#pzwiki_editing
1 messages Β· Page 62 of 1
I was trying to get different names in-game back then in (pre)-b41, maybe we can suggest that again?
I think so. Because then we dont have "glass bottle (Vodka) anymore.
No need for differentiation
Split from #223 and #251 reintroduced partially as #287, originally introduced in https://theindiestone.com/forums/index.php?/topic/24011-minor-correction-to-item-names-in-txt-files/&tab=co...
It was just called vodka before
https://pzwiki.net/wiki/Vodka
Currently, most liquids (wines, bourbon, beer, orange soda, bottled water, remoulade and mayonnaise) leave behind "Empty Bottle" after drinking which you can fill with water from tap or other water sources which will then appear as "Water Bottle". They have different weights and appearance and ar...
That may be an issue for the whole b41 side of shit
Especially after Chicken was renamed to Chicken Leg
The oldid on Chicken leg redirected to Chicken animal
Alcoholics before 2024 type shit
Like only 3 different alcohols lmao
I forgot π
How would we handle the bottle page though if we're gonna merge em all
That'd be a big page
I wonder if we should go by section headers for each individual bottle?
But then if they get too big when do we decide to split the article is the question
Seems https://pzwiki.net/w/index.php?title=Furnace&redirect=no is a redirect to Simple Furnace. I think it's recipes that mostly linked to it, I guess it could be adjusted btw? @proud cobalt
Yeah, it's 80 in b41.78.16, just checked
What sprite
tile
{
xy = 4,5
BlocksPlacement =
CanScrap =
ContainerCapacity = 60
ContainerPosition = Low
CustomName = Crate
Facing = N
GroupName = Metal
IsLow =
IsMoveAble =
IsStackable =
IsTable =
Material = MetalPlates
Material2 = MetalScrap
PickUpWeight = 80
Surface = 32
container = crate
solidtrans =
}```
huh, weird then
They all have 60 so idk how it works
Same thing
tile
{
xy = 5,5
BlocksPlacement =
CanScrap =
ContainerCapacity = 60
ContainerPosition = Low
CustomName = Crate
Facing = W
GroupName = Metal
IsLow =
IsMoveAble =
IsStackable =
IsTable =
Material = MetalPlates
Material2 = MetalScrap
PickUpWeight = 80
Surface = 32
container = crate
solidtrans =
}```
yeah, weird
π€ I need the help of @digital helm to track this down π
It's the same no matter if it was constructed from right-click or brush tool manager
I wonder if its the container type
Probably defined in the build logic. I'm not sure how that works yet
crate?
Couldnt be crate, wooden would have to be 80 too
Is there a low quality variant of metal crate?
Don't think so
Me either
{
entity Metal_Crate_Lvl1
{
component UiConfig
{
xuiSkin = default,
entityStyle = ES_Metal_Crate_Lvl1,
uiEnabled = false,
}
component SpriteConfig
{
canBePadlocked = true,
face W
{
layer
{
row = constructedobjects_01_45,
}
}
face N
{
layer
{
row = constructedobjects_01_44,
}
}
face E
{
layer
{
row = constructedobjects_01_47,
}
}
face S
{
layer
{
row = constructedobjects_01_46,
}
}
}
component CraftRecipe
{
OnAddToMenu = metalCrateLvl1Test,
timedAction = BuildMetalStructureMedium,
time = 50,
NeedToBeLearn = true,
SkillRequired = MetalWelding:3,
xpAward = MetalWelding:30,
category = Furniture,
Tags = Welding,
Tooltip = Tooltip_craft_crateDesc,
inputs
{
item 4 [Base.BlowTorch] flags[DontRecordInput],
item 2 [Base.SmallSheetMetal],
item 2 [Base.SheetMetal],
item 1 [Base.ScrapMetal],
item 4 [Base.WeldingRods] flags[DontRecordInput],
}
}
}
}```
Nothing in the entity about extra capacity
Even the level 2 one has 60 capacity π€
tile
{
xy = 5,5
CanScrap =
ContainerCapacity = 60
IsPaintable =
IsStackable =
Material = MetalPlates
Material2 = MetalScrap
MaterialType = Metal_Solid
PaintingType = crates
StackReplaceTileOffset = -1
Surface = 64
container = crate
solidtrans =
}```
@languid kayak How can you get this? 'Fancy metal crate'
tile
{
xy = 4,5
BlocksPlacement =
CanScrap =
ContainerCapacity = 80
ContainerPosition = Low
CustomName = Crate
Facing = N
GroupName = Fancy Metal
IsLow =
IsMoveAble =
IsStackable =
IsTable =
Material = MetalPlates
Material2 = MetalScrap
PickUpWeight = 80
Surface = 32
container = crate
solidtrans =
}```
Definitely not
Then it makes sense π
Was about our previous convo in https://pzwiki.net/w/index.php?title=Metal_Crate&curid=12545&diff=1219877&oldid=1212009 which is 41.78.16 so technically correct π
but will it bump the version to b42 then?
No because the article content needs to be updated, like items. |infobox_version=42.12.0
I improved the https://pzwiki.net/wiki/Bar page, mostly based on the work by Matt Morgan, but the page could still use a summary and overview (noted that) as well as has some blanks (two missing coords, should be easy, maybe I'll do that later) and probably some improvement for unnamed ones (I assume there's more than one bar + it lacks image)
a lot of descriptions say "It is a great place to find alcohol. " not sure if that isn't superflous too
Minor nit, but following the recent changes in style guide, I'm not sure now, should I keep the space between {{License}} and [[Category:]] in images? I'm not sure and wasn't really consistent on that one, pinging @digital helm and @proud cobalt as you probably know the most what is the new style?
I think a newline is better for visibility but I'm not sure π€
Seems the visual editing doesn't add a newline when I add category, so maybe this is to follow?
btw, kinda irrelevant, but I just got where does your differences in spacing with pronounciation come from @flint vapor π
https://www.babbel.com/en/magazine/french-spacing
Seems it's different for Canadian French, even.
Yea we always put spaces before ! and ?
And :
Yeah, basically everything that consiste of two or more compontents, so also ; or % or quoteation marks (which are totally different for each country too)
I can create my own Modules right ?
I want to look into it, to simplify one or two templates I use
@proud cobalt @languid kayak @digital helm fun fact, you can do typings in a Lua script in VSCode via the same method Umbrella uses, but for WikiText's Scribunto extension
Which is what I assume the wiki currently uses right ?
I highly suggest this becomes the norm for the Lua scripts for the Wiki in the future, for any Lua Module
I will make a section about it in the VSCode wiki page, so you guys can easily learn how to use it
Ok this Lua shit on the Wiki is extremely powerful
Let's assume it is correct π https://pzwiki.net/w/index.php?title=Lemongrass&diff=1263409&oldid=1239843
(and it's indeed random)
Are we gonna list kilometers as well as miles? If so, I guess we should come to some standardized way to list both? https://pzwiki.net/w/index.php?title=Kentucky_144&curid=133033&diff=1224305&oldid=1210185
Miles would be native to the US/Kentucky map, not sure what spawn map is based at?
@serene sage is it fine to stay? https://pzwiki.net/w/index.php?title=General_John_McGrew&curid=18479&diff=1225855&oldid=1208271
I assume this one is correct btw, is this a change in B42 (VHS tape no longer giving aiming and reloading XP)? https://pzwiki.net/w/index.php?title=VHS&curid=15829&diff=1225865&oldid=1218863 Can we check if there are more like that @digital helm?
seems there is even a screenshot to prove this https://pzwiki.net/wiki/File:Screenshot_From_2025-10-19_17-43-45.png
it's a bit tough because it's about to reacht he point where it's just original research/speculation
though I think it isn't too far into that
I guess it's fine
yeah, my though too. I left this one though, but still a bit fluffy/extra https://pzwiki.net/w/index.php?title=President&curid=38899&diff=1225857&oldid=1214511
maybe needs some more clarification that it's a possiblity and not definitive
I think we kinda can assume that everyone surviving (meta survivors, some survival stories, most special outfit/radio NPCs) are immune to the airborne variants?
I think so
if the infection did spread as quick as the twitter events say then I don't think non-immune people will be alive anymore
but then that's yet more speculation
I think we'll keep both though, in the interest in just keeping things a bit rounded off
even a "maybe" sounds better than silence if you know what I mean
New line would be better for readability. Clearer separation
Though it seems it's not the case with the visual editor?
Also, kinda related, I kinda think we should start using == Summary == since it's already being added when user types something. I think last time I checked though, adding category at starts puts it in wrong place π€. Not sure I want to upload anything just to test though
I agree
Oh cool. We should start doing that
I seem to be having a problem rn
Outputs from my Lua function that are supposed to be pages (aka [[Page name]]) don't appear as links
What's the equivalent as a template ? Maybe that'd do it
oh, I just realized that while I marked https://pzwiki.net/wiki/Template:Header as deprecated, I think it will still be used in categories afterwards, am I right? If so, then deprecated should be removed and just the purpose of the template clarified.
ah... it should literally just be normal wikitext string. Here's what I do for ll template
function p._makeLink(page, label, lang, section)
local code = string.lower(lang or '')
local suffix = languages[code] and ('/' .. lang) or ''
local sectionPart = section and ('#' .. section) or ''
local link = '[[' .. page .. suffix .. sectionPart
if label then link = link .. '|' .. label end
return link .. ']]'
end
I actually think we should add it indeed, we do the same on regular pages after all
(also minor nit for that example is no spaces after * :D)
I'm also looking into creating a template to indicate the difficulty level of reading for the modding pages
Do you guys have something in mind to do that, icons to use, ways of it etc
My idea is to have like a 3 level criteria:
- beginner (green)
- medium (orange)
- advanced (red)
And to have 3 small squares that get highlighted based on the level, from 1 to 3 squares based on the difficulty
we used to have that on https://pzwiki.net/wiki/Help:Editing_for_beginners but decided to remove that ultimately as it was just Easy and Medium, feel free to take inspiration from that though https://pzwiki.net/w/index.php?title=Help:Editing_for_beginners&oldid=1221701
for some reason, the first thing that came to mind was these
Ew
I guess that makes sense
Maybe I should think about it more if that's applicable here
dunno what to tell ya. It 100% gives aiming (also reloading). They could be using a mod, or have it mixed up with one of the other shows
huh, interesting then. Maybe they were too far away from it? Or the game glitched? Screen shots the VHS as watched
No idea
Might be worth asking though, they were active in verifying similar stuff, so something to figure out I guess https://pzwiki.net/wiki/Special:Contributions/Dimko
The one they have marked as watched in the screenshot is a different episode
So is Lua faster than templates ?
Not exactly right ?
