#pzwiki_editing
1 messages · Page 43 of 1
No need to eat or drink
When you become an active wiki member your mind is uploaded so that you can work even more efficiently
Mods can do it 
https://pzwiki.net/wiki/Talk:Junk_Baron leaving it here for the interested parts, I think it's safe to assume that https://pzwiki.net/wiki/Junk_Baron is a wrecking yeard, though it does lacks vehicles and is marked as construction site in both PZ maps.
Are the IDs here correct? https://pzwiki.net/w/index.php?title=Annotated_Map&curid=50853&diff=765139&oldid=760449
Does Brandenburg uses Rosewood map's ID?
@proud cobalt apparently https://pzwiki.net/wiki/Combination_Padlock spawns now so I guess a distribution table could be added?
Zombie type probably goes after names of the businesses
Junk Baron *Scrap Metal Machine Parts 'N More* is likely implied to be a junkyard at least
As we've established with earlier examples (unnamed gas stations having Gas 2 Go zombie type)
is this exclusive to b42 or b41 as well? https://pzwiki.net/w/index.php?title=Metagame&curid=2875&diff=766953&oldid=591925
There's no zombie type for this though
wasn't sure if it refers to cleaning bandages that was removed in b42, but apparently not I guess?
It likely refers to water filtering with sinks
I want to add welding recipes and buildings to the welding page but it is currently about metalworking
Is that correct?
To be honest i haven't gained any metalworking xp,is it an obsolete skill?
iirc old blacksmith = new metalworking
old metalworking = welding
I've been thinking now, @serene sage what about making Easter eggs subproject of Project Lore? @tulip kiln you could be a de-facto leader, since I always ping you with Easter eggs anyway 😄
I'd be down with it, the two are pretty related and besides it seems that literally every other item/place in PZ is a reference/easter egg
@proud cobalt not sure if there's more errors like that? https://pzwiki.net/w/index.php?title=Cologne&curid=11716&diff=767853&oldid=762345
Oh ok,thanks!
I added welding item recipes to the welding page
I wanted to also add welding building info,but i don't know where to add them since the old recipes are up
I have these for now but i don't know how to do the process of adding them:
I wonder to what category should I put this? It seems to be the only one image of NPC from flyer 🤔 Any idea @lucid junco? https://pzwiki.net/wiki/File:WP_Mayor_Flyer.png
it's technically not https://pzwiki.net/wiki/Category:Outfit_images
Fliers images
Just as is in Newspaper Images
I think
Technically it's from flier, so https://pzwiki.net/wiki/Category:Flier_images so maybe I'll just put it there
Unfortunately it seems that the <@&1205891296565268520> role is no longer pingable, but the good news is that the monthly summary is up now at https://pzwiki.net/wiki/PZwiki:News#December_2024_summary
Happy New Year and happy build 42 everyone!
(or is it :D)
!
i can tell you it's quite pingable 😅
I just got pinged but fire 🔥
oh its pingable alright lol
It is
I got pinged you’re fine
I got pinged
very pingable
you summoned the horde

👁️

Why tf I GET PINGED

yeah 😄
most def pingable lol

happy new year 🙂
if i had to geuss, just a little pingable
@languid kayak looks like you just pressed 'Q'
xdd


I took the antidote 😄
may the year 1994 be good for you
no mention of the muscle fatigue stats... were they removed...
Dont think so
0.6 of what it used to be, though
nope, it's still there
hes done?
well yeah, but that's just the multiplier for combat
or not
aaaaa not undestend
hi
That is a massive undertaking to write all that.. Kudos to you guys honestly, that's great work and no wonder people apprecaite doing this!
Great use of ping! 🤠 👍
took probably more than it should anyway, but this month was really active with pretty muchall the project leaders sending something over 🙂
I'd be surprised if there's no typos and such 😄
Especially since I sent a freaking thesis about the modding part 
A new map, a new build, massive undertaking and tehn a giant summary.. that would only have been larger had they dropped MP build too!
.. I fear for all of you the day B43 comes along
I'm imagining... the logic trees associated with each type of NPCs... all the possible permutations of different NPC story elements
nothing to be worried about in the present
maybe
I'll make sure there is plenty of chocolates. Some wine and a space to scream into the void xD
stop ping
Feel free to remove the wiki editor role in the channel and roles option
What's the error? It should be 100ml
sorry im busy editing another wiki rn
get back to me when wiki needs edit
Oh it adds units in the infobox template. @digital helm Do you prefer units in template or per article?
Oh woops. I guess having it in the template will make translating simpler

Ye sure if everyone else is cool with it
If getting pinged for wiki related things is a nuisance, you can remove the wiki editor role in "Channels & Roles" 🙂
Is meme
relax
but thanks for friendly reminder
hello, all, about to edit the page for the new tent
oh yeah, does anyone know that adding a pillow to any place you're sleeping at increases resting rate
'cause you can shove one in a tent as well
Looks like it's missing from the pillow page, would be good to add it there too https://pzwiki.net/wiki/Pillow
kk
will do
o7
Question: How do i redirect to other pages? i need to get the packed tent page
or should we link the two
(Also this might be weird but ty to everyone for being so welcoming, even though I'm a very new player and very very new editor. I want to contribute more to the wiki, though b42 is massive and. Overwhelming lol)
Me too, i kinda started editing bc i had a military backpack, and there was nothing on the wiki about how it can hold tents and sleeping bags
Keep it as separate pages for now. But you can redirect with #REDIRECT [[PAGENAME]]
coolio, thanks!
Good to have you! It's overwhelming for us all, don't worry 😄
how does it look?
Much better than how it was
Straight up game of the year
It's model is even better
Ok Updater script will now work on item page with more than 1 item ID, it will however prioritise the first item and update the infobox with that. Becasue of that, the first ID should be the primary one. This will coinside with the major splitting we did last year, item pages with more than 1 ID should really only be varaints with no differences.
This is obviously a new update to the script, so if you see any issues please let me know
It would probably be possible to add <br> then the value of the second id if it differs for some parameters. I'm thinking weight, equipped, etc?
I've implemented this
Only concern is theres no descriptor. I could add one using <small>? then the item ID strip Base.
https://pzwiki.net/w/index.php?title=Bandage&diff=prev&oldid=771519
This is what i've gone with for now
https://pzwiki.net/w/index.php?title=Bandage&diff=next&oldid=771639
Less of an issue with fluids now, but I wonder if this'll cause issues with some drainable items? 🤔 we have the weight_full parameter
Regardless, this is really good
Whoa, that's crowded
Yeah... But it's the only one afaik
I can blacklist umbrella, it just won't auto update
nah, guess it's fine as it is for auto update, though if someone comes forth and updates it, then maybe it indeed could be blacklisted. Not sure how long it is on mobile
That's kinda why I like to have one item per page btw, but the colors are annoying 😦 Unless they'll be somewhow merged in code at one point (which I don't think so, as clothing suffers the same)
btw, I noticed that the script bumps the version in infobox and codebox, but not the page version, could it be automated?
The idea was to have it changed when it's reviewed by editors. Since the bot can only update values, the written info on the page could be outdated
Hopefully. There were a lot of merges, such as electric guitar, which is now just 1 id instead of 3. I guess umbrella is a bit special though as it opens and closes
That's a valid point indeed, could technically be made for pages without content/usage and extra text on locations, and/or if nothing was changed in scripts and districtibutions.
One problem is that people often don't bump that, not sure if there's anything we can do to make it more obvious?
Also, while at it, I've been thinking whether the oldid could be more obvious, it causes some confusion with I think not many people realizing we're going straight for b42 and b41 legacy info is hidden behind that little link for those stuck with b41 (multiplayer basically).
Bigger problem is changes to Lua and Java, since we can't reliably parse it.
