#pzwiki_editing

1 messages Β· Page 44 of 1

proud cobalt
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Yeah I never found a good method of stitching them automatically

proud cobalt
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I was hoping the upgrade to generators would mean different radius, being able to have two circuits, different fuel consumption. But nope

flat sun
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i think it must be a future feature

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for example they've been given differing ConditionLowerChanceOneIns but they don't even read that property

proud cobalt
# flat sun for example they've been given differing ``ConditionLowerChanceOneIn``s but they...

Wait is it not var4 what are they reading with the last line?

    if ((int)GameTime.getInstance().getWorldAgeHours() != this.lastHour) {
        int var1 = (int)GameTime.getInstance().getWorldAgeHours() - this.lastHour;
        float var2 = 0.0F;
        int var3 = 0;
        int var4 = 30; // Default condition lower chance value

        // Overwrite var4 based on the generator type
        if (this.getModData().rawget("generatorFullType") != null && this.getModData().rawget("generatorFullType") instanceof String) {
            String var5 = (String)this.getModData().rawget("generatorFullType");
            if (var5 != null && ScriptManager.instance.getItem(var5) != null) {
                Item var6 = ScriptManager.instance.getItem(var5);
                var4 = var6.getConditionLowerChance();
            }
        } ```
flat sun
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shit, you're right πŸ˜…

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i didn't even think to check that, i just checked if it was added to the item instance, which it isn't, they just read it from the script here

proud cobalt
languid kayak
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yeah, the straightened (pretty much exclusively by sharp, minus one logo at the moment) are https://pzwiki.net/wiki/Category:Straightened_logos

The ones from the game (some are old unused versions though, like Windows by mistake instead of Window and Sharpshooter) – more will need to be cut from flyers are https://pzwiki.net/wiki/Category:Recreated_logos

There are recreated logos by @digital helm pretty much on https://pzwiki.net/wiki/Category:User_recreated_logos too – these were made from scratch based on the regular logos

Finally there are logos from billboards too, taxi (currently just Spiffo's uploaded) and there are logos as vans (not uploaded yet) and t-shirt decals (low quality), see https://pzwiki.net/wiki/Category:Logos for all the logos (tht category includes them all, including third party services and TIS logos too)

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There's a rough guide by Pohly floating around in the wiki talk pages ttoo, was never put properly on the wiki

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There was one user who did them all before, but they were really sloppy, as Pohly only showed GIMP tutorial for straigthenieng

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I have a video saved, but no on this computer, let me see, maybe I can find it though

languid kayak
lucid junco
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Still didn't recover from logos by The one that shall not be named

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If you upload anything of this quality I will personally send you to court for insult towards humanity

wooden tinsel
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Ahah

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I think I am misunderstanding something on wiki, I updated Hodgett's logo but it doesn't change on the page

proud cobalt
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Image caching on the wiki

wooden tinsel
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Okay thanks, I was wondering if I had to do something else

lucid junco
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This is a bad screenshot in a couple of reasons

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1)POI should not be visible
2)Since its an "overview" shot, it should be taken with highest level/layer. Or in other words roofs should be visible

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Id also personally take a photo of the entire area that is presumably a part of the location/business

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Other notes on the overall page:

  1. Comments, marked with <!--[[Comment]]--> should be removed from the final page
    2)Empty elements should be removed untill there is something to fill them in with
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3)|thumb|center]] after images in infobox is not required, you can just leave them as |logo=Hodgett farm sign.png

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4)Hodget farm is in Doe valley, not Fallas lake. Fallas lake(In circle) is a small town in the region of Doe Valley(In the red border)

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So in the end of the page, location should include {{ll|Category:[[Region/Town]]}}
(This case:{{ll|Category:Doe Valley}})

hushed bobcat
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Can we have the ImageMap extension? So then we could use an image like the spawning map and on top of it, on each city/town location, put the link to the corresponding page. We could even go crazy later on and use it on each city/town page to pinpoint POI (or just major areas like neighbors if all POIs end up being too much). Wdyt?

clear ravine
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Hey @proud cobalt, what's the reason for {{{2|Effect}}} or {{lc:{{{2|Effect}}}}} in these lines (in Template: Infobox item):
(| effect_range = {{{2|Effect}}} range
| effect_range_tooltip = Radius of the {{lc:{{{2|Effect}}}}})?
Why not write "Effect"?
I looked at some Items who use this and I didn't understand it.

gusty plume
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.

wooden tinsel
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And sure, my mistake about region and screenshot

gusty plume
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ΠŸΡ€ΠΈΠ²Π΅Ρ‚

lucid junco
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Makes it more obvious that the page isnt finished so shouldnt be reviewed that harshly as I did

wooden tinsel
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Alright πŸ™‚

lime drum
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yo idk of the person who made it is here but will the site that contains a live map of the entire county eventually be updated to v42?

lime drum
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awesome, thanks man

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really helpful cause I couldn't find it anywhere else

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was this made like the other day?

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I searched for several days but couldn't find anything like it

dry robin
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I think Cal made it.. about a week and a bit ago now?

lime drum
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gotcha

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well its super handy

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also I gotta say, I didn't realize the military research base got a massive expansion until I explored it due to the week one mod

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dude its bigger on the inside

dry robin
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Yep, don't forget the depth and heights now too

lime drum
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yep

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I had a funny convo the other day about it actually in one of the other channels

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found it funny there were so many doors between each flight of stairs

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but dude the map is insane in size and detail

dry robin
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Yep! Keep an eye on the Wiki for information and such, they are working very hard now to get onto B42 info and it's coming along great

lime drum
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what is this building?

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noticed it near the top right end of the map

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looks kinda like a fort of some kind

dry robin
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It's an old western style fort, they'd pop up during the american expasnion through the to the west as it was easy to prop up, easy to defend and be a focus point of trade, military actions and supplying

lime drum
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ohhhh ok

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I didn't recognize it as that cause you would usually see stuff like that more frequently out further west

flat sun
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it's been there since the end of b41, i really thought they would've connected it properly to the rest of the map by now

dry robin
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Considering where it is, it looks like it's more of those type of tourist attractions. So a fake made one for shows and education

lime drum
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I'm just wondering if they'll add in fort knox or something like that

dry robin
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I think they spoke about that once, right?

lime drum
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idk

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saw like one mention of it somewhere a while ago

flat sun
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yeah it's coming eventually

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they even have assets for it already

lime drum
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cool

lucid junco
dry robin
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That's what I thought, I remember reading it. They wanted to save it for a sort of raid event, right?

lucid junco
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They've explicitly said that somewhere in Thursdoids

lucid junco
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More likely that its some unused historical site that devs didn't implement, but didn't let go of assets yet

dry robin
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Considering Fort Knox can be made by copy pasting that and twisting it 45 degress.. it wouldn't surprise me if that was the idea. Copy paste and insert then tidy up. But then decided to save it for later

lime drum
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lol

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isn't fort knox completely different in design though?

lucid junco
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Im curious how they will implement the interior now lol

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Fort knox is a highly secured facility and dont think its interior is out to public

dry robin
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It's not no, but there's plenty of film versions and show versions, so they'll most likley take the most common

lucid junco
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"We've stolen secret blueprints from the US government to recreate fort knox in pz!"

dry robin
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That'd be one HELL of a 1.0 release xD

lucid junco
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No need to steal anything though, we can just bait war thunder community to leak them drunk

lime drum
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knowing how the US military works with design of things, it probably will be oddly simple like a really big warehouse with lots of really specific anti-burglery tech installed on the roof beams and entry points

lime drum
quartz bear
lime drum
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also why does this county have sooooo many military posts and checkpoints, and I'm not talking about the ones that are just a bunch of tents and can be set up in like 24h, I mean the ones that look like they would have taken at least a few weeks to construct, I live in a state with a major military base and even near it there aren't this many checkpoints and stations

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like its just funny how many there are

dry robin
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Starndard containment protocol most likely in the event of an ourbreak, or attack. Checkpoints create chokeholds, slow down movements of enemy forces and allow you to direct the flow of bnattle

lucid junco
lime drum
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I mean yeah but the thing that makes it feel like its not quite that is the overall layout of them gives way to a design intention around them having been their prior to the outbreak and likely something permanent for security

flat sun
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are there many in the new areas? (i haven't seen too much of them)

lucid junco
flat sun
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otherwise i don't think there's that many?

lucid junco
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The only new checkpoint is Bruhdenburg bridge

flat sun
lucid junco
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And expanded lv checkpoint

lucid junco
lime drum
# flat sun otherwise i don't think there's that many?

