#archived-modded-support

1 messages · Page 235 of 1

azure gulch
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lemme load my game again

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would the pfm errors for the gummy worm mod be affecting anything

stark horizon
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I'm thinking that a new day will reset everything - at least it has for me

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Which is why the save backup

azure gulch
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it says it gets ignored, would that stop the items from showing in the game?

stark horizon
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No, they're duplicates, I think

azure gulch
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okay, im loading in. ill be in in a couple mins, then ill trash all the wrong items and just sleep

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but idk if that will work, bc like i said it happens on fresh saves.

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okay all the items that were wrong

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are not wrong anymore

stark horizon
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Yay! SDVpufferparty

azure gulch
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but i still have errors in my shipping collection

stark horizon
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Try the command that Nonu posted

azure gulch
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And then sleep?

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Uh

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Sorry for bad pic but it's the last line

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That's never showed up before

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Slept a day and still messed up item

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Trying a new save to see what happens

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I think I'm just done for the night tbh, I'm kinda over this. Gonna take out some of my random json mods that add little items and go from there tomorrow, I'm sure I'll be back

stark horizon
azure gulch
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Do you have any other ideas? I can probably give it another 30 mins or so, lol

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I would love to just be able to just jump on tomorrow and play lol

stark horizon
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I'm out of ideas right now, tbh. I think you need someone way more knowledgeable about the coding than me.

azure gulch
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Haha yeah, I'll check back tomorrow when more people are on. Thank you for your help so far!! I've fixed some problems lol

stark horizon
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Good luck, Cloud. I hope you can get this figured out.

ivory furnace
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Hello!, I’m brand new to stardew modding and I need a little bit of help as I am running into dead ends left and right with tutorials

lament vortex
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What do you need help with?

ivory furnace
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I am confused on how to find the StardewModdingAPI file, this has been stumping me for a while as I am not familiar with this sort of stuff

lament vortex
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Did you already install SMAPI?

ivory furnace
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Yes

lament vortex
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It should be in your game folder, then

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You'll need to scroll down a bit to find it

ivory furnace
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Oh alright!, thank you!

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Where would you find the game folder?

lament vortex
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If you're on Windows, it should be StardewModdingAPI.exe with a little pufferchick icon

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!findmodsfolder

native dragonBOT
sharp fossil
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Hi im bacc

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Still having yellow text wall

lament vortex
ivory furnace
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Thank you so much

sharp fossil
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Going to scour all my items now

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How can i tell a glitched item?

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Wa

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Nope still nothing

stark horizon
sharp fossil
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Still the exact same log and problem

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The one mod crashed and content patcher has a stroke

small monolith
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Hi! Can someone help me figure out how to get my mods working

small monolith
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I downloaded all my mods and requirements through vortex and when I open my game it’s still vanilla stardew

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I feel like I’m missing something obvious lolol

small monolith
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I got it

sharp fossil
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Oh well uhhhh

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What platform u on?

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Bc imma tell you to put the mods in the mods folder

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Idk

small monolith
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They’re in there

small monolith
modern python
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are you on pc, mac, linux, android

small monolith
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PC

sharp fossil
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Bc it sounds like all your mods aint loading

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Did you actually install smapi

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sharp fossil
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And here’s where go log errors

sharp fossil
modern python
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idk

sharp fossil
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Its crashing my custom bundlrs and making content patcher stroke

stark horizon
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Toni - I think it has to do with Cape Stardew

sharp fossil
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Huh?

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It worked just fine until now

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What happened?

stark horizon
sharp fossil
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Oh huh

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So what mighta happened tho

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Never had problems til now

stark horizon
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Reinstall the mod and see if it happens again. If it does, backup your save, delete Cape Stardew and launch the game.

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A process of trial and error

small monolith
stark horizon
small monolith
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yup

stark horizon
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Are you launching through Steam?

small monolith
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yup

stark horizon
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!launch options - did you set these?

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!launchoptions

native dragonBOT
small monolith
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oooh that makes sense

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thanks for the help!

stark horizon
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Most welcome!

sharp fossil
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Cape stardew looked so cool

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sadge

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How do i back up my save?

stark horizon
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!saves

native dragonBOT
stark horizon
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And literally copy it & paste somewhere else 🙂

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@sharp fossil - I would suggest commenting on the Cape Stardew mod page in Nexus about a possible incompatibility with Unlockable Bundles.

sharp fossil
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👍

sharp fossil
stark horizon
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I dunno! I mean - the mod is Unlockable bundles. So it stands to reason that if the bundle just unlocked, boom. Issue.

sharp fossil
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Rip

sharp fossil
stark horizon
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No, you never can. But link your SMAPI log

sharp fossil
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Reportef

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Reported

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cri

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Wait they have a discord?

lament vortex
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Cape Stardew does I think? You can check on the mod page

sharp fossil
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Yeah

sharp fossil
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I really dont wanna uninstall since i was proud of finding it

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It sounds so cool

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But still

scarlet quail
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New update for RSV out. Let us know if your game still crashes with it installed.

tired brook
spice vine
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@tired brook I'm on it know be back to you in few minutes , im not sure about smapi it not allowing me to initiate smapi log

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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remember to click "choose file" to put the log file in

stark elm
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Does anyone use the mod to-dew list? When I added items to the list, I noticed that when I reloaded the game they weren't there anymore?

lament prairie
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I use that mod, and I haven't had that experience

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it's possible there's something wrong with where it's saving the list

plucky moss
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Any tips to reduce lag?

lament prairie
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!profiler

native dragonBOT
plucky moss
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Tyy

marble egret
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Can someone help me get my controller to work with my mods.😭

lament vortex
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Unfortunately I don't know if there's much we can do

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!controller this is about all the info we have on controllers + the troubleshooting guide which you were already linked to

native dragonBOT
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Want to play with two steam controllers? Do this: Due to how the steam controllers work they are a little funky but these bindings will allow two to work perfectly. 
Player 1: steam://controllerconfig/413150/2436088362
Player 2: steam://controllerconfig/413150/2436114794```
lament vortex
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huh

stark elm
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Never mind, their nexus page tells me it does

spice vine
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@tired brook I'm not sure why my smapi 3.18.3.3 keep crashing - but anyway I see the configuration threw generic config mod - but to further check through game play smapi keeps on crashing - I know smapi on Android isn't fully done, but I'm using the other way to put mods in game - and I don't know another way to send smapi log because smapi log function doesn't work yet - so if there any other way to send a log to you please indulge me

scarlet quail
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I... beg your pardon, Jay?

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how does the smapi log function not work?

spice vine
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When I press it doesn't do anything

scarlet quail
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(Pathos, before you look into this, please know it seems to be a common thing for android users to fail to find their errorlogs folder properly. We've had at least three in the past week. That said, two of them don't seem to get the prompt on android when they click "choose a file")

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Can you find it in your mods folder, long press it, and copy it into the log parser, perhaps?

spice vine
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I know how it works, I'm telling you when I press log it doesn't do anything

scarlet quail
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when you "press log"?

