#archived-modded-support
1 messages · Page 96 of 1
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
I'm using Better Chests mod and when crafting from my inventory it's not taking the items from the chests and I can keep crafting hungreds of the item without using anything is there a way to fix that?
i need help with Discord Rich Presence. whats the difference between MenuPresence and GamePresence?
is this a mod for Stardew? or are you actually working on one, adding Discord rich presence support?
if the former, i assume MenuPresence would be related to the state when you're in the main game menu (before loading a save), and GamePresence to the state while playing (after loading a save)
this is a mod i currently using, and im currently editing my config
i think GamePresence is when you click someone's profile picture and it's there, game name, activity, etc.. but i've yet to figure out what MenuPresence is
maybe MenuPresence is what will show up here.. idk, might ask my friend to test this
Has anyone figured out which mod is conflicting with the Planned Parenthood mod? I'm updating Family Planning now, I'll see if that fixes anything
Apparently it's caused by some sort of mod conflict, but I can't find any ideas as to which one
...Nope, that didn't work....
i'm trying to update SMAPI, i have downloaded the new version's installer but everytime i try to use the installer it stops here and it doesn't run.. any idea of what i might be doing wrong??
Can anybody help me with converting JA to FA?
Or just using the converter in general.
Firstly. Stardew valley should of loaded like normal but with the console window open in the background.
is there a mod you are trying to install?
can i close the console window
No
ok
damn every button press freezes the game for a good 2 minutes
Yeah... It has been 5 minutes
I don't think It'll work
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
Yupp.
are you trying to convert a shirt?
for shirts, id just leave them as json assets personally. youll have to open an image editor and change the sleeves color to all of them otherwise
Loaded
recommend finding a youtube video on how to set up a node.js project
15 minutes load times pog
(I'm quite allergic to javascript though so I don't know how to do it myself)
Okokok will do.
and the skirt converter has an image guide (from her furniture converter, but most of the instructions are the same)
In terminal?
Yes
But you have to download node.js first
And the source code for the converter
read the readme too
Like I said, though. Leaving shirts as Json Assets is easier, otherwise you'll have to open each image and figure out where the sleeves are, what colors they are, and then change that in the shirts.json file
Unless you want all your shirts to have white sleeves
Why Does The Download Button On Stardew Valley Expanded Not Work 😭😭
which did you click
and what happeneed
hmmm i think nexus is having issues
every other mod worked
try closing and reopening the page 
nope
im not sure, im just saying that because its been giving trouble to me too 
nothin
and if you download from the files tab?
Nexus down or smth?
I can't get to my new location with this shrub in the way. Is there a way to remove it?
!rtf
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
my smapi is having a stroke, I might need some help...
!log
@sterile sigil Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Please upload the full log there.
Before I do anything, can someone who has the Aquarium mod installed check what the default option in the config file is, under the checkdonationcollection line? https://i.imgur.com/H7srP6y.png
if this fixes it then I saved a ton of time, just forgot what was written before I added the letter J to that line
you could just delete the config
oh would that regenerate the file?
yep, that fixed the error
that's weird though, I hoped to be able to replace the null with a custom key https://i.imgur.com/Bz0SR73.png
I tried it both with a comma and without, but doesnt seem to work either
did you put double quotes around it
Are you sure that's the part where you can set a custom key to begin with? 
Someone has to fix it. A coop game of 12 people, all with a spouse following them in the Skull Caverns would be a pretty darn blursed sight lol
sorry what is meant with double quotes? I struggle with english sometimes 
couldnt find any other place that would let me, or that looked like it was a setting for it
" <--
mumbles It's said on the mod page to do it with quotes.
who needs reading when they can just complain on a discord server 
it would save a lot of peoples' braincells
true, btw it worked 
So true / false are not strings? What is a string? In that context
true/false is a bool
Strings are everything in "".
Really..
basically, a sentence, word, or phrase
If a bool is put inside quotes does it become a string
yes
Then it's no longer a bool.
And it loses bool powers?
I know I'll have to read more to get familiar w this stuff
I would recommend learning a programming language if you want to learn more about data types
Was gonna ask if the JSOn or CP guides would cover some of this
Is json a programming language to begin with? 
I feel like improving fluency in this pseudo quasi whatever language would be better for me before trying to get an actual programming language
I wouldn't call it a programming language but I don't know what the official classification is
It's the notation I read. Like a pidgin in my book
For.. Javascript or something java
Same. I wouldn't call it script language either.
Javascript Object Notation
note that CP is a lot friendier when it comes to types haha
Would you say Javascript is the next step up from JSON?
Where does c# fit into it.. totally separate?
I see now a chart that Java flows into c#
JSON is utilized to store data(I think?)
never really messed with JSONs in APCS
we should though this semester in ML
From what I've seen, if you already know javascript then learning c# will be much easier
Hey so I've been trying to update a mod for like so long. Better crafting buildings. It says 1.5 is available but I cannot find it anywhere..nexus. mod drop. Or io
it's likely a manifest error
It's sharing update key with BC I velieve
you for sure have downloaded the latest version on the website?
So it takes highest version which is BC main
Don't quote me tho. Check on it as Arcane suggested
So it's probably that. Look at their update keys
At what
In the manifest.json for BC buildings & BC main.. do they have the same update keys listed
Is there a way to set a custom fish bite sound?
In the vanilla game there are options
Custom.. maybe Sound Tweaks by aedenthorn. You have to have a pack w the new sound you want
Ya i wanna pick like my own mp3 file or some hmm
Idk how Audio works but they use wav from what I see for sounds in my mods
I found one "Lets you replace any sound effect or music track with another game audio, custom wav file, or silence."
I dont know what gou mean by update keys
Someone on reddit converted some mods" music to.. another type.. starts w an O. Compresses the file w slight loss of quality.
Makes it load better/faster or something. I want to try that..
open the manifest.json file and look for the number on the "updateKeys" line
You could open the manifest.json for the BC Buildings mod in your Mods folder and manually change the version number to 1.5.0 to make the update message go away.
Or delete its update key, which is also in that file - manifest.json
That's the manifest, yes
I dont know what any of it means
I think you do.. there are English words in it
🙂 friendly encouragement
"Version": "1.3.0", <<-- That's the relevant part. Turn the 3 into a 5 if it's 1.5.0.
Wow. I'm asking for help in the help channel. I literally dont know what this is telling me. Yes I can read the words. But that doesn't mean I understand what to do
I just change the 3 to a 5? That won't download whatever has been updated?
SMAPI doesn't download anything
No. That will mark the version as 1.5.0 which is what the update notification from SMAPI tells you you "need"
It placates SMAPI
SMAPI just checked and found "This should be 1.5.0". But the mod author forgot to change it in the manifest.json. Hence why you get a false "You can update this mod."
The updae key is the mod's unique ID number on nexus/moddrop. When loading the mod, SMAPI sees the update key, and goes to that mods page. if the latest version on the mod page is higher than the version written in the manifest, then SMAPI will tell you that you can update the mod
It's annoying that different mods on the same page can't have their own update keys. I would think that's what "@buildings" would do
Yes, I think the issue is that it needs to be in the beginning of the file description, or so I imagine
Bc the file description has the @Buildings but it's not being read (?) by SMAPI
Like "@buildings1115" ?
