#archived-modded-support
1 messages · Page 193 of 1
like this is you loading into it for the very first time
thats normal, especially for a new save. gotta let it load and do not touch anything until it is done
rsv and es are both huge
It's just not well optimized during setup
You may need to wait up to fifteen minutes
turns out if you accidentally write a quartic algorithm, not even a great computer can save that
That didn’t fix it but thanks for pointing it out! It showed up after I downloaded the earthy recolor mod
Ohhhhhh
yeah that’s probably it. I should prob just remove that mod and only download it when I actually need my trees moved
Nooo problemo!
what food is this? i have east scarp, love of cooking, and sdve
nvm got it! it was from a winter crop mod
Leaving my house for the first time, game hangs and then SMAPI vomits out a wall of text?
Point of note: game hasn't crashed
!log maybe?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I installed genshin valley but I can't interact with the shop
Oh right, one sec
log from you
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 21 content packs.
... huh. it looks like something coming from stardew expanded but i usually dont see something like this from ppl that use it
did you do anything with the files of any of your mods, particularly sve..?
hm. either stick around and see if anyone with an idea comes around or ask in the sve discord server cuz im stumped
I'll go ask there real quick, thanks for tryin Vinilla!
This was it, thank you!!
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 164 C# mods and 423 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
is this after you attempted to interact with the shop? also are you sure the shop isnt closed
i tried interacting before i restarted my game at 9am 11am 12pm and 3pm nothing shows up
mouse cursor which shows different cursor for interactable doesn't change whenever I hover anywhere on the stall
thanks
You're missing a dependency for Beatrice Festival Loc's, a bunch of mods need updating
beatrice requires pytk
which makes my game take like a long time to load
so I tend to avoid pytk mods
also probably unrelated to their issue
Ah
and most of the updates are some not update manifest or beta builds
I dunno, figured it might help so, ah well!
thank you for that
WHA, I relaunched the game and now there's no error vomitting... wut
weird 
I'm sorry if my messages like seem a bit not friendly it's because I don't speak English mainly
no worries youre all good ~
I imagine I can just big bomb to break this tree but uh, heh
nvm its also not lightning. maybe a bug in one of the mods.
!rtf perhaps, anya
@past willow Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
Yeah I'll do that real quick
@robust holly You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
congrats on bluer
Thanks!
its like a flashing when i walk on like half across the screen
wait i just noticed, why tf did that ping someone named perhaps, i didnt @ them in the message 
sorry what was the solution ?
Ignore the DSV summary- I posted this first but I wanted to ask about a different issue. Anyone know anything about the little 'Broke loop when trying to do something to Shadow Brute/Big Slime'?
I think it only starts happening after I've installed Ginger Island Mainland Adjustments- https://smapi.io/log/9c6ebc236ebf4c0cbf8bc549cb8e22fd
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 116 C# mods and 197 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Yeah
Had to do with Spritemaster trying to schedule on a background thread (and not exempting monsters) + GIMA crosschecking schedule data taking long enough to cause overlaps
If I recall correctly there is a setting somewhere in Spritemaster that disables this, it's named something like "enable patches on Custom NPC Fixes" or something like that, check the toml file
I've seen that setting before, at least something that mentions Custom NPC Fixes
Yeah, try disabling that
The long story short: Ameise didn't like a way Custom NPC fixes did something and added a patch to Spritemaster
The spring/default schedule thing GIMA yells about is because the game expects a spring or default schedule sometimes and just hard crashes, and I got really sick of getting those reported to me so GIMA now logs a line about it so it's faster for me to figure out who janked a schedule
(GIMA itself does not care about a spring or default schedule)
Yeah I saw those on the mod page, I saw that a few of my custom npcs were getting yelled at lol
Figures it was a mod interaction being angry and not something being straight up broken. I think I used to get way more of the broke loop errors when I had WTDR installed too, which makes sense if SpriteMaster is trying to do stuff to monsters
Yeahhh it's an asynchronous code thing
basically, two threads are requesting the monster's schedule at the same time, which is a no-no
(the monster's lack of schedule, also)
Monsters don't actually have a schedule file, it's just two threads trying to call it up at the same time
So anything that makes "checking to see that the monster doesn't have a schedule file" longer will cause that to show up
Makes sense. I'll turn it off in SM and hopefully that'll fix that then. GIMA can just keep yelling that custom npcs don't have a spring/default schedule since it's mostly harmless
what language is this game coded in
C#
C#
Next version turns down the yelling (once per NPC, instead of repeatedly, oops) and I think I have it so it does the checking a little faster
Cool. I'm fine to leave it so long as it isn't actually going to cause problems
It won't, it's more so I can more quickly figure out what happens if someone reports a broken schedule to me XD
Makes sense, thanks for the help 
Np!
where does smapi go
smapi or smapi installer?
smapi its self
they're new and im trying to help them and cant remember where it goes
yee
same place as where the game is located on your device
exactly the same folder
!launchoptions probably
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Hi I'm the author of the mod! If possible do you remember what ingame day it was when you tried clicking on the shop?
The shop is closed on Sunday and all days of Winter. So if that's when you clicked on it, nothing would happen
Fall 18 thursday year 1, Fall 19 Friday year 1 and now it's fall 20 saturday year 1 haven't tried yet
Hmm and you tried clicking on the part of the shop exactly in front of the vendor?
where on this pic? the other 2 stands work fine the sushi and the food gal one
Has this happened before, or is this the first time causing problems
first time installing and did the thing on the readme txt the renaming content to content2 and contentSVE to content
The green circle should be the shop
[Shop Tile Framework] A Shop tile was clicked, but a shop by the name "LumineFallCrops" was not found.
