#pzwiki_editing

1 messages Β· Page 47 of 1

naive imp
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Well hey I have a new time killer at work lol

digital helm
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These reasons are why Calvy and I have moved to generating lists for a lot of things, rather than including them in text πŸ˜† it sucks... every update something minor could change and you don't really have a way of knowing where. Plus the time required to change them unhappy

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A lot of things visually (front-end) we can change, regardless of whether it's mediawiki or not. It's the back-end things that we can't really do, for the reason Calvy mentioned, but also a lot of the features they develop are proprietary. They have entire teams to maintain things, we have Kirrus πŸ˜„

But anything that looks neat and you'd like to add it, we might be able to find a workaround. Especially once we can start using lua

languid kayak
proud cobalt
digital helm
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We're still sorting through splitting pages too. Which I'm also worried about, since we've created so many new item pages, that the navbox is going to be huge

languid kayak
flint vapor
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There's clipping issues with <div class="list-columns">

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The problem is definitely the point before, I guess I should remove it

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fml, some objects share the same line

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nvm I need the bullet point

digital helm
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It should line break though instead of clipping πŸ€” so not entirely sure why that's happening

flint vapor
digital helm
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Oh true. Didn't notice

proud cobalt
hushed bobcat
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Or maybe, we could use for requirements the same idea of the "each of" / "one of": sometimes you need a skill at certain level + a workstation (each of), sometimes you need a certain skill level to learn something or learn it by a magazine (one of). Maybe that could help reduce the column amount need for the list (but the cons of potentially increasing the row height). Anyways, food for thought

proud cobalt
hushed bobcat
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I did a small update on the Bateman office building (https://pzwiki.net/wiki/Bateman_Office_Building) trying to describe the content of floors (mostly offices) and discovered that the penthouse is some sort of mob office (since the type of zombies that spawn there are categorized as mob). Should that be marked as spoiler or plain text is fine?

proud cobalt
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Its more of a trivia item though

flint vapor
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That's funny lol

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scroll bar

languid kayak
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btw @proud cobalt now that Lucky and Unlucky seems to be removed (marked as such in the navbox), should we remove the bit from the location table?

proud cobalt
proud cobalt
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Omg sledgehammers are so much rarer now

proud cobalt
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Loot in general is significantly rarer due to a change in zombie density

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Sledgehammer usually sat at around 2.1% for most places, now it is down to as low as 0.08%

digital helm
slender wing
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ig it’s kinda balanced out now that you can craft them but yeah i noticed in my playthrough how much rarer they are

proud cobalt
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At least the zombie density value used to spawn items, which is baked into the map itself. In B41 it varied based on cell, not actually based on zombies.

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In B42 it's the same across the entire map

digital helm
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That's good to know. I was wondering how to work with that for junk tables. But if it's all the same I guess it doesn't matter

proud cobalt
digital helm
languid kayak
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more zombies =better loot, right?

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That'd make sense anyway

flint vapor
proud cobalt
grand cliff
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What’s up guys

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Any guide on how to get started helping with this wiki transition?

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Nevermind I just checked Pinned

hushed bobcat
median wind
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Ai is taking over stressed

quartz bear
median wind
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Ai images ^^^ and news articles area specifically

slender wing
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that article is entirely AI

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you can tell by the use of β€” between sentences lol

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and the lists

flint vapor
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@proud cobalt @languid kayak Did you guys make a script which goes through every script recipes automatically ?

flint vapor
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<@&671452400221159444>

digital helm
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Deleted

digital helm
digital helm
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Script parser is an old one that only parses the fixing now

flint vapor
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πŸ‘Œ

flint vapor
# digital helm Recipe parser

Do you know how to counter the dogshit import system of Python ? I've been trying to figure this fucking shit for a few months now

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The python script will just not find the import paths

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Traceback (most recent call last):
  File "c:\Users\simon\Documents\Perso\Jeux\Zomboid\Wiki\pz-wiki_parser\scripts\parser\recipe_parser.py", line 2, in <module>
    from scripts.core import utility, version
ModuleNotFoundError: No module named 'scripts.core'
flat sun
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it's better to use relative imports because of stuff like this

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if you open your terminal to the root folder of the project and then run python from there it should be able to resolve them

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any python ide will probably let you do this too

flint vapor
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I run them in VSCode

flat sun
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i've only got experience with python in pycharm unfortunately

flint vapor
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Had to move the file up so it can pick it up

flat sun
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i'm sure vscode lets you set the working directory somewhere but i wouldn't know where

flint vapor
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I swear this shit makes me want to fucking die so hard its horrible to manage

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PS C:\Users\simon\Documents\Perso\Jeux\Zomboid\Wiki\pz-wiki_parser> & c:/Users/simon/AppData/Local/Programs/Python/Python312/python.exe c:/Users/simon/Documents/Perso/Jeux/Zomboid/Wiki/pz-wiki_parser/scripts/parser/recipe_parser.py
Traceback (most recent call last):
File "c:\Users\simon\Documents\Perso\Jeux\Zomboid\Wiki\pz-wiki_parser\scripts\parser\recipe_parser.py", line 2, in <module>
from scripts.core import utility, version
ModuleNotFoundError: No module named 'scripts'

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This how it runs

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I've lost so many hours in my life having to find hacky bits to deal with this bullshit when coding in Python

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Makes me go insane

flat sun
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just works in pycharm πŸ˜…

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if you opened cmd to the root folder and then did python scripts/parser/recipe_parser.py it should work

flint vapor
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Pure insanity

flint vapor
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This is the kind of hacky bits I end up doing in my python scripts to have modules

flat sun
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just use relative imports

flint vapor
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Even that just doesn't work

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I tried a lot of stuff in my python scripts and even relative imports, from my understanding of them and things I tested, just doesn't even work either

digital helm
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Given me plenty of headaches too

flat sun
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i got timed out for ten minutes for trying to post python code (πŸ˜“) so we moved to dms but we worked out that you're meant to run it through main.py

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i think pycharm automatically adds the root folder of any open projects to PYTHONPATH for that environment which is why that sort of thing typically works for me

digital helm
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It'll also save the data to a json file so you can use it for what you need it for

flint vapor
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Yea I got it working

flint vapor
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Any solution to not having the codeblock completely eat up the entire table size ?

