#pzwiki_editing
1 messages Β· Page 46 of 1
Yeah, now it's just Item and then the name gets changed to Empty Item or Liquid (Item)
I've been trying to sort https://pzwiki.net/wiki/Special:DoubleRedirects but the last three got me confused
oh wait, I think it's just links are wrong on disambig, should be pointing to https://pzwiki.net/wiki/Pop_Can_(diet_cola) https://pzwiki.net/wiki/Cola and https://pzwiki.net/wiki/Diet_Cola
I kinda wonder why they were named Cola/Diet Cola and Ginger Ale, should probably bet Pop, Diet Pop and Fizz @thin cloud it's intentional? Models and icons still say Pop, Diet Pop and Fizz on them.
Yeah looks like I messed that up. Copy paste'll do that π
@digital helm shouldn't https://pzwiki.net/wiki/Beer_Bottle_(beer) and https://pzwiki.net/wiki/Beer_Bottle be merged?
Same with https://pzwiki.net/wiki/Beer_Can_(beer) and https://pzwiki.net/wiki/Beer_Can ?
One beer bottle has beer in it and needs to be opened. The other is an empty beer bottle, which can be filled. I think this one has 2 separate items for full and empty because of the opening mechanic
they're different items
yeah, I'm confused now π
and indeed, one is 1000 ml
the other one is 300 ml
1 liter beer bottle sounds like a mistake tbh lol
This one is "empty" which is a normal fluid container https://pzwiki.net/wiki/Beer_Bottle
This one spawns with beer, and needs to be opened https://pzwiki.net/wiki/Beer_Bottle_(beer)
They have different recipes and spawns
yeah, sounds like it. Should be the same I imagine
This all confused me too because they used to be different names. But the "Empty Beer Bottle" got changed to "Beer Bottle" in the last update.
empty bottle needs an opener :D?
Mistake?
seems so
and yeah, seems to tbe the same with beer cans. The existence of empty and full contianers in build 41 makes things complicated I guess.
Okay, I just changed the redirect to whatever they were redirecting, hopefully they are correct :D. With that in mind https://pzwiki.net/wiki/Special:DoubleRedirects is back to being empty
Ooo, looks like they add "Empty" to the start of the name now when it's empty. Instead of just using the display name
huh, that's interesting
yup
π ItemName_Base.Bitters = "Bitters (Placeholder)",
yeah π
I'm working on https://pzwiki.net/wiki/Category:Future_features now so finding these π Though I'll finish it later
Is it used in some template? 133 links https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/File:Bullhorn.png&limit=500
These tag templates. So it's getting used in the new crafting template
https://pzwiki.net/wiki/Template:Tag_HasMetal
https://pzwiki.net/wiki/Template:Tag_MiscElectronic
https://pzwiki.net/wiki/Template:Tag_SmeltableIronSmall
Looks great. Did you take the info from game code?
Yeah. It's part of this project https://github.com/Vaileasys/pz-wiki_parser
Anything from these lua files I can add in any format, so let me know if there'd be any value in generating something for the annotated map pages. Other than what's in the tables, it's also zombie count, barricades, whether it only spawns on zombies, days that it will spawn, loot tables, even the text and icon on each map.
BrandenburgStashDesc.lua
EkronStashDesc.lua
IrvingtonStashDesc.lua
LouisvilleStashDesc.lua
MarchRidgeStashDesc.lua
MulStashDesc.lua
RiversideStashDesc.lua
RosewoodStashDesc.lua
WorldStashDesc.lua
WpStashDesc.lua
Parses Project Zomboid 'scripts' files and outputs in a selected format. - Vaileasys/pz-wiki_parser
I'd like to eventually get the items for each loot table. But distributions are a little broken for these types of containers currently
And here i was, checking each map in game lol.
Thx for the link. I'll look at it
Yeah, decided to look into this since you can no longer teleport directly to the location
vail going ahead and parsing everything
in 2030 the entire wiki is automated, wiki editors complain about having nothing to do
pretty cool though, now we can write about the maps that crash the game
And who are we gonna delegate writing summaries to, LLMs?
Dystopian as hell bro
nah, it's the future
maybe we can earn crypto with our PZ characters too
Dystopian future at that
Ah yes
The Indie NFT
I'm buying the Rosewood fire station
The Indie Stone.eth
I hope you'll never achieve this goal due to its impossibility
We cant let it happen
Im gonna loose my wiki editor job
Bro, I'm sorry
ChatGPT will replace us all
Im gonna lose my salary 
What kind of a job none other than "pzwiki.net editor" gives us a 0 dollars salary π
PZ money https://pzwiki.net/wiki/Money
too late
should be
gas station
car wash
π
it is from the same thing that says there is a blade accuracy and blade maintenance skill in the game
safe to say it's not replacing anyone just yet
@digital helm @proud cobalt is this something to ultimately change in script? I think the section was autogenerated, right? https://pzwiki.net/w/index.php?title=Handiknife&type=revision&diff=811289&oldid=807193
First tip is not really true
Second is indeed plain wrong
And third is so generic that could apply to anything π
I sure wonder what an AI-generated beginners guide would look like
first tip also implies that we shouldn't use the fire axe as a weapon
https://pzwiki.net/wiki/Tortilla_Chips β I think this one should use this icon now? https://pzwiki.net/wiki/File:CornChips.png
this is quite wrong
π
also a common beginner mistake is to aim directly on the zombies - here it is encouraged
though it could mean stomping on the head - like most AI stuff it is super generic
safe to say the wiki's survival guide remains human-written
There's two actually
The old torilla chips would go to the new page
(icon and model that is)
@proud cobalt shouldn't https://pzwiki.net/wiki/Special:WhatLinksHere/WoodWork be carpentry instead? (it's XP given in recipes)
@proud cobalt @digital helm I noticed that all the new tags were generated as if they'd be 41.78.16 (which is incorrect, as some of these tags were not present in that version), something to correct in the script I guess? See https://pzwiki.net/w/index.php?title=NoMaintenanceXp_(tag)&oldid=810203
Okay, I cleaned up images in https://pzwiki.net/wiki/Category:Future_features β surprisingly there's still a lot of unused icons from B41 or before I though will get added but for some reason didn't.
as in used for actual items that is
I think these are used but don't have pages generated yet, right? @proud cobalt
https://pzwiki.net/wiki/File:Pipe_PopCan.png
https://pzwiki.net/wiki/File:Fireaxe_Head_Forged.png
https://pzwiki.net/wiki/File:Fireaxe_Handle.png
If anyone will want to take a look at all the animal icons we have, probably when working on animals page: https://pzwiki.net/wiki/User:Faalagorn/Animal_icons
These icons are special, these don't appear in debug/admin item spawn, and aren't picked by item list script
not all have icons though π
Made one for item masks too: https://pzwiki.net/wiki/User:Faalagorn/Item_masks
huh, seems that as of B42, there's only one Ben's Cabin @naive imp https://pzwiki.net/wiki/Ben's_Cabin
The other two don't have the sign
I'm also still not sure what exactly location was this cabin so I couldn't categorize it
https://pzwiki.net/wiki/File:Bens_cabin_cabin_ingame.png
https://pzwiki.net/wiki/File:BensCabin_Interior.png
Though the whole screenshot can be remade in b42 anyway
@digital helm was the https://pzwiki.net/wiki/T-shirt_-_Music_(indie) autogenerated?
I tried to nail down whether the https://pzwiki.net/wiki/File:TShirt_Music_TieDye_1.png spawns by browsing the names. I realized that TShirt_Indie_1 has it
<?xml version="1.0" encoding="utf-8"?>
<clothingDecal>
<texture>shirtdecals/TShirt_Music_TieDye_1</texture>
<x>102</x>
<y>118</y>
<width>52</width>
<height>52</height>
</clothingDecal>
Then I figured it must be a copypasta for Indie t-shirts to have hip-hop decals confirmed by clothingDecals.xml
<group>
<name>TShirtIndie</name>
<decal>TShirt_RockDECAL</decal>
<decal>TShirt_Indie_1</decal>
<decal>TShirt_Indie_2</decal>
<decal>TShirt_Indie_3</decal>
</group>
However, it seems that the indie t-shirt indeed spawn hip-hop decals?
here's my revert btw: https://pzwiki.net/w/index.php?title=T-shirt_-_Music_(indie)&type=revision&diff=811971&oldid=811969 but it seems something wrong in the game
@flint vapor I created https://pzwiki.net/wiki/Template:Navbox_Java_objects now so hopefully navigating through them will be easier and no more red wanted template at the bottom of pages π
Odd indeed
Well, makes sense, there was supposed to be just one
Can remove the other non-labeled cabins from the page then
Perfect !
Not as simple fix as it seems, will have to take a look at it
CRITICAL tasks like breaking doors
Must've forgotten to change the version in the config. Nothing wrong with the script, just user error π
It's an issue when translating the string, it has different casing
Still lots to come
Looks like the first is an unused variant
https://pzwiki.net/wiki/Can_Pipe
Second and third dont have matching items yet
The only can pipe icon used currently is Pipe_BeerCan
I'd say that it'd be West Point, the one with the flier "Cabin for Rent (West Point)" https://pzwiki.net/wiki/Flier#Titles
https://b42map.com/?10194x6764
Unfortunately now the case in a lot of places π©
Just had to add a special case for it because of inconsistencies. I originally tried .lower().capitalize() but that broke MetalWelding because of course it did
I think the game now lowers both strings when it checks. Something I could add to the translator
btw, .capitalize() will lower everything except the first character
I did it all manually. I suspect that was copypasta on the dev's end.
Then I can't read the files myself π I though it'd spawn an indie shirts. Also the Music_TieDye_1 is indeed the one that won't spawn?
You know, in the back of my head i knew that
But something was telling me it just capitalizes the first letter
You need to jump between files. First get the ClothingItem from the txt script (conveniently in the infobox now) and find the xml file with that name in clothing\clothingItems\. Then in there you'll see the tag <m_DecalGroup>. This value points to a decal group in clothing\clothingDecals.xml. Then the list of decals point to more xml files in clothing\clothingDecals\. These files just define the texture, dimensions and coordinates on the model
Base.Tshirt_Indiehas aClothingItemvalue ofTshirt_IndieTshirt_Indie.xmlhas am_DecalGroupvalue ofTShirtHipHopTShirtHipHophas a value of:
<group>
<name>TShirtHipHop</name>
<decal>TShirt_HipHop_1</decal>
<decal>TShirt_HipHop_2</decal>
<decal>TShirt_HipHop_3</decal>
</group>
So the problem is the Tshirt_Indie.xml is defining the wrong decal group.
Also looks like the wrong texture is defined in TShirt_TieDye_1.xml it defines TShirt_Metal_1 which is already in TShirt_Metal_1.xml. Otherwise it should be used in Base.Tshirt_Rock
All of this is why I automated the model names... sorry, that's a bit of a mess π
I'll take a deeper look tomorrow or so, if time permits. Anyway, off to sleep now, almost 3 AM 
I added a new infobox and changed format of blog posts btw, see https://pzwiki.net/wiki/2012:_The_Year_of_the_Zombie
I also added two news older than the ones on website, will probably continue working on them, going back adding what's not on the main page first π
At least it's the weekend! Definitely need to have the files open and follow along to make sense of it π
btw @digital helm how hard would it be to change the name in navigation to DISPLAYTITLE instead of page name? And would it use up extra resources/node count/slow down the page if done so?
