#pzwiki_editing

1 messages Β· Page 62 of 1

proud cobalt
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Yeah, then do we change Vodka (fluid) to just Vodka

languid kayak
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I was trying to get different names in-game back then in (pre)-b41, maybe we can suggest that again?

naive imp
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No need for differentiation

proud cobalt
languid kayak
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naive imp
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Especially after Chicken was renamed to Chicken Leg

proud cobalt
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It was only added in 42 πŸ˜†

naive imp
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The oldid on Chicken leg redirected to Chicken animal

naive imp
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Like only 3 different alcohols lmao

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I forgot πŸ’€

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How would we handle the bottle page though if we're gonna merge em all

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That'd be a big page

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I wonder if we should go by section headers for each individual bottle?

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But then if they get too big when do we decide to split the article is the question

languid kayak
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Yeah, it's 80 in b41.78.16, just checked

proud cobalt
#
    tile
    {
        xy = 4,5
        BlocksPlacement =
        CanScrap =
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        Facing = N
        GroupName = Metal
        IsLow =
        IsMoveAble =
        IsStackable =
        IsTable =
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 80
        Surface = 32
        container = crate
        solidtrans =
    }```
languid kayak
proud cobalt
languid kayak
#

44 is the same though

proud cobalt
# languid kayak

Same thing

   tile
   {
       xy = 5,5
       BlocksPlacement =
       CanScrap =
       ContainerCapacity = 60
       ContainerPosition = Low
       CustomName = Crate
       Facing = W
       GroupName = Metal
       IsLow =
       IsMoveAble =
       IsStackable =
       IsTable =
       Material = MetalPlates
       Material2 = MetalScrap
       PickUpWeight = 80
       Surface = 32
       container = crate
       solidtrans =
   }```
languid kayak
#

yeah, weird

proud cobalt
#

πŸ€” I need the help of @digital helm to track this down πŸ˜†

languid kayak
#

It's the same no matter if it was constructed from right-click or brush tool manager

proud cobalt
#

I wonder if its the container type

digital helm
languid kayak
proud cobalt
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Couldnt be crate, wooden would have to be 80 too

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Is there a low quality variant of metal crate?

digital helm
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Don't think so

proud cobalt
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Me either

#
{
    entity Metal_Crate_Lvl1
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Metal_Crate_Lvl1,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            canBePadlocked = true,
            face W
            {
                layer
                {
                    row = constructedobjects_01_45,
                }
            }
            face N
            {
                layer
                {
                    row = constructedobjects_01_44,
                }
            }
            face E
            {
                layer
                {
                    row = constructedobjects_01_47,
                }
            }
            face S
            {
                layer
                {
                    row = constructedobjects_01_46,
                }
            }
        }
        component CraftRecipe
        {
            OnAddToMenu = metalCrateLvl1Test,
            timedAction = BuildMetalStructureMedium,
            time = 50,
            NeedToBeLearn = true,
            SkillRequired = MetalWelding:3,
            xpAward = MetalWelding:30,
            category = Furniture,
            Tags = Welding,
            Tooltip = Tooltip_craft_crateDesc,
            inputs
            {
                item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 2 [Base.SmallSheetMetal],
                item 2 [Base.SheetMetal],
                item 1 [Base.ScrapMetal],
                item 4 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}```
Nothing in the entity about extra capacity
#

Even the level 2 one has 60 capacity πŸ€”

    tile
    {
        xy = 5,5
        CanScrap =
        ContainerCapacity = 60
        IsPaintable =
        IsStackable =
        Material = MetalPlates
        Material2 = MetalScrap
        MaterialType = Metal_Solid
        PaintingType = crates
        StackReplaceTileOffset = -1
        Surface = 64
        container = crate
        solidtrans =
    }```
languid kayak
proud cobalt
#

@languid kayak How can you get this? 'Fancy metal crate'

    tile
    {
        xy = 4,5
        BlocksPlacement =
        CanScrap =
        ContainerCapacity = 80
        ContainerPosition = Low
        CustomName = Crate
        Facing = N
        GroupName = Fancy Metal
        IsLow =
        IsMoveAble =
        IsStackable =
        IsTable =
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 80
        Surface = 32
        container = crate
        solidtrans =
    }```
languid kayak
#

it says ContainerCapacity = 80 in-game

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Are you checking 41.78.16 btw?

proud cobalt
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Definitely not

languid kayak
#

Then it makes sense πŸ˜„

proud cobalt
#

Oh wait

#

πŸ˜†

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Let me check 42

languid kayak
proud cobalt
#

Right well the bot will change it back because infoboxes are for B42

#

πŸ˜…

languid kayak
proud cobalt
languid kayak
#

I improved the https://pzwiki.net/wiki/Bar page, mostly based on the work by Matt Morgan, but the page could still use a summary and overview (noted that) as well as has some blanks (two missing coords, should be easy, maybe I'll do that later) and probably some improvement for unnamed ones (I assume there's more than one bar + it lacks image)

Bar
#

a lot of descriptions say "It is a great place to find alcohol. " not sure if that isn't superflous too

#

Minor nit, but following the recent changes in style guide, I'm not sure now, should I keep the space between {{License}} and [[Category:]] in images? I'm not sure and wasn't really consistent on that one, pinging @digital helm and @proud cobalt as you probably know the most what is the new style?

I think a newline is better for visibility but I'm not sure πŸ€”

#

Seems the visual editing doesn't add a newline when I add category, so maybe this is to follow?

flint vapor
#

And :

languid kayak
#

Yeah, basically everything that consiste of two or more compontents, so also ; or % or quoteation marks (which are totally different for each country too)

flint vapor
#

I can create my own Modules right ?

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I want to look into it, to simplify one or two templates I use

flint vapor
#

@proud cobalt @languid kayak @digital helm fun fact, you can do typings in a Lua script in VSCode via the same method Umbrella uses, but for WikiText's Scribunto extension

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Which is what I assume the wiki currently uses right ?

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I highly suggest this becomes the norm for the Lua scripts for the Wiki in the future, for any Lua Module

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I will make a section about it in the VSCode wiki page, so you guys can easily learn how to use it

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Ok this Lua shit on the Wiki is extremely powerful

languid kayak
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(and it's indeed random)

languid kayak
serene sage
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though I think it isn't too far into that

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I guess it's fine

serene sage
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maybe needs some more clarification that it's a possiblity and not definitive

languid kayak
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I think we kinda can assume that everyone surviving (meta survivors, some survival stories, most special outfit/radio NPCs) are immune to the airborne variants?

serene sage
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I think so

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if the infection did spread as quick as the twitter events say then I don't think non-immune people will be alive anymore

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but then that's yet more speculation

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I think we'll keep both though, in the interest in just keeping things a bit rounded off

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even a "maybe" sounds better than silence if you know what I mean

digital helm
languid kayak
# digital helm New line would be better for readability. Clearer separation

Though it seems it's not the case with the visual editor?

Also, kinda related, I kinda think we should start using == Summary == since it's already being added when user types something. I think last time I checked though, adding category at starts puts it in wrong place πŸ€”. Not sure I want to upload anything just to test though

digital helm
flint vapor
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I seem to be having a problem rn

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Outputs from my Lua function that are supposed to be pages (aka [[Page name]]) don't appear as links

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What's the equivalent as a template ? Maybe that'd do it

languid kayak
digital helm
# flint vapor Outputs from my Lua function that are supposed to be pages (aka `[[Page name]]`)...

ah... it should literally just be normal wikitext string. Here's what I do for ll template

function p._makeLink(page, label, lang, section)
    local code = string.lower(lang or '')
    local suffix = languages[code] and ('/' .. lang) or ''
    local sectionPart = section and ('#' .. section) or ''
    local link = '[[' .. page .. suffix .. sectionPart
    if label then link = link .. '|' .. label end
    return link .. ']]'
end
languid kayak
#

(also minor nit for that example is no spaces after * :D)

flint vapor
#

I'm also looking into creating a template to indicate the difficulty level of reading for the modding pages

#

Do you guys have something in mind to do that, icons to use, ways of it etc

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My idea is to have like a 3 level criteria:

  • beginner (green)
  • medium (orange)
  • advanced (red)
#

And to have 3 small squares that get highlighted based on the level, from 1 to 3 squares based on the difficulty

languid kayak
digital helm
#

for some reason, the first thing that came to mind was these

flint vapor
#

Ew

flint vapor
#

Maybe I should think about it more if that's applicable here

digital helm
languid kayak
languid kayak
digital helm
flint vapor
#

So is Lua faster than templates ?

