#archived-modded-support
1 messages · Page 114 of 1
What's the issue? The mods not working or the game crash or something?
Ahh I see, I can check
can i somehow reach the chat via code???
what chat
the multiplayer ingame chat
in IModHelper.Events.Multiplayer is not something like a ChatMessageReceivedEvent 😄
like.. making a mod?
xD well, i understand your confusion 😄 i am in the wrong channel 😄
yeah
i don't know how to config the json, i think i did it well but clearly SMAPI assured me that i did something wrong
!json
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
days needs to be an array
"Days": "Day_14, Spring","Day_28, Spring","Day_14, Summer","Day_28, Summer","Day_14, Fall","Day_28, Fall","Day_14, Winter","Day_28, Winter"
New game still produces house plants
what?
copy paste what pillow put lol
i did
I thought you were asking me what
but it doesn't seems to work
did you add the missing comma at the end of line 9
lemme see it real quick
shouldn't that be a list
idk idk the mod
I think my smapi log said something about not recognising silver ore at some point
If that’s relevant
i didn't understand a word, sorry, i'm a dumbass 
put brackets
https://smapi.io/json/none/9cfbea45f4e04272ab9e5aad4b4fba17 i think it should be like this
yep brackets
Okay, so I started using Moddrop, and it's worked great so far, but there's one missing file and I cannot get it to download for the life of me
I've downloaded it at least 5 times now and the thing just won't turn green lol
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
!stardrop use stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
I’m checking to see if more gem works by itself?
Nope
Well I did need cheats and item spawned
*spawner
Also it works on pc by the way
Makes me think it’s Linux specific
oh you’re on steam deck with this lol
Yup, I thought I mention that sorry
oh linux lol
that might be why then. tho shouldnt be more gem related still, but rather related to whatever is loading more gem. json assets or CP
Would redownloading THEM help?
actually, question: when exactly do those flowerpots happen? when you break the nodes? what about geodes? do the right gems come out of the geodes?
because if its just from the nodes, then it might very well be related to the costum ore nodes mod
When I break the nodes yes and more gem geodes have the same issue
The geodes come out as house plants too
yeah i dunno. i went over one of the logs you posted and didnt really find any issue that would lead to custom ore nodes to behave that way. or more gem for that matter. it sais 158 ores total loaded
What about where it says something about silver ore?
Also it’s definitely happening haha
producer framework mod warning? you can forget those. just means that a mod is accounting for silver ore existing in the game, but the other mod that's required does not, so the recipe that contains both items cant be executed. thats a normal warning most people will get
Oh ok
altho this one is a bit wierd < No Output found for 'Silver Bar', producer 'Furnace' and input 'Silver Ore'. This rule will be ignored.>
because thats a recipe i have. not sure why its ignored for you
Yeah furnaces don’t light up when processing silver ore
Might be related
They still move though
it didn't work
i'm going insane
Me too haha
could someone help me uninstall this mod? just deleting the folder isnt working
https://www.nexusmods.com/stardewvalley/mods/2274
Reinstall json assets and content patcher and I’m having the same problem
why were you using this over adopt'n'skin anyway? :P
ive never heard of that mod
the one i downloaded was the first that showed up
you should take a deeper look into other mods before installing one i guess
I tried that, but it said "unknown command"
did you have the mod installed when you did that?
yea, its still installed
try adding debug before typing it
debug abandon_all_pets
tho, shouldnt really be needed
alright ill try that 
it said "Sent debug command to the game, but there was no output."?
?
did you have your save loaded?
as in, have the game open?
when you used the abandon_all_pets command
no, as in having your save loaded
and not being in the main menu
not being in the main menu, yes
try typing it while you're inside your loaded game
alright, ill try that now
hope that works
save the game, close it and then remove the mod
and now unistall
save the game first
i swear to god that i don't know what's wrong with the .json of daily screenshot
i tried everything but nope
it doesn't work
whats supposed to be wrong
how do i change what folder my smapi goes to for mods
--mod-path=
make a new shortcut of your StardewModdingApi.exe, then Right click on shortcut and select properties, in the Target field add --mods-path "mods folder name" after the path set to the modding api.
i don't know
how do i make a new shortcut
have you used a pc before
you rightclick the exe and click create new shortcut
'make shortcut' isnt there, im on a mac btw
idk what's going with my wifi
Expected ":" but got ","
hmmmmm
btw, someone already tried helping me
and passed me this
but didn't work either
whats the error message on this one
wait
let me send you the json i have now
and the error msg
and then the error msg from that one
does it work with only one date?
if i use the original file that says daily, well, yeah
oki doki
wait
can you actually combine day and season?
wait https://smapi.io/json/none/1a99e5a3a06f4177a1303245603740f1 actually this one
i literally think you are supposed to use days and seasons as separate keywords
o yeah you can nm
Example: To take a picture on the 15th of fall use Day_15, Fall.
