#archived-modded-support

1 messages · Page 99 of 1

grim patio
#

does anyone know of a multiplayer mod that allows for people to create there own custom characters above four?

arctic iris
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 104 C# mods and 92 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

arctic iris
#

Arent there some mods that still require it?

limpid cave
#

still no luck with getting the mod to work, which is really upsetting as i have spent the last 2 days working on it. just gonna make a trip to the local shops to give myself a breather and when i get back i'll see if anyone can spare like 5 mins or so to help (if possible). it looks like areally fun mod to play with.

stoic condor
#

Says mod use decrypted code and will break in the next major smapi update. This normal?

dapper gazelle
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

dapper gazelle
#

short answer: yes 🙂

stoic condor
limpid cave
#

i am back from the shops. so yeah if someone is willing to take a few minutes out of their day to help with this problem id be really grateful (doesnt have to be right this minute). feel free to ping me or dm me at any time to assist. as of now im gonna start a new save and remove a mod which may be the cause as it will take a few days to unlock the CC

#

hopefully you work out whats happening as well Breezy

hoary bane
limpid cave
#

the main one which i wanna use is CCCB specifically the PPJA SVE

#

if you understand that, cool

hoary bane
#

From you log it looks like you unzipped a mod and it's contents spilled directly into the mods.

#

Reinstall SVE and delete whatever this is.

limpid cave
#

these are the only two files

hoary bane
#

Ahhh, Vortex.

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

limpid cave
#

yay

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thanks though

hoary bane
#

While Vortex does work a lot of the time, we general tend to discourage it since it might cause more headache than when you just install mods manually.

#

!stardrop If you really want to opt for a mod manager, try this.

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

limpid cave
#

im guessing its more user friendly?

hoary bane
#

I guess so? Haven't tried it but since it's built for SDV, it is definitely the more ideal choice.

limpid cave
#

fair

hoary bane
#

If someone hasn't told you yet, you should use Gmcm to edit your configs. The one for your Cccb isn't valid so it seems.SDVpufferthink

limpid cave
#

yeah already got that.

#

think im mainly just really stressed as after two days of trying to work on it solo, im just hitting more walls and its causing a really bad headache which is causing more stress

hoary bane
#

Cross fingers you can get it fixed sooner than later then. Troubleshooting is sometimes a slippery slope. SDVpuffersquee

limpid cave
#

🙂 yep, i know that, i have about 30-40% off my owned games modded

limpid cave
#

ive got the entire error log down to one error: the config is invalid (So Close!!!)

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with absolutely no help from the nexus discord as no one has responded

lament prairie
#

!json find the config, throw into this parser

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

limpid cave
#

apologies about this

lament prairie
#

what's the log error?

limpid cave
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 36 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

limpid cave
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running the latest CCCB version

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the only thing i can think of is another mod that is installed is messing with it, but even removing that specific mod entirely, still throws this error

lament prairie
#

Hmm, what if you start by deleting the config?

limpid cave
#

the mod in question being All Community Center Bundles

lament prairie
#

It should regenerate automatically

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Then you can try editing it

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I don't see anything obviously wrong

limpid cave
#

will give that a go now

lament prairie
#

But I've never used cccb

limpid cave
#

thats fair, and by the looks of it, others have mixed attempts on getting it to work.

robust bison
#

@limpid cave you have sve installed, but ppja sve

limpid cave
#

do i need a specific SVE oh no

robust bison
#

you need the ppja sve version of ccb

limpid cave
#

i think i found the right one. lets try this again

pseudo lion
#

hey!! i’m not sure if this is the right channel,, BUT! so i’m a bit new to SMAPI and steam (i’m on mac), and i need to update SMAPI,, but it says “Oops, couldn’t find the game automatically.

Type the file path into the game directory (the one containing ‘Stardew Valley.dll’), then press enter.”

as i mentioned, im very new to SMAPI and steam all together!! i’m v confused because the one i think is what they’re talking about, it says it’s wrong :(

i’ve been trying this for hours!! i read the forums about it,, and the location isn’t there when i open up properties… please dm me if you have solutions / anything to say!!

lament prairie
#

is it on a different hard drive/disk?

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when you try this, what does finder show?

limpid cave
pseudo lion
#

or should i just send it here?

lament prairie
#

send it here

pseudo lion
#

alright,, hold on lol

lament prairie
#

I have a tendency to vanish when something else needs my attention

limpid cave
#

before you do disappear though: thank you very much. it is working now

shadow heath
#

Yes the top one. And that's all I see even with the mod in.

lament prairie
#

Ok if you right click on MacOS, and then click "Get Info", what's it do?

lament prairie
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under "Where" on the window that shows up

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Oh weird....

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Okay, your game is I guess just installed weird

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You can right click on where and copy as a pathname

pseudo lion
#

okay!! thank you :)

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i’ll try it lol

lament prairie
#

Just keep in mind you probably need to add /MacOS to the end

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this is the default location for reference ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

pseudo lion
#

THANK YOU!! it worked!! i’m not the best with tech stuff,, and this rlly helped!! tysm l_bluebigsmile

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it was driving me crazy lol

lament prairie
#

Glad it worked!

robust bison
native dragonBOT
#

@shadow heath Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shadow heath
robust bison
shadow heath
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 29 C# mods and 7 content packs.

shadow heath
shadow heath
robust bison
#

the first one was correct

shadow heath
robust bison
#

it says you have forest farm selected

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not standard

wet rune
#

Where can one submit mod ideas?

robust bison
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!modideas

native dragonBOT
#

If you have a mod idea that you aren't planning to make yourself, you can put it in the mod ideas github: https://github.com/StardewModders/mod-ideas

However, this does not mean anyone is guaranteed to work on your idea—modders who are looking for ideas sometimes go through and work on what they find interesting off this list. If you want to pay someone to make your mod idea, there are a few people who do commissions (mostly art, sometimes code); you can ask around, search usernames for the word comms, or see !commissions.

wet rune
#

Okay thanks. It may already exist but I haven't found it so...

robust bison
#

what is it?

shadow heath
wet rune
#

A way to illuminate the entire screen/level at once, when underground or at night.

