#pzwiki_editing

1 messages Β· Page 38 of 1

proud cobalt
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Mostly the template but is that image used on the template or am I thinking of something else?

languid kayak
languid kayak
languid kayak
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I'm going through outfits now, @proud cobalt the outfit names with space are something we have to add manually right? As in-game they are defined without one. I guess redirects should be made for these? Especially as some are without space and some are with _

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I think the outfit is the actual outfit ID/name as shown in the game? If, so I think it should go under the technical?

languid kayak
naive imp
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For real. Very impressed with progress so far

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I like this

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@languid kayak very impressed with the lack of tasks on the tasks page

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We really just decided to go crazy

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But always work to do πŸ‘·β€β™‚οΈ

languid kayak
# naive imp <@270429416155250690> very impressed with the lack of tasks on the tasks page

the items are the biggest task I guess, but also the most complicated one, to truly clear them out we'd have

  1. Finish splitting
  2. Update navboxes
  3. Update item lists (Calvy and Vail were working on automatically generating them)
  4. Go through each of the item, probably manually to verify all the minor stuff (galleries, missing 3D models, rotten/cooked food and order etc.) – most are not so straightforward to bot too
naive imp
languid kayak
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btw, unrelated, but I think we should track the World version somewhere – it's great way of seeing whether something new gets added to the map.

languid kayak
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Speaking of which, how far are you? I think it's still something in LV and Doe Valley left?

flat sun
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world version is more 'save format version' than 'map version'

languid kayak
flat sun
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yeah

flat sun
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if you load up modded maps you'll see they're world version 195 too

naive imp
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So everything works

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It's just about standardization, filenames, categorization, etc etc until b42 drops

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I wanna get as much done as possible before these new things bc then we have basements and procedural shit and skyscrapers and the world refresh and HOLY FUCK SO MUCH TO DO

languid kayak
naive imp
languid kayak
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or imgui debugger

languid kayak
naive imp
languid kayak
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but yeah, farming is getting overhauled totally too

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we mostly remember about fishing

naive imp
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Imo I think farming might not be in the initial drop of unstable

languid kayak
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yeah, for stuff that were covered the most, as in map changes, basements, heights, crafting, farming we remember of, but almost every aspect will be touched.

It's 2 years of constant updates with A LOT of new hires following the b41 success.

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So while b40β†’b41 was the most noticable, as animations were brewing for that long, b41->b42 will have more areas being polished

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Like the new advanced key loot system, no more farming keys by luring zombies into the houses

naive imp
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To like everything

lucid junco
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Every business at least has a page

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Though it feels like we are doing double work with me revamping a page and @naive imp re revamping itdrunk

serene sage
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I’m currently going through all the dev thursdoids since early 2022 and putting all the b42 features in a list

naive imp
serene sage
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I’ve looked at four blogs and it’s already one and a half pages long bored

naive imp
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Most of the revamping work was yours I'm just making tweaks to a few things, hence why I put standardize not revamp or overhaul πŸ˜€

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@lucid junco meant to be reply

naive imp
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This is why I work a manual labor job to make actual money lol

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That way I'm not behind a screen ALL day

serene sage
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holy crap there’s an entire task targeted at me specifically panic

lucid junco
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Since we've already done that in lv businesses page

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While borders of which is which are as vague as b42 release date

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I thought its fine

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But I think you've removed most of them during standardization of revamps

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So Im asking now if we should have it or not in the future

naive imp
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Doing 8 million pages gets you in a routine and you overlook a few minor things

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Thank you for bringing that to my attention

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Any other concerns you have @lucid junco? I'm all ears, always trying to improve.

lucid junco
naive imp
lucid junco
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It was made by Calvy I think

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And roughly follows the Businesses page at least in terms of which business is where

lucid junco
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But for now, the only thing that concerns me the most is the navbox

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Though I guess we will wait till B42 drops with all of its new business types for us to make a good and semi - finished categorized list

naive imp
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It's so integral to the project I want all of us to agree

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By the way if you ever disagree with an edit I make @lucid junco feel free to ping me here and we'll discuss, always open to input and conversation πŸ˜€

lucid junco
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Alrighty breakdance

languid kayak
languid kayak
serene sage
languid kayak
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was teased in one thurstoid

lucid junco
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Can I see a pic?

serene sage
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I was also thinking of adding in some new tasks to the Project Lore page, of course some of the previously completed categories would no longer be completed, @languid kayak you think it's fine to unmark them again? or should I make a separate category for b42 tasks?

languid kayak
naive imp
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@lucid junco I have readded the Louisville district markers that I'm aware of, if you notice more are missing (there probably are) ping me and I'll fix em. I'm also gonna double le check everything once all of Louisville is done so if there's any left out there I'll readd them back then

languid kayak
lucid junco
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Oh

languid kayak
#

Okay, so. Where We’re At We have a limited number of external testers running around the current B42, and their first impressions have been positive. Which has been a relief. There remains, however, much to do. In the coming weeks we will be getting more and more feedback on the more in-depth systems like animals […]

lucid junco
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That could be useful

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If buildings would be color coded proper

languid kayak
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these names are used on regular map, seems it was expanded to the m map too

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(and the minimap)

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though maybe it's just the legend/key? As the buildings are colored in 41.78.16 too

serene sage
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there are more bullet points so far for fishing than for animals

languid kayak
serene sage
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every little tidbit is being collected for reference purposes

lucid junco
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Or every area so to speak

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Especially if business is a part of something, like an office /apartment complex

serene sage
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alright I'm halfway through 2022

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currently about three full pages of b42 features

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crazy update honestly

languid kayak
languid kayak
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oh and another nit; Spawn zone (lowercase z) πŸ˜‰

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Shouldn't the numbered outfits have space before the number? So Generic 01 instead of Generic01?

digital helm
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I'm not sure yet. Leave for now. It's something to think about because we may need a different one for body part and body location. I just don't know what else they could be

digital helm
digital helm
digital helm
languid kayak
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At least the displayed value I guess?

