#pzwiki_editing

1 messages · Page 53 of 1

ruby parrot
#

there is no info how log, what months good bad etc

ruby parrot
#

exactly reason i start to dig into lua files

#

from same example of flax, as per my message above, there is 0 indication it can be grown. If i look at this page first time - I assume it is one of those plants that grow in wild only

digital helm
ruby parrot
#

hence my proposal

digital helm
#

If information is hard to find we can also create redirects to that info. But I think the agriculture page needs a rework first

ruby parrot
#

well, my initial point is simmple, i offer list of all vegetables with all bells and whistles, like how many grow min max, bes montsh worst months, etc.
it could be a nice table

#

i just need to know in what format to provide information

#

i need example

#

every vegetable is one row in table with all data from lua file

#

something like that?

#

again i really ought to look at this python app

#

but time to work, time to play actually and... i fucking hurt myself today

#

was in emergency services etc

#

😄

#

cut myself with tin can, hit the fuckign nerve

#

can you imagine that?

digital helm
#

I see the benefit. Like how we have the item list and tile list pages https://pzwiki.net/wiki/Weapon

Still unsure whether it gets its own page or goes into the agriculture page. Going back to the agriculture page needing a rework

ruby parrot
#

i looked at python generator app

#

it uses pip libraries, things i have small idea about, in fact i am concerned they are not safe to use potentially

#

i am NOT implying its not safe, its just I PERSONALLY am not feeling secure with it

#

main application appears to be rather small and readable(which is good)

#

aaaand i was wrong, script is not small, it was first impression anyway

digital helm
#

There's a fair bit of redundant code since we're in the middle of a transition

proud cobalt
#

Hahaha on my PC i looked at the page and it was in English. I didn't know Vivaldi auto translate web pages 😆

proud cobalt
ruby parrot
proud cobalt
ruby parrot
#

i suspect it does parcing of the data.

digital helm
languid kayak
#

hm, maybe it's sane to add a new column next to the actual icon with the actual name of the icon used on the wiki? Or will it add too much complexity/load time/width?

But yeah, right now the icons has to be either clicked and copied, or copied from edit (when logged)/view source (when not logged) window.

proud cobalt
#

You can click on the icon to open the image in the item list, where it should be named the same as in game

digital helm
#

Originally I had just the file name. But I think this is the best middle ground

proud cobalt
digital helm
#

Good to see that even with all this automation it still retains some of its original purpose 😄

digital helm
proud cobalt
digital helm
languid kayak
digital helm
#

Honestly, I don't think it's that bad. Just follow the link or right click copy link. It's what I do

languid kayak
serene sage
scarlet warren
#

Was looking at the building pages about the crafting stations (i know they're probably going to change the way they work again anyway) and I couldn't help but notice the two categories for buildings are carpentry and metalworking, shouldn't all the metalworking items be moved to welding now for 42?

serene sage
#

I believe that for some reason the navbox is always changed last

#

things like the items navbox still haven't really been updated despite the articles being created

#

oh shoot you meant categories

#

well same thing anyway

scarlet warren
#

i almost just went and changed the names of the categories but i am unsure as to how many pages i'd have to change to make that happen so i didn't

serene sage
scarlet warren
#

yes

serene sage
#

those are only changed once in their main template page, the changes are automatically pushed to every article that contains it

scarlet warren
#

yeah

#

but the page "Metalworking" itself refers to the welding skill

serene sage
#

right

#

yeah it's kinda organized confusingly

#

seems to me that the current metalworking category is supposed to be welding stuff, but it is still called metalworking and links to the blacksmithing stuff

scarlet warren
#

yeah i think it is like that
maybe i can just change the names then and split up the furnaces and forges from the welding buildings

ruby parrot
#

what sone maul is used for?

#

i cant seem to cut trees with it

#

is it for fire wood?

#

to split logs?

digital helm
#

For crushing ores and rocks

serene sage
#

cool

#

time to fix them all up then

digital helm
#

Thanks. That'd save me a lot of time 😄

digital helm
serene sage
#

I think I had a stroke trying to process the metalworking category today

#

along with the navbox

scarlet warren
#

yeah it took me explaining it to my brother in a fit of passion to really fully understand what i was looking at

#

it doesn't seem like it would take too long to move em over so i might do that later if i get bored

fast smelt
#

Does build 52 have multiplayer yet

proud cobalt
fast smelt
#

😦

proud cobalt
languid kayak
proud cobalt
#

Nope

languid kayak
languid kayak
# proud cobalt No

I think I overslept 10 major builds 👀 /joke - but yeah, as Calvy said.

proud cobalt
#

Navboxes would be nice to do soon, if we automate them we could consider having multiple. I know minecraft have multiple, E.g. For an iron pickaxe you'd have navboxes for
Tools
Iron
Items
As three different templates

#

Will probably move navboxes to lua too

#

This would obviously only work for things we parse automatically, items, fluids, maybe vehicles. Tiles is hard, any categorization automatically would be arbitrary

digital helm
#

Maybe start with items then see from there. It'll be huge...

proud cobalt
#

But they also have countless times more editors

digital helm
#

They'd wanna

#

multiple games and movies now to cover 😄

proud cobalt
digital helm
#

Oh I know, it's mental. Somehow it's so well organised too

scarlet warren
#

The SS13 wiki has probably the best navbox system I’ve ever worked with tbh

#

I’d model it after that since SS13 ALSO auto parses everything

flint vapor
serene sage
#

dang I just noticed how many new users have joined the wiki

#

<@&671452400221159444>

flat sun
#

fell for it again award

serene sage
#

wow so real

tulip kiln
#

The downsides to greedmaxxing

#

Falling for obvious scams

serene sage
#

real life zomboids

#

hacked accounts peddling fake gift links

flat sun
#

this one must be real

serene sage
#

mmm me want it now

lucid junco
#

Now I have 150$

serene sage
#

what currency?

#

zimbabwe dollars?

lucid junco
serene sage
proud cobalt
#

I can delete them in here, but nowhere else 🫤

#

My power... It's limited

flat sun
#

finally my big break

serene sage
#

oh no, it's Horde Fake Steam Gift Link Night

languid kayak
scarlet warren
serene sage
#

navbox parser sounds like fun actually

proud cobalt
serene sage
#

have had this in the back of my head for a while now, are randomized basements technically randomized stories (therefore an integral part of Project Lore)?

