#archived-modded-support
1 messages Ā· Page 68 of 1
wym?
- Seasonal Cute Characters because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods[CP] Seasonal Cute Characters, Mods\Seasonal Cute Characters-5450-4-0-3-1665329690[CP] Seasonal Cute Characters.
karthage has the right part
one of your Seasonal Cutes doesn't have [CP] in front of it in your mods folder
Delete that one
delete the cp one or no
it looks like you unzipped it twice, once "here" and once to the name of the mod zip file
delete the one that's the name of the zip file
Seasonal Cute Characters-5450-4-0-3-1665329690
okay so i deleted and reinstalled the mod to unscrew what i did so what should i do first
its brand new
well, if you removed both of the bad copies, and unzipped a new one, you should be good to go.
what do your folders look like
Essentially, as long as you deleted both Seasonal Cutes and then re-unzipped the mod into your mods folder, you should be good to go
You will have to do the same replacement thing for the Penny portion
(And I would not unzip the replacement to mods folder, unzip it elsewhere, then drag and drop the penny thing into the CP Seasonal Cute folder)
do i take out the cp file and place it in my mods or do i leave it in
if you mean the replacer portion, you need to put what's inside the characters folder inside SCA's main characters folder
And portraits in the portraits in SCA's folder
so i put pennys portrait in her portrait file is it gonna work or do i need to delete the othe files
should delete the former penny file, then replace
GOT IT HAHA
my portraits bein wacky idk i probably did something wrong but none of the portraits ive downloaded are working
its just using base game which im not fond of
!log
@unkempt flare Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i dont think it will be in my log but i can do it
whyyy
bcs ive never touched my portraits prior to today
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
!xnb , if you need it.
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Always use Content Patcher replacements, never XNB ones
what are common mods that use xnb?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 38 C# mods and 51 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
And what portrait mod are you trying to use?
just the anime portrait mods
cringe
"the anime portrait mod" probably has a CP version
scroll down
if you mean the really really popular one
correct, but it's not the most upvoted one/primary file isn't CP
yeah i see it
use the CP one instead of the xnb one
this goes in portraits correct
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Don't go in the content folder
if you go in the content folder, you've already made a mistake
I'm still working on this issue: #archived-modded-support message
And read enough to open it up in the program Tiled. It says some references are missing in top box in the screenshot. I'm not quite sure how to fix those, but I'm hoping fixing it would fix the issue. Could anyone help me figure out how to fix the missing references, at least?
all of those are vanilla tilesheets
I guessed that was the case, but if the program is saying that whatever map is missing the references, then that means they aren't referenced properly, right? š¤
I'm sorry, I'm very very new to modding. This particular mod has been most vexing to me. LOL
unpack the game's content folder, copy those tilesheets into the folder you're editing the map in (copy, even if the unpacked folder is a copy anyway, take no chances) and then you can edit the map
You cannot edit the map without all tilesheets
if you try.... doom.
Hello, i have come because i have a problem with two mods. I tried to download the Automate and the UI Info Suite, but when i open the game it says that is not compatible the smapi version, and i download the latest version of smapi
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Well, I opened it up in the program to see what the issue might be with the fact the wallpaper and floor seems to be broken in game. The author of it seems unsure of what the issue is and only says there must be some kind of conflict. But I'll figure out the tilesheets and hope that's the issue.
Thank you guys
I mean tbh Runzu that sounds like there's tiles on multiple layers in the same spot and the front ones are overriding it.
Starting to get nervous this is may be out of my depths. š
It has been a while since I coded wallpaper tiledatas and I generally just did it on Aeden's multiple floor farmhouse thing where I could put the wallpaper tiles in the content patcher docs
Anyway. Short version, though.
Your layers should be something like Front/Buildings/Back
Maybe some extras but shrug
https://www.nexusmods.com/stardewvalley/mods/13619?tab=posts
This is the mod I'm trying fix. I looked through all the comments, but couldn't see anything much helpful
So after I do the tilesheets, should I delete the extra layers? And which ones are the extra? š¤
Eh, probably do it one step at a time
How do I recover save using Save Backup by Smapi?
local files of stardew, zalec
Runzu I downloaded mod, but trying to find the place I found my idiot files
by "found my idiot files" I mean the random folder I placed the vanilla tilesheets and maps
Oh I might have deleted my idiot files because I wanted the other RSV thing...one sec. I should create a single one anyway
Ok, i followed the instructions, now should i share the link in here?
I'm unpacking the tilesheets using StardewXnbHack thingie š¤
Yep, you should do that in the first place
I never intended to make a mod or fix one š
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 46 C# mods and 31 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You do not have automate
like it doesn't even show up on log, unlike the UI info suite thing
Again, though on that
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Ok, im going to try that, thank you
Honestly the map looks well made, Runzu
the tiles are on the right spots
the only thing I gotta check now is wallpaper stuff
Yeah, the wallpaper and floor are consumed, but don't actually change the way the tiles look in the room.
I'm gonna be honest runzu
I don't see why it would be incompat
And I'm not gonna test it on my file because I'm absolutely sure it would be incompat with Bigger Farmhouse
which is what I use and I have a giant middle space for planting
Yeah, it's... a mystery. But I'm gonna test it with the tilesheets added in my game
See what happens
wallpaper properties are covered in 1.5.5 migration guide on wiki
and that is... where?
a search of the wiki doesn't bring that up
I can try and outside context that google but I feel like "migration to 1.5.5" would get a hit on the wiki search
o yeah search won't cover modding stuff
Thank you!
linked from main modding page
down at the bottom
(where all the migration guides are)
I'll be honest I still don't understand it but that's fine because Aeden's Multiple Floor Farmhouse makes it so much easier XD
The tilesheets didn't seem to help none. So I guess I'll squint at Tiled a bit more
Thank you for trying to help me though! ā¤ļø
as in it's still complaining about the missing tilesheets?
Nope, the tilesheets showed up and it was fine. But I went in game and the problem still persists.
I think I'll try to tackle it tomorrow or another day. š©
since when is stardewmodding miraheze unavailable?
2 weeks ago iirc
any rollback machine to access older version of the website?
or other temporary solution
wayback, maybe
do you really need that web?
governor bot said so to find mobile mods
the hard way to check if a mod is compatible for mobile is in the 2nd link
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
What causes this to happen?