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btw, the script to auto generate outfit pages is something Calvy has, right? Or is it available publicly?

serene sage
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does this belong on the main radio page (especially as a top level section)? its inclusion feels a little odd to me

digital helm
serene sage
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time to remove it then

digital helm
digital helm
languid kayak
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huh, there are two separate variants of Waiter_TacoDelPancho - Male Only and Female only

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normally they don't have that added

flat sun
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looks like it might just be the result of a typo, maybe one doesn't even spawn?

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the way gendered outfits are set up is you just make two outfits with the same name, one male and one female

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though i don't see references to either spelling in the zombie zones, so potentially neither spawn

proud cobalt
proud cobalt
languid kayak
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I finished renaming them when there's no collisions and split the outfits by Male/Female only (as seen on horde manager), going to sleep now, but here it is if you want to update links in distribution template https://pzwiki.net/wiki/Template:Navbox_outfits

One more thing I'd like to do is to add space before numbers in clothings – what do you guys think? If so, I can update them tomorrow.

Then I will move to individual outfits, updating see also, adding abouts and trivias and fixing/adding IDs if we add it to the infobox.

proud cobalt
languid kayak
proud cobalt
proud cobalt
proud cobalt
proud cobalt
languid kayak
digital helm
proud cobalt
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I think they should stay as GenericXX no space

languid kayak
proud cobalt
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Morning @languid kayak i went ahead and replaced outfit= with outfit_id= and moved it into the technical section. So only redirects left to do in that task

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Oh and updated them to their in code ids

digital helm
digital helm
rotund echo
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Its been a month, but I recently realized that Radio Vans use Ham Radios instead of the usual ones, so I guess it could be good for multiplayer comms?

But then again, police cars, fire trucks, and ambulances also use Ham Radios too

proud cobalt
languid kayak
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Speaking of which, is it possible to show zombie outfit in debug?

proud cobalt
proud cobalt
languid kayak
languid kayak
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would be nice option to have tbf

proud cobalt
languid kayak
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Which I think would be less optimial? Would make performance saving if game didn't have to keep the inventory of thousand zombies vs calculating just one each kill

languid kayak
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btw; 41.78.16 turned exactly 2 years today; happy anniversary πŸ˜„

serene sage
lucid junco
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But ability to install ham radio does not justify the shitiness

rotund echo
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Yep

proud cobalt
flat sun
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when a zombie dies its clothing items are transferred to the corpse, but all other loot isn't actually generated until a player enters looting range

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the outfit name is stored on the zombie and then corpse at all times for that purpose

lucid junco
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I know that house keys aren't, but by how there is always only one zed with a unique car key, it feels like a predetermined thing

flat sun
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they could possibly be a special case, i haven't seen how that's done

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a zombie does have an inventory that is transferred to its corpse when it dies, but in vanilla there usually isn't anything in there

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(even clothing - clothing aren't actually turned into 'real' items until death)

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if it were put in the zombie's inventory upon spawning or something, it would work

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but that's a long way of saying 'i don't know'

lucid junco
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Dont think that it means that tbh

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Sex, Drugs and Rock & Roll mostly refers to a lifestyle of a person

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So is Wine, women and song

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While Mead, Drink and Bloody Merry refers to just the alcohol

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So Lock, stock, and barrel, which means everything is more closely related to it

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Though it isnt as obvious as All work and no play

serene sage
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dude everything in this game is some sort of reference

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what's next, the map is a reference to an actual place?

lucid junco
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But Im not into nitpicking far fetched references tbh

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And going like "O'Briens Kitchen is a reference to the most common surname in the USA, O'nies"

rotund echo
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Isn't that one near the hidden gun shop

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Ah wait I remembered wrong

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That's the one next to Phil's pawn shop

lucid junco
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How dare you not knowing all business locations

rotund echo
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I'm a gamer not an editor obsessively looking at the Zomboid Map Project and noting down all POIs

lucid junco
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Its the one near the other pawn shop

rotund echo
lucid junco
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Yea

rotund echo
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I remember getting a bunch of machetes in there

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Iirc it had a military locker in the back room

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I found an M16 magazine and 5.56 but none of the assault rifle itself

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I swear to God I feel like the game is taunting me sometimes

rotund echo
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Ah well, at least the game cut me some slack today and gave me a Katana-man zombie

lucid junco
rotund echo
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Look, it's been a while since I last been to the three pawn shops

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My memory is hazy

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Cut me some slack will you

lucid junco
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Wait what in the actual fuck

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IT IS PHIL PAWN SHOP

rotund echo
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LMAOOOO

lucid junco
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I CAN EXPLAIN

rotund echo
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God damn it I did remember right

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Unlabeled pawn shop has a military locker in the back room

pure osprey
languid kayak
# lucid junco

this one is questionable indeed, and you know who left it if my memory serves right?

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oh wait nvm

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it actually was Calvy adding it πŸ˜„

naive imp
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@languid kayak @digital helm with the upcoming update and likely influx of editors, do you think a "location pages" section should be added to the style guide so its more visible? The Boilerplates are kinda hard to find, buried in a few pages

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Style guide is more visible

naive imp
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IT ALL MAKES SENSE NOW

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lol

languid kayak
naive imp
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Style guide has more basic information as to where things go, and a link like this:

For more detailed information, see (link to boilerplate)

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Kill two birds with one stone

languid kayak
languid kayak
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but again, not today πŸ˜„

rotund echo
rotund echo
proud cobalt
# lucid junco

This used to say it was a reference to that store, iirc i changed it to what it is now, instead of completely removing it

proud cobalt
proud cobalt
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Also fixed the typo

proud cobalt
rotund echo
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But where is the armyhanger rooms?

serene sage
rotund echo
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I knew it

serene sage
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the only two mainly military locations (LV checkpoint and secret research facility) don't have any rooms with that definition

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also armyhanger implies a hanger of some sort

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unfortunately there are no aircraft hangers on the map

naive imp
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But I do not remember where

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Could've been foraging

rotund echo
naive imp
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But I swear I looted them from a room once

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But I don't know where

digital helm
# naive imp <@270429416155250690> <@109658126805905408> with the upcoming update and likely ...