I don't think the not bumping the version number is something we can help. We'll just have to fix it when reviewing the recents. But also, if someone adds one small detail from a later version, but there's still a lot of outdated info, I wonder if that's reason to update the page version? To me, the page version is to say that the page has been reviewed and is up-to-date to that version
I'm not sure how much more obvious we can make it without it being an eyesore or getting in the way. The page version template is already too big imo
Barrotrauma wiki make it very obvious, i dont have an issue with it being large, at least during the main transition period
I like theirs. It helps having it to one side
Yeah fit's their style/skin more though. But it is big, obvious, and the first think you see
They're even smaller than us
I'm going to steal this
I'm definitely happy looking into doing something like their version template. Part of our problem is the block of text
I mean i think out Mbox is good, i just dont think having it be large is an issue
the more eyestore it gets, the more incentive to figure out what to do to update it for the editors 😄
Yes
Forbidden material
These are from back when we were going to do the fliers like the newspapers (using the in-game code) as opposed to doing them all as one image
sounds like it, yeah. I guess that one point during development it might be worth to just remove the extra ones, no point shipping unused material to the user, especially as these are loose files (and some are definitely 100% WIP/unfinished)
Ooh, thats probably why there are some leftover code for fliers that references these images
A peek behind the curtain!
Still would be the best logo quality we will ever get
No matter how much I try to make straightened logos look good, they will always be inferior to officially redrawn ones
USR hasn't been implemented into the https://pzwiki.net/wiki/Radio article yet, it's still blank
Add it to the end
May ask Nasko
Do I keep the ref for broadened horizonZ if it has already been established what USR does
Feel free to add it https://pzwiki.net/wiki/USR like most pages that one hasn't been updated since b42 came out
Currently working on that
Nah, can remove references to b42 blogs
What MHz is USR on again?
The article on USR is automatically generated so it doesn't say
94.2 by the looks of it
Thanks for the help 🙂
np, I'll go check on the TV channels next
Do I use the shortened name or full name when adding KPATV to the list?
I think shortened from brevitiy, and IIRC that's how it appears in the channel list, though it depends on context
Alrighty!
I knew I forgot something, but also wanted to give huge shoutout to @serene sage's work on https://docs.google.com/document/d/1Ol08kuLKx8KTRHCq4dwO7axRNjgItlS2xXqM8CBYn8c – this didn't get much attention as we were all surprised with the B42 release, but it is a great reference material!
ALL BUILD 42 FEATURES By Mid Build 4 What’s included: features/changes described from thursdoid blogs What’s not included: specific details from videos/images, items, speculation/analysis, modding tools, twitter/bluesky posts Disclaimer: these are all simply general features, a lot of the points...
Which channel is KPATV on?
I would check if I could but I don't play B42, my pc can't handle it
what's your PC out of curiosity? B42 was supposed to be lighter, so it might be matter of the OS/drivers I guess?
They did lower the OpenGL requirements for macOS too
an old HP elite 8300, intel integrated graphics 2500
from 2012-ish
I'm not surprised it's not a fan of B42 lmao
206?
It's windows? Intel drivers are known to be bad for Windows, though you may actually try dual booting for b42 on Linux
This is all in RadioData.xml btw
Yeah, it's windows
And I don't want to attempt a dual boot, I once tried a dual boot with XP and it almost bricked my system
Which I really don't want because this is my only usable computer that I got for free
Anyway we're getting offtopic
What would KPATV be categorized as if it just replays a bunch of old shows?
I wrote "Various programmes"
@serene sage was looking at this. I think he went with "general" #pzwiki_editing message
mkay
I wouldn't really try XP at this point 😄 Dual booting is PITA, though at that point, I'm not sure your PC can even handle newer windows, and Microsoft is already dropping win10 support soon, not to mention Steam officially don't support anything prior to this.
And yeah, by the research your iGPU is indeed older and not maintained by Intel anymore, but the has full OpenGL 4.2 support and partial support for everything up to OpenGL 4.6 on Linux.
42.0.0 required OpenGL 3.3, but should theoretically work below that even, from #patchnotes message:
Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.
This should allow the game to run on MacOS again, in theory.
Everyone please keep me up to date on any flyer/newspaper issues you find
I just suddenly got logged out of the wiki when I tried to see a preview of my edit
refresh and resubmit form if prompted
I think there's even mesa for Windows, but not sure how it works, I think Bear (or was it someone else) suggested it may be helful for performance on older iGPUs – seems to be this: https://github.com/pal1000/mesa-dist-win
Did that, still said I was logged out
welp, I didn't lose much anyway
I assume music video channel is 207
Very convenient that all the new channels are in chronological order
And since MVC is, well, a music channel, I don't have to type out all the songs it plays, right?
From the memory, there's this, where the same street was called two different names #pzwiki_editing message
Other than that, there were various flyers that had screenshots from an old b41 map project (buildins often lack floors and in one there was a stiched line visible). Not sure @lucid junco has the full list, but that'd be the person to ask 😄
Nah 😄 I don't think we did that with Hitz FM
I have found some issues with the item naming and some UI interface names, but I didn't compile the list anyway yet
Do I put the names of the hosts into the "Shows" tab too? That seems to be the case with other shows like WBLN
Yeah, just copy the layout of other pages
btw @proud cobalt @digital helm something I realized yesterday, is that when there's multiple icons for item and models are not uploaded, a red link is showed instead of pixelated miniature. Is it something we can change to pixelated icon instead? See https://pzwiki.net/wiki/Military_Backpack_(survivor) for example
No. That one was only added because it was before b42 was out
Alrighty
lol I was hoping you wouldn't see that 😄 if I have nothing to do, I can think about it. But not in any tearing rush to do it
BMC is also "general" programmes I assume
"Movies" probably
I'd still classify that as a movie channel. It's everything about movies
Fair
But what would I call these reviews?
do I just say "review of The Forgotten Element"?
person2 seems to be Roger Triskel?
person3 is Susan Bauman, so just call them Roger and Susan I guess
I was referring to the name of the show, not their hosts
BMC has a worrying amount of movies
Is this on the BMC page, or the television page? If it's on the television page you only need to list the shows in the table. I.e. Movie<br>Movie review
Otherwise it'll end up like this https://pzwiki.net/wiki/VHS#Movies
A lot of the broadcasts in GBC don't have names so I'll only include the ones that have names
Oh-
Better to list the individual movies on the BMC page imo
Well that was a waste of time
From memory, we only had 'shows' for recurring shows, which usually cycles through 4 a day
Life and Living was a bit special because it gave the player some benefit, that people really wanted to know
The problem is that all of the movies are different, the only one that repeats is the last one, Goblin Dog
Yeah, so I'd just give them a generic term, like "Movie"
The music one? Yeah
can relate..
Does the Lake in the south have a name? or the area around it?
this one?
This map is at ProjectZomboid\media\maps\Muldraugh, KY\worldmap.png btw
Looks good. I've removed the width limits, so it can breathe
@digital helm @languid kayak Happy to deploy this? It only adds 1 expensive call per icon, so really not an issue afaik.
https://pzwiki.net/wiki/User:Calvy/sandbox2
https://pzwiki.net/wiki/Template:Infobox_item/sandbox
Looks good. I'm happy
This should update now. Must be a cache thing? Exact same source in my sandbox works great
https://pzwiki.net/wiki/User:Calvy/sandbox2
@languid kayak @tulip kiln I've created the easter eggs subproject here: https://pzwiki.net/wiki/PZwiki:Project_Lore#Subprojects all you guys have to do is add whatever tasks you want to the job board (under the "easter eggs" section)
issue? https://pzwiki.net/wiki/Mail icon2 is empty
Uhh
Icon3 had question mark in wrong place, fixed that
Looks like that was the issue when i put this into sandbox it disapears. Might take a minute to repopulate
all good now
https://pzwiki.net/wiki/Magazine:_Secrets_of_the_Outback_Outlaws Yooo that's gotta be another easter egg, sounds like the kelly gang
@proud cobalt @digital helm any idea why this is still classified as requiring a model? It has all three of them: https://pzwiki.net/wiki/Big_Hiking_Backpack
I think Third Street is the one to the left, so technically the Town Hall is on Maria Street. HOWEVER note we haven't plotted all the streets on a map yet to ensure they're called the same names
and better plot the names in advance to avoid such pitfalls later
Am I going insane or is the Outside Notes bar in brandenburg based on the bar in Blues Brothers? People have been saying it is and I feel like it could be, but I'm unsure.