The # is missing in the navigation, but it's not a big deal
After digging it looks like TShirt_Music_TieDye_1.png isn't the unused one. TShirt_Indie_1.png is the unused one. Because it's misdefined in its xml file
I think it already does π€ at least it should. I'll take a look
ah, it only does if it's a language code subpage {{#if:{{lcs}}|{{#getdisplaytitle: {{FULLPAGENAME}} }}|{{PAGENAME}}}}. Unsure if there was a reason for that
Fixed it. There was a reason
I've added a theme parameter to https://pzwiki.net/wiki/Template:HistoryTable which can be set to blue. Default is red.
https://pzwiki.net/w/index.php?title=Modding&type=revision&diff=812113&oldid=809943
@flint vapor FYI
Yeah, I found something similar to this one too. Probably worth reporting as it seems to be a mistake
Yeah, I reported
This one got fixed already. blues/country used to have all the music decals https://pzwiki.net/w/index.php?title=T-shirt_-_Music_(blues%2Fcountry)&type=revision&diff=812109&oldid=808995
WIP container list https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
Table heading still needs some work, along with sections and filtering out unnecessary columns
seems neat! Another autogenerated list to cross out then π
These pages always needed the most love
Don't know
They're hard to keep updated too, if doing manually. The stats can change each update, which is a pain to try to keep up to date, same with infoboxes. Which was the reason I wanted to do them in the first place
Sound like a mistake on someone renaming them, then I guess?
Yeah, infoboxes, lists and navboxes, these three were always PITA
Navboxes is a big one. Will get to that eventually. These lists are more important though imo
Navboxes are kinda easier technically, except that's a lot of items for them to be wieldy lol
at least that's how I think of them π
But yeah, navboxes are what I use to navigate, so I always have them in the back of my mind, but would be a waste of time to add stuff to them manually at that point
Yeah, should be a lot easier. It's just the reorganising and removing duplicates. We need to finish sorting out the new pages first. Still a lot of items that have the same page name. E.g. things like these Ammunition Boxes https://pzwiki.net/wiki/User:Vaileasys/sandbox_3#Containers
https://pzwiki.net/w/index.php?title=Nutrition&curid=9943&diff=812011&oldid=810747
I wasn't even aware of the equation class, looks beautiful π»
Yeah, equation class has been there for a while now π https://pzwiki.net/w/index.php?title=Nutrition&type=revision&diff=434331&oldid=429521
yeah, just realized π
That oldid jump though... Doubled since July last year...
Seems basic, but does it's job I guess looking good π https://pzwiki.net/wiki/MediaWiki:Common.css#L-442
Is that the built-in for Citizen or borrowed from Wikipedia? As I think the latter is what looks familiar
Speaking of weight, I saw Maris bumping it to b42, but out of curiosutym has the formulas changed since? I didn't deep dive into it, especially past b42 (I know more-or-less how weight worked in b41, but still not that deeply)
as in b41 and below, as I think it hasn't changed since
this edit to be precise: https://pzwiki.net/w/index.php?title=Nutrition&diff=prev&oldid=810627
(the comment od it)
https://pzwiki.net/wiki/File:PLeasant_Motel.png is anyone else also seeing the glitches in a miniature?
Full size image is fine: https://pzwiki.net/w/images/e/e9/PLeasant_Motel.png
first two letters are capitalized
βPLeasant Motelβ
I usually leave it to ThinkDock to iron out eventually π
https://pzwiki.net/wiki/File:Parcel_Medium_Ration_Model.png β I wonder if the texture on the side is reversed in-game as well? If so, sounds like an error
Hence the tile lists... Though Faal did a great job on keeping them up to date to about 41.60?
Whenever Louisville was added
I'm trying to ignore navboxes 
Maybe we could use the item Id dictionary to help? @digital helm not urgent to start that though
Oh yeah as you said, lists are far more important. Some of the most viewed pages
Louisville was a new beast for tiles and locations. Surprised with the amount of work everyone has done with locations, been a lot of work
Exactly what I had in mind π
I'd probably approach it similar to lists, just without all the stats and item IDs. Then just remove any duplicates before writing
I think it's more like Pop is the brand name, but it is a cola
Kinda like this
Oh yeah i remember Faals sandbox with them all, unfortunately so much to do especially back then it had to go on back burner
Nah, this was before citizen. I don't think I got it from anywhere, but I don't remember tbh
I saw those edits. Based on the edits I'd assume they know what they're doing. Not in the mood to dig back into those files any time soon π
I'd assume it's up-to-date because I'm sure my calculations were right (went over them more than enough) the thresholds for fats was also definitely 1200 & 1700 in b41. I remember seeing a lot of complaints about how easy it was to lose weight. So it makes sense that gaining weight got easier
But we usually leave it to you to iron out eventually 
was a while since I last was there π
https://pzwiki.net/wiki/File:WineBox_Model.png was those popular in 1990s Kentucky? I think they started only being popular in the last 10 or so years here
seems so? https://en.wikipedia.org/wiki/Franzia
Franzia is a brand of wine produced by The Wine Group, known for its box wines sold in 3 and 5-liter cartons. Franzia wines, throughout their history, were known as affordable table wines, popular in the 1960s and 1970s as "jug wine", and now as "box wine". The Wine Group is the third largest wine company in the world, behind Constellation Brand...
Can't check right now but is https://pzwiki.net/wiki/File:ChocolateHeartbox_Open_Model.png a part of https://pzwiki.net/wiki/Box_of_Chocolates ?
Goon? Been around for a long time down here π https://en.m.wikipedia.org/wiki/Box_wine
Yep very popular in australia
Goon of Fortune, sometimes called Wheel of Goon, is an Australian drinking game involving cheap cask wine (colloquially known as "goon"), played between any number of people. The name is a spoof on the TV show Wheel of Fortune.
A number of goonsacks are pegged around the outside of a rotary washing line. Players sit underneath it at the edges an...
Tell me about it bro
Come a long way
That's great thank you !
How could I make it so the preview of the wiki page can be shown on the Discord integration
https://pzwiki.net/wiki/Newrandom
Is it possible ?
No way currently, unfortunately. It doesn't contain meta tags. It'd need work on the back-end to install an extension like this one https://m.mediawiki.org/wiki/Extension:Description2
The Description2 extension adds a description meta tag for articles automatically based on the content.
This functionality appears to have been removed from MediaWiki at some point.
There are some situations where description extraction (by entities less sophisticated than Google, like Facebook) will extract the wrong description information fro...
π
Currently on the modding Discord we have a bot which we can link pages with and it formats them in an easy reading style
The bot seems to parse the wiki page directly with each request which has a set of rules to determine the description for the embed, similar to how that extension does. So not something you could do without a discord bot or changes on the backend, as far as I know.
I like how it even includes the links.
The bot is probably better than any extension would be tbh, since it's made specifically for discord. Whereas the extension needs to be more generic with the info it gets
my first deep dive to the wiki π
I'm starting to wonder if the office buildings in Louisville are more like mixed-used buildings instead
The skyscrapers
God damn, this one has an atrium filled with retailers, its like the 6th - 8th layers are a little shopping mall
Is that a hidden Zippee Market and Hit Vids?
Fire-damaged skyscraper, layer 6
I found a restaurant in one of em too
Louisville if it was a well designed walkable city
thereβs a steel bar in the pillar where 99.9% of players wonβt ever see
Yes, I've seen the girders
I wonder how many zombies each skyscraper contains inside
From my experience in Build 41 Topcrown Plaza, it's an absolute shitton
Topcrown and the fire-damaged skyscraper I found whole ass apartment units
They did not look like hotel rooms, they were full-blown residential units
It's definitely a Zippee Market, but we can't clearly tell if it's a Hit Vids or not. No logo or anything, but judging by its color scheme, and the fact that Hit Vids is the only VHS rental chain in the game, it's pretty safe to say it's a Hit Vids
Version bumping to 42.2
Thankfully only 1 item was renamed π Bandages - Adhesive -> Bandage - Adhesive
you should be able to check the room definitions
I just realized:
Please note while our primary attention is on supporting the Unstable build, and responding to community feedback within patches to these early versions of 42, we won't be doing a Thursdoid.
So yeah folks, all that's left for you is my monthly summary π
oh, just realized you did it lol
pinging @naive imp for the locations inside the skyscrapers too
from the #patchnotes
- Added new Music Fest flyer.
- Fixed some typos and errors in existing flyers.
who was uploading the flyers mostly? Gotta recheck them all, I'll do it when hope if I will find some time, but might take a while
The only real monthly summary
;-;
I was
And lethal citizen
Oh no!
I don't expect street names to be "fixed", but I'll recheck them later. One can hope π
Though of pinging you both but didn't want to strust my memory; seems it's not that bad yet π
on flyers that is? I suppose they will be revamped en masse at a later date, though if Pat says he uses the wiki for that, then I guess it's a just matter of time π
In scenarios where it is necessary to resolve a doubt, suggest something related to the wiki itself, and we have pages mentioning "use the discussion page for these purposes". Should I, in the context of translating the pages, redirect to the English version or does it even make sense to offer the translated version discussion page option?
Another question, should the "Project" pages be translated or would it just be redundancy of information but translated xD
"Translation Project" was merged and subversions translated erased
It seems that Foraging Indeed Decreased By 95% When Super Stressed (At Breaking Point)
Proven By Both During Code Scavenging And Personal Experience... (Fear of blood and not washing cloth; barely find anything in forest)
Scam
<@&671452400221159444> spam
If we don't have a sign usually we don't count it
Even this way with other stuff too
Like thunder gas used to be defined by t-shirt spawns but we changed our minds
@proud cobalt if you want to do some backups there's also drzomboid account on Twitter X
So yeah, I must have seen this one and confused the two π
That's where serves were moved too
Wiki was available under https://pzwiki.zombies.bluefirestorm.net/ host for a short while too
I'd not redirect it. Discussion pages are typically for discussing that particular page, so redirecting it could create some confusion
the page would be the same, but in a different language
Projects definitely shouldn't be translated. Subpages of the English projects should probably be their own projects in that language. I.e. they don't need to be a direct translation for that project
well being the main language in english and all the updated content in english, all the others subpages mainly replicate the same information
That's the case for the reader facing content, which should be a 1:1 translation of the English page. Projects are different though, as they are for the editors to organise projects to get the wiki updated. So a project to update an English portion of the wiki is going to be at different stages with different tasks compared to another language.
Translations are mostly handled by the translation project, however this is more so because it's a centralised place to get started with translating. Each language would have its own tasks that need to be completed. So if there was a large-scale effort to update a certain language, it may be more beneficial to set up a new project for that language. It can then be organised the way that's appropriate for the current state of that language.
Sure
Regarding room definitions and item spawns. I should get to it the next few days. How do we feel about 26 subpages... One for each letter.
Would need a navbar type navigation system. And makes it much harder to search. Maybe the main page could have a list of room definitions too?
I liked being able to search an item and seeing where it spawned though
Item list takes long enough to load though...
I can't think of any good work around for that... splitting to pages feels like the only option now π©
Might be a bit too many for the main page π€ Should definitely link to the room def page though
The issue is with actual page length now. It would likely be possible to cut off the table at the byte limit, and just have two pages. But that sucks for load times literally a 3mb page. Otherwise we can think about reformatting the page itself
I think reformatting.
For the room def page I imagined something like this:
{{Main|room_def}}
*[container_list]
==room_def==
{{Main|room_def}}
*[container_list]```
So we're cutting out the items. But still list them on the individual pages
Then each container is it's own page with what items can spawn in it?
We could do that. We need a better place for the distro tables to link to. But I was meaning list them on the room def pages that {{Main}} would link to
Ahh I get you
How exactly are game objects structured in wiki?
on the main page we have items and furnitures
so we have objects called furnitures but
on objects pages the objects are also called tiles and moveable tiles which is the same definition as gived in furniture page but mentioned as moveable object.
A tile is kind of anything on the map itself. So an item is not a tile, but dirt is, walls are, etc.
