#archived-modded-support

1 messages · Page 43 of 1

tough spire
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@lunar cipher Hi Airyn, updated to the latest DSV for Sam's pack and noticed these lines. Won't have this if revert back to the previous version

mortal stirrup
#

So I downloaded the mods I wanted (it’s just Stardew Valley Expanded and all the required mods) but when I made a new save the mods didn’t activate or anything, so what do I do?

ornate tide
#

did you set your launch options

mortal stirrup
#

Oh I should specify, I’m using Linux

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And I’m on ChromeOS so

ornate tide
#

are you running smapi or stardew valley? a black window should pop up first

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yeah the launch options thing, I forget its exclusive

mortal stirrup
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Yeah idk what to do on ChromeOS lmfao

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I installed SMAPI (as you can probably see earlier in the channel because I needed help with that too) and I put all the mods in the mods folder but that’s as far as I got

main ingot
#

chrome OS…

lament prairie
#

Linux doesn't have launch options iirc

mortal stirrup
#

Chrome OS, both <3 and </3

lament prairie
#

Anyways, did you in fact get SMAPI to install?

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Green text and everything?

mortal stirrup
#

Yeah, it has the files in the game and everything

lament prairie
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Does the icon of the game change when you launch?

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Ok, did you unzip the downloads?

mortal stirrup
#

Nope, but it did show up as a separate icon

mortal stirrup
lament prairie
#

And make sure to put them in the Mods folder made by SMAPI

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Is there a way to screenshot folders in whatever ChromeOS is up to?

mortal stirrup
#

I can just take a picture, I’m on my phone lmfao

lament prairie
#

Let's try poking around in those folders

mortal stirrup
lament prairie
#

Hmm, so that looks generally reasonable

#

Which icon are you launching from, or are you launching from Steam?

mortal stirrup
#

I’m launching from steam

lament prairie
#

Okay can you screenshot what it looks like when launched?

mortal stirrup
#

Actually I had Steam open before SMAPI installed so that might be it

lament prairie
#

And just to check, how are you checking if the mods worked?

mortal stirrup
lament prairie
#

Launch game -> send similar screenshot including icons

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Okay, let's see if you have a log

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

Follow the Linux instructions probably

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If you don't have one in the place it asks, that would point towards SMAPI not launching

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Basically, I'm trying to verify if 1. is SMAPI launching and then 2. if SMAPI is launching, is it loading the mods?

mortal stirrup
#

Alright, it’s loading rn so we’ll see

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The game I mean

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Oh wait hey Grandpa’s Farm shows up now-

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This is what it looks like opened, note the new Linux icon is open and not the Stardew one

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That sent in the wrong order man

lament prairie
#

Okay that's promising

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If Grandpa's farm is showing up then 1. mods loaded and 2. SVE loaded

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You should figure out how to send a log for future reference but it sounds like it's working

mortal stirrup
#

Yeah

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However, in more unfortunate news, Stardew is now frozen

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For context I tried to make a test save to see if it worked and I’m stuck here

lament prairie
#

Ah, that happens

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SVE is big

scarlet quail
#

Yeah you'll need to wait it out

mortal stirrup
#

Yeahh

lament prairie
#

So new save creation often has a little think about it for a bit

mortal stirrup
#

So basically I just should wait

main ingot
mortal stirrup
#

Nope, still waiting

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I was just about to ask lmao

scarlet quail
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might be a config issue

main ingot
#

LOL

mortal stirrup
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How so?

scarlet quail
#

Still, you booted SMAPI, so

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

my game hung when it tried to load set to normal Juliet/Jessie but SVE map

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Anyway. Just send us the log and we might be able to see what's up

main ingot
#

yes yes

mortal stirrup
#

Question is, how?

lament prairie
#

!log this website should have linux instructions

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mortal stirrup
#

It's taking a sec for my files to load lul

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.10.131.19115, with 14 C# mods and 7 content packs.

mortal stirrup
#

Finally

shy orbit
#

it's working but so slowly that it's probably not playable (no idea on the cause)

mortal stirrup
#

Man

dull garden
#

@shy orbit you were right! i appreciate the help. all i did was remove the (‘) by retyping the command without including them and SMAPI was able to locate Stardew Valley and install on my Micro SD card thank you so much!

shy orbit
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no problem!

scarlet quail
mortal stirrup
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Probably because I had to force it to close

scarlet quail
#

no, they crashed early

mortal stirrup
#

Huh

scarlet quail
#

Like prior to your game actually launching

mortal stirrup
#

Huh-

gaunt gust
#

(Known issue, the game can't find your desktop directory)

scarlet quail
#

ohhhhhh because it's on Steam deck?

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Or Linux or w/e

mortal stirrup
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It’s Linux shshsh

scarlet quail
#

Hmmmmm. So known modding issue then. Any fix or just cry? That's the question

mortal stirrup
#

I deleted the mods and now it’s working fine so

gaunt gust
#

(The fix is to wait for harmony 2.2.2 or create a desktop directory and figure out what causes net 5.0 to recognize it)

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(Also it's not working and unlikely to work)

mortal stirrup
#

I’m gonna try downloading one or two smaller mods later so ✨stay tuned✨

gaunt gust
#

Non harmony mods should still work

mortal stirrup
#

How will I know the difference?

gaunt gust
#

Well the pile of red text is bad

open stirrup
#

Hello

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I tried to run StarDrop mod, but it’s not working

robust bison
#

what's not working?

open stirrup
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StarDrop

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It’s not showing up

long brook
#

You mean stardrop mod manager?

open stirrup
#

Yes

long brook
#

It's not a mod. It's a mod manager. It has its own exe file to manage mods you run through smapi

open stirrup
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Well, it’s still not showing up

long brook
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Open the stardrop folder inside mods folder (should be placed there). There will be stardrop.exe. Run that

open stirrup
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Exe? There is no exe in it

long brook
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Any file named stardrop?

open stirrup
#

Yes

long brook
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Run that

open stirrup
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…thats what i did. It’s still not working

long brook
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!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

long brook
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Reinstall it

open stirrup
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I did

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I did that like three times

long brook
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What OS do you use?

open stirrup
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OS?

long brook
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Operating system, like windows or mac or linux

open stirrup
#

Ah. Uh, how do i know which it is? I forgot

long brook
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screenshot you mods folder

open stirrup
#

Oh! My OS is windows

long brook
#

then you rstardrop folder should be like this

open stirrup
long brook
#

open the folder

open stirrup
#

that was when i run this

long brook
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then go to setting, set the path

open stirrup
#

uh.. what path?

robust bison
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the file path

open stirrup
#

you mean SMAPI Path?

robust bison
#

yes

open stirrup
#

okay, i click this folder, what now?

long brook
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Find the StardewModdingAPI.exe inside the game folder

open stirrup
long brook
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Yes

open stirrup
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ok

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okay, it's done.. how do i know if it works?

long brook
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Screenshot you setting first just to check everything has been set properly

open stirrup
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oh wait.. my bad

long brook
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Seems legit. Try to run the smapi by clicking the chicken with play button on the upright

open stirrup
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on steam?

