#archived-modded-support

1 messages · Page 286 of 1

lethal mantle
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that mod does a lot of configurble stuff to the games appearance but u can turn all of that off and just hae the optimizaation

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i rlly should start writing that guide for wiki

wide fox
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@lethal mantle @wanton trench @gaunt gust @pallid summit @sonic radish Thank you so fucking much for helping me through this whole day hell process of installing SMAPI I apreciate every single one of you who spent your time and effort supporting me in this modding endeavor and (obviously) would not be able to do it without you guys. I also must thank you for kinda helping my ass learn a bit of linux.

sonic radish
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I am so glad!! <3 good luck!

lethal mantle
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anytime

pallid summit
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glad you got it working. sorry i couldn't be more helpful.

wide fox
lethal mantle
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i rlly need to figure out how to make a article on the wiki now lol

wide fox
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also just a fyi the people i originally ran into werent of much use literally telling me to switch to a different plaform etc

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this was a couple people i will not name and are not mentioned in my thank you post

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also ben i dead ass dmd u like day 1 of me trying to mod

lethal mantle
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like 90% of messages i get r scams lol im sorry

serene bolt
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 111 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

serene bolt
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and i think those two mods have broken update logs or smth bc i can't find an update on nexus, so that's not the issue

lament prairie
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Content Patcher edited Maps/Greenhouse (for the 'Grass for Greenhouse' content pack). my guess is this one

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but idk

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it's something changing the tiles from dirt to not-dirt

serene bolt
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nah i downloaded that one to try and fix it, it didn't work :/ it just changed the tile in the greenhouse

lament prairie
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(a tile property)

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have you ever used an XNB mod?

serene bolt
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not that i know of, i was told that they shouldn't be used

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but i may have downloaded/used one not noticing

modern python
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you would know if you used one

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it requires directly replacing files in the game's content folder

lament prairie
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My guess is that something is breaking the tile properties but idk what, and it could be a C# mod

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I looked in trace and don't have any particular ideas

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You could try using lookup anything to check tile properties

serene bolt
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how would i do that? i tried to use the keybind and nothing happened when i hovered over the tiles. i'm also using grandpa's farm from sve, could that be it?

gaunt gust
marble compass
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Hello, I'm a farmer using "Better Junimos" mod. When I touched the Junimo barn in the Android version, the chest of the barn didn't open, and only these notices kept popping up. Can you tell me how to solve it?

lament prairie
untold depot
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https://smapi.io/log/b66217fbac1549d8b585f10578d4d6ba <- I crashed earlier when I put my character to bed. Sadly no save so a wasted day. Can someone check what is causing issues for me, and how I can solve it? I had to cut the errors short as it was the same one over and over x1million. It's from 28th spring to 1st summer night. I tried resetting my game files to no avail.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 61 C# mods and 80 content packs.

untold depot
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I tried disabling all mods (except for SMAPI), and I still get the same issue. So I am very confused

untold depot
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Even loading without SMAPI (so literally no mods) gives me a crash. So is it possible this save file is just corrupted?

shy orbit
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are you sure that some non-error messages didn't get cut off as well? there doesn't seem to be any patches to data/specialorders and i think few of your mods always patch that. i wouldn't be too surprised if missing special orders would cause that error though

untold depot
# shy orbit are you sure that some non-error messages didn't get cut off as well? there does...

Pretty sure, I have to force close my game because I just get a black screen and my SMAPI goes BRRRRR and gets the same error over and over. But I tried making a new save file and just slept my way to Summer 1st and it worked fine. I did uninstall Longevity not too long ago because I got an error item (flounder). Could uninstalling that mod have caused the issue, and explain why that safe file is no longer working properly?

shy orbit
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i have no idea about that

ocean wyvern
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 4 content packs.

inland shoal
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hello! can someone please help me with using the tmxl2cp conversion, i am a bit lost

neat plaza
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hm?

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(I am author)

inland shoal
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heyy, so im just lost what to do overall. im a visual learner, so its a bit hard for me to understand using instructions on the github

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i am not sure where to start, i downloaded the tmxl2cp thing

neat plaza
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did you install python

inland shoal
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yeah i alr have python

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cus i use it to convert cf to dga

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also i only managed to follow editing the config.json to point 2 my game folder

neat plaza
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Place your TMXL mod in TMXL/, so that the content.json is TMXL/content.json.
you can also just copy the mod's [TMXL] asdf folder and then rename it

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oh no I really hope the tbin conversion works on mac

inland shoal
neat plaza
inland shoal
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tmxl portion?

neat plaza
fickle steeple
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this may be a silly question but i am at a loss.
i speak both french and english. I mainly play the game in english but would like to play in french.
with that, i would like to have SVE in French but I cannot tell if I need to remove the english one I have and install the french version. I'm not able to do that since I play both versions. is there a way to avoid this? Ik some translations for other mods only require me to put a file inside of a "i18n" folder. is this not possible for SVE?

inland shoal
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like rename this folder?

neat plaza
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in the..
tmxl2cp folder

inland shoal
# neat plaza in the.. tmxl2cp folder

i apologise, you have to bear with me for a while. as ive said, im a visual learner so learning this over text is difficult but ill try my best.

r u saying for me to place tmx campervan mod into the tmxl2cp folder... so like this?

inland shoal
neat plaza
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you can also just copy the mod's [TMXL] asdf folder and then rename it

so that the content.json is TMXL/content.json.

neat plaza
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does that look like the screenshot

inland shoal
neat plaza
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the directory is the exact same??

inland shoal
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so did i do it right or no?

neat plaza
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does it look like that screenshot?

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yes

inland shoal
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i think so yea

hollow bear
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hi yall, new farmer here. me and my friends are playing together and we all play with mods through smapi, my friend he is the host and he plays alot when I am not there. So his progress is way beyond mine. anyway, today I was trying to play with him but I keep having game crashing. Can anyone help me with such problem?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

hollow bear
native dragonBOT
neat plaza
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do you have the exact same mods?

hollow bear
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we have different mods

crystal galleon
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You have a lot of errors! Are you using vortex by chance?

hollow bear
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don't think so, I just un-zip all the mods under the Mods file, and then play through smapi, my friend does the same.

neat plaza
native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

neat plaza
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in mp, ideally never use different mods

hollow bear
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so I am crashing because we are not matching? It makes sense.

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thanks guys, you guys are amazing, we are trying to fix it now and see how it goes.

full sandal
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@stray spire Hi, sorry to ping you. I wanted to ask about the recent change you made regarding needing extended prestige levels to achieve perfection. Does it include custom skills such as Cooking, Binning, Socialising, etc, that have support for the extended level system MARGO implements? If so, could you consider implementing a config option to disable needing those, so that only vanilla skills are required?

Cooking is not a core mechanic in the game, and as such it was never designed to be engaged with to the same extent as the main five. And so, progression is very slow, and I think you'd need to put in some serious effort to grind it out to actually get it to level 20 within any realistic time frame, which imo would suck all the fun out of it.
As for other skills like Binning (Socialising I have not installed so far), I don't want to feel like I HAVE TO go rummaging for trash every single in-game day, so that I can progress the skill at a steady pace. I only added the Binning mod as a fun little thing to make rummaging in the trash a bit more interesting and worthwhile, but I don't want it to be tied to my character's overall progression...

