#archived-modded-support
1 messages · Page 269 of 1
Well, it's highly doubtful that your AT mods or JA mods would affect the world appearance...
true true. But I'm hoping by doing this I can also find what mods are causing the issues with the textures
Ah, I see
when I click install on Windows.bat should I just run it?
Yep
and if you run into issues with that try running it as administrator
do not under any situation run smapi as administrator
? Why not?
Because jumping to "run as administrator" is not good debugging?
Also, it makes it nearly impossible to reinstall.
thank you guys my game is working now!!!!!
This makes more sense.
And you get people with way too much stuff installed as admin requesting elevated privileges
We generally have to recommend people delete their entire Stardew and SMAPI if they're just trying to update after an Admin install
Which obviously is not ideal
Goottcha. I haven't noticed an issue with it so that was just my suggestion.
Okay, so yeah, Miles, don't install it as administrator wheeeze
I just did that because my firewall/windows antivirus tried to flag the .bat as a virus
which I know it's not since I got it from the smapi website
You can get around that fairly easily
there wasn't a run anyways
Run anyways doesn't appear until you hit more info
Right click?
That's why you have to do it in that order
yeah I did that
And there wasn't a run anyways
Interesting. That sounds like something screwed up with your defender settings
Potentially. It could be that something got janked the last time my nephew decided to sneak behind my back and fuck with shit.
Honestly probably
If things aren't behaving normally and others have used your computer, that would be a good guess.
My IT sibling is in a different state rn though so I can't ask them to fix the internal stuff //wheeeze
I'm only good with hardware don't ask me about software wheeeze
hi i have an problem with mod and it not listed in the site. it a thing with invalid tilesheet path.
!log please which mod?
@limpid mural Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the lof is to log for the website
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
We definitely have to know which mod is throwing the invalid tile sheet path. Because that means the mod itself is bugged
Someone's map did a bad thing
tmlx loader
Someone's map did a little fucky wucky uwu /lh
That is not which mod did it, I can tell you that for sure.
That's the mod framework for some older maps
i would be very surprised if it was
it for walk to desert and garden village
Disable both of them temporarily and see if the bug continues
I would suspect garden village myself
WTTDR Hasn't been updated for a bit, but it's been updated more recently than garden village if I remember correctly.
it was garden village
is it possible to have two mods on at once, if so how??
to version of the same mod?
you uhh
put them both in the mod folder
i diddd
you can have a [JA] and [CP] version
whats that mean
is it 2 of the same mod or different mod?
yeah you can have tone of different mod, am running mine with 179 mod
woah
many people have 1000+ lol
thats crazyy omg
depende what you want in your game
you don't have to call me out like that vin
I have over 200 but currently have a spritemaster error. I don't have any in game problems from the looks of but was wondering if someone who's experienced in spritemaster could take a look at the error
anyone know the name of the mod that allow you to pick to color of your farmhouse?
thats vanilla
im pretty sure u can do it vanilla
Alternative textures will also allow you to do it
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 94 C# mods and 144 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the outside of it
Unfortunately you're unlikely to find someone that knows, unless Atra decides to pop by here
And even then I'm not sure if they know, though I wouldn't put it past them 
Ignore the other errors that aren't the spritemaster master one I either have those figured out or am to lazy to disable the empty folder mods
i have both mods in the mods folder but only one is like actually in the game
Apart from the mod author, I don't know anyone else that knows much about Spritemaster apart from "Good optimization mod, must download"
might be missing a core mod
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
my brain is too small for this
The exact error I'm getting is kinda weird and I think it's actually linked to the remapping which I have disabled anyways
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 4 C# mods and 0 content packs.
Exception injecting sprite for 1_可爱吊带: System.InvalidOperationException: The source and target areas must be the same size.
ok, so you either didnt install this second mod youre talking about or put it in the wrong place, because its not in your log
Yes, we can see it. I'm telling you you're unlikely to find much help with it here because no one knows much about Spritemaster in that regard
Ohh ok ill try again
Ok
you need to unzip it
wait the mod that's changing the sky is a gameplay mod
ohhhhhh ok makes sense ty
@lament vortex wait dumb question how exactly do i unzip it
winrar is how I do it!
Or I use Nexus
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
If you mean Vortex, we don't recommend that
! modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
huh
I actually didn't know this thing existed
good to know
@stark horizon Just thought you'd like to know, I found the mod that did the thing! It's called Casual Life. Turns out the reason it's not flagging it as a bug is because the change of the lighting is a feature
Easy fix
I'll just add the one that doesn't do the lighting
now to find the seeds fiend..
hey, you dont gotta bother checking for me, i just checked the MARGO github page and the author is already aware of the issue
actually just checked and feel like almost the same with the older version😅
One message removed from a suspended account.
the... settings..?
One message removed from a suspended account.
i put my unzipped mod files into the 'mods' folder but it didnt seem to work. i installed all the necessary files for the mods i downloaded. what did i forget?
yes
i opened the local game archives and put the mod files onto the mods folder
anyone got any idea why a mod wont load? i have east scrap, sdv expanded. i have the dependency and all
which mod
east scrap and stardew valley expanded
!log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
mods folder isnt supposed to be lowercase
did you make that folder yourself?
nope
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 84 C# mods and 116 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the mods folder is supposed to be upoercase as it's made by smapi upon installation
should i create an uppercase folder then?
weird because mods like Fast animations is working but not the other ones
you're definitely missing requirements - especially the mods themselves it seems
the log tells you which ones to get so please read through it
no- the folder is made by smapi
so please try finding the mods folder it made or reinstall smapi if you cant
any folder made by you wont connect
alright
alternatively - you can try just renaming it to be uppercase and see if it works
Now it worked
👍🏻
the mod that they are asking for it does not exist or are all ready there
me and my friends are working in multiplayer (so far) fine with no errors, though there is one thing weve noticed. for players, the map is still just normal stardew, it doesnt show the changed farm, east scrap, ridgeside, or other things thatd appear there. but for the host it shows all that. is there anyway to fix that?