💀
which one should i use
the "actually this one"
oki
shouldnt be the case based on the authors example
it says Season(s) which implies at least one season?
it doesn't do a very good job of explaining how you should be quoting your keywords though
that'Äs true, but the example at the end makes it clear that "day_15, fall" should work
like that could be ["Day_15", "Fall"], not ["Day_15, Fall"]
i know
the first instance shouldnt work
because then you couldnt specify the day at all
since you can only have one "days" and the values go in []
try specifying just one day lol
^
try something like this
https://smapi.io/json/none/774c20c99d7d4c92b21cc7566ba2040a
you might not need the [] at all. nowhere on the authors page does it specify using them
but that's how a json works
should work
that's seems to be the problem, but i tried deleting those and it failed
ill just install and boot it up myself too
god
im tired
thanks to all of you who are trying to help me btw
i love y'all

the mystery of it all
i am actually curious what the answer is now
oh wait i do see an "AnySeason" good catch outside
I made two rule instead on making two days, smapi doesn't scream
can you send me the json?
yeah that might just be the way lol
you dont even need to do any of that
literally just this and it works
you want it always on 14 and 28 anyway
💀
"Day_14, Day_28, AnySeason" also works lol
yeah but its pointless adding that
eh but you know it works lol
i suppose thats the default
Would anyone be able to help me install the SMAPI? Im having troubles understanding the wiki
"LastDayOfTheMonth" is apparently what it is instead of "Day_28"
what part
Im confused with all of it
"Day_14, LastDayOfTheMonth, Spring, Fall" this also works
did you download and extract smapi
o yeah you gotta write last day of the month
it auto-changes if you put Day_28 though
yes
did you double click on the appropriate file for your computer/operating-system
yes
did it give you a successful install with green text at the end
yes
like where are we at here lol

If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
still steps left on the wiki
The custom gems don’t show up in item spawner if that’s relevant?
i get that however they are confusing to me which is why i asked for help
what part of the screenshots specifically are confusing?
I really want to get this sorted out
it says to copy the text but i can not
you can't click and drag to highlight?
it kept closing out of the thing automatically
after you clicked or after you ctrl+c
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
just copy it from here^
this config should work, just rename the rule name as you wish
The problem seems to involve it getting confused about the item id or something doesn’t it?
probably
maybe you have json shuffle
thats why i asked to try it on a new save
looks like it
you did not add the quotation marks
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
ope
So couldn’t we redirect it to the right things somehow?
i think the command is like ja_fix?
this is the result of the config
is the second " at the very end or before %command%?
because %command% must not be in the quoted part
before
then it should work now
you dont need to hit apply or whatever, it auto applies when you type it in steam
so just x out of that window?
yes
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
thats not what it says though.
in the actual codes, it says that more than one mod is trying to load certain data packs.
looks like its from content patcher
?
well you have a random MFM mod installed and also the wrong version of ui info suite
what is ALYSD
it looks like you might've only needed one version of it or sth but you downloaded all of them and now none of them want to work lol
So what would cause json shuffle to happen the same way in a new save?
no idea 😅
that mfm error is a template mod folder, you can ignore it
ohh okay. let me see if i can undo those.... i wonder if theyre all the issues are from the ALYSD ones.
they are lol
when i go into stardrop it doesnt give me an update option for UI info suite. it just redownloads it again? but like, not the update.
!uiinfosuite
i was trying to work on that the other day. im not sure what im doing wrong. you were, in fact, correct about the other ones. thank you so much!
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
i am not versed in how to do manual downloads. ive got the zip downloaded but im not sure what to do with it.
I FOUND IT!
unzip
drag the zip to stardrop
or you can go to file, and click add mod 🙂
yup
Now, i need to uncheck the original, and check the new version right? or do i keep both?
if the old ones is still there, right click that and choose delete
ahhhhhhhhhh no errors now. thank you guys so much! yall are awesome!
Is there nothing else I can do with my problem?
Hi! Why my mods don't work after launch?
Care to elaborate? What kind of mods? How do you expect to see them?
When I download any mod from the nexus, I get an error on loading
I Have smapi 3.18.2
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I'll send the logs in the morning because I'm not at the computer right now, okay? 
ok but we can't help without it so come back then
of course, thanks
no idea what is happening with this lol
bear shipping bin but that's a #modded-stardew question
It’s also completely subjective, and some mods just cannot be compared to each other, so you can’t call any of them „best”
Yeah like the so called 'best furniture' mod can't really be compared with the so called 'best expansion' mod
it could be either an incomplete sprite (maybe wrong size too?) or an error w this mod
do you know which one is causing trouble?
Trying to find out what's been slowing down my game. It slugs when I enter Pelican Town.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 7 Home Premium , with 11 C# mods and 1 content packs.
i don't even know which mod it is lmao
try uploading your log and seeing if anything pops up!
might be a hardware issue
nothing seems to pop up in the log
it's not super important bc i literally only see it on the creation page lol but my log has also never shown an error for it
i don't really need help on it it's more of just a "haha funny" or "if anyone happens to know off the top of their head" thing lol
oh! alright! i hope you figure it out though 
Hey, if I wanted to do a harmony summary of mods that impact casks what would I input?
For the console command?
Okay I figured it out. I guess I could have just tried cask before I asked 🤣
Huh. I don’t think that helped me.
Has anyone else had an issue where stuff ages through their casks but then quality isn’t changed?
