#archived-modded-support

1 messages Ā· Page 97 of 1

plucky stump
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.

subtle siren
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so do i drag them out of that to the overview ridgeside folder?

lament vortex
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and the if2r issue hmm i would try to install it manually

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maybe something went wrong with the stardrop download

subtle siren
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so i dont drag the beach portraits directly into the portraits folder? because right now it shows that beach portraits and regular portraits are in the same folder

lament vortex
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you have to put them inside the [cp] ridgeside village folder

solar sand
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the Ridgeside mod seems to be messing up my game and causing a freeze

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Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack)

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This part...is what it hangs on

lament vortex
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 82 content packs.

lament vortex
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if u uninstall ridgeside, does ur game load?

sacred dagger
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arent the portraits of the ridgeside mod inside the asset folder of cp ridgeside

solar sand
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I haven't tried that. But it isn't that the game doesn't load but that it freezes when I go to the bus stop

lament vortex
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oh hmmm, that does sound like something ridgeside could do since it edits the bus stop

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i would still try to load the game without it and see what happens when u go to the bus stop

solar sand
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 82 content packs.

sacred dagger
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 180 C# mods and 517 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

sacred dagger
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oh and i updated the cape stardew mod, maybe the new update is broken too, got way too much update errors besides updating a couple minutes ago

solar sand
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try uninstalling cape stardew?

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Anyone know which mod this comes from (it's in my mod folder): [CP] Stardew Valley Dialogue Expansion

dapper gazelle
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Canon Friendly Dialogue Expansion

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The name was (finally) updated to Canon Friendly but the old version was called that

solar sand
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ahhhh, thanks! I should delete it then

sacred dagger
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i reactived the schedule thing and everything works now ... since i didnt understand anyway how that would enhance my game i dont care for now ^^

lavish marlin
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It's more that I've never seen anything try to modify that data at the same time as SM. Something's changed.

sacred dagger
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btw ridgeside valley works perfectly for me so I guess something else is bothering your game ^^

gaunt gust
lavish marlin
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SM doesn't even perform the update itself truly concurrently

gaunt gust
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So the concurrency-safe part of that check is now faster, and the concurrency-unsafe part is proportionally longer

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hmm. So far I've only seen it with 3.18, and asking people to disable spritemaster scheduling fixes it

sacred dagger
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but fixes what, my game was running I thought it would be making the game somehow faster or something like that, but everytime I entered the game I saw my farmer and then the game crashed

lavish marlin
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Basically, an update to that Dictionary is happening where it never was before

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I'm legitimately unsure how that's supposed to work

gaunt gust
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That hasn't changed in a long time, since like 3.14 iirc

sage moss
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i dunno if im blind or something but i cant find the mods folder for stardew 😭

gaunt gust
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but it was [add to stack] [check if mod can edit asset] [remove from stack]

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and the middle part is now faster

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that's what changed in 3.18

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Anyways, Ameise, I'm really sorry, but I've gotta run

lavish marlin
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Well, before, those dictionaries were populated in a single step

gaunt gust
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feel free to ping me, I'll answer in the morning

lavish marlin
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The traces I've seen are confusing

sacred dagger
lavish marlin
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Was a mod trying to explicitly add a pathfinding route...?

sacred dagger
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in steam go rightclick onto stardew manage and then local files works too ( a bit faster)

sage moss
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i did those steps but i still cant find it 😭

sacred dagger
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yea its only there after smapi is installed i think

sage moss
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i have that downloaded as well

sacred dagger
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also installed? ^^

sage moss
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lemme check

sacred dagger
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when installed there should be a mod folder when you are not in the sdv folder of steam

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there should be a cmd for installing smapi

lament vortex
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!gettingstarted

native dragonBOT
sacred dagger
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a command for everything, nice ^^

solar sand
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 49 C# mods and 71 content packs.

sacred dagger
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maybe there is a mod that doesnt like ridgeside or something, idk how important is that mod for you? for me its like the biggest expansion so far with the most immersion, but I had also some problems with the bus stop before although it was about bushes that were blocking the entrance to the boarding house, fixed it with putting the more important mod on the bottom of the mod folder (they load in order)

lament vortex
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none of the mods balm has should conflict w rsv

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the only two other mods that edit the bus stop are sve and ayeisha

solar sand
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ayeisha?

lament vortex
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ayeisha, the mail lady

solar sand
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I could easily live without her. But not SVE or Ridgeside

sacred dagger
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yea i dont use ayeisha

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i dont know it sounded like something is making the bus stop broken when it crashes/conflicts there

sacred dagger
sage moss
sacred dagger
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oops looked it up i also have leilana without realising it and a working rsv ... weird

solar sand
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I just nuked her and am starting up! I really hope this works as I have been struggling with this for over a week!

sacred dagger
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i hope too but sometimes smapi can weird out for strange reasons ^^ good luck maybe it will

nimble nimbus
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Anyone wanna try and give me a help with a crash - just updated a bunch after a month or two of not playing and so with the smapi updates among others it could be anything, the conglomeration of mods as a whole is probably a mess at this stage. got my log together too - just let me know if you want me to share it

lament vortex
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just share it ^^

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 211 C# mods and 348 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament vortex
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remove fetk

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get mail services instead

sacred dagger
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a quick thing about the giant crop error, that was for me the same before i installed a giant crop mod and put the asset folder in there

sacred dagger
nimble nimbus
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any idea which mods would affect performance? Would it be the fact that i've got so many, or would it be more likely graphic effects such as wind and whatnot

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also yay discords back

solar sand
native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 79 content packs.

lament vortex
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big expansions cause more lag

lament vortex
sacred dagger
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yea thats true for me

lament vortex
sacred dagger
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i got fps drops

solar sand
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@nimble nimbus Do you have spritemaster mod? It is great for speeding things up

sacred dagger
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but i really cant miss that warp menu mod :/

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good to know that it could be that, hopefully they will update both mods with 1.6 or something

solar sand
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@lament vortex split screen. Even tried doing it by using nucleus coop...same issue

sacred dagger
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split screen is known to cause lots of issues

lament vortex
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Hmmm, maybe its a split screen issue yeah

nimble nimbus
lament vortex
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I don't have any experience w coop to help w that unfortunately

solar sand
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but the nucleus coop should avoid split screen issues as it acts as two computers

sacred dagger
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i just read that often on the mod pages on nexus that people have lots of problems with split screen and many mods dont have that in mind

lament prairie
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It’s pretty hard for most people to test splitscreen

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I don’t own a controller and none of my mods are tested for splitscreen, although no one has reported anything specific that doesn’t mean there aren’t bugs potentially

sacred dagger
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where can i find that mod? it isnt on nexus apparently

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yea i just heard it from some mod makers that they write in their mod that its quite risky to use split screen with some mods

lament vortex
sacred dagger
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ahhh ok yea but maybe that causes problems. do the problems still occur when playing without split screen and that program?