#

or in general has anything even been done about basements on the wiki yet?

scarlet warren
proud cobalt
proud cobalt
serene sage
#

lmao yeah tried searching for something on the wiki but there's absolutely nothing

#

sigh time to go back to the mines wiki

proud cobalt
#

Feel free to work on it, even if not exclusively 'lore'

serene sage
#

it's proably going to be lumped into the Project Lore work on the randomized stories

#

since I feel like they technically are

#

definitely feels more like the center in the venn diagram for Project Lore and Project Locations and Maps though

scarlet warren
#

oh well

tribal laurel
#

Yo! I was reading the zombie page of the pz wiki and it is badddddd. Alot of the information is phrased weirdly, missing, AI generated, or just bloody false. Anyone whos free please help fix it :),

serene sage
#

I’ll take a look later

#

I already did but I didn’t really pay much attention

#

doubt any part of it is AI, but it definitely reads weird

tribal laurel
#

Yeah idk. It mightve just been one part that i just fixed, either way it does read weird

serene sage
#

like the part you removed about the nature of the zomboids seems pretty redundant

#

like everyone has seen their corpse reanimating

#

also the constant use of the term “prey” seems odd

languid kayak
past glacier
#

For navboxes we use dpl so they update automatically, otherwise it would be too crazy 🤪

serene sage
#

holy crap we got lore coverage from Wow Such Gaming:https://www.youtube.com/watch?v=OEPWTY8eF2I

Go to buyraycon.com/WOWSUCHGAMIN to get 15% off sitewide!

What happens when the air gets infected after tainted burgers and most, if not everyone is a zombie? To quote Lisa Simpson "Well, duh."

Edited by @QuickFlixYT

Social Media!
Discord: https://discord.gg/TsDGEcCcRA
Twitter: https://twitter.com/Wow_Such_Gaming
PATREON: http://bit....

▶ Play video
flint vapor
#

Yea saw that, I need to watch that video !

digital helm
digital helm
serene sage
#

the zombie page doesn't even get the honor of CalvyBot strolling by every so often

proud cobalt
#

But yeah this is one of those pages the bot cant do anything on

#

Had a quick look and this article could use a full rewrite

serene sage
#

yeah it’s one of those articles with nothing to automate

serene sage
#

just a full on yapfest about them

#

I’ll see what I can do in the morning then

proud cobalt
#

I've added rework mbox recommending a full rewrite to bring it up to our standards and have a cohesive article

#

It has a very casual conversational tone

proud cobalt
digital helm
tulip kiln
serene sage
#

yup

#

do nothing
die

lucid junco
#

Because of an airborne knox virus

#

Like apocalypse things aside (food/water/general supply shortage that will starve millions, raiding and bandits that will also kill millions, zeds themselves)

#

The main reason the human population died is because of an airborne virus

ruby parrot
#

did anyone see in LUA files recepies for various items?

proud cobalt
ruby parrot
#

thanks.

ruby parrot
digital helm
#

@ruby parrot you've edited this page which is about an item that's no longer in the game. https://pzwiki.net/wiki/Flint
What item is this intended for?

Also, to keep things consistent, we have specific sections that should be used. If it's not listed as a h2 heading (==...==) then there's probably already an existing heading. https://pzwiki.net/wiki/Help:Style_guide#Article_layout

Please also don't refer to the reader directly, with the use of you. https://pzwiki.net/wiki/Help:Style_guide#Writing
E.g. instead of You can forage it raw. just say It can be foraged raw.

#

Appreciate the contributions though

ruby parrot
digital helm
ruby parrot
#

of what? mineral or flint?

digital helm
#

That's what I'm trying to determine. What are you referring to in the edit? Because the item that article is about is an old item removed in b42, with item id camping.flint. So either it needs to be changed to state it is in the game, or your edits moved to another page

ruby parrot
#

Base.FlintNodule

#

doesn't seem to exist in wiki

digital helm
ruby parrot
digital helm
#

There's a link at the top of the page that lists everything related to flint

ruby parrot
#

but you cant seek flint string

#

which i find problematic

digital helm
#

I'm not sure what you mean

ruby parrot
#

in search menu, if you seek for flint you only get old article as result

proud cobalt
#

I have additionally to the disambig, clarified the Obsolete mbox

digital helm
#

We haven't done a batch of lowercase redirects yet for b42, which would fix this. For this reason though, was why I added the about notice, to link to pages people may be looking for instead

languid kayak
haughty helm
#

Recomended mods?

proud cobalt
serene sage
#

decided to keep the first paragraph relatively intact because I kinda like it

serene sage
#

very funny

#

also why are they always $50

flat sun
#

they're not made of cash

serene sage
#

but they're princes of various nations with no official monarchy

#

how are links to specific sections of an article look like the normal links?

#

like this

#

turns into an external reference

#

ok that was a terrible crop

#

ok nevermind I'm stupid

tribal laurel
#

Bro whoever did the section on crawlers was tryna reach a word count on a high school essay omg

serene sage
#

just one of the many things I need to sift through in order to rewrite them

flint vapor
#

zamn

languid kayak
#

I kinda want to get back to rewriting core articles at one point, like, the "Project Zomboid" page is so outdated, yet it is one of the most prominent links and is often translated

serene sage
serene sage
#

damn, I look at the edit history and page 1 of that goes all the way back to 2017

#

hasn't been edited since B42 released too

languid kayak
#

I think it wasn't for b41 either 😄

serene sage
#

also we have a lot of new accounts on the wiki

#

whose usernames are just some first and last name combined with some numbers

serene sage
#

wait a minute

proud cobalt
serene sage
#

seems like a lot of them have been made in the last few days

proud cobalt
#

I don't think I can give too many details away, but with the wiki update something changed that's allowing them to make accounts, Kirrus is working to stop it like we had before.

#

In the meantime we're on high alert in case any sneak through the filters

serene sage
#

interesting

serene sage
#

the pre-B42 channels behave like normal

#

could it be possible that the effects just don't exist (hence why they're not in the media parser output)?

digital helm
tulip kiln
# serene sage crawler yapfest

Actually pretty funny how the section about a zombie with both of their legs broken is MUCH longer than the section about the crackhead sprinter zombies.

scarlet warren
#

Crawlers are annoying
I’ve never seen a sprinter
Maybe that’s why

tulip kiln
rotund wedge
#

sprinters are silly creatures

scarlet warren
#

That explains it ig

tulip kiln
#

ye I more meant how funny it was how big the section was for a zombie that's just had both their legs shattered compared to runners tho, you know?

serene sage
# tulip kiln Actually pretty funny how the section about a zombie with both of their legs bro...