My screen is at max brightness and it's hard to make out. The glow rings don't have a big reach

shadow heath
robust bison
#

you can with debug commands

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might be easier to start a new save though, depending how far you are

shadow heath
robust bison
#

no worries

wet rune
#

Think it might exist?

jade pivot
#

THANK YOU! This worked! It hooked the pufferchick for me and I caught it!
It only works with the ID of the fish, not its regular name.
debug fish pufferchick did not work.
debug fish 4101 hooked it for me and I had to quickly tab back into the game and beat the minigame to catch it

past light
#

nice, glad to hear that!

pulsar marsh
#

Hi hi! I was wondering if mods that were previously 1.5 compatible are now compatible with the android 1.5 update?

halcyon igloo
#

!androidsmapi no mods at all sadly

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

past light
#

what's the id for journal scraps? i googled it and it's [842] but when i spawn it, it always give me journal scraps number 1

lament prairie
#

Even when you read it and spawn a new one?

past light
#

when i spawn it and read it, it always show the number 1 scraps

runic owl
#

I am... having a lot of trouble getting reset terrain to work.

manic pivot
#

So apparently this is a relatively common glitch, but I couldn't find a working fix. Apparently, I can't plant any saplings without my game just straight up crashing, and none of the fixes I've found yet have worked?

dusty spruce
#

Straight up crashing? Like, to desktop?

manic pivot
#

It completely freezes and then the only way to close it is through Task Manager or closing the SMAPI window

dusty spruce
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

manic pivot
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 19 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

manic pivot
#

How do I tell which ones?

robust bison
#

try removing informant

unique sorrel
#

Hey, I'm having a bit of an issue with a modpack I made for myself late last year, and I updated my mods just to be sure that wasnt the issue. My save appears to crash before the next day because it's failing to load in my spouse's room, and the logs arent exactly very helpful with identifying the problem, since the game is just stuck in a loop. I'll upload my log and save just to see if anyone can help me figure out the issue.

native dragonBOT
robust bison
#

who are you married to

unique sorrel
#

Emily

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And I’m not exactly married yet, I’m supposed to get married on the next day

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Crashes before that can happen though

heady ridge
#

Could I ask how to fix controller bindings or make custom layouts on a heavily modded farm? I noticed it messed up my controls, like my controller has mouse control and all my buttons don't work as they should??? I like the button mapping used in the Xbox Console version... Any help...pleaseeee

devout atlas
#

Hey I've just installed mods on my new laptop like I did my old one, but they're not showing up for some reason. I installed it the same way as on my old one and it says all the mods are installed and loaded when booting, but they're just not there, like my hairstyles and that. Could anyone please give me a hand?

dusty spruce
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

devout atlas
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 9 C# mods and 24 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

devout atlas
#

ughh I installed the newest Ptyk and nothings working still

robust bison
#

can you specify which mods aren't showing up?

devout atlas
#

CRabbits New Hair, The Teddy Edit, and a few of the Luoli clothing sets

robust bison
#

I don't see a crabbit, and the JA clothes need to be spawned in

devout atlas
#

oh ok thank you

halcyon igloo
#

@compact linden you can add like a FromArea/ToArea part to your edit to try and stop the making sprites disappear thing (even though it shouldn’t be doing that lol)

compact linden
#

I KNOW 😭

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I’ll try it tomorrow!

halcyon igloo
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and i’m so BIG BRAINED apparently i published the coordinates and dimensions of every sprite on the craftables tilesheet on my github lol

thorny niche
#

why isnt the island obelisk showing up for me? ive built all the other obelisks but cant see the option to choose the island obelisk. ive unlocked ginger island

dusty spruce
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thorny niche
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 11 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusty spruce
#

hmm, kind of wondered if you're running my Early Ginger Island and whether that could break things, but you're not

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you're actually barely using any mods

cedar lark
#

that is odd yeah

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can you screen shot the obelisk shop menu?

dusty spruce
#

isn't it like the Robin menu? so it shows only one building at a time? they would have to record a video lol

cedar lark
#

ah good point yeah

native dragonBOT
#

@cedar lark You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.

cedar lark
#

huh was wondering when that would happen

thorny niche
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ive tried removing the mods but it still doesnt show

cosmic vale
#

does it show in vanilla?

cedar lark
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huh thats odd

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you have retextures?

thorny niche
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yeah

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but even when i remove those i still cant see the island obelisk

cedar lark
#

I know it shouldn't be a requirement, but have you reached the caldera?

thorny niche
#

the caldera?

cedar lark
#

the top of the volcano

thorny niche
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yes i have

cosmic vale
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and you've been to ginger island?

cedar lark
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they'd have to

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to get to the top of the volcano

cosmic vale
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oh yeah

thorny niche
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yes ive set up a whole thing there already and found all the wallnut

cedar lark
#

do you have multiplayer cabins?

thorny niche
#

just one but i mainly play it as a single world

cedar lark
#

people said that when the deleted it, they were able to build obelisks

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not sure if its the same problem though

dusty spruce
#

try loading into a save, then typing this into the console:
patch export "Data/Blueprints"

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and then it should tell you where to look for the exported file - upload it here

thorny niche
#

im on a mac

dusty spruce
#

you didn't type the whole thing

cedar lark
#

gotta do the Patch export part

heady ridge
#

Could I ask how to fix controller bindings or make custom layouts on a heavily modded farm? I noticed it messed up my controls, like my controller has mouse control and all my buttons don't work as they should??? I like the button mapping used in the Xbox Console version... Any help...pleaseeee

thorny niche
dusty spruce
#

(it would be weird if any of your mods modified Data/Blueprints, but i guess we can't outrule that)

cedar lark
#

well its in the list it seems

dusty spruce
#

hmm yeah, seems in-tact

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looks exactly as it should, no changes whatsoever

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i guess it doesn't hurt trying to build, then destroy a cabin???

cedar lark
#

yeah just don't save

thorny niche
#

i destryoed the caib

#

cabin

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still dont see the option

dusty spruce
#

:/

thorny niche
dusty spruce
#

i gotta say, i have no clue, and i can't really spend too much time debugging this right now

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your save file would be required for any debugging though

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it helps that you don't have any content mods

thorny niche
#

are those the content patcher ones?

dusty spruce
#

not necessarily

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i'm just saying that just your save file should be enough

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usually we ask for the save file PLUS all the mods zipped together

thorny niche
dusty spruce
#

remind me in 34 hours to look at this save file for a reason why the island obelisk does not appear in the list of buildables, if no one else does until then

devout pumiceBOT
#

Got it, Shockah (#4906684)

thorny niche
#

thank you so much SDVemoteowo

dusty spruce
#

note: you may have hit some kind of bug that we won't be able to circumvent easily

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but if it's a vanilla bug, then we can try to fix it for the upcoming 1.6, if the bug is still present

cedar lark
#

is it possible to spawn it in with a console command?

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or transform another building into it?

unkempt dome
#

hey , does anyone know if smapi still work on android ? tried to install but it doesn't seems to work

dusty spruce
#

!androidsmapi

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

unkempt dome
#

oooh okay thanks you !

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didn't know android got updated to 1.5 lol

thorny niche
#

but it doesnt work

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like ijust walk through it and cant click it

cedar lark
#

huh odd

sonic scarab
#

hi i need a little help, ive been using forge to launhc my games but i dont like how i cant get steam achievements, and i need the link thing to put into steam so when i launc it goes to smapi modded thingy but idk how to get it back

dusty spruce
#

we don't use Forge here

tardy coyote
#

how do i open cjb

dusty spruce
#

I or P, depending on the CJB mod

cosmic vale
tardy coyote
cosmic vale
#

Small chance it is %commands%

sonic scarab
#

is it with the spaces?