solar sand
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@sacred dagger Yeah, the split screen doesn't work with some mods. Nucleus coop skirts around that problem by running two separate instances of the game and it's completely like they are being run on two different computers communicating via the web. Starting is done by one player being the host and the other joining a LAN game. I don't think that' sit

sacred dagger
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but are you 100% sure that it also doesnt work without that when youre playing solo or did you test that already

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but i only play single player so far when playing massively modded games since i always had problems when playing coop with mods

solar sand
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@sacred dagger Yeah, it is a totally different program and works with a bunch of different games...if your computer is pretty beefy. Mine is and can handle 2 Stardew's without any difference between playing it single player only

sacred dagger
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so your game crashes when you enter the bus stop right?

solar sand
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Correct

sacred dagger
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(when rsv is installed right)

solar sand
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Also correct

sacred dagger
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usually i would guess something is altering the bus stop then but since i use both that rsv npc, rsv, sve and also other mods that create new entrances at the bus stop I think these dont really break the bus stop. so im not really 100% sure and would maybe test different attempts that could just in theory destroy your rsv experience

solar sand
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(testing single player now

sacred dagger
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alrighty, good luck šŸ™‚

solar sand
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another clue...it only seems to break after Pam has arrived.

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tried that multiple times...arriving after Pam is there and the game just freezes

sacred dagger
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at the bus stop? that didnt happen for me so far i started a new savefile, first one since half a year so im still at day 23 first year

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hmm but i think how that could make your game crash

solar sand
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actually, it's only after Pam gets to the Bus. Additionally, we played through no problems at all with this until Year 2, winter

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if Pam is walking on the screen towards the bus, the screen loads and you can see her walking

sacred dagger
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send you a request, ill update you if i hit that point and it also gives problems (or it works fine idk)

solar sand
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sounds good!

sacred dagger
lament vortex
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!troubleshoot can u try following the instructions for lag/stutter?

native dragonBOT
sacred dagger
lament vortex
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i meant balm

sacred dagger
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ups ok because i also have lags ^^ i try these exception rules still in the firewall

solar sand
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@lament vortex I have no lag or stutters at all. I don't think it's processing power as my computer is a beast. RTX card, 32GB of super fast ram...8 cores of a gaming cpu...I could have it run on independent cores I suppose?

lament vortex
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🤷 thought it could work, its worth a try

solar sand
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Trying the game on single player -- could not replicate the problem. Come to think of it, it's always me, joining my wife's farm that causes the freeze crash, never her.

sacred dagger
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Set the processor affinity for SMAPI mascot.pngĀ StardewModdingAPI.exe (if using mods) or Stardew Valley executable icon.pngĀ Stardew Valley.exe (without mods) to 2 or higher. -> Isee Cpu 0 - 11 , should I active now only 2 and upwards or? Im using german so im not sure if thats the correct thing I choose

sacred dagger
lament vortex
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No, it means to activate 2 or more cores, not 2 and upwards

sacred dagger
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i actived all 11 ^^

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or: that was activated before already so its alright i guess

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but the priority was lower so I put that up on the highest setting, I got lots a quite good ram/cpu so that shouldnt be a problem

solar sand
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Hmmm, I have 16 cpu options to set.

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@sacred dagger yes, it does seem like multiplayer is the issue. Specifically, my player that joins in.

sacred dagger
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i just saw MSI AfterBurner could cause also problems and i use that for many games because it kinda helps with controlling the fans and everything

sacred dagger
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but yea if it works single player, you have at least that for now ^^

solar sand
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@sacred dagger Try out Nucleus Coop! All the mods work fine with it. Except whatever ones I happen to be using in year 2 winter

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My wife is yelling for me to stop trying to fix stardew and spend some time with her! (We'd both rather be playing Stardew together!) gtg!

sacred dagger
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couldnt find it on nexus or google in a quick search

tall sinew
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idk if anyone can help with this, but i removed my industrial furniture mod, and now my bed and several other random furniture items are invisible ):

hollow atlas
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Having an issue where the quests board suddenly broke when I started a quest from another mod. They simply stopped loading. I can see the exclamation point hovering over the board, but when I check, it says no quests are available. :c

Starting to suspect it might be Help Wanted, which sucks because it was fun when it was working. https://www.nexusmods.com/stardewvalley/mods/14640

Also, puzzled by the DGA errors. Not sure how to fix that. Just unhappy since the mod has a rug I like. https://www.nexusmods.com/stardewvalley/mods/11942

https://smapi.io/log/878d112bf76c419d97462a62e5d652ba

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 186 C# mods and 448 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hollow atlas
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Also, those mods are the latest version. I guess the manifests are erroring out. šŸ¤”

lament prairie
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Major1s.DynamicGameAssets.VinylRecords/MusicNotes1 is being referred to somehow, possibly used in a recipe, but doesn't exist

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Most likely this is a typo

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Assuming you have the vinyl records mod

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Do you get the record mod errors when it's installed by itself?

nimble nimbus
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anyone have any idea what mods would potentially conflict with the "craft from chest" function from better chests?

hollow atlas
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Hm, disabling the retexture of the pin/pads for Help Wanted fixed it? šŸ¤”

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Lemme try again lol

tall sinew
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Any ideas on the invisible bed ):

lament vortex
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you might want to reply to your original comment, squid

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or, explain what the issue is again

tall sinew
lament vortex
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tall sinew
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 26 C# mods and 8 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

lament vortex
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hmmm did you have the content patcher version of industrial furniture?

tall sinew
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i believe so, another weird thing is some of my furniture still look like the mod even though its completely deleted from my PC

lament vortex
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i don't see it in your mods either, how weird SDVpuffereyes

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!reset try this

native dragonBOT
tall sinew
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IT WORRRRRKED

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thank you

lament vortex
tall sinew
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ive never been so happy to see a bed XD

hollow atlas
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I disabled and renabled the CP textures and MARGO and the quests seem to be back now. šŸ¤·šŸæ

sacred dagger
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about the farmer to florist mod .. somewhere wrote on the forum "Well, upon screwing around with it some more, it looks like SMAPI was having trouble finding the manifest.json files because of how the mod folder itself was laid out, and not loading parts of the mod as a result. I took the individual sub-folders out of the main "[PPJA] Farmer to Florist" folder and the letters seem to be working fine now!" so i try that for now

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because I remember the other versions to be dga but for some reason no idea how i fixed that last year

hollow atlas
lament prairie
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Hmm I swear I helped the author with this ages ago

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Might be in the shop entries

hollow atlas
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Did see this though

lament prairie
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Ah yep

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That means one of the items is failing to be found in the shop entry

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can you post me the jsons from that mod via this websote?

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!json

native dragonBOT
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JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

hollow atlas
lament prairie
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yeah, and the one that defines the items themselvs

lament prairie
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Hmm the 2nd json doesn't define MusicNotes1

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Is there anything else in the mod that defines that?

