#archived-modded-support

1 messages · Page 132 of 1

scarlet quail
#

well, hoping the update doesn't screw it

cyan epoch
#

When's the new update?

scarlet quail
#

Soon (TM)

dusty spruce
#

have you tried to run the alpha Lyoko?

scarlet quail
#

Oh I've run the alpha

#

Doesn't mean beta or final won't hit it

dusty spruce
#

it shouldn't

#

the big change already happened

cyan epoch
#

I haven't if you're referring to me

dusty spruce
#

(changed from .NET 5 to 6)

primal lake
scarlet quail
#

....even though I won't for obvious reasons, I'm now tempted to give my friends the alpha code just to check to see if they get hit by it

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 43 C# mods and 37 content packs.

scarlet quail
#

I obviously won't, but I'm tempted

long brook
cyan epoch
#

Ohhhhh

#

Pain

#

LMAO well

#

If the game updates and I can use mods? Lmk

dusty spruce
#

i don't think the 1.6 update will work with mods for you either

scarlet quail
#

Shiralg, try and revert a day

cyan epoch
#

fuck

#

whyyyy

dusty spruce
#

if anything, it'll be worse

cyan epoch
#

WHAT

halcyon igloo
#

why wouldn't the non-compatibility version of the game work for you lol

cyan epoch
#

So is it a Smapi problem or a Stardew problem?

dusty spruce
#

both

dusty spruce
#

it's a technical thing

halcyon igloo
#

no the vanilla

cyan epoch
#

Vanilla works

#

Just wanted mods ;-;

halcyon igloo
#

no i mean the non-compatibility version of the vanilla game

#

why do you have the compatibility branch installed

cyan epoch
#

Because the regular wouldn't work

primal lake
# primal lake https://smapi.io/log/ede017b7532e4af6b4454dfad8ba42d2

Hello, need some help with a problem again... So story is we tried adding another slot for one more friend to join us, took a bit of work but with some backups + trial and error we managed and it worked fine. Now, a day after, one of the players duplicated (overwritten the newest farmer) and all of them except for the host and myself get these error messages.
We reverted to our old back up (before adding the new player slot) and its still giving us the same error. Any idea on what it could be?

cyan epoch
#

See

halcyon igloo
#

no when you try to launch the vanilla game?

#

can you run the non-compatibility branch of the vanilla game

#

without mods

primal lake
fickle hull
#

hey, so i have several mods installed, i wanted to avoid json shuffle so i thought i would rename all my mods in order. but what i dont know is which type of mods should be loaded first or which should be loaded last. has anyone tried this?

cyan epoch
dusty spruce
#

@primal lake did you remove Margo or a similar mod by the same author?

cyan epoch
#

Vanilla works. I just wanted mods.

halcyon igloo
#

but the non-compatibility version of vanilla

cyan epoch
#

Uhh

primal lake
#

no, but we do have them currently

cyan epoch
#

Wait Idk

#

Like

halcyon igloo
#

like you're still not answering the question LOL

cyan epoch
#

Coz I'm lost LOL Im sorry

halcyon igloo
#

your steam says that you are running the compatibility version of the game

#

why are you doing that

primal lake
cyan epoch
#

Oh because when I tried running it before with Smapi/mods it would show this:

cyan epoch
shell umbra
#

How do I update my smapi I already got the new one and extracted the files

cyan epoch
#

So I wanted to see if the other thing would work Ig

halcyon igloo
#

did you purposefully install the compatibility version of the game because the regular vanilla without mods would not work

dusty spruce
#

you still didn't show what's happening if you DISABLE compatibility and DON'T USE SMAPI

halcyon igloo
#

go back to the normal version

cyan epoch
#

No. I installed the other version because the vanilla wouldn't work with mods. Or Smapi rather.

halcyon igloo
#

then you don't have a reason to be using the compatibility branch and you should just

#

not

cyan epoch
halcyon igloo
#

use the normal game

cyan epoch
#

That's why I changed back lol

dusty spruce
#

so, does this work now? without mods?

halcyon igloo
#

you can launch the vanilla game without smapi installed?

cyan epoch
#

Oh?

#

Wait

#

Wait wait

#

So I can use mods without Smapi?

dusty spruce
#

...

halcyon igloo
#

*deep breath*

cyan epoch
#

Wait

#

YES

#

Sorry

hoary bane
dusty spruce
#

you're still confusing both us and yourself

cyan epoch
#

I'm sorry. The whole compatibility shit is confusing the hell out of me. Smapi used to work and now that it doesn't I'm like ?

scarlet quail
#

Let's try it this way.

#

right click stardew.

#

hit properties.

cyan epoch
#

Uh huh

scarlet quail
#

Go to betas

#

click the beta thing and click none.

#

update SDV.

#

Then boot SMAPI.

cyan epoch
#

Does it automatically update SDV by chance?

dusty spruce
scarlet quail
#

Eh, true.

halcyon igloo
#

literally please just launch the normal game from steam

scarlet quail
cyan epoch
#

I did

halcyon igloo
#

the non-compatibility version

cyan epoch
#

After I found out that it didn't do anything

#

Mhm

halcyon igloo
#

does launching the vanilla game work

#

with compatibility version turned off

cyan epoch
#

Mhm

dusty spruce
#

???

halcyon igloo
#

then literally ignore everything about legacy modding

cyan epoch
#

Oh?

halcyon igloo
#

never touch that option again unless the base vanilla game breaks for you HAHA

#

pls

cyan epoch
#

Oh okay

halcyon igloo
#

there is zero reason to do that if the vanilla game works normally for you

cyan epoch
#

The vanilla game works yes, I just wanted to open the game through Smapi so I could play with mods but I guess you can't have it all lol

halcyon igloo
#

no it's now more likely that you literally just didn't install smapi correctly

cyan epoch
#

Oh?

dusty spruce
#

i feel like i'm losing brain cells just by staying in this convo

halcyon igloo
#

or set launch options or something

cyan epoch
#

LMFAO IM SORRY

halcyon igloo
#

when/how did you install SMAPI

cyan epoch
#

I'm also over tired so theres that

#

One sec

cyan epoch
scarlet quail
#

Alright. So if vanilla non-compatibility works

halcyon igloo
#

like are we modding for the first time or did you try and update smapi or something SDVpufferchickskeleton

cyan epoch
#

I've modded a year ago I believe

#

I uninstalled mods coz I wanted to free up space and stuff

scarlet quail
#

Alright, let's make this simple

cyan epoch
#

Also there was a big update for a lot different mods that I used

scarlet quail
#

Ali, have you installed SMAPI now, yes or no

halcyon igloo
#

do you have the latest version of SMAPI installed?