Would this pretty much just be for article sections?
We currently have this, which I moved to the top of the section. We can reference locations specifically.

Some pages can have more non-standard sections, for these, it's best to consult the appropriate boilerplate and compare it with similar pages.
Just concerned about going too specific in the style guide. It starts with locations then expands to vehicles, template documentation, modding, etc. Then it becomes too unwieldly.

rotund echo
serene sage
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yes, unfortunately it is a former airfield and not an active one

languid kayak
# rotund echo How do you even find air force outfits in this game? Foraging?

nah, you need to find the zombie with it. In the end, it was one of the few items missing in https://www.youtube.com/watch?v=xb266CS3r80

SQz

Short answer: no. Long answer: no, but you can get very close...

After spending an unusual amount of time staring at my inventory, a grand idea was conjured up in my mind! Why don't I try to collect all the items in Project Zomboid? This video, that took forever to make, answers that question.

Animations made in Blender.
----------------------...

β–Ά Play video
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at least the helmet

languid kayak
languid kayak
rotund echo
proud cobalt
rotund echo
proud cobalt
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The code on the yellow boilersuit page is wrong, i'm not but will replace it likely tomorrow if i remember

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But it should just be Base.Boilersuit_Yellow for Jackie nothing special

languid kayak
rotund echo
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Isn't lipstick a common drop on lady zombies? Idk I never paid much attention to cosmetic products in this game

languid kayak
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As in, if you kill a zombie with it, you won't get it back, but it's nice to know the zombies spawns with it applied.

proud cobalt
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In the wiki parser we just skip them. Same with blood on zombies, it's all items

tepid star
rotund echo
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Yeah somebody ever foraged an M16 before

proud cobalt
lucid junco
rotund echo
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I swear, which one do you think is rarer, M16 or Katana

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I think its the former

lucid junco
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Katana

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You have many army surplus stores, lockers, gun stores, ect

rotund echo
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There's only so much containers that could spawn an M16 and it doesn't grow on zombies like Katanas too

lucid junco
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But only few pawnshops that can spawn katana

rotund echo
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The chance for an M16 to even spawn in a military container is already pretty small, so chances are you won't find it anywhere else other than the Louisville border camp

lucid junco
lucid junco
rotund echo
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Though tbf Katana Man is pretty rare too

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I have only ever seen one Katana Man

proud cobalt
rotund echo
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Zombies that never existed in the first place don't count XD

serene sage
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I’ve made it to the play your cardz right thursdoid (feb 2023) and so far I’ve got a list six pages long of b42 features

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tons of stuff that pretty much 99.9% of people have forgotten

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such as lockpicking, new food items, new randomized stories

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also some stuff that’ll blindside current players such as siphoning gas requiring a hose

proud cobalt
serene sage
proud cobalt
serene sage
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that's enough thursdoid reading today, at this point I've referenced 21 thursdoids, and the list increased by one page

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the devs really are cracked, aren't they

proud cobalt
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Could you send me what you have now? I'll start converting it into tasks for B42 update

serene sage
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sure

proud cobalt
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Ty

serene sage
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still a year and a half of thursdoids left

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I'll probably highlight them so you'll know what's new later on

proud cobalt
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Cheers, this will help a lot

serene sage
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by the way a lot of the features are quite vague while others are quite specific

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there might be some overlap in the points

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I just transcribe what I read in the blogs

proud cobalt
rotund echo
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Muldraugh Mass Genfac has a clone in Louisville

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Like, almost identical, albeit it has no logo and is color brown

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Perfick Potato Co. warehouse πŸ˜„

lucid junco
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And many more buildings if you pay attention

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There are multiple buildings even within LV that are duplicates of each other

rotund echo
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All those rowhouses too

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March Ridge is also the epitome of copy and paste

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Ctrl + C

Ctrl + V * 128 times

proud cobalt
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Which makes sense. When you're building housing with us army engineers, building the same house 500 times is gonna be quicker than a new design for every house

rotund echo
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(That's probably the reason the devs created March Ridge as military housing too)

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Should the warehouse be considered part of Perfick Potato? Very similar color and immediately next to each other

rotund echo
lucid junco
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VHS was added before LV

digital helm
digital helm
languid kayak
proud cobalt
languid kayak
lucid junco
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Like O'Niels

serene sage
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anyways I fixed it

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also revoked commenter privileges because basically anyone on the server can do stuff like that

languid kayak
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btw, not stricte wiki related, but I just finished watching https://www.youtube.com/watch?v=TAfqqayma6Y – great video from some new youtuber who over the course of the video almost maxing and exploring everything over the course of the video. It's with mods too, but a really refreshing video.

He also explored the Brandenburg and the fort near Louisville, calling it Fort Knox as well.

Subscribe 😊: https://www.youtube.com/@gabbepz?sub_confirmation=1

Mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=3299579855

00:00 Intro
00:19 100 Days
56:51 200 Days
1:50:30 300 Days
2:30:34 400 Days
2:59:47 500 Days
3:30:25 600 Days
3:54:20 700 Days
4:22:25 800 Days
5:00:08 900 Days
5:34:05 1000 Days

β–Ά Play video
proud cobalt
rotund echo
languid kayak
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or wait, wrong lake I guess :D?

