#archived-modded-support

1 messages · Page 117 of 1

thorny dawn
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it doesn't dive me an option to unzip them thats just what they are

violet kelp
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you have to unpack

dusty spruce
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RAR files are very similar to ZIP files, but Windows/macOS don't work with them out of the box

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you'll need an app, if you don't have one

thorny dawn
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what app do i need?

dusty spruce
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on Windows, i use 7-Zip, but it's not very pretty

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on macOS, Keka or The Unarchiver

neat plaza
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7zip, winrar, total commander, (all windows recommendations) a fair few things

violet kelp
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i use 7zip

thorny dawn
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i dont need an app to be pretty i just want it to work lmao

dusty spruce
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it's also a bit weird, and to this day i have no clue what's the difference between Copy and Extract, they do the same exact shit lol

thorny dawn
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when i unpack them do i unpack them straight into my mods folder or do they have to go into the custom furniture/custom music folders?

neat plaza
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they're mods

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so they go in your mods folder

violet kelp
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direct into the folder

thorny dawn
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got it

dusty flint
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hi! im using the always raining in the valley add on for east scarp and i cant seem to trigger the second part of sterlings 4 heart event, anyone have a fix for this?

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 60 C# mods and 87 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

dusty flint
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heres the log

wide horizon
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Algum brasileiro?

dapper timber
# dusty flint hi! im using the always raining in the valley add on for east scarp and i cant s...

wAvE Hi I saw you post over in ES! I'm curious, would you please install Event Lookup, Baunti? https://www.nexusmods.com/stardewvalley/mods/8505 Then let me know what it says for Sterling?

dusty flint
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ill do that, gimme a moment :D

dapper timber
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(If you need to share an image/screenshot, you're welcome to post it in mod-help in the ES server and ping me. I think image sharing is restricted in this server based on level) (I am wrong and Atra is amazing)

thorny dawn
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they're working now, thank you so much. i was staring at my manifest.json file quietly whispering "dont make me do this" for about a half hour. i hate editing other peoples code so much.

dapper timber
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ooooh! Nice!

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I didn't realize HeartEmote

dusty flint
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i feel so dumb now kekw

dapper timber
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Event Lookup, my beloved

steep moat
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I already tried updating smapi, but there are still missing textures with certain recipes at Gus, and certain weeds, and this tree sapling

dapper timber
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If you have any other trouble, lmk!! I'm happy to help!

dusty flint
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thank you for the help!!SCfloppalove

tranquil wren
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i still dk what mod it is

native dragonBOT
violet kelp
grave magnet
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My log says nothing is wrong but the only way I can get SMAPI to run on my desktop is if I delete startup data under %appdata% everytime. If I don't in wont load up all the way the game window just stays white and turns not responding even if I don't click the window. I was wondering if anyone knows if there is a permanent fix I can do. The game plays fine It just is a little annoying to do it every time I want play.

violet kelp
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antivirus issues maybe?

grave magnet
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It has the same problem with or without the anitivirus exception added unfortunately

halcyon igloo
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how long does it take to load?

violet kelp
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try reinstalling smapi?

lament prairie
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that's the wrong wiki

steep moat
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help my game is crashing and this is before saving, and I just got ancient seed

tranquil wren
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idk what to do

violet kelp
grave magnet
violet kelp
# tranquil wren nope

again try removing everything but console commands, error handler, tmxl, pytk and spacecore (and that one farmhouse mod)

tranquil wren
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im sorry

violet kelp
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Seasonal Garden Farmhouse V2

tranquil wren
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ty

tranquil wren
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like the one photo

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and now stardew wont respond

violet kelp
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you are using one of the vanilla farm layouts right?

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if removing all CP mods didn't effect it it is likely to be not an outdated mod issue but a conflict issue i think

rustic pelican
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I don’t understand?

true cliff
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Does anyone know of a mod that changes the shape of the female farmer's shoes that would work with Fashion Sense?

violet kelp
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send it but the only errors i see are about empty files

tranquil wren
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ok

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

violet kelp
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as i say keeping framework mods and removing mods until you find which one is causing is tedious but only way i can think rn

violet kelp
rustic pelican
tranquil wren
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 8 C# mods and 2 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

tranquil wren
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 8 C# mods and 2 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

tranquil wren
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i have a crash log and my smapi log

tranquil wren
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i wanna cry bro

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i just want my game to work ;-;

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lol

violet kelp
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okay do put industrial furnace back in

tranquil wren
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now restart the game?

violet kelp
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yes

tranquil wren
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ok

tranquil wren
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idk what freaking mod it is tho

violet kelp
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now you will want to add the rest of framework mods and try it once again to see if the mail still works

violet kelp
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stuff like alternative terxtures, atracore, mailframework etc

tranquil wren
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ok

rustic pelican
violet kelp
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dont do it by one by one just add any framework mods that doesn't require too many other mods

violet kelp
nimble zenith
violet kelp
nimble zenith
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.

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.

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it better not give my chrome book a virus gang\

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Your probably a 12 year old

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Your probably a 12 year old

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Your probably a 12 year oldYour probably a 12 year old

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Your probably a 12 year old

tranquil wren
calm heron
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you get a junimo called on you

fading ridge
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if you spam we take away any xp you earn

calm heron
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ah! behold! a junimo!

fading ridge
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and you also earn yourself a time out

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so i would suggest against it

calm heron
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praise be the junimos

nimble zenith
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what gone happend

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ima get kick anway

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do it

steep rapids
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Hey guys how could i go about turning off monster spawns on IF2 i enabled them at the start but its awful, i have farm type manager but in the data folder i dont see my farmers name and when i open my farm it says that spawns are false. Any other way to disable this easily?

lament prairie
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if you don't mind cheats

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  • debug warp witchswamp
  • debug fin strange
  • make offering to shrine
violet kelp
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yes just disable from witches hut

steep rapids
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If anyone else has this problem you can go into appdata to access your current saved farm, then open your farm file with notepad and find should spawn monsters change the value from true to false save and close.

pine halo
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does anyone know how can i repeat events using event repeater?

dapper gazelle
pine halo
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oh:(

dapper gazelle
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I would recommend Event Lookup—aside from being able to look up events it’ll allow you to “forget” events as well

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And then you can replay it 😄

pine halo
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but some events is not in event lookup tho.

dapper gazelle
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There’s a config to allow non-heart events to show

pine halo
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hooooow?

dapper gazelle
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You might need to turn it on if it’s a non-heart based event!

pine halo
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i didn't know about that. thank you so much

vale flame
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does anyone know if this is calling out a specific mod? trying to host a multiplayer game w/ a friend & attempting to eliminate some issues

tardy stream
mild talon
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!log @zinc wyvern

native dragonBOT
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@zinc wyvern Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zinc wyvern
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@mild talon ||srry for ping|| So In order for me to fix this I have to re-install it?

split storm
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Can someone help me, i updated smapi to 3.18.2 and now stardew just wont load at all

long brook
native dragonBOT
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@split storm Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 46 C# mods and 20 content packs.

split storm
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cause when i load the game its just a white screen

long brook
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!troubleshoot try steps here as i see no error in log

native dragonBOT
mild talon
zinc wyvern
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Ok ty so much!!!

split storm
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all i needed to do was delete star up prefrencess

limpid kindle
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I’ve been having trouble with ridgeside, says i installed it incorrectly. I uninstall it, redownload it and all the rest of the components and still shows that i didnt do it right

native dragonBOT
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@limpid kindle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

limpid kindle
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Even if all my other mods work?

mild talon
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Yeah, we need more info to be able to help which the log provides

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Are you using Vortex btw?

upper ember
native dragonBOT
upper ember
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Bleh, forgot about the website, my brain is all scrambled lately

limpid kindle
mild talon
upper ember
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I got a syntax error, I believe, in the log and it said something about a corruption, but I didn't get to fully read it before it closed the game entirely, it was right as I was going to sleep

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I don't actually see it in the log, unless it's just hidden and categorized with all the other random junk that sometimes pops up

mild talon
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Ah, ok. Don't worry

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That message is about mods that use harmony or something. The message is harmless.