#

like confirmed successfully

cyan epoch
#

Yes. I just installed it.

halcyon igloo
#

and received green text at the end of the process

cyan epoch
#

Mhm

halcyon igloo
cyan epoch
#

Yeah

halcyon igloo
#

and then followed the "if you use Steam" instructions

#

because you are using steam

cyan epoch
#

I followed the steps of this one video but yeah I think so

scarlet quail
#

Right click Stardew again

#

hover over manage

#

hit browse local files

halcyon igloo
#

we hate videos

scarlet quail
#

Find StardewModdingAPI and double click it

cyan epoch
#

I fixed it

#

😭

#

I'm so sorry LOL

#

Thank you guys

scarlet quail
#

Never go to compatibility again

#

But otherwise you're good

halcyon igloo
cyan epoch
#

D:

#

No, I appreciate the patience truly, despite the frustration SDVemoteheart

cyan epoch
#

All of you

lunar mesa
#

has anyone heard about the tmxl building menu?

#

when i press f2 it just turns down my pc volume

scarlet quail
#

Ew TMXL

#

Also F2? Isn't that Data Layers' default?

lament prairie
#

You probably have too many keys bound to that, rebind it in config if you can

halcyon igloo
#

are you on a laptop or using a keyboard with a Fn key

scarlet quail
#

or did I hotkey that and have left it there for so long that I'm just needing a crash course in checking

lunar mesa
scarlet quail
#

eh, don't worry about it

halcyon igloo
#

do you a function key toggle lol

scarlet quail
#

Just listen to holy at the moment XD

lunar mesa
#

do have an fn key

#

wat

#

wait

#

let me turn the lights on it might be something else

#

yes i do

#

lets try that i guess

halcyon igloo
#

you probably just have the fn key toggled off lol

#

my F2 is also mute

lunar mesa
#

nah f1 is my mute button

halcyon igloo
#

then f2 is your volume down button SDVpuffersquee

#

but yes you need to toggle fn to use function hotkeys

#

instead of the pc controls

primal lake
# scarlet quail Shiralg, try and revert a day

An older back up did work, from 2 days ago, but at least it works.
If someone here knows, what is the correct way to add more players slots? We tried 3 methods: adding the whole <farmhand><name with a different unique id, adding a cabin with a different id, and changing the player limit.
Only the cabin method worked for us, but it ended up causing troubles the day after as i mentioned earlier

scarlet quail
#

!moreplayers

native dragonBOT
#

To add more than 3 extra players to a multiplayer game, follow the instructions here: https://twitter.com/concernedape/status/1395243158460530689

@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.

Change the -1 to any number you like...

Likes

969

scarlet quail
#

Save edit bad, editing player limit good

primal lake
#

hm we will try with that method again then, we might have done something wrong the first time, thanks

scarlet quail
#

You can't start off with more than 3 cabins, for the record

#

But you can add them day 1

#

So up to.... 9 players day 1?

primal lake
#

oh so we have to build a new cabin at Robin to add new players? after editing the player limit

lament prairie
#

Every new player needs a cabin, yeah

primal lake
#

we tried to build new cabins but i think it was after adding one thru save editing (which wasnt possible, prob bc we already had 5 cabins), so it could very well be that what broke everything

lament prairie
#

There's a really really strong link between farmhand existence/cabin

scarlet quail
#

Yes, you have to build at Robin's

#

I did 10 player vanilla and did it that way, worked perfectly. (Slow to save between days but w/e)

primal lake
#

its either that or conflict between mods, but its probably the save editing

scarlet quail
#

Yeah save editing bad unless you really know what you're doing

#

and I mean really know XD

primal lake
#

i will try what i can to edit it back to how it was, hope its salvagable

#

yeah, totally not me, i was just copy pasting from forums

lunar mesa
#

ty!

wintry summit
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 23 C# mods and 11 content packs.

lament prairie
#

You seem to be missing a lot of files

#

Can you check that they're actually missing?

#

If they are actually missing, redownload and reinstall

wintry summit
lament prairie
#

Go into your mods folder

#

Go into the Vanilla Tweaks folder

wintry summit
#

yes

lament prairie
#

Go into the Code subfolder

#

Is there stuff there?

#

You can screenshot if you want

wintry summit
lament prairie
#

Hmmmmmm

#

Delete and reinstall

#

You're missing a folder

wintry summit
#

should i just try downloding

#

oh okay

#

ty

#

oh wow theres a code folder now

#

how did it go missing lmaooo

scarlet quail
#

My guess? Antivirus

lunar mesa
#

ok again with the trinkets mod, i checked the cbj spawner and the plushies are in game

#

but the workbench is not

#

the only bench i have from robin is the workbench and furni bench

#

and neither of those show any recipes

scarlet quail
#

And you installed the main Trinkets mod?

lunar mesa
#

yes

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lunar mesa
#

kk

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 114 C# mods and 178 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

tulip willow
scarlet quail
#

.... that's not a SMAPI log

#

or anything that helps us

#

Manic I'm checking yours now

lunar mesa
#

ty

tulip willow
#

yeah sorry thought I could check a pic Im new here

#

So me and my friend are trying to play stardew valley expanded, however there are some elements that wont appear on his map. For instance, the first route downwards is not there for my friend

scarlet quail
#

!log for you and your friend destruer

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

18:27:59 ERROR SMAPI - TrinketsCCM 1.0.7 because it needs the 'Custom Crystalarium Mod' mod, which couldn't be loaded. Manic

#

You need Mail framework mod

lunar mesa
#

ty!

tulip willow
#

Do I just send in Smapi-latest?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

instructions there

#

Toss SMAPI-latest there

tulip willow
#

think I did

halcyon igloo
#

then put the link here

lunar mesa
#

i already have the mailframework mod..?

scarlet quail
#

you do not Manic.

lunar mesa
scarlet quail
#

correction

#

you have it, but you need to update it

lunar mesa
#

oh okay thanks

halcyon igloo
#

this is why you should sort out your error messages lol

lunar mesa
#

what

tulip willow
#

so where it says "share this link to let someone else see this log" do I copy that message that I have gotten and paste it here?

mild talon
#

Many red errors there, Manic. You live dangerously

scarlet quail
#

pretty much

lunar mesa
#

oh yeah

scarlet quail
#

But just the link there

halcyon igloo
#

you can also just get the link from the url bar

tulip willow
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 26 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lunar mesa
#

i just ignore them bc the errors that are in the smapi log dont do anything, itll say this folder is empty or this is not working but it works fine for me in game

tulip willow
#

so thats how?

scarlet quail
#

yes

#

now we need your friend's log

halcyon igloo
#

but when something does go wrong it’s harder to sort things out bc when all your text is red or bugged anyway then the actual problems aren’t as obvious

cyan oxide
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro Education, with 27 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cyan oxide
#

this is the logg

scarlet quail
#

well, there's a C# mod mismatch, which is generally the probable problem

#

gimme a sec

#

alrighty. So several things

#

#1 your friend needs night owl

#

#2 both of you have multiple spouses, replace with Free Love

tulip willow
#

ok but do I need it or?

scarlet quail
#

....that's up to you?

halcyon igloo
#

night owl?

