#pzwiki_editing

1 messages · Page 48 of 1

lucid junco
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And 1 million is a lot

languid kayak
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yeah, was reading stuff below after that, seems sharp will document it on the wiki which would be neat 🙂

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yeah, will be especially useful for mp servers too

lucid junco
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Current map is size of 19800x15900

quartz bear
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well how large is one grid

lucid junco
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If we are speaking in coords, you will need to walk equivalent of 50.(505) maps to get away from the chopper

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In a straight line

quartz bear
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my math tells a different story (if the size you said is in coords)

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I must be missing something because why would leave this check in

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It's just unnecessary expense on CPU resources

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for what is basically an opaque predicate

lucid junco
quartz bear
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it'd take 40 maps if you walk through their diagonals

lucid junco
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.37954

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Windows default calculator sucks

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So anyway

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Thats impossible

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If we are speking about real scenario

quartz bear
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anyway

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even if it has value

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it doesn't have one when we're talking about regular vanilla experience

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also thats sad

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i thought chopper was a cute nickname

lucid junco
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@quartz bear Does the choppah actually reach the end of the map before despawning?

quartz bear
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i don't think i saw that anywhere in the code

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might be an illusion of the sound effects

lucid junco
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I guess then that it just takes a sweet long time to leave

quartz bear
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i could make a debugger for it

lucid junco
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Because even in "leaving" it shows making sound in player area

quartz bear
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when leaving it's doing literally nothin

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it's just idling in one spot

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and if there are no players online it will despawn

lucid junco
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Hose fire, safehouse and Lootedhouse are all randomized stories

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So maybe link to the randomized stories page?

languid kayak
digital helm
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I've added align and float parameters to the video template. align allows it to be aligned center or right, default is left. Alternatively, you can use float so the text wraps. float will act as a boolean (any value = true) if align is defined, and use that value for the position instead.

So: float=right is the same behaviour as thumb in an image
align=center will put it in the center of the screen.

digital helm
lucid junco
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@languid kayak @naive imp There are two LV International logos

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Which one should we use

lucid junco
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Nooo

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They've killed electric booth traps

lucid junco
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New fliers 🔥

lucid junco
lucid junco
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(Accidental ping, sorry Calvy)😅

lucid junco
hushed bobcat
languid kayak
lucid junco
# lucid junco

"Windows/window barricades are now improved"
Literally breaks them and makes indestructible

slender wing
#

omg raccoons added 😤😤 one of these days i need to do a dive into the animals so i can fix those pages

flint vapor
languid kayak
languid kayak
digital helm
digital helm
# lucid junco

Second one (red aeroplane) would look better in the infobox imo. More compact so text won't be as small

hushed bobcat
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TIL (tks gemini):
"Flyers are often used to create awareness and interest, while brochures are used to build on that interest. Flyers are typically less expensive and more disposable than brochures."

proud cobalt
serene sage
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might be might not be

digital helm
slender wing
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yay new trait! made the Mason page 😄

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@languid kayak weird nitpicky grammar thing, but is there a reason we aren't capitalizing the titles of traits/skills/etc that are two words? ive attached some examples of what i mean.

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to me it makes more grammatical sense to capitalize both words since it is referring to the title of each skill or trait

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ie like this

slender wing
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😱

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havent gotten that far in the patch notes then lol

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got distracted by making the missing skill pages

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ahh, see em now. sweet

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although its interesting that inventive does not have anything under its creation method

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if anyone can find what inventive actually does, lmk lol cause im not sure what to put for its effects. cant find anything in code for right now

lucid junco
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Whats the panic button when we don't understand something in the code

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Uh

slender wing
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"Inventive" is just not referenced anywhere else meaningful so im not sure how its actually implemented. trying to review the code for research and i dont see it there either :/

proud cobalt
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Heads up @languid kayak I overwrote some of your compressed icon images on accident

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Huge amount of unlogged balancing to distribution, crafting, food, clothing, weapons

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1800 items changed

digital helm
slender wing
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ah, interesting, ok! thank you for linking that

digital helm
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Np. It's a lot to know

languid kayak
languid kayak
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(I'll be catching up with the edits since the summary soon™)

languid kayak
# slender wing <@270429416155250690> weird nitpicky grammar thing, but is there a reason we are...

We had a discussion some time ago here on Discord and basically came to conclusion that the traits (same as occupations, skills, items, and basically everything else that isn't proper noun) should stay lowercase if in sentence and made an exception to page names and lists (including see also). It should be pretty much documented in https://pzwiki.net/wiki/Help:Style_guide#Capitals but I get it's fuzzy.

I changed my mind several times, and wasn't sure about traits but I think @digital helm reafirmed me that traits also belong there

languid kayak
languid kayak
digital helm
slender wing
languid kayak
# proud cobalt Heads up <@270429416155250690> I overwrote some of your compressed icon images o...

I was having a second though about compression actually recently, on one hand I know that I've spent a considerable amount of time compressing them back then, but in the end they don't really make things faster that much. Even less if we decide to go webp (or JPEG-XL if it ever get browser support) at one point anyway.

Besides, since the wiki keeps an archive of each version on the server, it's only loading it's first time (and the rest is cached), not sure if even on icon-heavy pages like Items optimized ones make a huge difference on page loading time either.

The point is that while the compression is lossless, the benefit is having icons 1 to 1 to what's ingame, easier to compare, easier to upload, and mediawiki will detect duplicates.

I've also been thinking whether the compression would affects PZ itself, but I think the effect would be noticable only on very slow hard drives; maybe steam deck running PZ off a slow microsd card (since file sizes are smaler)? The file size difference would affect size on Steam, which would be handy for devices like 64 GB steam deck though.

I doubt I'll do it anytime soon, but technically it'd be possible to make a benchmark replacing .pack file (or loose icons) and comparing, would make a fun experiment 😄

languid kayak
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(here's the no Thursdoid explanation)

digital helm
lucid junco
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No one in tis can break them to get to itstressed

languid kayak
digital helm
slender wing
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ah okay. just couldn’t find it in the code and i’m not very familiar with the research action

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ty

digital helm
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Yeah, I'm not either yet tbh

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mason and artisan don't seem to have anything special other than the extra skill levels

languid kayak
digital helm
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The entire foraging system was reorganised in b42, so there's likely a lot of changes from b41

languid kayak
digital helm
quartz bear
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I just woke up and omw to hospital

lucid junco
quartz bear
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I've been on sick leave for 1.5 weeks

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It was the best holidays ever

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1.5 weeks ago I didn't know what project zomboid was

lucid junco
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"Where does Mad Dan's Den sign goes to?"
"The signs_one_off like other signs"
"Thats right, it goes into the advertising!"

