#pzwiki_editing

1 messages Β· Page 41 of 1

proud cobalt
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Where abouts is that?

lucid junco
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It was aboveground in b42

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but now is belowground for the most part

proud cobalt
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Looks kind of sick with the transparency

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You scared me, i thought it was missing tiles

lucid junco
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Nah, thats just how basement looks

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CGE also has that woid

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because its a "basement"

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So is uhh

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I forgot town name abandoned factory

proud cobalt
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Irvington?

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Does anyone know where this cultist farm is near echo creek? Someone mentioned it

lucid junco
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Screenshot maybe?

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Honestly dont see anything like that

proud cobalt
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This is what they are refering to

lucid junco
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Its a camp

proud cobalt
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And underneath it

lucid junco
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Or is it

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Ive mistaken it with camp arthur

proud cobalt
lucid junco
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Yeah

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Looked like a camp at a glance

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Im curious why its called camus

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Isnt it camp busy beaver?

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Never noticed that trivia

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Some trivia to add

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@languid kayak Can we get a Founder and Founding date addition to the infobox?

languid kayak
lucid junco
lucid junco
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Jays chicken was the worst offender

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Fossoil is fine because the dinosaur isnt that closely related to the logo

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So its not the same thing twice

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The straight shooter is..

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So ive edited them to remove everything that isnt fitting as logo

lucid junco
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Maaaybe this is a cultist farm

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I have a slight suspicion

languid kayak
languid kayak
lucid junco
languid kayak
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I assume than when there's some noticable variations, it's best to keep both (and just decide which one goes to the infobox)

languid kayak
lucid junco
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oh wait

lucid junco
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Nope, these are straight from the ProjectZomboid\media\textures\printMedia\logos

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@proud cobalt Most occurring problem in many fliers is that they use old screenshots

languid kayak
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aw, kinda shtucks then, seem the map export must have been really late in the game. Though I think changing them should not be that hard? Though OTOH we've been stuck with old pre-b41 screenshots in the challenges and survival guide πŸ˜„

lucid junco
lucid junco
languid kayak
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tbf, the recreated one looks more like unicorn πŸ˜„

lucid junco
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They are present on some screenshots

languid kayak
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Proves how easy it is to just use the map πŸ˜„

lucid junco
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At the exact same spot

languid kayak
lucid junco
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Just imagen drunk

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Calvy's map doesnt have it

languid kayak
lucid junco
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Dont think anyone will notice that the in game one is missing

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Nor does it hold that much value within itself

arctic flame
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where's the beta map?

lucid junco
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You mean beta rc 0.2.0 or b42

arctic flame
languid kayak
lucid junco
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Can be created locally for those that want it now with the tool above

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Or waited out till its out

languid kayak
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yeah, calvy's self hosting it on his pc, nothing to share publicly so far due to sheer trafic

languid kayak
languid kayak
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I initially didn't investigate the logos you uploaded so throughfully, but now I'm starting to and see the difference πŸ˜„ Including different spacings which happens from time to time πŸ˜„

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huh, is the preview different on Discord now?

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oh wait nvm, I'm blind, I had it on a white background

lucid junco
languid kayak
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Not saying we got things half-assed, as it's definitely playable, but it wasn't meticulously prepared for release for sure πŸ˜„

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but yeah, for us the definitive reason is whether to keep some of your old straighteened logos in some cases (or if it's worth re-doing them if files changed)

lucid junco
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I dont think there is a reason to keep them tbh

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The ones that devs remade themselves will be the definite versions of logos

languid kayak
lucid junco
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The in game ones have both the alternative logo and the original logo

languid kayak
languid kayak
lucid junco
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Language is hardtired

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I mean the WM initials are the alternative logo that can be found in game

languid kayak
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and yeah, the dreaded

languid kayak
# lucid junco

yeah, I remember putting them in thge gallery, that's why I think it'd be best to have it on one picture?

(And yeah, though I seem to have trouble communicating in my native language as if not even mroe often, so sometimes I may be hard to get :D)

languid kayak
lucid junco
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Seems like devs remade the signs "This example Louisville Bruiser"
And Logos/initials for those that have one

languid kayak
lucid junco
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Yeah

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The sign is Louisville bruiser and the LB abbreviation is "alternative logo" that they remade and put on the same image for future use ig

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Should be noted that not many of these logos were used

languid kayak
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huh, name's confusing, but do we have it on map?

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"EKOS ACADEMIA"

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no real results for that on Google πŸ˜„

lucid junco
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Its a magazine, no?

languid kayak
languid kayak
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nothing for "Ekos" in the game's text

lucid junco
languid kayak
languid kayak
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The only other were Pohly's two later on

lucid junco
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I thought it said something about magazines in the name

languid kayak
languid kayak
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it just seems that some logos have two variants

stiff granite
languid kayak
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ha, proper name

languid kayak
# lucid junco

I think we should establish a rule on what's in the infobox, I kinda like when both are there even if these are two separate signs? Alternatively, we can upload them separately and add as two logos in the infobox, although just once will be shown as e.g., a Discord preview.

stiff granite
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Cool, thanks πŸ™‚

languid kayak
lucid junco
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Maybe just a placeholder

languid kayak
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we don't have this too it seems

lucid junco
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Yeah, the folder contains a lot of testing logos/material

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Old homeward flier parts

languid kayak
lucid junco
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Reporter

languid kayak
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I mean parts used to assemble flyers

lucid junco
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They arent

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There are no Nolan's flyer

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Or this particular Homeward

languid kayak
lucid junco
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They were something that TIS had teased

languid kayak
lucid junco
languid kayak
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huh, explains why

lucid junco
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It isnt in the game

languid kayak
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seems to have changed in the middle of the game then

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good to know, good to archive too

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(also trivia)

lucid junco
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So the folder is probably devs "filedump" with old and new/upcoming things

lucid junco
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I dont remember it being teased

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Oh, there is also this image that is unused in the game

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It was probably meant for this article, but went unused

languid kayak
lucid junco
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I know, but I don't remember it being teased

lucid junco
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Yeah

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Its a flyer logo

languid kayak
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That's a grand total of logos we have now; Vail's logos and the ones from printMedia / flyers are in the same folder. Decals still have to be uploaded and there's still just one taxi advert so far πŸ™‚