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If your save us corrupted you will have a bunch of red errors and you'll know something is wrong

upper ember
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Eh, I wouldn't say harmless if it crashed my game

mild talon
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Ok, what do you mean 'crashed' ?

upper ember
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Then again, I haven't tried loading the save up yet, came here first to see if I could get any advice for it, if it was a certain mod or if I did something to make it upset ( I did go into the sewers before actually meeting Krobus, so that may be it )

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I don't keep the game at full screen because of my screen's size, makes it less laggy when I have my buttload of mods, so I saw SMAPI screaming about something to do with an error. I clicked on SMAPI to open the console fully to read it, shortly after, it and the game closed without warning

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It was grey / white text, but it was a lot of text so it had caught my eye

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I didn't have time to screenshot it either because it happened so quickly

mild talon
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The only errors I see are re your portrait mods.

upper ember
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My cat on me hold on

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Yeah I just looked at it and can't see the error. I know the portrait ones are harmless, I'm just too lazy to fix it

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I'll try opening my save up and see what it says, if anything

mild talon
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That warning come up every time in the log for the same mods (PyTK, SpaceCore, ... a few others)

upper ember
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No no, it wasn't anything like that. It was text I've never seen before despite my months of modding

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Normally I can figure out the causes of my errors quite easily ( And I did just notice one of my skins is buggy, gotta fix that, misnumbered a chicken ). I loaded up the save and it seems to be fine

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It was the last thing in the log at the end of the day as I went to sleep, normal text color, large amount of text.. Hm. Maybe I can make a copy of this save to get into the sewers again to buy from Krobus, see if that'd replicate it

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I'm used to errors that are bright red text that spam the log before the game crashes, I've never had anything happen like this before

tawny moon
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 38 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tawny moon
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ive removed the mod and put it back and still the same, what can i do next?

mild talon
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Um.. patch summary?

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I am not sure what happened here 😕

tawny moon
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 38 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

long brook
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Did you finish spirit realm quest?

tawny moon
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you mean the ridge? that i finished 🙂 i didnt get to his heart stuff yet o.o

long brook
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Idk, rsv wiki said you can jio only unlocked when you finished spirit realm quest. I haven't played with RSV before

tawny moon
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It does ^_^ i watched the videos ^-^ thought it would be fun to date him, apparently its a common bug this happens *shurgs8

mild talon
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patch export npc dispositions

upper ember
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Hm.. Yeah, the save seems fine now. It saved as usual with no problems. Would getting to Krobus before you're supposed to do that though?

mild talon
dire anvil
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 173 C# mods and 1097 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

mild talon
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Hmm.. idk what this means..

 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT\FarmerSounds.xgs'.```
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Have you tried resetting your files thru Steam? @dire anvil

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There's a common audio hardware error but it doesn't look like ^ that afaik

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!reset

native dragonBOT
dire anvil
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We’re trying that now

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The game’s loading now, so that’s one step in the right direction! Thanks for the help!

mild talon
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Np!

zinc wyvern
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instaled a newer version of PYTK and now my game doesnt load

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wtf im I supposed to do

violet kelp
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send log

zinc wyvern
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zinc wyvern
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 10 C# mods and 1 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

zinc wyvern
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I asked before about it

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they told me to re-install it but

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nothing happened

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and idk what to do

lunar mesa
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i have the harvest goddess, and i cant enter the basement to the house, like my mouse changes over it but when i click it nothing, i tried spacebar c x everything

violet kelp
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you dont have any custom furniture though? why do you have cf and pytk mods?

zinc wyvern
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my god

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looks like ill have to search for other furniture mods

violet kelp
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your log shows a total of 10 mods

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and nothing seems wrong so maybe give it time to load?

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pytk can slow stuff down

zinc wyvern
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Ima try entering

long brook
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Using furniture that use Custom Furniture isn't recommended, especially when people try that in multiplayer. Try to find furniture that use DGA instead

zinc wyvern
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How do I know its DGA?

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also ty

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ima try looking for something else

long brook
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If you see DGA in the mod name or mod requirement, means that furniture mod use DGA

zinc wyvern
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DGA needs PYTK, right?

long brook
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nope

violet kelp
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spacecore

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besides you already have dga

zinc wyvern
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Oh oke I have spacecore

violet kelp
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but again no pack for it

zinc wyvern
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So

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Do I unistall PYTK?

violet kelp
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i would remove pytk and CF and use AT or DGA

zinc wyvern
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oke oke

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alr ima look for another mod

mild talon
# zinc wyvern alr ima look for another mod

Lol you didn't post a log before, just a ss of an update rec
But if you go on Dynamic Game Assets mod page and look under the Requirements tab you'll find a whole list of mods that use it, many of them will be for furniture

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Is Digus around? Idk if I should ping him.. I think there's a bug w the new Custom Crystallarium..

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It's now able to clone any item, but it took an item in my hand after I'd already loaded the crystallarium.
Was cloning a Cinder Shard and it took my soap after it had already started 🙃

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((@final sigil - please LMK if I should not ping you 🥺
Just wanted to get my message through))

plain fern
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I’ve browsed forums and YouTube to no avail

I just got an Xbox One controller to play the game on my Macbook Pro through Steam. I am used to playing on my Switch and wanted to try mods on my computer, but dislike using keyboard/mouse controls. I’m trying to configure my Xbox controller to mirror almost exactly how the Switch controller is set up, but I’m having trouble with this. Either the buttons don’t sync up the way I want, or they don’t work at all! I start the game through SMAPI btw

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I am able to connect my controller via bluetooth and have steam recognize it. The rest is a mystery to me

lunar mesa
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i cant stand this...ill have house retextures in my game but when i go to the mod folder theres no assets showing the houses- like how the fuck is this in my game

spare relic
long brook
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!deprecated

native dragonBOT
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SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

spare relic
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k

covert glade
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I'm getting this error on every single Animated More New Fish

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Unhandled exception applying patch: Animated More New Fish > Soldierfish.

System.InvalidCastException: Can't replace loaded asset of type SpritesInDetail.ReplacedTexture with value of type Texture2D. The new type must be compatible to prevent game errors.
at StardewModdingAPI.Framework.Content.AssetData1.ReplaceWith(TValue value) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetData.cs:line 46 at StardewModdingAPI.Framework.Content.AssetDataForImage.ExtendImage_PatchedBy<Platonymous.PyTK>(AssetDataForImage this, Int32 minWidth, Int32 minHeight) at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection1 patches, IAssetData asset)

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I do realize it's super late in America so I'll ask again at a more reasonable hour

lament prairie
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Looks like a pytk problem somehow

covert glade
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I just removed animated more new fish for the time being

empty fern
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where to i put my mods?

halcyon igloo
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!gettingstarted in the mods folder in your stardew valley game files

native dragonBOT
empty fern
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i need a detailed in depth tut on how to download and add mods to smapi on mac with steam

halcyon igloo
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did you try the link? it is fairly detailed and in depth

torpid stump
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Does anyone have the steam deck and tried modding SV on it? How many mods can a steam deck handle while maintaining a smooth gameplay?

halcyon igloo
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i think sierra runs like 200 maybe? haven’t seen her in a minute

torpid stump
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Ooo! That sounds promising

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(I'M SORRY I PRESSED THE WRONG EMOJI)

halcyon igloo
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LOL the haley

torpid stump
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Bahahahaa

hexed quest
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Could anyone let me have a guide to current mobile modding?

long brook
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Not available at the moment (modding on mobile)

hexed quest
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Oh no, I thought they'd have something ready by now. :(

robust bison
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there's been a hiccup

hexed quest
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Oh?