Mod used is redesign farmhouse alternative version
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.190.24363203, with 9 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Woo first android log
this might be more of a steamos problem, but when i launch smapi through steam deck's game mode the console itself attaches itself to stardew, so now the smapi tab cannot be removed at all until i pretty much restart the system. anything i can do to alleviate this?
Any genre of mods you know won't work with mobile? like location or modding tools
For Content Patcher (CP) mods, anything that requires a CP version higher than 1.19.0 flat out won't work, since that's the CP version for Android. This is because the mod author may be using features from higher versions of CP that will not work in the version available for Android. So just changing the required CP version isn't guaranteed to work.
For C# code mods (have dll file), anything that requires a SMAPI version higher than what's available on Android (I think that's 3.6.3** Update: wiki says 3.7.6). Again same reason: the C# code mod may be using SMAPI features that aren't available in the version for Android.
As far as specific content goes: anything involving special orders or the island will not work, since those were added as part of the 1.5 update.
I think there was also an issue with hair mods on Android, but idr the details.
very detailed list. much better than the wiki page that would show which one works but is down since 2 weeks ago 
special order is the board that's built and introduced by the builder lady and mayor near the mayor house, right?
Yup
If you haven't fixed your issue already (I see there were a few responses before I saw this)-
1. Verify your game files via Steam. If Steam detects anything, let it fix what it finds. This is my #1 suspect on this type of issue.
Load up your save file and inspect your pets/animals/horses to see if the issue is resolved. If not, this almost certainly due to mod conflict (another mod overwriting the skins after A&S changes them). To make sure it's not another technical issue, though...
2. Copy your mod folder to another location (just putting it on your desktop is fine). Then in the original folder delete every mod and folder EXCEPT: Adopt & Skin, Error Handler, Console Commands, Save Backup, CJB Cheats, and CJB Item Spawn. In a NEW save file (do not load up your existing save file until the full mod folder is back) use CJB cheats/item spawn to grab some animals and/or horses quickly and see if their skins load up. If they do, this is a mod conflict.
Since I don't see any common suspects in your mod list for mod conflicts with A&S, you will have to reintroduce mods a few at a time to see which one is causing issue (anything that changes animal products or behavior is my first suspect, since I don't see anything that I know changes their appearance- I'd try testing those first to save time). If you find out which one is causing issues, please let me know! It's possible I can do something to fix the problem.
Ping me if you have any more questions or issues 
I found a mod with .xnb, smapi log says to go to https://smapi.io/xnb
says that for installing mods, find your game folder
https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder says to find the game folder on root.
I'm on root\Stardewvalley\Mods but don't get where to go next
My game started visually stuttering today and I don't know why.
It's not stopping me from playing the game, but it sure is fucking annoying.
!log
@runic owl Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 78 C# mods and 198 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Aw heck what is it this time
I... have a third bar that has S on it and I don't know what that's for.
I don't remember any mod saying it added this in.
Walk Of Life's combat professions give a special skill at lvl 10.
Once the bar is full, hold shift or maybe ctrl to activate
ooooh
My game is still stuttering and it seems to get worse when I have a bunch of animals on screen.
try the Profiler mod i guess. there's a fair amount of patching etc. happening without warps and just that could cause the stuttering though
if i prestige or whatever for walk of life in fishing does it make the fishing bar tiny again
Yes, but leveling up happens faster every time you do it.
@scarlet quail you saved my loading time by a bunch with recommending SpriteMaster, love ya
you should probably see if theres a content patcher version of the mod as .xnb isnt recommended
how to crack the game
i think you should read the rules
furthermore:
Ye
not something we can help with, unfortunately
Sorry
thanks anyway
Does any official game Discord help you crack the game? 
I figured it out. It was Alternative Textures
Hey, I asked last night if there was something I could do to help with the visual stuttering in my game and never got an answer.
Ok, getting a concerning amount of red text and I'm not sure what it's telling me to do.
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 77 C# mods and 200 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
According to your log you're missing dependencies to begin with. 
You also have a mod conflict (Earthy Recolour and Pokefy).
I don't know if it will fix your "wall of red text", but you might want to solve those issues first.
is the red text coming while the game is still seemingly running? O.o
Which dependency is it? I can't remember deleting anything but the backpack mod I was using?
I did update the mail framework, unless I did that incorrectly.
No, it's in there.
At the top of the messages under "Skipped Mods".
tmxl
You're missing PyTK and TMXL Map Toolkit.
Well, those are things I can and have been living without, and have not been causing my game to stutter.
I don't know if it helps with the stutter, but the two festival mods won't load without them to begin with. So you might uninstall them if you don't want to use them. š¤·āāļø
I don't plan to marry Shiko and was informed that pytk only affects her spouse studio.
The red text I'm talking about is all the stuff at the bottom, I have no idea what any of that's referring to.
the game is still running with the red text?
hey Iāve got a question, does anyone know why doing the beets quest for Mayor Lewisās fridge wouldnāt work for the host of a co-op game? it worked for me as a farmhand and they didnāt need to be all the same quality but for some reason it isnt working for the host. They have the quest, weāve tried booting up the save as a singleplayer to see if that helps but for some reason it doesnāt seem to let them submit the beets. Now we have all the same mods save for maybe one or two that I have installed but donāt affect the gameplay mechanics for quests (those being WearMoreRings and one other I cant think of off the top of my head). We recently both downloaded āMore New Fishā which does add in quests and new items to the game, but it didnāt affect me like it did them.
I can get a list of all the installed mods if need be
are you trying to insert a stack of all ten beets?
they were yes, at least I believe so
I counted to make sure that 10 were available for them to harvest, which was correct
and I donāt think they put any away as they went from the farm straight there
for me they didnāt have to be the same quality so I donāt think thatās the problem either
Check if they have the quest
they stated that they do indeed have the quest
Speaking as a player of a 10 player vanilla file we were all able to do it
Incl. host.
I tried having them check the spaces for the rest of Qiās quest to see if that would reinitiate the line but it still didnāt do anything
No mod should prevent its completion. It is far more likely there's an obvious thing being missed here
Not all 10 beets, not having the quest at that point, etc.