Furniture is any tile that is movable. All furniture are tiles, not all tiles are furniture. However we don't cover non movable tiles, with very few exceptions. They are mostly called thumpables. Thumpables are tiles that can't be moved, but can be destroyed with a Sledgehammer. Afaik. @languid kayak introduced me to the concept of thumpables.
Not sure what you mean by objects. Hope that explains it though.
We are still in the process of renaming everything to furniture over tiles, where it makes sense to do. So
i mean by objects, literally the in-game objects.
anything that is a unique thing that can be add to the game to make something or simply exist
which is by your definition a tile except items
so we have:
- items
- tiles
- moveable tiles
- furnitures
- non moveable tiles
- structures (walls, doors, windows?...) [thumpables?]
- ground/floor tiles
- any floor material (brik, rug, wood,...)
- vegetation tiles
Right? @proud cobalt
I'm not really sure what you're trying to figure out. If you mean wiki categories you can find them here.
https://pzwiki.net/wiki/Category:Tiles
I'm not sure where that world object is from, I've never heard anything be called an object in PZ before
is in the main page xD
Lol I've literally never seen that before. Or heard anyone call it a world object π
Tile naming is pretty arbitrary. We moved to furniture because it's simpler and there's not really any movables that aren't furniture.
Thunpables is a technical term we don't really use on the wiki. It's a catch all for any non movable tile. But we simply say tile.
There's no official tile categorisation, so we have to make it up
Thumpables can be moveables btw. Thumpable comes from the class "IsoThumpable" which is a tile that a zombie can "thump". Most moveables will be "IsoObject" but once you pick them up and place them again they'll become IsoThumpable
It's a little confusing, because World Object would normally refer to a tile. But not sure what else to call that section π
Most moveables will be "IsoObject" but once you pick them up and place them again they'll become IsoThumpable
Questionable game design decision xD
It's so you don't get zombies destroying every piece of furniture just from wandering around. But if you pick something up, to say block a doorway, it doesn't become indestructable
Doesn't something have to happen that motivates the zombie to do that?
I don't know tbh. That's just my understanding of why that'd be a thing
i would say something like in-game objects no?
Learn something new every day lol. There goes my understanding of thumpables
then you can have items and world objectsmeaning tiles just like you said
Tile would be the best broad term for 'tiles'. World object would have that confusion, as we've seen.
If it were to change, I think just Objects would be better
Play around in debug with F2. You'll see the class of each tile. All tiles are IsoObject, but you have classes that extend it, such as IsoThumpable and IsoTree.
The skills page has the description for:
- passive
- agility
- combat
- firearm
- crafting
- survivalist
but the main page only displays the crafting ones, is this intentional?
I tried adjusting that in the past, but might fell out of date since you took the project π
Speaking of which, I suppose you could find another poor soul volunteer to take the project lead / help with the project, as you probably are busy with other tasks too (not that I find someone interested in SYF really)
I suppose it's for balancing, else zombies would destroy every tile in game. Making it thumbable prevents some of the easy exploits of barricading entrances
(what vail said, yeah :P)
.
Can go ahead and change (would require adjusting other languages; I'd have to get back to main page adding b42 links at one point too)
I think it should be adjusted, yeah. That was pre-splitting
i tried something like this, but i dont know if is something usefull to see xD
Maybe just leave the main subcategoriesπ€
Passive
Agility
Combat
Firearm
Crafting
Survivalist
speaking of skills, why is my window different from https://pzwiki.net/wiki/File:B42Skills.png ?
Butchering a new one π€ xD
true, but the other new skills are there?
I think everyone's skill panel looks like that, must have been a last minute change
not a fan of how small the squares are now but whatever
I'd love the passives to be back on top tbf too
It should but I noticed during my modding sessions that zombies would constantly attack doors for no reasons
Not really finished, but this is what i have for now. Not really enough navigation for me to be happy with, but at least all the pages are created and up to date.
Oh that's what you meant by each letter. That works.
Not sure what's happening here though
Warning: Everything below has been programmatically generated - any changes made will be lost on the next update!
shouldn't need this anymore either. Since we have the Autogenerated mbox
Is it necessary to import each crafting category page directly into the crafting page? The fact is that in the current format it takes a considerable amount of time which affects the user experience.
jeah, its pretty cluttered. i'd say a short description of the category and a link to the page is enough
No, that needs to be reworked. Never been a fan of transcluding them all into one page. It won't even be possible now, due to MediaWiki's limitations.
Same story with the item page
what do u mean by "wont even be possible now"?
btw, is there a reason why we dont have the language bar on https://pzwiki.net/wiki/Help:Contents and related pages?
For this reason #pzwiki_editing message there's way too many recipes to transclude them all onto one page. It gets to the point of hitting the limit of transclusions, so no more will be displayed
No, just missed. It gets added automatically with the header template
Added it now. Thank you
Lmao god, poor Muldraugh. The wiki and the PZ subreddit are the first results when you search it
Imagine living there and going on holiday, hearing somebody mention Muldraugh, getting hyped that you may have run into someone from your small town, but instead it's just some guy talking about some random zombie game you never heard of
.. I er.
I went to search because I know that Google can be funny about personalisation of your search results so I had family members also search and it's the same for every single one.
Oh dear.. Google what happened to you xD
Try getting em to search "Hotel Muldraugh" cause one of the first results for me is literally the pzwiki page for Sunstar Motel
lol
On https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/
It was mentioned that:
"The location currently commonly known as Ekron within the community is not supposed to be our version of that place, and (for reasons that will become explicit when viewed on the PZ map) is internally known as Fallas Lake. We will erect a sign in Build 42 to make this information more prominent."
Did anyone spotted such sign? (I'm assuming something new, since the lake shape exists even before 42)
Okay, so hereβs a run down on our current basic plans for finalizing Build 41, and then beyond. NEXT Weβve left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it β especially ones with larger/busier servers. 41.73 came with crashes on Linux servers, and the [β¦]
@languid kayak Uuuuuuh
Can I please get some explanation lol
More specifically these ones tbf, bcs I think I get why the others are a thing, but the ones are missleading for new modders π
The room definitions had to he split, because it was too large for one page.
The rough guides are archived blogs
That's not the problem
The problem is it's in freaking modding lmao
Room def has always been in modding, they're modding pages.
It has just gone from 1 page to 27 pages
Maybe they can go in a room def subcategory?
The rough guide I guessed it was archive, but either that goes elsewhere or it needs to have a big ass red text at the top saying this is not for the most recent versions of the game or this is going to confuse a lot of people
Tbf it is dated 2011, but a note could be added
Don't you guys have an archive project of some sort ?
Bcs really this is not clear that this is an old guide
Find the information this is an old guide
The information in question, below an old image, which means it could just refer to the image date no ?
I was myself very confused the other day when I noticed these pages
Nvm I remembered something about Project archive
Aaaa Project History
Yeah but the modding category is for everything related to modding, not just project modding. The infobox is for the page, not the image
Looks like they were meant to go here https://pzwiki.net/wiki/Category:Modding_(news) @languid kayak
Surely this wouldn't hurt the process of providing reliable modding resources to new modders right ? 
Think I'll go ahead and move them. Looks like a mistkae
Feels accurate lmao
This definitely, are these to be edited by hand or a script needs to be adjusted for these?
That'd be me π These are old blog posts from the website I'm archiving part of the project history, I have a few ancient onces from lemmy's and binky's blog and will go through them, maybbe adjusting some categories if it's confusing.
Naming is as it was on the website.
@proud cobalt generated them with a script. So I assume a case of just replacing them? #pzwiki_editing message
yeah π
Generated with script, copied onto the wiki by an editor. I've also pushed it to the parser
Some categories will have to be adjusted though, the "Gameplay" one is a catch-all category for some blog posts that was repurposed from an old unused one
New bags/container page finished https://pzwiki.net/wiki/Container
Still unsure about the table heading, specifically the icons. Because everything is about the weight/encumbrance it's hard to find an icon that doesn't conflict.
Also unsure if we should have organized and disorganized for the weight when full (equipped) or the capacity.
I've moved these pages
Bags -> Container
Containers -> Container (tile)
There's still a lot of pages that link to Containers. These were mostly from the location table, so I'm waiting for the cache to finish updating before changing these links https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Containers&limit=500
Will also need to go through and update these at some point too https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Bags&limit=500
Oh my god! StinkyTiger, that takes me back! Iβm just going to be the old man in a rocking chair of this channel
Yes
My man you're a bit late
I was actually going to mention that, I only found about that adding these blogs, I saw she's listed in the Minecraft Wiki though? Seems it was all before nasko as a community manager for a short time?
I am slowly finishing adding the old summaries btw, takes me more time that I initially though, but is nice seeing that history π
There are some questions I'll have for sure down the line, especially as I might have missed some bits and not everything was ideally archived in web archive (might ask around in case someone have a copy though)
Will especially be good to know, when we'll be down improving/writing/listing the pages of individual TIS developers π
@languid kayak should I clean up the Project Modding page tasks from time to time ?
I like the idea of showing which ones are finished, but it needs some cleaning removing finished ones from time to time
Like should I clean these every months alongside the monthly reports, maybe making a list of finished tasks in the report ?
*Fix links and move pages to sentence case (see [[PZwiki:Tasks#One-time bot tasks|tasks]]): [[Scripts]] and [[Lua event]].
Any idea if that's done ?
I believe it is, but not sure if all were fixed
This line breaks HistoryLine:
*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, display_width, display_height></code> - <code>VIDEO_NAME.bik</code> must be in <code>media/videos/</code> (that's where the panel looks for videos); the original dimensions of the video; the size at which it will be displayed in the panel (default for displayed size is w=384, h=216 if undefined).
==Modding changes==
{{HistoryTable
|theme=blue
|item_id=[[Lua (API)]]
|
{{HistoryLine|Build 42.2.0|Build 42.2.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/18ef44684a6854da6a7d4cdb3ab544a713fde572 Umbrella changelog 42.2.0]
}}
{{HistoryLine|Build 42.1.0|Build 42.1.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/9ea219160eac8efa91b600543f5b599531ff7dfc Umbrella changelog 42.1.0]
}}
{{HistoryLine|Build 42|Build 42|
New [[ISRichTextPanel]] tags:
*<code><GHC></code> - the Good Highlited Color set by the player in options
*<code><BHC></code> - the Bad Highlited Color set by the player in options
*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, display_width, display_height></code> - <code>VIDEO_NAME.bik</code> must be in <code>media/videos/</code> (that's where the panel looks for videos); the original dimensions of the video; the size at which it will be displayed in the panel (default for displayed size is w=384, h=216 if undefined).
*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, backup_image_name></code> - if the video effects are off it will show the backup image, must be in <code>media/videos/</code> (hardcoded location).
}}
}}
Without it
==Modding changes==
{{HistoryTable
|theme=blue
|item_id=[[Lua (API)]]
|
{{HistoryLine|Build 42.2.0|Build 42.2.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/18ef44684a6854da6a7d4cdb3ab544a713fde572 Umbrella changelog 42.2.0]
}}
{{HistoryLine|Build 42.1.0|Build 42.1.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/9ea219160eac8efa91b600543f5b599531ff7dfc Umbrella changelog 42.1.0]
}}
{{HistoryLine|Build 42|Build 42|
New [[ISRichTextPanel]] tags:
*<code><GHC></code> - the Good Highlited Color set by the player in options
*<code><BHC></code> - the Bad Highlited Color set by the player in options
*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, backup_image_name></code> - if the video effects are off it will show the backup image, must be in <code>media/videos/</code> (hardcoded location).
}}
}}
Because of the = symbol
sure
There's kinda no clear line on when it happens though π
So far it's been mostly up to the leaders themselves kinda (or me doing this arbitrarily)
Yeah, because of =. It's the same for |, as these are operators in templates. You can escape them by using {{=}} for = and {{!}} for |.
