#pzwiki_editing
1 messages Β· Page 41 of 1
The riverside construction site
It was aboveground in b42
but now is belowground for the most part
Looks kind of sick with the transparency
You scared me, i thought it was missing tiles
Nah, thats just how basement looks
CGE also has that woid
because its a "basement"
So is uhh
I forgot town name abandoned factory
Irvington?
Does anyone know where this cultist farm is near echo creek? Someone mentioned it
This is what they are refering to
Its a camp
And underneath it
Yeah
Looked like a camp at a glance
Im curious why its called camus
Isnt it camp busy beaver?
Never noticed that trivia
Some trivia to add
@languid kayak Can we get a Founder and Founding date addition to the infobox?
I think @digital helm was on it? Reminded today, though Vail seems to be away for now, so maybe when he'll be back (if not should be possible to add not so hard, I'm just dug deep elsewhere :D)
Spiffo's history right now is Vail's logo (recreated?) or yours (stretched) with the logo, something to potentially keep in gallery too https://pzwiki.net/wiki/File:Spiffo's_logo.png
What's up with LV bruisder though? Doesn't seem to be anything in the history https://pzwiki.net/wiki/File:Louisville_bruiser_logo.png
In the original it had this off centered spiffburger
Large LB* on top in the original
Jays chicken was the worst offender
Fossoil is fine because the dinosaur isnt that closely related to the logo
So its not the same thing twice
The straight shooter is..
So ive edited them to remove everything that isnt fitting as logo
Maaaybe this is a cultist farm
I have a slight suspicion
ah, we just didn' have it in the history then.
But then again, there are simply places with two logos, these go to gallery like always (Rusty Rifle got a logo now for example)
but you had to edit out the logos from the folder or�
Yeah, if the logo is updated and only 14 kb in size, instead of a 1-3 mb, then I had to edit it
I assume than when there's some noticable variations, it's best to keep both (and just decide which one goes to the infobox)
My bet goes that the offender is photoshop π Let me see (actually nevermind, I can't seem to install exiftool on Steam Deck)
oh wait
You mean Ive stitched two logos together?
Nope, these are straight from the ProjectZomboid\media\textures\printMedia\logos
@proud cobalt Most occurring problem in many fliers is that they use old screenshots
aw, kinda shtucks then, seem the map export must have been really late in the game. Though I think changing them should not be that hard? Though OTOH we've been stuck with old pre-b41 screenshots in the challenges and survival guide π
oh, the manes here are totally different:
https://pzwiki.net/w/images/archive/7/74/20241221202019!The_Black_Saddle_logo.png
https://pzwiki.net/w/images/7/74/The_Black_Saddle_logo.png
You can tell if the screenshot was done in game or in pzmap
tbf, the recreated one looks more like unicorn π
Remember those annoying stripes that occur on PZ map?
They are present on some screenshots
Proves how easy it is to just use the map π
At the exact same spot
at least there's no blue dot π
back to this topic, I wonder if for those cases should we keep both too? The difference isn't huge, but still
Really split on that
Dont think anyone will notice that the in game one is missing
Nor does it hold that much value within itself
where's the beta map?
wait I asked dumbly lol
I noticed the mapping tool seems to work now, was wondering if it's online yet
https://github.com/cff29546/pzmap2dzi/tree/b42 - though you have to compile it locally (depending on features require 500+gb of storage and at least a few hours)
Privately hosted for us
Can be created locally for those that want it now with the tool above
Or waited out till its out
yeah, calvy's self hosting it on his pc, nothing to share publicly so far due to sheer trafic
actually, my bad, it was GIMP, probably no compression
Device Mfg Desc : GIMP
huh, indeed it was supposed to be a drink instead of crosshair, maybe it was omission and should be reported as a bug?
https://pzwiki.net/w/images/archive/8/81/20241221202500!The_straight_shooter_logo.png
https://pzwiki.net/w/images/8/81/The_straight_shooter_logo.png
I initially didn't investigate the logos you uploaded so throughfully, but now I'm starting to and see the difference π Including different spacings which happens from time to time π
https://pzwiki.net/w/images/a/a0/Tita_maria's_logo.png is this one as intented? Seems like it was duplicated by accident?
huh, is the preview different on Discord now?
oh wait nvm, I'm blind, I had it on a white background
huh, another change it seems, thoguh I guess it may be sensible as it's meant for flyers or something along the lines:
https://pzwiki.net/w/images/archive/e/ea/20241221202722!Top_crown_plaza_logo.png
https://pzwiki.net/w/images/e/ea/Top_crown_plaza_logo.png
All I can say to this is definite "maybe"
something to definitely forward to devs. It seems that we got a kinda work-in-progress / raw versions of some logo, which is case for most of the unstable features.
Not saying we got things half-assed, as it's definitely playable, but it wasn't meticulously prepared for release for sure π
but yeah, for us the definitive reason is whether to keep some of your old straighteened logos in some cases (or if it's worth re-doing them if files changed)
I dont think there is a reason to keep them tbh
The ones that devs remade themselves will be the definite versions of logos
huh, this one you edited out it, while I think keeping their logo as it's in the game may be a better idea? https://pzwiki.net/wiki/File:West_maple_country_club_logo.png
I wasn't unsure about this one
The in game ones have both the alternative logo and the original logo
I guess best to rever it then?
for me it's just this one?
Language is hard
I mean the WM initials are the alternative logo that can be found in game
and yeah, the dreaded
yeah, I remember putting them in thge gallery, that's why I think it'd be best to have it on one picture?
(And yeah, though I seem to have trouble communicating in my native language as if not even mroe often, so sometimes I may be hard to get :D)
https://pzwiki.net/w/images/archive/b/b9/20241221203219!Worm_of_books_logo.png
https://pzwiki.net/w/images/b/b9/Worm_of_books_logo.png
This one's a little creepier with bigger eyes (and I remember when I said it'd be better to have no bars on it, seems I was right :P)
Seems like devs remade the signs "This example Louisville Bruiser"
And Logos/initials for those that have one
ah, I now see what you mean indeed.
Yeah
The sign is Louisville bruiser and the LB abbreviation is "alternative logo" that they remade and put on the same image for future use ig
Should be noted that not many of these logos were used
https://pzwiki.net/wiki/File:Book_Naked_Logo.png this is still one of Vail's recreation that wasn't recreated by devs π
huh, name's confusing, but do we have it on map?
"EKOS ACADEMIA"
no real results for that on Google π
Its a magazine, no?
https://pzwiki.net/wiki/File:Cross_roads_mall.png also Vail's works
and https://pzwiki.net/wiki/File:Dentistry_Logo.png (I wonder if we should split them?)
There is a lethal citizen Rosewood Medical
I think these were all Vail's works, it's just Lethal uploaded them
The only other were Pohly's two later on
Oh, brochureLogoTest2
I thought it said something about magazines in the name
and Gas-2-Go https://pzwiki.net/wiki/File:Gas2Go.png (reuploaded from old rev, also Vail's work)
to think it through, maybe the same was the case for this? https://pzwiki.net/wiki/File:Golden_dragon_buffet_logo.png
it just seems that some logos have two variants
If something listed in Planned Features (https://pzwiki.net/wiki/Planned_features) was added in B42, should it still be on that page, or is it ok to remove? For example, the "planned locations" of Ekron, Irvington and Brandenburg
ha, proper name
I think we should establish a rule on what's in the infobox, I kinda like when both are there even if these are two separate signs? Alternatively, we can upload them separately and add as two logos in the infobox, although just once will be shown as e.g., a Discord preview.
