#archived-modded-support
1 messages · Page 241 of 1
Log found, uploaded to: https://smapi.io/log/1a1d3fa90b27403d8de285c3919013fb
probably the fact you're using a pirated version
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 117 C# mods and 352 content packs.
does profit margin not work with joja prices
all the crops are like this, im using stardew expanded btw
What mod is this from? It should give me a potted crocus according to the log, but there is no potted crocus when using the search bar.
You must have a retexture mod installed.
Farmer to Florist
Thank you.
oh no im talking abt the prices. i'd be at loss planting those crops
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yeah, STF never has supported the profit margin
ahh that's too bad 
That's from farmer to florist. Did you use the dga version of farmer to florist?
don't use the DGA ports
if you to to the Files section on that page, by default it shows you the DGA one
Dynamic game asset
at the bottom of that subpage you get the JA version
Dga port of ppja has lots of bug
Uh, so i put my rafflesia honey inside a keg, and the sprite came out like this. Any idea what happened?
Is your log ok and try checking the object file in the mod for rafflesia.
No conflicting mods too?
Slr! What is DGA?
Dynamic Game Assets
uh how do i reset my game/mod
I tried restarting the game but the bug persists
and i cant move the bed
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Your game is a legitimate copy, right?
yeah i got mine from steam
Just checking. Months ago someone here asked for help regarding their game. No matter what we did nothing worked, then last min they told us it was pirated. hahhaa
Log found, uploaded to: https://smapi.io/log/ee6fbec83440416fb0956c57c069d3bc
!reset might help.
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
(If it doesn't... I've never been here.)
Yeah, I've seen this same bed bug before (I agree with Doragoun) since you've got the game on steam I'd revalidate your stardew valley files (xnb modding can cause this)
1.) Update all your mods.
2.) Redownload empty minecarts mod since it's empty, if it's still empty then just delete it. Some mods online are uploaded without anything in them for some reason.?
3.) (CP)More Elegant Farmer body-Make up and Coii's Girls Sets Pack
^These 2 mods conflict with each other.
Try all these then boot up your game if the problem persists.
Also try checking/verifying the game integrity via steam.
4.) Compatibility with other mods\Tractor Garage & Slim Hutch & East scarp Obelisk\Oho Davi Portrait xnb 1.5.1-1839-1-5-1-1624795894. This one doesn't work. Try reinstalling it.
but then i'll lose all the xnb mods?
1.) Update all your mods.
how do you update them
you delete and reinstall new version
look for them from nexus and check 1 by 1?
i guess i'll try verifying files 1st
Click on these and drag them to their respective folders.
No need to look for them. Just download them 1 by 1 if you uploaded your log on smapi.
It'll redownload. Good luck!
is there any way to automatically check whether mods have an update available or not
Smapi console tells you with purple text. You can also see it from log (see screenshot above)
When you upload your log to SMAPI and you see those numbers, then those mods have to be updated.
ahh this one
Yup!
This one is useful too, especially if it's only 2-3 mods. Just CTRL + L click on the link. Quicker than uploading your log to SMAPI.
update from last night, my texture packs work, put i still cant get portraiture or SVE to work
why discord
?
got portraiture working
Basically SVE just wont run
all of this started with pretty shane
i found the problem after poking files around, stardew valley expanded poofed
What mod is this from? Search bar yields no results.
#modded-stardew might know
- Open the mod's old and new folders, so the manifest.json is visible in both.
- Copy all the files/subfolders from the new folder into the old folder.
uh i'm a bit confused https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Update_mods
just delete the old folder and put the new one
ahh ok
i thought i need to replace all files but not the manifest.json
you actuall need to replace all file. but, by delete old folder and put new one will ensure you update all content of the mod you update. sometime you can backup config.json on the mod folder you update
you can ask that on #modded-stardew
My bad.
lol my character went bald if i set the hairstyle to "none"
is this normal
i've finished redownloading all the updates and other things
this one's now fixed though
the bed is gone
Without a hairstyle applied, then it make sense for this to be normal.
Uhh, a little help, those are my sprinklers and they are shifting textures like crazy. Don't mind the sound lol, those are my laptop fan
The same thing happened in ginger island to the weeds outside of leo's home
I found a new mod that revokes the sprinkler ban. Thanks though.
are you running compatibility
compatability?
did you ever put the game into a beta
legacy
i feel like i should know what that means
what does here look like (right click game -> properties -> beta)
the same as yours
btw i tried unintstalling smapi and running it regularly and instead of giving the popup nothing happened
you tried running vanilla game?
because vanilla doesnt give a console popup
(the black window)
yes there was no console popup but it just didnt load that time
vanilla doesnt give a console popup
ik i loaded the game without smapi and it just closed itself after like 3 seconds
okay i was able to load it without smapi using the compatabiliy version but smapi still wont load
smapi doesnt load with compatibility
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
i think i fixed it
I just wanted to ask if it is possible to transition from Grandpa's Farm to standard farm layout on Stardew expanded mod
transition as in remove it from a save with it and go back to standard?
I mean yes without corrupting any items or progress
you can try the easy farm switcher mod
It works, but in an unusual way, all buildings are placed on standard farms, and some of them extend outside the boundaries.
i think ill just keep the grandpas farm
can't you go to robin and move your farm buildings?
some of them are outsude the map
and if you move them before you transition?
I could try
both people need to download the mods when making a modded multiplayer server right?
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
depends on mods
For the most part, yes
i figured
Ah, Pillow was faster. 
My Smapi says that "UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version," but the version I have seems to be the newer version. Is there a different version I should be installing?
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
I will look into this, thank you~
can anyone send the xnb portrait file of alex beach pls?