I’ve discovered today that my smapi just doesn’t load the Community Center at all, any tips on how to fix this? I’ve tried uninstalling then reinstalling smapi and Stardew, but the Community Center is just bugged
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I’m literally unable to do the second step after pasting the thing in it just says the request is too big
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
that might as well be your next name logo 
"LOGtoobig"
How do I change the settings for the skull cavern elevator mod and the custom death penalty plus mod? They don’t show up in the regular mod settings menu so I was wandering how to do it within the mod files?
it in the config file
Alr what does this stuff do
it not included in that mod. youll need another one for it
cant remember what it call on nexus
The mod works fine I just need to know what each of these things do for the settings
I don’t wanna break the game
elevator step is how often you get a door. it set at every 5 floors so 5,10.15. difficulty is does what it say how much HP enemy have , how much they hurt
Ah
So if I wanna lower the difficulty, what should I set it to? 0.75 maybe? Or does that not work
it should work, yeah. havent try it myself.
Let’s hope it does lol. I have no idea what I’m doing so let’s just hope it works
here the mod that customize the pass out penalty :
https://www.nexusmods.com/stardewvalley/mods/1991
Thx for the help
you will need generic mod to change the setting in game, it also on nexus
Yeah I have the generic mod config menu, it just doesn’t like those two mods ig
"ElevatorStep" is the number of levels between stops. Beyond that, what does the mod page say?
Hold on I’m testing the game now
Also I literally just updated pytk and apparently it still needs to be updated? Bruh
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
It's been obsolete for a while now.
how do i find smapi logs? i stopped playing for like 2 or 3 months, i want to get back and update my mods
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
in the window search bar type %appdata%
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 56 C# mods and 40 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Most updates will be on Nexus, but UI Info Suite has an official update
!uiinfosuite2
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
yup i figured it out on the log parser, i will update that as well
Hi, is anyone using the save anywhere mod on 1.5 mobile? Can I ask if it's stable or compatible?
Don't use Save Anywhere. It's buggy, and even the author maintaining it does not recommend it right now.
And it doesn't work on mobile anyway
so when i walk into the CC it just bugs out, screen goes black whether its in the cutscene or not, my mouse still moves around but the cc just doesnt load. log https://smapi.io/log/8bcdcced68544bcdaee665cd3a968f8f
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 70 C# mods and 112 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Something broke one of your bundles. Unfortunately, I'm not sure what did. Probably More Bundles...I think that's a broken mod, anyway.
darn, ill try removing that and ill see if that works.
If it doesn't, you'll have to undo to a previous save, remove the mod, sleep, then see if it's worked.
Bundles are very very fragile constructs.
You need to have an unarchiver application.
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
I'm having an error where after an event, if i try to warp to a location using CJB cheats, the screen hangs on Loading forever. and then if i try to debug warp anywhere it says NRE.
i'm not sure if it's b/c of Camera Pan or CJB, but i think it's the former...
this happens after the event ends properly so idk maybe it;s a bug or something?
https://smapi.io/log/16cb7d6d752344f58dda6dede7cce144?Page=2&PerPage=1000
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 120 C# mods and 226 content packs.
is there a problem with nexusmods rn?
Nexus Mods down? Check whether Nexusmods.com server is down right now or having outage problems for everyone or just for you.
i was in the middle of updating my mods, the download URL was https://cf-files.nexusmods.com but then its changed to https://supporter-files.nexus-cdn.com/ and my download isn't going well at all
here's the download speed (i had 50mbps)
What mod were you trying to download?
i dont think its matter, basically everything i tried to download at that point, it now slows my download
maybe its just me, idk
download speed is capped anyways for nonpremium
nvm its back to normal, the url is back to https://cf-files.nexusmods.com and speed is normal again. weird, lol
Should not be Camera Pan. All that patch does is tell Camera Pan to zero its internal offset after an event
My first guess is the event is wrong
The event played through tho :/ it was totally over and I warped after running thru backwoods
It doesn't seem to happen other times so not sure what it is about an event playing that would make warps not work
I mean, maybe the end warp wasn't valid lol
I'm just telling you that it doesn't make sense for camera pan, which literally just sets an internal value to 0
Cjb? Could it be ??
Ok, fair. Guess I'll see what CJB says
Yes - those r for tomorrow 
Whatever it is something in your computer is deeply unhappy
No clue why Camera Pan would take 0.06 ms to do a handful of dictionary lookups, for example
That sounds like such a short time but I'm guessing you mean it's long 
(Some of the CC errors r me putting the wrong rgba value and switching map settings in the game.. I think. But I'll look at those tomorrow)
The weird warp freeze has happened before and I'm not sure why... idk if it's just after my event either :/
any MARGO players having a problem with damage numbers? friend is hitting for 40 all of a sudden instead of 100s
so one of my mods started sending mail daily, it doesnt show up in the mail tab in the inventory and it doesnt give me the item its supposed to. Cant remember the mod, otherwise i would tell you. Im vaguely sure its something along the lines of florists of ferngill? Thats what the mail says atleast https://smapi.io/log/c04beaf71a18486c973c314bfffa9720
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 69 C# mods and 111 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Why have this things
iirc fetk or tool-upgrade delivery service breaks mail, but the mail in the DGA version of farmer to florist might be broken as well (json assets version still works)
okay, thanks ill note that down and see if it works for me
Hello everyone, is this an error caused by the network?my log:https://smapi.io/log/dea8d98e6c7a4ff1b8a365cd8356ab52
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 专业版, with 54 C# mods and 139 content packs.
Hi! ' having some problems with my RSV installment, anyone that could help a girl out?