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clarify.

past quartz
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ty for reporting this, it seems the latest released version was faulty ;;
I recreated it and updated the mod
No more crashes on my end at least

scarlet quail
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See DeLiXx's comment

spice vine
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.24524550, with 10 C# mods and 5 content packs.

tired brook
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Out of curiosity, how did you do it? (In case it helps the next person with the log button issue.)

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Do those errors still happen if you temporarily remove all mods except SMAPI itself?

spice vine
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Press choose a file and press files then went to zArchiver then went to Android the to data then to com.zane.stardewvalkey then hit files then hit error smapi then hit the log done

spice vine
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.24524550, with 2 C# mods and 0 content packs.

zenith hornet
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does anyone know what could be causing the sleeves to stay red no matter what I change the shirt to? I'm using fashion sense

calm heron
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i think that's just a fashion sense thing

tired brook
calm heron
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wait no i'm thinking of the red boots bug

spice vine
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@tired brook yeah

zenith hornet
tired brook
spice vine
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Ok

rapid dragon
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I downloaded smapi, and did the steam side. I downloaded mods and put them into the mods folder but now when I try to run SV, it says "missing executable".

spice vine
native dragonBOT
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@rapid dragon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tired brook
tired brook
modern python
spice vine
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.24524550, with 3 C# mods and 0 content packs.

rapid dragon
modern python
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logs are always useful but sometimes people cant even get them in the first place SDVpuffersquee

tired brook
rapid dragon
tired brook
# spice vine <@226803198218731520> here the new one https://smapi.io/log/a56360832af943d59e...

It's failing in SMAPI's reflection API when it tries to access StardewValley.Menus.OptionsDropDown, due to this error:

TypeLoadException: Could not resolve type with token 01000099 from typeref (expected class System.Diagnostics.CodeAnalysis.MemberNotNullAttribute in assembly xTile, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)

Which is an interesting error. I don't think it can be fixed in Chests Anywhere unfortunately, that one looks like something that needs to be fixed in SMAPI somehow.

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(I can't wait for Android to hopefully have .NET instead of Xamarin in Stardew Valley 1.6.)

spice vine
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@tired brook
Which means I can't play SDV with mods attached ?

tired brook
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Not with Chests Anywhere currently, though later SMAPI updates may improve compatibility.

spice vine
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@tired brook
It was crashing with the other mods I had - before you asked me to test chests anywhere

tired brook
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Can you remove Chests Anywhere, re-add the other mods, try it again, and post the new log?

spice vine
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@tired brook ok no prob

dire fractal
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Does anyone here use MacOS & can help my friend install her mods? I need someone to explain it to her as they aren’t working. She’s tried everything.

tired brook
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Which part is she having trouble with? I don't use macOS myself, but I might still be able to help with general stuff.

dire fractal
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they aren’t appearing in the game. she launched smapi.

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but it isn’t appearing for her at all.

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she has everything in the folder too.

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so Idk what to do.

tired brook
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First, just to make extra sure: when she launches the game it opens both windows (one for the game, and a SMAPI console window)?

dire fractal
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63:

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yes*

tired brook
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Can you upload her SMAPI log to https://smapi.io/log (see instructions on that page) and post the link here?

dire fractal
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I don’t think she has a log — It’s just her mods won’t show in the actual game itself. there is no mod error in the log probably.

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I don’t think she knows how to upload the log either.

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she’s very confused about everything.

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so Idk what to do cus I’m windows

tired brook
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SMAPI always creates the log, even if there's no error. We do need the log unfortunately, since it'll show info like where it's loading mods from, which mods are present, whether it detected zipped mods, etc.

dire fractal
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are you allowed to join voice chat?

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okay- i’ll try to get her to upload the log.

tired brook
dire fractal
tired brook
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Unfortunately I'm doing a few other things at the same time, so I can't really join voice chat. I can help over text though, or someone else might be able to voice chat.

stark horizon
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I can try to help, I'm on a Mac

dire fractal
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okay

stark horizon
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So SMAPI launches, if I read that correctly?

dire fractal
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@stark horizon check dms 😭😭

stark horizon
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Also, could you please check launch options?

dire fractal
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 25 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
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!launchoptions

native dragonBOT
tired brook
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(You shouldn't need to change the launch options on Linux/macOS.)

dire fractal
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I know it says one or more are out of date

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but like no MODS are showing at all

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and we are all loading perfectly fine

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with all the mods

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no errors.

stark horizon
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Ok. Looking at the log now

dire fractal
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so I know it isn’t out of date mods that is the problem. she just can’t see the mods in game like we can.

tired brook
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If she looks at the title screen, does she see this cog button on the left?

dire fractal
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the settings button?

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or the little tree under the new

tired brook
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The settings button.

dire fractal
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I’m trying to check

stark horizon
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Is there a particular mod she's trying to use/see that's not happening? i.e. the farm map?

dire fractal
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all MODS

dire fractal
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it’s there

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it shows all her mods

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but it just won’t load in the actual game

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like nothing will load so idk what to do

tired brook
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That button is added by Generic Mod Config Menu, so that's at least one mod working. Can you pick one mod that's not working, and we'll look into what the issue is?

dire fractal
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the one mod I’ve seen that isn’t working for her is the immersive farm, the npc map locations and a bunch others

stark horizon
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The one that stuck out to me is the Immersive Farm 2 map - she's using an old version

dire fractal
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she can’t see any mods in the actual game

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but it does show there is mods

dire fractal
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updated may 2023 smth

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we aren’t having problems with it — but she is for some odd reasons

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so idk what is happening to her game

tired brook
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Can you:

  1. open her in-game map, and post a screenshot of what she sees;
  2. press Tab while the map is open, and (if it changes view) post a screenshot of that too?
dire fractal
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she’s afk real quick. but yes i will when she’s back

stark horizon
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This log does not show the new IMR2 map, it shows a completely different version. This is the new map's details:

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So I'm curious if the the mods folder got split somehow, or there are 2 versions.

dire fractal
stark horizon
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Could you also please provide a screenshot of her folder hierarchy? (users/(username)/Library/Application Support/Steam/Steamapps/Common/StardewValley/Contents/MacOS)

uncut narwhal
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excuse me, i hope everyone is doing alright! i have an issue with my game. for some reason, the expansion mod isnt in the game whenever i open it even though i seem to have the these files already(?) what should i do? i tried removing and reinstalling the expansion mod again and again but this keeps happening :(

native dragonBOT
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@uncut narwhal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

uncut narwhal
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oh okay okay..!

