#pzwiki_editing

1 messages Β· Page 46 of 1

flint vapor
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Now it's not a thing at all

languid kayak
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Yeah, now it's just Item and then the name gets changed to Empty Item or Liquid (Item)

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I kinda wonder why they were named Cola/Diet Cola and Ginger Ale, should probably bet Pop, Diet Pop and Fizz @thin cloud it's intentional? Models and icons still say Pop, Diet Pop and Fizz on them.

digital helm
digital helm
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One beer bottle has beer in it and needs to be opened. The other is an empty beer bottle, which can be filled. I think this one has 2 separate items for full and empty because of the opening mechanic

languid kayak
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yeah, I'm confused now πŸ˜„

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and indeed, one is 1000 ml

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the other one is 300 ml

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1 liter beer bottle sounds like a mistake tbh lol

digital helm
digital helm
digital helm
languid kayak
#

empty bottle needs an opener :D?

digital helm
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Mistake?

languid kayak
#

seems so

#

and yeah, seems to tbe the same with beer cans. The existence of empty and full contianers in build 41 makes things complicated I guess.

digital helm
languid kayak
#

huh, that's interesting

digital helm
languid kayak
#

yeah πŸ˜›

ornate tapir
#

Looks great. Did you take the info from game code?

digital helm
# ornate tapir Looks great. Did you take the info from game code?

Yeah. It's part of this project https://github.com/Vaileasys/pz-wiki_parser
Anything from these lua files I can add in any format, so let me know if there'd be any value in generating something for the annotated map pages. Other than what's in the tables, it's also zombie count, barricades, whether it only spawns on zombies, days that it will spawn, loot tables, even the text and icon on each map.

BrandenburgStashDesc.lua
EkronStashDesc.lua
IrvingtonStashDesc.lua
LouisvilleStashDesc.lua
MarchRidgeStashDesc.lua
MulStashDesc.lua
RiversideStashDesc.lua
RosewoodStashDesc.lua
WorldStashDesc.lua
WpStashDesc.lua
GitHub

Parses Project Zomboid 'scripts' files and outputs in a selected format. - Vaileasys/pz-wiki_parser

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I'd like to eventually get the items for each loot table. But distributions are a little broken for these types of containers currently

ornate tapir
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And here i was, checking each map in game lol.
Thx for the link. I'll look at it

digital helm
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Yeah, decided to look into this since you can no longer teleport directly to the location

serene sage
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vail going ahead and parsing everything

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in 2030 the entire wiki is automated, wiki editors complain about having nothing to do

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pretty cool though, now we can write about the maps that crash the game

quartz bear
quartz bear
serene sage
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maybe we can earn crypto with our PZ characters too

quartz bear
#

Dystopian future at that

quartz bear
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The Indie NFT

serene sage
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I'm buying the Rosewood fire station

quartz bear
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The Indie Stone.eth

serene sage
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and renting it out

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easy money

quartz bear
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I hope you'll never achieve this goal due to its impossibility

serene sage
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I hope you are wrong

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NFT scams- I mean projects are the future!

lucid junco
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Im gonna loose my wiki editor job

tulip kiln
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You idiots, why are you not investing in $SpiffoCoin?

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It's gonna be the next bitcoin

rotund echo
lucid junco
rotund echo
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What kind of a job none other than "pzwiki.net editor" gives us a 0 dollars salary 😭

serene sage
languid kayak
#

should be

gas station
car wash
πŸ‘€

serene sage
#

safe to say it's not replacing anyone just yet

languid kayak
languid kayak
serene sage
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first tip also implies that we shouldn't use the fire axe as a weapon

languid kayak
languid kayak
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πŸ˜„

serene sage
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also a common beginner mistake is to aim directly on the zombies - here it is encouraged

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though it could mean stomping on the head - like most AI stuff it is super generic

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safe to say the wiki's survival guide remains human-written

languid kayak
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The old torilla chips would go to the new page

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(icon and model that is)

languid kayak
languid kayak
languid kayak
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as in used for actual items that is

languid kayak
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These icons are special, these don't appear in debug/admin item spawn, and aren't picked by item list script

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not all have icons though πŸ˜„

languid kayak
languid kayak
languid kayak
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@digital helm was the https://pzwiki.net/wiki/T-shirt_-_Music_(indie) autogenerated?

I tried to nail down whether the https://pzwiki.net/wiki/File:TShirt_Music_TieDye_1.png spawns by browsing the names. I realized that TShirt_Indie_1 has it

<?xml version="1.0" encoding="utf-8"?>
<clothingDecal>
    <texture>shirtdecals/TShirt_Music_TieDye_1</texture>
    <x>102</x>
    <y>118</y>
    <width>52</width>
    <height>52</height>
</clothingDecal>

Then I figured it must be a copypasta for Indie t-shirts to have hip-hop decals confirmed by clothingDecals.xml

    <group>
        <name>TShirtIndie</name>
        <decal>TShirt_RockDECAL</decal>
        <decal>TShirt_Indie_1</decal>
        <decal>TShirt_Indie_2</decal>
        <decal>TShirt_Indie_3</decal>
    </group>
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However, it seems that the indie t-shirt indeed spawn hip-hop decals?

languid kayak
languid kayak
naive imp
#

Can remove the other non-labeled cabins from the page then

proud cobalt
proud cobalt
digital helm
proud cobalt
proud cobalt
#

The only can pipe icon used currently is Pipe_BeerCan

digital helm
digital helm
proud cobalt
digital helm
digital helm
digital helm
languid kayak
proud cobalt
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But something was telling me it just capitalizes the first letter

digital helm
# languid kayak Then I can't read the files myself πŸ˜„ I though it'd spawn an indie shirts. Also ...

You need to jump between files. First get the ClothingItem from the txt script (conveniently in the infobox now) and find the xml file with that name in clothing\clothingItems\. Then in there you'll see the tag <m_DecalGroup>. This value points to a decal group in clothing\clothingDecals.xml. Then the list of decals point to more xml files in clothing\clothingDecals\. These files just define the texture, dimensions and coordinates on the model

  1. Base.Tshirt_Indie has a ClothingItem value of Tshirt_Indie
  2. Tshirt_Indie.xml has a m_DecalGroup value of TShirtHipHop
  3. TShirtHipHop has a value of:
    <group>
        <name>TShirtHipHop</name>
        <decal>TShirt_HipHop_1</decal>
        <decal>TShirt_HipHop_2</decal>
        <decal>TShirt_HipHop_3</decal>
    </group>

So the problem is the Tshirt_Indie.xml is defining the wrong decal group.

digital helm
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All of this is why I automated the model names... sorry, that's a bit of a mess πŸ˜…

languid kayak
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I'll take a deeper look tomorrow or so, if time permits. Anyway, off to sleep now, almost 3 AM panic

digital helm
languid kayak
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btw @digital helm how hard would it be to change the name in navigation to DISPLAYTITLE instead of page name? And would it use up extra resources/node count/slow down the page if done so?

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The # is missing in the navigation, but it's not a big deal

digital helm
digital helm
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ah, it only does if it's a language code subpage {{#if:{{lcs}}|{{#getdisplaytitle: {{FULLPAGENAME}} }}|{{PAGENAME}}}}. Unsure if there was a reason for that

digital helm
languid kayak
digital helm
languid kayak
#

seems neat! Another autogenerated list to cross out then πŸ˜„

These pages always needed the most love

digital helm
languid kayak
languid kayak
digital helm
languid kayak
#

at least that's how I think of them πŸ˜„

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But yeah, navboxes are what I use to navigate, so I always have them in the back of my mind, but would be a waste of time to add stuff to them manually at that point

digital helm
languid kayak
languid kayak
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yeah, just realized πŸ˜„

digital helm
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That oldid jump though... Doubled since July last year...

languid kayak
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Speaking of weight, I saw Maris bumping it to b42, but out of curiosutym has the formulas changed since? I didn't deep dive into it, especially past b42 (I know more-or-less how weight worked in b41, but still not that deeply)

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as in b41 and below, as I think it hasn't changed since

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(the comment od it)

serene sage
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β€œPLeasant Motel”

languid kayak
proud cobalt
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Whenever Louisville was added

proud cobalt
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Maybe we could use the item Id dictionary to help? @digital helm not urgent to start that though

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Oh yeah as you said, lists are far more important. Some of the most viewed pages

digital helm
digital helm
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I'd probably approach it similar to lists, just without all the stats and item IDs. Then just remove any duplicates before writing

thin cloud
proud cobalt
digital helm
digital helm
# languid kayak Speaking of weight, I saw Maris bumping it to b42, but out of curiosutym has the...