sprinters: they’re fast and scary, quick get to the fences
crawlers: the crawler is a symbol about how people with disabilities are often at a disadvantage compared to the rest of society. much like the strife experienced by people with disabilities, the circumstances in which crawlers are disabled the vast majority of the time are completely out of their control. when a cruel survivor encounters a zombie and mercilessly takes away the zombie’s innate right to mobility, and spares them, their plight will have only begun. without the freedom associated with bipedal movement, they crawl at an excruciatingly slow speed, forever confined to the slow speed and maneuverability of their forsaken body against their will. when a particularly tasty survivor comes around, often only the undead able to get to them quickly can feast on the visceral of the survivor, while the crawler struggles to keep pace with them, and as a result can not access these amenities easily and with such stride as a walker. unable to have a fair chance at human flesh and confined to having half their view covered with low-lying foliage, they are easily forgotten and disregarded by their peers. such is the life of a crawler, whose resolve for a comparatively equal life to the rest of zombiekind parallels those forgotten by human society. they are the left behind, the less fortunate, and we must strive to treat them with respect they deserve.

scarlet warren
#

So I see mention on here about performance problems relating to the recipes from b42 because of the sheer quantity
I don’t like to just randomly shill extensions I’ve used in the past, you guys have an incredibly robust wiki already, but I know some wikis have used cargo tables to get around the overhead of that much transclusion

#

Would pulling all that info from a table be even slower than it is currently? It kind of seems like it would be now that I think about it..

digital helm
#

Appreciate the suggestion though

scarlet warren
#

yeah after i looked a bit further and saw the lua stuff you guys were doing i kind of realized that was probably way more complicated and optimized than some really big tables
glad you guys solved it already i'm excited to see how fast all the recipes load up on one page

digital helm
#

Actually, I don't think it's fully resolved, but on the way 🤔 still early days with using lua on the wiki

proud cobalt
#

Moving to lua not only helped with the exclude/node size but also load times

digital helm
serene sage
digital helm
lucid junco
#

Page created

#

Page created

#

huh

#

weird

#

@digital helm @languid kayak Apparently having sub paragraphs(see the image) breaks the text boundary on the Vector theme

#

Though only on standart

digital helm
#

Looking into it

lucid junco
digital helm
#

seems to be for all text if there's no breaking character. So it would affect wide too if the string was long enough

digital helm
#

looks like the original vector is the same

languid kayak
languid kayak
# lucid junco

I think that's becasuse there's no space in the list?

Also it seems it's * followed by ***?

#

The patch notes are sadly often a mess when it comes to the formatting 😄 I often just do some simple regex replaces

#

They are available in three places, I usually take them off of forums, but they are posted on Steam and Discord as well. Sometimes as a text file (and internally I believe they are like that, pulled out of game commits)

digital helm
serene sage
#

vehicle articles rework is finished now

#

still unsure about the articles about the Primani and the Elite but they should be pretty fine now anyway

chilly sleet
#

тяжело

native thorn
#

currently reworking the agriculture article, I see people posted screenshots with visible modded content as reference material for the article

#

is that allowed?

languid kayak
# native thorn is that allowed?

allowed as we won't generally take it down or hunt for it, but it should ideally be replaced with a vanilla screenshot down the line

native thorn
#

asking because I want to post my own and I'm modded out the wazoo

#

ok nice thanks for clarifying

scarlet warren
digital helm
#

Wrong channel? 😄

raw spade
#

yes.

proud cobalt
languid kayak
digital helm
digital helm
proud cobalt
#

I guess debug mode doesn't matter, but I tested on a new save

proud cobalt
languid kayak
digital helm
languid kayak
serene sage
#

would a “strategy” section of sorts make sense on the Zombie page? I think a dedicated section for that would help new players while not bloating the earlier informational sections

lucid junco
#

but not sure if its fixed in game

digital helm
digital helm
serene sage
languid kayak
languid kayak
digital helm
# languid kayak as in while we avoid them elsewhere? I guess meta pages like that are different ...

My view on it is that it's mostly subjective, and invites a guide style of writing, which doesn't always fit the neutral and factual style of the wiki. They often feel forced or dry, such as on location pages, where there's not much to say that isn't obvious or already covered. So I think it should be used sparingly, and only where critical information would be lost without it, such as to describe mechanics that aren't intuitive. Zombies are a good example of that.

digital helm
#

Rework done for the fuel page https://pzwiki.net/wiki/Fuel
Sections could probably be improved, but this was simplest. Just used the Type and combined some.

serene sage
native thorn
#

sorry for ranting but the more I read the source code of the farming script the harder it becomes for me to write the agriculture article

#

there's so much stuff that is simply not implemented, some crops make no sense, such as barley not being cold hardy, so it will always die during winter, except it has a growth time that exceeds its planting season and necessitates going into winter

#

greenhouses and houseplant tags doing nothing, not a single crop having a water maximum, so the whole "overwatering" mechanic is not implemented yet

#

I'll have to rewrite so much of the article while updating it every time they patch the game

flat sun
#

if that's the case overwatering might have been intentionally removed?

#

there were a couple crops in b41 that could be overwatered and it basically just made them worthless

ruby parrot
#

Hey folks, can you see discussion, bottom of page please?

#

i left some info there, would be nice if someone else could look at it

#

i am hitting the sack

#

good night boys and girls

digital helm
digital helm
serene sage
#

yep, that's the main takeaways I wanted people to get from it

#

cool cool

digital helm
#

Not sure if you want to also maybe mention loud noises could create larger hordes

serene sage
#

probably

proud cobalt
#

I was starting on agriculture before B42 came out but focus on Items and tiles now. I did notice there's a few crops like barley. I think flax was one too, at least on 42.0.0

languid kayak
languid kayak
native thorn
native thorn
languid kayak
digital helm
digital helm
#

It could be that it was originally mixed up with initial infection, because that I think had cake batter too, which doesn't play anymore.

native thorn
#

anyways, the agriculture article is "done", it will require testing as most of the info I added was from reading the source code
problem ofc is that testing agriculture is hard

#

but hopefully it will help demystify the whole system

languid kayak
digital helm
digital helm
#

Also can't burn an item thats favourited

#

Hollow books seems to be categorized as literature
This is because the DisplayCategory is "Literature" whereas the Type is Container. The latter is a technical flag, whereas the former is purely for how it's displayed in the inventory.
I can play around with it more to use that instead of Type

digital helm
proud cobalt
#

Hello all, I've been workshopping the style guide changes for the item rework, now just looking for consensus and any feedback. Below is a link to a sandboxed version of the style guide, the only part with changes currently is the "Article Sections".

The main takeaways are:
Usage becomes the main header for every kind of usage, and related sections are now sub-sections of usage. This includes sections like Body part, Consumable properties, and arguably the largest change, Crafting.