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Might you tell me more?

robust bison
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apparently we may not be able to use .NET 6 (I think) on android, which is what SMAPI/SMAPI mods are going to be using in the future(again, can't remember correctly). But take all of that with a lot of salt

lunar mesa
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the carry chest mod doesnt work for me, i pressed all the hotkeys available and i got nothing

robust bison
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there's no hotkey

long brook
lunar mesa
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i did that already

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i pressed space, L numpad 4 everything

long brook
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You pickup chest like you pick up items (i think it's right click?)

lunar mesa
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somethings isnt right about this mod...no content.json

long brook
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Because it isn't a mod to add content

lunar mesa
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oh i see

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ok ill try again

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yeah it just opens it ugh

long brook
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left click? make sure you choose empty inventory slot

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i just checked and the mod works

lunar mesa
#

ty

humble skiff
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child to npc has been making my game crash- does this happen a lot or did i download the mod wrong sdnjsndnd

dusty spruce
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yes and no

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while it looks like it includes .NET 5, it seems like ZaneYork is not using .NET 5 types - i'm assuming because for whatever reason they can't

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so it doesn't look that good

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so they had to replace those in SMAPI's code

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which may by itself cause some mod compatibility problems already

restive cypress
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Thank you for clearing that up :) I wont spread misinformation from now on

gaunt gust
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While it might superficially look like net 5, it isn't

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Although commits from last week are using net5.0-android now?

lunar mesa
final sigil
# mild talon It's now able to clone any item, but it took an item in my hand after I'd alread...

No problem pinging me. I usually look for my name anyway to answer stuff.
I don't know if I understood what happened.
Custom Crystalarium patch the dropItem method of the machine, so everything happen in one go. If your other item was took later, it was probably not custom crystalarium, unless you clicked with it again.
Also, there are 3 configurations to place items, and an additional block change property, that won't let you change the item inside without removing the machine from the ground. (Which now, even on vanilla, give the item inside back)
The 3 configurations are:
default - you can change the item inside, and lost whatever it cloning, unless you remove it from the ground.
on change - you get your item back it you change the item inside. It's the same as when you remove it from the ground, but you get the item back without having to remove it frm the ground. With this one the only consequence of miss clicking is reset the cloning time, but you don't loose no item and can place it back again.
immediately - If you place a new item inside the machine is ready immediately. So you already get your object back. So no future getting it back again is needed. In that configuration, changing the item inside or removing the machine from the ground, won't give you any item.

All these properties on the config work for the crystalarium.
Custom cloner have these same properties on their configuration, so you can change them on their content pack.
But there is also a property that let you override these configurations for all cloners. (Besides Arcane Table, I don't know any other custom cloner)
that is all about the mod.

dire fractal
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can someone help about smapi android

finite orchid
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just wanted to ask if any mods still work on mobile during this time? been wanting to get back on my mobile save but im too attached to my fav mods

dusty spruce
native dragonBOT
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There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

dusty spruce
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you too @finite orchid

dire fractal
mild talon
# final sigil No problem pinging me. I usually look for my name anyway to answer stuff. I don'...

Hmm.. I see. I believe I have it set to "immediately." So when I put something in it, I can get the original back immediately and the copy whenever it's done (right?).
What happened is that I loaded the crystalarium machines w Cinder Shards and then picked up the "immediate" ones. Then I switched to a different inventory slot and was holding a soap item and accidentally clicked an in-process crystalarium, which replaced the cinder shard w the soap. I got the soap back immediately.
I haven't had that happen since playing in vanilla (I remember it being such an annoying issue). If that's not possible to do with CC, it's also possible I had an empty machine, I guess. I have only 4 or 5 crystalariums right now. Does that make sense, lol
I know it's quite difficult to explain things like this over text 😅

Edit: wrote in wrong config setting. I have it set to "get back immediately" (at least, I should! That's the one I was using before. Maybe I set it up w the wrong setting after the last recent update 🤔 🫣 I will check.)

I don't have Custom Cloner/Arcane Table, only Custom Crystalarium btw.

I'm not sure about whether I have the "Block Change" setting enabled but it sounds like that's what would work best for me haha

dusty spruce
dense bridge
gaunt gust
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(for some inexpicable reason, at least one of the pirated versions of stardew mobile 1.4 tries to load NET standard types, which also fails)

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(also it's likely that SMAPI won't be able to sign pirated copies)

finite orchid
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ooh okay thanks!

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gonna stick to pc in the meantime

stone jetty
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my automate mod is broken. i have 0 iridium ore but my furnaces keep producing iridium bars

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anyone know how to fix?

lunar mesa
mild talon
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Do you have a conflicting map possibly?
HG is a wizard replace, right?

lunar mesa
#

yes! as for maps i have different farm maps?

shy orbit
#

!log if you load the save all the mods that touch the farmhouse should show on the log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lunar mesa
#

but i also have 0 hearts with her so idk if that

#

messes with anything

mild talon
stone jetty
mild talon
#

Junimo chest, grandpa's perfection statue come to mind as potential issues - if you have those things around

#

So what exactly is it doing? Can you describe the behavior with more details..

rustic nexus
#

how so i start stardew with smapi from steam

mild talon
#

!gettingstarted

native dragonBOT
stone jetty
#

program files button on steam

mild talon
#

🪨 I've been trying to figure out what's going on with my caves... my farm cave and the custom area from SVR3 for the "secret railroad cave" are totally empty - they won't spawn any items.
Farm Cave should be spawning artifacts b/c I have FCF and Lumi's Artifact content pack for it. Secret RR cave should be spawning vanilla ore nodes, slimes, and one seasonal forage item per day.
Neither is doing what it's supposed to and I'm not sure where the problem is. 🤷🏽‍♀️

I think they both use FTM to control the spawn items and rates, though I'm not sure where SVR3 has its data b/c I don't see a FTM folder in its mod folder.

Also not sure if CON has anything to do with it. The empty caves issue seemed to happen after I installed CON. Neither cave should spawn custom ore nodes, however, so not sure if they could be related 🫤

If anybody has Any ideas, please shout em out! Fine to ping me SDVpufferthumbsup

craggy condor
#

Does PPJA cause problems for people in their games, bugs, crashes etc? Seems like the culprit for my modding issues. Every other mod works fine but PPJA/Artisan valley mods seems to not work well

crimson lichen
#

the only issue i have with them is lag bc i have so many mods

#

but if you want you can post a log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mild talon
#

No, not for me. I have all the PPJA mods.
What crash are you having w PPJA?

#

Could def be a crash while having ppja installed but caused by other mods

shy orbit
#

sometimes FTM content.json file gets messed up when FTM rewrites it i think. if that's not it the log might have some useful trace messages from FTM

craggy condor
#

I posted a lot a few days ago, and troubleshooted, finding out that it's only PPJA mods that cause me to crash on startup on steam deck. The logs didn't show anything, and it worked fine on PC.

#

I went through one by one of all my mods, all other mods work

#

but who knows, maybe I'm the first to try PPJA on steam deck?

shy orbit
#

not saying that they definitely can't cause problems, but PPJA mods generally use common frameworks though for the code part

#

so you wouldn't expect them to cause random crashes without some indications on the log

craggy condor
#

good to know. Idk, I painstakingly went through every mod, adding 3 or 4 at a time to the game, starting a new save game, then seeing if I would crash. I anticipated SVE or ridgeside or one of the bigger mods to be the culprit, but right now I have all my mods, plus a few extra, minus PPJA, and no crashes now. And the crashes happened every single time I loaded into the game on the first day, I didn't even load in enough to get out of bed.

vestal dust
#

Hey, so... I have a bunch of mods. and everything's working - but I can't get my galaxy sword to spawn, and in theory, none of them are supposed to affect that piece. What's the best way to figure out which of the mods is causing this? Just... disable/ remove the big ones and try or... is there a better way?

shy orbit
#

if you really want to you could try with just the PPJA mods (+ their dependencies). if it crashes with just them then there's a good chance that there's some issue

vestal dust
#

I did.