I'm out of town at the moment, but I'll update a fix for the mod when i return
Meanwhile, enjoy the nice aesthetics
Really sorry for the trouble oof
she just chillin there
Also Pre i could be wrong but it seems like some of urs crops are sold at Pierre's?
It could be other crops, ill check when i get home
it might be the fall ones seeing as the shop isnt working
i'll be back home in the evening and i'll put out a fix
Makes sense. Alright, hope you have a good time

i'm out for important work so not rly,,,,but thanks though lol
hi sorry for pinging, but if you want a fix right now you can do this:
go to [STF] Genshin Valley Stall --> click on the shops file --> scroll down till you see "ShopName": "AetherCropsFall".
You can rename that to "AetherFallCrops".
Do the same thing for "LumineCropsFall" and rename to "LumineFallCrops"
that should hopefully fix both the shops
y is emily's sprite her portrait
!log ?
@modest saddle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro for Workstations, with 36 C# mods and 34 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
are you using any portrait mods
I took out a mod that was causing it
yop yop
which one
ohodavi
idk which one is causing it..
slash i should’ve asked if you’re using any mods that edit the sprites as well
So I'm on spring (y1, day 2) and Shane isn't in the saloon- it says he's still in joja mart but I'm looking there and he just- isn't? I've zoomed out as best I can and checked the employee room. He is either invisible or completely out of bounds
Apparently that's his check-up day? NPC map locations placed him still at joja mart and he was absent from the saloon
I stood in joja mart til well after 1 am, my best guess is something bugged out and he for some reason wandered out of bounds in joja mart
oh yea i am
slightly cuter char sprites
oh nvm i fixed it
so does anyone know the solution for this
does anyone know how to make a 5 player farm?
I've tried 3 different methods but none of them seem to work
2 of which are from 2018 which is pretty old
3rd one was trying the unlimited players mod and that didn't do anything
and this is with a modded stardew
!playerlimit
You can play with more than 4 players without any mods. See this tweet by ConcernedApe:
https://twitter.com/concernedape/status/1395243158460530689
@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.
Change the -1 to any number you like...
988
Obviously you also need to build more cabins
omg
how did I miss such a simple solution
tysm
so when people join
should they be seeing 4 farmhand slots?
i don't really know
I'm testing with my friends and it doesn't seem to be working?
but you definitely can't start with more than 4
because the default is 3 cabins + farmhouse
so up to 4 people can start the game, then you need to go to Robin and build more cabins
Cabins build instantly and are very cheap
oh is that how it works? so I can't have 4 others join when there are only 3 cabins?
ok ima test that rq
so my stardew only runs on the beta 32 bit compatibility mode, but smapi doesn't support it. is there a way around this or?
when i run it w/o the beta mode on it just says this and doesn't load the game
no way around it
oh my god okay
is there a way to fix my stardew valley so i dont have to use compatibility mode?
usually the only answer is "get a newer/different computer"
okie thank you so much
unless you have to do that because you're using a 32-bit version of Windows by mistake, while your PC can support the 64-bit version
NVM IT RAN ANYWAY AFTER 10 MINUTES
...then i guess you don't have to run the compatibility version after all?
..i don't know...
ok , i wanna ask , specifically on immersive farm 2 remastered SVE, on the 20th autumn on year 2 , abigail crosses right through a bunch of my stuff and stands next to my stream , is there some issue there?
she didn't do this in the 1st year or any other time
this is the first time its hapened
oh yeah , and if anyone wants to know the spefic time , she walks right into my farm at about 10:40 ish
right on this line , although she stopped moving when i talked to her
frankly , it looks like glitched pathing to me
I don't believe this is intended behavior so yes, sounds like an issue/bug.
No idea what's going on though
!log anyone who might know tho would prob also ask for a log so might as well upload one here
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 29 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i think i know what might be causing the issue
at least i think its causing an issue
actually
probably not
Find this block in SVE
{ //Abigail chronicles of solaria schedule
"Action": "EditData",
"Target": "characters/schedules/Abigail",
"When": { "Day": "20", "Spouse": "Abigail" },
"Entries": {
"Sat": "1100 SebastianRoom 3 10 0/2100 BusStop -1 23 3",
},
},
and replace it with
{ //Abigail chronicles of solaria schedule
"Action": "EditData",
"Target": "characters/schedules/Abigail",
"Entries": {
"marriage_{{Season}}_20": "1100 SebastianRoom 3 10 0/2100 BusStop -1 23 3",
},
},
https://smapi.io/log/b576fa71017a474199e0000c7dbf3dfd
Happened when i tried to warp to a map i made, not sure what ive done wrong here
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
https://smapi.io/log/e518a72f28c943ee9432a5c378dda5f5 can someone take a look at this and help me? i have tried to update the ones it mentions but when i open the game it still states things were removed to prevent it from crashing and to refer to the smapi log. I'm super new to modding! maybe i am not updating them correctly?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 30 C# mods and 31 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Yeah I don’t know
i'd ask in #making-mods-general
seems like you're missing some mods and have some other duplicates, which is causing issues with sve
duplicates:
Mods/ExpandedPreconditionsUtility and Mods/SVE/ExpandedPreconditionsUtility
Mods/SVE/ExtraMapLayers and Mods/SVE/ExtraMapLayers
Mods/CustomNPCExclusions and Mods/SVE/CustomNPCExclusions
Mods/ShopTileFramework and Mods/SVE/ShopTileFramework
delete those and reinstall the mods again. i'd highly recommend keeping them in your mods folder by themselves so you can remember you have them
I dont have it now
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
^
But it said that i am missing something with a similar file name to the mod i need
Just upload your log so we can try and help
Ok i cant right now
yeah we can't help you without the log, try starting smapi again to generate one
Oh wait your on mobile
Yeah
you're missing:
- Artisan Valley
- Multi Yield Crops
ah, well when you can, then upload one for us to see
I dont have my laptop right now
okay!! i will try that. ill delete those and redownload!