Yeah, if I remember correctly Stinky was community manager for about a year or so before nasKo took over. That was when I was a lurker though before I fully jumped into the community circa 2013. I believe Stinky used to have a forum account, but seems they elected to delete it. Assuming their tenure wasn't during the original forums that existed, which would explain why it doesn't seem to exist on the new ones.
Assuming the blogs are actually all there, if you're missing any indiedb would be a good place to check as well, since during the Desura days stuff got crossposted there and it seems to still have those posts.
yeah, old forums are sadly gone, those who didn't move over, don't have an account, a lot of content is missing due to that, the ones not archived in web archive.
yeah, it's the same on moddb, same database, but now that you think maybe I should indeed link to indiedb, as that's where the mods were from π ModDB is just slightly more popular
Some stuff are on Facebook too
Okay, took me probably way more than it should, and it's certainly some errors, but all the PZ related posts that aren't on the current website should be archived on the wiki, startting from https://pzwiki.net/wiki/The_Perils_of_XNA_and_the_Death_of_an_Indie
These come from:
- Lemmy's Blog (web archive, March 8, 2011 β October 16, 2011)
- Binky's Blog https://theindiestone.com/binky/
and three past iterations of the https://projectzomboid.com/
There are some images missing, mostly March-April 2011 ones, but some newer ones too (or are available with just thumbnails). I tried documenting them as much as I could (either in comments <!-- --> or with a link to web archive, so at least the file name is known β though these could be reuploaded elsewhere or kept locally on some drives of the active folks from that time, I'll try asking around whether TIS folks might have them, though they're probably busy with other stuff :P). But just in case you have a clue/have a missing picture, let me know!
As well as Facebook and ModDB (I'll be adding some ModDB thumbnails and redirects from different names later on) and maybe swap to IndieDB while at it.
Few YouTube videos were delisted so are missing too.
I did not include the non-PZ posts from Lemmy, Binky or the old TIS blog, and only linked to the posts from Nik's blog (there were a few). Mash seems not to have posted on PZ really.
There might be some bits and bobs on social medias (ex twitter mostly), but that isn't well archived. Maybe I'll go through some of these eventually.
Oh yeah, and I will adjust the categories later on, so far the categories are a little mess.
The only three blogs with partial text saved are these:
https://pzwiki.net/wiki/Beefcake_Bob!
~~https://pzwiki.net/wiki/Update_on_the_Update_Time~~
https://pzwiki.net/wiki/OMG_Live_Interview
These three were only saved as a summaries from the main page archived at the time.
Nice work! That would've been a lot of work. That XNA blog was a good read, and where I got a lot of info for the PAWS page
Yeah π I just briefly skimmed most of it, but it's where some info comes from.
Kinda wish we'd get some of these straight from Lemmy/Binky/Mash/Nik or friends someday, as everything about the pre-PZ is barely archived
If someone had these printed magazines, these could shed some light too π
Very nice, I probably won't come back to it till after B42 which means... Never π
I'm also taking a bit of a personal break on top of that, but hoping to get stuck back into items soon
I might only pester you about the script at some point, to maybe re-parse what's on the live blog
Was an interesting trip down the memory lane, even though I just checked my Gmail, oldest I have is 2012 from Steam Forum Posts and then 2013 newsletters from Desura (and 2013 is my purchase date on Desura)
Unrelateted, but leaving it here too https://web.archive.org/web/20090222173751/http://www.zombie-cow.com/?p=394 β Carrion is still downloadable to play and the trailer's on YouTube, I never deep dived into it either π
Zombie Cow Studios has teamed up with Internet Legends 'Lemmy and Binky' to bring you a fairly unique slice of gaming horror. Made in a month as part of
And old TIS blog, nothing about PZ too https://web.archive.org/web/20100828141109/http://theindiestone.com:80/theblog/
A fun and friendly game development community!
The interview in question is https://www.youtube.com/watch?v=3ab3CVQGJq0 btw though it's a bit long π
An amazing interview with the makers of Project Zomboid! This footage is from the IndieWeekend Livestream Event, hence the poor quality.
Check Out Their Latest Work, Project Zomboid - http://projectzomboid.com/blog/
Follow TheIndieStone on Twitter - http://www.twitter.com/theindiestone
Follow us on Twitter - http://www.twitter.com/qubet...
@hushed bobcat took me some time but I moved your page to the main space π https://pzwiki.net/wiki/Street_names
<@&1205891296565268520> to counter the lack of the Thursdoid, here's the monthly wiki summary for the January 2025! Enjoy! https://pzwiki.net/wiki/PZwiki:News#January_2025_summary
huh?
:D
Damn, no word about the TV/radio channel stuffs, I am devoid of all happiness /j
Actually nvm I am stupid
/j
was about to link it lol
Funny how my profile isn't shown as a page
Realized I fucked up the Translation page name, it should be Translations
fixed, thanks!
I changed it, thanks! The problem is that MediaWiki has two major limiations:
- it converts the first letter to uppercase, so
nasKoβNasKo, andsharpgoldenβSharpgolden - and converts underscore to space, so
OOF_TVYTβOOF TVYTby default
I noticed that when I checked out my profile
Wicked, I am now immortalized via the blue redirect /j
yea that's mb no worries lol
wrong place
my bad
finally, sustenance, must read update details
Ok
Minecraft
<@&671452400221159444>
<@&671452400221159444>
I think it's time we should add the new variants of the cars
igcd.net has been so kind as to take pictures of the new Build 42 vehicle variants
New variants would be good
There were plans to upload the rendered models, but that was before b42 π
The minibus got 4 different variants now xD
They probably misspelled "Bullitt" but regardless, that's an absolutely fire police livery imo
They all look sick
Yeah they cooked with the custom skins this update
Oh yeah, I also forgot the prison vans lol
Now I just wonder where the "Bulletin County" cars spawn
Valley Station?
ValleyStation = { "Base.CarLightsBulletinSheriff", "Base.CarLightsKST", },
These ones should only spawn once
ProfessionVehicles.UniqueVehicles = {
"Base.VanJohnMcCoy",
"Base.VanMicheles",
"Base.VanRosewoodworking",
"Base.PickUpTruckJPLandscaping",
"Base.VanGardenGods",
"Base.VanTreyBaines",
"Base.PickUpVanWeldingbyCamille",
"Base.VanMetalheads",
"Base.PickUpVanBrickingIt",
"Base.VanPennSHam",
"Base.VanKorshunovs",
"Base.VanSeats_Creature",
"Base.VanSeats_LadyDelighter",
"Base.VanSeats_Space",
"Base.VanSeats_Trippy",
"Base.VanSeats_Valkyrie",
}
I think we can resurrect the vehicles project if needed even? Not sure who'd be up for leadership, and it might be a short-lived proejct, unless some new vehicles will be added along the line.
Exporting models would be the next big task.
Since it's relatively small scope, we could make a b42 subproject for it
that too
btw, really informative, especially the real equivalent, these can all go to trivia. I think I stumbled to the site, but I never bookmarked it, I do check imfdb often though π
(but I think I didn't for zomboid)
That's what igcd.net does best heh
If there's any vehicle in a game that would need to be ID'd, these guys are the nerds for that kind of thing
Now, "Bulletin County" isn't any real county in Kentucky, it's likely just a misspelling of Bullitt County
Valley Station in real life falls into Jefferson County, not Bullitt.
But then again, there aren't any actual locations or landmarks in Bullitt County parts of the Zomboid map.
Guess it's just Valley Station happens to be the closest.
I tried looking for it in Valley Station, but only found the Louisville County one, which is Jefferson. So idk...
Jefferson = { "Base.CarLightsKST", "Base.CarLightsLouisvilleCounty", },
Maybe @thin cloud can confirm? Is Bulletin County a misspelling? relevant picture: #pzwiki_editing message
Here's a rough Zomboid political map I made, based on real-life
Meade - Brandenburg, Muldraugh, Ekron, Lickskillet
Jefferson - Louisville, Valley Station
Hardin - West Point
Breckinridge - Irvington
Bullitt - Camp Fitzgerald xD
I noticed all of the subprojects for the b42 update are listed as not started, do they require a project leader to become officially "started"? And what does having them be officially started entail, if not just saying that people are contributing to it?
No, it's a fake county for our purposes
A mixture of Hardin and Bullitt
The little icon just hasn't been updated for the ones that are marked.
Pretty much just that someone has started on it, and should be the point of contact for editors and Vail to see where progress is so we dont double up on work
It's also not neccesarily a comitment to complete the entire scope of that subproject
what does this mean
the irl counties that make up the playable area
ohhh
So that means more pages? Ohno 
Or do we keep it knox county?
"Knox Country" is like an informal name, plot-wise
so Bullitt would be a mistake then? Bulletin would be the correct one (as per @rotund echo map in #pzwiki_editing message ?)
It's a rough political map based on irl
Yes
We don't have a "Knox County" anymore, it got changed to the less specific "Knox Country"
is that because of google having zomboid as the first result instead of the real thing?
oh, yea i see.. just need an account
Are the pages for the missing item models category added/removed to the category automatically? I had assumed that it just checked for the item's image and added/removed them from the category depending on if it's valid or not, but all of the items I've done images for are still present in the category.
They're supposed to be removed automatically. We might need to take a look at what's happening there
Thankya, would make it a lot easier to know the progress with the page number updating to match lol π
The ones I checked seem to be updated π€ it could be because a page is missing multiple models. If you see one can you send me a link to the page?
It's because the game is not set in Knox County. The name got changed to Knox Country in 2013 with the release of steam when the map was remade. The Devs thought Fort Knox was in Knox County, which it isn't. So to not make too drastic of a change, it was changed to Country
Then Knox County remained the name of the remake of the original map
I'm sure there's more, but here's two:
https://pzwiki.net/wiki/Cat_Treats
https://pzwiki.net/wiki/Auger_Drill
Thanks. Looks like a cache issue. Categories tend to take a bit longer to update. I'll check again later to see if it's updated
We had a brief discussion with Blair (dev) about the 'descriptor' in page names, after some confusion about what a 'minibus' was in a bug report, and whether it was from a mod. This sparked a discussion about what the descriptor should be.
As descriptors are becoming more common with all the new items, tiles, vehicles, locations and animals, I think it's a good time to put something into the style guide.
So we have a few options, each with their own positives and negatives:
- Use the technical name. Example:
Franklin Valuline (VanSeats),Sneakers (Shoes_TrainerTINT) - Use a functional/lore name. Example:
Franklin Valuline (6-seater),Sneakers (random)orFranklin Valuline (Platt Auto Repair) - Use a reader friendly name inspired by the technical name. Example:
Franklin Valuline (seats)orSneakers (tint)
Personally, I'm a bit conflicted, so here's some of my pros and cons.
- Technical name.
- Pro: May make it easier for modders to find an item
- Pro: The most 'technically' correct alternate name
- Pro: Would be easiest to decide on the descriptor with no confusion or discussion. E.g.
Sledgehammer2(what else do we name it?) - Con: For the average reader, names like
Shoes_TrainerTintorSledgehammer2are unintuitive, with little to know meaning unless they're already familiar with it. - Con: Lose the choice on whether to split a page or not, as every minor variant (such as liveries) would get its own page, instead of listing them on a single page.
- Functional/lore name.
- Pro: Helps the reader to quickly determine what this variant is (although we do have
{{About}}for this purpose) - Pro: Can have a variant group page without being forced to split them. E.g.
Franklin Valuline (6-seater)could just list the liveries if we wanted. - Pro: Allows for lore names, such as:
Franklin Valuline (Platt Auto Repair)instead ofFranklin Valuline (VanPlattAuto) - Con: Potential to lead to confusion, leading to a drift from a more factual naming convention (e.g. minibus)
- Con: More difficult to have a clear style guide on what a descriptor should be.