I saw those edits. Based on the edits I'd assume they know what they're doing. Not in the mood to dig back into those files any time soon πŸ˜„
I'd assume it's up-to-date because I'm sure my calculations were right (went over them more than enough) the thresholds for fats was also definitely 1200 & 1700 in b41. I remember seeing a lot of complaints about how easy it was to lose weight. So it makes sense that gaining weight got easier

digital helm
languid kayak
#

Franzia is a brand of wine produced by The Wine Group, known for its box wines sold in 3 and 5-liter cartons. Franzia wines, throughout their history, were known as affordable table wines, popular in the 1960s and 1970s as "jug wine", and now as "box wine". The Wine Group is the third largest wine company in the world, behind Constellation Brand...

digital helm
proud cobalt
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Goon of Fortune, sometimes called Wheel of Goon, is an Australian drinking game involving cheap cask wine (colloquially known as "goon"), played between any number of people. The name is a spoof on the TV show Wheel of Fortune.
A number of goonsacks are pegged around the outside of a rotary washing line. Players sit underneath it at the edges an...

naive imp
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Come a long way

flint vapor
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Is it possible ?

digital helm
# flint vapor How could I make it so the preview of the wiki page can be shown on the Discord ...

No way currently, unfortunately. It doesn't contain meta tags. It'd need work on the back-end to install an extension like this one https://m.mediawiki.org/wiki/Extension:Description2

MediaWiki

The Description2 extension adds a description meta tag for articles automatically based on the content.
This functionality appears to have been removed from MediaWiki at some point.
There are some situations where description extraction (by entities less sophisticated than Google, like Facebook) will extract the wrong description information fro...

flint vapor
#

πŸ‘Œ

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Currently on the modding Discord we have a bot which we can link pages with and it formats them in an easy reading style

digital helm
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The bot seems to parse the wiki page directly with each request which has a set of rules to determine the description for the embed, similar to how that extension does. So not something you could do without a discord bot or changes on the backend, as far as I know.
I like how it even includes the links.
The bot is probably better than any extension would be tbh, since it's made specifically for discord. Whereas the extension needs to be more generic with the info it gets

languid kayak
rotund echo
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I'm starting to wonder if the office buildings in Louisville are more like mixed-used buildings instead

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The skyscrapers

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God damn, this one has an atrium filled with retailers, its like the 6th - 8th layers are a little shopping mall

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Is that a hidden Zippee Market and Hit Vids?

Fire-damaged skyscraper, layer 6

serene sage
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I found a restaurant in one of em too

proud cobalt
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Louisville if it was a well designed walkable city

serene sage
rotund echo
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Yes, I've seen the girders

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I wonder how many zombies each skyscraper contains inside

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From my experience in Build 41 Topcrown Plaza, it's an absolute shitton

rotund echo
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They did not look like hotel rooms, they were full-blown residential units

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It's definitely a Zippee Market, but we can't clearly tell if it's a Hit Vids or not. No logo or anything, but judging by its color scheme, and the fact that Hit Vids is the only VHS rental chain in the game, it's pretty safe to say it's a Hit Vids

proud cobalt
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Version bumping to 42.2

digital helm
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Thankfully only 1 item was renamed πŸ˜„ Bandages - Adhesive -> Bandage - Adhesive

languid kayak
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I just realized:

Please note while our primary attention is on supporting the Unstable build, and responding to community feedback within patches to these early versions of 42, we won't be doing a Thursdoid.

#

So yeah folks, all that's left for you is my monthly summary πŸ˜„

languid kayak
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pinging @naive imp for the locations inside the skyscrapers too

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from the #patchnotes

  • Added new Music Fest flyer.
  • Fixed some typos and errors in existing flyers.
    who was uploading the flyers mostly? Gotta recheck them all, I'll do it when hope if I will find some time, but might take a while
digital helm
hushed bobcat
languid kayak
languid kayak
zealous nova
#

In scenarios where it is necessary to resolve a doubt, suggest something related to the wiki itself, and we have pages mentioning "use the discussion page for these purposes". Should I, in the context of translating the pages, redirect to the English version or does it even make sense to offer the translated version discussion page option?

zealous nova
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Another question, should the "Project" pages be translated or would it just be redundancy of information but translated xD

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"Translation Project" was merged and subversions translated erased

heady scroll
#

It seems that Foraging Indeed Decreased By 95% When Super Stressed (At Breaking Point)

Proven By Both During Code Scavenging And Personal Experience... (Fear of blood and not washing cloth; barely find anything in forest)

pure osprey
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Scam

naive imp
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<@&671452400221159444> spam

naive imp
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Even this way with other stuff too

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Like thunder gas used to be defined by t-shirt spawns but we changed our minds

languid kayak
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@proud cobalt if you want to do some backups there's also drzomboid account on Twitter X

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So yeah, I must have seen this one and confused the two πŸ˜„

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That's where serves were moved too

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Wiki was available under https://pzwiki.zombies.bluefirestorm.net/ host for a short while too

digital helm
zealous nova
#

the page would be the same, but in a different language

digital helm
zealous nova
#

well being the main language in english and all the updated content in english, all the others subpages mainly replicate the same information

digital helm
# zealous nova well being the main language in english and all the updated content in english, ...

That's the case for the reader facing content, which should be a 1:1 translation of the English page. Projects are different though, as they are for the editors to organise projects to get the wiki updated. So a project to update an English portion of the wiki is going to be at different stages with different tasks compared to another language.

Translations are mostly handled by the translation project, however this is more so because it's a centralised place to get started with translating. Each language would have its own tasks that need to be completed. So if there was a large-scale effort to update a certain language, it may be more beneficial to set up a new project for that language. It can then be organised the way that's appropriate for the current state of that language.

zealous nova
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Sure

proud cobalt
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Would need a navbar type navigation system. And makes it much harder to search. Maybe the main page could have a list of room definitions too?

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I liked being able to search an item and seeing where it spawned though

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Item list takes long enough to load though...

digital helm
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I can't think of any good work around for that... splitting to pages feels like the only option now 😩

digital helm
proud cobalt
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The issue is with actual page length now. It would likely be possible to cut off the table at the byte limit, and just have two pages. But that sucks for load times literally a 3mb page. Otherwise we can think about reformatting the page itself

digital helm
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I think reformatting.

For the room def page I imagined something like this:

{{Main|room_def}}
*[container_list]

==room_def==
{{Main|room_def}}
*[container_list]```

So we're cutting out the items. But still list them on the individual pages
proud cobalt
digital helm
zealous nova
#

How exactly are game objects structured in wiki?
on the main page we have items and furnitures
so we have objects called furnitures but
on objects pages the objects are also called tiles and moveable tiles which is the same definition as gived in furniture page but mentioned as moveable object.

proud cobalt
# zealous nova How exactly are game objects structured in wiki? on the main page we have items ...

A tile is kind of anything on the map itself. So an item is not a tile, but dirt is, walls are, etc.

Furniture is any tile that is movable. All furniture are tiles, not all tiles are furniture. However we don't cover non movable tiles, with very few exceptions. They are mostly called thumpables. Thumpables are tiles that can't be moved, but can be destroyed with a Sledgehammer. Afaik. @languid kayak introduced me to the concept of thumpables.

Not sure what you mean by objects. Hope that explains it though.

#

We are still in the process of renaming everything to furniture over tiles, where it makes sense to do. So

zealous nova
#

i mean by objects, literally the in-game objects.
anything that is a unique thing that can be add to the game to make something or simply exist

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which is by your definition a tile except items

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so we have:

- items
- tiles
  - moveable tiles
    - furnitures
  - non moveable tiles
    - structures (walls, doors, windows?...) [thumpables?]
    - ground/floor tiles
      - any floor material (brik, rug, wood,...)
      - vegetation tiles

Right? @proud cobalt

proud cobalt
zealous nova
#

is in the main page xD

proud cobalt
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Lol I've literally never seen that before. Or heard anyone call it a world object πŸ˜„

Tile naming is pretty arbitrary. We moved to furniture because it's simpler and there's not really any movables that aren't furniture.

Thunpables is a technical term we don't really use on the wiki. It's a catch all for any non movable tile. But we simply say tile.

#

There's no official tile categorisation, so we have to make it up

digital helm
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It's a little confusing, because World Object would normally refer to a tile. But not sure what else to call that section πŸ˜„

zealous nova
#
Most moveables will be "IsoObject" but once you pick them up and place them again they'll become IsoThumpable

Questionable game design decision xD

digital helm
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It's so you don't get zombies destroying every piece of furniture just from wandering around. But if you pick something up, to say block a doorway, it doesn't become indestructable

zealous nova
digital helm
#

I don't know tbh. That's just my understanding of why that'd be a thing

zealous nova
proud cobalt
zealous nova
#

then you can have items and world objectsmeaning tiles just like you said

digital helm
#

Tile would be the best broad term for 'tiles'. World object would have that confusion, as we've seen.

digital helm
digital helm
zealous nova
#

The skills page has the description for:

  • passive
  • agility
  • combat
  • firearm
  • crafting
  • survivalist

but the main page only displays the crafting ones, is this intentional?

languid kayak
languid kayak
#

(what vail said, yeah :P)

languid kayak
languid kayak
#

as I don't know either πŸ˜„

languid kayak
zealous nova
#

i tried something like this, but i dont know if is something usefull to see xD

#

Maybe just leave the main subcategoriesπŸ€”
Passive
Agility
Combat
Firearm
Crafting
Survivalist

languid kayak
zealous nova
#

Butchering a new one πŸ€” xD

languid kayak
#

true, but the other new skills are there?

serene sage
#

not a fan of how small the squares are now but whatever

languid kayak
#

I'd love the passives to be back on top tbf too

flint vapor
proud cobalt
digital helm
#

Warning: Everything below has been programmatically generated - any changes made will be lost on the next update!
shouldn't need this anymore either. Since we have the Autogenerated mbox

zealous nova
#

Is it necessary to import each crafting category page directly into the crafting page? The fact is that in the current format it takes a considerable amount of time which affects the user experience.

ornate tapir
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jeah, its pretty cluttered. i'd say a short description of the category and a link to the page is enough

digital helm
zealous nova
#

what do u mean by "wont even be possible now"?

ornate tapir
digital helm
digital helm
#

Added it now. Thank you

tulip kiln
#

Lmao god, poor Muldraugh. The wiki and the PZ subreddit are the first results when you search it

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Imagine living there and going on holiday, hearing somebody mention Muldraugh, getting hyped that you may have run into someone from your small town, but instead it's just some guy talking about some random zombie game you never heard of

dry robin
#

.. I er.
I went to search because I know that Google can be funny about personalisation of your search results so I had family members also search and it's the same for every single one.