I don't think people will do that, because it's redistribution of game files
!reset might help you out
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
oh ok, thankss
Hey, I'm having two issues that I've been trying to figure out through trial and error, but there's just too many mods for me to figure out. First off there's an issue where sprinklers don't water in the morning (maybe an issue with activate sprinklers, but it's been working for the entire playthrough until now). The bigger issue is that systematicly at least once per day my game crashes when I exit a building or teleport, it doesn't shut off, but it becomes a black screen and if I do anything it stops responding.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 107 C# mods and 128 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I recently tried MARGO, and I thought it might be the issue since it's mid playthrough, I disabled it but the issue persisted so maybe it messed up som JSON's, but I tried using it on a new file and the same thing happens
(I've also tried updating any mods I could think of that might be messing this up)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/03958a7a747a43a69c19a5c3a3afd0e5
Can I get some help with this? I'm getting errors and warnings I don't understand
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 86 C# mods and 294 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
I suddenly “lost” all my mods when i tried to install stardew valley expanded
Hey guys, how are you all? Hope you are doing fine!
Now being perfectly sure that the problem is in something i have done. I for example still had to update SMAPI and many many mods, i had two files of mods so i think it is not a problem with the mod and more with me.
Now what happened is that when i tried playing with a friend i simply could not enter the map as a great tree that was invisible to my friend but visible to me blocked my way out of my home. When i tried playing alone there was no option to play in the “grandpa's farm”. HOWEVER the worst problem is that when i tried to fix this i tried to put all mods in a single “mod folder” and excluding mods that were repeated and simply all mods stopped working.
Another problem is that i forgot the email that i made my account on sMAPI will this make it harder to update the mods?
That is... an incredibly confusing post, for several reasons
!log , though, for starters.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
if you mean your nexus account, you can just make a new one
my dumbass figured it out
I didn't have even more recipies installed
However, uhhh
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 86 C# mods and 294 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
That last line confuses me
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
15:46:36 INFO Farm Type Manager An area's item list contains a complex item that could not be parsed properly.
15:46:36 INFO Farm Type Manager Affected spawn area: "AbandonedMine5Chest"
15:46:36 INFO Farm Type Manager This may be caused by a formatting error in the item list. The affected item will be skipped
Also though use Custom Spouse Patio Redux, not Custom Spouse Patio
Custom Spouse Patio is outdated.
Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 18 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
(Though I don't know why you have it if you don't have Free Love)
You need to update SMAPI

yeah but this part i dont get
You can ignore it
Oh okay cool
That was the main issue I was worried about
uhhhh also farmhouse redesigned requires custom spouce patio, will it not work if I use the redux?
blinks
"Farmhouse Redesigned".... "Spouse Patio..."
I'm gonna have to see the modpage
yuh hold on
Those two shouldn't be connected in any way
One is inside the house, the other is outside
lyoko bamboozled count: who knows anymore
Custom Spouse Rooms definitely doesn't need Custom Spouse Patio
i misread 😔
how do i make these mods work? i've tried deleting the files but to no avail :(
link: https://smapi.io/log/d8d1c566c93249af9ded7c61e5c93ec7
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 20 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Mods\[CP] Portrait Anime Mods OhoDavi, Mods\Mods\[CP] Portrait Anime Mods OhoDavi. means you have a "Mods" folder inside your mods folder
delete that.
Deleting the mods inside the mods folder should fix the other two errors too
if you want to use the Mi's and Magimatica's, you'll have to download the CP version
And since that's 2018, I can't guarantee it'll work. or be coded well.
I found out the issue for other mods! There was a typo in the json file!!!
I'm so proud of myself :]
SMAPI isn't recognizing Content Patcher now, where should I go from here?
last question, 15:45:41 ERROR Stardew Aquarium Code This mod failed in the GameLoop.SaveLoaded event. Technical details:
ArgumentException: An item with the same key has already been added. Key: Clownfish
at System.Collections.Generic.Dictionary2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary2.Add(TKey key, TValue value)
at StardewAquarium.Utils.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Users\chron\source\repos\stardew-valley-mods\StardewAquarium\src\Utils.cs:line 62
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
What does this mean
The mods I downloaded that require ContentPatcher don't work even though I have contentpatcher :/
It didnt happen until after I added the cowboy expanded mod
I think its because it adds a clownfish
But idk if that will mean I broke stardew aquarium entirely
details?
I think i can maybe fix it by changing the clownfish name?
cowboy life expanded has a lot of compat issues iirc
It does? It seems to be working for me
what's a good replacement for Ui Info Suite,
it says that it's outdated or something
Im attempting to translate a mod I found for personal use, but when I try to load it into the game it says the json is invalid even though I dident change any of the code other then the dialogue. https://smapi.io/json/content-patcher/ed9047ed2f834d608c496f552a898f7f
There's an unofficial update in the comments section
I made a new profile in Vortex with only Stardew Valley Expanded and its requirements enabled. When I run it a bunch (but not all) of my disabled mods load. Anyone know what I did wrong?
[SMAPI] Found 1 mod with warnings:
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Dont use Vortex for stardew, it breaks a lot of mods
Aw man. Is there another good mod manager? It's the only one I've ever used
Moddrop is a good one
thanks
Oh cool. Thank you
Np
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
https://smapi.io/log/f141eb4c840f4d2d9cd256c98c335f32
No clue what to do now
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 2 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I fixed it by renaming it clown-fish
Also could you elaborate? I really wanna use the animals it adds but i dont want to break my save
I tried with the new file again, and it happens even if I just enter the farmhouse. It also seems to happen more frequently at night, if anyone has a starting point for me that would be really appreciated. I miss my farm :((
I think the game thinks I'm married to Abigail lol
I don't really know any details, I just see people coming in with it and having issues a disproportionate amount of the time. I haven't looked into it because they also had some permission issues, not sure they resolved them.
Which child mod do you have?