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So anyway

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Its done for the most part

quartz bear
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hmmm

lucid junco
quartz bear
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perhaps I need to update my game

lucid junco
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Oh

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That may be a thing to consider

quartz bear
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yeah makse snse

lucid junco
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Like I went away for coffee and already had to update 5mb

quartz bear
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yall didnt know but i installed tiny10 when it was ��� 01 2023

lucid junco
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Every 30 minutes it keeps updating

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And I dont know what is updating, it just says that update number is bigger

quartz bear
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ah

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looks like inventive reduces the amount of skill required for some recipes by 1

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kinda fucked up code and i just came back home

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ok that's not even the entire part

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I have literally no clue what the fuck "auto learn" is

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what I can tell you is that this piece of code here says that having the Inventive trait reduces the amount of skill level required to research a recipe by 2

proud cobalt
quartz bear
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so it reduces all autolearn recipe target skill levels by 1

lucid junco
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Just found out that Guns unlimited is echo and Amz steel isnt

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And Mad dan's is also not Echo

quartz bear
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wadahel is an echo

lucid junco
quartz bear
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oh i see

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the red text saying "IRVIN6TON" put me off

lucid junco
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There there*

proud cobalt
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It's growing 😆

proud cobalt
flint vapor
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Are these just every pages based on the version at the top of the page ?

proud cobalt
flint vapor
digital helm
proud cobalt
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Bot updater updated. Now automatically updates Durability weapon, EvolvedRecipesForItem, and Body part templates.

lucid junco
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@quartz bear If you have free time(and some hatred towards yourself since its worldgeneration related) you can help us by looking into how basements are generated

languid kayak
languid kayak
# proud cobalt It's growing 😆

The version category is something that irks me still 🤔 I do add the missing ones for non-English, as they are requested, but I get a feeling we add and remove them. I think we had discussion with @digital helm about them back when Vibrance was there, and you weren't around? I wanted to rename "Version" to "Builds" too; maybe the whole tracking could be rethinked so we can add the number of pages to "update" to https://pzwiki.net/wiki/Category:Site_maintenance so they'd be easier to see at glance?

languid kayak
lucid junco
languid kayak
languid kayak
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Though I think they are totally hiddenm,, as you don't know when something's even updated

dreamy girder
flint vapor
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You can rename the page

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By having an account and doing "move" from the dropdown menu top right

dreamy girder
languid kayak
dreamy girder
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Point of contact probably

flint vapor
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👌

flint vapor
hushed bobcat
serene sage
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with TURBO’s transcript and article looked over I’ve finished going through all the radio and TV stations

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now it’s time to put in the effects of every single line in every single new channel in

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hopefully I’ll be able to automate it entirely because it’ll take a trillion years to do it manually

digital helm
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I can look at tracking the number of pages. A couple of ideas come to mind

digital helm
digital helm
serene sage
hushed bobcat
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In the meantime, I'll be probably manually updating those pages on every new release

digital helm
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It was only a one-time run to generate the content, which was added manually. I hadn't set up my bot to actually update it on the wiki. I'll look at doing that once I'm done with what I'm currently working on

quartz bear
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I got schlo

naive imp
naive imp
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Not a big deal to me

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In usa nobody says community services they say public services

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But tbh it's just a nitpick

lucid junco
naive imp
lucid junco
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While we are preferring to use USA English, Community services is how it is called on the map

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(Along with services like churches, police station/departments and others)

digital helm
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Current preference is to use the in-game names and terms first, even if it's a mistake, then use us spelling, terminology, etc.

naive imp
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It's late yall

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I'll revert rq

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Done

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Thanks vail

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And you too @lucid junco

digital helm
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The game tries to use US spelling, etc. but sometimes misses things. If public services is the normal term, then Pat may want to use it

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Style guide could be clarified. This point alone makes it seem like we use US all the time, even if the game uses something else. But we only use US as the preference because the game uses US

American English should be used when possible. While core The Indie Stone developers are from the UK and some old or internal item names can still be in British English, the game takes place in the US and American English was chosen the default language for the game and the wiki.

quartz bear
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bro... what

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why are there ores in project zomboid

quartz bear
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it gets pretty technical pretty quick

lucid junco
quartz bear
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apparently the ores aren't documented on the wiki

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but I have no idea what the hell is an ore in project zomboid to begin with

naive imp
quartz bear
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like there's literally a world generator for ore veins

naive imp
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Like to get it without having ti melt shit down that already exists

lucid junco
quartz bear
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"how are they generated" -> you have to be more specific

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researching this code might take a while

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looks like something related to basements might be in Lua

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since I see they're binding a Lua API

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I still have schlo technically but it looks like I might be able to stay home for a few more hours

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okay so

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from my initial overview

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the basement spawn locations are hardcoded

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looks like some spawn locations are meant to have codenamed "specific basements", while others I presume would have them fully randomized

lucid junco
quartz bear
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looks like it

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that's not all though

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I'll keep looking

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basements have to match the spawn locations' direction, so you cannot have a north-facing basement in a south-facing spawn location, whatever that means (probably technicalities I mentioned unless you can make sense out of it)

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then...

naive imp
quartz bear
quartz bear
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Kinda like table stories ig

naive imp
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You can actually see them on b42map

lucid junco
quartz bear
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so every basement spawn location is supposed to have a basement of its own?

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no matter what

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unless the basements somehow overlap

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(and I don't really want to research the overlap detection mechanism)

lucid junco
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There is that setting in the sandbox that should control the rng of a basement spawn

quartz bear
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that's helpful to know

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maybe I'm missing something again

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ok nevermind the game didn't update

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good

flat sun
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i think that option has been observed to not do anything

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it might just be that it was having less of an affect than expected though

lucid junco
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Patchnotes say that basements arel less likely to be trashed

flat sun
quartz bear
flat sun
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no

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sometimes they are used there though

quartz bear
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oh so you decompiled the entire src

flat sun
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yeah

quartz bear
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ic

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then I'll trust you and not go check that myself

quartz bear
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what I was looking at was how they were distributed in general

lucid junco
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😅

quartz bear
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looks like they hardly differentiate between basements and buildings which is annoying to analyze

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yeah the interior is some black magic brainrot

lucid junco
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Im a bit oblivious to how different things about basements are interconnected and easy to find

quartz bear
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I could parse the basement distribution data yeah

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but not now probably

slender wing
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how do i go about extracting item models? theyre stored as .txt files as far as i can tell and not pack files so im unsure

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trying to update and fix all the skill books and the newer skills dont have any book models uploaded i dont think

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also yippee!

digital helm
slender wing
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thank you!

digital helm
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There's also a models_items.txt file which is where that WorldStaticModel value is used, which defines the mesh and texture

lucid junco
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That wasnt a lie lol

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There are now so many passive accessories and water containers that you can fill with water that high thirst is less of an issue

languid kayak
languid kayak
languid kayak
lucid junco
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(Its just community on the main map, but it was community servises)

stiff root
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👋 hi there was wondering if there is a github repo or something similar that has "raw" files for the likes of all the tables on the wiki? I see in the pins that there is a CSV for IDs but thats it

languid kayak
proud cobalt
languid kayak
# quartz bear why are there ores in project zomboid

ore deposits to allow playing on an empty map. But yeah, PZ minecraft all the way now 😄