(I parsed my smapi log and my only error is some mods that didn’t load because I didn’t have a mod they’re dependent on.)
did you do a harmony_summary? either way send a log
I did do a harmony_summary for cask but all that came up was digus custom cask mod and pytk and I don’t think those are the only mods I have that affect my casks p: Getting log…
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 197 C# mods and 580 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
Can you play Co-op with Mods?
usually, yes
if you both have the same mods
try updating pytk
if i press co-op ingame it says i have to be signed in what does that mean?
I don't have the latest version of pytk?
I'll try downloading it again but nexus says I have the latest version, I've been getting that 1.23 error for ages, i thought that was a thing
... on which platform are you playing?
apparently, no
Pc i downloaded the game from xbox gamepass
You don't get that warning for pytk? I definitely have the latest version. I updated it september 9th and it hasn't updated since then.
you need to sign into your account. if anything else goes wrong relating to that, go to #vanilla-tech-support
!gamepasssmapi i think you missed a step here if you use mod on gamepass
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
that's weird...
can you try to age something without the mods you think are causing trouble?
i think you could use cjb cheats menu to help test it out
The problem is I have no idea what mods are causing the problem
I started this save file with almost all of these mods so it wasn't like I was running and then started having the problem after adding one mod :/ I mean I can go through with one mod disabled at a time and try it until I find out which isn't working lol
Which might be what I end up doing. I mean some mods obviously don't impact casks so I won't have to do all of them but yeah
ah that worked thank you
But really other people don't have that pytk error? I thought it had been coming up since even before version 1.23 even came out
did you remove any mod from the save file?
No
This problem has always existed with this save file it just took me a while to realize it
it could be that 2 mods are conflicting
cus I was like how come it's taking so long for my wine to age? i feel like it should have been aged by now
but it doesnt really look like they are...
Try disable custom cask mod and see if the problem still occur. And also what item did you put into cask?
huh
I'm thinking that it might be... um I can't remember what mod it is, but there's a mod that lets you combine casks
Many different items.
you have two cask mods... that can cause trouble 
Hope you find the mod taht cause trouble
if I run the smapi consule command to set the game to a certain date, will it save the game when it changes the date?
If you save, then the date will change
im going fucking insane. it has been 3 hours and i have tried EVERYTHING. i still get this STUPID notification it does not even make any sense.
Yes the game can save
That's not what I'm asking
Did you try to change something on that folder while the game runs?
... have you played stardew recently?
Then rephrase crooks
why are u running smapi consoles to change the date? just use cbj
..yes
also can you try deleting the stuff inside the folder
okay well if I use cbj to change the date will the game save when I change the date?
then delete the folder
I don't want the game to save when i change the date
I want to set time forward to test if my casks are closing
and then close the game out without saving
ok for example: if u want the game to save to day 14. change the date to 13 and then go to bed. the game will save the next morning on thr 14th
i think there's a way to roll back your save by 1 day if you play on steam
Backup your save game if you wanna mess around the date and save
ok i deleted the items in the folder but it still wont let me delete th folder
I can back it up. But I want to change the date around and not save
i dont know why this is happening..i sold the brown chicken so it shouldnt be on my save anymore
As long as you don't sleep, the game won't save
have you tried restarting your computer?
yes
Thank you! I'm sorry my question was so unclear
ugh thank you, at least i know its not in my game
what do i do now
maybe search your issue on google
Windows won't let you delete the folder?
do not press the letter k as well. it will save your game anywhere
i have 😭
i dont know how to open the terminal
...
I don't think I have save game anywhere installed
but i'll still avoid pressing k
xD
its an app
you should be able to find it by searching
like on the windows apps
I forgot that automate was a mod the other day and couldn't figure out why some items weren't automatically being taken into jars lmao
oh okay ty!
i found it im gonna see if i can force close
something idk
good luck!
hey guys so i have been having this problem where it doesn't matter what boots i put on my character's boots are always show as red, has anyone had the same thing happen to them before?
So I’ve never used cjb to change time before- if I set time forward by 14 days if my cask was working would my cheese automatically be aged?
i think so!
Hm. I don’t know if my mods are impacting cjb or what but
I skipped 14 days ahead in cjb and nothing happened, so then i went to sleep for the night and the cheese aged 1 day
(I backed up my save before doing this)
So I guess I’ll just sleep 14 times? Idk
I wonder if the problem is automate. Because like my products will increase and I’ll see them as iridium in the casks, but then when they come out of casks they are not iridium
even if you grab them manually?
Hi y’all
get automate out of your mods folder in stardew valley and see if it works. if not do it for every mod that is not the CBJs because I know they are combatable
Okay my cheese aged properly when the cask wasn’t next to a chest
I put it next to a chest and - drum roll please - the cheese vanished
Wait. No my iridium cheese is gone too. What is happening
Okay. If I take one fully aged item out of a cask it’s iridium
BUT. If I take a second of the same item out of another cask and they stack- the iridium stars on both disappear
And if automate collects an item -even if the chest is otherwise empty- the iridium star disappears. 🤣 okay. I’ll start trying it with mods disabled one by one
Do you have get glam or fashion sense? The only thing I could think which is causing this is that you've got a 'boots' option on
That or you've got a different body mod installed
where do i put the mod file after i download it?