Crafting will no longer be it's own section, instead the What it makes section will go directly under crafting in usage. The How it's made section will now be a Recipes in the Obtaining section.

Location will be replaced by Obtaining, which will have all ways it can be obtained. Standard subheaders are Recipes for crafting recipes, an Loot for generated loot (currently known as location tables).

The last major change is the addition of a Navigation section, that holds the navbox and potentially multiple navboxes in the future. This splits the navbox from the article when particularly when there is no See also section.

https://pzwiki.net/wiki/Help:Style_guide/sandbox#Article_sections

languid kayak
#

if the bot flag is clear, then editors will still need it

languid kayak
languid kayak
#

that's why I downgraded it down to Improve

#

Also, not sure when I'd do that, but I'll be going through https://pzwiki.net/wiki/Category:Site_maintenance basically clearing wip/underconstruction, outdated, improve and stub.

Basically WIP/underconstruction will be replaced by stub if there's more than a month or so of inactivity, while outdated will be used uniformly for pages that are marked as b42 and feature b41 info.

proud cobalt
dense veldt
#

What's the length of a tile? Tryna find out what melee weapons have the range of at least 1 tile

dense veldt
#

Whatever the weapons page uses for min-max range on melee weapons

flat sun
#

i haven't checked that specifically, but pretty much every distance in the game is in tiles

ruby parrot
#

what gives me strength boost?

#

there is no trait or occupation that gives strength xp boost.(char is angler)

native thorn
ruby parrot
native thorn
#

this is just what happens when any other skill starts at lv3 or more, those skills get 125%
but not strength

ruby parrot
#

right, so its a bug

native thorn
#

yeah it's just an unnecessary tooltip

ruby parrot
digital helm
proud cobalt
dense veldt
#

What distance can coughs/sneezes be heard?

elfin bluff
#

hi guys

#

how can i exit this page

#

that's open when i press "e" when debug is on

#

but this is not mapped ''e'' in the key config :/

placid zephyr
#

The rightmost button. An arrow without a line.

elfin bluff
#

i already often use debug mod i never had this befor

placid zephyr
#

I don’t even know here, maybe you accidentally bind the keys... but maybe it’s something else, I’m not an expert.

flat sun
#

i think you're in the wrong channel but this is the debugger screen, it is showing because a mod you have installed is erroring when you press e

elfin bluff
#

i only have week one and bandit 😢

flat sun
#

you can press f11 to hide it, if it keeps showing up again untick break on error at the top

placid zephyr
#

You can just turn off the debug mode if you use it as cheats

#

Mods often cause errors, this cannot be avoided

rigid sundial
#

Hello, so on the help page for editing on the wiki it says to press edit, however I do not see it I could just be oblivious, could someone help me?

digital helm
languid kayak
languid kayak
languid kayak
languid kayak
flat sun
#

it needs something to burn

#

just leaving it on with nothing inside has never started fires

#

and yeah, has to be food

quartz bear
#

Honestly, it's awesome.

#

We should keep it like this forever

#

For the comedic effect

languid kayak
#

oh yeah, I didn't get to get back to the verify pages, but did we get the exact values for foraging for moodles yet?

languid kayak
serene sage
#

wait no

#

I found that the "Appliance" section already had info on heat sources so I removed it from "Weapons"

lucid junco
languid kayak
languid kayak
#

I think I'll move it then, simpler name, and proper noun for now (can change mind later if we want; though we assumed Burgers is a proper noun too)

proud cobalt
#

Style guide changes are complete, there's bound to be a mistake or two over 4500 articles so if you see something fix it up pls

languid kayak
proud cobalt
languid kayak
digital helm
naive imp
#

Good to be back editing again. How exactly is Lua being integrated into the wiki?

proud cobalt
#

Crafting is already using it, along with some (all? @digital helm) of the language templates.

naive imp
proud cobalt
#

It won't have any effect on usage in articles

naive imp
#

Or no

proud cobalt
# naive imp So navbox locations will require knowledge of Lua to edit properly? At least to ...

We're both still learning a lot about how it works and best practices for implementation. On the items side it's probably going to move into more automated navboxes, we have 4500 items now.

Neither of us have looked at the implementation of navboxes yet, adding locations won't require any knowledge of lua itself, whether then data is stored in a lua table or in a template has yet to have been discussed. User friendliness for manual templates like locations would be a priority

#

My best assumption would be that it would work very similarly to editing the navbox now. You don't have to have any knowledge in parser to copy paste a new location

naive imp
naive imp
#

Feel free to ping me if you want my input on stuff, my hiatus can be considered over now lol

proud cobalt
naive imp
#

When did you get your own emojiis what

naive imp
proud cobalt
#

He's also done some cool work on linking to vehicle spawn locations on the map, but that's very experimental atm iirc

flint vapor
#

Wait

#

That's not what you meant lol ?

#

Wait so that Lua editing type got implemented in the wiki ?

languid kayak
languid kayak
flint vapor
#

But probably yea if macOS is case sensible

naive imp
languid kayak
flint vapor
#

Yea

digital helm
# naive imp So navbox locations will require knowledge of Lua to edit properly? At least to ...

As Calvy said, for now it'd just be the core navbox template, not the variants: location, vehicle, stats, etc. some of these, like items, might end up being automated, but I don't see this ever being the case for locations.

It's just those core templates we'll be looking at, at least in the short to mid-term. Once we have things in place, we'll likely put some kind of guide together, especially if the implementation changes drastically

digital helm
proud cobalt
serene sage
#

long denim shorts article could use a fixup in the intro

#

can’t edit it now but wanted to point that out

#

particularly the ending

#

like ankle flashing isn’t even a thing in the game

#

sadly

languid kayak
#

or to display socks
👀

languid kayak
quartz bear
#

what

#

what do I do here

#

I'm not a writer

tulip kiln
#

ok lads we're probably gonna need a funny gif of zombies ragdolling after being hit by a car

#

perfect for the zombie page

lucid junco
#

We need some backing to if athletic + strength xp gain is affected by boosts

flat sun
#

the only bug is that the boost is displayed

#

whether the boost is applied is a sandbox option and is off by default

lucid junco
#

I see

#

Added three new basements
Do we have a basement page yet drunk

#

Added retrigger last action with LMB on doors.
Took only 8 updates to fix the damn canceling upon opening/closing doors thing

tulip kiln
#

u seen those sexy new flyers?

#

my god

lucid junco
#

When performing actions like taking pills, reading items, using a lighter or matches to light a cigarette, drinking from a container, or eating part of a food item, if the item is not in the player's main inventory, the character will try to return it afterward. Does not work for characters that have the Disorganized trait.