As an aside, I really like what you have done with the mod, in making the gameplay experience feel more involved and more cohesive. Stardew Valley is a wonderful game, but many parts of it are rather simplistic, and while that is perfectly fine, I tend to gravitate more towards games with more complex (and more rewarding) systems. MARGO offers exactly that, so thank you making it. 🙂

polar glen
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hii imtrying to donwload stardew valley expanded but it dosent work....

native dragonBOT
steel linden
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Does anyone have any suggestions for reducing winter lag. My game gets stuck loading sprites for all the characters. In winter. Every once in a while I get a big lag spike usually when transitioning areas late at night I get one. Then when transitioning to the next day I get one. And usually I don't get too many more than that. But last night I got one while I was walking through an area, not even during a loading screen.

I'm very confused as to why this is happening because I have seasonal sprites for pretty much All my characters including modded ones so The fact that it's only happening in winter is very confusing to me.

steel linden
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Shop tile framework, Jason assets, and extra map layers

steel linden
pallid summit
# fickle steeple this may be a silly question but i am at a loss. i speak both french and english...

quick glance at file contents on nexus shows an i18n/fr.json in the french translation, so you may be able to drop that in to your english install and have it work.
i don't know how much of SVE actually goes through i18n, so your mileage may vary. (the french translation version also has a lower version number and seems to include the rest of the mod, so shrug emoji)
i don't use SVE myself, so i'm afraid i can't be any more help than that

dire fractal
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Hey, is there a way to mod on mobile (Android)? If so how is it possible

scarlet quail
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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

polar glen
steel linden
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Np

quartz hawk
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Hello I have a question about potrait modding can anyone help me out please>?

native dragonBOT
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When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
polar glen
# steel linden Np

Maybe it’s still not working since there were a bunch of red messages when I opened the game…

scarlet quail
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(I'm not certain why people are going in here asking vague questions lately, but for future reference for everyone: Just ask the question! People can look at the question and if they know what's up, they can answer 🙂 )

scarlet quail
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!log (for moon)

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

quartz hawk
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okay so I dont like some of the characters on my portarit mods i dont like but i like the other ones on other mods and im wondering if i can replace their individual portraits?

polar glen
native dragonBOT
steel linden
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Looks like you're missing a lot of files for stardew valley expanded

scarlet quail
# polar glen

Reinstall SVE. You only moved the C# version in your folder.

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You need all the folders within the SVE folder.

polar glen
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ohhh okay thanks!

scarlet quail
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others don't have a config and thus you have to rely on modifying the load order

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!loadorder

native dragonBOT
scarlet quail
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it's best if you specify which ones you want

quartz hawk
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hmm i see well i have this one 1ones mod but i dont like how sam for exp looks and some others and jujst wanna change some bcz i love most of them but just a few i dont.

scarlet quail
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Again, please specify what said one mod is, unless it's against server rules.

quartz hawk
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okay thank you appreciate the help!

scarlet quail
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.... huh?

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I guess they just really really really didn't want to tell us what portrait mods they were using

quartz hawk
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lol sorry hold up im finding it real quick...

scarlet quail
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Hm. Documentation indicates it should be plausible to disable since it requires SCA, which would mean if it kept like SCA it'll have a toggle in the config for specific ones

steel linden
# scarlet quail Again, please specify what said one mod is, unless it's against server rules.

Hey I'm getting a lot of winter lag in my game specifically in the evenings and during day changing occasionally when walking around I'll lock up as well. I'm assuming it has to do with winter lag. However I haven't had lag like this in any other season and I've had seasonal edits on the entire time.

I'm going to try to turn off seasonal edits in SVE for the season

But I'm really starting to question whether that's actually it I know it gets stuck in the log when loading character sprites.

I've had seasonal cute outfits on the entire game and haven't had any problems yet so I'm a bit confused why I'm having problems all of a sudden.
Are there any other mods that do seasonal edits I can share my mod list / log if it helps

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

steel linden
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Don't worry, I know I'll grab it one moment

quartz hawk
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thats all i see

scarlet quail
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why are you opening the config in a text editor?

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!gmcm

native dragonBOT
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Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

scarlet quail
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also, I meant disable it in the SCA config, not the mod you have currently pictured

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If it requires SCA, it stands to reason disabling the SCA patch means the other patch won't apply.

quartz hawk
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im sorry im slow. and still a bit new with this modding thing :((

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is it this?

scarlet quail
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...No. Let's start this again so we're not getting confused.

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Get out of your files. Install GMCM if you don't already have it.

quartz hawk
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im sorryyyyyy

scarlet quail
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Open your game.

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When you've done that, let me know. (Believe me, it's MUCH easier to GMCM edit rather than file edit and risk breaking a file)

steel linden
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https://smapi.io/log/eff59156af634698a037daa97c8c31c6 ignore the errors for now its mostly due to farmer to florist and ill be fixing them shortly they aren't the cause of the lag i know how to fix all the errors they aren't my issue my issue happens at a point in the trace of you ctrl f the raw log you can find it with the start of the line [19:50:11 TRACE SMAPI] Invalidated 70 asset names

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 230 C# mods and 392 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

quartz hawk
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this?...

scarlet quail
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are you on SDV's title screen or no, judith?

scarlet quail
steel linden
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yes

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I'm wondering how to alleviate it other than by uninstalling a ton of mods

scarlet quail
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Well, I've got bad news for you

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There really ain't

steel linden
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I figured ahh well Guess I'll just tough it out

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Lol

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Thanks anyway

quartz hawk
scarlet quail
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is there a cog in the bottom left, judith?

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yes or no

quartz hawk
scarlet quail
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Yep. Click it. Then scroll down to Seasonal Cuter Aesthetic, and click it

quartz hawk
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this one?

scarlet quail
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Yep

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I forget it's SCC in the config sometimes...

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Anyway. just uncheck the characters you don't want on the new menu.

quartz hawk
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oaky done!

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is there a next step...?

vagrant willow
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i have sve

scarlet quail
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!log definitely

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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SVE edits the map so something else is editing it

lean star
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@vagrant willow go to the mod folder of Elle's Town Buildings and set "Map Buildings": "false" in the config

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stupid formats 😆

austere merlin
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What's a good mod manager to use on the Steam Deck? Been trying to run the Linux version of Stardrop and am stumped in why it's not not working.

real stratus
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can you transfer switch save file to steam ?

lament prairie
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You should be able to (if you have access to switch files), back it up before trying though

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However idk if switch gives you file access

lone oracle
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hi, I have a question why there is no sign on robin's trunk. I can't do the grandpa's gred part.

slate magnet
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?

lone oracle
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sorry I spell it wrong. My bad

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I have the rock she needs

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CustomNPCExclusions.1.5.0. I add this mod in it. And it works but I don't know why there is some bug in the game.

green haven
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!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

green haven
#

So I don't understand step 3
What am I supposed to do? I am on Linux

scarlet quail
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those are options, you don't do all of them, you do one of them

green haven
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I think I found my folder
And put it to a separate place
I just don't know how to launch it non-Steam in my Linux pc

slate magnet
green haven
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Nvm
Guess I excavated (not too sure)

lean star
neat plaza
neat plaza
lone oracle
lament prairie
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no, idk where grandpa's shed goes when you don't have grandpa's farm

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but wherever that is

scarlet quail
# lone oracle U mean this?

Grandpa's Shed is on another map entirely when you don't have Grandpa's Farm. Please exit your farm to the bus stop and go immediately south (down) when you can

ocean wyvern
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spark yacht
#

Would anyone be so kind as to look at my SMAPI log? (which I can't parse at all!) I'm having a v frustrating issue where whenever my character goes to sleep, my game crashes and doesn't save. At my wits end after reinstalling SMAPI, updating all mods etc.... The log file is: https://smapi.io/log/69aa0e623fc74878a37c97f613fdbe75. TYSM!!

