#archived-modded-support

1 messages · Page 32 of 1

vital needle
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when im using Friend of a Friend and Magical Family NPCs have improve friendship, i get stuck on this error and i cant move or end the event

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 182 C# mods and 474 content packs.

thorn raft
#

Can't imagine why. FoaF doesn't use SpaceCore. I'll open up a test save and take a look.

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You said you can't end the event. I'm assuming you mean one of FoaF's events. Do you know who's friendship milestone you hit?

hazy leaf
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The log says there's nocs that are invalid options so I'm thinking it conflicts.

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Npcs*

thorn raft
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Hmmm, a couple theories on what's happening. Either way, I can fix it, it's just a question of how much work it's gonna be.

vital needle
#

currently im trying to meet Dezerie (for some reason i cant see her go outside at all) and see if it fixes

thorn raft
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Yeah, I'm able to reproduce it, I'm just not quite sure why it's happening.

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Okay, I think I might know the issue. Testing a fix now.

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I might have a fix for this, just need a bit to get it working.

thorn raft
covert swan
#

Hi! I ran into an error while playing coop with a friend. Her screen got blacked out when trying to enter the lower part of the map. If anyones knows how to fix it please lmk!

SMAPI\Framework\SCore.cs:line 1080
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.doMiddleAnimation(Farmer who) in stardewvalley\Farmer\Farmer\NPC.cs:line 4336
at StardewValley.NPC.reallyDoAnimationAtEndOfScheduleRoute() in stardewvalley\Farmer\Farmer\NPC.cs:line 4303

native dragonBOT
#

@covert swan Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid locust
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 101 C# mods and 36 content packs.

thorn raft
thorn raft
hazy leaf
thorn raft
#

You're not half as glad as I am. I need some sleep. XD

onyx olive
#

i have removed a lot of my food recipes and its still telling me that even tho i saved a day
also i have no idea what the other crafting recipes are that i need and i have no way of finding them

mental quail
# onyx olive i have removed a lot of my food recipes and its still telling me that even tho i...

https://www.nexusmods.com/stardewvalley/mods/9786 have you tried this to find the other crafting recipes you're missing?
edit: i just read up and I had a similar problem when I removed PPJA recipes mid save. even though I removed the recipes manually - some iteration of them was still in the savefile.
if you add stardew progress and it crashes when you try to run it, then you're experiencing the same problem I was having. basically crafting recipes are removed when you remove the mod that added them, but food recipes are not.
you could use perfection tweaker mod to edit the number of recipes you have to cook. i ended up making a new save because I wanted to be able to use stardew progress towards achieving perfection

nimble bear
#

that's a cool mod

onyx olive
mental quail
marble sparrow
dapper gazelle
#

ok! so I've definitely used CCCB-vanilla recently and it worked but I wasn't using it with SVBO. If you temporarily take out SVBO does it still throw the error?

marble sparrow
dapper gazelle
#

ok let's see the whole log then!

marble sparrow
#

kk, lemme...find that

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 112 C# mods and 209 content packs.

marble sparrow
#

I think this is it

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wait squint

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ignore that, I'm an idiot (for right now)

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ok, trying to run again with the missing masters

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well, still have the same errors. Lemme get that error log again

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 117 C# mods and 223 content packs.

marble sparrow
#

take two

mental quail
#

it's still saying you don't have error handler

marble sparrow
dapper gazelle
#

the lack of error handler is quite stressful 😅

marble sparrow
mental quail
#

i've had it disappear on me too, before. no idea what I did

worthy moth
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Do you use Stardrop by any chance? Just curious.

marble sparrow
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lemme check

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I...don't think so

dapper gazelle
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sorry to have so many questions thrown your way at the same time, but the latest log you sent, was that supposed to still have the svbo bundle in it, or no?

marble sparrow
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and you're fine - I'm a teacher irl. I'm used to getting asked 20 questions all at once 😛

dapper gazelle
#

ok so this part suggests otherwise which is why I asked!

marble sparrow
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 120 C# mods and 223 content packs.

dapper gazelle
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(yay error handler's back)

marble sparrow
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yeah, got that much lol

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so I just redropped in that config thing, still spitting out the same error

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 120 C# mods and 223 content packs.

dapper gazelle
#

my kingdom for either of these mod authors to package these into one folder so they don't keep landing in 50 different places on my desktop 😆

dapper gazelle
#

lol no worries

onyx olive
marble sparrow
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I feel like it'd make it more clear what needs to be downloaded

dapper gazelle
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the issue is this (obviously, it's what's in red): "An item with the same key has already been added. Key: Vanilla"

I know CCCB has a Vanilla setting for vanilla-but-hard bundles. And it has a pure vanilla setting for when you want to go back to actual vanilla-not-hard bundles. SVBO also seems to have a vanilla config for reverting back to....CCCB's vanilla? bundles? This is the part I'm having trouble with

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b/c it feels like the error is essentially saying there are two keys trying to do the same thing

marble sparrow
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and I've defintitely checked to see if I managed to download it twice

keen sinew
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Hi all, I'm wondering if anyone would have any idea why, when I put my farmer to sleep, the tools box is still there. But if she passes out, it disappears and I can't get it back. I can still use the tools by memory but my inventory box is completely gone as well as the information such as what kinda luck day it is in the top right hand corner disappears.

dapper gazelle
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Can you go into the Stardew Valley Balance Overhaul folder, remove: [CCCB] Stardew Valley Balance Overhaul
Then go into the ChallengingCommunityCenterBundles folder, open the config, and put in Vanilla.
And then try and run your game again?

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@marble sparrow ^

marble sparrow
dapper gazelle
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I actually dont know if this is gonna explode your game but no one else is here so you just have to deal with my think-it-through-lets-see-what-happens skills for now SMCKekLmaoDog

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mostly just wondering if the current error will persist or if there'll be a new one roohmm

marble sparrow
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well...there isn't any errors now

dapper gazelle
#

progress!

marble sparrow
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 120 C# mods and 222 content packs.

marble sparrow
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no errors

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I don't have the RSV bundles now tho, right?

dapper gazelle
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no I don't think so!

marble sparrow
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hmm SCsquint

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RIP I guess

dapper gazelle
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OK so I could be wrong (maybe one of the coders will eventually drop by and correct/clarify) but I think what's happening is the content json of the [CCCB] Challenging Vanilla Bundles has a Vanilla key (it looks like this in the code:

{ "Vanilla": { blah blah crops crops pantry yada yada

but

[CCCB] Stardew Valley Balance Overhaul's content json file... ALSO has that same key.

marble sparrow
#

ohhh

dapper gazelle
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and I think they're in conflict with each other regardless of what the config is trying to do

marble sparrow
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so...could I change the key on one of those to fix it?

dapper gazelle
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I...don't....know? xD

marble sparrow
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😂

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coding = dark magic

mental quail
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the weird thing is that people wrote on the posts that they got it running (overhaul's post page)

dapper gazelle
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right???

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like I feel like I'm going bananas but I actually feel like there's a step missing and I might know what it is but I also don't want Avis to accidentally brick her save so I'm like lemme stfu there's gotta be something I'm missing here xD

marble sparrow
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I'm on day 3

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brick that bitch

dapper gazelle
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😂

mental quail
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haha, you could CP the save file to your desktop too

marble sparrow
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I was just toying around with scrapping this entirely and trying someone else's mod list

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nah, brick it. It's all good. I'll just toss the save

dapper gazelle
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OK well, here's the thing. If you look at all the Challenging Bundle options, you'll notice they all have three folders: ChallengingCommunityCenterBundles, [CCCB] Challenging Pure Vanilla Bundles, and [CCCB] Whatever Pack You Chose

marble sparrow
dapper gazelle
#

the first one is the C# to make it work, the second is the fallback if you change your mind, and the third is whatever one you went with: vanilla, sve, ppja, ppja sve

marble sparrow
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think you are supposed to toss one?

dapper gazelle
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yep! I think you might need to toss the third one entirely and use the SVBO one instead

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(and also use the appropriate config)

sudden cedar
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i want to ask pathoschild about possible compatibility updates for their Lookup Anything mod, what's the best way to contact them about this?

worthy moth
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What compatibility update? Is something wrong with the current version?