Oh dear.. Google what happened to you xD

tulip kiln
dry robin
#

8th down the list

#

Jesus

ornate tapir
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pzwiki is top, lmao

#

this is great

hushed bobcat
#

On https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/
It was mentioned that:

"The location currently commonly known as Ekron within the community is not supposed to be our version of that place, and (for reasons that will become explicit when viewed on the PZ map) is internally known as Fallas Lake. We will erect a sign in Build 42 to make this information more prominent."

Did anyone spotted such sign? (I'm assuming something new, since the lake shape exists even before 42)

Okay, so here’s a run down on our current basic plans for finalizing Build 41, and then beyond. NEXT We’ve left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it – especially ones with larger/busier servers. 41.73 came with crashes on Linux servers, and the […]

flint vapor
#

@languid kayak Uuuuuuh

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Can I please get some explanation lol

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More specifically these ones tbf, bcs I think I get why the others are a thing, but the ones are missleading for new modders πŸ˜…

proud cobalt
flint vapor
#

The problem is it's in freaking modding lmao

proud cobalt
flint vapor
#

Oh

#

Yes you are right indeed

proud cobalt
#

It has just gone from 1 page to 27 pages

digital helm
#

Maybe they can go in a room def subcategory?

flint vapor
proud cobalt
flint vapor
#

Don't you guys have an archive project of some sort ?

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Bcs really this is not clear that this is an old guide

#

Find the information this is an old guide

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The information in question, below an old image, which means it could just refer to the image date no ?

#

I was myself very confused the other day when I noticed these pages

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Nvm I remembered something about Project archive

#

Aaaa Project History

proud cobalt
digital helm
flint vapor
digital helm
#

Think I'll go ahead and move them. Looks like a mistkae

languid kayak
languid kayak
# flint vapor Feels accurate lmao

That'd be me πŸ˜„ These are old blog posts from the website I'm archiving part of the project history, I have a few ancient onces from lemmy's and binky's blog and will go through them, maybbe adjusting some categories if it's confusing.

Naming is as it was on the website.

digital helm
languid kayak
proud cobalt
languid kayak
digital helm
#

New bags/container page finished https://pzwiki.net/wiki/Container
Still unsure about the table heading, specifically the icons. Because everything is about the weight/encumbrance it's hard to find an icon that doesn't conflict.
Also unsure if we should have organized and disorganized for the weight when full (equipped) or the capacity.

I've moved these pages
Bags -> Container
Containers -> Container (tile)

There's still a lot of pages that link to Containers. These were mostly from the location table, so I'm waiting for the cache to finish updating before changing these links https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Containers&limit=500
Will also need to go through and update these at some point too https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Bags&limit=500

lusty mantle
grand cliff
#

Yes

vital cairn
languid kayak
#

I am slowly finishing adding the old summaries btw, takes me more time that I initially though, but is nice seeing that history πŸ˜„

There are some questions I'll have for sure down the line, especially as I might have missed some bits and not everything was ideally archived in web archive (might ask around in case someone have a copy though)

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Will especially be good to know, when we'll be down improving/writing/listing the pages of individual TIS developers πŸ‘€

flint vapor
#

@languid kayak should I clean up the Project Modding page tasks from time to time ?

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I like the idea of showing which ones are finished, but it needs some cleaning removing finished ones from time to time

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Like should I clean these every months alongside the monthly reports, maybe making a list of finished tasks in the report ?

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*Fix links and move pages to sentence case (see [[PZwiki:Tasks#One-time bot tasks|tasks]]): [[Scripts]] and [[Lua event]].

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Any idea if that's done ?

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I believe it is, but not sure if all were fixed

flint vapor
#

This line breaks HistoryLine:

*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, display_width, display_height></code> - <code>VIDEO_NAME.bik</code> must be in <code>media/videos/</code> (that's where the panel looks for videos); the original dimensions of the video; the size at which it will be displayed in the panel (default for displayed size is w=384, h=216 if undefined).
#
==Modding changes==
{{HistoryTable
|theme=blue
|item_id=[[Lua (API)]]
|
{{HistoryLine|Build 42.2.0|Build 42.2.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/18ef44684a6854da6a7d4cdb3ab544a713fde572 Umbrella changelog 42.2.0]
}}
{{HistoryLine|Build 42.1.0|Build 42.1.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/9ea219160eac8efa91b600543f5b599531ff7dfc Umbrella changelog 42.1.0]
}}
{{HistoryLine|Build 42|Build 42|
New [[ISRichTextPanel]] tags:
*<code><GHC></code> - the Good Highlited Color set by the player in options
*<code><BHC></code> - the Bad Highlited Color set by the player in options
*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, display_width, display_height></code> - <code>VIDEO_NAME.bik</code> must be in <code>media/videos/</code> (that's where the panel looks for videos); the original dimensions of the video; the size at which it will be displayed in the panel (default for displayed size is w=384, h=216 if undefined).
*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, backup_image_name></code> - if the video effects are off it will show the backup image, must be in <code>media/videos/</code> (hardcoded location).
}}
}}
#

Without it

==Modding changes==
{{HistoryTable
|theme=blue
|item_id=[[Lua (API)]]
|
{{HistoryLine|Build 42.2.0|Build 42.2.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/18ef44684a6854da6a7d4cdb3ab544a713fde572 Umbrella changelog 42.2.0]
}}
{{HistoryLine|Build 42.1.0|Build 42.1.0|
Via [https://github.com/demiurgeQuantified/UmbrellaAddon-Unstable/commit/9ea219160eac8efa91b600543f5b599531ff7dfc Umbrella changelog 42.1.0]
}}
{{HistoryLine|Build 42|Build 42|
New [[ISRichTextPanel]] tags:
*<code><GHC></code> - the Good Highlited Color set by the player in options
*<code><BHC></code> - the Bad Highlited Color set by the player in options

*<code><VIDEOCENTRE:VIDEO_NAME.bik, original_width, original_height, backup_image_name></code> - if the video effects are off it will show the backup image, must be in <code>media/videos/</code> (hardcoded location).
}}
}}
#

Because of the = symbol

languid kayak
#

There's kinda no clear line on when it happens though πŸ˜„

#

So far it's been mostly up to the leaders themselves kinda (or me doing this arbitrarily)

flint vapor
#

πŸ‘Œ

#

I'll listed tasks finished in the modding reports

digital helm
lusty mantle
# languid kayak I was actually going to mention that, I only found about that adding these blogs...

Yeah, if I remember correctly Stinky was community manager for about a year or so before nasKo took over. That was when I was a lurker though before I fully jumped into the community circa 2013. I believe Stinky used to have a forum account, but seems they elected to delete it. Assuming their tenure wasn't during the original forums that existed, which would explain why it doesn't seem to exist on the new ones.

lusty mantle
languid kayak
languid kayak
#

Some stuff are on Facebook too

languid kayak
#

Okay, took me probably way more than it should, and it's certainly some errors, but all the PZ related posts that aren't on the current website should be archived on the wiki, startting from https://pzwiki.net/wiki/The_Perils_of_XNA_and_the_Death_of_an_Indie

These come from:

There are some images missing, mostly March-April 2011 ones, but some newer ones too (or are available with just thumbnails). I tried documenting them as much as I could (either in comments <!-- --> or with a link to web archive, so at least the file name is known – though these could be reuploaded elsewhere or kept locally on some drives of the active folks from that time, I'll try asking around whether TIS folks might have them, though they're probably busy with other stuff :P). But just in case you have a clue/have a missing picture, let me know!

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. How will you die?

#

As well as Facebook and ModDB (I'll be adding some ModDB thumbnails and redirects from different names later on) and maybe swap to IndieDB while at it.

Few YouTube videos were delisted so are missing too.