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.3.0, with 23 C# mods and 17 content packs.

void marsh
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guys, how can i have acces to the grampleton town in Stardew valley expanded

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i really dont know how

scarlet quail
scarlet quail
spark yacht
scarlet quail
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Try disabling Deluxe Journal

spark yacht
scarlet quail
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yeah if you went straight to sleep and it worked, something you're doing within the day is screwing with it

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I will bet deluxe journal since technically it's throwing an objective error.

spark yacht
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do you think the issue is deluxe journal?

scarlet quail
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Educated guess, yes

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Know for sure, no

void marsh
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because the idea is play with my brother in the world we have

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and we thought it was already included in the SVEmod

scarlet quail
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If it's only installed on one, you will experience problems

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But if it's in both of your modlists, you'll be fine.

frail spoke
#

quick question
what happens when steam says that the cloud couldnt sync up?
can I still load the game with the new mods I downloaded/updated or do I need to remove preexisting saves?
or redownload the game

scarlet quail
#

I mean, if you're really worried

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!saves

native dragonBOT
scarlet quail
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copy out your save files somewhere else, then launch the game and be fine with the cloud stuff doing whatever it has to do

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If it makes you lose progress, quit out, delete your old saves folder, and put in the backed up one

spark yacht
slate magnet
#

yeah, i had that error myself once and it didn’t affect anything

nocturne plume
#

Hi! I have SVE and a custom NPC installed that have some overlap,
the NPC has a cutscene in the graveyard that when I trigger I cant actually watch because SVE adds extra foliage or something to the graveyard and this bush in particular blocks my path so I cant progress the cutscene and am forced to skip it, is there any way to remove the bush or clip through or even change the players spawn point during the cutscene so i can actually progress it

robust bison
nocturne plume
#

Is that an extra mod?

neat plaza
#

What else would it be

nocturne plume
#

Oh

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well

#

Thank you for the help!

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appreciate it

nocturne plume
sacred plover
#

what should my first steps be for diagnosing why SVE doesn't seem to work? went through the entire install process on the github, and it appears to just load into regular stardew

modern python
#

!launchoptions did you do this?

native dragonBOT
sacred plover
#

never saw an installer for SMAPI cause i used nexusmods

neat plaza
#

That.. has the smapi installer

modern python
#

nexus is where you get mods, smapi loads them into the game

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!gettingstarted

native dragonBOT
sacred plover
#

i installed SMAPI with it, and absoultely nothing popped up on my computer

modern python
#

use this guide

fringe basalt
#

Anyone familiar with stardrop?

proven pewter
#

Yeah what's up

fringe basalt
#

I have all my mods loaded and clicked, but whenever I click the stardrop play button It loads but with no mods

spark yacht
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.3.0, with 22 C# mods and 17 content packs.

scarlet quail
#

plus amounts

proven pewter
fringe basalt
#

wdym

scarlet quail
#

exactly what wren said

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does a black window come up when you hit the play button

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or does just the game come up

fringe basalt
#

let me see

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a black window does come up yes

scarlet quail
#

!log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

if mods truly aren't loading, the log will say so, even with Stardrop

fringe basalt
#

it said I need to download error handler

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but how can I do that if it's part of smapi, and smapi is already downloaded

scarlet quail
#

give us the log, Ben.

fringe basalt
#

ok..

scarlet quail
#

Just share the link you were given on the log page. we'll be able to help from there.

fringe basalt
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

scarlet quail
#

Yeah from here I'm guessing it's a Stardrop specific problem

fringe basalt
#

great

#

now how do I fix it

proven pewter
#

okay dumb question but did you enable any mods

fringe basalt
#

.

#

yes

#

all of the ones i wanted i checked off

native lotus
#

That’s just some of my ftm spawn data that I missed some data. It doesn’t seem to cause issues on my end.

proven pewter
#

that does sound like a problem with stardrop. stardrop does have its own log that may or may not be useful, and you can find it by selecting View > Stardrop Log File. once you have it, can you just upload it to discord so I can take a look at it?

fringe basalt
#

where do I put that

proven pewter
#

just upload the log file into this channel (not as a message)

fringe basalt
#

No

#

the command you put

proven pewter
#

it's... not a command

#

those are the menus to use

#

in stardrop

fringe basalt
#

oh

#

I may be dumb but I'm not stupid

#

it won't let me parse it

proven pewter
#

dont upload that one to the smapi website

#

its not a smapi log

#

just put the file itself directly into discord

#

just click and drag it into this channel

fringe basalt
#

won't give away any info right

#

these blocky texts make me paranoid

proven pewter
#

?

fringe basalt
#

personal info

proven pewter
#

it'll probably have your username in it, maybe some basic system specs. nothing that isn't also in the smapi log

fringe basalt
#

which username

proven pewter
#

like... your user account name?

scarlet quail
#

C:\Users\csmas\AppData\Roaming\Stardrop\Data\Selected Mods

proven pewter
#

csmas

fringe basalt
#

christmas lmao

#

looks like christmas

#

alr whatever, let me get the log

scarlet quail
#

Yep. I'm just assuming it's Christmas and I'd prefer you don't correct me on it since if that's any way like your actual name you don't want to correct that XD

fringe basalt
proven pewter
#

thank you, I'll take a look at it

scarlet quail
#

Your name is Christmas? That must be confusing this time of year 😛

fringe basalt
#

it changes based on the season yknow

proven pewter
# fringe basalt

so based on the log, the windows firewall is blocking one or more mod files from being linked because it believes they contain a virus

neat plaza
#

that seems like a terrible idea to change your windows username

proven pewter
#

you can try disabling mods until it works, turning off the firewall, or adding exceptions to your mod folders

fringe basalt
#

disable what mods?

proven pewter
#

I dont know

fringe basalt
#

well I don't know either

proven pewter
#

you have to figure that one out yourself

#

as I said "disable until it works", just one at a time until it stops being broken.
but that's only one option of three

fringe basalt
#

oh

#

so in my terms, unclick a mod and keep running stardrop over and over again to see if a particular mod is the problem?

proven pewter
#

yes

fringe basalt
#

ok

#

ty for now, will probably come back

#

are you shitting me

proven pewter
#

hm?

fringe basalt
#

looks like it was the very top mod

proven pewter
#

out of curiosity, what mod was it?

fringe basalt
#

speed boost after midnight

proven pewter
#

hmmmm

fringe basalt
#

nexus

proven pewter
#

I dont see it on nexus either

#

oh wait no it's there it just didnt come up in the searc

#

huh weird

#

oh I see it's a content pack for buff framework

fringe basalt
#

yea

#

Okay, it works now, ty for everything

spark yacht
# scarlet quail plus amounts

Okay I've been recording what I've put in my shipping bin and it's happened again. I honestly can't see anything egregious about the items though? And swear they are all things I've shipped before. New SMAPI is here: https://smapi.io/log/c797f1a7a4ec40e8aeeefb8a400936d9

Day one shipping bin - no issues

3 x mushroom colony

Day two shipping bin - no issues

1 x pomegranate jelly
1 x blackberry jelly
1 x Dwarf scroll III
2 x red mushroom
1 x ancient fruit wine
1 x maple syrup
1 x pale ale
1 x dinosaur mayonnaise
1 x void egg
1 x void mayonnaise
1 x mayonnaise
6 x gold star eggplant
7 x silver star eggplant
1 x cheese
5 x gold star pumpkins
2 x gold star cranberries
12 x cranberries
2 x silver star cranberries
1 x frog roe

Day three shipping bin - CRASH

1 x sunflower honey
2 x fairy rose honey
1 x cheese
1 x mayonnaise
1 x void mayonnaise
1 x frog roe
4 x gold starfish
1 x silver starfish
3 x gold coral
1 x purple anchovy
2 x gold anchovy
5 x gold tiger trout
1 x clam
1 x driftwood
1 x anchor
2 x silver albacore
1 x gold chub
1 x pale ale

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.3.0, with 22 C# mods and 16 content packs.

scarlet quail
#

hm.