Iām almost 100% certain they have all 10 beets and they are on the right part of the quest as theyāve told me many times that they have the quest āPut 10 beets into mayor lewisās fridgeā
shrug while that doesn't seem possible, toss a log in here. If there's any potential conflict, it'll be in there
Probably your own, too, in case of mod mismatch somehow causing it, but you've stated -
blinks atra, Wear More Rings is a C# mod right?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
I would give both logs.
that one hasnāt done anything in terms of hindering quest lines before, I donāt know why it would now
A) doesn't have to be that one, could be one of the other differing mods
B ) still need both logs
I will get you both logs as soon as this person is home š
C) That isn't really a great reasoning, because people have "not seen why it would make a difference" when similar situations have barred people from the forest or Marnie's XD
But you probably wouldn't have known that part, at least
no Iāve had some conflicting mod issues before, and Iāve run the WearMoreRings mod with them not having it for multiple saves, but it could be on this one

just seems odd is all
afaik, unless you have a mod that changs it, they have to be the same quality
single stack of the same quality
Sadly, at least according to them, I believe it allowed different quality ones
here
Still, you prefixed with "a mod that changes it" so mod mismatch again shrug
huh, okay, I'm wrong here
Well, at least we know that answer XD Just gotta figure out what's screwing the code there for them, whether it's mod mismatch or something else
me and my friend were playing then his wifi went off it kicked me he saved before his wifi had come back but after leaving and relaunching his game his world reset back to yr1 spring 1 and we lost all of our chests but kept inventory , money , community centre and quests as well. Is there a fix?
and my character got deleted with all the stats on it
Besides the read me thereās no other manual install helper is there
wdym
....is this a mods question? This sounds like a #vanilla-tech-support query
If you have mods, smapi should keep backups. If you don't have mods, your only hope is the old save file
Like a video tutorial
a video tutorial.. to unzip a file?
no lie i did have to teach high schoolers how to unzip a file this summer
so the stardew modding wiki is down, and I was looking into trying to make some map patches for compat with Stardew Reimagined 3 and a couple of smaller mods
Does anyone have any alternative resources for making map patches?
For map patches, first of all come on over to #making-mods-general , second of all the CP docs have some helpful stuff
No just to make sure Iām putting all the files in the right and rename the right files
!gettingstarted
@lilac bramble If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
I know about this but my Mac doesnāt want to install smapi so I was trying to install it manually and I canāt make sense of the directions on the āread meā file
can you elaborate I am not the most tech savvy
First, do you have mods
Thanks for reporting. I'll take a look. I'm still unsure what to do with Child2NPC since the original author never responded and the code is buggy as hell. I'll provide bugfixes and there will be a version for 1.6, though. Rewriting and releasing under a different name would probably make most sense...
Hostfxr while installing SMAPI.i'm getting a dll error there is a file, but it gives such an error error code 0x80070057 do you know
what you just said was unintelligible
Explain slower, please. Preferably with more context
sorry for my bad English i'm writing from translation
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
they can't install smapi so there's no log
ah
Yeah they're talking about the install so that's not possible
The question is what's happening with the install
have they mentioned what platform yet
Given I don't understand hostfxr and that error code doesn't tell me anything SMAPI related
jk i don't know what i'm talking about i'm just going to exit this conversation lol 
I was once you, holy, so you can still stick around, just y'know, learn from your mistakes
Probably annoyed the hell out of atra back then too XD
Nowadays I'm....less...annoying in here š
i'm just so enamored with the extensive list of bot commands
what operating system are you running?
In particular, are you running Windows 7 or Mac 10.12 ?
Windows 7
ah, that makes sense. Make sure you have SP1
@vast epoch What's your native language? There are friends discords in other languages, which might make things easier. 
I speak Turkish
Naturally you can continue here too and I don't know if they can help you over there, but there's a turkish one. Check #friends
Thanks
If they can't help, come back and we'll try again with translator? š
š
it turned out to be linked to me removing custom npc fixes which i guess contained something that wasnt incorporated into the xhild to npc code. Starting afresh would probably be ideal since the mod itself is held together mostly with code and good intentions at the moment
I deleted all my saves saves. Then I completely uninstalled the game. Wiped all the folders and reinstalled Stardew. Then after running the game once, installed SMAPI.
I used the Save Game Editor to give myself money to buy the wallpaper/flooring catalog and set my house upgrade to cellar. Then slept so the cellar would be completed the next day. Then went to Robin's to add on the Southern room.
I put wallpaper and flooring down in the vanilla southern room. Which worked fine.
I exited the game. Installed the Mini Greenhouse in the Farmhouse mod and Content Patcher from a fresh redownload.
Loading back up, the room changes were fine, but wallpaper and flooring I put down before were lost. Also, I still couldn't change it with wallpapers & flooring purchased or pulled from the catalog.
The mod was created only in September this year and I only started playing Stardew early Oct. Was there a game update since then?
Here's my log though, for the curious: https://smapi.io/log/38ad863b406b4a159c1895ca7024eb84
š©
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 1 content packs.
Suggested fixes: SMAPI is running in strict mode, which removes all deprecated APIs. This can significantly improve performance, but some mods may not work.
Also, I used SMAPI strict mode, since I was planning on cleaning up my modlist anyway.
It's not something SMAPI will give an error about unfortunately.
If you check the comments you will see several reports about the issue. As for why it happens? No idea. If somebody would know I would like an explanation too. I haven't tried the specific mod but changed something for personal use and had the same issue. š¤·āāļø
I guess I could look at the map some more, but I'm not sure what I'd even be looking for or if I'm selecting the right thing. Ofc, I could play without it, but I think it can be so pretty and also it'd be nice to have a mini greenhouse
I did think about downloading their bathroom mod and seeing if that had the same issue and try to compare the two, but again, not sure what I'd be looking for lol
You could try lookup anything tile properties lookup before and after it working?
Will try to do soon. Thanks!
In Tiled the floor and wall tiles look the same as in the vanilla farmhouse. For allowing to dig in that area they haven't changed the tile properties either.
Maybe the game itself does anything when areas of the farmhouse are changed? 
So I made sure to look up the same tile (floor in front of the right beam) and when I revert to vanilla, the changes I made before installing the mod is still there. š¤
Apparently, this is an issue in their other mod too... š¤
https://www.nexusmods.com/stardewvalley/mods/13223?tab=posts
Runzu, I commend you, I wanted to use that mod too the mini green house and there was never a follow up on fixing it because 'it works for me' from the creator.