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I tried forcing the column width to a specific percentage but that didn't seem to work

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MediaWiki

Tables redirects here; for information about database table structure, see Manual:Database layout .
Tables may be created in wiki pages.
As a general rule, it is best to avoid using a table unless you need one.
Table markup often complicates page editing.

digital helm
flint vapor
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max-width in styling ?

digital helm
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Yeah

flint vapor
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Main or per cell ?

digital helm
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The same as width

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Per cell

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You could probably try for the main table element

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I'm thinking you may need to manually add the line breaks

flint vapor
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In percentage ?

digital helm
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Percentage is preferred, but try px if it doesn't work

flint vapor
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πŸ‘Œ

digital helm
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Percentage not preferred for the main table element though

flint vapor
digital helm
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I mean with enter/return not <br> πŸ˜„

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If you send a link I can take a look

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I've never tried using code block in a table

flint vapor
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In pixel it seems to work

digital helm
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Excellent!

flint vapor
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Hmm

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But on phone that's going to look bad no ?

digital helm
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It will regardless, because the table is a wide one

flint vapor
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Sounds good

digital helm
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All tables are pretty bad on mobile tbh

flint vapor
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πŸ˜…

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That's way cleaner thx

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In case you want to see the table on your side

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The other one I'm currently creating the page

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The recipe parser seems to be picking up commented out recipes @proud cobalt

proud cobalt
proud cobalt
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Though, unpushed

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I've put the readme back too, which might have saved you some headache

flint vapor
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πŸ‘Œ

digital helm
ember obsidian
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Is it allowed that I edit some part of wiki and push it first? I will finish soon, however, I don't have enough time to finish at the same day.
So there will be EN and KO both in KO wiki page until I finish the translation. or should I copy & paste somewhere and push when it's done?
Sorry if its a dumb question, but I haven't edited wiki in my life πŸ˜„

proud cobalt
proud cobalt
digital helm
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Do we think the entity icons should go in there too?

proud cobalt
languid kayak
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I'd say a different one, though might be a subcategory

proud cobalt
languid kayak
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(also sorry guys, but couldn't wrap my head around lately over much stuff; will catch up on the summaty over the weekend I guess) πŸ˜„

flint vapor
digital helm
digital helm
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I imagine wires and pipes to connect machines

proud cobalt
proud cobalt
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Can't wait for it to totally break the parser pepegiggle

digital helm
proud cobalt
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So I wonder if generators will need to be hooked up with cables to the power cords on every house that @languid kayak pointed out ages ago. Because there's no 'generator' seen in the video. Obviously it's alpha placeholder testing, but still lots to come

digital helm
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'Generator' in the video was the steam boiler

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We may still have the 'electricty source nearby'. The cabling may just be when there's no electricty source nearby. But we have no idea πŸ˜„

digital helm
# proud cobalt Can't wait for it to totally break the parser <a:pepegiggle:938348726047633448>

There's hope, considering this was August 2023

Everything seen in this vid was put together with minimal specific code – and largely relied on existing components put together within the machines in the PZ script files along with new items and recipes.
https://projectzomboid.com/blog/news/2023/08/the-connection-is-made/

Hey everyone. Jumping straight in with an update on the new and improved crafting system this time around if that’s okay with y’all. As we’ve talked about in previous Thursdoids, a large part of the crafting overhaul revolves around creating a unified, powerful and expansive system for machines, crafting stations and appliances. This covers all ...

empty wagon
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hi guys, the Steel factory close to Echo Creek is marked as "Lumber Mill". Not sure where to inform about it so I come here, since the map is made by wiki volunteers.

coords: x1928 y10858

(idk how to share a link with coords lol)

digital helm
empty wagon
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always happy to help ❀️

proud cobalt
empty wagon
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if I wanted to help the wiki where do I start?

flint vapor
languid kayak
flint vapor
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Why is there a limit to the number of about you can have Depressed

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{{Header|Project Zomboid|Game mechanics|Character}}
{{Page version|41.78.16}}
{{Infobox character
|name=Player
|image=Player Character.png
|image_caption=Customized player character
|sex=Male or female (player's choice)
|occupation=Player's choice, see [[occupation]]
|traits=Player's choice, see [[trait]]
|location=[[Muldraugh]]<br>[[Riverside]]<br>[[Rosewood]]<br>[[West Point]]
}}
{{About|the playable character and is not applicable to the story|the old protagonist|Bob Smith|tutorial character|Jane Doe|java object defining the playable character|IsoPlayer}}
The '''player''', also referred to as the '''[[survivor]]''', is a character that can be controlled in [[Project Zomboid]], and refers to both singleplayer and [[multiplayer]].
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java object defining the playable character|IsoPlayer

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Doesn't appear

empty wagon
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so if Im reading it correctly, for Polish translations currently 1483 articles have been auto-translated and haven't been checked, yes?

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here is the whole table

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i just looked at github and theyre all 3+ years old lol

languid kayak
empty wagon
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i may help with this if I find some free time ngl. How do I learn more about what to do? On wiki the discussion page is dead

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(im a native)

languid kayak
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The translations are indded from b41.78.16, and community ones won't be updated as porfessional studio was hired for them, see pins in #translations

empty wagon
languid kayak
languid kayak
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But we can translate templates in the meantime

empty wagon
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also, I take it it would be wiser to wait for the official Polish for b42 and go from there?

languid kayak
languid kayak
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@tulip kiln still watching but already there are some useful Easter Egg stuff here https://www.youtube.com/watch?v=Rj-lm0RKV_M – namely graffiti, but some names are butchered), I didn't realized Afekay has a graffiti; not sure we have it in the wiki? I'd have to check

SQz

Who would've thought I could come up with even more useless facts? With Build 42 already here, I might just find even more of them... who knows. Strange how the title says 11 minutes, but the video is 19 minutes long, right? Guess you'll have to watch it to see why that is.

Animations made in Blender.
-------------------------------------------...

β–Ά Play video
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381 businessess in b41; I wonder if we got them all πŸ˜„ Pinging @naive imp for that too

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It also features a shoutout to pzwiki πŸ˜› https://youtu.be/Rj-lm0RKV_M?feature=shared&t=444

SQz

Who would've thought I could come up with even more useless facts? With Build 42 already here, I might just find even more of them... who knows. Strange how the title says 11 minutes, but the video is 19 minutes long, right? Guess you'll have to watch it to see why that is.

Animations made in Blender.
-------------------------------------------...

β–Ά Play video
digital helm
proud cobalt
flint vapor
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The parser for crafting names the quantity of each items required as index, perhaps better to rename that to quantity or some shit

proud cobalt
digital helm
flint vapor
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Or

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The whole about section could be reformed in a more readable way, but that's just an idea

lucid junco
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When we now have a flier that lists all of the bands that were meant to play

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Also... soonaphid

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@digital helm @languid kayak Im curious with how we will use new videos of locations and challenges, if at all

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New ui uses videos to show them, though there are images for each video

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For example

languid kayak
languid kayak
digital helm
digital helm
digital helm
quartz bear
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Project zomboid wikipedia

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Anything bottable yet

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Or source code related

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I know I was superseded like 2 years ago but I can still try

languid kayak
languid kayak
flint vapor
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I mean basically every objects defined in the Java objects category

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Is that something I can do myself ?