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oh nvm

long brook
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No, on the stardrop main menu

open stirrup
#

i just started. i think it successed, maybe

long brook
#

Smapi window pops up? Then the game start?

open stirrup
#

yeah

robust bison
#

it works then

open stirrup
#

okay, cool. how do i install mods in stardrop?

long brook
# open stirrup

But idk why stardrop showing unknown smapi version in this screenshot

open stirrup
#

cuz i dont have any mod on yet

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goddammit, misread

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but what do you mean? what does yours say?

long brook
#

my stardrop show what version my smapi is while yours showing unknown. but maybe because it's the first time stardrop run on your system

open stirrup
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...how...?

long brook
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look at the upright near the chicken play button, it shows what smapi version you run

open stirrup
#

yeah, i know, i can see what it say

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WHAT? it changed now

long brook
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so yours showing the right version now?

open stirrup
#

yes

long brook
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so it's just the first time stardrop run so it shows unknown smapi version

open stirrup
#

but it didnt change after i run it

long brook
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so about installing mod into stardrop, there's two ways

open stirrup
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what it is?

long brook
#
  1. download the mod manually (zip version), then drag the zip file into stardrop window, or
  2. setting nexus api so you can auto install through nexus api connection
lilac tusk
#

Man what a crash. The game froze and shut down and my computer also crashed and did the white then d blue screen reboot of itself. I don't see much in the log so maybe the computer doing that cause the game to freeze/close instead of the other way? https://smapi.io/log/06fb13f3fb054501bba234a4e9ba01ab

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 56 C# mods and 157 content packs.

long brook
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no error shown, might be your computer issue

open stirrup
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okay, so you say mod manually? from nexus?

long brook
open stirrup
#

alright, thanks you

lilac tusk
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I was about to take a pic of Elliot's room to ask if I is possible to disable spouse rooms. His plopped itself right on top of an existing room and messed it up. I'm using Seasonal Garden Farmhouse.

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Here's a pic showing how it did it. Also the mod is V2, forgot to put that in the name.

dapper gazelle
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I think there is a file to empty out the spouse room in the downloads/files tab of Seasonal Garden Farmhouse. maybe try to see if that helps?

lilac tusk
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Okay thanks, I'll check it out.

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Found it, now to wait for the game to load again and see if it worked.

open stirrup
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now gonna see if mods works on sdv

lunar cipher
open stirrup
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Yeah, mods worked perfectly. Thank so much! @long brook

lilac tusk
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Yay it worked! Thank you! I have my room back now!

tough spire
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I'm not sure why I attached the txt file (own record) instead of smapi log, must be not thinking properly 😅

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 98 C# mods and 348 content packs.

lunar cipher
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I'll have a look into it 👍

daring cargo
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my game freezes for a couple of seconds when I click new button and other customization options and crashes when i click ok
and i found this in error logs InnerException: System.IO.FileNotFoundException: Content\Data\CraftingRecipes.xnb

lament prairie
#

!reset

native dragonBOT
lunar cipher
tough spire
#

Tested again and no yellow lines 🙂

solemn monolith
#

So having an issue with PyTk. I spent a lot of time going through my mods folder, updating things and what not and when I launched the game and either tried to start a new game or try to host a multiplayer, the game freezes and then just ends up not responding and I have to end up closing it. I went through all my mods one by one to figure out the issue and came to the conclusion that it was PyTK. I noticed on smapi i get the error listed above, but that version is the only one I could find on nexus. Sorry if this has been asked before. I haven't played SV in a really long time so I'm trying to get back into it and just hitting a wall lol I get no other errors just the compatibility thing with PyTK

lament prairie
#

!pytkwarning

native dragonBOT
#

This warning means that CP and SMAPI have had to disable certain optimizations for pytk. Pytk will work fine for now, but you may see increased lag

lament prairie
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Also pytk causes freezing that you just have to wait through

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As you describe it sounds like that kind of freezing

solemn monolith
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I see, alright I'll try and see if I can wait it out, ty

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Alright I feel dumb. Sorry for the random message XD I did just have to wait it out lol

willow creek
#

is there a unofficial update of some kind for the mod "no crows"?

shy sparrow
#

compat usually lists things like that

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!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

shy sparrow
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no crows seems to be listed as compatible though

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what trouble were you having w it

split otter
#

literally smapi api

main ingot
#

what exactly are u posting/asking for help with orange

split otter
#

Who?

main ingot
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you

split otter
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me

gaunt gust
native dragonBOT
split otter
gaunt gust
#

May need to completely start over

main ingot
#

atra already got it covered LMBO

split otter
gaunt gust
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Reinstall everything - gamepass, the game, smapi

split otter
split otter
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well ill get put my mods in my desktop

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Copy the full path from the address bar at the top.

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this is an instruction

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and i was never good at instruction my whole life

dire fractal
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hope i can help

whole latch
#

is it possible to mod switch

main ingot
whole latch
#

aw

main ingot
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long answer: unless you are tech savvy, no

whole latch
#

and if i am texh savvy

main ingot
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only xnb modding

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so no smapi, no sve, none of that

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there is also the risk of bricking your switch

whole latch
#

aw man

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thanks thi

radiant valve
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 80 C# mods and 84 content packs.

dusky canyon
#

A different user also has this problem, DaisyNiko has replied

radiant valve
#

Ah, I see. Ty!

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Anything about the warnings from Content Patcher? those still happen

gaunt gust
tired brook
#

Does that still happen if you temporarily remove SpriteMaster?

radiant valve
#

I'll check

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 79 C# mods and 85 content packs.

radiant valve
#

Without sprite master. Only gives me a warm for Matteo SDVpufferchicksweatsip

gaunt gust
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@lavish marlin sooo are you doing anything to content patcher??????

tired brook
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Can you re-add SpriteMaster (so the warnings should be back), enter harmony_summary in the SMAPI console window, and post your new log here?

radiant valve
#

Sure, how do I open the SMAPI console tho?

dapper gazelle
#

the SMAPI console is just the black window that opens when you launch your game with mods 🙂

radiant valve
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 80 C# mods and 85 content packs.

dense stone
#

hi

#

how do i use my tractor

neat plaza
strange nova
#

Hi, im trying to install mod for the first time for SV and im unsure on how to do it, ive tried to follow the instructions online but not getting anywhere

This is what my files look like with the mods ive extracted and put in mods sub folder

main ingot
warm grove
#

Also why do you want multiple farm map ones...? You can only use 1

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Like farm map replacers require at bare minimum Content Patcher and some require more than that

strange nova
#

oh ive grabbed the ones that are under sv expanded not realising i got multiple lol

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thank you, ill download the requirements and see if it works for me

radiant valve
#

Any update about my issue?

sudden drift
#

Hey all....so apparently, I'm an idiot....I have two folders saved to my flash drive for Stardew Valley (steamapps and Stardew Valley). I was tired and I guess I deleted some important stuff for the game (steamapps) and now it won't work but it works through the folder Stardew Valley. Here is my log:

https://smapi.io/log/f014626f86334f609f3ad0b2db2e8b30

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 58 C# mods and 74 content packs.

scarlet quail
#

I mean Bea let me be upfront with you

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If they had to flag down Pathos I'd be patient

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That's probably not an easy fix

strange nova
#

I have managed to install it now, thanks @warm grove

scarlet quail
#

That's a steam side issue then anime

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Verify your steam files

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Yeah most of your stuff is trying to find files that are part of the main game

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although now I'm curious are you trying to use XNB mods because...