ehhhhhh that closely together across general roads and not places that simply just need contained security perimeters would be something you'd more likely see in an invaded territory to prevent the enemy from traveling as easily without being noticed

flat sun
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it doesn't really affect me so i'll trust you on the quality, but there were definitely languages that just didn't have a nearly complete community translation to begin with

lucid junco
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So have tastless professional translation for those languages

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Not the one that gor a lot of development that devs ignored

lime drum
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I gotta give the devs credit for the scale of the map and overall layout

flat sun
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i'm trying to think of where military installations are, there's the big louisville camp but that seems pretty hastily made, and then i can only think of march ridge being a military town and there's a barracks in the woods somewhere, and the secret base of course

lime drum
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feels like a one to one of my own area in almost every way

lucid junco
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Pretty much every highway and roads were blocked

lime drum
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duuuude this updated map is amazing

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soooo many buildings I can explore and check out now

serene sage
dry robin
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Please do not give the zomboid commuity ideas xD

serene sage
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no, they'll for sure leak the floor plans in the server and push the devs to have all the bathrooms in the correct spots

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realism is one hell of a drug

dry robin
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That's my worry, as they go to B48 which is is the polishing update.
The entire communityy will just be scouring the map and complaing about the mini details xD

serene sage
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I've noticed that the devs, although they have done a glow up of the map, have still left some B41 map problems in B42

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like this mailbox right on the pavement still exists

dry robin
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I know from experience of working back in the day with Hammer on Source maps, I used to just slowly work my way through and knock out the entire map first and then go through and fix smaller errors. Make sure it flowed rihgt, had the textures and no texture mapping right etc, then go back and make smaller adjustments.

So this is likely the case, those small detailswill be done in B48 with the polishing

serene sage
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guess I'll have to live with these map errors for the rest of my life

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I do wonder how large the vanilla map will be by that point though

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one time on Reddit I read about someone's dream of being able to drive from Louisville to Nashville

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that's never happening

dry robin
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You've not even make it out of Louis without breaking your car xD

serene sage
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Lexington is probably the furthest the devs could reasonable go, assuming after Fort Knox they only expand out to the west past LV

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Lexington seems like a pretty fun city to have in PZ, I like the idea of being able to drive around in a large loop

flint vapor
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Is there an image width limit we should impose ourselves on the wiki ?

lime drum
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interesting

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man I just found mildraugh on the map, surprisingly its actually pretty close to fort knox

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if not literally right next to

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weirdly enough there are a surprising amount of military installations pretty much within the boundaries of Louisville

proud cobalt
proud cobalt
proud cobalt
dry robin
hushed bobcat
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Question for devs(?, or at least anyone with more usa road knowledge than me):
Are we sure that those two question marks are really KY 60? Looking at the mileage in the map, the blue one (KY 163) probably start on Brandenburg, with means that the blue question mark is probably KY 163 instead of KY 60. Another indication of that is the purple line, that shows that the mileage of the KY 60 starts in the intersection of 163 (north of waverly hills sanatory). Then, that would probably indicate that the red one (KY 79) probably doesn't end on Brandenburg, but instead, continues over the bridge to Indiana (as by the real Brandenburg). So, something is weird, it's the mileage or the labels of the roads, or just my understanding on how usa name their roads πŸ˜„

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I'm inclined to say that the mileage are the ones that are probably incorrect, given the type of road in-game we find on those. That intersection where the purple one is pointing looks like this, which looks way more as if the KY 60 was coming from Brandenburg, 2 lanes each direction, then there is the intersection with 1 lane each direction. If that is really the case, then 1) the labels are different from the real Kentucky (NABD, things are different), 2) the mileage marked on the map is not 100% accurate (NABD, we can easily calculate it with a ruler), and 3) maybe some of those road overlap, but then we will need to determine (without an official source) where the concurrency starts and ends

digital helm
# flint vapor Is there an image width limit we should impose ourselves on the wiki ?

Not really. We use thumb for most images, which makes it float right, with a caption. It'll also resize for mobile.
E.g. [[File:Inventory.png|400px|thumb|right|Example inventory of Malony Jenkins]]

Otherwise, you can use class=res-img if you want it as part of the content. This will make it resize based on screen size.
E.g. [[File:Inventory.png|class=res-img]]

flint vapor
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I've never heard about that thumb thing

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I used center

digital helm
flint vapor
digital helm
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so [[File:Inventory.png|link={{filepath:Imgui_exampleUI.png}}]]

flint vapor
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Lol wait let me reduce its size hahalol

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I'll have to see if it looks good when the page gets more informations, but rn this doesn't look great where it's placed

digital helm
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mediawiki has a good guide on images, if you wanted to play around with it https://www.mediawiki.org/wiki/Help:Images

MediaWiki

This page explains the image syntax when editing the wiki.
You or another user must usually upload an image before you can use it on a page.
Images that are stored on a MediaWiki server are usually rendered by using the File: namespace prefix (but the legacy Image: namespace prefix is still supported as a synonym) as the target of a MediaWiki li...

jolly crow
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Hey, is there a way to check if someone's uploaded, say, a new image for in-game Muldraugh?

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Like, it's possible someone uploaded "muldraugh_b42.png"

jolly crow
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Hey, would you guys consider Louisville Airport as part of Louisville, or it's own thing?
Additionally, should we call it "Louisville Airport," "Louisville International Airport," or "LV Airport International?"
More importantly, should we include the airport in the image for Louisville.png?

hushed bobcat
jolly crow
hushed bobcat
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Looking for precedents, Muldraugh lists the Railyard, in their locations, but the image (the thumb) doesn't, given how "far" it is

digital helm
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Mostly done with all the literature items (and others with custom titles), listing all of their titles. All listed in the variants section
Hardcover - https://pzwiki.net/wiki/Book
Paperback - https://pzwiki.net/wiki/Paperback
Leatherbound - https://pzwiki.net/wiki/Leatherbound_Book
Hollow - https://pzwiki.net/wiki/Book_(hollow)
Magazine - https://pzwiki.net/wiki/Magazine
Comic - https://pzwiki.net/wiki/Comic_Book
Catalog - https://pzwiki.net/wiki/Catalog
RPG Manual - https://pzwiki.net/wiki/RPG_Manual
Dog Tag (pet) - https://pzwiki.net/wiki/Dog_Tag
Schematic - https://pzwiki.net/wiki/Schematic_(disambiguation)
Recipe - https://pzwiki.net/wiki/Recipe
And a nice long "book" disambiguation page https://pzwiki.net/wiki/Book_(disambiguation) (incomplete)

The only other ones with custom titles are: Newspapers (mostly set up), Business Cards, Lockets, Doodle and Post Cards

proud cobalt
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I just found the old league wiki links to models like this. It skips the need for complicated add-ons. Though does require hosting. Possibly a chance they host something like this for us?

https://modelviewer.lol/model-viewer?id=498028

digital helm
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As in, we'd just link to the model. Not have the model itself viewable on the wiki

proud cobalt
digital helm
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I just wouldn't know where to start with something like that

proud cobalt
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I have a couple days off. I might see if I can get a proof of concept. Though I'd really like to get some more work done on recipes

digital helm
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These things take longer than we expect πŸ˜„ this literature stuff has taken me all week...

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This would be pretty cool to have for characters too. Especially once NPCs come around

digital helm
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How do we feel about reworking the Bags page to be a Container page (for items) instead? It matches the in-game category, and there's a lot more variation with containers now, i.e. not just bags. We have things like hollow books, photo albums, box, wallets, ammo containers, cookie jar, and key rings. Also, each container item can have specific items that can go in it. E.g. Dog tag can go in the wallet, or on a key ring. This is going to make it a helluvalot easier to automate, keep updated, and organised.

Also, "back" items are no longer just bags either. We have the SCBA, sprayers, hydration packs and manpack radio. So I think we should keep "Back" items with clothing, and "Container" items on this Container/Bag page. @proud cobalt @languid kayak

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I'm planning on looking at these next

naive imp
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So maybe split off bags into another page from the rest of containers?

digital helm
naive imp
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How would be organize them though?

