#archived-modded-support

1 messages · Page 96 of 1

gaunt gust
#

!launchoptions

native dragonBOT
gaunt gust
#

System.IO.Compression.GZipStream hmmm

#

does deleting and reinstalling the game help?

worldly kettle
#

I'm using Better Chests mod and when crafting from my inventory it's not taking the items from the chests and I can keep crafting hungreds of the item without using anything is there a way to fix that?

past light
#

i need help with Discord Rich Presence. whats the difference between MenuPresence and GamePresence?

dusty spruce
#

is this a mod for Stardew? or are you actually working on one, adding Discord rich presence support?
if the former, i assume MenuPresence would be related to the state when you're in the main game menu (before loading a save), and GamePresence to the state while playing (after loading a save)

past light
#

this is a mod i currently using, and im currently editing my config

#

i think GamePresence is when you click someone's profile picture and it's there, game name, activity, etc.. but i've yet to figure out what MenuPresence is

#

maybe MenuPresence is what will show up here.. idk, might ask my friend to test this

wet basin
#

Has anyone figured out which mod is conflicting with the Planned Parenthood mod? I'm updating Family Planning now, I'll see if that fixes anything

#

Apparently it's caused by some sort of mod conflict, but I can't find any ideas as to which one

#

...Nope, that didn't work....

whole maple
#

i'm trying to update SMAPI, i have downloaded the new version's installer but everytime i try to use the installer it stops here and it doesn't run.. any idea of what i might be doing wrong??

limpid pelican
#

Can anybody help me with converting JA to FA?

#

Or just using the converter in general.

midnight ice
#

uhhhhh what now

#

first time trying to use mods

hushed barn
#

Firstly. Stardew valley should of loaded like normal but with the console window open in the background.

#

is there a mod you are trying to install?

midnight ice
#

nvm

#

it opened now

midnight ice
dusty spruce
#

No

midnight ice
#

ok

#

damn every button press freezes the game for a good 2 minutes

#

Yeah... It has been 5 minutes

#

I don't think It'll work

gaunt gust
#

!smapislow

native dragonBOT
limpid pelican
#

Anyone? T_T

lament vortex
#

which converter are you using?

#

the one for shirts/hats?

limpid pelican
#

Yupp.

lament vortex
#

are you trying to convert a shirt?

limpid pelican
#

Yeahh, and pants honestly.

#

But I'm having troubles just from the setup itself.

lament vortex
#

for shirts, id just leave them as json assets personally. youll have to open an image editor and change the sleeves color to all of them otherwise

midnight ice
#

Loaded

gaunt gust
#

recommend finding a youtube video on how to set up a node.js project

midnight ice
#

15 minutes load times pog

gaunt gust
#

(I'm quite allergic to javascript though so I don't know how to do it myself)

neat plaza
#

afaik you just run npm install

#

and run it

lament vortex
#

and the skirt converter has an image guide (from her furniture converter, but most of the instructions are the same)

limpid pelican
lament vortex
#

Yes

#

But you have to download node.js first

#

And the source code for the converter

neat plaza
#

read the readme too

lament vortex
#

Like I said, though. Leaving shirts as Json Assets is easier, otherwise you'll have to open each image and figure out where the sleeves are, what colors they are, and then change that in the shirts.json file

#

Unless you want all your shirts to have white sleeves

dire fractal
#

Why Does The Download Button On Stardew Valley Expanded Not Work 😭😭

neat plaza
#

which did you click

dire fractal
neat plaza
#

and what happeneed

dire fractal
#

nothing worked

#

nothing loaded

lament vortex
#

hmmm i think nexus is having issues

dire fractal
#

every other mod worked

lament vortex
#

try closing and reopening the page PufferThink

dire fractal
#

nope

lament vortex
#

im not sure, im just saying that because its been giving trouble to me too SDVpuffercry

dire fractal
#

nothin

lament vortex
#

and if you download from the files tab?

midnight ice
#

Nexus down or smth?

shadow heath
#

I can't get to my new location with this shrub in the way. Is there a way to remove it?

neat plaza
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

sterile sigil
#

my smapi is having a stroke, I might need some help...

native dragonBOT
#

@sterile sigil Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

summer swan
#

Please upload the full log there.

sterile sigil
#

Before I do anything, can someone who has the Aquarium mod installed check what the default option in the config file is, under the checkdonationcollection line? https://i.imgur.com/H7srP6y.png

#

if this fixes it then I saved a ton of time, just forgot what was written before I added the letter J to that line

neat plaza
#

you could just delete the config

sterile sigil
#

oh would that regenerate the file?

neat plaza
#

and you need double quotes around strings

#

yeah

sterile sigil
#

yep, that fixed the error

#

I tried it both with a comma and without, but doesnt seem to work either

neat plaza
#

did you put double quotes around it

summer swan
#

Are you sure that's the part where you can set a custom key to begin with? SDVpuffersweats

frozen trail
#

Someone has to fix it. A coop game of 12 people, all with a spouse following them in the Skull Caverns would be a pretty darn blursed sight lol

sterile sigil
sterile sigil
sterile sigil
#

so "J" should do it?

#

let me try

summer swan
#

mumbles It's said on the mod page to do it with quotes.

sterile sigil
#

who needs reading when they can just complain on a discord server thinkaboutit

neat plaza
sterile sigil
#

true, btw it worked SDVpufferthumbsup

mild talon
neat plaza
mild talon
#

I see lots of strings in my mods

#

Oh. Ofc.

summer swan
#

Strings are everything in "".

mild talon
#

Really..

robust bison
#

basically, a sentence, word, or phrase

mild talon
#

If a bool is put inside quotes does it become a string

robust bison
#

yes

summer swan
#

Then it's no longer a bool.

robust bison
#

likewise, if you put an int inside of quotes it becomes a string

#

or is it char?

mild talon
#

And it loses bool powers?
I know I'll have to read more to get familiar w this stuff

gaunt gust
#

(it depends on how Newtonsoft chooses to parse it)

#

(and how the mod handles it)

robust bison
#

I would recommend learning a programming language if you want to learn more about data types

mild talon
#

Was gonna ask if the JSOn or CP guides would cover some of this

robust bison
#

not sure

#

it may mention it in the CP documentation

summer swan
#

Is json a programming language to begin with? SDVpufferthinkblob

mild talon
#

I feel like improving fluency in this pseudo quasi whatever language would be better for me before trying to get an actual programming language

robust bison
#

I wouldn't call it a programming language but I don't know what the official classification is

mild talon
#

It's the notation I read. Like a pidgin in my book

#

For.. Javascript or something java

summer swan
gaunt gust
#

Javascript Object Notation

#

note that CP is a lot friendier when it comes to types haha

mild talon
#

Would you say Javascript is the next step up from JSON?
Where does c# fit into it.. totally separate?
I see now a chart that Java flows into c#

robust bison
#

JSON is utilized to store data(I think?)