I remember back when initial blacksmithing was implemented, they feared that, but I think now it's fine, just probably will get balanced, especially for mp

languid kayak
quartz bear
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not the best addition to pz but alright

languid kayak
languid kayak
languid kayak
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(and multiplaftorm :P)

digital helm
digital helm
languid kayak
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Last revision:

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btw to give even more things to do there's https://pzwiki.net/wiki/Category:Version_41.65 which i brought back after brief talk about lua events and hooks with Doggy and Albion 😄

Basicall seems that there might have been indeed obsolete ones, but we can't clerly find what time they were removed to stick appropriate version to them so I kept the last version Co user their script at

quartz bear
dreamy girder
languid kayak
dreamy girder
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Exactly, legend 🙂

languid kayak
quartz bear
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that I don't need to do anything?

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or what

languid kayak
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nah, just pointing that someone did the legwork already, just in case you want to compare 😄

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(but yeah, nothing public yet as far as I'm aware?)

languid kayak
proud cobalt
languid kayak
proud cobalt
languid kayak
#

with that in mind though, I'm off to sleep 😴

digital helm
digital helm
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So it's a little pointless to create a separate category for each language with this imo

proud cobalt
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Thats a fair point

digital helm
lucid junco
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At least its a separate folder

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Haven't checked it out yet

serene sage
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interesting

languid kayak
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after all these pages do lack model, and if some internstional editor siscover them that way, so be jt. Also good knowing your one model fixed a couple of pages 😄

digital helm
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It's also something that isn't necessarily language specific, since anyone can upload them

proud cobalt
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Frist pass of items alost done. About 300 left. I have skipped a fair few too. Items that need more time put into updating

lucid junco
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@rotund echo New Cr######### mall in b42

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From now on I will censor anything related to G##s U#######d

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Such a run killer

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2 1 month long runs dead because of how stupid it is

lucid junco
rotund echo
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I don't know

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In B41 afaik it was around 5k zombies (Normal, 1.0x)

quartz bear
lucid junco
quartz bear
languid kayak
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Unimited

serene sage
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oh no I feel the urge to...

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Crossroads Mall Crossroads Mall Crossroads Mall Crossroads Mall Crossroads Mall Crossroads Mall Crossroads Mall Crossroads Mall Guns Unlimited Guns Unlimited Guns Unlimited Guns Unlimited Guns Unlimited Guns Unlimited Guns Unlimited

quartz bear
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ngl

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I wanted to change my nickname to Guns Unlimited

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but I can't 😔

eternal raptor
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Would adding code snippets for fluids be appreciated at this time in development? I've done one for Animal Blood, wondering if I should continue

languid kayak
digital helm
lucid junco
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Harder is a very blurry word in this context

lucid junco
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I dont get why its blurry for me unhappy

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Its both on mozilla(zen) and chrome

proud cobalt
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It's likely the layered images themselves

lucid junco
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Ive got that issue before and @languid kayak (or someone else) hadnt

proud cobalt
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What's the coords? It seems like it hasn't loaded all the layers yet

proud cobalt
lucid junco
#

At least that not just a me issue 😅

digital helm
lucid junco
digital helm
lucid junco
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Or very rare ones

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Though basing it off first hand experience

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So far I was able to find pine, hands, eagle and bass

digital helm
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All of these should spawn https://pzwiki.net/wiki/Key_Ring#Variants except for the four leaf clover, which only spawns with the lucky trait, which can't be chosen. Most of them are really rare, or have special conditions, like the spiffo key ring which can spawn in the ignition of spiffo vans (edit: waiter zombies spawn near spiffo vans which have it)

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Also seems to be dependent on trait and occupation, but I haven't looked into where these are actually used.

SpawnItems.TraitKeyRings = {
    AdrenalineJunkie = { "Base.KeyRing_EightBall", "Base.KeyRing_Panther", },
    Axeman = { "KeyRing_PineTree", },
    Brave = { "Base.KeyRing_Panther", },
    Brawler = { "Base.KeyRing_EightBall", "Base.KeyRing_Panther", },
    Burglar = { "Base.KeyRing_EightBall", "Base.KeyRing_Panther", },
    Cook = { "Base.KeyRing_HotDog", },
    Cook2 = { "Base.KeyRing_HotDog", },
    Desensitized = { "Base.KeyRing_Panther", },
    Dextrous = { "Base.KeyRing_Kitty", },
    Fishing = { "Base.KeyRing_Bass", },
    FormerScout = { "KeyRing_PineTree", },
    Gardener = { "Base.KeyRing_Bug", },
    Graceful = { "Base.KeyRing_Kitty", },
    HeartyAppitite = { "Base.KeyRing_HotDog", },
    FormerScout = { "KeyRing_PineTree", },
    Herbalist = { "KeyRing_PineTree", },
    Hiker = { "KeyRing_PineTree", },
    Hunter = { "KeyRing_PineTree", },
    IronGut = { "Base.KeyRing_HotDog", },
    Lucky = { "Base.KeyRing_Clover", "Base.KeyRing_RabbitFoot", },
    Mechanics = { "Base.KeyRing_EagleFlag", "Base.KeyRing_EightBall", "Base.KeyRing_Panther", "Base.KeyRing_Sexy", },
    Nightvision = { "Base.KeyRing_Kitty", },
    Outdoorsman = { "KeyRing_PineTree", },
    Smoker = { "Base.KeyRing_EightBall", "Base.KeyRing_Panther","Base.KeyRing_Sexy", },
    SpeedDemon = { "Base.KeyRing_EagleFlag", "Base.KeyRing_EightBall", "Base.KeyRing_Panther", "Base.KeyRing_Sexy", },
    ThickSkinned = { "Base.KeyRing_Panther", },
    Unlucky = { "Base.KeyRing_EightBall", },
    WeakStomach = { "Base.KeyRing_StinkyFace", },
    WildernessKnowledge = { "KeyRing_PineTree", },
}