I did not include the non-PZ posts from Lemmy, Binky or the old TIS blog, and only linked to the posts from Nik's blog (there were a few). Mash seems not to have posted on PZ really.

There might be some bits and bobs on social medias (ex twitter mostly), but that isn't well archived. Maybe I'll go through some of these eventually.

#

Oh yeah, and I will adjust the categories later on, so far the categories are a little mess.

digital helm
languid kayak
#

Yeah πŸ˜„ I just briefly skimmed most of it, but it's where some info comes from.

Kinda wish we'd get some of these straight from Lemmy/Binky/Mash/Nik or friends someday, as everything about the pre-PZ is barely archived

#

If someone had these printed magazines, these could shed some light too πŸ˜„

proud cobalt
#

I'm also taking a bit of a personal break on top of that, but hoping to get stuck back into items soon

languid kayak
#

Was an interesting trip down the memory lane, even though I just checked my Gmail, oldest I have is 2012 from Steam Forum Posts and then 2013 newsletters from Desura (and 2013 is my purchase date on Desura)

languid kayak
# languid kayak The only three blogs with partial text saved are these: https://pzwiki.net/wiki/...

The interview in question is https://www.youtube.com/watch?v=3ab3CVQGJq0 btw though it's a bit long πŸ˜„

An amazing interview with the makers of Project Zomboid! This footage is from the IndieWeekend Livestream Event, hence the poor quality.

Check Out Their Latest Work, Project Zomboid - http://projectzomboid.com/blog/
Follow TheIndieStone on Twitter - http://www.twitter.com/theindiestone

Follow us on Twitter - http://www.twitter.com/qubet...

β–Ά Play video
languid kayak
flint vapor
#

Is it normal Med U Well is in double ?

#

Removed the duplicate

languid kayak
main trail
#

huh?

flint vapor
#

:D

vital cairn
#

Damn, no word about the TV/radio channel stuffs, I am devoid of all happiness /j

#

Actually nvm I am stupid

wraith lark
#

/j

languid kayak
vital cairn
flint vapor
vital cairn
#

I thought I made one

#

OOhh

#

I called it OOF_TVYT cause that's my actual name

languid kayak
# vital cairn I called it OOF_TVYT cause that's my actual name

I changed it, thanks! The problem is that MediaWiki has two major limiations:

  • it converts the first letter to uppercase, so nasKo β†’ NasKo, and sharpgolden β†’ Sharpgolden
  • and converts underscore to space, so OOF_TVYT β†’ OOF TVYT by default
vital cairn
#

Wicked, I am now immortalized via the blue redirect /j

flint vapor
serene sage
#

man I love free gifts

#

oop it got deleted

flint vapor
#

wrong place

sour patio
#

my bad

fallen wren
#

finally, sustenance, must read update details

flint vapor
#

<@&671452400221159444>

serene sage
#

<@&671452400221159444>

rotund echo
#

I think it's time we should add the new variants of the cars

#

igcd.net has been so kind as to take pictures of the new Build 42 vehicle variants

digital helm
#

New variants would be good

#

There were plans to upload the rendered models, but that was before b42 πŸ˜…

rotund echo
#

They probably misspelled "Bullitt" but regardless, that's an absolutely fire police livery imo

digital helm
#

They all look sick

dense storm
#

Yeah they cooked with the custom skins this update

rotund echo
#

Oh yeah, I also forgot the prison vans lol

rotund echo
digital helm
#

These ones should only spawn once

ProfessionVehicles.UniqueVehicles = {
    "Base.VanJohnMcCoy",
    "Base.VanMicheles",
    "Base.VanRosewoodworking",
    "Base.PickUpTruckJPLandscaping",
    "Base.VanGardenGods",
    "Base.VanTreyBaines",
    "Base.PickUpVanWeldingbyCamille",
    "Base.VanMetalheads",
    "Base.PickUpVanBrickingIt",
    "Base.VanPennSHam",
    "Base.VanKorshunovs",

    "Base.VanSeats_Creature",
    "Base.VanSeats_LadyDelighter",
    "Base.VanSeats_Space",
    "Base.VanSeats_Trippy",
    "Base.VanSeats_Valkyrie",
}
languid kayak
# digital helm New variants would be good

I think we can resurrect the vehicles project if needed even? Not sure who'd be up for leadership, and it might be a short-lived proejct, unless some new vehicles will be added along the line.

Exporting models would be the next big task.

digital helm
languid kayak
#

(but I think I didn't for zomboid)

rotund echo
rotund echo
digital helm
languid kayak
rotund echo
#

Meade - Brandenburg, Muldraugh, Ekron, Lickskillet

Jefferson - Louisville, Valley Station

Hardin - West Point

Breckinridge - Irvington

Bullitt - Camp Fitzgerald xD

sage badge
#

I noticed all of the subprojects for the b42 update are listed as not started, do they require a project leader to become officially "started"? And what does having them be officially started entail, if not just saying that people are contributing to it?

thin cloud
#

A mixture of Hardin and Bullitt

proud cobalt
#

It's also not neccesarily a comitment to complete the entire scope of that subproject

olive flint
serene sage
olive flint
#

ohhh

rotund echo
#

Yeah it's not "Knox County"

#

That was a mistake on the devs' end

ornate tapir
#

Or do we keep it knox county?

rotund echo
#

"Knox Country" is like an informal name, plot-wise

languid kayak
rotund echo
#

It's a rough political map based on irl

thin cloud
#

We don't have a "Knox County" anymore, it got changed to the less specific "Knox Country"

gusty ingot
#

is that because of google having zomboid as the first result instead of the real thing?

real imp
flint vapor
real imp
#

oh, yea i see.. just need an account

sage badge
#

Are the pages for the missing item models category added/removed to the category automatically? I had assumed that it just checked for the item's image and added/removed them from the category depending on if it's valid or not, but all of the items I've done images for are still present in the category.

digital helm
sage badge
digital helm
digital helm
digital helm
digital helm
#

We had a brief discussion with Blair (dev) about the 'descriptor' in page names, after some confusion about what a 'minibus' was in a bug report, and whether it was from a mod. This sparked a discussion about what the descriptor should be.
As descriptors are becoming more common with all the new items, tiles, vehicles, locations and animals, I think it's a good time to put something into the style guide.
So we have a few options, each with their own positives and negatives:

  1. Use the technical name. Example: Franklin Valuline (VanSeats), Sneakers (Shoes_TrainerTINT)
  2. Use a functional/lore name. Example: Franklin Valuline (6-seater), Sneakers (random) or Franklin Valuline (Platt Auto Repair)
  3. Use a reader friendly name inspired by the technical name. Example: Franklin Valuline (seats) or Sneakers (tint)
#

Personally, I'm a bit conflicted, so here's some of my pros and cons.

  1. Technical name.
  • Pro: May make it easier for modders to find an item
  • Pro: The most 'technically' correct alternate name
  • Pro: Would be easiest to decide on the descriptor with no confusion or discussion. E.g. Sledgehammer2 (what else do we name it?)
  • Con: For the average reader, names like Shoes_TrainerTint or Sledgehammer2 are unintuitive, with little to know meaning unless they're already familiar with it.
  • Con: Lose the choice on whether to split a page or not, as every minor variant (such as liveries) would get its own page, instead of listing them on a single page.
  1. Functional/lore name.
  • Pro: Helps the reader to quickly determine what this variant is (although we do have {{About}} for this purpose)
  • Pro: Can have a variant group page without being forced to split them. E.g. Franklin Valuline (6-seater) could just list the liveries if we wanted.
  • Pro: Allows for lore names, such as: Franklin Valuline (Platt Auto Repair) instead of Franklin Valuline (VanPlattAuto)
  • Con: Potential to lead to confusion, leading to a drift from a more factual naming convention (e.g. minibus)
  • Con: More difficult to have a clear style guide on what a descriptor should be.
  1. Reader friendly technical name.
  • Pro: More reader friendly or 'prettier' than the technical name
  • Con: Often not very descriptive in what it is
  • Con: Can be some confusion in what it should be. E.g. Sledgehammer2. Do we name it Sledgehammer (2)?
  • Con: Can be less descriptive than the technical name. E.g. T-shirt (tint) would mean less to readers than T-shirt (Tshirt_WhiteTINT)
#

We can of course have a different guide for different categories of pages. E.g. a page dedicated to modding should have the more technically correct name.

proud cobalt
# digital helm We had a brief discussion with Blair (dev) about the 'descriptor' in page names,...

I've been sitting on this for a bit since the discussion. The cons for the technical name are very big cons IMO. Severely reduced search and readability at the trade off at being the most technically correct. I think the fact that it's only on a few articles also increases any confusion that comes because of it.

Functional/lore names I think make the most sense still. But maybe they need the caveat of being based in game fact. The Platt Auto Repair van is provably that because it has it written on the van itself. Minibus doesnt have any provable line like that. However 6 seater Is a provable fact, and is more searchable/readable. So in that case I think it should take priority over 'seats' which tells the user nothing. This would also extend to colours like of the top of my head, briefs (red) ((don't remember if that's actually distinguished in B42, for this example assume it's not)).