#

never really messed with JSONs in APCS

#

we should though this semester in ML

#

From what I've seen, if you already know javascript then learning c# will be much easier

lost shuttle
#

Hey so I've been trying to update a mod for like so long. Better crafting buildings. It says 1.5 is available but I cannot find it anywhere..nexus. mod drop. Or io

robust bison
#

it's likely a manifest error

mild talon
#

It's sharing update key with BC I velieve

robust bison
#

you for sure have downloaded the latest version on the website?

mild talon
#

So it takes highest version which is BC main

#

Don't quote me tho. Check on it as Arcane suggested

lost shuttle
mild talon
#

So it's probably that. Look at their update keys

lost shuttle
#

At what

mild talon
#

In the manifest.json for BC buildings & BC main.. do they have the same update keys listed

misty lagoon
#

Is there a way to set a custom fish bite sound?

mild talon
#

In the vanilla game there are options

#

Custom.. maybe Sound Tweaks by aedenthorn. You have to have a pack w the new sound you want

misty lagoon
#

Ya i wanna pick like my own mp3 file or some hmm

mild talon
#

Idk how Audio works but they use wav from what I see for sounds in my mods

misty lagoon
#

I found one "Lets you replace any sound effect or music track with another game audio, custom wav file, or silence."

lost shuttle
#

I dont know what gou mean by update keys

mild talon
#

Someone on reddit converted some mods" music to.. another type.. starts w an O. Compresses the file w slight loss of quality.
Makes it load better/faster or something. I want to try that..

robust bison
mild talon
# lost shuttle I dont know what gou mean by update keys

You could open the manifest.json for the BC Buildings mod in your Mods folder and manually change the version number to 1.5.0 to make the update message go away.
Or delete its update key, which is also in that file - manifest.json

lost shuttle
mild talon
#

That's the manifest, yes

lost shuttle
#

I dont know what any of it means

mild talon
#

I think you do.. there are English words in it
🙂 friendly encouragement

summer swan
#

"Version": "1.3.0", <<-- That's the relevant part. Turn the 3 into a 5 if it's 1.5.0.

lost shuttle
#

Wow. I'm asking for help in the help channel. I literally dont know what this is telling me. Yes I can read the words. But that doesn't mean I understand what to do

mild talon
#

We're helping you

#

Kuro just explained exactly what to change

lost shuttle
#

I just change the 3 to a 5? That won't download whatever has been updated?

robust bison
#

SMAPI doesn't download anything

mild talon
#

No. That will mark the version as 1.5.0 which is what the update notification from SMAPI tells you you "need"

#

It placates SMAPI

summer swan
#

SMAPI just checked and found "This should be 1.5.0". But the mod author forgot to change it in the manifest.json. Hence why you get a false "You can update this mod."

robust bison
#

The updae key is the mod's unique ID number on nexus/moddrop. When loading the mod, SMAPI sees the update key, and goes to that mods page. if the latest version on the mod page is higher than the version written in the manifest, then SMAPI will tell you that you can update the mod

mild talon
#

It's annoying that different mods on the same page can't have their own update keys. I would think that's what "@buildings" would do

lament vortex
#

Yes, I think the issue is that it needs to be in the beginning of the file description, or so I imagine

#

Bc the file description has the @Buildings but it's not being read (?) by SMAPI

mild talon
#

Like "@buildings1115" ?

lament vortex
#

No, in the Nexus description

mild talon
#

Ah

lament vortex
#

like this

mild talon
#

Ohh.. that makes sense. Cuz the @s are there but not up top like that. Khloe could change it

#

It's like the !commands that have to come first

robust bison
lament vortex
#

my phone wants me to crop pictures with my finger 🤣🤣🤣🤣

summer swan
#

The question would be if SMAPI can read it (meaning it be part of the "readible" Nexus API or not). SDVpufferthinkblob

lament vortex
#

i believe it can, because i don't get update notices from that

mild talon
#

It must work right.. I don't think I have any mods that use this

lament vortex
#

and main margo is on 1.2.1 now

mild talon
#

I just commented on the page where someone reported this as bug

summer swan
#

@lost shuttle In the manifest.json change it back to "Version": "1.3.0",
Ignore the message for now. It will hopefully fix itself in the future. (You might occassionally check if you're still on the latest but no need to do it every day.)

lament vortex
#

Seems like Khloe fixed it already

fast cedar
#

something went wrong 😅

#

Should i switch out pytk or custom furniture? im kind of confused at what to do

lament vortex
#

can you send the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 24 C# mods and 30 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

fast cedar
#

hmm... pytk was required for some mod though..

lament vortex
#

ive never seen this error before tbh, i would try redownloading and converting it to dga so you can get rid of both cf and pytk

#

!furnitureconverter

native dragonBOT
#

If you want to convert your furniture from Custom Furniture to a more usable alternative, you can use the Furniture Converter! Simply follow the instructions to convert it to Dynamic Game Assets (1.5) or, if you're on a version of Stardew 1.6, to Content Patcher, and your favorite furniture items will be ready for use without having to use Custom Furniture. https://github.com/elizabethcd/FurnitureConverter

fast cedar
#

ill check it out

#

what is dga 😅

lament vortex
#

!dga

native dragonBOT
#

Dynamic Game Assets (https://www.nexusmods.com/stardewvalley/mods/9365) is a mod which lets content packs and other mods add custom content like crops, trees, weapons, etc. See the mod description for details.

If you're making custom content, ask mod authors in #making-mods-general about whether using Json Assets (!ja) would be more suitable instead.

mild talon
#

Agh. I reply to old messages and miss stuff.

summer swan
#

They mentioned it in #making-mods-general . That's why I said Sophie should change it back to not miss an actual update.

mild talon
#

Gotcha

eternal ravine
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.15.0.58, with 85 C# mods and 169 content packs.

eternal ravine
#

ok, I removed allchestsmenu and it worked again. not sure if that is just a coincidence though. (i have that mod off and on)

topaz matrix
#

anyone need any help?

neat plaza
topaz matrix
#

sorry it is a habit formed from playing and helping too many people in elden ring discord servers

median gazelle
#

Could I run stardew valley mods on a modded switch?

abstract wedge
#

I need help with my automate mod in the mushroom cave, I dont know why its not setting up correctly and collecting the right stuff? Can someone please help

lament vortex
native dragonBOT
#

Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.

lament vortex
abstract wedge
lament vortex
#

You probably need a connector

abstract wedge
#

I used wood flooring but it's not working, I think it might be because the flooring is modded?

lament vortex
#

The mushroom boxes are separated, so automate will only collect from the ones it's touching

#

Check the config for automate

#

Make sure wood flooring/path is checked in the connectors section

#

(I think that's the section, but I could be wrong. Just know it has a bunch of settings for different paths)

abstract wedge
#

how do I check the config?

lament vortex
#

!gmcm do you have this?

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

fast cedar
#

and all that shi

lament vortex
#

No

#

If you converted it already, and you plan on sharing it to your friends, they don't need to install python or anything like that

#

That's only if they're going to convert it themselves

fast cedar
#

okay, is there anything additional ill need after i convert it or am i done after just putting it in the mods folder

lament vortex
#

Well, you'll need DGA. Apart from that, you can just put it in ur mods folder

fast cedar
#

👍 thank you for the help

#

doing gods work 😭

sterile sigil
#

accidentally posted this in the wrong channel;
Im using the DGA mod of Farmer to Florist, I was told to swap to the JA mod because the recipes and gifts I get in the mail dont seem to appear correctly.
Does anyone know how I can avoid this messing up my perfection route? I dont know which recipes were supposed to be attached to those mails

lament prairie
#

You should be able to use MFM commands to forget the mail

#

use help to see the list of commands

ember salmon
#

Hello is there anyone who can help me fix my stardew valley mod error? https://smapi.io/log/21983f158720499ca98bbd4b8b613f55 It was working fine just yesterday and now the game just keeps crashing!! I was hoping to go live on twitch and stream but this error is stopping me from streaming

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 112 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament prairie
#

Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005) this is a SAAT problem

#

Do you have headphones plugged in?

ember salmon
#

yes i do

ember salmon
lament prairie
#

I'm not totally sure what influences how the game gets an audio device

#

I'm also not sure what obs is

#

But it's probably something to do with audio devices

ember salmon
#

obs is a streaming software

#

should i restart my computer?

#

WAIT

#

I CHANGED MY AUDIO SOUND OUTPUT

#

i think just because of that it was messing up but it seems to load now... hold on

#

give me like 2 minutes so ican fully test to see if it works

#

@lament prairie

storm needle
#

hi i was in here last night asking for help and ive updated my mods and uninstalled a mod i thought was the issue but my game keeps crashing once i get near my fish ponds

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

storm needle
#

and my latest log

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

ember salmon
#

@lament prairie it works now thank you!!!

fluid swan
#

Ok I’ll try this, hopefully it fixes our next multiplayer session, ty for getting back to me

open canopy
#

hi i deleted a few mods to help run my game better, and it pops up with an error code saying some mods have been disabled, trying to figure out if i should delete more than what i already have or add back some of the ones I already deleted
https://smapi.io/log/14c036c8c4904946a6c8e80001320c0b

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
#

hi, I got a ton of errors when the next day loaded after playing for one day. Closed the game cuz I had to go, but prob would've crashed anyway as it "repeats 257 times"

#

can anyone help me with this, please?