- Reader friendly technical name.
- Pro: More reader friendly or 'prettier' than the technical name
- Con: Often not very descriptive in what it is
- Con: Can be some confusion in what it should be. E.g.
Sledgehammer2. Do we name itSledgehammer (2)? - Con: Can be less descriptive than the technical name. E.g.
T-shirt (tint)would mean less to readers thanT-shirt (Tshirt_WhiteTINT)
We can of course have a different guide for different categories of pages. E.g. a page dedicated to modding should have the more technically correct name.
I've been sitting on this for a bit since the discussion. The cons for the technical name are very big cons IMO. Severely reduced search and readability at the trade off at being the most technically correct. I think the fact that it's only on a few articles also increases any confusion that comes because of it.
Functional/lore names I think make the most sense still. But maybe they need the caveat of being based in game fact. The Platt Auto Repair van is provably that because it has it written on the van itself. Minibus doesnt have any provable line like that. However 6 seater Is a provable fact, and is more searchable/readable. So in that case I think it should take priority over 'seats' which tells the user nothing. This would also extend to colours like of the top of my head, briefs (red) ((don't remember if that's actually distinguished in B42, for this example assume it's not)).
Only if there can't be concensus on a fact based descriptor should we default to an id.
Though I'd like to add, no matter the concensus on this, all of the articles with descriptors should have a second looking at
Pretty much outlined my thoughts too. I'm thinking use a functional/lore name first, then technical as a fallback, where it doesn't make sense, e.g. Sledgehammer2.
Colour variants is a good example. Having Sneakers (red), Sneakers (blue) and Sneakers (random) is better than having their item IDs.
Primary audience on main content pages should be your casual player imo.
I definitely prefer having a functional descriptor because it looks better and is more helpful for the average joe, we could have the technical name somewhere else in the article (infobox vehicle?)
The wiki should be first for the player and then for the developer. We have the concept of redirect, any technical term can redirect very well to a more readable version.
Had some time to finally read it properly; like the others, I think the functional/lore is the best personally, searchability is the most important aspect, especially as it's the only one visible. The rest should be settled by the appropriate redirects.
But yeah, there are some things in the items that might need an extra look at, like the minivan, to be closer with the actual game naming if possible.
I wanted to edit a wiki page to fix the code snippet part that got broken but it says its limited to users even though I'm in autoconfirmed users group.
Which page? It might think you're logged oiut
It is the hunting knife page and i am logged in
Yeah but sometimes the website thinks youre not, click the loging button again
I checked and theres no protection on the page
Thank you the problem has been solved
I'm going to be moving the 6-seater Franklin Valuline from (minibus) to (6-seater), and changing any references to it being a minibus, after this discussion for these reasons:
- Not referred to as a minibus in-game
- A minibus is a specific vehicle classification of which this isn't (same as minivan), especially for the time setting and region
6-seatercreates the least confusion around what it is, and is grounded in its functionality.
Lore name is a go imo
A was a bit split so didn't reply at first
But I think technical name is only good for a minority of users, since its not a dev wiki
So far we all seem to be on a similar page. I'll try to put something together over the weekend for style guide. Nothing too crazy or in-depth. Just for us to refer to so we keep consistent.
I'm trying once again find a format for the long location lists like Louisville. Wdyt on collapsible cells like here
https://pzwiki.net/wiki/User:Halwaru/sandbox_2
(Check on Restaurants row places with multiple entries like Pile o' Crepe or the Unnamed one)
Personally, I'm not a huge fan. It's a solution, but looks like an unideal one to me.
Firstly, the use of tables here will massively increase the page load time, but we can still do this without using tables. It's also a lot more clicking for the user. This creates friction, which leads to it not being used and instead just click the page link instead, removing the need to include it in the first place.
There's also the aesthetic factor. To me it makes it look messier, but that's something we may be able to improve.
Honestly, I think going with the same layout as the Knox Country page would fix these issues. Just have the headings for each district with the {{Main}} template, and a list of the most iconic POIs. This is easier to follow, and remains consistent with other parts of the wiki. We can then also do this with Doe Valley and counties, if we end up ever having a page for them.
Then we can offload all the businesses to those district pages
If the problem is users not knowing where each district is, we can include a map at the top of that district section highlighting the area.
I thought we agreed on my idea found in my sandbox, no?
Just to shorten it a bit
@digital helm ^
My opinion on it hasn't changed #pzwiki_editing message I think the tables as they are on your sandbox is an improvement, but I still think including every business on the Louisville page is unnecessary, and could instead by listed on pages about those districts. So only the main POIs are listed, e.g. hospitals, police stations, etc. Rather than every cafe and restaurant.
That's my thoughts on it, but maybe I'm alone there
But those pages are not yet created
We would need to create them first
Any issues if i use the bot to automatically version bump pages that have no changes to history between the current version, and the page version? @digital helm @languid kayak @naive imp
Item pages*^
For example. Item "A" has had no changes to it's code between 41.78.16 and 42.2.0 so i update the page version to 42.2.0
I don't think we should yet. Unless it's already 42.x.x. There could be other changes in java or lua that could've changed things
I think we'll need to do a sweep of each of the item lists first, to see what could've been changed
Unless maybe you have a list of the items that haven't had a change in the script file?
Yeah fair point
It would likely be more used for minor updates
Like 42.1 to 42.2 but i did use the example of 41
Yeah I don't have an issue with changing 42. Haven't had a major update yet that's expected to change a lot of mechanics
firearms is one that's still changing though
Yeah i'll have to look into doing it anyway so will wait for others thoughts too. Enjoying be able to actually get some edits done π
sounds fine with me π
oh
Does that make sense to you though?
yup
https://www.youtube.com/watch?v=fnjk9T6HDu0 useful vid in case we want to make basement page btw
freak basements
If you enjoyed this video please like and subscribe :D
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0:00 - Intro
0:19 - Randomized Basements
4:43 - Static Basements
7:47 - Outro
Project Zomboid is an open-world isometric survival horror video game in development by British and Canadian independent...
When researching some old PAWS things, I found something interesting π https://www.startpage.com/sp/search?query=sims "Indie+Stone+Mod"&cat=web&pl=opensearch&language=english
I knew that TIS worked on sims mods, but seems it was popular at times and used their company name back then π
"Startpage.com - The world's most private search engine"
Indeed. Iirc it was a story mod. Also did a civ5 mod, which I think modified the tech tree? Would've been "Lemmy&Binky" back then
I heard about the civ mod, not sure how was it called though
They did a Civ5 and Civ4 mod, which they stopped due to working on Project Zomboid π
I must've been misremembering. This is more about religion, resources and city growth. Looks like IndieStone was from then too
https://forums.civfanatics.com/threads/indiestone-d-u-c-k-s-mod.391739/
https://forums.civfanatics.com/threads/indierevolution-gameplay-mechanics-inc-advisor-system-distribution-immigration.359227/
Hello all, just announcing our first mod which will be out at some point. We'll post any information on the development of the mod here. Any suggestions, discussion and feedback welcome. :)
Written, designed, coded and arted by some combination of CaptainBinky and lemmy101.
The purpose of...
I thought I'd finally put this out there for a bit of an alpha test. :) WARNING ALPHA TEST ALERT. SOME ROUGH EDGES DETECTED.
IndieRevolution Gameplay Mechanics
Download Link: http://theindiestone.com/lemmyandbinky.com/IndieRevolutionsAlpha_02b.rar
The focus of this mod is to provide new...
I've added to the style guide. I went a little more in-depth than I originally planned. But I think it's clear and fairly straightforward, and serves a better purpose like this, which is, a guide...
Let me know if anything should be changed.
https://pzwiki.net/w/index.php?title=Help%3AStyle_guide&type=revision&diff=825589&oldid=821875
Main points that were discussed are:
- Use descriptors suited to the articleβs audience. Main game content should use player-friendly terms, while modding-related pages may use technical language.
- Use descriptors consistent with in-game or code terminology, rather than assigning new ones.
- If additional clarification is needed, use a functional descriptor that highlights a defining characteristic. E.g. "Franklin Valuline" has a ''2-seater'' and ''6-seater'' variant.
@languid kayak @proud cobalt @naive imp βοΈ
Yeah i like this, well written and clear.
looks nice π
btw @lucid junco here's some minor backstory of CGEmpire: http://pzguides.com/interview-with-the-indie-stones-mashpotato
Can't believe I missed this, the Zoinks comic book has got to be a scooby doo easter egg
Are we keeping this? https://pzwiki.net/w/index.php?title=Katana&curid=12729&diff=822687&oldid=817369 We have this information in table already, though I get that it may not be the most visible place
I dont think so
as in undo the revision?
Though things like that will pop up from time to time surely π€
Yeah
I just don't like em being called zomboids tbh, it just sounds so stupid
mods, take his sledgehammers away
https://www.youtube.com/watch?v=RexjMg6Eww4 Whenever I hear someone call em zomboids, I just think about this video
These damn things.
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Me when I kill zombodians in project zed
oh I just realized it referred to zombies as zomboid π But yeah. The name for PZ stuck now, but according to the old interview with Lemmy when someone asked about the origin, it was said that the name stuck just because it started to be recognizable, they didn't think of the game's success at the time.
Why do you think it's stupid?
I just think it sounds stupid, that's it rlly.
But that's the whole point πΆ
Whole point of wat?
The name being stupid I'd say
Makes the apocalypse less hard to live maybe π
@languid kayak why the change
from locations to location ?
https://pzwiki.net/w/index.php?title=PZwiki:Community_portal&diff=next&oldid=390881
but yeah, reverted in the next edit: https://pzwiki.net/w/index.php?title=PZwiki:Community_portal&diff=next&oldid=824809
wanted to say this a while ago but thanks @flint vapor for the work you've put into the modding pages of the wiki; recently got back into modding and the changes and fixes you've done really helped me update the mod and create some new ones (particularly with the new file structure, such a foreign thing to me)
pretty slow week here, btw
Up and down is always how contribs go, from what I've seen over the past year. Holiday periods coincide with more edits, then people go back to work, everyone's getting back into the rhythm of work.
And with B42 coming out just over a month ago everyone had the huge first push and now it's time to let off for a bit.
yeah that makes sense

So long as everyone is looking after themselves and not over working that's important, especially as another new build just dropped x3
Hi im not sure if I should make a bug report as I believe the devs donβt work on the wiki (im not making an account) but the meat cleaver page says it uses the axe skill, but the first line says βit is a one handed short blade weaponβ
I will revise my comment and mention that this page says its been revised for the current branch of 41.78.16. The second page for meat cleaver was automatically generated https://pzwiki.net/wiki/Meat_Cleaver vs new: https://pzwiki.net/wiki/Meat_Cleaver_(forged)
yeah, forcing myself do to things too; basically the most work I've put is diggint old 2011-2012 posts nobody cars about π
yeah, might be it indeed
Yeah best to leave a comment here or on the wiki itself. Wiki is hosted by the devs but maintained by volunteers.
That's interesting though... That infobox (box on the right with the image and info) is updated by a bot. So it looks like it's been changed to an Axe weapon in b42 π€
Didn't knew that was a thing thx lol

Like you said, the page text has not been updated for B42, but the infobox has. In B42 it's an axe skill weapon
lmao pretty soon ur going to be like those north korean generals with dozens of medals covering their entire shirt.
π
So weird. How is a meat cleaver an axe and not short blade
I guess cause short blade is more reserved for knives that you jab and/or jawstab with. Meat cleaver can't do either so it's axe instead.
Thats a good point
42.3 updater working away
boom new confirmation right there, they were having tours in sunderland hills.