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Either way, feel free to I guess

rotund echo
languid kayak
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Though would Deerhead Lake and camp around it be of a separate location then?

rotund echo
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Here's my rough map on how I think the Knox Country subdivisions can be divided

rotund echo
languid kayak
rotund echo
lucid junco
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We didnt separate Scenic groove for example

rotund echo
languid kayak
lucid junco
languid kayak
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Noise has the improve tag for actually adding ranges,

lucid junco
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I dont see anything

languid kayak
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the last page could use updates too πŸ˜„

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
digital helm
digital helm
proud cobalt
proud cobalt
proud cobalt
serene sage
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build 2 of the doc is finished, I've got all the dev blogs up until January 2024 (exclusive) done, it now amounts to a 9 page (last page is references) list and consists of 3000 words and about 200 unique bullet points

serene sage
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I've now added the january, february and march thursdoids to the doc as "build 3"

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strange how it took me way longer to take notes for three blogs today than six or seven yesterday

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also pretty quiet here today

lucid junco
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Currently anticipating b42 drop

languid kayak
proud cobalt
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Nobody wants to put hours into something that might be deleted in less than a week πŸ˜‚

languid kayak
languid kayak
rotund echo
digital helm
digital helm
serene sage
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b1 was dec 2021 to feb 2023, b2 was mar 2023 to dec 2023, b3 is jan 2024 to mar 2024

serene sage
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crazy the amount to sift through

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anyway some reddit people have noticed some new branches on steam

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mainly this one

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could it be? the wikipocalypse?

lucid junco
digital helm
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unless it was mentioned in the blogs? I don't remember

serene sage
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no content in the book but back covers haven’t been discussed

digital helm
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We'll have to see how they work then, and decide whether it's worth keeping it to one page and list the titles (like VHS page) or have a separate pages. Especially if they have different IDs and effects

serene sage
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man waiting for b42 sucks, how do I use this irl?

digital helm
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I wonder if the devs feel the same

lucid junco
rotund echo
lucid junco
rotund echo
lucid junco
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Since in game screenshots would be the only thing we will have for some time

proud cobalt
rotund echo
# lucid junco Doubly so if we dont get pzmap update in time

Wonder if the new cities will be spawn points

Perhaps to get the POIs done, someone will have to begin a game with

  • none population
  • easy-use cars
  • very high car condition
  • full fuel tanks

This way someone can easily tour around the new map, noting down all POIs or businesses

proud cobalt
rotund echo
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But I eventually did come to Louisville in real gameplay...

serene sage
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tons of new stuff to try out

serene sage
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found this in one of the thursdoids, are key rings going to have a limited amount of space in b42?

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why else would there be a large version if not?

serene sage
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absolutely devastating

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in other news I've just finished taking notes for Heat of the Night

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the light at the end of the tunnel is approaching

serene sage
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I did not finish it, my bad

rotund echo
serene sage
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duh

rotund echo
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Do I just, leave them in the ignition???

serene sage
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don’t the zombies will come in the middle of the night and drive off with your car

thin cloud
serene sage
thin cloud
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Bear in mind I actually get paid for this nonsense, and even I wouldn't do it

languid kayak
languid kayak
languid kayak
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though blindcoder will surely be updating the map too.

languid kayak
languid kayak
languid kayak
rotund echo
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Please

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The key ring

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Its where all my car keys live

languid kayak
languid kayak
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πŸ˜„

rotund echo
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NEVER

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Hotwiring sux, key on top

rotund echo
lucid junco
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(My lawyer advised me to clarify that this is a joke)

serene sage
#

there, I've done all the notes for every thursdoid from 2022 to 2024, I've now bumped the doc to build 4: https://docs.google.com/document/d/1Ol08kuLKx8KTRHCq4dwO7axRNjgItlS2xXqM8CBYn8c/edit?tab=t.0#heading=h.ud6lggfupbig

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some fun stats: 4200 words, 14 pages, 238 unique bullet points

serene sage
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also there's this thing at the far corner of my vision

lucid junco
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As long as you have the world open

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Or just press respawn with mods

serene sage
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but what if the people on reddit find out I'm cheating?

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anyway, I'm at a ||crossroads|| with the document

serene sage
#

might be some cool stuff there

serene sage
#

uh

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we're at an intersection

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that's what I meant

serene sage
serene sage
serene sage
languid kayak
serene sage
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the bluesky posts are mainly just screenshots of new items and stuff

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great for theorizing but I've decided to not do any analysis because it's basically just speculation

languid kayak
serene sage
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same thing for Police State (male) and Police State (female)

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identical GUIDs

digital helm
flat sun
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that's because the guids don't do anything

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the game doesn't even read them lol

proud cobalt
languid kayak
serene sage
#

just curious, how were the outfit images generated?

proud cobalt
# serene sage just curious, how were the outfit images generated?

I went in game with a mod that let me pick outfits in the chracter creator, then i used a mod that made the preview window bigger. Took a screenshot for every outfit, then used a python script to crop to the exact window size for each, then used a batch process in photoshop to remove the background of each

serene sage
#

did you just try to time the screenshot at the right moment?

proud cobalt
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Nah just random

serene sage
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huh strange

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they look pretty identical to me

pure osprey
proud cobalt
pure osprey
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That’s sick

rotund echo
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I don't think office buildings belong in the "Residential" section

lucid junco
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So that we can make good categories

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At least thats what I think about

proud cobalt
lucid junco
#

No point of doing it now if one category becomes a bloated mess like residential and restaurant

rotund echo
naive imp
#

I want us all to agree and no point changing now of we have to do it again soon anyway

languid kayak
languid kayak
languid kayak
rotund echo
#

You guys get brief immediately-before-42 Christmas break

#

Then upon Unstable being released y'all just teleport around in debug mode, noting down all POIs

rotund echo
digital helm
languid kayak
#

I wonder if b42 will get influx of new editors to wiki too, though b42 mp will be the main one I think

proud cobalt
serene sage
#

"tacho del pancho"

#

dang still no b42

lucid junco
#

Its only 5pm for tea drinkers

serene sage
lucid junco
#

Im in negative hopium reserves

#

Pure copium is all I have

serene sage
#

I see

naive imp
#

SOUND THE ALARM

naive imp
#

How

tulip kiln
#

Woah, location editors be eatin good tonight

languid kayak
languid kayak
tulip kiln
digital helm
languid kayak
tulip kiln
#

Yup, a few new districts.

chrome eagle
molten night
#

OMG ITS BETTER THAN WHAT I HAD IMAGEN

digital helm
#

Is the build number 42.0.0 or something else?

serene sage
#

HOLY SHIT

#

I DID IT

#

I PREDICTED SOMETHING CORRECTLY FOR THE FIRST TIME

chrome eagle
#

Can you please post nearby photos of new cities?