-- note that a lot of professions would already have their key rings applied above via the traits that the profession gives
SpawnItems.ProfessionKeyRings = {
    burgerflipper = { "Base.KeyRing_Spiffoes", },
    carpenter = { "Base.KeyRing_EagleFlag", "Base.KeyRing_PineTree", },
    constructionworker = { "Base.KeyRing_EagleFlag",  },
    electrician = { "Base.KeyRing_EagleFlag",  },
    engineer = { "Base.KeyRing_EagleFlag",  },
    farmer = { "Base.KeyRing_EagleFlag",  },
    fireofficer = { "Base.KeyRing_EagleFlag",  },
    fisherman = { "Base.KeyRing_Bass", },
    mechanics = { "Base.KeyRing_EagleFlag", "Base.KeyRing_Panther",  },
    metalworker = { "Base.KeyRing_EagleFlag", "Base.KeyRing_Panther",  },
    nurse = { "Base.KeyRing_Kitty", "Base.KeyRing_RainbowStar",  },
    parkranger = { "Base.KeyRing_PineTree", },
    policeofficer = { "Base.KeyRing_EagleFlag",  },
    repairman = { "Base.KeyRing_EagleFlag", "Base.KeyRing_EightBall", "Base.KeyRing_Panther", "Base.KeyRing_Sexy",  },
    veteran = { "Base.KeyRing_EagleFlag",  },
}
#

I don't think the large key ring spawns either

flint vapor
#

There's literally a halo around the church

lucid junco
digital helm
lucid junco
lucid junco
digital helm
lucid junco
#

Yeah, only four leaf and large cant spawn

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But spiffo's should spawn

digital helm
digital helm
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or in theory

lucid junco
digital helm
#

yeah

lucid junco
#

Now Im curious on which key ring is the rarest

digital helm
#

The large one, definitely. I don't think I've ever seen a prison van 😄 then the spawn chance on top of it

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The check to spawn the key ring will only run if the check to spawn the key itself fails, so that adds to it

lucid junco
digital helm
#

It's only zombies that spawn along with the vehicle

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so the vehicle stories

lucid junco
#

Yeah, then its definetly the rarest one

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Echo Creek looks a bit.. different

eternal raptor
digital helm
# lucid junco

That's Ekron 🤔 wonder if that was going to be a spawn point instead

digital helm
lucid junco
digital helm
lucid junco
#

Amount of churches just keeps growing

digital helm
#

Mr. A Mann

lucid junco
#

How do I translate this into buildings?

languid kayak
#

They just appear at certain zoom levels it seems

languid kayak
digital helm
languid kayak
digital helm
languid kayak
# lucid junco 🤔

They all correlate with the voice types too. And Dr. Cortman we have more info of

digital helm
# lucid junco How do I translate this into buildings?

Multiply worldX and worldY by 300, then add posX and posY to the corresponding results.
I'm assuming that's how it works since using that this points to https://b42map.com/?3392x10974

    constructionworker = {
      { worldX = 11, worldY = 36, posX = 92, posY = 174, posZ = 0 },

From ISSpawnPointsEditor.lua

function ISSpawnPointsEditor:normalizePoint(point)
    if point.worldX ~= nil then
        -- This is the old format with 300x300 cell coordinates.
        point.posX = point.worldX * 300 + point.posX
        point.posY = point.worldY * 300 + point.posY
        point.z = point.z or 0
        return point
    end
    point.z = point.z or 0
    return point
end
digital helm
#

@lucid junco this might save you some time

{
    "fireofficer": [
        "{{Coordinates|3462x10979}}",
        "{{Coordinates|3392x10974}}",
        "{{Coordinates|3425x10905}}",
        "{{Coordinates|3748x10997}}",
        "{{Coordinates|3571x11314}}"
    ],
    "parkranger": [
        "{{Coordinates|3529x10904}}",
        "{{Coordinates|3392x10974}}",
        "{{Coordinates|3425x10905}}",
        "{{Coordinates|3748x10997}}",
        "{{Coordinates|3571x11314}}"
    ],
    "securityguard": [
        "{{Coordinates|3392x10974}}",
        "{{Coordinates|3425x10905}}",
        "{{Coordinates|3748x10997}}",
        "{{Coordinates|3581x11136}}",
        "{{Coordinates|3571x11314}}"
    ],
    "unemployed": [
        "{{Coordinates|3477x10877}}",
        "{{Coordinates|3392x10974}}",
        "{{Coordinates|3425x10905}}",
        "{{Coordinates|3748x10997}}",
        "{{Coordinates|3571x11314}}"
    ],
    "policeofficer": [
        "{{Coordinates|3430x11006}}",
        "{{Coordinates|3392x10974}}",
        "{{Coordinates|3425x10905}}",
        "{{Coordinates|3748x10997}}",
        "{{Coordinates|3571x11314}}"
    ],
    "constructionworker": [
        "{{Coordinates|3392x10974}}",
        "{{Coordinates|3425x10905}}",
        "{{Coordinates|3751x10956}}",
        "{{Coordinates|3748x10997}}",
        "{{Coordinates|3571x11314}}"
    ]
}
lucid junco
#

Which is kinda convenient

digital helm
#

Yeah, they normally do

digital helm
quartz bear
#

Noooo not geography in my favorite project zomboid channel

lucid junco
quartz bear
lucid junco
quartz bear
lucid junco
#

Albuquerque

lucid junco
quartz bear
#

i think the reason being the name is very funny

languid kayak
quartz bear
#

so many embeds

languid kayak
languid kayak
#

Huh, we got sitting animations teased 12 years ago already! https://projectzomboid.com/blog/news/2013/04/crawling-flesh-hungry-zombies/

Evening all. It’s been a week dominated by, as you might expect, drilling down on the metagame we’ve discussed heavily in recent Mondoid blogs. It’s the key to the RC3 release, and the thing that all the work around it is going to be hung off. The thing is, when we get to actually describing […]

lucid junco
#

Only 1 exclusive house for each profession listed

lucid junco
#

@languid kayak @naive imp Is this a trailer or mobile home?🤔

#

World map calls them trailers

#

Signs call them Mobile homes

#

Internet calls them mobile homes

naive imp
#

The terms are often used interchangeably

#

"Mobile Home" would be the more dictionary definition though, trailer is just kinda informal slang

#

But almost nobody in the US says mobile home we usually just call em trailers

#

They're distinct from travel trailers in that travel trailers are designed to be more mobile, are smaller, have wheels built in, etc. They look more like campers

#

Travel trailers look more like that

lucid junco
naive imp
#

I say trailers because that's what most people in the USA call them, and game kinda flip flops

#

Unless it's a named location like Scenic Grove Mobile Home Park, then of course use the in-game name

#

But if we're just referring to them I don't think it matters personally

lucid junco
#

Should be done

lucid junco
#

It just that in some pages we use mobile homes

#

And in some trailers

#

And we had discussion about wording in the wiki

#

Like Hardware store vs tool store

#

Autoshop or Auto shop

quartz bear
#

Autoshop sounds like a cheat module

#

that's... my only association

lunar igloo
#

Mobile home

jolly crow
#

Hm. Should we clean up the wiki's language to stick to one term for this kind of stuff?

languid kayak
proud cobalt
# lucid junco 🤔

They're in the junk section which was practically unused in 41. I'll have to look at adding it

little sphinx
#

Hello. I'd like to make a request. Can there be a topic about recipe scripts and primarily recipe flags/tags? It'd help alot with recipe modding to understand what a flag like IsEmpty does.