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Pathos responds to things here, you can also report things on the GitHub page

atomic lintel
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okay gonna attempt to post the screenshot i got so i can get some help haha

sudden cedar
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it doesn't work properly with social page order button, which organizes everyone from A-Z, it gives the wrong/vanilla villager there i think

worthy moth
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worthy moth
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The log page will parse it out, and put helpful info at the top

sudden cedar
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and it being compatible with UI Info Suite 2's little UI icons under the clock would be cool too

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 120 C# mods and 222 content packs.

marble sparrow
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I THINK IT WORKED

atomic lintel
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wait what lol sorry im so bad with computers

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oh nevermind i see

sudden cedar
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I think i will ask about this on their github because it won't get lost in chat there 🤔

marble sparrow
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we will see once I can get into the community center

dapper gazelle
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the true test!

worthy moth
atomic lintel
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 57 content packs.

worthy moth
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Most importantly, it says your ErrorHandler is out of date, and that alone can fix some issues. So the way to update that is to delete the old one and reinstall SMAPI.

atomic lintel
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how do i do that?

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Sorry im so bad at this ):

sudden cedar
worthy moth
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Then you just re-run the SMAPI installer

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The one you would have gotten from smapi.io

atomic lintel
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okay!

worthy moth
atomic lintel
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so it asks to install in a custom game path or the predesignated one

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do i do the predesignated one lol

worthy moth
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Probably predesignated unless you moved your game folder somewhere else

atomic lintel
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okay!

worthy moth
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But if you just installed from Steam, then the default is fine

atomic lintel
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okay deleted the errorhandler folder and reinstalled smapi, do i run the game again?

worthy moth
sudden cedar
worthy moth
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Just download the latest version of those mods (and delete any older versions you already have)

atomic lintel
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Yeah. I'll do that now. One of the things says fresh meat for bugnet but idk what that is or where its at in my folders

worthy moth
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Do you have any folders like [PFM] Fresh Meat?

atomic lintel
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one pops up when i search but i cant find where its at itself

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if that makes sense

worthy moth
worthy moth
atomic lintel
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oh nevermind i found it!

worthy moth
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That way you start fresh, and nothing is out of date

atomic lintel
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true. think i might do that haha thank you so much for the help!

worthy moth
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Plus, once you get going, there are a ton of fun new mods to check out, and the people over in #modded-stardew can probably suggest some for you

atomic lintel
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Neat! Can't wait to clean this mess up haha. Thank you so much!

worthy moth
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So you can ask, but I think it may be out of scope

sudden cedar
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gotcha, thanks for the thoughts

marble sparrow
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thank you so much

dapper gazelle
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omg yessssss SMCYayHappyPanda

proud plume
#

I have a question
When 1.5 comes out for mobile (and once smapi is updated to match), will all 1.5 mods be useable for mobile? Or is there some technical difference that would make it impossible.

gaunt gust
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A lot will. Some will not

sudden cedar
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that'll be super cool for mobile users then

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do any of Kaya's gem/mine mods conflict with other mods? I feel like i read this somewhere but i can't remember anything specific or if that's accurate

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also i am guessing this is the case but you can't change your farm map once you start a farm right?

lilac swallow
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Is there a mod to change how long the villager quests last

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It's a bit too short atm, I'd like maybe 5-7 days

edgy hatch
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 113 C# mods and 122 content packs.

toxic gull
#

Yo guys can anyone help me when I downloaded some mods my friend can’t join

hoary bane
toxic gull
#

Yes

hoary bane
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!mphelp have you or your friend try this

native dragonBOT
proven pewter
toxic gull
proven pewter
sudden cedar
sudden cedar
proven pewter
#

you can use set_farm_type list to see a list of loaded farm types

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you have to put that in the actual console window and not in the in-game chat

sudden cedar
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yea

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that's all i have to do to change the map? and nothing will explode?

proven pewter
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yep!

sudden cedar
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epic

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i will probably hav e to give that a try

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thank

rigid locust
proven pewter
atomic lintel
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okay

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ive run into a new problem

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I redownloaded stardew valley expanded. when i load the game it says it cant load it because it "contains files but none are manifest"

rigid locust
tame cape
#

Hey i'm trying to play with a friend with mods and i can't invite him. Anyway I can send one? We both have API and the same mods

scarlet quail
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!log probably. Someone else would probs be better off checking since not sure I could personally troubleshoot MP, but a log would help them

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tame cape
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where's that at

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I got it, thank you

warm grove
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Im... Im never gonna speak in town square again...

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Anyway... I uh... I wanted to ask what mods people would suddgest that came out recently so maybe i dont have to go hunting...

lavish marlin
worthy moth
warm grove
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Tbh anything new

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Since like... 3 or so months ago

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And updates

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Fkr anything during that time

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So basically im asking if you know of any good newer mods

worthy moth
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I have 4 mods I made in the past three months, and some of them are lesser known

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Ordinary Capsule and Portable Holes didn’t get much attention

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They’re probably too cheaty

warm grove
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Ordinary capsules...? I think i saw a picture of it but i def dont have it. Ill take a closer look...

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To be fair most my mods are part of the other packs like bfav etc

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So like... They are mostly just addon content and some i made myself or are unreleased

worthy moth
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Oh and btw you’ll probably get more suggestions if you post on them #modded-stardew channel

warm grove
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Yeah but imma avoid general chat rooms for a bit

dapper gazelle
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Modded farmers is p chill!

warm grove
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I just trust this channel more tbf

dapper gazelle
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I saw the weirdness you mentioned in town square SDVpuffercry

lavish marlin
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For lots of content mods, I'm not sure if SM would even help

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could slow it down. Or make it way better

warm grove
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I... Im gonna have to... Wait till maybe another day before i ask there...

lavish marlin
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🤷‍♂️

worthy moth
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This channel is more for if you’re having issues. #modded-stardew is to talk about mods.

warm grove
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Alright... Ill ask another time there...

honest tree
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I cant dowload the base_signed.apk from smapi, and yes i did enable unknown source installation and i tried to restart too, nothing worked

thick lantern
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TMXL toolkit is no longer functioning for me

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TMXL Map Toolkit] This mod failed in the Input.ButtonReleased event. Technical details:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at PyTK.Types.AnimatedTexture2D.get_STexture() in F:\Modding\Stardew-Valley\Stardew-Valley-Mods\PyTK\Types\AnimatedTexture2D.cs:line 39
at SpriteMaster.Mitigations.PyTK.Textures.ParseTexture(Texture2D texture) in D:\

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Anybody else’s have this issue?

lament prairie
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your Pytk and TMXL are probably mismatched

thick lantern
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???

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But I have updated them both

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They are the latest versions

lament prairie
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then idk, maybe you've found a new bug in TMXL

gaunt gust
#

Looks like spritemastwr

limber prism
#

Can someone please help understand this

13:05:23 ERROR SMAPI These mods could not be added to your game.
13:05:23 ERROR SMAPI - Marry Morris 1.2.4 because its DLL couldn't be loaded.
13:05:23 ERROR SMAPI - Random Bundles 1.0.1 because its DLL couldn't be loaded.