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Could make your life easier to manage

languid kayak
flint vapor
#

Alright

languid kayak
flint vapor
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I need to remember that shit lmao

languid kayak
serene sage
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seems the same to me? haven't checked for sure yet

ornate jewel
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any tips on how to cure sickness in b42?

languid kayak
tulip kiln
lucid junco
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They've definitely changed some of them and added in new ones

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And we still don't know how or what

proud cobalt
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And we expect more to come

proud cobalt
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B42 construction recipes have gone up on item pages, lots of redlinks still obviously

serene sage
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aoqia wants this thingy edited but neither of us can edit it right now so someone else here can do it if they’re available, just change ZomboidAssetExtractor to ZomboidAssetConverter

proud cobalt
proud cobalt
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@naive imp Spawn points on town pages will need to be updated BTW, not sure if it's been started

proud cobalt
naive imp
naive imp
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If readers want to look at a location without going there in-game there's always the online map

digital helm
digital helm
naive imp
lucid junco
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And I still didnt download any video editing software yet I couldnt make it into mp4

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But here is how it is in the game files

lucid junco
digital helm
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Actually worked out well renaming "locations" to "regions", the game's code seems to refer to them as regions too πŸ˜„

quartz bear
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All Thumbs and Dextrous traits manipulate the chance to unjam a gun (this is not documented):

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That piece of code gives me brain damage

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Also affects this piece of code (All Thumbs => hasAwkwardHands = true, only used here)

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Certain traits and occupations affect rope climbing speed.
Climb faster: Dextrous, Burglar, Gymnast
Climb slower: All Thumbs, Overweight, Obese, Heavy Load
(either this is not documented or not documented universally - I checked the Rope page and some of the trait pages)

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lmao what

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there's a 1% chance if you're lucky to have a rabbit foot keyring and then a 50% chance to have it be a clover keyring instead

quartz bear
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there are pillows in project zomboid? since when

digital helm
digital helm
quartz bear
proud cobalt
quartz bear
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it makes sense

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i18n is a lie

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everything must be perceived in codenames

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how can i tell which traits are new and which ones aren't lmao

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and oh god

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to address the "fast metabolism" and "slow metabolism" traits you need an entire page dedicated to nutrition

digital helm
quartz bear
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actually you do

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they nerfed High Thirst so hard wtf

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+1 points only

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either way I don't see any "new" traits

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only the fast metabolism and slow metabolism ones, which correspond to "weight loss" and "weight gain" respectively

quartz bear
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also, why search no worky

digital helm
lucid junco
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Ive heard people say that now you cough or something like that

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But it is exactly the same

quartz bear
lucid junco
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I also feel like they've nerfed window opening

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They break 10 times as fast as I remember them to

quartz bear
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you mean they break more often when you try to open them from the outside?

lucid junco
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Yeah

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At least thats how it feels like

quartz bear
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we can check that

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argh

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why did they call these dumb rectangles with information on them "windows"

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windows is what you look through to determine if the world has come to an end yet or not

lucid junco
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There is also this thing that Clearer trait descriptions show

quartz bear
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didn't look into occupations

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just the traits

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uh

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apparently if you're panicking too hard you cannot open windows

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opening a window will smash it

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no matter what option you choose

proud cobalt
quartz bear
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guess i'll have to switch from high thirst to smoker

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nah pz world interaction code is so cursed

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i cant work with it

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@lucid junco in b42, there is a 10% chance to break a window lock (5% with burglar)

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in b41... im kinda lazy to roll back to stable

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actually i can still check

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haven't updated my dedicated server

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nope

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exactly the same thing in b41

lucid junco
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Thanks for checking

digital helm
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@quartz bear can you or anyone verify that graceful and clumsy traits don't affect trip chance when vaulting? I was adding it and noticed it was recently removed, along with stating they "only affect sound" (which in itself is false)
https://pzwiki.net/w/index.php?title=Graceful&type=revision&diff=850403&oldid=651499
https://pzwiki.net/w/index.php?title=Clumsy&type=revision&diff=850399&oldid=649905

As far as I can tell they add +10 and -10 to the chance in ClimbOverFenceState.class

private boolean shouldFallAfterVaultOver(IsoGameCharacter isoGameCharacter) {
  ~snip~
        if (isoGameCharacter.Traits.Clumsy.isSet()) {
            _float += 10.0F;
        }

        if (isoGameCharacter.Traits.Graceful.isSet()) {
            _float -= 10.0F;
        }
  ~snip~
}
digital helm
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Want to make sure I'm reading it right. And that they are +10 and -10 now

quartz bear
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oh cool

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i didn't know that in order to fall over you had to be running or sprinting

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but yeah, +10% chance for clumsy and -10% for graceful

digital helm
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Thanks

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I wonder why they thought it didn't affect it πŸ€” they've made a lot of other edits to traits

lucid junco
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Is gas cap side indicator vanilla now?

thin cloud
quartz bear
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and you took it from me!

thin cloud
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GOOD

quartz bear
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nevermind that I haven't played the game for over a year!

quartz bear
quartz bear
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this is kinda triggering me though

lucid junco
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@quartz bear If you are still into checking traits, can you check how coughing while smoking a cig works

quartz bear
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is it even implemented yet?

lucid junco
quartz bear
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not useful information in itself huh

lucid junco
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And there is a cigar

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With 66.7% for non smokers and 20% for smokers

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Which is realistic because holy shit do cuban cigars hit on your throat

quartz bear
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yes indeed the wiki is right

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50% for non-smoker and 10% for smoker

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50% for non-smoker and 20% for smoker in case of cigarillos

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66.7% for non-smoker and 20% for smoker in case of cigars

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it's in Lua so no big deal

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recipecode.lua

lucid junco
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For some reason I cant get Fossoil Out of gas and Gas 2 Go out of gas signs to spawn

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And both of them cant spawn as a loot

lucid junco
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But I gotta know what are the chances that gas pump is empty upon world creation

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Gas 2 Go is loosing grounds

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What used to be their station

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Now is empty

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Take that, corporation

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(the sign is still there, its just not visible)

quartz bear
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im doing other stuff rn

lucid junco
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Oh well

quartz bear
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that's a world generator setting?