That looks like Lumina's, and you change that via AT
Ignored loose files: Animated Clothes-6117-1-2-0-1590929045.zip, Better Artisan Good Icons-2080-1-5-0-1551768141.zip, Canon Friendly Dialogue Expansion-2544-2-1-3-1674100945.zip, CJB Show Item Sell Price 1.9.17-5-1-9-17-1687729759.zip, Content Patcher 1.29.4-1915-1-29-4-1693176694.zip, Content Patcher Animations 1.2.4-3853-1-2-4-1667084621.zip, CP- More Hairs Curtesy of FoggyWizard-91-2-0-1617507219.zip, Custom Fixed Dialogue-6358-2-3-2-1669769348.zip, Custom Furniture-1254-1-14-3-1679863987.zip, CustomKissingMod-v1.2.0-4664-1-2-0-1577793313.zip, DynamicNightTime 1.3.8.zip, Expanded Preconditions Utility-6529-1-0-1-1608576863.zip, Experience Bars 1.4.4-509-1-4-4-1642052560.zip, Farmer Portraits-11398-0-5-1-1692923857.zip, Fashion Sense - Vintage Interface V1 Buttons-15518-1-0-0-1676540208.zip, Fashion Sense 5.8.0-9969-5-8-0-1688511098.zip, Fish Ponds-5301-2-0-1636401854.zip, FS Ace's Hairstyles-13042-1-0-1658611267.zip, Generic Mod Config Menu 1.11.2-5098-1-11-2-1689343508.zip, GiftTasteHelper 2.9.1-229-2-9-1-1553470804 (1).zip, Industrial Furniture Set-5444-1-8-1609256120.zip, Json Assets 1.10.14-1720-1-10-14-1689352905.zip, Love of Cooking UI Recolor.zip, Love of Cooking-6830-1-0-30-1692110521.zip, Medieval Buildings-4542-2-1-1641814320 (1).zip, NPC Map Locations 2.11.5-239-2-11-5-1688072516.zip, Platonic Partners and Friendships-8146-2-2-3-1689313760.zip, Portrait Anime Mods OhoDavi 1.5-1839-1-5-1623159175 (1).zip, Ragnarok Online Hats for Fashion Sense-16377-1-0-0-1681916118.zip, Rustic Country Town Interior-6098-1-7-1609564263.zip, Seasonal Cute Characters-5450-4-0-3-1665329690.zip, Seasonal Hats (Fashion Sense)-13682-1-0-1662520267.zip, Seasonal Template Pack-11398-0-1-0-1679848478.zip, Shardust Animated Hairstyles July 2023-10294-9-5-0-1690300871.zip, Shardust's Hairstyes for Fashion Sense - March 2023 Update-11909-2-0-0-1680211450.zip, Simple Foliage-8164-3-7-1-1673532340.zip, Slightly Cuter Characters-1437-3-0-1-1612144442.zip, SpaceCore1.17.2-1348-1-17-2-1693525373.zip, Stardrop - Windows-10455-1-0-0-beta-38-1683681332.zip, UIInfoSuite2-v2.2.10.zip, Visible Fish 0.3.5-8897-0-3-5-1638379052 (1).zip
Unzip your mods.
I see most of the issues, I havent had them so far so hopefully I wont!
lurker about to say their usual "post a log, not a wall of text" before seeing it's lyoko

tbf I copied it from the log
I realzed XD, thank you
how dare you use semantics against me 
I just should have truncated it 
Anyone know how to fix a saved data that won't load, if I try to create a new save it won't start either.
First, are you using mods?
Yes, I've tried to turn newer mods off and see if that helps the game load but so far it won't
!log then
@supple stump Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If your game does not have a command box open when you boot the game, let us know. Otherwise, a log should exist and you should be able to get to it using the instructions on the page.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 40 C# mods and 53 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
also try swapping multiple spouses for free love
(I'll get to that in a moment, Arcane, but yes XD )
Yes, I've removed mods, turned them off, updated them, but nothings working
Okay but here's the thing nova
the game won't load that quick with all your expansion mods and no spritemaster.
you need to click to load your file and then do not touch your computer
Just go get a drink of water and wait.
Your log ends at what I'll call the "impatience point" - any time someone's log ends on 17:11:23 INFO Json Assets Building map to resolve normal objects. it generally means they're not waiting long enough.
or clicking during the load.
Would I have to change the code in a translation of a mod if it was originality made in a different language? Other then the dialogue I mean
Anyway. Outside of those? Remove Custom Spouse Patio, install Custom Spouse Patio Redux. Remove Multiple Spouses and install Free Love as Arcane said. I'd advise getting the ARV beta from the ES server.
Alright, I'll do that now.
Depends on the mod. Some are super easy to translate - just make a new translation file for the i18n file. Some... do not have i18n and you'd have to edit the code.
It dosent have a i18n
Im so bad at tech stuff is there a way to make one? It just has a content.json and other event stuff
removes the TMXL dependency and the Custom Music dependency (unless you have SVE - there's some errant CM stuff left in the SVE compat folder)
Used to be "removes the PyTK dependency" but TMXL no longer needs it, so
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
SpriteMaster is speed for your computer, assuming you have RAM
(a decent amount that is. So like 8GB might be a bit low, but it would still help, while over that you'd be getting super speed loads)
(But remember to disable resampling if you don't like the graphical changes!!)
Alright, thanks. I'll try it again after I do that.
How do you edit a file with no i18n?
Line by line D:
Does anyone know where oscar's house is in cowboy's life expanded
you'll have to go into each json and translate each dialogue thingy
(and you'll probably want a handle on the code itself before changing things)
So i updated all my mods after not playing for a long time and when i loaded in grandpas farm was gone and i was in default farm. how do i get grandpas farm back?
Ive already done the line by line translation, but its saying its a invalid json
Specifically the content.json even though I dident change anything else. Whats a handle?
!json
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
toss in there
So you can only have one "patch" of the same thing. You already have "sneaky" as a thing in the same patch
you have to pick either the one after Wednesday or the one after Friday
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 88 C# mods and 314 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Likely a map mod adding bad warps
yeah its the cowboy one
idk how to fix it
hm🅱️ let me try something

Do you think I can take out the CP file?
without breaking everything?
Gotcha I'll edit it out then try it
!log please
@frank solstice Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Highly unlikely
sob
Usually if a mod has multiple folders, it's because it needs all of them
i fixed it, i thought i had the mod but i had the foraging part of the mod, i started modding again after taking a few month break so im tryna figure it out. the farm is back now thank you
No one else is having this issue so idk what's happening
oh i think i figured out the issue
What dose this error mean https://smapi.io/json/none/718f697c910d4fee8a058a489a719d77#L120
i didnt figure out the issue and am very confused
Means you forgot a comma on line 119
Gettin frustrated with the bad warp since no one seems to be having that issue
Is there a way I can just go in and change it myself
What dose it mean when it says.."After parsing a value an unexpected character was encountered: ". Path 'Changes[5].Entries.Sat', line 120, position 5."?