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!nxb

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!xnb

native dragonBOT
sudden drift
#

I honestly don't know what I did.....I knew I should've left the file alone lmao

sudden drift
scarlet quail
#

Assuming it didn't just say "all files successfully validated", nope

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If it said that, follow the second link above to reset content files

radiant valve
sudden drift
tired brook
radiant valve
#

Wdym by any other mods? Mods that require CP?

main ingot
#

mods that require the one in question

sudden drift
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 55 C# mods and 74 content packs.

radiant valve
#

Ah alr

scarlet quail
#

it's still saying you're missing stuff like Farmer Sounds and maps spring objects anime

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reset your content files

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!xnb

native dragonBOT
scarlet quail
#

If that somehow doesn't work, reinstall SDV entirely. whatever you deleted would then not be accurately put back in by verifying files. or something.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 9 C# mods and 2 content packs.

scarlet quail
#

but there is the yellow text

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so my brain is off XD

tired brook
sudden drift
sudden drift
radiant valve
#

Nope.

scarlet quail
#

^

sudden drift
#

I was nervous because I didn't want to have to buy it again XD

winged sapphire
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.113.24582975, with 6 C# mods and 6 content packs.

radiant valve
#

The best way to update mods is to remove ALL old files and then download the new ones and place them as you would every mod.

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Unless I'm mistaken that is, but that's what I've been doing SDVpufferchicksweatsip

gaunt gust
#

follow the android modding guide and ignore the update warnings

radiant valve
#

Oh, sorry, didn't realize it was Android. Ignore me hehe

winged sapphire
#

Ok I thought so, just making sure I didn't miss anything.

Thank you all 💜

sudden drift
#

Uuugh....I don't know what else to do.....I verified my game files, I reinstalled Smapi and Stardew Valley....apparently I'm making this harder than it actually is....lol

hoary bane
#

Can you verify your files and send a new log again?

scarlet quail
#

they did that earlier

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But might as well one last time and send the log

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Maybe someone is seeing something else

gaunt gust
#

worth taking a screenshot of the inside of the Content folder at this point

sudden drift
#

I'm sorry that this is becoming a pain in the butt...I swear I'm making this harder than it actually is lmao

sudden drift
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 55 C# mods and 74 content packs.

hoary bane
#

Could you take a screenshot inside of;
"Stardew Valley\Content\XACT"?

radiant valve
#

So I have an issue with Stardrop, where I downloaded DSV mods, added them with the "Add Mod" feature but after, when I right click "Open containing folder" it opens my Documents ??

sudden drift
scarlet quail
#

since you downloaded on steam, go to steam's local files for stardew

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you'll see the content folder

hoary bane
scarlet quail
#

double click it, then double click XACT

sudden drift
#

Ohhhhh okay

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Found it

gaunt gust
#

(You have two copies of stardew)

sudden drift
scarlet quail
#

That will do it is what atra's saying, most likely.

sudden drift
#

Weird.....usually the game worked even though I had two files

austere bridge
#

Which Mod do I get rid of to get rid of the Floating Keyboard Icon

gaunt gust
scarlet quail
#

Yeah. Basically, look at it this way.

#

Your log is happening in D:\steamapps\etc.

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but you just showed us the place Steam is verifying local files is the C: drive

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So you've been doing jack to the copy that's actually having issues

sudden drift
unborn raft
#

I don't know if I'm doing something completely wrong or not but the latest update of smapi doesn't install correctly at all through the windows.bat installer nor does the extracted rar contain the smapi.exe

scarlet quail
#

edited for clarity above

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........uh

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SMAPI doesn't download as a rar

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what are you talking about

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More importantly, where are you downloading it from?

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even the SMAPI installer (regular) downloads as a regular zip, and that doesn't get converted automatically SDVpufferthink

unborn raft
#

I meant zip, my apologies

sudden drift
gaunt gust
#

Copy, paste

#

(There are other ways but that is likely the easiest)

scarlet quail
#

Yeah. Also more importantly why do you have two copies

#

!modgroups

native dragonBOT
scarlet quail
#

Would take care of different mod stuff

hushed narwhal
#

where do you add the modfiles in steam?

gaunt gust
#

Sometimes it's to prevent steam from updating

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Sometimes it's a HD space thing

scarlet quail
#

in the Mods folder smapi creates enemy of the state

gaunt gust
#

(Although if it's the later you should look up how to set steam to install to that HD)

hushed narwhal
gaunt gust
native dragonBOT
scarlet quail
#

Right, the space thing I get, since I have some of my games on D drive

hushed narwhal
#

thank you

unborn raft
#

I re-downloaded the zip from nexus and it's still not installing correctly (i've checked the file paths to ensure it should be installing into the right drive) and still no luck

sudden drift
radiant valve
#

Dont you extract the zip from smapi to your stardew folder or something to install?

scarlet quail
#

Nope

#

Can place the extracted SMAPI zip anywhere

#

All of the mods must be extracted to the mods folder SMAPI creates

radiant valve
#

Ohhh, ty for clarifying SDVemoteheart

sudden drift
#

So what exactly do I need to copy and paste in order to verify the files? I'm sorry XD

scarlet quail
#

I mean

#

everything.

unborn raft
#

but for some reason with the 3.16.2 it's not working properly for me for some reason

#

I really need some help because I cannot launch the game as smapi is missing entirely :(

#

@tired brook I hate to ping you but I am having a very weird issue related to SMAPI

ionic leaf
#

Why is it that if I buy, say, a backpack upgrade, I raise my hand and there is nothing in it?

lavish marlin
dapper gazelle
ionic leaf
dapper gazelle
#

ok, well it's a visual bug from that mod!

lavish marlin
sudden drift
# scarlet quail I mean

Yay! It works now! Heh heh. Thank you guys again for your help! I'll let you know if I need help again and sorry that this became a clusterf***! 🥰

hollow plover
#

Hello, I'm trying to install Lumisteria Custom Set of Oak Furniture, I installed Custom Furniture and PYTK but no new furniture :( anything im missing or doing wrong?

scarlet quail
#

!log

#

uhhhhhhhh

#

Did the governor bot die?

#

!log

dapper gazelle
#

RIP gov'nor

scarlet quail
#

There.... there's nothing in the bulletin board... uh.

#

<@&239770080378880001> Really sorry for the ping, but since there's nothing in the bulletin board, is the governor bot down for maintenance?

#

looks like things aren't working in the mansion either. I'm not sure what we're supposed to do in this situation - if we just need to wait it out next time let me know, apologies

dapper gazelle
gritty drift
#

yep, down for some work! sorry about that

scarlet quail
#

No probs, we'll go manual in the meantime

unborn raft
#

but the exe is not in the stardewfolder at all

scarlet quail
#

yeah, that makes sense

#

your second image is on your C drive

#

your first is on your D drive

#

Two different locations

unborn raft
#

i am a dunce

#

Thankyou

scarlet quail
unborn raft
#

I'll correct this now, for some reason I thought I'd shifted it over to the D drive

scarlet quail
#

it happens sometimes XD Anime just had that issue

unborn raft
#

It reminds me of when I was coding a tumblr profile and I'd missed a ] and was stuck for hours wondering what the hell I'd broken

#

I apologise for the ping, it turns out I was just blind

dapper gazelle
tired brook
hollow plover
scarlet quail
#

I don't think custom furniture adds them to CJB

#

But I've also never used custom furniture because of PyTK soooo

hollow plover
scarlet quail
#

let me check the mod page though

unborn raft
#

spawn a furniture catalog in through CJB and then click on the furniture catalog and scroll through

#

your custom stuff should also appear in robin's shop inventory

hollow plover
#

I didnt check Robin but it should be in the catalog, right?

unborn raft
scarlet quail
#

Yeah they have the unofficial for it

hollow plover
#

ohh

scarlet quail
#

or at least 0.12.1-unofficial-1-strobe

#

I cannot verify if that's the correct unofficial version though

unborn raft
#

lemme check which one I have

#

0.12.1-unofficial.1-strobe is the one I'm using that that seems to run fine

dapper gazelle
#

it says it right on the site that it's CustomFurniture 0.12.1-unofficial.1-strobe.zip lol

#

so yeah they're using that one

hollow plover
#

i am x3

unborn raft
#

which version of PYTK are you using?#

scarlet quail
#

oh yeah duh

hollow plover
#

1.23.2

unborn raft
#

and are you using a mod manager? Sorry if you've been asked all this before

hollow plover
#

you mean vortex?

scarlet quail
#

oh boy vortex

unborn raft
#

that's defo the right PYTK version

#

and yes, Vortex or any other manager

hollow plover
#

I'm not

unborn raft
#

hm

scarlet quail
#

well, that rules that out

hollow plover
#

yay color change

unborn raft
#

Could you send a screenshot of your mods folder?