and delete the Mi and Migmatica's country furniture, i'm going to assume you downloaded the XNB version but even the CP version is very old and likely not working correctly
just so you know, you won't get sve to work on android any time soon
oh i misunderstood when u said ure on mobile
I have an iphone anyways
😎 👍
So android stuff doesn’t apply
ignore that then 
Do you think i need to delete all the ones you listed or only delete the duplicates? i definitely see now that i had it on the SVE folder and normal mod folder, I'll have to move all those into the normal mods folder because that could definitely get confusing or easy to forget lol
I would recommend to delete both and start again
any way i can fix this? i think its caused by sve and nicos earthy recolour
Okay i did all of that and it is still giving me errors https://smapi.io/log/30f0f465d7364a13ac528deb8b5941a1 still showing i need to update mods that i just deleted and re-downloaded 
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 32 C# mods and 39 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
you're still missing shop tile framework and it seems like something went wrong with the EPU and Custom NPC Exclusions install
double check that they're unzipped
I dont know what to do about the ppja updates, i dont play with the mod, but I think it should be fine if you leave it like that?
You're also missing Bug Net
There's a fix on nexus, search for sve waterfall and you should find it
ello, me and a friend were wondering is a 32 bit player and a 64 bit player could play together even if the 64 bit plsyer has mods?
as long as they're pure visual mods, it should be okay, but they REALLY TRULY have to be pure visual
oh..
Has anyone here got experience running the Stardrop Mod Manager on MacOS?
Recently left for holiday so having to port my setup over from Windows to my MacBook. But whenever I launch SMAPI directly from Stardrop, the terminal doesn't show (although the game still runs and appears to load the correct mods, as the window title includes the phrase 'running with x mods'). Unfortunately, kinda need to see the terminal as I'm planning on working on some mods lol. Anyone had any luck getting it to display?
P. S. Launching straight from Steam or Finder loads the SMAPI terminal correctly, it's only a problem when launching through Stardrop. I couldn't see any issues on GitHub either but I'll open one if the issue persists
I don't mind these lines appearing on the smapi but if there is a way to get rid of them it would be great. The mod works as intended on the vanilla npc but with custom npc you get this messages although the mod still works. Just wanted to get rid of it if possible.
don't think there's anything we can do, you'll have to send a comment on the mod page and ask there
No worries, thank you nonu
does the winter grass mod work with the current version?
Hey. Kennt sich einer mit den Mods aus ? Ich hab versucht 3 Mods zu installieren aber die gehen nicht. Ich kann leider kein Englisch. Wäre cool wenn einer helfen könnte.
Haben Sie Smapi installiert?
Nonu hello, good morning!
Ja aber spuckt mir diese fehler aus hier https://gyazo.com/054caa3961e0a38f892e7cb7314164f3
Eh, really? 
Elozyn doesn't speak english, point of note
yeah, only tech support
Am I good to translate that for him?
Sure, just direct him to the German SDV server in #friends and he'll get the help he needs that way
Download please.
https://www.nexusmods.com/stardewvalley/mods/1915
Thank you Anya, much appreciated!

Danke trotzdem
With Mods are multiplayer, would SVE and ridgeside along with forage and seed mods work? or would i have to get rid of all my mods?
!mphelp [IGNORE]
For connection issues in multiplayer see the pinned post in #vanilla-tech-support (<#vanilla-tech-support message>) and also the wiki troubleshooting page (https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Can.27t_connect_to_another_player_in_multiplayer).
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Instructions on the page.
the instructions are on the page
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.
looks like you didnt put them in the right place
did you extract them?
can you screenshot the contents of your Mods folder?
...where did you manually install your mods then?
no?
that's the SMAPI installer folder
!findmodsfolder
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
the one in the game's folder
SMAPI even told you that
Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
what do you mean by "installed mods"
mods are "installed" by just moving them into the Mods folder that SMAPI tells you to use
they have to be extracted, ZIPs won't do
unzipped mods go in mods folder yes
@dire fractal You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
congrats on bluer
Don't say that, we all have those days.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I think that tells enough… but like
you got a mod that is outdated/broken
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 5 C# mods and 0 content packs.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 5 C# mods and 0 content packs.
whats the problem exactly
and how do you tell?
According to the log there is only 1 mod in there.
what are you trying to do
Which mods exactly isn't working?
Ignored loose files: Lookup Anything 1.39.0-541-1-39-0-1680217972.zip, NPC Map Locations 2.11.3-239-2-11-3-1680225794.zip, TimeBeforeHarvestEnhanced-12170-1-0-0-1653536510.zip
This log I mean.
you don't have npc map locations unzipped
(Just use Redux)
Hello, all right, I'm playing multiplayer but it's very laggy, everything I'm going to do takes forever to happen (opening the chest, picking up dropped items, loading the map), sometimes it doesn't get laggy, other days it's impossible to play. I tried to use radmin but for some reason I can't connect even after disabling the firewall. can someone help me
Try /ping in the chat box
What does it say on average if you do it 5 times in a row?
