#archived-modded-support

1 messages Β· Page 26 of 1

ornate tide
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!reset

native dragonBOT
nimble bear
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I did tell bee to check file integrity but I don't think it worked

dire fractal
#

confusing because i don't use XMB and the fact that all i did was update smapi and then restart my game - i even uninstalled and re-installed the earlier version (after the reset)

river geyser
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Hello, I've tried everything to fix this but I'm getting this message in red "SMAPI 3.16.2-2400-3-16-2-1661982205 because it contains files, but none of them are manifest.json."

nimble bear
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

nimble bear
#

but it looks like you have a mod with no manifest

river geyser
#

what does that mean and how can I fix it

dire fractal
dire fractal
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also im just crying because i can't find a solution lolol

river geyser
#

oh it's saying updating may fix the problem

polar quarry
#

Tool-Upgrade Delivery Service and soryyy for take your time

ornate tide
lament prairie
#

Figure out which mod adds a witch and fix the filepaths

dire fractal
gaunt gust
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I've seen that happen sometimes, the npcs duplicate, get the weird character at the end of their paths, and they cuase this issue

shell jackal
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dire fractal
#

@lament prairie thank you - i owe u my life legit

calm heron
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!log

native dragonBOT
#

@lethal quail Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lethal quail
#

nvm i just using another one, thank you anyway

sterile tide
#

so uh i downloaded sve and ridgeside village since ive heard they were compatable but every time i go to make a new profile the game just stops responding and i cant check logs either cause the game wont let me alt tab to anything until i close the game

mystic lodge
#

You probably have to wait.. a long time

sterile tide
#

huh alright

mystic lodge
#

If you install Sprite Master it shortens that time by quite a lot

nimble bear
#

you have to wait for a while when you make a new farm, and don't try to alt tab/ click the window

past latch
#

Does anyone know what would happen if you removed FreeLove when you have multiple spouses/roommates?

nimble bear
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nothing good

past latch
#

πŸ‘

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figured lol

mystic lodge
#

I'm actually curious, let's try it

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Huh.. it's actually more normal than I'd have thought

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They stay even after removing the mod, although (roommate) disappeared from Juna

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Still, don't recommend

past latch
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huh....

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thank you very much

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Can you tell me, is Juna completely platonic in your game? And if so, does she have dialogue even with FreeLove installed?

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I'm trying to make a roommate mod, and someone told me that Juna's dialogue didn't work.

mystic lodge
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It works, haven't noticed anything weird

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I do have her set as non-platonic in Juna's config, but tbh haven't noticed anything that would be in any way suggestive from her yet

past latch
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huh...

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I wonder what that means...

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mysterious

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Does anyone know if there is a way to look for lines of dialogue within a file in the mod folder? Or can you only search for the names of files?

mystic lodge
#

You can use sublime to look through whole folders for specific words or sentences

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or just use "find" in notepad++

past latch
#

is sublime a program?

mystic lodge
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yep

past latch
#

gotcha

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I appreciate it thanks

mystic lodge
#

After all that kinda was making-mods questions hah

ornate tide
#

why wouldnt you recommend free love?

past latch
#

I guess they are pretty close together sometimes

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sorry me?

ornate tide
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no, sorry. My brain is one way, I read something wrong

past latch
#

oh ok

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I do love FreeLove, I just thought maybe it was messing with my mod

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I guess not though

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@mystic lodge thanks for recommending sublime, it saved me like hours of digging

hoary musk
#

sublime?

past latch
#

I guess it's a program that lets you look up lines of text in a big folder. I downloaded it from the internet, and I got to search through 700+mods in like a minute

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very nice

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it probably does other stuff too, but Idk anything about that

lament prairie
#

It's a nice text editor

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It contains a lot of built-in helpers like that

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As well as some nice automatic stuff for python, html, etc

hoary musk
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Very nice

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I'll take a look at it

lament prairie
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Main downside is that it asks you to buy it every so often

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Assuming you don't buy it

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It's free and doesn't require a purchase as long as you don't mind the occasional pop-up

tribal spear
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I was in coop with a friend and they crashed twice. Once in town and on the bus stop. I was not in either areas when they crashed, but I got this

mystic lodge
lament prairie
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I have a compulsive saving habit and I think it's every n saves or something

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Too many crashes make me save after every line

mystic lodge
#

Ah, that might be it, I never use it as an editor

lament prairie
#

!mpmods

native dragonBOT
calm cloak
native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 10, with 78 C# mods and 296 content packs.

lament prairie
#

Possibly also latest SMAPI to go with those?

calm cloak
#

okay...so update SMAPI and how do i "match" the others?

lament prairie
#

TMXL and PyTK have been being buggy recently, they both updated and you either need the latest or 2nd latest of both

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Wait nvm you're good with SMAPI

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I can see the pytk disable message

royal ivy
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my cursor in smapi feels really laggy compared to normal stardew, even though both games are running the same fps. could someone please help?

calm cloak
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okay...so just update TMXL & PyTK Elizabeth?

lament prairie
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I read a bit more and I think you're actually good there

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I saw TMXL and immediately thought of that whole mess

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But it's having issues with Toshi specifically

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SContentLoadException: Failed loading asset 'SpouseRoomToshi.tmx' from SMAPI\fuzzymittens.toshilocation.x: the specified path doesn't exist.

calm cloak
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oh...bleh...i'm not worried about Toshi...just the fact i can't move well lol

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Thank you so much Elizabeth πŸ™‚

lament prairie
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Two content packs want to load the 'Maps/Sewer' asset (CP Underdark Sewer and [CP] Downtown Zuzu). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

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Okay so I've gotten down to the looping error

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An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.

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Looks like it's for moving an NPC?

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at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241

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Are you married to Toshi?

calm cloak
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nope...not married to Toshi

lament prairie
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Hmm

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The reason you're having trouble walking is probably the constant stream of errors

calm cloak
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okay...so should i just delete Toshi?

lament prairie
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No, I'm not sure it's Toshi doing that

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If you're not married that doesn't seem too likely

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I'm reading through trace to see if I can get some better clues

calm cloak
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Thank you Elizabeth

sterile tide
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how long does it typically take for a new profile with mods to load?
i went to make a profile with sve and ridgeside village but even after waiting on the not responding page for 2 hours i got no further

lament prairie
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often a very long time but 2 hrs seems like it maybe went south

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can you check if you're in select mode?

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!smapislow also might have some helpful stuff

native dragonBOT
sterile tide
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nope no mention of selectmode

lament prairie
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Hey atra, should GIMA be saying anything in trace if there's a null location or something?

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I know it has some scheduling stuffs

calm cloak
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@lament prairie the issue with it freezing/lagging tends to happen at around 4pm each day...it temporarily fixes when i open my inventory but as soon as close inventory, it freezes again

lament prairie
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Did it happen every day while you were playing?

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Not just on the latest day? I can sort of see maybe more than one day in the log?

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If so, install Profile

gaunt gust
calm cloak
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no..just the last 3 days

lament prairie
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!profiler

native dragonBOT
lament prairie
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Okay can you also turn on the GIMA debug mode?

calm cloak
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@lament prairie you want me to turn on the GIMA debug mode?

lament prairie
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Yep, and install profiler to help ID if something is slowing you down at 4pm

calm cloak
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okay...no clue how to do that

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so sorry Elizabeth

lament prairie
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!profiler is a mod

native dragonBOT
lament prairie
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The GIMA debug mode you should be able to do with the config

gaunt gust
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That's not a scheduling error I think

calm cloak
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@lament prairie what is the GIMA debug mode?