#

i'm not sure what is wrong. if it'll go away or i need to fix something before loading game again

nimble moss
#

How does one fix this exactly?

dapper gazelle
#

by recoloring the custom tilesheets to match

nimble moss
#

How does one do that to a tbin SDVthinking

fast cedar
#

hey does anyone know what mod the bed is from? i cannot find it anywhere

nimble moss
#

Is it not industrial furniture?

fast cedar
#

mm i cant find it in the files from industrial furniture

#

i might be dumb tho

halcyon igloo
#

it's a screenshot from seasonal garden farmhouse v2 though

#

from dustbeauty who also put out industrial furniture

fast cedar
#

yeah thats what confused me, couldnt find which one of the mods had that bed

halcyon igloo
#

it's on the tilesheet for industrial furniture

fast cedar
#

thats weird... i have cf of industrial furniture downloaded but the beds arent there

#

checked through the pngs even because the beds in game were default

halcyon igloo
#

i don't use CF i don't know if it's preferred

humble delta
#

if i have both Seasonal Outfits and Anime portraits downloaded, wich one will change the portraits

halcyon igloo
#

whichever loads last alphabetically

fast cedar
#

someone told me to do that before since pytk wasnt working

#

it had like 50 sum errors

#

also, this is the png before i converted it
is it just me that thinks a lot seems to be missing

lament prairie
#

if there's no entry in the CF json for it, the converter leaves it out

#

Otherwise there's no way for it to tell what's blank space and what's not

fast cedar
#

ah okay, well this was before conversion and still no bed

#

just looks like a bunch is missing for no reason

#

OH i found the beds

#

in the cp version

#

theyre non existant in the cf though

mild talon
#

the content.json says stuff about editing fish data.. I guess to be able to put them in tanks. Not sure if this would matter or how it works.. but Visible Fish I could see that getting confused possibly... ?

#

and it also says this in the description: This mod is a FIXED ITEM ID MOD: This mod bypasses json assets and fixes the items to ID #s directly (mostly for ease of data editing - I might migrate them to JA or DGA once it’s all dialed in), which means that objects will never be subject to the ‘shuffle’, but also that any other mod fixing objects to the same spot will be in conflict. Please report conflicts if you find any so I can list them :)

i dont quite understand the mechanics there either..

cyan mortar
#

I'm not sure if I'm having an issue or not, so I'm more posting to see if anyone else has run into this.

Running Stardew Valley Expanded, with the Challenging SVE Community Center Bundles mod and Balanced Valley - Animals.

I haven't been able to make a single gold quality cheese or mayo. I've used iridium large milk and gold quality eggs, they just come out as base quality.

Like I said, not sure if there's an actual issue or what, so I'm just curious if anyone has experienced anything similar?

mild talon
#

i think that is default game behavior. if you want to make quality cheese or mayo you need to either age them in casks (cheese, but idt mayo will work) or adjust the PFM rules so that it keeps the input quality

lament prairie
#

No, that's not how vanilla works

dapper gazelle
#

gold cheese is from large milk no?

lament prairie
#

However, Balanced Valley might change things

#

Gold cheese is from large milk, gold mayo is from either large or golden eggs

mild talon
#

it's not? oh. i stand corrected

#

it went and edited all the pfm stuff already. not compatible with MARGO i belive

#

i play with Balanced Valley but not the other two mods you mentioned

limpid pelican
#

I just wanna convert Json assets.

mild talon
#

convert Json assets to what?

limpid pelican
#

Fashion sense.

mild talon
#

ah.

limpid pelican
mild talon
#

((this was my one idea for potential problem regarding the error.. but i really don't understand enough to know if that makes any sense or not #archived-modded-support message ))

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 223 C# mods and 826 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

lament vortex
#

and the downloaded the source zip file?

limpid pelican
limpid pelican
lament vortex
#

go to the folder where you unzipped the source code

#

and on the address bar write cmd

limpid pelican
lament vortex
#

that'll open the terminal in that folder

#

that's where you'll run npm install

limpid pelican
#

OH.

#

Is this normal?

#

I'll try to redo everything if it's not supposed to happen.

lament vortex
#

i don't remember getting all those warnings when i did that SDVpuffereyes

#

are you inside the folder with the source code?

limpid pelican
#

Yup.

#

Let me try reinstalling node.

dire fractal
#

i installed stardew expanded and all the required stuff to go with it../but it isnt working..how do i activate it

#

or make it work on steam

#

i used mod drop..

lament vortex
#

!launchoptions

native dragonBOT
ionic fulcrum
#

how do you remove a custom mod path? Whenever i launch the game, SMAPI tells me that my mods are located here: /Users/Dan/.config/Stardrop/Data/Selected Mods. According to the log, its because of a custom --mods-path argument. I didn't add this myself, and I don't have Stardop installed anymore. I've tried running with a specified mod path, but that doesn't seem to help https://smapi.io/log/63949a05996f44429467ecabaa0b5ce3

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 74 C# mods and 69 content packs.

lament vortex
#

have you tried reinstalling smapi?

#

you can back up your mods (and your save, just in case) but i think that should reset it PufferThink

ionic fulcrum
#

yes, I've tried uninstalling smapi and uninstalling stardew, but as soon as i re-install it, it comes back

#

If i delete the folder, smapi just runs with 0 mods

lament vortex
#

do you have steam?

ionic fulcrum
#

yes. i checked the launch options, but there doesn't seem to be anything there

dire fractal
#

my mods didnt install properly apparently i need other mods i didnt need before

lament vortex
#

PufferThink im honestly confused. what if you reinstall stardrop and set your mods folder to the actual location then uninstall it?

dire fractal
#

they dont want me to play the expanded version apparently

#

maybe im not suppose to be playing this game anymore

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

summer swan
#

@ionic fulcrum Your vanilla game starts normal? (Use Stardew Valley.exe in the game folder.)

ionic fulcrum
lament vortex
dire fractal
#

that wasnt the problem..the mods didnt load..it was mentioning the missing files i need

#

and id rather not go through it right now

#

i dont care enough

ionic fulcrum
summer swan
#

@ionic fulcrum And another dumb question: When you reinstalled SMAPI did you check the path if it's correct (where you're asked if 1 with a path or 2 with custom installation location)?

ionic fulcrum
#

yes, it detected the steam install path, so i selected 1. (/Users/Dan/Library/Application Support/Steam/steamapps/common/Stardew Valley)

summer swan
#

Just saw you're on Mac. Sorry, no idea in regards to mac. SDVpuffersweats

lament prairie
#

It sounds like somehow stardrop did modgroups

#

But forgot to undo them

#

!modgroups this page might help?

native dragonBOT
lament prairie
#

I’ve never actually gotten mod groups to work

#

So idk how helpful I am

summer swan
#

Would reinstalling Stardrop and trying to undo those groups work? SDVpufferthinkblob

#

Or would all those informations be gone from Stardrop with uninstall?

ionic fulcrum
#

I tried to reinstall it, but it was all set to default options. I didn't do really anything when it was installed, so i can't image it would do that much?