Then there's the new van icons, should be a few I guess; maybe best to have a separate category that?

lucid junco
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Clean refers to there being a more dirtier version due to original being a graffiti

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So it isn't an upscale

languid kayak
languid kayak
lucid junco
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No

lucid junco
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Someone added im the decal thing

languid kayak
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the {{About}}? That'd be me πŸ˜„

lucid junco
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It in no way shape or form related to the shirt decal

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Apart from them being of the same business

languid kayak
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huh, I always assume it is based on the looks. Maybe the shirt decal was made from that? Do you have the actia; grafitti then?

lucid junco
languid kayak
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moved it to logos for the time being then, as it's the odd one. I moved all the @digital helm ones to https://pzwiki.net/wiki/Category:User_recreated_logos – you can see if I didn't miss anything.

The following ones were replaced by the ones shipped with the game:
https://pzwiki.net/wiki/File:Fossoil_logo.png (though I've been thinking whether to reupload it similar to the Gas 2 Go one)
https://pzwiki.net/wiki/File:Nolan's_Used_Cars_logo.png
https://pzwiki.net/wiki/File:ValuInsurance_Logo.png

lucid junco
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Im currently heading to sleep, but will give you a pic when Im back at my pc

languid kayak
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i see indeed

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so straightened tile it is then

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oh crap, I just understood the The Forgotten Element; the main protagonist had amnesia πŸ€¦β€β™‚οΈ

languid kayak
flint vapor
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Any idea why I don't have the option to create the page ?

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I'm connected

languid kayak
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oh wait

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it was

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then it's probably cache issue then

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try searching from another page, if not just do it the old-fashioned way of either previewing and clicking the red link or going there directly to the userbar πŸ˜„ Or search and click the link

flint vapor
flint vapor
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Thanks !

languid kayak
digital helm
digital helm
flint vapor
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Do you guys have the link to upload files to be used in pages too please ?

languid kayak
flint vapor
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Nvm found it lol

flint vapor
languid kayak
flint vapor
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dragged a file in there and wasn't doing anything

digital helm
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Never had that problem... Are you click upload file, after dragging it in?

flint vapor
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Nop

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Just the drop files here button became and that's it

languid kayak
flint vapor
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Clicking the button directly to chose a file did the job tho

flint vapor
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What's the fun in not shooting yourself by accident ?

languid kayak
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got popular as it was all on tape

languid kayak
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@tulip kiln I see errors in your newspaper transcripts, you probably didn't realize but the text is all stored in the game files πŸ˜›

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lua/shared/Translate/EN/Print_Media_EN.txt

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(and I assume official one is still stuck at 41.77?)

flint vapor
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Seems like the image doesn't update somehow

flat sun
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official is still 41.77 yeah, mine hasn't been rebuilt since 42.0.1 but iirc i didn't find any api changes in 42.0.2

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the 41.78 site doesn't specify so i don't really know, but i feel like it wasn't updated until 41.78.16 was out for a while...?

flint vapor
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Is there a proper way to upload this file on the wiki ? Currently we have a google drive link but I bet that's not great to have ?

languid kayak
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it happens when the dimension changes, thumbnails will have to adjust

languid kayak
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and it's probably good for secrity anyway I guess. I don't find any other solution than having it uploaded anywhere publicly really

flint vapor
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So we keep the google drive link ?

languid kayak
flint vapor
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So can't just say "Ok we're making a guide for you on how to animate but you can go fuck yourself for the rig" lol

languid kayak
proud cobalt
proud cobalt
flint vapor
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πŸ‘Œ

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Ok so I'm hella confused

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Created this page for a Debug tool

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I think I will put a page for each debug menu tools in the subcategory "Debug tools", but this subcategory requires a page ...?

digital helm
proud cobalt
# flint vapor

I added the page with a modding header for you, thats all the category needs it will auto populate with the rest

flint vapor
#

Alright thx

flint vapor
digital helm
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Would've been because it had no text. Can't create a page with no text. Even just [[Category:Modding]] should allow it to be created. But yeah, we use the header instead

digital helm
flint vapor
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So {{Stup}} is no longer a thing right ?

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Wait no it is, why wasn't it working

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Stub not stup

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bruh

flint vapor
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It's possible to link categories ?

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All these are fine, but how should I handle that page Lua Objects and subcategory Lua Objects

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Also I completely wiped that Lua Objects page, it was pure missinformation

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It was saying Lua Objects are like Java Objects and whatever but that's a complete confusion about what is Kahlua and Lua overall

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So Lua Objects need a proper update to explain what is a Lua Object and what available vanilla Lua Objects, which is why the subcategory exists, with for now only Timed Actions

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[[Category:Lua Objects]] didn't work I guess

digital helm
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If you're planning to expand the Lua objects page, I'd just add stub and link to the category.

flint vapor
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Thx for the linking, I'll test that

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That worked thx

proud cobalt
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Merry christmas to me

digital helm
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And an extra one to regift too

lucid junco
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Quick! To the shitmobile!

lucid junco
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Another phallas lake for the books

proud cobalt
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Scrotus pond

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Ok crops now have a navbox. I also marked them all as stubs because... well... theyre all stubs

lucid junco
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Phantom gas station

proud cobalt
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Oh true

lucid junco
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What if it isnt an error but a copyright protection???7?7/j

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Maps do mark phantom locations as a copyright protection

proud cobalt
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Reported anyway

lucid junco
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There is also a missing gas station

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West point has 2 gas stations

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Honestly maybe it wasnt good looking since how crammed some of them are

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So they didnt add them

proud cobalt
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lasertag Hmm sure

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Yeah i think leaving them out is probably on purpose, but adding one that doesnt exist was probably an accident

lucid junco
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@languid kayak Might be interesting, there are some unused fliers leftovers in the Print_Text_EN.txt
_LoveDuet_

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_HobbsandPerkinsHardware_

languid kayak
lucid junco
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Print_Text_MuldraughMessenger_June29_title = "Muldraugh Messenger - June 29 1993",