It means you forgot a comma on line 119
(you have to end lines with commas or it can't parse the rest.)
you're not warping to Oscar's house
17:58:38 TRACE game Warping to Custom_DamiresCar
whoever this Damires dude is from Cowboy's Life, it's borked.
as that map DNE.
DNE means what
Does not exist
Kill Damires
(Remove him from your file)
(He's a separate folder per your log)
(if the map doesn't exist, there's no amount of "fixing" that will take you there)
17:35:00 TRACE SMAPI Damires - The Cowboy Life Expanded (from Mods\[CP] NPCs\EN-Damires) [content pack]...
Delete that folder
done
Okay!
I'll try that
Still getting the error[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1120
This has the same error but It looks like it moves the character to or maybe reflects to a cutscene. Do i put commas after each dialogue? https://smapi.io/json/content-patcher/088f5a7ac63a4f6b86f7f97a370553c2
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
.... you don't have a quote before the event
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 88 C# mods and 312 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Here's the new log
you have the quotes around the preconditions, but not the event itself (see clubloop not having a " before it)
so it's bugging
Okay, that's incredibly annoying. Add Damires back, and give me a moment.
(not you being annoying, the mod)
I figured haha
Okay so do I remove the first quote then add the second or keep the first and add the second?
the latter, Len
Alright thanks 
i.e. right now it's
"SkullCavern_100_event_honorable": clubloop/
It needs to be
"SkullCavern_100_event_honorable": "clubloop/
Gotcha okay
I sincerely do not want to download this mod for some reason, but here's the gist per me looking through its files: Unless one of the maps is not named correctly as a tbin/tmx and is being loaded from a different file name, DamiresCar flat out does not exist as a map
hm
You will have to edit whatever map you are stepping on before going to the house to warp it to an existing map
Would removing the warp help?
Hmm
I'd force it to go to a different map instead
Instead of it warping you to DamiresCar, have it warp you to Custom_DamiresHouse
Well, you could in theory code it to go to the new map via content patcher
But you'd need to know what it's doing in the first place
So you'll have to open the map in tiled
in wut
And for that, you'd go to #making-mods-general , even though this is a personal edit, and ask for help there
ah okay
sorry, I'd help more, but putting finishing touches on my own mod
Do I have to put commas after the conditions as well?
i get it thank you for the help
Yes
comma everything
Haha alright
you don't technically have to, but if you miss a comma, it breaks, whereas if you over-comma, the game still accepts it
sooooooo you can guess which side I come down on XD
Alright, I suppose I comma the dialogue to.
I put commas everywhere and Im still stuck on the same error https://smapi.io/json/content-patcher/a235014909744f679d5dbd589a8afe39 is it the spacing?
Oh boy.
This one isn't exactly easy to tell you. The short version is you need to read up on event code, because it looks like you completely and utterly screwed the event
there's no escaped quotes, no syntactic stuff, you have commas within the event
At the very end, you added a comma boop/speak MrQi, "Good luck, kid.", /pause 500/playSound boop/end", remove that last comma
no, that one's good
/speak MrQi, "Good luck, kid.", /first and third commas are a problem
Im sorry
I guess I took your advice too literally lol
I would 100% just re-paste in the original events
Because fixing that would be a nightmare otherwise.
The original has nearly no commas in that section, it looks like this https://smapi.io/json/content-patcher/ca65838a4dd545e8a9c407d368a7aac0
Yeah, I mean... that's normal
I don't know how you're taking my comment, but I'm talking about commas only at the end of lines
Not dialogue lines, code lines.
to make a modded server does everyone just have to join with the same mod folder so i can work
or is there smth special i have to do
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
I'm trying to play with Challenging Community Center Bundles but Smapi is saying I'm missing a mod (alja.cccb) that I can't find anywhere, does anyone know what this is about? I have all the requirements listed on Nexus and all their requirements
Ahh okay so it the code was like this... "SkullCavern_100_event_honorable": "clubloop/-100 -100/farmer 6 6 2 MrQi 10 7 0/specificTemporarySprite qiCave/removeQuest 30/viewport 10 7 true/pause 3500/speak MrQi "그래, 그래, 그래... 해냈구나."/pause 500/playSound boop/faceDirection MrQi 3 true/pause 50/faceDirection MrQi 2/pause 100/playSound boop/animate MrQi false false 100 16 17 18 19 19 19 18 17 16/pause 1500/speak MrQi \
Id make it like this.. "SkullCavern_100_event_honorable": "clubloop/-100 -100/farmer 6 6 2 MrQi 10 7 0/specificTemporarySprite qiCave/removeQuest 30/viewport 10 7 true/pause 3500/speak MrQi, "그래, 그래, 그래... 해냈구나."/pause 500/playSound boop/faceDirection MrQi 3 true/pause 50/faceDirection MrQi 2/pause 100/playSound boop/animate MrQi false false 100 16 17 18 19 19 19 18 17 16/pause 1500/speak MrQi ,
Pretty sure you downloaded the advanced edition that needs the original edition
!log but this anyway
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Short version, no, stop removing "s at the end of the line
don't touch any \s or "s
if your line doesn't end with a ",, you've done something wrong.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 46 C# mods and 52 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
You need to reinstall SMAPI
You're missing a critical piece for troubleshooting - Error Handler
While true - and they should - that isn't quite their issue
17:44:12 TRACE SMAPI Challenging Community Center Bundles - PPJA SVE Bundle Pack (from Mods\[CCCB] Challenging PPJA SVE Bundles) [content pack]...
They're trying to load only one of the folders from CCCB
on the modpage, that PPJA SVE thing? Has three in its zip folder.
They're missing the C# component.
Gotcha. They've got a pack for it but not the mod itself
Oh okay I definitely only took one folder from the zip. But I reinstalled Smapi this morning actually, did I do something wrong when I downloaded it or should it fix itself if I reinstall it?