#

I tried using mod groups using the second option: /Applications/Games/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods"
But this just runs the wrong path still

summer swan
#

I skip the "don't simply uninstall mod managers". And then I do some guessing because as I said: No idea. As Stardrop is installed: Can you recreate the wrong group in Stardrop? SDVpufferthinkblob

#

And then delete that mod group. Maybe that way SMAPI will accept the change.

ionic fulcrum
#

I can try that

humble delta
#

my game crashes when i try to open a savefile, anyone knows why

native dragonBOT
ionic fulcrum
#

I was able to run the correct path with which is interesting /Users/Dan/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI --mods-path "Mods"

long brook
long brook
#

Why do you need to undo it? That's how stardrop work, let it

summer swan
#

The problem with mod managers: When you uninstall them you've to "clean up" first as mod managers might add links or something like that (depending on the mod manager) on your system. (I don't know how Stardrop works in that regard.) Hence why clean up is always the better choice to prevent such issues.

humble delta
long brook
#

Stardrop isn't same with vortex kuro (using symlink for mod)

ionic fulcrum
#

I didn't actually install anything with stardrop, i just wanted to see how it would work. plus it is easier to access the default mod-path. I will keep in mind the cleanup in the future for sure.

summer swan
long brook
#

So when deleting stardrop, smapi still use mod path that stardrop usually use?

ionic fulcrum
#

yes

summer swan
#

Elizabeth wrote that mod groups doesn't really work on mac.

long brook
#

Can you report it on stardrop github?

summer swan
#

@ionic fulcrum After you reinstalled Stardrop: Does it work now when you start the game through SMAPI / Steam? SDVpufferthinkblob

ionic fulcrum
humble delta
#

But again, none of the mods seem to have errors

long brook
humble delta
#

No. It only happens when i try to load a save

long brook
#

How long do you wait for the save to load?

humble delta
long brook
#

So the game goes not responding then you need to close? Or just not responding then crash?

humble delta
ionic fulcrum
topaz matrix
humble delta
summer swan
topaz matrix
humble delta
#

Ok, brb

limpid pelican
ionic fulcrum
subtle siren
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 18 content packs.

topaz matrix
subtle siren
#

My mods seem to be in order but when i launch the game, it gives me an error after I select my game that "API has stopped working" I have redownloaded thrice now

#

Loading previous games.

#

save files

topaz matrix
subtle siren
#

I know. which is why im stuck. Im not sure if my old save files are just now not compatible with my current set

topaz matrix
subtle siren
#

Im at the title now

solar sand
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust bison
#

!smapislow

native dragonBOT
topaz matrix
subtle siren
#

how do i show you my log now

solar sand
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz matrix
native dragonBOT
#

@subtle siren Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solar sand
#

I am at my wits end with this bug. It happens on both 2player and solo

topaz matrix
subtle siren
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 18 content packs.

subtle siren
#

my lock when i went back to stardrop and had to unlock it to access the log file, if thats what you meant

#

log*

past light
#

I used UIInfoSuite2 and LookupAnything. Both shows a different time remaining on something, be it a crop, crystalarium or tapper. But eventually when there is only a few hours left, both shows the same.
Why is that?

subtle siren
#

Wont even let me start a new game in case previous are corrupted

solar sand
#

Are there any mods that help with handling the game freezing or going into a loop where it doesn't recover?

safe veldt
#

Does anyone know of a mod that has some different colors for the crystal flooring? All i can find are recolors for the crystal paths.

urban wharf
subtle siren
#

@topaz matrix

solar sand
#

@urban wharf Unfortunately in my case, I am certain that the loop is not exited

summer swan
#

@subtle siren Does the game work without mods? Start Stardew Valley.exe from the game folder.

subtle siren
#

it does seem to run from that route without mods. I just set up my sisters the same exact way and shes able to play with the same mod list. and her smapi is fine

#

@summer swan

summer swan
#

Oh. I knew the nick looked familiar. SDVpuffersweats (No offense of course.)

subtle siren
#

yeah my bad. its been a struggle

tough falcon
#

so whenever i go to load a game or to go to co-op my game crashes?

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 19 C# mods and 9 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

tough falcon
#

it fixed it

#

thank you bot lmao

brazen pawn
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 40 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

storm needle
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

midnight ice
#

Stuck on "Mods loaded and ready!" For 45 minutes

urban wharf
native dragonBOT
#

@urban wharf You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

midnight ice
#

Such as:

[Json Assets] Loading content packs...

storm needle
urban wharf
# storm needle i uninstalled "love for cooking"

The error message implies that one of the fish ponds wants an item that doesn't exist anymore. I'd try reinstalling love of cooking, or any other mods, checking the fish ponds and finishing those quests, then uninstalling again

midnight ice
#

At all

urban wharf
midnight ice
urban wharf
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

midnight ice
#

K

urban wharf
#

you don't even need to re-open the game technically, the log should still be there

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 26 C# mods and 16 content packs.

midnight ice
#

only this was there

#

This is pretty much what's happening now

urban wharf
midnight ice
#

Stuck on mods loaded and ready

midnight ice
#

That is absurdly long

lament prairie
#

!smapislow

native dragonBOT
midnight ice
#

Because I am not in game in the first place

Also, everything that I should be doing according to that I am doing

dapper gazelle
#

I thought the SMAPI is slow command was supposed to take you to the part about SMAPI taking forever to load 😅

midnight ice
#

Well

#

I have allready done all of that

#

To no avail

dire fractal
#

Hello. Every time I press on my user profile to load the game, it takes me back to the original screen. I’m using stardew valley on my MacBook steam and this happened after I downloaded some mods, so I don’t know maybe I messed something up.

native dragonBOT
dire fractal
#

I will try this thank you

dire fractal
#

First time I see a med person on here haha cool

#

Sorry for the extra question - just got happy

#

Cuz I’m a med student

urban wharf
#

sorry to disappoint

dire fractal
#

Oh I see okay

#

It’s okay you still made me happy

midnight ice
long brook
#

Try disable one of expansion mod. Depend on hardware, it's hard for some pc to run multiple expansion at one time

#

!sm or install this and see if this help

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

midnight ice
#

But why can't I even get into the game

long brook
#

Idrk about that

midnight ice
#

Also I have tried it without any mods except smapi and content patcher, took 20 minutes that time

long brook
#

What's your system spec?

midnight ice
#

Which is obnoxious

ornate tide
#

it took smapi 20 minutes? are you able to run the normal game fine?

midnight ice
midnight ice
#

Normal game loads in like 5 seconds

ornate tide
long brook
#

About 9 years old pc i think? And your ram might be the reason also?

midnight ice
#

But seriously

#

20 minutes for smapi alone

#

I have absolutely nothing else open

long brook
#

Just smapi and 3 mods that come with it took 20 minutes to load the game?

midnight ice
#

Yes

long brook
#

Could be hardware issue i assume

calm cobalt
#

Hello! I was wondering if someone could help me solve a problem I've been having with a mod, more specifically PyTK. You see, I need this mod to use the Custom Furniture and be able to use other mods. When opening the game everything works fine but the problem is when I enter or create a new game. Everything freezes and I get a huge red error. I know that it is this mod that breaks everything because I already tried the game with other mods and it works perfectly. It's a shame I can't use that mod since most of the very nice mods require it. I don't know how to fix it :(.

#

a screenshot of the problem

robust bison
#

!LOG

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm cobalt
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 21362) on Microsoft Windows NT 10.0.17763.0, with 15 C# mods and 29 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

hoary bane
hoary bane
calm cobalt
# hoary bane Where did you buy your game?

How do I say it?... emm... actually I didn't buy it, I installed it pirated... I know! I know it's bad and I'm really sorry because the game developer put too much effort into the game and it's amazing, but I'm underage, I don't have any money of my own and I'm not financially able to tell my mother "would you buy me this game?" ...I don't even have a "purchased" computer, it's a computer the government gave me at school...I know I sound like a victimizer. Sorry for the inconvenience and thanks for the help ❤️

hoary bane
#

Oh, sorry. Don't be mistaken, I can't help you in that case. Pirated version most often than not have issues on their own, and while I may or may not tell you that the problem lies with the copy itself, there is little I can offer.