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By purpose? Inventory size?

digital helm
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I'd have to look at them more. But likely by their tags

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Bags would still be redirected there, and likely mentioned in the page, so it can still be found easily

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I'll play around with generating a list of them, so we can see what we actually have to work with

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Apparently there's also (going to be?) a set for him at the Triple N studio, but I couldn't find it.

digital helm
jolly crow
serene sage
flint vapor
proud cobalt
proud cobalt
proud cobalt
flint vapor
tulip kiln
digital helm
flint vapor
flat sun
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to me, in an ideal world both should probably refer to the existing page - custom sandbox is the gamemode, and sandbox options are the options it gives you access to (and the only thing the gamemode does) - but then the modded ones would have to be called 'custom sandbox options' which would be even more confusing than it already is 😭

digital helm
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Also doesn't help that the first and only level 2 heading on the custom sandbox page is "sandbox options". The page only has sandbox options πŸ˜„

quartz bear
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Eternals series 1 and skin 😭

proud cobalt
quartz bear
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Good for him, he's a top laner πŸ˜”

pulsar otter
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where can the dates for magazine variants be found in the files?

digital helm
digital helm
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The logic is in SpecialLootSpawns.lua in SpecialLootSpawns.OnCreateMagazine3

digital helm
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np

digital helm
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Finally got around to fixing this πŸ˜… I've given the location toggle box a minimum width of 546px, then it'll clear and move below the infobox

digital helm
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Really outdid myself with this intro

regal vine
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uh, turkeys are in the game currently

proud cobalt
primal remnant
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(fun fact. You can spawn raccoons in debug, but I don't think they spawn naturally rn)

regal vine
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also would I be good to update the Key Ring page with b42 stuff or is that a no

digital helm
tulip kiln
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My plans with raccoons are to exterminate them. Since trash cans have such a better loot pool now, I can't afford those bastards scavenging all the good shit before me

digital helm
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Never mind, the variants are created

regal vine
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yeah noticed that

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was considering having a section on the main Key Ring page listing & linking to all the variants to make navigation easier

digital helm
digital helm
languid kayak
languid kayak
flint vapor
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lol

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
digital helm
languid kayak
digital helm
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weird that a lot of those are labelled as bags though

digital helm
digital helm
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We'll keep the "wearbale" ones together, I think

languid kayak
proud cobalt
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I mean we do our best to stay with the games categories, but we have to make some concessions sometimes

languid kayak
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and we alreadyd had to do that in b41

lucid junco
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Id make it a region

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But also include the main airport as a part of the section (?)

naive imp
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When I think region I think like town or something

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Or Doe Valley

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Definitely a big location but idk if it's that big yk?

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What do you think @hushed bobcat?

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BTW thx for your work on locations, I'm project leader

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I was super violently sick so you doing the initial echo creek table really helped out, just filling in and formatting suff now πŸ˜€

lucid junco
naive imp
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We do still count the Mall as just a location tho

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Both actually and the grand Ohio is bigger

rotund echo
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Grand Ohio seems bigger

But meanwhile Crossroads have more zombies lol

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Grand Ohio is ehh not so bad

lucid junco
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And a lot of business within the fenced off area

languid kayak
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Crossroads and GOM are the edge cases yeah. Maybe those should be changed to "Regions" kinda?

Wouldn't it aid with the confusion of having to categorize them both @naive imp?

To me both malls are of similar situation as Fallas Lake (which is a region, as it's named town, but belongs to Doe Valley), or maybe the mobile parks (Scenic Gove and Dixie Mobile park, or even things like Dixie Highway including parts of Muldraugh or Dixie area

naive imp
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Well I think fallas lake is more it's own thing not Doe Valley now

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Since that we've got the name officially recognized

naive imp
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Bc they're so big they're kinda like both

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Maybe we do airport the same way

languid kayak
naive imp
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And they have categories based in where they are and whatnot

rotund echo
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I guess the airport could be considered its own region

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Looking at it, it looks so huge, and is also fairly isolated compared to the rest of the Louisville

flint vapor
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How to make cells in a table have equal sizes ?

hushed bobcat
# naive imp What do you think <@622479890733727766>?

Is it big? Sure, it's the nature of an airport to be large and spread. But I don't think it contains that many different types of rooms and internal locations. There is a gigantic (and empty) warehouse, a large area from hall and so on. At least yet, it just a large area

flint vapor
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Do you guys have a better idea for a readable list of events than these

lucid junco
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Both the main building and the overall area

hushed bobcat
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Did we uploaded already all the fliers image? I'm seeing that some of those business fliers contain and address there (like the one on The Rusty Rifle, 820 dixie highway). My plan is, to check if it's possible to determine street names and eventually post a town map with the street names

lucid junco
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Rough sketch

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My handwriting is awful drunk

lucid junco
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And we do have that idea in mind

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Its as big as March Ridge and Rosewood

serene sage
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whose Jake and whose Hannah?

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this is the first time we've got names for people in the transcript but there's no indication on who's who

naive imp
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The amz steel plant is pretty big too I'd consider that a location

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Page wip btw

naive imp
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Idk this is kinda a gray area

jolly crow
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Has anyone else seen the toilet brush holder texture hiding in the world map texture files?

ProjectZomboid\media\textures\worldMap

flint vapor
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uh

jolly crow
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I just added every flier in the game to the gallery on the flier page in the wiki: https://pzwiki.net/wiki/Flier

I DID NOT add a single file to the wiki. I was only sourcing what already existed. Going through file uploads was annoying, but I'm thankful for people like @lucid junco and LethalCitizen for uploading some of them in a big chunk. We might be missing the Stuart & Log flier. I can't seem to find it.

digital helm
# flint vapor Do you guys have a better idea for a readable list of events than these

Best to wrap the list in a div with the class list-columns. It'll display it in as many columns as will fit.
E.g.

<div class="list-columns">
* List here
</div>

This will automatically be 3 columns with a pre-set column width and max width.

You can modify the widths like this:
style="column-width:450px; max-width:1500px;"

So:

<div class="list-columns" style="column-width:450px; max-width:1500px;">
digital helm
digital helm
digital helm
hushed bobcat
jolly crow
languid kayak
naive imp
languid kayak
proud cobalt
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I've seen the wiki page but not the actual moodle

flat sun
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i'm pretty sure it's never actually been in the game

tulip kiln
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I'd have to imagine Morale was just what they called the unhappiness moodle back then or something?

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Because it doesn't sound too different

flat sun
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it is technically true that you do gain/lose morale from certain actions and that morale eventually affects sanity but these are just internal numbers that don't do anything

languid kayak
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IIRC there was a sanity slider in debug mode though for some time

kind sphinx
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"Morale can be increased by killing zombies" were all survivors in early builds violence lovers

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i mean I have fun killing zombies

digital helm
flat sun
languid kayak
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The wording back from 2011 suggests as if they'd be implemented at that time

tulip kiln
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Make sure to add plenty of warnings that it isn't functional/implemented since nobody reads things.

flat sun
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i will note that they still don't list any affects - i don't really know what was in the game in 2011 but you could write this page with just information available today

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since everything here is technically true

digital helm
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There was a thread of things they want to add, and that was one of them. I don't think it ever actually made it in the game in a functional state. But I could be wrong

tulip kiln
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Yeah, last updated 20 april 2011? That was tech demo days wasn't it

digital helm
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Yeah

tulip kiln
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So it could've been from a forum post, a dev talked about how they were gonna add morale or something, so this editor made a page about it, and eventually they got changed into being called unhappiness, maybe

kind sphinx
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that wrong version of "effects" really hurts me too

languid kayak
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yeah, correcting this too πŸ˜„

digital helm
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Lol it hurt me too πŸ˜„

tulip kiln
proud cobalt
#

Affect Effect idk

tulip kiln
#

like how you see a lot of people saying "loose" when they mean lose or some shit, really grinds my gears for no reason.

digital helm
tulip kiln
kind sphinx
#

it's not the mistake that hurts me so, it's how long that article has been up, forgotten to time

tulip kiln
#

wait no I think its gone

#

ye it gone I think

kind sphinx
#

14yo spelling mistake god help me

tulip kiln
#

Makes sense, a lot of it wasn't accurate at this point. You had stuff that they were sure were never gonna get added like "real life weapons" or something.

#

But that's untrue as of 41 since that added M9s, M1911s, M16s etc.

#

Cause before that it was just "Pistol" or "Shotgun"

digital helm
tulip kiln
#

Ye it made snese to get rid of it. a lot of the stuff they confirmed was never being added, ended up getting added at some point.