#

do I need to look at that one for requirements again, or is there a bug?

craggy condor
vestal dust
long brook
#

Anytime. I remembered someone like you asked the same question before

rustic nexus
#

why does my game not turn on, smapi stops doing anything and its not using any cpu but it does use a lot of ram

#

i had the same thing with unmodded before i switched it to compatibility

long brook
#

!monobug

native dragonBOT
#

Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.

long brook
#

If vanilla sdv can't run without using legacy mode, means no modding. Unless you wanna try something harder to play modded sdv

sterile sigil
#

something really weird just happened, my fish ponds turned to 0 fish for some reason

Are there any mods out there that require me to "feed" the fishes to keep them alive? thonk

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 100 C# mods and 137 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

obsidian crane
#

Is there a way to auto update mods?

dire fractal
#

Hi, kinda new here , jsut got some mods up running who i love and help alot.
But i cannot run that and have multiplier - says i need to sign in?
But im playing though xbox so idk whats going on.

twin pasture
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 109 C# mods and 197 content packs.

shy orbit
#

the json assets errors might be trickier to fix, but the json file at [CP] HD Portraits Template ALL\content.json is malformed according to the log. you can upload it to smapi.io/json and it should tell you what's wrong with it

mild talon
shy orbit
#

or you can share it here too

twin pasture
#

ah i mustve done smthn goofy while editing it

#

let me see if i can fix it myself

#

ah

#

double commas

tropic tree
#

is there a mod anywhere that lets me move items within chests? I find the default auto-sort somewhat annoying though better than chaos and would like to move my items how I want them.

twin pasture
#

hmm

#

i still am getting the error

long brook
dapper gazelle
#

@twin pasture can you toss it in the validator actually? it'll be easier to see where it's going wrong

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

twin pasture
shy orbit
long brook
twin pasture
#

owh

#

okay let me try

#

the json validator isnt throwing an error at me

rustic nexus
#

!legacymodding

native dragonBOT
twin pasture
#

let me try in game

rustic nexus
#

well i aint playing modded ig

neat plaza
#

you can prob use 1.5.4

shy orbit
#

np!

kindred axle
#

can someone help me figure out why my non replacing hair resource doesnt work for some of the hairstyles?

#

seems to be file specific

dire fractal
#

i need help with smapi

neat plaza
#

!log and a screenshot of your mods folder

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

when i launch the game from steam smapi loads blah blah blah but when i create a world 0 mods appear

#

oh ok

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 15 C# mods and 0 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

dire fractal
#

oh bruh

neat plaza
#

read the errors

dire fractal
#

yeah ima go update the mods and stuff

#

yeah i can see where i went wrong lol

proud eagle
#

me and my friend need help with ridgeside

#

we are playing multiplayer..well, tryed to

#

and, well

#

my friends doesnt work properly

halcyon igloo
#

!log from both players before anyone will be able to sort anything out

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
#

Does everyone have the same mods?

proud eagle
#

all the mods that are needed for both

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 29 C# mods and 7 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 0 content packs.

halcyon igloo
#

ok so you do have different mods hmm

#

try downloading all the same mods

#

also you should re-install smapi you're missing error handler

proud eagle
#

i have error handler

halcyon igloo
#

also your friend doesn't have ridgeside installed?

#

y'all need to have the same mods

#

someone is just fully playing without RSV installed at all

dire fractal
#

i updated all my mods and nothing is appearing still

proud eagle
#

ol

#

ok

#

we found the problem

#

they installed all the requirements for ridgeside

#

but forgot to install ridgeside

halcyon igloo
#

❤️ logs

proud eagle
#

"Don't do me like that"
~ my friend

gloomy topaz
#

Is there a working mod that allows you to easily add custom music to Stardew Valley?

halcyon igloo
lament prairie
#

Custom Music does work, but it may cause slowdown. Sound Tweaker should also work.

halcyon igloo
#

i don't create music but i have music mods that rely on this

gloomy topaz
cosmic crystal
#

Hi everyone! I've been trying to download stardew expanded and after watching many tutorials it does not work. I know i am doing something wrong, but I cant seem to figure out what it is. Any help is appreciated!SDVjunimolove

long brook
#

!gettingstarted have you followed this instruction for starting modding?

native dragonBOT
long brook
#

!sve and also for installing SVE

native dragonBOT
frank solstice
#

when my friend tried to use smapi for microsoft store he said it tells him to login when he goes to multiplayer

long brook
#

!gamepasssmapi idk if gamepass and microsoft store use the similar way of modding steps, especially last step but worth a try

native dragonBOT
lament prairie
#

.q 5806

devout pumiceBOT
#

No quote found. Wow, chat more, losers.

lament prairie
#

.q 5906

devout pumiceBOT
#

[#5906] "So, I realized where I messed up, I have restarted a few times and it is working consistently now. Following the steps on the wiki, I made a copy of the API file and renamed that and tht was when it wasnt working. All I actually changed was that the actually API file i renamed to Stardew Valley before making a copy to use as a shortcut. There was also 2 seperate files labeled just Stardew Valley both of which I changed to Stardew Valley - Vanilla . When these 2 things were done in tandem it began to function properly. Just wanted to put out there what actually worked in case someone else comes across it." - @celest lagoon (26 Mar 2022 @ 04:52:53 AM UTC)

crimson lichen
#

wow uber being really sassy today lol

lament prairie
#

I think actually that's Maru's robot's only response when there's no quote

dire fractal
#

why won't these visual mods just let harvey keep his mustache >://

neat plaza
dire fractal
#

frick wrong chat, my bad

lusty socket
#

hey was trying to install a bunch of mods and went to quickly test with cheats to make sure things worked before diving in im getting an error when i try entering this loading zone with the walk to the desert mod

   at StardewValley.Game1.onFadeToBlackComplete_PatchedBy<tlitookilakin.AeroCore>(Game1 this)
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
   at StardewValley.Game1.UpdateOther(GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)```
this is whats shown in the console then gets stuck on a loading screen forever
final sigil
slim sparrow
#

Hello, im hoping to find an answer, this is driving me crazy. I have a few mods installed and suddenly today everytime i press tab to change inventory rows all my items shift to the right. Anyone else has had this happen to them?

mental gust
#

I know probably not but anybody know how to mod sdv on the steam deck?

halcyon igloo
#

people have done it but i think you do it similarly to just modding on a linux system?

white harbor
#

So I’m playing Stardew Valley Expanded with the Lavender Meadows farm map ( https://www.nexusmods.com/stardewvalley/mods/14539?tab=posts ) and I’ve started the Enchanted Grove quest and my farmer decided to put the nexus right on top of the shrine. Trying to use the nexus to go to the farm ends up trapping me. Any way I can change where the nexus spawns?

sonic marsh
#

is "craft from chest" from better chests mod not working??

#

i tried to change every config i could think of

#

i tried putting from -1 up to 999 on the distance

#

tried using "location" and "default"

white harbor
#

It works fine for me

sonic marsh
#

there's nothing on the log either

#

its not like its a mod error

#

i just click the key and nothing happens

lunar mesa
#

my game keeps saying i have more than one copy of the retexture and i need to install it but i only have one copy of each

violet kelp
#

send log

lunar mesa
#

sorry im back and okay!

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 105 C# mods and 164 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

full crow
#

is there some smapi version available for 32 bits?

violet kelp
#

but also so many other red errors

lunar mesa
#

idc about the other red errors rn

south gyro
#

me and my friends are playing and my screen freezes it's seems to happen when my friend is going between areas it doesn't happen every time it it only happens once in a while then what do I have to do is basically calls the game and reopen it and that fixes it

native dragonBOT
full crow
mild talon
#

!legacy

native dragonBOT
#

There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.