#

Also because of my refusal to help those with a cracked copy, but you know. Good luck with your issue though!

robust bison
#

I can't offer a solution, but I can tell you the problem

#

either
a. your pirated copy is using a lot more memory than it should
b. your government computer has really low RAM
c. a mod is causing a memory leak

midnight ice
#

Can pirated copies even run mods

calm cobalt
hoary bane
calm cobalt
calm cobalt
hoary bane
calm cobalt
# hoary bane ^^

I really appreciate you taking the trouble to reply. I acknowledge my mistake in owning the pirated game, and I sincerely hope that I will be able to purchase it legally in the future. Good night!

midnight ice
sacred scaffold
#

hi ı play with compliltailty but ı cant install mod

#

i want a play with mod pls help me my pc very bad

dusty spruce
#

correct

#

latest SMAPI cannot be installed when playing on the legacy/compatibility version

sacred scaffold
dusty spruce
#

!legacymodding

native dragonBOT
sacred scaffold
dusty spruce
#

just read

sacred scaffold
#

k ı wıll

dusty spruce
#

why are your "i"s replaced with "ı"s anyway

#

at least some of them

#

it makes it harder to find your messages later on

sacred scaffold
#

im turkish and i dont know englısh just little bit sorry

#

so ı should back the 1.5.4 for install mod?

dusty spruce
#

yeah, if you want to mod, you will have to use 1.5.4

#

and the SMAPI that was specifically made for it

sacred scaffold
#

okey i will try

dusty spruce
#

and most likely older versions of mods too (similar to Android)

past light
#

how do i report a bug on nexusmod?

dusty spruce
#

on the bugs page

#

if there isn't one, then the author must have disabled it

#

and they want you to report it somewhere else

#

be it on their Github or posts or privately

#

or they just literally don't care heh

past light
#

ah, thanks

limpid pelican
#

So I got the JA to FA conversion to work.

#

But now is there something else I should do to get it to appear in my game?

#

Oh I got it, just gotta edit the manifest.json.

solar sand
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusty spruce
#

the last "Generating stock for QiShop" was at 22:17:32; logs kept on going until 22:22:56

#

TRACE logs though

#

mostly Content Patcher

#

honestly it would be nice if the game itself would add a TRACE log every 10 in-game minutes

#

it's hard to tell from logs when the game was stuck

solar sand
#

how do you trace the logs?

dusty spruce
#

TRACE is disabled by default

#

just click it

#

and it will show A LOT more logs

limpid pelican
#

Ok this is the last one, probably.

#

I converted the Json assets to Fashion sense bUT, although the instructions said I should just remove the "--hasSleeves" parameter if I don't want it to have sleeves, I did that and it still has sleeves.

gaunt gust
solar sand
#

I can't see anything in the trace log that indicates a problem. Possibly festival dates as this only started happening in winter?

#

Any suggestions to change festival stuff?

fringe pier
#

I just got a steam deck and I was wondering if multiplayer will still work. I was able to add mods to my steam deck but I was curious if I could still play moded multiplayer?

rocky niche
#

Hey gang. New to Stardew Valley AND modding it, so I've stumbled into a bit of an issue:

I can't open the game after adding the SVE mod to the list. I've followed all the requirements, and the error logs show that there's an issue with SAAT. But when I remove SVE, there's no issue whatsoever and the game loads just fine.

https://smapi.io/log/f0f88fe7825447beb307c4ca7b74a68d

Any suggestions?

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.

rocky niche
#

I've noticed:

Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
   at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 145
   at SAAT.API.AudioManager.GenerateDefaultingCue() in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 194
   at SAAT.API.AudioManager..ctor(IMonitor monitor) in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 40
   at SAAT.API.SAAT.Entry(IModHelper helper) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAAT.cs:line 14
   at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1798```
#

I have already tried re-downloading and re-adding the SAAT mod

dusty spruce
#

do you have speakers/headphones connected?

rocky niche
#

Yeppers

#

I tried it with and without any audio devices connected, no change.

shadow bloom
#

has anyone ever experienced this? tried everything i saw on the internet but nothing worked

lament vortex
#

!androidsmapi

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

rocky niche
dusty spruce
#

You most likely can’t play without SAAT; no clue

#

Correct me if I’m wrong, but honestly SAAT seems to be on the same page PyTK is - pretty much dead, radio silence from the author… the only differences are that it mostly works ™️, doesn’t cause problems for SMAPI itself nor other mods, and the code has basically one functionality, not 2137 of them (so it may be maintainable by someone else)

#

But I haven’t heard anything about SAAT in ages

#

It’s like the author released it, then went poof immediately after

#

I guess PyTK also mostly works ™️

rocky niche
#

Soooo... "SVE" is impossible for me to play? 😦

#

#bigsad

dusty spruce
#

I’d say a normal mod would be playable, it’s just that the SAAT (music) part wouldn’t load

#

But SVE also does its own checks if everything is installed correctly

#

And refuses to load if not

gaunt gust
#

(part of the difficulty is that 1.5.6 just dies if you try to play an invalid music cue)

#

(one of the many, many things 1.6 fixes thank god)

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 187 C# mods and 901 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

past light
#

Are these mods compatible with each other? And what else besides all this can i use?

  • SVE
  • Ridgeside Village
  • East Scarp
limpid pelican
#

General question, are clothing pngs really not supposed to have sleeves? PAM_Confused

#

Or is there a sleeve and I can't just decipher it?

gaunt gust
mild talon
#

Atra, Whatll happen if Fish Food fertilizer is used in a Fish Well ?

#

I remember they're not compatible. Will there be a ton of errors ..?

gaunt gust
#

Nothing

#

The answer to that question is just straight up nothing, Fish Well will delete the data at the end of the day

mild talon
#

My visible Fish mod is giving a ton of Index Outside the Bounds of Array errors

gaunt gust
#

That's usually broken fish data.

mild talon
#

Hmm....

#

DYT the mod Natural Terrarium Project could potentially break fish data?
It creates a bunch of critters to find in the wild and lets them be put into fish tanks 5hat have been reskinned as terrariums.

It lists its creatures (I think?) As fish. In the content json it writes under "EditData" for fish. Bit these are mostly land animals.

#

and it also says this in the description: This mod is a FIXED ITEM ID MOD: This mod bypasses json assets and fixes the items to ID #s directly (mostly for ease of data editing - I might migrate them to JA or DGA once it’s all dialed in), which means that objects will never be subject to the ‘shuffle’, but also that any other mod fixing objects to the same spot will be in conflict. Please report conflicts if you find any so I can list them :)

i dont quite understand the mechanics there either..

summer swan
#

@mild talon Have you tried disabling mods to find the culprit? SDVpufferthinkblob

mild talon
#

Not yet.

summer swan
#

Considering how long you're searching it might be faster. SDVpufferthinkblob

lament prairie
#

If you suspect the mod, try disabling it

mild talon
#

Not able to be on the game rn. Just tryna pre troubleshoot I guess

#

And wanna understand more about Gixed Item ID mod

summer swan
#

Depending on how many mods you have that touch fish I would disable all of those and reenable them one by one untill SMAPI is sad. SDVpufferthinkblob

lament prairie
#

Basically the fixed item ID mods predate JA and can have weird problems when they disagree

#

JA dynamically assigns item IDs

sterile sigil
#

does anyone know why the amount of bug nets keeps growing in pierre's store? In spring there was just 1, now theres 22 that I can buy, I feel like it grows the more I give pierre money lol

#

I use the Bug Net mod which is required for PPJA - Fresh Meat

dire fractal
summer swan
dire fractal
#

& I am using a mac

summer swan
gaunt gust
#

there aren't launch options on Mac

dire fractal
dire fractal
mild talon
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mild talon
#

I think i can delete for now. Don't think I found any of its critters yet!

gaunt gust
#

(also, just a heads up: I don't have time to help you right now)

#

(I can vaguely take a look at a log and if it's something I can figure out in two minutes I can help)

dire fractal
gaunt gust
#

but I do not have time to walk you through things...today

dire fractal
#

Is this okay?

gaunt gust
#

Frankly, come back later, this channel is mostly active between like 5pm and midnight eastern

dire fractal
#

Perfect thank you so much

gaunt gust
#

and I....really am not the person to explain things to (a) a mac user.

dire fractal
#

I will come back during an active time then, thank you so much, but if anyone sees this and if they can walk me through on mac, please ping or dm me, you have permission to do so, thanks in advance <3.