I'd say you can remove it, there's also https://pzwiki.net/wiki/Upcoming_versions
Cool, thanks π
I wonder what the bar is for, seems not used too
Day?
Maybe just a placeholder
we don't have this too it seems
Yeah, the folder contains a lot of testing logos/material
Old homeward flier parts
Nolan cars
we have a typo in the name btw π https://pzwiki.net/wiki/File:Maison_du_Boeuf_logo.png
Bouef and we have Boeuf
Reporter
testing or just part of it
I mean parts used to assemble flyers
They were something that TIS had teased
there isn't? It was teased
huh, explains why
It isnt in the game
seems to have changed in the middle of the game then
good to know, good to archive too
(also trivia)
So the folder is probably devs "filedump" with old and new/upcoming things
There is also this image of.. something
I dont remember it being teased
Oh, there is also this image that is unused in the game
It was probably meant for this article, but went unused
That's the old Rusty Rifle
I know, but I don't remember it being teased
This one's Vail's too: https://pzwiki.net/wiki/File:Palm_Travel_Logo.png
@lucid junco that's yours work btw? https://pzwiki.net/wiki/File:West_Point_DIY_logo.png
oh wait no
it's from a flyer right?
That's a grand total of logos we have now; Vail's logos and the ones from printMedia / flyers are in the same folder. Decals still have to be uploaded and there's still just one taxi advert so far π
Then there's the new van icons, should be a few I guess; maybe best to have a separate category that?
The only non-Vail logo is https://pzwiki.net/wiki/File:ThunderGasClean.png which is kinda upscaled from the decal
ah we miss at least this one too: https://pzwiki.net/wiki/File:Al's_auto_shop.png https://pzwiki.net/wiki/File:Al's_Auto_Shop_Flier.png
Though actually rhere's quite a few more that could be extracted from https://pzwiki.net/wiki/Category:Flier_images
It isn't?
Clean refers to there being a more dirtier version due to original being a graffiti
So it isn't an upscale
I moved it to decals, changing {{About}} a little
ah, it is based on the decal though, right?
No
https://pzwiki.net/wiki/File:ThunderGasClean.png vs https://pzwiki.net/wiki/File:Buisness_ThunderGasDECAL.png β though feel free to modify the description if needed
Someone added im the decal thing
the {{About}}? That'd be me π
It in no way shape or form related to the shirt decal
Apart from them being of the same business
huh, I always assume it is based on the looks. Maybe the shirt decal was made from that? Do you have the actia; grafitti then?
Its in the straightened signs zip file ive send some time ago
moved it to logos for the time being then, as it's the odd one. I moved all the @digital helm ones to https://pzwiki.net/wiki/Category:User_recreated_logos β you can see if I didn't miss anything.
The following ones were replaced by the ones shipped with the game:
https://pzwiki.net/wiki/File:Fossoil_logo.png (though I've been thinking whether to reupload it similar to the Gas 2 Go one)
https://pzwiki.net/wiki/File:Nolan's_Used_Cars_logo.png
https://pzwiki.net/wiki/File:ValuInsurance_Logo.png
Im currently heading to sleep, but will give you a pic when Im back at my pc
i see indeed
so straightened tile it is then
oh crap, I just understood the The Forgotten Element; the main protagonist had amnesia π€¦ββοΈ
I see Vail already added it π https://pzwiki.net/w/index.php?title=The_Forgotten_Element&diff=726929&oldid=726895
Was there even an option to create a page there directly?
oh wait
it was
then it's probably cache issue then
try searching from another page, if not just do it the old-fashioned way of either previewing and clicking the red link or going there directly to the userbar π Or search and click the link
I tried searching from another page yeah
Thanks !
huh, this flier has Seahorse and Food Market straightened too. https://pzwiki.net/w/images/3/33/West_Point_DIY_Flier.png
I get a feeling that the logos we got with the game are just the early unused versions and not the ones actually used in the fliers π
btw, speaking of flier spelling: https://pzwiki.net/w/images/0/09/E.P._Tools_Southside_Drive_Flier.png
also, why the only seed packet with a typo was chosen
https://pzwiki.net/wiki/File:Farming_%26_Rural_Supply_Fallas_Lake_Flier.png
Seems flyers were done fairly early. And map glow up and flier naming was later
This was why I asked you about it the other day π
Someone from the modding Discord made a custom flier guide
https://pzwiki.net/wiki/How_to_make_a_flier_mod
I will clean up the page to not have a whole mod tutorial in there later down the side but it's a good start
Do you guys have the link to upload files to be used in pages too please ?
huh, wonder what was the difference π https://pzwiki.net/wiki/File:March_Ridge_School_flyer.png
Nvm found it lol
You can do this #pzwiki_editing message or click and drag
Tried dragging a file in there, wasn't doing shit
yeah π I never realized
dragged a file in there and wasn't doing anything
Never had that problem... Are you click upload file, after dragging it in?
how was that photo taken? Someone stayed literally behind where those guys shot at :P? https://pzwiki.net/w/images/6/6d/The_Velvet_Tassel_Knox_Gun_Club_Flier.png
Clicking the button directly to chose a file did the job tho
Good ol' days when gun safety was for bitches π
What's the fun in not shooting yourself by accident ?
reminds me of a recent situation where instructor shot a person with the shotgun on a shooting range lol
got popular as it was all on tape
https://pzwiki.net/wiki/File:Hit_Vids_March_Ridge_Flier.png - so is it Hit Vids (no !)?
Classic
@tulip kiln I see errors in your newspaper transcripts, you probably didn't realize but the text is all stored in the game files π
lua/shared/Translate/EN/Print_Media_EN.txt
@flat sun is the b42 documentation in the unofficial link here safe to bump to 41.0.2? https://pzwiki.net/wiki/Modding#Javadoc_reference_to_Project_Zomboid_codebase
Also, is the 41.78 in fact safe to assume being the latest 41.78.16?
(and I assume official one is still stuck at 41.77?)
Any idea why the image is being stretched like that ?
https://pzwiki.net/wiki/File:Anim_tuto6.png
Seems like the image doesn't update somehow
official is still 41.77 yeah, mine hasn't been rebuilt since 42.0.1 but iirc i didn't find any api changes in 42.0.2
the 41.78 site doesn't specify so i don't really know, but i feel like it wasn't updated until 41.78.16 was out for a while...?
It's from albion yea
Is there a proper way to upload this file on the wiki ? Currently we have a google drive link but I bet that's not great to have ?
that's heavy cache on the wiki, will take a day or two tops and should be okay.
it happens when the dimension changes, thumbnails will have to adjust
π
nope, you can just upload the whitelisted files
and it's probably good for secrity anyway I guess. I don't find any other solution than having it uploaded anywhere publicly really
So we keep the google drive link ?
if you have to link it then yeah
@naive imp seems that some of the new vehicles features are being added in b42 nevertheless: https://pzwiki.net/w/index.php?title=Franklin_Valuline&type=revision&diff=750535&oldid=651197 (as for vehicles project)
nor sure if anyone's men tion this too, but https://pzwiki.net/w/index.php?title=The_Rusty_Rifle&curid=12088&diff=750539&oldid=739089 would probably have to be merged to a regular page and version bumped I guess?