tonight now I can't test
If it says a number more than 150 or so, you may just have to live with it. You can also see what profiler says
!profiler
Profiler https://www.nexusmods.com/stardewvalley/mods/12135 is a mod that can help you narrow down what's causing lag
i'm having issues playing multiplayer, it says "An error occurred in the overridden update loop" whenever I try to join my friend
https://smapi.io/log/a5ef34fd78d8408c85d70a6af4b1495e?Sections=ModUpdateList is the log, we've got a bunch of mods too
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 78 C# mods and 131 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
and the mods aren't out of date, they're alt versions (like one that works w a optional mod, etc)
hii, is there any solutions to fix this?
i recently downloaded makefishingeasier.xnb mod and after i launched the game
this error log pops up and seems like my savefile were affected
although i still managed to create backup files in-case something like this might happens it didnt worked
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
for some reason im getting stacks of over 99 grass but idk if i have a stacking mod and cant find it
i havent played this game in a long time so forgive me if that feature was in vanilla
Can someone tell me what i did wrong? [SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 1.3.37.0) on macOS Unix 10.15.3
[SMAPI] Mods go here: /Users/megan/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 7 mods:
[SMAPI] Console Commands 3.18.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Error Handler 3.18.3 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Experience Bars 1.4.4 by spacechase0 | Shows experience bars in the top-left corner.
[SMAPI] Lookup Anything 1.39.0 by Pathoschild | View metadata about anything by pressing a button.
[SMAPI] NPC Map Locations 2.11.3 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[SMAPI] Save Backup 3.18.3 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] SkullCavernElevator 1.5.0 by lestoph | Elevator for the Skull Cavern
[SMAPI] Found 1 mod with warnings:
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods
[SMAPI] Launching mods...
[Lookup Anything] The assets/data.json file seems to be missing or corrupt. Lookups will be disabled.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
info on how to post a log ^
Ring stuck in wall, halp :(
use noclip to grab it
I dont think i have reflections. Ill check and i think i need to update two mods ill try those too
Question about SVExpanded. I believe I’ve installed it and am running it, but when I start a new farm, I do not have the two additional farm types on the list of map options. Does this mean that I do not have sve installed correctly?
the two farm types are optional downloads, each of them replace the standard farm. so choose one to use and download it from sve's nexus page
Ooohhh tysm! I was thinking I’d see it on the new load setup page. Shwoo. Thank you!!
I tried using 'debug createdebris 517' and got a Glow Ring but, I can't equip it?
how do i get the dcburger sve portraits to work? i put the images in the portraits folder and it didn't do anything
I cant find the error file im on mac
tingle, delete your lookup anything and reinstall it
are you using the portraiture version?
are you opening the game again?
i just did
it gave me an error message
[Lookup Anything] The assets/data.json file seems to be missing or corrupt. Lookups will be disabled
thats the error message
yep
try pressing P, see if the portraits show up
show your portraiture folder
[Lookup Anything] The assets/data.json file seems to be missing or corrupt. Lookups will be disabled.
[Lookup Anything] The translation files in this mod's i18n folder seem to be missing. The mod will still work, but you'll see 'missing translation' messages. Try reinstalling the mod to fix this.
best advice i can give is to spawn one with the cjb item spawner instead and try equipping that one
does that help? that is the error message, i forgot to add the extra stuff
okay (i only have claire's portraits in there at the moment, if i need to add the rest of the sve ones i can put them in there)
I'll give that a shot in a bit
so, iirc you have to make a folder in there
name it whatever you want. then put the pngs inside the folder you just created
i had to right click then open, and then that made the folder, but it might be dfferent for you
*Right click the uunzipped file
no, the portraiture mod is correctly installed, it doesn't come with any folder inside the portraits one
unless you mean dcburger's
What does it mean by "The translation in this mods i18n folder seem to be missing. The mod will still work, nbut you'll see 'missing translation' messages/ Tryreinstalling the mod to fix this.
i already reinstalled it
it means that a necessary folder is missing. i dont know if you have any kind of antivirus in your mac, but if you do, you can try to disable it for a moment and then reinstall the mod
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
you're missing a bit of the launch options
i'm not sure, i dont have mac so my knowledge is null in that area
ok
can you redownload the mod again, unzip it outside of your mods folder then screenshot what's inside?
i just looked into the mod files, i found the thing that it says is missing
I can do that yep
there you go
so i think the issue is that everything is getting dumped in one single folder when it should have other folders inside. which causes the mod to not find what it needs
it may something with what you're using to unzip the mod
!unzip i would use the recommended option here
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
what are you downloading?
MacOS PeaZip
it says to use keka for mac
i had no idea it was paid
i guess you can search on google, because i have no clue what options there are for macs
Lookup anything is working!
yippee
I have downloaded the Tool icon and its additional file. In separate folders and got this error:
https://smapi.io/log/63571771e3e2499dbcbe1903b7b9796d
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 174 C# mods and 361 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hi, i'm using the west elm and nano retro furniture mods, and the retro houseplant textures are overwriting the west elm plants. most of the other textures seem to be working (or at least i haven't noticed what else is missing). no errors are showing up on my smapi log. anyone know what might be wrong?
do you have spritemaster?
anyone know why my map looks like this in SVE
custom map?
im playing sve with grandpas farmlayout
no, i don't
hmmm someone else had this sisue and it was a spritemaster problem
yeah, i saw that post. sadly not the issue
not sure then, id just try removing mods until you notice the issue doesn't happen anymore
maybe so. i didn't want to go through that way tbh. i have 85 mods so it'll take a while
thanks
!log
@waxen zealot Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
map shouldn't look like that with SVE/Grandpa's Farm. Log is the only way we'll know why it's like that, although I have a sneaking suspicion you have a mod recolor that's just forcibly overriding the map
hey so im new to this server and i was just wondering why the stardew valley extended mod is not working ?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hullo! I have a question regarding sve wizard portraits and the sve compat romance raz portraits, if anyone may be willing?
just ask, and if anyone knows, they will answer
Oki so as we know sve makes the wizard romanceable, yes? And they have heart events, and one in particular that ||makes him have pink hair|| which is why sve has 7 portraits in their sheet.