Print_Text_MuldraughMessenger_June29_info = "",

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Pondview Shopping Center
Brenford's Quill Manor
Sunderland Hills Sanatorium
Sleep EaZZZe Inn (Louisville Airport)
AMZ Steel
Love Duet Bride and Groom Boutique
Hobbs and Perkins Hardware (Irvington)
Golden Sunset Nursing Home
Five Alarm Firehouse Chili
Ekron Community College
Darkwallow Guest House
March Ridge Cold War Bunker
Coalfield
The Caban Center for Wildlife Rehabilitation
Brott Cattle Farm Auction
Blue and White Bar
Louisville International Airport
A1 Hay
Car Fix-ation
Lenny's Car Repair
BrandenburgAirfield
IrvingtonSpeedway
Fort Prospect
GnomeSweetGnome
CardinalPlaza
KnoxPackKitchens
LouisvilleAnimalShelter
BrooksLibrary
July4PartyEasternLouisville
RoxysRollerRink
UpscaleMobility
SpiffosHiringWestPoint
SpiffosHiringLouisville

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SpiffosHiringDixie
ArtGalleryofLouisville
DragRacingTrack
GrandOhioMall
(Also BensCabin is officially the WestPointCabin.png)
ChapelmountDownsRacetrack
YoureWelcomeAboardtheDelilah
NolansUsedCars
PonyRoamO

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@languid kayak These are all that I can find so far

languid kayak
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I've been comparing the new location pictures you've uploaded yesterday btw; some are really minor but shows that each location was fleshed out; that's so great. Also like you said, the stitches are gone πŸ˜„

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it's just satisfying comparing them side by side πŸ˜„

lucid junco
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Shesh, too large

languid kayak
tulip kiln
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Yeah I sort of figured they'd have Spiffo's flyers in the works since it seemed strange that they didn't have any despite being basically the most recognizable business in the game

languid kayak
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Although it does changes with certain zoom level – pinging @proud cobalt for that

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maybe something with the layers transparency/webp?

proud cobalt
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Maybe πŸ€·πŸΌβ€β™‚οΈ

languid kayak
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I bet not all b41 mods from this list are b42 compatible

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pinging @flint vapor for this too

lucid junco
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map as webside map

lament knoll
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@proud cobalt Hi! sorry for tagging but I would like to ask what tool did you use to make yourself an updated interactive map? I have the old one on my PC, but it seems old tool doesn't work for me.

proud cobalt
lament knoll
digital helm
digital helm
lucid junco
#

Thats weird.. It says that townhall is on the third street

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But DIY store is on the 405 Main street

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So the street has two official names?

quartz bear
lucid junco
languid kayak
flint vapor
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Also there's some debug tools that might not be directly linked to debug mode directly

flint vapor
flint vapor
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Unless there's limitations in the ID amount, which then is a problem for TIS to fix imo

languid kayak
flint vapor
languid kayak
languid kayak
flint vapor
flint vapor
#

What's that lol ?

languid kayak
# flint vapor What's that lol ?

it's explains in here: https://projectzomboid.com/blog/news/2024/02/leapdoid/ - basically a lot of new (dynamic) and easily configurable menus that were added to the debug

Hey all, a good mix of things this β€˜doid. Fun gameplay stuff, and a chunk of info we wanted to flag for modder-awareness and the more tech-minded amongst you. (Feel free to skip that bit to get to the more enticing gun stuff from Fenris that’s become its first application.) Onwards, then. HUNKER INNA BUNKER […]

flint vapor
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I haven't heard anything about it from other modders

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It's supposed to replace the F11 menu

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But yea I'll make a page about it once we get info about it

languid kayak
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oh and btw @flint vapor , I wanted to annnounce it before, but I didn't really.

If you didn't see it already, I cleaned up https://pzwiki.net/wiki/Category:Scripts today.

There are still some minor things to do, like removing old redirects I wanted to finish but didn't have time to and maybe some renames that may be done with a bot, but I think it's better and solves what we talked about few times. Also what was in the old modding project.

Not sure how much time I'll have today aymore, so better post what it's done now πŸ™‚

flint vapor
flint vapor
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Is there any quick way of showing a section needs more informations ? Not Mbox for pages but specifically you can put anywhere on a page ?

flint vapor
flint vapor
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Still WIP, a lot more will be added to it

proud cobalt
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OK after much work, we may be looking at a public release soon. With a direct call to action for the wiki

languid kayak
languid kayak
languid kayak
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Added https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks for now in case we want to rename the "Events" and "Objects" to sentence case, though aside from Events which is used a lot, can be done manually if we decide to.

As far as tasks goes, I removed the b42 prep as all the projects adjusted, but I think a lot of stuff from https://pzwiki.net/wiki/PZwiki:Tasks#Items_and_boilerplates could go as it's either partially done or will be ironed out via mboxes, projects and just the casual editing - to the point of me thinking removing the whole section, but I kept it for now.

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from minor stuff, the links in https://pzwiki.net/wiki/Item_scripts could be updated too; some link to disambigs as they had collisions and the names are duplicated following the movings; the latter could be easily changed with a regex, but I just couldn't be arsked to make the matching one

proud cobalt
lucid junco
#

The response time from servers is,lets say, less that ideal

proud cobalt
proud cobalt
lucid junco
#

It refuses to load for me both on chrome and mozilla

digital helm
proud cobalt
proud cobalt
lucid junco
#

And it was drunk

proud cobalt
proud cobalt
lucid junco
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And it was practically a dumpster where Stalin dumped any nation he didnt like including mine

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Anyway, Brandenburg business section is almost done

proud cobalt
lucid junco
#

Nor do they mention everything, only focusing on major exiles. Where do you think 130 official nationalities in our country come fromaphid

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@languid kayak @naive imp Where should the Brandenburg borger go?