I do yes, it's an animation rig and the entire animation guide bases itself on it
So can't just say "Ok we're making a guide for you on how to animate but you can go fuck yourself for the rig" lol
huh, I just realized that "opted into" doesn't have intructions to opt-in to b42 really, see e.g., https://pzwiki.net/wiki/Large_Clay_Crucible_(Unfired)#Usage Pinging @digital helm for it (needs one paragraph or so to add to link to, but not sure when I'll get to it :P)
I'm just cool like that
Yes, Because mediawiki does some weird shit and pretends you're logged out sometimes π
π
Ok so I'm hella confused
Created this page for a Debug tool
I think I will put a page for each debug menu tools in the subcategory "Debug tools", but this subcategory requires a page ...?
Yeah, a page needs to be created. The category exists, but a page still needs to be created. Have a look at other categories to see what's normally on a category page
I added the page with a modding header for you, thats all the category needs it will auto populate with the rest
Alright thx
Yea that's what I did but they looked empty, I guess the header was the thing
Would've been because it had no text. Can't create a page with no text. Even just [[Category:Modding]] should allow it to be created. But yeah, we use the header instead
It links to the steam iwbums section, and a link to Kirrus's post on the forum. But I guess they're both outdated now since it's no longer called iwbums
So {{Stup}} is no longer a thing right ?
Wait no it is, why wasn't it working
Stub not stup
bruh
It's possible to link categories ?
Moved https://pzwiki.net/wiki/Timed_Actions to the subcategory https://pzwiki.net/wiki/Category:Lua_Objects, but that's also a page in itself https://pzwiki.net/wiki/Lua_Objects
All these are fine, but how should I handle that page Lua Objects and subcategory Lua Objects
Also I completely wiped that Lua Objects page, it was pure missinformation
It was saying Lua Objects are like Java Objects and whatever but that's a complete confusion about what is Kahlua and Lua overall
So Lua Objects need a proper update to explain what is a Lua Object and what available vanilla Lua Objects, which is why the subcategory exists, with for now only Timed Actions
[[Category:Lua Objects]] didn't work I guess
We don't use categories like normal pages. They should be separate. A category should only be used to categorise pages.
You can link to a category by adding : to the front (same with files and templates), so [[:Category:Lua objects]]
If you're planning to expand the Lua objects page, I'd just add stub and link to the category.
Yeah that's what I did
Thx for the linking, I'll test that
That worked thx
Merry christmas to me
And an extra one to regift too
Scrotus pond
Ok crops now have a navbox. I also marked them all as stubs because... well... theyre all stubs
Oh true
What if it isnt an error but a copyright protection???7?7/j
Maps do mark phantom locations as a copyright protection
Reported anyway
There is also a missing gas station
West point has 2 gas stations
Honestly maybe it wasnt good looking since how crammed some of them are
So they didnt add them
lasertag Hmm sure
Yeah i think leaving them out is probably on purpose, but adding one that doesnt exist was probably an accident
@languid kayak Might be interesting, there are some unused fliers leftovers in the Print_Text_EN.txt
_LoveDuet_
_HobbsandPerkinsHardware_
could have add just one icon I guess?
Print_Text_MuldraughMessenger_June29_title = "Muldraugh Messenger - June 29 1993",
Print_Text_MuldraughMessenger_June29_info = "",
Pondview Shopping Center
Brenford's Quill Manor
Sunderland Hills Sanatorium
Sleep EaZZZe Inn (Louisville Airport)
AMZ Steel
Love Duet Bride and Groom Boutique
Hobbs and Perkins Hardware (Irvington)
Golden Sunset Nursing Home
Five Alarm Firehouse Chili
Ekron Community College
Darkwallow Guest House
March Ridge Cold War Bunker
Coalfield
The Caban Center for Wildlife Rehabilitation
Brott Cattle Farm Auction
Blue and White Bar
Louisville International Airport
A1 Hay
Car Fix-ation
Lenny's Car Repair
BrandenburgAirfield
IrvingtonSpeedway
Fort Prospect
GnomeSweetGnome
CardinalPlaza
KnoxPackKitchens
LouisvilleAnimalShelter
BrooksLibrary
July4PartyEasternLouisville
RoxysRollerRink
UpscaleMobility
SpiffosHiringWestPoint
SpiffosHiringLouisville
SpiffosHiringDixie
ArtGalleryofLouisville
DragRacingTrack
GrandOhioMall
(Also BensCabin is officially the WestPointCabin.png)
ChapelmountDownsRacetrack
YoureWelcomeAboardtheDelilah
NolansUsedCars
PonyRoamO
@languid kayak These are all that I can find so far
I've been comparing the new location pictures you've uploaded yesterday btw; some are really minor but shows that each location was fleshed out; that's so great. Also like you said, the stitches are gone π
it's just satisfying comparing them side by side π
Nolan's Flyer is still coded
Shesh, too large
I guess we want a separate page for each of these debug tools? So far it's been a stub I made them as stub sections in the debug mode page back in the 41.78.16, see https://pzwiki.net/wiki/Debug_mode#Animation_Viewer
Yeah I sort of figured they'd have Spiffo's flyers in the works since it seemed strange that they didn't have any despite being basically the most recognizable business in the game
huh, when I was browsing sharpgolden's uploade I noticed this β the radio tower in the new version is having a blur effect, while the old one does not. Doesn't look bad, but different; I wonder what's causing that?
https://pzwiki.net/w/images/archive/b/b8/20241226035105!RadioRelayStationRiverside.png
https://pzwiki.net/w/images/b/b8/RadioRelayStationRiverside.png
Although it does changes with certain zoom level β pinging @proud cobalt for that
maybe something with the layers transparency/webp?
Maybe π€·πΌββοΈ
https://pzwiki.net/w/index.php?title=Tiledefs_used_by_mods&curid=18507&diff=751525&oldid=646493 this adds build 42 mod; are we bumping the whole page or�
I bet not all b41 mods from this list are b42 compatible
pinging @flint vapor for this too
Just a map quirk
map as webside map
@proud cobalt Hi! sorry for tagging but I would like to ask what tool did you use to make yourself an updated interactive map? I have the old one on my PC, but it seems old tool doesn't work for me.
There's a B42 branch on the pzmap2dzi tool π
Thanks!
@lucid junco founded and founder are already parameters in the location infobox https://pzwiki.net/wiki/Template:Infobox_location
I'm adding phone_number now
Nice 
WIP clothing b42 list https://pzwiki.net/wiki/User:Vaileasys/sandbox_2
Still some work to do for body location/part, combining left/right item IDs, and look into the new armour, as they're all thrown into "other" https://pzwiki.net/wiki/User:Vaileasys/sandbox_2#Other
Thats weird.. It says that townhall is on the third street
But DIY store is on the 405 Main street
So the street has two official names?
Surely they would expect someone to hunt for all street names in the game
That someone would be us, wiki nerds

I'd rather support a mistake, good thing to point out
relevant reply of mine: #pzwiki_editing message
Was my idea yeah, I'm gonna go through some more pages to clean things up but some debug tools might be a bit too long to go in detail in just the debug mode for me
Also there's some debug tools that might not be directly linked to debug mode directly
I'm gonna be honest for this one, I don't know shit about mapping or tile making. The page sounds like a good idea to me, tho I'm really not familiar with what this involves exactly
I think that's fine, and B41 mods should keep their ID or whatever that is bcs if a random guy ever comes updating an old mod, this might cause issues if a new fresh b42.mod uses the same ID as the updating mod
Unless there's limitations in the ID amount, which then is a problem for TIS to fix imo
yeah, makes definite sense to split it; the page was long enough as it was
I haven't looked at the debug mode page yet, but it's existance is good for me, to describe debug mode and a few tips on it
good point, guess it'll be best to bump the page version then. Can point to b41.78.16 oldid till then
I just added the headers of the options for b41.78.16 back then, was planning to improve on them eventually but that never happens.