Like for large amounts of data, would it make sense to use Lua ?
ah, so I guess that's the confusion π
it's so much faster. Small templates are negligible, but pretty much any actual logic will be faster with lua
often ranging from 4x-8x times faster, or 180,000x faster when scanning text strings, which can exceed the 500-character parser-function markup limit as 64,000 characters or more
Asking bcs I need to do something about the load time for this page:
https://pzwiki.net/wiki/Procedural_distributions
I don't think it matters a whole lot on file pages tbh
not really, yeah. Also realized I wrote "space" when I meant "newline" π Got some followup discussion with Vail too
Oh, that'd probably be because of the table. Unfortunately lua won't help with that (at least it hasn't for our testing)
Yea figured
Should probably only list Miles, unless its in the actual game as km?
er, that's a hard one because a tile is 1x1m, right?
On my todo to add to the formatter
@rotund echo your edit brought me some thinking, should Coalfield be considered its own region or sub-region like Crossroads Mall, The Grand Ohio Mall or Fallas Lake? If so, should it be listed under Doe Valley Forest in navbox?
Kinda unrelated but Louisville International Airport is not listed there as a subregion of LV
Of course it is π 1 yard is pretty close to 1m
I think the lengths came from spawning map?
And yeah, should be 5 miles
I think I'll change it to miles only then, thanks
That would be Miles on the map
the https://pzwiki.net/wiki/Kentucky_144#Major_intersections already lists km and miles anyway, maybe miles could take precedence?
Same on other pages like that https://pzwiki.net/wiki/Kentucky_60
https://pzwiki.net/wiki/Kentucky_163 is the only one actualkly listing miles but it's stub without a table like others π https://pzwiki.net/wiki/Kentucky_163
people still use that π€
Alright, reworked the template to use Lua
And to add new icons, you can simply edit this table now:
https://pzwiki.net/wiki/Module:Socials/data
Previous template formats are supported but should no longer be used, idk if we can somehow automate the replacement @proud cobalt ?
Any chance you could now do that for all the infoboxes? π
I'm not too familiar with the whole in-depth of infoboxes, what'd you want changed ?
I was joking, but it'd basically every part, including this monstrosity https://pzwiki.net/wiki/Template:Infobox_item
None of us want to do it
π
My current mental capacity is beyond touching anything other than simple edits, but does the trouble stems from it being just the sheer amount of work?
Pretty much. Some complexities
Also the risk of it breaking everything
but the end benefit would be speed and possibly easier mainteneance in the future, right?
Maintenance would be the main thing. Don't think it would improve speed that much, since it's only used once on a page
I should definitely get into Lua, so far it's mostly black magic, as I barely grasp templates π
tbf templates are worse than any actual programming language
everything feels like a hacky solution, to what should be a simple problem
Probably yeah. I guess it's mostly I got to deal with them more than I did with actual programming lately, so I got somewhat used to them π
God forbid it have loops or variable manipulation
I removed oldid in https://pzwiki.net/w/index.php?title=Crowbar%2Fes&diff=1263519&oldid=1258855 but technically couldn't them support oldid too? Just point to oldid version of the translated page?
They could yeah. I see no problem with that
It would link to the english page
Do I remove it then? Not trying to be dense, just dont want to fuck up π
Either remove it or change it to a Spanish page
Alright, ty!
Yeah, was thinking of pinging you π You can link to oldid to last Spasnish revision before B42, but I think the actual showing of it is not working yet, but nothing will break if you add it.
Just make sure if's not the same as on English page, or like Calvy said, it will redirect you to English page then.
@thin cloud The London Post (title for https://pzwiki.net/wiki/Old_Newspaper#Variants ) is about https://en.wikipedia.org/wiki/London,_Kentucky or the London in the UK?
@lucid junco you created https://pzwiki.net/wiki/Notable_Tables_Showroom (and other LVA locations) recently, I fixed the link in https://pzwiki.net/wiki/Louisville_International_Airport#Community_services (the coordinates are totally wrong though, and tables are a mess btw), but I wonder why these are listed twice? You think they should be under Retail & Commercial or Industrial or both?
I dont know why they are listed twice, wasn't my work
But I was planning on redoing the whole page
or at least the businesses section
Can't remember tbh
Is it Flexβ’Hinge and not Flex.Hinge btw? https://pzwiki.net/wiki/Flexβ’Hinge
Oh, I think it would be Flex.hinge
okay, moved then π
@proud cobalt are we changing the wording in parser for future edits to this btw? I remember had a brief discussion https://pzwiki.net/w/index.php?title=Cola&curid=291&diff=1263279&oldid=1236733
It's not in the parser
Was added manually
ah true, it ends with "mL." in parser indeed
btw @proud cobalt you think you could make a list of pages that have the same "2=oldid"s? Would be easy to find any remaining duplicate ones for Spanish and possibly other pages?
Also, following the items merging, we have a bunch of https://pzwiki.net/wiki/Special:BrokenRedirects β not sure if they are straight up for removal, or redirects?
Is it that much of an issue?
Oh yeah i did the first batch but not the second i can fix that
not really, was just wondering how easy it is, but it's of low importance π
@digital helm this page https://pzwiki.net/wiki/Chevalier_Cerise_Wagon_(wood_paneling) is not linked in https://pzwiki.net/wiki/Vehicle and https://pzwiki.net/wiki/PZwiki:Vehicle_list β any idea why?
Found it through https://pzwiki.net/wiki/Special:LonelyPages
Are we deleting these following the language removal? Not sure if they have any potential archival value really, given we have old versions backed up and could be recreated technically?
https://pzwiki.net/wiki/File:Close_curtain_JP.png
https://pzwiki.net/wiki/File:Equip_Weapon_JP.png
https://pzwiki.net/wiki/File:Make_Ripped_sheet_JP.png
https://pzwiki.net/wiki/File:Set_sheet_JP.png
https://pzwiki.net/wiki/File:Treatment_2_JP.png
https://pzwiki.net/wiki/File:Treatment_JP.png
https://pzwiki.net/wiki/File:Barricade_Wooden_JP.png
https://pzwiki.net/wiki/File:Farming_harvest_JP.png
https://pzwiki.net/wiki/File:Farming_Seed_JP.png
https://pzwiki.net/wiki/File:Farming_Watering_JP.png
https://pzwiki.net/wiki/File:Fishing_JP.png
https://pzwiki.net/wiki/File:Foraging_location_JP.png
https://pzwiki.net/wiki/File:Foraging_select_JP.png
https://pzwiki.net/wiki/File:Make_Sheet_rope_JP.png
https://pzwiki.net/wiki/File:Rain_Collect_2_JP.png
https://pzwiki.net/wiki/File:Rain_Collect_JP.png
https://pzwiki.net/wiki/File:Tie_up_Sheet_rope_JP.png
https://pzwiki.net/wiki/File:Trapping_feed_JP.png
https://pzwiki.net/wiki/File:Trapping_Trap_Place_JP.png
https://pzwiki.net/wiki/File:Trapping_get_JP.png
Seems all are by https://pzwiki.net/wiki/Special:Contributions/Halkaze who's still active, so can ask I guess? Pinging @proud cobalt and @digital helm for opinions?
Japanese hasn't been removed so not sure where these came from
Likely from Jp pages not edited since build 30
The id was in the base variant page, so the parser was picking up that one first. I've removed it, so next run it'll be fixed.
https://pzwiki.net/w/index.php?title=Chevalier_Cerise_Wagon&diff=1263619&oldid=1237395
Those did, in fact, get removed
No need to keep them? They're fairly outdated, especially with the model, farming, foraging, trapping, etc. changes
yeah, that π
Yep
I know buildings are not well-maintained yet, but I guess this could use version at least? https://pzwiki.net/wiki/Amphora
This image is unused as well https://pzwiki.net/wiki/File:Build_Amphora.png
Should have a version at least
yeah, weird it never had one it seems π Maybe we can track pages with no {{Page version}} on them?
Probably my fault. Must've missed it
btw, what's the end deal with https://pzwiki.net/wiki/File:Louisville_polce_headquarters_map_close_up_TL_Bailey.png ? It seems it's finally unused, but this weird map is https://pzwiki.net/wiki/File:Phoenix_Protocol_Project_Zomboid_Wiki_OvermapLV_fandom_Louisville_Police_Department_and_Detention_Services_tl_bailey.png
The latter is in infobox and the first was last present before @rotund echo updated the page https://pzwiki.net/w/index.php?title=Louisville_Police_Department_and_Detention_Services&oldid=1116341
The categories for modding need to be accessible from the Navbar, which currently doesn't provide anything for that compared to the previous Header
I want to add something to access the category of the current page like Header had, but I know you guys made this Navbar to in fact no longer have that, but that's really really necessary for the modding wiki
Take for example Lua events:
https://pzwiki.net/wiki/Category:Current_Lua_events
When on an event page, the user need to be able to access the category to navigate back to the list:
https://pzwiki.net/wiki/OnGameStart
So the question is, do I make the Navbar have the same style as the previous Header, with extra access for pages (currently I'd change it to links to the modding fields I think)
Any chance it will eventually resolve itself when we move navboxes to lua btw? That or use more modules instead of templates somewhere down the road?
There are also some pages in https://pzwiki.net/wiki/Category:Pages_with_too_many_expensive_parser_function_calls and https://pzwiki.net/wiki/Category:Incorrect_template_usage β not sure I'll fix them
Hard for me to say, it's possible when the infobox moves to lua
This thing is just used in so many recipes
One thing to note is it breaks categories
Because we're using ll for categories it never gets added
I think these are from 42.12 redoing the files, should be fixed with the 42.13 bot run
Instead of linking to pages, you could link to categories. You could also have multiple navbars, one for each major category, if you wanted, but only use the relevant one for each page
The thing is that accessing the pages themselves is also very useful if not as useful
you can link to [[:Category:Name]] the same way as pages and treat it as such
and then mix and match them at will π
We generally avoid linking to categories (wiki used to do that a lot in the past, using categories instead of deciated item lists/pages), but it's still possible if you think it's worth it
That's not what I'm talking about here again, that's not what my question and remark are for
The navboxes will be revamped too eventually, just no ETA
My idea was whenever I should go with doing it in a certain way, normalize it on the wiki
Like have an icon to access the category next to the pages
Bcs if I link both the categories and pages, how tf do I even write that, I would end up with:
[[Modding]] ([[:Category:Modding|category]])
``` ?
I can't do that for every fields
That's going to be absolutely massive
This is already really big
I can't just diplicate each entries
This is going to be a mess
An icon seems to be the most reasonable. I can't think of any alternatives. It's not something we'll use elsewhere on the wiki, as Faal mentioned
You could have a subtemplate, so you just need to input the name once, if that's what you're concerned about?
My concern is just about having something in the style of the wiki
Sorry, I don't have any ideas for it
An icon I think is the right way, but what icon ? And introduce it in which way ?
An Icon seems fine, it's good to remember that a lot of stuff we're doing here is breaking new ground so it's fine to have novel solutions to these kinds of issues and improve them over time.
I haven't mastered the wiki styling at all, if it were just me I'd pick a random ass icon on internet and use that, but that's not how that should be handled
So my question is mostly, just what icon ?