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d is the final amount of gas here

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seems to be uniform rng so if you have min. fuel amount set to 0 then you might as well get that

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there's also something related to there being no-gas zones

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but idk if that is anyhow related to actual gas stations or not

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I'll try to investigate

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there doesn't seem to be a no-gas flag in the zone generator

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I'll check lua

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nope, nothing there

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seems to be obsolete or mod-exclusive

quartz bear
#

the chance is configurable

lucid junco
lucid junco
#

@naive imp Which one do you think would be better for a page?

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Graffiti is bigger/higher res

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But the sign is 100% correct since its all connected together

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The graffiti was in parts, so Im not sure if thats close to the original

naive imp
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Since nearly every other business has a sign in the infobox

lucid junco
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You start off with high weight, but still have the higher calorie cap to gain weight

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And also

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HUGE smoker nerf

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You can no longer be Athletic and smoke a pack a day

digital helm
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There's also this which I haven't looked into in detail yet, but seems to be related to weight loss

        if (this.parent.Traits.WeightGain.isSet()) {
            float2 = -200.0F;
        }

        if (this.parent.Traits.WeightLoss.isSet()) {
            float2 = 200.0F;
        }
flat sun
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they reassign the value right afterwards, so this block of code is essentially pointless

digital helm
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Ah, thanks. That'd be why it's missing on the wiki

flat sun
#
if (this.parent.Traits.WeightGain.isSet()) {
    float2 = -200.0F;
}

if (this.parent.Traits.WeightLoss.isSet()) {
    float2 = 200.0F;
}

// irrelevant code removed for demonstration

float2 = (float)((this.getWeight() - 70.0) * 30.0);
quartz bear
proud cobalt
#

Gotta love all the commented out or overwritten code

digital helm
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To keep us on our toes

quartz bear
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Policy change: removed

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πŸ”₯

languid kayak
proud cobalt
#

Speaking of style guide changes, I've been adding construction as a new section, rather than a subsection. This coincides with the splitting of construction out of the Crafting template, and its rework in game. Are we happy for this to be added to the style guide? It would be inserted directly below Crafting, and has the same subheader names How it's made and What it makes

@languid kayak @digital helm @naive imp and editors

proud cobalt
digital helm
proud cobalt
digital helm
digital helm
proud cobalt
digital helm
proud cobalt
#

Oh another thing, we need concensus on whether about should go before or after the Infobox. Personally I prefer it under, same with the quote template.

@digital helm @languid kayak @naive imp and editors again πŸ˜„

languid kayak
#

Activity is subjective, and they'de become outdated really quick

digital helm
# proud cobalt There you go, we've made a page for it, might have to look at doing something wi...

Not entirely sure how you're currently do it, but you can do:

name = utility.get_name(item_id, item_data) #item_data is optional here, so add it if known
page = utility.get_page(item_id, name) #name is optional, it's a fallback if the page can't be found
link = utlity.format_link(name, page)

Then just use link in the output. format_link() formats it as [[page|name]] or [[page]] if page == name, and also adds language_code to page if language_code isn't en

digital helm
#

@proud cobalt trendsetter

proud cobalt
proud cobalt
proud cobalt
digital helm
proud cobalt
#

40k edits by next week that's the goal πŸ’ͺ B42 got nothing on me

digital helm
sage badge
digital helm
#

Here's Mug.X. Notice the handle. Unfired and Fired

sage badge
#

ooh, you meant the actual mesh, oops

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yeah, I screwed up there

digital helm
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I think Faal meant the texture, but I noticed this when checking πŸ˜„

sage badge
#

I must've just not noticed the .x file, the two different filetypes is so annoying sometimes

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I have a todo list of models I need to make renders for, I can replace it with the proper model when I get back to making renders if someone else doesn't get it before

digital helm
digital helm
sage badge
#

the file organization is very confusing sometimes, just the nature of building off of updates without reorganizing things properly I guess

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I'll get back to doing model renders soon aswell, got sidetracked with a lot of stuff and my own personal blender projects

languid kayak
languid kayak
digital helm
#

I've added a list of hotbar slots https://pzwiki.net/wiki/AttachmentsProvided which has the attachments that use it, and a list of items that provide it. Each slot can be linked to
Also a list of the attachment types https://pzwiki.net/wiki/AttachmentType which has the hotbar slot they're used in and the items that use it. Each attachment can be linked to

I think a dedicated Hotbar page would be ideal, but for now it's on the item script parameter pages, and redirects to AttachmentsProvided.

I'll also update the item infobox a bit to link to these

proud cobalt
flint vapor
#

Bruh

digital helm
languid kayak
digital helm
#

This page should probably be moved back to Tags at some point too. Would need to update some automated links first though

proud cobalt
languid kayak
digital helm
languid kayak
#

ah, that's why. Okay

flint vapor
#

Figured some of these would be very confusing and so I added the descriptor to all of them

#

Some would possibly clash with potentially official stuff

#

So I had made that so at there is 0 confusing with things within the game

proud cobalt
flint vapor
#

imo

#

The events one will clash with the API events

#

Things with script will clash with [[Scripts]]

#

Mod Manager is fairly obvious why it will clash

#

So maybe not all of them need it but a massive part of those do

proud cobalt
#

I think they should have descriptors, but maybe just (modding) would suffice?

flint vapor
#

That's the whole point I made

#

This clashes with modding related stuff

#

All this I just described right above your message ...

proud cobalt
flint vapor
#

These are modding projects by the community

proud cobalt
#

Especially because one of them is called "Community modding projects (modding project)"

flint vapor
#

Yea well I can't do shit about that lol

#

If you got better naming, go on

#

But Modding projects describes perfectly what these are

#

Community Modding Project is a Modding Project made by Chuck

#

Starlit is by Albion

#

Doggy's API is an API I made for me and other modders

#

Project Zomboid Script Support is a tool developped by a guy to help writing mods

#

Same with Zed Script and Umbrella

#

These are not official projects, they are projects by the community for the community

#

Or big projects that are more or less open but introduce something for other modders

proud cobalt
#

It's ok bud, it's not a personal attack. I don't know the modding scene so I don't know they are names of projects by different people. Hence I asked a simple question

flint vapor
#

I'm explaining what these are, never took it as a personal attack

languid kayak
flint vapor
#

The descriptor should be low case ?

digital helm
flint vapor
#

it's common then

digital helm
#

I was confused too. I think modding project makes the msot sense with this

flint vapor
#

πŸ‘

flint vapor
# languid kayak Maybe, also should it be `Modding` or `modding`? Anyway, I added them all toe {...