Reinstall it to D:\Programs\Steam\steamapps\common\Stardew Valley
you likely reinstalled this morning to the C drive
Gotcha I'm on it 👍
i downloaded SMAPI from nexus mods and unzipped it and opened the windows installer but windows defender pops up and stops it from opening
is this normal/expected because i didnt see anyone have this happen in modding tutorials
You need to except it from your anti-virus/firewall.
and running it should be safe if i got it from nexus?
If your antivirus is giving you warnings for SMAPI or SMAPI files disappear, please refer to this section of the troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_files_disappear_or_antivirus_complains
!aremodssafe
Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:
- download from Nexus or Moddrop, which check all files for viruses automatically
- preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
- view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
- download and compile the source code yourself
alr ty! :)
Hello I joined the the discord as a last resort me and a friend are playing modded stardew and one of the mods (Animal Husbandry or Butcher Mod) is having issues with the non host unable to join the animal contest?
!log for both players please?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
[SMAPI] Animal Husbandry Mod uses deprecated code (IContentHelper.AssetEditors) and will break in the next major SMAPI update.
[SMAPI] at AnimalHusbandryMod.common.DataLoader..ctor(IModHelper helper, IManifest manifest)
at AnimalHusbandryMod.AnimalHusbandryModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs args)
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args) [SMAPI] Animal Husbandry Mod uses deprecated code (IContentHelper.AssetLoaders) and will break in the next major SMAPI update. [SMAPI] at AnimalHusbandryMod.common.DataLoader..ctor(IModHelper helper, IManifest manifest) at AnimalHusbandryMod.AnimalHusbandryModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs args) at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args)
[SMAPI] Animal Husbandry Mod uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at AnimalHusbandryMod.common.DataLoader..ctor(IModHelper helper, IManifest manifest)
at AnimalHusbandryMod.AnimalHusbandryModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs args)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
[Wear More Rings] Save loaded for MoonLeaf.
[SpaceCore] Doing skill menus
thats not a log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Give both of your logs, please.
Please follow the instructions in the link above - post the "link" to your log 🙂
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 20 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Thanks! Now we just need the host's log. 🙂
She is working on it, sorry
No worries.
Would it just be easier for me to delete the npcs rather than try and fix that warp
Because I cannot for the love of me see where the warp is
https://smapi.io/log/b7695bdb693c47a0afef04e69ee04c19 Here is the hosts
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 20 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Didn't you try that already? I don't think that will help. The issue is with the mod's maps, not the NPCs themselves. Two different sets of code
That would be the whole mod, basically
The car, the npcs, everything
Everything is connected
SObbing
Moving this here :3
#vanilla-tech-support message
Hi again! Still digging for you 🙂
Ah my bad sorry I will keep that in mind
I notice that when I run the game without smapi I can turn vsync in nvidia panel and it works no screen tearing then I run smapi it doesn't change anything
Animal Husbandry isn't throwing any errors. I was just looking at the reported bugs / forums for the mod and it seems like the contest itself has caused multiple reports of not working properly. I can't say definitively that this is your issue; I don't have the mod.
So just the mod itself and we might as well disable to contest for now?
Very possible. Also - UI info Suite has an unofficial version - update to that.
!uinfosuite
Thanks!
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
I was gonna get there, lol!
Could you please be more specific? There could be a lot of mods in this screenshot.
Have you tried adjusting the vsync from within the game menu?
yup no difference 😦
most of that looks like gwen's medieval stuff, simple foliage and... idk those buildings
Ok, I've pulled this from the forums - "This what v-sync does and would be expected behavior (assuming 45 frames is what your monitor can display). Depending on your monitor, your computer may "draw" frames faster than your computer can keep up with. This causes the tearing issue you're seeing. V-sync forces the game to match the frame rate to what your monitor can handle, which will affect your fps, but stop tearing issues."
The workaround that these folks found was to set your task manager to reprioritize SDV. I don't know if that will help you.
See Lurker's post just above yours. 🙂
mmmmhm
I've already tried to set priority to high and affinity to everything buy cpu 0, I am changing it here
Seems weird since modded is getting screen tearing and vanilla is not
Yeah. I really don't know. I'm just looking on the forums. Here's another one https://forums.stardewvalley.net/threads/bug-tearing.10913/
Yeah I tried all that already 😦
also wanted to make sure I got the right command for steam
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
The command is right. 😉
Oh well I will keep looking into it, if I find a solution I'll let you all know for future references
Thanks for the help :3
Good luck! Sorry I couldn't solve this for you. Please let me know when you figure it out!
Hello all. Can anyone help? For some reason my iridium sprinklers' textures are shuffling like mad, this happened after i removed a sheep retexture. Here's my log if it helps
https://smapi.io/log/37a38c623a434dc8a0efe0a81fa8e576
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 128 C# mods and 491 content packs.
if you deactivate fancy sprinklers, what happens?
(Deactivate and then close/reopen your game, that is)
So Im looking at the ModdingEvent data page and I'm referencing the example to my code but Im not sure If im supposed to do that since its unpacked XNB file on the site
This also happened when i was in ginger island, the weeds in front of leo's home was shuffling too
This sometimes happens when i remove a texture mod, for some reason. Don't know if it's the correcf reason
Would someone be able to help me figure out how to mod my game? I’m so confused. I’ve followed every tutorial to a T and It still isn’t working I just don’t know what I’m doing wrong
Hi! This is more of a #making-mods-general question. Head that way for more advanced help! 🙂
!ask
@broken relic Ask your question or describe your issue here, and someone will help if they can!
I know this sounds really stupid but idk what you want me to do with that
if you want help you have to tell us where you're stuck
Put another way, we don't know what you want us to do with this
We need details.
How is it "not working" being the main one. There's many ways SMAPI may not work.
Oh ok so I think my issue is with the way my files are set up, I’ve downloaded smapi and am able to open stardew through it just fine, but I’m not quite sure how to set my files up to make it work
you mean like through steam?
So SMAPI is opening, but your mods aren't loading?
Yes
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Also an image of your mod folder please and thank you
Im sorry if this is confusing, im very new to using computers
I figured
You have Console Commands and Save Backup which are installed on a fresh SMAPI install
But Error Handler is missing.
And that's arguably the most important of the three.
Also your mods folder is lowercase
Is that important?