#

i mean if you want to play with it lol

scarlet quail
#

Wait... isn't Night Owl the old version?

#

I swear we had this convo

#

one sec

halcyon igloo
#

night shift is the newest of the line of night mods lol

scarlet quail
halcyon igloo
#

different features though

tulip willow
#

is it the same thing though?

#

just a newer version?

halcyon igloo
#

night owl and night shift are not the same thing

scarlet quail
#

your modlist has so many old mods that are probably breaking your stuff XD

#

(I'm being hyperbolic, you're good on most)

cyan oxide
#

ok, so we installed free love instead of multiple spouces

#

and both deleted night owl

scarlet quail
#

Custom spouse patio redux in place of Custom Spouse Patio

#

Other than that I think you're good

cyan oxide
#

huh? dont understand

#

what is redux

halcyon igloo
#

an updated version

#

of the mod

tulip willow
#

didnt you just tell us to delete the spouse mod

scarlet quail
#

we told you to delete Multiple Spouses

#

you also had Custom Spouse Patio

tulip willow
#

do we need it though for free love or is it an another mod with another purpose?

scarlet quail
#

Free Love, when it released as a successor to multiple spouses, was split into several mods

#

you need it for multiple spouse patios

#

Same as needing Custom Spouse Rooms for more spouse rooms

#

And Bed Tweaks for the larger bed

cyan oxide
#

ok, we just deleted all the multiple spouce mods, and instead installed free love

tulip willow
#

oopsies

cyan oxide
#

but if we sort this out, would it fix the issues with the stardew valley expanded mod not working for both of us?

scarlet quail
#

Should. The mod is loading for you, so it'd be you not being able to walk around

cyan oxide
#

ok, well give it a try

tulip willow
#

there is no path for him, however it is for me

halcyon igloo
#

what path

tulip willow
#

the start of the farm to the right

cyan oxide
#

the server only loads the SVE map changes for him (the host)

halcyon igloo
#

the path leading out of the farm?

scarlet quail
#

Oh don't tell me you guys have...

#

one sec.

#

Neither of you have a new map

#

What are you talking about

cyan oxide
#

The path downwards from the buss stop from sve mod wont load for me

#

of it has not changed from vanilla

tulip willow
#

to grandpa's shed

scarlet quail
#

Your SVE map patches are loading, so I'm guessing one of the old mods had to be interfering somehow

#

But if it doesn't work when you load in, let us know with a new log and we'll see what's patching busstop

halcyon igloo
#

did y’all relaunch the game after changing your mods

cyan oxide
#

yea

tulip willow
#

yes

cyan oxide
#

its not just the busstop, only the host can see the changes from the sve mod

#

we even have different maps

scarlet quail
#

The problem is what you're saying is not possible from your logs

#

You guys are loading the exact same stuff

#

the Bus stop maps are loading, etc.

#

so if the mod issues didn't fix it, I'd be shocked

cyan oxide
#

Want us to send screenshots?

scarlet quail
#

Sure

cyan oxide
#

my pov (not the host)

scarlet quail
#

that looks like somehow nothing you have has patched

tulip willow
#

my pov

cyan oxide
#

yea, but somehow everything works fine in singleplayer

halcyon igloo
#

lol patch summary from gissen?

cyan oxide
#

you want the link?

long brook
#

!patchsummary do this gissen

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
cyan oxide
#

sorry, but i dont understand how to do the patch summary

tulip willow
#

smapi window?

ebon yacht
#

does anyone know if SVE and RSV conflict in the ways of how gunther works? i have noticed that in my playthrough where i have both expansions Gunther isnt how he should be in SVE, he’s basically back to being the vanilla NPC and I cant even walk behind his counter to introduce myself to him. when i play on my SVE only save he walks around, I can gift him, go behind his counter, ect. Its not game affecting for me but Im confused haha.

halcyon igloo
#

i do not think rsv does anything to gunther

#

you might have a different conflict somewhere

lament prairie
#

If you have mods editing the museum that might be a conflict

#

like the actual museum map

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro Education, with 27 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cyan oxide
#

is this what you ment?

scarlet quail
#

That log has no patch summary

gaunt gust
scarlet quail
#

Type patch summary in the SMAPI console after booting the game, then press enter

#

Actually, hold up

#

Have you booted the game since mod changing?

#

Because this is the same log

gaunt gust
#

Before Gunther become a friend character in SVE

cyan oxide
#

yea, i have both booted it up throu steam and throu local files

scarlet quail
#

Then... why did your log not change after we told you about swapping out the mods

halcyon igloo
#

upload a new log?

ebon yacht
# gaunt gust You have to donate a certain number of items

ahhh okay!!! that makes sense, i think the counter not letting me behind threw me off cause i can def get behind there with him in my other save, but my museum is complete and i never tried to talk to him before that. thanks so much!

cyan oxide
#

i copied the text in the document i found

#

i have another document from that save that is bugged

scarlet quail
#

drag the file, never copy

cyan oxide
#

but its much shorter

#

ih

#

oh

scarlet quail
#

Then... that's what we need.

#

Okay, let me call this again.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Follow the instructions it gives.

#

Drag the file into the file area

#

Don't copy text out

#

And give the "save that is bugged" log

#

The original log isn't giving us anything to help you with

cyan oxide
#

is is the "smapi latest" yea?

scarlet quail
#

Yes.

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro Education, with 27 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cyan oxide
#

this time i dragged the file over

scarlet quail
#

Okay. Look, I can't make this clearer

halcyon igloo
#

can you… see the patch summary in your log?

scarlet quail
#

If you guys changed mods.

halcyon igloo
#

slash the smapi console

scarlet quail
#

Boot up the multiplayer save.