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Hi Atravita πŸ˜„

lament prairie
#

Huh, it's not? Is it a null NPC or sth?

gaunt gust
#

I suspect it's actually an issue in the spouse roon

lament prairie
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Even if they're not married to Toshi?

gaunt gust
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Hmmmm

lament prairie
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Wait are you married at all Grace?

calm cloak
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i'm married to Harvey lol

gaunt gust
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Well the debug mode isn't in the gmcm but can be enabled in the config.json

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That checks over npc schedules

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Warp snitch might also help

calm cloak
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@gaunt gust is gmcm Generic Mod Config Menu in game?

lavish marlin
calm cloak
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okay..when i press that...it has 2 options, Scroll Speed & Open Menu Key

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should there be something else there?

lavish marlin
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@lament vortex I still haven't reproduced the error :(

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I produced some new errors, though

gaunt gust
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it also falsely reports content patcher all the time

lavish marlin
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intentional GC points

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I could make the GC less aggressive of course

gaunt gust
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Basically, it assigns the entire asset editing process to the mod that calls the invalidate

lavish marlin
#

only do GC on day end, and just do a background GC at warps

gaunt gust
#

which, uh, content patcher calls the invalidate more often than most other mods, but other mods do patching too

lavish marlin
#

though, to be fair

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if a mod is calling Invalidate, it is the one that is inducing the cost of it

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(SM doesn't like Invalidate)

gaunt gust
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Yeah, but it means it's hard to figure out who is being slow on asset edits

lavish marlin
#

Can't you just hook into CP, track the edits that are happening, and see what mod registered them

gaunt gust
#

well, fork smapi, but yes

lavish marlin
#

you could just patch it :P

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I have plenty of patches into CP and SMAPI :D

gaunt gust
#

no need if I'm only testing locally πŸ˜›

lament vortex
lavish marlin
#

I do have the advantage of sitting outside of the realm of CP and such

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asset patching/invalidation/etc only matters to me insofar as it tends to trigger a lot of updates without context

lavish marlin
calm cloak
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@lament prairie just verifying you want me to add the "profiler" mod, correct?

lavish marlin
#

99 little bugs in the code, 99 little bugs. Take one down, patch it around, 137 little bugs in the code.

gaunt gust
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otoh, setting the computer on fire and walking into the wilderness forever? Zero (computer) bugs

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some very large ants though

graceful spire
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Hello
I'm new to modding
I just downloaded SMAPI
And
I tried 2 mods
Zoom level
And infinite zoom
Both didn't work

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What is the zoom mod that works for you?

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And
Did i do any mistake?

graceful spire
#

Oh

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It worked!

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Nevermind
Thank u!

lavish marlin
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(interestingly, the current only ant queen I have currently has 4 larvae)

sterile tide
gaunt gust
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and then immediately exit and then add the mods

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!rtf you will need to use rtf to fix the bushes though

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

sterile tide
#

if i made a save without mods

gaunt gust
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make the save with just sve and then add rsv day 1

sterile tide
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alright

lament prairie
calm cloak
#

@lament prairie okay..thank you...i'm on it

orchid locust
#

Can someone explain why the newest walkthrough trellis mod no longer works with modded plants? It mod author on the nexus forums said something about mirroring the anti mod.

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I’m a layman when it comes to that so I don’t understand what that means.

calm cloak
#

@lament prairie @gaunt gust so i installed Profiler mod ...but also, just in case, i deleted the Toshi mod....i ran the game...and no issues as far as time update or lag was concerned...idk why lol thank you so so much for all your help Elizabeth & Atravita

scarlet spoke
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Um for Stardrop, what is NXM Association? I'm not familiar with that file type.

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Also, why does Stardrop say unknown SMAPI Version?

safe grotto
#

i was directed over here, i'm having a weird problem with my server; i played about an hour ago and everything was fine. i changed one mod config and updated 2 mods, and i'm not getting any error messages, but all of a sudden my saves are gone and my smapi is launching with a weird emblem? is there any way to fix this?
edit: i can't update pytk or tmxl because it messes up other mods, and it was working fine earlier without them being updated.
https://smapi.io/log/c9b15771268e442e8c888a9396c0d315

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 66 C# mods and 151 content packs.

manic ridge
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@ornate tide noclip mode does turn off SM but it also causes weirdness with the pixellation overall

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but if it is a spritemaster thing, how did it suddenly just start happening in the middle of a day?

ornate tide
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ah, I think they just use the same bind

manic ridge
#

Lemme change one of the keybinds hang on

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I didn't even realize SM had an on off key

ornate tide
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Im not sure how sm works unfortunately, I do know it resamples on the fly, so maybe it might just be a rendering mishap

lavish marlin
manic ridge
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Well, shit. Yeah turning off spritemaster corrects it

lavish marlin
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Or just changing SM's keybinding.

manic ridge
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No, sorry, I mean I just changed it so that noclip uses a different keybind, F11 is now on-off Spritemaster and nothing else. but turning off SM makes the blue ground go away

lavish marlin
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Well, that shouldn't happen. File a bug report.

manic ridge
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could it just be a corrupted file or something, would reinstalling it help?

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Okay

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i need spritemaster in my life, it is magnificent in every way :( maybe my game will just un glitch itself ugh

ornate tide
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a new day or a game restart will probably fix it

manic ridge
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it didn't

lavish marlin
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Type sm purge in the SMAPI console

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That will purge all the in-memory caches

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Since I don't know what's broken, though (and likely need a reproducible test-case to find out), I'm just guessing.

manic ridge
lavish marlin
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Log, preferably a 7z of your Mods and save

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You can also try deleting the file cache

manic ridge
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huh hang on
I was poking at the SM config options just to... I don't know, poke blindly
it was set at "max scale 6" by default and when I changed it to 5, it fixed it

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and now changing it back to 6 doesn't make the issue reoccur

lavish marlin
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Because that cleared the caches :/

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Though why the caches were corrupted is confusing

manic ridge
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I have no idea :( it happened in the middle of a day, I had walked into an NPC house and when I came out, it was like that

lavish marlin
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I wrote the configuration stuff and I'm also usually poking blindly at it.

manic ridge
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Do you still want the bug report info?

lavish marlin
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Yes

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That's a severe issue

manic ridge
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Okay. where do I send the stuff?

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Also I'm sorry if I'm being dense here, am I correct in that you want me to pack my mod folder into a 7z file? it's over 400 mods lol. Or do you mean make a list of them?

lavish marlin
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Yes, the 7zipped mod folder

manic ridge
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Okay

lavish marlin
#

Usually people litterbox it, include link in bug report either on nexus or github

frigid tusk
#

dusty is a good boy but can he not occupy the dog house pls sobsdissolves

timber frigate
timber frigate
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your fine it was mb

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im rlly tired

urban tendon
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How can I update smapi?

neat plaza
#

use the new installer

eager harness
#

hi again, just wondering if anyone solved that problem with DGA?

shy sparrow
#

That?

nimble bear
#

what problem

hoary bane
#

Ppja?

gaunt gust
native dragonBOT
viscid topaz
#

"Content Patcher 1.28.1 because it needs SMAPI 3.15.0 or later. Please update SMAPI to the latest version to use this mod."

i have this problem on mobile, anyone knows how to solve/fix it?

sleek tulip
#

did you install the latest version of SMAPI?

neat plaza
sleek tulip
#

ohhh, didn't know it worked different!

neat plaza
steep moat
#

how do I remove the data thing?

neat plaza
eager harness
# shy sparrow That?

sorry been discussed so i wrote that if the people who carried it will read
the textures were not showing in game, being replaced by the basic ones

wraith shuttle
#

Question

#

can I put some mods in a folder and they would still work?

eager harness
eager harness
neat plaza
gaunt gust
wraith shuttle
neat plaza
#

yeah thats fine

gaunt gust
#

(some authors like Pathos are nice and pin the android version)

wraith shuttle
#

Oh new question. If I have a mod for a new animal then change my mind about it twice would I have to reby the one I have?

placid surge
#

Using Steam Deck - I am trying to get DCBurger Portrait mods to enable in game - I think the button needs to be changed in the config file so I can cycle it (while I have a conversation box opwn in game, I think?). The buttons I have set it to and relaunched to try haven't worked - any ideas?

eager harness
wraith shuttle
#

Okay lets say I have a mod that adds Yacks. But I take it out and play for some reason will my yack come back or will I need a new Yack?

restive cypress
# eager harness and now i have another problem with lights flicking like this<:SDVpetgoat:479757...

Do you have https://www.nexusmods.com/stardewvalley/mods/4639 installed? It seems to have some compatibility issues with mods that affect time like the 'TimeSpeed' Mod

restive cypress
#

Any re-shades of the sort?

eager harness
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nah, only recolor

restive cypress
#

Have you posted a smapi log?