#

!reset

native dragonBOT
scarlet quail
#

try that for now

#

Maybe reinstall SVE as well

#

(Also... you're not using a mod manager, are you?)

spark yacht
#

not using a mod manager! I'm a bit nervous about uninstalling and reinstalling a mod - is there a right way to do it? Previously I deleted the old file and copied the updated mod into my folder, but I've read somewhere that I wasn't supposed to do that?

scarlet quail
#

If you're wondering why I'm assuming this, because you're getting a ship error, I'm only checking on stuff that wouldn't be vanilla on each. That leaves Frog roe (which was present in day 2, didn't crash) and the Starfish. So either a vanilla item has been edited when it shouldn't have been (hence the reset), SVE's JA got bugged somehow, and/or a mod manager misdeployed the mods

#

that's the exact way to do it!

idle pike
#

does anyone know how to merge tools in omnitools

#

im confused abt it

scarlet quail
#

that information is on Omni-Tool's mod page, ballora.

#

I am looking at the section "Creating Omni-Tools" now

idle pike
#

i followed the steps but it didnt work

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

idle pike
#

it says no errors

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 37 content packs.

idle pike
#

it worked before idk why it’s not working now

scarlet quail
#

I mean it looks like it's working

idle pike
#

yea

#

i have old saves where it worked idk what key i used for it to work before but the default is left alt

scarlet quail
#

should be in the config, no?

idle pike
#

oh wait

spark yacht
idle pike
#

yeah

#

let me try again

spark yacht
idle pike
#

ok i got it

#

i kept pressing the right key

spark yacht
scarlet quail
#

Sure? It may help.

#

Wait

scarlet quail
#

Reinstall SMAPI

native lotus
#

Looks like they finally fixed the Linux problems with spritemaster.

rugged wyvern
#

Hi everyone! May I get some help? I am not a gamer at all, I only play 2-3 games and SDV is one of them. I discovered mods recently and would like try some. However, I am having issues with installing mods. Can anyone help?

#

I want to try NPC locations for instance, I do have SMAPI but this pops up when I try to download

night lily
#

Would anyone know a fix for Alternative Textures showing one thing when using the paint bucket, but then changing it to something else? Could it be I have too many AT packs?

lethal mantle
#

That shows up when you try to download any mod

rugged wyvern
#

But I already have it

tough spire
#

The webpage won’t know what you have installed

lethal mantle
#

Nexus doesn't know that so you can just press download

tough spire
#

It just tells you this is a required mod

rugged wyvern
#

Sorry if I seem to be an ignorant, but this is my very first time using mods

lethal mantle
#

Its fine lol

night lily
#

Would anyone be able to help? Its been killing me lol

rugged wyvern
lethal mantle
night lily
#

Ah thanks guys! Its been so frusturating lol

amber oxide
boreal thicket
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 91 C# mods and 125 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
boreal thicket
#

Oh how do I make it so it loads over it?

compact verge
#

Can you edit json file?

boreal thicket
#

will notepad work?

#

also which json file

compact verge
#

Yes.

#

Go into the Grandpa's Farm mod folder and open manifest.json.

boreal thicket
#

Ok opened it up

compact verge
#

There should be a line that said something like "UniqueID": "_______"

#

Copy that ____ part.

boreal thicket
compact verge
#

SHould be near the top. Near the "Version" and "Description" and the like.

boreal thicket
#

"UniqueID": "flashshifter.GrandpasFarm",

#

that one?

compact verge
#

Yea, copy that.

#

Then open the manifest.json in Earthy Recolour mod.

boreal thicket
#

Ok opened it

#

slr I forgor that it was "Daisyniko's Earthy"

compact verge
#

Add { "UniqueID": "_____________", "IsRequired": false, } in the "Dependencies.

#

(With ________ being the ID you copied earlier).

boreal thicket
#

like this?

compact verge
#

Ah no, a little up.

#

Wait.

boreal thicket
compact verge
#
            "UniqueID":"CPBoardingHouse",
            "IsRequired":false
        },
        {
            "UniqueID":"flashshifter.GrandpasFarm",
            "IsRequired":false
        }

    ]
}```
#

This is basically saying "this mod will load after all those other mods."

#

Hopefully that works.

boreal thicket
#

did I do it right SDVpufferaww

compact verge
#

Besides of that D at the end, should be. 😆

boreal thicket
boreal thicket
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 91 C# mods and 123 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
#

Okay, that means that Grandpa's Farm also told itself to load after Earthy Recolour for some reason.

#

Wait.

#

Open the manifest.json for Grandpa's Farm and search for dependencies on Earthy Recolour.

#

Should be something like...

#
            "UniqueID":"DaisyNiko.EarthyRecolour",
            "IsRequired":false
        },```
boreal thicket
#

if there isnt one should I add one

compact verge
#

Wait.

#

Do you use immersive farm 2?

boreal thicket
#

O does it mess with the mods? I just forgot to delete it should I?

compact verge
#

Yar, probably better to delete it.

#

If you didn't use it.

boreal thicket
#

ok I deleted it

compact verge
#

Earthy Recolour should be able to load now.

boreal thicket
#

okieokie lemme check

calm heron
#

your problem was having two farm mods

#

(most likely)

boreal thicket
#

Its working now! SDVpufferawwSDVpufferfall

compact verge
#

Yey.

idle pike
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 37 content packs.

scarlet quail
#

If it's anecdotal, then it's likely you're not actually losing any friendship gain. If it's not, we need the metric. (Usually, it'd be an easy test of "give loved gift and having tracked the before and after of friendship with Lookup Anything".)

robust bison
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

spring pewter
#

hey guys i was wondering if someone could help me make a content pack for LittleNPCs mod, i have no idea how to do that i'm so lost sailormoon10

green haven
#

Uh
Where do i unzip my saves for my offline copy of the game
I can launch but no saves are found

neat plaza
#

!saves

native dragonBOT
green haven
#

I found the save
Idk where to unzip
Wiki also doesn't say where to unzip

neat plaza
#

it doesn't have to

#
Stardew Valley Wiki

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.

green haven
#

Nvm
I will read wiki million times and not get what to do

spring pewter
#

I have a problem with my portrait mods (via Portraiture) . I'm using DCBurgers and the DCBurger style portraits for SVE & Ridgeside for Portraiture and they are showing up as very zoomed in, if anyone knows how to fix this I would love help bc I really like these portraits. To give you further info, at first the Ridgeside portraits where in a different folder and I had to keep switching between both folders in game with 'p' and so I merged them into one folder, I also had to get HD Portraits for another mod I want to run, did I do something wrong?

amber oxide
#

because as far as i can see from a few tutorials on yt, a lot of them are able to play with mods on the 1.5 version, but personally, i think it's because of my device but idk

lean star
amber oxide
craggy mountain
#

Can I get some help? My game keeps crashing after a full day, there's no errors or anything, no repeats of mod. I can run a day just fine it's just that when I enter my house or sleep at the end of the day, it crashes. Does anyone know how to fix it?