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Im a bit confused because there is a big Doe Valley forest that engulfs Historic Coalfield, Highway 60 pitstop near it and deerhead lake area

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Though Tanglewood house is marked as a Brandenburg/Riverside

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(Though the address is Riverside)

languid kayak
lucid junco
languid kayak
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So it's Sunserland Hills?

lucid junco
tulip kiln
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Sunderland actually

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Also if that is the intended name and it gets fixed, I gotta add that to the Easter eggs page since that's probably the most obvious Silent Hill reference ever

lucid junco
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Weird that the same person is both a part of the rusty rifle and part of the criminal gang

indigo fjord
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gotta be an issue on your side

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i'd even say it works faster than the b41 map

lucid junco
lucid junco
indigo fjord
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probably because more people are using it

lucid junco
#

So mysterious black squares are gone

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And the stripes

indigo fjord
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the only downside is that it's ARM64 and you can only run linux based distros

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like Ubuntu 22

proud cobalt
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How much bandwidth does it have

lucid junco
#

At least all of the obvious businesses that are 100% in Brandenburg

indigo fjord
indigo fjord
proud cobalt
tulip kiln
forest drift
#

Walking 10km to a gas station, killing zombies, and walking back 10km safely to the car is priceless. Only to find out that I drove for 2 meters and the tire blew. I went to siphon the gas back to put in another car, and now I need a rubber hose to get the gas out of a car. Love u Zomboid.

flint vapor
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How do you guys quote Discord messages in the Wiki ?

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Specifically this one

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For example

languid kayak
flint vapor
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I meant like quote IN the wiki

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Not quote in Discord

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Lol

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Realizing the confusion here

languid kayak
#

you can try using : text too

flint vapor
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Perfect thank you

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I used blockquote

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And do you just link the Discord message there ?

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Bcs that's what I did

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I seem to be getting some problems when uploading images

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Reloading the page worked

digital helm
#

That's caused by loss of session data. So yeah reloading should fix it most of the time. Unfortunately a quirk of heavy caching

digital helm
languid kayak
#

New Items! The following contains a list of all the new items in Build 41.Show / Hide
I think it should be build 42 πŸ˜„

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Other than that, I see some red links, seems most are tiles, but are all?

digital helm
proud cobalt
lucid junco
proud cobalt
#

There's no poi system

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But champ would like there to be, he's asking blindcoder to share his

lucid junco
proud cobalt
lucid junco
#

I see

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Eh, I will just leave the grid numbers instead of coords

proud cobalt
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Coords havn't changed in game, so if you right click those coord will be correct. But i get thats a PITA

lucid junco
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Oh, true

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Maybe at the end of the edits Ill manually do it

proud cobalt
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At least that way you can go down the street with fast move and right click and write down the coords

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Do the whole city at once

lucid junco
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There are actually a lot of things that had changed to old map... though pretty much exclusive to muldraugh

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Even abandoned settelment got more changes than entirety of riverside

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And Im definitely not jealous as a fan of riverside and Doe Valley

tulip kiln
lucid junco
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It definetly became bigger

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And even more packed

proud cobalt
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I think the intersection is the best change lmaoo

tulip kiln
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God whenever I see a pic of Muldraugh, it always reminds me of how whenever you search up in Muldraugh in google, the first pic is muldraugh from pz, not the actual place.

lucid junco
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L&B used to look so empty

tulip kiln
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Imagine living in such a small backwater town that some random video-game loosely based off of your town comes up as a pic first.

lucid junco
proud cobalt
#

We beat wikipedia!

tulip kiln
# proud cobalt Thats crazy

Yeah was pretty funny that one time someone emailed whoever was mayor of the town at the time and he actually knew about Zomboid. someone told him about it before.

lucid junco
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Even in images search

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I think there are now people that will think that Muldraugh is a made up place

tulip kiln
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ye from what I've seen of pics of muldraugh irl, tbh no offense to anybody who lives here who is somehow here in this discord, but god I wouldn't wanna live there.

primal remnant
#

Hello, terribly sorry if this is the wrong place, but how would I get started contributing some stuff to the wiki? I'm particularly interested in Echo Creek, though I understand if it's not as much as a priority compared to the bigger towns in b42

lucid junco
lucid junco
lucid junco
primal remnant
proud cobalt
tulip kiln
#

Ah here we go, found the email from muldraugh's mayor

proud cobalt
primal remnant
#

a zombie walk would be so freaking cool

proud cobalt
#

That's Ekron?

primal remnant
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yeah that's a picture of ... ekron, i think

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echo creek is waaaay smaller πŸ˜‚

lucid junco
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Oh

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Wrong reply

lucid junco
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This is the entirety of the village

tulip kiln
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lmao

lucid junco
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Not even town

tulip kiln
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It's like a residental version of that pitstop place, whatever it's called. That one with the army surplus

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pathetic lil place

lucid junco
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Even fallas lake is bigger

tulip kiln
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nah, like the one that had the big parking lot

proud cobalt
tulip kiln
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yea I think the 2nd

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But I do like Echo Creek cause I don't mind Ekron not being it's own spawn town and Brandenburg definitely shouldn't be a spawn town

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that fucking shithole? actually more depressing than Muldraugh

lucid junco
#

At least Fallas lake has a large church and a bar

proud cobalt
#

I actually would have liked to be able to spawn in Ekron, then you can make your way to brandenburg or irvington. But echo creek is not bad

#

Like this is smaller than muldraugh

tulip kiln
#

Lmao I forgot how much of a glow-up the Delilah received cause jesus christ

primal remnant
tulip kiln
lucid junco
tulip kiln
#

literally had to repurpose just factory equipment for the front of it in the original

lucid junco
#

If you are speaking of the image

#

But there is a Stub page for Ekno

primal remnant
#

okie dokie, just wanted to make sure before i made any changes.

tulip kiln
#

Yeah we haven't really had much of a chance to do much in the map pages right?