#

and repost your smapi log so I can take a look at it?

#

please :)

dapper gazelle
hollow plover
#

the only thing I can think of on my end is was a power outage during download of pytk

radiant valve
hollow plover
#

but that's it

dapper gazelle
#

Fluffy can you just confirm that you scrolled all the way to the bottom of the furniture catalog? CF stuff usually ends up at the end, after the CP/vanilla furniture

gaunt gust
scarlet quail
#

I was gonna say, Lumisteria has DGA versions for furniture

gaunt gust
#

Ameise what did you dooooo

scarlet quail
#

Not sure if oak is in it though

unborn raft
dapper gazelle
#

there is a DGA version but I don't think it includes these green oak ones

unborn raft
#

if not we can go from there

hollow plover
dapper gazelle
#

wait I lied

dapper gazelle
#

it's a separate file!

gaunt gust
#

*checks my obscure bug list* are we blaming.....localization now?

dapper gazelle
#

I'll dl to confirm it's the same set

#

ok yep the second download file is the way to go. If the CF one isn't working with a reinstall then download DGA instead

hollow plover
#

Logging into save now :3

unborn raft
# hollow plover yes I did

so I read through your smapi log and it did load in the pack you wanted to use. It's weird but it should be loaded in

#

don't forget to check robin's shop as well

tired brook
radiant valve
hollow plover
#

there they are ...finally x3

scarlet quail
#

Bea if you mean the specialorders json thing that's from that beta

#

I have it too, it's just in progress

unborn raft
hollow plover
#

Sorry for the trouble x3

#

Damn you power company

radiant valve
#

Ah, that makes sense. Ty.

unborn raft
#

also Lyoko I want to steal your idea and put my mod numbers in my name if you don't mind

hollow plover
#

Thank you allaSDVemoteheart

scarlet quail
#

I mean, I stole it from someone else so go right ahead XD

radiant valve
#

"It's No Crime To Steal From A Thief"

unborn raft
#

awesome ty

gaunt gust
#

(It's how you can tell someone hangs out there)

scarlet quail
#

We're all thieves here Kappa But we have standards, no actual thievery

radiant valve
#

but why uneven numbers

gaunt gust
#

Meanwhile LeFauxMatt still hasn't told me why he's amused.

unborn raft
#

I've been here a while but I lurk more than anything else to be fair

radiant valve
#

i have 177 and i'm trying to stop myself from downloading another so i have 178

nimble bear
#

I can't be bothered to update my name everyday so it'll stay at 500+ for a while

radiant valve
#

i mean it's not wrong

scarlet quail
#

I only update my name in increments of 50

radiant valve
#

how many are you at rn?

scarlet quail
#

I'm at 276 technically right now, but if I want a name update I'm gonna have to either make an exception for 277 or wait til 300

worthy moth
neat hare
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 165 C# mods and 252 content packs.

lavish marlin
#

Some people reported this in the past with beta 7 as well

faint musk
#

Has anyone ever ran into the issue where the Better Junimos Progression menu is stuck open? The escape key doesn't seem to close it

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
#

Can you post your log? I’m not a pro but I’ll see if I’m able to help you

faint musk
#

So.. I was reporting for my gf who's playing, and she figured it out. Gotta click the junimo hut lol

#

Oopsies

sacred marten
#

Haha no problem good you figured it out!

slim chasm
#

Hey, i got a question. I am using CP Baechu Seasonal Villagers Outfits, and it works well on all villagers except Lewis... anyone knows what possibly went wrong?

ornate tide
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ornate tide
#

hmm might be a conflicting thing so the log will help

slim chasm
#

Alright thanks 🙂

mental spear
#

anyone have broken pathfinding when installing the deluxe grabber mod?

#

everyone in the mountains is walking incorrectly

main ingot
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

main ingot
#

you got any other weird mods? lol

mental spear
#

save anywhere might be part of it

main ingot
#

that doesnt sound like something dgm would alter…

mental spear
#

i saved in the mines, quit out, installed, and then loaded back in and noticed the issue

main ingot
#

save anywhere is a bit buggy i think, although i may be talking out my ass

#

someone else would know better

mental spear
#

alright

#

i’ll get a log when i get back home

main ingot
mental spear
#

had to step out for a second right as the issue came up

gaunt gust
mental spear
#

dang

lilac tusk
#

I've got a weird issue happening. I am decorating the shed(the one the carpenter builds) And 3 times now I've come across something invisible. On picking it up(it takes several empty handed hits) it says it is a stone chest. But no chest ever shows up in my inventory.

mental spear
lilac tusk
#

I did at the beginning place and pick up the wooden cabinet and wrought iron cellar. And I notice now I have extra wooden cabinets(had 2 now have 4 including 3 in a stack and one that won't stack) and an extra oasis chest(only had 1 at first).

spring verge
sacred marten
#

Did i break Anton or is this a bug?

main ingot
#

god i forgot how fine he is

#

i needa install rsv again fr why_vanish

sacred marten
#

Yea i totally missed my chance to date him.. by the time he became marriageable i was too far into the game to get the cutscene 🥲

main ingot
#

noooooo

sacred marten
#

Ikr total bummer lol

subtle hazel
#

I was wondering. Is there a way to reload configs on the fly in stardew? I want to reposition a hunger bar to be nicely aligned next to the rest of the bars that I have and I am not sure whether or not it will move to account for invisible bars or not, so it will likely take a LOT of trial and error...so wanted to see if this is a function that is available to save myself a ton of headache trying to unload and reload the game 1000 times. ^.^;

#

I do not believe it has GMCM options for this. Or at least not all of the bars I need to reposition do.

gaunt gust
#

(And gmcm support is easy enough to add)

subtle hazel
#

Sadly not my mods, and I'm not good enough at coding to fork a mod. Ah well.

gaunt gust
#

Wonder if debug mode shows pixel position on the screen

subtle hazel
#

The primary bars I will be (potentially) moving is a hunger bar and a mana bar.

gaunt gust
#

(I forget if this was a feature of it)

subtle hazel
#

It'd be nice if it did XD

#

Would make getting the position much faster. Less trial and error.

#

My biggest concern is making sure it responds correctly to the hp bar appearing in situations where it should. Ideally the bar should be right next to energy and hp because it's...hunger. Then the mana bar should be next to that.

#

I don't think there are other bars...in the base game though I could be wrong.