Also wanted to cover the debug/cheat options from it too.
The new debug systems should be adeed, I didn't even buoot to debug yet, ImGui I guess would be powerful
I think there's one or two changes to debug mode cheats, overall I think tge entire thing is the same
and the ImGui stuff?
What's that lol ?
it's explains in here: https://projectzomboid.com/blog/news/2024/02/leapdoid/ - basically a lot of new (dynamic) and easily configurable menus that were added to the debug
Hey all, a good mix of things this βdoid. Fun gameplay stuff, and a chunk of info we wanted to flag for modder-awareness and the more tech-minded amongst you. (Feel free to skip that bit to get to the more enticing gun stuff from Fenris thatβs become its first application.) Onwards, then. HUNKER INNA BUNKER [β¦]
Idk if that's available rn tho
I haven't heard anything about it from other modders
It's supposed to replace the F11 menu
But yea I'll make a page about it once we get info about it
huh, some imgui files are shipped with the game, but maybe it;s not enabled inded
oh and btw @flint vapor , I wanted to annnounce it before, but I didn't really.
If you didn't see it already, I cleaned up https://pzwiki.net/wiki/Category:Scripts today.
There are still some minor things to do, like removing old redirects I wanted to finish but didn't have time to and maybe some renames that may be done with a bot, but I think it's better and solves what we talked about few times. Also what was in the old modding project.
Not sure how much time I'll have today aymore, so better post what it's done now π
Nice ! It's on my list of things to check out anyway, tho scripts aren't the thing I know the best
Is there any quick way of showing a section needs more informations ? Not Mbox for pages but specifically you can put anywhere on a page ?
{{Stub|section=true}}
Perfect thank you
OK after much work, we may be looking at a public release soon. With a direct call to action for the wiki
I'd also like to congratulate to @flint vapor for not only getting the position as a Project Modding leader, but also joining efforts with @fallen egret to bring over and clean up all the modding info on wiki! Feel free to help the efforts on https://pzwiki.net/wiki/PZwiki:Project_Modding
https://pzwiki.net/wiki/Tiledefs_used_by_mods added a note here. I see the 0-99 being reserved mentioning 41.72; could probably be verified if that's still the case as of 42.0.2
Added https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks for now in case we want to rename the "Events" and "Objects" to sentence case, though aside from Events which is used a lot, can be done manually if we decide to.
As far as tasks goes, I removed the b42 prep as all the projects adjusted, but I think a lot of stuff from https://pzwiki.net/wiki/PZwiki:Tasks#Items_and_boilerplates could go as it's either partially done or will be ironed out via mboxes, projects and just the casual editing - to the point of me thinking removing the whole section, but I kept it for now.
from minor stuff, the links in https://pzwiki.net/wiki/Item_scripts could be updated too; some link to disambigs as they had collisions and the names are duplicated following the movings; the latter could be easily changed with a regex, but I just couldn't be arsked to make the matching one
Without further ado
https://b42map.com/
Can I still use your map π
The response time from servers is,lets say, less that ideal
Yes mine will stay up
Ummm. Not an issue for me π€
It refuses to load for me both on chrome and mozilla
You've done awesome work getting this up π
Umm. That's weird. Russia is definitely not blocked in looking at the analytics. Try force refresh again with control f5
Someone on the reddit literally offered to host it on their server for free. So huge shout out to them. The first hour was a nigmare though
Its Kazahstan not Russia and may be some isp side issue
And it was 
Oh are you from Kazakhstan? My bad I assumed Russian. I suppose that's the SU influence.
Some stat's for the first 2 hours!
Yeah, in Kazakhstan both russian and kazakh are official languages due to a multiple centuries long influence from SU and Russian Empire
And it was practically a dumpster where Stalin dumped any nation he didnt like including mine
Anyway, Brandenburg business section is almost done
Yeah I'm very minimally familiar with the collapse of the SU. Not a huge learning point here in Australia. Now that I think about it, I don't think it was mentioned once in school.
Many of soviet wrongdoings are also hidden from our books or heavily understated from reality 
Nor do they mention everything, only focusing on major exiles. Where do you think 130 official nationalities in our country come from
@languid kayak @naive imp Where should the Brandenburg borger go?
Im a bit confused because there is a big Doe Valley forest that engulfs Historic Coalfield, Highway 60 pitstop near it and deerhead lake area
Though Tanglewood house is marked as a Brandenburg/Riverside
(Though the address is Riverside)
Sanatorium is a part of the Brandenburg
So it's Sunserland Hills?
Sunderland actually
Also if that is the intended name and it gets fixed, I gotta add that to the Easter eggs page since that's probably the most obvious Silent Hill reference ever
It is Sunderland Hills,I cant type 
Weird that the same person is both a part of the rusty rifle and part of the criminal gang
works great for me
gotta be an issue on your side
i'd even say it works faster than the b41 map
It was
And has no stripes or map errors
well i didn't experience those, but the b41 map sure loads in a lot slower when you zoom in
probably because more people are using it
that's nice, as an alternative you could also get a VPS on Oracle Cloud for free (they say it's free forever, so far i've had it for like a year and still haven't paid a single dime so i guess it's good), they give you an ARM64 server with 4 cores, 24GB of RAM and 200GB disk storage
the only downside is that it's ARM64 and you can only run linux based distros
like Ubuntu 22
The map takes up about 600gb
How much bandwidth does it have
dang that's a lot, but pretty sure you'd only have to pay for the extra storage space then
can't remember but i think it's ingress unlimited and egress 10TB/month
Interesting. Maybe one day in the future or for a different project. We've already used 200+gb in a few hours. But we have unlimited bandwidth at 1gbps right now
Could've been a biker gang bar I'd imagine then
Walking 10km to a gas station, killing zombies, and walking back 10km safely to the car is priceless. Only to find out that I drove for 2 meters and the tire blew. I went to siphon the gas back to put in another car, and now I need a rubber hose to get the gas out of a car. Love u Zomboid.
How do you guys quote Discord messages in the Wiki ?
Specifically this one
For example
It seems it's just using > manually
Doesn't do anything on the wiki
I meant like quote IN the wiki
Not quote in Discord
Lol
Realizing the confusion here
oh, you mean wiki? Then you'd have to use html, like <blockquote>
you can try using : text too
Perfect thank you
I used blockquote
And do you just link the Discord message there ?
Bcs that's what I did
I seem to be getting some problems when uploading images
Reloading the page worked
That's caused by loss of session data. So yeah reloading should fix it most of the time. Unfortunately a quirk of heavy caching
Added a list of all the new items in b42 https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update#New_items
2799 unique item IDs between b41 and b42
New Items! The following contains a list of all the new items in Build 41.Show / Hide
I think it should be build 42 π
Other than that, I see some red links, seems most are tiles, but are all?
How many times do you think I'll make that mistake π
I've already done it so much 
@proud cobalt How hard do you think it would be to make wiki link https://b42map.com/ with coords instead of https://map.projectzomboid.com ?
Impossible
There's no poi system
But champ would like there to be, he's asking blindcoder to share his
Not even to the grid?
Theres no system for it. Also the grid and cells have changed in B42 while the coords stay the same
Coords havn't changed in game, so if you right click those coord will be correct. But i get thats a PITA
At least that way you can go down the street with fast move and right click and write down the coords
Do the whole city at once
There are actually a lot of things that had changed to old map... though pretty much exclusive to muldraugh
Even abandoned settelment got more changes than entirety of riverside
And Im definitely not jealous as a fan of riverside and Doe Valley
I expected that much tbh, Muldraugh hadn't seen that much in terms of updates for so long now.