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Not exactly right ?
Like for large amounts of data, would it make sense to use Lua ?

languid kayak
digital helm
#

often ranging from 4x-8x times faster, or 180,000x faster when scanning text strings, which can exceed the 500-character parser-function markup limit as 64,000 characters or more

flint vapor
proud cobalt
languid kayak
digital helm
flint vapor
#

Yea figured

proud cobalt
digital helm
#

er, that's a hard one because a tile is 1x1m, right?

proud cobalt
languid kayak
#

@rotund echo your edit brought me some thinking, should Coalfield be considered its own region or sub-region like Crossroads Mall, The Grand Ohio Mall or Fallas Lake? If so, should it be listed under Doe Valley Forest in navbox?

Kinda unrelated but Louisville International Airport is not listed there as a subregion of LV

proud cobalt
languid kayak
#

And yeah, should be 5 miles

#

I think I'll change it to miles only then, thanks

proud cobalt
#

That would be Miles on the map

languid kayak
digital helm
flint vapor
#

Alright, reworked the template to use Lua

#

Previous template formats are supported but should no longer be used, idk if we can somehow automate the replacement @proud cobalt ?

digital helm
#

Any chance you could now do that for all the infoboxes? πŸ˜„

flint vapor
#

I'm not too familiar with the whole in-depth of infoboxes, what'd you want changed ?

digital helm
#

None of us want to do it

flint vapor
#

πŸ’€

languid kayak
digital helm
#

Also the risk of it breaking everything

languid kayak
digital helm
#

Maintenance would be the main thing. Don't think it would improve speed that much, since it's only used once on a page

languid kayak
digital helm
#

tbf templates are worse than any actual programming language

#

everything feels like a hacky solution, to what should be a simple problem

languid kayak
#

Probably yeah. I guess it's mostly I got to deal with them more than I did with actual programming lately, so I got somewhat used to them πŸ˜„

proud cobalt
languid kayak
digital helm
gloomy glen
#

Should I remove the oldid in the translations from now on?

#

Or keep them?

proud cobalt
#

It would link to the english page

gloomy glen
#

Do I remove it then? Not trying to be dense, just dont want to fuck up 😭

proud cobalt
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Either remove it or change it to a Spanish page

gloomy glen
#

Alright, ty!

languid kayak
#

Yeah, was thinking of pinging you πŸ˜„ You can link to oldid to last Spasnish revision before B42, but I think the actual showing of it is not working yet, but nothing will break if you add it.

Just make sure if's not the same as on English page, or like Calvy said, it will redirect you to English page then.

languid kayak
languid kayak
lucid junco
#

But I was planning on redoing the whole page

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or at least the businesses section

languid kayak
languid kayak
#

okay, moved then πŸ™‚

proud cobalt
#

Was added manually

languid kayak
languid kayak
proud cobalt
languid kayak
#
proud cobalt
#

Likely from Jp pages not edited since build 30

digital helm
proud cobalt
#

Those did, in fact, get removed

digital helm
languid kayak
proud cobalt
#

Yep

languid kayak
proud cobalt
#

Should have a version at least

languid kayak
digital helm
flint vapor
#

The categories for modding need to be accessible from the Navbar, which currently doesn't provide anything for that compared to the previous Header
I want to add something to access the category of the current page like Header had, but I know you guys made this Navbar to in fact no longer have that, but that's really really necessary for the modding wiki

Take for example Lua events:
https://pzwiki.net/wiki/Category:Current_Lua_events

When on an event page, the user need to be able to access the category to navigate back to the list:
https://pzwiki.net/wiki/OnGameStart

#

So the question is, do I make the Navbar have the same style as the previous Header, with extra access for pages (currently I'd change it to links to the modding fields I think)

proud cobalt
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This thing is just used in so many recipes

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One thing to note is it breaks categories

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Because we're using ll for categories it never gets added

proud cobalt
digital helm
flint vapor
languid kayak
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and then mix and match them at will πŸ˜„

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We generally avoid linking to categories (wiki used to do that a lot in the past, using categories instead of deciated item lists/pages), but it's still possible if you think it's worth it

flint vapor
languid kayak
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The navboxes will be revamped too eventually, just no ETA

flint vapor
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My idea was whenever I should go with doing it in a certain way, normalize it on the wiki

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Like have an icon to access the category next to the pages

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Bcs if I link both the categories and pages, how tf do I even write that, I would end up with:

[[Modding]] ([[:Category:Modding|category]])
``` ?
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I can't do that for every fields

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That's going to be absolutely massive

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This is already really big

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I can't just diplicate each entries

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This is going to be a mess

digital helm
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An icon seems to be the most reasonable. I can't think of any alternatives. It's not something we'll use elsewhere on the wiki, as Faal mentioned

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You could have a subtemplate, so you just need to input the name once, if that's what you're concerned about?

flint vapor
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My concern is just about having something in the style of the wiki

digital helm
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Sorry, I don't have any ideas for it

flint vapor
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An icon I think is the right way, but what icon ? And introduce it in which way ?

proud cobalt
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An Icon seems fine, it's good to remember that a lot of stuff we're doing here is breaking new ground so it's fine to have novel solutions to these kinds of issues and improve them over time.

flint vapor
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I haven't mastered the wiki styling at all, if it were just me I'd pick a random ass icon on internet and use that, but that's not how that should be handled

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So my question is mostly, just what icon ?

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Exactly for the same reason I asked my question regarding the difficulty marking for the modding pages, bcs I do not know how I should style that

proud cobalt
digital helm
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Here's one I just made

flint vapor
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I have a plan to make a template which allows users to switch between Windows, Linux and MacOS methods

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Mostly useful for anything that involve paths

flint vapor
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Could be a sort of listing icon too

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Or a sort of tree like icon

digital helm
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The game has this. I'd just make it a solid colour though

flint vapor
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Hmm

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Where is this arrow in the game ?

digital helm
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No idea if it's used, but it's in ui/emotes/

flint vapor
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There's that one too

flint vapor
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Also what do I use to detect the current user color setting ?

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To chose whenever to set the icon in dark or light mode

digital helm
flint vapor
languid kayak
# languid kayak Though it seems it's not the case with the visual editor? Also, kinda related, ...

Well, putting [[Category:Build thumbnails]] into the field when uploading image results in something like that:

== Summary ==
[[Category:Build thumbnails]]
== Licensing ==
{{License|The Indie Stone}}

So yeah, category is on the top πŸ˜„

Wish there'd be a way to choose category when uploading images though. Would probably make life much easier, as I have to go through all uploads and categorize them when checking recent changes.

flint vapor
flint vapor
#

Should we have specific naming for Lua plots ?

proud cobalt
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That could be useful for all types of graphs and too

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Like correlations between skill level and damage etc

flint vapor
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Definitely

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Do we have a specific naming scheme for modules ?

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Should we do like a Module:Plot thing, and subpages like Module:Plot/Join count

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I feel like it'll quickly become a mess

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I guess for now that's fine

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@proud cobalt is the svg lib just not installed by default or what ?

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mw.svg returns nil

proud cobalt
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I have no idea

flint vapor
proud cobalt
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That's up to however Kirrus installed it

flint vapor
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Maaaan my dreams are shattered

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@restive adder hey, is svg drawing possible with the Lua extension rn ?

languid kayak
flint vapor
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Yea but drawing directly from the wiki is even better

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svg upload is cool, but directly making figures inside the wiki from data directly inside the wiki is even better

languid kayak
flint vapor
#

Imagine, I could just have the join count for the mapping and modding Discord directly as a dataset inside the wiki, that I could update

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rip

languid kayak
flint vapor
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Can we not link to mediawiki directly ?

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Like for wikipedia ?

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[[Wikipedia:Page name]] for example

languid kayak
#

[[mw:]]

flint vapor
restive adder
#

Keeping the qty the wiki has to work when generating pages down is a priority. Not sure that dynamic svg generation is wise, we're already spending a lot of CPU time on thumbnails, since they aren't cached currently

languid kayak
frail fossil
#

Wow you guys are organized enough to have summaries?

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Cool

languid kayak
#

Monthly for… quite a while already πŸ˜„

frail fossil
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Nice

languid kayak
#

They are now 1st Sunday of the month now. Used to be last Sunday before and at first not-so-regular, but now we do have them monthly. Mostly me summarizing things, but each project leader (see https://pzwiki.net/wiki/PZwiki:Community_portal#Projects for the list of projects) got the occasion to write a summary if they wish. All edits are credited, even the littlest ones too, as I take notes once I patrol stuff

dense veldt
#

I'm just so cool

languid kayak
snow rivet
frail fossil
#

Nice πŸ‘

languid kayak
# snow rivet This is actually such nice motivation/recognition for editors/minor contributors...

Yup πŸ˜„ We got https://pzwiki.net/wiki/PZwiki:Awards too, but the concept didn't really cought to a full extent. Basically any editor can give another editor an award of any kind. So far it's been Spiffos inspired by https://en.wikipedia.org/wiki/Wikipedia:Barnstars and a Microwave from Kate Aces from Fallout Wiki πŸ™‚

The barnstar is not unique to Wikipedia. Some years ago, some wiki-based communities began to give their users awards called barn stars, using a star anchor to represent the concept of the shared work experience, as in barn raising. The concept of the barnstar as a Wiki award was created by SunirShah on MeatballWiki. Web designers were invited...

frail fossil
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How many active editors would you say the pz wiki has?

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It seems like a lot for an indie game

lucid junco
dense veldt
#

Maybe I'll try to be one, I did the panic stuff cause I kinda thought "hm, still no info on that, maybe I should be the guy to find that out"

lucid junco
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Maybe more

frail fossil
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If we had monthly summaries it would just be "40% of our pages are stubs! Good work everyone"

lucid junco
frail fossil
#

Well it appears more put together than the Rimworld wiki at least

lucid junco
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No matter how much editors there are it always feels like not enough

languid kayak
frail fossil
#

Oh cool

lucid junco
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Even wikipedia struggles with updating

languid kayak
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It counts anyone with an edit over 30 days. Some used to be bots, but we filter them good nowadays

lucid junco
frail fossil
#

I guess all wikis are like that then ded

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The Rimworld wiki has tried to use Lua modules before but it's been hindered by the fact that the most prolific editors don't know how to use Lua ded

lucid junco
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And not every wiki has official support from devs

languid kayak
frail fossil
#

the rimworld wiki does have official support from the devs, they pay for the site

lucid junco
frail fossil
#

and that's pretty much it πŸ’€

languid kayak
frail fossil
#

that's cool

languid kayak
#

But you can actually ask some folks around here πŸ™‚

frail fossil
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i think stardew valley guy also does that too

lucid junco
#

you can ask tis about the game here

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Devs being: Pat, Pat and Pat

languid kayak
#

The developers are mostly busy with stuff and thanks to the modding folks, most data we can pull ourselves, but in case something would need an aid, it's way easier for us to reach than a totally unofficial wiki

languid kayak
lucid junco
#

Honestly never witnessed him

frail fossil
#

wow they all changed their names to Pat?

snow rivet
#

You don't have to commit to being a semi-regular editor or anything, either!
Any contributions are always welcome < 3

frail fossil
#

lol if i ever get tired of rimworld i might start editing

languid kayak