If the mod version and API version is proper to use on mobile

nimble bear
#

mods are too new for mobile :P

limber prism
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So even if mod version 1.0.0 and API 3.0.0 is proper for mobile use , I cannot use that mod

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I'm even more confused

neat plaza
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smapi isn't 3.16 on mobile

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its 3.9.6

gaunt gust
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A lot of people do not update the minimum api version field correctly

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Even if it says 3.0.0 it might not be accurate

limber prism
#

Ohh that make downloading mods for mobile more confusing

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I've noticed
Authors don't also if there mods is for 1.5 so mobile user won't download that mod

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Like me I read compatible to incompatible to see if mobile user can use or not , and most authors don't put

lavish marlin
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A screenshot of highlighted text

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Anyways, somebody has extended PyTK's ScaledTexture2D, and overridden STexture so that it does an array lookup, but I guess that the array is not yet initialized.

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in this case, it's an AnimatedTexture2D, but it doesn't have any frames.

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so STexture ends up throwing an exception because PyTK has no concept of resiliency

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and SM tries to query the PyTK textures to figure out what the underlying textures are

strong parrot
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Hi! I asked a day or so ago about if there's a way to completely remove the excessive respawning grass that SVE added (Android). Somebody said it shouldn't regrow outside of the farm but it does. So, does anyone know of a way to disable/remove respawning grass on android? Thanks!

willow holly
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That was me, I'm so sorry.

strong parrot
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Don't worry about it 😊

willow holly
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A way to turn it off is suggestion 537 in the SVE discord now. I've seen other people mention it before, but it was long before I knew what I was doing with modding. Hopefully someone knows a more immediate solution though

latent willow
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hi, i need help, when i start the smapi the cmd close after few seconds and not make anything, pls help:c

onyx lichen
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If someone can can you help with prioritising different mods in the load order because its a bit confusing

lavish marlin
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(or at least what mods)

amber lodge
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has anyone got the link to STF?

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the wiki i mean

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oh.

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im in the wrong chat

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sorry!

latent willow
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thx

sudden cedar
sudden cedar
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Okay I switched my farm maps from Grandpa's Farm to WAFFle with the smapi command but how do i fix things like my farmhouse and chests being in a cliffside?

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i just closed the game without saving for now until i get that sorted out

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also debating just restarting with a new save cos we aren't super far along but that's a bit of a hassle

thick lantern
lavish marlin
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What requires that?

thick lantern
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I am trying to use this to build using this

still cape
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i need help my game keep crashing ;^;

thick lantern
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But pressing the hot key

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Gives me this error and no function

still cape
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I accepted Robin 1000 wood bulletin request and I was in Cindersnap getting wood in Co-op. Then we went to sleep and then next day I went to Cindersnap to get more wood and my game doesn't let me enter the forest anymore it just crashes but I'm able to go everywhere else just fine

lavish marlin
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Ah, you're trying to edit in-game?

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I know what's happening, just mitigating pytk stuff is a pain

still cape
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this is my error code

scarlet quail
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uhhhh

still cape
#

please help ;^;

scarlet quail
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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Please upload the log to there

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that'll be much easier than reading a google doc, and it's not too difficult to do

scarlet quail
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When you've uploaded it share the link here and we can probs help

still cape
#

how do i upload a smapi log? like how do i get it

scarlet quail
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The instructions are on the page. You uploaded your log to google docs above, no?

still cape
#

yeah

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i just copyed on smpai

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okya give me a sec ill read the doc

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Oops, couldn't parse that log. (Make sure you upload the log file, not the console text.)

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i get this message

scarlet quail
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Oh so you're literally copying the console text

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What platform are you on (PC or Android, if PC what platform on PC)

still cape
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PC

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windows

scarlet quail
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I meant more Steam, GOG, etc.

still cape
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steam

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sorry im not the best with technology hahah

scarlet quail
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Okay. So in your taskbar on windows, type %appdata%

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Then click the folder that shows up

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Scroll down to StardewValley, go into that folder, then go into "ErrorLogs"

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Drag "SMAPI-latest.txt" into the log area

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Then save & parse log and post here

still cape
#

oooh okay i see tyty

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 19 C# mods and 9 content packs.

still cape
#

like this?

scarlet quail
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Yep! sweet

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alright let's see

still cape
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ive updated PyTK too before i got the unofficial update and even with that i still get that error message

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the entire game works fine its just when i go tot cindersnap forrest that it crashes and brings up the red error

scarlet quail
#

That's helpful as a way to narrow down what mod is likely causing the issue then. If the game itself is working fine that makes more sense than how I was initially reading the log XD

still cape
#

i tried it without mods and i still get that error

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i play coop and my friend is able to enter just fine

scarlet quail
#

Ahhh okay that might actually be your problem. Does your friend have exactly the same mods as you?

still cape
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its just me with out without mods i still get the error ;^;

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yes

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only difference is she used a different portrait more

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it was working fine and then i accepted the 1000 robin wood request and i was in cindersnap getting wood and then we went to sleep and the next in game day i went back and my entire game crased

scarlet quail
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Does that include the Json Assets mod that didn't load for you?

still cape
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and now im unable to go back in there without my game bringing up that red text

scarlet quail
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i.e. does Json Assets load for your co-op partner

still cape
#

the json assets i downloaded today

scarlet quail
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And your partner did not?

still cape
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and i didnt have it yesterday when the problem first happened

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we have been playing for week and she didnt have most of my mods i use and the game ran fine and no issues

scarlet quail
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Okay but here's the thing

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!mpmods

native dragonBOT
still cape
#

it was only yesterday that it stopped working for me

scarlet quail
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If they didn't have most of your mods then that will cause problems eventually, even if it didn't

still cape
#

ahhh

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okay ill have her install the mod and keep updated it the problem persists

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ty for the help!!

thick lantern
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I think i will live with it

scarlet quail
#

What I'm seeing - since most of the mods you use I actually use - is that right before you enter the forest ("Warping to forest") in the trace the game edits Data/Events/Forest from Date Night/Platonic Relationships. My honest guess is Date Night screws with it

thick lantern
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For the moment

scarlet quail
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And Date Night works fine normally

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so it's probably the Multiplayer Mod mismatch

thick lantern
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As everything else is fine

dusty gust
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Hello all im trying to use mods on android with the newest version all the mods work except for Stardew valley expanded but i have no idea why

scarlet quail
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!log @dusty gust

native dragonBOT
#

@dusty gust Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

still cape
#

aww man

scarlet quail
#

I'm guessing it's a simple dependency issue for you or the wrong version, but the log will show, Plague

native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.98.0, with 15 C# mods and 5 content packs.

still cape
scarlet quail
#

That might clear up your problem for now, but not forever, MinJin. You can if you'd like, error handler should fix any events removed, but I would just make sure the same mods are on both players

still cape
#

let me get you the log one i remove all the mods

#

*once

scarlet quail
#

Plague you definitely have something wrong with the versions. I'm checking Expanded Preconditions now since that's the original one not loading

dusty gust
#

the android version, mod version, or smapi?

scarlet quail
#

mod version. I'd probably have to check the SVE install on android instructions since I don't use it, but given the update days? I'd bet money Expanded Preconditions Utility at the least needs 1.0.0

#

So you have at least one incorrect mod version. Stardew Valley Expanded has specific mod versions needed for android since it's on 1.4

dusty gust
#

i downloaded it on mod drop so idk where else to find a new version

scarlet quail
#

Okay so you're still misunderstanding

#

you don't want new versions

#

Also you'll want to find them on Nexus Mods as that's where most old versions are

still cape
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

dusty gust
#

ah so what version of it do i need?

scarlet quail
#

oookay MinJin I need to be upfront with you. Deleting all mods and running SMAPI will not solve the problem, in fact that will make it worse

#

Trying to figure out a non-technical way to explain though. Plague, gimme a sec, gonna try and find the mobile SVE instructions

dusty gust
#

ight thanks mate

still cape
#

:' D

scarlet quail
#

So I can explain properly though minjin, did you set different steam launch options?