That feeling when you can not move because of your cat.
@hollow atlas I tried it with Asterisk "Another small farmhouse map" and their changes works. Which begs the question: Where's the difference? 
what is happening
https://smapi.io/log/fee6c30742124a148133c92ff91855d6
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 128 C# mods and 287 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I mean, I still haven't figured out the issue. š But I'm hoping eventually. It really fits in with my vision of pretty house. š©
What kind of map is that? And what changes work? š¤
does anyone know of a mod that makes a bridge over the forest farm pond? I know there are ones for standard but can't find a forest farm one
It changes the entire farmhouse (i.e. corner room in the top right) and doesn't have the issue with the floor / wallpaper. 
Interesting. I tried it with the Gold Rush map before and then after wiping my game, I'm using the standard Farmhouse map... š¤
hellooo, i installed profiler to see if i could fix this problem but its not saying anything in my log, is there a specific way to use the mod?
i spent a lot on my pc so id really like to be able to play the game without this weird skip constantly 
Do you have a log, Mars? I don't know personally but it's skipping on time update
https://smapi.io/log/e1b8c58f274a4ab284f9a989de614f0c
this is my log from the game i have open atm
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 125 C# mods and 210 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
it is doing the skip thing consistently every like 30 seconds or something but i dont think i see anything in log?
ik i have stuff to update i will get around to it lol
No it's not doing a skip every 30 seconds, it's doing a skip every 10 in-game minutes
time it
ooo
That means that whatever the skip is it's being done upon time update
ahhh i see
The problem is I don't know what is doing it on time update
I'm hoping someone else will know
I guess I found the culprit. Just testing to make sure. 
What's the culprit??? š 
It seems like it's the config. They did it the same I tried it in the past (which didn't work).
When I changed "Load" to "EditMap" it worked. But I've to check again as I tried multiple things.
As I tried with mods you might try it too as you don't use mods on your testsave.
But changing "Load" to "EditMap" fixed it.
Just as a general thing, loading is bad because then if a different mod attempts a load, neither takes
I would always editmap, especially because Load on Farmhouse looks like it somehow wiped the farmhouse property from it
Where would I change that? Could make a post on the page about it, so other people would know? š¤
That's another thing too. But I had no other mod when I tried to change something in the farmhouse and ended with the same issue as I used "Load" too because that's "how it works for cellar etc". š¤·āāļø
The cellar to my chagrin does not have the wallpaper/flooring ability
And thinking about it: It's logical. It's "part of a map" and not "entire map" which is loaded. 
Thank you so much! ā¤ļø
I'll test it in my game now. š
That's why "Load" works perfectly fine for that one but not for the house.
Instead of trying to figure out how to wallpaper floor it I just.... repainted it via tilesheets using the Pookachu's as a base
so now I have a giant cellar that is.... mostly to my tastes floor/wallpaper wise
https://forums.stardewvalley.net/threads/help-game-stuttering.973/
also just to add ive tried the setting priority and changing affinity settings in this thread which made no change
Hello,
I have recently started playing stardew valley again with one of my friends on PC. When I am playing I have constant fps stutters every few seconds. I don't have a weak PC by any means and yes I have tried reinstalling the game many times.
I have looked up this issue and tried every...
I was just thinking about how beat up the cellar, which you had built and the inside of the barn/coops are and annoyed about it lmao
That's not really helpful for you mars
oo okay
the short version is one of your mods is causing it
That's why I made my own horrible one in Tiled. Problem solved.
I don't know which one. But one of your mods is doing something funky on time update
@hollow atlas If it works tell me and I'll post on the mod page.
okay all good ty
Literally there's a C# function called OnTimeUpdate that I've seen... too often XD
oo damn
IT WORKS! Thank you so much! <333
Sorry that I couldn't be more helpful. Since I'm just a player and not a creator.
ā¤ļø
That's the first step on your path though Runzu
first you're a player. Then there's a bug you're bugged with and want to fix
Then you learn basic skills to fix it
Then you realize you can apply those skills to fix other things
Then you realize "you can create an entirely new thing!"
And it's too late for you at that point
...still trying to figure out why the dialogue for a custom npc is not showing up in the game.
Anybody have causes/solutions to suggest?
The npc shows up normally. Can interact via gifting but not simply chatting. Haven't seen any posts w this problem on the mod page (stardew kids exp.) so idk what's wrong
You were very helpful to me. Now I can change the farmhouse. 
So first: what code do you have to patch in the dialogues?
I can show ya..
Thank you and everyone else for their helpful suggestions! ā¤ļø
Now I can try to make it past the first week of summer for once lmao
Sorry if this sounds like a dumb question, but is it possible to have different mods for different save files/worlds?
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
thank you 
this is what you're asking about, rt?
i've been trying to compare the files for D and the other kids (who all load fine). one difference is D has option for female wizard replacement. IDC about this.. i have generic Rasmodius
I need to check into some dialogue stuff. Under most normal circumstances you never load the dialogue like that
Oh.
But who knows, maybe I've just dealt with too many editdatas
I'm checking my mods because I refer to them as examples
Usually Juna, RSV, and Juliet/Jessie as my go-tos
for ex., this is another kid in the same mod
Okay, so to an extent it looks like initial dialogue's always load. So let's see
Juna's dialogue, for example, is:
{ "LogName": "Dialogue", "Action": "Load", "Target": "Characters/Dialogue/Juna", "FromFile": "assets/Dialogue/Dialogue.json", "When": { "HasSeenEvent |contains=86060022, 86060023": "false" } },
You've indicated Douglas already exists, so it would patch in
but
your first section dialogue seems to have two when fields
aye, it does.. when "query" and when mods... seems redundant i guess. idk the rules!
I'd just use the second
Dynamic tokens are good and all, but for testing to start, always just make sure the when stuff is normal
That way you can check to see it patches in.
The duplicate when field might screw it
that makes sense to me! i will try this š
That or you've written the tokens incorrectly, so the query is going "FALSE! FALSE!" and doesn't patch in
Again, that's why don't start with dynamic tokens XD Start normally, then after you confirm it works normally, go tokenizing
just to clarify, i didnt make this mod or write any of the code
this is out of the box. but it's not working for me so i will def change it
i've seen the Query only occaisionaly much more often the "when has mod | contains..."
this makes sense tho cuz he's the only character out of 5 who's dialogue's not working and the big diff is he has all this extra stuff tagged on
huh, just noticed the two ___ are written differently. first has 2 Whens and second just the one.