neat plaza
#

I wonder hw hard android smapi qwould be to fix

green haven
#

I am really about to lose my mind
I have copied my game offline on my pc
I also have the save backups subfolder
And i do have my recent save
But my game isn't loading any of the saves when i launch it from my pc
I have disabled steam overlay
I have disabled cloud save on steam
I have picked "only update when i launch"
I have picked "never allow background downloads"
I have my save backups on pc
I can launch the game with smapi
I even created a mock save just to see and save backups folder indeed created that save in backup saves
And whenever i launched the game i only saw that save
I know where my saves are
Aside from backup too
Where do i put them so the game sees
I tried deleting the files that don't say "old" then renamed ones that say "old" not to say it
I pretty much did anything wiki plus any other steam thread, howtogeek says
And i still can't load my saves

lean star
green haven
#

This is my original save file stuff
I don't have the offline copy anymore as I couldn't sort things out
But my SDV and its saves are in 2 different separate folders

lean star
# green haven

ok that was very unclearly formulated on my end, can you open one of those folders and take a screenshot of that window

green haven
#

Also thank you for reading my wall of text
Sorry that it sounds like a vent
I really did look up things and still failed
Thank you Semisu (idc if you succeed or fail helping me)

shy orbit
#

is there anything in ~/.config/StardewValley/Saves?

green haven
# green haven

This is my ~/.config/StardewValley/Saves

When i launch from Steam i see the saves and pick up from where i left off
But when i offline copy according to !backup and launch with smapi, i don't see any of the files in that offline game version

shy orbit
#

that is a different path, apparently used generally by the flatpak version of steam. unless ~/.config just links there

green haven
#

Yes, i am on flatpak indeed

#

I am using Linux Fedora
And
Fedora repository doesn't have Steam
So i got it from flatpak

shy orbit
#

but is ~/.config just linking there? like what happens when you do ls ~/.config/StardewValley/Saves from a terminal?

green haven
#

Gimmie a moment
I shall grab terminal and report back

#

It only lists the mock save I created for the offline one

lean star
#

I'm assuming that's the save you created offline (duh!) and the only one you saw?

green haven
#

Yup
That's exactly how it is Semisu!

lean star
#

then that's where all those saves should go

lean star
# green haven

as you can see, those are not the same locations, there is no offline_ save here

green haven
#

Thank you for helping me

shy orbit
#

the .config folder is in the home folder, but it's hidden by default

#

the file manager probably has an option to show hidden files somewhere

gaunt gust
#

(it's also a flatpak thing)

lean star
#

according to the web it should show them with Ctrl+H

gaunt gust
#

flatpak, and there's another package manager that does this, wants to isolate each program in its own enviroment, so all the stuff usually in .config is elsewhere and under like per-program namespaces

#

it's interesting

#

I haven't personally used flatpak so that's all the details I have, interesting idea though

shy orbit
#

yeah, seems like it doesn't do that for the copy of stardew valley though (unless it's just not launched from the flatpak steam)

lean star
#

well, if you need flatpak to run steam but don't run steam, why should it look in that directory

green haven
#

I think when i get offline copy, shoot saves in there then launch with smapi
I should be fine
Will report when i finish at least 1 day with my default steam playing

shy orbit
lean star
#

oh, like an added non-steam game, I see

green haven
#

Yeees
Save is here
Offline is here
Thank you so so much! You saved me from a rabbit hole!

tall vale
#

[Horse Overhaul] This mod failed in the Input.ButtonPressed event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at HorseOverhaul.Feeding.CheckHorseInteraction(HorseOverhaul mod, GameLocation currentLocation, Int32 mouseX, Int32 mouseY, Boolean ignoreMousePosition) in D:\StardewValleyModding\Stardew-Valley-Mods\Stardew-Valley-Mods\HorseOverhaul\FeedingModule\Feeding.cs:line 59
at HorseOverhaul.HorseOverhaul.OnButtonPressed(Object sender, ButtonPressedEventArgs e) in D:\StardewValleyModding\Stardew-Valley-Mods\Stardew-Valley-Mods\HorseOverhaul\HorseOverhaul.cs:line 731
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

#

Okay so, I have this problem. I'm not sure if it's due to installation or mod incompatibility. I do have a lot of mods but non that have been said to been incompatible

willow creek
#

hey, can someone gimme a beginners guide on how to use stardrop, i stopped using mods a while ago cuz updating was a hassle, can someone please point me towards a guide on how to use it properly

safe sierra
#

i downloaded the NPC Adventures SVE Companinions mod but i can't ask sve dateables to follow me

#

how do i fix that

quartz hawk
#

hello. can I add ridgeside village to stardew expanded or will it not work?

slate magnet
#

those two are completely compatible

quartz hawk
#

awsome! thank you!

keen gyro
#

Hi guys im new to mod. Can someone recommend expansion mod for me to try out

#

I will try to figure out how to mod via YT later

worldly hawk
#

Hello

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 36 C# mods and 14 content packs.

worldly hawk
#

I installed power nap and it doesn't work i have it inside the files

modern python
#

can you double check you installed and unzipped it in the right place? its not in your log

worldly hawk
#

let me see

#

Thanks i just extrated the file put it in the mod file and worked

modern python
#

no prob!

shrewd bloom
#

sobs in corner why :<

lament vortex
native dragonBOT
shrewd bloom
#

THANKS!

oak ridge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 81 C# mods and 71 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament prairie
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

twin meadow
#

Algún hablante de español que me ayude con un problema que tengo??

inland oyster
ember carbon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 39 C# mods and 32 content packs.

dull lotus
#

Hi friends. I need some assistance. I recently got a new PC set up, and Stardew keeps crashing when I click on LOAD. I've moved all my saved files out of the game to see if that was crashing it. SMAPI log says "IndexOutOfRangeException: Index was outside the bounds of the array". I've verified the files through Steam and everything shows good.

Here’s my log: https://smapi.io/log/0f085820374e4924a5769421d9293e2c

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

modern python
rugged charm
#

Can someone help me in installing the Seasonal Farmer Portrait Template mod?

#

I don't exactly get how do i do it

ember carbon
#

is there any mod i should be deleting

modern python
#

oh if you wanted to get rid of it, you can just ignore those messages in your log

ember carbon
#

ah

#

error handler seems to fix it for me ig

modern python
#

once you save a day it should all be good

ember carbon
#

ight

#

ty ty

modern python
#

no prob

ember carbon
#

have a good evening

lean star
lean star
rugged charm
#

I'm sorry lol!

lean star
#

1 or 2?

neat plaza
shrewd bloom
rugged charm
lean star
# rugged charm 1

ok, did you download Farmer Portraits and move it to your mods folder yet?

lean star
#

do you have Generig Mod Config Menu?

rugged charm
lean star
#

ok, then start the game once and click on the cogwheel in the lower left corner of the main menu and look for Farmer Portraits

lean star
#

now tick the boxes for Use Custom Portrait and Show During Events
and UNtick Use Custom Background

rugged charm
#

Ok checked all that was needed to

rugged charm
#

oooh wait yh

#

sry

#

ok done!!

lean star
#

"UseCustomBackground": false

rugged charm
lean star
#

that's all in-game, so you can close it again for now

rugged charm
#

Alright

#

done

lean star
#

step 2 is all inside the Seasonal Farmer mod folder

rugged charm
#

Ok. Got it

lean star
#

you go to mods\[CP] Seasonal Farmer Portrait template\assets and replace all files with the portraits you want to use, any you don't want to use you DELETE, don't keep the blanks

rugged charm
#

ookk

#

Got it

#

thnx @lean star a lot!!!

lean star
#

before I regret not saying it: you NEED to replace spring/summer/fall/winter, only festivals are optional

rugged charm
#

Wait so @lean star I need to replace spring/summer/fall/winter with different portraits?

lean star
rugged charm
night lily
#

Hi everyone! Im having a problem with MARGO, im not getting taxed at all, but I did receive the letter at the start of the game. Smapi isnt saying anything either, no errors or anything

#

Has anyone else had this issue and or found the solution?

proven pewter
#

Do you have the module enabled?

hardy sluice
#

Hey, me and my friend are doing a heavily modded playthough and we randomly started having an issue where his game will freeze for awhile and it will disconnect me. Sometimes he will be able to keep playing sometimes he'll crash. I have a log from when he crashed but I don't see any obvious error messages so I'm not sure why I'm disconnecting. More specifically, this crash/lag has happened when entering 'Grandpas Shed' from SDVE and the house on ginger island.