#

join the game

tulip willow
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Go to the bus stop

#

type patch summary in your SMAPI console

#

Then exit the game and give the log

#

Thank you for the new log, destruer

halcyon igloo
#

you don’t even have to exit the game really

scarlet quail
#

Sure but in their case at this point better to have them do so

tulip willow
#

is it the cmd that appears in the background

scarlet quail
#

Correct

cyan oxide
#

ok, but the buss stop is not the only area that is bugged

scarlet quail
#

Yes, we're aware

halcyon igloo
#

please focus on the task at hand lol

scarlet quail
#

if it's not loading the bus stop, you can't get to Blue Moon Vineyard

#

You don't have a new forest or Forest West

#

I'm aware, we can move past that and get the patch summary instead to help figure this out.

tulip willow
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

I realize we didn't make this clear so that's my bad

tulip willow
#

ok now I hosted, went to the bus stop, wrote patch summary and then left

scarlet quail
#

Destruer: not your log XD

tulip willow
#

😦

scarlet quail
#

we need their patch summary

tulip willow
#

oops

scarlet quail
#

your save everything's patching fine

halcyon igloo
#

in the game

scarlet quail
#

we need to see your friend's patch summary in the multiplayer file.

tulip willow
#

ok

cyan oxide
#

ok, so when i launch the game, the smapi console disappears

#

i cant accees it

tulip willow
halcyon igloo
#

…like it just minimizes itself or

scarlet quail
#

That explains so much

cyan oxide
#

i lied

#

sorry

halcyon igloo
#

are you fully launching vanilla

scarlet quail
#

They are. 100% sure.

#

I'm surprised they connected, but that makes everything here make sense

#

everything's patching in actuality

#

but because they didn't boot SMAPI, they connected as a farmhand with all vanilla

halcyon igloo
#

launch smapi problem solved????

scarlet quail
#

Literally, apply "they booted vanilla" to everything previously and everything suddenly makes sense

#

Thanks for suggesting patch summary, holy - it wasn't the problem, but it found out the problem XD

gaunt gust
#

which means no new log was being generated = launching vanilla

cyan oxide
#

we did not tutch anything

tulip willow
#

He did not let the modded chicken cross the road

cyan oxide
#

but now its open

scarlet quail
#

You booted modded and now it's working

violet kelp
#

How did they managed to connect while laubchibg the game vanilla tf this game code is too pwerful

halcyon igloo
# cyan oxide

honestly i was suspicious from this screenshot lol

scarlet quail
#

I don't know, gegeru, they were lucky they didn't cra-

#

Wait a second

#

Atra, how did they manage to connect?

#

Sophia's presence, at the least, should have stopped it

gaunt gust
#

Works as long as you're not on the same MAP as a modded character

scarlet quail
#

Oh so they would have crashed quickly

violet kelp
#

Oooh

gaunt gust
#

so it would have died if they tried to walk into Town

tulip willow
#

He put the stardew modded chicken on the desktop, and it suddenly worked

scarlet quail
#

correction: They launched modded dew

#

location doesn't matter

cyan oxide
tulip willow
gaunt gust
#

Also, would be nice if the bot would mention how old logs were, eh.

violet kelp
#

Are you using steam? Prolly dodnt set up launch options correctly

cyan oxide
#

ok, but now im misseng the mountains

gaunt gust
#

@neat plaza feature request plox?

scarlet quail
#

yeah the world map patch thing not showing correctly is a known thing

cyan oxide
#

only the pathway opened

scarlet quail
#

Everything opened, gissen.

halcyon igloo
#

for the record, the window title is pretty informative when making sure you’re launching mods

scarlet quail
#

Go walk around.

#

Your world map is bugged, but that's normal

#

For multiplayer, anyway

cyan oxide
#

oh, so im good

#

?

#

hopefully

scarlet quail
#

Yes. Go see Sophia at the Vineyard

halcyon igloo
#

idk go try lol

gaunt gust
#

you should be good hopefully at this point

scarlet quail
#

you'll know for sure then

cyan oxide
#

where is the vinejard

#

:3

scarlet quail
#

go to where the beach is

gaunt gust
#

there are some mods you have that are older that I'm less sure on MP compat (Joys of Efficiency's fish bite thing is one of them)

scarlet quail
#

go left instead

gaunt gust
#

but hopefully things work out for you!

cyan oxide
#

it seems to be working

scarlet quail
#

Toldja.

#

Have fun, sorry your world map sucks

cyan oxide
#

ty guys, yall are proof of the wholesome discord mods

violet kelp
#

Anyway if you are using steam check your launch options

scarlet quail
#

That too probs but enjoy modded for now

digital pike
#

ok this is really randomly specific but i started modding my game and noticed that one of the mods (still trying to figure out which one) has created this outline around buildings and stuff when there are different textures surrounding something, does anyone know whats causing it?

tulip willow
#

bye bye saionara

trim sentinel
#

I am having issues starting SDV using the StardewModdingAPI. No window shows up

long brook
#

Do you use steam/gog?

scarlet quail
#

Define "no window shows up"

#

Does the game show up at all?

trim sentinel
#

I have steam, but I am loading it using the exe in the mod folder

#

When i double click the .exe, nothing happens.

scarlet quail
#

!smapislow

native dragonBOT
trim sentinel
#

It's been like 10 minutes. still nothing.

#

No smapi console window appears

#

NVM solved it, i was opening it in the wrong folder

woeful edge
#

Hi guys, I need help! This is my first time modding and i'm trying to do the stardew expanded mod. I downloaded everything you need to have before running it and it's all up to date. then when i go to open it the text screen just has an error type message then closes out.

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

we'll need that error message to see what's up

crisp pond
#

hello, need sme help pls

woeful edge
scarlet quail
main ingot
#

hello friends i have a multiplayer issue! i'm currently playing a multiplayer server with one (now two) others. when it was just us two, the game worked fine, we were able to sleep with no issues, yadda yadda. when the third person joins, there's a noticeable time desync (sleepy is sometimes one, maybe two hours behind) and then we all can't go to bed without the game crashing. it's been groundhog day lol. the exact steps we took each day: wake up, nogard requests to build a cabin at 9am, sleepy joins, then we go to bed. it lags at waiting for players 3/3 for a while and then fades to the black screen after a minute OR if sleepy leaves the bed. then my game shits the bed and here we are

when i checked the logs, sleepy and nogard both aren't crashing. my log has crashes. see here:
https://smapi.io/log/cd80112433424441aaab0c20ad33d2a0 (my log)
https://smapi.io/log/8cc870bc80ac46b48909c75704682399 (sleepy's log)
https://smapi.io/log/c957db68b1734665bde16917b5a07a8b (nogard's log)

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 38 C# mods and 28 content packs.

#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 28 content packs.