Would be easier with a less vague description, if youre able. Im not the most well versed but i might be able to help
Im not that good with this myfelf, so i apiligize for my poor descriptions, i did manage to get my sampi log if that helps?
Smapi log isnt needed for install issues, my vague assumption is youre using Nexus, clicking the manual button and nothing's happening?
no, i god everything in, but now i get a message when starting the game that RSV isnt installed right eventho i followed every instruction
Okay, i think your smapi log will be pretty useful for this
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 36 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
So it seems that you are actually missing a couple of the requirements for RSV, but it is also specifying that its the CPatcher component. My primary thought here as to what to do would probably be to uninstall or remove from the mods folder then reinstall? I think that would work pretty well, im not 100% sure though. Hope it works out for you, Im gonna hop off for the night.
thank you! Have a good night^^
This looks like RSV didn't install correctly; the missing files are built-into the mod download. Definitely delete, re-download, and reinstall.
thank you, i'm on it!^^
is there an app that makes it easy to rename mods folder, for me to enable/disable it? currently i use my own created simple batch script to enable/disable mod
like... a mod manager?
Oh, Coyote has broken dialogue maybe? I'm going to guess the crash was from PPJA cheese duplicates, but I'll look into this....
The duplicates are a known issue I plan to correct the next time I have off, probably mid-next week. Before Halloween.
I copied the SMAPI link to my Discord errors page so I can investigate when I have time.
kinda yeah, but specific to stardew only, a simple enabler/disabler
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
thanks i think this is what im looking for
I'd recommend validating your game files.
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
stardrop doesn't work for enabling or disabling my mods, the mods folder stay intact whether i enable or disable it
I'd reinstall stardrop. That shouldn't happen
I thought Stardrop didn’t care about the default Mods folder?
It passes in a custom mods folder path to SMAPI
!modgroups basically does this but automatically
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
so if i launch the game normally via steam, it should works?
Nope, it would use the default Mods folder then, ignoring your Stardrop mods
Note: I never used Stardrop, this is all guessing
yea thats the thing, i dont use stardrop mods.. i use the usual Mods folder. currently i disable some mods by renaming it to .mods
but disabling from Stardrop app doesnt seems to do anything
I’m confused
You don’t use Stardrop to play mods, but you’re trying to use it to disable the mods? That’s not how it works
so i cant use it then? i just want to easily enable/disable
You’d have to launch the game from Stardrop, not Steam.
so im guessing, Stardrop use this --mods-path "Mods (multiplayer)" command to run the mods in its own folder?
ah okay, now it all makes sense
Disabling mods in Stardrop gets rid of the mods in its own Mods folder
But it doesn’t touch the default Mods folder at all
Like I said, I never used Stardrop personally, maybe there’s an option to use the default folder?
thanks for the explanation, i was confused why it wouldnt work
i dont think there is
the app treats folder started with dot as hidden
what do u use to manage mods?
I install them manually
i also install them manually, guess i have to do things manually again
Actually stardrop detect Mods folder made by smapi. It has it's own folder if you install mod using it (the folder itself still inside Mods folder)
But still if you set stardrop correvtly, it will detect Mods folder
If you wanna still have steam achievement by using stardrop, just run steam in the background before launching sdv (smapi) through stardrop
sounds complicated (it probably isnt)
i'll just make a simple batch script myself to enable/disable mods, lol
Not complicated at all. It's just you set up stardrop setting, mods detected, enable/disable em, launch it
yep, done that, but i had to launch the game through the stardrop which i kinda lazy to set up the steam launch parameters again
Just let steam launch on windows startup then. Or open steam before opening stardrop
so i just finished the minecart quest for ridgeside but it still says my carts are broken even tho i got the cutscene
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 94 C# mods and 142 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Please help, i don't know what happened here https://smapi.io/log/953a0ad7a23842ef96ac970208630be7?Levels=warn~error~alert~critical
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 113 C# mods and 371 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Can't even open inventory
might be wear more rings
Yeah, solved it by redownloading few mods
how do I even open smapi
I know there are multiple problems here but at the moment my biggest question is: what to do about the Better Crafting vs. Custom Crafting Stations problem? I only see the mod-based recipes in my game menu and only a few of the original https://smapi.io/log/4cb3af6232bb47b8aed9a760b35a6e84
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 98 C# mods and 378 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I can't seem to get Fashion Sense to work, I'd installed it and the hand mirror for it won't show up. It also isn't found in the Item Spawner Mod either
double click it...?
Hey guys
Same problem as yesterday
But this time the game crashed when i try to construct a farm building
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.357, with 21 C# mods and 11 content packs.
This is the crash report
This is the game log
https://smapi.io/log/c9304de2e10c493bad49081fdbe3f9b4
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.357, with 26 C# mods and 19 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 3 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Moving this to the right channel:
Anyone have an issue with Stardew crashing the second player after the Lorenzo (from Ridgeside) cutscene where he gives you all the items, including the Fox Tail Charm?
Checking Ridgeside's changelog, I see this in 2.4:
Lorenzo's 1 heart event now temporarily won't be broadcasted to all players to prevent a crash in multiplayer
But I'm running 2.5.2, and I don't see any other changelog entries.
I already restarted the game so I don't have the smapi log, but I'll grab it if it crashes again
that error is unfortunately often a sign of hardware problem https://www.google.com/search?q=cyclic+redundancy+check+error
oo they have embeds now
Ok, I'll try it, thanks for your reply!
Hi, can you check that problem for me
I would like to ask if PyTK is no longer needed?
I have a problem with steam when I start Stardew Valley it says unable to sync Stardew valley saves
Also after we fix that how do I turn of smapi when I'm not using mods
! pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
! playvanilla
Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a save that has been previously been modded. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:
-
If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.
-
Go into your game folder and launch
StardewValley.exe. See the !findmodsfolder command for more info. -
Change the name of your
Modsfolder to anything other thanMods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it. -
Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.