We have Jefferson Street yet btw? Would make a nice easter egg: https://pzwiki.net/w/images/8/87/Project_Zomboid_Cover.jpg
How canonical is death of characters like Dean, Woodcraft guy(aka NotDean), Judge Matt Hass and others that hadn't explicitly died from zombies and/or zombification?
It's very possible I made a mistake in the model section, will have to look tomorrow
While at it, I wonder if the 4th icon is there by accident too? https://pzwiki.net/wiki/Hiking_Backpack
Nope, it's defined twice IconsForTexture = Hiking_Blue;Hiking_Green;Hiking_Red;Hiking_Green,
B42 had introduced multiple zone stories with them in zombified form, but I personally assume that its just a shortcoming
technically we know why Doe is there (Jack/Jane Doe), but he'd share the same name as the tutorial character 😄
The fourth is a camo variant
<textureChoices>clothes\bag\hikingbagblue</textureChoices>
<textureChoices>clothes\bag\hikingbaggreen</textureChoices>
<textureChoices>clothes\bag\hikingbagred</textureChoices>
<textureChoices>clothes\bag\HikingBag_Camo</textureChoices>
ah, so the last one is camo
Ofc, its a tf2 reference to soldier alias
100%
Would it be?
Cause aren't names like Jack/Jane Doe more just generic? They typically get used as names for unidentified corpses etc.
John Doe (male) and Jane Doe (female) are multiple-use placeholder names that are used in the British and American legal system and aside generally in the United Kingdom and the United States when the true name of a person is unknown or is being intentionally concealed. In the context of law enforcement in the United States, such names are often...
That was an elaborate reference to my previous message about it
@flint vapor with https://pzwiki.net/w/index.php?title=How_to_make_a_clothing_mod&curid=18517&diff=753163&oldid=651971 cutting most of things out (the Discord links were dead indeed), what to do with https://pzwiki.net/wiki/File:Tut1.png ? Are you planning on uploading the rest of the images from the guide? The page is currently an empty husk of itself (old version for those wondering is https://pzwiki.net/w/index.php?title=How_to_make_a_clothing_mod&oldid=651971 but it's indeed unfinished, so not sure whther to keep an oldid for it?)
But John, Jane Doe is a name and surname for unidentified or undisclosed people, yeah
If you can find them as zombies, they're canonically dead, otherwise it's open
Not my beloved Dean
On topic of zone stories, there is a Twiggy's story where Sir Twiggy is zombified in the bar, but we know that he (and his family) was unable to go back to his bar(at least, the wording is a bit confusing to me), due to military
You're kinda right but it's missing the cage on the stage
as in it doesn't have a cage in the movie
no it does
All fixed now. A case of nested templates and JS confusing everything
in the movie the cage is blocking them from getting hit by drinks being thrown by the audience
oooh
The band performs at a rowdy country bar called Bob's Country Bunker and initially, the crowd hates their music but the band wins them over when they begin to play country music. At the end of their performance, Jake (John Belushi) and Elwood (Dan Aykroyd) are informed they drank more alcohol than they were being paid and owed the bar money.
B...
Looks a lot like it. May have just been a common layout though, as the pool tables are in a completely different spot
ye I just figured cause of the cage.
unless having a cage on your bar stage is a super common thing in murican bars or something, i dunno
@naive imp many cages around your bar stages?
also @flint vapor is it 41.78.16 on purpose? https://pzwiki.net/wiki/PersistentOutfitID I also assume it's neither a Java object, Lua object, or Lua event or something like that?
btw @wooden tinsel I noticed that you stated on your user page that played PZ back when the NPC were there; you don't happen to have the old versions of PZ (pre-Steam) somewhere on your drive still? We are archiving them as part of https://pzwiki.net/wiki/PZwiki:Project_History together with @proud cobalt and @lucid junco – doesn't have to be in a working order.
This is the list of what we're missing https://pzwiki.net/wiki/PZwiki:Project_History#Old_builds but if you have other builds we already have, the ones we managed to find online sometimes turned out to have some differences, are translated, or badly cracked
He must have snuck back in
Guys, Do animal feces really make fertilizers? Is this proven (within the game)? Or has it not been implemented yet?
Idk bro I'm not of drinking age lol
It's 21 in the states for any alcohol
But we can go die in a war at 18 
looks like it’s basically non-existent: https://www.reddit.com/r/AskAnAmerican/comments/rsttpc/how_usual_it_is_that_there_is_a_chicken_wire_and/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button
Bro, I'm pratically alone writing the wiki, there's plans for it but the original page had literally 0 points to it and not even working links
When I wrote it, it was B41. Now that I modded a bit since B42 release, I can confirm most stuff there are still accurate, I just haven't test bit swapping in B42 but I highly doubt it changed, so it can most likely be bumped
yeah, but I wonder what are the plans for it 🤔 The image is currently unused and I wonder if the old version should be oldid for 41.78.16 or disregard it (the image will stay unused though).
And no ETA obviously, but I assume you had plans to improve it somehow? Since it's not straight up marked for deletion
The image file however is useless
I noticed it's in the guide, but there's more there
I do hope it gets completed, but possibly not by me bcs I'm not a clothing expert (ik enough to know the old page was useless asf however, unfinished shit and no one would ever continue on what was written there)
When I get into Scripts, I'll explain some bits possibly myself there but I need to push someone who knows more about the Blender part
Wdym ?
Same thing, no one will ever use that image
(and more images in the actual guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=3025955520)
I think if someone writes a Blender guide from scratch for clothing they'll want to use their own screenshots so they know what's going on
The screenshots that were on the page no one knew wtf it would be used for, what for etc
The problem is someone wrote a guide, and didn't even write more than a subsection
I'd rather clean the page to show people: "if you want to write a guide, go for it" than have a situation of "eh maybe someone is writing a guide rn and I can't use that space"
I believe spongie was possibly interested in writing a guide there, we'll see, I tried to push modder into making guides and resources on the modding wiki
But as of now, I'm the only one writing actively on the wiki (tho modding currently). CrystalChris wrote the animation guide, which I moved to the wiki but it was unfinished and I believe it's still a little bit unfinished but still has usable parts
Have the vehicle pages been updated yet to include the new variants
No idea
ima check then
@digital helm any reason fluids are called https://pzwiki.net/wiki/Substance_RTMS-M1A1_(fluid) and not just https://pzwiki.net/wiki/Substance_RTMS-M1A1 ?
is the (fluid) suffix mandatory to all the fluids?
I kinda want to make the existing gifs longer to include all the new variants
but I don't know how
They have not
a
Alright I figured out how
now I need a bit of help
Since I can't play B42, could someone go and maybe perhaps take screenshots of all the new stepvan variants? please?
preferably in good condition?