#

Similar to the ones for item scripts

little sphinx
proud cobalt
little sphinx
#

oh flags are B42 thing?

proud cobalt
proud cobalt
naive imp
#

Real shit I really appreciate your contributions lately. Very helpful. 😀

digital helm
digital helm
# little sphinx oh flags are B42 thing?

The whole modding side of the wiki was mostly abandoned until very recently. @flint vapor has been doing a lot of work on it, with help from the rest of the modding community, but it will still take time for things to be added/updated. If you know something that's missing, feel free to add it

flint vapor
#

There's a page

little sphinx
little sphinx
#

I managed to get what I wanted but it’d be useful in the future

flint vapor
#

specifically for flags

digital helm
naive imp
lucid junco
#

And why does it use normal sensible coords and not gibberish coords like Echo Creektired

flat sun
#

is this a known issue with the recipe parser? it says 'Each of:' but you only actually need one item with one of these tags, seems to affect every similar recipe i can find

digital helm
#

@proud cobalt ^

digital helm
languid kayak
#

(when walking)

languid kayak
languid kayak
digital helm
languid kayak
# digital helm Not a bug, it's just that it gets processed first

but shouldn't they all use uniform system for that? Be it old or new? I think having coords readable without going through converting them would make modifying them (modding) easier, too. And having them unified would skip having to keep two pieces to handle that in code (nothing meaningful, but would make a slightly clearer code in game) IMHO

#

btw, that's how initial skill systems was looking internally

#

initially there were Swinging and Recovery skills 😄

#

also Hauling, Hitting, Shoving

#

and they were not sorted alphabetically, too

#

Consider liking the video if you enjoyed the content! It helps more than you realize!

Tweet with me! http://www.twitter.com/mathasstarcraft
Also, FACEBOOK! http://www.facebook.com/mathasgames

▶ Play video
#

but yeah, the fitness and strength was just unified to one passive skill we know now 🙂

digital helm
digital helm
digital helm
digital helm
languid kayak
digital helm
#

Probably my earliest memory of PZ

#

These days we complain about not finding sledgehammers. How about not being able to find ANY weapon 😄

languid kayak
languid kayak
digital helm
#

Should be fixed now. Just had to move the max-width to the parent container instead of the video element

tulip kiln
#

I'ma start updating some of the occupation pages, I got a question though, can I change all the points values for em? Cause I feel like it can be super misleading how we say something like veteran is "-8 points" cause if I'm some player, that sounds to me like it costs only 8 points, when that's actually how much points you'll have left if you didn't select any traits.

#

Cause these point values seem like they'd just be constantly misleading new players into thinking veteran only costs em 8

#

when it's double that

digital helm
tulip kiln
#

It just feels inconsitent.

digital helm
#

But that's because traits don't contribute to the starting points. They cost points

#

You start with 0, your occupations determines your starting points

tulip kiln
#

Eh, I'd say you start with 8 since by default you're unemployed/custom.

#

Occupations all cost points except for the default.

digital helm
#

I'd worry it'd create more confusion if you change it to 8 + (occupation points). Since when you choose an occupation it tells you how many points you have

#

I think we need more opinions though. For now I'll change the infobox for points to starting points

tulip kiln
#

Oh I wouldn't change it to 8+, I'd just say veteran costs 16 points instead.

digital helm
#

That's what I meant 😅 woops

tulip kiln
#

Feel like that'd be less confusing for any new player imo, Cause they'd know you start with 8 with the default occupation, then this occupation costs 16.

digital helm
#

Sorry, but I disagree

#

Would you say Occupation starts with 0 points then?

#

Custom*

tulip kiln
#

Even whoever updated this wiki got confused too since they said the occupation costs 8 points, no negative number to it.

tulip kiln
#

Since it's the default.

digital helm
#

🤔

tulip kiln
#

Cause if we're doing a point cost thing

#

It'd make sense to have the default just be -

digital helm
#

But the points are the points to spend. Custom occupation is +8, Veteran is -8, etc.

#

That's how it's displayed in-game

tulip kiln
#

Well either that or a +8 would make sense to me.

digital helm
#

Adding + would be fine. It's there on the infobox

tulip kiln
#

I dunno, this is definitely something maybe some more people could discuss I guess

#

Either way I'm gonna add more info about the occupations to their pages anyway

#

Cause there is a few things we've left out. Like how the pages don't list the traits that are incompatible with some occupations.

#

Like veteran with it not being able to use any panic traits.

digital helm
#

I've renamed "Points" to "Starting points" for the infobox, to at least help for now, and be consistent with the occupation page

tulip kiln
#

ye cheers, either way that improves it

#

Also how do you add something to the infobox? I wanna try and add the "exclusive with" section to the occupation infobars so I can list what traits certain occupations cannot use.

digital helm
#

actually no, I don't think that'll work

#

Add a number to the end of exclusive.
So:

|exclusive=Fast Learner
|exclusive2=YOUR_ITEM_HERE
#

It automatically adds the link, which is why what I said first won't work

tulip kiln
#

ye I dunno what i'm doing wrong, I tried that and nothing appears in the preview

flint vapor
digital helm
tulip kiln
#

cheers

digital helm
#

Oh, there is. It's just collapsed

flint vapor
#

Oooh

#

Oh god that's confusing

#

No way to make it not collapsed by default ?

digital helm
#

I have now

flint vapor
#

Like for Stable versions ?

#

Nice

digital helm
#

The parameter for stable is suppose to be empty so that beta isn't collapsed

#

Until stable is released ofc

digital helm
tulip kiln
tulip kiln
#

Ok updated it, god damn they really give you so much clothing with vet now, maybe veteran should be the meta occupation for people who wanna make their character look fashionable right away.

flint vapor
#

lol

languid kayak
tulip kiln
#

I don't mind if someone changes it back if people prefer it to how it was tho

#

My main thing rn is to just add more content to these occupations pages since a lot of em feel pretty barebones currently

flint vapor
#

Soooo the guide style for {{Video}} is extremely unclear because the usage described in the style guide https://pzwiki.net/wiki/Help:Style_guide#Videos is absolutely not how it is used elsewhere ? I was notably figuring out how to have the thumbnail, which isn't mentioned in the style guide. So I checked other thumbnails you linked and realized that the formating on the guide is not what is used

#

I used the tool you mentioned to get the video thumbnail

quartz bear
#

+8 better

digital helm
flint vapor
digital helm
#

I'll make it clearer though. That point with the example was for version. So I'll improve that

flint vapor
#

👌

#

That's fucking cool {{Key|CTRL}}+{{Key|SHIFT}}+{{Key|P}}, I hadn't noticed that change

#

Definitely will keep that in mind

#

So, unsatisfying, so, stressful 💀

#

Oh man

languid kayak
#

oh wait, I think it was meet the team page sharp linked some time ago?

languid kayak
#

Okay, took me a while, but I finally finished scouring and added all missing posts and updated existing ones from 2011 website, up to the first one from 2013 website which is https://pzwiki.net/wiki/New_site!_Woo!