Idk about the saves issue tho, I don't have the game on Steam
I don't have Internet at the moment
That... may be why?
Ok j got internet now
The game can be played offline, but sync features need internet
Also I'm using Linux
And?
I don't think the OS has anything with how sync work. And if you say it because of the instructions to play vanilla, there are 4 different options as for how to do it
And only one of them is Windows-specific
I wanna know about creating a new game for modded
Long as you get to main menu, it's just hit new game - enter info - hit okay and wait
Many, many, many, many, MANY people forget that very last word, and start alt tabbing/clicking/etc.
And that borks loading.
(This is, of course, assuming SMAPI is loading.)
And you'll need to be waiting for a while too, not just a minute btw
Also something pops up on smapi that might be a problem
Then specify.
otherwise I'm going to assume your entire SMAPI is blue screening your computer for simplicity XD
Can anyone help me? My game is lagging a lot for no reason, I played with the same mods on my older PC and it was working just fine, I just updated them and added 64 mods, my new PC is twice as good as the old one too, so I don't get why this is happening.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 98 C# mods and 194 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Well, PyTK is an obvious early culprit
But otherwise, it's best to first narrow it down to the mods you added
!log vibrava
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
if SMAPI terminal is opening, it should be logging that.
also am it looks like you're using Save Anywhere Redux
No I just installed PyTK 30 min ago, this was happening since yesterday
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
you really shouldn't have installed it 30 minutes ago XD
Well it just means that it's not pytk so what should do?
.
tbh, there's a lot of potential problems in your log. in order
oh one minute I will test this
slightly overstated the problems with your log, looks like. That said, I could swear Upgrate (sp) Sprinklers had some issue, but I'll move past that. you're also using the non-beta version of ARV that requires TMXL, you should get the beta from ES discord. (Same with Beatrice's festival positions and such not needing TMXL.)
if none of those fixes - not using a middle-save from SAR, the above, and removing PyTK - work, then I'd move on to checking with Profiler
I am not in the ARV discord could you send an invitation please?
Ok thanks, I am currently making a new world to test it and will tell you how it goes.
I would also advise - if you still have issues - removing all the mods you recently added, then putting back in some, test, and move forward, assuming the mod removals remove the lag.
That will take a lot of time, hope I don't need to do all of that 😔
Yeah that's why I never advise adding a bunch of mods at once
Add mods at start? Sure. Add mods during? Also why not. Add lots of mods during? You're cruisin' for a troubleshootin' bruisin'
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Where can I find the non beta version?
I wanna make a custom game for smapi. Is there a guide for ppl with Linux or is it the same?
sorry meant the beta
!gettingstarte
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
if you mean a mod group, did you perhaps read the part where it says linux on the mod groups link?
if i want the texture files of a craftable mod to overwrite the decorative craftables around SVE town how would i do that?
@scarlet quail ok so I did what you said and not only did the lag stop but the game loads way faster now, so thank you 😁
but I don't know how to fix the beatrice problem
for beatrice just delete the tmxl folder
and I also have a second problem it's nothing important but visual glitches like these annoys me.
It's the bush clipping through the fence
just break the bush
I have the destroyable bush mod but I don't know hoe to break bushes
with an axe
oh ok... I feal stupid for not realising this sooner
but what do I do about beatrice?
nvm i saw ava's message
i just read the part under mod groups linux
this is pretty complex for me
why isnt there a linux steam non game method?
linux steam non game
since you need the game to use the game
Vibrava you said you didn't have Steam SDV
So it wouldn't matter.
The non-steam game method should work on Linux too though if you have it on Steam.
i have steam stardew valley
it just obv won't use windows filepaths
....ah, mixed you up with Ave
that's my bad
This is what I get for only three-quarters reading! XD
Is anyone using Everfarm? I have the 5 required mods installed and it generates the regular 4 corners farm.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If it's a farm replacer, definitely have to check the log
Does it matter if I deleted the 2 save files I attempted? Or do I need to generate a new one first
I'd generate a new one, walk around on farm, then quit out and send log
(by walk around on farm, I just mean "exit house")
it's possible that your log previously got cleared and will be missing the necessary information, hence why I recommend that
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 4 content packs.
Looks like UI Info Suite is old
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
That's unrelated though
Are you absolutely certain you're getting vanilla four corners?
Yup, even checked the map
can you give an image of your farm, then?
your log is indicating you're walking around on Everfarm and nothing else is editing Maps/Farm_FourCorners
Sure let me open it back up. Just downloading the link you sent for UI Info
I see one of the warp hole things so it looks like it is correct now! I haven't played in forever so the very first time I realized I only put SMAPI in my mods folder and didn't install it for the new version lmao
Tysm for the help!
will adding mods to an already modded and played on save file mess my game up?
vast majority of mods are fine to add midsave, those that arent should say so in the description
thanks!
(i think this is the right channel) but is there a way to put Smapi on an andriod sd card? I've tried juts moving the files to the sd, but that doesn't work :/
I have like 1GB left on Smapi won't install so I'm assuming it's because of the storage issue
Not many people here play on Android, and I don't know anyone who has SMAPI on the SD card. I also don't know enough about the android game to give you any information. Might be worth to see the issues on github and see if anyone knows?
! androidsmapi
Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).
If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.
Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.
okay thanks!
You need to be more specific. Damage with what? Against what?
.
my gf used insect head and it went from sword swing animation to dagger animation randomly one day and it went from 100 damage to 20-40 against skull cavern mobs but then next day (in game day) it reverted back to sword swing and started to hit for 100
also when she hit lv 10 combat she opted to get amazon profession and when she went into the mines she started to hit for 2 (we ended up just changing it to bushwacker and it went back to normal) (it only affects her tho me as the host have had no problems)
everything else seems to work normally just the combat is acting weird for her
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 25 C# mods and 40 content packs.