Only if there can't be concensus on a fact based descriptor should we default to an id.

#

Though I'd like to add, no matter the concensus on this, all of the articles with descriptors should have a second looking at

digital helm
#

Pretty much outlined my thoughts too. I'm thinking use a functional/lore name first, then technical as a fallback, where it doesn't make sense, e.g. Sledgehammer2.
Colour variants is a good example. Having Sneakers (red), Sneakers (blue) and Sneakers (random) is better than having their item IDs.
Primary audience on main content pages should be your casual player imo.

serene sage
#

I definitely prefer having a functional descriptor because it looks better and is more helpful for the average joe, we could have the technical name somewhere else in the article (infobox vehicle?)

zealous nova
#

The wiki should be first for the player and then for the developer. We have the concept of redirect, any technical term can redirect very well to a more readable version.

languid kayak
#

Had some time to finally read it properly; like the others, I think the functional/lore is the best personally, searchability is the most important aspect, especially as it's the only one visible. The rest should be settled by the appropriate redirects.

But yeah, there are some things in the items that might need an extra look at, like the minivan, to be closer with the actual game naming if possible.

wind acorn
#

I wanted to edit a wiki page to fix the code snippet part that got broken but it says its limited to users even though I'm in autoconfirmed users group.

proud cobalt
wind acorn
#

It is the hunting knife page and i am logged in

proud cobalt
#

I checked and theres no protection on the page

wind acorn
#

Thank you the problem has been solved

digital helm
# digital helm We had a brief discussion with Blair (dev) about the 'descriptor' in page names,...

I'm going to be moving the 6-seater Franklin Valuline from (minibus) to (6-seater), and changing any references to it being a minibus, after this discussion for these reasons:

  1. Not referred to as a minibus in-game
  2. A minibus is a specific vehicle classification of which this isn't (same as minivan), especially for the time setting and region
  3. 6-seater creates the least confusion around what it is, and is grounded in its functionality.
lucid junco
#

A was a bit split so didn't reply at first

#

But I think technical name is only good for a minority of users, since its not a dev wiki

digital helm
#

So far we all seem to be on a similar page. I'll try to put something together over the weekend for style guide. Nothing too crazy or in-depth. Just for us to refer to so we keep consistent.

hushed bobcat
digital helm
# hushed bobcat I'm trying once again find a format for the long location lists like Louisville....

Personally, I'm not a huge fan. It's a solution, but looks like an unideal one to me.
Firstly, the use of tables here will massively increase the page load time, but we can still do this without using tables. It's also a lot more clicking for the user. This creates friction, which leads to it not being used and instead just click the page link instead, removing the need to include it in the first place.
There's also the aesthetic factor. To me it makes it look messier, but that's something we may be able to improve.

#

Honestly, I think going with the same layout as the Knox Country page would fix these issues. Just have the headings for each district with the {{Main}} template, and a list of the most iconic POIs. This is easier to follow, and remains consistent with other parts of the wiki. We can then also do this with Doe Valley and counties, if we end up ever having a page for them.

#

Then we can offload all the businesses to those district pages

#

If the problem is users not knowing where each district is, we can include a map at the top of that district section highlighting the area.

naive imp
#

Just to shorten it a bit

#

@digital helm ^

digital helm
#

That's my thoughts on it, but maybe I'm alone there

naive imp
#

We would need to create them first

proud cobalt
#

Any issues if i use the bot to automatically version bump pages that have no changes to history between the current version, and the page version? @digital helm @languid kayak @naive imp

#

Item pages*^

#

For example. Item "A" has had no changes to it's code between 41.78.16 and 42.2.0 so i update the page version to 42.2.0

digital helm
#

I think we'll need to do a sweep of each of the item lists first, to see what could've been changed

#

Unless maybe you have a list of the items that haven't had a change in the script file?

proud cobalt
#

It would likely be more used for minor updates

#

Like 42.1 to 42.2 but i did use the example of 41

digital helm
#

firearms is one that's still changing though

proud cobalt
#

Yeah i'll have to look into doing it anyway so will wait for others thoughts too. Enjoying be able to actually get some edits done πŸ˜„

languid kayak
digital helm
languid kayak
#

https://www.youtube.com/watch?v=fnjk9T6HDu0 useful vid in case we want to make basement page btw

freak basements

If you enjoyed this video please like and subscribe :D
Patreon: https://patreon.com/kompwv
Discord: https://discord.gg/FjTzCSyeVQ

0:00 - Intro
0:19 - Randomized Basements
4:43 - Static Basements
7:47 - Outro

Project Zomboid is an open-world isometric survival horror video game in development by British and Canadian independent...

β–Ά Play video
languid kayak
digital helm
languid kayak
#

I heard about the civ mod, not sure how was it called though

digital helm
# languid kayak I heard about the civ mod, not sure how was it called though

They did a Civ5 and Civ4 mod, which they stopped due to working on Project Zomboid πŸ˜„
I must've been misremembering. This is more about religion, resources and city growth. Looks like IndieStone was from then too
https://forums.civfanatics.com/threads/indiestone-d-u-c-k-s-mod.391739/
https://forums.civfanatics.com/threads/indierevolution-gameplay-mechanics-inc-advisor-system-distribution-immigration.359227/

digital helm
# digital helm So far we all seem to be on a similar page. I'll try to put something together o...

I've added to the style guide. I went a little more in-depth than I originally planned. But I think it's clear and fairly straightforward, and serves a better purpose like this, which is, a guide...
Let me know if anything should be changed.
https://pzwiki.net/w/index.php?title=Help%3AStyle_guide&type=revision&diff=825589&oldid=821875

Main points that were discussed are:

  • Use descriptors suited to the article’s audience. Main game content should use player-friendly terms, while modding-related pages may use technical language.
  • Use descriptors consistent with in-game or code terminology, rather than assigning new ones.
  • If additional clarification is needed, use a functional descriptor that highlights a defining characteristic. E.g. "Franklin Valuline" has a ''2-seater'' and ''6-seater'' variant.
#

@languid kayak @proud cobalt @naive imp ☝️

proud cobalt
languid kayak
tulip kiln
#

Can't believe I missed this, the Zoinks comic book has got to be a scooby doo easter egg

languid kayak
languid kayak
#

Though things like that will pop up from time to time surely πŸ€”

proud cobalt
tulip kiln
#

I just don't like em being called zomboids tbh, it just sounds so stupid

serene sage
tulip kiln
lucid junco
languid kayak
zealous nova
tulip kiln
flint vapor
tulip kiln
#

Whole point of wat?

flint vapor
#

Makes the apocalypse less hard to live maybe 😎

zealous nova
languid kayak
#

i reverted ir I think?

#

if not I will πŸ™‚

serene sage
#

wanted to say this a while ago but thanks @flint vapor for the work you've put into the modding pages of the wiki; recently got back into modding and the changes and fixes you've done really helped me update the mod and create some new ones (particularly with the new file structure, such a foreign thing to me)

#

pretty slow week here, btw

proud cobalt
# serene sage pretty slow week here, btw

Up and down is always how contribs go, from what I've seen over the past year. Holiday periods coincide with more edits, then people go back to work, everyone's getting back into the rhythm of work.
And with B42 coming out just over a month ago everyone had the huge first push and now it's time to let off for a bit.

serene sage
#

yeah that makes sense

dry robin
#

So long as everyone is looking after themselves and not over working that's important, especially as another new build just dropped x3

gusty ingot
#

Hi im not sure if I should make a bug report as I believe the devs don’t work on the wiki (im not making an account) but the meat cleaver page says it uses the axe skill, but the first line says β€œit is a one handed short blade weapon”

languid kayak
digital helm
flint vapor
flint vapor
proud cobalt
tulip kiln
gusty ingot
#

So weird. How is a meat cleaver an axe and not short blade

tulip kiln
gusty ingot
#

Thats a good point

proud cobalt
#

42.3 updater working away

tulip kiln
#

boom new confirmation right there, they were having tours in sunderland hills.

#

More importantly tho, we got the spiffos flyerss finally

lucid junco
lucid junco
proud cobalt
lucid junco
hushed bobcat
hushed bobcat
hushed bobcat
#

What the folks on AMZ Steel discovered that I'm missing? πŸ˜‚

hushed bobcat
#

On the b42map, is there a way to link coordinates but in a different floor? X + Y is working, but the third parameter is not the floor, it's the zoom level. I'm trying to update the Louisville Airport business location, but I don't know if there is a way already to put coordinates for anything other than the first floor πŸ˜•

languid kayak
long yacht
#

forgot my pz wiki password and email recovery isnt working so i just made a new account named Mistashark10

#

close enough

proud cobalt
#

Started language pages for 42.3 now, about a 24 hour process

languid kayak
proud cobalt
#

I know but too late πŸ˜‚

languid kayak
#

ouch πŸ˜„

digital helm
#

Also, I don't think we need to include "Changelogs" on these pages. Since they're just just changelogs. Makes sense to include the Changelog section on the major version page, i.e. Build 42.

languid kayak
#

Speaking of news, I may need some help with that, maybe I will finally force myself to start coding again (last one was uni, and I was never good at it), but I'm at the point, adding old news manually wanting to clean up https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) is a really tedious job. Would be nice if you at lest DM me with the script you got to generate them @proud cobalt when you have time. πŸ˜„

So far, I got over pretty much everything that's up to early 2011 and corrected errors manually, though there are some posts that are not listed on the website in the 2011 and 2013 versions of the website. Sometimes they are mirrored on the IndieDB, but not always (it's hit-and-miss).