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Otherwise you might need to delete that shop entry

hollow atlas
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I looked in the assets and noticed two objects missing lol I think

lament prairie
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Any other jsons?

hollow atlas
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the music notes and the stool šŸ¤”

lament prairie
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Or are those the only 2 jsons?

hollow atlas
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there's a content one

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there's two in this folder labled obj

lament prairie
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Send it if it's a json

hollow atlas
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Okay, so three more

lament prairie
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you can skip default.json

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and manifest.json

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not sure what that whole obj folder is doing

hollow atlas
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there's a lot in this folder I don't understand lol

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if you go to the mod link, I'm sure you could preview the folder setup they have

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they even have a debug folder in this with other stuff

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There was no default.json, so idk if that was missing or just not supposed to be there

lament prairie
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Okay, it looks like those two items just never got defined

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You can try deleting and redownloading the mod, but if that doesn't fix it you'll just have to remove the shop entry for the one that doesn't exist

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and that will stop the DGA errors

hollow atlas
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Okay, thank you. I'll set about to doing that. I appreciate your help. SDVjunimolove

median blade
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what do you guys use that is not notepad

languid yarrow
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notepad++

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Why do I get so many "could not find .dll because it doesn't exist" errors and how do i fix it?
<

native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 172 C# mods and 280 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

robust bison
#

try reindtalling them

median blade
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 183 C# mods and 586 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

median blade
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the error is one pg 4

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i am updating the mods im just trying to get the error fixed

robust bison
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hmm

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can you do me a solid and try updating AT?

median blade
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atracore?

robust bison
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alternative textures

median blade
#

k

abstract wedge
dusty spruce
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

limpid pelican
#

!fsconvert

native dragonBOT
past light
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hello, can i add a mod while i play the game?

dusty spruce
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do you mean "to an existing save file"? yes

past light
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no i mean, while i play the game, literally

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the game is currently running

dusty spruce
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mods are loaded when the game is starting

past light
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but i want to add a mod

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oh okay, so i have to quit then

dusty spruce
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yep

past light
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thanks

languid yarrow
#

I have a mod that changes event of a character but there's little documentation, what's the file to look for the dialogue and possibly how to trigger it? Like find the location etc

robust bison
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it will be in the content.json, unless it's included from a separate file but that's more rare

languid yarrow
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There's an event id but can I launch via console? What's the command?

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There's a typo in your first command line and that led me to confusion seeing the error message until I checked your whole paragraph monkaKEK

hard ferry
#

Are the Elle's mods ( town/barn/coop animal ) compatible with SVE ?

native lotus
robust bison
native lotus
#

he said his game was freezing and his smapi log had no errors in it.

gray frigate
#

Probably a dumb question but is there a way to disable the smapi console in windows mode? I’m using a steam deck and you have to do it on the Linux version to load…but the newest proton version requires the windows install…

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I’m about to fall asleep trying to wrap my head around this. I’m not used to Linux at all. Maybe I’ll have a better idea in the morning.

native lotus
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it would be easier to use the linux version

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but why do you want to disable the smapi console

gray frigate
#

Proton won’t load the Linux version.

native lotus
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you don't use proton to load linux version

gray frigate
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It’s still there just hidden.

native lotus
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or any proton thing

native dragonBOT
#

@native lotus You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

native lotus
#

if you want I made a video

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on how to setup smapi on Linux

gray frigate
#

Proton is the steam gaming ui, though.

native lotus
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aren't you using a steamdeck with linux os?

gray frigate
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I have everything working in desktop mode.

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I want to use the game mode for it.

native lotus
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yeah gamemode works with linux version

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in the steam client you can switch it to the native linux version

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I'm using linux and running everything without proton it's better

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my opinion

gray frigate
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Ah, I’ll try reinstalling tomorrow. I was using the Linux version but it wouldn’t load earlier because it was missing a file.

native lotus
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hmm that's why I made the video

gray frigate
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Go ahead and link out if you don’t mind.

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So much of the information is out of date or thinks you have never modded a game before.

native lotus
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so manjaro is based on arch which is the one I'm using

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shouldn't be to different since you said you are in desktop mode.

gray frigate
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I don’t want to be though. XD

native lotus
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some important commands Sudo pamac install xterm

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to install smapi

native lotus
gray frigate
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Well yeah lol

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I do like the desktop mode, I just the functionality of the game mode for the controls.

native lotus
#

I need to get a steamdeck soon

gray frigate
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My husband has one too and it made me want my own.

native lotus
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but you should try and learn a bit about linux then

gray frigate
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It’s still new for me, I just got it last week.

native lotus
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eventually using the terminal get's simpler

gray frigate
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Yeah it’s just a new system to learn.

native lotus
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Proton works for a lot of games well but I like to use the native linux version if it's available for a game.

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sometimes it can be more diffcult cause proton uses the wine prefixes

gray frigate
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I’ll look into all this tomorrow. It’s 4am here and I’m falling asleep.

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I’ll pester the husband more. He’s done programming and worked with Linux quite a bit…but he doesn’t mod SDV.

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Thank you for the help, though!

native lotus
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shouldn't be to hard then. I was wondering if the steamdeck came preinstalled with all of the dependencies needed for modding

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would just need those 2 commands and the linux version of Smapi

glossy sentinel
#

Hi. How do you fix the "App not installed" error for SMAPI in mobile?

solar sand
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Where can you see a list of commands you ask the governor for? As this one is getting started or something

long brook
long brook
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And also you can't install smapi on pirated copy of mobile sdv either

long brook
#

!androidsmapi assuming you have legal copy of sdv

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

glossy sentinel
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Alright. Thanks.

languid yarrow
#

Try sv mobile version 1.4 to apply smapi or wait for 1.5 smapi

fringe stag
#

Hi everyone, I’m new here. As i think I’ve ruined my smapi on windows. I have no idea what I’m doing🤣

lament vortex
#

!gettingstarted

native dragonBOT
fringe stag
#

Basically I’ve already used smapi for SVE. I was watching someone play and realised my secret forest wasn’t the same. Then i realised none of my mods or smapi were updated. I updated smapi fine. But I’ve been trying to update the mods and i don’t think I’ve been doing it right. And my game crashed upon opening. Is it easier if just delete everything and start fresh as i think I’ve just duplicated files and nothings working

restive cypress
#

I'd post a log

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fringe stag
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 9 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fringe stag
#

im not entirley sure how to update them, ive been redownloading thme and putting them in the mods file but theyjust keep saying they need to be updated. and for some reason nexus mods wont open the download file for sve

summer swan
#

Your log doesn't complain about duplicates. SDVpufferthinkblob

restive cypress
#

Are you using vortex to download? If you're worried about double ups your mod folder should show it

summer swan
fringe stag
#

no not using vortex, just manual, is it easier to use vortex?

long brook
#

Why you install both grandpa's farm and immersive farm 2? I think you have to install just one of em

summer swan
fringe stag
summer swan
#

Although I've jason assets and space core too without complains. SDVpufferthinkblob

restive cypress
#

Also when you enter the changed secret woods the terrain will be messed up

#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

long brook
#

Try update all mods that ask to be updated, reinstall sve, and choose only one either grandpa's farm or immersive farm 2

fringe stag
#

Okay, to update the mods do i just re-download on nexus and replace the files in mods?

restive cypress
#

Ah, that's the issue you can only use either grandpas farm or IMF4 not both

summer swan
#

Just checked: jason assets and space core shouldn't give you a message if you use the latest version. SDVpufferthinkblob

long brook
#

To update, download newer version. Then delete old mod first

restive cypress
#

Having them both loaded crashes the game

summer swan
restive cypress
#

but if you want both farm maps available for different saves you could be stardrop

fringe stag
#

Okay i will try everything you guys have said and let you know how it goes. Thank you everyone!!