#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 42 C# mods and 28 content packs.

crisp pond
#

We were on a nultiplayer map playing with mods, but everytime they go into the woods, the game crashes

gaunt gust
#

report the numbers back to us

gaunt gust
woeful edge
scarlet quail
gaunt gust
#

right click on the game, select properties, make sure it says NONE

scarlet quail
#

I saw that for a second there atra and realized why you removed it XD

gaunt gust
woeful edge
#

yes, mine says none

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 31 C# mods and 41 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

scarlet quail
crisp pond
#

thats theirs

gaunt gust
crisp pond
#

Cuz me andmy other friends we are doing good. But when they join our farm, we have problem

scarlet quail
#

then we need yours

#

we need the person having the problem and the host's

#

(I'm letting atra take the reins on yours, Lani, because I think atra's probably got you here)

crisp pond
#

Oooh ok gimme a sec

woeful edge
main ingot
woeful edge
#

Ah it booted up and listed all the mods!

#

Thank you so much!!!

main ingot
lament prairie
#

Those are big but not crazy big pings

gaunt gust
#

What is the mismatched mod?

crisp pond
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 68 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 31 C# mods and 41 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

scarlet quail
woeful edge
#

So now, if i add any more mods, am i going to have to uninstall and reinstall every time or should it be fine now?

main ingot
gaunt gust
scarlet quail
#

ah dammit not Sailor Styles again

crisp pond
#

damn

scarlet quail
#

I remember that one being the problem for someone a while ago

crisp pond
#

so its sailor styles?

scarlet quail
#

yeah, can't mismatch JA mods

gaunt gust
crisp pond
#

fuck

scarlet quail
#

Need it on both or neither

crisp pond
#

got it

#

so thats the issue

#

cuz they alo appear invisible

main ingot
# gaunt gust Realistically timespeed should be host determined

ok so update: i went to bed first, then sleepy, then nogard. i still said 1/3 waiting for players, and then they both apparently had 3/3 on players. i got out of bed, and then it went to day restart for them. but for example, if someone else got out of bed, then the other two would sleep fine (and then crash horribly)

crisp pond
gaunt gust
#

Y'all also have get glam mismatched

scarlet quail
#

Whyyyyyy do the mods have to be mismatched

crisp pond
#

We haev diferent aesthetics

scarlet quail
#

Okay but Get Glam should allow the different aesthetics, so why does only one have?

gaunt gust
scarlet quail
#

That's my question

gaunt gust
#

Can you try with better internet

scarlet quail
#

...ouch

main ingot
#

my internet is fine

gaunt gust
#

Like try with wired internet

crisp pond
#

So get glam and sailoor moon and we will be fine?

scarlet quail
#

technically, you have at least 3 mod mismatches

gaunt gust
#

I would recommend matching mods

scarlet quail
#

so I think there's still one more

crisp pond
gaunt gust
#

And one of y'all is missing error handler

scarlet quail
#

oh that's the third C# one

crisp pond
#

yeah the host

scarlet quail
#

host reinstall SMAPI

#

wait.

#

Hold up. Host doesn't have any base mods

#

...there's MORE mismatches??

#

I am this close to saying "just someone send the other the mod folder" SDVpufferwaaah

crisp pond
#

We did

#

but the aesthetics

scarlet quail
#

The aesthetics broke your save

crisp pond
gaunt gust
#

Well it's your game lol

#

You can deal with crashes if you want lol

scarlet quail
#

yeah there's suits and tuxedos, wedding and flower dance stuff in JA mods

#

lordy lou, I give on this one

crisp pond
#

Ok ok

#

match mods

#

got it

scarlet quail
#

!mpmods

native dragonBOT
crisp pond
#

thankiu

main ingot
#

could it possibly be because of the timespeed mod (which keep in mind the entire folder worked fine before the third person joined, like, literally no issues)

gaunt gust
#

Timespeed should be doing nothing on farmhands

#

Host should determine the time

main ingot
#

but the third person's time is always one hour out of sync with mine and the host's

#

like usually one hour forward for no discernible reason

gaunt gust
#

Like on my MP group I accidentally forgot I had CJB time freeze on and didn't realize for an in game day

#

(It's a testing save)

#

I know the sync barrier stuff is timeout related.

main ingot
#

at one point, third person got stuck in a map loading screen going from farm to the bus stop and all time in the game froze at 11am for like. several minutes until they loaded in. and then it was fine. but they were an hour behind after that

gaunt gust
#

And the more people you have the more the game has to load/sync

main ingot
#

i guess yeah

#

but ive played on a 3 person save with like... zero issues before, so im just. wah

scarlet quail
#

So question atra

#

Does that error happen in vanilla

main ingot
#

i just dont get why its suddenly happening now

scarlet quail
#

or is that SMAPI exclusive

gaunt gust
#

Our four person alpha group has ping around...80?

#

40-80, right, Elizabeth?

lament prairie
#

Probably happens in vanilla but isn’t logged?

#

Yeah usually

main ingot
#

blame nogard he's in brazil kek

gaunt gust
#

And we still. Get. Jank

lament prairie
#

Sometimes up to 120

gaunt gust
lament prairie
#

My brother would occasionally spike to 250 but it would come back down (vanilla)

scarlet quail
#

....man. My 10 player modded file may be getting a reality check there

gaunt gust
#

And we still got purgatory haha

main ingot
#

mine spiked to 1370 when i was retyping /ping in the chatbox

scarlet quail
#

well, future file

lament prairie
#

Jesus

scarlet quail
#

But still.

lament prairie
#

Lani that’s a full second right?

main ingot
#

then it went down to 710, 410, 330, and then back to 180 again lol

lament prairie
#

Wait are these ms ?

main ingot
#

yes

lament prairie
#

🤔

main ingot
#

ms

#

soooooooo do you think i can blame this on the host KEKW

lament prairie
#

Lani it’s gotta be the ping, a full second of ping is pretty rough—like you can imagine that length of time before anything the host does gets to you

#

Also some things are there and back

main ingot
#

that was a singular ping spike

#

it is not constantly a second behind

#

and it doesnt explain why the third person is a full hour ahead in game time

lament prairie
#

Yeah but my guess is something breaks in the game when that happens and desyncs the time

gaunt gust
#

That's probably enoigh to build to a 1HR delay

main ingot
#

the third person has never been the same game time as us

#

i guess

gaunt gust
#

That's only 7 seconds

lament prairie
#

Isn’t it 7s per 10 min tick?

gaunt gust
#

You're right and I'm wrong

#

I'm sleepy

lament prairie
#

Still, I’ve heard people with the time desync before

#

I think it’s fairly common if the ping is really bad? But most people with ping that bad probably give up