Exactly for the same reason I asked my question regarding the difficulty marking for the modding pages, bcs I do not know how I should style that
Have a look through the images and see if theres one that seems like it would fit, otherwise can we can find something with an open license
https://pzwiki.net/wiki/Category:Images
If you make your own, a flat icon would be best, so it can be inverted
Here's one I just made
These should be useful, I'll check those out
I have a plan to make a template which allows users to switch between Windows, Linux and MacOS methods
Mostly useful for anything that involve paths
That, or maybe it could be an arrow pointing back in a way ?
Could be a sort of listing icon too
Or a sort of tree like icon
The game has this. I'd just make it a solid colour though
No idea if it's used, but it's in ui/emotes/
There's that one too
I think it's in the emote wheel
Also what do I use to detect the current user color setting ?
To chose whenever to set the icon in dark or light mode
logo-light if it's light logo, and logo-dark if it's a dark logo
Ok oh shit I can make graphs with the svg lib for the Lua extension
https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#SVG_library
Well, putting [[Category:Build thumbnails]] into the field when uploading image results in something like that:
== Summary ==
[[Category:Build thumbnails]]
== Licensing ==
{{License|The Indie Stone}}
So yeah, category is on the top π
Wish there'd be a way to choose category when uploading images though. Would probably make life much easier, as I have to go through all uploads and categorize them when checking recent changes.
Ah yea I'm stupid I forgot it automatically adapts bruh
That means I can maybe do that thing as a Lua module
https://pzwiki.net/wiki/Procedural_distributions#Problem_with_the_system
And also I want to plot the current join count for members for the modding and mapping discord, which means I can do that directly with Lua π
Should we have specific naming for Lua plots ?
That could be useful for all types of graphs and too
Like correlations between skill level and damage etc
Definitely
Do we have a specific naming scheme for modules ?
Should we do like a Module:Plot thing, and subpages like Module:Plot/Join count
I feel like it'll quickly become a mess
I guess for now that's fine
@proud cobalt is the svg lib just not installed by default or what ?
mw.svg returns nil
I have no idea
That's up to however Kirrus installed it
Maaaan my dreams are shattered
@restive adder hey, is svg drawing possible with the Lua extension rn ?
Not sure if it's relevant to this, but we talked about .svg uploads IIRC? @digital helm may remember more
Yea but drawing directly from the wiki is even better
svg upload is cool, but directly making figures inside the wiki from data directly inside the wiki is even better
SVGs would be welcome for some icons too (quality and space savings), though currently there are also issues with webp and apngs too https://pzwiki.net/wiki/User:Faalagorn/Image_compression#Animations
Imagine, I could just have the join count for the mapping and modding Discord directly as a dataset inside the wiki, that I could update
rip
btw, I uploaded all the missing icons for build in https://pzwiki.net/wiki/Category:Build_thumbnails
These images are a small detail that's barely visible on Steam, but whoever does it, kudos to keeping doing them, they at least add some flavour to the pages π
Can we not link to mediawiki directly ?
Like for wikipedia ?
[[Wikipedia:Page name]] for example
[[mw:]]
October modding summary
Keeping the qty the wiki has to work when generating pages down is a priority. Not sure that dynamic svg generation is wise, we're already spending a lot of CPU time on thumbnails, since they aren't cached currently
<@&1205891296565268520> Without further ado, it's the October 2025 summary time! Enjoy the read https://pzwiki.net/wiki/PZwiki:News#October_2025_summary
Don't want this ping? Remove the wiki editor role in id:customize
Monthly forβ¦ quite a while already π
Nice
They are now 1st Sunday of the month now. Used to be last Sunday before and at first not-so-regular, but now we do have them monthly. Mostly me summarizing things, but each project leader (see https://pzwiki.net/wiki/PZwiki:Community_portal#Projects for the list of projects) got the occasion to write a summary if they wish. All edits are credited, even the littlest ones too, as I take notes once I patrol stuff
I'm just so cool
You can browse through the old ones in https://pzwiki.net/wiki/PZwiki:News (current year, which is 2025) and they are archived yearly:
https://pzwiki.net/wiki/PZwiki:News/2024
https://pzwiki.net/wiki/PZwiki:News/2023 (first ones done by me, wasn't planned to be monthly at first so were not so regular or organized)
and then https://pzwiki.net/wiki/PZwiki:News/2014-2019 which were brought by Connall and then Vail testing the water
This is actually such nice motivation/recognition for editors/minor contributors.
For example, I've been slackin' enough to not even be in this one...I've gotta find something to contribute so my name gets into November's summary!!
Nice π
Yup π We got https://pzwiki.net/wiki/PZwiki:Awards too, but the concept didn't really cought to a full extent. Basically any editor can give another editor an award of any kind. So far it's been Spiffos inspired by https://en.wikipedia.org/wiki/Wikipedia:Barnstars and a Microwave from Kate Aces from Fallout Wiki π
The barnstar is not unique to Wikipedia. Some years ago, some wiki-based communities began to give their users awards called barn stars, using a star anchor to represent the concept of the shared work experience, as in barn raising. The concept of the barnstar as a Wiki award was created by SunirShah on MeatballWiki. Web designers were invited...
How many active editors would you say the pz wiki has?
It seems like a lot for an indie game
Id say up to 20 semi active?
Maybe I'll try to be one, I did the panic stuff cause I kinda thought "hm, still no info on that, maybe I should be the guy to find that out"
Maybe more
That is a lot better than the Rimworld wiki
If we had monthly summaries it would just be "40% of our pages are stubs! Good work everyone"
Cant say that pz wiki is any better or worse
Well it appears more put together than the Rimworld wiki at least
No matter how much editors there are it always feels like not enough
surprisingly not many for the scope. The number of active users updates daily on the main page and you can check them on https://pzwiki.net/wiki/Special:ActiveUsers too
Oh cool
Even wikipedia struggles with updating
It counts anyone with an edit over 30 days. Some used to be bots, but we filter them good nowadays
And its wikipedia
I guess all wikis are like that then 
The Rimworld wiki has tried to use Lua modules before but it's been hindered by the fact that the most prolific editors don't know how to use Lua 
And not every wiki has official support from devs
We are lucky the two most active admins now, Vail and Calvy, are most active with it, but the Doggy Jvla leading modding project is prolific with Lua too so the modules while not really used heavily yet, serve their purpose
the rimworld wiki does have official support from the devs, they pay for the site
Let alone devs giving servers to run the whole thing
and that's pretty much it π
Yeah, wanted to mention that. While TIS doesn't directly edit the wiki, they provide hosting and other help
that's cool
But you can actually ask some folks around here π
i think stardew valley guy also does that too
The developers are mostly busy with stuff and thanks to the modding folks, most data we can pull ourselves, but in case something would need an aid, it's way easier for us to reach than a totally unofficial wiki
You forgot Pat, who sometimes hangs here too
Honestly never witnessed him
wow they all changed their names to Pat?
You don't have to commit to being a semi-regular editor or anything, either!
Any contributions are always welcome < 3
lol if i ever get tired of rimworld i might start editing
One of our admins/project leader, ThinkDock played Rimword too, even suggested we could reach their wiki admins, though we're not actively looking for cooperation outselves, Kate Aces form Fallout WIki reached us first, that's how we got the affiliate with them (basically they got to shout something on the summary and we have them on a sidebar, and they link to us on their community pages :D), but we're open in case anyone want to suggest something (though sadly we're mostly busy with doing edits ourselves, so time's not always at hands, even for our admins sadly)
I'm not sure what an affiliate is
Games are different, what does a link to another wiki do?
Cooperating wiki mostly, for us it's just Independent Fallout WIki (fallout.wiki) https://pzwiki.net/wiki/PZwiki:Affiliates
They have a lot more π
that is a lot lol
They have 90,066 articles β’ 168,879 files β’ 4,382,846 edits which is way more than we have π
But Fallout is bigger and older franchise, so understandable
that's a lot of edits
we can catch up to them if we save our edits letter by letter π
90k articles???
did they make an article for every NPC lol
I tried playing the first fallout game π i think it's too old for me
It is, it's from 90s after all. Playing it at early 2000s was way easier π
Sadly no remakes. They are engine recreations/fixes, but they only offer things like improved resolution and nothing else.
Original devs made Fallout 1, 2 and what was supposed to be 3 (Van Buren) made its way to Fallout New Vegas, so if you want something modern you can try the last one too. It celebrated it's 15th anniversary too (I double checked if it's indeed 15 years, gee, I'm old)
Each game can be played independently really too
Alright π
Yeah the first fallout game is older than i am
the screen goes completely black whenever i tab out π
it took me way too long to figure out how to move
https://github.com/alexbatalov/fallout1-ce β this was the last engine recreation I tried for Fallout 1 (it's reverse engineered), though the versions on Steam (or GOG) should work fine on WIndows too
The Fallout 1 CE is what allowed to play on 3DS or PS Vita though
that sounds cool π
Apparently games from back then came with physical manuals
so i had to go find a copy for the instructions on how to play π
Fallout wasn't that one, but some games had 100 pages of them π
Baldur's Gate had every spell and lore described there for example π As well as mechanics
the entire first chapter has nothing to do with the fallout game and is about real life nuclear explosions
oh so it had that too π So yeah, it was just my edition that was poor π
i am glad that modern games have in-game explanations though π’
Back then you had to fit a game on a HD that had several gigs total so yeah π. Fallout was really nice for having the talking heads back then. While they look ancient now, they didn't age that bad
Yea I personally include people that participated in the modding wiki in the last month
There's usually not too many people tho
i don't know why i'm surprised every month that i make it in π
A single edit and you're in 
Usually it's Umbrella stuff
Seems that following the bottle renames, this page would need updates https://pzwiki.net/wiki/Fluid_container#Items β a lot of red links π
Also not sure if the container name should be linked instead?
And gas tanks could be removed, I think they can't be filled with anyting other than gasoline when they are in vehicle.
I think this was automatically generated, right @digital helm?
And displaynames for items like https://pzwiki.net/wiki/Jerry_Can will be fixed once the new version pops, right @proud cobalt?
Right now it says "Jerrycan of Gas" π
I went through all the pages in https://pzwiki.net/wiki/Special:LonelyPages btw, other than this Chevalier Cerise Wagon with wood paneling, there are three tiles that are not on https://pzwiki.net/wiki/PZwiki:Tile_list β with SYF on backburner it might be that it just isn't updated, but maybe worth looking into?
https://pzwiki.net/wiki/49_/_99_Cent_Sign (updated 41.78.16)
https://pzwiki.net/wiki/Mall_Decoration (42.8.0)
https://pzwiki.net/wiki/Patient_Chair (42.8.0)
The rest are these two: https://pzwiki.net/wiki/Ammunition_(crafting) https://pzwiki.net/wiki/Survival_(crafting) which I believe we're keeping for 41.78.16
The rest are https://pzwiki.net/wiki/Category:Lua_events that aren't linking to each otherβ¦Β Not sure how up-to-date lua events are (all pages are updated to 42.0.2 except few obsolete ones we weren't sure about and are marked as 41.65), but to make them not appear orphaned, they should link to each other (either via == See also == or by having a list like https://pzwiki.net/wiki/PZwiki:Item_list for these). Not sure that's something you want to look at eventually @flint vapor (probably of low priority, other than actually finding orphaned pages easier without these on there :D)
Wdym orphaned pages ?