The whole idea is that some of these projects get mentioned quite a few times because of how useful and how used they are by the community, such as Umbrella and some functionalities which are custom events added by some mods that get listed in Lua events

So like we did for the Java documentation, instead of making copies over and over of things we keep mentioning, those pages are here to not have one place with the same informations that we link. But I figured instead of making pages just for Umbrella or the Community Modding Projects for example then we should simply make pages in general that come and document any community projects

#

So it's half modding half history pages in a way

#

At least for now these are projects that are active or currently used

#

Maybe in the future (in a long time) some of these pages might need to be recategorized if no longer accurate to the modding as they become unusable ?

digital helm
flint vapor
#

I also use "Important !" in red, is there something similar too ?

#

Thank you for sharing that anyway

#

Oh wait

#

I just read the page πŸ˜…

#

Ok there's a warn nice

#

That's cool

digital helm
#

Just changed it so you don't need to include content. So {{Note|This is content of the Note.}} instead of {{Note|content=This is content of the Note.}}

flint vapor
#

Nice !

#

That makes it even easier to use, great change BriarHeart

digital helm
#

np

#

Mostly used for non-content stuff, but seemed useful for modding

languid kayak
languid kayak
flint vapor
#

So the addons in the VSCode page are instead listed in an Addons section now

languid kayak
flint vapor
#

There's also the problem that technically Umbrella was usable in other IDEs

#

And yes Modding projects are useless to players, they are only useful to modders

languid kayak
flint vapor
#

Which is why in comparison to discussions we had about making pages for specific mods was a problem, this here is more okay. And it's also why I had asked for the opinion of people about it, here and the modding Discord because I was against pages for specific mods

flint vapor
languid kayak
#

yeah

flint vapor
#

Then they aren't the same thing imo

#

Umbrella is community driven

#

While official tools are developped by TIS

languid kayak
#

TileZed is a fork of Tiled, and WorldEd was done by a core TIS devs from the beginning I think

flint vapor
#

Tho sometimes have forks

#

Yea

#

I think forks should be modding project

#

I think we should make the distinction between things that are official and those that are community driven is important

languid kayak
#

but tools that are no longer relevant, sometimes had different origins. Like TranslationZed was done by Connall while ItemZed was a side tool done by Turbo (as a TIS employee, but still)

flint vapor
languid kayak
flint vapor
#

I don't know shit about the mapping tools that's the problem. But I get why it's thin line between being official tools but also community ones

languid kayak
flint vapor
#

Not sure anyone uses it tho now, especially as there are pixel art tools already out there

languid kayak
#

not really, no

flint vapor
#

I'm still waiting for the mapping community to start documenting shit tbf drunk

#

That would help greatly

languid kayak
#

Also, as modding as a project evolved as much, you could also utilize subprojects on the modding project itself, similar to how other projects evolved

flint vapor
flint vapor
#

Didn't we make the decision to move Hydrocraft into Project History ?

#

I was pretty sure we had moved pages about specific mods elsewhere

#

So I'm quite confused, perhaps we didn't ?

#

Because I was writing a section about it on the summary, checked and realized that we actually didn't do that

#

And yet I remember us discussing doing that

languid kayak
#

Though keep in mind that Hydrocraft still does see some limited activity, so someone might actually pick it up to work with b42, at least there were some folks discussing that on their Discord

flint vapor
#

Its assets are so old now that it's better to start over for any mods

#

It's B40 ... like come on

languid kayak
#

It switched hands, it was updated to b41, and saw some discussion about b42 #963714784564498444 message (for those who are on the Discord)

flint vapor
#

The mod doesn't work at all in the stable version

languid kayak
flat sun
#

as far as i know no version of it is really that well maintained, but there is basically always someone making some effort for it

flint vapor
#

And out of fairness, I still do not agree with it being in a section about mods. I don't think I need to bring up the argument of what makes it fair for Hydrocraft to be on the wiki while no other mods. And even then how is that fair to chose x y z mod and how do you even define the limit of which mod is accepted

#

I agree the history part of it, if the mod was what quickstarted something, like Rimworld with the Vanilla Expanded mods or whatever it's called I remember these mods being massive and quickstarting a whole genre of mod creation

#

But that's it

#

The page should not be about the newly maintened versions even if there actually is one, it should just mention it

#

Like for the Modding projects even that I do not agree with using the wiki to explain how to use the mod. You can but the point of it is to document tools and projects FOR modders

languid kayak
#

Seems it was played with 41.78 https://www.youtube.com/watch?v=FRBnUyMH3ac

Project Zomboid 10 Years Later, CDDA Zombies, Ridiculously Rare Loot, Worse Vehicle Condition, Hydrocraft, Britas, Raven Creek - A few of many mods in this series!

10 Years After the zombie apocalypse began, and nearly 10 years since Joseph Caldwell discovered the cure to the zombie plague, Elle Sullivan is thrust back into Raven Creek to study...

β–Ά Play video
languid kayak
flint vapor
languid kayak
#

Just a link to a most recent repo on top

flat sun
languid kayak
#

yup

flint vapor
#

Nvm lol

languid kayak
#

Nothing much to be done with Hydrocraft at this point, the page is not using any old templates, not using much screenshot and if someone's bored, can revamp it if needed. Currently a lowest task in the project history πŸ˜„

#

Will probably stay as is with the note for a while, the info on wiki may not be up to date with the b41 fork

flint vapor
#

It shouldn't be in Modding !

#

The page does not bring any informations for modders !

#

It's the problem I have with it

languid kayak
flint vapor
#

It is not a tool, it is not informational on mod creation

flint vapor
languid kayak
#

We though of many getting rid of the category, which may as well do if everyone agreeds. The old mods are gone now (Silent Hill/ru, Greenfire and Modded Armor/Weapons)

flint vapor
#

Modding*

languid kayak
flint vapor
#

Sooooo

#

If you want we can have a descriptor in the name

languid kayak
#

nah, if it's a java object then fine, and if there's no collision, we'd have to set up a redirect anyway, so best to not have a descriptor

quartz bear
#

zombie/core/textures/Texture

#

most epic name

languid kayak
languid kayak
languid kayak
flat sun
flint vapor
flint vapor
flat sun
#

the two duplicates are there because the original author typo'd their names 😭

quartz bear
#

hey, they tried their best

#

im sure of it

languid kayak
languid kayak
flat sun
#

that's what i'd recommend

flint vapor
flint vapor
#

Or at least there doesn't seem to be descriptions and shit

#

Yea

#

Nothing of interest in the obsolete events

languid kayak
#

Well, for these two, they are mostly the same, they just link to javadocs and descriptions are different

flint vapor
languid kayak
flat sun
#

oh my god, the capitalisation is different 😭

flint vapor
#

Lmao

flint vapor
#

They aren't events that's why they aren't defined

languid kayak
#

if not, I'll just remove the duplicates

flat sun
#

i didn't link lua primitive types (string and table here) since there aren't really pages like that for lua and linking the java ones (as they do here) doesn't really give much relevant information (especially for KahluaTable, literally nothing on that linked page is relevant to lua)