Inside of your mods folder
0i dont have 1
Do you have smapi installed?
nah should i?
sooooo I've found that for some reason (not sure if it's a shuffle exactly b/c it actually only affects vanilla items?) but my vanilla boots will randomly turn red....and I often have to trash them and respawn them in to get them back to their normal color.
I do not use Get Glam. And I don't know what's causing it and it's not a huge issue b/c I can respawn but ....
Yes
it's weird and that was my first thought when I saw that comment xD
!gettingstarted
JA will hard set the index to 0 if it was set out of range
lol poor Atra def sick of my clothing issues xD
But that isn't that likely (And you get yellow lines in log)
did a bat signal go out? I'm so sorry xD
🦇 "I heard the word shuffle"
Riding the Bus bugged me in place when I had WalkToTheDesert
And now I can't move
or use items
!log
@spare relic Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
debug busdriveback
I went in without SMAPI in a backup file, and... It totally lags on my end whenever I enter Pelican Town for some reason. Everywhere else? It works remotely fine...
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 43 C# mods and 35 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Same log, but
did you warp somewhere after getting stuck?
Spent Gold to Softlock my Game .-.
Do you have the 'noclip'mod installed?
I rode the Bus to the Desert, Got warped back to the bit that leads to the Desert from WalkToTheDesert (Like it did when I tried to go there on foot), but the UI didn't come back, and then I warped into the desert hoping it would let me move again
No
It can help when you get soft locked in certain locations it's useful to just have. Is your character able to do the walking animation but just stays in place?
No
My Character's completely Stationary
Controls do nothing
ingame
It was stack quality (experimental) which was the first mod I tried turning off so that was easier than expected. Thanks all
warp back to the bus stop and try the debug command again
you're stuck in an event, basically
Sorry for the late response I was checking the bug page of back to the desert reduction and it's a past issue that the author hasn't fixed
It seems at the moment the Desert is Inaccessable without cheats though
Hey guys im having an issue where the bulbs dont appear in the lamps in pelican town at night but the ground still looks illuminated any idea why?
I don't have get glam or fashion sense but I do have customize anywhere, could that be why?
I don't think that's the case, but I've checked the ''Customize Anywhere'' nexus page and it seems to be out of date?
Oh! I wasn't aware of that. I have tried uninstalling smapi but the boots thing can't seem to be fixed
If it's been working fine that should be alright. I'm having trouble understanding how your boots just can't change colours though?
Yeah that's what I'm wondering too, I don't know what went wrong. Is there anyway to see if there are any errors in my save file?
!log
@rough surge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
You could check your smapi log
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 16 C# mods and 1 content packs.
Yeah I can't think of why your characters boots won't change, unless you have an .xnb mod but I don't think you would have one
Ah that's okay. Thank you for your help tho : )
Having a couple issues with recipes not being available to buy. Specifically the recipes in [PPJA] Even More Recipes.
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
Is there a SMAPI command for clearing a conversation topic?
I've already checked there, but I didn't see anything. Was just wondering if I missed something
You can install More Conversation Topics
and use the console commands from that mod
(I wrote it)
More Conversation Topics, my beloved. I'm helping someone out over in ES, so if it comes to it, I'll give that a try! Thank youuuu!
after i install smapi what do i do
- Guide to using mods: https://stardewvalleywiki.com/Modding:Player_Guide
- Latest version of SMAPI: https://smapi.io/
- Recommended mods: https://stardewvalleywiki.com/Modding:Player_Guide#Find_mods
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 30 C# mods and 27 content packs.
aaarrrr
leyallunas portraits won't work
it says smfh about two content packs wanting to load it but neither will be applied so I should remove one but idk what content packs would be and which to remove
If you'd rather use Leyalluna's portraits, you'll want to remove the Pencilstab Portraits & Sheetcakeghost Characters for Content Patcher 1.1.0 mod from your mods folder
or, if the latter has a config to turn off the portraits, you might be able to do that?
Of course! I'm happy to help! 
does anyone know of a note or journal mod that will work on android?
still playing old version until smapi is updated
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 60 C# mods and 34 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
@sand ore Trying removing Custom Furniture and mods needing it. Also report to Starry Sky mod author for that error.
i really wanted to keep CF ;-;
There might be an unofficial updated version that works. I can look for you if you would like
i tried the unofficial version but its still 2 years old
Please don't try PyTK, it will ruin your pleasant gaming experience.
that is the one that smapi recommends. https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-78#post-53000
Heyo, can someone please update [BFAV] cel's sheep? That would be so great, I need a little gold sheep along with my normal white ones. Thanks!
Note: I'm using the latest unofficial update for BFAV
So im having a problem with my room, and the furniture got corrupted
What can I do
And it's not caused by spritemaster
Did you change any furniture mods?
You appear to be updating json texture coordinates that do not correspond to the png.
I only added new ones
And also they are custom furniture
That is why -- adding in on a save. Also CF does not seem to work well anymore due to PyTK so look for DGA mods for furniture
You mean alternative texture furniture?
That also
Before I delete the mods, should I erase the furniture in my house?
That is up to you. You can delete now or wait until new ones are installed and see which ones to keep and just move around
I guess i just delete the custom furniture from the files then
Best bet really. And try to not use any mod needing PyTK
Strongly agree
Yea always delete items from your game before deleting mods that give those items
That kinda makes me sad because I actually love to decorate in games
Get item spawner for vanilla and use DGA to spawn DGA furniture.