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i mean

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speech marks

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sorry im sleepy

cosmic vale
#

Yes

sonic scarab
#

tyy

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tysmmmm

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it worked!

topaz lagoon
#

heya

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so

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i heard this is where I get help

I keep crashing when I go into bus stop

native dragonBOT
#

@topaz lagoon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz lagoon
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 6 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

topaz lagoon
#

o

cosmic vale
#

That's a phat crash report, I assume its related to a content pack

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Or its that pytk thing

topaz lagoon
#

I'll try to update everything. I just got this modlist from a friend

cosmic vale
#

epic

topaz lagoon
#

about pytk what do i do about it

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I'm pretty sure some of the other mods depend on pytk

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not sure if they'll work without it

dusty spruce
#

Portraiture requires PyTK

topaz lagoon
#

a right, i can live w/o portraiture

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apparently i didn't have a mod she had

sacred sable
#

.

topaz lagoon
#

hopefully we can play now, thankie for all the help SDVpufferchickmorning

dusty spruce
sacred sable
#

Thanks!

cedar lark
#

Hey Shockah, is there a patch summary command to find out what mods are affecting a certain tile set

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For instance the witches swamp

dusty spruce
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Just patch summary will contain that info, but I don’t really remember many of the commands, as I never had to use them

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patch summary output is huuuge

cedar lark
#

Okay, a person in the stardew valley expanded Discord can't see a fish that should be caught there

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Look up anything shows that it exists but nowhere can it be caught

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And it can be spawned in

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I figured another mod might be overriding the witch's swamp and preventing it from spawning

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What's the command for the full patch summary

gaunt gust
#

Patch summary gives you that already

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But you don't need it

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Smapi already logs this

cedar lark
#

Ah your reading over here then

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Hmm well I'm not sure what's going on with the void eel then

sacred sable
#

Still issues with smapi, tried changing permission, did nothing, the thing is when I allow it to open after granting permission it immediately goes to saying I didn’t grant permission and I can’t do anything with it

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So idk what to do

potent atlas
#

i have a question about a mod or mod capabilities! does it matter what cat i pick in the vanilla game? can they all be overridden with a file? or does it need to be the OG orange one? context: https://www.nexusmods.com/stardewvalley/mods/3291?tab=description is not working on the grey cat!

toxic fossil
#

can somone explain?

halcyon igloo
native dragonBOT
#

@toxic fossil Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic fossil
#

where can you see log?

neat plaza
#

(see instructions on that page)
(you're in the wrong folder)

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your SMAPI log to ...

toxic fossil
#

to?

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no wait this is the wrong one

toxic fossil
#

hmm

toxic fossil
#

Termination Reason: Namespace DYLD, Code 9?

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Termination Reason: Namespace DYLD, Code 9 tried: '/Users/clemente/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib' (fat file, but missing compatible architecture (have 'i386,x86_64,arm64', need 'arm64e')), '/Users/clemente/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents//steamloader.dylib' (no such file), '/Users/clemente/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents//bin/steamloader.dylib' (no such file), '/usr/local/lib/steamloader.dylib' (no such file), '/lib/steamloader.dylib' (no such file), '/usr/lib/steamloader.dylib' (no such file) what does this mean

halcyon igloo
#

no send the log

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(see instructions on that page)

toxic fossil
#

what log? the smapi log?

halcyon igloo
#

yes

toxic fossil
#

there isent?

halcyon igloo
#

did you read the instructions

gaunt gust
toxic fossil
native dragonBOT
gaunt gust
#

what version of MacOS are you using?

toxic fossil
#

12.4

halcyon igloo
#

uhh drag that one in anyway

toxic fossil
#

ok but thats from before

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when it worked

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no crash thing

halcyon igloo
#

send it anyway

toxic fossil
#

ok but this is NOT IT

halcyon igloo
#

i understand that but send it anyway

toxic fossil
halcyon igloo
#

either that or relaunch the game and make a new log

toxic fossil
gaunt gust
#

okay, you're on Monterey. Are you running an M1 or M2?

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(I'm not a mac person)

toxic fossil
#

m1

gaunt gust
#

....interesting

halcyon igloo
#

atra saves the day with hardware issues?

toxic fossil
gaunt gust
#

Uninstall and reinstall steam?

toxic fossil
#

hell nah

gaunt gust
#

The error message says that steam's apis don't see to work for your...processor?

toxic fossil
#

weird

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because i was just playing another steam game

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yeah just tried another game worked perfectly

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maby its the mods?

gaunt gust
toxic fossil
#

yeah i saw that...

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but like how

gaunt gust
#

Maybe if you make sure STEAM is not running and run smapi not through steam....

unique sorrel
toxic fossil
#

how?

unique sorrel
#

Genuinely no idea, it has to do with my marriage to Emily

#

The game just seems to refuse to load in my spouse's room into my house on our wedding day

#

The log also doesnt give me any pointers either

gaunt gust
#

!reset ?

native dragonBOT
mortal hull
#

when will we get smapi for Android 1.5.6?

ionic fulcrum
#

when its done probably

neat plaza
#

^

mortal hull
ionic fulcrum
#

not that i know

halcyon igloo
#

things keep coming up in the process. the initial estimate was like late march but then some things have made it more difficult apparently

mortal hull
halcyon igloo
#

run stardewmoddingapi.exe directly i guess?

toxic fossil
#

its not the mods

#

i just took all of them out...

halcyon igloo
#

yes but that would bypass steam

#

(i assume, i'm not super knowledgable about this)

toxic fossil
halcyon igloo
#

ok well whatever is installed

#

when you installed smapi

gaunt gust
toxic fossil
#

silicon...

gaunt gust
#

arm64e is an Apple thing. They're not letting other people (anyone not apple) build for that (as of may of last year at least)

#

I was curious because I didn't recognize arm64e and wanted to figure out what that was

unique sorrel
# gaunt gust !reset ?

Thank you, that actually helped greatly. It gave me a few pointers, so I'll try to see what I can do. Now it just skips to the next day without the wedding cutscene

#

Log is much more helpful this time

gaunt gust
unique sorrel
#

Really? Which mod is it?

gaunt gust
toxic fossil
dusky canyon
#

double click it

halcyon igloo
#

they're on a mac idk what the file looks like

dusky canyon
#

Ohhhhh

halcyon igloo
#

StardewModdingAPI.something i guess

gaunt gust
#

So the question now is: is SMAPI supposed to be asking for arm64e assemblies? If not, why is it? Does the normal game do that?