I can provide more info if needed and also we can replicate the issue and get more logs if needed. If anyone has any idea what's going on even slightly I'd be greatful for any help.

night lily
#

Yes I do, everythings enabled on default on the taxes module

#

this shows in SMAPI actually

#

So its working, im just too poor to tax? Im confused lol

gaunt folio
#

im loosing my mind i cant figure out why i cant load save files in my modded game it just is stuck on the loading screen then crashes

#

ive deleted and reloaded worlds trying to figure out what it is

tired pulsar
#

Can I use other farm layout mods with stardew expanded or do i have to choose between grandpa's farm or immersive farm

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lethal mantle
#

if not then upload the full one would be easier to go through

cobalt siren
#

im trying to use a character skin for krobus but its a png file and i dont know how to get that to work

#

cause the files for stardew are xnb

hardy sluice
lethal mantle
#

!log that shows dirrections to find full one

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lethal mantle
#

do u want to make a mod?

cobalt siren
#

no i cant get a mod to work

lethal mantle
#

what mod is it?

cobalt siren
#

Miru's krobus protraits and characters

lethal mantle
#

oh thats a content patcher mod

#

so u just pop it in ur mod folder once smapi is installed

#

and content patcher is too

cobalt siren
#

o ok

#

i thought you would put it where other character reskins go

#

sorry for the troble

neat plaza
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

cobalt siren
#

i replaced stardew file for the character with one i downloaded

lethal mantle
#

oh no

cobalt siren
#

i made sure to copy the files first incase it went wrong

lethal mantle
#

if u listen closely u can hear zola screaming in the distance

neat plaza
cobalt siren
#

after the first 3 times i messed up i learned my lesson

neat plaza
#

Read the governor message, if there is no conversion for the mod

#

!xnb2cp

native dragonBOT
#

If you would like to convert an XNB mod to Content Patcher for personal use (see the !xnbzola command for why XNB mods are not recommended), there are two utilities you can use.

Content Pack Builder by holythesea (https://holy-the-sea.github.io/stardew-cp-content-pack-builder/) is a step-by-step Content Patcher mod creator which can be used with either existing xnb mods or png assets.

XNB2CP by anotherpillow (https://xnb.pillow.rocks) (source: https://github.com/anotherPillow/xnb2CP) is a web-based converter to unpack an xnb mod and repackage it as CP.

cobalt siren
#

i saw it in a youtube tutorial

lethal mantle
#

pillow i love ur shameless plug of urself lmao

lethal mantle
#

thats why video tutorials arent rlly reccomended

#

cuz they cant get updated after release

tacit quest
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 16 C# mods and 6 content packs.

proven pewter
#

(could also be a cp content pack issue but it looks like you only have sve installed)

tacit quest
#

Nvm. Got that done

#

Says all 3903 files successfully validated.

proven pewter
#

did you do that on the machine with the bug?

tacit quest
#

Yes.

proven pewter
#

hmmm

#

okay try running the game, enter patch summary into console, and then upload a new log

tacit quest
#

Should I run it as multi-player or just a regular game?

proven pewter
#

do that on the machine with the crash

#

does not need to be mp

cyan saffron
#

in free love i cant kiss my second spouse after the first kiss of the day and gift limit cap at 2 as regular friend

gaunt gust
native dragonBOT
cyan saffron
#

is there any way to fix this

gaunt gust
#

(Known Multiple Spouses x SVE conflict)

cyan saffron
#

im playing on vanilla

gaunt gust
#

No that was a reply to IslandGo

#

I'm not sure what is up with your issue tbh

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 16 C# mods and 6 content packs.

tacit quest
#

I am using free love. Or I thought I was at least.

proven pewter
#

SVE does edit the file though so maybe there's just a typo in there?

cyan saffron
tacit quest
#

I'll go ahead and replace multiple spouses with free love anyways.

proven pewter
#

can't hurt

gaunt gust
#

And SVE has _Sleep keys that don't work as _sleep keys

proven pewter
#

aaah okay that's weird

#

yeah

gaunt gust
#

It's literally just that

proven pewter
#

...why would it do that anyways

gaunt gust
#

No clue but just use Free Love which doesn't do that!

tacit quest
#

Just double checking, I don't need to do anything more than remove the multiple spouses folder and add the free love one right?

gaunt gust
#

Don't think so

tacit quest
#

Sweet. Looks like I had free love on the host machine, but multiple spouses here.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 16 C# mods and 6 content packs.

tacit quest
#

Looks a lot better than i5 did. Gonna try to play a bit now and see if it runs! Thanks for the help everyone!

shy quartz
#

anyone know why my friends UI Info Suite mod isnt loading? says theres a new version available but there isnt.

native dragonBOT
trail coyote
#

Hey guys. What do I do if I upgraded my tools to iridium but it still@shows that they’re gold in my ibcentury

snow dock
#

hi

#

is it the pytk?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 155 C# mods and 535 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

snow dock
#

bc it says that

tired brook
#

@snow dock Continuing from #vanilla-tech-support, you have this section in the log:

Patched game code

These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
your game has issues, try removing these first. Otherwise you can ignore this warning.

Does the driver timeout still happen if you remove all the mods listed in that section?

snow dock
#

no let me check.

#

where do i find the patched game code

scarlet quail
#

yes, fogstorms

#

it's one of the earliest lines in your parsed log.

snow dock
#

ok

tired brook
#

If you search Patched game code on that log page, it should bring you to it.

snow dock
#

oh shit thats like a ton of my mods

#

damn

snow dock
scarlet quail
#

(Might not want to ping Pathos for just any message, fogstorms - pings are mainly used to let the recipient know there's a new message that needs to be taken care of, and there's not much someone can do in response to a statement like the one you just gave)

tired brook
#

(It's good to limit pings since not everyone feels the same way about them, but I'm fine getting pings on any message meant for me, since I tend to jump around a lot so I might not see a reply otherwise.)

scarlet quail
#

You're going to have to clarify what "this" is

#

I don't recognize that on sight - is that the farmhouse, is there a mod issue going on, what mods do you have (i.e. what is your log), etc.

snow dock
grand ledge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 115 C# mods and 290 content packs.

weak sand
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 78 C# mods and 101 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hardy sluice
#

they were updated and the same crash happened

scarlet quail
#

Yours, and your host's

honest epoch
#

My smapi log is too large to upload to the site (25.5 MB), anyway I finished the small part of the community center that unlocks the greenhouse, had robin build a (new) greenhouse (separate from the one that comes with the farm), put jar crops in it put the character to sleep. Went back to it the next (in-game) day and a lot of the crops are missing....