#

i.e. when you hit play on steam it opens SMAPI

scarlet quail
still cape
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% this what i have for launch options

scarlet quail
#

Okay so yeah you have the launch options. (This is where I internally groan at the wiki's instructions and bemoan it doesn't tell you to make SMAPI a non-steam game, but I digress)

#

Anyway.

still cape
#

my friend walked me thru the installation for it all

#

its only yesterday that it stopped working once i accepted that 1000 wood request

scarlet quail
#

The Error Handler mod is meant to deal with problems by uninstalling mods. For example, if I had SVE and I removed it, then it would have to work extra hard to remove "Sophia" and "Scarlett" and "Olivia", etc. from the save file, since otherwise the game would go "AAAAAAAAAAAAAAH THIS SHOULDN'T EXIST"

#

In Date Night's case, removing it would have references to events which would then no longer exist

still cape
#

we had already been play for 2 hours fine yesterday and then i accepted the request foraged for wood went to sleep in game and then woke up in game went to forest and then that red error came up

scarlet quail
#

If you want to test if it works in vanilla, I would boot StardewValley.exe (the vanilla game) found in the local files (click cog on "Stardew Valley" in steam, browse local files)

still cape
#

and the issue still persists today we both have tried everything and it still keeps happening ;^;

scarlet quail
#

And if you want to remove Date Night, only remove Date Night to start

scarlet quail
#

But I would first test that it works when you use the vanilla game

#

That way we can 100% confirm it's a mod conflict and not a game conflict from, say, an XNB mod

still cape
#

i tried it in vanilla still doesnt work it crashed my game

#

i got the loading screen this time and then it crashes

scarlet quail
#

And your friend uses no mods you said?

still cape
#

they use mods

sudden cedar
still cape
#

i think we only have lik 5-6 mods that are the same eveything else is diffrent cause she uses seb mod and i use sam mods

scarlet quail
#

Hmmmm. Okay then first vanilla game wouldn't have worked in the first place, so that's on me. Second- Sebastian and Sam mods are different mods, so depending on which ones (dialogue/portrait ones should be fine, others... not so much) you may have issues

#

Can we get your log as well?

#

(Duck if you have any opinions on MinJin's original log let me know, right now it seems to be Date Night)

sudden cedar
#

all right will look in a min 🦆

#

whats the issue?

scarlet quail
#

Game crashes when they go to the forest. Their original log doesn't show anything horrid currently, avoid the second log because that's zero mods

still cape
sudden cedar
#

ya

scarlet quail
#

Yeah, same instructions for your friend MinJin

#

re: logs. The mod mismatch may be the error but we'd have to check your mods against theirs

still cape
#

okay gimme a sec

sudden cedar
#

well it looks like getting the error handler would be helpful for troubleshooting

scarlet quail
#

No no duck

#

that's the second log

#

first log has the error handler mod

sudden cedar
#

oh okay

still cape
native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 24 C# mods and 5 content packs.

still cape
#

this is my friends log

scarlet quail
#

...okay yeah I'm pretty sure it's MP mod mismatch now

#

Let me just consult the wiki chart so I can point out specific issues

lavish marlin
scarlet quail
#

!mpmods real fast to check if it's anything different than what I'm seeing...

native dragonBOT
latent willow
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

scarlet quail
#

Alright, so:
Content Patcher mods, including Date Night, should be fine. This does not conflict, and error handler should correct it if it would. That said, I still would test deleting it and just it - the errors indicate some sort of NPC animation thing. (I really hope someone who can read the errors better than I can is around soon as well, they might be more helpful)
CJB Cheats/Item Spawner should probably be installed on both, but realistically multiplayer you would just see the effects of item spawning when you're missing that.
Your PyTK frameworks need to be the same version. I know you said you tried updating it, but that is necessary.
Most of your mods look to be fine. The issue appears to be Json Assets, as it's not loading for you, MinJin, even though you say the error was happening beforehand

#

Please note from the wiki, MinJin: Any mod that adds completely new items that don't exist in the base game needs to be installed by all players. If anyone is missing a custom item mod, it can cause crashes, give you error items, break your save, or stop farmhands from joining.

#

Json Assets, by default, is meant to add new items to the game entirely.

still cape
#

so then how do i fix json assets?

scarlet quail
#

I don't know which mod they have that's adding it, but that's likely the issue as it was likely working because the item did not exist until the sleep

#

And then that got written to the files and, well...

#

Let's see

#

According to your log you need spacecore

#

Install that and see what happens

viral goblet
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 43 C# mods and 85 content packs.

viral goblet
#

player 1 on splitscreen slept in the hotel in east scarp, after waking game crashed

scarlet quail
#

Alfredo... you have several installation problems, not the least of which is SMAPI didn't launch with any of its mods

#

You should probably reinstall SMAPI to start with. Beyond that, check your mods folder and where it's located to make sure it's properly fixed

still cape
scarlet quail
#

Attempt to see if it works for you to enter the forest now yeah

#

However, chances are it will still crash for now since you don't have the mod which added the item

#

So, as a corollary: why did your friend install Json assets? Which mod required it?

still cape
#

she doesnt remember we downloaded all our mods ages ago

scarlet quail
#

Welp that'll make it a pain to search the log, but alright

latent willow
#

I have reinstalled SMAPI a lot of times and it still doesn't work

native dragonBOT
gaunt gust
scarlet quail
#

Agreed, atra, but shrug

gaunt gust
#

that type of error you have is likely mismatched mods. I suspect one of you guys have an NPC the other person doesn't

scarlet quail
#

Or at least one of them

gaunt gust
#

ah, yes, exactly that

#

One of you guys have an NPC the other person doesn't - that mod has an NPC that hangs out in Forest

scarlet quail
#

Atra, if you have the time only - any idea on Pigbull's problem?

#

I...cannot translate that last page into mod-speak

#

(I don't know what the dictionary it's referring to is)

gaunt gust
#

oh god

still cape
#

my friend is going to delete that mod and well keep you updated'

#

tyty

scarlet quail
#

If atra's going "oh no" that sounds like a terrifying problem that I have no business attempting to troubleshoot 😅

gaunt gust
#

so many patches.....

scarlet quail
#

...oh damn we have to get Lemur. Now I'm actually terrified. Well, Pigbull, it might be a bit before your problem is solved, but I hope Lemur and atra can figure it out

still cape
#

YAY

#

it got fixed

#

thank you so much

#

im crying happy tears

#

ive been frustraded all night yesterday

scarlet quail
#

No problem. Be careful with Json Asset mods in the future - you're already playing a dangerous game with so many diff mods, if you install mods in the future install the same ones XD

still cape
#

my friend is asking if you guys have any rec on cute clothes mods that wont mess with my stuff

#

she a clothign person and im not so thats why i dont install her mods

#

and she loves layout changes and i dont

#

but thank you!!