#

Sorry if i sound like such an idiot, i literally have no idea what I’m doing šŸ˜…

restive cypress
fringe stag
#

Thank you guys!ā˜ŗļø

nocturne willow
#

does a mod need to be a smapi mod to work in game? im trying to mod my game (first time) and it doesnt work because it says its not a smapi mod

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament vortex
#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

lament vortex
#

That's what the message is talking about ^

nocturne willow
#

thank you so much, ill try it rn :)

fringe stag
#

Thank you everyone who helped earlier, all sorted. You’re all amazing ā¤ļø

nocturne willow
#

i installed everything and now im up to actually putting the mod into the game, the instructions say
Replace the existing .xnb files under Content with the ones from the mod.

#

except theyre all png? theres no xnb in the folder at all even though i unpacked it

neat plaza
#

!xnb

long brook
#

Don't use that kind of mod that ask you to replace file inside Content folder. Those are xnb mod

native dragonBOT
past light
#

Game freezes every time i exit the game. Saving the game and exiting to main menu is fine. Removing the Smart Building seems back to normal. Is it really because of Smart Building?

plucky stump
#

Anyone tried using Nvidia geforce now for stardew valley (MacOS) Currently waiting on pc coming in and currently running nvidia geforce now on my macbook air. I know mods are supported using Nvidia, just not sure if its the same process when using a mac as a windows running nvidia and couldnt find much info on it tbh. I posted on the official nvidia website, much like Reddit with its forum set up, but no response. Just posting again to see if anyone knows

lament vortex
past light
#

Okay i will try this later

scenic zealot
#

i added mods to my mods folder but its not updating in game. what should i do?

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scenic zealot
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on ā€ā€Microsoft Windows 10 Enterprise, with 24 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust bison
#

did you restart your game after adding

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 65 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

robust bison
#

did you have custom cc installed at some point?

dire fractal
#

wym

#

custom

robust bison
#

the mod

dire fractal
#

dont think so

robust bison
#

oh wait, I as looking at the update section, yes you have it installed

dire fractal
#

yea i lookd and saw that, should i remove it?

robust bison
#

not sure

#

try not opening the bundle until you've slept at least a day

#

the bug reports say loading it on the first day of a session will cause a loop

dire fractal
#

ok ill try

gaunt gust
#

(once you've finished it you can put it back)

dire fractal
#

im not using the mod tho

#

like normal

#

y

robust bison
#

people seem to be having a lot of issues involving the missing bundle

robust bison
dire fractal
#

yeah, but it works now so tysm

night wharf
#

I deleted a mod but it's still showing up when i start SMAPI. Any ideas?

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
#

which mod is it?

night wharf
#

Walk of Life

robust bison
#

did you delete the right folder? it's not named walk of life in the files

night wharf
#

i did a search for walk of life on my computer and deleted every instance of it i could find, what should i search for instead?

robust bison
#

immersive professions iirc

night wharf
#

thank you, i deleted it. gonna see if that worked

dire fractal
#

smapi doesn't download on new pc

#

I downloaded every mod I had on my other pc

neat plaza
dire fractal
#

install I mean

neat plaza
#

what does it say

dire fractal
#

Nothing

#

it says it installed but it didn't

neat plaza
#

and how do you know it didnt

dire fractal
#

Because the files ain't there? xd

gaunt gust
#

you're at an internet cafe you said?

dire fractal
#

Yeah

#

But I got admin priviledges

gaunt gust
#

Do they allow installations?

#

Because, frankly, I wouldn't.

dire fractal
#

Well I'm a trusted member 😩

#

So yeah

#

I fixed it

#

I'm a god

scenic zealot
summer swan
scenic zealot
#

nope

summer swan
#

And you installed them correctly into Mods?

#

What kind of mods are they?

scenic zealot
summer swan
#

Example?

scenic zealot
#

to dew, ui suits, lookup anything

scenic zealot
summer swan
#

Those should be shown in SMAPI I think. As Arcane asked: Did you restart your game / pc? Otherwise I can only recommend reinstalling them.

scenic zealot
#

the mods should be in zip or in a folder?

night wharf
#

@wind elm SMAPI log parser gives me this message: "PyTK 1.23.* or earlier isn't compatible with newer SMAPI performance optimizations. This may increase loading times or in-game lag." But the log says that uninstalling PYTK could corrupt my save file. What do?

lament vortex
edgy trench
#

hi there! I'm brand new to modding in any form and Discord as well!. I'm trying to make myself a personal handbook, like the wiki that's online. I'm focusing on machines first. I had been opening code files through Notepad and getting my info from there, I did C++ in high school and apparently remember enough to read this stuff. I can find just about everything I need except what to actually put in it. They're all written the same, across mods it seems, so I may not be looking in the right place? Any suggestions?

tldr: where in code can I find what a mod machine (big craftables) needs in order to work?

neat plaza
#

shouldn't you look at the docs for mods that add those?

edgy trench
#

on DL site? I've been using Nexus and didn't see anything for most

neat plaza
#

what site

edgy trench
#

that might be better place. thanks!

scenic zealot
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on ā€ā€Microsoft Windows 10 Enterprise, with 26 C# mods and 9 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
summer swan
#

No. Only the one from github.

#

But that will only remove the error at the very top about uiinfosuite. No idea about the big wall of red text.

scenic zealot
#

thats realy strange. never saw something like this

scenic zealot
summer swan
#

You wait till somebody here might check your log. šŸ¤·ā€ā™€ļø

scenic zealot
#

o

lament vortex
#

update spacecore for one (and cp too while ure at it)

#

and if the error abt the void craftables still occurs, go to the mod page and report it

#

i think someone here was having that issue a while ago too, but that's the only solution we can truly give

#

also spritemaster had an update recently iirc so grab that one too

scenic zealot
#

ok

#

what is cp?

neat plaza
#

!cp

native dragonBOT
muted latch
#

Any idea why my Crab Pots don't work at all?

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 48 C# mods and 8 content packs.

open canopy
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 62 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

solar sand
#

@open canopy when the game freezes, does it just say "loading" at the bottom?

open canopy
#

so when i use the warp totem it just freezes doesn't say loading or anything, and then i wait and eventually it goes black and it wont let me do anything

lament vortex
#

Can you try removing Warp network?

solar sand
#

@open canopy I am having a similar problem where the last couple of things I see on the smapi logs is "generating stock for QiShop" and sometimes some shop tile framework stuff. For me, it's always when I leave the farm to go to the bus stop while Pam is there -- and I see a black screen with 'loading' on it. So it's sort of desert related as I can't get to the desert.