On the other hand, the romanceable raz mod (pls dont confuse this with the new rrrr mod) has an sve compatible version that uses 12 expressions instead.
Imma copy n paste my question rq
Hello! I wanted to ask about portraits, ideally, just so I'm not confused, rr sve mod uses 12 right? If, lets say, i have sve Installed, and in the sve folder i have my 7 portraits, which one will this mod use for its events? Will it only use the 12 portraits provided in this mod (i think?) Or will it use the one in the sve folder instead? Or does both existing is okay and they will use their own designated portrait sheets? (Like the sve ||pink hair|| is in the 7 portrait sve sheet, so the sve canon event will use that sheet, but for a specific event from rr like the ||sleepy|| one, the event will use the 12 portrait sheet for the sleepy expression?) Thank and sorry if this was confusing TT but I rlly needed to know
I spoiler marked a few things because some peeps might be using the mod and dont want spoiler info
I keep getting this error when trying to install the latest SMAPI. I don't have smapi logs.
so im assuming things here because i dont have either sve nor romanceable rasmodius, but i suppose that both mods have the same 7 base portraits, and the romras events will use the remaining portraits in its events if need be
!androidsmapi
Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
Sorry my bad ill look. My apologies
your best bet is to just wait until the smapi release is more stable (aka not in alpha)
Okay thanks I'll just make sure to stay up to date on things.
Bump
New log with just 6 mods:
https://smapi.io/log/6a06ca20d8e945bbaf7233e12c22c172
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
not really familiar the mod but if i had to guess, the author goofed up something relating to the config options
Hi! My game is skipping my wedding cutscene and I don't know why. Here's my log: https://smapi.io/log/3c480e48540b4563b634e216c8372bcc
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 171 C# mods and 287 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I've technically already seen it once but quit without saving due because I needed to fix a visual bug with my wedding arch.
Never mind - broken weddings are a known issue: https://steamcommunity.com/app/413150/discussions/0/405694115207312862/
I'm hoping someone here can fill me in on a marriage event I just missed. It's an event that happens after you go to sleep. All I know is that you need to be married, likely maxed out your spouse and then at some point your house goes dark as it's apparently still night and your spouse has left the bed. Out of force of habit, I left the house as...
Oh dang! Any alternative you know?
idk, you could try reinstalling or fixing yourself? i think i’ve seen ppl use this one before..
I tried reinstalling it already a few times. Its more like when I go back to the title page and load a save or so that it happens. Not good with codes 
in that case i dont have any solutions D:
maybe check the posts on the mod page if you havent already
Tried that but no luck its just stops at 2022. Its ok Vin, thank you 🙂
i tried 
Hello! I hope this aint a dumb question causen im also trying my best to back read others issues similar from what im experiencing.
Whats the best tip for a good fast multipaying experience? (avoiding lag interactions, chest opening, unsynchronized time each players and disconnection.)
Im only running ridgeside and expanded and its prerequisites and were having that problem on steam multiplayer. Weve been assuming if its the internet connection users cant connect to the host's server from time to time, players desynchronized and it was mental.
Im only asking fot tips if its okay with you guys
Run less mods is the key
RSV and SVE are both really taxing
Ideally pick one expansion and try to keep mods that add things that synch a lot low (automate, lots of monsters in lots of new locations, idk probably there’s others)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro Education, with 27 C# mods and 10 content packs.
the farm mod i got, isnt working
its the overgrown garden mod i think
and ion gettin errors
bruh wtf
did i forget to download it
same with the fucking AJ trash pets, its in the mod foulder, but isnt coming up
Fixed it
It depends on which overwrites
Mods have a load order (alphabetical) so the mod with the later load will overwrite
Ideally just install the portrait you need and no other ones
Parrot's romras sve has versions that use 12 expression and 7 expression
Sve provides a 7 expression by default
If you use the 12 expression romras sve it will break the 4 heart event for the portrait call
and by break it means the event wont play or...?
ah... is there no way to have the portrait still play? T^T
The pink doesn't exist in the 12 expression sheet
That sheet was originally designed for looking for love
i rather like the pink hair, but i also like the cute events the romras sve events... you cant have it all hhh
It is literally
1 expression call
once
In one event
And it's never used again
oof, not me having edited the looking for love for gus n pam to make them younger in my game aksjdhajh
if you couldnt tell i was being a tad bit melodramatic me friend T^T
I'm telling you it's such a minor thing the 12 expression is better in every other way lol
Whenever I try to launch my game, Smapi loads for a while and gives me this in the console at the end
Can anyone help pls?
Actually nvm it worked
If I have issues with things but the game still runs, how to I show you what's actually wrong?
Start by telling us the issue 😐
Ok, now that I'm in the right channel because I can't read this morning -_-
G'morning y'all, does anyone on here have any experience with issues with Mermaid Island? I have the mod downloaded and it's not showing up on Willy's ticket machine. I originally had the Mermaid Island Scepter downloaded as well but it didn't work, so I deleted the scepter and the mod to see if Mermaid Island would at least show up on Willy's ticket machine at that point, but it's still not there. Does anyone have any ideas? There's nothing coming up as an error in my SMAPI logs.
Sounds like possibly a Train Station issue
How do I resolve the Mermaid Island issue? Should I delete and reinstall the Train Station mod? I had it already anyway for the Stardew Aquarium mod.