scarlet quail
#

No probs. I'm terrible with fashion mods but there might be something in the discord modrecs page thingy

still cape
#

seriously yall have made my entire year

scarlet quail
#

!modrecs

native dragonBOT
scarlet quail
#

There might be some in there. I stress might because I know there's a lot on the miraheze page or whatever the domain is, so it may not be on that page. (I gave up on fashion mods since there's not many for male farmers, but I still keep an eye out for them)

calm cloak
#

Hi All...is there a way i can be selective with my mods...only have some mods on one farm and maybe all of them on another?

scarlet quail
#

!modgroups

native dragonBOT
calm cloak
still cape
calm cloak
# scarlet quail !modgroups

so under the Mods Folder, i need to create the specific name, ie the farm name and then drag all the mods i want for that particular farm into that folder?

scarlet quail
#

No no no no no. Sorry for excessive nos but that's... definitely not it

#

The link says to create a separate folder in the game folder, so one level up from mods

#

You put all the mods in one playthrough in one folder, then the other playthrough in the other folder, both of the folders being in the game folder.

calm cloak
scarlet quail
#

No need to apologize! That's just me going "don't do that that might screw everything up"

#

And I assume you didn't do that because you asked to make sure

#

So you would be fine anyway 😛

calm cloak
#

that's correct lol..i wanted to ask first...i'm really good at screwing stuff up lol

#

i can name the folder anything, correct?

calm cloak
scarlet quail
#

right. As long as it matches what you named the folder, you just replace what's in "Mods (multiplayer)" with whatever the folder is

sudden cedar
scarlet quail
#

Looks like it'd work

#

No issues reported in posts and mod author active as of earlier last year

#

Likely just knuckling down and working on 2.0 or something

outer turret
#

But its affecting two different mods which is weird.

scarlet quail
#

!log again

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Because it should have

dusty gust
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.98.0, with 16 C# mods and 3 content packs.

scarlet quail
#

... you're still not downloading the correct versions

#

I can tell because of the error code stating your version of the dependencies need 3.8 or later SMAPI

#

My guess is what you're currently doing is downloading the first file up top when you go to the mod page

#

And that's not how you should be doing it.

dusty gust
#

oh i downloaded the 11.4 i scrolled down to 11.4 im pretty sure

#

it said that it worked with android

scarlet quail
#

the main Stardew Valley Expanded, yes.

#

But all of its dependencies - mods required to make SVE work - also must be Android Compatible

#

Basically you're telling me you have an old car engine in but expecting it to work with other, state of the art car parts

dusty gust
#

ok ill download the other parts

scarlet quail
# dusty gust ok ill download the other parts

Just in case, relevant portion of that guide (the guide has hyperlinks to the correct pages):
The other versions of the mods you’ll need are linked below:
Content Patcher - 1.19.0
Expanded Preconditions Utility - 1.0.0
Farm Type Manager - 1.11.0
Json Assets - 1.6.2
PyTK - 1.19.6
SpaceCore - 1.4.0
TMXLoader - 1.20.1
Winter Grass - 2.0.2

dusty gust
#

doing that now thanks mate

#

finished and still didnt work new log

native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.98.0, with 18 C# mods and 3 content packs.

scarlet quail
#

........there are some missing things in that guide it appears. Thankfully, most of the problems are solved, you're down to SAAT and Custom NPC Exclusions

#

Give me a moment, I'll look into that

dusty gust
#

btw thanks alot for this mate i know im not very good at this stuff but im really glad you could help

scarlet quail
#

Hey don't thank me until it's working

#

This is very strange. Your mod is crashing on entry and most guides I can see state it doesn't need those two. Can you delete the SAAT and Custom NPC Exclusions for me and give me the new log?

#

Also please re-install SMAPI, your Android SMAPI version doesn't have error handler

#

which might help figure out/solve the problem

lament prairie
#

android cannot load SAAT

#

instead it uses Custom Music

scarlet quail
#

Huh. So the SVE discord's guide to install SVE.... isn't even complete

#

Welp. Thank you Elizabeth!

dusty gust
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.98.0, with 15 C# mods and 0 content packs.

lament prairie
#

just to check, is your copy of the game legit?

dusty gust
#

Yeah

lament prairie
#

okay, weird harmony issues sometimes happen in pirated copies, but if that's not it perhaps it's still a version issue?

scarlet quail
#

Let me see something...

lament prairie
#

it's speaking in IL, which I do not understand

#

Also, Extra Map Layers is not used in Android

#

It might technically work/load but I am not sure it is stable or that any android-compatible mods depend on it

#

The thing that's particularly concerning about the mod crashes is that one of them is in a mod that's bundled with android smapi (custom localization): System.InvalidProgramException: Invalid IL code in StardewModdingAPI.Mods.CustomLocalization.ModEntry:DoPatch (): IL_003a: callvirt 0x0a00001c

dusty gust
#

so is my smapi old or something the apk says it 3.7.6.10

scarlet quail
#

I would reinstall

#

The SMAPI thing indicates you don't have error handler anyway

#

So you should need to reinstall anyway

lament prairie
#

no, android doesn't have error handler

dusty gust
#

ive reinstalled it multiple times

scarlet quail
#

it doesn't?

#

That... seems like several levels of problematic but alright

#

Elizabeth's one of our usuals in terms of troubleshooting Android SMAPI so seeing her confused is... concerning

gaunt gust
dusty gust
#

is my version haunted or something?

gaunt gust
#

although...hmmm

dusty gust
gaunt gust
#

I've seen that before, I'm never quite sure why

#

harmy bug?

lament prairie
scarlet quail
#

It looks like today we're getting the difficult bugs

gaunt gust
scarlet quail
#

And really? Damn, impressive then XD Glad you've picked up the working knowledge you have then

gaunt gust
#

(I really hate gamepass)

scarlet quail
#

LOL sorry atra XD at least we have a command for that now

dusty gust
#

soooo what should i do?

scarlet quail
#

Honestly. Tough question. Every single mod of yours is crashing on entry and none of us are expert experts on the older SMAPI that is Android. My best advice for now - until and unless we get an Android expert - delete and reinstall everything. the vanilla game, SMAPI, and all mods. If it still happens, honestly I think you'll have to wait for someone who's an expert who can help

vital needle
#

!androidmods

scarlet quail
#

Sakurai, any notes? You've used Android SMAPI

vital needle
#

!androidmods

native dragonBOT
scarlet quail
#

!androidmods probs won't help them

native dragonBOT
scarlet quail
#

Given their log

vital needle
#

nah im gonna just review the compat versions

scarlet quail
#

ahh okay

vital needle
#

because im on phone right now

#

im lazy to get up in bed

#

anyway lemme test build your mods

#

imma download and add

frosty walrus
#

should i be worried? on macbook

scarlet quail
#

Nah the changed save serializer is normal

#

You're good

frosty walrus
#

alrighty thanks

#

i didnt back my up my files

random lodge
#

im having a hard time getting mods to show up in my game on my macbook pro can someone give me tips please??

scarlet quail
#

!gettingstarted for bellasloading

native dragonBOT
scarlet quail
#

for yami: The serializer warning SMAPI gives for SpaceCore is because SpaceCore takes out custom mod items from your save (not JA items, think like custom tools) so that it doesn't break if you try to load it without mods.

It's a good thing to watch for that warning, but in this case it is just SpaceCore trying to keep your save safe.

#

From the pinned post

dusty gust
#

if i uninstall the android game will i lose my save

scarlet quail
#

I don't think so, but because I'm not an expert, https://stardewvalleywiki.com/Mobile_Saves and https://stardewvalleywiki.com/Saves#Mobile_.28Android.29 might help

Stardew Valley Wiki

On mobile, Stardew Valley's save method is based upon the system used for computers, but with some additions to make it more suited to mobile devices.