And finally, your tractor mod is zipped
That might cause problems and indicates something Funky happened at the least
I forget if Windows is case sensitive
Ooooh
your mods folder should automatically be created with a capital M
Mods folder should be created as uppercase by SMAPI
if a lowercase m folder is made, that usually indicates the user made the mod folder.
and that's bad
So tbh, what I'd do, in order
- Delete lowercase mods folder
- Reinstall SMAPI on that drive, the filepath is too short to see what drive it's on
- Unzip Tractor mod to that new mods folder when it's reinstalled
So should I just delete all the smapi stuff that I have and redownload it?
Just the mods folder
then reinstall SMAPI
it'll automatically clean up after itself
To reinstall it do I use the same installer file that I downloaded it with?
yes, that should work
unless the installer download had something happen to it, but that's rare
It says it’s compressed
okay, so unzip it
Then run the installer
(If any of your stuff you want is compressed, I would unzip it now.)
That's 80% of the problem done then!
Yippee!
the last 20% is unzipping tractor mod and putting it in your mods folder
I think I did something
IT WORKED
THANK YOU!! :D
I appreciate y’all putting up with my computer illiteracy
Now I can outrun the stupid green lizards in the skull caverns 💪
Hi hi I have the looking for love mod so I could marry sandy, and now that I’ve done that I realised I can’t buy starfruit seeds cuz she’s never at the shop 💀 anyone else have this issue? Any way to bypass it other than using the seed makers?
Use seed ma- oh
In that case, no. Sadly, until and unless you make a corresponding schedule to put her back there, Looking For Love doesn't let her go back to her shop
You could try messing around with any mods that allow you to shop when the shopkeep is absent
Self Serve, right?
Some of those might recreate Sandy's shop but without any extra stuff from mods
Oooh I see
Idk, i haven't played with any of them 
Thank you 
Can someone help me?
!howtoask
When asking for help with modding issues, please:
- Ask in #archived-modded-support
- Try to explain what the issue or problem is. Please be specific!
- If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
- Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
- Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.210.9, with 0 C# mods and 0 content packs.
The error is with Ridgeside.
Your log indicates it isn't even loading. The game, that is.
And oh boy, ridgeside again. Translation breaking again?
i hav this mod
where do i put it
on mac
You want to change your farm type to this map? Assuming you aren't already using a custom map?
Yes. Very old.
it works for me
is it just not going to work for mac
ok, well it appears to be an xnb mod which is not a type of mod you should be using
!xnbzola
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
yeah i wouldnt attempt it, mac or not
sweats
find another farm map yall can use together, preferrably from late 2020 or later
i hav e like 2 xnb mods 😓😓
There are other great Riverland Farm maps out there!
oouuuh
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.210.9, with 17 C# mods and 7 content packs.
Do you remember how to find files on your phone?
My memory is really bad, so no.
You will need to google/search for that then, but when you do, you need to find these 2 files:
- storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods/Ridgeside Village/[CC] Ridgeside Village/Objects/The Beautiful Serpent's Ring/object.json
- /storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods/Ridgeside Village/[JA] Ridgeside Village/Objects/Ancient Music Box/object.json
After you have found them, run them through the JSON validator at https://smapi.io/json and post the links here.
The translation mod appears to be screwing things up
Yes
Maybe there's a better translation mod out there?
What Elizabeth said. You need to report this to the translator who made the RSV 2.4.1 version
This is the most updated version for their language
Here's the first one fixed https://smapi.io/json/none/66f0dd94798f4a02a54da99f9464d649
How is this possible? I'm using Ridgeside 2.4.1. It should be working normally with the translation of the same version.
I think that the translator is pasting wrong somehow
The translation is bugged, that'd be how.
The translation mod is the problem.
It looks like they've done basically a copy-paste error
Here's the second one fixed https://smapi.io/json/none/7f0599bce4f243c1bad7fc0da358ec25
At least it's not my fault lol
the buildings are Eemie's Dutch buildings (the trees are also Eemie's trees rather than Simple Foliage and I think?? Eemie's map recolor), but note that the building mod is outdated atm.
Is there a way to hack in an animal to see if it works?
LIke spawn a blue chicken on me?
Through Debug commands, yes
what is that command?
I cant seem to find it on the wiki
oh no i found it
but its random
dang
actually no its not working
weird
how are you writing it
debug animal chicken
I don't think it will spawn to your location though
It's likely in your coop, if you have one
i know, in the coop
Is there a mod where I don't have to marry Alex to get the tv room in the saloon?
yeah still not workin
try typing debug animal Chicken?
but there was no output
ooo okay thanks! 
It will say that most times, but it should still make things happen
okay it works now thank you
hello- i just downloaded stardew for my computer (i’ve had it on switch for a while) and i’ve tried downloading mods for it. when i try to download smapi i hit extract file for my computer type but there’s no box giving me directions on how to continue. could someone help please?
blue chicken isnt spawning
! gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
thank you!
Idk what to tell you. Might be easier to get Livestock Choices and cheat in the money yourself
i was trying to test if a mod that alters the blue chickens was working
and I have BFAV so its gonna crash
https://smapi.io/log/16c44dc4285e4c2295fb28d5d17ee768
I get that error when the game tries to spawn in a blue chicken
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 89 C# mods and 312 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
yeah i think the cowboy life expanded is completely broken
does anyone happen to know how to remove it's influence from blue chickens?
I wanted the animals and that was about it 
i think i fixed it
i removed the broken line
so that it doesnt have any influence over blue chickens
I'm getting some bad stuttering in my game that wasn't there last time I played. Would a smapi log help with figuring that out? I just reinstalled all my out of date mods so some of the log is uhhh wrong lol
!log please - this will help us troubleshoot
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 83 C# mods and 292 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I did get a pop up saying I was low on space when I started it
is it really I'm just low on RAM?
and yeah I'm very full rn
RAM, not storage
how would I find that out?
check your system specs.
16 GB of RAM
Hmmmm... that should be enough for full DSV plus the major expansions you have 
idk if this is helpful for the problem
but the fact that total is Full and Available is small probably doesn't help?