#

But I don't have a ton of overlap of mods that you have.

open canopy
solar sand
#

Of yours, I have Aerocore, antisocial, CP, all the 'customs' except music and chores, error handler, farm type manager, june, mail framework, npc map locations, quest framework, ridgeside, saat, shop tile framework, SVE, SD hack, and wear more rings. So maybe it's one of those? I am kinda hoping it's June or mail framework -- maybe that narrows it down a little?

#

@open canopy Could you send me a message if you manage to figure it out?

austere apex
#

Does SMAPI no longer work on macOS?

lament vortex
#

do you have ventura?

austere apex
lament vortex
#

hm im not in macos but ive read here a couple times that ventura's been kinda buggy with smapi or something of the sort

austere apex
lament vortex
#

are you able to roll back to a previous version?

austere apex
#

unfortunately i dont think i can since ive been using ventura for school rip

lament vortex
#

you can try to do this ^

austere apex
#

How do I set iTerm as my default terminal?

open canopy
#

@solar sand it was warp network for me - thank you @lament vortex

lament vortex
austere apex
#

Stardew still has the null message and tries to use terminal oof

#

nvm found a solution!

#

does anyone know how to get moddrop to work on macos? it thinks smapi isnt installed

lament vortex
#

it will never know because it can't get into your compute to figure it out

#

just download the mod normally and unzip it in ur mods folder

waxen shadow
lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

waxen shadow
#

oh oops

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 41 C# mods and 74 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

waxen shadow
#

i updated all my mods and it's still buggy

topaz matrix
#

For any mod folder that says empty delete it and re-download the mod

topaz matrix
waxen shadow
#

of course!!! tysm for helping me hehe

topaz matrix
#

Np

waxen shadow
#

two of the empty folders are both just recolours / portraits? im not sure what.. to do about those

lament vortex
#

they probably have to replace something else

#

i imagine one of those is the cp ridgeside village one

waxen shadow
#

it is

lament vortex
#

you have to drag that folder inside the ridgeside village folder

waxen shadow
#

and the naver house recolour

#

oh?

lament vortex
#

where you'll find one with the same name, and let it replace

waxen shadow
#

should i make a backup first?

lament vortex
#

yea, id do that just in case

#

the naver house recolor hmmm im not sure

#

whered u get that mod?

waxen shadow
#

i dont remember thre name of it 😭 but i downloaded it off twitter

#

i mean naver

lament vortex
#

hm im not too sure for that one

#

can u screenshot inside to see what it has?

waxen shadow
#

i think im okay w just deleting that one

#

yes one sec

#

its just a bunch of pngs..

lament vortex
#

ohhh okay, i think i know which one that is

#

gimme a sec

waxen shadow
#

wow ... ur so cool

#

also what mod is "FlashShifter.StardewValleyExpandedCP"?

#

it says i need that mod but i ant find it

#

can't*

lament prairie
#

It's part of SVE

#

!sve

native dragonBOT
lament prairie
#

Follow the install guide to install SVE

waxen shadow
#

oki dokie

#

should i delete the old sve files?

lament vortex
#

id say yes

waxen shadow
#

i'm not sure which folder it is

lament vortex
#

u dont have sve installed from what i can see SDVpufferthinkblob

waxen shadow
#

weird......

#

im installing it now

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 83 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

waxen shadow
#

it still crashed for some reason 😦

#

as soon as i get to the loading screen, it glitches and quits

lament vortex
#

hm can u try running the game w only error handler, console commands and savebackup?

waxen shadow
#

how do i do that ..

lament vortex
#

move all ur mods out of the mods folder except for those three

#

and open smapi like normal

#

u wont lose anything if u dont go to sleep and save the day in game

junior meteor
#

Hi hi I launched Stardew today and while I haven't noticed anything (yet) in my game, I did notice a large block of red text in the smapi pre-load up, and was wondering if anyone could help me understand what it means? I'd also like to know how to get rid of an update notification, because it says I need version 1.1.1 while at the same time saying I have v. 1.1.1 which is confusing to say the least

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior meteor
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 46 C# mods and 96 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament vortex
#

!modmanagerbugs first of all, we don't recommend vortex

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

lament vortex
#

and for the more fish error, it seems like some sort of conflict w it and sprites in detail

junior meteor
#

suspicious weird, neither mention anything about that in their descriptions. Willing to yeet either or both though

lament vortex
#

for custom reminders and event lookup, u can undeploy (i think thats what its called) and redeploy the mods on vortex

#

sprites in details is kinda new so its possible it didnt account for that? idk what its wrong w it exactly but id go to the mod page and send the log there, mayb the author will fix it

junior meteor
#

salute can and will do, thank you

#

I only added it because Lux's Food Mod added it as a requirement think

#

I still have a question about the update thing though: it constantly tells me to update this NABI's gem replacement 1.1.1: https://www.nexusmods.com/stardewvalley/mods/1960 (you have 1.1.1-unofficial) but as you can see, my version number and its are exactly the same, and I'm not sure how to make this stop/how to fix it

lament vortex
#

seems like they made a mistake in the manifest and added the wrong update key

#

go to that mod, and open the manifest with a text editor

#

there should be something that says updatekey: ["nexus:325235"] (for example)

#

just remove the "nexus:94234"

junior meteor
#

just so I understand completely - remove the line entirely?

lament vortex
#

only the part that is between ", as well as those

junior meteor
#

the highlighted, correct?

#

Sorry, I just want to make sure I do it right šŸ˜…

lament vortex
#

i went to check and it seems like you can just delete the line completely with no problem

junior meteor
#

salute oki doke, will do

#

tysm for the help blobpridelove

waxen shadow
#

the game loaded up pretty easily this time around

#

like no lagging and i have all my game files

lament vortex
#

so it's probably a mod's doing, but there's no errors that could cause a crash so i can't really say which one

#

i would try adding back half of your mods, with all their dependencies. if you get a crash. remove half of those and play again. if you don't, remove those and add back the other half

waxen shadow
#

ohhhh okok

#

jesus this is gonna take a bit

lament vortex
#

yes that is the unfortunate reality of stardew modding troubleshooting PES_Sad

hybrid sluice
#

I am having trouble getting stardew valley expanded to show up on my pc? I had it last spring but didn’t play it for like 6 months, so I scrubbed my mods folder clean and reinstalled everything and then did that 2 more times with no luck. What am I missing?

vernal crane
#

is it worth going for xnb mods since smapi 1.5 phone edition aint here yet

lament vortex
#

!xnbzola no

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

lament vortex
#

!log pengu

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hybrid sluice
#

can do

#

hmm it says my error log doesnt exist

#

figured out the issue

#

Pasted the prompt for steam twice

lament vortex
#

make sure to reinstall smapi because u deleted some important mods when u wiped ur mods folder

#

that come preinstalled w smapi

hybrid sluice
#

Will do

wet basin
#

I don't think I have the log anymore, but was excited to use Save Anywhere again - it appears to conflict with Solid Foundations though; had to launch a backup of my save to remove the error

#

Basically, upon the save finishing, all of my buildings disappeared, including a buildable greenhouse - changed "buildings_old" to "buildings", and that restored them, but then Chests Anywhere recognized two buildable greenhouses in the save???