No, in the Nexus description
Ah
like this
Ohh.. that makes sense. Cuz the @s are there but not up top like that. Khloe could change it
It's like the !commands that have to come first
the hell is this screen capture
my phone wants me to crop pictures with my finger 🤣🤣🤣🤣
The question would be if SMAPI can read it (meaning it be part of the "readible" Nexus API or not). 
i believe it can, because i don't get update notices from that
It must work right.. I don't think I have any mods that use this
and main margo is on 1.2.1 now
I just commented on the page where someone reported this as bug
@lost shuttle In the manifest.json change it back to "Version": "1.3.0",
Ignore the message for now. It will hopefully fix itself in the future. (You might occassionally check if you're still on the latest but no need to do it every day.)
Seems like Khloe fixed it already
something went wrong 😅
Should i switch out pytk or custom furniture? im kind of confused at what to do
can you send the link here?
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 24 C# mods and 30 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
hmm... pytk was required for some mod though..
ive never seen this error before tbh, i would try redownloading and converting it to dga so you can get rid of both cf and pytk
!furnitureconverter
If you want to convert your furniture from Custom Furniture to a more usable alternative, you can use the Furniture Converter! Simply follow the instructions to convert it to Dynamic Game Assets (1.5) or, if you're on a version of Stardew 1.6, to Content Patcher, and your favorite furniture items will be ready for use without having to use Custom Furniture. https://github.com/elizabethcd/FurnitureConverter
!dga
Dynamic Game Assets (https://www.nexusmods.com/stardewvalley/mods/9365) is a mod which lets content packs and other mods add custom content like crops, trees, weapons, etc. See the mod description for details.
If you're making custom content, ask mod authors in #making-mods-general about whether using Json Assets (!ja) would be more suitable instead.
Damn that was fast. Probably coincidence and she cleaned out her bug reports today @summer swan shoulda replied to your msg to sophie. Oh well
Agh. I reply to old messages and miss stuff.
They mentioned it in #making-mods-general . That's why I said Sophie should change it back to not miss an actual update.
Gotcha
Someone else having issues with accessing your shop in market day? My game does that sometimes
https://smapi.io/log/8fc0e035fe094b618c3301872ccfae0c
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.15.0.58, with 85 C# mods and 169 content packs.
ok, I removed allchestsmenu and it worked again. not sure if that is just a coincidence though. (i have that mod off and on)
anyone need any help?
people ask here when they need help
sorry it is a habit formed from playing and helping too many people in elden ring discord servers
Could I run stardew valley mods on a modded switch?
I need help with my automate mod in the mushroom cave, I dont know why its not setting up correctly and collecting the right stuff? Can someone please help
!switchmodding
Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.
What do you mean, it's not collecting the right stuff?
It's only collecting from 2 of the mushroom boxes and not the rest of them
You probably need a connector
I used wood flooring but it's not working, I think it might be because the flooring is modded?
The mushroom boxes are separated, so automate will only collect from the ones it's touching
Check the config for automate
Make sure wood flooring/path is checked in the connectors section
(I think that's the section, but I could be wrong. Just know it has a bunch of settings for different paths)
how do I check the config?
!gmcm do you have this?
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
hey quick question, if others want the mod and that after i changed it from CF to DGA do they still need to install python?
and all that shi
No
If you converted it already, and you plan on sharing it to your friends, they don't need to install python or anything like that
That's only if they're going to convert it themselves
okay, is there anything additional ill need after i convert it or am i done after just putting it in the mods folder
Well, you'll need DGA. Apart from that, you can just put it in ur mods folder
accidentally posted this in the wrong channel;
Im using the DGA mod of Farmer to Florist, I was told to swap to the JA mod because the recipes and gifts I get in the mail dont seem to appear correctly.
Does anyone know how I can avoid this messing up my perfection route? I dont know which recipes were supposed to be attached to those mails
You should be able to use MFM commands to forget the mail
use help to see the list of commands
Hello is there anyone who can help me fix my stardew valley mod error? https://smapi.io/log/21983f158720499ca98bbd4b8b613f55 It was working fine just yesterday and now the game just keeps crashing!! I was hoping to go live on twitch and stream but this error is stopping me from streaming
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 112 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005) this is a SAAT problem
Do you have headphones plugged in?
yes i do
do you think its because I ran obs before running stardew?
I'm not totally sure what influences how the game gets an audio device
I'm also not sure what obs is
But it's probably something to do with audio devices
obs is a streaming software
should i restart my computer?
WAIT
I CHANGED MY AUDIO SOUND OUTPUT
i think just because of that it was messing up but it seems to load now... hold on
give me like 2 minutes so ican fully test to see if it works
@lament prairie
hi i was in here last night asking for help and ive updated my mods and uninstalled a mod i thought was the issue but my game keeps crashing once i get near my fish ponds
here is my most recent crash log https://smapi.io/log/af2474d705364dae94492bd3baafa74d
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
@lament prairie it works now thank you!!!
Ok I’ll try this, hopefully it fixes our next multiplayer session, ty for getting back to me
hi i deleted a few mods to help run my game better, and it pops up with an error code saying some mods have been disabled, trying to figure out if i should delete more than what i already have or add back some of the ones I already deleted
https://smapi.io/log/14c036c8c4904946a6c8e80001320c0b
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hi, I got a ton of errors when the next day loaded after playing for one day. Closed the game cuz I had to go, but prob would've crashed anyway as it "repeats 257 times"
can anyone help me with this, please?
i'm not sure what is wrong. if it'll go away or i need to fix something before loading game again
How does one fix this exactly?
by recoloring the custom tilesheets to match
How does one do that to a tbin 
hey does anyone know what mod the bed is from? i cannot find it anywhere
Is it not industrial furniture?
it's a screenshot from seasonal garden farmhouse v2 though
from dustbeauty who also put out industrial furniture
yeah thats what confused me, couldnt find which one of the mods had that bed
it's on the tilesheet for industrial furniture
thats weird... i have cf of industrial furniture downloaded but the beds arent there
checked through the pngs even because the beds in game were default
i don't use CF i don't know if it's preferred
if i have both Seasonal Outfits and Anime portraits downloaded, wich one will change the portraits
whichever loads last alphabetically
Oops forgot, i changed it to DGA
someone told me to do that before since pytk wasnt working
it had like 50 sum errors
also, this is the png before i converted it
is it just me that thinks a lot seems to be missing
if there's no entry in the CF json for it, the converter leaves it out
Otherwise there's no way for it to tell what's blank space and what's not
ah okay, well this was before conversion and still no bed
just looks like a bunch is missing for no reason
OH i found the beds
in the cp version
theyre non existant in the cf though
could it have anything to do with this mod... https://smapi.io/json/none/e27d40f8605249deadcf5777a61bfd9a
it is the Natural Terrarium Project - Critters Reskin
it's supposed to add foragable critters of various types to the town that can be placed in fishtanks reskinned as aquariums.. i think. just installed, havent played w it yet.
the content.json says stuff about editing fish data.. I guess to be able to put them in tanks. Not sure if this would matter or how it works.. but Visible Fish I could see that getting confused possibly... ?
and it also says this in the description: This mod is a FIXED ITEM ID MOD: This mod bypasses json assets and fixes the items to ID #s directly (mostly for ease of data editing - I might migrate them to JA or DGA once it’s all dialed in), which means that objects will never be subject to the ‘shuffle’, but also that any other mod fixing objects to the same spot will be in conflict. Please report conflicts if you find any so I can list them :)
i dont quite understand the mechanics there either..