#

Should be mentioned in the Disorganized page

#

Water containing tiles, such as sinks and toilets, in rooms that have "derelict" in their room definition name, or are in a no-water map zone, will not have any water in them.

#

Can be mentioned in the Sunderland hills page

#

When eating food and an eating utensils such as a spoon, fork or spork would change the eating animation/speed/benefits, the timed action code will search the player's inventory recursively through all bags for a utensil versus just the primary inventory. I.e. you can keep your spork in your fanny pack or backpack and still use it.

#

Huh

#

Never knew that utensils change anything when eating

#

Added a Tailor profession.

  • Added toy capgun pistols and rifles, and their ammunition. These still need custom sounds, and currently use the .38 Special Revolver sound effects as placeholders.
#

The Handy trait, Carpenter profession, Repairman profession, and Engineer profession receive a +1 skill level in Masonry.

  • The Cook trait, Hunter trait, and Chef profession receive a +1 skill level in Butchering; it is intentional that the Burger Flipper profession does not provide any benefit in Butchering.
#

@languid kayak Fixed character with Deaf trait hearing ambient sounds.

#

One of two quirks of Deaf trait is out

#

Now what's left is the ability to hear other players

#

Fixed typo on LV Police car.

#

Didn't someone report it here?

tulip kiln
#

yeah I think I remember someone mentioning that a while back

serene sage
lucid junco
#

jeez

#

1.6 gigabytes

serene sage
#

the most important of all the sections

hushed bobcat
# lucid junco fixed image

Didn't notice any difference to be honest 😕
Btw, was that the only one updated? I usually check the last modified files, but I haven't PZ installed before this morning (new pc) so I lost what is new (and there is too many fliers to manually check)

lucid junco
hushed bobcat
#

The new ones were uploaded btw, then linked to their business pages, with addresses and phone number pages updated as well

lucid junco
#

.

#

Maybe it was updated earlier though

flint vapor
#

Hmm, can that space above Infobox be removed somehow ?

#

Most likely due to an interaction between Infobox and Main ?

flint vapor
#

Any reason why Startup parameters is in the category Multiplayer ?

#

It should be elsewhere, that's for sure, but should it be in modding ? It applies to users too so eh

#

Maybe just in Project Zomboid ?

languid kayak
languid kayak
serene sage
#

mid's fun facts

languid kayak
#

(for cap guns and toy rifles, as well as the ammo)

languid kayak
languid kayak
flint vapor
flint vapor
#

But if I remember right it has other bits

#

It was added very recently, which is why documenting it wasn't pressing because there isn't much for it, for now

flat sun
#

it has the new UI

flint vapor
#

Ah yea that

flat sun
#

tbh i don't know what you'd put on that page

#

it just contains things that would need their own pages anyway

flint vapor
flint vapor
#

What's weird is the fact this PZAPI thing even exists in the first place ...

#

Like every single tools that are Lua sided were all developped in their globals, never directly inside a generic API table or some shit

#

And for some reasons, now that thing appeared out of nowhere, for things that could still follow the rest of the code

flat sun
#

yeah i don't really get it either

#

it'd make sense if it contained stuff specifically meant for modding but the new ui isn't

flint vapor
#

Yea, and there's a fuck ton of other things related to modding that aren't inside it either

flat sun
#

just more inconsistency in the game's style really 😅

flint vapor
#

Exactly

languid kayak
flint vapor
#

The whole page is really solid currently

#

I'll take care of it

languid kayak
flint vapor
#

Sure

flint vapor
#

for later versions

#

Also

flint vapor
#

Because the both of them blend together

#

Modders end up finding Custom sandbox because they search Custom sandbox, and people who look for informations regarding sandbox informations look for Sandbox first

#

So I think what I'm gonna do is rename the modding page to Custom sandbox (modding)

flat sun
#

perhaps 'custom sandbox options'

#

the topic is sandbox options, 'custom sandbox' is a gamemode

flint vapor
#

Imo this doesn't fix the problem lmao

flat sun
#

'custom sandbox (modding)' as a title doesn't accurately describe what the page is even about imo

flint vapor
#

I meant to use that because of the Custom sandbox page

#

To have in the title a proper differenciation between the user page and the modding page

#

You see the problem ?

#

Custom Sandbox is a guide to sandbox options
Sandbox options is a guide to making sandbox options

#

So either we go with something where both have the same name, and have a (modding) in the title so it's clear what is what OR there's a general rename for BOTH pages to properly differentiate the pages

#

This is a subject I've brought up in the past and I would really appreciate actions being taken regarding it

flat sun
#

tbh it would make more sense for the non-modding page to be called Sandbox Options

flint vapor
#

That's my option

flat sun
#

99% of that page is just sandbox options, the actual description of the gamemode is just a single paragraph which the other game modes have on the Game modes page

#

i don't really know what the modding page should be called though, i think we moved away from names styled like 'adding sandbox options'

languid kayak
flat sun
languid kayak
flint vapor
#

The issue is that both of these pages are refered at different places

#

And switching names

#

Is going to cause a lot of issues

flat sun
#

yeah i think if any page is going to be called 'custom sandbox' verbatim it has to be the current page, otherwise the literal exact name of the game mode goes to an unrelated page

digital helm
flint vapor
#

That did it thank you

proud cobalt
#

Furniture sandbox pages merged into main namespace, i did my best to preserve written info. Tables will evolve over the span of unstable due to the nature of development. e.g. 87 Grey lamps atm

lucid junco
#

@restive adder @proud cobalt Uuuh

#

Doesnt look like it moved West Point Gun Range and Hunting Center to Stendo's Firearms Emporium

lucid junco
#

See a tool store
Look inside
No tools but a bunch of junk

#

such a scam

#

Even anvil isnt real

#

@naive imp should it be called just coalfield

#

Or Historic Coalfield

#

Or coalfield Kentucky

lucid junco
#

Page created

languid kayak
languid kayak
#

Although I see virtually everyone calling it "Historic Coalfield"

#

(relevant discussion)

lucid junco
#

@quartz bear Can you give us some info on the Meta Predator?