More importantly tho, we got the spiffos flyerss finally
Called it π
Its time to check if older fliers were fixed
Oooh
Many were meant to have been
Cant wait to see the changes in a week or so 
Nice, more street names. I'll update those later
Updated a few that I have spotted some differences (updated isometric view), and some missing ones. But I don't have the last update yet, so for sure there are more (like the spiffo one) All new fliers included as well
What the folks on AMZ Steel discovered that I'm missing? π
On the b42map, is there a way to link coordinates but in a different floor? X + Y is working, but the third parameter is not the floor, it's the zoom level. I'm trying to update the Louisville Airport business location, but I don't know if there is a way already to put coordinates for anything other than the first floor π
I think not, and wasn't the case on b42 map either⦠Would be nice to have it though indeed
forgot my pz wiki password and email recovery isnt working so i just made a new account named Mistashark10
close enough
Started language pages for 42.3 now, about a 24 hour process
it's 42.3.1 now btw
I know but too late π
ouch π
I had a brief chat with @digital helm the other day btw, but how do we want to format these headers? I saw one users changing it for Build 42 builds
https://pzwiki.net/w/index.php?title=Build_42.1.0&type=revision&diff=821601&oldid=805019
We though with Vail that the ===Headers=== would be more readable? Also all caps or no all caps?
Earliest builds were like that https://pzwiki.net/wiki/RC2.9_-_Build_0008 though colors are too complicated needlessly
Headers make sense now that the builds are on their own page. Allows people to navigate to the section through the TOC and link to if we need. It should also follow the normal heading rules, i.e. sentence case
Also, I don't think we need to include "Changelogs" on these pages. Since they're just just changelogs. Makes sense to include the Changelog section on the major version page, i.e. Build 42.
That might be good too, I was thinking of changeing a format a little, some things may as well go to the infobox like links to patch notes, similar to what I do with news https://pzwiki.net/wiki/Template:Infobox_news (which may need some ironing out probably, as it's pretty much adapted from build one :P)
Speaking of news, I may need some help with that, maybe I will finally force myself to start coding again (last one was uni, and I was never good at it), but I'm at the point, adding old news manually wanting to clean up https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) is a really tedious job. Would be nice if you at lest DM me with the script you got to generate them @proud cobalt when you have time. π
So far, I got over pretty much everything that's up to early 2011 and corrected errors manually, though there are some posts that are not listed on the website in the 2011 and 2013 versions of the website. Sometimes they are mirrored on the IndieDB, but not always (it's hit-and-miss).
Also, all the new posts would require to be adjusted to the new infobox format (e.g., https://pzwiki.net/wiki/Something_wicked_this_way_comes), also the Community, Modding and Uncategorized blog posts were never parsed, and the names are often exported wrong and the author and date could be parsed from the comments, too. Sometimes images were not properly imported too, also Calvy used a compression and didn't keep the original names, often they are duplicated too.
There are some images that are missing in Web Archive, or only available in lower resolutions, I plan to eventually make a list of them and ask Kirrus or Nasko if maybe they can help find it. Also offered help if there's even a need to help with Wordpress too. π
Next in line would be old builds. Both are project history, so pinging @lucid junco for that, so you know what I'm working/planning on working.
I kinda want to go back to build 42 too, but history is something I kinda enjoy too, and would be nice to preserve it for the 1 few people that care π
Sorry Faal, will try remember to get that script to you, it should be on the pc still after the format.
I'll be focusing on B42, and specifically items for the foreseeable future. Which feels like it might be a year or three at this stage π
I also see people struggling with the new farming, fishing, and Crafting mechanics, so I'd really like to investigate those and get pages up, but there's only so many hours in a day/week/month/year.
no worries π I guess it won't run anywhere (though I did have the web archive taking away our pz builds and ddos attacks on the back of my head when doind the ones behind the archives :P)
yeah, those would definitely need a revamp, these were outdated even in b41 standards, even more now.
Even foraging wasn't tip-top, but it was definitely better. Small things like https://pzwiki.net/wiki/Insect_(disambiguation) are in the back of my head, as we didn't really get any new insects from foraging and nothing as form of live insects IIRC (like visible spiders, not sure if they are planned for build 42 still?)
Yeah, it's also incredibly difficult to write an article on features that aren't complete. So there's just gaps in content
So long without wiki and Im loosing it
Cmon china, deliver me fans faster
I will likely hit you up on history once Im done with signs
At least partially
Heyyy
I got my fans for my pc half year ago, in the end I stole wife laptop for half a year and working on it right now π
(but yeah, gotta replace them soonβ’, as wife will be needing her laptop back)
my desktop is aging and some minor stuff are dying slowly too, but I'm delaying as much as I can as I'm lazy π
(and without having to deal with stuff like win11 enforcing stupid things, I can just use them pretty much indefinitely)
so Iβm not the only one with laptop issues here
I honestly never liked the laptop form factor; maybe good when you travel a lot and need a big screen, but for me it was always ending
a) seeing people replace a desktop at home
b) too inconcenient to comfortably carry
I once had a laptop bought for me at uni (for me it was ridiculously expensive for what it did) it was small room, but when my roommate broguh his desktop pc, I did the same in the end.
It's the PC that's still with me in some form (rotated parts for wife PC).
In the end I replaced it with a way less powerful (no dGPU) Acer Aspire One PC (a little more powerful than EeePC at a time), perfectly capable of playing 720p videos back then (screen was 720p), the only issue it had was 10bit 1080p (it had no acceleration, and back then I used Windows).
That's why I find Deck really nice for the purpose (doubling as a console, though I use it as a computer), though small thinkpads or similar business laptops can the niche for me too.
Though I guess it ultimately depends whether you need a big screen and whether you indeed want to game on them. And I threw Linux on them anyway, with how minimalistic I get and being a keyboard more than mouse guy I enjoy thinkpad's trackpads).
I did experiment with cheap windows laptops back then, but they were awful with linux support and windows was too much for them.
first of all my laptop screen got screwed, and now there are two rows of dead pixels on the display panel
it usually isnβt noticeable, unfortunately it is very noticeable when playing PZ
also the right arrow key got loose and one of the attachments broke off so itβs now only held on very loosely
Forgot to mention but I updated the clay page a bit
https://pzwiki.net/wiki/Clay
<@&671452400221159444> Cunts trying to scam
ty
Hello friends
I have made edits to the Irvington wiki as well as bright valley trailer park
There was nothing about the king of the hill neighborhood and Iβm not sure how many people have even found the Easter egg yet to be fair.
Ye some of us know of the easter egg
junk items page not updated yet?
hm, multiple categories
should the junk items page become miscellaneous items?
ah, it redirects to junk page, need to do something about it
just made an account on the wiki, id like to help in my spare time, even if its just small descriptions for the time being
Welcome 
no, we're working on doing the lists automatically, but so far only clothing and weapons got that treatment.
Someone was working on food too.
Generally you should see the build number at the top of the page, we try to keep it updated.
see https://pzwiki.net/wiki/Category:Version
(keep in mind that one page can belong to several categories; often e.g., infobox and/or ditributions are updated by a bot but actual text need editor attention so it's not been updated, I generally try to bump version if someone forgets, but I have some backlog and can sometimes miss some things, so feel free to correct version when needed π )
As for regular things to dom easiest would be going to https://pzwiki.net/wiki/PZwiki:Community_portal and seeing project's page for things to do (the active ones),
There's also https://pzwiki.net/wiki/Category:Site_maintenance (mainly the pages marked as stub or improve), or before mentioned version category.
What is the thing with those pages?
https://pzwiki.net/wiki/Mary_Alodia_Limpiado
https://pzwiki.net/wiki/Renmar_Arnejo'
Wrong wiki? Spam? Is this expected somehow?
Lol wtf are those
best guess, a random filipino (the same guy from the second link) decided to added this page, a google lens search on the picture lead to a dead wikipedia page that existed at some point
its spam, gotta remove those, dont know why youd want to put your personal lifes info into a game wiki
Ok, I marked both pages for speedy deletion
<@&671452400221159444> βοΈ
that happened in the pawt already... will issue a ban if it wasn't already when I'm on front of a pc
<@&671452400221159444>
I sure wonder if "PZ" has a different meaning in the Philippines

Added an about to this page, to make the difference with custom sandbox options for mods
adjusted
ups
@royal sluice also thanks for fixing grammar and typos in the Visual Studio Code page !
Done
Removed thanks
oh I just realized that the https://www.mobygames.com/person/1248559/emily-richardson/ from the early Rough Guide to Mods and https://www.mobygames.com/person/622097/phill-cameron/ from Modding of the Damned are credited as special infected
The most important redirect now up @lucid junco https://pzwiki.net/w/index.php?title=Doesn't_have_a_nickname&redirect=no
https://youtu.be/HYgPI0qkdU4?t=66 (for those unaware)
Project Zomboid Rezzed Session - How NOT to make a game!
for more gaming news and reviews check http://www.eurogamer.net/
follow us on twitter @eurogamer
Literature and bags/containers are done too. I may look at food next. See how long the container articles take me
any idea on rabbits not reproducing guys? the wiki is empty
When you find out feel free to add it
rabbits not reproducing... what
I know I'm sitting here working overtime like damn I wanna do work but everything in the way
Making money to live
Maintaining relationship with girlfriend and my friends
Like damn
Gimme a break society fuck
We don't know yet so feel free to add the information if/when you find out. Nobody has tackled animals yet
Wiki EDITING? IN THIS ECONOMY?
USA! USA! WE THE BEST (worst)
Seriously what the fuck is going on
Hey at least I'm not like some people I know and drowning in credit card debt
I just don't make a lot of money period 
I did get a 3USD/hr raise tho lately
Hopefully that helps
Hopefully 
I used to dream that one day Ill be living in US
Now it would be more like a death wish
But anyway
Personal life and well-being first, wiki editing later
Tbh it's only bad if you're like me and not particularly wealthy
Even if you're moderately well off it is a nice place to be
i can send it here i dont know how to edit it in.
Just make an account and add it to the page. It's like writing in a text editor
Someone will correct it if you fuck up
"rabbits of the breed, assuming in pairs of male and female, when they're adult, will reproduce in around a month in game."
Someone just sent a DDoS link here and I clicked it... Thanks to kaspersky π
Uh ......
Why doesn't the image work ?
Seems like the wiki doesn't like the naming of this file I guess
Is it because of the numbers ?
Still not working with different naming
I never really got that US idolization as a country, though apparently in some statistics Poland was a top EU country when it comes to liking US.
I think it kinda dates back to 80s-early 90s where everything from US was luxurious, and when we so desperately wanted to cut outself from eastern bloc.
it says it's already uploaded; maybe it's cache? Try adding ?action=purge to the website, too
and yeah, works for me π€
Also, I don't mind, but I think we kinda came circles with the mod pages now π Except maybe more prepared now
Hmm
Let me try
Yea works now
Welp I uploaded two different files
Noted as delete
When updating links I added web archive to this https://web.archive.org/web/20120430201915/http://project-zomboid.ru:80/ β I believe the current website is a scam website now right? I assume as it links to a PZ .apk
ΠΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ Project Zomboid, ΡΡΠ΅ΠΉΠ½Π΅ΡΡ Project Zomboid, ΡΡΡΠΈΡΠΈΠΊΠ°ΡΠΎΡΡ ΠΊ ΠΈΠ³ΡΠ΅. ΠΡΡΡΠ΅ ΡΡΡΡΠΊΠΎΡΠ·ΡΡΠ½ΠΎΠ΅ ΠΊΠΎΠΌΠΌΡΡΠ½ΠΈΡΠΈ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²ΠΈΡ Π»ΡΠ±ΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΏΠΎ ΠΈΠ³ΡΠ΅ "ΠΡΠΎΠ΅ΠΊΡ ΠΠΎΠΌΠ±ΠΎΠΉΠ΄"
Hey folks time for a quick Community of the Dead round-up. First up, the latest news on the public test build R is that weβve come up against some unexpected save corruption bugs β so weβre going to have to try your patience after our βtwo days-ishβ statement. Clearly we canβt release the build when [β¦]
Gone. Reduced to atoms
As an American myself, the idolization was more grounded in logic several decades ago. We used to be a lot better of a place to live than now.