I'm not sure if I'm having an issue or not, so I'm more posting to see if anyone else has run into this.
Running Stardew Valley Expanded, with the Challenging SVE Community Center Bundles mod and Balanced Valley - Animals.
I haven't been able to make a single gold quality cheese or mayo. I've used iridium large milk and gold quality eggs, they just come out as base quality.
Like I said, not sure if there's an actual issue or what, so I'm just curious if anyone has experienced anything similar?
i think that is default game behavior. if you want to make quality cheese or mayo you need to either age them in casks (cheese, but idt mayo will work) or adjust the PFM rules so that it keeps the input quality
No, that's not how vanilla works
gold cheese is from large milk no?
However, Balanced Valley might change things
Gold cheese is from large milk, gold mayo is from either large or golden eggs
it's not? oh. i stand corrected
you might try something like this.. https://www.moddrop.com/stardew-valley/mods/707502-quality-artisan-products
it went and edited all the pfm stuff already. not compatible with MARGO i belive
i play with Balanced Valley but not the other two mods you mentioned
convert Json assets to what?
Fashion sense.
ah.

does anyone have any ideas for me maybe.. ?
#archived-modded-support message
reposting since it's been 2 hrs
((this was my one idea for potential problem regarding the error.. but i really don't understand enough to know if that makes any sense or not #archived-modded-support message ))
[ https://smapi.io/log/adb3ccc9361e437c94bd238a38ffd574#content <- there's my whole log if needed. the errors are at the end on page 2 if you don't use the search ]
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 223 C# mods and 826 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
did you already install node.js?
and the downloaded the source zip file?
Yup. 
Yupp.
go to the folder where you unzipped the source code
and on the address bar write cmd

OH.
Is this normal?

I'll try to redo everything if it's not supposed to happen.
i don't remember getting all those warnings when i did that 
are you inside the folder with the source code?
i installed stardew expanded and all the required stuff to go with it../but it isnt working..how do i activate it
or make it work on steam
i used mod drop..
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
how do you remove a custom mod path? Whenever i launch the game, SMAPI tells me that my mods are located here: /Users/Dan/.config/Stardrop/Data/Selected Mods. According to the log, its because of a custom --mods-path argument. I didn't add this myself, and I don't have Stardop installed anymore. I've tried running with a specified mod path, but that doesn't seem to help https://smapi.io/log/63949a05996f44429467ecabaa0b5ce3
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 74 C# mods and 69 content packs.
have you tried reinstalling smapi?
you can back up your mods (and your save, just in case) but i think that should reset it 
yes, I've tried uninstalling smapi and uninstalling stardew, but as soon as i re-install it, it comes back
If i delete the folder, smapi just runs with 0 mods
do you have steam?
yes. i checked the launch options, but there doesn't seem to be anything there
my mods didnt install properly apparently i need other mods i didnt need before
im honestly confused. what if you reinstall stardrop and set your mods folder to the actual location then uninstall it?
they dont want me to play the expanded version apparently
maybe im not suppose to be playing this game anymore
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@ionic fulcrum Your vanilla game starts normal? (Use Stardew Valley.exe in the game folder.)
I am very confused as well. I tried reinstalling Stardop, and set all the paths to the actual location, but nothing.

that wasnt the problem..the mods didnt load..it was mentioning the missing files i need
and id rather not go through it right now
i dont care enough
Yep, no issues running the base stardew valley file without smapi
@ionic fulcrum And another dumb question: When you reinstalled SMAPI did you check the path if it's correct (where you're asked if 1 with a path or 2 with custom installation location)?
yes, it detected the steam install path, so i selected 1. (/Users/Dan/Library/Application Support/Steam/steamapps/common/Stardew Valley)
Just saw you're on Mac. Sorry, no idea in regards to mac. 
It sounds like somehow stardrop did modgroups
But forgot to undo them
!modgroups this page might help?
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Would reinstalling Stardrop and trying to undo those groups work? 
Or would all those informations be gone from Stardrop with uninstall?
I tried to reinstall it, but it was all set to default options. I didn't do really anything when it was installed, so i can't image it would do that much?
I tried using mod groups using the second option: /Applications/Games/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods"
But this just runs the wrong path still
I skip the "don't simply uninstall mod managers". And then I do some guessing because as I said: No idea. As Stardrop is installed: Can you recreate the wrong group in Stardrop? 
And then delete that mod group. Maybe that way SMAPI will accept the change.
I can try that
my game crashes when i try to open a savefile, anyone knows why
Log found, uploaded to: https://smapi.io/log/84717afb87604c4b912a877a4341e025
I was able to run the correct path with which is interesting /Users/Dan/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/MacOS/StardewModdingAPI --mods-path "Mods"
That custom path is normal when you use stardrop. That's jist how the mod manager work as you can set profile to load a bunch of mod in group
Ok. Can I undo it?
Why do you need to undo it? That's how stardrop work, let it
The problem with mod managers: When you uninstall them you've to "clean up" first as mod managers might add links or something like that (depending on the mod manager) on your system. (I don't know how Stardrop works in that regard.) Hence why clean up is always the better choice to prevent such issues.
the mods all have "no errors"
Stardrop isn't same with vortex kuro (using symlink for mod)
I didn't actually install anything with stardrop, i just wanted to see how it would work. plus it is easier to access the default mod-path. I will keep in mind the cleanup in the future for sure.
I know Stardrop isn't Vortex or MO2 (or what else is out there and doing "funny things"). But appearantly they managed to confuse SMAPI with uninstalling Stardrop. 
So when deleting stardrop, smapi still use mod path that stardrop usually use?
yes
Elizabeth wrote that mod groups doesn't really work on mac.
Can you report it on stardrop github?
@ionic fulcrum After you reinstalled Stardrop: Does it work now when you start the game through SMAPI / Steam? 
I can do that
It just gives me the spinning wheel thing then crashes
But again, none of the mods seem to have errors
Did you do anything when game is loading (such as clicking)?
No. It only happens when i try to load a save
Thanks, the stardrop author is fast to fix on my problem before
How long do you wait for the save to load?
About 20 seconds until "SMAPI isn't responding"
So the game goes not responding then you need to close? Or just not responding then crash?