Do we need this? https://pzwiki.net/wiki/File:Speed_Spiffo.png it's pretty much the same as https://pzwiki.net/wiki/File:Driver.png
Yep just looked into it, that's what I get for never reading the survival guide!
you can pitch it, I had no idea it was already an asset and it wasn't featured in the https://pzwiki.net/wiki/Spiffo's article, but was in the https://pzwiki.net/wiki/Spiffo article
it's also on the main wiki page, but I know it's mostly either searching for the thing wanted or from google 😛
to the point the main page wasn't really updated since b42 🙃
right in front of me this whole time...
but yeah I haven't really been using the main page lol
I don't want to bother but I don't really have an alternative to this
The whole Spiffo page has a lot of interesting Spiffo variants
need to read up on my spiffo lore
We sadly didn't get any new Spiffo for a while and the new survival guide only featurtes the placeholders in the end
sadly not but the new locations are neat, and I've been getting those updated too
and gonna do some menial tasks like creating all these location pages
And using the boilerplate too so they're consistent, but for the strategies I might have to open up b42 and continue with my irvington character
names may change a little, I already see we have F. Arable linked twice
yeah some of the names are gonna be tough
except for Tobacco (store), that's accurate somehow
yeah, I updated the Tobacco link in https://pzwiki.net/wiki/Irvington#Businesses and F. Arable link in locations but better double check if the names are the same 🙂
although I can do the school now cause I already cleared that and it was a doozy
oh yeah, and some minor stuff, for these use {{Infobox location}} instead of region, also |2=XXXXX isn't needed for new articles, it's only to link to an old 41.78.16 version of the page and these weren't existing back then
See https://pzwiki.net/w/index.php?title=Brandenburg_Fire&type=revision&diff=777939&oldid=769433 for how I changed it
uh
We actually moved away from GIFs, so you're better off to just making them anew and then using class="cycle-img", e.g., <span class="cycle-img">[[File:Car1.png]][[File:Car2.png]][[File:Car20.png]]</span>
I understand that, but it's a bit hard to make cycle images when I don't have any images
yeah 😄
We're all starved off time, so that's the hardest part
btw, you did see the my mention of https://github.com/pal1000/mesa-dist-win ? If PZ truly won't work, this may help get it running, as it allows to access newer OpenGL and potentially more performance out of intel cards on Windows
PZ does work, but it has major performance and graphical issues.. and I can't change my graphics settings
I could play on it if I wanted to but it would be very inconvenient
seems drivers then, there's also https://fdossena.com/?p=mesa/index.frag but no idea which would work on Windows
I have tried to download new drivers but it won't let me
my PC even gives me notifications every couple days
yeah, all's gray area I guess :/
But yeah, depending on what you do, your best option without fiddling would be just slapping any modern Linux distro on it, and I'd work better overall without all the hassle
@languid kayak the distribution list here is up to date right ?
https://pzwiki.net/wiki/Procedural_distributions
Going to update the patch with better explanations of loot spawning and how to add your own (the current template pushes people into writing chains of table.insert which makes it terrible to modify)
@languid kayak to answer your question, yes. the new annotated maps seem to be Base.RosewoodMap right now. i guess its a placeholder until the actual Base.Brandenburg etc. maps are in the game. maybe devs can shine more light to it
huh, interesting indeed. Might be worth adding to trivia, so we'll avoid these questions in the future (I'll actually go forward and do this)
Good idea, thx
seems really odd even if it is just temporary
Jeah. I mean, the b42 annotated maps were shrunk down to just show a small part of the map, instead of the actual town map with annotations like in b41.
Maybe the plan is to make a whole new item for them. Idk
seems a little weird that people would be cutting down the town maps in order to write annotations on them, surely it would be more helpful to have the whole town visible so someone else actually knows where they are
Thx btw. @serene sage
Thats what i thought. People aint gonna cut out bits of a map to write on it
Luckily the map parts get shown on the player map, or else i'd be sitting here all year to find the places of the 'World' annotated maps lol
B42 really downgraded debug mode by not having your character teleport to the location of the stash when you spawn in a map with Stash Debugger
it made the work back in B41 actually bearable
True. I guess the map screenshots are better quality now, at least
I thought about adding map coordinates to the locations, just to make it easier to find them on the b42map
that'd be pretty nice, would definitely add a lot more work but would likely be very useful
im not that good with layout and stuff so if you guys could add a template or initial code for the layout, i'd add them while doing the rework
also @ornate tapir nice work on the descriptions for the world annotated maps, I think this could be the main format for these annotated map descriptions
in any case I think we should decide on a standard format for these because if you take a look at the B41 map articles we both wrote them independently of one another and it seems a little weird to be honest
I've always wanted to clean them up in that regard but never found the time, we could do it now though since we're putting in all this work anyway
oh, I never realized we have a new Amnesia billboard with graffiti now
seems like placeholder to me tbf. They should hire @digital helm to make new maps for them 👀
I like that the text is actually there, so it's searchable (and folks with no images/vision impairedness can actually read them)
exactly, I didn't even think about that when I was doing the descriptions for the maps I worked on
well I definitely could stuff in some cleanup work on the old B41 map articles
right after doing the TV and radio stations
...and the randomized stories
..and the fliers and books
@languid kayak is the distribution list automatically generated by the bot ?
Or can I replace it to add more information to it ?
yes, but Calvy had issues with importing the full list after b42 since it's simply too big to upload as one page
No, procedural distribution
ah, then sorry 😄
yeah, the procedural geneartion is not autogenerated by the looks of it
Oh wow that page is laggy asf yea
but you'd have to ask the person in question
and b42 one wouldn't even upload
Yea that's not surprising lmao
https://pzwiki.net/wiki/Special:Contributions/Uncompressed is who updated the page
@proud cobalt do you know if the Distributions list https://pzwiki.net/wiki/Procedural_distributions is automatically updated or no ?
Wait Incompressed is a person lmao ?
Also thought that was some weird bot or idfk xD
agreed! if youre cool with that format, we can go with that.
aside from https://pzwiki.net/w/index.php?title=Special:ListUsers&group=bot it's all people, yeah 😄
👌
perfect, I’ll put the improvement notice to the older articles later, I’ll pitch in once I finish the TV and radio station articles
Any idea who it is ?
https://b42map.com?4042x6519 I wonder if this stays too
nope, you can write on their talk page though
No reason other than it was auto-generated, and easier to just append it to all of them. I don't have a system in place yet to get the page name from the fluid ID, like we do for items. I'll make a note to do this, then update them
I don't think it's needed. It's literally the same image just in a different context. Unless it's for something specifically related to the Spiffo's advertising on the map
Anyone?
@languid kayak don't you think external links should be put at the start ?
https://pzwiki.net/w/index.php?title=Folders_structure&curid=21305&diff=767143&oldid=761299
I find it more accessible to be at the start, especially in big pages like that
And these tend to be interesting to have on hand when going through the guide (in this case at least)
It's a bit hidden at the bottom I feel like too ?
It'd need to be verified in-game. Most of us regular editors haven't done a lot of work on animals. Looks like that (and the bulk of the article) was done by someone as their first and only edit
They typically go at the end, like the see also section, as it's considered further reading
Also @languid kayak I don't remember if this was discussed previously, but wouldn't "Build XX" be capitalised? As it's a proper noun?
Wondering if it should be like that, I can technically also add more tags to it, as there are tags associated to each distribution tables
Before it looked like that
Is there any boolean tick for tables ?
External links normally go to the bottom, though if you want a link on top, you can paste it as a regular text, not under "external link" imo
We did discuss it? I was thinking about it recently too, but remembered exactly the opposite 😄
So I've been changing it to this, though indeed "Build" it's mostly capitalized, even in TIS writing. So yeah…
Maybe I was wrong all the time 🙃
(and yeah, I'm fine changing it back, and actually it should be quite easy to do with bot after all?)
(just have to agree on one uniform spelling)
oh and sorry, I read it as we did discuss it, but you don't remember either. I think there was some brief discussion, but I vaguely remember it, so might as well be false memory.
Lol, we're in the same boat then. I was doing it lowercase until recently too, so thought I'd bring it up.
Looking into when to and not to capitalise it makes it even more confusing. So I think if it's capitalised in the blogs, then we should too 😅
better late than ever 😄 I think it'd be best to add as a bot task then, If it will change only "build X" to "Build X" with X being a number from 1-45, or to be safe from let's say 20 to 45 hopefully nothing bad should happen
Pog
That's cool 👌
That table is massive tho
Hopefully not too slow?