#

That and the whole post was so you could post your suggestions and what you want to see in future updates, there were so many comments that your suggestions would quickly be drowned out.

flat sun
tulip kiln
#

Uh yeah pretty easy to see that whenever you see the Ammosexuals having a massive flame war over the most niche gun shit in pzchat for no reason

kind sphinx
#

although when WE have flame wars over wiki stuff it's justified, right guys?

languid kayak
#

oops, wasn't meant to be a reply πŸ˜„

#

but yeah, both Morale and Sanity are in the debug mode sliders.

tulip kiln
#

wow, being called out for not knowing jack shit about the game really tanked my morale

proud cobalt
languid kayak
tulip kiln
#

oh my god, don't get me started on "alot" usage

languid kayak
kind sphinx
tulip kiln
jolly crow
#

Hey, I'm working on the Louisville airport page, and I'm kinda confused on one building. Can anyone help me understand what this building's supposed to be?

kind sphinx
#

Some of the new B42 stuff is so straightforward and logical I have to remind myself of how obtuse B41 was, like apparently you can dismantle metal shutters now with welding equipment???

kind sphinx
#

lifechanging stuff

tulip kiln
#

If it is, could it be air traffic control maybe?

languid kayak
tulip kiln
#

wait nah nvm, I just checked, that couldn't be airtraffic control

#

This would be that

#

I dunno what the hell that building is then

jolly crow
#

Idk. Maybe some kind of main office?

#

Or office for the hangars?

proud cobalt
tulip kiln
#

Training maybe

#

It's got these classrooms

flat sun
kind sphinx
flat sun
#

but obviously don't do anything anyway

kind sphinx
#

pilot training kinda deal

#

but then you're gonna find a carving 1 book in there cause the pilot in training was bored or smth

digital helm
# languid kayak Morale goes from 0.5 to 1 but can't really be changed. Sanity can be changed fro...

Found this in a blog from 2016

and potentially the return of β€˜insanity’ effects if your survivor were to go entirely cuckoo.
https://projectzomboid.com/blog/news/2016/01/survival-impact/

It’s been a really good week hearing your various nuggets of feedback on Build 33, watching streams while we code and constantly thinking that we should probably tone down the noisy dogs. Overall it seems to have gone down well, so on to the next one! Finalizing 33 The delightful EasyPickins has released build 33.15 […]

jolly crow
tulip kiln
#

Either that or scrapped entirely

languid kayak
kind sphinx
#

idk what insanity in zomboid would look like but I hope it's like the schizophrenia mod, seeing and hearing things that aren't actually there, etc.

digital helm
tulip kiln
digital helm
#

Whether it's future or not, I think pick either obsolete or future and that be it. Because we really don't know. Turbo would be deep in crafting now, so I don't think he'll be jumping back into working on sanity any time soon @languid kayak

kind sphinx
#

Those VHSs can be pretty complicated if TIS wanted them to be, like the dog goblin tape spiking your panic, although I have no idea if there are any good ideas left to implement to VHSs

flat sun
#

it's either future or future and obsolete

#

so future seems like the best way to leave it

kind sphinx
#

someone did the thing lol

tulip kiln
#

Some dudes thought that dog goblin vhs was a snuff film and that's why your character panics

#

no it's a cheesy horror movie lmao

kind sphinx
#

imagine if after a month or so in you could find an actual snuff film, but instead of a human being killed it was a zombie

serene sage
kind sphinx
#

for the sick freaks outside the containment zone

serene sage
tulip kiln
# serene sage I've heard of that before, definitely doesn't make sense considering you can buy...

Not just that, I'd also have to imagine even if the film wasn't that scary. Your character is probably freaking tf out because this is the worst time to watch a horror movie. Imagine seeing the dead somehow resurrect and start eating the living. You wouldn't know what is real anymore. So it'd be pretty bizarre to go watch this horror movie during all that. Cause at that rate, dog goblin doesn't seem too far-fetched.

serene sage
#

my favorite

languid kayak
serene sage
#

reminds me of the time I wanted to make a mod with a VHS that could zombify your character

kind sphinx
#

I've thought about horror movies during the apocalypse and I can never decide if it would compound your stress and fear or in a zomboid apocayplse you'd just be like "whatever I've seen worse"

regal vine
#

OK Key Ring page has been updated, included info on the new items that can be stored on the key ring (lmk if there's any i missed there) and added variants section for the new key ring types.

(BTW, the capacities need to be updated, but I do not know how. lmk if you do)

https://pzwiki.net/wiki/Key_Ring

tulip kiln
serene sage
#

amazing idea

#

could definitely make use of the animals system

languid kayak
kind sphinx
#

this gif gives me a headache

serene sage
kind sphinx
#

but instead he's like that all the time and has sprinter speed

#

and does 8x damage to barricades cause screw you, he's gonna getcha

serene sage
#

run too far and he shows up in front of you

jolly crow
#

Holy crap, there's a sick-ass private lounge on top of the airport with a barely-noticeable entrance!

#

You have to go up 2 floors of stairs to get there!

kind sphinx
#

members lounge, I go to them sometimes when I travel, the bar is very accurate lol

#

got semi-drunk in one a couple days ago actually waiting for my flight

#

although 80s airport must have been DIFFERENT cause I can't remember the last time I saw actual wood in an airport that didn't have to do with construction

regal vine
#

I wonder if you could get power to that whole room with a single generator

kind sphinx
#

could probably do if you put it next to the AC unit on the roof

digital helm
languid kayak
#

huh, it indeeds lowers with low morale

digital helm
regal vine
#

Like i'm pretty sure you can put things on there that are in the Security category or things tagged with FitsKeyRing, but i'm not sure that's all

digital helm
#

I plan to autogenerate the items they can have. Looking into containers is next on my list

#

It's the "FitsKeyRing" tag btw. You'll also see some like "FitsWallet"

regal vine
#

Security as well. Keys and padlocks dont have fitskeyring. I almost missed Blank Keys off of that

proud cobalt
#

Sharing progress with the class

regal vine
#

ok, updated Key Ring page to b42

digital helm
languid kayak
#

Okay, I bumped all the moodles now to 42.0.2, prompted by the changes started by CatInAHat few days ago – some may still need some verifications, but since they all have new infoboxes I bumped them all out.

These two still have verify tag for foraging, if someone can verify, it'd be great https://pzwiki.net/wiki/Stressed and https://pzwiki.net/wiki/Tired – would remove them from https://pzwiki.net/wiki/Category:Articles_requiring_verification

I also know that alll navboxes are due to be updated, but I think b42 added some new moodle(s) too that are not present there yet?

hushed bobcat
#

Is that flier telling us that Riverside is in a different county, or just a typo from devs? afaik, right now we handle everything as part of Knox County πŸ˜•

hushed bobcat
#

ohhh, I see. And do we keep track of the counties?

proud cobalt
digital helm
jolly crow
#

Even includes information on the factories and businesses in the industrial zone next to the airport

digital helm
jolly crow
#

I'll improve it later when I get time

proud cobalt
regal vine
#

whups

#

a man can only copy+paste formatting so far i suppose

lucid junco
#

Made same mistake loldrunk

languid kayak
# lucid junco Made same mistake lol<:drunk:721361533271146537>

yeah, I've been correcting those πŸ˜› I kinda wait for a time when oldids can be removed. Guess we'll hear the most of TIS plans in the next week's thusdoid though how the work on that goes (I mostly wait for MP at that point to play properly, splitscreen with controller is not the same).

calm temple
#

hey new contributor, sent an email to kirrus as the message asks, but thought id ask in here if anyone knows why i mightve been flagged. i figure its just that im trying to create a new page for knapping without prior contributions.

lucid junco
#

A bit unrelated, but I remember having a conversation here about independent wikis

#

Just found out that NIN wiki is also self hosted

lucid junco
#

It may be your email name, wiki name or something like that

#

Idk

calm temple
#

ohhhhhh ....it has a filter for "spammerlike" emails? itd....probably be that then

#

my email has ALOT of fullstops in it....not the best email in the world πŸ˜“

lucid junco
proud cobalt
lucid junco
#

This isnt right..