# frail fossil lol if i ever get tired of rimworld i might start editing

One of our admins/project leader, ThinkDock played Rimword too, even suggested we could reach their wiki admins, though we're not actively looking for cooperation outselves, Kate Aces form Fallout WIki reached us first, that's how we got the affiliate with them (basically they got to shout something on the summary and we have them on a sidebar, and they link to us on their community pages :D), but we're open in case anyone want to suggest something (though sadly we're mostly busy with doing edits ourselves, so time's not always at hands, even for our admins sadly)

frail fossil
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I'm not sure what an affiliate is

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Games are different, what does a link to another wiki do?

languid kayak
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They have a lot more πŸ˜„

frail fossil
#

that is a lot lol

languid kayak
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They have 90,066 articles β€’ 168,879 files β€’ 4,382,846 edits which is way more than we have πŸ˜„

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But Fallout is bigger and older franchise, so understandable

serene sage
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we can catch up to them if we save our edits letter by letter πŸ˜„

frail fossil
#

90k articles???

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did they make an article for every NPC lol

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I tried playing the first fallout game πŸ’€ i think it's too old for me

languid kayak
# frail fossil I tried playing the first fallout game πŸ’€ i think it's too old for me

It is, it's from 90s after all. Playing it at early 2000s was way easier πŸ˜„

Sadly no remakes. They are engine recreations/fixes, but they only offer things like improved resolution and nothing else.

Original devs made Fallout 1, 2 and what was supposed to be 3 (Van Buren) made its way to Fallout New Vegas, so if you want something modern you can try the last one too. It celebrated it's 15th anniversary too (I double checked if it's indeed 15 years, gee, I'm old)

#

Each game can be played independently really too

frail fossil
#

Alright πŸ‘

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Yeah the first fallout game is older than i am

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the screen goes completely black whenever i tab out πŸ’€

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it took me way too long to figure out how to move

languid kayak
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The Fallout 1 CE is what allowed to play on 3DS or PS Vita though

frail fossil
#

that sounds cool πŸ‘

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Apparently games from back then came with physical manuals

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so i had to go find a copy for the instructions on how to play πŸ’€

languid kayak
frail fossil
#

really? then what is the pdf i found online

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it is 121 pages long

languid kayak
#

Baldur's Gate had every spell and lore described there for example πŸ˜„ As well as mechanics

frail fossil
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the entire first chapter has nothing to do with the fallout game and is about real life nuclear explosions

languid kayak
frail fossil
#

i am glad that modern games have in-game explanations though 😒

languid kayak
frail fossil
#

i got jumpscared by that old guy in the first cutscene

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🀣

flint vapor
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There's usually not too many people tho

flat sun
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i don't know why i'm surprised every month that i make it in πŸ˜…

flint vapor
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Usually it's Umbrella stuff

languid kayak
#

Seems that following the bottle renames, this page would need updates https://pzwiki.net/wiki/Fluid_container#Items – a lot of red links πŸ˜„

Also not sure if the container name should be linked instead?

And gas tanks could be removed, I think they can't be filled with anyting other than gasoline when they are in vehicle.

I think this was automatically generated, right @digital helm?

#

Right now it says "Jerrycan of Gas" πŸ˜„

languid kayak
# languid kayak <@109658126805905408> this page https://pzwiki.net/wiki/Chevalier_Cerise_Wagon_(...

I went through all the pages in https://pzwiki.net/wiki/Special:LonelyPages btw, other than this Chevalier Cerise Wagon with wood paneling, there are three tiles that are not on https://pzwiki.net/wiki/PZwiki:Tile_list – with SYF on backburner it might be that it just isn't updated, but maybe worth looking into?
https://pzwiki.net/wiki/49_/_99_Cent_Sign (updated 41.78.16)
https://pzwiki.net/wiki/Mall_Decoration (42.8.0)
https://pzwiki.net/wiki/Patient_Chair (42.8.0)

The rest are these two: https://pzwiki.net/wiki/Ammunition_(crafting) https://pzwiki.net/wiki/Survival_(crafting) which I believe we're keeping for 41.78.16

The rest are https://pzwiki.net/wiki/Category:Lua_events that aren't linking to each other… Not sure how up-to-date lua events are (all pages are updated to 42.0.2 except few obsolete ones we weren't sure about and are marked as 41.65), but to make them not appear orphaned, they should link to each other (either via == See also == or by having a list like https://pzwiki.net/wiki/PZwiki:Item_list for these). Not sure that's something you want to look at eventually @flint vapor (probably of low priority, other than actually finding orphaned pages easier without these on there :D)

flint vapor
#

I don't have a reason to link those pages anywhere, because they are all listed in a category

#

And it's very likely I can't even add a "See also" for a lot of these as it's likely they don't have any events that are similar

#

I actively tell users to access the list of events from the category, which is also why categories are used a lot in the modding wiki

languid kayak
flint vapor
#

Tbf

flint vapor
#

Thanks to the Lua things, I can maybe finally automate the listing of events

#

The reason I had ditched the list in the Lua event page, was because I'd have to manually update it

#

But now that Lua can most likely do that job, fetch every pages in a category, and format them like I want, I could just do that now

#

In fact, I could do that with a lot more pages, like parameters for Item scripts

#

That Lua stuff opens a lot of ideas for me

#

And if I can draw plots, that's going to be even better

#

Tho I don't need that many plots on the wiki anyway, but that'd be cool

#

@proud cobalt alright, that's in an usable state
The only thing not present is the gizmo to rotate the model around, currently you can only pan the view and zoom in/out

#

Weapons need that weapon rotation hack bool to be activated or they get badly oriented, but I automated that, so you shouldn't have to bother with it

#

UI is opened by pressing U, but I'll change that in the future to use a panel that you open

#

I can also maybe automatically max the model size in the 3D view, so it fits in the borders, but that'd require a lot of experimentation as I'm unsure if it's possible

#

I can add an automatic parsing like for outfits if needed

#

Clothings are bugged/unusable in this tool, bcs they are either in full black so no texture or they straight up don't have a model. I think this is due to how differently they are handled by the game (they have extra definitions for models and textures in xml files compared to item models)

#

You can view either every models in the game, or every items in the game, in case you ever need to view every available models

#

For items it picks the placed on ground model, I could add something to pick the model type but other attachment points are usually things like attached to the player, so it might be bugged

languid kayak
flint vapor
#

Also we could have a tool to render every animations in the game, if that's something you guys want for the wiki

#

I think that could be cool, there's some secret animations players don't know about

#

Wait there's an animation for dying by drinking bleach lol ?

languid kayak
flint vapor
#

It's not used tho no ?

#

I don't remember the player doing a specific animation for dying of bleach

languid kayak
#

not sure tbh

flint vapor
#

Also I'll upload the Wiki Tools mod

#

That way it's automatically updated when needed on your side

#

And if anyone wants to use those, they can do so

gloomy glen
#

I've some questions about the Template:Recipe_list/es (pls let me know if I'm not explaining myself, brain isn't braining)
the names were translated like: [[Clavos]] instead of [[Nails/es|Clavos]] which idk if applies here (I'm assuming it does but ???)

#

using nails as example bc the page does exist but it's not linking, yet "amplificador" does redirect to the right page

#

also there's the problem that many of those aren't using the ingame names

#

honestly i don't even remember how i ended up in that page tho :x

languid kayak
#

Although weird it's that new πŸ€”

#

Normally translations back from 2011 were like that

gloomy glen
#

what do i do? πŸ™

flint vapor
languid kayak
languid kayak
# gloomy glen what do i do? πŸ™

Is it generated automatically? If so, then it's a bug for @digital helm to report I guess. If not, then you'd translate them as [[Item/es|Item]]. Though redirects are fine too, but ultimately they should be replaced by /xx variants

digital helm
digital helm
languid kayak
#

Okay, gonna go sleep now. Things I did before that was kinda overdue removal of bugs fixed in 42.12 in https://pzwiki.net/wiki/Category:Known_game_bugs (mostly the duplicate parameters, the https://pzwiki.net/wiki/Generator page still need updates, but I moved the outdated to relevant section). The rest needs to be checked for latest version, but I believe they are there. They can wait to be checked with 42.13 or whatever is the next patch I guess. I didn't update all the item pages while at it though, just removed appropriate trivia for most.

Other than that, I went further clearing out the version history pages, removing == Changelog == in favor of just going straight into == Fixes == or == Added == or whatever headers each patch has. The only problem I can potentially see though is that things like == Trivia == or == External links == are also level 2.