Stardew Valley Wiki

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.

lament prairie
scarlet quail
#

You can probs back up your saves manually just in case

vital needle
scarlet quail
#

Listen to Sakurai, since they have firsthand experience with Android

scarlet quail
#

(Also sorry Sakurai - you were testing their mod build so that'd be simpler and I nearly screwed with that)

steady jolt
#

why does my game freeze for so long when i click load or i try to load a farm? it shouldnt be a cpu problem as i have a beefy pc (except gpu)

scarlet quail
#

Okay. First, if you're going to give your log, please do it via

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Second, when loading a farm, it's loading the farm with all its mods. Your name indicates you have the two big expansion mods, so that's gonna make it take a while

#

Third, SpriteMaster mod should help with that, and PyTK increases load times usually

steady jolt
#

i dont like how spritemaster looks

scarlet quail
#

You can disable the looks

#

believe me, I do

steady jolt
#

oh really? thank god

scarlet quail
#

Open the game with Spritemaster, open spritemaster under generic config menu thingy

#

And turn both the scaler things to off

steady jolt
#

ill ad it in a bit

#

let me upload log

steady jolt
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 50 C# mods and 30 content packs.

scarlet quail
#

Anyway, fourth, if your log doesn't show anything, Profiler can help show what's causing lag

steady jolt
#

wdym

#

like sdv has a profiler built in or

scarlet quail
#

https://www.nexusmods.com/stardewvalley/mods/12135 Per most of the others in discord here, Profiler's mainly used if you're debugging, because it adds a lot of logging to the SMAPI window

steady jolt
#

ok

#

how can i disable the looks on spritemaster

scarlet quail
#

you have Generic Mod Config Menu right?

steady jolt
#

ye

scarlet quail
#

go to SpriteMaster in your GMCM then

#

then turn both scaler thingys to off

steady jolt
#

ah ok

scarlet quail
#

Scaler and Scaler Gradient

steady jolt
#

side note but im 99% sure curse client doesnt even exist anymore lol. i dont know why thats there

#

anyways let me try to run it now with profiler and spritemaster

#

loaded faster then it usually does

#

what do the scaling settings do for spritemaster?

scarlet quail
#

The power of spritemaster at work 😛 You disabled the scaler stuff and it looks okay?

steady jolt
#

i turned off resampling but it looksdfine on both settings

scarlet quail
#

Good. It smooths stuff out so that the sprites aren't as defined

steady jolt
#

ah

vital needle
#

SM has many functions on the insides. the scaler is just one part of it

steady jolt
#

does smapi only save my log once i close the game?

#

theres this but this is the wrong time

scarlet quail
#

Correct

steady jolt
#

is there a console command i can use to output a log or something

scarlet quail
#

Not that I know of

#

But someone else may know more

lavish marlin
#

otherwise you're keeping the entire resampling pipeline enabled, it's just not applying a scaler, but still doing all the work and additional allocations.

#

(I use that functionality for testing mainly)

scarlet quail
#

Welp, my Spritemaster hates me then

#

Literally been running it on no scaler for ages, but resampling enabled

steady jolt
scarlet quail
#

(Ameise is the SpriteMaster dev, Jitter, so listen to them on anything SpriteMaster related and not someone like me who's just apparently making SpriteMaster do extra work XD )

native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.110.0, with 15 C# mods and 5 content packs.

vital needle
#

@dusty gust when you restart run your game from smapi installer (the blue button below) does it persist?

dusty gust
#

That’s what I always had done

vital needle
#

so it persists?

#

your mods are crashing even though it shouldnt. so this is unusual behavior.

dusty gust
#

Yeah I think my game is haunted

vital needle
#

your saves are located in StardewValley folder where your mods are

dusty gust
#

Yeah I got the save figured out

vital needle
#

should be something like <farmername_ID>

#

so youve done some troubleshooting steps already like, reinstalling SDV/SMAPI and redownloading all the mods/install again?

thick lantern
#

thanks for the help

honest scarab
#

can anyone help with mods that will work on a Lenovo Chromebook, because I feel like ive tried everything but it didnt work

lament prairie
#

Are you on Android (ChromeOS) or Linux?

honest scarab
#

well i got the game on "play store" but it works like its on mobile. tbh i believe its chromeos

sudden cedar
#

does anyone else here have the WAFFle farm? does it have an exit to cindersnap? the cindersnap to farm exit just drops me near the beach

lament prairie
#

!androidsmapi

native dragonBOT
honest scarab
#

thx 😊

dusty gust
iron plank
#

I'm getting an error that I need custom walls and floors for Durin's Rest. Does anyone know is this just an error in required mods listed fur Durin's Rest?

cloud mesa
#

i dont know what im doing wrong

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior seal
#

You forgot the main mod?

scarlet quail
#

^

#

That too

#

Stardew Valley Expanded isn't in your mod folder so it wouldn't load it

cloud mesa
#

oh im idiot that might be it

scarlet quail
#

You would be surprised how often that happens Slippy

#

Don't beat yourself up about it. I think you're at least the second if not the third this week who's done that

cloud mesa
#

its still not a go

scarlet quail
#

That is a much simpler way to share what's in that SMAPI window

#

since you're on windows, type %appdata% in your taskbar, go to the folder, go to StardewValley, go to Error Logs, drag the SMAPI latest into the link there and share the link here

#

that'll help us solve your problem

cloud mesa
scarlet quail
#

...share the link

#

not the screenshot

cloud mesa
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 13 C# mods and 6 content packs.

scarlet quail
#

Perfect! Looks like it should load in as Stardew Valley Expanded now

#

just create a new character and off you go

cloud mesa
#

how do i get the map for it

scarlet quail
#

What do you mean? It should just... be there now

#

It's not going to be there on the title screen

cloud mesa
#

nvm

#

i restarted it

vital needle
#

@visual kernel am gonna try editing the json files and test. im gonna restart the game and add mods anyway

visual kernel
#

okay thank you very much

vital needle
#

for now can you try

use strawberry on hand with items on the back (sugar, lemon, lime, dragon fruit)

#

indicate what error it shows

visual kernel
#

I did but since strawberry+sugar+lemon is another recipe, it does this one

vital needle
visual kernel
#

yes

vital needle
#

okay lemme test my edits

#

can ye like wait for 12 mins or so?

visual kernel
#

absolutely

#

thank you again

vital needle
#

restarted. this may take a while

#

ill just ping you once i get it working

visual kernel
#

okay :3

tacit wind
#

i wanna make the connector wooden paths, should i type something instead of workbench? if so what should i type?

#

automate mod

stiff sandal
tacit wind
#

oh

#

so wooden paths are already connectors?

stiff sandal
#

u can setting enable/disable in config for path/floor

tacit wind
#

ah ok ty

stiff sandal
#

yes welcome sir

distant topaz
#

Hiya, new to modding in general so this is all a whole different experience for me that I'm not so tech savvy about.

Was going to download SMAPI but it gave the option of downloading to Nexus. I dunno what that means but I didn't know that say down the line I need to remove something if downloading to Nexus would make it more difficult to remove than a direct download

stiff sandal
#

it's still same wherever u used mod manager or manually add to mod folder, but i suggest u use mod manager if u not used to using mod

distant topaz
#

I have no idea what a mod manager is

#

First time to modding in general so alot of information is gonna be new to me

native dragonBOT
stiff sandal
#

!moddingwiki

native dragonBOT
stiff sandal
#

!startmodding

native dragonBOT
#

Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.