May be the problem. That's my case too. Will upgrade from 16 gb ram to 32 gb in the future.
I thought having DDR5 RAM was good enough haha. Hope to get more ram by the time v.1.6 drops.
Yes. Click on Ctrl+Alt+Delete. You'll see it there.
Hi! Where is Aspen's house located?
should be somewhere accessible from the railroad
is the nexus page not descriptive enough?
I don't know what railroads are.
where the train goes
... have you played the game in vanilla up until at least summer 7?
Ah. Thank you. I thought that they were called train tracks.
ah
Yeah. But I call them train tracks.
things can be called multiple things haha
I don't know that they're also railroads.
I was thinking of the rails on staircases.
yeah no it's called a railroad - in fact, that's what the map is named internally XD
Ohhh. Thanks!
I was looking for chargeable axes & pickaxes mod but couldn't find it. Found a hyperlink that directs to one, but the page isn't available. Is it deleted or something?
try margo
wait so when u update smapi does it get rid of the other version on its own or do i have to delete it after i run the new oe
one
it gets rid of the previous version
ooh okay
Hi, my farm map doesn't appear when I open the map how can I fix this 🙂 I'm using immersive farm 2 and stardew valley expanded for my farm map
1st pic is the immersive farm's map
2nd is my in game map
3rd is my farmhouse
pls help tysm 🙂 I've played for 2 saves with this problem I just want my map to looks fine ;-;
https://smapi.io/log/384a36576a4f4559a32ae7dfbe2e9d8d
I'm getting this warning and idk why
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 92 C# mods and 320 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
nvm i didnt have a dependable
Hello guys can someone help me out find out why my game is crashing? it happens when I tab out to another program in my laptop, is there anything I can do to avoid this? Here is the log: https://smapi.io/log/832afaaaa6f340c687521ae6be0da846?Levels=trace~debug~info~warn~error~alert~critical
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 32 C# mods and 26 content packs.
Did you tab out during loading? I is know to cause something like this, don't touch anything when loading
Nope just standing still, I've tried to only tab out while in the inventory screen but still breaks.
didn't notice anything that causing crash from your log, does this happen if you play at window mode or window borderless mod?
anyway
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
it is not related to your problem, but get the latest one here
I did just try to download that mod, might be the issue, I will try it
This is in full screen mode
Didn't help 😦
Also no SMAPI-crash.txt files gets created just crashes
did you try window borderless mode?
Yup still with windowborderless :/
Hey guys, new here 🙂
I need help with moding on Mac, I've downloaded everything but not sure how to use the mod, does anyone here uses mac and can guide me?
That's because the re-colour mod you use doesn't have a recolour for your farm map (IF2 fix).
how can I fix it or It cant be fixed
Yes it can, there are a couple options: check the configs for the recolour mod that you use and see if there is a config to turn of map edits and use stardew's vanilla coloured map, if that isn't available go directly into the recolour mods folder and erase the map edits directly in the images, or (probs the most annoying) manually create the IF2 fix map into the style of the recolour mod you have.
Also what recolour do you use? because someone may have already created a recolour edit for SVE or the IF2 map
I'm not sure what recolour I used though ;-; but I'll try to find it tysm !
you can just submit a log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/20e3d44eb7844dc78783c2f52f2bc6a9 here is my log, how can I find it ;;
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 65 C# mods and 194 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Your farm map is getting patched by SVE
your map patch it first then got patched by SVE
you should actually just download the IFR2 on the SVE page https://www.nexusmods.com/stardewvalley/mods/3753?tab=files
got this one when trying to install mod via Stardrop. can anyone help me ?
It seems you're moving from vortex to Stardrop? You'll have to move/re-install your mods into the /Stardew Valley/Mods folder
so no stardrop ?
Ohhhh, I figured out the issue (I misunderstood what you were asking), sadly Stardrop can't directly download mods yet you'll still have to download mods from nexus and put them in your /Stardew Valley/Mods folder
Hmmm, is that true? Stardrop catches Nexus downloads for me
Oh? Maybe you have to have premium then 
No premium 
WHAT, wow the more you learn lol welp sorry about the false info :/ maybe try uploading the log file @misty estuary ?
Can you screenshot your path setting on stardrop? Just wanna make sure you put it cprrectly
is this it ?
Ok that't correct. So what were you trying to do from the screenshot you sent? Can you explain a bit more
just trying to install mod
I download it from the nexus
but there is no change in stardrop
even if I download mod seperately and drag and drop to stardrop
not sure what is wrong
Just to be clear. You download a mod (i assume manual so you have the zip), press install mod on stardrop, choose the file, and the message on the screenshot appear?
Have you tried restart stardrop then do it again?
https://smapi.io/log/27194d0c860e41c2975f871736e26e22
Could someone help identify if there's a mod making it so there's more infected mine floors than normal?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 131 C# mods and 300 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
not yet but thanks anyway
Or some possible changes that might make the modpack lighter, too.
Hello all, for some reason, only my iridium sprinkler is affected by the texture shuffling, while the rest of the sprinklers below iridium aren't affected by the shuffling. Can anyone help?
Here's my log
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 127 C# mods and 475 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The red error is when i'm trying to hit the iridium sprinkler with a tool
I'd try revalidating your files as it seems to be an issue related to .xnb
I don't use xnb tho
What should I bae careful with before moving my stardew valley folder?
https://smapi.io/log/5107f803b19549258dd98c11f5bd4367 can someone help me with why the fish trawler isnt loading?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.8, with 136 C# mods and 754 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
That looks like 2.4GB, which is actually quite low for Stardew. Even the base game struggles to run on less than that iirc.
You seem to have 3-4 expansion mods installed
my stardew is only loading 3-4 mods even tho I have atleast 30
Those will generally add significant load in every sense of the word
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok
The permissions on the manifest are broken somehow, try manually changing them?
What I'm going with RN is moving the game to my SSD driver
to help w the freezes
the game seems to have stable FPS when it's not freezing every minute or so 😭
Did you follow the instructions?
reread the instructions so you find the smapi-latest.txt
ok
I’m not sure that will help. The game now has to retrieve stuff over your SSD connection if you mean an external drive, which would add latency. If it’s internal maybe that would help, idk.