#

I kinda wish I could decompile this mod to make sure it works how I want and to add a seasonal function to it. XD
I've got the buildable greenhouse mod and I changed the map file and building file. I THINK the mod pulls from its own files rather than the base file. So the buildable greenhouse, if I am figuring this right, should then be of a completely different type and style from the base greenhouse. But sadly the available .json files don't give me the ability to go in and add seasonal variations and doesn't specifically mention the outside layout image, so I think it's in the .dll file

rancid dome
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 160 C# mods and 329 content packs.

vocal rain
#

Ay, so I'm playing on a heavily modded game, and out of no where it started lagging really bad, but only in the farmhouse. I tried removing Free Love cause it can cause that, but it wasn't the culprit. Anyone have an idea on what's causing it? https://smapi.io/log/4092225d396d43ec92e6098d3e3acddd

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 104 C# mods and 151 content packs.

scarlet quail
#

I mean there are several things that could be causing it - you have at least one XNB mod, so

#

!xnb

native dragonBOT
scarlet quail
#

But if you really want to figure it out, install the Profiler mod

#

Profiler will tell you what is causing lag. So if something is taking ages to load? That's the culprit.

vocal rain
#

I'm downloading Profiler now, but the issue is more like a super bad stutter type of lagging vs having long loading times

gaunt gust
#

Profiler doesn't quite get harmony patches

#

!harmonysummary maybe

native dragonBOT
#

To get a little more info, can you:

  1. Load into the game (the title screen is fine).
  2. Type harmony_summary into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (instructions on page)
  4. Post the log link here?
woeful ether
#

Every time my sis and I are trying to play the game kind of crashes(?). Like, the screen is stuck, I can still move around but the screen doesn't move with me and she gets kicked out.
Yes, we have the same Mods, we really don't know what the problem is. Could someone please help us?

https://smapi.io/log/23ae2e78224f4edc94721cc6de63b718

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 51 C# mods and 55 content packs.

scarlet quail
#

Splitscreen or both of you have a computer?

woeful ether
#

We both have different computers

scarlet quail
#

Alright, then we need the log from the other one too, although my interpretation is that there may be something corrupted with the save

#

But whenever it's not splitscreen we need both logs

woeful ether
#

I see, just a moment please

ripe field
#

!mod

scarlet quail
#

Also you really should get the unofficial update for Custom Furniture

ripe field
#

how do i download the modder

scarlet quail
#

You mean SMAPI?

#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

scarlet quail
#

go there, download

ripe field
#

then what

scarlet quail
#

Follow instructions

gaunt gust
#

mismatched npcs to be precise.

scarlet quail
#

Yeah definitely going to need the other log then

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 51 C# mods and 57 content packs.

scarlet quail
#

yeah even just seeing gov's log info I know it's mod mismatch

#

well, most likely anyway

#

57 content packs usually indicates it

#

Give me a second to compare.

woeful ether
#

Weird, we tried looking for a difference but couldnt see one.. Perhaps we're both blind tho

scarlet quail
#

What is "Minu"

#

Because if it's this:

woeful ether
#

It was a NPC, thought we deleted it tho

scarlet quail
#

One of you still has it

#

The other doesn't have Minu, but does have Flower Valley for Content Patcher

woeful ether
#

I feel pretty dumb now

#

how did we not see that

scarlet quail
#

it's fine. You found it and you're good. Flower Valley might even be fine to keep on one but not the other

gaunt gust
#

There is a mod that checks your mod lists in multiplayer

scarlet quail
#

(Thanks atra)

gaunt gust
#

Happens sometimes

#

I forgot what it was called exactly

#

Multiplayer Mod Checker?

woeful ether
#

Thanks for telling me, I really hope this fixes it hehe

vocal rain
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 104 C# mods and 151 content packs.

scarlet quail
#

In case it doesn't, TMXL is still registering Minu's spouse room and festival locations, so check thoroughly to make sure Minu's gone XD

woeful ether
#

Yes, thanks again!

scarlet quail
#

erm, kitten

#

you did not type in harmony_summary on the SMAPI console

#

that or that's the wrong log

vocal rain
#

Dang it hold on

scarlet quail
#

yeah that's the old log, just checked XD

vocal rain
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 102 C# mods and 149 content packs.

scarlet quail
#

well it definitely worked

#

But I'm going to have to leave this to atra - aside from being a bit occupied, I do not understand a word of that XD

lavish marlin
#

I'm wondering if CP doesn't like me messing with season values.

#

or it doesn't like me using reflection to gets its context perhaps before it's initialized? But this is in Scene, and that's GMCM-specific

#

and that mod set doesn't have gmcm

#

just the act of getting it is screwing up CP

#

probably causing something to get initialized that wasn't

gaunt gust
scarlet quail
#

blinks Usually I'm the one that catches that in the mod list. Oh dear.

gaunt gust
#

(I bsaically scrolled down to the section that is about the FarmHouse, and then went...why are both of these here?)

scarlet quail
#

yeah no that's probably it Kitten. Multiple Spouses is outdated, meant for 1.5.4-. 1.5.5+ is Free Love

#

it would make sense too. Everywhere else is fine, but in the farmhouse it's running off of both codings, and one of them is ludicrously outdated

tired brook
lavish marlin
#

at the moment I don't need that block of code at all

#

(since I cannot really force things to refresh that way in CP anyways)

karmic bay
#

its my first time trying mods but i cant seem to get cjb cheats menu to show up with p :(, does any ideas? I use mac and just downloaded smapi last night

native dragonBOT
#

@karmic bay Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

karmic bay
#

aaaa nvm ty! i somehow couldnt get the error logs from the go to folder from finder, so i just reinstalled smapi and something worked!! I can access it now <3

long brook
#

So the problem is unproper installation of smapi. Happy you got it fixed

subtle hazel
#

Just started getting the following error out of nowhere:

[Better Sprinklers] Mod crashed when editing asset 'Data/CraftingRecipes', which may cause errors in-game. Error details:
FormatException: Input string was not in a correct format.
   at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
   at BetterSprinklers.SprinklerMod.Edit[T](IAssetData asset) in F:\stardewmods\SMAPISprinklerMod\SMAPISprinklerMod\SprinklerMod.cs:line 89
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)

SMAPI Log: https://smapi.io/log/676fb6ca237f452991ce2e7a623ccf6b

The Better Trash Cans one doesn't matter. It always yells like that but I've never noticed an actual problem. Better Sprinklers started acting up after I changed its keybind to a 2-key combo, which made it completely crash. But I changed it back to a single-key and now this error has cropped up.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 247 C# mods and 151 content packs.

lament prairie
#

I suspect this is the Prismatic Sprinklers/Better Spriklers incompatibility

#

Prismatic Sprinklers adds sprinklers in a very...odd format in terms of the data stored

#

this does not play nice with mods that edit the crafting recipes for it

subtle hazel
#

It's been playing nice with each other for a good week now though. And I don't believe there has been any updates...

lament prairie
#

And better Sprinklers isn't very well-protected against unexpected formats

#

I once read through the code of both and concluded that the best fix would be better sprinklers adding careful checks to its crafting recipes edit

#

Unless I'm thinking of some other sprinklers mod, but I'm pretty sure it was this one with the "autobalance" feature

subtle hazel
#

I did change the range of prismatic sprinklers...maybe that's what sparked it.