That doesn't answer my question
Okay, so I'm having a weird issue.
Last night, I downloed CometKin's BAGI icons to help match with the rest of the same style, but for some weird reason, the vanilla wine, jelly, pickles, and juice are still the original sprite works from BAGI, despite on the side, they're replaced with Comet's work as instructed in the README txt file. There's also a weird issue with the unmilled rice juice icon as it's.. Whatever that is now. I know I had to snag something else, BAGI Fix for some of the missing 1.5 items and something else. I'm unsure if I did something wrong when adjusting the files or something, or my game is just being funk. Figured this would be the better place to ask this if anyone's used CometKin's stuff.
I use BAGI SVE, RSV, and something else to match Comet's style and those work perfectly fine. Unsure what's up with the vanilla side of the matter..
And if I recall correctly, the unmilled rice oickles and juice are in the BAGI FIX since 1.5 items and the rice weren't in it.
On the game side, the firest two items are the unmilled rice jelly and juice. The blue is Ancient fruit wine and jelly, purple is the Armaranth piclles and juice, and the orange(?) are pineapple wine and jelly.
Laid them out for an example.
Another thing I forgot to pay mind to, I also have the Fancy Artisan Goods BAGI pack, but I disabled the wine, juice, honey, etc etc so I can use Comet's style instead. Unsure why they're still there either and even disabled the mod all together didn't really seem to work..
(not sure if you missed this or it wasnt specific enough)
my gf used insect head it went from sword swing animation to dagger animation randomly one day (spring day 7) and it went from 100 damage to 20-40 against skull cavern mobs, same with her galaxy sword, but then next day (in game day) the insect head reverted back to a sword swing and started to hit for 100s
also when she hit lv 10 combat she opted to get the amazon profession and when she went into the mines she started to hit for 1-2 damage (we ended up just changing it to bushwacker and it went back to normal) (it only affects her though, me as the host have had no problems)
also on (spring day7) all her weapons were displaying random stats like -100% crit rate or -50% knockback (also fixed next ingame day)
If all goes to worse, I'll just have to not use Comet's work as it seems to just not work for unknown reasons for my end. Or try getting rid of BAGI, but I need BAGI to work the other stuff- It's a weird circle. Lol
Hm, seems all of the vanilla stuff aren't working looking through it.
is anyone familiar with the mod updater mod if so how do i make it work after adding it to my mod folder
Uh, nvm I fixed my problem LMAO
It was an issue with Aimon's Fancy Artisans mod for some reason..
I did miss it since it wasn't in the ping
that's my mistake
thanks
Mod Updater is broken.
NVM again, I forgot about that mod that loads in last wins priority thing. I keep forgetting how that works..
aw rlly
the Insect Head becomes a dagger with MARGO's Combat module and the Weapon Overhaul setting enabled. It's damage starts out really low, and then grows as you defeat insects with it.
So most likely the date it become a dagger was when you installed MARGO, or enabled the Combat module.
Then, the date it reverted back to a sword, was probably because you updated the mod and forgot to re-enable the Combat module.
Yep
ive got 86 mods so i have to update it all manual
Yep. Or you could try Stardrop
r there substitues
No. And tbh, I recommend updating manually. I have 750-ish mods and I update them all manually.
Eh
Not all of them get updated at the same time or even the same day.
^
ok another question
There's peole here with over 2-3k mods, so lol
i have 2 husbands is there a mod to make them like love eachother lmao
Free Love + Hugs & Kisses
im sorry wat
You should be able to set the config for Hugs & Kisses
eh how
either in GMCM's in-game menu, or through the config.json file in the mod folder
what is gmcm
!gmcm
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
oh i have that but didnt know wat it did
oh thats interesting weve been playing with margo for around 2 weeks now and we thought insect head was suppose to swing like a sword ( we have weapon overhaul enabled and it swings like a sword ) and we also had the insect head upgraded as it did around 100-120
only when we updated margo (yesterday) it became a dagger but it started to do 20 damage (maybe the weapon itself got resetted) but her galaxy sword also did 20 damage and then the next in game day it reverted back to being a sword and started to do 100-120 and her galaxy sword started to do 100 again ill have her try to uninstall the mod and reinstall it again
can someone explain wat SpouseKissChance0to1 and customkissframes are
Oto1 means that it's a decimal point indicating the percent chance of the spouse kiss occurring. The customkissframes are if the NPC has specific kissing sprites and what number that sprite would be
bro how do u know this
wat would 0.0 Oto1 mean then
0.1 means there is a 10% chance. 1.0 means 100% chance
so how come i can kiss them
SpouseKissChance - it's for the spouses kissing each other
magic.
also unrelated question is swearing against the server tos
yea i read it but couldnt find it
it's fine to swear, note that swearing AT someone isn't allowed
yea ofcource
also, like, it's a server with a lot of children in it, so.
i mean like wtf
but also, try not to overwhelm channels with swearing
or like out of shock
im british i may not be able to help it
jk
Get creative with euphemisms...I'm a fan of "Holy macaroni, Batman!"
I don't know why but every time I try to launch smapi from something other than vortex it won't let me
Don't use Vortex. Vortex=bad for SDV.
It works perfectly for me
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Vortex has a tendency to "lose" files, not completely download mods, and yes, troubleshooting a Vortex issue is like searching for a single grain of sand on a beach.
I installed stardrop but when I tried to launch smapi thru it it just wouldn't launch. Launch thru vortex it launches instantly
I guess I'm just more used to using it because I've never had problems even when I had the empty folder error it was really easy for me to fix
It's completely your prerogative...we just don't recommend it. 🙂
As for Stardrop not launching, did you set the SMAPI path?