tired brook
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(I'm heading to bed, but feel free to ping me if you don't find the issue with the macOS mods and I can continue helping tomorrow.)

stark horizon
dire fractal
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She can see the other NPCs now on the map

stark horizon
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Ok...that's good. So reinstall the map file

dire fractal
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Okay let me tellcher

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do you see that image

stark horizon
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I'm not seeing a new image, no?

dire fractal
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also where did you see the two immersive farm things

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or whatever

stark horizon
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I'll get you the link. Stand by

dire fractal
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cus she deleted one of them

stark horizon
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Accidentally deleting one could have been a large part of the issue - large expansions make a lot of game changes, so the effects domino

dire fractal
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ok she added the new one

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lets see if it works

dire fractal
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even if it's "sort of" resolved

stark horizon
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It couldn't hurt to make sure the file structure is intact, but that's up to you.

dire fractal
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this? @stark horizon

stark horizon
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Yes - and I'm only seeing 1 mods folder, so that's a good sign.

dire fractal
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haha

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is there anything wrong in the image

stark horizon
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No. The log shows there's a smapi installer inside the mods folder that can be deleted. It shouldn't affect the game, but it does add to the log. 🙂

dire fractal
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ok she deleted the entire folder

stark horizon
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Ok good. She re-installed the IMR2 map, correct? Try relaunching.

dire fractal
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yes

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it works now :D

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thank you!

silk sapphire
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Hello, someone who can help me with some mods? It's that they give me an error and I don't know what to do

stark horizon
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Yay! I don't know what caused that initial delay - but trust in the log 🙂

stark horizon
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There's a wiki page to help you understand it: https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_read_your_SMAPI_log

Stardew Modding Wiki

If someone's asked you to share your log and you want to find out how they know how to read it, or you're just curious to know more, read on! This is a screenshot of what a log looks like in https://smapi.io/log. Below we'll break down each section. The example covers errors mod users and mod authors both might see!
Note that you may need to ope...

stark horizon
# silk sapphire

Could you please download the Producer Framework Mod and reinstall? Then launch the game again and see if you get an error.

dusty spruce
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!log also get the log if possible

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusty spruce
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The log has extra info why the mod couldn’t be loaded

stark horizon
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Fair point - hi Shockah SDVpuffersquee

stark horizon
silk sapphire
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keep saying the same thing

stark horizon
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!log please ?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spice vine
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@tired brook any other mods you want me to test while I'm here

dusty spruce
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Pathos is asleep by now

spice vine
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@dusty spruce ok thank you

neat plaza
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Ah ty

silk sapphire
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I fixed it

stark horizon
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That's great 🙂

native dragonBOT
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Log Info: SMAPI 3.14.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 34 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

uncut narwhal
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do i have to update the smapi too?

stark horizon
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yes - that is highly recommended

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You have several mods that are very outdated. I would recommend updating all of them.

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Stardew Valley Expanded requires Content Patcher and Spacecore, to be updated.

stark horizon
uncut narwhal
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okie dokie 🐱 👍

ancient ermine
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I'm trying to run the game but after booting up my PC today it fails to launch with mods, running vanilla instead, running StardewModdingAPI directly gives the following error: ```
A fatal error was encountered. The library 'libhostpolicy.so' required to execute the application was not found in '/usr/share/dotnet'.
Failed to run as a self-contained app.

  • The application was run as a self-contained app because '/home/mart/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json' did not specify a framework.
  • If this should be a framework-dependent app, specify the appropriate framework in '/home/mart/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json'.
#

I've already followed these instructions but nothing seemed to work

Stardew Valley Wiki

Did something go wrong with your game? This is the page for you. (This page isn't only for players who use mods!)

gaunt gust
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Can you try deleting StardewModdingApi.runtimeconfig.json and either symlinking/hardlinking the "Stardew Valley.runtimeconfig.json" to that spot?

balmy storm
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Can you answer me a question?

gaunt gust
torn surge
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 40 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 36 C# mods and 13 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

torn surge
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we're doing the things suggested by the site but could there be something else?

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okay, we downloaded and upadted mods but the problem is still there

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for example I've got this item when I get a sapling as a gift and he has this:

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and he has this:

dusty spruce
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do you have an exact same mod folder? like, with folder names and such

torn surge
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yeah we have same mods

dusty spruce
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that's not what i'm asking

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SMAPI loads mods in alphabetical order

torn surge
#

ok let us check

dusty spruce
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(while taking into account dependencies)

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the easiest way to play multiplayer is to let one person set up mods, and then send the folder over to the other players

torn surge
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I see

#

there was indeed one mod that was later in his folder

dusty spruce
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this is theoretically mod piracy, but between friends we don't really mind too much

torn surge
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it was [PPJA] More Trees

dusty spruce
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just don't go sharing the pack online publically

gaunt gust
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(this shouldn't matter, JA sorts items by name before assigning IDs)

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(that said, it's not uncommon for someone to lose a single object folder somewhere)

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or, hilariously once I saw, Vortex to fail to deploy ONE JA folder

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(they reported this to AtraCore, lol.)

dusty spruce
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the logs suggested they were running the exact same mods, other than the missing SMAPI built-in mods and some updates waiting

gaunt gust
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It's why all my mods now ask vortex users to deploy/undepoly all mods

dusty spruce
#

how does Vortex fail to deploy a part of a mod...

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eh

gaunt gust
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oh, vortex just failed to deploy one JA subfolder

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I have no clue haha

torn surge
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wait I don't know what is going on

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but we used vortex for some time and then we switched to manual download

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because some people said it was bugged

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the files here were downloaded by vortex should we download them manually?

gaunt gust
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Might be worth a shot

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Delete and reinstall all your JA mods

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(I'm so glad the next version of the game won't have these problems)

azure gulch
#

hello! i am still having a ja shuffle at the start of a new game. can anyone help? I'm at the point of deleting mods and trying again, but if im missing something else that could affect it i dont want to waste my time. i do have a couple of red errors and a lot of yellow. i also just downloaded the updates i need too

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 131 C# mods and 623 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

torn surge
gaunt gust
surreal root
#

Does anyone know if the More Random Edition Mod is compatible with SVE?

torn surge
gaunt gust
#

that was also a thing, annoyingly

gaunt gust
#

(Also, there's not much point letting me personally know if it worked or not, I don't really do helpdesk here anymore. If it didn't, try asking this channel again.)