Also, all the new posts would require to be adjusted to the new infobox format (e.g., https://pzwiki.net/wiki/Something_wicked_this_way_comes), also the Community, Modding and Uncategorized blog posts were never parsed, and the names are often exported wrong and the author and date could be parsed from the comments, too. Sometimes images were not properly imported too, also Calvy used a compression and didn't keep the original names, often they are duplicated too.

There are some images that are missing in Web Archive, or only available in lower resolutions, I plan to eventually make a list of them and ask Kirrus or Nasko if maybe they can help find it. Also offered help if there's even a need to help with Wordpress too. πŸ™‚

Next in line would be old builds. Both are project history, so pinging @lucid junco for that, so you know what I'm working/planning on working.

I kinda want to go back to build 42 too, but history is something I kinda enjoy too, and would be nice to preserve it for the 1 few people that care πŸ˜„

proud cobalt
#

I'll be focusing on B42, and specifically items for the foreseeable future. Which feels like it might be a year or three at this stage πŸ˜†

I also see people struggling with the new farming, fishing, and Crafting mechanics, so I'd really like to investigate those and get pages up, but there's only so many hours in a day/week/month/year.

languid kayak
languid kayak
# proud cobalt I'll be focusing on B42, and specifically items for the foreseeable future. Whic...

yeah, those would definitely need a revamp, these were outdated even in b41 standards, even more now.

Even foraging wasn't tip-top, but it was definitely better. Small things like https://pzwiki.net/wiki/Insect_(disambiguation) are in the back of my head, as we didn't really get any new insects from foraging and nothing as form of live insects IIRC (like visible spiders, not sure if they are planned for build 42 still?)

proud cobalt
lucid junco
#

Cmon china, deliver me fans faster

#

I will likely hit you up on history once Im done with signs

#

At least partially

warm robin
#

Heyyy

languid kayak
#

(but yeah, gotta replace them soonβ„’, as wife will be needing her laptop back)

#

my desktop is aging and some minor stuff are dying slowly too, but I'm delaying as much as I can as I'm lazy πŸ˜„

(and without having to deal with stuff like win11 enforcing stupid things, I can just use them pretty much indefinitely)

serene sage
#

so I’m not the only one with laptop issues here

languid kayak
#

I honestly never liked the laptop form factor; maybe good when you travel a lot and need a big screen, but for me it was always ending
a) seeing people replace a desktop at home
b) too inconcenient to comfortably carry

I once had a laptop bought for me at uni (for me it was ridiculously expensive for what it did) it was small room, but when my roommate broguh his desktop pc, I did the same in the end.

It's the PC that's still with me in some form (rotated parts for wife PC).

In the end I replaced it with a way less powerful (no dGPU) Acer Aspire One PC (a little more powerful than EeePC at a time), perfectly capable of playing 720p videos back then (screen was 720p), the only issue it had was 10bit 1080p (it had no acceleration, and back then I used Windows).

That's why I find Deck really nice for the purpose (doubling as a console, though I use it as a computer), though small thinkpads or similar business laptops can the niche for me too.

Though I guess it ultimately depends whether you need a big screen and whether you indeed want to game on them. And I threw Linux on them anyway, with how minimalistic I get and being a keyboard more than mouse guy I enjoy thinkpad's trackpads).

I did experiment with cheap windows laptops back then, but they were awful with linux support and windows was too much for them.

serene sage
#

first of all my laptop screen got screwed, and now there are two rows of dead pixels on the display panel

#

it usually isn’t noticeable, unfortunately it is very noticeable when playing PZ

#

also the right arrow key got loose and one of the attachments broke off so it’s now only held on very loosely

long yacht
tulip kiln
#

<@&671452400221159444> Cunts trying to scam

buoyant forge
#

ty

verbal flax
#

Hello friends

#

I have made edits to the Irvington wiki as well as bright valley trailer park

#

There was nothing about the king of the hill neighborhood and I’m not sure how many people have even found the Easter egg yet to be fair.

fallen wren
#

junk items page not updated yet?

#

hm, multiple categories

#

should the junk items page become miscellaneous items?

#

ah, it redirects to junk page, need to do something about it

#

just made an account on the wiki, id like to help in my spare time, even if its just small descriptions for the time being

languid kayak
#

Someone was working on food too.

Generally you should see the build number at the top of the page, we try to keep it updated.

#

see https://pzwiki.net/wiki/Category:Version

(keep in mind that one page can belong to several categories; often e.g., infobox and/or ditributions are updated by a bot but actual text need editor attention so it's not been updated, I generally try to bump version if someone forgets, but I have some backlog and can sometimes miss some things, so feel free to correct version when needed πŸ™‚ )

hushed bobcat
fallen wren
#

its spam, gotta remove those, dont know why youd want to put your personal lifes info into a game wiki

quartz bear
#

playing the lead minecraft.

#

this is your cleantalk

hushed bobcat
#

Ok, I marked both pages for speedy deletion

hushed bobcat
#

<@&671452400221159444> ☝️

languid kayak
flint vapor
#

<@&671452400221159444>

serene sage
#

I sure wonder if "PZ" has a different meaning in the Philippines

flint vapor
flint vapor
#

Added an about to this page, to make the difference with custom sandbox options for mods

flat sun
#

adjusted

flint vapor
#

ups

#

@royal sluice also thanks for fixing grammar and typos in the Visual Studio Code page !

languid kayak
#

oh I just realized that the https://www.mobygames.com/person/1248559/emily-richardson/ from the early Rough Guide to Mods and https://www.mobygames.com/person/622097/phill-cameron/ from Modding of the Damned are credited as special infected

languid kayak
digital helm
shrewd raptor
#

any idea on rabbits not reproducing guys? the wiki is empty

proud cobalt
quartz bear
#

rabbits not reproducing... what

naive imp
#

Making money to live

#

Maintaining relationship with girlfriend and my friends

#

Like damn

#

Gimme a break society fuck

naive imp
lucid junco
naive imp
#

Seriously what the fuck is going on

#

Hey at least I'm not like some people I know and drowning in credit card debt

#

I just don't make a lot of money period ded

#

I did get a 3USD/hr raise tho lately

#

Hopefully that helps

lucid junco
#

I used to dream that one day Ill be living in US

#

Now it would be more like a death wish

#

But anyway

#

Personal life and well-being first, wiki editing later

naive imp
#

Even if you're moderately well off it is a nice place to be

shrewd raptor
naive imp
#

Someone will correct it if you fuck up

shrewd raptor
#

"rabbits of the breed, assuming in pairs of male and female, when they're adult, will reproduce in around a month in game."

lethal cloak
#

Someone just sent a DDoS link here and I clicked it... Thanks to kaspersky πŸ™

flint vapor
#

Why doesn't the image work ?

#

Seems like the wiki doesn't like the naming of this file I guess

#

Is it because of the numbers ?

flint vapor
#

Still not working with different naming

languid kayak
# lucid junco I used to dream that one day Ill be living in US

I never really got that US idolization as a country, though apparently in some statistics Poland was a top EU country when it comes to liking US.

I think it kinda dates back to 80s-early 90s where everything from US was luxurious, and when we so desperately wanted to cut outself from eastern bloc.

languid kayak
languid kayak
#

Also, I don't mind, but I think we kinda came circles with the mod pages now πŸ˜„ Except maybe more prepared now

flint vapor
#

Hmm

#

Let me try

#

Yea works now

#

Welp I uploaded two different files

#

Noted as delete

languid kayak
#

When updating links I added web archive to this https://web.archive.org/web/20120430201915/http://project-zomboid.ru:80/ – I believe the current website is a scam website now right? I assume as it links to a PZ .apk

#

Hey folks time for a quick Community of the Dead round-up. First up, the latest news on the public test build R is that we’ve come up against some unexpected save corruption bugs – so we’re going to have to try your patience after our β€˜two days-ish’ statement. Clearly we can’t release the build when […]

naive imp
naive imp
#

Not that quality of life has necessarily decreased, but more so everything has stagnated and not kept up with the increases on quality of life in other similarly developed countries

#

If you ask me, it's the big corporations, government corruption, and monetary greed that fuels it, but that's a whole separate discussion.

shrewd raptor
#

i need some editors help/

#

i got plenty of animal care information, one that is no where to be found right now

#

i can give it but i dont have the time to write it on the wiki

#

if anyone wants to get some sweet rabbits information that is dire to many players'

#

this is the time

#

i really want to help

#

i used the last month and a half of game time to research rabbits

#

yeah im psycho

lucid junco
#

Sooner or later

shrewd raptor
#

how to do it?

proud cobalt
shrewd raptor
languid kayak
#

Though feel free to create an account anyway, editing is simple, we may get visual editor later down the line too (no ETA), but even without, it's like chatting on Discord really. And all the typos, mistakes etc. can be easily corrected.

languid kayak
#

yeah it is πŸ˜„

#

But that's the one we have πŸ˜›

serene sage
#

<@&671452400221159444>

slender wing
#

howdy, Butchering is missing from this page: https://pzwiki.net/wiki/Skill

should I add it into the Survivalist table? I noticed that Agriculture and Animal Care are under the Crafting list, but those three skills are all bundled under "farming" in the actual game. so I think it would be better if all three are under Survivalist, or perhaps their own category. thoughts?