#

if doggy wants to link them though that's fine, but as i gave him the links it currently uses that's the justification for them being omitted

flint vapor
#

Eh idk

languid kayak
flint vapor
languid kayak
languid kayak
flat sun
#

these are all hooks, except OnPlayerCancelTimedAction which is not in any version of the code i've seen, so i don't know what it is (probably removed before my time)

flat sun
#

that's interesting, i think b41 was already stable by then so i'm surprised to see something from that time removed: i was modding at that time but don't think i was diving that deep yet

languid kayak
proud cobalt
proud cobalt
languid kayak
languid kayak
# proud cobalt What exactly needs to be done?

I think at that point these are just good to be removed? There's an edit history that was not moved since you did the renames by copy-pasting as you didn't have the admin rights for the bot, but these are not really relevant anymore.

languid kayak
proud cobalt
#

RDS please leave, i will update it when i get to R. For long blade i wouldn't even include the prior to build 42 or anything after it.

digital helm
digital helm
proud cobalt
digital helm
#

Maybe eventually we can get all that info combined in some way to look nicer, but that'll be fine for now. This is a very minor item that won't get many visits

proud cobalt
#

Template:Construction moved to Template:Building
Template:Construction list moved to Template:Building list

digital helm
#

Thanks, I'll update in the summary

proud cobalt
#

Just as a heads up, I've been reformatting the evolved recipe template to be more standardised, like the Infobox. E.g.
Old: {{Template|1|2|3}}
New: {{Template |1 |2 |3 }}
This will also coinside with evolved recipes being added to the auto updater, but no ETA on that

languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
slender wing
languid kayak
quartz bear
#

mood

languid kayak
proud cobalt
languid kayak
#

oh nvm, container was reverted

proud cobalt
#

Lol I just went through the container changes from then until correct, it's a story to follow

proud cobalt
languid kayak
languid kayak
#

Also kinda shame where I find folks translated pages that are scheduled to be overhauled at one point πŸ˜›

languid kayak
digital helm
# languid kayak <@109658126805905408> might be a question you might have answer to? https://pzwi...

Not sure. I think I just added a bunch of parameters from https://en.wikipedia.org/wiki/Template:Infobox_building that seemed like they could've been useful, and left it up to @naive imp and others as to which ones were actually used.
I guess it could be the classification from the map key?
For the others, their explanation is mentioned in the doc https://pzwiki.net/wiki/Template:Infobox_location#General

#

Thoughts on this, then I can reply

languid kayak
digital helm
digital helm
digital helm
# languid kayak I reworded https://pzwiki.net/wiki/Moodle#Bad_Smell but what is actual name in t...

code name is NoxiousSmell
"Bad Smell" is just level 1

    -- NoxiousSmell
    Moodles_NoxiousSmell_lvl1 = "Bad Smell",
    Moodles_NoxiousSmell_lvl2 = "Awful Odor",
    Moodles_NoxiousSmell_lvl3 = "Overwhelming Stench",
    Moodles_NoxiousSmell_lvl4 = "Deadly Fumes",
    Moodles_NoxiousSmell_desc_lvl1 = "Pee-ew. Something smells.",
    Moodles_NoxiousSmell_desc_lvl2 = "Eurgh. Something smells awful.",
    Moodles_NoxiousSmell_desc_lvl3 = "A vile stink makes you feel ill.",
    Moodles_NoxiousSmell_desc_lvl4 = "You can't breathe. Get away from here!",
proud cobalt
digital helm
#

I see it's also used for corpse sickness

proud cobalt
#

Could be for generator smoke though? Havnt checked

digital helm
#

Oh, maybe

    public boolean isProtectedFromToxic(boolean _boolean) {
        for (int _int = 0; _int < this.getWornItems().size(); _int++) {
            if (this.getWornItems().getItemByIndex(_int) instanceof Clothing clothing) {
                if (clothing.hasTag("SCBA") && clothing.isActivated() && clothing.hasTank() && clothing.getUsedDelta() > 0.0F) {
                    return true;
                }

                if (clothing.hasTag("GasMask") && clothing.hasFilter() && clothing.getUsedDelta() > 0.0F) {
                    if (_boolean) {
                        clothing.drainGasMask(0.01F);
                    }

                    return true;
                }
            }
        }

        return false;
    }
digital helm
# proud cobalt Could be for generator smoke though? Havnt checked

Yeah, generator. Sets a building to toxic
IsoGenerator

                if (!this.getSquare().getProperties().Is(IsoFlagType.exterior) && this.getSquare().getBuilding() != null) {
                    this.getSquare().getBuilding().setToxic(false);
                    this.getSquare().getBuilding().setToxic(this.isActivated());
                }
proud cobalt
#

There you go. Info will Have to go up somewhere

#

Probably on the generator page

digital helm
#

And the Noxious smell page

digital helm
digital helm
languid kayak
lucid junco
#

@languid kayak @serene sage Been thinking long about it, should we now update knox event/ ingame story timeline?

serene sage
lucid junco
#

Mall shooting

#

4th of July

#

You kbow

#

Regular American stuff

#

Im puzzled on how we should handle it though

#

Maybe something like
Section with stuff before the event
Section with stuff during the event(maybe make days separate?)

lucid junco
#

So mad that tis had the opportunity to call it Jerrys bait shop

#

You know the place

#

And they didnt

languid kayak
vital cairn
#

It fills the thursdoid-sized gap in our hearts

dim oxide
#

Good

flat sun
#

actually my bad, i still see code for even that: i know people were talking about this change so maybe this code is unused

#

the animation code like this can be pretty difficult to analyse since a lot of it isn't actually directly triggered by code - but it still looks used to me

languid kayak
# flat sun these are all hooks, except `OnPlayerCancelTimedAction` which is not in any vers...

I'm going back to this (yet again), are Hooks documented on the wiki? https://github.com/demiurgeQuantified/PZEventDoc gemerates hooks and https://pzwiki.net/wiki/PZEventDoc says it was the tool used to generate Lua Events.