A lot of them were minor news that were present at all on the new website, and I added some uncategorized modding and community posts as Calvy's script didn't pick these, as well as stuff from IndieDB. Nothing was posted on Facebook till late 2013 so that saved me trouble looking there, but was quite a task nevertheless cycling through all that and finding missing images from any of these sources lol (some are still missing).

I will have to go back and add sources and categorize some images, maybe will add 2011 and 2013 web archive links too, now that I added them, to link originals, which I outlined in https://pzwiki.net/wiki/PZwiki:Project_History#Blog_posts basically.

This also brought https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) down to exactly 500 pages now 😄 Although there's a total of 567 posts up to that, mostly as Calvy missed the Modding, Community and uncategorized ones (and like 1-2 of the newest ones). Pinging @lucid junco for that as a Project History milestone, too.

#

actually may be a little less than 567 as I think pages like https://projectzomboid.com/blog/news/2013/06/pz-support-and-faq/ or https://projectzomboid.com/blog/news/2013/06/project-zomboid-faq/ which won't be added

Greetings troubled survivors! If you’re having issues getting Project Zomboid up and running on your machine then run on in here, and barricade the door behind you. In all cases a visit to the lovely people of our Support Forum is advised. If you’re running iterations of the latest version of Project Zomboid then we […]

Here’s Spiffo the Community Raccoon’s full run-down on the most asked questions we get about how people can get their hands on Project Zomboid, and where we’re going with it. Q. When I buy Project Zomboid, what does that get me? A. Project Zomboid is a game that’s still in development. When you purchase a […]

#

I'm starting to rename the blogs from now to the proper name (casing etc.) as Calvy bot used url as a base, which was often incorrect 🙂

#

btw @proud cobalt it seems that the script didn't process these three pages, failing on embed youtube videos all the time 😄 Will be something I'd have to check later, but letting you know just in case:

https://pzwiki.net/wiki/The_biomic_man
https://pzwiki.net/wiki/Mize_en_scene
https://pzwiki.net/wiki/Cotd_18_bangers_keys_n_ducks

I'll rename and parse them eventually, but was figuring why there are some images in https://pzwiki.net/wiki/Special:UnusedFiles from the batch you uploaded back then.

languid kayak
# languid kayak 564 without https://projectzomboid.com/blog/news/2013/09/terms-conditions/ so fa...

Hello again survivor! If you need to know how to claim your Steam key from an old account then you’re in the right place. To find your way back into the clutches of the Zomboid horde, just gaze upon these options and choose the one that fits your predicament best. 1) Initial Google Checkout / Paypal purchasers […]

#

wrong category on 2013 😄 Guess that's why it's community now on the new website too

languid kayak
proud cobalt
languid kayak
# languid kayak 563 without https://projectzomboid.com/blog/news/2013/11/returning-to-pz/

562 without https://projectzomboid.com/blog/news/2017/02/buildstatus/ (which still has the "Initial public beta: TBC" for Build 42 :D)

“Greetings survivor! I’m Spiffo the Community Raccoon!”“If you want to gaze back into the past updates of PZ, you’ve come to the right place!” Please note: only bigger changes are listed here, for full build-by-build version changelists please visit the PZ wiki. For anyone interested in the overall development of PZ over the years then, […]

languid kayak
# languid kayak 562 without https://projectzomboid.com/blog/news/2017/02/buildstatus/ (which sti...

“Hi. My name is Spiffo the Community Raccoon. If you’re interested in The Indie Stone’s Privacy Policy then, friend, you’ve come to the right place.” Last updated on: 24/05/2018 Here’s a quick summary! This document is about to explain: What information we and our partners collect when you use The Indie Stone’s game(s) and services; Where […]

digital helm
digital helm
tulip kiln
#

Oh yeah saw this on the veteran wiki page, anyone else disagree with this? I've never felt like veteran was a occupation suited for new players, especially cause of the point cost.

flat sun
#

i've definitely never felt that way

digital helm
tulip kiln
#

yeah I'm just gonna rewrite the overviews for a lot of these pages, I'm just gonna avoid saying whether an occupation is good for new players or experienced etc.

#

Just gonna say what the occupation is geared towards. Like police officer for those wanting to use firearms a lot

digital helm
#

I think that's a good approach

languid kayak
languid kayak
# languid kayak 561 without https://projectzomboid.com/blog/news/2018/05/privacy-policy/

Also interestingly https://projectzomboid.com/blog/upcoming-features-b42/ is not a blog post, so there's 561 posts total, so with 500 in https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) it turns out there's 61 not added (two of the newest ones, plus the ones marked as uncategorized, modding or community (with the last two being plenty at one point thanks to Pat) I have not yet added.

We’re always hard at work on our next Project Zomboid update, as you can see in our Thursdoid blog posts. However, with so much information, it may be difficult to remember just what exactly is in our next update, so we’ve decided to put all the important information on a single page. Our next update […]

#

So 500 pages to update and 61 to add 😄

tulip kiln
digital helm
digital helm
# languid kayak <@109658126805905408> it seems that the https://pzwiki.net/w/index.php?title=Tem...

Fixed it. I was in the middle of writing "I have no idea how to fix this" until I thought of something 😄 It's a bit silly that this happens at all, and I still don't understand why. # is only supposed to create a numbered list if it's on a new line, but there's already a non-breaking space before it... The solution was to add a zero width space before # ... something to do with the several layers of parsing mediawiki does is my guess

quartz bear
#

zwsp to the rescue

digital helm
#

I've further clarified Videos in the style guide https://pzwiki.net/wiki/Help:Style_guide#Videos
And expanded the exceptions. Originally I only had main content articles in mind when writing this, so there's an exception to modding

Guides (e.g., a modding guide), may include videos within the text where they are directly relevant to the explanation.
News posts should retain videos in the same location as they appeared in the original source, ensuring accurate preservation.
@languid kayak @flint vapor

lucid junco
#

Sorry that my(project history leader) contributions were mainly towards non project history tasks😅

languid kayak
lucid junco
languid kayak
lucid junco
#

Scratch ticket makes a scratch ticket

proud cobalt
#

Yep

lucid junco
#

Idk, maybe we should show scratched scratch ticket

#

and its variations

#

So like
Scratch ticket -> Scratch ticket Loser; Scratch ticket 5$ Scratch ticket 50$ ect

#

@quartz bear Hey, can you look at how looting corpses affects anxiety?

proud cobalt
# lucid junco Idk, maybe we should show scratched scratch ticket

Recipe parser currently doesnt handle OnCreate methods. The output is just Base.ScratchTicket