I then went more into splitting Build 41 further and realized one version can have two dates (stable and unstable), so far it was this https://pzwiki.net/wiki/Build_41.78.13 – I linked the unstable patchlog as external link for now but maybe the https://pzwiki.net/w/index.php?title=Template:Infobox_version could be expanded to handle it more nicely. Originally the template was made to be used on pages like https://pzwiki.net/wiki/Build_41 and not individual small patches, so the latest/stable/beta dates is an afterthought. I'd need to have some time clear head and time for that, so not sure if I'm gonna touch it soon though πŸ€”

proud cobalt
proud cobalt
# frail fossil How many active editors would you say the pz wiki has?

20 is probably pretty close if we're referring to people that come and do a few edits within every say 3 months. We had 40 accounts with at least 1 action last month, many of these small fixes, some who only do translations (both of which we appreciate ofc). Regular editors as in if i see them in the recent edits and dont feel the need to check their edit for quality it's probably closer to 10 excluding admins.

frail fossil
#

you made 11k edits in the last 30 days

#

how πŸ’€

proud cobalt
# frail fossil the rimworld wiki does have official support from the devs, they pay for the sit...

TIS have hosted the wiki since 2011, and their direct contributions to wiki efforts has fluctuated since then. Kirrus has always been the Server manager but there was also a wiki manager Connall until he left in 2020, he also handled community translations (and set up i believe). Right before B42 however they opened a few lines of communication, Kirrus has added some great extensions for us to catch up with other wikis, and @obsidian atlas has been a great addition as CM helping update our discord channels / roles, and as another line of communication.

frail fossil
#

that is cool

proud cobalt
frail fossil
#

i don't have any way to contact the rimworld devs lol

#

i mean, i guess i do have a way, but not any official way lol

#

Community translations?

#

Like translating the wiki?

proud cobalt
proud cobalt
#

But afaik there's a fair bit of work that will go into that

proud cobalt
proud cobalt
proud cobalt
flat sun
#

i don't think there's been any statement on it but i assume they just dropped the idea to avoid controversy, and likely aiteron removed the mod for the same reason when he joined TIS

#

in general suicide mods/mods using those animations don't get removed

proud cobalt
proud cobalt
proud cobalt
proud cobalt
flat sun
#

yeah, i'm not fully convinced it's a necessary precaution but it would be the only explicit kill yourself button which may be where it crosses the line

proud cobalt
gloomy glen
languid kayak
languid kayak
#

I was also thinking of adding two patchlogs (unstable and stable). Maybe even more, to link both to forums and Steam

flint vapor
flint vapor
#

Those mod tend to get removed

lucid junco
#

@languid kayak @digital helm Your opinion on whether its okay to set up pages for devs that hadn't set it up yet?

#

Im slowly bookmarking every page related to Zomboid, TIS and devs history

digital helm
digital helm
lucid junco
#

I believe we have articles in TIS navbar

#

And RJ still doesn't have a page

#

Ill start planning things out after locations are more or less finished

languid kayak
#

And yeah, Romain Dron and Tim Baker are still linked and no one did the page for them πŸ˜„

lucid junco
#

Surely Ill finish locations today

languid kayak
#

As in LVA?

lucid junco
#

and some locations i may have forgot

languid kayak
#

the one location that no one is sure where is on them map πŸ˜„

#

or was it Meadshire?

#

nah, schubert it was

#

just ch so I couldn't find it lol

lucid junco
#

wait, Pat only joined tis in 2023?

#

@languid kayak @naive imp Do you remember the blogpost with beefy tofu logo?

lucid junco
#
  • Tofu factory -> tofu shipping
  • Look inside
  • Only meat products
#

What did tis mean by this

thin cloud
amber cargo
#

Hello! Just joined the channel, and keen to help with wiki updates if they are needed. Are there any resources or details around? I have an embarrassing number of hours in this game and am keen to do something constructive with them πŸ˜…

languid kayak
languid kayak
languid kayak
languid kayak
naive imp
naive imp
flint vapor
#

I'm looking for something to make selectable tabs, to switch tabs opened, as an example like the health panel of the game which has multiple tabs but for the wiki as a template. Do we have anything like that ? Not talking about a collapsible window, just tabs

proud cobalt
#

Other than a navbar to a new page that sounds like something that would require js

flint vapor
#

Eh ...

#

I have a lot of use cases for this kind of stuff ...

#

Is there any way we can get anything like that implemented ? There's no way the wiki doesn't have such a native feature ? I think I remember seeing it in other wikis too, I'd have to chceck how they do it

proud cobalt
#

If you could find an example that would be good. @digital helm handles all the js side of things. Kirrus doesn't like much js being added afaik

flint vapor
#

I'll see if I can find one, might have been on the Minecraft wiki
I want to use such a feature for OS specific listing, like paths codeblocks, or for example switching to gain space

#

Basically code blocks but multiple tabs

proud cobalt
#

Yeah that would be helpful

digital helm
#

afaik those wikis use JS to switch between them. Similar to our infobox images. wiki farms like fandom probably have it as a feature they've added, but it's not native to MediaWiki

lucid junco
#

I think im gonna go crazy trying to find it

#

It was posted under Glowing Onez blog post

#

But I cannot find the original pic anywhere

lucid junco
#

I was almost done with Beefy Tofu when my ISP decided to not SP me any I

proud cobalt
# amber cargo Hello! Just joined the channel, and keen to help with wiki updates if they are n...

Other than the guides and such, a good way to get into editing is to edit sections about things you really enjoy, as they're the things you're likely most knowledgeable in.

For example, I spend the vast majority of my time on items as I really enjoy PZs vast variety of items (even if it sends me insane sometimes). Do you like items, a specific mechanic like cooking or crafting, first aid. Or maybe you like all the different map locations, or lore etc. I can help point you in the right direction

lucid junco
#

@naive imp As a fun fact, I think none of the factories in lv airport area have proper loot definitions

flint vapor
#

Not loading lol ?

lucid junco
#

So I can't even load the basic page for uploading images

flint vapor
#

Upload images from editing a page

#

Like I do drunk

lucid junco
#

i dont think it would work

#

cause uuuuh

#

hooray

flint vapor
#

Lol wtf

amber cargo
languid kayak
# lucid junco

can't find it either, but I remember I linked to a blog post with logos πŸ€” I can only find F.Arable one on the same bacjground

naive imp
#

Got one one day and never looked back

naive imp
lucid junco
lucid junco
#

a mouthful, but it works

lucid junco
proud cobalt
#

Yeah the spam protection is pretty active on things like that, if you're not using a vpn send an email to kirrus

lucid junco
#

I dont create bots but spam limited i do get

proud cobalt
lucid junco
#

I dont think redirect was necessary since search already covers lower and upper casing of letters

proud cobalt
#

Search is case sensitive except the first letter

lucid junco
#

Really?

proud cobalt
#

Yeah

#

Mediawiki thing

lucid junco
#

I see drunk

#

@digital helm Footnote text highlight is broken on Vector 2022
Not in Citizen though, or if using light theme

#

As a note, citizen is the only one not to highlight footnote text

digital helm
lucid junco
#

Oooh

#

I see it πŸ˜„

lucid junco
#

All airport locations finished

rotund echo
#

Anyone know why the MSR700 icon looks like a Winchester 1866

#

Hell its filename is "LeverActionRifle.png"

proud cobalt
#

Updated the hunger, thirst, and panic moodles. Wow the panic one was a roller coaster

languid kayak
#

The flier calls it "Sleep EaZZZe"

languid kayak
#

back then magazines were called clips πŸ˜„

#

and rounds were called bullets πŸ˜›

rotund echo
languid kayak
languid kayak
rotund echo
proud cobalt
languid kayak
languid kayak
# proud cobalt

btw, things like

Significantly higher difficulty clearing firearm jams.
is it possile to get exact values for that?

#

also 10 and 20 tiles, are these just examples or min/max values? I think it it's clear at a glance?

proud cobalt
languid kayak
quartz bear
#

Good morning

#

Afternoon

proud cobalt
#

Evening

languid kayak
#

and a middle of night for ThinkDock πŸ™ƒ

#

(and mid I guess)

proud cobalt
lucid junco
digital helm
digital helm
lucid junco
#

Im sorry but its not up to multilocation guideline

#

oh yeah

#

@thin cloud flier says that Sleep EazZze Inn location is on 2801 Outer Loop

#

However, in game map list the street as "Terminal Drive"

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(PZ map uses same xml as in game map so i used pz map for visibility)

lucid junco
#

Just realised @languid kayak is it okay that I fool around or not properly descriptive changes i make to pages? πŸ˜…

#

Like i hope it doesnt mess with your monthly summary

quartz bear
#

I mean as long as it doesn't involve time units it's fine for me

#

I'll look into it tomorrow after uni

rotund echo
#

I specifically kept them as separate galleries because they're two different buildings!!

lucid junco
#

Cause we dont do two galleries

rotund echo
#

Idk, no one reprimanded me for making liberal use of multiple galleries a page

languid kayak
lucid junco
rotund echo
#

I mean, just take a look at all the skyscraper pages I made, or when I redone the Louisville PD and St. Peregrin

#

Y'all saw those

lucid junco
#

You did?

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I haven't seen them yet drunk

#

But Im just following the style guide thats been used on rest of the pages with 2 and more locations

#

if @languid kayak @naive imp and @digital helm agree that your design was fine Ill revert it

naive imp
languid kayak
rotund echo
#

Its not explicitly said to be forbidden to have multiple galleries in one page

languid kayak
rotund echo
lucid junco
#

I dont mind different styling as long as locations leader is fine with it autowalk_on

naive imp
#

OK @lucid junco @rotund echo technically no style guidelines or actual rules were broken, but just general formatting.

Typically, on pages with more than one location, I advise against including galleries at all because the multi location template makes the coordinates much more visible, and readers can click on the map and use it to view the interior of different locations. Sometimes, if the images are already there, I leave them up if its a small chain with only two locations and only one floor. However, this location (Sleep Eeazee Inn) has three floors. As such, if I were to edit the page, I would omit the gallery sections entirely.