#

(Sorry.)

torn surge
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sure thing, thank you a lot

azure gulch
#

okay so i only noticed 1 item that was shuffled, but i got a lot of red errors

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 131 C# mods and 625 content packs.

azure gulch
#

specifically i dont know what this part means

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Mod failed handling that command:
NullReferenceException: Object reference not set to an instance of an object.
at JsonAssets.Mod.FixId(IDictionary2 oldIds, IDictionary2 newIds, NetInt id, ISet1 vanillaIds) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 3220 at JsonAssets.Mod.FixResourceClump(ResourceClump clump) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 2878 at System.Linq.Enumerable.WhereEnumerableIterator1.ToArray()
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at JsonAssets.Mod.FixLocation(GameLocation loc) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 2759
at JsonAssets.Mod.FixIdsEverywhere(Boolean reverse) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 2162
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 662

stark horizon
azure gulch
#

Got it. do you know how to fix that? i just had to update margo so thats probably why

stark horizon
#

I can't fix it, unfortunately. It's how MARGO communicates with Custom Resource Clumps to change the properties of an object.

azure gulch
#

Oof

#

so did margo update break custom resource clumps? is that what that means?

stark horizon
#

At least one more error in your log is caused by MARGO.

stark horizon
azure gulch
#

oh okay

stark horizon
#

2 of your errors are caused by NPCs missing schedule data.

azure gulch
#

yeah i just deleted that npc mod with the missing data

stark horizon
#

Ok. 🙂

azure gulch
#

on the plus side i only noticed one mod that was shuffled, everything else seemed normal haha

stark horizon
#

Progress! So, so slow, but still there. SDVpufferheart

azure gulch
#

I deleted one more ja mod so im gonna see if that solves the ja shuffle at least lol

#

im just glad it doesnt take me 45 mins to load the game like my old laptop, otherwise i wouldnt even bother

stark horizon
#

Have you gone through your JA mod lists to see if any are super outdated?

azure gulch
#

those are the ones i got rid of! i think i got rid of most of them that are from 2021 or earlier, i had a couple from 2020 lol

stark horizon
azure gulch
#

i just dont get it. now everything is messed up again

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 131 C# mods and 620 content packs.

stark horizon
#

By everything, you mean the physical objects and the images in your shipping collection menu?

vocal swift
#

wehre do u get dorada fish in sve??

stark horizon
proud cosmos
#

hi, why isn't the coop changed? I'm sure it's enabled in the config options, and when I go to disable then enable it, it changes to the modded look then when I go into the town or something and come back it goes back to vanilla

modern python
#

do you have the animals need water mod?

proud cosmos
#

yeah

modern python
#

its because of that, go to the config of that mod and turn the texture changes off

azure gulch
stark horizon
#

Have you tried the ja_fix command?

azure gulch
#

Yes, nothing seems to happen

gaunt gust
#

(It's not a shuffle)

#

shuffles do not happen on new saves

#

that's a known Spritemaster issue

azure gulch
#

😭😭

#

I guess I'll see how long the load times are without sprite master then

#

Is that something that can/will be fixed? I dont see anyone else having this issue like on the comments page of the mod so I'm just curious.

gaunt gust
#

I mean, we don't know.

azure gulch
#

Okay, just wondering

pure creek
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.210.483826495, with 23 C# mods and 7 content packs.

dire fractal
#

how do i fix that?

scarlet quail
pure creek
scarlet quail
#

......

#

Wait longer, please.

#

Preferably, say, five minutes.

pure creek
#

like upon starting the game, i need to wait 5 minutes to start a new save?

scarlet quail
#

Yes.

pure creek
#

okkk

scarlet quail
#

I suspect it'll be shorter

#

But could take up to 10 mins tbh

pure creek
#

why thooo

modern python
#

mods take a while to load, just the way it is

#

especially expansions such as ridgeside

zinc dock
#

bringing from other channel
"playing co op atm, how come my partner's map wont come up? (works for me and im host)
didnt have this problem until today after downloading RSV 2.5.2 and SpaceCore 1.17"

how/where do i post logs?

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zinc dock
#

my game works, should i send my log too, or just him?

lament vortex
#

both logs

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 41 C# mods and 44 content packs.

hearty raven
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 41 C# mods and 38 content packs.

zinc dock
#

thank you

keen ledge
#

hello there, need help. well my friend plays stardew valley with mods on mac, and now when we try to go to the co-op mode the game doesn't connect her and says «connection failed» and that's it. what should we do?

lament vortex
lament vortex
dire fractal
#

'ello! probably super dumb question but i was wondering, does anyone else use the lnh's farms convenient road mod? trying to get to the desert through it but whenever i reach there a ssecond door opens up in the bus? which then teleports me right back into it if i get too far away

keen ledge
lament vortex
#

You'll need to match up most, if not all mods, if you're gonna play co-op

#

!mpmods

native dragonBOT
lament vortex
#

!mphelp for the connection issue, this is some suggested fixes

native dragonBOT
pure creek
keen ledge
#

thank u for all of the additional links, I'm gonna check them rn

hearty raven
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 39 content packs.

lament vortex
#

This mod failed in the GameLoop.SaveLoaded event. Technical details: SContentLoadException: Ridgeside Village (SMAPI component) failed loading content asset 'LooseSprites/RSVIcon' from the game content. this is the cause of all your problems but hmm if redownloading doesn't fix it im not sure what the problem is

inland oyster
#

Maybe try asking in their server?

zinc dock
#

yeah gonna have to

#

shows no more error in the smapi log but he still cant load the map

zinc dock
lament vortex
#

it's the ridgeside server

zinc dock
#

so before he loaded into my game, he didnt have the error

lament vortex
#

should be in the mod page

zinc dock
#

and then when he loaded into the game, he has the error back

#

theres just 1 RSV server?

lament vortex
zinc dock
#

ty

scarlet quail
#

but you're typing in this one?

#

Unless you mean in RSV's

#

in which case, accept the rules and you will see the others.

keen ledge
#

well the problem is still here. we have the same game version, the same mods, the internet connection is fine, the startup_preference file is deleted (as one of the instructions said) etc. and my friend still can't join our co-op game :(

lament prairie
#

Can you connect on vanilla?

keen ledge
#

tried to do it rn, but the only option my friend has is to join LAN game and she can't find my game

lament prairie
#

If you can’t join vanilla, the issue isn’t mods

#

It’s going to be the internet or the GOG servers falling over

inland oyster
sharp fossil
#

Guys i think i found the problem!

#

UB and 9 other mods need updating

inland oyster
#

Wooooo

sharp fossil
#

I will update yall with wether or not updating everything fixes my game

#

Expect it in a few hours

#

I have two more classes

inland oyster
#

Go go go

keen ledge
#

and we both start the game through steam

#

btw we figured out that vanilla works

scarlet quail
#

Oh it's that issue

#

Normally I'd say "you need to start the game via steam for that to show up"

keen ledge
scarlet quail
#

But if you have steam active on both and all the other stuff.... At that point I'd agree with Elizabeth

keen ledge
#

nah wait, vanilla works rn

scarlet quail
#

Which is odd. Booting SMAPI should not auto-disable networking

keen ledge
#

vanilla works, but when we try to play with mods either the connection is failing or friend connects and then the game suddenly closes

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

From both of you, please

keen ledge
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Майкрософт Windows 11 Домашняя, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

keen ledge
#

this one is mine

#

but I have error handler

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.4.0, with 7 C# mods and 8 content packs.

keen ledge
#

this one is my friend's

lament vortex
#

or better yet, try to connect and then get a log from both of you

keen ledge
#

it is kinda long, should we printscreen it?
I mean I started the game, copied my log and it doesn't upload to the smapi.io

lament vortex
keen ledge
#

oh wait

#

I got it

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Майкрософт Windows 11 Домашняя, with 6 C# mods and 6 content packs.

keen ledge
#

this one is mine. just when my title screen is open

scarlet quail
#

so

#

you have a mod mismatch still.