Yup. And the mod patu
It's the same if I try to start smapi thru my files as an application as well
It doesn't even try to start then instantly close it just. Does nothing like it didn't even try
is there a mod to stop you from petting your animals twice so u dont get that pop up
I had a modded question
Is SMAPI make a separate executable file for stardew or is it the same file
It does not make a separate executable for SDV; it's just the API for mods to connect to the game.
Could I have on my steam deck both a modded and non modded file
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Turkish English Hello I'm a stardew valley expanded player and some of the characters in my game speak english but my game is in turkish how can i fix this
You would need to find a Turkish translation of SVE. Check Nexus or perhaps the SVE server would know?
and the npcs that are also expanded, or new places, I don't see, there are only a few of them
English Turkish I'm already playing the game, but some of the NPCs are having a dialogue with me in english
They already replied to you...
There should be a turkish patch of the sde on nexus
(she/her, FYI... 😄 )
nexus ?
's cool, I'm not gonna banish you.
From what I remember they were broken
I guess they fixed it
Turkish English is already there, says var varda, some of the NPCs speak english and they say we have added new NPCs, but the new NPCs do not appear
Then probably the patch is still broken?
ı dont know
I'm not sure I understand what you're trying to say...there is a Turkish Discord server that may be better equipped to answer your questions?
Could be
he's already making small contractions in my game
Uh huh
If anyone on the server speaks Turkish, tag me and let me talk
Do you even see the messages
In the SVE discord there is a patch made in April for Turkish.
SVE Discord link dm
Hecate the savior
Hecate would know - she is an SVE Council member.

Oh crap I've been noticed. 

i have a question about the mods, walk to the desert, walk to the desert redux and walk to the desert from additional area, are they all compatible with each otherss?
redux and original no
Can I play multiplayer if I only use visual mods
yes
So if I have visual mods and someone else doesn’t I’m fine ?
visual mod chage "your" game it doest do anything about other peoples game
!mpmods on how mods work on mp session
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
@kind apex
Thanks! 🙂
mhm, and for stardew valley expanded, what exactly do you need help with.?
heres the nexus link
My problem is this, I have all the dependacies, followed many guides, and i Get an error saying multiple versions are installed. And to reinstall it but I did do and I get the same message. My mod folder looks exactly like a video I was following.I follow the link directly from the error message too. to double check
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
send that ^
Oki, give me a moment to locate the file
https://smapi.io/log/db0009c0cee049418b754864d2a98b55
Hopefully I did this right
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 4 content packs.
This one right?
yup
I think it worked? This bad or?
Mmm
Tbh try reinstall sve
honestly just delete the whole thing and reinstall
reinstall sve? I did try that already
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 96 C# mods and 143 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
so any idea why the alternative textures arent showing up when i try to set them?
Did you reinstall by completely delete sve and extract the zip again?
Nope just from the downloads folder, should I re download it too?
I don't think so. Just use the downlowded one and extract it first
If the problem persist, redownload then
Box did they fix the sve language patches
Well 100% the problem perssists, cuz I just reinstalled it once already so ill try redownload it
Disable what...
the minimap
That gives so little context
idk from wich mod this is from
It was that turkeyish guy problem right? Idk if they got it fixed
But god as a turkish person I didn't understand a single word from what they were saying
OK after redownloading it entirely I am error free now, thanks. I must have had a dodgy download or something 🙂
Some language patch for sve are broken as sve update recently. So some people suggest to not use language oatch unless it's updated to current sve version
Thx for updating me on that
They're using google translate to talk so it's rough translation lol
I am really glad that my family forced me to have English classes sincr kindergarten
@inland oyster
I really dont seem to familiarize the mod sorry
ok thx
I USE TO HAVE THAT MINIMAP AND THEN I UPDATED A MOD AND IT DISAPPEARED AAAAA
if someone finds the mod that it is ping me plz so i can reinstall it
Nah I think that's the minimap from either npc map locations or ui info suite
I never used one so i have no idea lol
So in having a problem where alternative textures aren't showing up with the paint bucket or the texture catalog but there isn't an error with the mod and I don't have any of the textures disabled
I tried to buy BFAV mod animals in Marnie's shop but when I press Purchase Animals it shows like an empty square for a split second and then disappears. I have Too Many Animals -mod, wondering if some other mod is messing it up
textures for what
yeah its from one of those mods
I've noticed it mostly with outdoor paths so far. I don't have any furniture textures yet
but idk how to disable it lol
UI Info Suite 2 should have instructions on how to disable its
As does NPC Map Locations, but theirs is harder to find
try tilde
I'll go nab the github docs
c'mon autocorrect
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 96 C# mods and 143 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I'm not getting any error messages in SMAPI, but I'm having trouble getting any save file to load, even brand new ones. It will get stuck on the loading screen and go "not responding" and get stuck. for hours if I would let it. I'm tried reinstalling and I've just turned off cloud backups and copied all of the save files and removed all but the one save I'm currently using. anyone else have had this issue? i'm currently trying to load still but no luck
not working too
probably ui info suite's then
why they dont just make a tab with controls
I've restarted compelty, reinstalled completly, got the game to load without any mods, but when I add all the modes I get stuck on loading screen still
I need help, so I'm downloading expanded on my windows through moddrop and I'm downloading stardew modding api and it's only giving me the option to download version Linus or macOS, I can put a picture through if that helps too
can someone help me? my smapi only loads 3 mods but not the rest of them
No website should be giving you any option to download SMAPI for any OS though? All the options come bundled with the installer
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How long are you waiting for the save to load? Usually with mods, it can take a while - like around 5-10 mins
@lament vortex that's just what comes up
like 30 mintues some times
I have no clue where you're downloading that but that is NOT the official smapi site
! smapi
SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
It's either through that site ^, Nexus or Github
if your trying to use the nexus mod loader I'm pretty sure it doesn't work?
no its on moddrop which is what the creator recommended when she did the step by step for downloading the mod
SMAPI itself isn't on moddrop
its off nexus
Download SMAPI manually
And install manually
Don't try to install it through any mod manager
okay I have SMAPI so I'll just do this mod manually
it only loads 3 mods but i have a lot more then that, ive reinstalled and restarted it but it didnt change
Are your mods unzipped?
hey guys I just have quick question about mod
when I install mod the game are loading forever 龙
long
possible. i think i unzipped them but ive messed with my folders since
How long are you waiting?