On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.

full crow
mild talon
#

So, I'm not sure but I don't think the mods and SMAPI go with that one ; /

halcyon igloo
#

!legacymodding

native dragonBOT
mild talon
#

(That's what I was looking for, ty)

wary sparrow
#

Hello all! Just a general question here regarding json shuffle. I'm aware of fix one which is using ja_fix in console
but I'm still running into the issue with multiplayer so I believe I might have to use fix two which is syncing my friend's file's up with mine? (Mod order etc)
Is that correct?

Edit: OOPS i'm an idiot, didn't see governor's text in the middle

humble delta
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wary sparrow
#

ya I was going to add the logs later when my friend gets home and I have access to their sdv xU
Edit: It was mod order, but I'll make sure to have the logs handy for next time

sudden cedar
#

question: does it matter if you use fresh versions of a mod for an in progress save file? like i know some say to specifically only use new versions but is anything lost if you just do that for all of the mods you are upgrading to a new version?

last elbow
#

hi to anyone who could help, i am having this error message with smapi, that i am seeing happen only to a few people so i come here in desperation lol

#

i wanted to update smapi, so i went through and did so, and then deleted the smapi-internal file. then i went to install the updated smapi, and i got this error message. although here is the error for trying to uninstall smapi, which i tried also, after many failed attempts at fixing it. same error message. it wants that smapi-internal file but i already deleted it.... i am at a loss

#

i have uninstalled stardew valley entirely and tried a reset that way, but no luck

sudden cedar
#

can you retrieve this file from your recycle bin perhaps?

#

@last elbow

last elbow
#

no i cleared it before even running into this issue

#

big mistake

sudden cedar
#

have you already tried deleting the entire thing and just reinstalling?

last elbow
#

most of the help i found was saying to run as administrator

#

deleting smapi?

#

which entire thing

sudden cedar
#

smapi yea

last elbow
#

well i tried but this error message pops up

#

i cant even delete/uninstall now

#

maybe if i go to my downloads i can delete the zip file

sudden cedar
#

running as admin didn't work either i assume

last elbow
#

i do not know how to do admin

#

i mean

sudden cedar
#

oh, ok

last elbow
sudden cedar
#

does your windows user account have admin access?

last elbow
#

A lot of people were saying to do it this way

#

But when i do this it says it doesnt have the proper path

#

(Run as admin)

#

How do i check if i have admin access

#

This is my laptop and my account so i guess i do, i have never looked

sudden cedar
#

if you try to run as admin and it gives you a yes/no prompt to run it as admin, or if you know the password you can do it that way too

last elbow
#

When i click run as admin

halcyon igloo
#

apparently running as admin can cause problems

last elbow
sudden cedar
#

well its some kind of pathing issue regardless

last elbow
#

Yeah i just think it all messed up when i deleted that file

#

Smapi-internal

#

Smh

#

Hmmmmmmm

#

Once you clear your trash bin its gone forever right

sudden cedar
#

not always

last elbow
#

Promising

sudden cedar
#

it can still exist as long as the file hasn't been overwritten with something else already

last elbow
#

I dont think it has

sudden cedar
#

i feel like if i had more knowledge of how smapi works i could give a simpler answer for how to fix this, but i don't, so i will say use a free file recovery thing like recuva

#

and you've already tried rebooting your computer, just to check?

last elbow
#

But all i can think that would fix this is if i could delete smapi and wipe it off my computer to start from scratch

#

I have tried rebooting

#

I can do that again now

#

Just cause

#

Okay i will look up recuva and try that

sudden cedar
#

you can always also just wait for someone else who understands what's wrong to say something if that doesn't work

last elbow
#

yes okay thats true

#

I want to try deleting smapi but it wont even let me uninstall

halcyon igloo
#

why not give it like a dummy file

last elbow
#

What is that

#

Ohhhhhh

#

I mean yeah

#

Imaginw that fixes it lol

halcyon igloo
#

lol try it!

last elbow
#

I will try now

last elbow
#

Ugh no it didnt work

#

How do i make it as though smapi never touched my computer, and start from scratch

#

I really do appreciate the help everyone thank you

#

I might wait till tomorrow to try other ways

halcyon igloo
#

@tired brook sorry for ping but i have no idea what to do in the case of someone trying to delete smapi manually and then reinstalling it again

lunar mesa
#

my sam and harvey sprite STILL isnt working even after i deleted the duplicate

tired brook
#

You can delete Mods, smapi-internal, StardewModdingAPI.*, and steam_appid.txt in the game folder to fully uninstall SMAPI manually. If you changed your Steam launch options, you'll need to reset that to blank too.

halcyon igloo
tired brook
#

(Feel free to ping me when they're back tomorrow, and I can help them get it working.)

lunar mesa
#

can someone please help me? i dont know what to do and its driving me mad 💀

sudden cedar
#

re-asking my question just in case: does it matter if you use fresh versions of a mod for an in progress save file? like i know some say to specifically only use new versions but is anything lost if you just do that for all of the mods you are upgrading to a new version?

fluid basin
#

i redownloaded a portrait pack id already had, but now for some reason the sprites for penny, haley, alex, sam, shane, and harvey are all messed up ? but in smapi it doesnt actually. show any red text or errors. anyone know whats happening ?

#

and this is what shows whenever i approach anyone

lament prairie
#

you put portraits instead of sprites

fluid basin
#

do you reckon i should just delete and reinstall the pack? or is it something else i have to do ?

lament prairie
#

Are you using xnb mods?

#

Or is it content patcher?

fluid basin
#

the one i got is content patcher

lament prairie
#

Possibly try delete and reinstall then?

halcyon igloo
#

im sorry but that's sort of hilarious

fluid basin
#

for like 5 different people instead of seeing them walking i just see the side of their face 😭

lament prairie
#

This is because the portraits are 64x64 pixels

#

so they're much bigger than the sprites, which are 16x32 pixels

#

so you're seeing a small portion of the portrait

fluid basin
#

i launched the game without any portrait/visual mods but the sprites are still portraits ?

lament prairie
#

!xnb

native dragonBOT
lament prairie
#

!reset

native dragonBOT
fluid basin
#

i reset it using the steam method, it said i had 9 files missing? but now it works!!! thank u so much :]

celest minnow
#

Sorry to bother, but I was hoping to get a second opinion on a multiplayer game I've been trying to get going with a pair of friends. The mods run and ran fine in single player (I've been slimming down the folder thinking it was just too many), but when we try to join whoever is hosting we freeze on creating the farmers. I've tried going over the SMAPI logs to check game breaking errors and found nothing relevant, so I was thinking maybe one of the mods is somehow preventing multiplayer? But I don't actually know what I'm doing enough to check for something like that

past light
# celest minnow Sorry to bother, but I was hoping to get a second opinion on a multiplayer game ...

Did your friend installed the exact same mods as you? If yes, then probably one (or more) of the mods is causing the problem.