I can't give anything to Gunther at the museum. And I can't build any additional buildings on my farm. Its like I can't move them to an appropriate place. The cursor will not move during those two situations.
I am not sure how to fix, but I have had intermittent issues with the bus stop mod where it sometimes shows the right options and sometimes doesn't, it's possible this is related? it might also be unrelated, make sure you have the mermaid island Train Station content pack installed and possibly reinstall both train station and mermaid island?
Does anyone know if there are any mods that mess with Better Chests? (other than convenient chests cause its old). I am unable to craft outside of the chest. I've un-installed/re-installed the mod. I have editted the config file sdeveral times, i have messed with all the settings, but I can't craft outside the chest which is literally the only feature i want 😭
if you have a save with literally just better chests installed does it work
i dont but i guess i'll try that. I just need to move all of my mods aside on desktop and leave only better chests to test?
There's not a specific Train Station pack for Mermaid Island that I can see, but I'll delete and reinstall Train Station and Mermaid Island and see what happens. Thanks! 🙂
Per the Nexus page, there should be
📁 [TrainStops] Island
📄 TrainStops.json (268 B)
📄 manifest.json (299 B)
from nexus files preview bc I'm too lazy to download
it works by itself..

!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
you want the log with the just better chests????
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 107 C# mods and 161 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
almost all the mods that it says needs to be updated, i have the latest version and it just wont register
like the better crafting one. i have the latest downloaded and it still says it needs to be updated in logs
you don’t need the space core support file for better crafting tho
yea but dont a lot of other mods need spacecore
how do you have that lol i didn’t even know there was a space core support file for better crafting
your guess is as good as mine tbh
try deleting that
where would it be
with the rest of your mods
under i guess spacecore support or something maybe?
my laptop died so i’m on my phone lol
no youre perfectly fine lol you dont have to help but u still are
i have spacecore, and space core + dynamic game assets. but neither have a file under spacecore support
your log will say where in Trace
space core + dynamic game assets i think i saw in the log
Better Crafting: SpaceCore Support (from Mods\SpaceCore and DynamicGameAssets Support-11115-1-2-0-1651031193\BCSpaceCore\BCSpaceCore.dll)...

uh
idk what that means but ig i can delete the spacecore and dynamic game assets folder and see if it helps
i don’t see any other obvious mod conflicts that would impede your ability to craft
just waiting for the file to load
and we'll see if that fixed it
so far jsut getting a lot more errors after removing the file
okay yea now better chests isnt even registered in the general mods configure menu
Send new log
Just tried again - that folder is there, but it still doesn’t let me buy a ticket to Mermaid Island. I have no idea what’s wrong.
new log after deleted space core + dynamic assets: https://smapi.io/log/c2dce3c3909e44779f665bf460b9bd26
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 107 C# mods and 161 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
oh my slow brain finally understood what dr. elizabeth sent.
are you sure you deleted the right folder lol
yea
but now that i understood what they said
i removed that specific portion (i think thats what they were saying to do....)
it’s still in your log tho
but deleted this whole folder?
i took that whole folder out yes. but now im relaunching by just removing the dll file
which i didnt understand is what they meant
hey all another question for you, if I wanted to manually add a farm animal entry to BFAV, can i still do it? I am noticing some of the ones I have don't have a new data entry like it should.
Delete the whole folder. You don't need it
you should remove the whole thing lol, not just the .dll
i did and better chests stopped appearing all together...
but the mod that you ~deleted~ is still showing up lol
yeah, you removed the wrong one
you kept the SpaceCore support thing, but removed Better Chests
edited
too many mods named Better X
i’m not even sure this will fix the main problem lol but i don’t have many other guesses
Sadly I don’t know then, you can try removing mods to see if it helps (everything except mermaid island and it’s dependencies) but idk enough about the train station mod to say how it works
oh it worked with removing the dll file
what dll file…
the one in spacecore and dynamic game assets
i thought you removed the whole folder
Just delete that folder
Thanks for giving it a shot, I appreciate it! 😊
Why insisting just delete the dll
yea i thought thats what that message meant
and i already had the game loading when everyone else was saying to remove the whole folder
The messsage juat mean the location of the folder. That's why we ask you tonremove the whole folder
so i was waiting it out
it was just to help find the mod
hey what website or whatever do i go to for mods
What kind of mods hog the most memory? My PC is struggling to load my saves
I guess that includes dialogue mods? I don't actually have any new NPCs
Dunno about those. Maybe show a log so people can figure it out i guess, easier that way
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home, with 139 C# mods and 318 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I need a little help. Does anyone use RuneMagic mod? I try to use it, but there is no recipee for blank scrolls. And my magic does not level up!
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hey guys, I’m new with modded Stardew and I want to update some mods now. Do I need to delete the old mods that I want to update and replace it with the new ones? 😅
Ideally, yes!
Thank you!! 🫶🏼
Also hello, welcome to the server!
Thanks 😊
I'm using TimeSpeed and every time I room change in ultiplayer the time tick rate resets to normal, do both players have to have the mod installed to prevent this?
ideally, your mod lists need to match exactly, yeah
@near terrace Here's my log:
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 83 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Looks like that mod is in beta, I'd suggest you make a bug report on Nexus with your log and a description of the problem so the mod author can take a look
Allright. Understood. I will do so. Thank you! ^_^
having trouble with elle's seasonal buildings, i cant seem to turn the farmhouse redesign off
how are you configuring it? with gmcm?
make sure youre pressing save afterwards, and if that still isnt working, try directly editing the config.json in notepad
you would have to relaunch the game after trying that method to see the result
so im downloading a mod and it wont work, surprise surprise, i probably forgot a step but i downloaded it from nexus, unzipped the mod, dragged it to the stardew valley mods,tried to run it and it didnt work, any help?