#

Otherwise I’d see more people in here at least

#

You could try using profiler and cutting down mods if vanilla does work

gaunt gust
#

I feel like you get disconnects instead

#

But no purgatory

lament prairie
#

No purgatory yeah

gaunt gust
#

Have you noticed, as a farmhand, the little spike enemies take forever to start attacking you

#

Like I literally had to stop and verify they were spawned in

main ingot
#

is that for me

#

or just in general

#

because yes

gaunt gust
#

In general

lament prairie
#

there's this thing where sometimes stones don't go into your inventory

#

they just chill on the floor when broken

#

often this portends a disconnect

#

but sometimes it fixes itself

main ingot
#

host built the cabin, him and i went to bed, and now we're having sleepy join to see if that. maybe did anything

gaunt gust
#

Huh. I had trouble picking up the bouncy crabs

lament prairie
#

sometimes it helps to have the host run by to vacuum up the rocks but sometimes they just don't want to be magnetic

scarlet quail
#

Don't remind me of the stone on ground thing. That happened constantly to a few of my friends

gaunt gust
#

Like my character would overlap with a bouncy crab and I would not pick up said bouncy crab

#

I also had TAS vanish

scarlet quail
#

It was basically almost a guarantee of disconnect like you said D:

gaunt gust
#

And both Casey and I got random animations not playing

main ingot
#

OK THE PERSON JOINED

#

NO TIME DESYNC

gaunt gust
#

Oh I don't think we were in disconnect territory

main ingot
#

MOOD IS LIFTED BUT WE'LL SEE

lament prairie
#

I get disconnects sometimes (not too often) just playing domestic US, not even on opposite sides of the US

#

I once was playing with my brothers while we were all in the same room and they would disconnect

#

Although that stopped when we switched to LAN, and that house had crappy internet

scarlet quail
#

So is it just that the netcode is super jank?

lament prairie
#

idk I think the servers are also sometimes sad?

#

Like once every few months it will just refuse to connect

scarlet quail
#

....yeah that happened for one of my friends once. Worse, they were streaming at the time.

#

Thankfully it was only once

#

But it was demoralizing

gaunt gust
#

(I have only ever played multiplayer on 1'6)

#

Where, uh

#

"Oops, we triggered a broadcast event again!"

lament prairie
#

There's bigger problems!

#

the slime hutch was a mistake

scarlet quail
#

I dunno it caught a lot of bugs in there

lament prairie
#

(maybe a good mistake, but still)

gaunt gust
#

Elizabeth, we hadddd earlier successful broadcast events, right

lament prairie
#

Yes

#

We got past CC

gaunt gust
#

And then there was the saga of the buffs

lament prairie
#

Yeah, the broadcast event hasn't worked right since the buffs

gaunt gust
#

And after that broadcast events jump and catch fire

#

....I wonder If the issue is there for broadcast events

lament prairie
#

it could be buffs, or buffs could have been masking a simultaneous issue

gaunt gust
lament prairie
#

I'm not really sure why the events are dealing with buffs tbh

#

I think most of the bugs you found weren't MP bugs though

gaunt gust
lament prairie
#

Yeah, that's fair—maybe it is buffs then

gaunt gust
#

Why are we just getting weird buff bork now

lament prairie
#

but in a new, fun, more exciting fashion

gaunt gust
#

Yeah

lament prairie
#

Well, maybe less exciting? Is locking up the computer more or less exciting than wall of red text?

gaunt gust
#

Hahhahahahha

#

I'm looking forward to seeing why alpha multiplayer is so weird

#

Anyways, think tonight I shall sleep early and hopefully not wake up at 3am again 😦

lament prairie
#

Odds are I'll be up then! But I am going to see a movie first

#

Maybe I'll be good at sleep post-movie and not be up at 3am, who knows?

main ingot
#

WE SLEPT AND WENT TO THE NEXT DAY AND IT WORKED

#

WOOOOOOOOOOOOOOO

crisp pond
#

Wait, should I erase pytk?

lament prairie
#

!pytkwarning

native dragonBOT
#

This warning means that CP and SMAPI have had to disable certain optimizations for pytk. Pytk will work fine for now, but you may see increased lag

golden lake
#

Ola

#

Can someone help me? whenever I try to install SMAPI I get this error "failed to sign the game, ask the developer for help"

scarlet quail
crisp pond
#

you got the game ilegally...

lunar mesa
#

how are u guys just assuming they got it illegally

crisp pond
#

failed to sign in game

#

it could also be an error

#

but thats what usaully happens

lunar mesa
#

yeah why does that mean its illegal

scarlet quail
#

Game signing, from what I understand, is something to do with verifying the game is official on mobile

#

If you see that with a mobile thing, it's a high chance it's a cracked copy

#

We do not assume it is, but in general that error means that.

calm heron
#

we're kind of... experiencing? what's the word?
it comes from seeing this stuff before and it's usually due to a specific thing
like pirating

lunar mesa
#

also the trinkets mod is finally working thank you!

#

ohh ok i see

halcyon igloo
#

also the fact that there’s no smapi for android rn and no way to roll back to 1.4 to use it if you updated to 1.5 i think lol

scarlet quail
#

Buuuuuuut we can at least somewhat assume there are some smart androiders who stopped the update

#

But said smart androiders won't also be asking for help here normally

halcyon igloo
#

slash those aren’t the problems that they’d be experiencing

rugged charm
#

idk whats hppenin g here but someon es gotta hyelp me

lunar mesa
#

what is that?

rugged charm
#

tapper

lunar mesa
#

no the product

rugged charm
#

trees are missing for some reason

elfin grove
rugged charm
#

thats oak resin

#

daiyniko's mod

#

oh wait

#

trees are gone\legit

#

the trees disappeared no axcorn deop no sjhaking wow

scarlet quail
#

If a tree disappears in the desert.... 😛

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon igloo
#

has anyone had this issue with the UI info suite billboard/calendar on the menu before?

soft ginkgo
#

I wanted to ask if the mod for rival heart events and dating "life cycle" allows me to date NPCs that are dating with the mod? @ with replies please

soft ginkgo
#

Also, what background is that for your farmer portrait?!

halcyon igloo
#

hmmm mine just randomly started doing that

#

it’s from naver!

soft ginkgo
#

Link?!

halcyon igloo
#

oh boy i can’t get on my PC rn but it’s one of the most popular posts if you sort in the retexture materials section i believe lol

soft ginkgo
#

Ty!

halcyon igloo
soft ginkgo
#

Ty!