    {
        timedAction = Making,
        Time = 50,
        OnCreate = Recipe.OnCreate.ScratchTicket,
        OnTest = Recipe.OnTest.ScratchTicket,
        /* CanWalk = true, */
        Tags = InHandCraft;RightClickOnly,
        inputs
        {
            item 1 [Base.ScratchTicket],
        }
        outputs
        {
            item 1 Base.ScratchTicket,
        }
    }```
#

Rather than put the work into parsing oncreate for 1 recipe, its probably just better to remove the recipe from the page and write it in usage

lucid junco
lucid junco
proud cobalt
#

I havnt looked into it, am currently in bed. But I would assume the on create just runs some code that decides if it wins or loses and swaps out the item

quartz bear
#

I just woke up

lucid junco
#

And wiki doesnt

#

so Id like to know ins and outs to add info about it on wiki

#

Is it true, does it actually get affected by traits, when does it count as stripping items from corpses, do human corpses count(in decreasing order of importance)

quartz bear
#

I would be inclined to believe the mod but ok

#

stress and unhappiness from stripping corpses is affected by cowardly(200%) and brave(50%)

#

hemophobic gives stress based on how bloody the corpse is

#

desensitized prevents you from getting any kind of stress or unhappiness from that action

#

the way it's determined is if the container you are looting has the codename of inventorymale or inventoryfemale

#

so yes, human corpses count

#

grapple effectiveness also true

lucid junco
quartz bear
#

the code responsible for this is in Lua anyway

#

so it doesn't take a lot to figure that out

#

grapple effectiveness is in Java though

lucid junco
#

All I have to do is to upload this info to wiki

#

Tomorrow drunk

quartz bear
#

@languid kayak hello please enjoy your time in projcet zombobid

languid kayak
serene sage
#

first unspoken rule of the wiki

tulip kiln
#

Not sure if anyone else agrees but should we make a seperate category in the navbox for removed traits/occupations? I feel as if it'd look neater that way rather than just having a bunch of removed traits and occupations next to ones that are in the game.

languid kayak
languid kayak
tulip kiln
#

ya, also not sure how to edit the navbox but the Angler link in the occupations tab is broken because someone spelt it wrong. It says Angler (ocupation} instead.

quartz bear
#

I very rarely play pz

#

never solo as well

digital helm
digital helm
#

@languid kayak finally decided on an icon for the "body part". I've gone with the shield icon to show that it's related to protection. Now I'm thinking the column positions might need to change.

Also been looking into how condition works https://pzwiki.net/wiki/User:Vaileasys/sandbox_4 unfortunately it's not straightforward because we have condition similar to weapons, then condition for holes and tailoring. Most use one or the other, but some use both 😮‍💨

quartz bear
#

Icons when words walk into the room:

flint vapor
languid kayak
#

I think I experimented with the white one on the neck protection, but it looked bad IIRC, though OTOH my drawing skills are close to nil 😄

languid kayak
languid kayak
digital helm
digital helm
digital helm
languid kayak
#

What's the latter icon btw?

digital helm
#

killing an animal

languid kayak
#

/AnimalActions_Kill.png

#

yeah 😄

digital helm
languid kayak
#

Since b42 I didn't even extracted the icons so far :D. I barely played, like Alluseri probably will more once mp hits, at that time I'd love to organize some wiki editor plays

digital helm
#

That'd be good

proud cobalt
#

42.5.0 updater going

lucid junco
#

Ahh.. what a nice nap.. what did I miss

#

Wdym 42.5 is dropping

#

Thats nice

#

@proud cobalt B42 interactive Map needs updating though

lucid junco
tulip kiln
#

WP gun shop renamed btw

languid kayak
lucid junco
tulip kiln
#

YOOO

#

THE NEW FLIERS

lucid junco
#

Thats.. sloppy

#

And the bathroom lacks light switch

digital helm
#

Nice to have a map of it

tulip kiln
digital helm
lucid junco
#

You know the place

digital helm
#

ah

lucid junco
#

Already writing a bug report

#

sas

tulip kiln
#

when I checked the building as well, those interior doors could be opened through the shutters somehow.

lucid junco
#

Yep

#

Seeing it now

languid kayak
lucid junco
languid kayak
lucid junco
#

So there is meant to be something, but it isnt visible

languid kayak
tulip kiln
lucid junco
#

It isnt a secret bunker?

tulip kiln
#

lmao ok the bunker is probably a shit place to base if you don't wanna have basically the same lung capacity as a middle-aged coal miner in the 1800s.

lucid junco
tulip kiln
#

someone snitched about the secret bunker clearly

lucid junco
#

Smoker nerf

digital helm
#

Finally some more clothes for this body location @languid kayak 😄

proud cobalt
digital helm
proud cobalt
#

So much garbage bag clothing 😆

lucid junco
tulip kiln
proud cobalt
#

Silver and gold coins added too

#

Ok i think i got all the new pages, i'm off to bed, updater working away

#

Some new tags too

languid kayak
#

Though I think body locations has changed?

lucid junco
#

Almost anything spawns there

#

Though most items have something like 4.435080348E-8%

languid kayak
#

😄

#

but yeah, garbages are the best for loot nowadays

lucid junco
#

The convinience store is not mentioned

#

Even devs forgot about it lmao

tulip kiln
#

Shopping centres and their drama smh

lucid junco
lucid junco
#

@naive imp @languid kayak @digital helm Now that we have names for many unnamed stores inside of plazas/ malls, should each have their own separate page?🤔

#

Previous excuse for not creating them was lack of a name so there was no point for creating them

#

@thin cloud Flier uses outdated pic (No vents, other garbage on the top of the roofs and the middle buidling is missing)

#
  • it isnt the top floor
#

The insides of the booth near the helipad is visible

#

It should look more like this

lucid junco
lucid junco
#

@naive imp Is storeys common in US?

#

I thought it was a typo until looked it up

naive imp
#

English devs at it again

naive imp
lucid junco
naive imp
#

Unless it's a specific floor

#

I.e.

16-story building

OR

"It's on the 4th floor"

lucid junco
#

Wait wha

#

What is this flier

#

@hushed bobcat

#

Where did you get this picture 7 days ago 🤔

hushed bobcat
#

Its from the last update, there is a flier folder

lucid junco
#

This is in the fliers folder now

hushed bobcat
#

Aaaa, new version then

#

There are more? I can dig on those later to see if there are more changes

lucid junco
#

Why are there fliers in me brochure section

hushed bobcat
#

They come from the same folder. I discovered just later (after upload) that there was a difference between the two. Sorry

lucid junco
#

Np

#

We should just move them one day

#

@languid kayak I now think that there is a reason that the Fort was not deleted 🤔

quartz bear
quartz bear
#

I'll check it out later

#

I just woek up

lucid junco
quartz bear
#

i know

#

wtf is jaques

lucid junco
quartz bear
#

i dont like him

#

im inclined to believe he's the agent of the devil

languid kayak
languid kayak
languid kayak
naive imp
#

MUH FREEDOM

#

MUST USE OUTDATED GARBAGE

languid kayak
languid kayak
languid kayak
digital helm
digital helm
proud cobalt
tulip kiln
#

lmao a fucking garbage bag tank top

proud cobalt
tulip kiln
#

this feels like the perfect update for those wanting to make their character look like a deranged serial killer

tulip kiln
#

God this new flyer really makes me want rare race-car variants of the sports cars.

digital helm
hushed bobcat
#

Neil's Farm and Neil's Pond were renamed (south of Echo Creek)

tulip kiln
#

the commune aye?