I think the intersection is the best change lmaoo
God whenever I see a pic of Muldraugh, it always reminds me of how whenever you search up in Muldraugh in google, the first pic is muldraugh from pz, not the actual place.
L&B used to look so empty
Imagine living in such a small backwater town that some random video-game loosely based off of your town comes up as a pic first.
Thats crazy
Lmao
We beat wikipedia!
Yeah was pretty funny that one time someone emailed whoever was mayor of the town at the time and he actually knew about Zomboid. someone told him about it before.
Even in images search
I think there are now people that will think that Muldraugh is a made up place
ye from what I've seen of pics of muldraugh irl, tbh no offense to anybody who lives here who is somehow here in this discord, but god I wouldn't wanna live there.
Hello, terribly sorry if this is the wrong place, but how would I get started contributing some stuff to the wiki? I'm particularly interested in Echo Creek, though I understand if it's not as much as a priority compared to the bigger towns in b42
There is already a page for Echno Creek, so you just need to complete info for it
All edits are appreciated
Just look at how other town pages look and try to make it similarly
Ah, thanks! I don't think I saw it in the pinned posts or anything
It's not there. Might be worth adding @languid kayak @digital helm
Ah here we go, found the email from muldraugh's mayor
Thats sick
a zombie walk would be so freaking cool
This is just totally wrong right @lucid junco ?
https://pzwiki.net/wiki/File:Echo_Creek_thumb.png
That's Ekron?
It is
Oh
Wrong reply
It is
This is the entirety of the village
lmao
Not even town
It's like a residental version of that pitstop place, whatever it's called. That one with the army surplus
pathetic lil place
Even fallas lake is bigger
This one?
Or this one
nah, like the one that had the big parking lot
This one
yea I think the 2nd
But I do like Echo Creek cause I don't mind Ekron not being it's own spawn town and Brandenburg definitely shouldn't be a spawn town
that fucking shithole? actually more depressing than Muldraugh
At least Fallas lake has a large church and a bar
I actually would have liked to be able to spawn in Ekron, then you can make your way to brandenburg or irvington. But echo creek is not bad
Like this is smaller than muldraugh
Lmao I forgot how much of a glow-up the Delilah received cause jesus christ
is this already on the wiki, out of curiosity?
It isnt
literally had to repurpose just factory equipment for the front of it in the original
okie dokie, just wanted to make sure before i made any changes.
Yeah we haven't really had much of a chance to do much in the map pages right?
Due to the interactive map update delay.
It was accidently included, so the renderer probably just didnt have the correct tiles to display
Not untill calvy updated
i should have this page resemble the other towns, yeah? i've never done something quite like this before so it's a lot of newness
ah yeah, cool shit with the b42 map btw calvy
Here's the Fallas lake article, try use that as a base
I'm just on the prowl for more easter eggs, there's so much I gotta add already
can do!
Ty, happy to have been able to make it public
i know of at least 3 spawn locations as well, but not sure what the weight for occupations are - if there even is any. it's a small place
Oh my god ok thank fuck, they didn't update any of the artwork in the art gallery, I was gonna be devastated if I had to do that shit again.
Check the spawn points in game code
i... am not sure how to do that
Its so easy, just reverse engineer the entirety of pz code to find it
Could be done in 10 minutes
Don't worry about that too much, just add what you know
And if you need help with formatting, just ask or have a look on the help pages
Oh yeah btw, any of you guys checked out Neil's Farm? Quite close to Echo Creek
It's 100% a fucked up cult compound without a doubt.
easily deserving of it's own page imo
Pfff
Dont be ridiculous
It just has a zone type Cultists
Entirely fenced off
Has blood all over the farmshed
ye maybe the torture chamber underneath one of the buildings is just an innocent humble sex dungeon instead
think it's short for 'cultivatists' since it's a farm
nah it's 100% a cult.
oh that was sarcasm
I'm dumb disregard that lol
Restricted area so that noone would get in
but ye, buildings like this and the drug lab should get their own pages imo
And generally looks like that cannibal cult in GTA V
Is there a wiki page for the bunkers?
There isnt currently
gotta love the leader having such a fancy house and their followers getting shitty lil barracks, classic cult leader shenanigans
And there is only one bunker
Or two
Oh I thought there were like 3
Including the Cold war one
3 I think right?
Im not sure if Research Lab is a bunker
ye I guess
Or just an underground facility
Thereβs a bunker in the woods somewhere
yeah, sharp you found that earlier didn't you?
Its mine! I wont share my secret location
/j
The one where it had the generator inside the bunker, basically gassing to death anybody who tried to live in there and turn on the power.
Is the research lab the place under the secret military base?
Its just of the jamieton army surplus
What secret military base
Its just a rumor
Thanks Iβve been looking everywhere for this
More fucked than that, from what I can tell, it seems more like they weren't killing them and burying corpses, but just feeding people to da pigs.
Literally my rimworld colony wth
that's actually pretty tame for Rimworld tbh
Nutrient paste go brrr
Idk, cannibals were not meta in 1.2
So I just had a large shed with corpses where pigs were
Enemies often tried to go through it to my base, so it was always stocked
No need to haul corpses
3,5 technically
Best strat
Oh yeah, also heard people talking about how this place, the Meadshire Estates was an easter egg to a gated community in twd comics or something
not 100% on it tho
Research lab, Coldwar bunker, Doe Valley idiot bunker and Brandenburg "bunker"
The Doe Valley Carbon Monoxide appreciator's bunker
I was so hyped when saw this flyer
I just found that in game
yeah it just seems more like some pathetic lil storm shelter right?
false advertisement on that flyer, tank blow that up ez
I guess it does make sense though? Cause the flyer lists it as "temporary" rather than long term.
just a room with uncomfy benches
Bathroom and one metal shelve worth of supplies
temporary as in 'will keep you safe until the tank blows it up'
Its permanent actually
Cause if feels like sacrophagus
that place is basically just a shitty lil cheap pharaoh's tomb.
ain't survivin shit in there
actually unironically gotta be one of the worst base spots.
Only 1 exit, no space inside.
The bunker owners were more sort of banking on you eating eachother instead.
so it sort of did pay off for em
Probably Neil's bunker
okay, re: echo creek, i added just a pinch little bit. more experienced folks are, of course, welcome to fix/tweak/etc things as needed.
god I'm so fucked if the wild west town's shops are referencing anything, cause I can't stand cowboy films, so I won't know any of it.
is a pretty cool looking area tho ill give it that
Probably clint eastwood references
Cause I dont know any other films with cowboys lmao
Oh, Back to the future 3
(they made a third movie??)
The only cowboy thing I liked are the red dead redemption games tbh
sucks cause I ended up getting named after a shitty cowboy movie
legit
huh, well, TIL
Bro your name is John Wayne no way
lmao thankfully no
it's literally just Shane
that's what the movies called and that's what I got named after smh
also lmao imagine living in this neighbourhood. you'd be getting deathstares from all your neighbours because their houses got completely fucked by that tornado yet ur house is miraculously fine right across from it.
Tbh Shane isn't that uncommon of an Aussie name
Oh yeah 100%, but my parents have confirmed that's what they named me after, such an ironic name origin for a guy that hates cowboy movies
Oh my fucking god haha, I only just realised but on the driveway to Neil's Farm, there is this small lil farmers market. Either some dumb unfortunate farmer set up their stand in the worst imaginable place or this is cult's front.
buy some fresh fruits, don't mind the massive restricted access compound behind us, nothing there at all
100% cult income
oh is THAT what that was?? i was wondering why the hell neil's 'farm' looked like that.