You might want to check the description of each mods to see if it's support multiplayer or not, because as far as i know most mods provide that

And another workaround is to try multiplayer with one mod installed. Then, increase the number of mods (reinstall the previously uninstalled mods). If it goes well, repeat the proccess until you find out what mod is causing the problem

celest minnow
#

I'll start with the descriptions, I think... I'm really hoping not to go through me entire hoarded list of mods...

halcyon igloo
#

post the log maybe someone will know something lol

celest minnow
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 77 C# mods and 172 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

celest minnow
#

Oh, neat

#

Ohhh, even neater!

halcyon igloo
#

do you have the other logs?

celest minnow
#

From the two that were planning to play with me?

mossy fossil
#

Hey, I have a problem with the "Even More Recipes" mod when I try to start smapi it says: Even More Recipes for JsonAssets 1.5.10 because it requires mods which aren't installed (ppja.artisanvalleymachinegoods). I looked for that mod but couldn't find it and there are other people that have the same problem as me, Can someone please help me I would be very grateful to whoever does help me.

halcyon igloo
halcyon igloo
celest minnow
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home, with 87 C# mods and 147 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

mossy fossil
halcyon igloo
#

download PPJA artisan valley?

mossy fossil
#

i do have artisan valley

#

Well to be more precise I downloaded "Project Populate JsonAssets Content Pack Collection"

#

but that should include the PPJA Artisan Valley mod right?

halcyon igloo
#

apparently not

mossy fossil
#

So all i have to do is download artisan valley?

halcyon igloo
#

yep

halcyon igloo
mossy fossil
#

Ok i will try it now and tell you if it works

celest minnow
#

We should, I ended sending them the mod files directly since I had to do some tweaking for the cosmetic stuff

mossy fossil
halcyon igloo
#

that was for LS

mossy fossil
#

Btw i have another problem that says: [MARGO :: Modular Gameplay Overhaul] Mod crashed when editing asset 'TileSheets/weapons', which may cause errors in-game. Error details:
InvalidOperationException: The source and target areas must be the same size.
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in SMAPI\Framework\Content\AssetDataForImage.cs:line 155
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK__SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable1 sourceArea, Nullable1 targetArea, PatchMode patchMode)
at DaLion.Overhaul.Modules.Arsenal.Events.ArsenalAssetRequestedEvent.EditWeaponsTileSheetEarly(IAssetData asset)
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)

celest minnow
#

I'd double check the names of the files and config to see if maybe they're trying to replace the wrong assets?

dusty spruce
#

sounds like MARGO is incompatible with PyTK

celest minnow
#

(But I don't know anything about anything, so listen to this other person instead and assume I'm generally wrong)

mossy fossil
dusty spruce
#

stop using them lol

mossy fossil
#

-_-

dusty spruce
#

or stop using MARGO, i guess

#

or try to disable the MARGO Arsenal module specifically

mossy fossil
#

Will margo still work?

dusty spruce
#

(i really hate how DaLion merged all of the modules together, causing all kinds of incompatibilities)

mossy fossil
#

It didn't say it couldn't be loaded so it should work but will that lag my game?

dusty spruce
#

it will cause some kind of problem with weapons

halcyon igloo
#

i feel like a hard incompatibility would’ve been reported by now though surely right? have you checked the mod page on reddit to see if anyone has said anything about it yet

dusty spruce
#

(PyTK is most likely gonna be a dead mod with Stardew 1.6 anyway)

#

this kind of makes me want to do my talent trees mod earlier than 1.6, because i went from "yeah, Walk of Life professions are a must have" to "yeah, MARGO is too much of a pain"

#

i'm still running Walk of Life by itself on my current playthrough, but DaLion took down the mod pages

halcyon igloo
#

instead of the weird “DEPRECATED DO NOT USE” thing?

dusty spruce
#

yeah

halcyon igloo
#

you should include a link to the smapi log with the error message when you make bug reports @mossy fossil

#

as well as a description of what happened and when the error occurred

halcyon igloo
#

on nexus i mean

#

for the mod author

mossy fossil
#

Oh

#

ok

halcyon igloo
#

bc they can’t really do anything without it

mossy fossil
#

I will edit it

halcyon igloo
#

this log also doesn’t contain the error that you pasted?

mossy fossil
#

Now that i think about it it didn't show up until i downloaded Artisan Valley and this log is before i installed Artisan Valley.

halcyon igloo
#

i am fairly convinced that artisan valley does not edit the weapons tilesheet though that’s odd

mossy fossil
#

Well i guess i will just uninstall it do you know any mods that does the same thing?

halcyon igloo
#

as artisan valley or as margo

mossy fossil
#

Margo

halcyon igloo
#

just disable the arsenal module of margo

#

you can keep the rest

mossy fossil
dusty spruce
#

i did mention that earlier

mossy fossil
dusty spruce
#

no worries

#

if you're gonna disable via GMCM, i'd restart the game afterwards just to be sure

halcyon igloo
#

i think you can only disable modules in margo from the title screen, not in a save

#

also is it the fucking bug net mod causing issues lmao

dusty spruce
#

that makes sense, but if the error appeared before getting to the game, then it's still worth restarting after changing

mossy fossil
mossy fossil
halcyon igloo
#

out of curiosity would you be willing to disable Bug Net and see if margo still has its hissy fit lol

dusty spruce
#

i doubt it's related

halcyon igloo
#

what other mods did you add between the last log and the margo error?

mossy fossil
#

only bug net and artisan valley

#

So i tried to remove the bug net mod like you said but it didn't work

royal heron
#

Hi, did you or anyone else figure it out?

All my cutscenes have the wrong camera focus. Like when Morris went into Pierre's, I couldn't even see Morris because the camera was at the bedrooms. And my title screen looks like yours (only half the sky is stars).

I run at 4K resolution. Bordlerless windowed. With 200% zoom and 150% UI. And SMAPI. And 216 DPI in Windows.

Edit: There's so many bug reports about cutscenee camera misalignment online. Even for Nintendo switch lol.

Edit: I tried changing to Windowed mode, to FUllscreen mode. Didn't help. I also tried changing to 96 DPI (windows default), didn't help either.

Edit: Ok so apparently nicole described it a while ago. It's an issue caused by SMAPI trying to adapt the game to your own screen's DPI or something like that and it causes the viewport of the cutscene to break if you use the game's own "zoom in" setting. I am not sure about a fix yet, apart from zooming out to 100%... #archived-modded-support message


SOLVED! Thanks to @severe steeple !

THANK YOU! IT WORKED! The cutscene zoom/pan/cropping issue was literally that the game isn't made for 4K (3840x2160 pixels) screens. So at 4K, everything looked zoomed out and I had to put myself at 200% ZOOM, which had the side-effect of also zooming in all cutscenes and cutting off the edges of the "world".

The fix was pretty easy:

  • First, set Window Mode: Windowed.
  • Then, set Window Mode: Fullscreen (this choice only appears after doing the previous step).
  • Lastly, set Resolution: 1920x1080. Good old classic 1080p. Now the game renders properly and I could reset my in-game zoom to 100%. Cutscenes are perfect! 😄

My settings: https://i.imgur.com/s4scqz4.png

halcyon igloo
severe steeple
royal heron
halcyon igloo
#

If it says you have two copies then you have two copies and you just haven’t found the other yet

long brook
#

Which log and which retexture? Error that i see is marnie's schedulung problem

lunar mesa
#

ill post my log again

lunar mesa
halcyon igloo
lunar mesa
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 105 C# mods and 162 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

halcyon igloo
#

when are you going to resolve your installed mod errors 😭😭

long brook
#

check these folder, which have sam retexture

lunar mesa
#

everyone has red text and if you dont youre weird

long brook
#

no i don't have red text on my smapi

#

even item duplicate by JA, i'll fix it myself like wildflour things and other mods

lunar mesa
#

i took that from sams retexture and just changed Sam to Harvey

#

it was working at one time idk what happened now

halcyon igloo
#

i don’t let mod loading errors stay red lol the rest is eh i’ll get around to it

lunar mesa
royal heron
# halcyon igloo probably the ratio of UI to Zoom scale if i had to guess?