lethal mantle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lethal mantle
#

there r instructions on what to do if log is too big somewhere

modern python
#

!logtoobig

native dragonBOT
long brook
#

!logtoobig

native dragonBOT
modern python
#

waaaa

lethal mantle
#

ugh i forgot im a loser

river pilot
#

hiii idk if this is an issue with mods or what but. when I press the menu button (escape, E, or the menu button on my controller), the screen zooms out slightly, but doesnt open the menu. Does anyone know if this could be a mod issue or?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 156 C# mods and 391 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

river pilot
#

i know a couple mods are out of date, but. I'm not sure if updating them would fix my issue?

modern python
#

well, i dont think its causing your menu issue but your game is absolutely freaking out about the Plum Forrest mod. id recommend deleting and reinstalling it

river pilot
#

yeah i had two copies that were named different things apparently. oops.

modern python
#

try again after fixing that, it couldve fixed it. if not, you can send another log that will be easier to read

river pilot
#

oh my god that was the issue

#

thank you so much jgndfkjgd

modern python
#

haha no problem!

river pilot
#

I had no idea mods that seemed completely unrelated could Make Issues like that kndlgkdf

modern python
#

me neither!

tiny abyss
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 72 content packs.

stark horizon
#

!sm

native dragonBOT
tiny abyss
#

thanks!!

stark horizon
#

(If you don't like the graphic resampling, you can disable that)

tiny abyss
#

alright! i also made it so the game runs on my graphics card and not the other one so hopefully that fixes it tomorrow alongside with spritemaster

stark horizon
#

That will definitely be helpful. If you run into big lag issues, you can always install Profiler for a more granular look.

lime notch
#

hi

stark horizon
#

Hi - if you have an issue and need help, please describe your issue, and post a log! 🙂

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

stray violet
#

Having an odd quirk where if I try to tab to change rows, strange behavior occurs.

#

Earlier, it deleted a chunk of items. I didn't get a log, this time however it's displacing it into a row of inventory I haven't unlocked yet lol log incoming next :v

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 86 C# mods and 47 content packs.

stray violet
#

My money is on the resource storage...mod thing

#

I also PREVIOUSLY had the vertical tool bar and speculate that's also messing things up

stark horizon
#

What's FuryCore for?

stray violet
#

I believe it used to be a dependency for something

#

I figured out my issue, it's a problem with the vertical tool bar, and appears to linger even after the mod is removed.

stark horizon
#

My guess is that's the one that's borking your InventoryMenu.

stray violet
#

I think it might be for better chests?

stark horizon
#

Better Chests doesn't have any dependencies

modern python
#

i have never heard of furycore tbh

stray violet
#

I looked into vertical tool bar and it appears to be a documented thing that does persist after the mod is removed.

#

...and the game is uninstalled and reinstalled too

#

it appears to alter the save data

stark horizon
#

If that is the case, then there's not much you can do.

modern python
stray violet
#

It apparently was a dependency for better chests at some point and I never got the memo to kill it lol

modern python
#

thats wild lol

#

but yeah, might as well delete it even if it isnt causing your problem

stray violet
#

I'll apparently need to use CJB and reset my inventory size to 24 or whatever

stark horizon
#

But it is altering the code to draw the inventory menu, so in theory it could be contributing to the issue.

stray violet
#

Apparently this was a known issue two years ago but I didn't notice in my greed for being annoyed by tools

modern python
#

rip

stray violet
#

lets see if cjb fixes it :v

native dragonBOT
stark horizon
#

Can you please run both logs through the parser?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 80 C# mods and 100 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 78 C# mods and 101 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

Straight away I see a red flag - you both do not have matching mod lists.

#

At a minimum you need to have matching C# mods

hardy sluice
#

now that you pointed that out he has a bunch of mods enabled that we both disabled a long time ago, so im not sure what's happening on his end

#

I wouldn't have caught that on my own i just assumed his mod list was correct, thank you

stark horizon
stray violet
past light
#

what is this? is something missing or not loading? its from east scarp map

lean star
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lean star
#

ah never mind, you're missing the truck from the lemur_coffeeshop tilesheet

#

still need that log though

#

as you can see your game is copying something in (those two bars) where the truck should be
it could be that the tilesheet wasn't loaded correctly, the file is corrupted etc., in that case you might neither see the cart at the beach from the second image

past light
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 49 C# mods and 40 content packs.

past light
#

Do i need to put the East Scarp mod all over again

lean star
#

there are some other ones missing as well, could be an incomplete install

past light
#

The log doesn't seem to give an unusual warning about it whatsoever, but it's the only thing worth trying, will do it later. Thanks for the help

#

Yeah i might have to reinstall everything, just in case

placid notch
#

@tender loom Hey. I'm the same guy from all the bug reports from your Distant Lands mod. I hope you don't mind the ping because I got another few concerns at the same mod's bugs tab. But since I'm here:
• Vile Ancient Fruits are either too rare or never spawning at all.
• My save won't load because the "Goblin.xnb" file went missing. It happened since I finished the blanket quest.
• I never got the Void Mint Tea recipe because the Wizard version of the event never activated due to missing code.

tender loom
placid notch
#

Oh dang, thank you lol

tender loom
#

I'll update it soon after some testing

native dragonBOT
#

@placid notch You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

tender loom
placid notch
#

Hmm... I see. Really is weird. It was fine at first but then it suddenly just vanished.

#

Maybe something about it being in spring? At least, the moment I entered spring then tried reopening the save it stopped loading.

tender loom
#

Does the game crashed the next day after completing blanket quest and saving?

#

Or on the 1st day of spring?

placid notch
#

I don't believe it did when I completed it at first.

#

It was only after I entered spring of next year when it refused to load at all.

#

Apparently "goblin.xnb" straight up went missing.

tender loom
#

Thanks, it gives more sense now, maybe my custom npc just won't load on next year

#

for some reason

placid notch
#

I'm assuming what was meant to happen is that it should've changed to the normal sprite after winter? The one without the blanket around him?

tender loom
#

hmm, yes

#

maybe it's the issue

#

i'll look into it

placid notch
#

Something must've caused it to not change at all lol

#

Thanks again for your responses. It means a lot.

tender loom
#

np)

tender loom
molten flax
#

hi im sorry if this is a dumb question but im trying to download 'Forage of ferngill' do i download both of these?

modern python
#

yes, then install the second one as instructed

zinc cape
#

hey, someone can help me with smapi on Android?

#

isn't opening

junior pendant
#

i have the horse overhaul mod and there's a pretty annoying bug. when entering the horse, if my mouse cursor is over an item in my inventory when i click to open the saddle bag, the item instantly gets put inside

torn tree
lean star
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

torn tree
#

so basically you cant mod stardew valley on mobile rip

#

nvm guys install smapi 3.6.2 it works

neat plaza
#

I.. what

#

it most definitely does not work

#

assuming you're on latest

torn tree
#

yeah MVM XDD

neat plaza
#

what

versed ivy
#

My partner and are doing a new playthrough with a bunch of mods, and as the host she crashes when entering certain buildings. I can't find anything in the log that could explain why, any guesses?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 77 C# mods and 135 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

versed ivy
#

The one mod that could be updated is removed since it caused errors after the first event, and subsequently broke whenever you entered houses or changed locations.

scarlet quail
#

then we need that updated log.

#

And preferably yours as well, mind you, since this is multiplayer.

#

(Also, it's preferable we get a log from the crash, unless you're talking straight crash to desktop, since this log has no errors in that regard)

versed ivy
#

I'll make sure to get that tomorrow then. She's knocked out cold now, and mine works perfectly well.