#

Like how often is may

quartz bear
#

so there's a check related to time

#

an animlal has to be inside the hutch for some (unspecified) time for the thing to roll

#

normal chance is 1/150, if the animal is a baby it's 1/45, if it's a female then it's 1/90

#

that's about it yeah

thin cloud
#

Thanks everyone who compiled the street names, I secretly knew I could rely on you to do that!!!

digital helm
#

@hushed bobcat ☝️

languid kayak
# thin cloud Thanks everyone who compiled the street names, I secretly knew I could rely on y...

and yet no appreciation of the phone numbers, despite finding and fixing the issue with 991 on the back of the car 😛 /s

Speaking of which, I think 55 is an error in https://pzwiki.net/w/images/5/57/StepVan_SouthEasternHosp_Model.png

But yeah, all @hushed bobcat's work, who also added the new phone numbers from 42.8.0 as well https://pzwiki.net/w/index.php?title=Phone_numbers&diff=1000931&oldid=984025

proud cobalt
hushed bobcat
#

@languid kayak , while the 943 area code nowadays covers a portion of the state of Georgia (as you pointed), it was non existent until 2022. SO..... depending on when the first reference was introduced, we can even say PZ has the rights on it 😛

languid kayak
#

oh, good point!

lucid junco
#

Obviously wiki wouldnt lie about facts

#

Or would it

#

@quartz bear Id like some code to confirm that zeds dont get slowed down by cold and have lower vision in the blizzard

#

But my experience should be enough to say that someone is making things up

flat sun
#

it's a long-standing myth because there was a sandbox option for it

#

they removed it years ago because it didn't do anything

quartz bear
#

So I don't need to do anything, right?

lucid junco
quartz bear
#

Well I'm not helping

#

@flat sun is

lucid junco
#

And also

#

I think winter is coming

#

is a reference to a certain media

#

Something to do with games and thrones

#

hmm

lucid junco
#
    if getGameTime():getWorldAgeHours()-2 >= 4*24 then --WorldAgeHours has 2 subtracted from it to delay the storm's start from 7 am to 9 am
        getCore():setForceSnow(true);
        forceSnowCheck();
    end

    if getGameTime():getWorldAgeHours()+2 >=3*24 and getGameTime():getWorldAgeHours()-2 <=4*24 then
        getClimateManager():triggerWinterIsComingStorm();
    end
    

    if getGameTime():getDay() == 8 and getGameTime():getTimeOfDay() == 9 then
        local modal = ISModalRichText:new(getCore():getScreenWidth()/2 - 100, getCore():getScreenHeight()/2 - 50, 200, 100, getText("Challenge_WinterIsComingInfoBox"), false, nil, nil, 0);
        modal:initialise();
        modal:addToUIManager();
        if JoypadState.players[1] then
            JoypadState.players[1].focus = modal
        end
    end
end
#

Id like to compress it and write it down on the page

quartz bear
#

I'm still in bed

#

I'll do it once I'm back

#

(someone will beat me to it)

lucid junco
flat sun
#

when you post lua surround it with
```lua
code here
```

#

otherwise it's unreadable

lucid junco
#

fuckin

#

Thanks

#

I aint know shit bout coding, but I know that anything green means its unimplemented/commentary

#

So those are the only used code related to the challenge

languid kayak
lucid junco
#

Enter the gungeon

#

it has thrones

#

and is a game

flat sun
#

after 3 days and 2 hours, a storm will start, and 20 hours after that, permanent snow will be enabled

#

but it kinda looks like they fucked up the checks in different places 😅

lucid junco
#

Ahh

#

Tis coding

#

at its finest

flat sun
#

the every hour check has slightly different timings than the game start check

lucid junco
#

and they had commented out a lot of things

lucid junco
flat sun
#

yeah that's the idea

lucid junco
#

Id guess they use apocalypse settings

#

With slight exeption of insane zombie pop

#

SandboxVars.ZombieConfig.PopulationMultiplier = ZombiePopulationMultiplier.Insane

lucid junco
#

Lets define spawn point that will be overwritten by another defined spawnpoint

#

but for some reason its written as a math equation

serene sage
#

ok wtf

#

doing math to determine a spawn point

lucid junco
#

who does math in 2k25

#

you have calculators for that

serene sage
#

asks ChatGPT what is 1 + 2.5

lucid junco
#

It knows

flat sun
flat sun
#

the multiplication by 300 is converting cell co-ordinates to real co-ordinates

serene sage
#

I see

#

well I have no clue why they just didn't add an API call to OpenAI for that but okie 👍

lucid junco
flat sun
#

those aren't great yeah

lucid junco
#

and why did they bother with coordinates if it overwrites them

serene sage
#

great question for the future TIS-PZWiki interview

#

coming soon(TM)

#

but yeah probably just legacy code they didn't throw out

lucid junco
#

Just like that lighting code

#

where the lighting randomness doesnt change

#

since halflife one

lucid junco
#

Honestly would like to see what it is

#

It even takes place at Muldraugh church

serene sage
lucid junco
#

Yes

serene sage
#

I see

#

I think there was a mod that brought it back

#

unsure

#

hmmm

#
The Indie Stone Forums

This is a pure gameplay mod, no new items or weapons or the like. The gameplay goes like this: You don't sleep. You don't even get tired.You start with a hiking bag, a flashlight, some batteries, a hammer and some nails.During the day, zombies are blinded. You can walk right past them. They will ...

#

a very old one though

#

wow what a cool recipe

proud cobalt
lucid junco
#

Can we get a tis code check on this one

#

did they really wrote the same code to set spawn point 3 times

#

only for a single one to overwrite it

languid kayak
# lucid junco

is that pre-b42 or b42 only? As new challenges were teased

languid kayak
languid kayak
lucid junco
#

Apart from The Opening Days

#

So challenges that are already in the game have 3 thumbnails

#

The video, the image of the video and the square thumbnail that is different

flint vapor
#

There's an if false

#

So it never runs

#

No idea why they wouldn't just comment that part if they want to deactivate it...

languid kayak
languid kayak
proud cobalt
#

I have no idea

languid kayak
quartz bear
#

Not home rn but ill remember if i remember

languid kayak
#

would be nice to have a way to chceck tags as I'm (still) planning to going througgh them manually eventually 😄 But I bet they are all over the place, if it's Java I'd have to decompile the game, lua I can at least search through easily

proud cobalt
#

Decompiling is really simple now with the modding decompiler

digital helm
#

Never mind, the entire file is commented since 42.7, and I can't really look into it for now

digital helm
serene sage
#

is it even possible for a zed to give the player a deep wound?

#

it says so in the current zombie article but I have never seen this

proud cobalt
flat sun
#

yeah that's impossible afaik

serene sage
#

damn actual factually wrong info on the wiki

lucid junco
#

Deep wounds are only possible by falling or stepping on glass

#

Or getting led thrown at you very fast

proud cobalt
#

Fixed the crafting issue, will take time for cache to update

lucid junco
#

Currently Axe Head or Firefighter Axe Heads have no recipes

proud cobalt
lucid junco
#

It just poorly scales on phones

#

The list is collapsed

flint vapor
unreal notch
#

.

ruby parrot
#

server/Farming/farming_vegetableconf_herbs.lua- timeToGrow = 484,

#

server/Farming/farming_vegetableconf_herbs.lua:farming_vegetableconf.props.Basil = {

#

from seed pack - 60 days

#

i fail to see how 484 translates into 60 days

#

may be its IRL ammount of minutes or smth?

flint vapor
#

An in-game day is 1 hour right ?