I don't have a reason to link those pages anywhere, because they are all listed in a category
And it's very likely I can't even add a "See also" for a lot of these as it's likely they don't have any events that are similar
I actively tell users to access the list of events from the category, which is also why categories are used a lot in the modding wiki
yeah, figured. Oprhaned are exactly that, not linked anywhere else from. MediaWiki generates it automatically. Usually it's not issue since we have == See also == or lists such as item lists.
Generally handy to find obscure or unused pages otherwise.
Tbf
I figured that too π
Thanks to the Lua things, I can maybe finally automate the listing of events
The reason I had ditched the list in the Lua event page, was because I'd have to manually update it
But now that Lua can most likely do that job, fetch every pages in a category, and format them like I want, I could just do that now
In fact, I could do that with a lot more pages, like parameters for Item scripts
That Lua stuff opens a lot of ideas for me
And if I can draw plots, that's going to be even better
Tho I don't need that many plots on the wiki anyway, but that'd be cool
@proud cobalt alright, that's in an usable state
The only thing not present is the gizmo to rotate the model around, currently you can only pan the view and zoom in/out
Weapons need that weapon rotation hack bool to be activated or they get badly oriented, but I automated that, so you shouldn't have to bother with it
UI is opened by pressing U, but I'll change that in the future to use a panel that you open
I can also maybe automatically max the model size in the 3D view, so it fits in the borders, but that'd require a lot of experimentation as I'm unsure if it's possible
I can add an automatic parsing like for outfits if needed
Clothings are bugged/unusable in this tool, bcs they are either in full black so no texture or they straight up don't have a model. I think this is due to how differently they are handled by the game (they have extra definitions for models and textures in xml files compared to item models)
You can view either every models in the game, or every items in the game, in case you ever need to view every available models
For items it picks the placed on ground model, I could add something to pick the model type but other attachment points are usually things like attached to the player, so it might be bugged
Actually, there's more red links
https://pzwiki.net/wiki/Container
Hopefully will all settle by the time of 42.13 or whatever patch will be next when we run the parser
Also we could have a tool to render every animations in the game, if that's something you guys want for the wiki
I think that could be cool, there's some secret animations players don't know about
Like
Or the good ol' banned animation 
Wait there's an animation for dying by drinking bleach lol ?
https://pzwiki.net/wiki/Special:WantedCategories @proud cobalt @digital helm you may figure it out, but for some reason these change first letter to uppercase requesting categories that won't exist π should be /xx and not /Xx
I think?
It's not used tho no ?
I don't remember the player doing a specific animation for dying of bleach
not sure tbh
Also I'll upload the Wiki Tools mod
That way it's automatically updated when needed on your side
And if anyone wants to use those, they can do so
I've some questions about the Template:Recipe_list/es (pls let me know if I'm not explaining myself, brain isn't braining)
the names were translated like: [[Clavos]] instead of [[Nails/es|Clavos]] which idk if applies here (I'm assuming it does but ???)
using nails as example bc the page does exist but it's not linking, yet "amplificador" does redirect to the right page
also there's the problem that many of those aren't using the ingame names
honestly i don't even remember how i ended up in that page tho :x
It seems to be a remnant of old translations where it was based on redirects
Although weird it's that new π€
Normally translations back from 2011 were like that
what do i do? π
Wiki Tools
Something's wrong with this btw @digital helm @proud cobalt https://pzwiki.net/wiki/Briefcase#Code=====Contents_=
Is it generated automatically? If so, then it's a bug for @digital helm to report I guess. If not, then you'd translate them as [[Item/es|Item]]. Though redirects are fine too, but ultimately they should be replaced by /xx variants
I think this is something more for @proud cobalt I'm not sure how the recipe_list works
Part of the item merging it seems. What a weird bug
No, manually translated
Okay, gonna go sleep now. Things I did before that was kinda overdue removal of bugs fixed in 42.12 in https://pzwiki.net/wiki/Category:Known_game_bugs (mostly the duplicate parameters, the https://pzwiki.net/wiki/Generator page still need updates, but I moved the outdated to relevant section). The rest needs to be checked for latest version, but I believe they are there. They can wait to be checked with 42.13 or whatever is the next patch I guess. I didn't update all the item pages while at it though, just removed appropriate trivia for most.
Other than that, I went further clearing out the version history pages, removing == Changelog == in favor of just going straight into == Fixes == or == Added == or whatever headers each patch has. The only problem I can potentially see though is that things like == Trivia == or == External links == are also level 2.
I then went more into splitting Build 41 further and realized one version can have two dates (stable and unstable), so far it was this https://pzwiki.net/wiki/Build_41.78.13 β I linked the unstable patchlog as external link for now but maybe the https://pzwiki.net/w/index.php?title=Template:Infobox_version could be expanded to handle it more nicely. Originally the template was made to be used on pages like https://pzwiki.net/wiki/Build_41 and not individual small patches, so the latest/stable/beta dates is an afterthought. I'd need to have some time clear head and time for that, so not sure if I'm gonna touch it soon though π€
Almost 1/4th of those are @past glacier btw, over 1 million edits herself
20 is probably pretty close if we're referring to people that come and do a few edits within every say 3 months. We had 40 accounts with at least 1 action last month, many of these small fixes, some who only do translations (both of which we appreciate ofc). Regular editors as in if i see them in the recent edits and dont feel the need to check their edit for quality it's probably closer to 10 excluding admins.
TIS have hosted the wiki since 2011, and their direct contributions to wiki efforts has fluctuated since then. Kirrus has always been the Server manager but there was also a wiki manager Connall until he left in 2020, he also handled community translations (and set up i believe). Right before B42 however they opened a few lines of communication, Kirrus has added some great extensions for us to catch up with other wikis, and @obsidian atlas has been a great addition as CM helping update our discord channels / roles, and as another line of communication.
that is cool
Been a good month for me π
i don't have any way to contact the rimworld devs lol
i mean, i guess i do have a way, but not any official way lol
Community translations?
Like translating the wiki?
There probably wasnt a Polish version lol
Yeah i only just moved that last night as part of merging (option 3) of fluid containers. It might be in the next bot run, depends on how we go with the Parser. @digital helm may have done it already
But afaik there's a fair bit of work that will go into that
Yeah tiles... one day
Getting my ducks in a row now
Yeah all of this stuff is because of all the merging and renames
I'm not sure if that's in our scope
Is this banned? Is that why the gun suicide mod dissapeared?
i don't think there's been any statement on it but i assume they just dropped the idea to avoid controversy, and likely aiteron removed the mod for the same reason when he joined TIS
in general suicide mods/mods using those animations don't get removed
Oh you shouldn't need to translate this, this is for Build 41. Where are you trying to use it?
Not sure what happened here, likely an error when merging. Fixed
Do you want a second date added to the infobox?
Interesting, theres plenty of ways to kill yourself in PZ already lol
yeah, i'm not fully convinced it's a necessary precaution but it would be the only explicit kill yourself button which may be where it crosses the line
Before B42 all translations were done by community members and submitted to this github repo, to then be included in the game
https://github.com/TheIndieStone/ProjectZomboidTranslations
Tbh I forgot what I was doing lol jumping through things so I ended up losing train of thought. Gonna leave it alone then, there's still a lot of stuff I was translating that isn't related
I got a budget release π (though it still came in cardboard big box)
You can put two dates, but the way it is dond with "latest" it shows the dates three times, not sure if that's what we want for individual versions? I think latest was done so falks know at glance where the last patch was.
I was also thinking of adding two patchlogs (unstable and stable). Maybe even more, to link both to forums and Steam
Yea I think it's usually mass report doing it
Yea was mostly a joie bcs at this point that's basically what it is
Those mod tend to get removed
@languid kayak @digital helm Your opinion on whether its okay to set up pages for devs that hadn't set it up yet?
Im slowly bookmarking every page related to Zomboid, TIS and devs history
As in their user pages, or an actual article? An article for them would be good. User page maybe not
Im thinking more of articles
I think that'd be really good to do
I believe we have articles in TIS navbar
And RJ still doesn't have a page
Ill start planning things out after locations are more or less finished
Ironically, I was thinking about it just yesterday π Generally yeah, that was the case in the past. Unless some developer explicitly doesn't want to for whatever reason, though they are mostly credited in credits anyway
And yeah, Romain Dron and Tim Baker are still linked and no one did the page for them π
listed as tasks here https://pzwiki.net/wiki/PZwiki:Project_History#The_Indie_Stone but with new hires after B41 there's more people that deserve a page anyway
Ill think of something up tomorrow
Surely Ill finish locations today
As in LVA?
shubert's estate π
the one location that no one is sure where is on them map π
or was it Meadshire?
nah, schubert it was
just ch so I couldn't find it lol
It's linked twice https://pzwiki.net/wiki/Special:WhatLinksHere/Schubert's_Estate
wait, Pat only joined tis in 2023?
Hey all, hope youβre all doing well and that thus far 2023 has been kind. Letβs get straight into it. NEW FACES First of all weβd like to welcome officially three new people to the full Project Zomboid team. Fenris_Wolf should need no introduction to the old hands of the Project Zomboid community. He took [β¦]
@languid kayak @naive imp Do you remember the blogpost with beefy tofu logo?
- Tofu factory -> tofu shipping
- Look inside
- Only meat products
What did tis mean by this
I did blogs before then
Hello! Just joined the channel, and keen to help with wiki updates if they are needed. Are there any resources or details around? I have an embarrassing number of hours in this game and am keen to do something constructive with them π
makes sense
makes sense too π
doesn't ring a bell; what was it about? Also you can search blog posts for text on projectzomboid.com
If you need help editing https://pzwiki.net/wiki/Help:Contents is a start, if you want to see projects, they are on https://pzwiki.net/wiki/PZwiki:Community_portal and if you are more-or-less keen on editing wiki, https://pzwiki.net/wiki/Category:Site_maintenance has various lists of pages that need attention π
Assuming its another loot error like the other factories
Faal already linked a bunch of stuff, but in general just pick something you think needs information and add it as needed. If youre knowledgeable about Skills, a lot of them could use some updates. Most are based on b41 info
I'm looking for something to make selectable tabs, to switch tabs opened, as an example like the health panel of the game which has multiple tabs but for the wiki as a template. Do we have anything like that ? Not talking about a collapsible window, just tabs
Other than a navbar to a new page that sounds like something that would require js
Eh ...
I have a lot of use cases for this kind of stuff ...