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

eager harness
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not yet, i'll do that if needed, but i checked it and there's no problems as far as i can tell

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ok wait a bit i'll do the log

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also now i have a suspicion that the interface mod might be the cause?? i'll try to remove it in the mean time and see how it goes

restive cypress
#

Yeah try that, it might fix it

eager harness
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 51 C# mods and 75 content packs.

restive cypress
#

I'd recommend updating your mods first, it may fix the problem.

eager harness
#

so they're just stuck on the need to be updated

restive cypress
#

I see... does the flickering only occur in game? or also on the menu?

eager harness
#

started noticing that it also occures when you click something, in the menu too

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so maybe it's the interface

restive cypress
#

hmm

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 62 content packs.

restive cypress
viscid topaz
eager harness
void prairie
#

My selected mod is not compatible with 1.4

restive cypress
void prairie
#

I have android. My wife needs Stardew Valley Expanded mod but Nexus writes it's not compatible with 1.4

neat plaza
#

you can't download archives

restive cypress
void prairie
#

We'll wait for the 1.5 πŸ™‚

dire fractal
#

You can use SVE on mobile, but it's a major undertaking to get it installed. I also found that it didn't perform well on my (pretty new) tablet, so uninstalled it. It was just a bit jerky with moving around, so some people might not mind that.

void prairie
#

She has the same problem with the base game. She zooms out and it's lagging as hell. But the tablet is new and not so bad.

dire fractal
#

All the time or just when it's raining and such? I used to have a problem with rain on my older tablet.

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I also tried a large and massively overdecorated modded farm. Some jerkiness with that, but it mostly went away after I cleared out my grass and weeds in the game.

void prairie
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Only when zooming

dire fractal
#

That's not too bad then. But the SVE was jerky even when zoomed in pretty normally 😞

void prairie
#

I play in my phone. It runs without lag.

thorny crystal
#

Does anyone else have issues with smapi.io? It won't finish parsing my log. It's a tiny log (didn't even load in a save) so can't be the size

past latch
#

Right now I am using the boho retexture, which is very pretty, but I don't think it matches the rest of my house well

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nvm I found this bed lol

kind tide
#

Please excuse me being an idiot, I know it’s unlikely, but is there any way to mod stardew on mobile?

native dragonBOT
hoary bane
#

!androidmods

native dragonBOT
lyric gale
native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.0, with 43 C# mods and 67 content packs.

kind tide
#

I use Apple-

neat plaza
#

then no

kind tide
#

;-;

neat plaza
#

(well you could always develop it yourself but thats a whole thing)

river glacier
#

Hey guys. The portraits won't load in game so I am guessing there is an update or an issue.
This is what Smapi says.
But, when I check the mod on nexus site, the version is 1.5.2
and thats the one I already have. So idkkkkkkkk?

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oh gosh it says SVE

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should I just

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nvm

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🀣 im sorry im having brain farts

magic drum
flat rose
#

having some issues with SMAPI. Installed it through vortex, but nothing happends when I try to launch it. the smapi opens and closes almost instantly - any help would be appreciated :)

stark cypress
native dragonBOT
#

@magic drum Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

magic drum
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 38 C# mods and 38 content packs.

magic drum
#

ooooh did i just replied to a bot-

gaunt gust
#

For some reason vortex's ability to install smapi seems to break every second month or so

flat rose
#

seems like most mod handlers break in vortex too often to be viable :/, but thanks!

eager harness
magic drum
#

Ahh, I think those are only recolors- But I've downloaded it like that. Haven't removed anything

eager harness
#

ok, can you share a link from where you downloaded?

magic drum
eager harness
#

because i see quite a lot of mod names there and trying to figure out how they ended up in that folderSDVpufferchickbig2

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okie, give me a sec

magic drum
#

I see- SayoriNervous

eager harness
#

ah, i see what's wrong

#

you messed up the installation a bit

magic drum
#

Oh no

thorny crystal
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 163 C# mods and 462 content packs.

eager harness
magic drum
#

Oh shoot- uh, I will have to look into that then, hopefully my only braincell won't die sksksk

eager harness
#

its ok, just remove the tractor garage folder from your Mods and follow the instructions

magic drum
#

Mhm! Thank you very much! blobhug

eager harness
thorny crystal
#

nope, it just disappeared. Both windows (SDV + SMAPI) flickered for a second and then just.. were gone.

eager harness
#

wow, hm.. to be honest i can't quite figure it out, you have a looot of mods, and the log doesn't seem to have eny errors

eager harness
thorny crystal
#

πŸ˜‚ It's easier to ask which mods do NOT add or modify crops

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But yea maybe it's vanilla tweaks :/

lament prairie
#

Was there a flash of red as it went?

thorny crystal
#

on SMAPI? I did not see it

lament prairie
#

Also something something windows event viewer?

thorny crystal
#

log also did not catch it

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something what now?

lament prairie
#

Access violation errors can do that but are hard to catch

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Event viewer has more info

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Idk how to use tho Bc I don’t windows

gaunt gust
thorny crystal
#

ye

gaunt gust
#

Wellllll I guess it's "run through PowerShell"

#

!troubleshoot

native dragonBOT
thorny crystal
#

None of those are applicable πŸ˜‚

gaunt gust
#

Hard crashes you have to run the game through PowerShell to catch

thorny crystal
#

ah I see, I'll follow those steps

#

erm how do I do that if I have a specific folder for mods?

#

it auto opens the first one, which is empty except for the default 3

silver sierra
#

Hey, does anyone recognize this error message?
[Multiple Spouses] Mod crashed on entry and might not work correctly. Technical details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

dusky canyon
#

!log need

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron sky
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 61 C# mods and 102 content packs.

iron sky
#

and i have no clue what deprecated code means lol

#

idk if that's the issue

#

like ill go to grab whatever the mail has and it won't go into my inventory or the box will just b empty

#

if any1 can help me SCpray

thorny crystal
#

Ty! I don't know when I have time to look into it

thorny crystal
gaunt gust
#

what happens when you try to sleep

thorny crystal
#

hold on let me backup my save

#

do you want me to sleep in the powershell loaded version?

gaunt gust
#

oui

thorny crystal
#

that worked

#

let me throw stuff in shipping bin and artificially enhance my skills to trigger extra things at night

#

ye seems fine πŸ€” odd

#

I will test more later, thanks for helping though!

sudden cedar
#

can dialogue expansion mods co-exist?

#

i have a few different ones from different authors I 'd like to add but will they all work together? like not stop another one from working?

lament prairie
#

!loadorder

native dragonBOT
lament prairie
#

Depends on if they edit the same lines or different ones

quick crow
#

Hooo, boy!! Everyone from Ridgeside, Lunna , East Scarpe is spawned out of their respective place or town. I've been getting these errors

native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 10, with 74 C# mods and 122 content packs.

quick crow
#

Does anyone know what causes this ?

past latch
#

Does anyone know of a way to check which mods are responsible for certain assets? I have the fireplace below, but I didn't intentionally download anything I know changed it. I searched for fireplace in my mod folder and nothing like this came up. I used Lookup Everything on it, and it said that it was using the default for Alternative Texture. I definitely didn't have it last time I played the game, which would seem to imply a mod I downloaded or updated did it, but I don't see anything relevant there either.

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

past latch
#

ok! give me a few minutes, I'm out of the house

nimble thunder
#

For downloading mods on nexus, if i buy a month of premium and cancel after the month is over, nothing will happen to my downloaded mods, right?

lament prairie
#

No, they're stored locally

#

You don't need premium to download mods though

#

The only benefits of premium are faster download speeds and more automated mod downloading/updating if you use certain mod managers

dull zenith
#

my game wont start, wont even open up for more than a second

native dragonBOT
#

Log Info: SMAPI 3.13.1 with SDV 1.5.6 on Microsoft Windows NT 10.0.19044.0, with 21 C# mods and 9 content packs.

gaunt gust
dull zenith
#

it works now hehe, thanks

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 117 C# mods and 651 content packs.

sudden cedar
#

Another question, i'm curious to use this mod for ridgeside, but I'm pretty sure its google translated so I'm having a little trouble following it
https://www.nexusmods.com/stardewvalley/mods/9203
is it just saying to replace the sprites with the ones from the pack? SMAPI says its empty even though it has a CP folder so that's what i am guessing it wants

robust bison
sudden cedar
#

gotcha, just directly?

robust bison
#

yeah

sudden cedar
#

cool, i'll give it a shot

dusky canyon
#

If the farm was made and played on with mods and SMAPI, then you cannot play it without

gaunt gust
#

!uninstallmods

native dragonBOT
dusky canyon
#

Try what Atravita said

shy sparrow
#

um there was a guide for uninstalling mods I think

#

it's just a pain, I usually just prefer to start a new save

#

but one of the key things is you remove all your mods but keep error handler, because it'll deal with a lot of the problems of removing your mods for you