There are alot of AT or DGA furniture packs you can use
It'll help get your furniture back
There are also tons of excellent furniture mods.
And yea AT doesn't add new items, it replaces vanilla, but only the png file it uses. So you can uninstall mid game or anytime
Wait so DGA doesn't replace any furniture?
no
No it's like Json Assets in a way
Also do I really have to use item spawner? Isn't Furniture Catalogue enough?
DGA is to add new, to the store. AT is to use a paint bucket to skin furniture.
no need item spawner
I find that furniture catalogue does not give all the pieces of furniture in a mod
I don't know if they get added to the Furniture Catalogue
Okay
Alternative Textures uses special tools bought from Robin to let you change vanilla stuff
Or modded stuff if they add support for it
Also make sure you turn off the Random Textures in Mod Config Menu for Alterative Textures, otherwise you'll have random edited stuff.
I don't think DGA items are added to catalog because that mod has it's own store of sorts
Which is fine if you want that
Yea it does have its own store
You don't pay either, so it's like a furniture catalogue
Though you can get any DGA item, not just furniture I believe
Correct
Ah so can you only really have one or the other
If you mean DGA and Custom Furniture, you can I believe use both
Just not recommended to use CF anyways
it seems unstable by the sounds of it lol
Hi friends! I downloaded Matthew OC mod and he shows up but he has no text dialog when speaking to him. Can anyone help me out?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
also how come its rec to not use pytk either?
It can cause heavy performance loss, it's outdated as well
no longer compatible
Same with Custom Music
You can still use it with the newer smapi, just having it disables some smapi stuff that really helps performance if I remember correctly.
Drop all the mods associated with it
Damn, I found a very immoral guy. 
Wow
Selling the mods higher than the game itself?
It's all stolen mods.
Sadly that is not a rare thing. I find a lot of them myselves
its not saying like im missing mods or anything after i removed cf and pytk
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Monthly sales volume of 400+
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 57 C# mods and 30 content packs.
gotcha
ok i reloaded the world and it fixed itself nvm
questionnnn how come the icons justt never match up with what im placing down
does anyone know of a note or journal mod that will work on android?
still playing old version until smapi is updated
i use to-dew list if you're looking for something like that?
You can go to Robin's and buy paint buckets to switch textures.
yes its AT
thank u
i wondered what the paint brushes and stuff were for >.>
or mod settings to turn off random textures in the furniture
The cursor hovers to see the description.
Yes something like that or Dear Diary -- which neither work on mobile
probably not then
Notes use to work but now it does not -- any version
heyo, does anyone know when Sampi might be getting an update, I wanted to start trying mods only to find out a lot of em won't be compatible or won't work until it's been updates to 5.1 I think
🤔
mobile or pc? what's 5.1?
pc
I've left you a comment on your message on my mod page.
smapi is updated to 1.5..
The new smapi should work for pc version
it only had 3.18.2
@night cloak Do you have a 32 or 64 bit pc?
(who is that to?)
64
Then the Smapi 3.18.2 should work
(technically that doesn't guarantee it'll work)
give me a sec I think I might need to screenshot the issue cause it says the mod isn't up to date for steam
Yes I am well aware of that as it does not work on linux. Game never loads.
..what?
Lol no mods touches steam
That is just it, no errors at all when trying to use newer sampi on linux.
what's sve?
Stardew valley expanded
Your farm mod, which requires SVE mod to run
That's what it says on Nexus
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 61 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
can someone help me? this is my smapi log and i dont know what's causing the problem
even just let me know what's causing the problem will be a big help since I can't understand what's causing the problem in my smapi log
wow
and all related to the game itself, no mods
@pine halo I think there is a setting in Steam that will clear out the save game cache. See if you can find it and reset cache in Steam. Other than that, you could try uninstalling and reinstalling the game. Move your mod's folder to another location until you have reinstalled the game and smapi.
ohhh i see. I will try that. Thank youuuuuu
Hope it helps.
why?
because that is a lot of errors
it's almost definitely a modded issue
it's quite common for issues caused by mods to show as game errors in the log
Thanks for the help everyone.
do you know what the error is?:(
hm, the error mentions specialorders and i wonder if it's normal that neither SVE or RSV are editing Data/SpecialOrders? i don't have the current versions of those mods so it's possible that it has changed, but my versions at least have unconditional edits there
Error is shipping a null item
@marsh tree still looking into steam deck problem. Will probably need to set up a dedicated VM with Steam OS 3
I don't think Wayland on WSLg is sufficient
hm, how does that happen after playing through the day?
or does it come from some earlier shipping
https://github.com/ameisen/SV-SpriteMaster/blob/master/SpriteMaster/Harmonize/Patches/PGraphicsDeviceManager.cs#L29-L45 is the only thing I can think of so far.
But otherwise there's basically no difference
Hello, im searching around and the discord and online and i cant seem to find the same issue or a fix for it.