Also RAM usage has little to do with hard drive, hard drives are like long term memory
RAM is short term memory, like the things you have open right now
And it looks like you’re having issues with RAM?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.
now what do I do
You have to unzip your mod files
if I'm not misunderstanding your log, that is
did they work before?
Did you just unzip them?
no
doesnt look like it
Unzip them.
If I unzip them will it work
yes
yes
ok
they will NOT work while zipped
right click and hit ‘extract’
Okay, let's go throught this step by step. After you extract all, are there not more folders inside the Mods folder?
Wdym
I click extract all
then
are you doing anything after hitting extract all
or are you just hitting extract all and doing nothing afterwards expecting Extract All... to instantly unzip?
yes
oh
this new window will give you instructions, yep. follow them closely
Also not sure how unzipping multiple folders at once will work buuuuuut here's hoping it works?
It only worked for one mod
when I unzip it just does always raining in the valley mod
and makes copies
that's winrar, mako.
They're using baseline Windows
(And besides, if doing an unzipper....)
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
I'd suggest 7 Zip over WinRAR since it doesn't ask you to pay for it
Can I have some help downloading content patcher
you downloaded it correctly, Elysian. The problem is you downloaded the first file on the Clean Shane's Room page
you need the second file.
On the mod page, tap the word "description" and then tap "files"
Anywho, Elysian, assuming you went here
im back now I un zipped the mods but I can't use a lot of them because smapi skipped them
Yes
Give us your log
ok
there should be a new one
Sorry, used them to refer to the old ones. Elysian, you're probably looking in the wrong area or not using the deep search
these logs are gamechangers and it allows us to check like 99% of the issues you might come across. its always good to have them in hand
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 57 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I'm looking just slow
Seems like you're missing depedencies from the mods you skipped
which mods do I need
In order:
Walk to the Desert needs Custom NPC Fixes, although TBH you can edit out that dependency
you're missing a lot of PPJA for Even more Recipes and Fresh Meat
skill prestige can't be used
Quest Framework is needed for DTZ
Always Raining in the Valley needs Custom Music and Custom Gift Dialogue Utility unless you get the ARV beta from the ES server
you can't use bathroom after 2nd house upgrade in that form, you need the unofficial update
Can't use better quarry
Need Cooking skill for the last one
I'm to.mucj of an idiot to do this I'll just give up
ok thanks
take a break from it for now and come back to it Elysian
it's a common android problem.
I don't even know where to look
that's why I referred to these comments
Also doesn't help I'm hot lol our ac broke and it's 40c lolll
I looked at them i didn't see anything
we had this problem very often here - believe me, it's annoying AF on our end that it isn't easy to find - but eventually people tend to find it
You have run SMAPI, yes?
Yup I use it coz I can't 🐟
Then yes, there should be a log somewhere
In the meantime though
Can you at least screenshot your mods folder?
(A new one, showing you put in the Content Patcher version of Clean Shane's Room)
that should work then
Still mess Shane loll I should sticked with my usual lol
Yeah probably some bug the log would tell us about then
In your off time, do look through your phone for the log
But take a break for now
Does anyone know does custom maps work on SDV 1.5.6 Android ?
!androidcompat btw elysian, please report any working/not working mods on android here
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
A list of mods that are compatible with Android SMAPI.
wdym custom maps
tmxl? content patcher? pure c#?
This one?
I downloaded a custom farm map , it says to choose custom icon where you find vanilla maps , but I can't find the icon while scrolling through vanilla maps
I know mobile is know compatible with PC mods
I wich there were a mod list of compatible mods for SDV 1.5.6 mobile
yes
@scarlet quail i found it
if it's a map using custom farm loader, i dont know if that works on android
so that might be the problem
!log
@tall lion Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
if it doesnt pls report here thx
Just toss it in the parser and then share the link here, then!
which map did you download?
@lament vortex
It doesn't say anything about a custom map loader in the requirements
^^
https://smapi.io/log/b2a678f487b5468ea8048b8cde337a17 this ? right lol
Oops, couldn't parse that file. Make sure you share a valid SMAPI log.
Almost
im not sure how to get it from phone to pc lol
you need to drag the log into the log parser, or I suppose on android you'd be copying the file into the log parser
the thing you gave is either the console text or something glitched when copying
since it has no SMAPI metadata
That said, even with your copied log, that's showing you don't have either mod you took a picture of
yeah so you need to copy that file into the parser, not copy paste everything in the file
don't send the file... send the link
...excuse me, delete that
No mod piracy. Send us the Nexus link.
Or moddrop or wherever
Also, could you show the folder that's one level up from this folder?
(i.e. show the folder that these are inside)
Your log indicates you may not have shown us the true mod folder previously if you found where the ErrorLogs one is
(And yes, that's a common issue)
Please open the mods folder you see in that screenshot
Then show us what's inside
(Even if it's the same stuff)
https://www.nexusmods.com/stardewvalley/mods/16732
This is the one I'm talking about
Put Content Patcher and the [CP] Shane Room folder you had in that one
do i get a prism shard 😛 im kidding btw just trying to be funny
Enjoy shane not having a terrible room!
!androidcompat if you find mods that are/aren't working on android can u pls report here thank u
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
A list of mods that are compatible with Android SMAPI.
!log please, but to be honest, I wouldn't be surprised if mods that add new farms (vs replace existing farms) don't work on Android
@spice vine Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Also since it's happened so often I feel like I have to add a command about true mod folder stuff... meh, later
The Android build stripped out a lot of mod-specific code, so that might be...you know, part of it.
I still gotta check to see if SVE's winter25 is still tilesheet-fucky
i could use a little help please the problem i had occured at 2 am last night while i was playing my steam version of modded stardew valley i went to sleep and then things went belly up the game froze and kicked me out the game it would not let me play my current save file so i figured it was corruted and deleted it but now it wont let me make a new save file i create a new character and the game does not load up to play it it just freezes up after i create the character and hit ok now play the game does not start and let me just freezes and force quits
!log
@scenic spindle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Also, not responding or crash to desktop.
the SMAPI error is probably causing your problems
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 29 C# mods and 83 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