#

you save the day, and then you remove smapi

#

oh hey, atra already posted the guide for you

#

(don't ignore it when people reply to you with bot commands! they usually have a lot of good information on the pages linked)

gritty scarab
#

I am trying to download the pink valley mod but no matter what I do or where I put it the mod wont work

shy sparrow
#

inside the mods folder, unzipped would be a good start

gritty scarab
#

it says the folder is empty when its not

shy sparrow
#

screenshot?

gritty scarab
#

this is what is inside lmao

junior seal
#

Download 7zip then extract it

fleet locust
#

hey -
im on a macbook pro, and last year i downloaded a bunch of mods to smapi and they worked great.
im playing SDV again and I want to download and play with 1 mod, and delete the rest. i tried to find the files or something to delete the mods but they're nowhere to be found, yet smapi runs them all every single time. How do I remove them and stop them from running, while still keeping smapi?

gritty scarab
#

It is still showing empty

native dragonBOT
fleet locust
past latch
rocky orchid
#

Ok quick question: can you get mods if you got the game from the Play Store on a laptop?

dire fractal
#

I am trying to get smapi installed and the configuration guide does not make sense to me? Could someone maybe help me?

gritty scarab
#

half of my mod doesn't work is it just because it is outdated

manic ridge
ember compass
#

Can you use mods with worlds you created in vanilla if they are only smalls mods like ui mods?

rocky orchid
manic ridge
#

Ahh yeah, chromebook is Android-ish not really a laptop. okay fine you're right it's a laptop, just not a typical one lol.
but yes, you can mod the mobile version. I don't know the specifics but I'm sure there's a guide floating around. I do know mobile is 1.4 whereas PC is 1.5 so for mobile you need mods that are older or that specifically state they'll work with 1.4.

hushed barn
manic ridge
junior seal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

manic ridge
#

Man I am so out of my depth in this channel but I'll try lol.
what do you mean it's not the new map? both NPC Locations and UI Info 2 are compatible with SVE, so whatever the issue is, it's not those mods

junior seal
#

i can already tell it is a map recolor problem

manic ridge
#

okay wait, do you mean the NPC Locations minimap is showing the wrong area? there's a reddit post about it not showing the Forest minimap area when you move there... it doesn't show it in my game either, I had no idea there was a forest minimap

rustic hare
#

hello there, i'm kinda new to all this discord-stuff, but i just try my best: I'm having a few issues with SVE and I guess it's the bundle mod, the problem is that i complete the first bundle and after that i can't open my inventory anymore, and if i select the newest unlocked crop-bundle, my character just slides around and can't hit load triggers anymore and so on, so its basically softlocked... it's this mod https://www.nexusmods.com/stardewvalley/mods/7473 and here is my log, maybe somebody knows what exactly the problem could be.. https://smapi.io/log/d97385b597bf4906a4e088b9ef30c538

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 39 content packs.

rustic hare
#

I also tried to remove all mods besides the SVE reqs and SVE itself to test it out but the same issue occurs

manic ridge
#

that log is jammed full of errors regarding the bundles, but you already knew that :(

shy sparrow
#

weird. No idea personally, I'd ask the mod author

#

from the bugs section on the mod page it looks like someone had a similar issue

rustic hare
#

its basically 2 error "packages", the first is the inventory one, the 2nd the sliding one, but they get spammed in smapi once they occur lol

sudden cedar
#

out of curiosity, is it common to have save file loads take upwards of 20 seconds with a lot of mod/packs for stardew?

rustic hare
mental quail
#

I just had some tile glitching during an event in RSV... what should I look for in patch summary to determine whether it's from a recolor mod or something else?

mental quail
sudden cedar
#

oof, good to know

#

also just looked up spritemaster and it looks cool, i think i might add it

graceful sandal
#

Does anyone know this mod and where I might find it?

shy sparrow
#

who's new year furniture

#

think it got taken down during the nexus nodelete controversy

sudden cedar
mental quail
sudden cedar
#

good to know

#

oh uhh, the first result for the who furniture mod i found on google took me to the download page and downloaded at least part of the mod? It's only 176 kb tho? not sure if that's a normal size or not

#

i guess nexus really didn't delete stuff tho

graceful sandal
#

thank you for letting me know!

#

oh wait, so you found it?

sudden cedar
#

possibly?

#

its hidden so I wouldn't feel quite right linking it personally but i said how i found it so i guess you can try to find it if you want

graceful sandal
#

yeah, no worries, I'll give it a shot

#

thank you so much everyone

sudden cedar
#

np

junior seal
#

this is the culprint

manic ridge
#

okay. I can tell you that I have Elle's dirt and cliff recolor in my game, I have NPC Locations, I have UI Infosuite 2, and I have SVE and it works fine.

#

it's not the culprit, it works fine with SVE

sudden cedar
#

you put the smapi-latest in the parser

manic ridge
#

and I can tell you firsthand that Elle doesn't appreciate it when you suggest their mods might cause a problem

junior seal
native dragonBOT
#

Log Info: SMAPI 3.16.0 with SDV 1.5.6 (build 22018) on Windows 10, with 38 C# mods and 20 content packs.

junior seal
#

ez win argument

#

it doesn't have compatibility with SVE but you can disable the map

manic ridge
#

we're not arguing, I'm saying I use that mod in my own game and it works fine. and you know what I'm gonna back out of this because I don't need to piss off Elle more than I already have

#

this is what mine looks like using the dirt and cliff recolor and SVE

#

it doesn't show the NPCs at all and you're using NPC Map Locations?

#

do you have the optional download for map locations for the recolor?

#

that shouldn't affect showing the NPCs though... maybe it does

#

Huh.
forgive me if you've said this already, but did you try removing npc map locations to see what would happen? That mod should work fine with SVE but it's possible something somewhere is corrupted

#

Ahh I see. okay, try toggling off the map from the recolor then

#

there is an option in the recolor config for the map.
the map locations mod automatically turns it off, but if you don't have that, it might still be on. See if that changes it?

junior seal
#

For the map: find the "Seasonal Map" set it to false
For the npcs: try downloading Npc Map Locations

manic ridge
#

You mentioned npc map locations in your question so I assumed you were using it

#

Yeah that's why it's optional, and that's why the map locations mod makes it auto turn off. But using UI Info for the same thing doesn't, you have to do it manually

#

Sorry, I didn't even realize UI Info has that option, if I'd realized you didn't have NPC Map Locations I'd have known what the issue was, my bad

#

it's fixed now no harm no foul

outer turret
#

because they're linked to mod added locations

junior seal
manic ridge
#

I guess the option in UI InfoSuite doesn't account for mod-added people lol. the map locations mod does

junior seal
#

yeah I replicated the exact problem with the ui info suite

manic ridge
#

orrrrr maybe they are all out in the desert secretly running a gangster empire

#

you can't prove otherwise

#

it's a secret empire, duh

junior seal
#

I also know today ui info suite has a npc map location

manic ridge
#

yeah I just learned that today myself. and now I'm thinking the reason nobody ever mentions it is because it only works with vanilla NPCs. if you're using mods at all chances are high you have mod NPCs

#

(speaking of being an idiot, I also learned today that the reason I can't figure out how to buy the Plentiful Harvest seeds would be because they are in a box off to the side at Pierre's and they have been there the whole time and the mod description tells you that with a picture of the box and still somehow I did not notice it)

#

it blends in okay

#

I didn't see it. I have spent the past six hours removing duplicate PH crops and changing recipes and I still had to go over the whole shop interior several times before I finally spotted it off in the bottom corner

zenith barn
#

Okay so... I have a sort of broad question that will most likely spark much more specific follow up questions. Since I started using mods I've only played solo. My friend got the game and we wanna start a game together and she wants to get into modding. So what I'm wondering is what should I do (if anything) to ensure that the mods in the multi-player game doesn't affect my solo play. I know our mod setups have to match and we plan on using the same ones that I've been using at this point but she wants to exclude a few. If I temporarily disable those ones in Vortex and deploy then enable and deploy again after shutting down the game and starting it again when I go to play solo would that be effective? Also is there anything I should know about how config files might be affected? Or is there a completely different approach I should take here...?

manic ridge
#

Vortex lets you set up mod profiles

#

use one for solo, one for multiplayer

zenith barn
#

Like I look at Vortex and just sort of... can't see it? I dunno I have ADHD that sort of thing happens to me ALL the time.