Damn, business must have been massively booming to support the costs that place must've had.
and also why is it labeled on a tourist map ...
Yeah, it's without a doubt a cult. There's a torture basement, blood all over what looks to be a pig pen etc.
maybe it's only recently a cult and that's why its on the map
Eh that or it could just be that they were super open about it. Not the murders but being some "utopian community" or some shit. So they could intice new people to join up
i'm also curious what this might be (across the lake from the aforementioned cult camp)
murder cabin pog
Cause if you're a cop, good luck gaining access to that place to get evidence that they've done those murders, they just won't let you in.
absolutely nothing on the zombie heat map, which may not be 100% accurate, but also suspicious
And you probably won't get any witnesses to help with that since all of the people in that cult are brainwashed obviously.
why cult deprogrammers are a serious thing, for real. maybe not in the 90s, and definitely not after the apocalypse, but in real life
I'd imagine there'd be some small groups back then, but it'd also probably be harder to find them since this is just some backwater countryside area.
ok lmao ik skull and crossbones aren't a super unique symbol, but I 100% think the cult had to be involved with that.
Right across the lake lmao they straight up murdered the previous owner
must've been pirates
the pirate cult, shoulda known
hence why they're based right next to water, damn it was that obvious
that or it could represent poison of some kind?
like... kind of old-fashioned these days iirc, but a possibility
eh nah I feel like it was the cult, because their pig murder pen also has a skull and crossbones on it.
fair enough lol
and it's just that close that it can't be a concidence
i wonder if there's like, a new home vhs tape or some kind of note there that gives more hints to the story
or fliers, even
ye hopefully the area gets more fleshed out in future patches, but still keep a lot of mystery to it as well
oh for sure
better to theorize about the possibilities rather than them just completely telling you what happened, leaving no room for interpretation
which is also basically PZ's entire lore in a nutshell
just little hints. the plot holes are pockets where fan speculations go
also, i noticed a train is stuck on the tracks in ekron
yeah I saw that a few days back
gonna be a shock for the poor souls flooring it in a vehicle
well not even a train tbh, front carriage isn't there.
holy log city
So for some reason the train's cargo is just sitting there.
also the burnt-out middle carriage.
i would figure that the driver (or someone else?) detached the cargo to be able to go faster. or because it was on fire, yeah. or it got stuck on the tracks. people were trying really hard to leave so it wouldnt be a surprise to me if it got mobbed or something
the attention to detail on this map is crazy
MY NAME'S NOT SHANE, KID
It isnt labled as a cultist camp though
I think all big areas are marked on the map
As a sidenote the Neil's camp is on the Neil's lake
Curious what was named after what
OK in the first 24 hours we served over 30,000 unique users, and sent over 5Tb of data
Soooooo the page will just not change the image at all ?
https://pzwiki.net/wiki/File:Anim_tuto6.png
https://pzwiki.net/wiki/Animation_guide#Exporting_as_FBX
Server side image didn't update maybe
I wonder if other cities will change too.
Also, what irks that's visible in the new map at the default trees config is visible links between cells (chunks?) β I wonder if that could be adjusted in the game code, or do the forest have to be hand-made for it to be gone (which would be poinless for some of the areas, as we'll still be getting some map expansions, at least below Muld for sure)
Hey! There's no priorities, just edit what you'd like to π I'm sure folks below got you guidelines, but keep an eye on pinned messages and just browse around the wiki, starting with the https://pzwiki.net/wiki/PZwiki:Community_portal which should give you pointers. If in doubt, you can ask in here, but basically any edit can be reverted or fixed, so if you won't edit thousands of pages at once, just go on and edit things at will.
thanks! and definitely not, the only wiki editing i've done was something waaaay smaller than this lol
When everything is in priority then nothing is in priority 
yeah, stuff we got in b41 was exported way early in dev, wasn't really intended to be production ready π
Same; the only cowboy thing I watched was Westworld series π And maybe back to the future. Didn't even play Read Dead series and only one Call of Juarez
Moved "Lua" to "Lua (language)"
yup, seems that's where they get their income from; there's even a walkie talkie to talk there.
Also the cabin cross the river seems to be related? Has skull on it, similar to the one in the camp
seems fine for me, sometimes you have to clear browser's cache (ctrl+f5) or add ?action=purge to the URL, but most of the time it's cloudflare taking a day or two
(and yeah, i realized you all guys went to the same conclusions later :D)
oh huh i didnt realize there was a big red neon sign that said CULTISTS lmao
π
Dod we have race cars in game yet? Irvington's speedway spawn
Dunno, maybe another location where exotic sports cars Cossette and Mercia Lang can spawn at
If we're lucky, we get liveries of them
Ironically, the sports sedans are faster than Mercia Lang
@flint vapor would these be better renamed from "How to make xxx" to just "Making"?
Maybe ?
I guess it would be of the same naming shape yea
Also when moving a page, does it change any link to it in other pages ?
Or do these need to be fixed ?
I marked some pages for deletion too, there might be more coming
I'm cleaning up Modding rn
I'll actually move Mod creation to Modding instead
But it turns out my idea of Mod creation ended up being Folders structure and Modding together, so going to adapt it
Just cleaning up all the random resources for different stuff in more organized lists
the links have to be updated on pages, yeah. That's why by default a redirect is kept and only admins can move without leaving it
else it'd result in a lot of red links
seems it's https://pzwiki.net/wiki/Lua_Functions and https://pzwiki.net/wiki/Mod_structure ? Are they just not useful, even on b41?
It's more that Folders structure already does the job for Mod structure, and that Lua Functions, what is explained is going to be explained in Lua (API)
You can leave those for now if you want, them having the tag for deletion is good enough info that people should probably ignore these pages
Lua Functions reexplains points in Lua (language), like literally just Lua functions and those are
And then it explains Events, which will fit in Lua (API)
So basically, there's really not much point for these to exist, until I write the Lua (API) which is my next go to after the Modding page
Currently rewriting majorly Modding bcs it's a fucking mess, and there's even seriously outdated informations
Like to activate mods ... that you need to restart the game ...
Oh boy idk what Build that is lol, but that's definitely lower than B41 lol
they showed this place off in a thursdoid and it showed several cossettes. I'd imagine they have a chance to spawn there
Hi! Feel free to start adding things. I've meant to be on top of it but I've been sick these past few days and am still coughing like old man
Just remember we have standardized formatting for towns and locations. You can look at the muldraugh page for examples, as well as the articles within that page
I should be able to get to things later tonight assuming this fucking medicine works
God I hate being sick
Definitely looked over rosewood cause it was next up in size. I think the issue is mostly the "districts" section cause it's so small.