lament prairie
#

Probably it then

#

It sometimes also throws Int32 parse errors iirc

subtle hazel
#

That was a change in Prismatic Tools though, not in Better Sprinklers

lament prairie
#

Yeah, better sprinklers goes in and checks all the sprinklers

#

including prismatic sprinklers

#

and tries to change its crafting recipe depending on the range

subtle hazel
#

If I had the tools and knowledge I would try to fix it myself. But I will try resetting the range and whatnot back to base and see what happens

lament prairie
#

I mean you can maybe ignore the error, the last user who had the issue said that's what they did

subtle hazel
#

Maybe. I haven't really tested to see if any actual errors crop up. But I try to limit any red-text in my builds. Done a pretty good job so far. Better Trash Cans only started acting up when another mod was added but I've tested it enough to know it's just whining

mental spear
#

having a bit of trouble understanding better chests

#

trying to sync multiple chest outputs to a single place

#

basically using auto organize

#

but i can’t even get the mod to stash properly so i don’t believe it’s organizing

#

nope it is

#

just had to sleep

#

thank god

raven yoke
#

@mental spear you have to set what each chest is to have that is placed

mental spear
#

yup

raven yoke
#

It's a good mod once you do all the nitty gritty to set it up. Chest anywhere is also a good one that is easier to set up but does not have the stash feature

mental spear
#

alright new issue

#

how do i stop it from locking me out of putting items in the chest

#

that aren’t specific to the filter

raven yoke
#

You have to add the item you are trying to put into the chest as a filter

#

You can set categories and items to a chest

covert turtle
#

having troubles with the ui info suite mod

#

not compatible

dusty spruce
native dragonBOT
raven yoke
#

@covert turtle are you on the old version of SDV (1.4.5 aka mobile)?

raven yoke
#

Can you upload your log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

covert turtle
#

smapi log?

raven yoke
#

Yes

covert turtle
#

i did already install ui info suite 2 so

raven yoke
#

Okay

unborn raft
#

Uploading your smapi log helps us see what is happening when your game runs

raven yoke
#

If you still have trouble do the log so someone can help you

unborn raft
#

as it highlights errors and such. The link govenor posted will show you how to provide us with a log so we can look and check for any errors

covert turtle
#

like these?

unborn raft
#

Yes

#

but the log will provide the entire thing. Please parse your log and give us the link

covert turtle
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 20 C# mods and 10 content packs.

unborn raft
raven yoke
#

Updates ohodavi and unzip into mods folder

#

That should fix it

#

GN

covert turtle
#

i already downloaded everything

unborn raft
#

ok, run stardew again and see if its fixed

covert turtle
#

there's 8 error

#

now

unborn raft
#

parse your log again and give us a link (it needs to be done again so we can see what has changed)

covert turtle
#

gonna try redownloading and replace ohodavi

unborn raft
#

yes, when replacing mods make sure you're deleting the old mod FIRST and then extracting the update rather than overwriting

covert turtle
#

ok update

#

only got 7 warnings now

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 20 C# mods and 10 content packs.

unborn raft
#

so smapi thinks your mod is out of date for some reason.

covert turtle
#

hmm

#

i just replace it earlier

#

ill delete the whole thing this time

unborn raft
#

yes good idea

#

when you download it this time

#

open up the folder and check the manifest JSON

#

that should open up in notepad and show you what the version is

#

sometimes mod authors forget to update the version in the manifest when they upload it to nexus mods

covert turtle
#

alr

solemn surge
#

does anyone know why hosting a server doesn't work

#

i've been given a code but it doesn't work

#

it's hosted through smapi

covert turtle
#

@unborn raft

#

where do i put the png file in

devout pumiceBOT
#

UserInfo for ConcernedApe#6262: ID: 486610130012471328 | Created: 04 Sep 2018 06:54:55 PM UTC | Joined: 04 Sep 2018 06:57:45 PM UTC | Join position: 6227 | word on the street: lives no more than like 12,450 miles from me. we're like best buds.

subtle hazel
#

Okay. This is really weird. There doesn't seem to be any errors but when I'm trying to play on multiplayer...there is suddenly a discrepancy between what I see and what the other players see.

#

Any mod-based plants and items that they have gotten are different for them than they are for me. This shouldn't be possible?

#

It seems like my side is correct. Things look more appropriate on my side. But for the other players their items are...strange. Like daffodils were a fish skeleton.

#

Kinda weird that some like...arisan product plants have started cropping up out of the blue too...

summer urchin
#

Hey, sorry. Can someone help me again?

#

Apparently this updated again

#

But when I use that link, I can't figure out how to download anything there.

unborn raft
subtle hazel
#

I don't understand how/why this multiplayer discrepancy is happening. About ready to tear my hair out cause it wasn't doing this before...and I really effectively only adjusted some mod configs...nothing that should cause something like this...

gaunt gust
#

!jsonshuffle

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

gaunt gust
#

Run the command ja_summary for everyone

rancid dome
#

When I was playing last night, I ran into a problem where I couldn’t meet Ridgeside NPCs. When first talking to them, they would act as if we had already met but it wouldn’t show in the social list as having met them.

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 132 C# mods and 469 content packs.

sacred marten
#

Can someone tell me why my yri recolor modular mod isn’t working?

unborn raft
#

@sacred marten your log says this

#

08:29:57 WARN Content Patcher Can't apply image patch "ProjectYellogTownOverhaul > EditImage Maps/springobjects" to Maps/springobjects: the FromFile file 'assets/springobjects.png' doesn't exist.

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there's other sections in orange saying that there are other files missing that the PYTO requires

livid hamlet
#

I think this is something to do with earthy recolour.

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Just my guess though. Any way of fixing it? Or will I just have to live with it or replace the recolour. I mean, I'm already thinking about replacing the foliage mod. But I like Earthy recolour so I'm not sure.

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It's a mild nuisance because I'm a bit of a perfectionist.

sacred marten
calm heron
# livid hamlet

i've never had a problem with earthy recolour. is it a map glitch in the layering? a few maps are like that, you'll just have to live with it (it's been a problem on a few farm maps i've used before)

sour hound
sacred marten
#

Hi yri! Happy to hear from you & no i wasn’t saying anything was wrong with your mods (all your mods in my game works wonderfully!) i was trying to use a your module recolor and was seeing if maybe something was preventing it from taking affect..

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Like maybe something was recoloring that i didn’t know of

sour hound
#

No worries i don't take any offence when people edit my mod for private use, a lot of people use other trees or grass over mine. But you should not remove any files from the folders or rename files to something else otherwise my mod won't load.

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So best check first the mod is installed correctly. Smapi tells you exactly which files are missing and where they should be as Chrono posted so you should check first if they are where they belong and then report back again^^

sacred marten
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Ok thanks! ☺️

lean python
#

If you were to do multiplayer on a modded farm how would you do that? Sorry if this is a ‘dumb’ question. I just recently started playing with mods on my laptop for stardewvalley and I really want to play multiplayer with someone else but I’m unsure of how that would work. (the only mods I have a recolor mod & stardewvalley expanded with grandpas farm)

native dragonBOT
lean python
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Thank you!

main ingot
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of course :)

lean python
#

What I got out of reading all that is that the mods I have the other person will have to add them into their game for multiplayer. Cool.

main ingot
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yep yep

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tldr graphical changes like sprite edits can be client side, but mods that change maps or actual game data should be shared by both users

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so sve would need to be on both peoples saves, but your sprite changer mod can just be on your end

unborn raft
calm heron
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yes they did

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unless another one arose SDVpuffereyes

sacred marten
glacial tangle
#

Is there cottagecore furniture mods that doesn't use CF?

lament prairie
warm grove
#

Yoinking that link xD thats gonna be good

livid hamlet
#

I found a mod that should fix the coloiring issue on the waterfall. Fingers crossed.

lilac tusk
#

What mod is that? I have similar issues in spots on my farm, not with water but with grass/dirt( I have the spring farmhouse v2, not sure if that is the correct name or not) and also am using the earthy recolor.

lavish marlin
#

though those warnings are odd

dire fractal
#

Hi was wondering if anyone could lend a hand in here pls I’m trying run smapi it’s an old pc 32 bits this the terminal message if anyone could help it’d be so much appreciated

lament prairie
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Are you on a Mac?