In multiplayer only the host (me) can see the currently location for the npcs on the map. All farmhands see the npcs as if they were at home. We normally have just ignored this and they just ask me where someone is and instead of searching the map i just debug where npc_name
But i thought hey maybe its time to see if there is a fix. Below is a list of my mods, i dont know if a specific mod has an issue with the map. I'll keep looking around for a fix to this and i'll come back if i find one.
really? like for all modded games?
which mod is showing the NPC locations on the map for you? does UI Info Suite have that feature?
i think it's a bit better with NPC Map Locations
but still not perfect
I didn't know a mod was showing me where they were, i thought that was vanilla. I didn't know modded broke that for me
vanilla doesn't show those at all, yeah
yea its ui info suite 2
will npc map locations make it so the farmhands can find npcs?
well thank you, i have been playing modded for so long i had no idea this was a vanilla thing.
I thought it was a bug for farm hands. lmao
I actually remember playing stardew for a first time a long time ago, and i remember my gf and I would have to look up the schedule of an NPC to find them
so this would make sense as the map doesnt show where they are.
I upgraded my pc and now I'm reinstalling everything! Maybe this time I'll be able to play the game without the every-5-seconds-lag
i used to have such bad issues with every 5 seconds stuttering and something i did that helps mitigate that issue is setting the priority of the tast to high in the task manager's details tab.
Thank you, I'll keep it in mind if I still have issues but I hope not!
I'm having an issue - overnight one of my animals gave birth and the prompt to name the new animal came up but when I click OK it doesn't do anything so it is stuck on the naming screen
!log might be something happen
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 78 C# mods and 163 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I've never had this issue before
07:08:56 TRACE BreedingOverhaul addNewHatchedAnimalPatch, no custom animal for parent type Buffalo``` possibly an incompatibility between the custom animal and the BreedingOverhaul mod
DustBeauty's mods had my favorite aesthetic, it's sad that they aren't updated anymore
Some of her mods has unofficial updates/conversion iirc. So at least they all still work.
Hello! i Play stardew with a couple of mods. When i earn a
achievement in game (like Cowpoke) it doesn't unlock in the steam
achievement page. why does that happen?
Did you set your launch options in steam?
what is that may i ask
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
1st im on Mac 2nd i open stardew trough the steam desktop shortcut
!achievementfix
If you completed an achievement in-game, but didn't receive the achievement on Steam, follow this guide to resolve the issue: https://forums.stardewvalley.net/threads/6026/
Trying to find that save game cache.
So im trying to get my already grown crops from greenhouse into garden pot (with Crop Transplant)
And it just doesn't let me
Still having the same problem
hello!! does anyone know if rans relationship indicator mod works with SVE/Ridgeside?? or know of one that does? (https://www.nexusmods.com/stardewvalley/mods/2846?tab=description)
hmm, many of my mods say they use deprecated code and will break in the next major SMAPI update. Will this cause an issue? I have no errors
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
Likely to work
thank you!!
Ok, it's been a while since I played SDV so I have a question: How do I get more shoes/hair/accessories now? It used to be GetDressed and then GetGlam but it doesn't work. Is there a newer mod that allows this to happen?
hello again everyone, i was playing yesterday but then my game crashed, both happened when i got into that cutscene of Abigail on the cemetery, the cutscene started and all the words on SMAPI turned red when Pierre was supposed to show up, and idk how to put the log because after the crash i thought about opening the game again but then i hit stop on steam so the current log i have is when the game is starting to launch
!log first of all, try to follow the instruction here. Then if you manage to do that, try to do the same thing when the game crash and send the log again
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
fashion sense
Thank you!
I need help with Crop Transplant
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
How do I get the mail from evelyn
Ok now you know how to send a log. Did you play modded save then remove all mods before the crash happen?
i played modded but i didn't remove all mods
Based on the log, your Mods folder is empty
Even no mods that comes with smapi installation
that's strange, even more so cause nexus says i don't have SMAPI installed, but then i go to files and it says the last time i downloaded
Nexus has nothing to do with smapi. But smapi will check if there is update for mods in nexus, moddrop, or other sources
Try reinstall smapi and this is the location of your Mods folder
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
ok
Does Fashion Sense play nice with JA?
im not sure if this is the best place to ask, but i was wondering if you can actually build a bridge in the part of the map that says "This would be a great spot for a small bridge" on Grampa's Farm from the Stardew Valley Expanded mod
the area right below the mushroom cave and to the left
or do i have to maybe wait until the shed is built?
Im having a problem with Crop Transplant, I didn't got a config file and the mod doesn't let me to transplant my crops
Log found, uploaded to: https://smapi.io/log/6a984756375148f392476b8988109add
Iirc there's something you need to do about that. But you can ask about that in #modded-stardew or SVE server
No Crop Transplant mod detected
did you unzip it
yes
Check again the location, or you might forgot to unzip/extract
5 second solve with a log lol
Oh i don't even check the error. My bad. Thanks holy
Actually wich mod
Mail Framework Mod
And for next time, try to use smapi.io/log to send log link here
Yeah yeah okay
log is god
im back again, sorry lol. i don't have any errors in my log, all my JA stuff shows up as "no errors" in smapi log, but it's something i've been confused about regarding JA outfits/accessories. does anyone know why a lot of my JA stuff is just....blank? like i download JA clothing packs and when i go to play in game, the items show up but have absolutely no image and if i go to put them on my farmer they are literally naked lol. the items are there, it's just as if the images are gone even though the pngs are still within the JA file folders. i just learned about JA shuffle now, and i'm a tad confused about if that would be whats causing it as I have a lot of JA clothing packs, and i've added/removed some during my saves which i also didn't know wasn't reccommended lol. i don't have much of an issue with placing an item and then it switching out to another item automatically, it just seems to be that my JA clothings are blank. would this just be because i need to decrease the amount of JA clothes I have due to possible overlapping?