!log
Bleh
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
could i upload my log and someone tell me whats wrong? im not sure whats going on
just go ahead and post, no need to ask first
okay heres the link: https://smapi.io/log/92eb4f9e22974b818bd0ca7a34bf1f2b
so theres a few things going on here, one: pick whether to keep stardew expanded or stardew reimagined 3. you cant have both
Update yer mods
right it was 2, sorry
3 is the most recent so i assumed it was that
two: get rid of those xnb mods, base sprite overhaul and shirt overhaul
okay
three: you have multiple copies of pytk lite, delete one of them
and four, several mods are incompatible/out of date, go to this website and type in their names to find alternatives to use: https://smapi.io/mods
okay thanks
that should fix all the red youre seeing in that log
also another question: the xnb mods are, when i type into my searcher, all the mods that come up OR it is a certain file inside of the mods that are appearing?
if that makes sense
the entire mod, xnb mods are a no-no
okay thank you !
well, i opened the config, got confused, didnt change anything and relaunched the game and it fixed itself lmao
thanks anyway haha
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ye
that is not a log
Bruh
WHATS A LOG
uh that's not the log
HELP ME
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the instructions are in the link...
please look at that link
please look at the link
Follow the instructions on that page
OK
And turn off caps lock 💀
and take a breather and calm down, while you're at it. Being panicked while you're troubleshooting a problem never ends well
im not paniced i just tend to talk in caps alot
Just drag the file from file explorer into the text box
we don't need to question it, moose, but yeah kyoro please look at the link we sent you for your smapi log.
the instructions are very clear
you can even upload it here if you can't use the log site
i think im jsust stupid, or blind
Let me get on my pc so I can explain it better
Probably neither, but what's going on, exactly?
i got a gif somewhere
What part aren't you able to do?
wheres go on finde
http://i.pil.ninja/image/21in2.gif (this is for windows tbf)
theres a button to click that gives you mac instructions
!autolog much easier
If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
is it error handler
??
no, kyoro, are you even looking where we're telling you?
error handler is a mod so no
Did you do what the rest of it says
im trying
😔 wheres go
kyoro, are you able to open your game?
yes
!autolog
If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
try that
Yes I think this is the best solution
Download the mod in that link and use that
the weird little bar that mac has instead of the menu bar
Then paste the command, click enter, and drag the file it gives you onto the text
do i paste it here
yaeh
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.3.1, with 3 C# mods and 0 content packs.
its saying my mods are fine but nothings going on when i oplay the game
You don’t even have any mods
yeah your mods are not where they should be
When you downloaded them, did you extract the foulder, and drag the extracted foulder into the “mods” foulder in steam local files
/Users/hopesantelices/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
thats all in the mods folder
Have you downloaded any mods?
Content Patcher 1.29.1-1915-1-29-1-1680299246.zip, Portraiture-999-1-11-4-1679362512.zip, Tractor Mod 4.16.4-1401-4-16-4-1680218393.zip, Vibrant Pastoral 1.13.1 (English only version)-6367-1-13-1-1617397823.zip, Visible Fish 0.3.5-8897-0-3-5-1638379052.zip
you need to unzip your mods.
ive downloaded a couple
how doni unzio'
Which ones
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
visible fish uh recolour and a portrait
For something like that, I recommend looking up a tutorial on Youtube
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
"Mod crashed when loading asset 'Maps/Farm_Foraging' (for the 'Overgrown Garden Farm' content pack). SMAPI will use the default asset instead. Error details:"
it has an invalid tilesheet, it says
i would try redownloading, im not seeing any posts about it not working
Missing daisyniko's tilesheets
its in the requirements
Always check the requirements section on the description page of a mod, good rule to live by
Some mod authors even disclose why you need the dependency, which I always find interesting
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
dw about that
it comes bundled with smapi, it usually well, handles errors
fixes things when mods break them, but it cannot fix everything
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 21362) on Microsoft Windows NT 10.0.10240.0, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
yeah reinstall smapi or find where the smapi mods are
because they should be there
(also your progress isnt affected by reinstalling smapi)
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
trying to use split screen to be able to upgrade multiple farm houses to max but having errors on save
wait nvm might see the issue (deep woods?)
hello, I have stardew valley expanded installed and whenever i leave the mine, i get teleported to where the mine entrance used to be and end up stuck in the cliff. there aren't any errors as far as I can tell, but I can upload my log if needed.
i think this is because of an event from ARV, try using noclip to see if it lets the cutscene continue?
Afternoon guys. I have a question. I asked it last night but it got lost in a sea of text and people being helped.
so ask it again
Was getting to it
I know BFAV is buggy on a good day but with the current unofficial update, is it still possible to edit the farmanimals.config. I'm curious as to how using a BFAV mod makes edits to the farmanimals.config. I think a couple from the same mod author didn't make the entry to the config, so I wanted so see if I could edit it myself but I'm not good at writing "code"
Otherwise I can deal without seeing it. It just deal with other colored sheep and like two other chickens.
Wanted to add a gold chicken, a gray chicken, three extra blue chicken colors and some more sheep colors. All by the same author
Just curious is all.
there's a separate json, check the quail mod it has ahm data iirc
Oh that nodejs thingy??
Does it work with the current unoffical??