serene sage
tulip kiln
#

YOOO GUYS LOOK AT THE FUCKIN CORTMAN MEDICAL GLOWUP

serene sage
digital helm
#

@proud cobalt page_version template is updated. And seems to work as intended πŸ˜…

naive imp
#

rip louisville

#

I won't be available until tmrw got too much shit to do

naive imp
tulip kiln
#

lmao so many new sandbox options

#

also zombies by default seem to have random hearing and eyesight, so some zombies have pinpoint hearing in the default apocalypse lmao

serene sage
#

noooooo

#

key rings have a maximum capacity

#

this is a travesty

languid kayak
dire dock
#

A whole BUNKER under the military base, it seems they did tests with the zeds

tulip kiln
visual vale
urban ridge
#

Can someone fix this it won't let me

#

Should be 'a' not an

dire dock
digital helm
shut heart
#

we gotta upate them pages now

#

shortsighted

#

high thirst

proud cobalt
rotund echo
#

Its going EXACTLY how I imagined it

rotund echo
lucid junco
#

I wont be able to see anything until >8 hours later

#

God damn you life

rotund echo
# lucid junco God damn you life

Hey if it makes you feel better, people in Zomboid chat are complaining that the new art looks like AI, instead of actually playing 42

lucid junco
#

Professor cancel classes

#

Delay all lectures and other shit

#

B42 had dropped

#

Its an emergency

rotund echo
#

We must rant about the new muscle strain system

lucid junco
#

B42 moodles are new

#

So almost everything that gets changed will be criticized

#

Remember that people complained when zomboid went 3d

rotund echo
#

Pick up metal pipe

#

Beat 7 zombies to death

#

Already get muscle strain (similar to exercise fatigue)

lucid junco
#

B42 sucks then!

rotund echo
lucid junco
#

How could they nerf my axeman build so hard

#

I wouldn't be able to kill dozens of zeds now

#

Build 42 sucksangry

#

(should add a /j because I still haven't tried it and won't be able to for a while)

rotund echo
#

You can reduce the muscle strain at least

#

Or hell, just straight up removed it

digital helm
#

It's probably just one of those things that's annoying at first, but you get used to it

#

It at least makes sense to get it. But maybe too quickly?

rotund echo
#

Its too quick

#

Sure, makes sense if you are sore from spending all day long just fighting zombies

#

But after only seven or fifteen zombies? Nuh uh

lucid junco
#

Maybe it changes with fitness?

#

Or strength

tulip kiln
#

I imagine your muscles feeling quite sore after pulverizing the skulls of a dozen people makes sense.

#

Also we got another fuckin addiction for the easter eggs page yeee

lime kettle
#

Do we have a policy on unstable content? Do we make, like, sandbox/temporary pages for them?

#

I was going to paste my research on opening cans without a can opener, but there doesn't seem to be a general "canned food" page that it could go on. Just in case it's useful anyway, though, with the disclaimer that this is B42 content:

#

So, for opening a can with a knife/stone:

  • 3 base chance to hurt yourself.
  • Lucky removes 2, otherwise unlucky adds 2.
  • Dextrous removes 2, otherwise clumsy adds 2 (surprisingly all thumbs doesn't, though?)
    • This means that if you have dextrous it cancels out the clumsy modifier. Nice!
  • Short Blades skill > 5 removes 2 chance, otherwise Short Blades skill > 3 removes 1, otherwise if your skill is less than 1 it adds 1 chance.
  • If your cooking skill is > 5, it removes 2, otherwise Cooking > 3 removes 1, otherwise if < 1 it adds 1.
  • Roll a D20 if your wound chance is > 0, otherwise roll a D30.
  • If you roll your wound chance or below on the die, you take damage from the item you're using.
  • If the item you're using isn't usable as a weapon, you take damage from a kitchen knife.
  • It always hurts your left hand.
    This means that the highest chance to hurt yourself is 9/20, if you're unlucky, clumsy, and unskilled at both cooking and short blades. The lowest chance is 1/30.
smoky cloud
#

😭

digital helm
# lime kettle Do we have a policy on unstable content? Do we make, like, sandbox/temporary pag...

There's no written 'policy' for it, but people are free to update the wiki to build 42, just need to make sure you change the page version template at the top of the page {{Page version|42.0.0|2=xxx}}. This will notify readers that it's been updated to an unstable version, and provide a link to the b41 revision of the page.

Since there was only 1 can opener in b41 any mechanics were exclusively on that can opener item page. So it may be worth looking at creating a page for can opening

digital helm
lime kettle
#

I would probably suggest a general 'canned food' page rather than a 'can opening' page?

#

Also, sharpening and fixing items is supposed to have the fail chance affected by Unlucky, but that's currently broken. (I've reported it, but it may be worth noting if a page is created for those.)

digital helm
proud cobalt
proud cobalt
lime kettle
#

I wasn't sure if we waited until it was stable or not, but now I know! Thanks.

proud cobalt
#

We've been preparing for this day for a long time πŸ˜†

#

I just mowed the lawns and now my arms hurt and i have 650 pages left to move unhappy

digital helm
digital helm
proud cobalt
proud cobalt
#

I think the new item naming system is better in game, but incredibly worse for us. Pants - descriptor is not very search friends. Redirects will be king

digital helm
#

Disambig pages too!

proud cobalt
#

OH GOD

#

The pants disambig page

digital helm
lime kettle
#

I have the muscle strain calculations figured out if anyone wants to put them on the wiki.