#

I'd have whoever is missing GMCM get it

keen ledge
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Майкрософт Windows 11 Домашняя, with 6 C# mods and 6 content packs.

scarlet quail
#

As for the Better Gems and Minerals/Rustic Country Town Interior, those might be fine on separate ones.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.4.0, with 7 C# mods and 8 content packs.

keen ledge
#

this one is my friend's

#

and her game closed literally rn

keen ledge
scarlet quail
#

that is incorrect

scarlet quail
keen ledge
#

interesting

lament vortex
#

!gmcm it's this mod

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

keen ledge
#

hmm, my friend actually has it in the bin, but not in the mods folder

#

we kinda saw that I don't have it and deleted it

#

so it was a surprise that u said that she has it while she deleted it

scarlet quail
#

did they boot the game to get a new log without it?

keen ledge
#

well the mod was already in the bin when she created a link with her log

#

we cleaned the bin, so u can check the new link tho

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.4.0, with 7 C# mods and 8 content packs.

scarlet quail
#

Have her boot the game, then close it once it's fully booted, then get the log.

#

....well, it's still there.

keen ledge
#

lmao

scarlet quail
#

23:22:40 TRACE SMAPI Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll)...

keen ledge
#

how to delete it SDVpufferwaaah

zinc dock
lament vortex
keen ledge
lament vortex
keen ledge
#

ok ummm gotta download this mod then lmao

#

ok, now I have this thing

keen ledge
scarlet quail
#

Has she rebooted the game since?

keen ledge
#

she did. all these links to her logs were made when she removed these specific mods from folder

scarlet quail
#

Then I don't know. What you are stating shouldn't be possible.

keen ledge
#

we are rebooting her mac, gotta check the log after it

scarlet quail
#

I would far more believe that the game didn't correctly write the log tbh

sharp fossil
#

Okay so good news and bad news

#

Bundles loads now!

#

Content patcher doesnt have a stroke!

#

But now content patcher has a wall of red text

#

Still related to cape stardew

#

Ill get to the log after precalc

keen ledge
keen ledge
#

hey once again. could somebody check the error that my friend has? the game still doesn't work :(

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.4.0, with 6 C# mods and 5 content packs.

lament vortex
#

!troubleshoot have them scroll down until the specific error messages part

native dragonBOT
lament vortex
#

there's a section there with their error and suggested fixes

keen ledge
#

but we don't see the suggested fixes, can u please tell where they are?

neat plaza
#

um

#

do you not get scrolled

calm heron
#

i love when pillow does these images

#

it's hilarious

neat plaza
#

thanmk u

#

didnt mean to say thanmk but i wont change it

lament vortex
#

it's in this section. you need to scroll down

keen ledge
#

sry, thought that it should've been somewhere in the log

#

got it

sharp fossil
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.1, with 87 C# mods and 250 content packs.

sharp fossil
#

Still related to cape

lament vortex
#

I'd just send that to the mod author. Not sure if there's much we can do if it's a Cape Stardew issue

sharp fossil
#

Okay

#

Typo!

#

EVERYTHING WORKS NOW

hushed harness
#

Ello, I’m having a problem or my mouse is not moving on farms where they ask where you want to put the chicken or the museum

sharp fossil
#

What

hushed harness
# sharp fossil What

Like when you go to the museum and you click on donate it won’t let my mouse move to pick an item to donate or like the first animal you able to pick is a chicken it won’t let my mouse move to go over to the pen to put the chicken in

sharp fossil
#

Ohhhh okay

#

That might not be a modded problem

hushed harness
#

Should i ask Tec?

sharp fossil
#

That probably isnt a modded problem*

#

Uhhh idk

#

Did you check your controls?

#

Probably technical support yes

neat plaza
hushed harness
neat plaza
hushed harness
#

im useing mods but not sure what is vanilla

modern python
#

no mods

hushed harness
#

I have mods

modern python
#

we're asking if the issue still happens without mods.

hushed harness
#

ooooh, sorry no, My though had something to do with the old tex pack I had make my mouse and stuff look deferent

neat plaza
#

so its a mod issue

hushed harness
#

yes

#

Thats the mod I used for my mouse

#

but when I got rid of it I stared to have probloms

dusky steppe
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 33 C# mods and 23 content packs.

dusky steppe
#

why did my game crash

modern python
#

crash meaning the game says "not responding?"

dusky steppe
#

I was on multiplayer with 2 friends and it was fine then it randomly said they left and my game crashed

modern python
#

if possible could your friends also provide logs? but i suspect the issue may be a mod mismatch between your group. if someone has a mod that others dont, it can lead to a crash

dusky steppe
#

Its split screen

dire fractal
#

Hi guys
My friend has a problem with the game
While playing, everything was perfect for 3 years on 3 person coop, but now, every day when we are going to sleep to get a next day, we all have black screen till she left a game. And from logs, she put out logs and here it is what we found out:

[game] An error occurred in the base update loop: System.Exception: Error on new day:
Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
at StardewValley.NetSynchronizer.barrier(String name)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at Stardewalley.Gamel.<>c. <newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(0bject obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

(Idk what part of it is needed, I dont really understand technical speech lmao)
What could be a cause of a problem and how to fix it to be able to play?

#

actually she gave this screenshoot:

lament vortex
#

!log from everyone

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

i'm going to go with "oh jeez issues in the sync code"

#

if you're lucky it's mismatched mods

lament vortex
#

though playing 3 years with mismatched mods seems unlikely 😅

scarlet quail
dire fractal
#

but 2 of us dont even have errors, it seems like only she has it now

scarlet quail
#

Of course. That said? I am preparing to hear "but it worked before!" and to get really, really annoyed

dire fractal
#

So u are saying it could be mods messing it?

scarlet quail
#

!log from each of you lxu.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

nonu already asked.

#

Please just give the logs.

dire fractal
native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

scarlet quail
#

Please follow the instructions in the command

#

| see instructions on that page

dire fractal
#

literally only thing I have in /ErrorLogs folder, is this

scarlet quail
#

drag those into the log parser, then.