#

Check the other seeds perhaps ?

#

And compare if you get the same value ?

ruby parrot
#

292.0/60
4.866666666666666

#

turnip

#

1444.0/60
24.066666666666666
ROSEMARY

#

180 days

#

half year give or take

#

one day is not half year

#

month or two, may be

#

i am too tired

flat sun
#

you need to look at the harvestLevel too

#

timeToGrow is the number of hours per stage, harvestLevel is how many stages until you can harvest

#

so 484 * 3 / 24 = 60 days

flint vapor
#

Hmm

#

Interesting

lucid junco
#

@proud cobalt I just found some diamonds in the puch, inside of a duffel bag full of money with another one containing robbing gear. I think diamond distribution needs updating

#

And it isnt a randomized story

naive imp
#

@digital helm did anything ever come of collapsible page headers and sections? I remember us talking about it a while ago

#

I assume not?

lucid junco
#

@quartz bear Can we get some numbers on how wide each generator sound radius is?

quartz bear
#

idk, can we?

#

I can give you the numbers but probably not the units

lucid junco
#

But its for the base generator

#

Since I know that its sound radius is 20

quartz bear
#

Yeah I'm looking for the rest rn

#

going through some epic tis coding rn

#

Generator - 20 * 1
Premium Technologies - 20 * 1
ValuTech - 23 * 1
Old - 25 * 1

#

Radius * Volume

#

It's in items_electric.txt

lucid junco
#

thanks

digital helm
lucid junco
#

So I made some changes, primarily because this page feels really off

#

@languid kayak @naive imp @digital helm

#

Needs some reviewing and discussion

digital helm
lucid junco
#

Note that this is just the beginning, Im inclined to change the Controls section

lucid junco
#

Oh, I see

#

I should probably reword it

flint vapor
#

Oh fucking hell

#

{{Code|lang=bash|-agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=*:5005 -- -debug}}

#

How do I write that down without the template thinking that text is a custom argument

#

Ok got it, writting down 1=

flint vapor
#

@languid kayak is there a specific way we should add graphs to the wiki ? Currently I've used a shitty png python graph but is there a specific style we should follow ?

proud cobalt
flint vapor
#

How should I use that exactly ?

#

Put the text in-between {{ }} ?

flint vapor
# flint vapor https://pzwiki.net/wiki/File:Procedural_distribution_-_system_problem.png

The reason I'm asking is because I thought about making this graph transparent the same way wikipedia does (https://en.wikipedia.org/wiki/Linear_equation#/media/File:X_is_a.svg) , but idk how that would even render on dark mode. In Wikipedia the darkmode doesn't seem to cause issues with the graphs

In mathematics, a linear equation is an equation that may be put in the form

      a
      
        1
      
    
    
      x
      
        1
      
    
    +
    …
    +

#

Jesus wtf is this embed

#

that's not even showing the right graph!

proud cobalt
# flint vapor Put the text in-between {{ }} ?

Sorry I misunderstood the issue. {{!}} fixes issues with pipes, but in this it's the = so if you replaced every instance of = with {{=}} it would work. But your solution of defining the params is simpler

{{Code|lang=bash|-agentlib:jdwp{{=}}transport{{=}}dt_socket,server{{=}}y,suspend{{=}}n,address{{=}}*:5005 -- -debug}}

flint vapor
proud cobalt
flint vapor
#

yea 😢

proud cobalt
naive imp
#

gn yall

digital helm
# lucid junco Oh, I see

Yeah, there's different vehicle zones. Then there's a lua file that defines which vehicles spawn in them. Then there's another lua file that has a chance of a vehicle id being swapped out for another one, which can be based on the region (e.g. Muldraugh). This is for things like police and business variants
Here's the mccoy vehicle zone https://pzwiki.net/wiki/User:Vaileasys/sandbox_5

#

I don't think vehicle spawning should be mentioned in the types at all. They're unrelated mechanics. Vehicle type is only related to vehicle mechanics, i.e. the type of parts that can be used, and the skill required.
Because spawning is relatively in-depth, it might be worth having a separate section for it. I was also considering having a different page per vehicle zone, but idk. (one for each of these https://pzwiki.net/w/index.php?title=User:Vaileasys/sandbox_4&oldid=988815)

digital helm
#

New business vehicle Base.StepVan_Propane

digital helm
#

Fixed the vehicle lighting

proud cobalt
naive imp
#

I particularly like the table of vehicles and their stats

naive imp
digital helm
naive imp
#

But yeah some people may not see it that way

digital helm
#

It's not a big deal. Just something to be mindful of

proud cobalt
#

I'm definitely against whole sections being wrapped in templates. Collapsing headers is a native feature of citizen which is our default skin

#

We could request lower level headings being collapsible, they were pretty fast on Faals requests

lucid junco
naive imp
#

But yeah I definitely agree your wording made it more clear

lucid junco
#

That was before me and thats the only thing Im not planning to change

naive imp
#

When I wrote it originally I was kinda rushing so it was a bit bad

#

And I didn't know what would be better

lucid junco
#

Currently thinking on how to reword Controls thing

#

Its not a bad thing that we include explanations to how refuel cars, radial menus, car jacking

#

And dash board

#

But it can be done in a better style

languid kayak
languid kayak
lucid junco
#

Couple of context images

languid kayak
languid kayak
digital helm
#

(in hindsight, probably should've just been called invert or something)

digital helm
languid kayak
languid kayak
languid kayak
languid kayak
#

Some {{About}}s to them all could be useful as well

languid kayak
# digital helm You're right. It's just the `TakeDirt` tag ```lua local function predicateTakeDi...

@digital helm I started with the TakeDirt tag; is that something we generally want out of these articles? https://pzwiki.net/w/index.php?title=TakeDirt_(tag)&diff=1011827&oldid=962703 – especially the usage section format? Or would we rather want a plain list instead? Filling it would ideally be through looking through code, whith I might eventually do, but no ETA 😛

I did not try bumping them to 42.8.0 manually in case you'd want to run an updated script again (not sure if that's a thng?)