As for the revision of Stendo's Firearms Emporium, I'm all for including the old version of the gun store, only because this is kind of a significant building and didn't previously have a name. It was confused with West Point Gun Range and Hunting Center, but could not be proven. This should not be the case for all changed buildings. The old versions of the store should be moved to the Trivia section. You can just use the gallery function in the trivia section for this.

In regards to multiple galleries, generally we only use them in cases of extremely large buildings like skyscrapers, which I think are the only places they're actually used, although I could be mistaken.

Proposed solutions:
-Omit gallery entirely from Sleep Eeazee Inn
-Move old pictures of Stendo's Firearms Emporium to trivia section
-Modification of style guide and boilerplate location to more closely define use of galleries and images to avoid this occurring again in the future

Is everyone ok with this or is there anything else yall would like to add?

#

This is not absolute, open to discussion from everyone

rotund echo
#

I also used multiple galleries for St. Peregrin, Louisville PD, and McCoy Estate

#

Generally I don't like lumping everything together, it looks more... cluttered

#

And now, Sleep Eazzze has a bit of nuances primarily because each location is fairly large and its only two buildings in the whole map

I was also basing my own edit of Sleep EaZZZe based on how the article originally was

naive imp
#

The issue is that now there's two locations.

#

I typically only use gallery on single location pages to save on maintenance and overall files uploaded because readers can use the coordinates function of the map and the table makes it a lot more obvious that coords can be clicked on

rotund echo
#

Yeah yeah, just delete the whole gallery section and all associated images with that page

#

Now just remember, all my edits on pzwiki.net are in good faith

naive imp
naive imp
#

Sometimes people just disagree on stuff and that's totally fine. That's what we have this discord and talk pages for

#

Imo I don't think you or @lucid junco were acting in bad faith. Yall just got confused on formatting

rotund echo
naive imp
#

@lucid junco are you ok with the proposed solutions or do you want to suggest anything else?

lucid junco
#

Honestly I just want to finish all of the locations for real before proposing something

#

I like organizing, and try to avoid pages in different styles to ones every other page like we had before boilerplates "enforcement"

naive imp
#

Because sometimes you do need multiple

lucid junco
#

If Toadstars style is okay then im fine with that plumpabug

naive imp
#

Just want confirmation that you are ok with it before proceeding

lucid junco
#

I think its fine, skyscrapers are the only one to need extra galleries

#

or some other other nuisance exceptions

languid kayak
#

Though I'll do it later, but only got time to do the redirects now.

So far I added redirects for https://pzwiki.net/wiki/Hungry (Peckish, Very Hungry, Starving to Death), but we're not renaming it to Hunger for example? Hungry is one of the stages of Hunger moodle. Pinging @proud cobalt for that

#

also some thing to potentially clarify @proud cobalt and @quartz bear
in https://pzwiki.net/wiki/Hungry

As hunger increases, the players foraging chance to find food increases up to a 50% increase in search radius.
Would it be possible to have exact breakthrough of how it inceases proprotial to the moodle stage? Preferably under each stage
Body heat generation slightly/further/moderately/ decreased.
could we have exact values by a chance?

flint vapor
#

I just realized but, there's now no colors for the pages

#

So we can't easily differenciate modding and general wiki pages

#

Is that an oversight ? @proud cobalt @languid kayak

digital helm
# naive imp OK <@522410419361415198> <@743367809601372160> technically no style guidelines o...

My only issueis using trivia as a gallery. Everything else I'm happy with. I strongly disagree with having a gallery in the trivia section. The gallery section is specifically for things like this. When you have an array of extra images. If there's something like an old image, it can be mentioned in the trivia, but the image should be in the gallery. Unless it's big enough of a topic to have its own section, then the image would be on the side with thumb. This has been the case for other areas of the wiki. Trivia is intended to only be a list of interesting facts, where, a) there isn't significant info to be its own section, and b) it doesn't fit into an existing section.

@lucid junco @rotund echo I think the issue previously was that there were different sections/galleries for indoor and outdoor, when they could've just been one section. This type of issue is usually case-by-case. E.g. see the cow page's gallery.

languid kayak
flint vapor
#

That's due to the new Navbar

digital helm
languid kayak
#

are we sure restricted movement is not implemented? I just got one (though it's a debug, mind you)

languid kayak
#

Some moodles names may have been changed, so feel free to check them if you guys will

digital helm
rotund echo
#

Meet my district maps of Doe Valley and Doe Valley Forest respectively, I'll add these to pzwiki.net later

rotund echo
#

And now, my Valley Station district map

rotund echo
proud cobalt
rotund echo
#

Coalfield has numerous buildings that are its own pages, right?

proud cobalt
proud cobalt
proud cobalt
languid kayak
languid kayak
languid kayak
languid kayak
#

I can enable it in debug and disable debug to check though

proud cobalt
proud cobalt
rotund echo
#

Its easier to make an overview that describes well if I break it down

languid kayak
#

and implement in b42 map if possible πŸ€”

languid kayak
proud cobalt
languid kayak
#

there are inconsistencies with spawning maps and location names in-game

languid kayak
rotund echo
proud cobalt
rotund echo
#

You say it "Ay Ay Ron", not "Aaron"

languid kayak
#

The park name is the most incossistent. I think @thin cloud confirmed it's caleld Iroquois Park thouh fliest suggest Welling Heights? Before it was called "Louisville central park", my memory's fuzzy where the name came from

rotund echo
languid kayak
#

Though this one is from signs

rotund echo
languid kayak
#

Jokes aside, what'd be the prioprity now? Signs β†’ Spawning map β†’ Fliers/Brochures/Newspapers/items (books etc.)Β β†’ Radio/TV/VHS?

There are a lot of inconsistencies as I think spawning map is/was done by someone else than pat overseeing fliers and radio/tvs/vhs is what predates pat

languid kayak
proud cobalt
#

I'm staying out of that one. Got too much to do on other parts of the wiki πŸ˜„ Good luck locations people

languid kayak
#

oh yeah, and I forgot movables names too

#

movables used to be widely different than what signs said, especially during transition from 1x tiles to 2x tiles

rotund echo
languid kayak
#

took a long time to figure where the "Crystal Pie Palace" on the map.projectzomboid.com came from, turns out it was from old 1x tiles in blog that were used in ancient game version probably, never carried to new 1x tiles yet again 2x tiles https://pzwiki.net/wiki/Bakery_(West_Point)

We also had https://pzwiki.net/wiki/Hair_O_Genesis name wrongly for the most part πŸ˜„ and it's a tribute to ontogenesis, which wouldn't make much sense without the O in the middle

languid kayak
rotund echo
#

...fair enough then, yes

rotund echo
proud cobalt
flint vapor
thin cloud
rotund echo
lucid junco
thin cloud
#

Borders are not really set yet

languid kayak
rotund echo
lucid junco
#

Someone named themselves PZwiki

#

@languid kayak @digital helm

proud cobalt
#

Banned

lucid junco
#

oh lmao

#

I was just looking at their page

#

They wrote j in project zomboid talk page

#

and reverted it

#

then reverted that revert

#

and so on

flat sun
#

no it's even stranger than that, they wrote slightly different character sequences each time and reverted those

lucid junco
#

oh i see it

#

Amazes what people do when they're bored

#

instead of property editing the wiki

languid kayak
#

not sure if something we can take inspiration from or maybe even link it in external links or so

rotund echo
#

Its erm, a pretty elaborate theory, and plausible too

#

...but regardless I don't know if it should be added to the wiki

proud cobalt
#

The visual editor proves to be a good source of minor edits from new contributors. Definitely a worthwhile addition

rotund echo
proud cobalt
#

Can't blame you

rotund echo
#

When I would try to add a complicated thing to an article, I would open another article and reverse engineer from that

#

Tbh, I still do reverse engineering with visual edits, but it is far more intuitive now, yes

#

Also, I don't know how to add tables and {{ll|page}} templates from visual editor, so I occasionally dabble in source editor

#

What is the purpose of {{ll|page}} anyway, why do this instead of just adding links to a text?

digital helm
digital helm
proud cobalt
#

Slow day πŸ˜„ I've just been playing myself

rotund echo
#

I'm not even actually playing Zomboid anymore

#

At least, for now

snow rivet
#

Does anyone know like...where all the animal-related code is? I used to know this, and then stuff got moved/changed to Java .class files/I forgot where some files actually were

#

Now I can only find a few sections of it

#

@digital helm could point me at some stuff, maybe? I love the newly-fleshed out animal pages, btw.
I'm looking to add even more to Animal Husbandry-related stuff, maybe like info on the male animal pages on whether or not they'll fight/how animal fights work.
Maybe a /wiki/Animal_Genetics page, or something

flint vapor
#

If you want the animal definitions, it's in the Lua

#

If you want the inner workings of how animals work, most of it will be in the IsoAnimal class, rest can be all over the place sadly

snow rivet
flint vapor
#

Sadly you'll have to see for that

#

<@&671452400221159444>

naive rock
#

would it be possible to shrink or delete these from the obtaining section on weapon head pages? They don't feel very useful and take up a lot of space to just tell you that the head can be removed, like any other weapon with a head, and waste a little bit of time when scrolling down to see how to actually make the specific head you're looking at on the page

#

If I'm looking at the wiki to find out the requirements to make a mace head for example, I don't really need to see every single disassemble-able long and medium implement when what I want is at the bottom