The game just doesn't respond then gives me the option to close it
I reinstalled Stardrop, and it seems to have reverted back to the normal mods path. at least its working now.
how long have u waited and how many mods do u have
About 20 seconds until the game tells me that SMAPI isn't responding and my mods are listed here:
🙂
Ok. That's not a perfect situation, but a working one. Check for weird behavior (loading save, starting new game with skipping intro) and if there's no red in SMAPI you might leave it as it is for now.
load it up again and wait for 5 mins and then come back
Ok, brb

yeah everything seems to be working again.
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 18 content packs.
what is wrong?
My mods seem to be in order but when i launch the game, it gives me an error after I select my game that "API has stopped working" I have redownloaded thrice now
Loading previous games.
save files
well your log show nothing wrong
I know. which is why im stuck. Im not sure if my old save files are just now not compatible with my current set
try to run smapi until u reach the title screen and then come back
Im at the title now
Very much perplexed that my game consistently crashes when I leave my farm
https://smapi.io/log/96b3f3db7f744b1d8dd561408d118f5a
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
now now may i see your log now
how do i show you my log now
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
@subtle siren Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I am at my wits end with this bug. It happens on both 2player and solo
go update ridgeside and see if that fixes the problem
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 18 content packs.
my lock when i went back to stardrop and had to unlock it to access the log file, if thats what you meant
log*
I used UIInfoSuite2 and LookupAnything. Both shows a different time remaining on something, be it a crop, crystalarium or tapper. But eventually when there is only a few hours left, both shows the same.
Why is that?
Wont even let me start a new game in case previous are corrupted
Are there any mods that help with handling the game freezing or going into a loop where it doesn't recover?
Does anyone know of a mod that has some different colors for the crystal flooring? All i can find are recolors for the crystal paths.
fun fact, knowing whether an arbitrary bit of code will ever exit a loop is not solvable
@topaz matrix
@urban wharf Unfortunately in my case, I am certain that the loop is not exited
@subtle siren Does the game work without mods? Start Stardew Valley.exe from the game folder.
it does seem to run from that route without mods. I just set up my sisters the same exact way and shes able to play with the same mod list. and her smapi is fine
@summer swan
Oh. I knew the nick looked familiar.
(No offense of course.)
yeah my bad. its been a struggle
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 19 C# mods and 9 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
https://smapi.io/log/6c45eb20d93d4ce5b7f4fcb24fa0775f anyone know why it wont lauch
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 40 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
https://smapi.io/log/a4c761f18b0e49e3b5dbf5623927fd46 reposting again since ive tried reinstalling ridgeside and sve and uninstalling a mod and nothing has fixed it yet, not quite sure whats causing it
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Stuck on "Mods loaded and ready!" For 45 minutes
Did you uninstall any mods recently?
@urban wharf You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
I have retried launching it and now there are some more messages after this one
Such as:
[Json Assets] Loading content packs...
i uninstalled "love for cooking"
The error message implies that one of the fish ponds wants an item that doesn't exist anymore. I'd try reinstalling love of cooking, or any other mods, checking the fish ponds and finishing those quests, then uninstalling again
Nothing is happening
At all
log file?
I closed, gonna try reopening.
For future reference, where can I find the log files
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
K
you don't even need to re-open the game technically, the log should still be there
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 26 C# mods and 16 content packs.
I can't see anything wrong. Might just need to wait a while if you have an older computer and are running SVE and Ridgeside Village
Stuck on mods loaded and ready
I have waited 45 minutes
That is absurdly long
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
I have seen this and it didn't help
Because I am not in game in the first place
Also, everything that I should be doing according to that I am doing
I thought the SMAPI is slow command was supposed to take you to the part about SMAPI taking forever to load 😅
Hello. Every time I press on my user profile to load the game, it takes me back to the original screen. I’m using stardew valley on my MacBook steam and this happened after I downloaded some mods, so I don’t know maybe I messed something up.
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
I will try this thank you
Wow are you a doctor
First time I see a med person on here haha cool
Sorry for the extra question - just got happy
Cuz I’m a med student
I am so done with this
Try disable one of expansion mod. Depend on hardware, it's hard for some pc to run multiple expansion at one time
!sm or install this and see if this help
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
Yeah I get that
But why can't I even get into the game
Idrk about that
Also I have tried it without any mods except smapi and content patcher, took 20 minutes that time
What's your system spec?
Which is obnoxious
it took smapi 20 minutes? are you able to run the normal game fine?
Its bad but should be good enough to run mods
Absolutely
Normal game loads in like 5 seconds

About 9 years old pc i think? And your ram might be the reason also?
Yes
But seriously
20 minutes for smapi alone
I have absolutely nothing else open
Just smapi and 3 mods that come with it took 20 minutes to load the game?
Also content patcher
Yes
Could be hardware issue i assume
Hello! I was wondering if someone could help me solve a problem I've been having with a mod, more specifically PyTK. You see, I need this mod to use the Custom Furniture and be able to use other mods. When opening the game everything works fine but the problem is when I enter or create a new game. Everything freezes and I get a huge red error. I know that it is this mod that breaks everything because I already tried the game with other mods and it works perfectly. It's a shame I can't use that mod since most of the very nice mods require it. I don't know how to fix it :(.
a screenshot of the problem
!LOG
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 21362) on Microsoft Windows NT 10.0.17763.0, with 15 C# mods and 29 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

Where did you buy your game?
How do I say it?... emm... actually I didn't buy it, I installed it pirated... I know! I know it's bad and I'm really sorry because the game developer put too much effort into the game and it's amazing, but I'm underage, I don't have any money of my own and I'm not financially able to tell my mother "would you buy me this game?" ...I don't even have a "purchased" computer, it's a computer the government gave me at school...I know I sound like a victimizer. Sorry for the inconvenience and thanks for the help ❤️
Oh, sorry. Don't be mistaken, I can't help you in that case. Pirated version most often than not have issues on their own, and while I may or may not tell you that the problem lies with the copy itself, there is little I can offer.
Also because of my refusal to help those with a cracked copy, but you know. Good luck with your issue though!
I can't offer a solution, but I can tell you the problem
either
a. your pirated copy is using a lot more memory than it should
b. your government computer has really low RAM
c. a mod is causing a memory leak
Can pirated copies even run mods
it is fine by me! do not worry I understand. I can get by with mods that don't require PyTk haha, not a problem. And again, sorry to have to resort to hacking...
#rules 9
probably most of those options
I've been able to! It was a little difficult but it is possible
^^
I really appreciate you taking the trouble to reply. I acknowledge my mistake in owning the pirated game, and I sincerely hope that I will be able to purchase it legally in the future. Good night!