Is there any way we can get anything like that implemented ? There's no way the wiki doesn't have such a native feature ? I think I remember seeing it in other wikis too, I'd have to chceck how they do it
If you could find an example that would be good. @digital helm handles all the js side of things. Kirrus doesn't like much js being added afaik
I'll see if I can find one, might have been on the Minecraft wiki
I want to use such a feature for OS specific listing, like paths codeblocks, or for example switching to gain space
Basically code blocks but multiple tabs
Yeah that would be helpful
afaik those wikis use JS to switch between them. Similar to our infobox images. wiki farms like fandom probably have it as a feature they've added, but it's not native to MediaWiki
I think im gonna go crazy trying to find it
It was posted under Glowing Onez blog post
But I cannot find the original pic anywhere
Yeah it is
I was almost done with Beefy Tofu when my ISP decided to not SP me any I
Other than the guides and such, a good way to get into editing is to edit sections about things you really enjoy, as they're the things you're likely most knowledgeable in.
For example, I spend the vast majority of my time on items as I really enjoy PZs vast variety of items (even if it sends me insane sometimes). Do you like items, a specific mechanic like cooking or crafting, first aid. Or maybe you like all the different map locations, or lore etc. I can help point you in the right direction
@naive imp As a fun fact, I think none of the factories in lv airport area have proper loot definitions
Not loading lol ?
Again, my isp started avoiding sping me some i
So I can't even load the basic page for uploading images
Lol wtf
Cheers, Iβll check those out. Thanks!
can't find it either, but I remember I linked to a blog post with logos π€ I can only find F.Arable one on the same bacjground
Found just that https://www.reddit.com/r/projectzomboid/comments/1dgcmy3/i_feel_like_this_new_logo_would_look_nicer_with_a/
VPN brother
Got one one day and never looked back
Yeah, seems like they borked a lot of the b42 locations. @thin cloud shot in the dark but any word on when these are fixed? I know youre more the lore guy though.
As a pro, my new isp doesnt block b42map.com for no reason
uuuh
a mouthful, but it works
Yeah the spam protection is pretty active on things like that, if you're not using a vpn send an email to kirrus
As a suggestion maybe allow Trusted Users to not get spam limited 
I dont create bots but spam limited i do get
https://pzwiki.net/wiki/Sleep_Eazzze_Inn
I was trying to move Sleep Eazzze Inn to Sleep EazZze Inn, since that would be more correct to the logo
Yeah that requires adding a new user group, which is up to Kirrus too
Done, and left redirect for searching
https://pzwiki.net/wiki/Sleep_EazZze_Inn
I dont think redirect was necessary since search already covers lower and upper casing of letters
Search is case sensitive except the first letter
Really?
I see 
@digital helm Footnote text highlight is broken on Vector 2022
Not in Citizen though, or if using light theme
As a note, citizen is the only one not to highlight footnote text
Thanks. I'll take a look
It's there, just looks really faint for you. I'll check that too
Anyone know why the MSR700 icon looks like a Winchester 1866
Hell its filename is "LeverActionRifle.png"
Updated the hunger, thirst, and panic moodles. Wow the panic one was a roller coaster
No idea
I was thinking about this recently too, we actually _had a discussion about it, sec
The flier calls it "Sleep EaZZZe"
old crust I believe, firearms are only now getting some attention
back then magazines were called clips π
and rounds were called bullets π
No, that's actually a newer icon
now this is what people will expect and enjopy from wiki, really professional work, thanks!
I think Mash still does them, so maybe she just found some random rifle to do that π
A lever gun for a bolt gun though? o.O
That's the level I want to do all of them. The main issue is how spread out all the related code is. Each of these took over an hour
I was doing Build 41 splitting yesterday, but since you mess with moodles, I decided to start doing moodle redirect names from https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks since it's probaly easier than bot π
btw, things like
Significantly higher difficulty clearing firearm jams.
is it possile to get exact values for that?
also 10 and 20 tiles, are these just examples or min/max values? I think it it's clear at a glance?
Sure, the exact value is 12 π, whatever that means
They're just examples
I think it's worth at least noing it, maybe someone will figure out and clarify the details, unless @quartz bear want to code dive for the clearing firearm jams mechanics and what these values means π
Evening

Its obviously not SLEEP EAzZzE INN due to formatting
This is great! I just hope they don't change any time soon π
Nice work! π
That's fixed now. Thanks!
Im sorry but its not up to multilocation guideline
oh yeah
@thin cloud flier says that Sleep EazZze Inn location is on 2801 Outer Loop
However, in game map list the street as "Terminal Drive"
(PZ map uses same xml as in game map so i used pz map for visibility)
Just realised @languid kayak is it okay that I fool around or not properly descriptive changes i make to pages? π
Like i hope it doesnt mess with your monthly summary
This is actually pretty scary for me
I mean as long as it doesn't involve time units it's fine for me
I'll look into it tomorrow after uni
Sharpgolden, why did you make those two galleries into the same one
I specifically kept them as separate galleries because they're two different buildings!!
Cause we dont do two galleries
Idk, no one reprimanded me for making liberal use of multiple galleries a page
you mean the changes summary? It shouldn't matter
I think @digital helm had told me not to use more than one galleries, or galleries outside of the "Gallery" section
I mean, just take a look at all the skyscraper pages I made, or when I redone the Louisville PD and St. Peregrin
Y'all saw those
You did?
I haven't seen them yet 
But Im just following the style guide thats been used on rest of the pages with 2 and more locations
if @languid kayak @naive imp and @digital helm agree that your design was fine Ill revert it
Let me take a look. Gimme a sec. Pinging @rotund echo too for transparency
@digital helm I think you were the one discussing it (forgot toreply back then sorry)? The name chance that is
This is the only thing style guide says about galleries
Its not explicitly said to be forbidden to have multiple galleries in one page
mostly @naive imp I guess, I'm generally fine with having more subgalleries/screens I guess?
Your change to add multi location template was fine, I just think the galleries should be kept separated
Im more closely following https://pzwiki.net/wiki/Help:Boilerplate_location
while creating pages not to cause any differences in styling between pages
I dont mind different styling as long as locations leader is fine with it 
OK @lucid junco @rotund echo technically no style guidelines or actual rules were broken, but just general formatting.
Typically, on pages with more than one location, I advise against including galleries at all because the multi location template makes the coordinates much more visible, and readers can click on the map and use it to view the interior of different locations. Sometimes, if the images are already there, I leave them up if its a small chain with only two locations and only one floor. However, this location (Sleep Eeazee Inn) has three floors. As such, if I were to edit the page, I would omit the gallery sections entirely.
As for the revision of Stendo's Firearms Emporium, I'm all for including the old version of the gun store, only because this is kind of a significant building and didn't previously have a name. It was confused with West Point Gun Range and Hunting Center, but could not be proven. This should not be the case for all changed buildings. The old versions of the store should be moved to the Trivia section. You can just use the gallery function in the trivia section for this.
In regards to multiple galleries, generally we only use them in cases of extremely large buildings like skyscrapers, which I think are the only places they're actually used, although I could be mistaken.
Proposed solutions:
-Omit gallery entirely from Sleep Eeazee Inn
-Move old pictures of Stendo's Firearms Emporium to trivia section
-Modification of style guide and boilerplate location to more closely define use of galleries and images to avoid this occurring again in the future
Is everyone ok with this or is there anything else yall would like to add?
This is not absolute, open to discussion from everyone
I also used multiple galleries for St. Peregrin, Louisville PD, and McCoy Estate
Generally I don't like lumping everything together, it looks more... cluttered
And now, Sleep Eazzze has a bit of nuances primarily because each location is fairly large and its only two buildings in the whole map
I was also basing my own edit of Sleep EaZZZe based on how the article originally was
Yeah I can see where rhe confusion can originate from. No sweat.
The issue is that now there's two locations.
I typically only use gallery on single location pages to save on maintenance and overall files uploaded because readers can use the coordinates function of the map and the table makes it a lot more obvious that coords can be clicked on
Yeah yeah, just delete the whole gallery section and all associated images with that page
Now just remember, all my edits on pzwiki.net are in good faith
Are you ok with that or do you want to propose an alternative solution? Just seeking total clarification and transparency. I dont wanr you to feel like I'm forcing you to delete stuff
Always. I dont ever accuse anyone of anything.
Sometimes people just disagree on stuff and that's totally fine. That's what we have this discord and talk pages for
Imo I don't think you or @lucid junco were acting in bad faith. Yall just got confused on formatting
I mean, its just bedrooms for the most part, you can delete everything except the flier I guess
Yeah, gonna keep the flier. I will edit the boilerplate and style guide sometime today to make this more clear on how galleries and other images are standardized so this doesn't happen again.
@lucid junco are you ok with the proposed solutions or do you want to suggest anything else?
Honestly I just want to finish all of the locations for real before proposing something
I like organizing, and try to avoid pages in different styles to ones every other page like we had before boilerplates "enforcement"
Generally I tend to agree. I like to standardize things. I'm gonna add in details related the use of galleries and multiple galleries per page so that way we know going forward how to do this.
Because sometimes you do need multiple
If Toadstars style is okay then im fine with that 
View the proposed solutions here #pzwiki_editing message
Just want confirmation that you are ok with it before proceeding
I think its fine, skyscrapers are the only one to need extra galleries
or some other other nuisance exceptions
Though I'll do it later, but only got time to do the redirects now.
So far I added redirects for https://pzwiki.net/wiki/Hungry (Peckish, Very Hungry, Starving to Death), but we're not renaming it to Hunger for example? Hungry is one of the stages of Hunger moodle. Pinging @proud cobalt for that
also some thing to potentially clarify @proud cobalt and @quartz bear
in https://pzwiki.net/wiki/Hungry
As hunger increases, the players foraging chance to find food increases up to a 50% increase in search radius.
Would it be possible to have exact breakthrough of how it inceases proprotial to the moodle stage? Preferably under each stage
Body heat generation slightly/further/moderately/ decreased.
could we have exact values by a chance?
I just realized but, there's now no colors for the pages
So we can't easily differenciate modding and general wiki pages
Is that an oversight ? @proud cobalt @languid kayak
My only issueis using trivia as a gallery. Everything else I'm happy with. I strongly disagree with having a gallery in the trivia section. The gallery section is specifically for things like this. When you have an array of extra images. If there's something like an old image, it can be mentioned in the trivia, but the image should be in the gallery. Unless it's big enough of a topic to have its own section, then the image would be on the side with thumb. This has been the case for other areas of the wiki. Trivia is intended to only be a list of interesting facts, where, a) there isn't significant info to be its own section, and b) it doesn't fit into an existing section.
@lucid junco @rotund echo I think the issue previously was that there were different sections/galleries for indoor and outdoor, when they could've just been one section. This type of issue is usually case-by-case. E.g. see the cow page's gallery.