@wooden oriole it'll take a while to load with mods that's normal
Can you send a screenshot?
about 5 mins when I load in the save
of my mod folder?
Yup
like the
like the game is loading and it take very long time
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Try waiting a little longer? It can take a while for a save to load with mods
why do you have smapi inside your mods folder?
where does it go
ok it loading long time when you have a lot mod ?
SMAPI is not a mod
It goes in your game folder
Not mods folder
You should leave it where it was installed by default
Long loading times with a lot of mods is normal
i moved it back but mods still wont load
sure got it cuz I installed the very expanded collections and SVE it just take forever long I was oh no I mess up
Did you unzip them?
but yup if you guys had more experience than me and said that is normal that is cool
how
^
BTW when I was using windows to play this game mutil player are always DC do you guys know how this happened ?
What do you mean DC?
if I download SMAPI 3.18.6 installer is it safe to undownload SMAPI 3.18.5 installer?
If you mean like cancel the .5 download, yes
perfect
disconnect
Ah, that's just a game problem. It apparently gets better with the next game version, but who knows when that'll be
oh okay
it just weird when the host are play one windows the join play always Disconnect about around 3-5 mins but when the macOS on host that just cool
you need expanded preconditions utility
you forgot that, so STF dies, so SVE dies
https://smapi.iohttps://smapi.io/log/21584bffce254ce8b5ca1a594ab5caf4 When I try opening the game (steam, steamdeck) the normal terminal box opens but seems the game just crashes or never fully completes. With basically no errors, what mods (if any) am I missing that would cause it to crash?/log/21584bffce254ce8b5ca1a594ab5caf4 When I try opening the game (steam, steamdeck) the normal terminal box opens but seems the game just crashes or never fully completes. With basically no errors, what mods (if any) am I missing that would cause it to crash?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.3, with 112 C# mods and 69 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
its in my mod folder
might want to take a screenshot of your new mod folder
Because your screenshot - and no log, which you should include a log - indicates you do not.
yeah okay I don't know how you're unzipping but you did it incorrectly
It looks like most of the mods are actually empty folders. The one you DID unzip correctly is Shop Tile Framework, and even then, it came out with a bad folder too
In your second screenshot, you'll see two shop tile frameworks
The "working" (read: recognized by SMAPI as a mod) one is without all the letters/numbers at the end
do i get rid of all of the mods and reinstall them
Hi! Im pretty new to adding mods, my problem is when the game needs to start, it will load and load and load forever, or crash...i love all of the mods ive chosen but i cant even play anymore becayse the game is so slow/crashes...can anyone look over my screenshots?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yes
When i try to install smapi on steam deck it says access denied anyone able to help
@Dlf I just had this happen, I had to reinstall completly. if you have any BFAV installed, try removing that. I just spent around 3 hours trying to trouble shoot with no eror messages in SMAPi and no animals even purchased.
@waxen badge I pretty much had the same issue.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 43 C# mods and 45 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i deleted my mod that needed updating
why do you think it keeps crashing? becasue of that one outdated file?
I had to go in and remove my save and edit the "old" file to match the actual day to get everything to work on my end
lost a day of farming but better than having to start over again
is this log after the game crashes?
Does your SMAPI console show any other text besides what is on the log?
i.e. is there any red text at the end?
I saw those - they aren't to worry about.
should i try again?
What I'm interested in is the last 4 lines before the "saving session"
No, it's going to crash again. You have a system error. Try verifying the integrity of your game files.
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
thank you so much!!!
BFAV is borked; sometimes it works, sometimes it doesn't, and it's not going to be fixed. 1.6 will make adding custom animals easier, so it's best to hold tight until 1.6 drops.
yah I've learned that the hard way
Yes 🙂
https://imgur.com/a/uKYIz0f is screenshots of my mod list
So... what problem are you having
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 43 C# mods and 44 content packs.
How long have you waited? It seems to load until the point where most people get impatient and close the game, but it should load after that
The short thing is the terminal for smapi does open but the game never actually loads. IT was working fine a few weeks ago but I think something updated and now this.
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ive waited like 5-10
! sm try using this mod. You can disable resampling if you don't like the blurry look
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.3, with 112 C# mods and 69 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
! pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
Just to confirm, the terminal opens but the game doesn't?
yes
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
hey guys do you guys know what this mean ?
it means one of your mods adds a recipe but one of the ingredients is not installed in your game
youre free to ignore it
You’d have to install a mod that adds those two items
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
until I read why it was going wrong, I became extremely afraid reading "277 mods with warnings" XD
xnb mod, maybe?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 31 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
ya so i was trying to get rid of all my xnb mods
yes there is
it is supposed to add shirts but it is not
and that error just comes up
first, yeet it
And "pants" mod
Second, link it here from nexus
its a naver mod
Well, then I'm afraid that naver mod is bugged
You can still link it.
ok i will
We may not be able to check the code, but you can still link it
it does not
well i just thought JA meant json assets
it does
you misunderstand. Json Assets is not the culprit. The mod is the problem as it's not correctly coded to use Json Assets.
okay so how do i fix it
it's missing a manifest.json in the main folder at the least
It has the manifest.json
unless you are willing to code a manifest and correct any other code issues, you can't
not per their log, so did they install it wrong?
Possibly?
for my friends json assets works completely fine
im pretty sure all the mods that usse json assets dont work properly for me
so thats why i had to get xnb files or smth
which apparently suck
and mess your game up
so thats why i tried to install them normally.