#

All questions I don't have time to look into

toxic fossil
gaunt gust
#

I suspect this is not normal because, well, we'd get flooded with reports from M1 people, but I don't own apple silicon so....

toxic fossil
gaunt gust
dusty spruce
#

you said it's M1 - M1 IS Apple Silicon

toxic fossil
#

is it

cosmic vale
#

yes

#

they used to use intel CPUs, then bought ARM and started making their own inhouse M chips

toxic fossil
#

ok

cosmic vale
#

wait who bought ARM

#

They didn't in the end nvm, but yeah Apple made M1

toxic fossil
#

look how fast it crashes

#

found out how to fix. if you open terminal and then prees play it works. dont knkow why, but it works

feral egret
#

hi does anyone know if Gwen's Medieval Craftables had the colored chests for the AT version? I cant change the color of chests and i cant tell if i did something wrong

wooden light
#

update, i downloaded stardew valley from steam but it wont launch it says running and then play i dont know what i did wrong

neat plaza
unique sorrel
#

Excellent, I got things up and running properly now! Thanks a bunch, I was worried I'd have to scrap this save.

wooden light
#

fixed it i turned on beta now it wont install smapi ill figure something out

neat plaza
#

!legacymodding

native dragonBOT
wooden light
#

...then how do yall play modded??

neat plaza
wooden light
#

ohh you mean non-beta?

neat plaza
#

yes..

wooden light
#

sorry lol i have no idea how this works so

lament prairie
#

Basically, if you can't get the game to work without the legacy beta enabled, it's going to be difficult to mod

#

If you can figure out why the game isn't working in the normal state, then it should be easy to get SMAPI up and running

#

However, sometimes that's hard to figure out

wooden light
#

i mean the last time vanilla didnt work but smapi did

#

so yeah

#

yeah its the same smapi works but vanilla doesnt

cinder zinc
#

Hello, I tried to add SMAPI as a separate game on steam, as so to not affect my vanilla achievements and save files, however when i launch the "StardewModdingAPI" on my steam it opens up the vanilla game, with my vanilla saves on it, is this normally the case? or have i done something wrong when setting it up?

fleet locust
#

hey - my game won't give me the rusty key cutscene and i noticed way later than when it should've happened. i have SDVE, item spawner & ui info suite 2 downloaded for mods. i tried picking up and placing every item in the museum, & my farm is completely solo.

wooden light
#

i saw many people complaining about stardew expanded it broke my game thats why i had to delete it

hardy sparrow
#

Long shot here but is there any modder who can help me check if there exists a config file for the fishing minigame?

I'm working on a personal project that train a very basic AI for the fishing mini game and basically try to discover the strategy for the minigame. To do this I have to code the fishing minigame from scratch to simulate Stardew's fishing minigame so that I can test my bot out.

However, for this to be useful it's better if I can get my environment to be as similar to the real fishing game as possible. I am wondering if there exists a config file that details the acceleration rate, the gravity rate, the coefficient of restitution(bounce when the bar hit the edge) etc. Even better if it describes the logic behind the fish behavior. Thank you.

scenic elm
scenic elm
halcyon igloo
lament prairie
hardy sparrow
#

@lament prairie Thanks. Is it possible for me to access the source code? I don't know anything about modding but if I can locate the file I might be able to read through the source code.

halcyon igloo
#

!decompile

native dragonBOT
hardy sparrow
#

^ Thank you

gaunt gust
#

(the class you want is BobberBar)

cinder zinc
#

How do i keep them separate?

halcyon igloo
#

if you launch the vanilla game then it will launch vanilla. if you launch your non-steam-game-added smapi then it will launch modded

#

both will give you achievements and hours

#

if you don't want to have steam achievements with your mods then just launch SMAPI directly without steam

cinder zinc
#

Will i be able to play moded co-op if i dont launch trought steam?

halcyon igloo
#

SMAPI launches your modded game

hardy sparrow
cinder zinc
compact linden
#

Wrong chat

potent atlas
#

whenever i extract this, it becomes this. it has the png for the ring set inside, but... it doesn't work if i shove those into the folder and try to load it in the game

lament vortex
#

they probably zipped it up wrong. try creating a folder that's named exactly like how the rar file is named and put that folder in your mods

halcyon igloo
#

yeah instead of “extract here” like “extract <FOLDER>”

potent atlas
#

oop. this is what it did

halcyon igloo
#

lol is the description in english on the mod page

dapper gazelle
#

ah MIDI didn't just reskin the rings; they also rewrote the description in Korean it seems

halcyon igloo
#

it looks like unsupported characters

dapper gazelle
#

you could delete that part, esp if you're just looking for the retexture. not sure why it's not properly reskinning though, the content json looks right to me? unless you have something else editing rings that's competing with it haha

dark lance
#

Hi, i'm currently playing with 2 Friends Multiplayer(other friend is Host) Spring Year 2. We have some mods like SVE installed, but had no problems till now. When we sleep sometimes the game freezes. SMAPI logs show it stuck on sync New Day task. Our only solution currently is to quit and for the host to skip the day by sleeping. Does anyone know a way we can find the Problem? we dont really know the problem

neat plaza
#

!log from all 3

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim patio
#

hey, if i want to play on two worlds with separate mods (one with sve and one without) is it okay if i just take it out when playing on that world and then put it back for the other world?

summer swan
#

!modgroups

native dragonBOT
summer swan
#

That spares you to move around the mods depending on what you need and you just use a different shortcut. SDVpuffersmile

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 17 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 17 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 17 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dapper gazelle
#

for the description stuff, if you want to delete, start at the // and delete everything until you get to the open bracket ] (keep that bracket)

#

for the retexture issue though, I'll need a log

potent atlas
dapper gazelle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

potent atlas
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Education, with 15 C# mods and 61 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

grim patio
dapper gazelle
#

it looks like the png somehow got deleted @potent atlas

#

Can't apply image patch "MIDI's Wild Flower Rings > EditImage Maps/springobjects" to Maps/springobjects: the FromFile file 'assets\wildflowerrings.png' doesn't exist.

potent atlas
dapper gazelle
#

lemme make sure they used the right path

#

yeah it's the right path

summer swan
potent atlas
grim patio
#

oh im dumb

dapper gazelle
#

can you show me the folder in your mods folder?

grim patio
#

thank you so much i really appreciate it!

dapper gazelle
#

the above image is still in your Downloads

summer swan
potent atlas
grim patio
#

my second mod folder is called sve, and this is what the smapi shortcut looks like

summer swan
#

Which version of the game are you using?

#

I mean Windows + Steam, Windows, etc.

grim patio
#

im using windows and steam

#

i chose the windows one because the windows one and i have the same path

#

windows (steam) looks different to mine

#

maybe i should try that though?

summer swan
#

No. First method should work with Steam. SDVpufferthinkblob

#

Can you post the full target here? SDVpufferthinkblob

dire fractal
#

everytime i try and create a new save this error happens, how do i fix it?