Bruh I have the game
hi ı play with compliltailty but ı cant install mod
i want a play with mod pls help me my pc very bad
correct
latest SMAPI cannot be installed when playing on the legacy/compatibility version
yeah ı know but what can ı do
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
what is that
just read
k ı wıll
why are your "i"s replaced with "ı"s anyway
at least some of them
it makes it harder to find your messages later on
im turkish and i dont know englısh just little bit sorry
so ı should back the 1.5.4 for install mod?
yeah, if you want to mod, you will have to use 1.5.4
and the SMAPI that was specifically made for it
okey i will try
and most likely older versions of mods too (similar to Android)
how do i report a bug on nexusmod?
on the bugs page
if there isn't one, then the author must have disabled it
and they want you to report it somewhere else
be it on their Github or posts or privately
or they just literally don't care heh
ah, thanks
So I got the JA to FA conversion to work.
But now is there something else I should do to get it to appear in my game?
Oh I got it, just gotta edit the manifest.json.
Since my game freezes every time as smapi says "Generating stock for QiShop" could it be the Shop Tile Framework that is screwing this up? Or something to do with the QiShop itself? https://smapi.io/log/96b3f3db7f744b1d8dd561408d118f5a
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the last "Generating stock for QiShop" was at 22:17:32; logs kept on going until 22:22:56
TRACE logs though
mostly Content Patcher
honestly it would be nice if the game itself would add a TRACE log every 10 in-game minutes
it's hard to tell from logs when the game was stuck
how do you trace the logs?
Ok this is the last one, probably.
I converted the Json assets to Fashion sense bUT, although the instructions said I should just remove the "--hasSleeves" parameter if I don't want it to have sleeves, I did that and it still has sleeves.

(there is one when the clock changes in Verbose mode)
I can't see anything in the trace log that indicates a problem. Possibly festival dates as this only started happening in winter?
Any suggestions to change festival stuff?
I just got a steam deck and I was wondering if multiplayer will still work. I was able to add mods to my steam deck but I was curious if I could still play moded multiplayer?
Hey gang. New to Stardew Valley AND modding it, so I've stumbled into a bit of an issue:
I can't open the game after adding the SVE mod to the list. I've followed all the requirements, and the error logs show that there's an issue with SAAT. But when I remove SVE, there's no issue whatsoever and the game loads just fine.
https://smapi.io/log/f0f88fe7825447beb307c4ca7b74a68d
Any suggestions?
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.
I've noticed:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 145
at SAAT.API.AudioManager.GenerateDefaultingCue() in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 194
at SAAT.API.AudioManager..ctor(IMonitor monitor) in C:\Users\Weil\source\repos\SAAT\SAAT.API\AudioManager.cs:line 40
at SAAT.API.SAAT.Entry(IModHelper helper) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAAT.cs:line 14
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1798```
I have already tried re-downloading and re-adding the SAAT mod
do you have speakers/headphones connected?
has anyone ever experienced this? tried everything i saw on the internet but nothing worked
!androidsmapi
There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246
When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
Anything else that might be relevant? Can I maybe play without the SAAT mod?
You most likely can’t play without SAAT; no clue
Correct me if I’m wrong, but honestly SAAT seems to be on the same page PyTK is - pretty much dead, radio silence from the author… the only differences are that it mostly works ™️, doesn’t cause problems for SMAPI itself nor other mods, and the code has basically one functionality, not 2137 of them (so it may be maintainable by someone else)
But I haven’t heard anything about SAAT in ages
It’s like the author released it, then went poof immediately after
I guess PyTK also mostly works ™️
I’d say a normal mod would be playable, it’s just that the SAAT (music) part wouldn’t load
But SVE also does its own checks if everything is installed correctly
And refuses to load if not
(part of the difficulty is that 1.5.6 just dies if you try to play an invalid music cue)
(one of the many, many things 1.6 fixes thank god)
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 187 C# mods and 901 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
Are these mods compatible with each other? And what else besides all this can i use?
- SVE
- Ridgeside Village
- East Scarp
General question, are clothing pngs really not supposed to have sleeves? 
Or is there a sleeve and I can't just decipher it?
(yes, they are autogenerated by the game for JA shirts, and you have to encode them for FS shirts)
Okie, thank you!
Atra, Whatll happen if Fish Food fertilizer is used in a Fish Well ?
I remember they're not compatible. Will there be a ton of errors ..?
Nothing
The answer to that question is just straight up nothing, Fish Well will delete the data at the end of the day
My visible Fish mod is giving a ton of Index Outside the Bounds of Array errors
That's usually broken fish data.
Hmm....
DYT the mod Natural Terrarium Project could potentially break fish data?
It creates a bunch of critters to find in the wild and lets them be put into fish tanks 5hat have been reskinned as terrariums.
It lists its creatures (I think?) As fish. In the content json it writes under "EditData" for fish. Bit these are mostly land animals.
and it also says this in the description: This mod is a FIXED ITEM ID MOD: This mod bypasses json assets and fixes the items to ID #s directly (mostly for ease of data editing - I might migrate them to JA or DGA once it’s all dialed in), which means that objects will never be subject to the ‘shuffle’, but also that any other mod fixing objects to the same spot will be in conflict. Please report conflicts if you find any so I can list them :)
i dont quite understand the mechanics there either..
@mild talon Have you tried disabling mods to find the culprit? 
Not yet.
Considering how long you're searching it might be faster. 
If you suspect the mod, try disabling it
Not able to be on the game rn. Just tryna pre troubleshoot I guess
And wanna understand more about Gixed Item ID mod
Depending on how many mods you have that touch fish I would disable all of those and reenable them one by one untill SMAPI is sad. 
Basically the fixed item ID mods predate JA and can have weird problems when they disagree
JA dynamically assigns item IDs
does anyone know why the amount of bug nets keeps growing in pierre's store? In spring there was just 1, now theres 22 that I can buy, I feel like it grows the more I give pierre money lol
I use the Bug Net mod which is required for PPJA - Fresh Meat
I am having trouble with this, can someone call me, and I share screen?
.
https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows
The site has screenshots.
I tried following the instructions with the screenshots for the first half, but still I have troubles, if it is possible can I just share screen because I have no idea what I'm doing
& I am using a mac
Oh. Sorry, I missed that. No idea about mac.
there aren't launch options on Mac
It's okay, no problem. I am just so bad with technology, so if anyone can help me on voice call, I would appreciate it <3.
So, kindly what should I do because none of my farms are loading? It takes me back to the front page each time.
Predate.. oy. This mod just came out a few months ago.
How old is JA even? I guess I think of it as a foundation. Didn't realize it hasn't been there forever
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I think i can delete for now. Don't think I found any of its critters yet!
(also, just a heads up: I don't have time to help you right now)
(I can vaguely take a look at a log and if it's something I can figure out in two minutes I can help)
Whenever you are free, please ping me or dm me
but I do not have time to walk you through things...today
Is this okay?
Any time
Frankly, come back later, this channel is mostly active between like 5pm and midnight eastern
Perfect thank you so much
and I....really am not the person to explain things to (a) a mac user.
I will come back during an active time then, thank you so much, but if anyone sees this and if they can walk me through on mac, please ping or dm me, you have permission to do so, thanks in advance <3.
or (b) someone who isn't good with technical language.