#

Something feels a bit off, but I cant find it on the map to check for sure how it should look

digital helm
lucid junco
#

I see it now drunk

digital helm
#

to be fair, I had to search the media files

lucid junco
#

and this is how this one was ordered

#

Lilahs. Dep.

digital helm
#

I assume it'd be in the right order most of the time

languid kayak
#

yeah πŸ˜„ Delilah came to my mind, but was thinking maybe that's an easter egg of some sort

digital helm
languid kayak
#

neat

languid kayak
digital helm
hushed bobcat
#

Btw @digital helm , we can combine those two since I rely a lot on those fliers for the street name info πŸ˜‚

kind sphinx
#

halwaru wtf this is impressive af

hushed bobcat
#

There are still some doubts in some cases since the business could have front to two different streets. But there are cases like Olin road on riverside: that is probably the name of the road, but is also a state road with a big sign saying KY 163, but "the locals" still use the old street name. More and more lore (or a fanfic in my mind lol)

serene sage
#

I wonder if someday most roads in PZ will be named

#

an NPC could give you a quest to go to β€œ213 Parkside Drive” or something

kind sphinx
lucid junco
#

Cause it doubles in size the LV, since it incorporates entirety of what we called Valley station

hushed bobcat
lucid junco
#

Maybe a @thin cloud question then?

hushed bobcat
kind sphinx
#

although rosewood is practically one street, main street

languid kayak
#

Also great job btw! I also noticed that some streets are not visible on the spawn map; maybe a regular top-down map would be better for mapping @hushed bobcat?

hushed bobcat
languid kayak
serene sage
#

learned that the hard way after checking the radio at 6AM and then going outside like normal

lucid junco
#

@proud cobalt any idea on where zombie outfits/types are stored now? πŸ€”

#

Ive seen in code that game has some specific zombies coded in now

#

Less "hard coded" like K&B, since those have their outfit defined within the same code

#

But they are coded somewhere separately and I'm not sure where

digital helm
#

Unsure if we've generated the new outfits list @proud cobalt

digital helm
#

Great job with the street names btw

jolly crow
#

Can anyone tell me where the tile sprites are located in the game files? I want to get a name for the non-functional crafting stations.

jolly crow
jolly crow
#

Ah

languid kayak
digital helm
jolly crow
prisma crescent
#

has anyone made an updated list of all the literature items and what the gains are from them? some of it is updated on the wiki but not all

digital helm
digital helm
thin cloud
thin cloud
#

Street names are only semi-official as we haven't plotted them onto a map yet, which is the mapper's job eventually

zealous nova
#

Hello everyone, I wanted to initially contribute to the translation of existing content. To start, ideally you would read the guide. It turns out that all the content in the wiki guide is only in English from what I could see, is there any reason for this? Does it make sense to offer an option in another language? If so, I would start there.

zealous nova
proud cobalt
zealous nova
proud cobalt
# zealous nova Portuguese, which means pretty much nothing , unfortunately πŸ₯²

Ahh yes, there hasn't been much started on Portuguese. I would recommend looking at the home page as a starting point. then moving on to some of these links.

https://pzwiki.net/wiki/Project_Zomboid_Wiki/pt
https://pzwiki.net/wiki/PZwiki:Community_portal
https://pzwiki.net/wiki/Help:Contents
https://pzwiki.net/wiki/Category:Templates

Otherwise if you're interested in helping, its possible to translate a file for us and we can use it to upload item pages in Pt

proud cobalt
#

Progress is slow, but it's happening πŸ˜„

rotund echo
primal remnant
primal remnant
#

! Yes

ionic quarry
#

What is considered a minor edit?

flint vapor
ionic quarry
#

makes sense. Thanks

kind sphinx
# lucid junco

just saying i don't think the riverside police would like my gun table setup next to the oven

lucid junco
#

But yeah, its mainly formatting

#

Im not sure what's the difference between minor edit though

#

It still shows up in recent changes

serene sage
lucid junco
#

The sign is off in each section

#

(Holy shit it takes ages to load it for some reason)

#

Anyway

#

I dont need a map for that

#

I feel like Ikip was onto something when he made the signs so jaggered and misaligned

quartz bear
#

oh.. oh no

lucid junco
#

How it looks with straight text

#

As much as Id like to fix it myself, it is beyond fucked

#

I may or may not attempt it, but I will say that only the God, the John Zomboid himself can fix it

languid kayak
# zealous nova Portuguese, which means pretty much nothing , unfortunately πŸ₯²

Keep in mind we host both Portuguese (Portual), and Brazilian Portuguese, similar to how the game ships (though it may change later down in b42 with hired translation studio), the latter is pretty much all the content we host it turned out after we split them. If you spot text that is wrongly categorized as pt and not pt-br, let me know!

languid kayak
languid kayak
lucid junco
#

Just follow the straight lines in the text and you will see it

languid kayak
#

ah that. I though it was something on what Alluseri posted. But yeah, that's sadly the issue with many multi-tile things 😩

#

(even in-game)

lucid junco
#

And if we try to align it by text, the outer layer breaks

#

Ive tried my best to fix it

#

But its noticable if you look at logo

#

Who is A1

#

We have A1 laundry and a1 hay

#

It cant be a coincidence

languid kayak
#

technically it can πŸ€”

A-1 Laundry was theoretized to be conntected to the Breaking Bad but it was later removed as it seems it's a generic laundry

prisma crescent
languid kayak
#

Though I still dont' think it's needed? Sounds like simple "last 4 issues" would be enough?

zealous nova
languid kayak
zealous nova
#

Yes

kind sphinx
languid kayak
#

@hushed bobcat is that for b42 or both? https://pzwiki.net/w/index.php?title=Weather&curid=2819&diff=779079&oldid=616295 I guess for both, right? If so, then I wonder if I should just bump the version number and whether to keep oldid as well πŸ˜› Same story as I have with https://pzwiki.net/w/index.php?title=Automated_Emergency_Broadcast_System&curid=14365&diff=778973&oldid=648391 that's why it's still on 41.78.16 even if it's been chcecked on b42 (but should be true for b41 as well)

hushed bobcat
naive imp
#

Maybe just keep it as sandbox for now until we need it?

#

Or if you want you can copy or move it to another subpage of your userspace?

quartz bear
#

ok no nevermind im dumb

#

i have difficulty perceiving isometric billboards clearly

digital helm
digital helm
proud cobalt
hushed bobcat
#

Sometimes I miss that there isn't a Pull Request somehow. There are changes that we can do, but I'm not 100% sure about formatting, or wording, and a second eyes could be very useful. But that of course slows down everything since it removes autonomy, so it's for sure not a single fits all kind of thing. But how one usually "proposes" such changes? On sample that comes to my mind is the split of Lousiville page into smaller neighborhood areas, then connecting everything into a parent page. It could be a lot of changes, not sure that would look better, so we need to experiment and get opinions on it. Is there a proposal model somehow for changes?

digital helm
#

Like we have the buttons at the top of the page for the item lists and crafting, we can do that for these regions too, to help with navigation

#

Looking at it, I think we could treat the Louisville page similar to the Knox Country page, which treats the districts as regions, and only list the main POIs. Then all the businesses could be moved to the individual district pages

kind sphinx
#

Not as experienced at wiki editing as you guys, so all of you definitely have more weigh in this decision that me, but I figured I'd throw my hat in and say that I'm not happy with how the page looks at the moment, but splitting the page into different sections would be a bit confusing for some at the moment, especially since the only system we could use that matches what we already have are the districts, which there are 9 of, and I'd rather have 1 long page over 9 separate pages. There are other things we could do to shorten the length, but the only idea I have is to reformat the businesses section to reduce the bloat of unnamed businesses, although with the current formatting tools we have access to, I'm not sure how feasible this would be.

Again, totally deferring to you guys on the proper steps forward though.

#

What would be tough about the unnamed businesses however would be how to go about including their coordinates in a concise, clear way.

naive imp
#

I mean the survival guide is crazy long, still works well

#

The main issue is that the list of businesses is automatically expanded

#

And I propose a different solution here

#

Instead of linking them all back to the parent page, why don't we split the list of businesses into separate sections per district, and have them collapsed by default?

#

I mean think about it, for each district page, it'll just be:

"There are houses here, businesses there, and x amount of zombies"

#

Then list of named locations

#

And then what to we do for the infobox?

#

Do we really need another page for that? I don't think we do

#

Once you collapse the list of named locations the page gets quite short actually

#

Maybe we should have all those list collapsed by default?

#

On all towns?

languid kayak
kind sphinx
#

True, although here’s a bit of a thought, I never thought that the people of Knox Country actually referred to it as Knox Country in game. Always thought it was a meta term for the map

#

Quite unrelated to the Louisville discussion though

digital helm
#

I think of it as a colloquial term used by the locals, not any official name

digital helm
# naive imp I think the main issue with the Louisville page is that it remains unfinished at...