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim patio
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" - - mods-path "sve"

summer swan
#

Please upload it there. Theat's easier to read to begin with.

dire fractal
summer swan
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 35 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

grim patio
#

yeah, when i open up smapi it says this as well

#

which is weird because its change in the target section

summer swan
#

And in common\Stardew Valley\ there's a folder sve next to Mods?

grim patio
#

i guess i can change the name of the folder

summer swan
#

You could switch between by renaming too. But shortcut would be more comfortable. Depending on how often you need to switch.

halcyon igloo
#

"--" not "- -"

halcyon igloo
#

if i remember correctly

potent atlas
dire fractal
#

If I want to play modded on another computer apart from my original one, can I use an USB to achieve this?

dapper gazelle
#

I'm trying to confirm the assets folder with the png actually made it to your Mods folder lol

#

so a screenshot would help 😄

potent atlas
dapper gazelle
#

yes? lol

potent atlas
#

oh im goofing

dapper gazelle
#

OK can you provide the screenshots I requested so I can then advise from there xD

potent atlas
#

yes LOL

dapper gazelle
#

b/c basically the warning is saying that the png is missing. so I suspect not everything actually made it to your mods folder like it was supposed to 🙈

potent atlas
dapper gazelle
#

ok yeah that's why it can't find it

#

create a folder called assets. put it in [CP] Midi's Wild Flower Rings

#

and then put the png inside that assets folder

summer swan
halcyon igloo
#

easy mistake!

dire fractal
#

my house glitched, does anyone know what mods these are bc i just put in a heap of furniture mods but i think i overdid it

potent atlas
#

its kinda weirdly shaped when its the first upgrade (but there could be more there just what i see)

potent atlas
dapper gazelle
#

danceowo awesome

potent atlas
dapper gazelle
grim patio
dire fractal
#

cause rn it just looks messy

potent atlas
# dire fractal oh so it looks normal if u upgrade it??

https://www.nexusmods.com/stardewvalley/mods/6005?tab=description see slide 4 in the images! it looks like that! i see some carpet, what looks like the old dresser/accessory/makeup mod and vanilla textured furniture!

plain mural
#

I'm having issues within my game while having mods enabled. I can't purchase animals or build buildings without the scroll effect locked.

dire fractal
plain mural
#

my mouse freezes up whenever i try to place buildings to be built, as well as when I try to name my new farm animals.

dire fractal
potent atlas
potent atlas
dire fractal
potent atlas
#

one moment!

potent atlas
potent atlas
#

on that topic... is there anyone here which can help me with naver site downloads? :D

halcyon igloo
#

what about them

lament prairie
#

!naver

native dragonBOT
#

Naver is a South Korean online platform and social media site that also hosts mods made by the South Korean SDV community. A Korean phone number is not required to create an account, but you will need to provide photo ID in order to verify your identity. See this tutorial on how to create an account if you don't understand Korean: https://forums.stardewvalley.net/threads/how-to-create-a-naver-account.10996/

For help navigating Naver, see this guide: <#modded-stardew message>

If you are having trouble with your account, see the Naver help page: https://help.naver.com/service/5640/category/bookmark?lang=en

Any mods downloaded should be for personal use only and should not be redistributed or shared with others.

turbid owl
#

Halp-

#

I can't download smapi stardew valley

worldly kettle
#

My game is at 129/130 walnuts and /recountnuts does nothing, Is there a chance some mod is messingthis up becase me and my friend checked every spot from the wiki and can't find the last one

halcyon igloo
turbid owl
#

Android

#

Google play

halcyon igloo
#

!androidsmapi there's no SMAPI for android right now

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

turbid owl
#

Oh okay

#

Well I must of did it when it was available

potent atlas
#

goofy question. i know i'm sort of living in here today... when merging json assets, what do you really do? this mod just gave me a png file for the shirts. do i put that in json assets?

lament vortex
potent atlas
lament vortex
#

the manifest stays where you have it

potent atlas
#

when i unzip it it's loose/not in the shirts folder

lament vortex
#

yeah, it's not meant to be there

potent atlas
#

o okeydokey

potent atlas
lament vortex
#

no, leave it there

potent atlas
# lament vortex no, leave it there

sorry im wracking my head on how i can get this to work! for some reason it isnt. i'm putting the shirts folder in json assets and it isnt showing up in game

lament vortex
#

is it just one shirt? or multiple?

potent atlas
#

its many it looks like

lament vortex
#

all of those folders need to have a shirts.json inside

#

and they're spawned with cjb item spawner

potent atlas
#

yeah! i'm looking at the spawner let me check about the .json

#

it looks like they're a png

lament vortex
#

yeah, they need to have a male.png and the shirts.json

vast junco
#

hi! i have just a quick question, do i have to keep the files in the .zip form or do i have to extract them?

potent atlas
lament vortex
#

that's correct

#

are you adding the mod while having your game open? or did you add beforehand

potent atlas
#

games closed when i add

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Education, with 15 C# mods and 62 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

lament vortex
#

what's in the manifest for that mod?

potent atlas
lament vortex
#

it doesn't appear in your log

potent atlas
#

i thought i don't add the manifest? i got confused

lament vortex
#

no, you misunderstood

potent atlas
#

oh okay where do i put it

lament vortex
#

it needs to go with the mod

potent atlas
#

i put it in with shirts?

lament vortex
#

this is how you should have the mod

#

i didnt realise you were showing your downloads folder, not the mods folder

#

obviously the path doesn't need to be the same, but you need to have the manifest inside the json assets folder (i recommend changing the name to something else too, like Json Assets Shirts)

potent atlas
#

there's already a pre-existing manifest in the json assets from the mod itself. do i need that?

lament vortex
#

I'm sorry, I'm confused

#

The manifest from the Json Assets mod itself needs to stay where it is

#

You don't need to move that at all

potent atlas
#

sorry im being confusing haha so the manifest goes inside the shirts folder or inside the json assets beside the shirt?

lament vortex
#

It needs to go in a different folder

#

Separate from the Json Assets mod

potent atlas
#

oh!

lament vortex
#

You should have something like JA Shirts / Shirts folder, manifest.json

potent atlas
#

i... am so sorry... i made this so much more complicated than it needed to be SDVpufferwaaah

stuck glade
eternal ravine
#

The log doesn't work

potent atlas
eternal ravine
#

No need to ping me :)

stuck glade
#

saad sorry about that
I have content patcher and that seems to be causing the most issues but the error is that it says it isn't installed but it is in my mod folder, is there a way to fix that possibly? I have redownloaded and deleted a few times already with no luck

eternal ravine
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

eternal ravine
#

We can't do anything without a working log

#

Are you sure you unpacked the files before throwing them into the mod folder?

stuck glade
#

Yes I did and the working log isn't working right now.

eternal ravine
#

You probably just copied the wrong parts

stuck glade
#

Maybe? I'll go keep trying I suppose.

eternal ravine
#

Make sure you copy the content of the error log file and not the console output

dusky canyon
#

click that

#

and select the file

stuck glade
#

I can't get the error log to parse is the issue.

eternal ravine
#

It's created automatically when you start the game

#

If you follow the steps correctly it should create a proper log to post here

stuck glade
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 12 C# mods and 3 content packs.

eternal ravine
#

You're missing saat

stuck glade
#

is that the audio one?

eternal ravine
#

Yeah

stuck glade
#

Cool cool will go try that, thank you! Appreciate the help

#

hello
sorry to bother you all again but if I want to run the mods with my Steam account
I go properties and put in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley/StardewModdingAPI.exe Right?