#

First Aid is also under the "Survival" category in the actual game, but it is placed in the Crafting table of this page

#

(also just noticed that Glassmaking is missing too, but that will definitely go into Crafting)

proud cobalt
#

Feel free to add/reorder missing stuff, but would be better to add everything

slender wing
#

I’ll try to mirror how it looks in game then

slender wing
#

How can I edit this to add in a new section (Farming) and move the skills around consistent with how they are in game?

#

as well as to add in butchering, glassmaking, etc.

#

I edited the main skill page, and as I was creating the page for animal care I noticed this.

slender wing
#

ah, thank you

slender wing
#

cant find profession/occupation icons in the source code anywhere πŸ˜” wanted to add in livestock farmer to the wiki but oh well

#

the traits icon folder also only have like 6 in there so idk what is happening.

languid kayak
#

Calvy did extract the item icons for b42

hushed bobcat
#

Hey @languid kayak , on those old news pages that are creating, is there a page that list all those as a time-line? I know that each post has the link to the previous and also the next post, but looking if there is a page that list all those chronologically (the category one list those by the first letter of title only)

languid kayak
#

no, at least not yet, but might be a good idea. So far cstegories are best bet

round quest
#

guys whats the highest pepepole server online with pvp

digital helm
digital helm
slender wing
slender wing
#

ill go ahead and add it to the occupations page

slender wing
#

two occupation pages that I do not believe I have permissions to change the title/move to a new page:

Fisherman -> Angler
Metalworker -> Welder

crop farmer and DIY expert have been fixed as far as I can tell. those are the last two

digital helm
proud cobalt
slender wing
#

no, it does not

proud cobalt
#

Disambig page than

slender wing
# digital helm Awesome! Thanks

also ive combed manually and also exported all files with trait_ in them and i didn't find the Wilderness Knowledge icon. looks like some trees. if you get a chance let me know if you can find/upload it so I can finish that page!

slender wing
#

ah, thank you lol i forgot to look back there after I grabbed whittler.

#

won't get through all the changes for traits tonight but made some decent progress. i'll try to finish up the rest tomorrow.

#

a lot/if not all of the weight related traits have been changed and might need to roll over to new page titles, like underweight -> low weight etc

#

but ill make a full list tomorrow to make it easier. so dont sweat it

languid kayak
# digital helm I've moved Metalworker, but Angler is also the name of a trait, so we'll need to...

Angler about the occupation, with {{About}} about the trait and Angler (trait) for the rest IMO.

I'd say as for priority, Skill -> Occupation -> Trait -> Occupation trait -> Location(?) -> Item -> Tile -> Everything else (did I miss anything major that might collide?)

Could add it to style guide if we all agree. Can also do use cases for them. We have a long paragraph about the casing, but nothing about the names in paranethese (are they called anything officially? Discrimators? gotta google that up)

languid kayak
flint vapor
languid kayak
#

I don't have a game installed here, but aren't the new icons shipped as a loose files?

flint vapor
#

There's a few new ones in the pack files

slender wing
flint vapor
#

idk for other icons

#

But it does make sense it's in UI

slender wing
#

traits that have been renamed and need their pages moved over/titles changed:

Pacifist -> Reluctant Fighter
Asthmatic -> Short of Breath
Feeble -> Weak
Weak -> Puny

weight trait changes:
Underweight -> Low Weight
Overweight -> High Weight
Very Underweight -> Very Low Weight
Obese -> Very High Weight

#

i believe thats everything as far as trait changes go, once the pages are rolled over ill fix them all up. need to dig into the code and look for effect changes for all the traits next

flint vapor
slender wing
flint vapor
#

Should be something like that

slender wing
#

oop, definitely didnt see that. thanks haha. ill give it a shot

languid kayak
#

btw, look what I bought and got in mail yesterday, but only unpacked it today πŸ˜„ Pinging @lucid junco too

slender wing
#

question, what would go in this dropdown menu for changing the trait names?

#

PZwiki?

#

also my wiki editor role keeps disappearing for some reason lol not sure why

digital helm
#
MediaWiki

Pages on a MediaWiki wiki are grouped into collections called β€œnamespaces” which differentiate between the purpose of the pages at a high level. Pages in certain namespaces can also have special properties or behave differently when they interact with other pages.
Namespaces are indicated in page titles by prefixing the page name with <namespace...

slender wing
#

got it, thank you!

slender wing
#

@proud cobalt feeble (now weak) and weak (now puny) both go to the same page (weak)

#

not sure if Puny should be created as a new page or how that affects other pages that point to weak but figured id mention

slender wing
#

oh whoops

#

lemme change it in the Trait page then lol

#

lots of repeat Weak links

proud cobalt
#

Because one overwrote the redirect most likely

#

So weak has a redirect from feeble, but puny cant have a redirect from weak

#

They should all be moved for you now though, so feel free to go through and update them

slender wing
#

appreciate it!

slender wing
#

traits page is all updated as far as names go. i tried using zomboiddecompile to look in the code but it doesn’t have b42 stuff for some reason and i can’t figure out why since it does it through my steam folder

#

any tips for decompiling so i can look at some trait info?

flat sun
#

if you're looking for the traits, they aren't defined in java, so there's no need to decompile

#

they're defined in lua

proud cobalt
slender wing
#

makes sense lol

#

thanks yall

proud cobalt
#

Idk if theyre different but just in case

slender wing
#

awesome

proud cobalt
#

Should we delete Obsolete language pages? For example, many of the old farming module items have been replaced with base module items. For the most part, if they have a different name I have elected to make the page Obsolete, and link to the new one rather than delete. But this leaves all the language pages not marked Obsolete, and with no version tracking, which is not ideal.

Personally I think we should, I think they will cause more confusion than good. They won't be updated, even automatically, and don't have any version tracking.

@digital helm @languid kayak @naive imp and others

naive imp
# proud cobalt Should we delete Obsolete language pages? For example, many of the old farming m...

I don't think we should for one simple reason:

It is easier to improve an outdated page than to create an entirely new one, especially for newer editors. We get a lot of great editors such as Ksliem from translations. Why shouldn't we add version tracking to these pages and keep them as obsolete?

To do this, we can use the date the page was last edited in comparison with the date of latest version release. I believe this would put most at 41.78.16.

proud cobalt
naive imp
#

But on non-autogenerated pages I'd say leave it. Why shouldn't the other language pages have language tracking? However, adding it would be a big task I'd imagine.

proud cobalt
naive imp
proud cobalt
proud cobalt
naive imp
#

If not I'd say create the subpage based on language and copy paste as noted before

#

But as always just my two cents

proud cobalt
naive imp
#

Different spawn criteria, etc.

proud cobalt
naive imp
#

Well going off of our agreed policy for everything else, if it no longer exists in b42 and we're updating everything to b42, should we use {{removed}} or delete it outright?

#

Thoughts?

fallen wren
#

noticed recently that theres this feature where you can "research craft" certain things, with thr two items i found in a safehouse story in my run is a baseball bat with nails and butterfly knife with that option
assuming a page like that doesnt exist, would it be ok to make that page, its a bit different to how magazines work

#

when i research craft the butterfly knife i got abit of skill xp from what i noticed

digital helm
proud cobalt
#

Worth investigating where it's stored in code though

proud cobalt
fallen wren
#

probably, u cant make the baseball bat with nails unless u researched its recipe and get carpentry 3

#

(from what i recall in the crafting menu)

digital helm
# naive imp I assume due to the English pages being more numerous?

The version tracking was left out initially because there was going to be another mbox which was going to state whether the translations were up-to-date or not (using revision tracking for the English page), but this didn't really work that well, so never got added. We discussed it more recently though and I think there were no objections to adding it to non-English pages. -- I assume this is about adding {{Page version}}

proud cobalt
#

Autogen pages will be easy, version is tracked in the Infobox. All the rest will be a project in itself

digital helm
proud cobalt
#

The stop gap is to put the history of both ids on the same page

#

Which is what I've been doing

digital helm
proud cobalt
#

That's unintentionally why the code snips update even the Infobox doesn't πŸ˜†

digital helm
proud cobalt
#

Because it looks for the code line "item X" and uses X as the item Id

digital helm
digital helm
proud cobalt
#

I also think items should be the absolute top priority

digital helm
#

I think the only exceptions would be a major feature or topic, e.g. "Spiffo" should be about the mascot as the primary, whereas the plush would be "Spiffo (item)"

languid kayak
# proud cobalt Should we delete Obsolete language pages? For example, many of the old farming m...