gaunt gust
#

or (b) someone who isn't good with technical language.

sacred dagger
#

Hey there :3 I have a question: I have way too many mods and need to know if someone knows a specific quest or more: from which mod it is or if there is a way to find out the mod from just knowing the name of the quest. The questname is "Robins Ultimate Design" and its about bringing her 25 goldbars. Im not sure from which mod that is and a google search didnt help, the problem is: When I try to bring Robin the goldbars she reacts like its a gift and not a quest, what can I do to fix that? And of course there is no error about that quest in the smapi :/ The quest text says "Robin needs a whole lot of gold bars to finish her invention" so I dont know what to do

dapper gazelle
#

this was answered for you in modded farmers before you deleted

sacred dagger
#

yea i just wanted to write here since its the wrong thread

hoary bane
#

I advised them to move here before it was answered, my bad!

sacred dagger
#

"try putting it in the box to the right of her desk
" this? Ill try it now and say if it works, do you mean inside her house?

hoary bane
#

Cough cough why does Robin even need 20 gold bars.. SDVpuffertriumph

hoary bane
dapper gazelle
#

it's also possible it's coded wrong but hopefully it isn't.

sacred dagger
#

there? because it doesnt react when I try to put it there

sacred dagger
#

is it possible to force the quest somehow to finish? i dont know where else i could put the bars

hoary bane
#

CJB has an option for that I think.

sacred dagger
#

ok done I dont care and it seems it didnt work anyway. i also think the mod creator (I really dont know which mod that is from ... does somebody know?) would have described it as "put it in the box" when it wouldnt be just giving the bars to robin

#

and finished 😄

#

thx for the help too, didnt know that was possible ^^

hoary bane
#

Me neither, I only mirrored advise I've seen from others. Glad it worked out! 😂

sacred dagger
#

stardew community rocks, thanks again I was super frustrated and didnt know how to finish it for 2 days and lost hearts from trying to give the bars to her 😄

sacred dagger
#

wow robin is INSANE. I had a cutscene now at marlons adventurer guild where she asks for 500k gold (wtf) and tons of wood and stone, I guess that quest will also be broken then ^^ anybody an idea where that mod is from? Would love to write the creator that its broken for me (all other modded quests work so far without a problem)

#

ah alright, did you give her the ressources directly?

#

ahhh ok so that could still work then, Im not sure if this one is broken because every other modded quest works besides that 25 gold one

mild talon
#

Is that thru Quest Framework?
There's a help list in the SMAPI console w commands to add, complete, delete, list quests

dapper gazelle
#

but it does work. I completed it not too long ago.

sacred dagger
#

so far I only know the quest name and a google search didnt help ^^

sacred dagger
mild talon
#

I think when you type list_quests (dk the exact command wording) it will print a list of all your active quests /possibly all the quests added via QF by mods

#

Type help and you can find the commands for QF there

sacred dagger
#

kk ill try that out but the quest is already finished via the cheats menu

#

"RobinNeedsSomeGold@Destroyer.TTTquests
Type: ItemDelivery (QuestFramework.Quests.CustomQuest)
Custom type: -1
Name: RobinNeedsSomeGold
Owned by: Destroyer.TTTquests
Current ID: 9051
Trigger: Robin 336 25
Reward: 0g
Reward Type: Money
Custom texture: No
Custom colors: No
Active: Yes
Is in quest log: False
Next quests:" i guess this is it? Im not sure if its the 25 gold bars and its just a guess But there is no name of the mod itself

#

Quest with the 600 wood worked so the 25 gold bars quest was still the only one not working ^^

halcyon igloo
#

what do y'all think this is lol

dapper gazelle
#

Destroyer.TTTquests must be the internal name of the mod though offhand idk which one it is

#

horror show 😄

halcyon igloo
#

if i walk outside it's fine again

#

if i walk inside SDVpufferchicksweatsip

gaunt gust
#

interesting

#

!log ?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon igloo
#

i walked outside and back in and it was fine again

gaunt gust
#

make sure you are on the latest versions of CP/JA/etc

halcyon igloo
#

the great MNF mystery

gaunt gust
#

latest version of SMAPI

#

but I know what that is, that's an uncleared ArrayBuffer somewhere

#

the question is: where and why

#

thank you for that picture, that gives me an idea of where to look

#

(this is why I wanted the patch export)

halcyon igloo
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 199 C# mods and 565 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

halcyon igloo
#

lol i saw it was funky again and did a new patch export

#

is once again normal without me doing anything except walk outside

gaunt gust
#

yeah, ArrayBuffer XD

sacred dagger
gaunt gust
#

each time we need to do an edit

dapper gazelle
sacred dagger
#

good luck its 700 mods xD

gaunt gust
#

Usually this doesn't matter because we immediately write over the data. But somewhere there's corrupted data leaking through

dapper gazelle
#

then I can check if they did the quest right. It's ok. It has to be one hooking into QF

sacred dagger
#

wait ill look into it, the last smapi log is from yesterday for some reason and there are no crashes ^^ ok there is one now, here:

dapper gazelle
#

but offhand it looks correct to me? I'm wondering if the lack of reward is throwing things in a tizzy? lol

#

b/c why are you delivering 25 bars and getting 0 g. what sick sad world is this 🤣

gaunt gust
#

I know this bug

sacred dagger
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 182 C# mods and 525 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

halcyon igloo
#

atra about to big brain solve the MNF mystery

sacred dagger
#

i only see platotk and the giant crops mod with errors but i guess they have nothing to do with quest progress

dapper gazelle
#
  • Durin's Rest Quests 1.1.3
    + More Krobus quests 1.0.0
  • Trinkets To Treasures Quests 1.9.1
    + Yri the Architect Quest Framework 2.0.2

Ok it's one of these b/c I have the others

gaunt gust
#

Remind me in 6 hours to look into possible arraybuffer issues with extending spritesheets

devout pumiceBOT
#

I love asshats, so for you atravita? absolutely (#4897947)

dapper gazelle
#

ok it's Trinkets

sacred dagger
dapper gazelle
#

that one is by Destroyer

sacred dagger
#

ah thanks, nice 🙂

#

hmm sadly I cant find any infos about the quests or requirements on the nexus page

#

and as said all other mods work perfectly. first savefile where 500+ mods dont give a problem 😄

dapper gazelle
#

{ "Name": "RobinNeedsSomeGold", "Type": "ItemDelivery", "Title": "Robin's Ultimate Design", "Description": "Robin needs a whole lot of gold bars to finish her new invention.", "Objective": "Deliver 25 gold bars to Robin", "Trigger": "Robin 336 25", "ReactionText": "Thank you, @!#$b#Maru and I both appreciate this very much!", "AddMailOnComplete": "RobinsAppreciation2 noletter" },

This looks correct to me?

#

Have you gotten any other quests from this mod? 40 stones for Clint or 10 iron bars for Robin? thinking

sacred dagger
#

Yea I finished it via the cheats menu after robin didnt accept the bars and thought its a gift

#

as said I dont have any idea why she doesnt accepted anything, I also found the requirements at the nexus page and its also the quest framework

dapper gazelle
#

no, I know that. I mean there are 2 other quests in this mod: 40 stones and 10 iron bars. I'm wondering if any of the others are failing.