Because I have done that but they aren't loading. They are working correctly if I boot straight from the StawdewModdingAPI application, but not if I launch it in steam directly. I don't know if this is where to ask but was wondering if I did something wrong

dusky canyon
#

No:

#

the command is "" and % included

abstract wedge
#

I dont understand how to download content packs for fashion sense? I have some clothes and hair mods but it still says i haven o content pack?

noble gyro
#

does anyone have a mod that deletes tools?

#

like axe, pickaxe

#

i got them x2 from my coop firend that left my world

#

and i want to delete 1

dapper gazelle
#

if the clothes and hairs weren't made for the Fashion Sense framework, they won't work with it

gaunt gust
stuck glade
noble gyro
gaunt gust
regal shore
#

helllloooo i Neeeddd big time help

eternal ravine
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

eternal ravine
#

And you're missing sve

regal shore
#

sve ?

eternal ravine
#

Upload the log. Not posting a screenshot

#

Stardew valley expanded

#

The mod where you downloaded grandpa's farm from

regal shore
dusky canyon
#

link of the log wilbur

regal shore
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 2 content packs.

gaunt gust
#

unzip this -Stardew Valley Expanded--3753-1-14-18-1671229716.zip

regal shore
#

i have it unziped and in zip fomr

#

form

dusky canyon
#

can you post a screenshot of the folder that it is in

regal shore
#

i think it worked

#

thx you so much, somehow it worked after i did it 9000 times

brave lotus
#

Hii, i was just wondering with mods such as Elle's barn/coop animals- how do you exactly change which type of animal you want? I only just realised i never actually got to change the animal- it defaulted to the standard animals on the mod ❤️ TIA

#

do i just change these to what i want- or no touch?

eternal ravine
#

You change those values to the ones you want.
Elle usually has reference sheets with the right name/value you have to chose

long heath
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

long heath
#

i need help so i have chestex and 2 slots in it show a small black surcle qat bottom and nothing at top like theres nothing there but when i go to get rid of them my chest force closes

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 149 C# mods and 172 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

brave lotus
#

Another from me- i apologise (appreciate all the help!) when it says 'will break in the next major SMAPI update.' does that just mean when there's a new SMAPI update those will need updating? it wont actually ruin my mods?

dapper gazelle
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

brave lotus
mild talon
#

hi all. so at the end of my last game day I got this error
not sure what's the problem

#

could it possibly be related to the Move It somehow?

#

otherwise my guess is a machine from Cookie Clicker Suite. but the error doesn't give me enough info to understand

#

to clarify, I havent added any new machines. but i believe there is one that i can craft from CCS eventually.

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 228 C# mods and 841 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

long lynx
#

hi so im trying to run a modded stv server with 2 other people, no errors in our consoles other than a single quest framework mod error, they also both got into the game fine. however we are noticing that more than half of the items we break disappear instead of going into our inventories, 2 of us are having this issue. any advice?

grim patio
#

is there an updated version of the unlimited players mod or something like it?

#

so more than 4 people can join a world

lament vortex
#

!playerlimit

native dragonBOT
#

You can play with more than 4 players without any mods. See this tweet by ConcernedApe:
https://twitter.com/concernedape/status/1395243158460530689

@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.

Change the -1 to any number you like...

Likes

957

grim patio
#

thank you very much

grave junco
#

I'm confused. Im playing with Stardew valley expanded and ridgeview village. I can see the new villagers but I don't a staircase to the cable car station?

glacial tangle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grave junco
#

Sorry I'm new to moddng. Where do I find my log

#

Lh

#

Oh

lost shard
grave junco
#

yes

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 25 C# mods and 12 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

grave junco
#

i think thats it

#

huh

dapper gazelle
#

it looks like you have RSV mobile installed but are using Windows/desktop

cedar lark
#

you don't have RSV in the folder

#

er log

#

how did you see a mobile version? I was just looking at installed mods

dapper gazelle
#

so I would remove that, and reinstall the most recent version of RSV... that is not mobile.... since you are on a desktop

cedar lark
#

ah you have to toggle the content patches

dapper gazelle
#

it's under the individual frameworks

#

yeah!

#

I always have that toggled on so I didn't even realize that was a thing SDVkrobusgiggle

grave junco
glacial tangle
#

...pretty much. i did the same thing by downloading the mobile version by mistake my first time setting up ridgeside lol
also thank you for answering xD got stuck on a work call

cedar lark
#

you just migha hit the mobile version without realizing it

grave junco
#

i just click vortex

glacial tangle
#

!vortex

dapper gazelle
glacial tangle
#

oh thought it had a command xD

dapper gazelle
#

!modmanagerbug

glacial tangle
#

well er don't use vortext please

dapper gazelle
#

foiled!

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

dapper gazelle
#

THERE WE GO

cedar lark
#

!modmanagers

#

ah well

#

I hear Stardrop is ok

#

but it doesn't download them for you

#

it just unpacks and makes it a bit more simple

grave junco
#

damn i used vortex for all of my other mods. Can i still manually download it if all of the other mods were downloaded using vortex

lost shard
#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

cedar lark
#

but yeah if you want to use a mod manager Stardrop is probably your best choice

lunar parcel
#

im trying to play stardew w the stardew valley expanded mod on mac, but it keeps on saying "an error occurred while updating stardew valley (running)"

empty prism
#

Hi! I’ve been trying to use mods on my steam deck, I was able to make a bunch work but I think I went a little click happy and downloaded too many at once maybe? I accidentally broke my game and couldn’t load it after i installed a third round so I had to delete everything and start over. One thing I was not able to do was get expanded to work. I have followed every video I have found online, I have scoured every forum, but for the life of me I can’t figure out why I can’t make sdv expanded work. I deleted and reinstalled the game twice, I deleted every mod and reinstalled the ones required for expanded. I have no red text and the smapi loads just fine, it’s just that it’s still the vanilla game. Is there something I am missing? Also I am trying to load my smapi log but am unsure how to do it on my steam deck. Thank you!

eternal ravine
#

What makes you think it's still just vanilla? No map edits and new npc?

empty prism
#

Correct! I watched a YouTube video and when the creator loaded up a new file you could see the map changes and that there were 32 npcs instead of 28

halcyon igloo
#

yeah we’re gonna need the log for this one

empty prism
#

Is there a way I can pull it from my steam deck? I’m sorry this is new to me

summer swan
lunar parcel
summer swan
#

You'll have to wait for somebody with knowledge about mac I guess.

lunar parcel
#

ok ty for trying

lament prairie
#

uhhh there's something wrong with smapi-internal

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did you do anything after installing smapi?