Post your log, anika, let's take a peek
delloti hats is working for you anika
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 31 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
(Logo meant the new log after yeeting the shirts/pants one I assume)
what does yeet mean
so i should get rid of the shirts mod.
that's a new one, someone not knowing yeet
Yes, remove "shirts" and "pants" for the moment.
oki
Also, this is troubling, anika...when you install mods, how are you doing it?
ERROR SMAPI Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead.
I hope you mean you are doing it the other way around?
what
That you are extracting the zip files before installing it
idk am i
all i do is i just install the mod into the mods folder
and then extract it
and then deleted the extracted folder.
i mean
the non extracted thingy
Could you share a ss of your mods folder, please?
Ok, that looks good! You should delete those random "content" and "manifest" files though.
Those always appear when i try and install this one camper van thingy
I assumed i needed it for the camper van mod so i just kept it
So its rlly weird
The camper van mod, i extract it and then it goes into some other “assets” folder (thats in the mods) and not like, in my mods folder
If that makes any sende
Sense
It does, and that means the way it's set up, file-wise, is funky
for my friends, it extracts into the mods folder
What I suggest you do is 1) download mods; 2) extract files inside the downloads folder; 3) then move files into your mod folder
okay, ty that makes a lot of sense actually
That should hopefully keep the file structure intact
idk why i didnt think of that
If, after extracting, it's just a bunch of files not in a folder, then you would need to create the folder structure for it
ok so it is not in a folder
its seperate fiels
such as , pants, shirts, and manifest
Yep. You would need to create a parent folder for all of those. Then drag & drop all those files into that folder
Correct
kk lemme see if it worked now..
You should now have a folder. Inside the folder should be 2 more folders + manifest.json
omg so far i havent seen the error in the smappi log
this is giving me hope…
Hoeever it didnt work.
The shirts dint show up 😭
!log new log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 32 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
how do I even open smapi it just appears as a file
did you extract/unzip it?
yes
If you're on PC, when you open the installer folder, you should see installonwindows.bat. Double click on it
This log shows that the Look Package installed correctly.
now what
Follow the instructions in the console window that pops up
so why doesnt it work!!!!!!!
says antivirus deleted the stuff that shoulda been there
!issmapisafe
If your antivirus is giving you warnings for SMAPI or SMAPI files disappear, please refer to this section of the troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_files_disappear_or_antivirus_complains
I don't know, to be honest. The zip file I downloaded from the link you sent isn't translated, so I don't even really know what I'm looking at.
I do, but tbh, anika, I'm not likely to ever use this mod, so I'm not particularly motivated to spend a ton of time translating it.
According to your log, the mod loaded in correctly with no errors.
I'm on a mac
i cant comprehend the article for the anticheat
omfg
i got it to work
it worked
im just stupid
it cant be applied from the character creation thingy
How do I find the file I need to put in
hii
im back again
so i have these portraits i wanna get
but theyre only xnb
so is there a way i can make them cp
!xnb2cp
If you would like to convert an XNB mod to Content Patcher for personal use (see the !xnbzola command for why XNB mods are not recommended), there are two utilities you can use.
Content Pack Builder by holythesea (https://holy-the-sea.github.io/stardew-cp-content-pack-builder/) is a step-by-step Content Patcher mod creator which can be used with either existing xnb mods or png assets.
XNB2CP by anotherpillow (https://github.com/anotherPillow/xnb2CP) is a web-based converter to unpack an xnb mod and repackage it as CP.
.
hello folks, I'd also like to have some help here
So I've been in on a modding downloading spree, but as a result my game loads very very slowly. Loading the game and moving between days can sometimes takes 5-10 minutes to load. Anyone know why?
My SMAPI log: https://smapi.io/log/ca64f334dcfa45dcb2e7376ffdf0e5e7
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 95 C# mods and 162 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
hmm I do have Pytk (I think some older mods require it), should I delete it or nah?
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
!spritemaster
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
yooo guys does anyone have idea to make mod load fast
look at the previous message
cuz me I play with my friends the mod make the my either me or my friend disconnected
such as when the
host going to another scenes he will load the mod but once he loading the more over 30S the other play will DC
I do have spritemaster
remove pytk if you have it
I honestly can't understand most of what you're saying, but send logs from everyone
I dont have pytk
so basically I'm in mutil player mode and I am host
I understand when I have a lot mod the game will loading longer than normal that is fine
however when I when from the scenes such as my farm to mine
it will take a bit time to reload the mod or somthing
while my game loading the mod the other player will disconnect form me
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.15.78.13, with 41 C# mods and 83 content packs.
can anyone tell why Mineral Drinks mod isn't working? there's an error with PFM but I don't know if thats the reason
here's the mod
"Hello, I really like your mod!!!!!!!!!!
I accidentally searched for it and tried downloading it.
/(ToT)/~~However,I found that it doesn't work. I hope for help. My version is 1.5.6.39, and the SMAPI version is 3.18.3.3.
I use it on my phone and can use CJB to search for every products this mod , but I cannot use minerals such as iron and copper for brewing. I hope to find your solution. Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!! (My levels are close to full and the keg has been unlocked, but the cellar has not been unlocked)"
alright, removing pytk and installing spritemaster atm
I imagine that it is likely due to Mineral Drinks being written for the latest version of PFM, which doesn't work on Android.
"My friend is also android and he can run the mod but I can't! T T
"
so is there a version they can download to get it to work?
You're running PFM version 1.4.1. It's been reported that 1.4.2 also works. You could try that version?
will do, thanks!
alright, the game seems to run a lot faster so far. The sprite smoothing looks kind of weird though. Can I deactivate it and/or lessen it?
Yes. If you have GMCM, you can disable the resampling in the in-game config menu
so disable resampling...everything
Yes
Is there optimization mod aside from spritemaster?
No