I guess I should make them both the same.. i'll nix Query and just use the "HasMod"
..unless both are needed for some reason.. and it's not working cuz they're both not there in both ___ (blocks?? arrays?)
i didnt mean for the underlined/italics. hrm
was trying to write a __ blank line for word i do not know yet
it won't let me move on from this
it's from harvey personality mod, this is what it says on the log https://smapi.io/log/3c62bbb2cf1846709eac30ffea665773
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 128 C# mods and 287 content packs.
i think thats what they call a "soft lock"
maybe there's a debug code to break away but you might have to quit and start the day over. (not an expert, just had similar things happen to me before..)
No that... that's not what you think, ch0opera
i can skip the event just fine
nonu, two questions
One, you don't have any XNB mods, do you?
i.e. Harvey personality isn't XNB
nop! this is the conversion to cp
ohh... š„¹ failing this class
Okay. Then the second is the fork to that event for that choice is missing
Is there a current working mod for more than 4 players? Including the cabins
or the game isn't registering it
Valony you don't need a mod for that
you can do it on your own. One sec.
(it's in the commands, I need to find it)
!playerlimit
You can play with more than 4 players without any mods. See this tweet by ConcernedApe:
https://twitter.com/concernedape/status/1395243158460530689
@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.
Change the -1 to any number you like...
936
there you go lyoko LOL
Ty nonu

give me a sec
I can at least do a search of the conversion, see what happened.
[CP] Nicer Villagers Flirty Bachelors can be found here.
The OC of the mod(s) is allowed to take this file and upload it on their official page if...
Um
Nonu that link gives me CP conversions, yes
But the harvey one is just dialogue and marriage dialogue
That's not event dialogue or a choice dialogue thing
Thank you! But how about the cabin thingy?
Also do i make the file read only so that it doesn't revert?
When our fifth friend wanted to join it says "profile is full"
Ah. Okay. So there is one limitation. You can only have four cabins to start. But you can build more at robin's and they're super cheap
And I am speaking from experience - I played with 10 players on vanilla
we actually got perfection a few weeks ago
So you need to build a cabin for your fifth friend to be able to join.
By super cheap I mean they're 100 gold each
And like 10 wood
10 stone
Oh i see thank you so much for this
Yahoo thanks for this info
But yeah, you will be poor to start, but you gain a crapton more money thanks to, well, five players XD
hmm i searched for it in my folder and it says the event comes from harvey personality mod
Nonu, do me a favor. Do you have notepad++?
give me a sec ill send here the portion of the event
don't do that nonu
it's not in the thing you linked
So just show me something else instead
if you have notepad++, go up top to "search", select "find in files"
then where did i get the mod from?
now im not sure
yes, lyoko, it tells me it comes from harvey personality mod
How do I know? your harvey mod has [cp]
I noted this one on the playstarbound had [cpp] for some reason
yes, I notice small details like this occasionally. I'm weird XD
hmmm it's the same mod, but im not too sure where i got it from now
let me search my history
Ah. searching the very end of the XNB forum it notes an "addition" mod
general hypothetical curiosity q...
Why would one choose to use a query expression vs not when it looks like they do basically the same thing.. ?
What's the difference btwn a "When: HasMod ..." vs "When: HasMod | contains ..." ?
no clue.
that's a question I've been attempting to internally answer for ages
Anyway, nonu, I have some bad news for you. Even though it's a conversion, it's still pulling from the XNB files
meaning the XNB file is not accessible to me and it means the bug is probably in the "addition" portion
And I'm gonna be upfront with you - I don't want to install anything to unpack XNBs


that's okay lyoko
i went diving through the files so i got a picture of what was meant to happen either way
if this happens again, ill prob just delete it
not like i talk to harvey that much
Unless... hold on. I might actually have something
Depends if I kept the thing that unpacked the content folder
ugh, I did. xnbcli was still on my computer. Old ass BS
what it looks like - and this is my very basic view of events - is that it has event fork stuff but no actual event forks
https://smapi.io/log/76bc4a286f314ec4876a206221127394 Crashes when coming out of split screen going to try updating some mods before trying it again
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 60 C# mods and 24 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
i have a question is there a way to allow the automate chests to go to other buildings
Junimo chests
they work with junimo chests
no I'm saying that's how you get automate to go into buildings
no i mean move from building to building
Not sure wym exactly š¤
Better Chests lets you pick up and carry filled chests
Chests Anywhere lets you access Chests across the world
You want a chest doing automate stuff outside to interact w more stuff inside a building?
i want a shed filled with kegs and a shed filled with casks and i want them to go into 1 chest
i figured it out junimo chests are buggy af
Ah.. hmm.. I was actually thinking about this the other day.
I'm not so good w logistics..
Like this kinda?
š¦---->š¦<----š¦
Idk.. is this possible, people?
yes junimo chests they are just super buggy
They're not buggy in vanilla
no with the automate mod
raises eyebrow that's quite the allegation against a Pathos mod
Doesn't mean it isn't possible but it is unlikely
go try it i if you place one down put casks around it wont connect unless you put another one connected to them again
oh im just dumb
I wish you could pair 2+ junimo chests separately rather than have all junimo chests share the same inventory
(If this is mentioned in the article..this msg just sent now from 10 min ago)
Is That possible?
Hey, so I have two mods that compete specifically only during the Night Market: Pokefy and Earth recolor. Is there any kind of edit I can myself that would rectify this? My game is starting to visually stutter whenever I'm walking anywhere and I want to see if maybe this is the problem.