#

Due to the interactive map update delay.

proud cobalt
primal remnant
#

i should have this page resemble the other towns, yeah? i've never done something quite like this before so it's a lot of newness

tulip kiln
#

ah yeah, cool shit with the b42 map btw calvy

lucid junco
#

And its only me currently doing all of the changes

#

At least how it feels like drunk

tulip kiln
#

I'm just on the prowl for more easter eggs, there's so much I gotta add already

primal remnant
#

can do!

proud cobalt
primal remnant
#

i know of at least 3 spawn locations as well, but not sure what the weight for occupations are - if there even is any. it's a small place

tulip kiln
#

Oh my god ok thank fuck, they didn't update any of the artwork in the art gallery, I was gonna be devastated if I had to do that shit again.

lucid junco
primal remnant
#

i... am not sure how to do that

lucid junco
#

Its so easy, just reverse engineer the entirety of pz code to find it

#

Could be done in 10 minutes

proud cobalt
#

And if you need help with formatting, just ask or have a look on the help pages

tulip kiln
#

Oh yeah btw, any of you guys checked out Neil's Farm? Quite close to Echo Creek

#

It's 100% a fucked up cult compound without a doubt.

#

easily deserving of it's own page imo

lucid junco
#

Dont be ridiculous

#

It just has a zone type Cultists

#

Entirely fenced off

#

Has blood all over the farmshed

tulip kiln
#

ye maybe the torture chamber underneath one of the buildings is just an innocent humble sex dungeon instead

flat sun
#

think it's short for 'cultivatists' since it's a farm

tulip kiln
#

oh that was sarcasm

#

I'm dumb disregard that lol

lucid junco
#

Restricted area so that noone would get in

tulip kiln
#

but ye, buildings like this and the drug lab should get their own pages imo

lucid junco
#

And generally looks like that cannibal cult in GTA V

pure osprey
#

Is there a wiki page for the bunkers?

lucid junco
#

There isnt currently

tulip kiln
#

gotta love the leader having such a fancy house and their followers getting shitty lil barracks, classic cult leader shenanigans

lucid junco
#

Or two

pure osprey
#

Oh I thought there were like 3

lucid junco
#

Including the Cold war one

tulip kiln
#

3 I think right?

lucid junco
#

Im not sure if Research Lab is a bunker

tulip kiln
#

ye I guess

lucid junco
#

Or just an underground facility

pure osprey
#

There’s a bunker in the woods somewhere

tulip kiln
#

yeah, sharp you found that earlier didn't you?

lucid junco
#

Its mine! I wont share my secret location angry /j

tulip kiln
#

The one where it had the generator inside the bunker, basically gassing to death anybody who tried to live in there and turn on the power.

pure osprey
#

Is the research lab the place under the secret military base?

tulip kiln
#

no it doesn't exist

#

go back to your business citizen

lucid junco
lucid junco
#

Its just a rumor

pure osprey
tulip kiln
lucid junco
tulip kiln
#

that's actually pretty tame for Rimworld tbh

proud cobalt
#

Nutrient paste go brrr

lucid junco
#

Idk, cannibals were not meta in 1.2

#

So I just had a large shed with corpses where pigs were

#

Enemies often tried to go through it to my base, so it was always stocked

#

No need to haul corpses

lucid junco
tulip kiln
#

Oh yeah, also heard people talking about how this place, the Meadshire Estates was an easter egg to a gated community in twd comics or something

#

not 100% on it tho

lucid junco
#

Research lab, Coldwar bunker, Doe Valley idiot bunker and Brandenburg "bunker"

tulip kiln
#

The Doe Valley Carbon Monoxide appreciator's bunker

lucid junco
#

I was so hyped when saw this flyer

proud cobalt
#

I just found that in game

tulip kiln
#

yeah it just seems more like some pathetic lil storm shelter right?

#

false advertisement on that flyer, tank blow that up ez

lucid junco
#

Thats it

tulip kiln
#

I guess it does make sense though? Cause the flyer lists it as "temporary" rather than long term.

lucid junco
#

just a room with uncomfy benches

tulip kiln
#

So it's just meant for waiting out severe weather events.

#

like that tornadooo

lucid junco
flat sun
#

temporary as in 'will keep you safe until the tank blows it up'

proud cobalt
#

Gotta keep that red scare going

#

"Enemy invasions"

lucid junco
tulip kiln
#

that place is basically just a shitty lil cheap pharaoh's tomb.

#

ain't survivin shit in there

#

actually unironically gotta be one of the worst base spots.

#

Only 1 exit, no space inside.

lucid junco
#

And there are absolutely no food in it

#

Even a day in it would get you starved

tulip kiln
#

so it sort of did pay off for em

primal remnant
#

okay, re: echo creek, i added just a pinch little bit. more experienced folks are, of course, welcome to fix/tweak/etc things as needed.

tulip kiln
#

god I'm so fucked if the wild west town's shops are referencing anything, cause I can't stand cowboy films, so I won't know any of it.

#

is a pretty cool looking area tho ill give it that

lucid junco
#

Probably clint eastwood references

#

Cause I dont know any other films with cowboys lmao

#

Oh, Back to the future 3

primal remnant
#

(they made a third movie??)

tulip kiln
#

The only cowboy thing I liked are the red dead redemption games tbh

#

sucks cause I ended up getting named after a shitty cowboy movie

#

legit

primal remnant
#

huh, well, TIL

proud cobalt
tulip kiln
#

it's literally just Shane

#

that's what the movies called and that's what I got named after smh

#

also lmao imagine living in this neighbourhood. you'd be getting deathstares from all your neighbours because their houses got completely fucked by that tornado yet ur house is miraculously fine right across from it.

proud cobalt
tulip kiln
#

Oh my fucking god haha, I only just realised but on the driveway to Neil's Farm, there is this small lil farmers market. Either some dumb unfortunate farmer set up their stand in the worst imaginable place or this is cult's front.