Other than that, indeed searching for https://pzwiki.net/wiki/OnPlayerCancelTimedAction yeilds no results on Google, but the page looks similar to how other deprecated event looks like https://pzwiki.net/wiki/OnPlayerSetSafehouse

If it'd be a typo, then I can't find a similar one…

GitHub

Tool for generating documentation for Project Zomboid events and hooks - demiurgeQuantified/PZEventDoc

flat sun
#

strictly pzeventdoc wasn't used to generate the wiki pages, doggy wrote a separate script for it, it just uses my data - i don't think doggy did anything with the hooks data, which is fair because (despite being a feature specifically added to support mods) they are really not very useful

languid kayak
#
GitHub

A wiki for the game Project Zomboid. Contribute to quarantin/pzwiki development by creating an account on GitHub.

GitHub

A wiki for the game Project Zomboid. Contribute to quarantin/pzwiki development by creating an account on GitHub.

GitHub

A wiki for the game Project Zomboid. Contribute to quarantin/pzwiki development by creating an account on GitHub.

flint vapor
#

I mean, we should cover hooks anyway tbf

flat sun
#

yeah, they're presented as events here so they're misleading (the code blocks are not valid code at all)
you may want hook pages on the wiki but i can definitely see why doggy didn't bother with them, it would make sense to delete the current ones imo but if you wanted to keep them in the meantime instead i wouldn't really care either way

flint vapor
#

One day we'll have to cover these hooks anyway

flat sun
#

i agree but i don't think the pages as they are really have anything worth preserving

flint vapor
#

They should be noted as inaccurate

#

For now

#

Or just straight up wrong

languid kayak
languid kayak
#

Maybe I can manually update them then, to update to the new format and categories at least and just slap {{Verify}} to them?

flat sun
#

what's weird is they aren't actually obsolete, i don't know why they're marked as such

flat sun
#

actually i reckon they used some script to gather the event names + check obsolete

#

all hooks would come up in a search for addEvent(name) (the devs definitely copy pasted the events code and forgot to change the name) but they would not come up in search for triggerEvent since that one is properly renamed

#

those would be reasonable ways to detect all events + detect if an event is obsolete or not

languid kayak
languid kayak
#

as that was the last known version they were from

#

and have to be manually updated in case something changes again, but at least they use the new format and categories for now

quartz bear
digital helm
quartz bear
#

it wasn't offensive, just entertaining

#

after all, he does need some recognition on that matter

#

if it wasn't for him I might have as well died from boredom

digital helm
#

Maybe he deserves even more credit then

quartz bear
#

technically I never finished the little code adventure

#

if I were to dig through every single trait there is I could possibly find a few more undocumented effects of some of them

#

but is that really necessary?

languid kayak
#

Though TBF, traits are a whole big mistery

#

I learned from I think Retanaru that unconspicious might not work at all, not sure if that's was true and is/was fixed yet. Also a lot of people skip keen Eagle Eye as the visibility effects are (were?) barely noticable, though it's all based of one maybe two videos off of YouTube

languid kayak
#

But yeah, it was all different things I couldn't (well, didn't want to) slap together πŸ˜„

languid kayak
#

Now that's an old version πŸ˜„

quartz bear
#

which... I can only really advocate for math

#

regarding unconspicious, I can look into that I guess

#

but I'm going to sleep and someone will surely beat me to it by the time I wake up

#

and I'm not perfect, the trait might not work but still be used in code.

#

I won't know

serene sage
proud cobalt
lucid junco
digital helm
proud cobalt
#

That's purely feels though

flat sun
#

in b42 it doesn't feel like anything but cover matters at all anymore

#

it sounded like from the thursdoids that the whole new stealth system was added in the last couple weeks before release and wasn't even planned at all so it wouldn't surprise me that it's not super robust

lucid junco
#

Huh

#

Petting animals removes all panic and anxiety

flint vapor
lucid junco
languid kayak
lucid junco
#

The only reason I found out about petting is getting a nightmare out of the blue while sleeping in sheep shed or how its called

#

So there are definitely some shenanigans happening with chances

flint vapor
#

Just wanted to share how satisfying the image fits here

#

Wait so we have a video template now right ?

#

Ah yeah found it

#

Sadly I can't use thumb in that case because the images might not align with the corresponding issues. If you guys have better solutions, don't hesitate to share

#

Also funny that it literally can't render the caption on the image that I need to have a caption on drunk

#

Oh man that page is going to be annoying to format lmao

echo thistle
#

the skill book list could use with some tidying up. it's not the easiest to find from a glance without using Ctrl-F

#

it would also be helpful to separate the Make Set of book recipes into individual skills instead of listing each one. the collapsible recipe is a tad too cumbersome. this would be a good spot to use gifs here instead

#

on that note, the category page for skill books is nice, easily readable

digital helm
digital helm
#

Appreciate the feedback

digital helm
fallen wren
#

so the skill book list on that navbox would just be all of the skill names, and clicking on it would link to a page containing info for it

digital helm
#

We were hoping to get it automated, but page names are still changing along with higher priority tasks needing to be done. This'll all need to be noted for once we end up doing it

slender wing
#

huh.. i just randomly got a tracking level while fighting zombies. need to look into that skill and create the page for it as im now very intrigued lol

lucid junco
#

All* of the logos are now extracted and Ill soon post the straightened version

slender wing
#

ah i see tracking is mostly unfinished for right now which makes sense. ill do a very bare-bones page of whats currently out there but itll need to be updated a lot im sure

digital helm
languid kayak
digital helm
languid kayak
#

The only issue for me is unable to center them properly πŸ˜› In the end I didn't bother, but when I did try to center them, the text got centered as well

#

And if we'd want to mimic YouTube (or similar sites) embeed behaviour, I think then the names wouldn't be centered either

digital helm
#

I had that trouble too when trying to get them to look nice on mobile. Ended up just making them scale 100% when below a certain screen width

digital helm
#

Oh, nevermind. When you center the video, the text gets centered too, is what you were referring to?

flint vapor
#

There's a place with a video in the animation guide I believe

#

I'll try to use the new template there if I remember to do so lol

languid kayak
quartz bear
#

PZ uses "Cellular Automaton RNG" from Uncommons

#

All they say about it is that it's "fast"

#

Is it uniform? Fuck knows

#

I would assume so

lucid junco
quartz bear
quartz bear
lucid junco
#

There is definitely a difference in how rare it feels

quartz bear
lucid junco
#

And Im a bit lazy and don't want to sleep 100 times

quartz bear
#

no code related to the Desensitized trait

#

that's all the difference

lucid junco
quartz bear
#

about the n argument: idfk

quartz bear
lucid junco
#

Well, thats another accidental trait check

quartz bear
#

looks like having the Desensitized trait gives you a +5% chance to get a chance to roll for nightmare