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!legacymodding

native dragonBOT
#

In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support

Stardew Valley Wiki

Did something go wrong with your game? This is the page for you. (This page isn't only for players who use mods!)

dire fractal
#

Oh right sorry forgot to mention I’m currently playing with the compatibly branch so that might be the issue

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Thanks a lot

cerulean swallow
#

hey just updated my mods and I see some gray text in smapi, is it bad?

main ingot
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no

hexed warren
#

Hi all, I'm not running into any errors, but after updating (removed old then unpacked new versions) some of my mods, my game just will not load up - I've literally let it run all night to try to get it to load. I've removed some mods in hopes that it will help, but it does not seem to make any difference. My last attempt it ran for 30+ minutes without ever loading the game itself

main ingot
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red = bad
yellow = warning
gray = normal

native dragonBOT
#

@hexed warren Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cerulean swallow
hexed warren
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 84 C# mods and 205 content packs.

main ingot
#

white and gray are normal yeah

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like trace stuff or whatever

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safely able to be ignored lol

hexed warren
#

I do wonder about the PYTK, which is up to date but I do get the Smapi warning for it PyTK 1.23. or earlier isn't compatible with newer SMAPI performance optimizations. This may increase loading times or in-game lag.*

lament prairie
#

!pytkwarning

native dragonBOT
#

This warning means that CP and SMAPI have had to disable certain optimizations for pytk. Pytk will work fine for now, but you may see increased lag

main ingot
#

pytk has been phased out of most mods. what mods u have that even need pytk or tmxl?

hexed warren
dapper gazelle
#

yeah from the log it looks like you might not have anything depending on them anymore

hexed warren
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Yea, the log didn't come up with any errors when I just took those out..

vocal spindle
#

looking for some help with the TMXL map toolkit mod, unsure how to even use it..

dapper gazelle
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the short answer is... you probably shouldn't b/c it's becoming obsolete. 🙈 the long answer is... we need more information on what you're trying to do / what you need help with

vocal spindle
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oh.. it is? know of an alternative ? also what i meant by not sure how to use it was like, is there a specific software i need to use it on, or is it ingame once dropped into the mod folder?

dapper gazelle
#

ok so TMXL is a framework mod that other mods rely on

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that framework's functionality has largely been replaced by several other mods (Content Patcher, Solid Foundations, etc)

vocal spindle
#

i see

dapper gazelle
#

it unfortunately relies on something called PyTK which increases a lot of people's load times

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which is one reason why a lot of folks are trying to move away from it (plus it will become obsolete when SMAPI 4.0.0 hits iirc)

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NOW! that being said: there are still some older NPCs that rely on it. And yes some buildable stuff still relies on it as well. It does very little on its own though

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so if you have lets say an NPC mod that relies on it you will need to add it to your Mods folder, along with the NPC mod, and any other dependencies

vocal spindle
#

ah, that cleared up a lot

tepid hawk
#

OKAY, so. I am looking for a local mod that will swap ONLY MY VERSION OF THE PET to a specific skin.

hoary bane
#

"My version of the pet"? Are you on co-op?

tepid hawk
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Yeah I will be running on a co-op game. Which is why I can't run say Adopt N Skin, it crashes because it swaps things like Marnie's Cows.

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 11 C# mods and 3 content packs.

hoary bane
#

Looks like the code isn't valid, you can report that to the mod authors bug page.

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Any texture mods in general is client side. So if only you have it and none of the others has it, naturally only you can see it.

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!mpmods

native dragonBOT
tepid hawk
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Yeah I like client mods, because then I can use them, but my co-player, doesn't like mods. Maybe I just need a different cat mod. - update: different cat mod is working fine, so WOO!

azure dust
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 97 C# mods and 252 content packs.

azure dust
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i couldnt save the day and im not a good enough coder to know what it was telling me

lapis comet
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 57 C# mods and 118 content packs.

lament prairie
scarlet quail
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your Sterling file appears corrupt.

manic shoal
#

Hey guys whenever I try and open stardew it loads the command opening screen and says all mods loaded and ready to launch but never actually opens the game. I've restarted my computer and renstalled smapi but still does not work. Any advice to fix this?

lilac tusk
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Has anyone downloaded the new Wild Flowers mod on Nexus yet? I just tried and my Google Chrome flagged it as potentially dangerous. I'm pretty sure it's fine but want to be completely sure before I download it.

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Maybe it was because of all the nmbers in the file name(before the . zip)?

manic shoal
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maybe

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is it certified safe on nexis?

lilac tusk
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How do I tell that?

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This is actually the first time a file on Nexus got flagged like this by my GC. That's why I got nervous, not used to Nexus having an issue.

manic shoal
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just checked on the site

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says its safe

lilac tusk
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Okay thanks.

manic shoal
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alg

lilac tusk
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I see now where it says that.

scarlet quail
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Mods with few downloads will throw unsafe

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Generally if it's from a known modder like Aeden though, completely safe. They'd have to throw their entire reputation in the toilet if they put in an unsafe mod, and so would Nexus for that matter

dire fractal
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can you get automate working on the beach farm/

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there's these 1-tile gaps between the crab pot and the land, where you can't put flooring on xP

modest tapir
#

Heeey, i wanted to ask if the unofficial version of the childtonpc mod works on multiplayer? With the other player being the other parent. The version i am talking about is https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-93#post-64222

Does anyone know if it does?

mystic solar
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I've been redownloading the Immersive Character - Shane Mod and his dialogue is still glitching out with a ^ - Null message and then a long dialogue box on the spring dance festival.

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mystic solar
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 0 C# mods and 0 content packs.

scarlet quail
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uh

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you may want to load into the save first, and reinstall smapi too

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Because that log only shows the beginning of loading, so it doesn't register some stuff

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!xnb too since the trace says you have one

native dragonBOT
mystic solar
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I saw that as well. just reinstalled and currently running the saves but I'll get rid of any xnb mods before I run a new SMAPI log

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 26 C# mods and 44 content packs.

scarlet quail
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Okay good now that's the mod list. While I check for conflicts on Shane dialogue though...

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00:31:31 ERROR SMAPI - Coii's Girls Sets Packs fix for 1.4 because it's not a SMAPI mod (see https://smapi.io/xnb for info).

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Okay yeah, verified with the others. Your likely issue is having both PlatoTK and PyTK

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Those two are heavily incompat and likely are throwing errors.

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(Mainly because, per Airyn, PyTK is PlatoTK's successor, so you're running very old things)

mystic solar
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I'll get rid of plato and see if that fixed it

merry beacon
#

what are XNB mods ?

scarlet quail
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!xnb

native dragonBOT
scarlet quail
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In MissDirected's case, she might have been fine on the XNB front, but not the Plato/PyTK front. I just checked - Immersive Characters Shane is not supposed to alter the dialogue at the festival at all

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So has to be from somewhere else.

mystic solar
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Still happening but I took a screenshot if that helps

merry beacon
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bruh xnb mods crashed my game last time now its fixed that means i won't be able to use them now ?

mystic solar
scarlet quail
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Correct, dark_spark

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... that actually indicates something's up there. Are you still in game, MissDirected?