#

buy some fresh fruits, don't mind the massive restricted access compound behind us, nothing there at all

primal remnant
#

oh is THAT what that was?? i was wondering why the hell neil's 'farm' looked like that.

tulip kiln
primal remnant
#

and also why is it labeled on a tourist map ...

tulip kiln
primal remnant
#

maybe it's only recently a cult and that's why its on the map

tulip kiln
primal remnant
#

i'm also curious what this might be (across the lake from the aforementioned cult camp)

#

murder cabin pog

tulip kiln
#

Cause if you're a cop, good luck gaining access to that place to get evidence that they've done those murders, they just won't let you in.

primal remnant
#

absolutely nothing on the zombie heat map, which may not be 100% accurate, but also suspicious

tulip kiln
#

And you probably won't get any witnesses to help with that since all of the people in that cult are brainwashed obviously.

primal remnant
#

why cult deprogrammers are a serious thing, for real. maybe not in the 90s, and definitely not after the apocalypse, but in real life

tulip kiln
tulip kiln
#

Right across the lake lmao they straight up murdered the previous owner

flat sun
#

must've been pirates

tulip kiln
#

the pirate cult, shoulda known

#

hence why they're based right next to water, damn it was that obvious

primal remnant
#

that or it could represent poison of some kind?

#

like... kind of old-fashioned these days iirc, but a possibility

tulip kiln
#

eh nah I feel like it was the cult, because their pig murder pen also has a skull and crossbones on it.

primal remnant
#

fair enough lol

tulip kiln
#

and it's just that close that it can't be a concidence

primal remnant
#

i wonder if there's like, a new home vhs tape or some kind of note there that gives more hints to the story

#

or fliers, even

tulip kiln
#

ye hopefully the area gets more fleshed out in future patches, but still keep a lot of mystery to it as well

primal remnant
#

oh for sure

tulip kiln
#

better to theorize about the possibilities rather than them just completely telling you what happened, leaving no room for interpretation

#

which is also basically PZ's entire lore in a nutshell

primal remnant
#

just little hints. the plot holes are pockets where fan speculations go

#

also, i noticed a train is stuck on the tracks in ekron

tulip kiln
#

yeah I saw that a few days back

primal remnant
#

gonna be a shock for the poor souls flooring it in a vehicle

tulip kiln
#

well not even a train tbh, front carriage isn't there.

primal remnant
#

holy log city

tulip kiln
#

So for some reason the train's cargo is just sitting there.

#

also the burnt-out middle carriage.

primal remnant
#

i would figure that the driver (or someone else?) detached the cargo to be able to go faster. or because it was on fire, yeah. or it got stuck on the tracks. people were trying really hard to leave so it wouldnt be a surprise to me if it got mobbed or something

#

the attention to detail on this map is crazy

echo herald
lucid junco
#

I think all big areas are marked on the map

#

As a sidenote the Neil's camp is on the Neil's lake

#

Curious what was named after what

proud cobalt
#

OK in the first 24 hours we served over 30,000 unique users, and sent over 5Tb of data

tulip kiln
#

this begins us eventually overtaking wikipedia

#

they won't know wat hit em

flint vapor
lucid junco
languid kayak
# tulip kiln I expected that much tbh, Muldraugh hadn't seen that much in terms of updates fo...

I wonder if other cities will change too.

Also, what irks that's visible in the new map at the default trees config is visible links between cells (chunks?) – I wonder if that could be adjusted in the game code, or do the forest have to be hand-made for it to be gone (which would be poinless for some of the areas, as we'll still be getting some map expansions, at least below Muld for sure)

languid kayak
# primal remnant Hello, terribly sorry if this is the wrong place, but how would I get started co...

Hey! There's no priorities, just edit what you'd like to πŸ™‚ I'm sure folks below got you guidelines, but keep an eye on pinned messages and just browse around the wiki, starting with the https://pzwiki.net/wiki/PZwiki:Community_portal which should give you pointers. If in doubt, you can ask in here, but basically any edit can be reverted or fixed, so if you won't edit thousands of pages at once, just go on and edit things at will.

primal remnant
#

thanks! and definitely not, the only wiki editing i've done was something waaaay smaller than this lol

lucid junco
languid kayak
languid kayak
flint vapor
#

Moved "Lua" to "Lua (language)"

languid kayak
languid kayak
languid kayak
primal remnant
#

oh huh i didnt realize there was a big red neon sign that said CULTISTS lmao

languid kayak
#

Dod we have race cars in game yet? Irvington's speedway spawn

rotund echo
#

If we're lucky, we get liveries of them

#

Ironically, the sports sedans are faster than Mercia Lang

languid kayak
#

@flint vapor would these be better renamed from "How to make xxx" to just "Making"?

flint vapor
#

Maybe ?

#

I guess it would be of the same naming shape yea

#

Also when moving a page, does it change any link to it in other pages ?

#

Or do these need to be fixed ?

#

I marked some pages for deletion too, there might be more coming

#

I'm cleaning up Modding rn

#

I'll actually move Mod creation to Modding instead

#

But it turns out my idea of Mod creation ended up being Folders structure and Modding together, so going to adapt it

#

Just cleaning up all the random resources for different stuff in more organized lists

languid kayak
#

else it'd result in a lot of red links

flint vapor
#

πŸ‘Œ

#

Good to know

flint vapor
#

You can leave those for now if you want, them having the tag for deletion is good enough info that people should probably ignore these pages

#

Lua Functions reexplains points in Lua (language), like literally just Lua functions and those are

#

And then it explains Events, which will fit in Lua (API)

#

So basically, there's really not much point for these to exist, until I write the Lua (API) which is my next go to after the Modding page

#

Currently rewriting majorly Modding bcs it's a fucking mess, and there's even seriously outdated informations

#

Like to activate mods ... that you need to restart the game ...

#

Oh boy idk what Build that is lol, but that's definitely lower than B41 lol

sturdy sinew
naive imp
#

Just remember we have standardized formatting for towns and locations. You can look at the muldraugh page for examples, as well as the articles within that page

#

I should be able to get to things later tonight assuming this fucking medicine works

#

God I hate being sick

primal remnant
naive imp
#

Don't feel rushed

#

Just do what feels right to you and I'll standardize it to the formatting if you make any mistakes πŸ˜€

#

I'm the leader of project locations and Maps btw so you have any questions I'm happy to help πŸ˜€

lucid junco
#

@naive imp Some of the pages on muldraugh became outdated because the shops arent there anymore drunk