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 81 C# mods and 199 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
This is the long I was just playing.
i think this might have something to do with being able to have a false condition? iono there's some weird compatibility thing
late lol but
contains allows for negation of the condition ("HasMod | contains=X": false) and for multiple conditions using the same token (HasMod in this case), which isn't possible with the "HasMod": "X" format. in practice though people often have the contains in the condition because they copied it from elsewhere or just because of habit (query expressions are a different thing: https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide/tokens.md#query-expressions)
(hopefully i got that right)
Oh huh. AT's author and I should have implemented it so that our mods work properly together, though I'm not sure if certain settings need to be in place on AT in order for that to happen. If you haven't managed to get them to work together, I would check their mod page.
it's almost certainly not the source of the problem, but you can either delete the patch that Targets the Maps/night_market_tilesheet_objects asset from either of the mods (it's somewhere in the .json files), or change the patch to use EditImage instead of Load in either of the mods (the one that uses EditImage will take priority)
i still suggest installing the Profiler mod and taking a log with it to help with diagnosing the problem (well, unless this fixes it somehow)
How do I use profiler?
https://www.nexusmods.com/stardewvalley/mods/12135 basically install this mod and play the game for a bit so that it can log the source of lag if it's possible
Well I played for a few minutes but I don't really have the time rn to play for a long time.
I'll post it tomorrow I guess.
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 82 C# mods and 198 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
That's what I've got right now.
hm, looks like automate is taking quite a bit of time each update
you could change the automation interval in its config (via GMCM)
Make it take a little longer so it doesn't cause lag?
yeah. at least to test if it helps
it makes it only check every few minutes instead of all the time, I think
I don't even have that many things hooked up.
Well.
I guess it doesn't take that many kegs and jars before it starts adding up in the processing I guess.
The default is 60. What should I turn it to?
automate itself needs a lot of machines to cause problems as far as i know, but other mods might make it worse
(Honeslty not quite sure what the number means but so far they seem to be doing it at the normal rate.)
3600 for example should be one minute in real time iirc
Ok so... is that the pause between it doing one task and starting another?
I just decided to double that tick to see what happens.
well, it's easier to see the effect if you put in a bigger value
ok
Turned it all the way up and it seems to have solved the problem for now. Thanks.
Is there like a hidden limit to how many json assets shirts you can have? What is that limit?
"The limit does not exist"?!
Irdk. According to the ja github hats limit is 87. Doesn't say anything about shirts or. Might be out of date now? C 2020
guys i modded for the first time but 1 minute after running it keeps crasing any thing that could help me
Could you share your smapi log with us?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i just deleted it and reinstalling it give me a sec
ok it still crashed
how do i get my log?
See the instructions on the smapi link.
ok i did that and its the msi fter burner and rivatuner statistics installed thats why
That's what the log tells you? 
i deleted riva tuner but it says i can make exception for msi after burner ig
Found MSI Afterburner and RivaTuner Statistics Server installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.
Why do you wanna play version 1.4?
Which mod would that be?
Afterburner should be okay, but if you experience performance issues disable it
it still crashes
Upload your log. Maybe somebody can see something in it.
SMAPI doesn't say "MSI Afterburner is the reason why you crash". It just says "maybe".
@supple fern does your game load when you boot it up without SMAPI?
yes sir
sorry maam wait forget it idk im sorry
ahahaha i wasnt paying attention
but yes it loads
lol don't worry about it
But yeah, could you remove all your mods except for error handler for me and see if that works?
!legacymodding the step is in the link
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
alright gimme a sec
console commands and save back up was already there do i keep e,m
?
Yeah, keep em
Start the game and see if it still crashes.
it crashed again but it stayed a bit longer i went into the farm walk and then then it got buggy then crashed
We need to distinguish something here.
Do you crash when you load a save or when you start the game?
both
Those are 2 entire different things.
like just now i tried to open the game 3 times it got to the loading screen and crashed
would u guys like me to stream it if it would make it easier
If it would be Afterburner I would suspect that it would always crash at the same part. 
rn after burner is not working and i tried it still crashin
Maybe there's something wrong with the files.
i was playing earlier before i decided to add some mods
Did you happen to try installing any xnb mods, the kind that go into your content folder rather than into the "mods" folder?
i only downloaded from nexus mods and currently there aint any mods other than the ones u told me to keep
So every mod you downloaded went into the mods folder and nowhere else?
yes
iremove the others
all verified files from steam
should i try reinstalling smapi again?
The reason why they asked: xnb mods are files that directly overwrite the game files and can cause issues.
nope got none of that
Not sure if it will solve the issue, but worth a try. š¤·āāļø
ayt bet
I can't really see what else could be causing the crashes, tbh. They've hardly got any mods installed as it is and none of the mods they have should cause any conflicts.
ive got smapi 3.18 from nexus
And from what I understand (which is not a lot): SMAPI doesn't really want to tell what's wrong. 
and there is a3.17.2 in the og smapi site
Use the 3.18.
it still crashes
Can you upload a new log? Preferably to the SMPI site as it's better to read. 
a sec
The log doesn't have any errors in it at all, which is interesting.
But of course, a parsed log is so much easier to read
sorry but i dont see where i can put the log in the site u mentioned
i still have the site u gave me earlier
Searching for straws right now. At the moment aside from "restart your pc" I'm out of ideas. 
already did that ahahahha
Drop the file onto the textbox or "choose a file".
follow the instructions. Drag and drop the file onto the text box on the smapi.io/log page
Then click the huge green button and you get a link.
oh thats the same site u sent me earlier i thought u meant a different one
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
This one ^
i got no errors
Oh. That explains why you uploaded the log on discord. š
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.
It might not help today, but it makes things easier in general. š
the launbch option while downloading smapi gave to add to my steam
if i do that would it be the same as laucnhing the modded one?
You haven't added those to Steam?
Kill steam in Task Manager and try launching out of steam?
And yes: Adding the launch options changes it to "start with SMAPI". Without launch options you start without SMAPI.
(Since the last thing in your log is the steam thing and I want to check something)
it still crashed
it just loaded and crashed instantly not even in the game menu
ill try launching it from steam
but before that C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe
this is the launch option right
Can you try disabling afterburner temporarily?
i did
That's part of the launch options.
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
@gaunt gust Start as admin wouldn't help I guess? 
Hmmm log is still showing it though
with the commas?
I suspect we'll have to go digging through event viewer at some point
gives Atravita lots of coffee
Exactly how I typed it, with the quotes and the %command% at the end
And unfortunately I won't be free to debug until this evening š¦
Yep still crashin
its ok
(So in about 9-10 hours)
Event viewer is something in windows that lets you check crashes (to put it simple).
Search for stardew, see if you get any useful error messages
(I'm not on the Windows side of my computer rn, otherwise I'd send screenshots)
To put it simple: If you're lucky, windows will tell you where the problem is in an understandable way. If you're unlucky: It will speak a different language.