#

As for the rival stuff I'll just take out the NPCs I want to date

#

:3

versed terrace
#

can anyone tell me some mods that make it easier to grind the game?

halcyon igloo
#

how cheaty do you wanna be

past quartz
#

Hello! If you're still stuck with this try the debug command set_farm_type "DaisyNiko.ZenithFarm.CFL/Zenith Farm"
You need to put " at the beginning and end since there's spaces in the name

versed terrace
halcyon igloo
#

trying to figure out why it looks like flooring and is also in the wrong spot lol

sand ore
#

whatever this means ?

halcyon igloo
#

can you try just directly setting the change to a number instead of it using the “{{}}” tokens maybe lol

#

something tis not playing nice

dusty spruce
#

it means aedenthorn haven't considered that CP likes to use strings everywhere

sand ore
#

what is strings everywhere

halcyon igloo
#

essentially it might just be bugged

#

or maybe make the config values into numbers inside quotes instead lol who knows

dusty spruce
#

@tired brook any way to convert entries like the above ^ into ints, purely in CP?

tired brook
#

Currently those tokens allow any value, so the player could put "ScarecrowRadius": "really big" in their config file. Try restricting to a set of known values instead, so Content Patcher knows they're integer-only tokens. For example:

"ScarecrowRadius": {
    "Default": 3,
    "AllowValues": "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15"
}
sand ore
#

the mod author ended up fixing the mods for me and sent me new ones that worked woo

halcyon igloo
#

we love lucy

sand ore
#

stan lucy

halcyon igloo
#

which means updates for the rest of us too probably LOL

dusty spruce
#

Would be nice if Content Patcher could automatically convert numeric values to int model properties

tired brook
#

(It should, if it's an int-type token.)

dusty spruce
#

(And only throw a warning if it’s non-numeric)

#

GMCM supports numeric-only text fields though

tired brook
#

Yep, and Content Patcher should display the config as a numeric field... if it's an integer token instead of a free-text field like the ones above.

midnight ocean
#

hey so theres some path texture overlapping in my game on the town paths, i have a mod that changes the paths (cannot remember what it is. its not a dedicated paths mod i dont think, i've just had it forever so i dont remember) i went thru all the mods that i think would cause this? on my config menu and disabled stuff, rebooted and its still glitching, so im not sure
https://smapi.io/log/4532628f785d4b2ab5de0550ee3c2203 my log
https://imgur.com/a/1rFQ9tI image for reference

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 87 C# mods and 175 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusty spruce
tired brook
#

Currently using preset values, you can't specify a min/max value. Content Patcher will detect that it's a numeric range, which will (a) turn it into a slider in GMCM and (b) let you use it in numeric fields.

#

(And (c) enable optimizations related to immutability.)

dusty spruce
#

…but you still can’t make it use a generic text field, restricted to just numbers, can you

tired brook
#

Nope.

dusty spruce
#

I’d argue that having a "Default": <int> should trigger that behavior

#

Yeah, that’s a breaking change

tired brook
#

That doesn't prevent users from entering any non-number value they want though, and Content Patcher tries to enforce good design so you don't end up with cases where the content pack works fine for you and then breaks when users do something slightly different.

halcyon igloo
#

interesting hmm

dusty spruce
#

Does it not stop them?

#

I thought GMCM took care of that

#

I honestly don’t know if I ever tried to put a non-numeric string into a numeric option

#

If it doesn’t, then maybe it should

tired brook
#

Consider this for example:

"Age": {
   "Default": 15,
   "AllowValues": "15, 16, 17, old"
}

What type is {{Age}}?

dusty spruce
#

(Aw yeah, two different PRs, for two mods, now)

tired brook
dusty spruce
#

Just needs docunentation

#

That it would end up a string

#

Or refuse to parse that

#

I gotta shower anyway, and you’re probably heading to bed anyway

neat plaza
halcyon igloo
#

age of log for governor probably

celest wagon
#

If I remove the smapi thing from the game properties will I be able to go back to vanilla? ( i have a potato that can barely play 160+ mods )

neat plaza
#

ooh

neat plaza
#

oooh didn't see that somehow

#

remind me in 6 hours to do that (please uber)

devout pumiceBOT
#

heh heh I hope it's not too important... nefarious grin (#5024651)

celest wagon
violet comet
#

guys i think my scarecrow is broken

#

it's been scaring off crows but my crops keep disappearing

shy orbit
final patrol
#

hey guys! hoping someone here can help me. I had SDV on my previous computer, but that died so i built a new one. Installed steam, smapi, mods etc. Everytime i try to play, the game freezes and an unresponsive error comes up, with the options to wait for the program to respond or close. I've tried uninstalling/ reinstalling smapi, SDV, deleting and reinstalling mods. I initally had 255 mods and ive managed to reduce it down to 90 or so. My save files were backed up to the cloud so i still have those. Tried to load old saves, no luck. Tried to start a new game- no luck. Just freezes each time. Ive attached my smapi log- nothing needs to be updated from what i can see. I havent been able to play the game for 4 or so months and its a MASSIVE bummer. https://smapi.io/log/81b176435f3648778f880ef4b00d744c

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 69 content packs.

final patrol
#

oh my god i just realised i never reintalled winrar to unzip the files 😩

gaunt gust
final patrol
#

hmmm ive downloaded winrar and extracted the folders but that hasnt helped either

gloomy crane
#

does running the game without smapi (just vanilla) work?

final patrol
gloomy crane
#

and running with just smapi and no other mods (other as in except for those default three)?

final patrol
#

which default 3?

#

i havent tried just smapi actually

gloomy crane
#

the ones that smapi installs, can't remember what they are named tbh

#

error handler, save backup and something else iirc?

final patrol
#

oooh ok

#

do they download into mods whenever you download smapi?

#

nevermind they do

#

i'll test that now

gaunt gust
final patrol
gloomy crane
#

okay i have no idea how to help you more, i would probably guess maybe installing your mods one by one, to check which one is causing the crash

final patrol
#

yeh, i'll try that. Just odd that its not being picked up in the SMAPI log

heavy sage
#

Why does Smapi keep crashing?

finite orchid
#

quick question, im starting a new save file for the joja route (lol) and i kind of wanna remove some mods that i use from my main save. how can i keep them on my main save but remove it on my new save?