manic ridge
#

let me find the guide I used, hang on

zenith barn
manic ridge
#

Also, a lot of people are about to come in and tell you to stop using Vortex altogether and to delete everything and spend hours setting it up all over again in Stardrop

#

don't

zenith barn
lament prairie
#

πŸ€·β€β™€οΈ if you want to keep using vortex that’s fine but most of us can’t help you much with things that are vortex specific

#

.q 5853

devout pumiceBOT
#

[#5853] "Hi! You seem to be having an issue with Vortex, which is maintained by Nexus. I'd recommend asking on their official discord, which can be found here https://www.nexusmods.com/discord." - @gaunt gust (02 Feb 2022 @ 08:26:33 PM UTC)

manic ridge
#

yeah sometimes I feel like the server's only Vortex defender lol.

zenith barn
zenith barn
scarlet quail
#

Eh. I'd say the server has many different opinions on mod managers

manic ridge
#

no problem
if you ever run into issues with Vortex feel free to ping me, I use it with SDV because I've been using it with everything since it was called NMM, so I'm familiar enough to troubleshoot

scarlet quail
#

Personally I just prefer doing them manually, but I know most with 1000+ mods would probably have that take ages

zenith barn
lament prairie
#

I have 474 mods going on one of my saves manually

scarlet quail
#

Dang. That's impressive. Also must be hell to maintain, but impressive nonetheless

sacred marten
#

Anyone know the (!) code i use to validate my commas for coding?

#

Like how we use !log

scarlet quail
#

I mean, there's a list of commands in governor's mansion I think

#

!list

native dragonBOT
#
!true, 32bit, abigail, achievementfix, addnamespace, alex, all, androidmods, androidsmapi, androidsve, aquo, aremodssafe, arph, ask, at, banfan, bfav, bigpuffer, blamepathos, boat, bouncer, canimod, cats, cfr, commissions, compat, consolemods, consolesaves, controller, cp, crossplay, decompile, dga, dsv, ellinut, elliot, elliott, embedcode, embeds, embracedanger, emily, eml, es, false, farmshare, findfarms, findmodsfolder, fixanything, fpscap, friends, fs, ftm, gamefiles, gamepasssmapi, gameplayquestion, george, gettingstarted, gmcm, god, governorbug, haley, halp, harmony, harmonypatches, harmonysummary, harvey, hc, howtoask, howtovc, icantbelieveyouvedonethis, installforlog, issmapisafe, ja, json, jsonshuffle, junimohut, krobus, launchoptions, lazy, leah, legacy, legacymodding, lewis, link, linus, linux, loadorder, log, logtoobig, manifest, mapmaking, maru, maxmapsize, mfm, mobilemultiplayer, mobilesupport, mobileupdate, modderhowtoask, moddinghelp, moddingwiki, modgroups, modhelpcommands, modidea, modideas, modmanagerbugs, modrecs, monobug, moreplayers, morris, mouseypounds, mphelp, mpmods, mtn, new, newexsave, nukebox, officialbug, officialhug, oom, package, patchexport, patchsummary, pathos, penny, pfm, pins, platonymous, playerlimit, ppja, ppjadga, profiler, pytkwarning, recountnuts, removemods, report, reset, rsv, rtf, sam, saves, scarecrow, screenshot, sdv, sebastian, servers, shane, sm, smapi, smapiblurry, smapislow, software, sonic, source, soy, spoiler, spoilertags, springobjects, sprinkler, spritemaster, stardrop, startmodding, startuppref, steamdecksmapi, stf, stone, sve, test, toe, troubleshoot, true, uiinfosuite, uninstallmods, unpack, unzip, updatesmapi, wiki, willow, wol, wtf, xnb, xnbzola

You can also see a full list of commands and their responses here: https://stardew.chat/commands.php

scarlet quail
#

So while I don't know exactly what you mean, just follow that link there and if it's like "!log", it'll be in there somewhere

lament prairie
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

manic ridge
#

isn't that a thing you do with the json validator?

scarlet quail
#

there we go

sacred marten
#

Yea that’s what i was looking for thanks everyone

manic ridge
#

oh
you were looking for the validator duh

#

god i need more coffee

#

excellent lol

#

(an extra comma, 1 comma, crashed my game three times last night and it took me an hour to track it down because apparently I'm blind and had entirely forgotten about the existence of the validator)

sacred marten
#

It happens to the best of us lol

sleek tulip
scarlet quail
native dragonBOT
dire fractal
#

So I want to download some of the pretty dog mods but I can’t seem to understand what it means when it says replace files?

manic ridge
#

heh I need to learn how to use CP to collect all my edits into one mod so they don't get killed when something updates but it's going to be a huge pain in my ass and I'm afraid to start :(
aaaaand this isn't the right channel for that, anyway

dire fractal
#

Xnb files

scarlet quail
#

!xnb

native dragonBOT
dire fractal
#

Okay I have another question. I downloaded some mods but it keeps crashing before I can even figure out what it’s telling me to do, is there any other way I can?

scarlet quail
#

your log would probably give the best answers there

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

even if it crashes, it still writes to the log file

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 22 C# mods and 17 content packs.

scarlet quail
#

Dammit. I cannot remember for the life of me what it was, but I think what's happening in your log right before it crashes happened sometime this week in here

#

something related to audio causing the game to crash because of something not initializing correctly. I don't remember what it was. I'll try searching

#

Maybe the person who helped last time will pop in

dire fractal
#

Alright

#

I’m so not used to this way of doing mods

scarlet quail
#

Well

#

I have a second question before I potentially have to call a command I don't care to since I really hope it's not that

#

Does Stardew crash when you load it up vanilla?

dire fractal
#

It didn’t when I did first time setup

lament prairie
#

Did you plug or unplug headphones or speakers at any point?

#

And when was your first time setup?

dire fractal
#

Audio has stayed muted the entire time and no plug ins
First time set-up was a few hours ago

scarlet quail
#

Well, then I doubt it's

#

!monobug

native dragonBOT
#

Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.

lament prairie
#

Your error indicates that the game itself doesn't believe your computer has audio

scarlet quail
#

^

lament prairie
#

No, it's not the monobug

scarlet quail
#

oh thank goodness

lament prairie
#

The monobug is graphics card related

#

This is audio device related

scarlet quail
#

aahhhh okay

lament prairie
scarlet quail
#

sorry, the only thing that came up when I searched audio was that, and I swore it wasn't that

dire fractal
#

I’ve never even used audio devices on this computer

scarlet quail
#

blinks

lament prairie
#

Does your computer have sound?

dire fractal
#

It does but always kept muted

lament prairie
scarlet quail
#

Oh, so by the docs and what cassandra's saying, by "always kept muted" it's not just muted, but disabled

lament prairie
#

It could have out of date drivers

scarlet quail
#

If it has sound then audio hardware has to be present, and the only other way is "when audio hardware is installed but device drivers for the audio hardware are not present or enabled."

#

True, that could throw a "this hardware isn't here" if it was out of date enough

lament prairie
#

You may want to go into your sound properties and poke around with the default audio device

#

The issue here is with the underlying game framework btw, not actually anything in SMAPI afaik

dire fractal
#

Alright I will look into that

#

Thank you both!

scarlet quail
#

eh, thank Elizabeth mostly. I may have identified the audio issue but I didn't know the fix XD

hushed barn
#

Hello πŸ™‚
bit of a random question: so i have been looking for a mod that improves performance (my computer isn't bad but isn't good either) and stumbled across sprite master. could it potentially cause problems? i haven't really gone deep into mods just the odd one to correct a bug (like the ui scale issue i had a while ago).

scarlet quail
#

SpriteMaster has the same potential of causing bugs as any other mod

#

But in general, it's a good idea to have as it improves performance immensely usually

#

Just remember to configure it or everything will probably look really weird to you

hushed barn
#

Thanks Agent πŸ™‚ good to know that it is a possibility when i use more expansive/heavy duty mods.

flint lotus
#

I have a question. I have the mod for adding Shiko and it says that there's an update, but it doesn't show that there's an update on nexus. I noticed its not really affecting my game, but I was curious if an update actually exists for Shiko somewhere?

quaint rose
#

hey!! im trying to get full shipment achievement with artisan valley and other ppja mods installed. is there a picture / link to a doc that has the complete collections tab with these new ppja items? mouseypounds is relatively outdated and im wondering if thats my only option

scarlet quail
#

Likely means there's an unofficial update ninjas. Can you post your log in here? usually that has the update listed at the top

#

Cass: No clue, but I'm guessing all the items are listed under the collections tab, so while it would be tedious, using lookup anything on each would allow you to figure out what you need to ship

#

Someone else might know more on those mods

quaint rose
#

lookup anything will probably be helpful. thanks!

loud loom
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 5.4.147.24661758, with 15 C# mods and 1 content packs.

flat apex
#

I have the Daniel Mod downloaded, but it keeps saying i have to update to the newest file... but I have the newest file

hushed barn
#

Authra First thing i noticed is the top line and that it has you don't have the error handler installed.