There are in tables and navbox, btu yeah, no header π€
That's due to the new Navbar
I noticed this yesterday too. We can always add something to the navbar. Like a bar at the top of something to help differentiate that you're on a modding page
are we sure restricted movement is not implemented? I just got one (though it's a debug, mind you)
okay, still took me some time as I was sidetracking, but redirects for moodles should be all up now, barred anything I missed/did wrong
Some moodles names may have been changed, so feel free to check them if you guys will
@proud cobalt might want to take a look
Meet my district maps of Doe Valley and Doe Valley Forest respectively, I'll add these to pzwiki.net later
And now, my Valley Station district map
I didn't see this at first but...
Coalfield should be listed under Doe Valley Forest in the navbox yeah
I think keep it as hungry. It's the ID and the main Moodle level so it makes the most sense
Coalfield has numerous buildings that are its own pages, right?
Re foraging: It's a dynamic increase based on a lot of factors. The maximum value is 50% increase as per the "Hungermax" value I found.
Re Body heat: Body heat stuff is really confusing. Unlike thirst where there's a body fluid value that effects how much the player can sweat I couldn't find a similar thing for hunger. It takes into account core temp, skin temp, insulation, exhaustion, etc
I get what you mean, I feel the Navbars stating modding at the top is fairly clear. Did users know what the colours meant anyway?
If you can get it without using debug I'll look into it π
Are the locations backed by someting btw? I remember @digital helm made a map based on the vehicle spawn location coordinates (used mostly (only?) for the special vehicles (Police cars))
Not sure if I'm making things up now, but don't the area east of Crossroads Mall got a name once? It was added back in b41
Yeah, should be on https://pzwiki.net/wiki/Coalfield#Businesses
Well, the whole temperature system is complex, but sadly not so impactful gameplay wise π©. Wish it'd get expanded eventually
I can try later, though for this I was trying to get a windchill moodle and got wind to max, maybe that's why it's like that? Not sure how big naturally winds can get
I can enable it in debug and disable debug to check though
Yeah especially for hunger compared to thirst. There's a lot of moodles to move on to
Here if interested #pzwiki_editing message
I'm fairly sure it can't be obtained naturally currently. If you can get it by loading up with bags full of stuff thatd be a different story
Not really, no
I just made it for the purposes of the article
Its easier to make an overview that describes well if I break it down
Thanks! I think we should upload thta to wiki btw, as I think we don't have it?
and implement in b42 map if possible π€
Yeah, non-canon is the only issues, but we do so for Louisville as well
Doesn't really have a use on B42map
there are inconsistencies with spawning maps and location names in-game
well, an edge case mostly for people searching for that special vehicle liveries I guess
I mean, yeah people have done that before kek
https://pzwiki.net/wiki/File:Louisville_neighborhoods.png this one is the most current one, done by @hushed bobcat
Speaking of locations has to be redone for this. Rip my sub regions
I will call "?E?" as "A.A.Ron"
You say it "Ay Ay Ron", not "Aaron"
The park name is the most incossistent. I think @thin cloud confirmed it's caleld Iroquois Park thouh fliest suggest Welling Heights? Before it was called "Louisville central park", my memory's fuzzy where the name came from
we have that in trivia π https://pzwiki.net/wiki/A.A.Ron_Hunting_Supply#Trivia
Knox Country world map supersedes fliers, sorry
Camus Camp?
Though this one is from signs
And real gameplay supersedes Knox Country world map so its "Camp Busy Beaver", not "Camp Camus"
Jokes aside, what'd be the prioprity now? Signs β Spawning map β Fliers/Brochures/Newspapers/items (books etc.)Β β Radio/TV/VHS?
There are a lot of inconsistencies as I think spawning map is/was done by someone else than pat overseeing fliers and radio/tvs/vhs is what predates pat
yeah, that'd be it then I guess? ^ Pinging @thin cloud for confirmation though π Or if you ever want to go and retcon the names somewhen π
I'm staying out of that one. Got too much to do on other parts of the wiki π Good luck locations people
oh yeah, and I forgot movables names too
movables used to be widely different than what signs said, especially during transition from 1x tiles to 2x tiles
That sounds about right, but I can only confirm that real gameplay should be the most prioritized
took a long time to figure where the "Crystal Pie Palace" on the map.projectzomboid.com came from, turns out it was from old 1x tiles in blog that were used in ancient game version probably, never carried to new 1x tiles yet again 2x tiles https://pzwiki.net/wiki/Bakery_(West_Point)
We also had https://pzwiki.net/wiki/Hair_O_Genesis name wrongly for the most part π and it's a tribute to ontogenesis, which wouldn't make much sense without the O in the middle
though real gameplay also includes vhs/radio/tv transcripts, car liveries and movable names too π
...fair enough then, yes
He's trying to follow the Knox Country world map, I gotta go cowboy editor and make yet a third interpretation of LV districts haha
Maybe version 3 of tile parser will finally figure out tile naming
But if I make a whole new navbar for different sections ?
Wellington Heights is only the area above the park, including the golf course in the park
Now here's my own version I came up with to try to fill in the blanks
Of course, it isn't the most canon, considering how barebones the original source material is
So B area+Golf course is Wellington heights?
Borders are not really set yet
yet
π
Redone research lab but I think I could give it more touch ups next time
Banned
oh lmao
I was just looking at their page
They wrote j in project zomboid talk page
and reverted it
then reverted that revert
and so on
no it's even stranger than that, they wrote slightly different character sequences each time and reverted those
oh i see it
Amazes what people do when they're bored
instead of property editing the wiki
Seems nice at glance, will take a deeper look later. There's also a good steam guide about it too
not sure if something we can take inspiration from or maybe even link it in external links or so
Its erm, a pretty elaborate theory, and plausible too
...but regardless I don't know if it should be added to the wiki
The visual editor proves to be a good source of minor edits from new contributors. Definitely a worthwhile addition
Back when I was using source editor I literally had to reverse engineer how to add certain stuff into pages (esp. more complicated stuff like tables and infoboxes for example)
I have a sticky note with common PZwiki tables and styles lol
Can't blame you
When I would try to add a complicated thing to an article, I would open another article and reverse engineer from that
Tbh, I still do reverse engineering with visual edits, but it is far more intuitive now, yes
Also, I don't know how to add tables and {{ll|page}} templates from visual editor, so I occasionally dabble in source editor
What is the purpose of {{ll|page}} anyway, why do this instead of just adding links to a text?
It's a template, so go to insert > template > ll
Used for translations. Doesn't do anything on english page. Shouldn't be used in normal text blocks. Only in things like lists, incl. tables. That allows us to quickly copy paste it into other languages, so it'll link to the correct page. That was the idea at least
Slow day π I've just been playing myself
Does anyone know like...where all the animal-related code is? I used to know this, and then stuff got moved/changed to Java .class files/I forgot where some files actually were
Now I can only find a few sections of it
@digital helm could point me at some stuff, maybe? I love the newly-fleshed out animal pages, btw.
I'm looking to add even more to Animal Husbandry-related stuff, maybe like info on the male animal pages on whether or not they'll fight/how animal fights work.
Maybe a /wiki/Animal_Genetics page, or something
Depends what type of animal related code you want
If you want the animal definitions, it's in the Lua
If you want the inner workings of how animals work, most of it will be in the IsoAnimal class, rest can be all over the place sadly
gwuh. I'm gonna start keeping a txt file just with key file locations.
Alright, thank you. At least most of the stuff does seem to be somewhere in IsoAnimals
would it be possible to shrink or delete these from the obtaining section on weapon head pages? They don't feel very useful and take up a lot of space to just tell you that the head can be removed, like any other weapon with a head, and waste a little bit of time when scrolling down to see how to actually make the specific head you're looking at on the page
If I'm looking at the wiki to find out the requirements to make a mace head for example, I don't really need to see every single disassemble-able long and medium implement when what I want is at the bottom
As SimKDT said. There's a lot of it
For genetics, I've already done a lot of research and have been meaning to create a page. Here's what I found https://pzwiki.net/wiki/User:Vaileasys/genetics
Currently no. That's not to say I'm against the idea, but that right now it's showing the recipes themselves which includes all those items as ingredients. There are entire sections of the wiki that havn't been started for B42 which take priority over reworking the recipe template (again)
hi guys
how do you deal with additional info, like footnotes or whatever
stuff that's not neccesary and too long to display with the main text
Not entirely sure what you mean. We have have the trivia section (see the style guide for that https://pzwiki.net/wiki/Help:Style_guide#Trivia) or the footnote template https://pzwiki.net/wiki/Template:Footnote
How can I list every pages in the Category:Modding ?
I'm finally going to try to retrieve every pages in the category to add to my edit follow page
Bcs if anyone creates new pages in the category, I'm just going to miss them
That's basically what the DPL extension does
It's a firefox extension ?
The DynamicPageList3 extension is a reporting tool for MediaWiki, listing category members and intersections with various formats and details.
For full documentation, see the manual.
When invoked with a basic set of selection parameters, DynamicPageList3 displays a list of pages in one or more categories.
Selections may also be based on factors ...
We don't have it
Wait, maybe I can do it with a Lua module
Oh i didn't consider that, if so that could change how we do navboxes
Yeah that was my plan but using a bot to get the category pages and then store those for the navbox to use
I'll check it out
I'll look into the Lua extension for something that does it
Unless you already know what function we can use to do that
Not in scribunto, only via PWB
π
@rotund echo @lucid junco I have revised the boilerplate according to our previous discussion. It's not a large change, just a simple clarification in the comments. Let me know if there's anything either of you would like to add.
I think we can bump version note to B42 btw?
I still have to take a look at boilerplates, it's listed as task to finish in https://pzwiki.net/wiki/PZwiki:Tasks#Editor_tasks
I haven't fully looked over it yet just did a quick change
But hopefully today I'll have some time and I can catch up on wiki
@digital helm Something's wrong with the Infobox, currently clicking "technical" hides parameters except Item ID, example https://pzwiki.net/wiki/Staples or https://pzwiki.net/wiki/Stapler
Ok sooo it's not looking good
You can only get stats about specific namespaces and categories
https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual/vi#mw.site.stats.pagesInCategory
You cannot get a list of their pages it seems
Considering counting the number of pages in a category is already considered an expensive operation, it sounds extremely unlikely a good solution can be found, but caching the page names
I'm kind of surprised the wiki doesn't have a natural caching of pages location ?
Unless I'm not looking in the right direction maybe
Like this here relies on an extension to check if a page belongs in a category for example:
https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual/vi#mw.ext.cattools
Hmm wait Title objects
You can read pages content, so that's pretty cool if that's ever needed
local title = mw.title.new("Category:Modding"):getContent()
@languid kayak do we have a page about the scribunton extension ?
I'm going to talk about it in a new LuaLs page, to document the addon for VSCode
What do you mean, a documentation on our wiki? I don't think so, but as usual there should be one on WikiMedia you can interlink via [[mw:]] if needed
Also take a look at https://pzwiki.net/wiki/Special:Version
It has a version and link to the extension page which is https://www.mediawiki.org/wiki/Extension:Scribunto
The Scribunto (Latin: "they shall write!") extension gives framework and allows for embedding of scripting languages into MediaWiki pages.