digital helm
proud cobalt
frail fossil
#

hi guys

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how do you deal with additional info, like footnotes or whatever

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stuff that's not neccesary and too long to display with the main text

digital helm
flint vapor
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How can I list every pages in the Category:Modding ?

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I'm finally going to try to retrieve every pages in the category to add to my edit follow page

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Bcs if anyone creates new pages in the category, I'm just going to miss them

proud cobalt
flint vapor
proud cobalt
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We don't have it

flint vapor
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Wait, maybe I can do it with a Lua module

proud cobalt
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Oh i didn't consider that, if so that could change how we do navboxes

flint vapor
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Yea that was my idea back then for navboxes

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To not have to list anything ourselves

proud cobalt
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Yeah that was my plan but using a bot to get the category pages and then store those for the navbox to use

flint vapor
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I'll check it out

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I'll look into the Lua extension for something that does it

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Unless you already know what function we can use to do that

proud cobalt
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Not in scribunto, only via PWB

flint vapor
#

πŸ‘Œ

naive imp
#

@rotund echo @lucid junco I have revised the boilerplate according to our previous discussion. It's not a large change, just a simple clarification in the comments. Let me know if there's anything either of you would like to add.

languid kayak
naive imp
#

But hopefully today I'll have some time and I can catch up on wiki

languid kayak
flint vapor
#

You cannot get a list of their pages it seems

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Considering counting the number of pages in a category is already considered an expensive operation, it sounds extremely unlikely a good solution can be found, but caching the page names

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I'm kind of surprised the wiki doesn't have a natural caching of pages location ?

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Unless I'm not looking in the right direction maybe

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Hmm wait Title objects

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You can read pages content, so that's pretty cool if that's ever needed

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local title = mw.title.new("Category:Modding"):getContent()
flint vapor
#

@languid kayak do we have a page about the scribunton extension ?

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I'm going to talk about it in a new LuaLs page, to document the addon for VSCode

languid kayak
#

It has a version and link to the extension page which is https://www.mediawiki.org/wiki/Extension:Scribunto

MediaWiki

The Scribunto (Latin: "they shall write!") extension gives framework and allows for embedding of scripting languages into MediaWiki pages.
Currently the only supported scripting language is Lua.
Scribunto Lua scripts go in a namespace called Module.
Modules are run on normal wiki pages using the #invoke parser function and each module has a col...

#

but it links to just English documentation πŸ˜„

#
MediaWiki

L'extension Scribunto (latin : Β« ils l'Γ©criront/le laisseront Γ©crire (Γ  l'avenir) ! Β») permet l'intΓ©gration des langages de script dans MediaWiki.
Actuellement, le seul langage de script pris en charge est Lua.
Les scripts Lua de Scribunto sont stockΓ©s dans l'espace de noms Module.
Les modules s'exΓ©cutent sur les pages normales du wiki e...

flint vapor
#

Was just in case there was in fact a page regarding it on the wiki that I should link directly to instead of the mediawiki one

languid kayak
# languid kayak Okay, gonna go sleep now. Things I did before that was kinda overdue removal of ...

I'm known from constantly changing my mind btw, and as I was going through splitting some https://pzwiki.net/wiki/Build_41 I realized that we need the == Changelogs == header so I brought it back πŸ˜„ I went and updated all the pages from 41.78 to 42.12.12 and it's the format to stick to from now. I also went through all the patchlogs, realized we had 42.3.0 and 42.4.0 changes swapped and fixes some mistakes too.

Also, side note, I think you no longer use that bot @proud cobalt but if so I guess it'd be best to blacklist the patchnotes pages from there as I think original spelling is preferred? https://pzwiki.net/w/index.php?title=Build_41&diff=prev&oldid=234545

languid kayak
flint vapor
#

I mean I'd straight up move it out of Infobox constantly

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Since its usage should be possible elsewhere completely, even in text

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Probably needs some tweaking for direct usage in text

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But I was thinking of using it later for the thing I just mentioned in #pzwiki_projects

languid kayak
#

@proud cobalt when you will have some time, can you verify the names of 41.77 hotfixes? It'd be logical given the number of hotfixes to be called like that and is what I am going to assume unless proven wrong (in these versions the version would only be shown in console and not main menu):

languid kayak
languid kayak
proud cobalt
proud cobalt
digital helm
digital helm
languid kayak
languid kayak
#

BTW, I updated https://pzwiki.net/wiki/Version_history – most notably (beside the intro) is actually naming the builds that had no name and grouping all 2.9.9.17 builds together (where build nomenclature came from). I will eventually split and add the pages accordingly (hopefully! I still have a lot to go through)

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I will then update the navbar too

proud cobalt
languid kayak
proud cobalt
#

Updated

languid kayak
#

mind checking 41.73 and 41.71 too?

proud cobalt
#

41.71 and 41.71 HOTFIX both come up as 41.71

languid kayak
languid kayak
proud cobalt
languid kayak
# languid kayak BTW, I updated https://pzwiki.net/wiki/Version_history – most notably (beside th...

Updated the links to Build 41 now that is split plus some minor changes. I will update the links to different builds too when they be split eventually.

I also wonder about the presentation on this page. The purpose is kinda clear, but the tables are not really ideal. Right now the tables don't really align at all and take just a part of a screen. Not sure if @digital helm want to spend time for that, this page has always been neglected yet it's kinda handy page to point to

proud cobalt
#

Picking flowers reduces your unhappiness, boredom, and stress πŸ˜„

languid kayak
proud cobalt
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Harvesting

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Like agriculture

languid kayak
#

btw, I changed beta/iwbums wording in user-facing texts in https://pzwiki.net/w/index.php?title=Template:Infobox_version&diff=prev&oldid=1268853 to "unstable". While people got used to and know/still use the IWBUMS nomenclature, it seems TIS refers to them as simply "unstable" nowadays.

I was thinking of replacing the variables or at least adding support on typing "unstable" but so far I did not do that yet, as gutting that would require more changes not to break translations and usages but something to consider eventually πŸ˜„

proud cobalt
#

New wiki using citizen btw
https://arcraiders.wiki/

ARC Raiders Wiki

Welcome to the ARC Raiders Wiki! Your community-built hub for all essential game information and updates on ARC Raiders, supported by Embark Studios.

languid kayak
#

btw @proud cobalt while it may be a bit early, as I'd have to split the rest of the pages (Build 40 and below), maybe for the next bot update we could already change the links in history table to point to general pages? Should simplify them a little too, right now it's one extra parameter given to the history table

it could be then {{HistoryLine|Build 41.12|Released on this version.}} instead of {{HistoryLine|Build 41|Build 41.12|Released on this version.}}

proud cobalt
languid kayak
#

also, not sure whether the history table should be sortable? The builds are sorted already and sorting them by name messes the order since the names are not always alphabetical. And no point sorting by description, really.

proud cobalt
#

Ok that was simple enough, should update next patch

digital helm
languid kayak
languid kayak
#

https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/ this links to https://projectzomboid.com/chat_colours.txt and I'm surprised the file is still there, you guys think it's best to keep it in the wiki as well in case it's lost? I vaguely remember playing with these icons before finally forgetting about them, I suppose they'll still work in b42, just not sure if any new are added?

Not sure how up to date it is

digital helm
digital helm
royal sluice
#

Yeah, the icons are dynamic; loaded in ChatUtility -> Texture.collectAllIcons

#

Includes a bit more than item icons but they make up the bulk of it

royal sluice
languid kayak
#

https://theindiestone.com/forums/index.php?/topic/28365-iwbums-4134-released/

Added ability to tie the bandana RAMBO style (will also be added with a ripped sheet soon).
April 9, 2020
soonβ„’

The Indie Stone Forums

41.34 Changelist NEW Added a full decay for zombie corpses: they go from stage to stage until disapearing totally (they can become skeleton before disapearing) Adjusted melee anims. Added a new slow when swinging (only when going backward) for 2 handed, 1 handed & knife Added visible wounds o...

languid kayak
#

@proud cobalt to make sure, there was no 41.25 build right? It was mentioned here https://projectzomboid.com/blog/news/2020/01/2020-vision/ and someone mentioned it on the Steam post https://steamcommunity.com/app/108600/discussions/0/1742264531560081572/ but there seems to be no patchnotes for it.