#

how did you install smapi?

lunar parcel
#

i installed it off of nexus mods

gaunt gust
#

interesting

lunar parcel
#

should i delete it and try redownloading it

gaunt gust
#

yes

lunar parcel
#

kk will let you know if it works

empty prism
summer swan
#

Not the actual log, but it says that it's missing something from SVE.

#

Grandpa's Farm 1.14.17 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP) <<--

lament prairie
#

Looks like you have grandap's farm but no actual SVE at all

#

You might have all the frameworks but not the mod

#

!sve <- install guide

native dragonBOT
empty prism
#

Omg

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I’m an idiot

summer swan
empty prism
#

I went through the required first and forgot to get the actual mod!

lunar parcel
gaunt gust
#

Did you run the installer?

lunar parcel
#

yeah i ran the installer and went through the questions

gaunt gust
#

Interesting.

#

!troubleshoot

native dragonBOT
gaunt gust
#

tl;dr delete SMAPI, delete the game, try again from step one?

empty prism
#

IT WORKED!! YAYY THANK YOU!!

#

Follow up question: if I’m looking for a new experience, is it a good idea to add ridge side village as well?

halcyon igloo
#

sure

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adds a buttload of new NPCs

lunar parcel
empty prism
#

I’m gonna try it, may be back for more help lolol you all are the nicest I appreciate the help!

drifting needle
#

Ok im a dummy and the wording on the wiki confuses me so-
When you're updating a mod, do you replace the manifest file or not??

lament prairie
#

yes

#

it's best to delete + reinstall

#

and keep the config.json if there is one and you changed it

drifting needle
#

So yes to replace manifest

#

also, tysm! SDVjunimolove SDVjunimolove SDVjunimolove

solemn oar
#

Quick Question for y'all. I'm using Tractor Mod, NPC Map locations, and Multiplayer Horse Reskin with Elle's Horse Replacements.
Is there a quick solution to getting my horse and tractor to show up on the map, and look like they way they do, and not the default horse?

fluid swan
#

Finally rehosted my weekly multiplayer Stardew and changing the FTM to 20 worked! Unsure why that was causing the desync but my group says thanks so much! 🙇

gilded light
#

Hi I'm having trouble getting the game to launch unmodded without the latest smapi version but when i use it with smapi it starts and then closes instantly I've tried the support on the wiki but it doesn't help

proven cloak
#

Is there a limit to how many mods I can have that spawn extra forageables? I've had a couple of games where I had multiple forage mods installed, and after a while, only items from a few of the mods would spawn. I even had 2 game years where vanilla forage (cockle shells) just never spawned, and I could never figure out why.

white harbor
#

I’m using spouse patio redux and i put Sebastian’s bike in the farmhouse, but every time I leave and come back it’s gone— does anyone know why?

long brook
gilded light
twin bear
#

I'm trying to play SVE and all my mods are installed and working, but when I want to go anywhere off the farm it doesn't take me off the farm, instead it glitches and I just keep walking without actually going anywhere? Does anyone know how to fix this?

long brook
native dragonBOT
gilded light
#

I have but i dont get a error message or anything

#

It tries to open and then closes instantly

#

This is on a fresh install of stardew and smapi as well

long brook
#

!log can you find log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gilded light
#

There isn't any logs

cedar lark
#

do you still have error handler?

gilded light
#

Yes

cedar lark
#

and if you input the sting of text from the website into "Run" it leads to no documents?

gilded light
#

No

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As i said before whenever i try to launch it it closes the split second it even opens woth no error messages being given or anything

cedar lark
#

can you run vanilla?

gilded light
#

Yes

cedar lark
#

try reinstalling SMAPI?

gilded light
#

I have

long brook
#

Are you on windows or mac?

gilded light
#

Windows 11

long brook
#

Havebyou tried to run on dedicated grapich stuff?

gilded light
#

How do i do that?

long brook
#

On the troubleshooting link under game doesn't launch

gilded light
#

That doesn't work

#

I just tried

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could something be preventing the game to run?

summer swan
#

You've set up the launch options correctly? SDVpufferthinkblob

gilded light
#

Everything is set up properly

summer swan
#

Although I would expect it to not start at all.

#

Same for antivirus etc.

gilded light
#

It doesn't work

gaunt gust
#

(To be honest, the troubleshooting steps are not straightforward)

#

(I would find your nearest computer savvy friend and make them do steps 2 and 3)

summer swan
#

Maybe they should check windows event (or how that's called) after making their way through the trouble shooting page. SDVpufferthinkblob

gilded light
#

Windows event?

gaunt gust
#

(Especially step 3, which gives useful debugging information but is a pain to describe over the internet)

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Windows Event Viewer

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Where Windows logs issues

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Also hard to explain over the internet

summer swan
#

Hard to explain and you would need somebody who speaks "event viewer". SDVpuffersweats

spare relic
#

I know for certain there's at least 1 of my mods that is in need of an update, but SMAPI/Stardrop isn't detecting it, or any other ones that do

robust bison
#

does the mod have an update key in the manifest.json?

spare relic
#

When I played it ages ago, it seemed to register, and notify me, but it doesn't seem to do so anymore

long brook
#

What mod is it?

spare relic
#

I have like 41

long brook
#

If smapi said no update key for certain mod, it's either the author don't put update key or those mods are part of a big mod

spare relic
#

And just 1 example

long brook
#

Do you use a API connection so stardrop can check for update?

spare relic
#

A what?

halcyon igloo
#

i didn't need to do anything special for it to check for updates

long brook
#

I thought you need api connection to do so

spare relic
#

I know for certain this is false

long brook
#

Try update smapi?

halcyon igloo
#

you need internet to do so lol

#

check the manifest in your mod file?

#

does it show up as needing to update when you just run smapi normally

long brook
#

!log then?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

long brook
#

It's weird both smapi and stardrop don't detect update

halcyon igloo
#

smapi itself should definitely detect an update if there is one

#

what's that second screenshot from lol

#

under the stardrop one

spare relic
native dragonBOT
#

Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 44 C# mods and 38 content packs.

long brook
#

Your smapi is definitely old

#

No wonder

halcyon igloo
#

oh god

robust bison
spare relic
#

I used Stardrop to Update SMAPI, still no detect

long brook
#

Update smapi manually then

spare relic
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 44 C# mods and 38 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

halcyon igloo
#

you have SVE 1.14.9 tho

spare relic
#

I know, Neither are detecting

wheat pagoda
#

Hey all, so my friend and I have gotten back into modding and ran into an issue. We installed the same mods at the same time, and the current issue is as follows

We have Ridgeside Village and PPJA's Even More Recipes installed (among others, but these are the two conflicting things)

On her game, she has Ridge Cherries (Ridgeside) while on my screen, I have Pineapple Pizza (EMR). It seems EMR is overriding Ridgeside for some reason, but only on my game. (this is true for multiple items) We're aren't sure what's going on with that and was wondering if someone could help us figure out the possible issue?

long brook
#

It's weird that smapi doesn't even show update for sve as neweet version of sve is 1.14.18

#

Oh sve author doesn't put update key in manifest. That's why

spare relic
#

I'm sure there's more than just that though, since I haven't picked the game with 79 Mods installed up in over a Year

long brook
#

You van check each mod page for update by right click each mod on stardrop and open mod page

robust bison
#

can you open SMAPI again and wait for the game to load up?

compact linden
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 71 C# mods and 207 content packs.

compact linden
#

Can someone tell me what’s wrong with my stuff. The red texts, and possibly how to fix it. I see it’s the tractor mod and a few other things but I don’t understand. They still show up in my game

dapper gazelle
#

Tractor mod needs to be reinstalled, it sounds like the png is missing? but it also sounds like it's defaulting to whatever the default png image is... Pathos might've built in some kind of failsafe?