#

If it happens again, I'll save the log. For now, gonna remove Save Anywhere.

lament vortex
#

You should report that to save anywhere ^^

true junco
#

hi if im hosting a game and i have mods that are just visual ones and 2 cheats ones does the other person also have to have said mods?

#

bc ive been able to play with someone that doesnt have said mods and its been fine. does the other person just need to have smapi?

lament vortex
#

i thiiiink it should be fine

true junco
#

alr bc my friend cant join, it says ''cant be connected'' or something like that

lament vortex
#

!mphelp

native dragonBOT
molten holly
#

Can someone help me with my mods? If so can you message me

late nebula
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

glacial tangle
#

What do you need help with?

eternal ravine
#

The purpose of the channel is to ask questions. If you have an issue, just shoot them and we'll help you

#

Or try to at least :)

crude vale
#

When I try to open the ā€˜install on windows’ it says it’s missing a file -ā€œSMAPI.Installer.dllā€

#

I’m on windows, installing SMAPI

long brook
#

Extract the installer, don't run from inside zip

crude vale
#

Alr

#

Great thank you!

alpine basin
#

Hi! Has anyone run into an issue with shopping at Pierre's or the mystery wagon? (Or at any shop really)? I can't interact with any of the shops.

restive cypress
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

alpine basin
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 78 C# mods and 195 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

alpine basin
#

Ok, will figure out the pytk thing and report back!

lament vortex
#

I don't think that's your issue, it's just a suggestion

#

Can you try to deletr Shop tile framework and expanded preconditions utility and reinstall them again?

alpine basin
#

Ok, will do!

tidal wagon
#

Is there a way to fix this on the steamdeck? [19:26:56 ERROR Missing Gifts] ERROR! Failed loading asset 'local/share/Steam/steamapps/common/Stardew Valley/Mods/MissingGifts/assets/bubbles.png' from SMAPI/treinke.missinggifts: the specified path doesn't exist.
It looks like MissingGifts mods points to the wrong relative directory

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 40 C# mods and 7 content packs.

lament vortex
#

that's something the mod author has to fix

#

try deleting the mod and reinstalling it again

tidal wagon
#

Yeah, I tried contacting the mod author for that reason, but got no response. I was hoping maybe I could make a symlink or something as a temp fix

lament vortex
tidal wagon
#

Oh wow, didn't even see that

#

I've been away

#

I had a cached version of that page. In any case, no, mods load from /home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods on the deck and this is looking in the wrong place, unfortunately

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 40 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

eternal ravine
#

!uiinfosuite

native dragonBOT
eternal ravine
#

do you use that one or the official?

tidal wagon
#

I normally grab it from github. Is there somewhere else I should go?

lament vortex
#

no, that's the correct place

#

hmm my only suggestion would be to do a clean reinstall as well

scarlet badger
#

Hi, my co-op doesn’t show me the code Invite I was wondering if there’s a solution for it 🄺

lament vortex
#

i also have ui info and i dont have any of those errors PufferThink

tidal wagon
#

No effect on gameplay, just bloats the logs

native dragonBOT
lament vortex
#

oh wait

#

i misread

lament vortex
tidal wagon
#

Yeah I'm gonna download it now

alpine basin
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 78 C# mods and 195 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

topaz matrix
waxen shadow
#

hello, im in the middle of trouble shooting all my mods and as soon as i started adding custom mods to my mod folder (after adding the rsv and east scarp mods + their requirements), my game crashed as soon as i tried loading my farm

https://smapi.io/log/55c085e3825a4e21b7e1b45964f263c8

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 22 content packs.

robust bison
#

define crash

gaunt gust
#

Report it to the stf page I guess

waxen shadow
robust bison
#

does it do the not responding thing?

waxen shadow
#

not at all

gaunt gust
waxen shadow
#

?????

#

omg no it doesn't

#

what in thr world

robust bison
#

new crash cause, noted

cobalt dove
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 87 C# mods and 197 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

waxen shadow
topaz matrix
summer swan
#

@cobalt dove The folder names look weird. I.e. Automate 1.28.2-1063-1-28-2-1673291124 <<-- There is a folder inside that one which is called Automate? Move that one into Mods and not the one with the numbers. Try the same with the other ones.

long heath
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 152 C# mods and 216 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

long heath
#

Medieval buildings won’t show up

#

In town

#

On my farm it does

cobalt dove
#

ill give it a try

alpine basin
waxen shadow
#

hey, what does "Patch error: Colonial Revival Farm Buildings > Mill has a FromFile which matches non-existent file 'assets\summer\Mill.png'" mean?

alpine basin
dapper gazelle
#

they didn't make the mill iirc lol

#

there is no mill basically so it can't pull from the non-existent file. I suspect they eventually planned to make more of the farm buildings so they put in the code, but never got back to it

waxen shadow
#

but i have a ton of warnings like that

dapper gazelle
#

yes

#

because none of those buildings are present

#

they made like maybe 5 of the farm buildings and that's it

alpine basin
ebon apex
#

My chicken is laying eggs even being fed. What kind of mod should I look for cause honestly idk how that would happen

violet dust
#

Anybody know how to fix this

topaz matrix
native dragonBOT
#

@violet dust Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

violet dust
#

Okky

hoary bane
violet dust
#

The thing is I didn't bought it šŸ˜…

#

But now problem is solved after 2hrs šŸ˜®ā€šŸ’Ø

cedar lark
#

Trying to help somebody in the RSV discord, they removed RSV but still have leftover data like quests and maybe special orders

#

how would they get rid of it

midnight ice
#

stuck on this:

[Json Assets] New Objects for Stardew Valley Expanded 1.14.18 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations.

cedar lark
#

post a new log so we can see what's going on currently

#

are you just hanging on the loading process?

midnight ice
cedar lark
#

how many mods? the more you have the longer it takes, and if you have some that require pytk and tmxl it takes even longer

midnight ice
#

Does a log generate when the game doesnt even load

midnight ice
#

sve being the only content mod

cedar lark
#

how long you waiting?

midnight ice
cedar lark
#

hm, remove SVE temporarily and try running the game again

#

see if it launches

midnight ice
#

ill wait for some more time, if it doesnt launch ill try without sve

halcyon igloo
#

are you on windows

midnight ice
halcyon igloo
#

go to the smapi console and hit a key?

midnight ice
#

Which

halcyon igloo
#

any key

midnight ice
#

For?

halcyon igloo
#

is it just stuck

midnight ice
halcyon igloo
#

what does the title of the window look like

midnight ice
#

The game window doesn't open, there are no new messages

halcyon igloo
#

on smapi

midnight ice
halcyon igloo
#

does it look like this

midnight ice
#

Or something like that

#

No

#

There is no select text

halcyon igloo
#

eh

#

try hitting a key anyway lol

midnight ice
#

Ok

halcyon igloo
#

otherwise 🤷

#

you can still post what little log it generated

past condor
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 4 C# mods and 0 content packs.