Hey all, first week properly back this week – so a few things to tell. The next IWBUMS beta patch should be rolling out early next week and some new details of it can be found below. Over the 2.5ish months we’ve had the public testing the Animations beta some of our primary aims have […]

So recently I got back into playing PZ (build 41.25) and I made a new character. As soon as I started the game, I got a stress Moodle (I didn’t take smoker trait) so I wasn’t sure what was going on. I looked it up and it said you get stressed if your near to much zombies. So maybe on day 3 of constant nervous wreck Moodle I went to McCoy log...

languid kayak
#

Okay, took probably more than I should but I finally split all the versions in https://pzwiki.net/wiki/Build_41 and replaced it with a table. Now to Builds 40 to pre-alpha πŸ˜„

digital helm
languid kayak
#

I am taking a look where exactly the whole "2.9.9.17" part was dropped, seems build 23 was already without it at the menu https://www.youtube.com/watch?v=33XKnLFwLB8

I think you checked some previous builds too @proud cobalt?

"Zom" as in "Zombie" and "Boid" as in... Uhhh...

Game Link: http://projectzomboid.com/
Steam Link: http://store.steampowered.com/app/108600/

End theme by the incredible Dan Bull:
http://www.youtube.com/user/douglby

Intro music from the Sims 1 Soundtrack.

All other music is in game music. It makes me want to wonder about the leek.

Discussio...

β–Ά Play video
#

β–Ίβ–ΊSURVIVAL GAMES: http://www.youtube.com/accurize2β—„β—„
Let's Play Project Zomboid :: NEW EPISODES DAILY at 6pm EST!

PZ Map: http://pzmap.crash-override.net/#0.8017503805175011,0.13203118005192893,8

Let's Play Project Zomboid :: The Adventures of Keith Stone finds our Let's Play Project Zomboid survivor neck deep in the congested zombie m...

β–Ά Play video
languid kayak
#

Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...

β–Ά Play video
#

Seems we have it all wrong πŸ˜„

It's not Build 14 but 12a https://pzwiki.net/wiki/Build_14

https://theindiestone.com/forums/index.php?/topic/2994-beta-branch-released-steam-version/page/3/#findComment-43672

It went straight from 12a to 19, c.f.

https://www.youtube.com/watch?v=4sdf2gd400M – uploaded 8 December 2013
https://www.youtube.com/watch?v=TELO10DQZyw – uploaded 11 December 2013

Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...

β–Ά Play video

Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...

β–Ά Play video
proud cobalt
languid kayak
# proud cobalt I probably did, and i cant remember lol

yeah, it's all messed up the further you go, even harder as I wasn't playing back then and information is scare and vague at this point πŸ˜„ It started with me wanting to quickly split 2.9.9.x from 2.9.9.17 (which started the builds nomenclature we have) and I started diving deep down the rabbit hope, but I think I got it more-or-less right now.

Vail was doing that before me back then and I was already changing it before πŸ˜„

proud cobalt
#

Yes it's very bad. Even the build naming isnt consistent until B42

#

(So far) stressed

languid kayak
proud cobalt
languid kayak
#

Though at that point Wikipedia still calls it (the list is based on what was on pzwiki basically https://en.wikipedia.org/wiki/Project_Zomboid#Development )

Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, in the United States, where the player is challenged to survive for as long as poss...

#

Where does these names come from btw? Boxed Nails especially

Build 25 "Boxed Nails"
Build 26: "Online MP & 3D Character Models"
Build 27: "Trapping"
Build 28: "Firearm Overhaul"
Build 29: "Foraging"
Build 30: "Erosion"

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I basically came up with similar names independntly it seems πŸ˜„

languid kayak
#

@lucid junco weren't you documenting Steam bundles btw? There's a new one with PZ https://store.steampowered.com/bundle/61413/The_Infection/ and it was even announced on the news in https://steamcommunity.com/games/108600/announcements/detail/612053330276911070

Hi all! Just a quick message to let you know that our Makeship campaign supporting Médecins Sans Frontières (Doctors Without Borders) has been extended for a few more days. Orders close soon, so be sure to get yours in before November 14th at 4AM GMT! Check out the Makeship store page for more details. Infection Bundle In a quick bit of other ...

rotund echo
#

No way I actually have Plague Inc (via Steam family library)

languid kayak
#

News_EN.txt in b41.78.16 is like that

[VERSION] 41.13
[SECTION]
Rebuilt jassimp64.dll with statically-linked c++ library (removes dependency on msvcp140.dll).
Fixed exception in MouseState with 2-button mouse.
Fixed lua error with climb-through-window context-menu command.
Fixed solidtrans objects next to windowframes-without-windows being solid.
Removed 3D-models and 3D-corpses options to fix invisible zombie bodies.
Removed AutoZombieManager.java which adjusted the number of 3D models based on performance.
Fixed exception with β€œNew Roof-Hiding” = No option that causes black screen outside.
Fixed β€œwelcome to build 41” being off-center.
Possibly fixed rainbow-colored bodies on Mac OS.
Possibly fixed failure to load bob/bob_idle animation on Windows using the Turkish (and potentially other) locales.

#

3 changes are missing and some were reworded

lucid junco
languid kayak
# languid kayak Actually, is it pre-alpha tech demo and not just alpha tech demo technically? Th...

oh it was called pre-alpha on the game window, but won't it make all the subsequent builds (till when, 0.2.x? – can you check that by a chance @proud cobalt (and sorry for pinging you that much for those, but you're the only one with them on disk I know :D) https://www.reddit.com/r/projectzomboid/comments/1fsn12t/2011_prealpha_tech_demo_screenshot/

Reddit

Explore this post and more from the projectzomboid community

proud cobalt
#

No trouble, ill have to look when im home, likely tomorrow

languid kayak
# languid kayak News_EN.txt in b41.78.16 is like that > [VERSION] 41.13 > [SECTION] > Rebuilt ja...

Out of curiosity, I started comparing the build 41 chnagelogs from forums to the ones in-game after I remembered it was a thinkg for Build 41 and there are some changes so I started posting including them separately, c.f.

https://pzwiki.net/wiki/Build_41.12
https://pzwiki.net/wiki/Build_41.14

but I think it should be easy to parse them? The game adds bullet (so * in our case) on new line, unless it's [NODOT]. May be something for the bot to add under "in-game changelogs" @proud cobalt?

#

sections are like [SECTION]NEW and would be parsed to === New === which should be relatively easily douable too I guess

dreamy girder
#

Hey PZ! Just wanted to share this when users create a game server using my panel, they’ll now see a PZWiki button right next to the Steam / Discord. It directly links users to the PZWiki for easy access to game info.

Quick question do you guys also cover any other games besides Project Zomboid?

rotund echo
#

Well, except for other TIS games (like PAWS) lol

languid kayak
languid kayak
#

but we still have tons to cover with PZ alone, but (at least I) sometime pops to do some edits on other wikis separately from PZ (with PZ still being prime focus)

lucid junco
lucid junco
#

And rock paper scissors the text adventure

lucid junco
#

Looking at LV page and realising that we ll have to redo it, now with footnotes and new regions makes me shudder ngl

proud cobalt
#

Omg someone did this

lucid junco
#

Come on tis why tease us like that unhappy

proud cobalt
#

I was going to do this for the basements page

lucid junco
#

from to separate ones iirc

#

So they habe it

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But didnt share

proud cobalt
#

The basement files are some stupid proprietary thing thats meant to be used in the mapping tools that they havn't released

lucid junco
# lucid junco

@thin cloud By any chance you have the full unblurred basement showcase picture somewhere? πŸ˜…

proud cobalt
languid kayak
proud cobalt
lucid junco
#

Shame we'll have to wait then before someone gets enough courage to make something similar

proud cobalt
languid kayak
languid kayak
languid kayak
flat sun
flint vapor
#

It was previously under TIS copyright I assume due to the spiffo (which tbh wasn't an official TIS spiffo anyway being used on it ?)

digital helm
flint vapor
#

That's used in my video

#

So now besides their game logo, the rest isn't from them

digital helm
#

Yeah. It's derived work. It's to notify others the image comes with your own copyright, but parts may also be affected by someone else's copyright

rotund echo
#

Should all LSU building articles be merged into one? Maybe except the library?

#

You know what

#

I thinks I will do some... "cowboy editing"...

snow rivet
#

We do a little shootin' from the hip

lucid junco
#

shit

#

@naive imp

#

btw @rotund echo leave your name and date of your submission to the Talk page

lucid junco
#

why am I not surprised

rotund echo
lucid junco
#

Im just the janitor

proud cobalt
rotund echo
#

ok

rotund echo
#

or is it admin only?

lucid junco
#

I think {{Delete}} works

proud cobalt
lucid junco
#

never used it

rotund echo
snow rivet
#

This is the kind of low-priority thing that upsets exactly only me...and I'd change it if I could but I can't.

#

I want this to say "Vegetation," is there any reason for its current spelling?

languid kayak
# lucid junco never used it

mostly used for spam on wikipeida and the likes… Can be useful to indicate the page needs attention (like making space for user page) but it's just a visual thing, admins have to get pinged to get our attention anyway

languid kayak
#

Though I think we could eventually display in-game name, I think @digital helm was wrking on foraging mostly? Not sure if some changes are planned in the short term?

digital helm
snow rivet
#

Strewberries at least makes me laugh half the time still, this one just bothers me

proud cobalt
#

@languid kayak

#

People ask me why we can't write "Fire station" instead of "FireStorage" for loot, and why we can't translate the names. Its the same reason, they're not user facing names, and displaying them human friendly / translating them would just be outright incorrect

languid kayak
proud cobalt
digital helm
proud cobalt
rotund echo
#

Hmm... challenge accepted...

#

(Don't worry, still just a preview)

lucid junco
rotund echo
#

You can blame whoever put that there

rotund echo
#

Challenge completed

sturdy tangle
#

The latest edits to Welding, while very welcome, removed all weaponry from the β€˜crafting’ table.

On a separate, maybe more β€˜personal opinion’ note, having all of the metal workstation recipes in welding is confusing and takes up a massive amount of space.

proud cobalt
sturdy tangle