Currently the only supported scripting language is Lua.
Scribunto Lua scripts go in a namespace called Module.
Modules are run on normal wiki pages using the #invoke parser function and each module has a col...
A fun fact, since it's system page, it has translations out of the box, e.g., https://pzwiki.net/wiki/Special:Version?uselang=fr
but it links to just English documentation π
L'extension Scribunto (latin : Β« ils l'Γ©criront/le laisseront Γ©crire (Γ l'avenir) ! Β») permet l'intΓ©gration des langages de script dans MediaWiki.
Actuellement, le seul langage de script pris en charge est Lua.
Les scripts Lua de Scribunto sont stockΓ©s dans l'espace de noms Module.
Les modules s'exΓ©cutent sur les pages normales du wiki e...
Was just in case there was in fact a page regarding it on the wiki that I should link directly to instead of the mediawiki one
Also maybe I should move the Infobox/socials template out of Infobox since it could be used elsewhere
https://pzwiki.net/wiki/Template:Infobox/socials
I'm known from constantly changing my mind btw, and as I was going through splitting some https://pzwiki.net/wiki/Build_41 I realized that we need the == Changelogs == header so I brought it back π I went and updated all the pages from 41.78 to 42.12.12 and it's the format to stick to from now. I also went through all the patchlogs, realized we had 42.3.0 and 42.4.0 changes swapped and fixes some mistakes too.
Also, side note, I think you no longer use that bot @proud cobalt but if so I guess it'd be best to blacklist the patchnotes pages from there as I think original spelling is preferred? https://pzwiki.net/w/index.php?title=Build_41&diff=prev&oldid=234545
Maybe just call if infobox socials? We had some people confused with translating subpages since the same is being used for translations (e.g. making infobox/fr/socials instead of Infobox/socials/fr)
I mean I'd straight up move it out of Infobox constantly
Since its usage should be possible elsewhere completely, even in text
Probably needs some tweaking for direct usage in text
But I was thinking of using it later for the thing I just mentioned in #pzwiki_projects
@proud cobalt @languid kayak @digital helm
About the Scribunto typing support via the use of LuaLs in VSCode, which makes life easier to edit Modules
https://pzwiki.net/wiki/LuaLs#MediaWiki_Scribunto
@proud cobalt when you will have some time, can you verify the names of 41.77 hotfixes? It'd be logical given the number of hotfixes to be called like that and is what I am going to assume unless proven wrong (in these versions the version would only be shown in console and not main menu):
- Hotfix October 7th (stable) β 41.77.4 https://theindiestone.com/forums/index.php?/topic/60581-4177-released/
- Hotfix #1-#3 (unsable) β 41.77.1β¦3 https://theindiestone.com/forums/index.php?/topic/60279-4177-unstable-released/
someone posted logs with 41.77.3 in it in a stable build, though π€ https://theindiestone.com/forums/index.php?/topic/60581-4177-released/ though
I also assumed these hotfixes numbers https://pzwiki.net/w/index.php?title=Build_41&diff=prev&oldid=1268703
When browsing the old patchnotes, I found this one for Build 41.73
- Split the single Louisville map-item into nine separate maps.
https://theindiestone.com/forums/index.php?/topic/58075-4173-released/
Anyone remembers how did the LV map looked like before splitting? Maybe we could check that @proud cobalt ?
We currently have that https://pzwiki.net/wiki/File:LouisvilleMapStitched.png
Oh yeah that was a one time thing
These are the builds i have for 41.77
I just looked at this last week too, and I ran into the same issue
That's intentional. We wanted to hide all the technical info, but keep the item id. It's not great, but it's our workaround
Can you check version number of 41.77 HOTFIX?
ah, makes sense, though kinda confusing
BTW, I updated https://pzwiki.net/wiki/Version_history β most notably (beside the intro) is actually naming the builds that had no name and grouping all 2.9.9.17 builds together (where build nomenclature came from). I will eventually split and add the pages accordingly (hopefully! I still have a lot to go through)
I will then update the navbar too
Build 41.77.4 acccoridng to the server launcher
so yeah, my assumption was correct π
Updated
mind checking 41.73 and 41.71 too?
41.73 i only have one version and it's 41.73
41.71 and 41.71 HOTFIX both come up as 41.71
.77 may be the first they started actually numbering hotfixes I guess, unless it was back in .73
Okay, all stable versions and unstable up to 41.65 are moved to their separated ones, still a chunky page https://pzwiki.net/wiki/Build_41 but still a lot to do π
I feel kinda sad for translated pages if they ever will want to go that route too, here's the longest pages btw for reference https://pzwiki.net/wiki/Special:LongPages
Even after splitting Room definitions/s is number 2 
Updated the links to Build 41 now that is split plus some minor changes. I will update the links to different builds too when they be split eventually.
I also wonder about the presentation on this page. The purpose is kinda clear, but the tables are not really ideal. Right now the tables don't really align at all and take just a part of a screen. Not sure if @digital helm want to spend time for that, this page has always been neglected yet it's kinda handy page to point to
Also did that, now that the builds are split https://pzwiki.net/w/index.php?title=Project_Zomboid_Wiki&diff=1268837&oldid=1171857 β a simpler and less convoluted logic too π
Picking flowers reduces your unhappiness, boredom, and stress π
as in picking movables?
btw, I changed beta/iwbums wording in user-facing texts in https://pzwiki.net/w/index.php?title=Template:Infobox_version&diff=prev&oldid=1268853 to "unstable". While people got used to and know/still use the IWBUMS nomenclature, it seems TIS refers to them as simply "unstable" nowadays.
I was thinking of replacing the variables or at least adding support on typing "unstable" but so far I did not do that yet, as gutting that would require more changes not to break translations and usages but something to consider eventually π
New wiki using citizen btw
https://arcraiders.wiki/
Changed wording here as well https://pzwiki.net/wiki/Version_history
btw @proud cobalt while it may be a bit early, as I'd have to split the rest of the pages (Build 40 and below), maybe for the next bot update we could already change the links in history table to point to general pages? Should simplify them a little too, right now it's one extra parameter given to the history table
it could be then {{HistoryLine|Build 41.12|Released on this version.}} instead of {{HistoryLine|Build 41|Build 41.12|Released on this version.}}
So i can just remove the extra param is that right? E.g. {{HistoryLine|Build 41.12|Released on this version.}}
yup. If you do that now, it'll give some red links, but eventually they will be there. Also some #links don't even work due to weird naming we had too π
also, not sure whether the history table should be sortable? The builds are sorted already and sorting them by name messes the order since the names are not always alphabetical. And no point sorting by description, really.
Ok that was simple enough, should update next patch
I'll take a look at that. I was pretty bad at doing it like this when I started, there's still some out there
no worries π I remember going back to it each time, so it's not totally outdated, but at that time, it probably require some re-thinking π
https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/ this links to https://projectzomboid.com/chat_colours.txt and I'm surprised the file is still there, you guys think it's best to keep it in the wiki as well in case it's lost? I vaguely remember playing with these icons before finally forgetting about them, I suppose they'll still work in b42, just not sure if any new are added?
Not sure how up to date it is
With the release of 41.61 we've increased server player limit to 32. WARNING: THIS IS FOR TEST PURPOSES. We can't guarantee a smooth experience but would like to hear people's feedback on server performance. VOIP is still recommended to be disabled for now. To be safe, it is recommended to back u...
Looking at it, I was thinking it was a different issue. I'm not too sure how to solve the issue you described without making it unusable on smaller displays. I.e., using the entire screen space.
The tables were previously changed to resize automatically based on 1) screen size, 2) how much space they need.
I'd assume the icons are probably dynamic. They appear to just be the item icons lowercase. The colors also look like they're the ones listed in Colors.java
Yeah, the icons are dynamic; loaded in ChatUtility -> Texture.collectAllIcons
Includes a bit more than item icons but they make up the bulk of it
Omar in #pzwiki_editing ?

Took a wrong turn at #modeling on my way to #mod_development
The doorway to #pzwiki_editing
https://theindiestone.com/forums/index.php?/topic/28365-iwbums-4134-released/
Added ability to tie the bandana RAMBO style (will also be added with a ripped sheet soon).
April 9, 2020
soonβ’
41.34 Changelist NEW Added a full decay for zombie corpses: they go from stage to stage until disapearing totally (they can become skeleton before disapearing) Adjusted melee anims. Added a new slow when swinging (only when going backward) for 2 handed, 1 handed & knife Added visible wounds o...
@proud cobalt to make sure, there was no 41.25 build right? It was mentioned here https://projectzomboid.com/blog/news/2020/01/2020-vision/ and someone mentioned it on the Steam post https://steamcommunity.com/app/108600/discussions/0/1742264531560081572/ but there seems to be no patchnotes for it.
Hey all, first week properly back this week β so a few things to tell. The next IWBUMS beta patch should be rolling out early next week and some new details of it can be found below. Over the 2.5ish months weβve had the public testing the Animations beta some of our primary aims have [β¦]
So recently I got back into playing PZ (build 41.25) and I made a new character. As soon as I started the game, I got a stress Moodle (I didnβt take smoker trait) so I wasnβt sure what was going on. I looked it up and it said you get stressed if your near to much zombies. So maybe on day 3 of constant nervous wreck Moodle I went to McCoy log...
Okay, took probably more than I should but I finally split all the versions in https://pzwiki.net/wiki/Build_41 and replaced it with a table. Now to Builds 40 to pre-alpha π
Nice work! That would've been a task π
I am taking a look where exactly the whole "2.9.9.17" part was dropped, seems build 23 was already without it at the menu https://www.youtube.com/watch?v=33XKnLFwLB8
I think you checked some previous builds too @proud cobalt?
"Zom" as in "Zombie" and "Boid" as in... Uhhh...
Game Link: http://projectzomboid.com/
Steam Link: http://store.steampowered.com/app/108600/
End theme by the incredible Dan Bull:
http://www.youtube.com/user/douglby
Intro music from the Sims 1 Soundtrack.
All other music is in game music. It makes me want to wonder about the leek.
Discussio...
Build 21 too it seems https://www.youtube.com/watch?v=8b4EmdYmYAo
βΊβΊSURVIVAL GAMES: http://www.youtube.com/accurize2ββ
Let's Play Project Zomboid :: NEW EPISODES DAILY at 6pm EST!
PZ Map: http://pzmap.crash-override.net/#0.8017503805175011,0.13203118005192893,8
Let's Play Project Zomboid :: The Adventures of Keith Stone finds our Let's Play Project Zomboid survivor neck deep in the congested zombie m...
Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...