#

And it's marked as spam.

languid kayak
proud cobalt
naive imp
#

Ok everyone I just spoke with blindcoder and he said that the map will be updated in January realistically, so we may have to rely on old school in-game mapping for now

#

I haven't been able to get to my pc (won't for at least another 12 or so hours) so it'll take some time for me to be able to do things

#

Me and gf picked the wrong day to spend together it seems

#

I will make a reddit post about some things regarding the wiki, I want everyone's input so I'll let yall know once I'm working on it

#

Mainly a call to action and some things that need handling if that's ok but others input is very welcomed

proud cobalt
lime kettle
#

muscle strain is influenced by your weapon skill level, and strength skill level. This isn't true for all sources, only combat.

rotund echo
proud cobalt
naive imp
proud cobalt
#

It needs balancing, theyve said that

rotund echo
proud cobalt
#

that's all it needs i think

#

They are aware

rotund echo
#

Especially if wer'e already used to and capable of mowing down zombie hordes in 41

lime kettle
#

Remember to note that it's been updated to B42.

flat sun
#

keep in mind there are generally a lot fewer zombies in 42 with similar settings

proud cobalt
proud cobalt
lime kettle
#

It's more that it might mislead players still on build 41.

rotund echo
flat sun
#

i don't know about total population but the difference is a lot less binary than 'towns vs rural'

#

housing in particular tends to have a lot less zombies now

rotund echo
#

The "normal" population setting is also 0.65

flat sun
#

and the improvements to stealth do allow you to pick fights much more than you can in b41

digital helm
proud cobalt
#

Give it some time to be balanced imo

tulip kiln
#

dats another easter egg for the collection

#

FARMING & RURAL SUPPLY HAS EXPANDED TO IRVINGTON

#

Irvington literally has a beef jerky factory

tulip kiln
#

Haven't searched too much yet so I haven't found much, but here's a few easter eggs I've found already

digital helm
tulip kiln
digital helm
#

Time to go back over every corner of the map stressed

tulip kiln
#

There are so many brochures and fliers we gotta add jesus

#

lmao love that they had to state in the flier that this year guns aren't allowed in the club, lmao did everybody get drunk and accidentally shoot eachother at last years?

digital helm
# tulip kiln

A lot (all?) of these 'bands' are have shirt decals too

tulip kiln
digital helm
#

this one has to be misfits

tulip kiln
#

This flier feels like the cabin is actually owned by some serial killer trying to lure in their next victim.

digital helm
proud cobalt
#

Im adding icons shortly/tonight (Aus time)

tulip kiln
#

ye ill start adding some of these to their existing pages.

#

also a treat for u lore and location editors, the mayor of WP's name is Richard Rosenwald

tulip kiln
rotund echo
#

In the end, you get way less bourbon than what'd you expect from the distillery

languid kayak
# naive imp Ok everyone I just spoke with blindcoder and he said that the map will be update...

I updated https://pzwiki.net/wiki/Project_Zomboid_Map_Project with the source of this as well which is https://toot.berlin/@blindcoder/113672494099231294 – I think we may add it to the site notice as well, so the editors will know they can't rely on map till then

tulip kiln
#

I'ma take a break for a bit, but here's the pages where I added the new flyers to the galleries.

languid kayak
#

I think Vail set up the notice, which I'm grateful as yesterday I only checked the build quickly πŸ˜„ Today I updated the versions.

languid kayak
tulip kiln
#

Yep, Media > Textures > PrintMedia > FlyerPics

languid kayak
languid kayak
rotund echo
#

And yeah, it is a huge update after all

#

We all gotta play it

languid kayak
# rotund echo But after only seven or fifteen zombies? Nuh uh

I wonder how it'll look like with endgame with maxed chracter, though not sure how many folks will get that far, but the game's designed about end game.

I'd love for the trait system to be remvaped at one point though (which I think it may come, as we only had minor changes to the names and points and minor effects added for some perks), as right now there's so many skills, would be nice to create a fighter class at expense of crafting skills.

languid kayak
languid kayak
rotund echo
#

Honestly I'm also having trouble adjusting from SOTO mod too hahaha

#

Haven't played vanilla trait system for long

languid kayak
lime kettle
languid kayak
#

They should be more or less updated by script, but can update the old id of pages manually too, we just won't be updating the 41.78.16 versions anymore, really, but they can still be viewed.

lime kettle
languid kayak
languid kayak
karmic fern
#

Hey all, I just stopped by from Reddit, I'd be game to help edit the wiki, let me know where to go or who to talk to. Skillset: copy editor, graphic designer, video editor, and of course, great enjoyer of PZ.

languid kayak
languid kayak
#

otoh usually quiet Rusty Rifle was crowded

rotund echo
#

Need to try Muldraugh

languid kayak
languid kayak
#

ah, noticed Vail said it too πŸ˜„

languid kayak
#

WE should update his outfit with the hair and skin color now too

digital helm
#

The thing I was unsure about with bombs was the sensor tiers. Were we happy to combine them or best to split?
Looks like this is answered. Bombs with sensors are renamed short, medium and long range. So I'll get around to splitting them, unless someone else does first

languid kayak
rotund echo
#

Kill 5 zombies with a baseball bat

#

Already sore

#

Fuck

languid kayak
# lime kettle I did a writeup.

yeah, thank you πŸ˜„ I'll compare if Calvy didn't miss anything, but at first glance what we have on wiki looks good πŸ™‚

rotund echo
#

Do they just not want us to fight zombies anymore

languid kayak
rotund echo
#

Yeah honestly with how fast you get muscle strained, in Apocalypse mode, it's obscene

#

But I do like the fliers and the voice acting though

proud cobalt
#

Ok almost all icons uploaded now, can be seen in action on the item list. I didn't end up overwriting any afaik. Missing lots that contain CamoTree, not sure whats going on there

#

I think theres just a good few items still missing icons

#

Oh and missing movables ofc

#

Working on generated articles now

languid kayak
tulip kiln
languid kayak
lucid junco
#

@languid kayak @proud cobalt (and others)
Can I ask any one to temporarily compile the current map if you can?

proud cobalt
#

What do you mean?

#

Like with the tool?