Hey there :3 I have a question: I have way too many mods and need to know if someone knows a specific quest or more: from which mod it is or if there is a way to find out the mod from just knowing the name of the quest. The questname is "Robins Ultimate Design" and its about bringing her 25 goldbars. Im not sure from which mod that is and a google search didnt help, the problem is: When I try to bring Robin the goldbars she reacts like its a gift and not a quest, what can I do to fix that? And of course there is no error about that quest in the smapi :/ The quest text says "Robin needs a whole lot of gold bars to finish her invention" so I dont know what to do
this was answered for you in modded farmers before you deleted
yea i just wanted to write here since its the wrong thread
I advised them to move here before it was answered, my bad!
"try putting it in the box to the right of her desk
" this? Ill try it now and say if it works, do you mean inside her house?
Cough cough why does Robin even need 20 gold bars.. 
I'm guessing in the dropbox, yes.
it's also possible it's coded wrong but hopefully it isn't.
there? because it doesnt react when I try to put it there
she is also always sad when I try to give the bars to her 😦 its awful 😄
is it possible to force the quest somehow to finish? i dont know where else i could put the bars
CJB has an option for that I think.
ok done I dont care and it seems it didnt work anyway. i also think the mod creator (I really dont know which mod that is from ... does somebody know?) would have described it as "put it in the box" when it wouldnt be just giving the bars to robin
and finished 😄
thx for the help too, didnt know that was possible ^^
Me neither, I only mirrored advise I've seen from others. Glad it worked out! 😂
stardew community rocks, thanks again I was super frustrated and didnt know how to finish it for 2 days and lost hearts from trying to give the bars to her 😄
wow robin is INSANE. I had a cutscene now at marlons adventurer guild where she asks for 500k gold (wtf) and tons of wood and stone, I guess that quest will also be broken then ^^ anybody an idea where that mod is from? Would love to write the creator that its broken for me (all other modded quests work so far without a problem)
ah alright, did you give her the ressources directly?
ahhh ok so that could still work then, Im not sure if this one is broken because every other modded quest works besides that 25 gold one
Is that thru Quest Framework?
There's a help list in the SMAPI console w commands to add, complete, delete, list quests
make sure you have the right number in hand for the wood quest though. I think it's like 600 or something
but it does work. I completed it not too long ago.
I dont know how I can find out which mod a quest is from so I dont know if it requires that I could look that up only if I know the mod
so far I only know the quest name and a google search didnt help ^^
yea i just looked it up, I guess it will work but will update when not
I think when you type list_quests (dk the exact command wording) it will print a list of all your active quests /possibly all the quests added via QF by mods
Type help and you can find the commands for QF there
kk ill try that out but the quest is already finished via the cheats menu
"RobinNeedsSomeGold@Destroyer.TTTquests
Type: ItemDelivery (QuestFramework.Quests.CustomQuest)
Custom type: -1
Name: RobinNeedsSomeGold
Owned by: Destroyer.TTTquests
Current ID: 9051
Trigger: Robin 336 25
Reward: 0g
Reward Type: Money
Custom texture: No
Custom colors: No
Active: Yes
Is in quest log: False
Next quests:" i guess this is it? Im not sure if its the 25 gold bars and its just a guess But there is no name of the mod itself
Quest with the 600 wood worked so the 25 gold bars quest was still the only one not working ^^
what do y'all think this is lol
Destroyer.TTTquests must be the internal name of the mod though offhand idk which one it is
horror show 😄
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i walked outside and back in and it was fine again
make sure you are on the latest versions of CP/JA/etc
the great MNF mystery
latest version of SMAPI
but I know what that is, that's an uncleared ArrayBuffer somewhere
the question is: where and why
thank you for that picture, that gives me an idea of where to look
(this is why I wanted the patch export)
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 199 C# mods and 565 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
lol i saw it was funky again and did a new patch export
is once again normal without me doing anything except walk outside
yeah, ArrayBuffer XD
Can I somehow find out if its really the 25 gold bars as a requirement? there is a "25" somewhere but im not sure what that text means 😄
Basically, ArrayBuffer is a way for us to avoid allocating fresh arrays
each time we need to do an edit
hmm I might be able to figure out which mod it is if you post your log 🙂
good luck its 700 mods xD
Usually this doesn't matter because we immediately write over the data. But somewhere there's corrupted data leaking through
then I can check if they did the quest right. It's ok. It has to be one hooking into QF
wait ill look into it, the last smapi log is from yesterday for some reason and there are no crashes ^^ ok there is one now, here:
but offhand it looks correct to me? I'm wondering if the lack of reward is throwing things in a tizzy? lol
b/c why are you delivering 25 bars and getting 0 g. what sick sad world is this 🤣
ie, see:
I know this bug
https://smapi.io/log/f349ed76c93b4338a32317b9f4f67543 here is the log
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 182 C# mods and 525 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
atra about to big brain solve the MNF mystery
i only see platotk and the giant crops mod with errors but i guess they have nothing to do with quest progress
- Durin's Rest Quests 1.1.3
+ More Krobus quests 1.0.0 - Trinkets To Treasures Quests 1.9.1
+ Yri the Architect Quest Framework 2.0.2
Ok it's one of these b/c I have the others
Remind me in 6 hours to look into possible arraybuffer issues with extending spritesheets
I love asshats, so for you atravita? absolutely (#4897947)
ok it's Trinkets
thank you ill check nexus mods if its described at one of the 2
that one is by Destroyer
ah thanks, nice 🙂
hmm sadly I cant find any infos about the quests or requirements on the nexus page
and as said all other mods work perfectly. first savefile where 500+ mods dont give a problem 😄
{ "Name": "RobinNeedsSomeGold", "Type": "ItemDelivery", "Title": "Robin's Ultimate Design", "Description": "Robin needs a whole lot of gold bars to finish her new invention.", "Objective": "Deliver 25 gold bars to Robin", "Trigger": "Robin 336 25", "ReactionText": "Thank you, @!#$b#Maru and I both appreciate this very much!", "AddMailOnComplete": "RobinsAppreciation2 noletter" },
This looks correct to me?
Have you gotten any other quests from this mod? 40 stones for Clint or 10 iron bars for Robin? 
Yea I finished it via the cheats menu after robin didnt accept the bars and thought its a gift
as said I dont have any idea why she doesnt accepted anything, I also found the requirements at the nexus page and its also the quest framework
no, I know that. I mean there are 2 other quests in this mod: 40 stones and 10 iron bars. I'm wondering if any of the others are failing.
But if you haven't gotten them yet then hard to tell
but since other mods work with that i have no idea how to find out the problem. btw I have some lags currently too and I see on the nexus page that others also have that, so maybe I might deinstall the mod because I anyway dont know what happens since there is no description of what I should expect after the quest etc ... so maybe I get a cutscnee the next day, will see. currently im trying to find out what it caused and paused the game :d
Anyway, I think I'm at an impasse. It looks like the mod got a recent update, so it's possible something got messed up. I would report it on the mod page.