#

All three, if you're playing splitscreen.

dire fractal
scarlet quail
#

That is not a log

scarlet quail
scarlet quail
gaunt gust
#

That's a base game log

#

They aren't playing through smapi

#

Lxu, are you using shockbyte or any always online mod?

scarlet quail
gaunt gust
#

Are some but not all of you using smapi?

#

Did anyone pirate the game

#

Are you all either on the compat mode or not on the compat mode

scarlet quail
#

....oh boy. Suddenly I don't want to touch this with a 10 foot pole

dire fractal
#

If it'll help, we are playing on not modded game
only friend with problems, as I know have installed expanded
But we are all playing normal, clear stardew coop

lament prairie
#

your friend cannot have expanded installed while you play coop

scarlet quail
#

you... what.

lament prairie
#

if your friend has expanded installed while you two have the vanilla game, everything will explode and die

dire fractal
#

so that was a problem

lament prairie
#

although it's easily fixable by removing the mod in question

#

it doesn't break the game or the saves permanently, it just means that the game will crash often and crash hard

#

mismatched mods is a big problem on coop

neat plaza
#

SDVpufferdizzy expanded with vanilla players... wow

stable igloo
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 17 content packs.

stable igloo
#

would someone be able to look at this and help me out

scarlet quail
stable igloo
#

one moment

gaunt gust
#

Little NPCs doesn't work in multiplayer apparently

stable igloo
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 17 content packs.

stable igloo
#

unless its only happening becasue this kids are trying to grow up but the mod wont work with the multiplayer

gaunt gust
#

Well, you tell me what a missing zero param constructor means in netcode then lol

stable igloo
#

no clue lol, i just find it weird it would start now

gaunt gust
#

The first time the mod instantiated a child and put it in a location it blew up the netcode

stable igloo
#

ahhh okay

dire fractal
# scarlet quail you... what.

ay
sorry for mixing info
she was playing on clear game too peepoShyhide
so again wasaczowyKEK:
-3 vanilla players
-playing by internet, no splitscreen, so 3 pc involved
-any mods
-1 person with problem. As we go to sleep, we have long black screen and this person must close game or this game is being closed by itself (i didt really understand her). And then its a lottery if it loads. If it loads, we can play next day, and if not, we must restart save and play again.
And thats a whole point of it. This blackscreen and things after it

lament prairie
#

You might be in the wrong channel then

#

If you don’t have any mods

#

I can’t tell from the summary

dire fractal
#

i was redirected there violet_sob

lament prairie
#

Do you or any of the other players have mods installed?

#

Any mods whatsoever

dire fractal
#

As I know, no

scarlet quail
#

Then tell them that.

lament prairie
#

It does look like the sort of thing that could happen if your friend accidentally had mods

dire fractal
#

luv ya n bye
im going back then crycat

lament prairie
#

So also check with your one friend

cunning flume
#

why do my game crash even if I do the mod correctly and it's up to date

Now I couldn't play expanded stardew valley

#

I use to can

#

but now not

modern python
#

!log and explain which mod youre trying to use

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

blazing gulch
#

How do you edit a map?

#

Like, draw on a map kind of editing

modern python
#

wdym by draw

cunning flume
blazing gulch
modern python
#

sounds like tiled i guess?

#

!mapmaking

native dragonBOT
#

If you want to make mods that add or edit maps:

  1. Use Tiled (https://www.mapeditor.org) to edit .tmx or .tbin files.
  2. Refer to the Maps wiki page (https://stardewvalleywiki.com/Modding:Maps) for details on how maps work in Stardew Valley.
  3. Use Content Patcher to load in new locations (https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-guide/custom-locations.md) or make specific map edits (https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-guide/action-editmap.md).
blazing gulch
#

Oooh icic thank you so much!

modern python
blazing gulch
#

I have a question, would converting a tmxl cellar map into cp be easier that spouse rooms?

#

!tmxl

dire fractal
#

question

#

This is for Stardew Valley Reimagined 2

#

Should I download the file in the Nexus Website or go to the other website?

lament vortex
modern python
#

i would suggest looking into svr3 first, since its more up to date

neat plaza
#

hehe tmxl2cp is being suggested

dire fractal
neat plaza
#

IT FINISHED

calm heron
lament vortex
blazing gulch
neat plaza
#

ping me with them and ill get back to you

blazing gulch
#

So, 1. When i use the converter, can it work in converting spouse rooms, npc maps, and cellar maps?
2. When I want to converts something, do i put everything from inside the former tmxl folder or just the folder altogether?

blazing gulch
#

Thanks in advance, and just @ me when u wanna reply to me with the answers

balmy storm
#

I need help

#

My CJB menu has errors.

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat ravine
#

yo

#

i cant download expanded mod

#

in nexus

#

its just doesnt download

stark horizon
#

That happens with Nexus sometimes - I would either try a new browser or close your browser and reopen it

neat ravine
#

k

#

gonna try

long brook
#

I assume you already click slow download?

balmy storm
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.210.9, with 43 C# mods and 36 content packs.

neat ravine
#

cant i download it somewhere else

stark horizon
#

You could try moddrop

neat ravine
#

link?

#

k just found it

boreal heath
neat ravine
#

moddrop works

long brook
#

The thing is on downloading sve from nexus is after you click manual, you need to scroll down a bit then you'll see manual download under the file. Then you need to click it so you get another pop up to click slow download

balmy storm
#

Logophile, did you manage to find the problem?

stark horizon
balmy storm
#

Exactly.

#

If I reinstall, might it work?

stark horizon
#

It's worth a try!

#

Remember - with android modding there are a lot of issues and bugs, and not everything has a solution.

balmy storm
#

Let's Go

dusty spruce
#

It’s rare that reinstalling a C# mod can fix it

balmy storm
#

Mobile has more problems than I do.

dusty spruce
#

And CJB is a C# mod

scarlet quail
#

tbh while I have no actual evidence to say this is the truth here

#

My guess is since you still are throwing errors from RSV, and the CJB error says something about social stuff

#

I'm guessing you'll have the same error checking your social menu.

balmy storm
#

Your hunch could be correct, but that's not the problem, I can tell you.

#

The mod only had problems after reinstalling another mod.

#

And it doesn't make any sense, but it's mobile.

scarlet quail
#

shrug Like you said, it's a hunch. You'd have to check the social menu to see.

#

Do what you will.

balmy storm
#

It was a great guess.

dire fractal
#

Can someone help me figure out why Grandpas Farm isn't working for her? She has all the mods needed (I hope so.)