It sounds like the PyTK scaling bug
do you have any clothes that are sort of higher res than usual and require PyTK to function?
none of the clothes i have require pytk, unless it hasn't been put in the description that they do. i know most of the affected ones are from naver :(( the only thing i have requiring pytk is a few npc's i believe. i want to remove pytk all together but don't wanna lose my npcs so its unfortunate.
i was thinking of just deleting literally all of them and then adding one or two back and seeing if it helps in game, but then saw that it's not really the best to constantly add/remove JA mods from your active saves so i wasnt sure if i should lol
can you post a log so I can double check at least 
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 48 C# mods and 179 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
i know about the outdated ones, i fixed manifest key on two of them because the creator said to do that, and then there's PYTK. i updated my passable crops and mailframework after getting the log as well!
Anyone know how to play Grandpa's Farm map? I installed it, and it's not listed as a map type. Standard farm type is just the standard vanilla farm.
is it a custom farm type now? I thought it just overwrote the standard farm xD
I thought it overwrote the standard farm too, apparently not for me
Grandpa's farm still overwrite standard farm. But a log is a good way to see if something isn't happening
here's a copy/pasted log from smapi, idk if that's the best way to send a log?
Grandpa's Farm 1.14.17 because it requires mods which aren't installed (FlashShifter.GrandpasFarmFTM) hmmm
not sure what mod that is
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 37 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Reinstall Grandpa's farm. When you extract the zip, there should be a Grandpa's Farm folder and contain both [CP] and [FTM] Grandpa's farm
ok so I think DoEun's, LuoLi's, Iyaho's, Mochitail, JJory, JBB, and GH's are all ok. But there are some that offhand I don't recognize and I know naver tends to do the PyTK scaling thing more than average. It's a bit tedious but I would suggest checking the remaining clothing packs to see if any of them have something like this inside
(this was a brief explanation of what the scaling bug is btw: #archived-modded-support message)
you should remove any clothing packs using PyTK at least. You shouldn't have to remove all your clothes though 
thank you so so much! i really appreciate it. i've been trying to figure it out on my own but im so new to stardew modding it was hurting my brain lol. you're amazing!
oh goodness there are so many .pytk things in my JA files, i had no idea about this!!! you are a lifesaver.
https://smapi.io/log/aa178e4769f9456bacc5c1556d057efc here is my log. I don't understand why it is giving me the red text on the bottom
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 48 C# mods and 110 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
hmmm I thought Downtown Zuzu moved off of CM completely? 
maybe. I haven't played stardew in a while
ah, gotcha! well they're on SAAT now. I'd recommend removing all the DTZ folders (including the CM one) and redownloading it fresh, just to make sure stuff isn't all mixed up.
it shouldn't be throwing a CM error b/c it shouldn't be trying to use CM at all tbh xD
alrighty. gotta wait for it to download
time to update all my modss
thank you so much :')
i want to add these to my AT mod but i dont know what i would name the folder...(i cant just name it anything it has to match up with the item id in the game or it wont work)
with retexturing animals it was easy bc the code was always "Chicken" or "Duck" but with these idk
what does this mean
as far as i know
if we cant do anything with them why did elle include them in her pack?
it doesn’t use AT probably
ohhh i see
those items probably use cp
also what are you doing with Elle’s lol she already has an AT pack?
for the new coop animals?
for all of her animals
💀 welp
yeah im on the page now...i ignored it bc i didnt like any of the animals on the picture 💀 i didnt know it had the animals i wanted
lol well lessons learned
looking in the files i dont like the way she worded her texture.json anyway
its long and something about manual variation
does it really matter tho it works
i just choose not to do that bc i convert dozens myself lol and it’s easier for a computer to automate
it does in fact work, but since im gonna be converting a shit ton i dont wanna go through that whole list to change variation
you don’t have to do that for ones you convert yourself tho
and you don’t have to convert AT packs to AT lol
what do u mean
this was before i knew it was AT pls- 😭
i was converting the cp version unfortunately
im not mad tho, i needed to learn how to convert properly anyway
also i think youre right about the rabbit foot thing..it doesnt really fit in any item type
I think it might be to swap out one alt color rabbit's foot. You'd have to make a CP to edit the image or just swap pngs if you have another mod like Better Artisan Goods or something
I thought originally that all my brown rabbits would drop brown feet and so on.. but it doesn't work that way lol
i can make a cp that lets me change the rabbit foot image
A content pack for CP. To tell the game to use the Elle foot you like instead of the default vanilla
!contentpatcher
Damn.. that's not a thing?