#

just to clarify. the first thing i saw at the top was a suggested fix pop up that says you haven't got error handler installed.

#

Dango. Maybe a unoffical version exists.

scarlet quail
#

probably a manifest.json issue, Dango

#

download the most recent file, check the version number on nexus, then check the version number on manifest.json

#

And the version number SMAPI says to update to, of course. if the Nexus version doesn't match the SMAPI version, unofficial likely exists. if it does, manifest.json likely just didn't get updated with the proper version number

manic ridge
#

didn't that mod just get released like wwithin the last day or two

#

the announcement post on Reddit is 8 hours ago, unless there's two NPC Daniel mods

#

it's not unusual for an update to go out within a few hours of a new mod release if there was an issue that didn't get caught, but yeah, if you're downloading the latest file this very moment and it's still saying it needs an update, the author probably made an update and just forgot to change the version in the manifest

dire fractal
#

hey fam! just a pet peeve of mine (doesn't actually effect my gameplay) - but does anyone know why adopt n skin spits out this error?
*[Adopt & Skin] Ignored skins with invalid extension:
, , , , , , , , , , Extension must be one of type .png, .xnb [Adopt & Skin] Ignored skins with invalid extension:, , , , , , , , , ,
Extension must be one of type .png, .xnb
[Adopt & Skin] Ignored skins with invalid extension:
, , , , , , , , , , Extension must be one of type .png, .xnb [Adopt & Skin] Ignored skins with invalid extension:, , , , , , , , , ,
Extension must be one of type .png, .xnb
[Adopt & Skin] Ignored skins with invalid extension:
, , , , , , , , , , ``
Extension must be one of type .png, .xnb
*

I can't seem to locate any of my files with the ' ?? - maybe im just blind??
log: https://smapi.io/log/7cfc7f065e3e4180b4f8850e25d08b09

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 126 C# mods and 238 content packs.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 19 content packs.

flat apex
#

and the mod author just released the mod today

scarlet quail
#

Then yeah, likely a manifest.json issue Dango. Humor me though - what does SMAPI say the version number should be, what version number does Nexus say it is, and what version number is listed in Daniel's manifest.json

#

I realize it might seem redundant, but humor me. that will likely pinpoint the problem.

flat apex
#

sorry i'm also splitting my attention as SDV isn't running content patcher which lets me know the game hasn't ... uh.... as one says.... "ruins the bed"

scarlet quail
#

Ninja yours is weird. it says you have 1.0.0, nexus says the spouse room add-on file should be 1.1.0, and your log says the update should be 1.2.0

manic ridge
#

it's like it's confusing the add on with the main file?

#

the main Shiko mod current version is 1.2.0

scarlet quail
#

That might be what's happening! it would make sense given how old the mod is and the mod creator disappeared in 2019

manic ridge
#

I've never seen that happen before but I don't have that many mods that have add on files as well

flat apex
#

the one I have in my mod folder right now says 1.2.0 but that's.... that's not right I just doubled checked on Nexus and that says 1.0.0.... and i just downloaded another one to check ... and that says 1.0.0

flint lotus
#

Yeah I got a little confused by the info on the mod page. There's mod for Shiko, the mod for her at festivals, and the mod for her room. They all say to delete the old file and I thought that it meant the other two

manic ridge
#

Also, the Nexus file for the spouse room add-on says it's 1.1 ... but when you dl the file the manifest says 1.0

flat apex
#

OH WAIT NOPE THIS ISN'T THE RIGHT MOD FOLDER

#

LOLOL

scarlet quail
#

Yeah it looks like the manifest on the shiko ones are very, very out of date

#

which...well. That tracks.

flat apex
#

Here we go, here's the right folder.

#

Yeah 1.0.0

#

They match

manic ridge
#

Yeah there's multiple weirdnesses going on with Shiko lol
the spouse room file's manifest does not match its version number on the Nexus, and SMAPI also seems to be using the main mod's current version as the spouse room's version, when they aren't the same file

scarlet quail
#

okay so the SMAPI and the Nexus ones match

#

What about the manifest.json

loud loom
#

Ben I did reinstall the installer and SMAPI (also delete the smapi-internal folder) like what the pop up suggested, but I still got the same error and pop up so I was confused. I'll try to do it again soon

flat apex
manic ridge
scarlet quail
#

so you're saying manifest.json - you opened the manifest.json file and it says 1.0.0

flat apex
#

yes

scarlet quail
#

Okay. Chances are that's a bug. Because here's the thing - look back at Nexus's files

flat apex
#

Version: 1.0.0

lament prairie
#

It is, I use Shiko

#

I checked on this last week

flat apex
#

Nexus file says 1.0.0

scarlet quail
#

both "old files" and the "main files" are 1.0.0

flat apex
#

yee

lament prairie
#

Just change it to whatever it thinks the update is

flat apex
#

newest file also says 1.0.0

scarlet quail
#

Which means Elizabeth is right. Change the manifest.json to 1.2.0

#

because that's what it should be

#

The 1.0.0 can't be both old and new

manic ridge
#

Okay I see the Daniel issue

#

the update key is for the author's other mod

#

the update key in the Daniel file is actually for the Chase mod, same author

#

Chase is version 1.2

scarlet quail
#

oh for - you're right

#

yes but Dango, you're not understanding. The update key is for Chase, so it's saying you should update to a nonexistent 1.2

#

Because Chase is on 1.2

#

So just change the manifest.json to 1.2.0 and you're done

manic ridge
#

I'd bet the author copied and pasted the manifest and forgot to change Chase's update key to Daniel's

scarlet quail
#

^

flat apex
#

No when I say I have that version, I mean I have that version of Chase before anyone asks if i have that downloaded

scarlet quail
#

Okay but that literally does not matter. it's good you have chase. But his update key is on Daniel

#

how do I explain this....

manic ridge
#

so when SMAPI loads a mod, it looks in the manifest for an update key

flat apex
manic ridge
#

that key tells SMAPI to check the mod's version on Nexus

flat apex
#

you're all assuming I don't because I said "I have that version"

#

which is... ooof

manic ridge
#

but the key in Daniel's manifest is not for the Daniel mod, it's for the Chase mod

scarlet quail
#

Okay but if that's the case this should be a done deal Dango since we've told you what needs to be done

#

Just change the version number and presto, you're good

#

Subject closed. I don't know why we're continuing this troubleshooting if you do know

flat apex
scarlet quail
#

Alright. Then let's all drop it

#

Change the version number in manifest.json, and we're good. Moving right along.

manic ridge
#

we're saying it because you told us you have the 1.2 of Chase and that has nothing whatsoever to do with this, so we thought you didn't understand that it has nothing to do with this. Sorry

#

didn't mean to make you feel bad

flat apex
#

I just asked to please stop as I already explained why I said that

#

please move on

#

thank you

quiet umbra
#

Need help with Android... Updated to new smapi 3.7.10 and it loaded nicely etc but it is not loading Any of my mods. It lists maybe 4 mods that I think Pathos had when working on it & then just nothing... Here's the log but it shows zip https://smapi.io/log/9a159557d4fa4f38b55bf06359cdf53c

native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.193.0, with 4 C# mods and 0 content packs.

manic ridge
#

the anticipation when you see someone typing and typing and typing
will this be a question I can answer

#

...nope, sorry, I'm Android ignorant

scarlet quail
#

No no I'm guessing you can actually help here

#

Did you just download the mods into the mod folder shaddomoth?