cedar lark
#

nothing that i can tell

#

I know smapi doesn't like MSI afterburner

past condor
#

Ah okay

cedar lark
#

but if you follow what it says you should be fine

past condor
#

Awesome, I'll try it out. Thanks

midnight ice
#

Ok the issue i had is very strange

#

I tried on my brother's pc and it launched like sub 10 seconds

#

And that pc is not much better than mine

rugged hazel
#

hope someone is up atm

#

Wanted to know if SDVE and Immersive Farm are the same thing or different entities that might clash with one another if both installed

cedar lark
#

Stardew Valley Expanded has two maps that go with it that you don't have to use but has features with it

#

Grandpas Farm and IFR2

rugged hazel
#

Ahhh. Is GF the one with the huge little lot of land that also has access to the hot springs or is that immersive?

cedar lark
#

they both do, but I think IFR2 has more?

#

its meant for multiplayer after all

restive cypress
#

Yeah IFR2 is much larger than GF

indigo locust
#

I'm having trouble with smapi not installing on my android. Help?

cedar lark
#

there is not smapi for android 1.5

restive cypress
#

!androidsmapi

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

rugged hazel
#

Ah ok. Cause I am going for IFR2 cause I am trying to hold a server with about 8 folks

#

So... :v IFR2 it is

restive cypress
rugged hazel
#

I hope IFR2 plays nice with SDVE even though GF is recommended

cedar lark
#

they are both recommended

rugged hazel
#

OOOOO! ok ok. I get what you're saying now

indigo locust
rugged hazel
#

Btw? Tysm @cedar lark for the help dude/dudette/they/them

fossil sandal
#

I'm having an issue where SMAPI does not seem to recognize some manifest.json files.
https://smapi.io/log/b4e531a8a4f04ec2b27967651b171516

These files are there if you look in the explorer. They might be in a sub-folder, but that was not an issue before and it also works with other manifest.json files in sub-folders (e.g.: SVE)

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 85 C# mods and 97 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fossil sandal
#

The out of date mod is not out of date it's just the author forgot to update the manifest.json version

cursive marsh
random drum
cursive marsh
#

Mobile SDV 1.5.6 uses .Net 4.1...

solemn shoal
#

Fortunately 1.5 doesn't, though!

cursive marsh
solemn shoal
#

I can assure you it does not.

cursive marsh
#

Zane found

solemn shoal
#

Wait, recently?

cursive marsh
solemn shoal
#

Because that goes against what Pathos and the rest of us discovered.

cursive marsh
#

Look at this

#

System.runtime version 4.1.0.0

cursive marsh
solemn shoal
#

Can you link to the issue?

cursive marsh
#

!androidsmapi

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

cursive marsh
#

1st link

solemn shoal
#

Ahh, I see where it seems he's maybe confused?

#

The version of Harmony he's using there does use 4.1, but all of the game's assemblies use MonoAndroid v12, which is .NET 5/6 equivalent-ish.

cursive marsh
#

İdk... But if he says true ... gg

cedar lark
#

hmm does making a conversion mod qualify me for mod author šŸ‘€

#

šŸ˜›

solemn shoal
#

I'm hoping this is just Zane having some issues getting SMAPI building, since there have been some gigantic changes since the version he was working with... but we'll see!

solemn shoal
cedar lark
#

the author requested anybody to make the Content patcher version

#

I sent them a message, not sure when they will get back to me

#

I could send it to a bot for inspection, somebody else mentioned that

#

and from what I was told since i just made the conversion mod, I can't publish it

halcyon igloo
#

if i publish a converter does that make me cheeto

cedar lark
#

eh it doesn't bother me if I don't get it, I just like the pretty colors lol

halcyon igloo
restive cypress
halcyon igloo
#

lol random people need to stop commenting on the actual work threads

restive cypress
#

Yeah, I don't think the coders need to hear pls update - god I can't imagine how bad it was for modders when the 1.5 PC update came out 😬

halcyon igloo
#

pathos has left like 3 comments telling people not to do it and yet

restive cypress
#

they do it

halcyon igloo
#

can’t believe people made github accounts for this

robust bison
#

people will complain about needing a nexus account to download mods then go make a GitHub account to comment the same message the last 30 people left

restive cypress
halcyon igloo
#

ā€œOv noā€ pls this is not a discussion forum

#

reply all email chain vibes

cosmic vale
#

Does anyone know what causes random Fatal error. Internal CLR error. (0x80131506) when using SMAPI? It only happens on my PC and not my laptop

halcyon igloo
#

ā€œcan you please remove me from this email listā€

cosmic vale
#

(I assume this is the right place to ask, I'm new here) XD

halcyon igloo
#

someone needs to block wonder871 from commenting on that issue for github jeez it must be an 11-year-old or someone who’s too young for internet

cosmic vale
# cosmic vale Does anyone know what causes random `Fatal error. Internal CLR error. (0x8013150...

This usually happens as I try start up the game, and happens at different stages of loading as seen by the crash report below, and sometimes the game loads but it will crash in the main menu. Sometimes it even runs a whole day and crashes when I try to save. :/ My solution so far is to just play on my laptop. The game runs just fine without SMAPI, and even runs with SMAPI installed if I just run the base game executable

restive cypress
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cosmic vale
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 9 C# mods and 0 content packs.

cosmic vale
#

The error only shows up in console, not the error logs

restive cypress
#

I would recommend re-installing smapi and see if anything changes

cosmic vale
#

Tried, many times, with PC restarts inbetween

#

Reinstalled game

restive cypress
#

Ok that is pretty weird

cosmic vale
#

Verifying game files, removing all mods, deleting startup_preferences and default_options, updating Microsoft .NET and XNA frameworks, ensured MSI afterburner is completely disabled

halcyon igloo
#

we’re gonna need one of the coders in here lol

cosmic vale
#

All things I've tried

#

It works perfectly fine on my laptop XD

halcyon igloo
#

i assume you’ve like fully restarted the computer

cosmic vale
#

This has been going on for about a week

restive cypress
#

Most of it is about the 'token' is there something wrong with the way it's verifying the folders or do you change files much?

cosmic vale
#

First time I ran it, it was perfectly fine

halcyon igloo
#

have you fully restarted the computer since then lol

#

me never turning off my laptop

cosmic vale
#

Yeah, many times XD

#

I'll try starting it a few times and show some different error logs

halcyon igloo
#

try the new smapi from nexus?

cosmic vale
#

3.18.2?

halcyon igloo
#

yeah

cosmic vale
#

I started with that one and reverted in an attempt to fix it (laptop was using 3.18.1)

halcyon igloo
#

vanilla is fine right

cosmic vale
#

The second run allowed me to get ingame, but crashed when I slept

cosmic vale
robust bison
#

according to stack overflow it's either a memory leak or a corrupt memory, and the difference is likely a 3rs party software rather than SMAPI or windows

cosmic vale
#

Likely yeah, no idea what it could be though

#

And why is it only SMAPI

robust bison
#

no clue

#

is you have any sort of optimization software it could be that

cosmic vale
#

MSI afterburner is installed but very much disabled/unused

#

I'd like to check .NET and make sure the right versions are installed/being used, but with microsoft being microsoft that isn't exactly easy

robust bison
#

!reinstalldeps no idea if this guide is updated or not

#

!reinstalldep

#

guess it was removed

#

the latest

fossil sandal
#

Currently trying to move from Nexus to Stardrop with reinstalling everything, but after installing SMAPI this is the only thing I get:

halcyon igloo
#

huh. launching SMAPI from stardrop?

fossil sandal
#

nope just starting it normaly, or launching via steam

cedar lark
#

I think when I watched the stardrop tutorial you have to have the launch command launch stardrop

dusty spruce
#

How did you install SMAPI?