Thanks. Yeah, apparently nicole described it a while ago. The cutscene panning is an issue caused by SMAPI trying to adapt the game to your own screen's DPI or something like that and it causes the viewport of the cutscene to break if you use the game's own "zoom in" setting. I am not sure about a fix yet, apart from zooming out to 100%... #archived-modded-support message

I will try to see if SMAPI has some setting. Worst case, I might be able to see everything at 150% zoom scale in the game.

lunar mesa
#

but anyway idk why they are conflicting

#

they have diff content.jsons

long brook
#

thr manifest

halcyon igloo
#

idk i’m on my phone and you didn’t send a smapi link for your json lol

robust bison
#

^

long brook
#

look at the manifest

halcyon igloo
#

if you copy/pasted the mod you probably didn’t change the uniqueid

robust bison
#

you need to change the unique ID

lunar mesa
#

ohhh right right

halcyon igloo
#

also your animal facelift isn’t working for some reason

robust bison
#

a lot of stuff isn't working

lunar mesa
#

it is i just moved all the ongs to at

halcyon igloo
#

also better crops or whatever

halcyon igloo
#

homie just delete the folder if they’re empty

lunar mesa
#

that is working as well, like i said alot of red stuff comes up in my log but works fine for me

lunar mesa
halcyon igloo
#

if there are no PNGs?

lunar mesa
#

there are still pngs i have to move

#

alot of them actually i just havent gotten to it yet

severe steeple
#

That should fix it

royal heron
past light
#

What should i do if the game is updated to 1.6? I mean, mods can't just updated automatically, i may have to wait for the author to update their mods

Do i just stop playing for a moment or what

#

Especially with mods that have a warning "this will breaks in the next major update" or something

mossy fossil
#

Hey i know i should be asking this at #vanilla-tech-support but it takes a relly long period of time untill someone respond so i am just gonna ask here

#

when I try to use my tool my character changes direction to the direction of my mouse how to stop that?

robust bison
robust bison
native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

past light
#

Thanks

long brook
#

Do you use mouse and keyboard or controller?

halcyon igloo
#

i think that’s actually a mod thing lol

mossy fossil
#

it doesn't matter how far the cursor is

mossy fossil
past light
robust bison
#

yeah it doesn't happen in vanilla, just tested

halcyon igloo
#

check margo’s tool module configs

mossy fossil
#

i play on laptop and don't use a mouse

robust bison
#

trackpad?

halcyon igloo
#

i have turn to your enemies which i think does it too (i’ve been meaning to try turning that off)

mossy fossil
robust bison
#

better hitbox does that as well

halcyon igloo
#

just move the cursor away from your character

mossy fossil
#

ok i will try

past light
#

I uninstalled that mod because it mess up my control

halcyon igloo
#

yeah i had a moment where i was like “maybe i should turn this off before i try trackpad play again…” lol

mossy fossil
#

does anyone know any mod that does the same thing as MARGO?

halcyon igloo
#

just toggle the feature off though?

royal heron
# severe steeple In the final tab with the UI zooms, there should be a series of resolutions to c...

THANK YOU! IT WORKED! The cutscene zoom/pan/cropping issue was literally that the game isn't made for 4K (3840x2160 pixels) screens. So at 4K, everything looked zoomed out and I had to put myself at 200% ZOOM, which had the side-effect of also zooming in all cutscenes and cutting off the edges of the "world".

The fix was pretty easy:

  • First, set Window Mode: Windowed.
  • Then, set Window Mode: Fullscreen (this choice only appears after doing the previous step).
  • Lastly, set Resolution: 1920x1080. Good old classic 1080p. Now the game renders properly and I could reset my in-game zoom to 100%. Cutscenes are perfect! 😄

My settings:

long brook
#

Walk of life, older version of margo

dusty spruce
#

Walk of Life got taken down

long brook
#

Ah i didn't know that

halcyon igloo
mossy fossil
royal heron
halcyon igloo
#

well not to your extent apparently haha but i do adjust it when i’m trying to dress my farmer bc she TINY

royal heron
dusty spruce
royal heron
halcyon igloo
#

no i mean it’s not THAT bad haha i like being able to see more of the world but i do adjust the settings specifically for when i am dressing my farmer

#

i’m used to switch playing where i can see like a quarter of the screen i see now lol

#

can actually see if there’s a ladder already spawned in the room 🤦

royal heron
halcyon igloo
#

to be very clear i like how zoomed out i am able to get it now lol i have no problems i leave it at whatever 3000 pixel resolution i have

#

big farm big world big screen

royal heron
#

Yeah, I even considered running at 4K without zoom too. It looks kinda cool, you can see a lot.

earnest ginkgo
#

hellooo umm i think i got it right but i just wanted to confirm !! so the mods that run, they run from the bottom of the alphabetical folder up right? so like a mod beginning w Z will override a mod beginning w A if they overlap?

#

thank u for ur help in advance !! i just wanted to make sure i was doing things right

#

o wait ... actually on second thought maybe i'm wrong and it's actually the alphabetical order according to inside the json file ?

shy orbit
#

it depends, mod folder naming can affect the loading order but it's not necessarily reliable way to make one mod overwrite another. you can set a custom load order via smapi config now https://www.patreon.com/posts/74565278. i don't know how well it works for this purpose and if neither of those methods work you might need to set a manifest dependency which is a bit more involved

#

and yeah, the one beginning with Z should come after the one beginning with A, at least if the mod folders are in the same parent folder

earnest ginkgo
#

thank u sm for ur help im very grateful!!

#

so the mods that load later/after are the ones that show up yeah?

shy orbit
#

well, generally yeah

earnest ginkgo
#

ok i think i will try the manifest dependency thing idk why this one mod in particular always loads last ;LAJSKFD but i learned from our convo !! thank u v much!!

shy orbit
#

np! it also depends on what the mods are doing and how, not everything might be solvable with dependencies etc.

kindred axle
#

quick question

#

anyone know why this [SMAPI] - [CP] Project Yellog - Eugene\Eugene[TMX] Eugene Maps\assets because it's an empty folder. error shows up while the assets folder does infact contain png files?

#

haven't removed any mods afaik

#

oh nvm

#

i forgot that i left the og files there after installing

dire fractal
#

Someone give me a dumb down video on how to get/run mods for Stardew

dusty spruce
#

!gettingstarted

native dragonBOT
dusty spruce
#

we don't do videos, they quickly become outdated

dire fractal
#

I tried going there but I got more confused than ever

dusty spruce
#

about which point specifically?

dire fractal
#

'>,…,>

#

It’s all gibberish

#

To me at least

dusty spruce
#

well, i can't really help you if you refuse to even try to read

dire fractal
dusty spruce
#

if you bought Stardew on Steam, then installing SMAPI is super straightforward

dire fractal
#

Okay

#

Do I get smapi through steam or internet?

dusty spruce
dire fractal
#

@ anyone is there a self-promo channel?

#

No

dusty spruce
#

you do realize you just pinged some random person named "Anyone"? lol

dire fractal
#

That poor person

#

srry

#

Also no

dusty spruce
#

(editing a message does not unping them)

dire fractal
#

hmm

#

It’s actually more annoying for the pinged person

#

hmm

#

$work

dire fractal
#

hmm

#

excellent

#

A+ computer

#

Go away please the adults are talking… the smart adult and the less smart adult

#

actually even E- computers are great

#

I'm the only Adult here

#

check my bio for more info

dusty spruce
dire fractal
dusty spruce
dire fractal
#

So how much storage does smapi take?

dusty spruce
#

barely any

dire fractal
#

Do you remember the twitch windows app? Where it had a game launcher and mod gui? Is that what smapi is like?

long brook
#

Most mods for sdv is really small (mostly under 1MB) so unless you install expansions and A LOT of mods, you feel barely any impact on your storage

dusty spruce
#

what you're describing is a mod manager; SMAPI is a mod loader

long brook
#

Try to at least install smapi first. If it works then you're ready to mod

dusty spruce
#

if you need a mod manager, i'd recommend Stardrop, but most of us just install mods manually, because it's as simple as extracting a ZIP into the Mods folder

dire fractal
#

wtf?