It's also a pretty rural town
Don't feel rushed
Just do what feels right to you and I'll standardize it to the formatting if you make any mistakes π
I'm the leader of project locations and Maps btw so you have any questions I'm happy to help π
@naive imp Some of the pages on muldraugh became outdated because the shops arent there anymore 
Clothes store became cornerstone
I mean corner store
Damn, a shame the clothing store went out of business
No shit
It had 3 stores to compete with
One almost literally in the same building
Grocery store got Cornered
Yoo, they got one of those self-serve soda fountains that they probably never clean, yum
Extra nutritious
Muldraugh looks like an even shittier place to live lmao
So many for sale boarded up buildings
But there is also a new business type
Cyber cafe
Almost every store has it now it seems
Or that weird hot dog holder
Idk
Never seen a contraption like this irl
Lmao how do you think the town got the budget to upgrade that school and police station, there's your answer
Yeah I've seen those in movies and cartoons, never seen one irl though
Looks like that weird hotdog heating thing without heating lmao
Probably for good reason, looks like the hotdogs would be terrible, you'd just get places keeping unsold ones there for hours and not bothering to throw em out
Those things
So sad that it wasnt invented in 1993
They had to go without heating
Must've been terrible eating stale wiener
I'd imagine Knox Country's food poisoning rate must have been sky-high, even well before the outbreak
Maybe stale weiners caused the outbreak, some poor bastard ate one, became patient zero
There are also almost no clinics on 2/3 of the map
Imagine getting a bad stomach poisoning in Ekron and having to drive to Brandenburg or Doe Valley clinic
Damn nvm I was wrong
look at what was airing on MVC right after the fall of the exclusion zone border
the same song plays again on the 17th as well
also the last music video that airs on the channel (on the 18th) ends like this
nobody really overhaul modding, but for the pages we touched like guides or items, some things were from 0.1.x π

i see a lot of people go 'do i really have to restart the entire game every time i edit my lua file :/' still so it's possible it's new and just wrong
these are just mobile shelves; I think I even have similar in home
(need to open in browser)
And if not, should it be ? Should it be updated to B42 ?
That's one of the resources linked for mapping
*[[#mapping message](/guild/136501320340209664/channel/279303619277488128/) A more recent base map for PZ.]
Not sure how we missed pinning that
I don't think we do. If we did, it should be in here https://pzwiki.net/wiki/Category:PZ_map_screenshots
Could be good having it. Although the resolution would need to be reduced, since it's so big
Could be hosted outside maybe
Idk tbf, might not be too useful
Is it possible to move categories as subcategories ?
And if so how could I do that ?
Thinking some of these
Tho my new category doesn't even appear here I guess
Thanks
Page is now irrelevant, bcs things were way more fitting in Modding directly
https://pzwiki.net/wiki/Mod_creation
Also organized https://pzwiki.net/wiki/Modding
we have that: https://pzwiki.net/wiki/File:Knox_Country.png but the problem with big maps, is that thumbnails are not generating
Now the page is way way more clean with actual useful and updated resources
Yeah the file is massive
Although keep in mind there's a top view in https://b42map.com/
Yeah I'm aware of that
Just found that file in the old Modding page
Figured it might be useful to maybe keep it somewhere
It's a pretty cool item
@flint vapor https://pzwiki.net/wiki/AnimViewer βΒ seems it's called Animation Viewer; should I rename (move) the page?
I guess yes
There's no differentiation between a category and a subcategory, they're the same thing. The only one that isn't a 'subcategory', is the top-level category Category:Main. Every other page/category should be in a category.
Each category that a page is in is defined on the individual page. So when moving/renaming a category you then also need to update the category on each of those pages too. (which it looks like you've done)
We use Template:Header for adding most categories, which automatically adds [[Category:CATEGORY_NAME]] to the page https://pzwiki.net/wiki/Template:Header
Is the header/breadcrumb what you meant? https://pzwiki.net/w/index.php?title=Category%3ALua_(API)&type=revision&diff=752867&oldid=752833
I thought of that
Though now Im thinking if there are any hotdog holders in the game
maybe it's worse, maybe it's traditional in knox country for stores to just leave stale hot-dogs lying on the bench
like dozens of em
Man, with b42map.com, I see that Topcrown Plaza has apartment units in it now
And that Bateman Office Building has a suite, full with a living room, bathroom, kitchen, and possibly even a bedroom
You know, I think Top view of the pzmap and the official KY map that you see upon town selection would be better
I'm taking a second look at https://pzwiki.net/w/index.php?title=PZwiki:Project_Modding&curid=33915&diff=751423&oldid=751045
*Consider using a distinctive color for pages in [[:Category:Modding]], current plan is to use yellow or green for "meta" (community, help, PZwiki) pages.
Are we still considering a third color for modding? I think it was you @digital helm who originally suggested it?
I don't think it's necessarily needed. I guess the main thing is distinguishing main game content articles from everything else
also, are we agreeing that the pages from https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks should be sentence case too? If so, I can move the Lua Objects β Lua objects and create Java objects, then just Lua Events to Lua events would need a bot, since it's too many pages
I think I'd say so, even the pages themselves are sentence case:
from https://pzwiki.net/wiki/Lua_Events
An event in programming is a signal or notification that something has occurred or changed.
and from https://pzwiki.net/wiki/Lua_Objects
A Lua object is essentially a table with additional rules and behaviors implemented using metatables and functions, enabling object-oriented programming principles.
Also @flint vapor you think it'd still be good to write a page for each of the dev tools? Some are outdated, so it'd be mostly historic reasons or if someone would like to fiddle with some old mods / game versions.
as per a removed task in https://pzwiki.net/w/index.php?title=PZwiki:Project_Modding&curid=33915&diff=751423&oldid=751045 (these are still linked in the infobox; only TileZed have a stubby page, as I wanted to at least keep the pictures somewhere)
Though TileZed will surely stay, due to its importance
WorldEd would probably need a page too at least
oh and one more thing @flint vapor, I got a pointers from @tender frost the other day around, linked them to Vailesys too, but since neither of us got the time to actually put them on wiki, maybe you will? All are useful pointers and I'm sure there's more Glytch3r would like to share on wiki too, but not really got the time to update anything other than the Tiledef lists:
#1070852229654917180 message
#1070852229654917180 message (this one's uploaded on the wiki: https://pzwiki.net/wiki/File:ItemTypeGuideSmaller.png )
#1070852229654917180 message
Where is the orphanage?
There is a large half scratched off painting called location_orphanage
Looks like a great place
KPR Shit but local?
This one's mentions the orphanage: https://projectzomboid.com/blog/news/2023/09/sky-high/
Soβ¦ hmm, where were we? Okay so, recent weeks have seen two mega-merges into our trunk internal testing build. The first was latest from our MP team, to top up the central development branch with their latest from their ongoing server work to flag up any unexpected issues and to get a few gameplay systems [β¦]
Oh
KPS a football club
KPR* yeah, seems so π
Now where is it..?
Seems too big to miss
Major UI changes to the private map if i could get some feedback @lucid junco @languid kayak and anyone else
Dont forget to force refresh
Lemme refresh..
Oh
Neat
I think buttons need some colour changes, and size adjustments
Yeah, I think they are a bit too huge
Top panel took only 1/10th of space while side is 1/5(totally not made up numbers)
Though its neat that you can remove them
How about adding a scale slider?
Looks great! I don't think the button sizes are that bad. Can definitely do with a different colour to the background though.
I see why you put the toggle button on the right, but ideally that'd be anchored to the left of the main content.