#

It doesn't work, i've already tried

lucid junco
#

Yeah, the current pz map is obviously not up to date, but I still want to be able to upload new locations

proud cobalt
#

Yeah cant be done, the main factor stopping pzmap from updating is the tool is broken in B42

lucid junco
#

Oh shi

#

Then how do we upload images

languid kayak
digital helm
#

Just in-game screenshots for now πŸ˜•

languid kayak
#

if not, it's just debug

lucid junco
proud cobalt
#

CFF the lead contributor is quite active. The last updates to the tool were 2 months ago. Hopefully they can figure out a solution. It fails to read the new map files, i imagine due to the underground layers. Hopefull fixed soon, then blindcoder can get it going at some point

languid kayak
#

tilezed can be used for browsing, but the actual images would have to be either
a) debug (lighting may be different)
b) waiting for January for tooling

proud cobalt
lucid junco
#

Nahh

#

Day 800

#

When they are overgrown

#

Lack doors and broken windows

proud cobalt
#

Midnight, broken windows, foggy

#

Power out

lucid junco
#

Only the Best quality for wiki readers

languid kayak
#

yeah, they irked me too. I go get that any screenshot's better than none, but yeah

lucid junco
#

Still not back to my pc yet

#

And I will probably start my contributions by aligning and uploading new and old signs

#

Also, we can still upload map coords

#

Since there is a command to show coords in an ingame map

proud cobalt
#

The coords also still line up with the online map, i checked that earlier

#

They'll just be in the forest on the 41 map

lucid junco
#

Or oob(maybe)

tulip kiln
proud cobalt
#

πŸ˜‰

tulip kiln
#

New official PZ lore canon right there

digital helm
proud cobalt
unreal agate
proud cobalt
digital helm
proud cobalt
#

In case the page version gets updated. The note can be removed when recipes are updated

tulip kiln
#

lmao oh my god I love this one even more now, I didn't notice where the club is hosted. It's hosted in a strip club. So it probably implies that guns are no longer allowed there because one of the guys at the club got drunk, tried to impress a stripper and ended up accidentally shooting somebody.

#

leading to guns no longer being allowed inside.

proud cobalt
tulip kiln
#

Ah, just like early 41. The nostalgia.

digital helm
digital helm
proud cobalt
digital helm
tulip kiln
#

lmao guys they added a fucking Rat King to the game

proud cobalt
#

The uploader script is not as ready as i thought, panic updating

#

Works perfectly for language pages, just not English ones

proud cobalt
digital helm
tulip kiln
proud cobalt
rotund echo
#

Could be something sticky binding them together, like sap or gum

#

Or even just hair and their own tails tangling with each other

#

Same thing can also happen to squirrels apparently, they call em "squirrel king" as you can imagine

proud cobalt
lusty mantle
#

Don’t know if anyone remembers who I am in here anymore, but just wanted to say I was checking out the wiki recently and it’s really bloody cool how far it’s come since my days and even bloody cooler that contributors are getting some love in the official credits. Really amazing work everyone! spiffo

proud cobalt
digital helm
#

Been a lot of great and talented people over the years!

lucid junco
digital helm
proud cobalt
rotund echo
#

Take your time and play the game drunk

lucid junco
rotund echo
digital helm
lucid junco
#

Like twice of I usually get

#

(0x2=0)

#

Can we ask tis devs to make a energy drinks program to all major wiki contributors

digital helm
#

@proud cobalt I've added the missing icons. Should just be the tiles now

lusty mantle
lusty mantle
tulip kiln
#

Seriously, most of these flyers feel like the devs taking the piss that we can't afford a house ):

proud cobalt
#

Ok generated pages will be going up from now. There will very likely be double ups. It's inevitable

#

If you see any problems, please ping me

digital helm
tulip kiln
#

Jesus christ what a deal, 20 bucks a month for storage space?

tulip kiln
#

Oh yeah btw guys, that hardware store in WP that you can't see the name of? This flyer confirms it as being called West Point DIY

lucid junco
lucid junco
#

Can you tell me if there is a general store flyer

#

Specifically the green unnamed general store chain

dire dock
rotund echo
tulip kiln
lucid junco
tulip kiln
#

yeah still nothing

tulip kiln
#

The first B42 wiki image.

tulip kiln
#

Yeah nah nothing, there's not really many flyer images rn tbh

#

Most of em are just house sale ones.

lucid junco
#

Yeah, they were the most teased ones though

tulip kiln
#

Maybe they could be brochures? Those seem to be a thing but they're under a different folder that I'm unable to find rn

#

I'm just using the FlyerPics folder currently

lucid junco
#

Would be worth spawning them in game

tulip kiln
#

akhually its 93

proud cobalt
#

As it's just past midnight here, i just want to say congrats everyone. We made it through the first day and have made great progress. This is what we all prepared for

tulip kiln
#

Also this flyer gives us more info on that abandoned factory town. The factory seems to have shut-down in 1980 and residents most likely moved away not long after.

lucid junco
#

We've previously argued which part of outskirt would it be

tulip kiln
#

Welp that solves 3 issues then.

#

We now know when the factory was established, when it shut down and it's location.

lucid junco
#

And abandoned town location

jolly crow
#

So, do we know where all the flyers and newspapers exist in the game's files?

tulip kiln
#

Media > Textures > PrintMedia

#

You can find the Flyers in FlyerPics there.

#

There's also newspaper images, but that's only for the newspaper artwork, it doesn't show the newspaper themselves.

#

so I dunno where those are.

lucid junco
#

Probably translation folder

#

Weve complained that there would be no way to translate them if they were hardcoded

#

While flyers would still require designer to translate, at least the text on newspapers is translatable

lucid junco
thin cloud
lucid junco
#

Why is it so badunhappy

#

Though still less bad than the current prices..

thin cloud
#

Which

#

It's accurate enough for 1993

#

Newspapers are done using the in-game system, flyers are actual static images

tulip kiln
thin cloud
#

Don't be ungrateful

#

Does the Mona Lisa have ads

tulip kiln
#

Besides, this is better than any ad. Bolton Jupiter, literally the luckiest resident of Knox Country. Escapes the painful fate of turning into a zombie by dying during a hotdog eating contest days prior.

lucid junco
#

Maybe the magazines will have more ads

echo herald
#

ProjectZomboid\media\textures\printMedia\FlyerPics

lucid junco
#

There is a very inconvenient fact that im not at my pc

tulip kiln
#

ye we know we've already checked it

lucid junco
#

But still very curious

echo herald
lucid junco
#

Why do project deadlines have to be at the end of December unhappy

echo herald
#

Deadlines are a social construct

#

Abolish them

lucid junco
#

Can tis call my university and ask to remove all my loans

#

B42 is much more important

serene sage
#

since books and magazines are literally only titles should they just be in like a large table in the books article?