It's kinda wack that there's no reward for any of ttt's quests. Like.. why bother
" craft different pieces of jewelry out of every mineral/gem in the game using a total of 4 new machines" i dont even know which machine I now unlocked and maybe the mod itself is broken for me, but only that mod ^^
they're like special crafting stations it looks like
Oh.. hm.
yea i guess so, but if nothing happens the next game day Ill deinstall the mod, maybe that mod doesnt like me 😦
oh you mean the mod I described? If nothing happens then its quite frustrating to have non functioning quests ^^
Yeah no I was not informed. Reward is recipe.
did you get it the next day for the 25 bars?
? Me ? I don't play w that
oh alright
...You know how in the log it'll say Game version 1.5.6 build 22018 ?
Is that the only valid "build" number? Or are there others for 1.5.6 for the PCs
(Idk why I put build in quotes. I guess bc I don't really know what it is. A number label for a version of the game I guess)
3 public ones, i assume 22k builds total
⤵️
(2022, Jan, 8th XD)
Its.. a date. Wow. Thanks. 🤭
I guess I was wondering relatedly about cracked copies.. if the build number/date gives it away
cracked copies are more often given away by the path
Bit unrelated but what is the mod called that adds the max to the names? That looks neat 😮
it's part of margo!
maybe there should be a mod that does it independently though
but in margo i think your fishing bar size increases for each fish you've caught the max length of
Is there a way to play mods on GOG games(not Steam)
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Sooo
it's probably not initialized to blank
overlay on a extended spritesheet will just do that
but replace hasn’t been working at all
Are things straight missing from the spritesheet with replace?
they show up in visible fish for some reason but not with fishing info overlay?
i believe so
what’s it, 3.18.2? stepped away for a sec lol
Visible Fish uses the aquarium sprites anyways
also the specific bug I'm think of has been fixed since 3.17.2 anyways
(I think?)
no, 3.18.1, I cannot remember anything
Hey everyone, my game crashed. Can someone look at my log and see what the cause was? https://smapi.io/log/7e4b4ae28c824f7494503e8b259c3e2f
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 156 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Mm.. idk but it looks like you're using the ppja DGA versions, and those are very buggy and discouraged. JA versions works.
Had no idea about using the old versions, thanks! I'll remove them and hopefully itll fix everything.
It says something about AT and fish ponds at the end.. the mess of repeating red errors
And it has a yellow warning about a craftables png not existing. Not sure what's up
Yeah i noticed that. Super weird.
I did just update AT
But i deleted the previous versions before I update
Alternative Textures (https://www.nexusmods.com/stardewvalley/mods/9246) is a mod that allows selective changing of textures with a paintbrush tool in the game, as well as texture randomization. See the mod’s in-depth wiki https://github.com/Floogen/AlternativeTextures/wiki for details on how to create content packs for it.
in the github
A Lot of the errors w Raff will probably be fixed w the JA versions of PPJA bc Raff was pretty good about compatibility and disabled his stuff for other preexisting mods
AT fixed some things with fish ponds this update, but it may have caused other errors. If reverting the update fixes it, I'd send the log in the AT mod page
I'll try using the previous AT version, it should still be on my computer. Currently changing over to the previous PPJA as we speak.
this is the second fish pond crash I've seen in 2 days
yes
Makes me feel a bit better. Thought I was doing something wrong lmao
... still crashing. Idk what's going on 😭
shuffle in a fish pond I think: can you install warp snitch? https://www.nexusmods.com/stardewvalley/mods/9087
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I'll try! thanks!
That fixed it!! So weird. It was working yesterday. 😭
THANK YOU SO MUCH! And thank you to everyone else that helped. You guys are awesome. ❤️
hey I have been having some lighting issues once it hits nighttime, like lights flashing a lot over my whole screen. it only happens at night, and im not sure why - if its a specific mod or setting i have on. if anyone could help that would be great
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 67 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
oooh so is it probably the pytk mod thats making it do that?
No, that's just a general warning
I don't think Pytk could cause it or we'd have a lot more reports on it heh
oh okay, lol im so new to this since i got a laptop so im totally lost.
Hmm I don't see anything that could cause this. Are you using like a custom lamp or anything?
anyone use custom crafting stations w/ better crafting or love of cooking
it doesn't break my game but it just doesn't like... do anything lol
well i know I have like a mod that retextures a lot of the vanilla items, and i have quite a few lamps outside.
TIME TO WORK
ON MOD
I'm not sure, honestly. But on a sidenote, you don't need PyTK, you don't have any mods that use it
ahh okay, thanks. and im pretty sure my portraits for ridgeside need it. i think its the only reason i have it lmfao
thank you so much for looking though ❤️
You can try removing all your lights from your farmhouse and see if that fixes it
Or see if it happens on a new save
I shall try that when i get a chance after work, thank you again
Well yall. Now my game crashes after I go to bed for the day. 😭
!log ?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Anyone tried using Nvidia geforce now for stardew valley? Currently waiting on pc coming in and currently running nvidia geforce now on my macbook air. I know mods are supported using Nvidia, just not sure if its the same process when using a mac as a windows running nvidia and couldnt find much info on it tbh.
question. If I want my custom farm to be compatible with daisynikos earthy recolor, do i just
re-do the entire map but with the tilesheets in the mod?
are you using any custom tilesheets that touch the terrain (dirt/grass especially)? any vanilla tilesheets you used should pick up on any recolor automatically, with no additional effort on your part. But custom tilesheets are where you might have to build compat
Im using the vanilla tile sheets, the custom ones are a daisy niko tilesheet mod that was recolored to fit more with the vintage stuff mod
so you should be good to go 😄
im making the map in tiled-
i tested the mod already but it doesn't automatically do the switch
no no
xD sorry!
it was a mod
https://www.nexusmods.com/stardewvalley/mods/10908
this one specifically
My re-skins and my re-colors arent working I believe
no no the re-skin is i remember now
just not the recolor
the last 2 things i need to do to get the mod to really work is:
Update the warp points.. kiiiinda??
Make sure my recolor mod works with the mod because the normal colors hurt me
ok well this is a #making-mods-general question really so you should probably hop in there, so that a more experienced map-maker can advise.
No worries! but yeah people aren't making multiple farm maps just to match different recolors.... so that's why I'm a bit confused. But I think I'm just misunderstanding the parts that aren't working so I'll let someone else take over 
kk!
https://smapi.io/log/156b507cd2bb40bfaa2060dabc46e261 Hey again. I'm still getting fish pond crashes when I sleep.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
hi! im trying to repeat an event using the event repeater, but idk how to use it
hey there, since I started my new savefile I got mail from the farmer to florist mod but never the actual recipe. I now tried to download it from github where there also stands it fixed the mail problem when I try to start the game with this https://github.com/paradigmnomad/PPJA/tree/master/[PPJA] Farmer to Florist it says to me that there is no manifest.json (its in the subfolders) do I have to put all the subfolders into the main mods folder or do I need to have a workaround for this? I also read somewhere that you cant reset the progress for the mails of a specific mod like that. Does somebody use the florist mod and knows which one I have to use?
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
so the one from nexusmods? I think I had that one before but Im not sure, I had the problem that I got all the mails but never the actual recipe for the potted plants
can i please get help?