I think it's okay
That's ~2500 lines I think, which means half are entries in the table
Is that too much ?
I tried to get some weather information from the source code, and running some simulations (because the thing is dynamic) I was able to get the following number for the temperature:
JAN | max=3.88 ; min=-1.63 ; avg=0.52
FEB | max=5.62 ; min=-3.49 ; avg=1.65
MAR | max=8.56 ; min=-0.85 ; avg=4.99
APR | max=15.55 ; min=4.80 ; avg=11.49
MAY | max=23.91 ; min=13.77 ; avg=18.16
JUN | max=28.60 ; min=17.66 ; avg=24.23
JUL | max=28.80 ; min=21.62 ; avg=24.94
AUG | max=26.43 ; min=19.04 ; avg=24.05
SEP | max=23.68 ; min=15.93 ; avg=19.86
OCT | max=17.33 ; min=10.57 ; avg=14.41
NOV | max=11.81 ; min=6.47 ; avg=8.56
DEC | max=7.44 ; min=-0.10 ; avg=3.57
Does that make any sense? (I shamelly can say that I never survived that long to check if those numbers make sense, but looks "fair" for the latitude being used).
I can add then it to the weather page as a table
Seems accurate for the most part. Just the max seems a bit low for summer. But I wouldn't actually know
That's definitely a huge table... I guess it's ok for a page like that though? We have this page which is similar. It was given a dedicated page as navigating around it would've been painful https://pzwiki.net/wiki/Nutritional_values
Welp, if it needs to be moved, we can see to do that one day
But yeah I feel like that's okay
Looks good
Yeah that table is huge 😄
You can make it a collapsible table, just in case people need to get under it. Add mw-collapsoble in the class attribute
I'll add that in thanks
If you also add a caption in the table |+ caption here it'll move the toggle to above the table
Hmm adding the tag didn't work
The toggle ?
Didn't work either, I might put it wrong
{| class="wikitable theme-blue sortable mw-collapsible" style="text-align: center;
Oooh nvm it's on the far right
Add the caption too. It's because the toggle appears in the right most column
You can also make a table start collapsed with mw-collapsed class
Alongside collapsible ?
Yeah
That worked
I've added a style to the caption so the text doesn't get squashed
This is just style="white-space: nowrap"
Perfect 👌
For long captions you'd probably want to use min-length instead, since it won't wrap. For mobiles
Not sure you want to reply @flint vapor? https://pzwiki.net/wiki/Talk:Folders_structure
Little confused by the question. "Where" is stated directly above that
mayne could be clarified to "see above"?
No way even on the wiki I'm not safe from idiots who can't read xDDD
THERE'S NO WAY BRO
at least it shows how easy it is to create an account 😄
Good luck making a mod 👍
Unless they mean "see relevant section on the subject"? Does that exist yet? They may be asking for a link to it
I love deciphering people's unclear questions 🙂
Just edit the section like a normal page
Add ~~~~ to autofill your signature
Usually use : to indent, to make it clearer that it's a reply/different user
uh
Show preview will show your signature
Ah it did yeah nvm
I even clicked preview and was reading the wrong thing lol
I'm baffled by this lmao
Do we have an image of the Debug menu icon already on the wiki ?
Yea we do nvm
Never seen that page in my life. But distribution has changes in B42 theres a bunch of other files that go into it now as 'clutter tables'
Curious that you share me that bcs I just dug through the procedural distribution file and literally nothing changed
Even dug through the java
Also the page wasn't outdated but didn't have that much informations
Which is why I updated it with way more info
Average summer temps in Louisville are 32c, they dont have to deal with the 40+ we do 😄
they were asking where the 'relevant section on the subject' is (there isn't one)
I'll fix that yea
junk = ClutterTables.BinJunk,
junk = ClutterTables.ClosetJunk,
Etc
Yea I noticed that, tho I didn't knew that wasn't a thing in B41
I guess I can add a section about that
I'm never going to bed am I 
Dont feel pressure to add it today.
It's these files that it call to save space in the procedural lua
Nah I'm not planning on adding it today lol
Vehicles does the same thing, which i dont actually parse in the location tables yet
That's why you find so much more crap in cars now
I noticed some of these default tables, I guess those could be used for distribution too
Afaik they work the exact same, it's literally just to try organise the file and cut down on its size
Yea it's the same thing
Just they use those also to have some default type of loot I think
I noticed these were used for the parameter bags
Also I need to look at vehicle distributions
And zombie too
To add to the page
I really really don't like the way parameters are listed here
https://pzwiki.net/wiki/Folders_structure#mod.info_file
Is there an alternative that you guys know about to present these parameters ?
Would a table be doable ?
I feel like a table would be good
But idk how limiting tables can be, like the tables can spread to the right, I would need to limit that probably
Yeah or even just take them out of the codesnip and make a list with *
Tho there's some codesnip
For examples for some of these
Like that one
Is there a section for each parameter? If so use a subheader instead
It uses subsections, but I'm really not a fan of it
Spreads too much vertically for not much for most of these parameters
Also it's using a subheader already
if that's what you mean
Hmm this type of table could do
Oh hell yeah that's perfect
Hell yea that's so much better
https://pzwiki.net/wiki/Folders_structure#mod.info_file
Exactly what I was looking for
Tables are good. They'll fit to the page the best they can. Just need to be careful with over using them, as they can slow down loading the page and the browser
If there's too many tables on a page I mean. E.g. https://pzwiki.net/wiki/PZwiki:Item_list
There's currently one small thing I want to ask the devs if I ever get the chance: is the Wild West tourist trap named, "Coalfield" or "Historical Coalfield?"
It's "Historic Coalfield" on the map
And on the sign entering it
Yeah I'd go with Historic Coalfield
I'll update it all sometime later, then.
That was prior to climate change 🙃
was thinking about it too; there's once place inside called just "Coalfield something", so wasn't sure, but yeah, historic coalfield for the place would be best and then call every venue inside verbatim.
Yeah, but I'd say that's just part of the exhibit. To make them feel more immersed.
I was going to say the same thing. Once you're inside it's no longer the historic coalfield, you're "going back in time" so it's just the coalfield
Yea that's fair
OK I made some significant progress on parsing recipes over the past few days. There's two or three things I need to fix but the basics are all being parsed properly. Then it will come down to outputting for the wiki template.
The easiest way to do this for me would be to output the raw text to a single parameter like Input=XYZ and use line breaks and HTML tags for formatting. This would be easiest for the script to output, but make the template unusable by editors (hence splitting construction, which can't be parsed like recipes). I believe this would cut down the node usage significantly though.
Translation is something we have to consider too. The recipe parser is already set up to use translations (though most new ones are missing still currently), I figure I can output [[X/language|translated name]]? And just update each individual language. That's is unlessof course, we find that the reduced node count allows for ll to be used again.
Open do discussion by all editors. Can only tag a few.
@digital helm @languid kayak @naive imp
I think that would be fine. I guess my only concern is that we may need a 'notes' section? I haven't looked into the new recipe format in great detail, but we have (had?) OnCreate functions which add another level of complexity to recipes, which may need to be noted in a separate section manually. These are in recipecode.lua. Other than that though, if it's automated, there shouldn't be a need to manually edit it.
We could try {{ll}} and if it causes issues, just go back to [[X/language|translated name]]?
Notes would be simple to add to the table. Making it persistent is a bit more of a pain. It would change updating from copy pasting the whole page to using the bot to check and update individual recipes, which is possible, just adds complexity. I havnt looked too deep into on create. Is there anything in particular you're concerned about that on create does?
This was where a lot of the 'odd' logic was kept, like multiple outputs, and dismantling products and probability (e.g. electronics)
It's also a lot of X hunger value, etc. which we don't need to worry about
or do we?
Multiple outputs afaik is handled in the recipes now, there's a system for what items to output and how many of them. Probability I'm not sure on. Would require investigating.