Also need to adjust the font size of the roof layer opacity text, so it doesn't make a line break when above 0
Oh the buttons were much worse before this, theyre pretty good now
I tried to anchor to the left, i just have no idea what im doing
Anyway, I updated https://pzwiki.net/wiki/PZwiki:Project_Modding#Job_board with the jobs I think are current (I assume Java object is something we want to have a page for?), and also updated https://pzwiki.net/wiki/Template:Navbox_modding with the new groups and links, so far not adding just the Java object (it'd be red). Added modding tools for now, but if we decide the group is not needed, it can go. Gotta go, but pinging @flint vapor for that
Move the button to the map-container div. Remove the right: 10px and add margin: 10px instead
Ideally the transition wouldn't be to 0px width too, because that creates the scrollbar on the right of the screen (compressing the text). Try playing with transform: translateX()
Oh does it create a scroll bar for you? I did it the lazy way because it didnt for me
Yeah
transitioning to 0px is definitely the easiest way π
Oh it does for me only if i had foraging open, i see it now
It jiggles when you toggle it on and off continuously 

You mad man it worked
@proud cobalt Objects overlay is so helpful wth
Some events are currently associated with it, so its nice to easily see them
It's all about the container. For the transition, you could also look at affecting the sidebar-container instead of sidebar
Yeah using translateX is not going to plan
I gotta take a break though, ill look at it again in like halfa
I'm not too familiar with it, but thought it might help
@digital helm How do you make text like this in wiki?
<code>like this</code>
Thanks
Ah yes
Forest
Dean definitely had shot life and living in the middle of Dixie
lol
Huh
There are multiple houses out on small islands
And there are no way to get to them?
Found it
It has interesting oddities apart from that creepy painting
Survivalist zombie type
Maybe someday they'll add swimming and boats
And climbing
Cause there are multiple towes with nothing but a ladder
So you cant climb them
Functionally, it'll probably be something much similar to rope climbing. The real question is if we'll be able to build our own ladders, if there are any limitations to where we can build them, whether or not ladders will have durability, whether or not that durability can be maintained, whether or not durability only applies to player-constructed ladders, and if zombies can damage that durability.
That's all speculation, though.
Got the sidebar working π
Anybody need a generator? Just head to the airport
Live on B42map, fuck it we push to prod and go to bed
clearly the best way to test a feature
Red generator vs blue generator vs yellow generator vs gray generator death battle
yeah, kinda surprised they didn't, as we already have mods to fill the niche.
this one's funny, straight onto the water? Also it's a drugshack
the other one's this
@proud cobalt I think something is wrong with coords
Those numbers are too big
And nowhere close to reality even if we say that its 1/10000 or something
Very common room def
Along with room, room2, room3 and derelict
but nothing beats my new beloved room def
fghgfh
Oh holy shit
@proud cobalt It works in top view
But not in isometric
The sidebar doesnβt close for me is that normal?
Oh maybe itβs just an issue on mobile
it should collapse when you press the =
It doesnβt do that for me
I guess that was it yeah
It's not a question of what's better tbf, just I found that file interesting, wondering if it should be archieved in some way
There are outdated dev tools ? The thing is that there's a fuck ton of tools in debug mode, and while most are not used, they should definitely be on the wiki, but you can't just split half the tools in a generic page, and half have their own pages ? There's some tools that will have a looooot of detail and explaination possibly, use cases, examples etc etc so you can't just throw them in a generic page
Also I completely wiped most of the older tasks, bcs priorities needed to be cleaned up a bit imo, tho it doesn't make some of these tasks irrelevant for sure
A bunch of these might be interesting to put on the Wiki yeah, why not, tho we'll have to see for that last one bcs the F11 menu is possibly going to be changed
Java objects look like a good idea possibly, tho definitely not going to be like that stupid IsoPlayer page that was completely ass, that page straight did not give any info, had wrong informations and was showing like 5 methods only, while there's a hundred. I think explaining what each Java object is will be useful but exposed methods and fields should not be detailed here I think, because there might just be way too much. I'll see with albion how we can do that because she has like fully generated documentation for some stuff and automating the creation of pages for each methods and fields might be useful ?
We'll see, definitely not a priority imo bcs the java doc and the game decompiling already full fills most of the work on Java objects
Documenting Lua objects in priority sounds way way more useful because in comparison there's 0 documentation for it, tho anyone can go in the code I guess
The navbox looks good overall
There's islands π ?
Isn't it a horse ?
$5 generator VS $50,000 generator
Coords is in testing not properly implemented yet
They're actually the pixel coordinates
Lmao i didn't even know that
Top works because each pixel on that map is a new tile
nah, those were stand-alone dev tools / executables, like TranslationZed or ItemZed
I see
TranslationZed is here: https://github.com/TheIndieStone/ProjectZomboidTranslations/releases βΒ I think it kinda still works, but had errors in the past, and lost relevant even more now that the translations are outsorced
https://theindiestone.com/forums/index.php?/topic/21923-itemzed-updated-11b/ βΒ ItemZed stopped working on b41, I'm not sure we'll see a new release of it
ItemZed Scripts & Distribution editor. Welcome to ItemZed! ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on th...
Was a handy tool Vail used as a reference in the past, but nowadays everyone just parse the files directly
Might be important to archive those sure, but if they are not mentained anymore ...
That one is even worse, if it stopped working at B41, there's no one who's ever going to lose time with it
Not sure where those should be linked however, because I don't see myself linking those as actual used tools
Maybe a section deprecated tools in Modding ?
sidebar is sick now π
ItemZed wasn't overly helpful for modding imo, which is probably why it died. You were better off editing the script files directly rather than fiddling with a UI. Its parser was the best thing about it and its ability to write in lua to generate an output
@flint vapor is something like this helpful at all for modding? https://pzwiki.net/wiki/User:Vaileasys/sandbox
It's just the contents of BodyLocations.lua converted to a table, showing the body locations that are exclusive with others.
Currently playing with clothing, and the body locations is overly complicated for your average reader, so trying to find a way to simplify and explain what a 'body location' actually means https://pzwiki.net/wiki/User:Vaileasys/sandbox_2
Might be useful yes
I'll put it into modding then, rather than main game content
I'd say it's some important resource that some might need during development
I'd see a point where someone would need it, I myself might have needed that like a few months ago during dev of one of my mods
Might put it on the BodyLocations script parameter page https://pzwiki.net/wiki/BodyLocation
I guess you could yeah
Simplifies it a bit
I've got a quick 28s long video snippet to showcase how to use one of the Debug tools, doesn't accept MP4 for uploading though. Alternatives?
Youtube
YouTube it is.
what do you call a channel that runs both news segments and tv shows? been a long time since I've watched an actual TV channel 
Followup question, any way to embed the video or do I just need to hyperlink it?
video embedding isn't currently supported. So you'll have to just link it
It seems to have blocked me from linking to youtube;
Use the full link
π Got it.
a normal channel?
I guess so, I tried looking up the wikipedia articles for random channels in the area that fit the criteria and they pretty much don't try to call the channel anything at all
they just list out the types of programs they air
I'd just stick with 'general' or 'normal' broadcast channel. I don't think they're given any fancy name since they air just about anything
Coordinates now work on isometric, you can also lock coordinates which will automatically copy the coordinates to clipboard, or click the coordinates button to copy them too. @lucid junco
Gonna take a bit of a break, i'll get calvybot to start doing some work though. I've gone a bit hard over the past 2 weeks or so.
Have a nice break champπ«‘
You've done a huge favour for us
o7
Definitely well deserved. You've done a lot
Clothing list updated to b42 https://pzwiki.net/wiki/Clothing still a bit WIP, but it's in a good state.
I was unsure how to organise armour as body locations got a bit more complicated. Thought about putting them in a "Protective gear" section, but then we should probably also move a lot of the masks in there, so I've just chucked them all in an armor section for now.
May need to also look at what we do with Backpack Sprayer. It's like a backpack, but not a container.
SCBA was also a weird one, as it acts like a mask, belt, backpack and Full top.
@languid kayak happy to look at reorganising. The script would need to be modified though