To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.miraheze.org/wiki/Category:Tutorials

distant topaz
#

There only seems to be a tutorial for installing SMAPI for Steam Deck

#

Not really trying to make a mod, just download one that I guess requires SMAPI to run

stiff sandal
distant topaz
#

So I should just do direct download since I gotta extract? Cuz I dunno what Download to Nexus is

stiff sandal
#

mm yes, u cqn directly download file and put extract files into mods folder

#

but u must see requirements and compatibility the mods 1st, don't add casually lot of mods if u don't understand what u do

distant topaz
#

I mean I figured I was gonna ask that after downloading SMAPI

#

Cuz I was just gonna download the UI Info Suite one but its confusing about what its asking to download

#

But yeah I guess I dunno if I want to add SMAPI I assume the suggested/1st one or do a custom game path/2nd

distant topaz
#

Eh I'll try again later

lyric bloom
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 21 C# mods and 11 content packs.

shy orbit
#

it's just smapi notifying you that it removed some problematic data from the save that was from the mod, it's not a problem

lyric bloom
#

is there a way to remove the notification? its kinda bothering me

shy orbit
#

it should go away after one in-game day

lyric bloom
vital needle
#

@visual kernel

#

seems working on my end now. you can check

vital needle
# vital needle

overwrite this file in \Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley

#

also has anyone tried Creaturebook yet?

#

kinda have a problem where the next page is forcing the book to close when i navigate

wraith shuttle
#

I fell like that wasn't supposed to happen.

vital needle
#

a shuffle?

tough heath
#

what was the name of the other big expansion mod that is not stardew valley expanded?

dusty spruce
#

Ridgeside Village?

tough heath
#

cool thanks

#

I'm coming back after a break and I want to add some new mods to make things exciting

#

do recolours work with ridgeside or should I keep the game with base colours?

dusty gust
#

hey all ive been trying to get SDVE to work on my android device but none of the mods load this is my log if that helps

native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.98.0, with 12 C# mods and 0 content packs.

scarlet quail
#

Just an FYI you don't have SVE in the log again Plague so people who are trying to help you will probably point to that first

dusty gust
#

oh my bad i must have deleted it

#

which one do i use in the zip file there is 6 different folders labeled stardew valley expanded

scarlet quail
#

Whichever one was from the Android installation guide

#

I don't remember the version number off the top of my head

vital needle
dusty gust
#

yeah i got it now thanks

vital needle
dusty gust
#

i got an error when booting smapi saying i need something called "StardewValleyExpandedALL"

scarlet quail
#

Again you should repost the log now that you have it in there so people can help you

dusty gust
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.98.0, with 15 C# mods and 3 content packs.

vital needle
#

the mod

dusty gust
#

drag it out with winrar

scarlet quail
#

Can't android automatically unzip with a long press on the zip file itself?

dusty gust
#

i download and unzip stuff on my pc

scarlet quail
#

then windows has a native unzip function rather than winrar

dusty gust
#

it easier to use with unziping multiple files

scarlet quail
#

True but SVE is one zip file

dusty gust
#

it automatically uses winrar so it doesnt matter much

vital needle
#

you use Windows Android MTP to copy to /Mods folder?

dusty gust
#

yeah

vital needle
#

when you look at the properties of Stardew Valley Expanded, what size does it report?

dusty gust
#

about 202mb

vital needle
#

huh

#

on mine is 138.9mb

#

have you double checked what version you added?

#

in [CP] Stardew Valley Expanded\manifest.json, in "Version"

#

what does it say

#

?

dusty gust
#

1.11.6

vital needle
#

okay let's try it again

#

delete Stardew Valley Expanded folder

#

and extract the SDVE 1.11.6 folder again

dusty gust
#

ok now the game is running at like 2 fps and thhe mods still dont work

vital needle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital needle
#

need to check if SVE loaded

dusty gust
#

the website keeps crashing

#

i got SDVE to load

vital needle
#

no errors?

dusty gust
#

playing it rn seems to be good not much lag if any lag

#

do you guys have any good android mods to use?

vital needle
#

!androidmods

native dragonBOT
vital needle
#

note always for dependencies

scarlet quail
#

I do have to admit, I'm impressed. Not everyone soldiers through the harmony bugs on Android, finally fixes the errors afterwards, and then decides "more mods on Android!" 😛

#

Sadly I have no mod recommendations for android, though

dusty gust
#

this is only the beginning and im sure one day i will come back with more bugs to work through

vital needle
#

eh well, my phones a toaster playing modded SDV

#

so i just play mostly on PC

#

i just play with the basic mods when im out of town/country

dusty gust
#

pc is fine i just always end up cheating lol

vital needle
#

anyway we done with the troubleshooting. everything else goes to #modded-stardew

dusty gust
#

welp goodbye for now

hoary musk
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 117 C# mods and 307 content packs.

buoyant horizon
#

Does anyone else use Hippo's Cliffside Falls Farm?

calm heron
#

what about it

scarlet quail
#

Joker, I don't see three amigos on Nexus

shy orbit
scarlet quail
#

is that a moddrop one?

thick lantern
#

Hi

#

Anybody had this issue?

#

Of a missing tree trunk at grandpa’s farm sve

hoary musk
hoary musk
scarlet quail
#

Nexus only going with exact words... rrrgh

#

even google would have gone "did you mean: Amiigos"

shy orbit
hoary musk
#

I've never done that before

#

Might be easier to remove SVE for now, its not like I'm missing anything in SVE. I've seen most of the content in SVE

scarlet quail
#

So, uh

#

Right on the mod description page

#

"As of the moment this mod doesn't work with stardew valley expanded
it does however work with ridge side village"

#

I think the author knows and is working on it?

#

If you're looking for exact compat you'd have to do what Vibel said

hoary musk
#

Ok, well for now I'll just remove SVE for the time being

hoary bane
buoyant horizon
thick lantern
#

I started a new game and found out it’s a sudden thing

#

And no idea why the tree just missing half of the trunk

main ingot
tough heath
#

the game crashes when creating new character (after the intro), tons of red at the end of the smapi log. I think it might be related to the custom map I added or maybe the recolour (first time using recolours) https://smapi.io/log/5d9432cbbf954c8ab3a3eff191765363
but I'm not sure of it a issue only for my game or from the map itself (since the creator asks for reports of issues)
map is this: https://www.nexusmods.com/stardewvalley/mods/13802?tab=posts recolour this: https://www.nexusmods.com/stardewvalley/mods/2995?tab=description

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 94 C# mods and 98 content packs.

main ingot
#

may be a mapping issue if so, which means i’d report it in the sve discord

main ingot
tough heath
#

So the problem is the map. Thanks

main ingot
#

:)

#

it says its missing a bunch of files, so maybe the maps werent loaded properly? id redownload the mod and replace the files, see if that fixes it … looks like the content.json just isnt loading things properly

tough heath
#

I'll try then, if not I'll tell the creator I guess

#

Do recolours cause conflicts with maps?

main ingot
#

no

#

recolors are very surface level and will not affect anything major like that. just changes an appearance :)

tough heath
#

Cool. Thanks!

orchid locust
#

Hi I am about to install SVE but I’d like to keep aces greenhouse

#

What do I need to do to keep it?

tough heath
#

If I remember correctly there is an option to disable custom greenhouses on the start menu

stiff sandal
#

hello i want to ask, is custom spouse room make own tile ?, example if i use my own farmhouse and add csr outside my tile (in black/blank area) will it make own tile ?

tough heath
#

On the save menu you can set to default and it will give you the mod one you instaled

#

By the way my map problem was fixed. Thanks!!!!

stiff sandal
orchid locust
#

Ok I’m not sure I understood what you said.

stiff sandal
#

i mean if u use other greenhouse mod when u use sve it set default without it, but when u use grandpa's map it change to

tough heath
#

At least with the other save you could choose not sure about that one

orchid locust
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 122 C# mods and 139 content packs.