The old items lists are PITA (and confusing) too, the more we get into automating (at least part) of the page, the better.

The skill ones were more-guide-like structured, originally being called "Guide" and the non-English ones are mostly the remnants of the past no one seem to put effort to update (which is understandable, behemoth pages are PITA tio update, even English ones fall behind).

I generally tried to rate them case-by-case and at least salvage some text, but I think indeed at one point we should cross the line, even with the risk of losing tranlations.

For Polish ones, maybe you can force me to update if you make a list, but no ETA πŸ˜„

languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
proud cobalt
proud cobalt
#

I moved the angler trait and occupation and made a disambig page

#

Also updating item tag articles atm @digital helm

digital helm
proud cobalt
digital helm
serene sage
#

working through improving the Hitz FM page, I have a feeling the last person who was here didn't realize that "Frankie" is an actual name πŸ˜„

#

nevermind I'm stupid

#

wait is 42.3.2 even a thing? isn't the current game on version 42.3.1?

#

uh oh

#

I've discovered that some of the older transcripts have their effects labeled while all of the new ones (along with some of the older ones) don't have the effects labeled

#

argh I have to go back for all of the articles

#

the VHS and CD articles also have the effect labeled

#

such is life as a wiki editor anxiety

serene sage
#

welp guess that's wrong then

proud cobalt
#

Oh it's the current version template I think let me check

#

Done

digital helm
digital helm
digital helm
#

We recently had @round flume ask us about making videos for the wiki. So I thought it would be a good time to put together a video policy, to act as a guide, and for something for us to fall back on in case things get out of hand. Since once people start seeing videos on the wiki, they may want to add their own.

I've also made a template to simulate an embedded video, which is just a link, but much better visually than just including a hyperlink. https://pzwiki.net/wiki/Template:Video

Here's what I have for a policy. We can add, remove or modify anything

round flume
#

Excited to work with yall

flint vapor
digital helm
flint vapor
#

Hmm, it shows the video preview basically ?

digital helm
#

Yeah, it's just an image

#

It should make it easier to swap them out when we eventually can embed videos

flint vapor
#

Nice

naive imp
#

Personally I'm very skeptical but I'm notoriously skeptical of everything and hard to convince.

slender wing
#

anyone know where skills/perks are defined in the code?

#

im in media/lua/shared but theres a loooot in here so sifting through is taking a while

#

doesnt seem to be in the MainCreationMethods.lua file

digital helm
slender wing
digital helm
#

videos should never be used to replace text, but rather complement it

slender wing
flint vapor
#

Oh god

slender wing
#

i also found this lol

#

farmer occupation gets all the growing seasons except hemp lmao

#

I want to reference general animal leather, how can I make this so? right now, the three different types (large, medium, small) are separated into three different tags, and then each animal breed has a page for leather.

#

should there be a general page for animal leather?

#

i guess because theres also a whole todo with processing leather, that might be the right move. but let me know yalls thoughts

proud cobalt
slender wing
#

also sorry if dumb question. but how do i edit this auto-generated table

proud cobalt
proud cobalt
slender wing
# proud cobalt You shouldn't need to, why?

ah, im just making the glassmaking page rn and this table is only on the crucible page. id like to put something similar in the glassmaking page to show what the player can craft

#

but i'd want to change it so it isnt focused on the crucible being the ingredient if that makes sense

slender wing
#

actually now that I'm looking at other skills, maybe that belongs in a separate Glassmaking_(crafting) page

proud cobalt
#

Oh a table per skill/category would be a good idea, ill add it to my todo whiteboard. The recipes themself are autogenerated now, but actually using the template you can do.

This is kind of janky, but use this file, search for any recipes that use glassmaking, and add the name value. For example

            "name": "MakeGlassJar",
            "inputs": [
                {
                    "index": 1,
                    "mode": "Keep",
                    "tags": [
                        "Pliers"
                    ]
                },
                {
                    "index": 1,
                    "mode": "Keep",
                    "items": [
                        "Base.GlassBlowingPipe"
                    ]
                },
                {
                    "index": 1,
                    "items": [
                        "Base.CeramicCrucibleWithGlass"
                    ]
                }
            ],
            "outputs": [
                {
                    "index": 1,
                    "items": [
                        "Base.EmptyJar"
                    ]
                }
            ],
            "timedAction": "Craft_Glassmaking",
            "time": "100",
            "Tags": [
                "AnySurfaceCraft",
                "Glassmaking"
            ],
            "category": "Glassmaking",
            "needToBeLearn": "true",
            "SkillRequired": "Glassmaking:5",
            "AutoLearnAny": "Glassmaking:6",
            "xpAward": "Glassmaking:75"
        },```
This uses glassmaking so we take the name value and call the template like this
```{{Crafting/sandbox
|MakeGlassJar
}}```
Then add a new line for each new recipe
```{{Crafting/sandbox
|MakeGlassJar
|MakeGlassJar2
|MakeGlassJar3
}}```
slender wing
#

ah perfect

#

i will mess around with that

proud cobalt
proud cobalt
slender wing
#

gotcha

#

not many glassmaking recipes atm but i will keep that in mind for the future

proud cobalt
slender wing
#

thanks sm for your help :-)

proud cobalt
proud cobalt
slender wing
#

yes i am!

proud cobalt
slender wing
#

thank you!!

#

i was fueled by me playing with the new skills and trying to find info and realizing it wasnt there lol

proud cobalt
#

Yeah i think it's on many of our to do lists, but there's a lot going on atm. Glad someone was able to get to it πŸ˜„

fallen wren
#

patch notes checks out

#

u need certain level to get research craft

#

some others dont need lvls

#

some can give multiple recipes in varying levels, in theory you could definitely get all if not most recipes even if you have illiterate trait

#

now where does the item code is stored to check more of this

#

ok so its data is indeed in the items, and since it is, wouldnt it be better to do like, the same thing to how the data was generated on the site?

proud cobalt
fallen wren
#

well i dont handle that part of the site so

#

what i find a bit interesting about this research craft system

digital helm
#

The most I can find is 6 recipes for a single item

fallen wren
#

the research crafts are only researchable 2 lvls down of a certain skill

#

so to get garden fork recipe u need lvl 3 carpentry, same applies to other recipes that need skill lvls

fallen wren
#

noticed some recipes and items that no longer exist that are on wiki but no longer in game, i dunno if it has been updated to 42.3 yet

proud cobalt
fallen wren
#

one of the recipes i found thats not available/didnt see in crafting is this one

proud cobalt
#

Still lots of translations missing even for English unhappy

naive imp
#

Echo Creek done πŸŽ‰

#

I wish it was done earlier

digital helm
fallen wren
proper depot
#

How to get milk? I found a cow, and then what? Do you need a pumped skill or what?

#

The same with rams, I found a razor, but what and how is not clear, there is no craut in the menu, there is nothing to click on the animal either

#

Wikipedia doesn't say

flint vapor
proper depot
flint vapor
#

This channel is not here for help on the game tho

languid kayak
#

but yeah, no one really documented animals properly yet. I didn't play enough with animals either and I think neither did Vail and Calvy did. Someone added some info about rabbits and that's all plus minor bits and bobs from before

naive imp
#

@digital helm Do you know if wiki.gg wiki use the same MediaWiki software as we do? I'd assume so, the interface looks similar, bur I'm unfamiliar with that type of thing. Could be useful for inspiration on how to attack issues we haven't solved yet

slender wing
#

am working on the farm animals part, i created the occupation and skill page but my save almost exploded with a cow dupe bug so there have been some setbacks lol

slender wing
#

it’s not too hard to put together in debug just need the time

digital helm
proud cobalt
slender wing
#

anyone having issues spawning in new crafting objects like furnace, grindstone, loom, etc. in debug mode?

#

i cant seem to get it to work

#

nvm, figured it out haha. was trying to spawn them from the wrong menu

naive imp
#

@proud cobalt would it be possible to use CalvyBot with a find/replace script to remove all instances of dismantling furniture gaining Carpentry and metalworking xp from all locstion pages? There's quite a lot.

Also, could you use a similar script to stick {{reupload}} on all b41 locations with a reason of "Update any location screenshots to the build 42 location refresh as needed"?

#

I'd do it myself but you're the code-man lol

naive imp
proud cobalt
proud cobalt
#

Roughly wont really work

#

It can do exact matches

naive imp
#

They all contain the same basic phrase yes

#

At least liken95 percent of them do

naive imp
#

Here's one

#

Most of them contain a phrase like that. I think I have a solution though

#

Instead of just removing the whole phrase, could we take our "for Carpentry experience" and just leave it as "can be dismantled"?

#

Bc they do still give scrap materials

#

god including that was a STUPID idea

proud cobalt
#

I can remove the phrase for [[carpentry]] experience but it cant check that the sentences still make sense. It's probably better as a manual task