#

(what a dumb system)

#

right, I never checked the helicopter event

lucid junco
quartz bear
lucid junco
quartz bear
#

well if you disable sleep then nothing changes

lucid junco
#

Ptsd is real

quartz bear
#

how cute

#

I never knew that the helicopter's name is Chopper

#

now I know

#

ok so first of all, it looks like the helicopter doesn't have proper manners

#

and will just teleport near the target

#

and then conveniently fly to it

#

idk how far 1000 units is on the map

#

but it teleports

lucid junco
quartz bear
#

then makes its way over to you

lucid junco
#

right?

quartz bear
#

It has to choose you as the target first

#

the helicopter can find you anywhere on the map unless you're indoors or in a forest

#

also

#

it looks like the helicopter can generally just find you anywhere

#

it knows where you are

#

You can be selected as its target even if you're indoors or in a forest, and it will arrive to you and hover over you for MAX_UNSEEN_SECONDS seconds, even if it doesn't "see" you

lucid junco
quartz bear
#

I'll try to explain algorithmically

#

1. Find any target player on the map
2. Teleport 1414 units away from the target player
3. Move towards the target player (my most default behavior)
4. Did my target die or disappear? Have I been hovering and searching for too long (MAX_BOTHER_SECONDS)? Do some cursed shit related to movement or deactivate if there is no one to be targeted
5. Am I close enough to the target? Hover over it even if I don't see it (I just magically know if I'm close enough or not)
6. I haven't seen the target for MAX_UNSEEN_SECONDS after beginning to hover? Start searching for it
7. When I'm searching, I hover over the spot where I last saw my target and not actively follow it (also refer to step 4)

#

TL;DR: The helicopter will hover over you even if it doesn't see you for at least MAX_UNSEEN_SECONDS.

#

It just knows.

#

For context, MAX_UNSEEN_SECONDS = 15

#

And MAX_BOTHER_SECONDS = 60

quartz bear
#

I guess so? It depends on what they tried to say

flat sun
#

it's not used here though, Rand.Next is java's standard rng which is a lot faster

quartz bear
# lucid junco So that line is just bollocks

It doesn't store any kind of information about any of its previous targets, if there's no one to find (i.e. no one is on the server, or everyone is farther than 1 million units away from the helicopter), it will fuck off immediately

#

I have no idea how far 1 million units is

#

But it sounds like that's an impossible condition

flat sun
#

actually i'm misremembering - i think rand.next is cellular

flat sun
#

i'd expect it to be unreasonably uniform

quartz bear
#

I'd expect it not to be

#

at this point

#

I'll try to get the demo to run

flat sun
#

it's not the kind of thing that's meant to be used for rng in video games, it's designed for security and casinos and crap

#

that's why it runs so slow

quartz bear
#

Which I didn't research yet

lucid junco
#

or some obscure pz unit that was not brought to light

quartz bear
#

it should be coords

#

grid squares wouldn't allow for this kind of precision I would assume

#

I would assume

#

it gets the target player's coords

#

so it should be coords

#

logic

lucid junco
#

1414 units is then relatively enough

quartz bear
#

mm, well, actually

quartz bear
lucid junco
#

But still I thought that it travels all the way from the corner of the map to the player

#

not teleport

quartz bear
#
if (this.NightsSurvived == this.HelicopterDay1 && this.TimeOfDay > this.HelicopterTime1Start && this.TimeOfDay < this.HelicopterTime1End && !IsoWorld.instance.helicopter.isActive() && Rand.Next((int)(800.0f * this.getInvMultiplier())) == 0) {
        this.HelicopterTime1Start += (int)0.5f;
        IsoWorld.instance.helicopter.pickRandomTarget();
}
#

there IS a chance the helicopter will come back on the same day

#

at least an hour later

#

depending on how "unlucky" you are

#

(if you roll the shitty Rand.Next)

#

I would assume 0.5 is an hour

#

also don't mind the cast to int here, that's just a fucked up decompile

#

vf yields this.HelicopterTime1Start = (int)((float)this.HelicopterTime1Start + 0.5F); which is correct

lucid junco
#

Maybe we will get an entire rural kentucky one day

#

And this will be possible

quartz bear
lucid junco
#

And everyone outside of the map

#

Since map boundaries are now larger and seemingly will generate random terrain

#

Outside of the official defined map

quartz bear
#

maybe 0.5 is half an hour

#

but that's that

lucid junco
quartz bear
#

in pz, fuck knows

flat sun
#

most times are in game hours

quartz bear
#

so after "leaving", the helicoper can technically come back after at least 30 ingame minutes

#

depending on if you're unlucky enough to roll for it

lucid junco
quartz bear
lucid junco
#

Ill try putting it on paper now then

quartz bear
#

here's the demo for cellular automaton

#

for comparsion, this is Java Random

#

not very clear at 10k values

#

at 1 million, I'd say CA is about as uniform as Java RNG

lucid junco
quartz bear
lucid junco
quartz bear
#

GameTime.getInstance().getRealworldSecondsSinceLastUpdate()

#

ok

#

appears like the speeding game does nothing lol

lucid junco
quartz bear
#

but also I may just be shit at reading the code

lucid junco
#

Lemme just check it

quartz bear
#

ok yeah it looks like speeding the game up indeed does nothing

lucid junco
#

So nice of devs to give us a chopper spawning button

flat sun
#

i couldn't figure out why they'd used it before and now i'm really perplexed

lucid junco
#

Uhh

#

Forgot where to activate the noise view

#

Found it

#

Testing one more time, now with stopwatch

#

And yeah, ~60 seconds on times 1 speed

#

@quartz bear It seems like its 60 seconds with 1x speed, but much less with 40

#

And also chopper can see though the invisibility cheat

#

Not even my god powers can protect me from the US chopper

quartz bear
lucid junco
#

Shit

quartz bear
#

so world speed matters

#

got it

lucid junco
#

the clock times speed

lucid junco
#

Thats weird

languid kayak
lucid junco
#

The chopper stays for roughly the same time

#

There is a small difference between it seeing you and not seeing you(timewise)

languid kayak
languid kayak
lucid junco
#

Or in my human and likely flawed stopwatch test, 3:07 vs 3:10

languid kayak
lucid junco
#

I was very confused at first because there was a boundary before b42

#

But now anything out of bound of the original map is generated

#

Which is cool ig