One I just stumbled on is can opening OpenCannedFoodWithKnifeOrSharpStoneFlake looks like tools is defined in recipecode Recipe.OnCreate.OpenCan
I'll have to see how this is handled currently by the parser when I'm home
Another complication to recipes

B41: ~490 recipes including construction and vehicles
B42: ~600 recipes NOT including construction or vehicles
Coalfield
Coalfield
@jolly crow @languid kayak Coalfield
Coalfield
Coalfield?
Coalfield.
Coalfield!
is this a Zombieland easter egg or is it just me?
surely!
Some businesses for the businesses page @naive imp @serene sage https://pzwiki.net/wiki/Stock_Certificate#Variants
Thank you, Pat!
514 issues of Brat Pen's House of Ideas 😄 https://pzwiki.net/wiki/Comic_Book#Variants
That's over 1 in 135 million to find the first idea 👀
it is, yeah 🙂
Egenerex
So should be https://pzwiki.net/wiki/Egener_EX renamed? Also pinging @thin cloud
Also minor
McCoy Logging
is missing the "Co." part https://pzwiki.net/wiki/McCoy_Logging_Co. technically
Its McCoy Logging Corporation technically 🤓
Death of the Nightporter
Jackie Jaye - Truthseeker!
And the Valu-Insurance again? https://pzwiki.net/wiki/Valu_In$urance
Omega Department - Haunted Hargrave
Also in https://pzwiki.net/wiki/Catalog#Variants there are some inclisstencies so we have some things to more and/or Pat to fix 😄
In this one https://pzwiki.net/wiki/Shoed_for_the_Stars the "F" is indeed capital, should we change it? OTOH https://pzwiki.net/wiki/Shoed_for_the_Stars_Sign is lowercase "f"
And I think I touched this: https://pzwiki.net/wiki/Hit_Vids! (whether ! is part of the name)
already movedToyZ and Homeward btw
and for https://pzwiki.net/wiki/A.A.Ron_Hunting_Supply it's just a matter of (no) space
Anyone an idea what to take for the main pic here? https://pzwiki.net/wiki/Annotated_Map_(World)
might not even be needed imo
for the town specific articles it helped show the town itself
not sure if people need a refresher on the entire map, which would be too large to be viewed comfortably
jeah thoughts so. Whole map doesnt make sense, and there isnt really anything else to put there
@ornate tapir the image of fallas lake might work better being next to the first map rather than the second map on the page: https://pzwiki.net/wiki/Annotated_Map_(World)
they’re both in the same town anyway
makes sense, ill change that.
other than that the article looks great
thanks. im not too sure about some of the pictures tho, quality wise
they seem pretty fine, especially since they’re screenshots of the map site
cleaner than the clunky in-game screenshots I took at least
@lucid junco now that I'm back from my violent illness and editing again if you wanna do the logos for new business pages as I create them?
I know you were feeling a Lil lost as to what to focus on and you did that before so maybe that'll give you an anchor point
I gotta work soon tho so I'll be making more pages in like 9-10hrs
Fucking society getting in the way
Lol
Aight, sounds like a plan
I'll leave an {{improve}} on them for the logo just remove it when you're done 😀
Included this table in the weather page (https://pzwiki.net/wiki/Weather). Should I explain how this was obtained and calculated from the code? (so it can be reproduced again). If yes, where? (It's a bunch of technicality that the average reader probably don't care)
Ye nice graph
looks like the ones from wikipedia, pretty cool that it's from the game's code
maybe some calculations/explanation would be nice though because I almost thought it was sourced from a wikipedia article
The Backlog recently posted a video showing that whistles and harmonicas in either hand will change your Q shout. Purportedly, whistles will increase your shout radius by 2x and harmonicas by 1.5x
Get the info you need, on the quick with a minimum of fluff and filler!
Controller I use! : https://amzn.to/32iq8Qo
GPU: https://amzn.to/3Jt3arc
Laptop : https://amzn.to/33TXcz0
CPU: https://amzn.to/3Hg0xab
Headphones: https://amzn.to/3v0sjCy
Microphone used: https://amzn.to/3z...
How do you embed a video in the Wiki ?
Is it possible to do ?
Thought I had seen something about it, but this type of link doesn't work
Included an expandable section after the table 😉
Can't embed videos. Just have to link them.
Would need an extension installed we don't have
Rip
We had someone add that about whistles recently. Didn't know about the increased radius though. I'd assume loudness would be increased too then. I'll make a note to check that
https://pzwiki.net/wiki/Whistle
Maybe on the talk page?
You can describe the calculations to a degree, but I agree the average reader won't care much for it. A brief explanation of what it's displaying would be good too.
Looks great
nice, looks pretty good; I've also added a bit of clarification at the bottom of the table and made the collapsible a bit more apparent so it should be quite clear now
Just wanted to say I brought doughnuts and hot cocoa so everyone feels respected for working so hard and doing amazing !
prelude to playable instruments maybe? 👀
(the harmonica thing)
No thanks, mildly warm offee for me
I wont drink it unless its warm and instant
I generally use moka pot in home (so before going to work and home) = best coffee.
At work, we have a cheap dripper express and milled coffe, not ideal, but still
There are two Jackie Jays?
One will spawn at the LBMW trailer near refugee camp
Other will spawn wherever ig
Before adding your hot water, add a splash of cold and use a spoon to mix it into a paste and then add the hot water afterwards. Conserves some of the caffeine and flavour, because instant is basically freeze dried it can shock the molecules when heat is applied :p
I'll take an energy drink 
Interesting 🤔
I miss energy drinks x3
I hope with NPCs it's more random, like you can find her dead as a zombie, or held up alive in the office, or just not at all.
Can they both spawn in the same playthrough though? Could come back to this #pzwiki_editing message
If id know
I dont speak in java
yeah, I remember we had some uncertainity in some NPC, I'd say we can say for clear the spawning NPCs are dead now (spoilers)
Just like Mario Mario
huh, seems so indeed.
Though I wonder what the plan for stories is brewed, alternative timeline? We got K&B returning being teased https://pzwiki.net/wiki/File:K%26B_intro.png though if memory serves right, if predated Pat's work
Dec 2019, so it's before b41 was a thing: https://www.youtube.com/watch?v=oULByHbq5Tk
Build 41. development video for Project Zomboid;
VERY EARLY WIP; Teaser test of the NPC AI Features and what it could look like later on in future builds.
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively cus...
and IIRC that's the last we heard of them
VERY EARLY WIP; Teaser test of the NPC AI Features and what it could look like later on in future builds.
"what it could look like"
so definitely not canon
Yep
This is a fairly old internal video, created as a working proof-of-concept of various aspects of our NPC tech. It’s also not necessarily canonically accurate anymore. It was built to echo our earliest tech demo, but this might not be the start point we take with narrative in future, even if the characters would still be familiar.
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
I think the timeline and "what's canon" will be dynamic. So if playing sandbox, K&B may die early on, or undergo a series of events in which Bob dies and Kate is left on her own, etc. All part of the narrative NPCs
So sadly yeah, K&B might be just a memory at that point too
I think they'll still be around, as part of b45, will just be a different story to how we remember them in the tech demo
one think I was thinkint about, too, yeah. If the original stories return that is
I mean, the original story had already changed somewhat
Even the Knox Event in real time is a bit outdated(?)
Or at least not very detailed
Does rosewood still have the lowest zomboid pop of the spawn cities in b42? or is it unknown?
Not necessarily
Just like Major Major Major Major
In 41, Rosewood's population is rather deceptive. It's actually pretty high
But in 42, the true lowest population town now is Echo Creek, at the cost of very few POIs
You're so cryptic 😆
Technically Nolan's surname is well known on the undeniable.info https://undeniable.info/NolanRitchie/ but maybe ther was reason it wasn't used?
Rosewood is zombie-infested since b42 lol
WEll, maybe not "infested", but surprisingly high compare to e.g. some Muldraugh's part
Rosewood in 41 is really deceiving
probably not more than b41 indeed, but feels like more as other areas were depopulated.