#

yeah it was straight to desktop

scarlet quail
#

Regardless, for multiplayer, we need both logs

versed ivy
#

Gotcha

scarlet quail
#

!log (see last part, generally)

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

versed ivy
#

I was thinking it could've been an issue with the fact that she got the mods from a zipped package I made, since there's quite a few mods. Maybe a reinstall could help shrug

junior pendant
#

how do i disable the chest feature in horse overhaul?

#

figured it out

candid river
#

Do mods that add new skills just not work on Android?

#

Cause both love of cooking and cooking skill mod don't work

tall lion
#

Hiiii with the recent update of android unable to go to the root file is it ?? Can I download new mods or am I out of luck (be glad I have the fishing one if so )

neat plaza
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

tall lion
#

Not what I needed to know but Ty

#

It's basically this and will it effect if I wanted to download new mods I was told to ask her

zinc belfry
#

I am new to modding, but have some questions for anyone that has experience with mods… so far I have SDVexpanded, Grandfather’s farm, and some portraits downloaded. I tried to download a few animation mods (specifically, Animated Fish for both vanilla and expanded version, as well as Animated Mining Pack). However, I have downloaded the animated mods and put them in the mod folders, but they don’t work. Has anyone run into this?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

zinc belfry
#

Ok, I’ll see what I can do. I’m new to all of this, Linux, and the steam deck (which is what I’m using). Give me a moment to see if I can find it.

versed ivy
#

I think I was too quick. As soon as I joined she crashed when she entered my house.. rip

zinc belfry
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 30 C# mods and 29 content packs.

scarlet quail
#

We'll need both of your logs, Bo, but it sounds like we may have to figure out Windows Event Viewer stuff, and that's not my wheelhouse

versed ivy
#

I work with event viewer now and then with my work, so maybe I can look into that on my own

lofty crater
#

Hi! I don't usually talk in discord servers but I've ran out of options. I've installed SMAPI but each time I try to launch with the base mods that it installs it immediately crashes after the console opens

#

I've tried doing a lot of the troubleshooting things but nothings worked so far

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lofty crater
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

lofty crater
#

I've done that a few times already

#

In the mods folder the error handler is there but idk

long brook
#

So when you launch sdv with smapi, it immediately crashed?

lofty crater
#

yep

long brook
#

!troubleshoot have you tried steps here?

native dragonBOT
lofty crater
#

Yeah, I've been through all those options and I had a look online on forums n stuff to see if anyone else had a similar problem

long brook
#

Just to make sure sdv vanilla works fine, can you go to sdv folder and launch StardewValley.exe?

lofty crater
#

Yep, still works

robust bison
zinc belfry
#

Ok I’ll check. I know I installed the CPA version…

long brook
# lofty crater Yep, still works

On the link above, there's steps on how to launch smapi with command prompt/powershell. Can you try it and send ss of it if there's something wrong?

lofty crater
#

If you mean this method, this is what happens

#

it happens immediately as the "waiting for game to launch" message appears

#

I don't click on anything it just happens automatically

long brook
#

I'm afraid i'm out of option. Please wait for someone else to help you

lofty crater
#

It's no problem, I have a knack at somehow breaking things

#

Thank you for your help though :)

zinc belfry
lean star
#

@zinc belfry I've also spotted that you have earthy and grandpa's farm, and your load order is messed up; you can fix that by following the message I reply to

zinc belfry
robust bison
#

!loadorder

native dragonBOT
lean star
#
16:29:04    TRACE    SMAPI    Content Patcher edited LooseSprites/Map (for the 'Grandpa's Farm' content pack).```
grandpa's loads after earthy, so that part of the map shows vanilla colours
#

right now, your map looks like this if you play on grandpa's farm

wide fox
gaunt gust
wide fox
#

I loaded two different save files (one being much more advanced and the other being a fresh save file) and this popped up for both

#

I checked for updates on everything but there are none. I haven't tried restarting my computer

zinc belfry
# lean star right now, your map looks like this if you play on grandpa's farm

Ohhh ok. I hardly ever use the map, so probably why I didn’t notice.

I’ll see if I can change the load order. Thanks!

So I have two mods that will change or “interact” with the iridium ore, nodes, and bars (there’s one mod that recolors the iridium things and another mod that animates all mining materials). I went in and change the config for the animation so it’s turned off for the irirdium items and then the hope is that the recolor kind of takes it place. Would that work correctly?

lean star
#

I'd have to check if that option prevents the ore from being edited or just the animation of it

wide fox
zinc belfry
#

Thank you so much! That just made my day! The game is so much more lovely and I never thought I could use mods!

ancient solar
#

I needed help with a dialogue mod but it’s more a doubt than an actual thing that needs help with currently

long brook
#

!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
ancient solar
#

I see, thank you kindly

inland ocean
#

hi im on pc trying to instal smapi but when i click install windows it says Oops, couldn't find the game automatically.
Type the file path to the game directory (the one containing 'Stardew Valley.dll'), then press enter.

lament vortex
#

Do you have the Microsoft Store/Xbox PC version?

inland ocean
#

?

#

I have sdv on steam

lament vortex
#

!findmodsfolder then go to your game folder following these instructions, and copy paste the folder path into the terminal window

native dragonBOT
inland ocean
#

I don’t have a mods folder tho

#

Bc I can’t install smapi

green jetty
#

ok so alternative textures only gives me this when i try to change a fence or a gate:

inland ocean
#

?

green jetty
#

let me get it tought i could just copy the error but it was to long

native dragonBOT
green jetty
#

and it only does this with fences and gates

lament vortex
# inland ocean

the mods folder is in the game folder/directory. i know you dont have one, the command was to explain to you how to find your game folder

#

once you find your game folder, this is what its asking you to type in. just click on that bar at the top, press ctrl +c, then ctrl + v inside the terminal window, then press enter

inland ocean
#

Oh sorry

#

Found it but it told me my game isn’t updated even tho it is

#

And I tried uninstalling and reinstalling

molten flax
#

hey does anyone know what this means?

lament vortex
#

nothing for you to worry about

#

i dont know enough about spacecore or wmr to tell you what exactly 1st one means, but 2nd is just saying that custom companions uses the old wmr api (like the code that makes the two mods acknowledge each others existence, i think?), but it doesn't cause any issues as far as i can tell

scarlet quail
#

Technically, now that it's Dec, it is partially something for them to worry about

#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.

scarlet quail
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

gloomy flower
#

i have a modding bug

#

i crafted a erm 200 wild seeds

#

using some mod i forgot to remember

#

then theres only 4 packs i can craft

#

i fast crafted them but it showed 5

scarlet quail
#

you're.... probably going to want to explain better here

gloomy flower
#

and the matirial didnt even drop

scarlet quail
#

!log also

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

gloomy flower
#

ima let u see

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 20 C# mods and 2 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Given the log, I'm going to guess this is a MARGO thing

#

(Modular Gameplay Overhaul)

gloomy flower
#

so it is malfuctioning?

scarlet quail
#

No, generally with MARGO that seems to be intended behavior stuff

#

So I'm guessing the answer to your question can be found in the documentation - if not, you're gonna want to wait until someone else who who uses it drops in and can help

scarlet quail
#

you didn't mention anything duplicated

#

More importantly, I honestly can't tell what you're saying is going on outside of craftable wild seeds which should be vanilla, but you stated it was "using some mod" so the only one far-reaching enough in your log to affect it was MARGO

stoic anvil
#

Hi I'm new and I play on mobile I would like help to put a multiplayer mod on it, can anyone help me?

tiny abyss
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 72 content packs.

native dragonBOT
tiny abyss
#

oh yeah i forgot to download that