#

But if you haven't gotten them yet then hard to tell

sacred dagger
#

but since other mods work with that i have no idea how to find out the problem. btw I have some lags currently too and I see on the nexus page that others also have that, so maybe I might deinstall the mod because I anyway dont know what happens since there is no description of what I should expect after the quest etc ... so maybe I get a cutscnee the next day, will see. currently im trying to find out what it caused and paused the game :d

dapper gazelle
#

Anyway, I think I'm at an impasse. It looks like the mod got a recent update, so it's possible something got messed up. I would report it on the mod page.

mild talon
#

It's kinda wack that there's no reward for any of ttt's quests. Like.. why bother

dapper gazelle
#

there are.... I can see that now in QF

#

it's just not money

sacred dagger
#

" craft different pieces of jewelry out of every mineral/gem in the game using a total of 4 new machines" i dont even know which machine I now unlocked and maybe the mod itself is broken for me, but only that mod ^^

dapper gazelle
#

they're like special crafting stations it looks like

mild talon
#

Oh.. hm.

sacred dagger
#

yea i guess so, but if nothing happens the next game day Ill deinstall the mod, maybe that mod doesnt like me 😦

mild talon
#

Should come w a small payment too. Nominal amount

#

Here's 5 g. Enjoy

sacred dagger
mild talon
#

Yeah no I was not informed. Reward is recipe.

sacred dagger
#

did you get it the next day for the 25 bars?

mild talon
#

? Me ? I don't play w that

sacred dagger
#

oh alright

mild talon
#

...You know how in the log it'll say Game version 1.5.6 build 22018 ?

Is that the only valid "build" number? Or are there others for 1.5.6 for the PCs
(Idk why I put build in quotes. I guess bc I don't really know what it is. A number label for a version of the game I guess)

neat plaza
#

3 public ones, i assume 22k builds total
⤵️

gaunt gust
#

(2022, Jan, 8th XD)

mild talon
#

Its.. a date. Wow. Thanks. 🤭

#

I guess I was wondering relatedly about cracked copies.. if the build number/date gives it away

neat plaza
#

cracked copies are more often given away by the path

sour hound
halcyon igloo
#

it's part of margo!

#

maybe there should be a mod that does it independently though

#

but in margo i think your fishing bar size increases for each fish you've caught the max length of

sour hound
#

ohhhh that's so neat 😮

#

thanks for the info ❤️

blissful stream
#

Is there a way to play mods on GOG games(not Steam)

lament vortex
#

!gettingstarted

native dragonBOT
gaunt gust
#

it's probably not initialized to blank

#

overlay on a extended spritesheet will just do that

halcyon igloo
#

but replace hasn’t been working at all

gaunt gust
#

Are things straight missing from the spritesheet with replace?

halcyon igloo
#

yeah

#

like it’s all blank

gaunt gust
#

...odd

#

latest version of SMAPI?

halcyon igloo
#

they show up in visible fish for some reason but not with fishing info overlay?

#

i believe so

#

what’s it, 3.18.2? stepped away for a sec lol

gaunt gust
#

Visible Fish uses the aquarium sprites anyways

#

also the specific bug I'm think of has been fixed since 3.17.2 anyways

#

(I think?)

#

no, 3.18.1, I cannot remember anything

honest glen
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 156 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
honest glen
#

Had no idea about using the old versions, thanks! I'll remove them and hopefully itll fix everything.

mild talon
#

It says something about AT and fish ponds at the end.. the mess of repeating red errors

#

And it has a yellow warning about a craftables png not existing. Not sure what's up

honest glen
#

Yeah i noticed that. Super weird.

#

I did just update AT

#

But i deleted the previous versions before I update

lament vortex
#

Can you try reverting the update?

#

!at the previous version should be here

native dragonBOT
lament vortex
#

in the github

mild talon
#

A Lot of the errors w Raff will probably be fixed w the JA versions of PPJA bc Raff was pretty good about compatibility and disabled his stuff for other preexisting mods

lament vortex
#

AT fixed some things with fish ponds this update, but it may have caused other errors. If reverting the update fixes it, I'd send the log in the AT mod page

honest glen
#

I'll try using the previous AT version, it should still be on my computer. Currently changing over to the previous PPJA as we speak.

robust bison
#

this is the second fish pond crash I've seen in 2 days

honest glen
#

I will, thanks yall

#

really??

robust bison
#

yes

honest glen
#

Makes me feel a bit better. Thought I was doing something wrong lmao

#

... still crashing. Idk what's going on 😭

gaunt gust
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

honest glen
#

I'll try! thanks!

#

That fixed it!! So weird. It was working yesterday. 😭

THANK YOU SO MUCH! And thank you to everyone else that helped. You guys are awesome. ❤️

open canopy
#

hey I have been having some lighting issues once it hits nighttime, like lights flashing a lot over my whole screen. it only happens at night, and im not sure why - if its a specific mod or setting i have on. if anyone could help that would be great

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

open canopy
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 67 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

open canopy
#

oooh so is it probably the pytk mod thats making it do that?

lament vortex
#

No, that's just a general warning

#

I don't think Pytk could cause it or we'd have a lot more reports on it heh

open canopy
#

oh okay, lol im so new to this since i got a laptop so im totally lost.

lament vortex
#

Hmm I don't see anything that could cause this. Are you using like a custom lamp or anything?

halcyon igloo
#

anyone use custom crafting stations w/ better crafting or love of cooking

#

it doesn't break my game but it just doesn't like... do anything lol

open canopy
#

well i know I have like a mod that retextures a lot of the vanilla items, and i have quite a few lamps outside.

broken hemlock
#

TIME TO WORK

ON MOD

lament vortex
#

PufferThink I'm not sure, honestly. But on a sidenote, you don't need PyTK, you don't have any mods that use it

open canopy
#

ahh okay, thanks. and im pretty sure my portraits for ridgeside need it. i think its the only reason i have it lmfao

#

thank you so much for looking though ❤️

lament vortex
#

You can try removing all your lights from your farmhouse and see if that fixes it

#

Or see if it happens on a new save

open canopy
#

I shall try that when i get a chance after work, thank you again

honest glen
#

Well yall. Now my game crashes after I go to bed for the day. 😭

lament vortex
#

!log ?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

honest glen
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

plucky stump
#

Anyone tried using Nvidia geforce now for stardew valley? Currently waiting on pc coming in and currently running nvidia geforce now on my macbook air. I know mods are supported using Nvidia, just not sure if its the same process when using a mac as a windows running nvidia and couldnt find much info on it tbh.

broken hemlock
#

question. If I want my custom farm to be compatible with daisynikos earthy recolor, do i just

re-do the entire map but with the tilesheets in the mod?

dapper gazelle
#

are you using any custom tilesheets that touch the terrain (dirt/grass especially)? any vanilla tilesheets you used should pick up on any recolor automatically, with no additional effort on your part. But custom tilesheets are where you might have to build compat

broken hemlock
#

Im using the vanilla tile sheets, the custom ones are a daisy niko tilesheet mod that was recolored to fit more with the vintage stuff mod

dapper gazelle
#

so you should be good to go 😄

broken hemlock
#

im making the map in tiled-

#

i tested the mod already but it doesn't automatically do the switch

dapper gazelle
#

sorry I just re-read the daisy niko part

#

you recolord DaisyNiko's tilesheets?

broken hemlock
#

no no

dapper gazelle
#

xD sorry!

broken hemlock
#

it was a mod

#

My re-skins and my re-colors arent working I believe

#

no no the re-skin is i remember now

#

just not the recolor

#

the last 2 things i need to do to get the mod to really work is:

Update the warp points.. kiiiinda??
Make sure my recolor mod works with the mod because the normal colors hurt me

dapper gazelle
#

ok well this is a #making-mods-general question really so you should probably hop in there, so that a more experienced map-maker can advise.

broken hemlock
#

oH

#

OH

#

Im sorry im tired as hell, i saw mod and got confused woops

dapper gazelle
#

No worries! but yeah people aren't making multiple farm maps just to match different recolors.... so that's why I'm a bit confused. But I think I'm just misunderstanding the parts that aren't working so I'll let someone else take over SDVpufferheart

broken hemlock
#

kk!

honest glen
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
stuck plume
#

hi! im trying to repeat an event using the event repeater, but idk how to use it

sacred dagger
#

hey there, since I started my new savefile I got mail from the farmer to florist mod but never the actual recipe. I now tried to download it from github where there also stands it fixed the mail problem when I try to start the game with this https://github.com/paradigmnomad/PPJA/tree/master/[PPJA] Farmer to Florist it says to me that there is no manifest.json (its in the subfolders) do I have to put all the subfolders into the main mods folder or do I need to have a workaround for this? I also read somewhere that you cant reset the progress for the mails of a specific mod like that. Does somebody use the florist mod and knows which one I have to use?