Seems we have it all wrong π
It's not Build 14 but 12a https://pzwiki.net/wiki/Build_14
It went straight from 12a to 19, c.f.
https://www.youtube.com/watch?v=4sdf2gd400M β uploaded 8 December 2013
https://www.youtube.com/watch?v=TELO10DQZyw β uploaded 11 December 2013
Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...
Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...
I have 41.23 41.23b 41.26
I probably did, and i cant remember lol
yeah, it's all messed up the further you go, even harder as I wasn't playing back then and information is scare and vague at this point π It started with me wanting to quickly split 2.9.9.x from 2.9.9.17 (which started the builds nomenclature we have) and I started diving deep down the rabbit hope, but I think I got it more-or-less right now.
Vail was doing that before me back then and I was already changing it before π
yeah, even B41 had some version sharing the same number as stable and unstable. Seems it's B42 that finally got it more or less right π
Anyway, updated https://pzwiki.net/wiki/Template:Navbar_versions with how it's laid out now. Will eventually create a meta pages for RC 2.9 and alpha up to 0.2.0
Yeah the really early builds i wasn't sure what to or not to add. I think i added what i considered important patches from each major version.
Actually, is it pre-alpha tech demo and not just alpha tech demo technically? The pre-alpha would be what was given to testers that leaked it on 4chan if at all? https://pzwiki.net/wiki/Pre-alpha_tech_demo
Though at that point Wikipedia still calls it (the list is based on what was on pzwiki basically https://en.wikipedia.org/wiki/Project_Zomboid#Development )
Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, in the United States, where the player is challenged to survive for as long as poss...
Where does these names come from btw? Boxed Nails especially
Build 25 "Boxed Nails"
Build 26: "Online MP & 3D Character Models"
Build 27: "Trapping"
Build 28: "Firearm Overhaul"
Build 29: "Foraging"
Build 30: "Erosion"
It was added quite recently actually https://en.wikipedia.org/w/index.php?title=Project_Zomboid&diff=prev&oldid=1305538603
Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, in the United States, where the player is challenged to survive for as long as poss...
I basically came up with similar names independntly it seems π
it's their only edition btw on English Wikipedia at least https://en.wikipedia.org/wiki/Special:Contributions/DatDawgDevr
@lucid junco weren't you documenting Steam bundles btw? There's a new one with PZ https://store.steampowered.com/bundle/61413/The_Infection/ and it was even announced on the news in https://steamcommunity.com/games/108600/announcements/detail/612053330276911070
Hi all! Just a quick message to let you know that our Makeship campaign supporting Médecins Sans Frontières (Doctors Without Borders) has been extended for a few more days. Orders close soon, so be sure to get yours in before November 14th at 4AM GMT! Check out the Makeship store page for more details. Infection Bundle In a quick bit of other ...
No way I actually have Plague Inc (via Steam family library)
Its already in ther idk whacha talking about
@digital helm I don't think you remember where you got those patchlogs 6 years ago :D? 41.13 with no forum post available: https://pzwiki.net/w/index.php?title=Build_41&diff=prev&oldid=44772 They are slightly different from the ones in News_EN.txt
News_EN.txt in b41.78.16 is like that
[VERSION] 41.13
[SECTION]
Rebuilt jassimp64.dll with statically-linked c++ library (removes dependency on msvcp140.dll).
Fixed exception in MouseState with 2-button mouse.
Fixed lua error with climb-through-window context-menu command.
Fixed solidtrans objects next to windowframes-without-windows being solid.
Removed 3D-models and 3D-corpses options to fix invisible zombie bodies.
Removed AutoZombieManager.java which adjusted the number of 3D models based on performance.
Fixed exception with βNew Roof-Hidingβ = No option that causes black screen outside.
Fixed βwelcome to build 41β being off-center.
Possibly fixed rainbow-colored bodies on Mac OS.
Possibly fixed failure to load bob/bob_idle animation on Windows using the Turkish (and potentially other) locales.
3 changes are missing and some were reworded

oh it was called pre-alpha on the game window, but won't it make all the subsequent builds (till when, 0.2.x? β can you check that by a chance @proud cobalt (and sorry for pinging you that much for those, but you're the only one with them on disk I know :D) https://www.reddit.com/r/projectzomboid/comments/1fsn12t/2011_prealpha_tech_demo_screenshot/
No trouble, ill have to look when im home, likely tomorrow
Out of curiosity, I started comparing the build 41 chnagelogs from forums to the ones in-game after I remembered it was a thinkg for Build 41 and there are some changes so I started posting including them separately, c.f.
https://pzwiki.net/wiki/Build_41.12
https://pzwiki.net/wiki/Build_41.14
but I think it should be easy to parse them? The game adds bullet (so * in our case) on new line, unless it's [NODOT]. May be something for the bot to add under "in-game changelogs" @proud cobalt?
sections are like [SECTION]NEW and would be parsed to === New === which should be relatively easily douable too I guess
Hey PZ! Just wanted to share this when users create a game server using my panel, theyβll now see a PZWiki button right next to the Steam / Discord. It directly links users to the PZWiki for easy access to game info.
Quick question do you guys also cover any other games besides Project Zomboid?
Not really
Well, except for other TIS games (like PAWS) lol
or The Forgotten Element https://pzwiki.net/wiki/The_Forgotten_Element π
and of course https://pzwiki.net/wiki/Dr._Oids
Unless PZ2 happens or TIS releases a new game (which would be a new wiki hosted by them then I guess, on a different domain) The furthest we'd get are Mash's or early Lemmy/Binky's games (Privates and Carrion Re-animated) but I doubt we'd even get that far π They are mentioned here https://pzwiki.net/wiki/PZwiki:Project_History#The_Indie_Stone
There was an idea of getting in contact with Rimworld wiki guys thrown by ThinkDock before though, but we aren't really actively searching partnership (we got one with Independent Fallout Wiki from their admin kate who pops here and on the wiki from time to time though), see https://fallout.wiki/wiki/Community:Project_Zomboid_Wiki
but we still have tons to cover with PZ alone, but (at least I) sometime pops to do some edits on other wikis separately from PZ (with PZ still being prime focus)
If you dont include tis devs games from before pz
how can you forget Stand on top of the other guys but bigger
And rock paper scissors the text adventure
Looking at LV page and realising that we ll have to redo it, now with footnotes and new regions makes me shudder ngl

Omg someone did this
Come on tis why tease us like that 
I was going to do this for the basements page
Its tis screenshot from one of thursdoids
from to separate ones iirc
So they habe it
But didnt share
The basement files are some stupid proprietary thing thats meant to be used in the mapping tools that they havn't released
@thin cloud By any chance you have the full unblurred basement showcase picture somewhere? π
Not without going to jail
Don't tell @languid kayak
https://puu.sh/KDJhO.png
Ironically I was just looking at that yesterday π
Do we really need this? Are they different to what we have?
Shame we'll have to wait then before someone gets enough courage to make something similar
I need 32 bit jre 7, this is definitely a tomorrow or beyond problem
That was a peak of gaming industry we don't deserve
So basements aren't moddable right now? As in can't be added/modified/whatever?
Totally worth it, we'll send you a pie (that is totally without a flier in it)
fixed spawn basements can be added by map mods easily, as well as spawn points for random basements -- how you add new random basement variations i don't fully know, but there is explicit modding API for it
Regarding copyright stuff, in this case the file should be under my own or CC no ?
https://pzwiki.net/wiki/File:PZ_Modding_Guides_-_setting_up_a_mod_structure_-_thumbnail.png
It was previously under TIS copyright I assume due to the spiffo (which tbh wasn't an official TIS spiffo anyway being used on it ?)
Safest to add both. Your own and the tis one. Because it's TIS IP and logo, but it's your modifications.
Don't stress over it. The notice is just to notify people to keep these licenses in mind if you're going to use it elsewhere
Uh ...
That's used in my video
So now besides their game logo, the rest isn't from them
Yeah. It's derived work. It's to notify others the image comes with your own copyright, but parts may also be affected by someone else's copyright
Should all LSU building articles be merged into one? Maybe except the library?
You know what
I thinks I will do some... "cowboy editing"...
We do a little shootin' from the hip
https://pzwiki.net/wiki/Talk:Louisville_State_University
@tacticalteenager
shit
@naive imp
btw @rotund echo leave your name and date of your submission to the Talk page
Now I wonder who made the decision to split them...
why am I not surprised
Who the fuck would willingly look up "LSU Attenborough Sciences Building"
Dont ask me
Im just the janitor
You can simply add ~~~~ to the end of any message to add a time stamp and signiture
ok
How to nominate articles for deletion?
or is it admin only?
{{Deletion}}
I think {{Delete}} works
Beat me to it
And speedy deletion is {{Deletion|type=1}}?
never used it
I flagged every sub-article of LSU (except the library) for deletion
This is the kind of low-priority thing that upsets exactly only me...and I'd change it if I could but I can't.
I want this to say "Vegetation," is there any reason for its current spelling?
mostly used for spam on wikipeida and the likes⦠Can be useful to indicate the page needs attention (like making space for user page) but it's just a visual thing, admins have to get pinged to get our attention anyway
It's verabim as in code.
Strewberries anyone?
Though I think we could eventually display in-game name, I think @digital helm was wrking on foraging mostly? Not sure if some changes are planned in the short term?
This one would've been @proud cobalt one for the eventually pile.
Guh, I was afraid of that
Strewberries at least makes me laugh half the time still, this one just bothers me
The in code spelling is vegitation. There is no in game name that I am aware of? Biomes are like room defs, code facing only
@languid kayak
People ask me why we can't write "Fire station" instead of "FireStorage" for loot, and why we can't translate the names. Its the same reason, they're not user facing names, and displaying them human friendly / translating them would just be outright incorrect
yeah, was wondering. I though the foraging zones appear at least in the foraging window, but seems they do not?
If so then yeah, maybe we can write it in in preformatted font/code to make clear it's the code name?
I'd have to double check B42.
We could put it in a code tags
There are translations for these btw. Used in search mode. Prepended by IGUI_SearchMode_Zone_Names_ I used it for the foraging tables https://pzwiki.net/wiki/Animals_(foraging)#Items
In that case it probably can be translated. I have a few days off so should be good
Sky blue is not an office
I was basing it off the "Offices" category in the locations - businesses navbox
You can blame whoever put that there
Challenge completed
The latest edits to Welding, while very welcome, removed all weaponry from the βcraftingβ table.
On a separate, maybe more βpersonal opinionβ note, having all of the metal workstation recipes in welding is confusing and takes up a massive amount of space.
Can you give me a specific recipe? There's been some recipe rebalancing with recipes changing between welding and blacksmithing. Most weapons are blacksmithing, while lots of the armor is now welding.
The table is an exhaustive list of every recipe in the welding category, that requires welding skill levels, or that gives welding XP. That's the idea of the table.
https://pzwiki.net/wiki/Scrap_Metal_Large_Knife
The Scrap Metal Large Knife is one example (linked). Others are Scrap Metal Chopperβ¦ well, lots of weapons with βscrap metalβ in the name. They all give Welding XP.