orchid locust
#

I don't quite know what the scale up mod error means

main ingot
#

uhhh dont use scaleup, that mod is pretty old iirc

orchid locust
#

Oh ok

#

I didn't realize it was outdated, as far as I remember other mods had it a requirement, and I never got errors regarding it before.

main ingot
#

the mod was set to hidden back in 2021 because its outdated and not required by any modern mod lol

#

it is like a 2019-era mod for sure, its been replaced by better frameworks or integrated into other things

#

so yeah. tldr just take it out, wont cause any issues

orchid locust
#

Ahh ok. I have taken a a year or so break so as long as I don’t get error messages I wouldn’t have known

#

Thank you

main ingot
#

understandable tbh

#

of course!

orchid locust
#

I’m finally taking a jump to super expanding the game for my wife and I. I noticed there’s as seasonal villager outfit mod for SVE but not for ridgeside?

main ingot
#

ridgeside has over 50 npcs after all

#

i wouldnt want to make seasonal edits for them either

orchid locust
#

Lol I can undstand that

main ingot
#

there probably is one in the works somewhere but not that im aware of

ornate tide
#

there is, its being made the rsv creators and some volunteers

orchid locust
#

I just like as much immersion as possible.

#

I think the game might have too much content now with SVE/RSV, and PPJA with artisan valley

main ingot
#

ohhhh yeah. if you have that much stuff id honestly recommend timespeed

#

to change the interval of how fast time progresses

#

theres simply not enough time in a vanilla day to do all of that stuff

orchid locust
#

We have that too, but I don't know what the best setting is

main ingot
#

idk if it works with MP though, thats the only thing

orchid locust
#

we also have our speed boosted from the cheat menu

#

and radioactive tools

main ingot
#

i find 0.7 for outside is nice, 1.4 makes the days a bit long. i have higher numbers for the mines, sc, and volcano dungeon

orchid locust
#

I don't know how much more we could expand it

main ingot
#

0.7 with vanilla anyways. id recommend 1.4 for expansions

orchid locust
#

timespeed works well in

#

MP just not the time pausing setting

#

I also have Multiplayer time added too

main ingot
#

yeah i wouldnt pause time, just increase/decrease the interval

orchid locust
#

MP time is helpful for cutscenes

main ingot
#

but you seem to know how to customize your experience already, so id definitely just play around w the config and find a time setting you like

#

that doesnt have u being done with everything ever by 2pm 🤣

orchid locust
#

I do appreciate recommendations though

main ingot
#

im like a total minmax person and cannot play this game casually lol

#

gotta maximize my daylight!!

nimble bear
#

Too much time it's kinda meh tbh

orchid locust
#

I think I feel the same

main ingot
#

yeah, definitely dont want too much time. ive had to play around with it to get where i wanted

orchid locust
#

Oh yeah and I just added love of cooking today too.

main ingot
#

now when i do my entire spelunking adventures i end at like 8pm, which is nice

orchid locust
#

I think maybe the last mod my wife wanted was the spoopy crops but I don’t know how much it really adds

#

And there’s no BAGI for it

eternal solstice
#

My controller (Switch) is no longer working in Stardew (PC). It's working in other steam games. I checked the settings and gamepad is forced on. Any suggestions? I have over 1k hours logged in this game with the controller. The only thing that's changed is I updated a few mods and added a couple of new ones. I'm gonna try one by one removing them to see if that works... but mods wouldn't mess up my controller would it?

frosty walrus
#

this comes up when i try to download the recolored furniture mod. I have downloaded other mods by this person and everything runs well please help

neat plaza
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

distant topaz
frosty walrus
neat plaza
distant topaz
#

When its I download SMAPI and open Launch on Windows it asks if I wanna have SMAPI go through local disc, I assume a recommended, or custom game path

distant topaz
#

New to like, all of this

shy orbit
distant topaz
#

Thank you

#

Does this also integrate for you on Steam or do you have to do that separately

shy orbit
distant topaz
#

Ohh okay, I'll come back once that's done to figure out what the UI Info Suite wants me to download

viral goblet
#

#archived-modded-support message
@outer turret sorry for pinging you but I went to bed after sending that, like I said, player 1 went to bed in the hotel in East Scarp and game crashed. I read your messages spanning the next few hours. Might not be an issue with east scarp mod but other mods not liking the location the player sleeps in.

Deep woods has an issue where if a player falls asleep outside on splitscreen it freezes at the save screen for the night. Might be an issue with splitscreen ayers sleeping in different areas or something

#

Removed deep woods now if a player falls asleep outside at 2am no freeze. But still crashes if one sleeps in hotel.

outer turret
viral goblet
#

Some kind of saving issue maybe. Might be nice to have some kind of mod that forces the game to save and pretend all players were in bed kr what nkt

#

Player 1 rented a room then was inside the hotel at 2am when this happened. Maybe just 2am inside the building caused the issue?

outer turret
#

Maybe Ridgeside or DTZ?

viral goblet
#

I dont knkw how mods work

outer turret
#

yeh, thats not East Scarp

viral goblet
#

Oh could be ridgeside... I'm not the one playing I set this up for my tech illiterate parents

outer turret
#

possibly an issue with multiplayer?

viral goblet
#

It's split screen co-op does that start a local multiplayer server?

outer turret
#

ah split screen might be the issue. I've heard it plays a little oddly with mods.

#

(never tried it myself)

viral goblet
#

Thank you for your mods LemurKat my parents are over excited to play with it. I only put 100 hours into vanilla but they put 1000 into vanilla and after 4 days about 40 hours into modded stardew

#

Very cool people make these mods

#

Thanks for trying to look at the smapi log and stuff. For now I told them not to touch the hotel

outer turret
#

Oh thanks! Sorry I can't help with splitscreen issues, I think unfortunately setting up compatibility for those with mods can be a bit hit and miss.

gaunt gust
#

Doesn't deep woods not work in splitscreen?

outer turret
#

doesn't say on their main page

#

(it's in the comments)

distant topaz
#

Okay so UI Info Suite isn't really being specific with what I should download now that I have SMAPI downloaded

#

Wait

#

My tired brain put two and two together

#

I think

#

When it says Mods Requiring This File, is it referring to the Modding API? Cuz I see that but also mods names with UI Info Suite Ukrainian and stuff

viral goblet
#

Some mods (most) rely on other mods to work. In this way mods can be smaller and don't have to reuse code. They should make a bundle of all the app mods are something or at least a page where you can find all the important ones like tile framework or npc exceptions

lament prairie
#

there's dozens of frameworks

#

the Requirements dropdown on the Nexus page has links to all of the requirements for a mod

distant topaz
#

They dont have an English one though?

viral goblet
#

?

#

Link the one that isn't in english

distant topaz
viral goblet
#

Also does anyone know about mods that aren't compatible? I found out that Fostoria includes a walk to the desert already and yet it was in their recommendations and does stardew remastered include deep woods? Shouldn't vortex or something by the mod author warn about it

distant topaz
#

I already downloaded the API

lament prairie
#

That's "mods requiring this file"

#

Also, I think that's out of date ui info suite

#

!uiinfosuite

native dragonBOT
distant topaz
#

Based Govenor Bot

#

Okay I get it now

#

Do I have to download for each one I want or are they just updates

small ice
#

hello

#

i am trying to instill the farmtroincs mod but it's not showing up on my tv

distant topaz
#

Also where would I find the Stardew Valley/Mods folder to extract the UIInfoSuite?

neat plaza
scarlet quail
#

!log