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 13 C# mods and 1 content packs.

dire fractal
#

Here's the log ^

modern python
#

grandpa's farm requires sve, which isnt installed

stark horizon
#

This farm map requires Stardew Valley Extended, which isn't in - SLOW

dire fractal
#

I swear she installed SVE

#

I guess we will reinstall it again

#

😭

crystal loom
#

i just tried installing some mods and idk how to make it work

#

this comes up

lament prairie
#

did you turn on compat mode?

crystal loom
#

how do i do that?

lament prairie
#

!legacymodding

native dragonBOT
modern python
#

(if you dont have compat mode, dont turn it on)

crystal loom
lament prairie
#

You don't want the compatability branch

#

If you enabled it, disable it

brittle needle
#

Hi, can i get a little help here?
I'm frustrated because i can't loggin in my saved game anymore. When I try to walk out of my house, the map doesn't show anything. Neither the build itself.
The log is this for further info:

https://smapi.io/log/2ae695f5ed204c7e98666cd1eac399c7

I hope someone could help me, please

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 25 C# mods and 45 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

stark horizon
#

Hi, did you happen to edit any of the game's original content files?

modern python
#

it looks like industrial furnace mod got removed from the save and the game isnt happy about it

stark horizon
#

yeah - I was curious because it looks like it was placed in the main buildings content folder

modern python
#

well the way smapi gets mods into the game is by basically tricking it into thinking mod files are part of the content files

#

so if something goes missing, the game thinks its missing from the content folder

modern python
stark horizon
#

!pytk and this 🙂

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

brittle needle
modern python
#

you can try removing it ingame? idk how it works but if its a building i assume robin can demolish it?

#

then you can remove the mod itself

brittle needle
#

I will do the other things you mentioned as well but before I updated some mod nothing like that happened.

#

So, it was strange but well. I will try and if not, i will come back here for more help. Thank you 🩷

worthy meadow
#

Does anyone know how to fix this? I'm very confused

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worthy meadow
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

worthy meadow
#

I tried updating it a couple days ago, but I will try again now.

stark horizon
worthy meadow
#

Okay I updated SpaceCore and it's still not working

stark horizon
#

!log new log please 🙂

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worthy meadow
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.

long brook
#

It looks like save game error. Try undo the save

worthy meadow
hollow ravine
#

I'm having trouble installing smapi for android

#

I have managed to get things working up to step 5 but the installer wont accept the path

mighty plume
#

I'm wondering if xnb modding possible on Android, because there's no folder for it

robust bison
#

it is

mighty plume
#

Where are those xnb files located? There's no assets folder or something like that

neat plaza
native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

mossy fossil
# hollow ravine I'm having trouble installing smapi for android

Other people reported the same problem and the most likely cause of this is the Android version, only people with Android 12 or less had this problem while Android 13 is totally ok, this is because of the new update which added more compatibility for Android 13, I recommend you download an older version of the game. (Unless you are running Android 13 then I don't know what the freak is going on)

hollow ravine
#

Ill have to check my android version

inland oyster
#

Btw

hollow ravine
#

Hmm yeah android 13

inland oyster
#

Android smapi is really shitty rn

hollow ravine
#

I heard, I was just hoping for a couple QOL things to work

inland oyster
#

Depends on your luck ngl

#

You might need to wait for 1.6 update for better mobile smapi

hollow ravine
#

Lol well it looks like I cant even get smapi on android so nbd

#

I'll probably just do a vanilla run, it'll be a lot more challenging than my modded play on pc

mossy fossil
inland oyster
#

Idk its supposed to help a lot with modding community

mossy fossil
#

Ya, pc modding community the Android version on the other hand not so much.

neat plaza
mossy fossil
#

I did not understand what you said, can you rephrase that please?

neat plaza
#

Android version weird

#

If it wasn't, modding would be good

mossy fossil
#

Ya the Android version just sucks it always did even before 1.5 update.

ashen radish
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.77.0, with 31 C# mods and 17 content packs.

neat plaza
ashen radish
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.77.0, with 33 C# mods and 17 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

cunning ridge
#

After removing PyTK my game started spiking with lags, but I guess that's because it is old save and it changes save serializer SDVpufferthinkblob Any ideas how to remove it without these lags and without starting new save?

lament vortex
#

PyTK is the main cause of lag CGthinkowo I don't know why removing it would cause lag spikes

#

!sm you can try this, i suppose

native dragonBOT
lament vortex
#

!profiles otherwise, you can run this to try and figure out the cause of your lag spikes

cunning ridge
#

Alrighty, thanks, will check it out! SDVpufferheart

lament vortex
#

!profiler i just realised i fucked up the command

native dragonBOT
cunning ridge
#

And thanks for the profiler, found it on nexus somehow haha, trying it right now, together with repairing XNA

cunning ridge
#

[BigLoop] In total, it took 203.56ms handling GameLoop.TimeChanged (0610) oh wow, it really was time change spike lol

#
[Profiler] 'Pathoschild.ContentPatcher' took 23.65ms handling GameLoop.TimeChanged (0630)
[Profiler] 'Pathoschild.ContentPatcher' took 22.59ms handling GameLoop.TimeChanged (0640)```
Hmm, I guess that means some CP mod is lagging on every tick? ![SDVpufferthinkblob](https://cdn.discordapp.com/emojis/958634925639225395.webp?size=128 "SDVpufferthinkblob")
cunning ridge
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 130 C# mods and 495 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

stark horizon
#

Your log still shows you have PyTk

#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

cunning ridge
#

Yes, I edited my message above for that

stark horizon
#

Well, PyTk can cause lag.

cunning ridge
#

This lag was also with PyTK removed, so it's not caused by PyTK

stark horizon
#

New log, then please

cunning ridge
#

Sure, need 2-3 minutes SDVpufferdead

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 129 C# mods and 495 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cunning ridge
#

There you go, lag is still there

stark horizon
#

Thanks - looking 🙂

#

With 495 content packs, the load time is going to be longer. Have you tried Spritemaster?

cunning ridge
#

It is not about load time per se, jus about change time in game, like from 6:00 am to 6:10 am

stark horizon
#

Yeah - a lot is happening at day start. Try Spritemaster.