#

Cosy Cafe needs Custom Furniture.
Adorable Cottage bathroom seems to have a problematic manifest (not sure if you did any tweaking? but there's probably a comma or bracket missing or misplaced)

#

ditto for Gourmet Pantry

#

maybe just try reinstalling those two idk

#

the Korean one is an xnb mod and SMAPI won't read it

spare relic
#

Well, SMAPI is Picking up 34 of them, but Stardrop is of course, not

compact linden
#

Woah. But cosy cafe on nexus says it doesn’t :0

long brook
dapper gazelle
#

sure it does 😅

halcyon igloo
#

convert it to DGA and it works fine

compact linden
#

How did I completely miss that? I don’t want the furniture. I’ll just delete that folder and see what it does. I just wanted the machines

#

Holy, could my tractor mod be stupid because of the naver mods I downloaded for it?

halcyon igloo
#

uhh lemme look at the log lol one sec i’m on my phone now

spare relic
halcyon igloo
#

do you have nexus premium

spare relic
#

uh

long brook
#

It took awhile to updat all mods at once

halcyon igloo
long brook
#

Assuming you have nexus premium and connect stardrop to nexus

spare relic
#

I don't have the Premium version

compact linden
#

I did but I deleted it because I got a mod that overwrites it. I think right?

halcyon igloo
#

have fun updating all of them manually

halcyon igloo
compact linden
#

Yes. Here wait one second.

spare relic
halcyon igloo
halcyon igloo
long brook
compact linden
#

OH SHOOT. Okay :3

halcyon igloo
long brook
#

Yes

spare relic
#

How can I connect the 2, or am I being blind?

long brook
#

On top left right of stardrop, click nexus mods, the click api connection

halcyon igloo
#

ah wait i see

long brook
#

Click on go to nexus mods then scroll down until you see stardrop

long brook
#

Click request api key then copy it into the box stardrop asked to go to nexus mods

spare relic
#

Ok, I've done that

long brook
#

And you'll be connected to nexus and can use vortex download button (all mods that installed by this feature will be inside stardrop installed mod folder inside Mods folder)

halcyon igloo
#

so is there a way to get stardrop to load mods in a particular order lol or do i gotta zzz

long brook
#

Idk know about that. Maybe you can ask for loadorder thing in stardrop github

lament prairie
#

!loadorder you gotta this

native dragonBOT
long brook
#

So manual fix for loadorder doesn't work with stardrop?

lament prairie
#

wait it should?

#

I feel like stardrop should read manifests

long brook
#

I think so, but never tried tho

halcyon igloo
#

i manually manage my mods in sub folders so launching without stardrop is fine

#

adding false dependencies feels like such a pain lol

spare relic
#

Hmm

long brook
#

You need to go to smapi.io/mods and search for that mod. It will give you link to unofficial update (usually in stardew valley forum)

spare relic
#

Yeah, I know, but it says The Unofficial Update available (1.2.1-unofficial.5-candidus42) is the same as I already have (1.2.1-unofficial.5-candidus42)

#

It's been saying that for years

#

No clue why

cedar lark
#

Auric Tesla...Calamity mod

long brook
#

Manifest error, means the author forgot to change it's version

ornate tide
#

it has unofficial.8

spare relic
ornate tide
#

unless it is just the manifest error

long brook
#

If you already tried to update that mod and still ask to update, definitely manifest error

spare relic
#

Well its not asking anymore, but it was nonstop asking before

craggy edge
#

Can I export a profile/configs from Stardrop so that they can easily be downloaded by friends? I don't mean yoinking the mods into a Google drive bc I know that's scummy, I just wanna be able to match configurations as easily as possible. SadCat I wrote down all the configs, but the less work for my friends, the better.

robust bison
#

distributing mods to a mp group only if generally fine

cosmic vale
#

I also sent my mods to my two co-farmers just to make sure versions matched XD

glass matrix
#

hey quick question

#

the ppja mods aren't compitable w/ current version of smapi??

#

i tried looking on the smapi list but it is not on there lol

lament prairie
#

compat list doesn't have content packs on it

#

only C# mods

#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

dry spindle
#

Is there a updated ui info mod

robust bison
#

!uiinfosuite

native dragonBOT
dry spindle
#

Thank you

past light
#

can anyone help me with this?
[UI Info Suite 2] ShowRobinBuildingStatusIcon: Could not find Robin spritesheet.
i feel like dejavu because a while ago i saw someone asking this question, similar to mine

native dragonBOT
#

@past light Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

past light
#

hold on let me finish a day

#

because yesterday (IRL time) it wasn't like this if im not wrong

vernal scarab
#

I've got a problem. I'm playing on mobile, Stardew Valley 1.5. The Smapi Stardew Valley app keeps refusing to open. I don't know how to solve this. Does anyone know of a solution?

past light
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 6 content packs.

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

cedar lark
#

hm its not exactly an error huh

#

is she building a modded building by any chance?

north swan
cedar lark
#

oh yeah I have noticed empty areas where I can hover over and still see msgs

past light
#

no actually, it was Shed

past light
north swan
#

it's weird if it's just shed. Is it the upgrade to Bigger Shed ?

past light
#

actually yeah

native dragonBOT
#

@past light You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

past light
#

i noticed it was fine when building it first time, but no icon when upgrading it

vernal scarab
#

Thank you.

languid yarrow
dusty spruce
#

the 34 hours didn't pass yet!

#

i didn't have time to look at it yet

jovial tapir
#

does anyone know the ID for the sewer key event? i have way more than 60 artifacts donated and no event

jovial tapir
dusty spruce
#

i never played it, but they definitely change that part and that's not how you unlock the sewers with SVE

jovial tapir
#

oh

#

never really payed attention before thanks will check

pallid lance
#

Hi! Why do some mods have that word written on their title bar?

dusty spruce
willow holly
keen vapor
#

ok so my daughter wants to play STV modded on PC...can anyone help me how to set it up for her?

native dragonBOT
cosmic vale
neat plaza