The guide is Key
!cp
Content Patcher (https://www.nexusmods.com/stardewvalley/mods/1915) is a mod which loads content packs to change the game's images and data without replacing XNB files. If you want to make mods using Content Patcher, start at https://stardewvalleywiki.com/Modding:Content_Patcher.
Aha
Efficiency. I get it)
you can also just take the pets of elle’s animals that do the feathers lol
i dont quite understand what u mean
If you don't wanna learn that RN (it's not too hard but if it's your first time it'll take a bit of effort to learn prob).. I'd suggest the other way: using a mod that changes the appearance of animal drops/Artisan goods and putting the Elle rabbit's foot png you like in there
i just write stuff myself bc it’s pretty quick for me with shortcuts and my LIGHTNING wpm and i know how it works p well
or literally just copy paste the parts from elle’s files that affect the rabbit’s foot
yeah i wanted to just delete all the animal part out of her code but brackets and spaces are really important so i know ill fuck it up
you can always run it through http://smapi.io/json
That's what the JSON validator is for
It will catch the commas/punctuation errors before you load
Most of the time anyway
idk if notepad++ auto-adds closing brackets and stuff
i use vscode for work which i also just use for SDV code lol but it's probably overkill for just some jsons? but it auto-closes my brackets for me and yells at me for commas lol
you still need to add yourself if using notepad++
ok ill try that..as for the idea of creating cp mod i cant find the part of the code that tells the mod to generate a config.json when the game loads and it bothers me
(I wish the json files could be color-coded, like in some of the editing programs)
That would be the Config Schema, and not all mods have em, I believe
CP mods are compatible with GMCM if you use ConfigSchema
^ yes.. Pathos' guide are excellent. Thoroughly documented. (Still confusing for a noob like me sometimes but it's basically All there)
this link doesnt work
ty ❤️
One thing I still don't get is why "Tokens and Conditions" and "Conditions and Tokens" are listed that way
https://smapi.io/json/content-patcher/bb2e53015ea14244ba756507b63df029 do they want me to delete the brackets or comma on line 17?
Both I think
also whats position? i understand the location of line 17 but position 7?
position in the line
oh i see
Click the link for "17" and it'll highlight the place
You can edit it there by clicking edit file and it goes back to previous screen. Delete that part for "17" and try again
when i delete them it gives a ton of more issues
It looks like a very old content.json thing..
I think it's saying "PatchMode" won't work and use a different type of Action
lol lemme look
I was looking at the new errors. I figured it would complain because the Format is not 1.28.0
(also might as well change the format to 1.28.0 if you're gonna re-do the file)
And then a ton more issues come up for each Action
yeah so im gonna keep the brackets and comma
doesnt make sense for me to delete it and cause 20 diff problems
wait what's the problem lol
Patchmode -> PatchMode
yes
time to open up notepad++
yayy!
also has anyone seen beck? while i was moving files around i accidently moved the bunny slippers mod and it reminded me that i was trying to make them in game 💀
can u tell them to dm the animation files they made anyway bc im not picky
the rabbit foot mod is in my game but its not showing up in the mod options
it'll be under the mod name
i renamed it
it'll be under whatever is the mod name according to the manifest
the only thing showing up is elle's new horses
what did you put that content.json under
what do u mean?
idk i would just copy/paste it lol
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 7 content packs.
my cjb isnt appearing in smapi console and ingame
the cheat menu or the item spawner?
https://www.nexusmods.com/stardewvalley/mods/9799 i downloaded this mod and there are no recolors in it at all
cheat menu iirc
the default key for the cheat menu is i think "P"; did you change it?
OUTDATED
what does that have to do with anything
there should still be outdated files in there
but there's a new version? why not use that
i cant find it
it works, thanks
ty!
she has her modular tree color https://www.nexusmods.com/stardewvalley/mods/14649
and her like grass/dirt recolor are on her channel in the ES server
es?
east scarp
does this mod have the grass and dirt retextures?
or do i have to go to the es
you have to go to the ES server
...alright then what exactly was the link for? the first one what does it do
her tree overhaul
no
the first one is a town overhaul
it's a "- Modular Town Overhaul"
yes what does this do exactly?
What? That should have recolors.
overhaul.. the town?
"Customize almost everything from flower types, roofs, displayed buildings, fence types and more!"
no?
i understand
not items, the town recolor does the town buildings
i understand
ohh okay
nope if u check the content files its just blooming spring and minimaps
does the author have a link to her discord server
she doesn't have one?
it's the east scarp server
if it works for you great! maybe its a folder thing or something i dont quite understand
holy just said she has an east carp server
@lunar mesa You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!
I don't see why it wouldn't work for you. Are you on mac?
no she didn't, she said it's in her channel in the ES server
no i have windows 11...i feel like im supposed to put stuff in the file for it to show up
well do u have a link to that server?
yri hasn't been giving out the recolour beta
You can send a log with it installed.
She has.
It's in her channel.
i just went in there for it, and was told it wasn't being given out at the moment due to yri being ill
i got it from her channel recently lol she states that she's not advertising really just giving it to people who ask
Incomplete as it is, it works like a charm.
im sorry i had already deleted, holy had linked me the updated version
es page has a link
so i have to ask her personally for the grass retexture?
Updated version works fine, though you'd need a separate recolor iirc.
ty both!!!