#

Clothes store became cornerstone

#

I mean corner store

tulip kiln
lucid junco
#

No shit

#

It had 3 stores to compete with

#

One almost literally in the same building

#

Grocery store got Cornered

tulip kiln
#

Yoo, they got one of those self-serve soda fountains that they probably never clean, yum

lucid junco
#

Muldraugh looks like an even shittier place to live lmao

#

So many for sale boarded up buildings

#

But there is also a new business type

#

Cyber cafe

lucid junco
#

Or that weird hot dog holder

#

Idk

#

Never seen a contraption like this irl

tulip kiln
lucid junco
tulip kiln
#

Yeah I've seen those in movies and cartoons, never seen one irl though

lucid junco
#

Looks like that weird hotdog heating thing without heating lmao

tulip kiln
#

Probably for good reason, looks like the hotdogs would be terrible, you'd just get places keeping unsold ones there for hours and not bothering to throw em out

lucid junco
#

So sad that it wasnt invented in 1993

#

They had to go without heating

#

Must've been terrible eating stale wiener

tulip kiln
#

I'd imagine Knox Country's food poisoning rate must have been sky-high, even well before the outbreak

#

Maybe stale weiners caused the outbreak, some poor bastard ate one, became patient zero

lucid junco
#

Imagine getting a bad stomach poisoning in Ekron and having to drive to Brandenburg or Doe Valley clinic

serene sage
#

look at what was airing on MVC right after the fall of the exclusion zone border

#

the same song plays again on the 17th as well

#

also the last music video that airs on the channel (on the 18th) ends like this

languid kayak
flint vapor
flat sun
#

i see a lot of people go 'do i really have to restart the entire game every time i edit my lua file :/' still so it's possible it's new and just wrong

languid kayak
# lucid junco

these are just mobile shelves; I think I even have similar in home

flint vapor
#

(need to open in browser)

#

And if not, should it be ? Should it be updated to B42 ?

#

That's one of the resources linked for mapping

#
*[[#mapping message](/guild/136501320340209664/channel/279303619277488128/) A more recent base map for PZ.]
digital helm
digital helm
digital helm
flint vapor
#

Could be hosted outside maybe

#

Idk tbf, might not be too useful

#

Is it possible to move categories as subcategories ?

#

And if so how could I do that ?

#

Thinking some of these

#

Tho my new category doesn't even appear here I guess

proud cobalt
flint vapor
languid kayak
flint vapor
#

Now the page is way way more clean with actual useful and updated resources

languid kayak
flint vapor
#

Yeah I'm aware of that

#

Just found that file in the old Modding page

#

Figured it might be useful to maybe keep it somewhere

#

It's a pretty cool item

languid kayak
flint vapor
#

I guess yes

digital helm
# flint vapor Is it possible to move categories as subcategories ?

There's no differentiation between a category and a subcategory, they're the same thing. The only one that isn't a 'subcategory', is the top-level category Category:Main. Every other page/category should be in a category.
Each category that a page is in is defined on the individual page. So when moving/renaming a category you then also need to update the category on each of those pages too. (which it looks like you've done)

We use Template:Header for adding most categories, which automatically adds [[Category:CATEGORY_NAME]] to the page https://pzwiki.net/wiki/Template:Header

lucid junco
#

Though now Im thinking if there are any hotdog holders in the game

tulip kiln
#

like dozens of em

lucid junco
#

Lmao, red bricks got moved

rotund echo
#

Man, with b42map.com, I see that Topcrown Plaza has apartment units in it now

#

And that Bateman Office Building has a suite, full with a living room, bathroom, kitchen, and possibly even a bedroom

lucid junco
languid kayak
digital helm
languid kayak
#

also, are we agreeing that the pages from https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks should be sentence case too? If so, I can move the Lua Objects β†’ Lua objects and create Java objects, then just Lua Events to Lua events would need a bot, since it's too many pages

#

Though TileZed will surely stay, due to its importance

#

WorldEd would probably need a page too at least

#

oh and one more thing @flint vapor, I got a pointers from @tender frost the other day around, linked them to Vailesys too, but since neither of us got the time to actually put them on wiki, maybe you will? All are useful pointers and I'm sure there's more Glytch3r would like to share on wiki too, but not really got the time to update anything other than the Tiledef lists:
#1070852229654917180 message
#1070852229654917180 message (this one's uploaded on the wiki: https://pzwiki.net/wiki/File:ItemTypeGuideSmaller.png )
#1070852229654917180 message

lucid junco
#

Where is the orphanage?

#

There is a large half scratched off painting called location_orphanage

#

Looks like a great place

#

KPR Shit but local?

languid kayak
lucid junco
lucid junco
#

KPS a football club

languid kayak
lucid junco
#

Seems too big to miss

proud cobalt
#

Major UI changes to the private map if i could get some feedback @lucid junco @languid kayak and anyone else

#

Dont forget to force refresh

proud cobalt
#

I think buttons need some colour changes, and size adjustments

lucid junco
#

Yeah, I think they are a bit too huge

#

Top panel took only 1/10th of space while side is 1/5(totally not made up numbers)

#

Though its neat that you can remove them

proud cobalt
#

Yeah the side is collapsible though

#

I will make it smaller

lucid junco
#

How about adding a scale slider?

digital helm
#

Also need to adjust the font size of the roof layer opacity text, so it doesn't make a line break when above 0

proud cobalt
#

I tried to anchor to the left, i just have no idea what im doing

languid kayak
# languid kayak Also <@293815892805025793> you think it'd still be good to write a page for each...