I agree, the fact that it's still a work in progress doesn't help at all.
For me, that page is a nightmare to navigate, to the point I probably wouldn't bother. Largely because the tables are so long, so scrolling to where you might want to get is a bit of a chore, so collapsing definitely helps. Even with using the TOC. I think that a goal for the TOC is that when you expand a level 2 heading (==) you can see that entire section (on an average screen size). This image is a 3rd of the entire length (at 1080px).
So the really long tables combined with the nearly unusable TOC, I think navigation is a big problem. Which would be fixed by doing something similar to the Knox Country page. You're not losing any info, you're just removing the bloated businesses, and if people want to read more, they can navigate to that page. This is the purpose of the {{Main}} and {{See}} templates. I personally would much prefer this as a reader, so I could find the info I'm after, but also get a gist of what's on the page.

By "long" though, I also mean that it's big file size-wise https://pzwiki.net/wiki/Special:LongPages. This month it's averaged a load time of 7.4 seconds. Ideal is probably less than 5. So it's probably not too long yet, but it's definitely getting there. Plain text is quicker than tables and templates.

#

That's just my thoughts. Either way, I'm happy to help with templates, etc. if needed.

naive imp
ornate tapir
#

dammn, i didnt remember it to be that bad

digital helm
naive imp
naive imp
digital helm
#

Oh you asked about sections

naive imp
#

Oh I was talking about the section itself

digital helm
#

Sections can't, no

naive imp
#

Damit

#

That would be useful for other things

#

But can still try w the tables and see how it looks

digital helm
#

I mean... you probably could πŸ€”

naive imp
#

A lot of other wiki have collapsible sections, strange that pz doesn't tbh

digital helm
digital helm
naive imp
#

Wait

#

Nope nvm

#

Shit

#

And satisfactory isn't even collapsible

#

Jesus I need sleep

naive imp
#

I'm SLOW

digital helm
naive imp
#
The Long Dark Wiki

A deadly hunter, the Cougar stalks the rocky crags and ravines around Great Bear and may be your greatest nemesis yet.Hinterland descriptionThe Cougar is a Wildlife predator in The Long Dark. They...

#

Here's the long dark wiki then

digital helm
#

It's still mediawiki/css/json so can at least look

naive imp
digital helm
naive imp
#

Holup

#

I am on mobile tho?

ornate tapir
#

dont have them on PC ig

digital helm
naive imp
ornate tapir
#

but dont we have them too?

digital helm
#

We can do something like that, it would be on the far right though, so not really visible for PC users

#

for level2 headings, yeah

ornate tapir
#

ah i see

naive imp
#

But maybe that'll look like shit

ornate tapir
#

if possible, i would.

naive imp
#

So it's more visible?

#

Still probably look like crap but while we figure it out?

digital helm
#

("Heading") is clickable

digital helm
#

This would require a template though... something like {{Heading toggle|heading=Heading|id=something_unique}} instead of ===Heading===

digital helm
naive imp
#

Just these problematic ones

digital helm
#

I'll try to put it together then

#

This would only be a thing on citizen skin though. Keep that in mind

naive imp
digital helm
naive imp
digital helm
#

At the very least I'll make it function. Just may not have the toggle arrow

naive imp
#

I think most readers use citizen anyway, I just like vector more personally

naive imp
digital helm
naive imp
#

Maybe we should add a note that says "click to collapse" or something

#

On the template

#

But that'd be more work

digital helm
#

I might as well just add it at that point tbh

#

I can do it. Just lazy πŸ˜„

naive imp
#

Maybe ill just use {{note}} and put it below it for now lol

#

That should work until you get around to putting the toggle arrow on it

#

You good man I have no right to complain about lazy

#

Anyway ima sleep I worked 11 hrs at the autoshop today, fuckin exhausted

#

Gn yall

#

I have to get up at 0900 for personal reasons and it's 0415 kill me

#

Maybe one day I'll learn

digital helm
#

Goodnight, good luck πŸ‘‹

lucid junco
#

A very late note, tile sheets may not be available due to sertain categories having too many or too large images within it

#

It does try so make them separate, but in the end overflows and you get results like this

#

There is currently no solution for that, all you can do is to create a separate tilesheet yourself

languid kayak
digital helm
languid kayak
# hushed bobcat Sometimes I miss that there isn't a Pull Request somehow. There are changes that...

There's no pull requests, but a similar mechanism called patrolling: https://www.mediawiki.org/wiki/Help:Patrolled_edits

I go through every non-bot non-admin edit and manually put them as patrolled, and if something's wrong I fix that.

It's mostly me doing that, but technically any other admin can do the same, I'm just the most picky πŸ˜‰

That's why you often see me asking out of blue about random edits or fixing whitespaces or pinging folks about their edits, these are also what fuels the summary.

Some wikipedias (I know Polish one at least) have "unreviewed" edits, so that a group of users have to confirm changes, but some error on the wiki is not as hurting as wrong medical information (wich Wikipedia should never be used on the first place), so I don't think we need it, especially at our scale.

MediaWiki

Patrolled edits is a feature which allows certain users to mark new pages and items in Special:RecentChanges as "patrolled", meaning that at least a basic review was performed. A good edit might be marked as "patrolled", but a bad edit might also be marked as "patrolled", if it was reverted or its most obvious regressions were fixed. By default ...

digital helm
languid kayak
digital helm
languid kayak
#

oh nvm (I realized I skipped some messages, was trying to catch on conversations)

digital helm
lucid junco
#

Is it realy blue moo or am I missing a piece

languid kayak
#

moo as in cow mooing, it'd be possible

digital helm
#

blue moon?

languid kayak
#

seems like a word play on moon and moo sound, but best to check in game/map πŸ˜„

#

not sure where this loc is

lucid junco
#

Me neither

lucid junco
#

not again

languid kayak
#

This seems like an issue caused by creating tiles? I wonder if TIS has the original conbine tiles?

#

I think it's still mash doing them?

lucid junco
languid kayak
# naive imp Instead of linking them all back to the parent page, why don't we split the list...

Collapsed boxes would work too, but:

  1. Big pages are long to load, especially on mobile – especially since the collapsed boxes still have to be loaded first
  2. Splitting with main is not a abd idea if we can, even Wikipedia uses that if page is too long, as it's unweidly.
  3. At worse we can transclude subpages as we do with items and businesses, but with too much templates, we may hit a node limit.
lucid junco
#

Balatro reference

#

if we assume that R is an L
N is a T
D is a R
A is an O
and S doesnt exist

serene sage
#

very clearcut reference

#

no mental gymnastics needed

languid kayak
digital helm
languid kayak
languid kayak
digital helm
#

I half did this as a warm-up for eventually doing the infobox, navbox, and toggle box arrows.

digital helm
languid kayak
languid kayak
# naive imp Oh Fandom not dealbreaker?

They may use custom templates or extensions, but are still mediawiki, so generally no. You just have to avoid ads.

I think I posted that, but here's my ublock filter I used when I was editing Cyberpunk wiki that allowed me to do edits without ads (I commented out entries that were preventing that, not sure how well it works now):

https://gist.github.com/Faalagorn/0d9dbac615fc20ddd7161b3066a1d48f

There are more extreme filters if you just want to browse, too.

Gist

My FANDOM filters. GitHub Gist: instantly share code, notes, and snippets.

languid kayak
jolly crow
# lucid junco

That one feels strangely intentional?

(Also, do we have the texture for this logo?)

languid kayak
digital helm
languid kayak
languid kayak
proud cobalt
#

Tools working

hushed bobcat
#

One option that I was considering for the Louisville location table was to abuse of it vertically, and have a single table like this. Then one could easy find what they are looking for in terms of business ( I need a grocery store nearby), but we lose the track of individual places... unless, instead of listing the coordinate, we list the name of the business with just a small link to the coordinate. I will try later with some real samples, but I highly depends on the b42map for it, so it could take a while πŸ˜…

#

I put just one place/coordinate on each cell, but we could have multiple, just separated by comma or whatnot

lucid junco
#

It leaves out a lot of info for looks

#

But it indeed looks nice

hushed bobcat
#

Ideally, all those locations (even the generic ones) could have a dedicated entry (page?) and all the availabe metadata (coordinates, city, neighborhood, business brand, etc) would be concentrate there in an infobox-ish standard way. So tables like this one would be automatically populated by simple filtering everything on Louisville grouping by business type (or something on those lines). We would have it automatically for any town and any brand page (since the filter then is the business name grouping by region). But that is probably to much for a wiki tool to handle right?