#

there's no one on this server

#

this server is sooo useless

#

@everyone

dire fractal
dusty spruce
#

pretty much, that's how you install mods, after you install SMAPI

dire fractal
#

That also doesn’t work blue

dusty spruce
#

but yeah, focus on installing SMAPI first

dire fractal
#

We’re just ignoring you

#

You were confusing me more than helping

dusty spruce
#

(just stop talking to them altogether, and/or hit the block option)

dire fractal
#

Oh right

keen crow
#

Blue, can you stop talking in caps please

long brook
keen crow
#

What did I just say

dire fractal
#

They ignored you imo

keen crow
dire fractal
dire fractal
#

@keen crow Your head is as big as an egg, and it's just filled with sand, you might as well just empty it on the beach. And your nose is like as long as your body. Your face looks pretty ugly.

dire fractal
# keen crow <:PI_Sigh:770058672293543967>

Your head is as big as an egg, and it's just filled with sand, you might as well just empty it on the beach. And your nose is like as long as your body. Your face looks pretty ugly.

keen crow
twin pasture
#

hey guys im trying to use the cf to dga converter on the yellog cf conversion but seem to be running into this
i have all the dependencies installed

gaunt gust
#

pip3 install json5

#

As a general rule of you see "no module named <foo>" try "pip3 install <foo>"

#

You might have it installed elsewhere but the script can't get to it for some reason

#

If that doesn't work, python -m pip3 install json5

twin pasture
#

oh

#

the site i was following had the instruction of py -m pip install json5

#

is that different

gaunt gust
#

It depends on how you installed python

#

Windows python is a right mess of different interpreter versions

twin pasture
#

seemed to have installed something i didnt have so that helped, but now it shows this 😭

gaunt gust
#

Okay, so the name changed

#

This is what python is like

#

You now need to install PIL

twin pasture
#

💀 its confusing

gaunt gust
#

So. python -m pip3 install PIL

#

And if that doesn't work Google the correct package name

twin pasture
#

so i just add 3 to everything i need to install im guessing

wanton nymph
#

hi, is anyone using the Floral Drinks mod? I tried messaging the creator, but they haven't responded yet. https://www.nexusmods.com/stardewvalley/mods/13958?tab=description I downloaded this mod, Mizu's Flowers and the Farmer to Florist (DGA Version) and smapi tells me that for the drink recipes all flowers from "Farmer to Florst" couldn't be found. This is my log: https://smapi.io/log/3caec017ea594ba2aa2137611191f5ae

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 81 C# mods and 269 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

gaunt gust
#

It's "pip3" because python 2 and 3 were split and different for a long time

twin pasture
#

o

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

gaunt gust
twin pasture
#

damn alrighjt

gaunt gust
#

It takes a long, long time to acclimate to the quirks

wanton nymph
#

thank you bot for helping me XD

twin pasture
#

pain

gaunt gust
#

So anyways. python -m pip install pillow

twin pasture
#

that worked

gaunt gust
#

(I actually googled it this time, PIL = pillow)

#

Try running the script again

twin pasture
#

alr

gaunt gust
#

And then fix the next ImportError

#

And you just repeatedly do that until you have all the dependencies

twin pasture
#

seems to have worked

#

sort of

gaunt gust
#

@lament prairie we need to get you a dependencies file

twin pasture
#

i think we're good?

#

the folders were made

gaunt gust
#

Unfortunately I do that so rarely I never remember how

twin pasture
#

tysm for the help 🙂

gaunt gust
# twin pasture

You might need to deal with the tables not be proper tables

twin pasture
#

ah alright

gaunt gust
#

Otherwise things should work

long brook
#

This CF to DGA talk makes me wanna try to convert myself

gaunt gust
#

There was a nice Chinese New Year set I want to convert

#

After I finish shovel mod

#

And my next mod idea 😦

#

I need to stop getting mod ideas

long brook
#

Get some rest atra, you always get tired 😂

kindred axle
#

does anyone have experience with this tutorial?

#

afaik i followed it step by step but

#

log if it helps

#

i seem to have fixed it? for anyone running into this problem: the "name" field in package.json cant contain capital letters or spaces, so I replaced them with underscores

#

will let you guys know if it works

dire fractal
#

Can Doragoun get a promotion? He simplified how to get mods working to a T

kindred axle
#

new problem

mossy fossil
#

Hi I have a mod called Mi's Elegant Victorian Furniture this mod changes the bed but i don't want that how to change that?

shy orbit
#

it depends. can you link the mod?

mossy fossil
#

ahhhhh i can't remember where i download this mod it's unofficial patch

shy orbit
#

well, if it has a separate file that only has the image of the bed, you could remove it. or if it has a content.json file, check if there's a separate section that targets the bed and remove/comment out that

#

or it could have a config too, config.json file in the mod folder after running the game at least once with the mod installed

#

(and Generic Mod Config Menu should work too if it has a config)

mossy fossil
shy orbit
#

hm. i suppose it's these kind of patches that Target TileSheets/Furniture but have a FromFile of farmhouse_tiles { "Action": "EditImage", "Target": "TileSheets/furniture", "FromFile": "assets/{{colour}} farmhouse_tiles.png",. not completely sure though

mossy fossil
shy orbit
#

they are in the content.json file. but i can remove them and post the edited file here

mossy fossil
steep moat
#

Hello there! My game crashes right before I save in the night, and I tried to parse my log but the site says that it's too big. Is there any way for me to open the log differently?

mossy fossil
steep moat
mossy fossil
steep moat
mossy fossil
#

actually I gtg but I will help you when I get back (if no one helps you by then) i shouldn't take long.

shy orbit
steep moat
#

oh okay, but now I can't even seem to add the error log itself :/

#

the site just crashes

native dragonBOT
mossy fossil
shy orbit
#

it needs to replace the content.json file that is in the victorian mod

mossy fossil
calm hull
#

Im trying to fix a corrupt(? I think its corrupt) save file, by rolling it back a day. To roll it back I just delete Farm_#### and the SaveGameInfo files, then remove the _old from the other two files right?

Also could someone smarter than me look at my smapi log, I want to make sure rolling back is the best way to fix this
https://smapi.io/log/333d951eca9a4360b907dd22fe58a8a6

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 14 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

halcyon igloo
kindred axle
#

somehow the most recent nms downloader from the official site gave me version 6.4 instead of 9.0

#

i had to even find out the required version by digging through the package.json

#

but hey, all's well that ends well

#
  • i'm almost done with all the hair mods I have (at least, the ones in my non replacing hair resource file)
native grail
#

GMM visual glitch, any ideas?

neat plaza
#

looks like it doesn't support your recolour

hoary bane
#

No, they left the vanilla tilesheets inside iirc.

neat plaza
#

ooh

hoary bane
#

I remember having to delete those individually, It's odd they left it there. SDVpufferthink

kindred axle
hoary bane
#

(In the mod folder)

native grail
hoary bane
#

Or you know, move 'em to your desktop in case I'm mistaken. SDVpuffersquee

#

Yes.

#

It should be in the [CP] folders.

native grail
kindred axle
#

not a lot of clothing mods with sleeves that long

#

some modders make seperate sleeve mods

native grail
kindred axle
#

does that second mod automatically shape clothing to fit the body?

#

i have a LOTTTT of clothing mods

native grail
#

I do not know but so far I've had no issues (But I only have 2-3 clothing mods)

echo goblet
#

I can’t get stardrop to open. Anyone know why?

#

Nvm I got it now

dapper gazelle
hoary bane
#

Unlessss.. they have built in sleeves included? SDVpuffersquee

native grail
#

Funny thing, the cheese shop looks fine, it's only the other two

#

I think I found the issue, it can't properly apply the variations of the shops for some reason. When they are closed (there's only one sprite available) it looks normal

echo goblet
#

Update I tried reinstalling Stardrop but once I do the setup it just automatically closes on me and won’t reopen

halcyon igloo
#

was it working before?

echo goblet
#

Yes

#

Now today it won’t open and everything I’ve done won’t work

#

My game also crashed today so idk if that’s connected or not. I also updated my SMAPI and it won’t work

tranquil wren
#

anyway to go back a few save files?

#

plz @ me

#

plz help

#

someone

tranquil wren
#

can someone help me with my mods too? a few mods arent working

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

onyx pike
#

can someone help me with a recolor mod? it worked before, then i removed it and tried a different recolor, didnt like the recolor, removed it from the mods file, put the old one back in but it doesnt work. i have the basic look of stardew even though i have a recolor mod installed