GitHub

PPJA Stands for Project Populate Json Assets, this serves as the official github for PPJA packs. - PPJA/[PPJA] Farmer to Florist at master · paradigmnomad/PPJA

lament vortex
#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

sacred dagger
stuck plume
#

can i please get help?

lament vortex
#

I don't know how to use event repeater, either, friend

#

Check the mod description, and see if there's any info there

stuck plume
#

it doesnt help

sacred dagger
#

write help into smapi there might be some commands for the mod

stuck plume
#

i did

#

i just dont know how to use it. i cant redo an event cause its from a mod ig??

sacred dagger
#

so on nexus mod the newest version with the most downloads is also dga, the older version is from 2021 ... which one gives me more functionality? when its only the mail recipes with the potted flowers and everything else works its fine, I really love that mod 😄

lament vortex
stuck plume
#

okay

lament vortex
#

Then, in your console, type debug ebi eventid replacing eventid with the actual event id number

#

so like debug ebi 3837393

#

make sure not to have ur inventory open when u do that tho, cause it can make the event buggy

sacred dagger
#

I only looked it up now and it also says you could forget mails with it but also no idea if you can specify which ones 😄

lament vortex
sacred dagger
#

so not the 3.0 ja version from nexus?

lament vortex
#

i don't use f2f so im not sure. i guess whichever ones the latest ja version of farmer to florist

stuck plume
#

okay i found the event folder

sacred dagger
#

yea thats the 3.0 release from nexus all the new ones dont use ja

stuck plume
#

but idk how to reload it

lament vortex
stuck plume
#

i have eventdta.json

sacred dagger
lament vortex
#

search by keywords like the character's name

stuck plume
#

i have it open

#

but how do i like redo it? do i delete that section?

lament vortex
#

no, you don't need to delete anything

lament vortex
#

the console is the black windows that opens with smapi

stuck plume
#

?? which one

lament vortex
#

i think its the first one

stuck plume
#

i closed the game should i reopen it?

dapper gazelle
#

in case it wasn't explained: despite its name, Event Repeater is mostly a framework mod

lament vortex
dapper gazelle
#

it's not meant for an individual user to repeat events. It's meant for mod makers to make certain events repeatable

#

such as Date Night

stuck plume
#

OHHH

lament vortex
#

oh, thank u nicole aSDVemoteheart

dapper gazelle
#

I think technically MissCoriel added a few commands for Event Repeater and one of them will allow you to redo an event by forgetting it but really that's not its primary function which is why so many people are confused xD

Event Lookup is a lot easier for the average user. You can click that big ol button saying "forget" event if you don't feel comfortable doing stuff in the SMAPI console and that'll allow you to replay the event under its trigger conditions naturally.

stuck plume
lament vortex
#

debug

stuck plume
#

o

lament vortex
#

i mistyped sry

stuck plume
#

TY

mild talon
#

Hmm.. StarAmy got back to me quickly! But I don't know what to make of this info... re: Visible Fish and Stardew Aquarium

#

Gonna still try loading the game w/o the Natural Terrarium Project.. just to see what happens. But I have no idea what could be wrong w Aquarium now : /

sacred dagger
#

After I tried to install the Farmer to Florist mod correctly my whole mail is now broken which wasnt like that before -.- I had that some days ago and it was because of some other mod that I deleted and now I cant look into ANY mail. It says something about NPC Exclusions and Mail Framework but some minutes ago that didnt happen. The only thing I added was the Farmer to Florist mod (again) and the Binning Skill mod and I updated Margo, OmniTools, Sebastian Garage 0.4. Here is the error log: https://smapi.io/log/089ddf7e26d24c4ca03bfd6b0d9856ec
(Or upload a new log.) It seems like my game is totally destroyed now 😄 I didnt change anything in NPC Exclusions btw

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 182 C# mods and 519 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

sacred dagger
#

I also didnt change anything about Pytk and some minutes ago I got everything in my mail besides the florist additions

#

I try to delete some of the named mods now .. hopefully I can play my game at some point xD

dapper gazelle
#

you're still using the DGA version of F2F

#

don't know about any other issue you're experiencing tho sorry! SDVpufferheart

lament vortex
#

i saw u have platotk, i cant say if this is causing ur issue, but thats incompatible w pytk so u shld remove it

sacred dagger
#

nope because it worked before the whole time and now its working again

#

i deleted the florist mod now and it works

main ingot
#

but plato tk isn’t used by any mods so.. why keep it in there? 😆

sacred dagger
#

by none? I thought one of the 700 mods was still using it

#

can I control that in some way

lament vortex
#

not really

sacred dagger
#

Oh i reloaded the old version .. I had in mind back then someone suggested to combine some folders of florist mod

#

because both dga version and ja version didnt work here . now i have the older dga verison of it with only the mails not working but at least i get mails from other mods

#

trying to restart without platotk now if everything works and all the flowers are there, I can accept to not use the craftable flower pots even if I loved them to decorate 😄

sacred dagger
lament vortex
#

u can get cjb cheats and achieve more or less the same functionality

sacred dagger
#

i have that already but im very used to use plato warp all the time to visit areas when something wont be accessible. is cjb able to access every single warping point (also modded) of the whole game?

#

and why did my smapi lied and said that platotk isnt nececcary for anything xD

lament vortex
#

it can, but mods will need to provide their own warps to the mod, or youll only have the vanilla ones

devout pumiceBOT
sacred dagger
#

na i dont need that

#

i need all the warping spots automatically with just adding that one mod 😛

valid sable
#

Someone tell me how to solve this problem, the umuwi zone does not appear due to the Sterling case

sacred dagger
#

still wondering why platotk kinda works for that mod at least

sacred dagger
# valid sable

i have the same in my smapi, no idea it seems to be like that for sterling

dapper gazelle
#

you can't solve the problem. It's known, it's harmless

valid sable
#

It's that it blocks the Lunna event and I can't find where the entrance for the new npc is, that is, her family

dapper gazelle
#

That has nothing to do with Lunna? It's about Max the dog in ARV

sacred dagger
#

which lunna event? i got all of them so far

lament vortex
#

I guess you can keep using both, but platoTK is kinda buggy w PyTK installed, so use it at your own risk 🤷

sacred dagger
#

now i know why i kept it xD that plato warp menu is super important to me

#

helped me alot when i got stuck somewhere

valid sable
gaunt gust
#

Did you update smapi recently?

sacred dagger
#

3.18.1

gaunt gust
#

Yup

sacred dagger
dapper gazelle
gaunt gust
#

But it uses parallel processing in a system not built for parallel processing

#

Hence your errors

sacred dagger
#

you mean that huge amount of errors or just the plato error?

valid sable
sacred dagger
#

because that 100+ error streak was when I tried to update the florist mod

gaunt gust
gaunt gust
sacred dagger
native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

sacred dagger
#

because there is nothing named like that in the warp menu thing

sacred dagger
#

ah i thought you meant some option at the warp menu because i didnt saw a config in the platotk folder

gaunt gust
gaunt gust
#

Spritemaster is the name of a mod you have

#

I have no patience today so I'm backing out now

sacred dagger
#

ahhh ok yea i didnt know the name, with 700 mods its not easy to keep track of that when we write about platotk ^^

#

ill try that ingame now

sacred dagger
final turret
#

can i have 2 mods downloaded that will both effect the same characters dialogue?

sacred dagger
#

ingame i got "fix master schedule" and "fix get schedule" and deactivated them now i hope that was the correct setting

lament vortex
subtle siren
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 18 content packs.

subtle siren
#

red errors in log show errors with ridgeside portrait and immersive farm fix (unofficial that stardrop recommended) reinstalled both but cant seem to figure out how to clear these

lament vortex
#

the ridgeside portraits are meant to be placed inside the ridgeside folder

#

they'll overwrite the portraits there