hushed bobcat
lucid junco
#

Main priority for the wiki is to be informative and contain valuable info, so having 100 pages about unnamed restaurant (Central Louisville Commercial District) with something like "It has a kitchen, dining room and a bathroom" is something Id like to avoid

lucid junco
#

No matter how small and valueless it is for the player

hushed bobcat
#

Is there anything that is not a page, but could be used for something like that? (Be an entry)

lucid junco
hushed bobcat
#

Yeah, but we end up with cross references: we list the laundromat in the laundromat page, then we list the same laundromat in Louisville. Is there a way to point to a single instance only once? So next update, if the place moves a few tiles, we update the coordinates only once

#

Asking because for more that I like a table like this
https://pzwiki.net/wiki/User:Halwaru/sandbox_2
It will be hell trying to maintain a long table with so many columns. It's doable, but it requires lot of effort to no mess it, so I'm looking for ways to automate it

digital helm
#

I really like the use of rgb here

languid kayak
digital helm
#

My concern too

kind sphinx
#

Well we have two issues (not including the fact that some of the louisville page isn't finished), either the page is extremely long, or we use Halwaru's extended table idea and give up mobile friendliness, although looking at it on my mobile, it's not too bad in the example given.

naive imp
#

So instead of restaurant coords xxxx

Restaurant coords xxxx

Restaurant coords xxxx

#

It would be

Restaurant coords

Xxxx
Xxxx
Xxxx
Xxxx
Xxxx
Xxxx
Xxxx
Xxxx

#

With a link to the general page that lists the unnamed ones

naive imp
#

@proud cobalt has CalvyBot

naive imp
#

Every place has to be listed

#

It's just how do we do it that looks better

naive imp
#

I think this is a simple solution that we don't have to overthink that makes it way more readable

#

now we have this

#

isntead of these

#

but that's just for the restaurant section

#

I don't think we can get around the length issue but this is a good way to make it not an eyesore

digital helm
naive imp
#

Without compromising the amount of info we have

#

And I think it looks way better

digital helm
# naive imp We can use bots for that

True. Could set something elaborate up with a database, or just a simple "replace this with that". The latter is much quicker and easier, but takes it out of the editor's hands a bit more

naive imp
#

Holdup a sec

#

What if we put two coords per line

#

Lemme see

digital helm
#

@naive imp I just realised I messed spectacularly with the template... I'll have to fix it. Currently can't add any content to the section πŸ˜†

naive imp
#

@hushed bobcat too

#

2 coords per line? Could save some space that way I think it looks good actually

#

comparing them side by side its not MASSIVE but I think it'll addd up

digital helm
#

Looks fine. Might be worth not having the line break and just having all on the same line, that way the column will only be as big as it needs to be

#

Would be good to see at least

naive imp
#

lemme try

digital helm
#

Because it'll create the line breaks automatically

#

Thought of this because I didn't notice any difference since I'm on mobile πŸ˜„ and it's all on different lines

#

Actually, may not be great. It adds the line break between the icon

naive imp
#

hmmmmm

#

idk

#

what y'all think

hushed bobcat
#

What about a collapsible div saying "coordinates". Then initially, the cell will always have only that, someone need to manually open it

digital helm
naive imp
#

I'm not a wikitext wizard tho could you put the code for that for me?

#

or just edit the sandbox ig idk

hushed bobcat
#

I could try tomorrow, for sure. Need to say that with the combined row things are waaaay better, great job. We just need to find a good spot for the cells now

naive imp
#

lol

hushed bobcat
#

Unfortunately I'm a very visual person, and for some reason I kind of hate tables, so I'm always looking ways to make those look less boring. But you are right, sometimes it's just about keep it simple

digital helm
#

Same tbh. I think they're pretty ugly πŸ˜„

naive imp
#

thats my whole style

#

tables and bulleted lists all the way

digital helm
#

I like bulleted lists. Less claustrophobic

#

But tables are needed for these things. I get that

proud cobalt
#

Poor kentucky farmers
-- farmer:getFreeRecipes():add("Hemp Growing Season"); -- it's illegal in Kentucky in 1993 so Nope! Leaving the commented out code to flag this.

tulip kiln
#

smh, can't have shit in Kentucky

digital helm
proud cobalt
#

Ok i havn't parsed products yet, but in case anyone wants to have a look at the format, this is the first test of full template output. Have to limit the shown table to 200, but all the recipes are in. Approx 800. You can swap them in and out of the template if you want to try view a different one.
Currently the entire page is generated, including the documentation. There are some known issues, some traits and skills not translating properly mostly.
https://pzwiki.net/wiki/Template:Recipe_list/sandbox

#

Thanks to @digital helm we have all the tag templates, which helps to visualise it

#

I might add icons to magazines and schematics? Just visually helpful

lucid junco
#

Ive listed them separately since most of them are technically not identical to each other

#

Some are 100% copy pastes and were in one group already

digital helm
#

Oh you've done traits. Icons for them too would help

#

Was there a reason for moving the product to the right? Unsure if it's weird to me because it's change or if it should actually be on the left

proud cobalt
digital helm
#

Skills don't have icons. Unless that's new in b42?

proud cobalt
proud cobalt
digital helm
#

Ah, in our project? No, not yet

digital helm
#

Kind of related. For crafting, I see a lot of wikis have a separate section for "what it makes" and "how to make it" (with different wording). When we rollout, do you think we should have these subsections in the crafting section?
Would be helpful for items that are used in a lot of recipes

proud cobalt
languid kayak
languid kayak
languid kayak
digital helm
digital helm
digital helm
#

@naive imp I've 'fixed' the heading template. So it's actually usable now. https://pzwiki.net/wiki/Template:ToggleHeading
Currently it's not ideal for tables though, which was the whole point of it. I could fix this, but might be a little more annoying to use.

  1. Current usage. The section content becomes part of the template, so pipes | and equals = can't be used. So {{!}} and {{=}} would need to be used instead.
{{ToggleHeading|This is the heading|
~This text will be hidden~
}}
  1. Proposed usage (unimplemented). I can create a 'footer' template which would fix this issue, but it means a separate template needs to be added at the bottom of the section. Which isn't ideal. Also the heading/id would have to be identical to the heading template.
{{ToggleHeading|This is the heading}}
~This text will be hidden~
{{ToggleHeading_footer|This is the heading}}

Let me know what you think.

digital helm
digital helm
proud cobalt
#

About 750,000 bytes added

proud cobalt
#

Formatted the images to be the same as current sizing

#

Also added pixel art class

#

Its nice to finally see a table with all the colums filled pepehandsup

proud cobalt
proper depot
#

How to refill an oxygen cylinder?

proud cobalt
proper depot
#

Do you have a list of all the cracks from the game?

proud cobalt
proper depot
#

I am not a native speaker of your language, so there may be a misunderstanding

proper depot
proper depot
proud cobalt
lucid junco
proper depot
#

Π•ΡΡ‚ΡŒ Π±Π°Π»Π»ΠΎΠ½

#

Π‘ кислородом

proper depot
#

Π•Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ Π·Π°ΠΏΡ€Π°Π²ΠΈΡ‚ кислородом Π²ΠΎΠΎΠ±Ρ‰Π΅?

lucid junco
proud cobalt
lucid junco
#

НСльзя Π΅Π³ΠΎ Π·Π°ΠΏΡ€Π°Π²ΠΈΡ‚ΡŒ

proper depot
#

ΠœΠΎΠΆΠ΅Ρ‚ Π±Ρ‹Ρ‚ΡŒ добавят компрСссор
Compressor may be added

lucid junco
#

Π­Ρ‚ΠΎ ΠΊΠ°ΠΊ ΠΏΡ€ΠΎΠΏΠ°Π½ ΠΏΠΎΠΊΠ° Ρ‡Ρ‚ΠΎ

proper depot
proper depot
#

НС всё ΠΊΡ€Π°Π²Ρ‚Ρ‹ ΠΎΡ‚ΠΊΡ€Ρ‹Ρ‚Ρ‹ ΠΈ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ Π½Π΅ особо знаю 42

lucid junco
#

Π•ΡΡ‚ΡŒ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ старый ΠΊΡ€Π°Ρ„Ρ‚

#

Новый ΠΎΠ½ΠΈ ΠΆΠ΅ Ρ‚Π°ΠΌ ΠΏΠ΅Ρ€Π΅ΠΌΡƒΠ΄Ρ€ΠΈΠ»ΠΈ всС

#

БСйчас с Π³ΠΎΡ€Π΅ΠΌ ΠΏΠΎΠΏΠΎΠ»Π°ΠΌ пытаСмся ввСсти

proper depot
#

МоТно ΡΠΎΠ·Π΄Π°Ρ‚ΡŒ Ρ‚ΠΎΠΏΠΎΡ€ Π²ΠΎΠΎΠ±Ρ‰Π΅ 42?
Π ΡƒΠΊΠΎΡΡ‚ΡŒ Π²ΠΈΠ΄Π΅Π», Π° Π²ΠΎΡ‚ Π² ΠΊΡ€Π°Π²Ρ‚Π΅ нСпонятно Ρ‡Ρ‚ΠΎ ΠΈ ΠΊΠ°ΠΊ

languid kayak
# proud cobalt Cracks?