#

seems pretty stupid to have individual articles

proud cobalt
#

Oh yeah this was discussed before the embargo was lifted

#

Each ID will have its own page, with the titles listed in a table of some sort

serene sage
#

makes sense

serene sage
proud cobalt
#

So Book_Science will be its own page, with a list of titles, and also redirects of those titles to the page

serene sage
#

I see

#

simple enough

#

will probably not get around to it today though

#

or tomorrow

#

or the day after that...

#

b42 too distracting

proud cobalt
#

No issues, its a very busy time for a lot of people. It was a surprise for all of us

jolly crow
#

Does anyone know where the Spawn Selection map is in the files? I just want to take it and look at all the little details.

proud cobalt
#

media\maps\Muldraugh, KY\worldmap.png

rotund echo
#

Man, that's my house!!!

jolly crow
jolly crow
rotund echo
#

My house became a part of a flyer??

#

Honestly, the place is a sick base location

proud cobalt
#

Alright its mainly the books left to move for name changes

#

Almost 6000 actions for me today so might be bed time

proud cobalt
#

Changed my mind and finished the item name changes

mild sierra
#

Hey, I’m the guy who put up a lot of the historical builds on Reddit a while back, just saw the post you’d made.

… Thought I’d mention your archive.org link is down :)

rough trout
#

Anyone know how to enable damage numbers in debug mode, or know of a mod for it that works for 42?

#

Testing affects of muscle fatigue

#

it's pretty interesting so far

glossy pivot
#

has anyone gotten the transcript for the new radio stations aswell as tv station

#

also who changes the wiki because I can try to convert the transcript into the format for the wiki if they like me to? ( really don't know how this channel exactly works)

serene sage
serene sage
#

you can certainly go ahead though, I'll be working on the radio and tv station pages once I stop myself from playing any more b42

digital helm
digital helm
glossy pivot
languid kayak
languid kayak
#

(but yeah, didn't know either, but wife was surprised I didn't :D)

languid kayak
languid kayak
serene sage
#

wow, it took me ten minutes staring at the main menu to finally see the wiki contributors mentioned

#

definitely no one seeing that

languid kayak
languid kayak
languid kayak
languid kayak
mild sierra
#

Indeed... Looks like you got caught by Archive's new and very trigger happy copyright bot

languid kayak
#

Also, they scroll when you aren't playing

languid kayak
mild sierra
#

Did you happen to have a list of the builds you've got at the moment? I wanted to continue my work tracking down + removing the crapped up desura protection, I was hoping to use your more up to date archive of builds for reference.

languid kayak
mild sierra
languid kayak
mild sierra
#

Mine still exists, but yours is more complete?

languid kayak
#

@proud cobalt is the one assembling it, he might have the description locally

#

oh and the actual builds inside are these:

faalagorn@languid kayak-pc Project Zomboid Archive]$ ls
0.1.2a.zip 0.2.0f.zip 0.2.0q.zip 2.9.9.15.zip
0.1.4a.zip 0.2.0g.zip '0.2.0r RC2.5.zip' 2.9.9.16.zip
0.1.4c.zip 0.2.0h.zip '0.2.0r RC2.zip' '2.9.9.17 (0009).zip'
0.1.5d.zip 0.2.0i.zip 2.9.7.zip 2.9.9.17.zip
0.2.0a.zip 0.2.0k.zip 2.9.8b.zip '2.9.9.6 decompiled.zip'
0.2.0b.zip 0.2.0l.zip 2.9.8.zip 'PZ CRACK.zip'
0.2.0e.zip '0.2.0q experimental combat build.zip' 2.9.9.10.zip README.txt

#

(file list should be kept in the torrent too)

mild sierra
#

Thanks, that's enough to resume the hunt lol.

languid kayak
# mild sierra Thanks, that's enough to resume the hunt lol.

we actually have more clues, including dead torrents I have on my list and dead links. Also one warez site that used to host (almost?) all the game versions from 0.1.2a I think up to now, seems all the old versions were by one guy. Sadly the links are gone now, but neither of us tried contacting the person in question.

If you want, I can DM you some of the details we were talking, as I'm not sure how much I can share in a public chat

languid kayak
mild sierra
#

0.2.0a
0.2.0b
0.2.0e
0.2.0f (Seems to 'OutOfMemoryError')

These were the ones sourced from me. They should all work fine, but they required a very specific java version if I recall correctly.

#

I'll see if I've still got the java version on my main rig.

outer elm
#

Lads, is there a way to check all recipes involving an item using debug mode?
Im trying to find how you get Iron Band - Small , its used for the wooden bucket which would logically allow one to progress in blacksmithing using only rudeminatary tools but cant find zit

mild sierra
#

Did you guys find that one french website?

languid kayak
mild sierra
#

I sadly can't locate it anymore. They had a version of the game with RingoD's old map mod in.

languid kayak
#

Most of the obscure versions came from the popular Polish dropbox-like website, though files over 50 MB are behind a paywall lol. I think I managed to get all of the files from there though

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but yeah, the ones from there often had questionable installer, which behaved borderlike trojan-like – the 0.1.2a I had to install on the virtual machine to extract the files (no other archiver worked), but then it actually carried the game.

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Calvy reached out to the youtuber that play the first version of the game, but sadly they don't have the old builds anymore 😦 Though there may be other folks that have them on their drives.

mild sierra
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It'd be pretty crazy if anyone did, those would be some sketchy HDDs by now at the very least

languid kayak
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I also got a decompiled source code for RC 2.9.9.6, but sadly just the code part πŸ˜„

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from asking around that is

languid kayak
lusty mantle
frosty urchin
digital helm
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Crafting is something that will take some time on the wiki as we don't yet have a way of automating it

digital helm
proud cobalt
mild sierra
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Yeah. Sorry it happened to you guys :(

mild sierra
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Looks like 0.2.0b does work, it's just still desura protected (I can remove that for you like I did the others)

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The Linux/Mac versions here are RC3?

languid kayak
mild sierra
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I promise you