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I know that might sound obvious that something's up but that particular error means there's an undefined string

mystic solar
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No I just closed it but I can there is a sec

merry beacon
scarlet quail
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Okay. Go into the Flower festival, talk to Shane. Once you're done talking with Shane, close out and give the log

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Yes, Dark_spark, otherwise your game will break.

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Convert XNB to CP, or just use CP mods. Take your pick. The guides are above.

mystic solar
#

k

merry beacon
#

again

scarlet quail
#

if it's in content patcher format? It's more likely content patcher will refuse to load it in

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rather than crash your game

mystic solar
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 25 C# mods and 44 content packs.

merry beacon
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so using alternatives work out better than converting

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are seasonal building mods XNB ?

scarlet quail
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Depends on the seasonal building mod.

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This is... very strange, MissDirected. IC Shane is the only thing editing Shane's dialogue in the trace prior, so it's somehow stating that it's editing his usual Flower Dance string with a null string

merry beacon
scarlet quail
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That's definitely not an XNB mod XD

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That would be a content patcher one

merry beacon
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lol i am so dum

scarlet quail
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Wait, hold on

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I might have found something MissDirected

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Alright, so first up. What heart level is shane at

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Because I found the Flower Dance code for Immersive Shane and the dialogue key you're on, which requires Aeden's custom fixed dialogue, which you have.

mystic solar
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His hearts are at 6

scarlet quail
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okay, so the code block for that is....

merry beacon
#

which one is going to change my data files ?

scarlet quail
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{ "LogName": "CFD Flower Dance Friendliest", "Action": "EditData", "Target": "Characters/Dialogue/Shane", "Entries": { "Event.cs.1736": "$q -1 null#...What's up, @?#$r -1 0 danceAsk#(Ask Shane to be your dance partner)#$r -1 0 null#Nevermind...", "Event.cs.1738": "$q -1 null#...What's up, @?#$r -1 0 danceAsk#(Ask Shane to be your dance partner)#$r -1 0 null#Nevermind...", "Event.cs.1632": "Fine, but only because it's you.$6", "Event.cs.1633": "Fine, but only because it's you.$6", "Event.cs.1634": "Fine, but only because it's you.$6", "Event.cs.1635": "Sorry, @. I already said I'd dance with someone else.", }, "When": { "Relationship:Shane": "Friendly", "Hearts:Shane": "6, 7, 8, 9, 10, 11, 12" }, },

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The code key you showed me in the screenshot is the 1738 one. So for some reason, the code is not properly executing, since you're at friendly and six hearts.

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And dark_spark, all of them?

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You're going to need to unzip them all and put them into your mods folder though

mystic solar
#

So are my hearts too high?

scarlet quail
#

Nope. Your hearts are fine.

merry beacon
#

which of them are going to cause abnormalities

scarlet quail
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I need you to do one more thing, and then I probably have to leave it for someone who knows coding better than I do, MissDirected. One last time, go into the game and talk with shane. Then before quitting out, type in the SMAPI console "patch summary" without the quotes

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Then put the log in here.

winged sapphire
#

Ok I'm a little bummed out. I really want to see how my whole farm looks like. But I play on Android. One mod crash my game and the other fails. Is there any way I see my whole farm layout?

Thank you

mystic solar
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okay got it

scarlet quail
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Dark_spark that is... not helpful :S I need a more specific question there

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What do you mean by abnormalities

merry beacon
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i want to keep the mods that don't change any game assests

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or any game files

scarlet quail
#

Uh.

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That's modding in general my friend

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They all change your game files. Not all change assets, but practically all have to change your game files. They just do it in a temporary way

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Unlike XNBs which are...permanent.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

merry beacon
#

umm is there anyway to see all of my downloads from nexus all at once

scarlet quail
#

Preferences --> download history tab

winged sapphire
scarlet quail
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I think it should be under the options menu though

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The zoom feature to take screenshots. But that might be 1.5.

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Hence why I would ask the latter.

winged sapphire
#

Thank you😊

mystic solar
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 25 C# mods and 44 content packs.

scarlet quail
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Yep, that's the patch summary. I'll take a look but the most likely outcome is that you'll need atra or someone who can read the patch summary better than I can to figure out why IC-Shane is not patching that string

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Because according to my content.json, it should be patched to that second line. And you redownloaded and reinstalled the IC-Shane file

merry beacon
#

so how do i differentiate between xnb and cp mods ?

scarlet quail
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Generally most mods post-2018/2019 are CP, but you can always go to the file tab and click "preview file contents". If the first folder is [CP] it's content patcher. If when you preview you see .xnb... It's a .xnb file

merry beacon
#

if it doesn't require cp its xnb file then ?

scarlet quail
#

That's not always the case

dapper gazelle
#

No not necessarily. Lots of mods are C#. Others use other frameworks

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Xnb mods are typically an xnb file and nothing else

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Whereas CP mods have like a manifest as well as a content json with code that tells the assets what to do essentially

scarlet quail
#

Yeah nothing I'm seeing in the patch summary is showing that Shane's dialogue wouldn't be properly patching in that string, MissDirected. Gonna need one of the more pro modders to read that one

mystic solar
#

Who would they be?

scarlet quail
#

off the top of my head, though they're asleep right now, there's atravita. Airyn might know some, but not sure. You could technically flag down Pathos but I view that one as a last resort

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Just in case though... I should put down a summary of what we've seen so far for them. One second.

scarlet quail
# mystic solar

To atra or whoever can figure this one out - person downloading Immersive Character Shane is running into this image, which usually denotes a missing string. According to them they are at 6 hearts.

scarlet quail
mystic solar
#

Thanks for the help Lyoko, thankful you took the time to help figure this out. 👍

scarlet quail
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But it's not showing up in game. If you guys can figure out why this is being overridden, that would be helpful

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No problem. Sorry I can't be of more assistance - once I saw that IC Shane was correctly patching it and your trace didn't show anything else, I'm at the limit of my current knowledge

mystic solar
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I'll prob reach out to atra and the others in the morning when they're awake or see if any of them respond in the mean time.

gusty bison
#

Hello! I would like to ask if the NPC map location mod works for Ridgeside village expansion on mobile? If it does, does anyone know the old version for both that works on mobile?

shy orbit
#

(if they even are called dialogue keys)

mystic solar
shy orbit
#

the Target being what it is on the mod itself, but i don't really know if it's the problem. you could change it though if you want to test

mystic solar
#

How would you change the target?

shy orbit
#

with a text editor by changing the Characters/Dialogue/Shane to Strings/StringsFromCSFiles in the part that Agent Lyoko posted (i don't know where it is the mod files, but Agent Lyoko should)

mystic solar
#

change it when it's running in the SMAPI command panel right?

shy orbit
#

nope, it's in the mod files and it's better to do it when the game isn't running

mystic solar
#

@scarlet quail where was this line? "LogName": "CFD Flower Dance Friendliest",

covert turtle
#

game stutter on local coop when a player enter a building

dire fractal
#

I need to find this mod that I think is only on naver
I don't know its name and I can't download it

merry beacon
#

[SMAPI] Found 1 mod with warnings:
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.

[SMAPI] - Visible Fish

what is this ???

#

should i worry about this ?

dusky canyon
#

no, just ignore

dusky canyon
# dire fractal

these are wisteria buildings I believe? I don't have the link thougj

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picture

hoary bane
#

Not again.

nimble bear
#

NUL