#

Or did you extract the mod files?

quiet umbra
#

I've had the mod set for a while

#

Pre this update

manic ridge
#

huh

quiet umbra
#

Yeah

manic ridge
#

stupid question but is the new smapi update intended to work with mobile?

scarlet quail
#

Yep, that it is chaos

quiet umbra
#

Yup

scarlet quail
#

shaddo, can you check your mods folder and see what's in it?

quiet umbra
#

My mods

scarlet quail
#

So not just the four pathos ones but all of your other ones as well?

quiet umbra
#

Yup

#

I followed instructions to delete previous patched game it saved my mods folder because why not

scarlet quail
#

yeah we're gonna need an Android expert in. If you've modded before and the new update isn't recognizing any of your Android mods - and it is the android one, we're on 3.16.2 on PC, and the required link on the Stardew wiki went to the version you have - then something in the new update isn't recognizing the mods

quiet umbra
#

Then just pasted it back into game

scarlet quail
#

although it is possible that it saved the mods folder but the game isn't looking in that filepath

#

wait

#

into game??

#

you didn't just....copy the mods from the saved mod folder into the new mod folder created by SMAPI?

quiet umbra
#

Yes deleted new empty mods folder and pasted in saved one

#

Still in right place

sacred marten
#

Ok I’m confused anyone know how it’s possible for my game to recognize 2 mods I’ve put in and no red texts are popping up but the mods aren’t there?

#

Anyone had this happen to them?

scarlet quail
#

yeah that...might have done it if the new install needed that mod folder

sudden cedar
#

can spritemaster lag the game?

scarlet quail
#

Try reinstalling it again shaddo, but this time just paste the mods into the new mod folder

#

Spritemaster's supposed to help with the lag problem... but I don't know the ins and outs of it so dunno

manic ridge
scarlet quail
#

kylie in general my assumption there would be that the two are trying to edit the same thing. What SMAPI does when that happens in general is that it doesn't apply either

#

Otherwise, I have no clue and would need to see the log

quiet umbra
#

Ouch... The pain... But will try that. I've done all kinds of cut & paste stuff to pc mods but I'm new to android

manic ridge
#

Yeah if that's the cas the log will have a line that more or less says "these two things tried to do the same thing so I didn't load either one, have a nice day"

sacred marten
manic ridge
#

but which 2 mods?

scarlet quail
#

I mean kylie it's really unspecific just hearing "two mods" though. Do they edit the title screen? Is it something immediately apparent when you load in?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
scarlet quail
#

...that doesn't turn up results on nexus

sacred marten
#

It’s naver mods

scarlet quail
#

Oh. Well I have no clue and naver mods are not my wheel house

#

I'll leave that one to someone else

#

Especially with no log, can't do much

manic ridge
#

What is each mod supposed to do? like Lyoko said, if they're both trying to edit the same file, smapi likely didn't load the changes from either mod

#

it will acknowledge the mods, but it won't use their changes

sacred marten
#

Ohh sorry i was posting my log in the wrong servers

scarlet quail
#

yeah I swapped over to modded farms and was like "oh"

#

I'll check the log, see what's up

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 91 C# mods and 148 content packs.

manic ridge
#

Like here's an example of it from my game cause I'm dumb:
[18:59:07 ERROR Content Patcher] Two content packs want to load the 'Characters/schedules/Wizard' asset (NPC Juna and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

sacred marten
#

Well not technically horse it’s a modded BMW lol

scarlet quail
#

While I'm combing the log - do you have any other mods editing the horse?

sacred marten
#

I shouldn’t but I’ll double check

#

Nope nothing my horse is vanilla

manic ridge
#

I don't see the word horse or rider in that log anywhere, even in the list of mods? but I guess if it's Naver it might not be in English

scarlet quail
#

It's likely "character retexture from naver", chaos

manic ridge
#

okay, good to know

scarlet quail
#

Given that states in the trace 22:54:48 TRACE SMAPI [CP] Character Retexture from Naver (from Mods/Horse) [content pack]...

manic ridge
#

yeah the fact that it's naver means I can't just peek at the mod or pop it into my game to look, unfortunately

sacred marten
#

Well it was originally a xbn/png file but i re-did it to turn it into CP

#

I made sure to validate it and it’s not causing red text or crashes so I’m lost lol

scarlet quail
#

Yeah it is chaos, I just found from searching the log: [22:54:48 TRACE SMAPI] [CP] Character Retexture from Naver (from Mods/Female Rider) [content pack]...

#

So both horse and female rider accounted for

sudden cedar
#

just tested, spritemaster seems to make my game lag a little bit quite frequently, are there settings that can lessen this issue?

scarlet quail
#

My likely theories at this point are that the XNB mod was improperly converted or something else is overriding the horse/rider portion.

manic ridge
#

Ahhh... I'd guess something went wrong in the changeover, it doesn't always have to be a thing that causes a big error. but this is out of my wheelhouse :(

scarlet quail
#

Hmmm. Question, duck: Did you change any of the config when you booted the game with spritemaster?

#

i.e. used GMCM to change the settings

sudden cedar
#

not initially, though when i tried to turn it off in generic config menu it made smapi explode and crash

sacred marten
#

Horse*

#

*rider

sudden cedar
#

and i only tried changing things in the generic config when i noticed it lag hitches

flint lotus
#

Wanted to say a quick thanks for the input on Shiko, I think I'll just leave it as is. Everytime I mess with mods something seems to go wrong πŸ˜…

scarlet quail
#

turning it off wasn't the best idea. But you can get the performance improvement usually without having to do that. Instead of turning the whole mod off, turn the Scaler/Scaler Gradient to none

sudden cedar
#

i didn't lose much progress thankfully

scarlet quail
#

At that point it should just be doing resampling so that things load a bit faster rather than constantly changing the original graphics

sudden cedar
#

i temp uninstalled it and it was definitely the lag source, so i'll see how turning off the scaling goes

scarlet quail
#

No probs Ninjas. Sorry we couldn't help more on Shiko, but without the mod author we're outta options

sudden cedar
#

what does that (scaling/resampling) do specifically anyway? i'm not familiar with most fancy algorithims

scarlet quail
#

shrug That's beyond me. All I know is that it makes things load faster and doesn't change how things look much

zealous notch
#

Is there anyone on that could hop into a vc and do a quick walkthrough with me on the mod installation and run process? I haven't run any mods in a year and so I can't remember the full runthrough

scarlet quail
#

I mean I personally am not comfortable with VC but that said

#

!gettingstarted

native dragonBOT
zealous notch
#

yeahhh already went through that lol

#

didn't tell me what I needed to know

scarlet quail
#

and what you need to know is?

#

Because it is as simple as putting the (extracted) mod folders in the "Mods" folder

zealous notch
#

I'm trying to figure out how to get my gamefolder to recognize only this new mod I want to run (haboos new mod) without worrying about the load of other mods I have in the mods folder currently

scarlet quail
#

ohhhh

#

!modgroups

native dragonBOT
zealous notch
#

and if it is as simple as pulling everything else out of the folder to a new random folder somewhere else

scarlet quail
#

Yeah if you're wanting to load a different set of mods, that's what you want

manic ridge
#

@sacred marten So I may be talking out of my ass here
but from what I know of CP from the very simple guide, the Load command will replace the entire image whereas the EditImage command replaces a part of it -- and it requires you to specify which part exactly
In your pics I'm seeing you used EditImage but you didn't tell it what to edit exactly. Could that be the issue?

#

Like, this is from the guide I've been looking at while trying to figure out how to make my own Content Patcher mod
If you know more about CP than I do, you can totally disregard this, but I figured I'd mention it

#

If the original xnb mod is meant to swap out one entire image for another, try replacing EditImage with Load in the files you have in the photos? again, I may not know what I'm talking about here lol. but it's a quick change to test it out and see if that's it

sacred marten
#

Well I’m new to all this and you make good points.. it definitely don’t hurt to try

timber frigate
#

apparently making CPs and json files it the easiest way to mod. i tried it and...... cried

manic ridge
timber frigate
manic ridge
#

json files I can do, I've just never touched content patcher... yet. I learn by fucking it up and trying again until it works

timber frigate
#

json files are content patcher ?

#

like thats how CP works right??