Not that quality of life has necessarily decreased, but more so everything has stagnated and not kept up with the increases on quality of life in other similarly developed countries
If you ask me, it's the big corporations, government corruption, and monetary greed that fuels it, but that's a whole separate discussion.
i need some editors help/
i got plenty of animal care information, one that is no where to be found right now
i can give it but i dont have the time to write it on the wiki
if anyone wants to get some sweet rabbits information that is dire to many players'
this is the time
i really want to help
i used the last month and a half of game time to research rabbits
yeah im psycho
Give us a link to info and we will get to it
Sooner or later
how to do it?
Either use Google doc or dm me the information on discord
dming you shortly with my findings
I see you already got in touch with Calvy, but generally things can be pasted here too; I can pin them till we properly add to wiki, though lack of time is the main obstacle for I think most of us sadly π
Though feel free to create an account anyway, editing is simple, we may get visual editor later down the line too (no ETA), but even without, it's like chatting on Discord really. And all the typos, mistakes etc. can be easily corrected.
see #pzwiki_editing message for a speedrun π
that video is really old
<@&671452400221159444>
howdy, Butchering is missing from this page: https://pzwiki.net/wiki/Skill
should I add it into the Survivalist table? I noticed that Agriculture and Animal Care are under the Crafting list, but those three skills are all bundled under "farming" in the actual game. so I think it would be better if all three are under Survivalist, or perhaps their own category. thoughts?
First Aid is also under the "Survival" category in the actual game, but it is placed in the Crafting table of this page
(also just noticed that Glassmaking is missing too, but that will definitely go into Crafting)
The page has not been updated from 41.78.16 it needs to be redone for B42
Feel free to add/reorder missing stuff, but would be better to add everything
Gotcha
Iβll try to mirror how it looks in game then
How can I edit this to add in a new section (Farming) and move the skills around consistent with how they are in game?
as well as to add in butchering, glassmaking, etc.
I edited the main skill page, and as I was creating the page for animal care I noticed this.
ah, thank you
cant find profession/occupation icons in the source code anywhere π wanted to add in livestock farmer to the wiki but oh well
the traits icon folder also only have like 6 in there so idk what is happening.
I didn't extract anything out of b42 yet, but I think there should be extractable with TileZed
Calvy did extract the item icons for b42
Hey @languid kayak , on those old news pages that are creating, is there a page that list all those as a time-line? I know that each post has the link to the previous and also the next post, but looking if there is a page that list all those chronologically (the category one list those by the first letter of title only)
no, at least not yet, but might be a good idea. So far cstegories are best bet
guys whats the highest pepepole server online with pvp
This channel is for editing the wiki. Best to try in #pz_b41_chat or #1019737819981283459
The icons are one of the texturepack .pack files, which can be extracted with tilezed (though there have been issues for some in b42). I can upload them later today
ahh thank you, i would appreciate it!
i found profession_rancher with tilezed so I went ahead and uploaded it! did not know about the .pack viewer so thank you. more stuff to play with
ill go ahead and add it to the occupations page
two occupation pages that I do not believe I have permissions to change the title/move to a new page:
Fisherman -> Angler
Metalworker -> Welder
crop farmer and DIY expert have been fixed as far as I can tell. those are the last two
Awesome! Thanks
I've moved Metalworker, but Angler is also the name of a trait, so we'll need to decide which is the primary one. Occupation or trait. @languid kayak @proud cobalt
Does the occupation give the trait?
no, it does not
Disambig page than
also ive combed manually and also exported all files with trait_ in them and i didn't find the Wilderness Knowledge icon. looks like some trees. if you get a chance let me know if you can find/upload it so I can finish that page!
I've uploaded it. https://pzwiki.net/wiki/File:Trait_wildernessknowledge.png
Along with this one https://pzwiki.net/wiki/File:Trait_poorpassenger.png
They were in media/ui/Traits
ah, thank you lol i forgot to look back there after I grabbed whittler.
won't get through all the changes for traits tonight but made some decent progress. i'll try to finish up the rest tomorrow.
a lot/if not all of the weight related traits have been changed and might need to roll over to new page titles, like underweight -> low weight etc
but ill make a full list tomorrow to make it easier. so dont sweat it
Angler about the occupation, with {{About}} about the trait and Angler (trait) for the rest IMO.
I'd say as for priority, Skill -> Occupation -> Trait -> Occupation trait -> Location(?) -> Item -> Tile -> Everything else (did I miss anything major that might collide?)
Could add it to style guide if we all agree. Can also do use cases for them. We have a long paragraph about the casing, but nothing about the names in paranethese (are they called anything officially? Discrimators? gotta google that up)
I will be catching with the changes someday later this week hopefully π€ but sounds good, Ido mention all the changes, but if you would like to you can take Wiki Editor role from id:customize if you want to get monthly pings about the summaries from me and sporadical pings for other important stuff by Vail π
Did you check in pack files ?
I don't have a game installed here, but aren't the new icons shipped as a loose files?
Nop not all of them
There's a few new ones in the pack files
yeah for some reason it wasnβt in there even though the whittler trait icon was. but itβs in the ui/traits folder as a loose file
makes sense tbf
idk for other icons
But it does make sense it's in UI
traits that have been renamed and need their pages moved over/titles changed:
Pacifist -> Reluctant Fighter
Asthmatic -> Short of Breath
Feeble -> Weak
Weak -> Puny
weight trait changes:
Underweight -> Low Weight
Overweight -> High Weight
Very Underweight -> Very Low Weight
Obese -> Very High Weight
i believe thats everything as far as trait changes go, once the pages are rolled over ill fix them all up. need to dig into the code and look for effect changes for all the traits next
You can do it if you want actually
how do i do that? couldnβt find it anywhere in the guides
Top right dropdown menu
Should be something like that
Move
oop, definitely didnt see that. thanks haha. ill give it a shot
btw, look what I bought and got in mail yesterday, but only unpacked it today π Pinging @lucid junco too
question, what would go in this dropdown menu for changing the trait names?
PZwiki?
also my wiki editor role keeps disappearing for some reason lol not sure why
That's the namespace. So it should be unchanged, i.e. (Main)
Pages on a MediaWiki wiki are grouped into collections called βnamespacesβ which differentiate between the purpose of the pages at a high level. Pages in certain namespaces can also have special properties or behave differently when they interact with other pages.
Namespaces are indicated in page titles by prefixing the page name with <namespace...
got it, thank you!
@proud cobalt feeble (now weak) and weak (now puny) both go to the same page (weak)
not sure if Puny should be created as a new page or how that affects other pages that point to weak but figured id mention
Because one overwrote the redirect most likely
So weak has a redirect from feeble, but puny cant have a redirect from weak
They should all be moved for you now though, so feel free to go through and update them
appreciate it!
traits page is all updated as far as names go. i tried using zomboiddecompile to look in the code but it doesnβt have b42 stuff for some reason and i canβt figure out why since it does it through my steam folder
any tips for decompiling so i can look at some trait info?
if you're looking for the traits, they aren't defined in java, so there's no need to decompile
they're defined in lua
I think its this file
Wait that one's old. This is 42.3.1
Idk if theyre different but just in case
awesome
Should we delete Obsolete language pages? For example, many of the old farming module items have been replaced with base module items. For the most part, if they have a different name I have elected to make the page Obsolete, and link to the new one rather than delete. But this leaves all the language pages not marked Obsolete, and with no version tracking, which is not ideal.
Personally I think we should, I think they will cause more confusion than good. They won't be updated, even automatically, and don't have any version tracking.
@digital helm @languid kayak @naive imp and others
I don't think we should for one simple reason:
It is easier to improve an outdated page than to create an entirely new one, especially for newer editors. We get a lot of great editors such as Ksliem from translations. Why shouldn't we add version tracking to these pages and keep them as obsolete?
To do this, we can use the date the page was last edited in comparison with the date of latest version release. I believe this would put most at 41.78.16.
That's two seperate issues. Adding version tracking means doing it for every language page.
I'm mostly referring to Autogenerated item pages that no longer exist in the game. Base.HandShovel VS Farming.HandShovel. There's nothing to improve on the page as there's a new page for it.
Well if the autogenerated page is in a different language, I would move the page if not moved already and just use find/replace to replace the old model descriptor with the new one, maybe stick {{translate}} on it and put "check translations" or something
But on non-autogenerated pages I'd say leave it. Why shouldn't the other language pages have language tracking? However, adding it would be a big task I'd imagine.
In regards to why, it was a decision when the header was split early last year. I wasn't around for the discussion. It was decided we'd track English pages only
I assume due to the English pages being more numerous?
The language pages are subpages of the English ones. So in this case we have
Trowel which is the 41.78.16 item
And Gardening Trowel the 42.3.1 item
Then we have the language subpages of both. I'm putting forward that we remove the subpages for Trowel which is marked as Obsolete, delete its subpages, then leave Gardening trowel the way it is with its subpages
Yeah and it's meant to be the baseline, with translations based off of that article
Are the language subpages of the two pages identical save for the name?
If not I'd say create the subpage based on language and copy paste as noted before
But as always just my two cents
Both subpages are Autogenerated based on the code at the time, so Infobox data location data etc is different
Happy for your opinion, that's why I wanted to open it for discussion
But that's more because of a fundamental difference in the item, no? Based on versions?
Different spawn criteria, etc.
They are fundamentally different items because the item Id is different, one just no longer exists
π€
Well going off of our agreed policy for everything else, if it no longer exists in b42 and we're updating everything to b42, should we use {{removed}} or delete it outright?
Thoughts?
noticed recently that theres this feature where you can "research craft" certain things, with thr two items i found in a safehouse story in my run is a baseball bat with nails and butterfly knife with that option
assuming a page like that doesnt exist, would it be ok to make that page, its a bit different to how magazines work
when i research craft the butterfly knife i got abit of skill xp from what i noticed
I don't think there's an issue with creating that. We can always move/merge it later if we feel the need to. That was just added in 42.3. How it's 'learnt' gets stored the same as magazines/schematics/traits, in that it teaches a specific recipe in the same way, from my understanding
One main page for researching, then maybe a tidbit on each items page on what it can research? I believe there was a very brief discussion with @digital helm that it would be unlikely we add it to the Crafting template itself.
Worth investigating where it's stored in code though
It's likely a recipe in that case π€
probably, u cant make the baseball bat with nails unless u researched its recipe and get carpentry 3
(from what i recall in the crafting menu)
The version tracking was left out initially because there was going to be another mbox which was going to state whether the translations were up-to-date or not (using revision tracking for the English page), but this didn't really work that well, so never got added. We discussed it more recently though and I think there were no objections to adding it to non-English pages. -- I assume this is about adding {{Page version}}
Yeah I remember some discussion like that too. I think it should wait until stable 42 at least though
Autogen pages will be easy, version is tracked in the Infobox. All the rest will be a project in itself
If it was autogenerated, I don't have an issue with deleting it.