I also switched see also's to use {{ll}} instead; and IIRC we discussed that the autogenerated see also's will no longer be a thing?

digital helm
languid kayak
digital helm
flint vapor
languid kayak
digital helm
proud cobalt
#

See also has been removed from my generated scripts afaik

languid kayak
#

I doubt we got any new tags since we skipped adding see also though (or are we not skipping it anymore? I remember it was going to be the case with Calvy's autogenerated furniture going forward?)

languid kayak
digital helm
languid kayak
# digital helm Finally rolling out vehicle variants. I didn't finish locations, but it was taki...

looks nice; do we still need a [Hide] for variants if we can hide headers in the Citizen skin? Is it for non-Citizen skins? Can't hide Parts though.

I suppose the Variants is better as a table instead instead of a simple item lists similar to items? https://pzwiki.net/wiki/T-shirt#Variants

I think I tackled that too, but I supposed we will eventually create https://pzwiki.net/w/index.php?title=Lightbar&redirect=no as a dedicated page, right? (Right now it's a redirect to unusable(?) lightbar items that can be found lying around; I think we had this discussion but I forgot what was the answer?)

Also, I'm not sure, but there are lighbars with no siren in-game, right? As in service vehicles?

As per Police's Nyala

features a lightbar, which includes a siren.

Also, English is not my native language, but shouldn't it be (as in sounding better) "The table below", in that order? In this:

The below table shows a list of parts this vehicle can have and the requirements to install/uninstall.

Finally, I guess the loot that can spawn in the vehicles is independent of the vehicle type? I really like the unique key rings, parts, and outfits though!

#

But yeah, all those are nits 😄

languid kayak
digital helm
# languid kayak looks nice; do we still need a [Hide] for variants if we can hide headers in the...

True, but you can't in other skins. No harm adding it I figured (also it uses the same script as the list in the vehicle article, so it's just a carry-over)

The table was used so you could compare the stats, otherwise we'd have to list all 233 on the vehicle article

Having a dedicated page for lightbar I figured might be good, but idk. The lightbar items are kinda separate to the lightbar mechanic (especially now since they have no function).

I thought so too, but I checked the lightbars, from what I could find if they had a lightbar, they had a siren. There's no has_siren check, only a has_lightbar check.

table below may have been better here, but neither is wrong, it just comes down to how it sounds and personal preference. below table is just more formal.

loot spawning will be something I'll come back to, along with locations

languid kayak
# digital helm True, but you can't in other skins. No harm adding it I figured (also it uses th...

right now lightbar dedicates to itam disambig so it should definitely be changed 😄

As far as that, I wondered whether "which includes a siren" might be redundant, as every vehicle would have it 🤔. I wonder if some update for that is planned though, no idea if we can have a glipse with no thurstoids for a while though 😩.

And yeah, I know both are correct and indeed "below table" sounds a bit too formal I think?

digital helm
languid kayak
digital helm
naive imp
lucid junco
#

Cool

#

Now I need to do it

#

In a better style

flint vapor
#

For keybinds involving a click, should I just use "left click" or there's something like Template:Key ?

flint vapor
#

I guess I just did {{Code|} }} and it worked

digital helm
lucid junco
#

But not Key

lucid junco
#

Im loosing my mind with coalfield

#

why is bar in the building called Saloon is empty

flint vapor
flint vapor
#

I'm talking about the Key template

#

Which writes keyboard keys in a nice way

lucid junco
#

I see

languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
#

We kinda did have a rule of one (internal) trait, even if they are the same, technically we can merge them, but it's like that for everything else

lucid junco
#

Why shouldnt we merge both and just say "Can be chosen as a perk, or comes with Fitness instructor occupation"

lucid junco
#

I see

#

Sidenote

#

Checking the illiterate occupation trait effects and uhh

#

Annotated maps are illegible

proud cobalt
# lucid junco

Cool way to convey information while being trait accurate. Way better than the lazy way of just popping up "I can't read this"

digital helm
digital helm
#

Yeah those ones

flint vapor
#

So I don't think it should

#

But I'm not sure tbf

#

It's at an in-between

#

And considering debug mode being modding tho can still be used by users... yea

#

Maybe technical things should be blue overall, I thought about it for items too

#

The ID of items

languid kayak
flint vapor
#

But I don't think you can modify the section color in infobox ?

lucid junco
#

Something that I also found while testing is uh

languid kayak
languid kayak
# lucid junco ummm

yeah, seems I could take Brave and the perk that allows you to run faster when panicked (forgot the name), not sure if intentional?

lucid junco
#

Since its not imbalanced, or broken literally

#

Adrenaline junkie is exclusive with cowardly, agora- and claustro- -phobic

#

As well as desensitized since that wont work

digital helm
#

Red = main game features, Blue = Everything else (used to just be community related things)

#

We used to have a mix of colours, but it didn't look great, so stuck with the 1 colour for everything based on the article topic

flat sun
digital helm
languid kayak
#

All pretty small nits though 🙂

flint vapor
#

Thx for adding it

#

I'll add it where I needed that

lucid junco
#

Maybe Im a bit over descriptive

serene sage
#

gonna have to dial back on the wiki work again

#

finals month is rapidly approaching

#

will still be around somewhat though, just no major wiki work for the month

lucid junco
serene sage
languid kayak
languid kayak
lucid junco
#

And all of my posts are bug reports

#

Except from one suggestion

languid kayak
#

I used to be very active with reporting bugs on forums, a little less now that I'm mostly occupied with wiki on the free time 😄

lucid junco
languid kayak
#

Nothing new per se, but an overview of Zomobid's history: https://www.youtube.com/watch?v=cdHzQupxK8M

pre alpha tech demo W
Build 42 L

If you enjoyed this video please like and subscribe :D

Project Zomboid is an open-world isometric survival horror video game in development by British and Canadian independent developer The Indie Stone. The game is set in a post-apocalyptic, zombie-infested world where the player is challenged to survive for a...

▶ Play video
flint vapor
#

Zomobid

naive imp
#

Tedious

lucid junco
lucid junco
#

If I remember correctly zomboid universe doesn't have "zombies" or "zeds"

languid kayak
#

I think we had this discussion somewhere here already?

lucid junco
#

.

languid kayak
digital helm
mossy rune
#

hello friends im new to this channel and want to help with the wiki. I noticed a lot of it isn't updated to b42 yet and wanna make it better for everyone

proud cobalt
mossy rune
#

Is the pz wiki associated with the b42 map? I'd like to add some POIs i discovered while playing in Echo Creek

proud cobalt
#

I manage the B42 map, i'm about to go to bed but let me know and i'll look at adding them

lucid junco
#

And by that I mean one guy made it and everyone takes contributions

proud cobalt
mossy rune
#

I've edited a few pages, adding use cases and context to a few of the new items

mossy rune
#

off work.... time to edit more pages