I don't know how to use event repeater, either, friend
Check the mod description, and see if there's any info there
write help into smapi there might be some commands for the mod
i did
i just dont know how to use it. i cant redo an event cause its from a mod ig??
so on nexus mod the newest version with the most downloads is also dga, the older version is from 2021 ... which one gives me more functionality? when its only the mail recipes with the potted flowers and everything else works its fine, I really love that mod 😄
You can try to search for the event you want to see in the mod's files and find the event id for it
okay
Then, in your console, type debug ebi eventid replacing eventid with the actual event id number
so like debug ebi 3837393
make sure not to have ur inventory open when u do that tho, cause it can make the event buggy
I only looked it up now and it also says you could forget mails with it but also no idea if you can specify which ones 😄
You can preview the mod files, and if it says something like [JA] farmer to florist, that's the one you'll want
so not the 3.0 ja version from nexus?
i don't use f2f so im not sure. i guess whichever ones the latest ja version of farmer to florist
okay i found the event folder
yea thats the 3.0 release from nexus all the new ones dont use ja
but idk how to reload it
then use that one, yeah
i have eventdta.json
alright im testing that now ... and its not possible to forget the mails from one specific mod right
you can open it with any text editor, and search in it for the event you want
search by keywords like the character's name
no, you don't need to delete anything
^
the console is the black windows that opens with smapi
?? which one
i think its the first one
i closed the game should i reopen it?
in case it wasn't explained: despite its name, Event Repeater is mostly a framework mod
yes
it's not meant for an individual user to repeat events. It's meant for mod makers to make certain events repeatable
such as Date Night
OHHH
oh, thank u nicole 
I think technically MissCoriel added a few commands for Event Repeater and one of them will allow you to redo an event by forgetting it but really that's not its primary function which is why so many people are confused xD
Event Lookup is a lot easier for the average user. You can click that big ol button saying "forget" event if you don't feel comfortable doing stuff in the SMAPI console and that'll allow you to replay the event under its trigger conditions naturally.
debug
o
i mistyped sry
TY
Hmm.. StarAmy got back to me quickly! But I don't know what to make of this info... re: Visible Fish and Stardew Aquarium
Gonna still try loading the game w/o the Natural Terrarium Project.. just to see what happens. But I have no idea what could be wrong w Aquarium now : /
After I tried to install the Farmer to Florist mod correctly my whole mail is now broken which wasnt like that before -.- I had that some days ago and it was because of some other mod that I deleted and now I cant look into ANY mail. It says something about NPC Exclusions and Mail Framework but some minutes ago that didnt happen. The only thing I added was the Farmer to Florist mod (again) and the Binning Skill mod and I updated Margo, OmniTools, Sebastian Garage 0.4. Here is the error log: https://smapi.io/log/089ddf7e26d24c4ca03bfd6b0d9856ec
(Or upload a new log.) It seems like my game is totally destroyed now 😄 I didnt change anything in NPC Exclusions btw
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 182 C# mods and 519 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I also didnt change anything about Pytk and some minutes ago I got everything in my mail besides the florist additions
I try to delete some of the named mods now .. hopefully I can play my game at some point xD
you're still using the DGA version of F2F
https://www.nexusmods.com/stardewvalley/mods/2075?tab=files scroll down to the bottom. old files. JA version.
don't know about any other issue you're experiencing tho sorry! 
i saw u have platotk, i cant say if this is causing ur issue, but thats incompatible w pytk so u shld remove it
nope because it worked before the whole time and now its working again
i deleted the florist mod now and it works
but plato tk isn’t used by any mods so.. why keep it in there? 😆
by none? I thought one of the 700 mods was still using it
can I control that in some way
not really
Oh i reloaded the old version .. I had in mind back then someone suggested to combine some folders of florist mod
because both dga version and ja version didnt work here . now i have the older dga verison of it with only the mails not working but at least i get mails from other mods
trying to restart without platotk now if everything works and all the flowers are there, I can accept to not use the craftable flower pots even if I loved them to decorate 😄
platotk didnt do anything by itself but smapi told me that plato warp menu wont start now ... and hitting j didnt anything but it did before ... so I guess for some reason that still worked besides platotk seemingly being broken
u can get cjb cheats and achieve more or less the same functionality
i have that already but im very used to use plato warp all the time to visit areas when something wont be accessible. is cjb able to access every single warping point (also modded) of the whole game?
and why did my smapi lied and said that platotk isnt nececcary for anything xD
it can, but mods will need to provide their own warps to the mod, or youll only have the vanilla ones
@gaunt gust: look into possible arraybuffer issues with extending spritesheets (6h ago)
na i dont need that
i need all the warping spots automatically with just adding that one mod 😛
Someone tell me how to solve this problem, the umuwi zone does not appear due to the Sterling case
still wondering why platotk kinda works for that mod at least
i have the same in my smapi, no idea it seems to be like that for sterling
you can't solve the problem. It's known, it's harmless
It's that it blocks the Lunna event and I can't find where the entrance for the new npc is, that is, her family
That has nothing to do with Lunna? It's about Max the dog in ARV
which lunna event? i got all of them so far
Because it needs it to run, though it doesn't state it in the mod description
I guess you can keep using both, but platoTK is kinda buggy w PyTK installed, so use it at your own risk 🤷
now i know why i kept it xD that plato warp menu is super important to me
helped me alot when i got stuck somewhere
so there is no said portal to go to the world of shadows to visit Luna's family?
It only remains as an event?
I ask this since it is the first time that I use that mod and I don't know what happens.
Disable spritemaster scheduling optimizations
Did you update smapi recently?
3.18.1
Yup
what does that do?
there is a portal and idk what's going on with your game but it has nothing to do with the yellow warning you showed us.
Tries to schedule npcs faster
But it uses parallel processing in a system not built for parallel processing
Hence your errors
you mean that huge amount of errors or just the plato error?
is smapi 3.17.2
because that 100+ error streak was when I tried to update the florist mod
The InvalidOperationErrors
Mate I do not understand you. You will need to be clearer
where can i do that? is that = "CompatibilityMode": true ?
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
because there is nothing named like that in the warp menu thing
No????
ah i thought you meant some option at the warp menu because i didnt saw a config in the platotk folder
@lavish marlin looks like smapi really doesn't expect concurrency haha
I ask you to disable spritemaster's scheduling optimizations
Spritemaster is the name of a mod you have
I have no patience today so I'm backing out now
ahhh ok yea i didnt know the name, with 700 mods its not easy to keep track of that when we write about platotk ^^
ill try that ingame now
all good 😄
can i have 2 mods downloaded that will both effect the same characters dialogue?
ingame i got "fix master schedule" and "fix get schedule" and deactivated them now i hope that was the correct setting
Yes, but if they both edit the same lines, you'll see whichever one loads last
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 18 content packs.
red errors in log show errors with ridgeside portrait and immersive farm fix (unofficial that stardrop recommended) reinstalled both but cant seem to figure out how to clear these