It should all be a 1:1 translation of the English page anyway (at least that's the ideal goal). If the item ID has changed (farming.Trowel > Base.Trowel), then I feel like that should be included somewhere in the history of the English page
Yeah I'd like to get a way to do that. It would probably involve manually declaring name changes for the history creator. It would require me looking into it
The stop gap is to put the history of both ids on the same page
Which is what I've been doing
If it uses the item id, you could ignore the module. Then also check if it changed and record that, similarly to how you do for the properties. But that's easy for me to say because I don't know how it works π
That could work, I hardly remember how it works
That's unintentionally why the code snips update even the Infobox doesn't π
I'm with @proud cobalt with this, in that we just make it a disambig page. I feel like it's hard to define the 'primary' page here. And the priority could vary. This was why in the style guide I only mentioned items being the priority in most cases
Because it looks for the code line "item X" and uses X as the item Id
I don't think there's any items that have the same type/block name, so should be safe to ignore the module
Also, we do have something about the descriptors, added recently π #pzwiki_editing message
I also think items should be the absolute top priority
I think the only exceptions would be a major feature or topic, e.g. "Spiffo" should be about the mascot as the primary, whereas the plush would be "Spiffo (item)"
The old items lists are PITA (and confusing) too, the more we get into automating (at least part) of the page, the better.
The skill ones were more-guide-like structured, originally being called "Guide" and the non-English ones are mostly the remnants of the past no one seem to put effort to update (which is understandable, behemoth pages are PITA tio update, even English ones fall behind).
I generally tried to rate them case-by-case and at least salvage some text, but I think indeed at one point we should cross the line, even with the risk of losing tranlations.
For Polish ones, maybe you can force me to update if you make a list, but no ETA π
oh, you mostly meant the item pages? Then I think most nowadays is good to go in favor of the autogenerated ones?
The only problem is filling and keeping usage consistent. Our editors like to add it (which is totally fine, encouraging simple edits brings more editors), but they are often all over the price.
Part of the the issue is that I (and no one else beside Ksilem) never did update the site mainteneance for non-English pages, they should be listed as per https://pzwiki.net/wiki/Category:Site_maintenance/tr (only listing the actual Turkish pages needed for improvements)
I think the items that no longer exists shouldn't be kept I guess? Just redirect to the matching items, I think I removed the old clothing ones and food ones eventually? But the problem is we kinda still have to support 41.78.16 for the mp (but we can cross the line at one point, if we manage to find equivalnts foe thr those items)
Interesting. So you'd prefer remove the them rather than keep them as Obsolete?
The old items? I think, though if obsolete doesn't really cause troubles (we had the old items using old crafting template we couldn't really update easily), it can stay as such
Yeah I think we'll keep B42 Crafting in sandbox till stable anyway. I'll mark as Obsolete for now and we can come back to it in stable. That way we have an easy way to find it, and it stays up for B41 mp
I moved the angler trait and occupation and made a disambig page
Also updating item tag articles atm @digital helm
Thanks. I hadn't gotten around to that yet
Np, not doing templates rn though
I can do them tomorrow if you don't end up doing them. Just getting back into things
Sounds good, me too π
working through improving the Hitz FM page, I have a feeling the last person who was here didn't realize that "Frankie" is an actual name π
nevermind I'm stupid

wait is 42.3.2 even a thing? isn't the current game on version 42.3.1?
uh oh
I've discovered that some of the older transcripts have their effects labeled while all of the new ones (along with some of the older ones) don't have the effects labeled
argh I have to go back for all of the articles
the VHS and CD articles also have the effect labeled
such is life as a wiki editor 
Uuh no ?
welp guess that's wrong then
Which page was that?
Oh it's the current version template I think let me check
Done
Here's the formatted radio output with the effects. Just doesn't have the person named
thanks, very cool
np, feel free to ask for an updated list any time
We recently had @round flume ask us about making videos for the wiki. So I thought it would be a good time to put together a video policy, to act as a guide, and for something for us to fall back on in case things get out of hand. Since once people start seeing videos on the wiki, they may want to add their own.
I've also made a template to simulate an embedded video, which is just a link, but much better visually than just including a hyperlink. https://pzwiki.net/wiki/Template:Video
Here's what I have for a policy. We can add, remove or modify anything
Excited to work with yall
Wait we can finally embed videos or was that always a thing lol ?
We can't embed videos. {{Video}} just makes it look like an embedded video, but it's just a link
Hmm, it shows the video preview basically ?
Yeah, it's just an image
It should make it easier to swap them out when we eventually can embed videos
Nice
I think we may want to stay away from videos for the most part in my opinion, especially for locations.
In what ways do you think they'd be superior over a standard text article? Not arguing just want your thoughts on this
Personally I'm very skeptical but I'm notoriously skeptical of everything and hard to convince.
anyone know where skills/perks are defined in the code?
im in media/lua/shared but theres a loooot in here so sifting through is taking a while
doesnt seem to be in the MainCreationMethods.lua file
skills are defined in java in PerkFactory.class
thank you!
Accessibility mostly. It's a lot easier for some people to learn from a video than text. Also easier to explain and demonstrate some concepts or game mechanics
videos should never be used to replace text, but rather complement it

Oh god
i also found this lol
farmer occupation gets all the growing seasons except hemp lmao
I want to reference general animal leather, how can I make this so? right now, the three different types (large, medium, small) are separated into three different tags, and then each animal breed has a page for leather.
should there be a general page for animal leather?
i guess because theres also a whole todo with processing leather, that might be the right move. but let me know yalls thoughts
Yes the tanning skill or whatever its called would have all of that on its page
oh wait lol is tanning a future skill? or is it part of butchering
also sorry if dumb question. but how do i edit this auto-generated table
Uhh fair question, tanning doesnt give any xp atm. I assumed it would have its own skill but might not. We definitely need information on the wiki about the tanning process
You shouldn't need to, why?
ah, im just making the glassmaking page rn and this table is only on the crucible page. id like to put something similar in the glassmaking page to show what the player can craft
but i'd want to change it so it isnt focused on the crucible being the ingredient if that makes sense
will do! i messed around with tanning in my game so ill write some stuff up when I have time.
actually now that I'm looking at other skills, maybe that belongs in a separate Glassmaking_(crafting) page
Oh a table per skill/category would be a good idea, ill add it to my todo whiteboard. The recipes themself are autogenerated now, but actually using the template you can do.
This is kind of janky, but use this file, search for any recipes that use glassmaking, and add the name value. For example
"name": "MakeGlassJar",
"inputs": [
{
"index": 1,
"mode": "Keep",
"tags": [
"Pliers"
]
},
{
"index": 1,
"mode": "Keep",
"items": [
"Base.GlassBlowingPipe"
]
},
{
"index": 1,
"items": [
"Base.CeramicCrucibleWithGlass"
]
}
],
"outputs": [
{
"index": 1,
"items": [
"Base.EmptyJar"
]
}
],
"timedAction": "Craft_Glassmaking",
"time": "100",
"Tags": [
"AnySurfaceCraft",
"Glassmaking"
],
"category": "Glassmaking",
"needToBeLearn": "true",
"SkillRequired": "Glassmaking:5",
"AutoLearnAny": "Glassmaking:6",
"xpAward": "Glassmaking:75"
},```
This uses glassmaking so we take the name value and call the template like this
```{{Crafting/sandbox
|MakeGlassJar
}}```
Then add a new line for each new recipe
```{{Crafting/sandbox
|MakeGlassJar
|MakeGlassJar2
|MakeGlassJar3
}}```
Yeah you can call any recipe you want, i thought you wanted to edit the recipes themselves
The (crafting) pages usually hold all the recipes, we do have a slight issue when trying to display many recipes. Its a wiki side issue we're waiting for an upgrade to fix
gotcha
not many glassmaking recipes atm but i will keep that in mind for the future
Same for any recipe, you can call anything so long as its a recipe in the list. Here's the link to the B42 recipe list, but it is not very human friendly.
https://pzwiki.net/w/index.php?title=Template:Recipe_list/sandbox&action=edit
thanks sm for your help :-)
Np, lmk if you need any other help with recipes or otherwise
Are you Marmarkaroo?
yes i am!
Ahh makes sense. Nice work, the starts of the new skill pages look good
thank you!!
i was fueled by me playing with the new skills and trying to find info and realizing it wasnt there lol
Yeah i think it's on many of our to do lists, but there's a lot going on atm. Glad someone was able to get to it π
patch notes checks out
u need certain level to get research craft
some others dont need lvls
some can give multiple recipes in varying levels, in theory you could definitely get all if not most recipes even if you have illiterate trait
now where does the item code is stored to check more of this
ok so its data is indeed in the items, and since it is, wouldnt it be better to do like, the same thing to how the data was generated on the site?
Not sure what you mean by that? That looks easy to add though. A new subsection of usage called research with a list of the translated recipe names. @digital helm @languid kayak?
well i dont handle that part of the site so
what i find a bit interesting about this research craft system
Could do that. Could also add it to the crafting section of the infobox, and have it start collapsed so it doesn't end up too long
The most I can find is 6 recipes for a single item
the research crafts are only researchable 2 lvls down of a certain skill
so to get garden fork recipe u need lvl 3 carpentry, same applies to other recipes that need skill lvls
I think so, yeah
noticed some recipes and items that no longer exist that are on wiki but no longer in game, i dunno if it has been updated to 42.3 yet
Which recipes? Do they say B41 or B42 above the recipes?
b42 recipes
one of the recipes i found thats not available/didnt see in crafting is this one
It has been updated to 42.3.1 now, but the recipe still exists in the game
Still lots of translations missing even for English 
Funny you mention. Just fixed a bug in the parser using the item id instead of DisplayName because there's no translation
so it exist still but you cant access it, hmm
How to get milk? I found a cow, and then what? Do you need a pumped skill or what?
The same with rams, I found a razor, but what and how is not clear, there is no craut in the menu, there is nothing to click on the animal either
Wikipedia doesn't say
Wikipedia ? π
Pz wiki
This channel is not here for help on the game tho
I'd suggest asking in #pz_b42_chat
but yeah, no one really documented animals properly yet. I didn't play enough with animals either and I think neither did Vail and Calvy did. Someone added some info about rabbits and that's all plus minor bits and bobs from before
@digital helm Do you know if wiki.gg wiki use the same MediaWiki software as we do? I'd assume so, the interface looks similar, bur I'm unfamiliar with that type of thing. Could be useful for inspiration on how to attack issues we haven't solved yet
am working on the farm animals part, i created the occupation and skill page but my save almost exploded with a cow dupe bug so there have been some setbacks lol
Why not do it in debug mode ?
i couldnβt even get to the area with my cows in debug lol but i had it set up to look nice on my save for screenshots for the wiki so ill have to replicate that again
itβs not too hard to put together in debug just need the time
Yeah wiki.gg uses MediaWiki. Did you have any specific issues in mind?
They do but they have a much bigger tech team than we do (Kirrus)
anyone having issues spawning in new crafting objects like furnace, grindstone, loom, etc. in debug mode?
i cant seem to get it to work
nvm, figured it out haha. was trying to spawn them from the wrong menu
@proud cobalt would it be possible to use CalvyBot with a find/replace script to remove all instances of dismantling furniture gaining Carpentry and metalworking xp from all locstion pages? There's quite a lot.
Also, could you use a similar script to stick {{reupload}} on all b41 locations with a reason of "Update any location screenshots to the build 42 location refresh as needed"?
I'd do it myself but you're the code-man lol
Not particularly, but something to keep in mind. Thanks.
I'd need an example, and do they all say the same thing?
And yeah seems doable
Roughly
Holup a sec
Here's one
Most of them contain a phrase like that. I think I have a solution though
Instead of just removing the whole phrase, could we take our "for Carpentry experience" and just leave it as "can be dismantled"?
Bc they do still give scrap materials
god including that was a STUPID idea
I can remove the phrase for [[carpentry]] experience but it cant check that the sentences still make sense. It's probably better as a manual task
After I just went through all of them like 2 other times
Oh BOY lol