Oh, it will give you something like x80053843 lol
im in the eroor section and theres nothing about stardew but in the warning section theres a steam client somethin
what does it say?
found this in the error sectionFaulting application name: StardewModdingAPI.exe, version: 3.18.0.0, time stamp: 0x62577b55
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1826, time stamp: 0x299341e8
Exception code: 0xe0434352
Fault offset: 0x0000000000034fd9
Faulting process id: 0x3c48
Faulting application start time: 0x01d903ee0cb70229
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 4eb55d2b-2ebd-42d2-b445-953b051d2005
Faulting package full name:
Google says it's a .net error or am I wrong? 
Well that gives us a place to start!
That's why I gave them the coffee. 
I'll take a look this evening
Btw @supple fern for switching between modded / unmodded: You can leave the launch options as they are and use the Stardew Valley.exe from the folder. That might be an easier solution than removing the launch options in case it's necessary. Although it doesn't help you now. 
thank you for the help guys and also ill be finishing year one by the time u guys are back im excited
I was more thinking about "play something else in the meantime". š
why hahaha
im in winter and im learning more about the game i was planining in adding mods so i can be more helpful during game time i already fucked up my game by buying the joja membbership idk if i should restart or no but sounds like hastle for a nw learner
It's your decision but for first playthrough I would actually recommend community center as it's sort of the "tutorial". But if you consider restarting: Continue playing for learning and if anything else goes wrong you restart. 
i mean i didnt restart yet cuz it seems wierd wher ei didnt even finish 1 year in the game
i finished some things and collected things for the community center
but mid way i just bought it and i regreted it
Continue till Atravita has time to help you with your issue and until then decide for yourself. My first farm didn't survive till winter. 
thing is i started another farm reached day 11 and then gave up and went back
ahahahahha
idk man i miss my things
what causies this to happed?
mods is another Farmhouse alternative version
i need help with getting SMAPI to work with curseforge
can i get assistance?
why are you trying to use curseforge?
Do not. Use curseforge for stardew mods. Use nexus to get them and manually install it. Curseforge is a lot like vortex and will break your things.
i dont know how to get the mods, and put them in the right directory, cause i dont know how to do modding like that. i've used the steam workshop and its worked fine for games like skyrim, cities skylines (well maybe not cities skylines but whatever) and others. its what makes steam so good. i just dont know how to use the things.
^
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Thank you Lyoko xD can't remember commands from different discords xD
You're on steam. Download from Nexus, unzip folder, go to stardew's local files using steam and open the mods folder, drag unzipped folder into mods
Hell, even if you can't do that, vortex would be much better than anything curse forge
honestly i almost think manual installation in stardew valley to me is faster than having to shuffle through UIs
drag and drop 20 files at once lmao
Just because there's barely any mods on curse forge and no one really knows it here
Most of the stuff that is on there is probably outdated anyway.
I vaguely remember using Curseforge for stardew once and smapi gave me 500 errors I ended up giving up attempting to play back then cuz of that x.x xD
i dont know my password and i cant make another account
on nexusmods?
yes
Why can't you make another account?
or do a password reset
š
i dont know how to do this
It's on the login page, it's hard to miss.
where it says āForgot your password?ā
yes trying to do that
and i've forgotten my old password so i cant doofkfkkfffff
but the whole point is that youāve forgotten your password
did you put your email in?
If you can't make another account on Nexus mods you have a far worse problem
Mainly because the bulk of stardew mods are there
Recover your account, you shouldn't need to only know your old password, there will always be a second way to recover it
Does Nexus do IP bans? Lol.
Assuming they aren't sus, It may just be that they don't have another email address to register with
again i dont know how to do that...
At this rate you're probably better off just making a brand new account.
(They do, but rarely)
Think of it this way. If Nexus required you to know your old password to recover your account, that's not a recovery, that's just logging in again
Have you tried the recovery steps/options to begin with?
iām so sorry but did you type in your email and hit send email??
HOW THE HELL AM I SUPPOSED TO DO THAT
and then it doesnāt send for some reason? which means that you donāt have an account with that email
I'm assuming you're doing the most basic steps and hitting forgot password
I wonder what's bad enough for them to consider one. 
By clicking "Forgot your password?", as we've already said.
https://users.nexusmods.com/auth/password/new iām on mobile but this links right
IM ONN THAT
Constant plagiarism is most likely, or shitty stuff on the posts
And you're not inputting your email?
I don't see the problem here
and you put your email in and clicked āsend emailā? and then checked said email?
There's literally only one thing you can do on that page and your account is tied to your email anyway
I kind of doubt that, seeing as there are some fairly popular mods still up to this day that has stolen assets. 
omg...
I guess it'll have to be the shitty stuff. Though personally most I've seen done is just the mod/post being deleted, nothing more. 
someone fucking shoot me right the fuck now.
what EXACTLY have you tried
i can...
we are trying to help you
(Yeah, you can see the Nexus moderation logs if you know where to look, but it's usually like "posted child porn" bad)
i only just realised that on the thing where i change my password it was'nt asking for my old password, it was asking for the new input.
someone end my fucking suffering.
gsisjfjisoa
Well there you go
classic password reset shenanigans
Yeah I will definitely pass on looking at that
When in doubt, it's always safe to do a double back. Assuming that you already read it at first, of course.
that still does'nt solve the problem on HOW i get the mod files into the actual game.
A problem that is not a problem if you read the guide we gave you.
arguably downloading the mods at all is an important first step so you know what some progress was made here
Mind you, if you come back here asking about the same problem, we, or likely other people, will just give you the same exact advice. Same link and all.
again the wikis for this game are so impressively thorough
At times I might even say they're better rather than people telling it to someone step by step.
almost as if
They want to be guided like a baby? My, I would not have guessed. 
Not a shot to anyone just to assure you, it just gets a little frustrating at times.
well almost as if the guide is also step by step lol
I'm slowly coming around to the Airyn view of things I think. Give them the resources, but then if they refuse to look at them and are belligerent about it just go back to coding
Or if on phone like at present just go check other things
Oh so it isn't my imagination after all. 