Anyway, I updated https://pzwiki.net/wiki/PZwiki:Project_Modding#Job_board with the jobs I think are current (I assume Java object is something we want to have a page for?), and also updated https://pzwiki.net/wiki/Template:Navbox_modding with the new groups and links, so far not adding just the Java object (it'd be red). Added modding tools for now, but if we decide the group is not needed, it can go. Gotta go, but pinging @flint vapor for that

digital helm
#

Ideally the transition wouldn't be to 0px width too, because that creates the scrollbar on the right of the screen (compressing the text). Try playing with transform: translateX()

proud cobalt
digital helm
#

transitioning to 0px is definitely the easiest way πŸ˜„

proud cobalt
lucid junco
lucid junco
#

@proud cobalt Objects overlay is so helpful wth

#

Some events are currently associated with it, so its nice to easily see them

digital helm
proud cobalt
#

I gotta take a break though, ill look at it again in like halfa

digital helm
lucid junco
#

@digital helm How do you make text like this in wiki?

digital helm
lucid junco
#

Thanks

#

Ah yes

#

Forest

#

Dean definitely had shot life and living in the middle of Dixie

lucid junco
#

Huh

#

There are multiple houses out on small islands

#

And there are no way to get to them?

lucid junco
#

It has interesting oddities apart from that creepy painting

#

Survivalist zombie type

primal remnant
#

Maybe someday they'll add swimming and boats

lucid junco
#

Cause there are multiple towes with nothing but a ladder

#

So you cant climb them

jolly crow
# lucid junco Cause there are multiple towes with nothing but a ladder

Functionally, it'll probably be something much similar to rope climbing. The real question is if we'll be able to build our own ladders, if there are any limitations to where we can build them, whether or not ladders will have durability, whether or not that durability can be maintained, whether or not durability only applies to player-constructed ladders, and if zombies can damage that durability.

#

That's all speculation, though.

proud cobalt
#

Anybody need a generator? Just head to the airport

proud cobalt
primal remnant
#

clearly the best way to test a feature

rotund echo
languid kayak
languid kayak
#

the other one's this

lucid junco
#

@proud cobalt I think something is wrong with coords

#

Those numbers are too big

#

And nowhere close to reality even if we say that its 1/10000 or something

lucid junco
#

Along with room, room2, room3 and derelict

#

but nothing beats my new beloved room def

#

fghgfh

languid kayak
#

I wonder what's emptyoutside for though πŸ˜„

#

probably has some use

lucid junco
#

Any creative people out ere?

#

Cant get what it should look like

lucid junco
#

@proud cobalt It works in top view

#

But not in isometric

pure osprey
#

The sidebar doesn’t close for me is that normal?

pure osprey
#

Oh maybe it’s just an issue on mobile

lucid junco
#

it should collapse when you press the =

pure osprey
#

It doesn’t do that for me

flint vapor
flint vapor
# languid kayak Also <@293815892805025793> you think it'd still be good to write a page for each...

There are outdated dev tools ? The thing is that there's a fuck ton of tools in debug mode, and while most are not used, they should definitely be on the wiki, but you can't just split half the tools in a generic page, and half have their own pages ? There's some tools that will have a looooot of detail and explaination possibly, use cases, examples etc etc so you can't just throw them in a generic page

flint vapor
flint vapor
flint vapor
# languid kayak Anyway, I updated https://pzwiki.net/wiki/PZwiki:Project_Modding#Job_board with ...

Java objects look like a good idea possibly, tho definitely not going to be like that stupid IsoPlayer page that was completely ass, that page straight did not give any info, had wrong informations and was showing like 5 methods only, while there's a hundred. I think explaining what each Java object is will be useful but exposed methods and fields should not be detailed here I think, because there might just be way too much. I'll see with albion how we can do that because she has like fully generated documentation for some stuff and automating the creation of pages for each methods and fields might be useful ?

#

We'll see, definitely not a priority imo bcs the java doc and the game decompiling already full fills most of the work on Java objects

#

Documenting Lua objects in priority sounds way way more useful because in comparison there's 0 documentation for it, tho anyone can go in the code I guess

#

The navbox looks good overall

flint vapor
flint vapor
proud cobalt
proud cobalt
#

They're actually the pixel coordinates

proud cobalt
proud cobalt
languid kayak
flint vapor
#

I see

languid kayak
#

https://theindiestone.com/forums/index.php?/topic/21923-itemzed-updated-11b/ – ItemZed stopped working on b41, I'm not sure we'll see a new release of it

The Indie Stone Forums

ItemZed Scripts & Distribution editor. Welcome to ItemZed! ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on th...

#

Was a handy tool Vail used as a reference in the past, but nowadays everyone just parse the files directly

flint vapor
flint vapor
#

Not sure where those should be linked however, because I don't see myself linking those as actual used tools

#

Maybe a section deprecated tools in Modding ?

digital helm
digital helm
digital helm
flint vapor
#

I'd say it's some important resource that some might need during development

#

I'd see a point where someone would need it, I myself might have needed that like a few months ago during dev of one of my mods

digital helm
flint vapor
#

Simplifies it a bit

dull flower
#

I've got a quick 28s long video snippet to showcase how to use one of the Debug tools, doesn't accept MP4 for uploading though. Alternatives?

proud cobalt
#

Youtube

dull flower
#

YouTube it is.

serene sage
#

what do you call a channel that runs both news segments and tv shows? been a long time since I've watched an actual TV channel drunk

dull flower
#

Followup question, any way to embed the video or do I just need to hyperlink it?

digital helm
dull flower
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It seems to have blocked me from linking to youtube;

proud cobalt
dull flower
#

πŸ‘ Got it.

serene sage
# digital helm a normal channel?

I guess so, I tried looking up the wikipedia articles for random channels in the area that fit the criteria and they pretty much don't try to call the channel anything at all

#

they just list out the types of programs they air

digital helm
serene sage
#

looks like there's an actual article on this

#

looks like "general programming" it is

proud cobalt
#

Coordinates now work on isometric, you can also lock coordinates which will automatically copy the coordinates to clipboard, or click the coordinates button to copy them too. @lucid junco

proud cobalt
#

Gonna take a bit of a break, i'll get calvybot to start doing some work though. I've gone a bit hard over the past 2 weeks or so.

lucid junco
#

You've done a huge favour for us

flint vapor
#

o7

digital helm
digital helm
#

Clothing list updated to b42 https://pzwiki.net/wiki/Clothing still a bit WIP, but it's in a good state.

I was unsure how to organise armour as body locations got a bit more complicated. Thought about putting them in a "Protective gear" section, but then we should probably also move a lot of the masks in there, so I've just chucked them all in an armor section for now.

May need to also look at what we do with Backpack Sprayer. It's like a backpack, but not a container.

SCBA was also a weird one, as it acts like a mask, belt, backpack and Full top.

@languid kayak happy to look at reorganising. The script would need to be modified though