Noobs think it is low population, but anyone with long term experience in Rosewood knows that the zombies just never stop over there
I pretty much always spawned in Muldraugh, only trying Rosewood late in b41 few times, so I saw the difference 😄
I have to admit owning this game for over a decade I have never once set foot in Louisville
I mean Rosewood was deceiving because of the Farmland and forest (and of course the endless conga line beelining to your house). But the wiki page says its got the lowest population of all spawn towns
Thank God bro
Yw
I fixed that error
Best city in Zomboid, nothing will ever top Louisville
Also, you know, "Rowhouse Fortress" is better name than "Fenced Housing" 😭
ONce 42 has MP, I'll most likely finally explore explore with people. I wanted to get into a server on 41 but, ya know. Shy lad xD
you could also explore in debug! basically the only way i've been able to look at it >_> but it's so big that navigating it can be kind of hard if you know nothing about it
I was a chronic West Point spawner
I know West Point like the back of my hand bro
Actually being there in real gameplay helps a lot more than flying around in debug mode or looking at the Zomboid Map Project
i mean, i rarely use the fast move option myself- it's really hard to be precise which annoys me
oh i absolutely misread your name as toadstare ... that toad is not staring ...
I know some parts of Louisville very well compared to other parts (My gameplay was spent hugging the riverbanks)
Some parts of Louisville I never been to, but I've seen the downtown Louisville and Grand Ohio Mall before
I know my way around Louisville pretty well, a 250hr Louisville only run will do that 😆
yeah that would do it LOL
I only spent aroud the riverbanks because my character is fear of blood
southern, southeast Louisville I never really go to
My longest game of 7 months was spent in close distance to the Ohio River lol
Some characters and outfits look better clean >_<
I used to take fear of blood, but ened up prefering smoker as a panic trait, at least in B41
I cant survive more than a week atm in B42
Banned from wiki, Smoker rises stress instead of panic
I think the most issue with online server is you're playing with randoms, though for some it may be a benefit 😄
debug and online map doesn't give the real exploration speed vibe when you play as usual, so doesn't translate to the direct knowledge.
Same with online games, when I explore the map without threats.
panic = no fighting, sress = w/e for my character 😄
I always take smoker and then struggle finding any smokes so my character is depressed 😄
Yeah see, you get it as well
You aren't wrong!
That's why I spent so long looking for one but, I sadly never found a place I really bonded with xD
My character is suffer depresion because she is a hemophobe
every time I join a random server from the server browser they seem to already be months into the apocalypse with absolutely zero loot in sight
Time to go to the Park Ranger life 🗣️
nice custom role, quite fitting
Bread knives
please refrain from saying triggering things like that
things like that don't deserve to be spoken
also this VHS transcript has links to the Security Guard and Burglar for some reason
last time someone told me that on this server i got timed out for 7 days
really?
ye
(he has moments where he smiles in glee, thinking he saw a machete in a zombie, but his grin quickly turns upside down when he sees it's actually just a bread knife)
I'd recommend checking cars for cigs, I've had the most luck with scoring some packs from glove compartments
Second that reddit has a fair few with the smoker perk and they've also found a lot in cars
Yeah, cigs are more rare than they were in b41, but in my experience, I'm not having nearly as much trouble getting my hands on em than people keep saying
Cigs themselves are more rare, but tobacco proucts arent tbh
Yeah I haven't checked but I heard someone over in pzchat saying that farmer zombies have a decent chance of having chewing tobacco on em, haven't checked myself though
Farmer vehicles definitely do
offices are my go to cigarette place. The desks have a very high cigarette spawn chance
although the store in Irvington named "Tobacco" is certainly a contender for new fav cig place
i think it might depend on the kind of office- that or i'm really unlucky with the spawns for office cigarettes. i've also found cigars and suchlike in gas stations (cheroot, or something) which work for smokers
yeah the cigars and chewing tobacco are good too
although as an actual smoker I resent the sentiment that chewing tobacco could tide me over
Lmao raiding the tobacco store like I'm a drug addict desperately needing their next fix
I can totally quit anytime
though now that the smoker trait has fewer points than it's had in b41, i find i've picked it out less. doesnt stop me from finding all the cigarettes and nothing i need
If anything, the zombies were a good thing for my character, he was incredibly poor prior to the outbreak and was having trouble affording the cigs, so now he can easily just steal loads of em
then again i guess i dont need to have the smoker trait to smoke ...
Actually accurate for where I live though, cigs are super expensive here
finders keepers etc
Like 40 or 50 bucks for a cheap pack here I think?
everytime i travel back to where im from I can't wait for the local cig prices
legit 100% more where I usual live
canada moment
don't really understand why people like the smoker trait even in b41 tbh, the last time I picked the trait must've been at least half a year ago
it's a problem with an easy solution
Yeah lmao, it's actually why my parents quit smoking many years ago, cig prices got insane
the videos i've seen on it have portrayed it as a "free points" thing, because "cigarettes are easy to find"
they toned down the loot spawns, which I'm not sure have been transferred to wiki yet or not
gonna check
though i know they'll end up doing loot tuning in b42, as it currently stands, not necessarily correct
true, but I'm not really a "min-maxer" anyway
playing a character > playing a build
whats REALLY free points rn is conspicuous
it legit is just not really doing much
Always took it in B42 anyway
yup
yeah, i think retanaru (?) did a video on it actually.
yeah I watched his video
also kinda funny when you combine it with some character headcanon
not sure how many vowels he's got in his name
the weather not affecting the zombie hearing is still stupid tho
why is he/she conspicous? the smell? the walk?
I always think it's the walk, but then I remember clumsy exists, so in my head they're both just versions of being a clumsy little idiot
my character is conspicuous because they are just really unlucky
(kidding, i dont have a conspicuous character atm, but i might eventually)
i figure they're probably going to fix/add this before they release it to stable. same with the soda-cures-all-ills bug
(i mean, soda DOES cure all ills...... but ....)
(im biased)
THE SODA
THE GOD DAMN SODA
i mean
it's good for reading books
but it's complete BS
i didnt realize i was abusing a bug for like 7 straight in game days and i was like hm why is my character not tired and then i found out. that . it's a bug.
No, they actually did put meth in soft drinks in Kentucky in the 90s
Completely accurate
thats where the coca in coca-cola comes from
yeah kinda hoping the upcoming patch fixes all the front end bugs, like duplicating recipes and the soda crap
oh my god the duplicating saucepan wasn't a complete hallucination?
no i have an extra pot now
good for rain ig
but yeah stuff is just not being consumed right, or some of the recipes are using waaaayyy too much of some materials
some of the cooking recipes use a whole unit of salt for example
the recipes are definitely screwed up, you can just mass produce bowls by splitting soup/pasta into bowls
well it's still unstable ig
TIS are back from holiday so they'll fix stuff as they go
unstable via breaking the entire weave of the time-space continuum exclusively to duplicate infinite bowls
anyway pretty minor thing but the need to open soda/beer cans is pretty fun, I find myself constantly finding unopened cans to open
drinking takes too little time though, even if time is "dilated" in the game world
i think it's stupid you have to stop to open them
i feel like i should be able to hit 'drink' to open the can and then drink it- the fact that there's a separate step makes me feel like im having a really bad adhd day lmao
Its called Tuesday for me 
ADHD gang
Lets goo
Idk, but that page looked cool to work on
Surely I hadn't got side tracked from something important
Never! To-do list, what's that
Tried doing it once, then something more interesting came up so
I killed a few in Muld's farm, they didn't have any sadly. In the endgames tobacco can be grown though, so that'd be the end result
Ive just noticed
There are some unused newspaper in print media
MuldraughMessenger ChristianBulletin LouisvilleStudent KnoxFrontline
@languid kayak Where would assisting studio easter eggs go?