#

hope that made sense

dusty spruce
#

!modgroups

native dragonBOT
devout pumiceBOT
lunar mesa
#

why did i get this in the event requirements

cursive flame
#

I tried technical support and hoping to find answers here. My game does this, but when I use legacy I can’t use mods. I wanted to try some mods again to liven up my experience but alas no avail. Hoping to find a fix here

dusty spruce
#

no fix

#

if you use legacy/compatibility, you can't use mods

cursive flame
#

Yeah I know, but I was hoping that there was a fix to this issue? It’s happened before with another steam game but I just don’t remember how I fixed it before

dusty spruce
#

to this day we have no clue why some machines just don't run the game without the compatibility branch

#

it's what it is

cursive flame
#

Ill keep looking a bit deeper. Thanks for the help SDVjunimolove

dusty spruce
#

(unless it doesn't run, because you're on a 32-bit system)

neat plaza
#

!legacymodding

native dragonBOT
dusty spruce
#

(all the above link says is "modding no work", unless you downgrade)

#

but so many mods keep getting released, downgrading stops being an option

native grail
#

Can someone help me use a console command? I type growcrops in SMAPI but it says it's unknown command

neat plaza
#

did you do debug growcrops

native grail
#

"Index was outside the bounds of the array"

dire fractal
#

can someone help me with this issue i have all the mods for Stardew Valley Expanded and downloaded it through NexusMods but when i open the game it skip Stardew Valley Expanded because it somehow not a manifest.json here what it say -Stardew Valley Expanded--3753-1-14-18-1671229716\Stardew Valley Expanded[CP] Stardew Valley Expanded because it contains files, but none of them are manifest.json.

native grail
#

Ok, I just had to find the ID number of the crops I wanted to grow instantly

ebon yacht
#

does anyone know if there's a way to get custom spouse patios working for npcs that require the old custom spouse patio mod?? i have blanche npc but i cant use her patio because it wants the old mod, and i have the updated redux mod. totally not a game changer for me if not!!!

opaque cloud
#

could anyonbe try helping me get modded stardew to work. smapi just crashes when i launch it.

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

opaque cloud
#

dont have a log

robust bison
#

post a pic then

opaque cloud
#

window closes rly quickly and its rly long so...

#

here is some of it

robust bison
#

you definitely have a log then

#

please upload it

opaque cloud
#

dont have a log

#

serched for it

#

nothing comes up

neat plaza
#

there's no ErrorLogs folder?

opaque cloud
#

nope

neat plaza
#

send a screenshot

scarlet quail
#

Honestly the screenshot is necessary

scarlet quail
#

Specifically, what is outputting sound on your machine at present.

opaque cloud
robust bison
#

you're in the wrong folder

opaque cloud
#

accsedently had my vr as sound output

#

ops

scarlet quail
#

yeah that's your problem

opaque cloud
#

rly

scarlet quail
#

At least per the screenshot you gave

robust bison
#

for the log*

scarlet quail
#

if the game cannot output sound, the game and mods will crash

lament prairie
#

No just SAAT

#

The game is chill with it actually

#

Although if you change audio device sometimes that causes problems maybe

robust bison
#

was that even an issue with XNA?

scarlet quail
#

That... seems odd, but regardless, SAAT's probably the first thing they should fix

lament prairie
#

But SAAT is just not nullchecking

robust bison
#

or am I thinking of switching outputs

scarlet quail
#

That way we can remove that as the problem first off

opaque cloud
#

yeah works now

lament prairie
#

Just make the audio work again and it should all be fine

opaque cloud
#

thanks

scarlet quail
#

Tada

opaque cloud
#

thanks guys

lament prairie
#

Although it’s good to actually learn how to get a log someday

scarlet quail
#

(Honestly I just got lucky if vanilla's chill with it)

#

But yeah, that Xact error means "solve audio problem first" XD

opaque cloud
#

such a stupid thing to crash on

scarlet quail
#

shrug it makes sense it would, though. Audio mod needs audio

lament prairie
#

It’s just incorrectly assuming audio works

#

Overly optimistic 😆

scarlet quail
#

....I'm gonna feel like an idiot here, but could a simple nullcheck fix that, Elizabeth?

lament prairie
#

Probably

#

Or like some other simple check

#

A try catch maybe

#

Just disable the whole mod if there’s no audio device

scarlet quail
#

Is that possible? Since expansions require it, disabling the whole mod would make people go "WTF"

lament prairie
#

No, just internally

#

Like not taking any actions, still have the mod load

#

A lot of Lucy’s mods have a toggle like that

scarlet quail
#

Ahhh okay. So realistically there should be a possible way to prevent it from outputting anything and even probably outputting a console message like "received audio cue but no audio present. Ignoring SAAT cue"

lament prairie
#

Yeah

#

But I haven’t bothered to read their source

#

They seemed to have a whole plan?

gaunt gust
#

Not really worth it rn

lament prairie
#

Last I read their mod page

gaunt gust
#

1.6 fixes all

scarlet quail
#

Ahhh, so it's just "until 1.6 is official, deal with it"

#

gotcha XD

serene parrot
#

hi im having problems with my maps

topaz matrix
native dragonBOT
#

@serene parrot Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21355) on Microsoft Windows 10 Pro, with 41 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

serene parrot
#

those are some examples from the vanilla game, rsv mod and sve mod

lament prairie
#

It seems to be missing some layers

#

Weirdly

#

Have you ever used an xnb mod?

serene parrot
#

mm no i dont think so

#

i always check they are updated

topaz matrix
#

U have some mods that need updated

serene parrot
#

uuhhh oh yea thats true

#

could that be the problem?

topaz matrix
serene parrot
#

neither of those mods add maps so im confused

serene parrot
topaz matrix
native dragonBOT
topaz matrix
#

Just try it and see if it works

serene parrot
#

ok do i need to close the game to do it?

topaz matrix
#

Because I didn't see sve in your log

topaz matrix
serene parrot
#

ok im gonna try

lament prairie
#

Ah....if you pirated the game, that can be a source of interesting problems

serene parrot
#

it didnt give me any problems like that until now

lament prairie
#

🤷‍♀️ I don't offer help for pirated games personally, but that's my guess based on the log not having any obvious errors

serene parrot
#

mhm well ok and sorry ig

shut jay
#

I have recently started looking at mods for Stardew to add to my experience, and I found the "seasonal outfits slightly cuter aesthetic" mod but I am not a fan of how the overworld sprite look, they look way too soft and round in a way, is there an alternative mod thats just the seasonal outfits without that "cuteness"?
Also, my farmer lost their nose, help XD

lament prairie
#

!dsv

native dragonBOT
lament prairie
#

seasonal cute removes noses yeah

#

dsv without any configuration applied is just seasonal outfits

scarlet quail
#

you can re-enable the noses in SCA's config

shut jay
lament prairie
#

you can look at the website for more options

shut jay
#

thank you :3

radiant valve
#

so uhm, this seems, wrong

#

i'm using underdark sewer unoffical update