I think it's 3.2.4 or something like that
I did see that mod I think you might be referring to Quill. I was curious to see if it will still work.
what bfav thing has anything to do with node?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 35 C# mods and 25 content packs.
so... what issue are you having?
bad pc
😐
well
dont say that 😔
do you have bad fps
i know i have a bad pc
then dont use stardew expanded and ridgeside
60 to 45-30
expansion mods will cause lag
thats not bad tf
anyway each to their own if you want more frames then use fewer big mods id say
!spritemaster try this
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
and yeah that sometimes helps
no, the problem is that it suddenly drops from 60 to 40
you can disable the graphical change
XP
View your XP: !xp
View your level: !lvl
Custom Commands
List custom commands: !list
Define a custom command: !define NAME [%mention%] MESSAGE (only available to certain roles)
View available ranks: !ranks
Display info on a user: !userinfo [USER]
View this message: !help
You can see a full list of commands and their responses here: https://stardew.chat/commands.php
this is not the place to do commands
don't spam the commands in any channel but that one
yup
did anybody knows this map mode name ?
those arent errors
grandpa's farm
the sve farms are option files that replace the standard farm
did you download one of them?
which graphic settings are closest to the default pixelated look?
idk, use GMCM and mess around with it, the game gives you a preview of what all the changes are before you confirm
go back to SVE's download page and look at the optional files and choose which one youre going to use
is it avaible on nexus mods ? i can't found it
omg i didnt see the main files
tysm
ywc
just disable resampling
that'll give you back your pixels
Hello there people, it's been a while since I attempted to play SV, but I know I was dealing with having some mods downloaded twice and some that are no longer supported I believe. I was trying to properly organise Stardew Valley Expanded. I'm about to turn on my PC and have a look at it, I was just wondering where the best place is to get updated information on what I need to run it?
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
nexus page lists all the required mods, and the second link there should have an install guide
Ahh! Thank you! Exactly what I was looking for!
The four mod packs for BFAV I'm using haven't made entries to my farm animals config. Was curious if I had to manually do it myself. Then quill mention something about looking at the quail mod optional file for ahm data iirc? Not sure what that means
Node came up because I thought that is what quill was referring to 😅
I was curious if node would work with the current unofficial version of BFAV since I'm not experienced enough to try in the entry myself. I tried to with a test animal and it didn't stick
node... is a javascript runtime
i have starblue valley could that be causing it?
ok where do i send the log?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/eb33031526574d5cbdd94aa6e9d92e5b
having issues with split screen, just trying to get the other farmhouses setup to max but it keeps crashing on open now
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
on open of split screen that is
so it did work fine but now whenever I load up split screen the game crashes
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 20 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
whats your issue? map looking wrong?
the sve areas dont show up on the map
ah
the only actual error is between romanceable raz and sve but I doubt thats causing it
itll probuably be due to an overlap of multiple mods trying to do stuff
It is indeed Starblue!
20:11:11 TRACE SMAPI Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack). 20:11:11 TRACE SMAPI Content Patcher edited LooseSprites/map (for the 'Starblue Valley' content pack).
Because Starblue loads second, it forces its changes over SVE's changes
so is there a way to keep both and fix it?
Does anyone know how to fix this? I’m trying to install smapi
Depends. First question: On what platform (steam, GOG, etc.) do you own the game on? Second: Are you running SDV in compatibility mode?
Yes and no. realistically, the mod replacing the entire map rather than an overlay means you might have to toss it. You can try adding a false dependency to SVE for Starblue, but I don't think it'll work that way
im sure lyoko knows better what they're talking about than me but would it not be possible to delete the map recolour and have vanilla sve?
(They're trying to keep both)
I’m on steam and I don’t know how to do that
Alright. Then you need to put in the filepath where Stardew is
yeah but a compromise could be to ditch just the map of starblue but have the rest of the game still be recoloured so thus keeping both
this can be found by navigating to your local files in Steam, which is where the game is located
any chance you can locate the error here? https://smapi.io/log/eb33031526574d5cbdd94aa6e9d92e5b
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I mean, yes, that's 100% possible and would be what I would do.... but they'd have to excise the code applying the map patch OR delete the LooseSprites/map file in Starblue.... which will then have Starblue spit out an error constantly
... yeah actually I can immediately tell you what's wrong and you're not going to want to hear it
so here's the thing
rsv?
OutOfMemoryException errors (or other errors about insufficient memory) mean that your game ran out of memory. See this page for more info and common fixes https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors
But in map form
Essentially, your game is attempting to load so much your computer can literally no longer take it and refuses to load it
Reinstall RSV, but if not, you're gonna have to toss some mods
It's a long shot re: RSV reinstall, but it's possible that a reinstall will force it to load the map
otherwise though yeah, things gotta go
its only on split screen as I am guessing the game tries to load twice?
and split screen isnt all that important to me other than making more farm houses so I think ill manage
it's loading two areas at once, so as a technical matter pretty much, I think
so im having trouble loading my saves. the entire game freezes up and wont respond no matter what i do.
if i look in the smapi thing, no code is popping up, and the white screen happens
(or other, if other)
then you're clicking way too soon most likely
Mods can take a bit to load. Do me a favor
Try to load a save, but after clicking on your save don't touch your computer at all
Go get a drink of water
i dont even click.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
alt tabbing counts
(Usually people who come in here going with white screen stuff generally aren't allowing the game to load and the log will stop at "building map to resolve normal objects" from json assets. It essentially is just still in the middle of loading and the game hangs if you interact at all)
this the same issue? https://smapi.io/log/89c9722123644c439f2586b12cf1d7db
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
managed to download free ram online and got split screen working but on disconect from split screen game crashes now
(first part was a joke dw)
sure this error is probuably bypassable by saving and then lettting the game crash but ig could corrupt the save? maybe?
the save seems to still have not loaded
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it seems to give an error message
no, i mean that trying to follow the instructions gives me an error message
what does it say
whats the error message then