#

Generally don’t install it via a mod manager, install it separately

fossil sandal
#
  • Downloaded file from nexus (3.18.2)
  • Extract zip
  • Run install on Windows.bat
  • Uninstall old version
  • Run install on Windows.bat
  • Install again
dusty spruce
#

No need for uninstalling btw

fossil sandal
#

before switching, I installed it via nexus vortex

dusty spruce
#

Install does that automatically

halcyon igloo
#

launch smapi from stardrop?

cedar lark
#

ah theres the problem

#

vortex

dusty spruce
#

How is that related to Stardrop though

fossil sandal
#

It shouldnt be

#

Just tested, launching from stardrop is the same result.

cedar lark
halcyon igloo
#

me still not being able to sort my mods out on stardrop lol

fossil sandal
#

Okay so maybe I should not have mentioned stardrop, this is a SMAPI problem. Even without stardrop it does not launch and gives this error

trail chasm
#

I have redownloaded smapi and updated all my mods 3 times and only 3 of them are working even though I have 7 in my file. Does anyone whats going on?

cedar lark
#

you installed smapi via vortex you said?

dusty spruce
cedar lark
#

but you redid it normally

fossil sandal
dusty spruce
#

Honestly I’d nuke Stardew from your disk, then try again

#

And by nuke I mean ā€žuninstall from Steam, then remove its folder with whatever files are left there (which should be mostly mod files), then install again, then install SMAPIā€

native dragonBOT
#

@trail chasm Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fossil sandal
dusty spruce
#

:S

#

Oh well, glad you got it working

fossil sandal
#

šŸ¤·ā€ā™‚ļø Well thanks for the help everyone

trail chasm
#

hey sorry i figured it out

#

I just uninstalled smapi and reinstalled it and it shomehow worked

fossil sandal
#

theme of the day xD

trail chasm
#

lol

halcyon igloo
#

power of cheeto presence

woeful ether
#

does anyone know how to get the debug commands to work on smapi. It keeps telling me unknown command. Am I missing a mod, because it used to work for me long time ago when I installed Ridgeside and I had been using debug where undreya.

cosmic vale
#

Where are you typing them

#

You need to do it in the smapi console, and start with debug

woeful ether
#

I did type in the smapi console

cosmic vale
#

should be something like this:

[Console Commands] Sent debug command to the game, but there was no output.```
#

Can you send a picture of your console/what you typed in?

robust bison
#

a no output response is normal for most commands

woeful ether
#

debug where robin
[SMAPI] Unknown command; type 'help' for a list of available commands.

robust bison
#

the command is whereis

dire fractal
woeful ether
dire fractal
#

Ah okay. So this is probably for the hide and seek game? You can ask her to stop on a Thursday I think

robust bison
#

sorry, where and whereis are both valid, I'm just used to using whereis

cosmic vale
robust bison
#

atravita would probably know

cosmic vale
#

who XD

robust bison
#

a modder

#

I can't remember their time zone but they will be on at some point in the next 12 hours

cosmic vale
#

okay great, thanks :)

robust bison
#

if you comebacc to this chat later and see someone named "insufferableRustFan" bump your issue to them

cosmic vale
#

ty will do

woeful ether
#

Yes I will try again later too. thanks for the help in the meantime

cosmic vale
robust bison
#

try using Robin instead of robin

sonic scarab
#

hi so im playing my world rn and i went to title screen and then tried to get back into my world and couldnt, whenever id load in it would freeze at the loading screen

cosmic vale
#

Also, in your mods folder do you have ConsoleCommands installed?

robust bison
sonic scarab
cosmic vale
neat plaza
neat plaza
cosmic vale
#

o ty

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
#

likely a smapislow situation but I want to make sure

native dragonBOT
sonic scarab
#

do u want me to send a ss

robust bison
#

no

#

that's what the log is for

#

install spacecore

#

And switch from multiple spouses to free love

long brook
#

Bookcase is also broken mod, uninstall it

sonic scarab
#

okei ty

#

do i also keep custom spouse patio

robust bison
#

yes

sonic scarab
#

tysmm

worldly kettle
#

does MARGO work correctly with skill prestige mod?

worldly kettle
#

sigh

cedar lark
#

not sure why you'd want two of them

worldly kettle
#

I didn't know it had one and I had both mods

cedar lark
#

all good

lunar nymph
#

Hello! Does anyone know if you can change the default terminal emulator on SMAPI (Linux)?

#

E.g: GNOME term, xfce4-terminal, etc

devout orbit
#

I just booted my game up and smapi threw a hissyfit. Can someone help me fix this?

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

devout orbit
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 66 C# mods and 184 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

spring cove
#

Can anyone tell me what causes <string>VibratorOff</string> to show up in <mailrecieved>? Does the game convert any invalid mail to that?

This string floods my savefile and turns my 60fps into a crippling 6fps. If i manually remove it, my 60FPS returns but it floods again at the next save cycle. It doesn't show up in any Logs whatsoever nor is it throwing any error so there isn't much point for Smapi logs.

shy orbit
halcyon igloo
#

me hiding my smapi console in windows terminal??

#

hmmmmm

shy orbit
midnight ice
#

Game refuses to launch on my laptop

PC: launched in around 10 seconds, win 7, 8 gb ram, i5 2.6Ghz
Laptop: stuck on console (have tried waiting for over 1 hour), win 10, 4 gb ram, i5 2.6Ghz

I have spent days trying to get it to launch on laptop, please suggest fixes.

Mods are same on both, Same smapi version and steam account too.

spring cove
summer swan
spring cove
summer swan
midnight ice
summer swan
midnight ice
#

actually now that you mention it for some reason stardew.exe is not opening

#

like it shows its open on task manager

#

but its not

summer swan
#

Restart your laptop.

midnight ice
#

Ill try launching through steam

summer swan
#

That will start with SMAPI.

#

Unless you removed the launch options.

midnight ice
spring cove
# midnight ice what

Just search .net 5.0 and .net 6.0 on google. I noticed when i installed this, smapi created a lot more text than before.