#

through .json

manic ridge
#

Yes

#

but json assets stuff doesn't need to be content patcher, you can add JA objects, crops, recipes etc without CP

#

JA and CP are both json files

#

I've been using ja to add entirely new things, now I need to learn how to use CP to patch existing things. it's scary

sacred marten
manic ridge
#

oh yeah lol

#

they say necessity is the mother of invention having to teach yourself Content Patcher because if you don't figure it out all the changes you made to mods will evaporate when the mods update

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 91 C# mods and 148 content packs.

sacred marten
#

Well there’s my new log.. i changed it to load now i have red text lol

manic ridge
#

lol. well, at least now you have errors to fix, rather than having nothing at all to indicate what the issue could be? Lemme look

scarlet quail
#

Spelling

#

the issue is spelling

#

non-existent file "farmer_giirl_base.png" and "assets_girl_basse.png"

manic ridge
#

Okay, that error is saying that the file you're trying to replace the horse with doesn't exist... yeah I did wonder if giirl vs girl was a thing but I just assumed "eh naver" and I shouldnt have

scarlet quail
#

remove extra i and extra s and that should fix that

manic ridge
#

Are the files from naver literally named farmer_giirl_base and assets_girl_basse tho? Or are they named farmer_girl_base and assets_girl_base

#

Sorry, I really should have mentioned that, I just... assumed it was correct

loud loom
tulip quest
#

Hey guys me and my girlfriend are playing SVE with immersive farm 2 remastered

#

when we try to enter the secrete woods from the standard place above the wizards tower our characters become invisible and we cannot exit

#

you can hear tools being used and it seems as though you can move around but character doesn't appear

shy sparrow
#

hm maybe you've just got a lot of lag? Have you checked your log for errors

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tulip quest
native dragonBOT
#

Log Info: SMAPI 3.16.0 with SDV 1.5.6 (build 22018) on Windows 10, with 22 C# mods and 14 content packs.

tulip quest
#

i saw a reddit post about a similar issue 2 months ago but there were no responses on how to correct

shy sparrow
#

huh you don't have that many mods.

outer turret
#

It looks like the SVE Woods arent loading but it doesnt say why.

tulip quest
#

yeah we thought it was cause my girlfriend glitched over the log with chair

shy sparrow
#

My guess was going to be it's like a lag/loading problem

tulip quest
#

but i upgraded my axe and broke through and now im stuck

shy sparrow
#

xD

#

well there's always restarting the day

tulip quest
#

eh it respawns us back to our house once it hits 2am

shy sparrow
#

I feel like should fix it for you if it's just a weird loading thing

tulip quest
#

tried the other side from the cindersap forest and it doesn't work either

#

also just tried it on single player witch doesn't work either

tulip quest
#

also tried deleting SVE and redownloading

lament prairie
#

.q 5851

devout pumiceBOT
#

[#5851] "So, that question seems to be mostly SVE-specific. You might have better luck getting answers from the official SVE subreddit https://www.reddit.com/r/StardewValleyExpanded/ or SVE discord (linked on the sidebar of the subreddit)." - @gaunt gust (02 Feb 2022 @ 08:21:20 PM UTC)

lament prairie
#

^^just in case you weren't aware

#

It shows only SVE editing Maps/Woods (which is the secret woods I believe)

#

So seems like an SVE error πŸ€·β€β™€οΈ

#

MP map synching is sometimes a bit buggy

zealous notch
#

I still cant figure this out

vital needle
#

is there a SMAPI command to reinitialize the audio device to the game? my audio DAC often gets loose in connection and need to restart the game if it happens

pearl sinew
#

When I generate the multiplayer code it stays loading and nothing happens

#

HELP

#

When I generate the multiplayer code it stays loading and nothing happens

scarlet quail
#

We saw the first message here, no need to re-state it

#

Second, that's not exactly specific, although constantly loading usually means there's some sort of conflict going on

#

And third

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Not much we can do to help you without a log

pearl sinew
#

There is no log according to what is specified on the page. what I said before is specifically what happens, when generating the code, it stays loading and does not generate anything.

scarlet quail
#

That literally isn't possible

#

Unless... oh no.

#

Are you trying to load a modded file in Vanilla???

#

Because you cannot do that. Otherwise, in order to even get to where you could start multiplayer, you would have had to boot SMAPI, and booting SMAPI at all generates a log

pearl sinew
#

No, I try to generate it in Vanilla

#

this pops up

scarlet quail
#

....I- okay so you aren't running any mods?

#

No SMAPI, no mods, just playing vanilla?

pearl sinew
#

yes, only vanilla

scarlet quail
#

Then you started posting in the wrong section. You posted in modded-farmers which wasn't correct, and were sent here because we thought you were having problems with mods, which you are not using

#

...and I see you saw that earlier and then posted in other places. Please do not post in mod troubleshooting, we cannot help you

dire fractal
#

is there a mod that instantly loads me into a specific world?

#

rather than waiting for the game animation to finish

mossy fulcrum
#

does anyone know how to put the tractor into your inventory???

#

and yes i do have to tractor mod

#

NVM found out through the codes

opaque fiber
#

!how to download

#

?

quiet umbra
#

Download what?

opaque fiber
#

How to Download Mod to Game

(Cracked Stardew Valley)

native dragonBOT
#

@opaque fiber You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

calm heron
#

!gettingstarted

native dragonBOT
vivid bluff
#

im having some trouble with a linear sprinkler that bugged out
(i have RMB to activate and it waters a completely wrong spot)
i also cant pick it up by any means

#

i recall rearranging them someday and when i picked them up they weirdly duped
but it happened again rn when i was testing picking up the others

#

its just there, blocking my way xD
tried a bomb to no avail

#

also tried debug removeobjects, which removed everything except for these cursed sprinklers

#

any idea how i can forcefully clear this tile?

#

and repeatedly picking up the non-bugged one dupes my stacks of sprinklers?!

#

do you think outright removing the sprinklers mod could work too?

i dont think ill be sad about losing the small handful of sprinklers
Especially if they are this buggy

junior seal
#

what sprinkler mod is that

vivid bluff
#

linear sprinklers

calm heron
#

may i ask why you're using it in the first place though

vivid bluff
#

felt like a useful addition πŸ€·β€β™‚οΈ

#

had some good use cases for them, didnt know they were buggy back then

calm heron
#

well... i guess now you can leave a report?

vivid bluff
#

yup already did

#

ill try and see if removing it solves it

#

maybe a more general question:
if i have a mod that adds stuff, i place some of it on my map, some of it is in an inventory
does removing the mod brick the savegame bc there is now an unknown object on the farm/in a chest or does it just remove the thing?

#

well
save isnt bricked
tiles are empty
but they are still blocked πŸ₯²

#

and now i picked up 2 instances of "null" and the spot with the buggy sprinkler is still blocked
i also just saw the white pixel

#

the debugcommand still isnt able to remove it either

neat plaza
hoary bane
opaque fiber
#

Ok

hoary bane
#

Not a lot of things to brag about I suppose. SDVpufferthinkblob

calm heron
#

?

hoary bane
#

What about it?

vivid bluff
#

never seen a ruling that is this friendly towards users of pirated copies ngl

#

i dont think bullying is good but pirates deserve it imo

calm heron
#

oh, i thought they were asking for modding help, and were therefore kinda following the rule?
was i wrong?

hoary bane
#

True, there was a whole discussion on this back then iirc. It's just the way it is. SDVpuffermlem

vivid bluff
hoary bane
#

I misread their sentence as how to download the game cracked, then again we're all free to refuse help on a cracked copy so I'm not taking it back. SDVpuffersquee

vivid bluff
#

yeah same

#

Lurker, you mentioned the smart building mod
ill give that one a try

calm heron
vivid bluff
#

thanks!

#

it also duped the sprinkler again πŸ˜‚

calm heron
#

uhhh, sell them? SDVpuffersweats

#

glad my silly suggestion did something though SDVpuffersquee

vivid bluff
#

yeah ill just trash the one thats extra

#

what a whacky mod

#

and now while placing down it removed the others

thats my last straw with this mod

its going in the trash after this day

vital needle
#

is it natural to get this laggy when moving at all maps on a single day? going around 4fps to 1fps . and the lag stops when i save/sleep

mystic lodge
vivid bluff
#

yeah if they end up buying a legit copy, thats ofc fine
i meant those who stick with pirating

#

quick question about SVE
can you actually do something with the abandoned Aurora Vineyard?
or is it just there for deco

shy orbit
#

there is at least one late game quest associated with it

vivid bluff
#

neat!
i assume its post CC completion?

shy orbit
#

yeah, or that's the way it used to be at least

nova stag
#

does anyone with better resources mod has this weird bug where the woods have 2 texturesSDVpufferdizzy

junior seal
mystic lodge
#

I'm guilty of doing a joja playthrough..

restive cypress
#

Can you have more than one dialogue mod installed?

nimble bear
#

probably

hoary bane
#

See if there's a toggle for debris.

nova stag
vital needle