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My god this took more time for me to do than I thought it would. Decided to re-arrange the businesses list for the crossroads mall to match the brochure's list purely because it was pissing me off

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oh for fuck sake, I forgot the grand ohio mall existed, gotta do that shit too

hushed bobcat
tulip kiln
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not sure

lucid junco
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Irvington, Crossroads, Pond view, Ohio mall, library...

hushed bobcat
#

yeah, those are the new ones

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Busy week but I'll try to update the Flier and Brochure (+ the Street Names) pages on Friday 🤞

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And don't worry, I'll make sure I put the brochures on the brochures page this time 😛

digital helm
languid kayak
digital helm
proud cobalt
digital helm
tulip kiln
#

https://pzwiki.net/wiki/Knox_Country Right so I'm gonna re-organize the Knox Country page quite a bit, add some new locations etc. Should I put the towns/areas into categories for what county they're in? This pic is an example on how I'd go about it

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Cause we know guaranteed now that ingame Knox Country isn't one county, it's a collection of counties. Since you've got the Meade County police cars, the Bulletin County police cruisers etc

digital helm
tulip kiln
#

But I think the county one might be better

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Either way, I reorganized the page earlier. Cause a lot of the page felt pretty out of order. You'd have the section about the Exclusion Zone border on a separate part of the page from LV. So I grouped em together.

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cause if there's a location that's basically right next to a town, then it should be a subcategory of that town.

languid kayak
digital helm
tulip kiln
#

But Meade County does exist in it tho

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and likely Jefferson County due to Jefferson Forest?

digital helm
tulip kiln
#

ok cool I'll try and organize em in county categories now. I also just made a future locations category and threw Fort Knox in there.

digital helm
#

Jefferson is also mentioned in the game code, for a vehicle table, which I assume is for what vehicles spawn where

ProfessionVehicles.CarLightsPolice = {
    Jefferson = { "Base.CarLightsKST", "Base.CarLightsLouisvilleCounty", },
    Louisville = { "Base.CarLightsKST", "Base.CarLightsLouisvilleCounty", "Base.ModernCarLightsCityLouisvillePD", },
    Muldraugh = { "Base.CarLightsKST", "Base.ModernCarLightsMeadeSheriff", "Base.CarLightsMuldraughPolice", },
    Rosewood = { "Base.CarLightsKST", "Base.ModernCarLightsMeadeSheriff", },
    WestPoint= { "Base.CarLightsKST", "Base.ModernCarLightsWestPoint", },
    ValleyStation = { "Base.CarLightsBulletinSheriff", "Base.CarLightsKST", },
    General = { "Base.CarLightsKST", "Base.ModernCarLightsMeadeSheriff", },
    Alternate = { "Base.CarLightsKST", "Base.ModernCarLightsMeadeSheriff", },
    LAA = { "Base.PickUpTruckLightsAirportSecurity","Base.CarLightsKST", "Base.CarLightsLouisvilleCounty", },
}```
tulip kiln
#

Fucking lmao, gonna be a nightmare to figure out what category to put Fort Knox when that's out

tulip kiln
digital helm
tulip kiln
#

lmao jesus

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Meade fucking dominates the list

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I'll probably add more to the other unique locations/regions to the county categories later. Like Jefferson Forest, Sunderland Hills Sanitorium

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I'm sort of conflicted now actually

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Should we even have Scenic Grove and Bright Valley on that page? They're like right next to their respective towns that we could just link em there instead. Cause it feels like they clog the page a bit

lucid junco
#

They are just a collection of trailers/mobile homes with almost nothing of value within them

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They arent towns or villages

tulip kiln
lucid junco
tulip kiln
lucid junco
#

Its larger than some towns I think

tulip kiln
#

So that would just fly under the Louisville section

thin cloud
tulip kiln
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Damn ok Jefferson County is dead, we still got meade and bulletin tho

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I'll remove Jefferson after this comp game

thin cloud
tulip kiln
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Makes the page look a bit neater imo

thin cloud
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Perhaps not. Towns are way more important. Counties are just flavour.

tulip kiln
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Well I got a backup plan for that, 2 separate categories. Urban centers and Rural areas

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alright did it

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still not keen on keeping scenic grove and bright valley but I'll wait a bit see if anyone wants to keep it

digital helm
tulip kiln
#

GAH

digital helm
#

Might be worth just having counties as a field in the infobox, instead of county being a parent 'category'

tulip kiln
#

ok culled the dixie twin

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we good

tulip kiln
#

Either way for now lets just keep the knox country page categorized like this maybe.

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The counties idea can still work though. We can make pages for em

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like how we got a page for the doe valley region

digital helm
tulip kiln
#

Yeah a bit flimsy, we can just leave Jefferson out for now anyway unless we can get something in game

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Either way it'd be cool to have these county pages because rather than just saying some cool rural location is in the middle of nowhere, near a gas station etc, you can say that location is in Meade County or Bulletin etc

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It'd narrow it down sort of

digital helm
#

Yeah, it's still definitely a fun lore thing

naive imp
#

@lucid junco we finally know what the west point gun store u
Is called

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Also I guess the maker of VFE died or something? That sucks. One of my favorite mods

naive imp
lucid junco
lucid junco
#

twice

naive imp
lucid junco
#

@thin cloud Ig
Since West Point Gun store is now called Stendo's Firearms Emporium, the radio advert should be changed

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And this advert overall is, by name, referencing location that does not exist in the game, since the West Point Gun store(now Stendo's Firearms Emporium) is just a gun store with no range or hunting supplies

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There are three Gun Ranges, one in Louisville(Valley station), one in Irvington(Irvington Gun Club) and one in Echo Creek(Guns Unlimited), which is nowhere near West Point plus only one of them can be called "Hunting Center"

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Id like to note that the game has some issues with calling regular gun stores "Hunting Supplies"

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A.A Ron Hunting Supply is just a regular gun store with nothing to do with hunting, apart from selling guns and ammo ig

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Though by that logic any gun store is a hunting supply

lucid junco
#

i hate the interior section

lucid junco
proud cobalt
lucid junco
#

We can only wonder

lucid junco
lucid junco
#

KPR (and blue&white bar overall) is a reference to QPR football club

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(Queens Park Rangers)

lucid junco
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I think thats it for Ekron

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Oh wait