#

!sm

native dragonBOT
stark horizon
#

If you don't like the pixel resampling, you can turn it off in the config

cunning ridge
#

It is not about day start either, it is happening at every 10 minutes in game

#

I don't think spritemaster is going to help with that one, as it is problem with one of the Content Patcher mods

#

'Pathoschild.ContentPatcher' took 29.09ms handling GameLoop.TimeChanged (0740) this one is the problem, I don't mind one big spike at start of the day

stark horizon
#

SM optimizes a lot. The pixel resampling is a bonus. Also, check your Automate intervals

#

29.09ms is nothing.

cunning ridge
#

That's why I asked about Raffadax mod, maybe it is the one that adds many things per tick change, but I have no idea how to check it SDVkrobussad

#

It is nothing if it's happening every few real minutes, but 29.09ms every second is kinda heavy

#

I even set timer to change faster to check it, and it is taking at least 20ms every 10 minutes in game, every single time

neat plaza
#

If you're running at ~50fps I don't think that'd be noticeable? *please correct ifnwronc)

cunning ridge
#

It is noticeable, because it is literally a big lag spike, not fps spike

stark horizon
#

Check your Automate intervals. If you go into your smapi log, and search "automate" in the filter, you'll see how long automate is taking on different update ticks.

cunning ridge
#

Automate has different tick, at least in Profiler

#

'Pathoschild.Automate' took 35.19ms handling GameLoop.UpdateTicked

stark horizon
#

6:24:01 DEBUG Profiler 'Pathoschild.Automate' took 1,368.27ms handling GameLoop.UpdateTicked

cunning ridge
#

Yes, at day start, not a problem I'm talking about

#

Hmm, I guess I can show you on stream/live there on discord what is the problem? SDVpufferthinkblob

stark horizon
#

No, I understand what you are talking about - it's happened to me - I would get a lag stutter every 4 seconds. Which is why I suggested Spritemaster and checking your automate intervals. Both of those things fixed the issues in my game.

cunning ridge
#

Alright, what interval you set for your automate?

stark horizon
#

I tried a bunch of different ones - increasing it to 175 worked for me (I'm automating 500+ machines)

lament vortex
#

!smapislow you can also try these steps, and see if it helps

native dragonBOT
cunning ridge
#

Added Sprite Master, changed Automate to 175 and updated SpaceCore, because I realized I'm kinda behind in this one, didn't help
https://smapi.io/log/2eca8b02120848f4b81e2a3276b5bbb6

I guess I'm going to move Raffadax CP out for a while to test if this one is the problem, but I don't see [CP] in it so I kinda doubt
Or I guess I can remove every single Content Patcher mod one by one SDVpufferdead

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 130 C# mods and 495 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

You're using the Raffadax retexture right?

cunning ridge
#

Yep

stark horizon
#

It hasn't been updated for Raffadax 4.0.1 - so that could be part of the problem

cunning ridge
#

Wasn't it only changing pngs to different ones?

stark horizon
#

Yes - did you do the full override again after you installed 4.0.1?

cunning ridge
#

Yep, I installed Raffadax main mod first, and then retexture

stark horizon
#

hm. ok.

#

Well, you could try the troubleshooting steps Nonu commanded above, or as you said, remove CP packs one by one.

cunning ridge
#

Alrighty, thanks for your time, will do it and eventually write there what fixed it SDVpufferheart

stark horizon
worn galleon
#

so i'm playing on a multiplayer farm and every time we go to complete the CC the game freezes and i get these errors

#

any reason why?

modern python
#

check that everyone playing has the exact same set of mods

worn galleon
#

oh do they need to have the same mods for it to work

modern python
#

absolutely

worn galleon
#

i've played multiplayer in the past when i was the only modded player and never had an issue

modern python
#

thats.. incredibly lucky. everyone get the same mods and see if that resolves your issue

worn galleon
#

alright

#

is there a way to remove my mods without installing m

modern python
#

put a period in front of the mod you want to disable, example .ContentPatcher

#

or if the people youre playing with dont have any mods, you can launch the vanilla game by going into your game folder and launching StardewValley.exe

worn galleon
#

gotcha thank you

timid agate
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

timid agate
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 7 C# mods and 0 content packs.

stark horizon
#

Are you having an issue, Val?

lean star
#

that's a good question

#

I've seen plenty posting issues without a log but never one posting a log without mentioning an issue

scarlet quail
#

I've seen it a few times before. People do it to check if mods are working, even though that's the domain of #governors-mansion if it's just for personal knowledge.

timid agate
scarlet quail
#

Please describe the issue, then

timid agate
#

everytime i play co-op with my friend i crash

#

and i dont have any mods

#

nothing

scarlet quail
#

that... huh?

stark horizon
#

You do have mods

lean star
#

do they have mods?

scarlet quail
#

You gave a log, so you have mods

#

The log was generated today, too.

timid agate
#

yeah first i had mods but i played the normal stardew and nothing

#

i crashed again

scarlet quail
#

First, we need two pieces of clarifying information

#

#1: When you "play the normal stardew", does the black SMAPI window come up?

#

#2: What do you mean by "crash"

timid agate
#

and logs me out

stark horizon
#

How are you playing the normal stardew?

scarlet quail
#

oh it logs you out

#

So it doesn't crash.

timid agate
#

yep

scarlet quail
#

it just disconnects you. That's stardew netcode pretty much then

#

At best, you can try

#

!reset

native dragonBOT
timid agate
#

ah ty

scarlet quail
#

But otherwise after that if you're still trying and it's not just "Stardew netcode doesn't like you", #vanilla-tech-support

timid agate
#

okay tysm i will try!

scarlet quail
#

As this is modded game support and if you can confirm to them it is unmodded (and that SMAPI isn't coming up) they should be helping you since it would fall under their domain.

next meadow
#

is there a website i can use to check which mods of mine are outdated or check similar things like that? I remember there is one that I found through the game log but I can’t rmb

scarlet quail
#

I mean

#

The log will tell you

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

otherwise you just check SMAPi.io and check the mod compatibility thing on the side

next meadow
#

thank you!

cunning ridge
#

@stark horizon I'm sorry for pinging you, but I found what was causing these lag spikes SDVpufferdead Better Junimos is the guilty one, after testing it few times and reading comments on Nexus, I can confirm that this mod is making my game suffer the pain of lag SDVpuffermad

Thank you again for help, Sprite Master together with Profiler are staying with me

stark horizon
pliant gulch
#

Hi! I am currently trying to download stardew valley expaned on a macbook. I have installed smapi, installed the required mods into the mod folder. However, it says that some of the mods have errors/cannot be found whenever I start up stardew. Can anyone help me? I can upload the log parser if necessary!

stark horizon
#

! log please, Maddy 🙂

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pliant gulch
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.1.0, with 4 C# mods and 0 content packs.

stark horizon
#

You're missing required mods for SVE.

#

Did you get all the mods listed under the Required tab on the main Nexus page?

pliant gulch
#

I thought so. I went to nexus, typed in SVE, downloaded all the main files

scarlet quail
#

That's... not all the main files, Maddy

stark horizon
#

Not the main files, the dependencies.

scarlet quail
#

On Nexus, there is a "requirements" tab on the SVE page.

#

you need everything under "Nexus requirements", but NOT "Mods requiring this file"

stark horizon
pliant gulch
#

Ok let me try to add those, thank you!

stark horizon
#

you're welcome!

pliant gulch
#

That worked! Thank you so much for your help! SDVemoteowo

stark horizon
#

That's great!

next meadow
#

not sure why the left side looks like that

#

cant figure out which mod is affecting it 😭

stark horizon
#

!log please Rae

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stark horizon
#

It will help us see what could be overriding the textures.

next meadow