following the discussion below, seems it was about "crafts" Wouldn't figure it myself too πŸ˜›

proud cobalt
#

Thanks

proper depot
#

Бпасибо
Thank

lucid junco
#

Π‘Π΅Ρ€Π΅ΡˆΡŒ ΠΌΠΎΠ»ΠΎΡ‚ΠΎΠΊ, Ρ€ΡƒΠΊΠΎΡΠ΄ΡŒ ΠΈ Π³ΠΎΠ»ΠΎΠ²ΠΊΡƒ ΠΎΡ‚ любого инструмСнта(Ρ‚ΠΎΠΏΠΎΡ€, ΠΊΠΈΡ€ΠΊΠ°) ΠΈ ΠΊΡ€Π°Ρ„Ρ‚ΠΈΡˆΡŒ

proper depot
#

Π Π°Π· Π΅ΡΡ‚ΡŒ ΠΊΠ°ΠΌΠ΅Π½Π½Ρ‹ΠΉ

lucid junco
#

Ну Π° Π²ΠΎΠΎΠ±Ρ‰Π΅ ΠΏΠΎΠΆΠ°Ρ€Π½Ρ‹ΠΉ Π΄ΠΎ сих ΠΏΠΎΡ€ Π»ΡƒΡ‡ΡˆΠΈΠΉ Ρ‚ΠΎΠΏΠΎΡ€ :p

proper depot
#

Π”ΡƒΠΌΠ°Π» ΠΎΠ½ΠΈ Π±ΡƒΠ΄ΡƒΡ‚ ΠΎΠ΄ΠΈΠ½Π°ΠΊΠΎΠ²Ρ‹

lucid junco
proper depot
#

ΠŸΡ€ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ Π΄ΡƒΠΌΠ°Π» Π±ΡƒΠ΄Π΅Ρ‚ Ρ€Π°Π·Π½ΠΈΡ†ΠΎΠΉ

lucid junco
#

Ну Π½Π° Ρ‚ΠΎΠΏΠΎΡ€Π΅ ΡƒΡ€ΠΎΠ½ Π½Π΅ Ρ‚Π°ΠΊ Π²Π°ΠΆΠ΅Π½

#

Π‘ ΠΊΡ€ΠΈΡ‚Π°ΠΌΠΈ любой Π±ΡƒΠ΄Π΅Ρ‚ ΡˆΠΎΡ‚ΠΈΡ‚ΡŒ ΠΊΠ°ΠΊ ΠΏΡ€Π΅ΠΆΠ½Π΅

proper depot
#

ΠœΠ΅Ρ‚Π°Π»ΠΈΡ‡Π΅ΡΠΊΡƒΡŽ/ΠΊΠ°ΠΌΠ΅Π½Π½ΡƒΡŽ

#

Π’ Π²ΠΈΠΊΠ΅ Π½Π΅ Π½Π°ΡˆΡ‘Π»

lucid junco
#

Пока Π½Π΅Ρ‚Ρƒ

#

ΠžΠΏΡΡ‚ΡŒ ΠΆΠ΅, Π½Π΅ успСваСм всС ΠΎΠ±Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΏΠΎΠΊΠ° Ρ‡Ρ‚ΠΎ

proper depot
#

Понимаю

lucid junco
#

И чСстно Ρ…Π·

#

Π― этим Π½Π΅ занимался

proper depot
#

Π‘Π°ΠΌΠΈ Ρ€Π°Π·Ρ€Π°Π±Ρ‹ Π½Π΅ ΡƒΡΠΏΠ΅Π²Π°ΡŽΡ‚)

lucid junco
#

ΠœΠΎΠΆΠ΅Ρ‚ Π½Π° станкС мСталлургичСском

#

Но Π΅Π³ΠΎ ΠΊΡ€Π°Ρ„Ρ‚ΠΈΡ‚ΡŒ ΠΆΠΎΠΏΡƒ Π½Π°Π΄ΠΎΡ€Π²Π΅ΡˆΡŒ

#

Π•ΡΡ‚ΡŒ ΠΎΠ΄ΠΈΠ½ Π³ΠΎΡ‚ΠΎΠ²Ρ‹ΠΉ Π½Π° ΠΊΠ°Ρ€Ρ‚Π΅

flint vapor
#

Wtf is going on here

lucid junco
#

B42 crafting discussion

#

We try to craft an axe without wiki

languid kayak
#

but yeah, Calvy's WIP is what we have now

lucid junco
#

Yeah, so on wiki topic

#

Most of the new logos are compiled

#

Now I have to separate them from tilesheets and straighten

rotund echo
#

Damn I didn't know you spoke Russian

languid kayak
#

He still does πŸ˜„

proper depot
#

Он чистый

languid kayak
proud cobalt
#

@kind sphinx This isn't it, we shouldn't even give an ETA as we're all volunteers and do what we can when possible. But a month is not gonna be close.
#pz_b42_chat message

kind sphinx
#

My bad! Idk what was going through my head either in retrospect that is ridiculous

#

Will refrain from commenting on stuff like that in the future, especially since I’m not nearly as active or familiar with the wiki as the rest of you guys

languid kayak
# proud cobalt <@300016678581043201> This isn't it, we shouldn't even give an ETA as we're all ...

while wiki is never done, it also depends on what generally "done" encompass πŸ€”. But yeah, generally no ETA as a rule of thumb is probably the best πŸ˜„

Didn't read the whole convo, but basically best to just point folks to see what version is at the top (and instruct editors to bluntly update it), then https://pzwiki.net/wiki/Category:Version is the rough estimate on progress (but not a metric of weight, some page are not equal other).

#

also some pages are listed in both categories currently, and some are only autogenerated

kind sphinx
#

Gotcha, talking about zomboid related items and ETAs probably isn’t a good idea thinking about itπŸ˜…

#

Should stick with my usual response, SOON ℒ️

proud cobalt
proud cobalt
kind sphinx
#

Nah don’t want to cause any hassle for you or the rest of the wiki team, so I’ll be more careful with my language with the wiki in here as I am with the language on the wiki itself, and I ought to thank you for all the work you put in

#

Also will get back to creating missing pages and getting the barebones layout and basic information down, just been traveling the last couple of days.

#

So I’ll probably work on that while I’m sitting in the airport

languid kayak
# kind sphinx Also will get back to creating missing pages and getting the barebones layout an...

I think there's actually least to work as far as missing pages go, I still have some catching up to all the work you did in January, but basically https://pzwiki.net/wiki/Category:Site_maintenance (autogenerated) https://pzwiki.net/wiki/PZwiki:Tasks (it wasn't much updated after b42 though and some initial tasks lost their purpose in favor of b42 stuff) or projects themselves (best to consult leaders on what are plans for action/things wanting most work in them are) are the best starting points

digital helm
kind sphinx
#

Although after this sanitorium page because I would feel remiss if I left it in that state

languid kayak
languid kayak
digital helm
# languid kayak again :D?

I think this was my fault. I may have forgotten to update the item infoboxes after adding a parameter πŸ˜„

digital helm
proper depot
#

Как ΡΡ‚Π΅Ρ€ΠΈΠ»ΠΈΠ·ΠΎΠ²Π°Ρ‚ΡŒ Π±ΠΈΠ½Ρ‚?
How to sterilize a bandage?

#

It used to be easier, you boil, you press, but now how?

digital helm
kind sphinx
digital helm
#

Should've seen how long it took just to get to this point

#

and all the layout revisions

kind sphinx
#

The community around PZ has grown incredibly over the last couple of years so I’m hopeful it will be a faster process

#

Speaking as someone who joined in those years

languid kayak
digital helm
#

To be fair, most people joined in the last couple of years. I remember how excited I was was it hit more than 2x the previous record for consecutive players which was something like 3500 πŸ˜„

kind sphinx
#

This is lofty but my prediction is consistent top 20 steam position, either when B42 stable hits or NPCs coming back in B43

languid kayak
proud cobalt
#

Will ping @lucid junco and @naive imp about it, though Joe said he will take a look at it too