This is definetly a formosa interactive reference
In Easter eggs page that is? I usually ask Tartan 😄
In infobox there's just one reference. with no category
Yeah
We have Pop culture
TIS
Community
Misc
None of them are really fitting imo
I'd just put em in TIS category, since that's about devs
true
Muldraugh Messenger and Knox Frontline lack specific date
Its set to May1993
Hello guys, hope you're doing well !
Where can I find templates for Locations pages ? I've looked in the style guide and a bit everywhere in the community portal but can't find it anywhere 😦
Oh and do you consider a specific location, like the big farm east of Fallas Lake, a business ? Is it worth it to add it to the wiki ?
https://pzwiki.net/wiki/Category:Boilerplates Boilerplate should have the templates ya need
Or should we only stick to stores, and not residential
Exactly what I was looking for thanks !
Generally pages don't really get made for residental buildings unless they're unique ones.
like a farmstead for example, tends to not really be unique. But a place like Neil's Farm/The Cult Compound? Probably warrants a page,
This farm is pretty unique imo, it has it's own sign and name at the entrance 🙂
I love it !
Yeah it's Herrog's Farm or something like that
yeah if it has it's own sign/official name than that typically can warrant a page imo.
but if it's some generic old farmstead, probably hnot
Cool, so it goes into Businesses ?
eh not sure if we count farms as businesses usually
Yeah but I see there is not other place for it to fit
then again, I don't really do the pages for businesses anymore, so that's not my area of expertise
Okay 🙂
ye maybe ask Mid or Sharp, they'd know better about it than me.
Locations ?
Oh nvm yes
Thought I was in the modding channel lol
can you link coords?
On B42 map, X :8600 ; Y :8824
I don't think so? Unless they are named, which I don't see, I we didn't really cover any farms. Seems it was on b41 as well, but pinging @naive imp for opinion
for reference: b42 https://b42map.com/?8600x8824
b41: https://map.projectzomboid.com/#8600x8824
If you follow the small path leading to the farm there is the sign
Hi! I'm the leader of the locations project. Nice to see you're interested in helping out! We only list named locations, which typically bars most residential locations but if it has its own signs we should include it
In terms of navboxes, I think it'd go into points of interest for now.
If there's more named farmsteads like that then we should make a new section in the navbox for them
Yeah why not, thanks, I'll set it in POI 😉
The farm already existed they just added a name + sign in b42
X 8630 Y 8570 for the sign
Yeah I found it
When it comes to these locations just remember to stick to the Boilerplate
Later on the formatting will need to be standardized but so long as it had good information and is free of errors it's serviceable
Sure, it will be a good exercise for my first full page, kinda fell in love with the new lore of the place
Feel free to add other locations you find too I'd you're up to it! 😀
Yeah I can't really use the map rn since I'm in bed, but there's a few named farms now. From the top of my head you got the one Khanan saw, Hodgett Farm across from Pony Roam-o and Neil's Farm (Cult)
So maybe it could use a new section
has anyone catalogued the full list of new VHS tapes in b42? it seems they've added some first aid ones
wait, i found it, seems i just missed it
Navbox rework is planned
After we add up all new locations and businesses
Yup
We should have all locations figured out before we do that
Maybe make navbox for each region/town instead of one big navbox🤔
I was thinking of that but then we need to include both
I'd think that'd be cumbersome
I mean we do have the business list on every town
Plus we have those general articles planned
Open to what others think tho
Hey @naive imp, It's me again. I have another question about Hodgett's farm. I see for other locations that you managed to find clean logos that are probably taken from game files like this one https://pzwiki.net/wiki/File:Nails_and_nuts_tool_store_logo.png
Do you think we can do the same for Hodgett's Farm sign ? Can you explain me how to find Hodgett's farm sign's font from game files ? It seems to be packed
@lucid junco is our resident logo wizard. The logos in the files are tiles as they appear in game, so they aren't straightened like those are
They did all thr work on that
Nice job 😮
@lucid junco is our resodent logo wizard. The logos in the files are tiles as they appear in game, so they aren't straightened like those are
They did all the work on that, straightening then and whatnot
Ikr? Looks good
Nails n nuts is an exception, not the rule
Wdym I think they all look fantastic
You just make them with illustrator or something similar ?
With b42 release we got ~180 logos in game files leftover from when devs tried making fliers with code(like newspapers), so these were actually done by devs themselves before botching the idea
Others are only currently available via pzmodding tool that can extract the sign tiles from the game
If you want to do it yourself, there is a modding tool available via steam called project zomboid modding tools
Open it, go to pack viewer, view the tiles 2x and find the logos, then extract them
Its a manual and dull process, so I took the responsibility on myself for it
Yeah but rewarding
You can just make a page and I'll upload the logos once Im done
2x folder appears empty... do i have to launch the game or something to load it ?
I will try to do it myself 🙂
Hold up, lemme get out of bed
Step by step guide:
- Download Project Zomboid Modding Tools
2)Open Tilezed/Tiled
3)Choose Tools in the dropdown menu
4)Hover over .pack files
5)Click on Pack Viewer
In the Pack Viewer:
1)Hover over File and click on Open .pack...
2)Go to your Project Zomboid directory>media>texturepacks
3)Find Tiles2x.pack and open it in the Viewer
After it loads up, you will see Tile2x[Number] on your left and tile images in the middle
Once you find the tiles you want to extract, hover over it and it will show its name
To extract it:
Hover over Files
Click on Extract images
Fill in the prefix. You can either fill in the name fully if you want just this tile, or partially if you want to extract a bunch of them.
so for the sign i want to create a single tilesheet with 3 tiles
In this example we can type in signs_one-off_06 to get the tile we want to along with other tiles
My sign is signs_one-off_07_276 to 278
Then we choose either "Create singe tilesheet"
(Creates a single tilesheet with all tiles separate, all whats left is to connect them)
Or
"Each tile is a single image"
Each tile image is separate, so you can pick and choose each
Pick a folder you want to save it to and hit "Ok"
Alright, i just don't get it on how to select multiple tiles for one single tilesheet
What to put in prefix
here are the tiles names
oh it stops at 07 i guess
You can actually go with signs_one-off_07_27
Alright
Got it, it worked !
Thanks, i'll copy your tutorial and save it. Do you think we can make a small page with these instructions on wiki for those who wants ?
I can to it myself some time in the future
At least not at 2 am
Thanks for your time, yeah you are crazy
Sorry if I disturbed you
I was not expecting an answer this early, its 22:11 here :p
Np, still wouldnt sleep untill 3am lol
Well I wish you a very good night and glad to meet you !
I hope the steps are legible enough 
It is perfect !
I can give you a quick rundown on how to compile and straighten signs if you need one
Though its not that hard if you have knowledge of how to work in photoshop/gimp/other image editing programs
You mean make the sign flat ?
Un angle them, so to speak
Since we want them to look flat in the navbox
Well i think i managed to do it in photoshop right now
On transparent bg i hope?
yes lol
Aight
Yeah probably !
oh indedd, didn't realize it's named 😄
And is the left leg missing or something
Yeah i was thinking about removing it to make it smaller
Leave it full sized imo
Or only have the entire middle part
sure thing !
Changed the site notice images now that christmas has passed
Generator - Lectro Max split into Generator for generic information about generators, with updated info for B42. Added variants, and about to each generator page.
https://pzwiki.net/wiki/Generator
https://pzwiki.net/wiki/Generator_-_Lectro-Max
https://pzwiki.net/wiki/Generator_-_Premium_Technologies
https://pzwiki.net/wiki/Generator_-_ValuTech
https://pzwiki.net/wiki/Generator_-_Old
I plan to add some more info to specific pages, but its time to go to work
I was thinking about them too, looks good. For the tiles, did you have a more automated way of doing them, specifically for combining multi-sprite tiles, or was it all manual?
Any multi sprite tiles I've always done by hand
Damn, ok then