To be fair if someone were to handle someone such as that very often, it's easy to grow mentally exhausted.
tbf i helped teach like ~very talented kids~ that were part of a fairly selective science research program this summer some basic python and the refusal to debug within any population of people
That's oddly specific, but then again who am I to say? 
i just thought it was strange bc science is by definition an inquisitive field and yet if i ask someone āit says it gave you a TypeError, what do you think that might mean?ā as a teaching question
but also not surprising lol scientists canāt computer
Surprises me: most scientists eventually have to deal with either python, matlab, R, or SPSS
you would THINK
why do it themselves when they can just get that one person in lab to do it for them /s but not /s
wet lab scientists will outsource
i donāt mind it but like itās definitely a thing lol
im back
Hello, does anyone play on mac & have the stardew expanded mod thingy?
i used to play on mac with mods, including that one, before i got a new pc.
Do you have any links on how to get mods on Mac
AyoOOO thank you
There's also pictures if you click through to the pictorial guide
i am having problems still
i have smapi, but im unsure it it will work because after i've downloaded it, nothing is different.
please help me
Did you run the installer? Also I have to go
Probably didn't set the launch options
(I actively block people so they can't ping me sometimes)
im not given the option to run the file
To be honest, sometimes it's useful to just walk away for a while.
closest i have is open file
What operating system are you on?
Odd. And you're double clicking on the install on Windows file after you've unzipped the installer?
the zipped file is still zipped*
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Unzip the file, run the install on windows file in the folder once you've unzipped.
i've done the extracting, and i've checked the file, and nothing has changed
nothing is different
Do you have any one trusted in your life who knows how to use a computer
Like, literally at all
might be thinking about the original zipped file and not the extracted one
if I need to specify why it's literally not possible: antivirus would just yeet the entire thing.
You cannot have a partial download if you've downloaded it from the correct spot.
i've never been able to have people in my life because the only people i've been able to meet is autistic, introverted people
Probably is talking about the original unzipped file yeah
and in my school, im either THE or amoung the extroverted group.
...family members then?
so, no i dont have anyone i trust.
Any one with any computer savvy?
Yeah which is why I'm bypassing the entire soup store thing of "WHERE ARE YOU" "I'M AT SOUP" thing here by just getting the screenshot of the folder
We'll be able to tell from there
this sounds so familiar i need to find it again lol
what about the folder that that folder is in
go one level up to downloads, then screenshot again.
Revenant, I'm asking you to find a trusted friend because clearly you do not have the temperament for this
I am going to have to agree with atra at this point
With a lot of computer stuff, you need to be patient and try to stay cool
Rash changes or getting angry break things more
If you cannot learn how to keep your temper and stop yelling at us....
alright. See the one just above the "last week (1)" called "SMAPI 3.17.2 installer"?
that has no zipper on the icon
Open that. Then if there's a folder inside there and not the install file, open the folder there too.
There's also smapi 3.18 installer
Frankly at this point if we can get them one copy of smapi installed that will be great
we're just dealing with what they have that's easiest to nab and adding problems to the mix is bad.
No zipper icon cause he use windows itself to open zip files
we are at āhow to unzip a fileā right now
no heās got an extracted folder and a compressed file
I'm just saying lyoko
Okay but Outside I'm gonna be upfront
When you deal with a person who is not understanding
I know
adding superfluous information into the mix will cause worse misunderstandings
"Just saying" in this case is actively harmful
Fine
if it helps, i'll tell you guys i have Asperger's.
I appreciate you're attempting to help, really. But I don't want to end up losing my mind here and having to ragequit because they've gotten confused again XD
i'm getting closer to that point
here, revenant
i just cant f
Then if there's a folder inside, open that too.
you're looking for the thing that says "install on windows".
i've done that several times
internal, install on the different computers and README
Oh look you found it
double click install on windows
What happens.
(And don't say it doesn't work, it'll at least do something. Describe what your eyes see happen)
i got a command menu and i've inputted some numbers and its saying its installed now
i dont trust it
There. Then SMAPI is installed
why not
trust level: -100%
Nope. Trust level: 100%.
it's installed. It won't immediately work because you don't have launch options set on Steam
tastatyaaysayay
how do i now get the mod files, FROM the files explorer to the actual game.
So. I am assuming you didn't install Stardew on any not-C: drive. If you put it on E:, tell us now
We aren't doing that yet, Revenant. We are taking this on a baby steps route. We're making damn sure everything works before we add mods. Because I don't want you coming back going "SMAPI no work"
the E drive only has 5 GB left
did you install it there yes/no
Okay, let's phrase this question differently.
You may not know exactly where you installed it, but I have a solution that will help us both.
Go to Stardew in steam. Click the cog there, then hover over manage and then "browse local files"
hold up
Please click browse local files, then do not do anything but screenshot and send to us
you are going to want to skip steps in a moment.
Do not.
i saw stardew valley and i decided to screenshot that part cause i figured that it'd be most useful in that area.
run stardewmoddingapi
to open smapi
lyoko so wise
Pillow's right. Just to see what you should be seeing with mods on the game, run stardewmoddingapi
(Although tbh if you don't have much space left on E: you're probably not going to have many mods anyway)
all it did was start up stardew valley
correct
it's supposed to
But I'm guessing you have a command window that you "don't trust" on the left, too?
or somewhere around?
okay SHUT THE FUCK UP STARDEW VALLEY
Revenant, calm down.
i dont know what to do with the command window
you don't do anything
but you do have one
all its doing is saying if i need help
the command window is up though, correct?
yes
why do you think i've been texting on discord?
wat
weāre just making sure it works
I don't see how that's relevant, Revenant. We need it closed so steam takes the launch options next.
So.
so i need to "alt + f4" stardew valley?
just hit the exit button
yeah that..
you knew what i ment.
I'm going to write the launch options for you. Give me one second, then you should either write or copy/paste this into the launch options when you right click Stardew Valley in steam and select "properties"
Understood?
what
wait for a minute, then lyoko will give you something to make the mods run from steam
"when you right click Stardew Valley in steam and select "properties" " wdym by this?
you know where your games are in steam?
yes
right click
on stardew
"E:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Paste that exactly as I wrote it
keep the "s, the %command%, do not type it any other way.
where??????????????????????????
holy has just given you two images.
Please use them.
Right click on Stardew in steam, image 1.
paste into the red text box
Launch options at bottom, image 2.
i have pasted it in there
in steam
