#pzwiki_editing

1 messages Β· Page 37 of 1

proud cobalt
#

Because it uses the old style of tile article

#

Oh that's fair, i'll try update that today

proud cobalt
#

Ok uploading all the news images, there may be some duplicates as they use the same image across multiple blogs, this will take some time to work out

digital helm
#

Either Rework or Note work here, but yeah, best to not make major changes to fishing at this point.

Fishing is under the animals subproject for the b42 project, but what you've added is good. The project will need a bit of a rework anyway once we get our hands on things

#

Sorry for the delay. Yes, this looks good.
I've got all the changes to the page version template ready here https://pzwiki.net/wiki/User:Vaileasys/sandbox_5 just needs the logic added.
@languid kayak for the revision oldid I'm pretty sure Calvy has already done all the hard work with it. It won't really take up any more space on the mbox. I imagine this'll only be temporary until b42 goes to stable

#

Feel free to update/rework and change the name. I'm still a little out of it

proud cobalt
proud cobalt
digital helm
proud cobalt
lucid junco
#

Hey, is salad model broken in vanilla?

rotund echo
#

It is like that for me too bro

#

I don't even run cooking or any food mods

lucid junco
#

I have an anim fixer, so thought that it could be non vanilla

rotund echo
#

I didn't pay it much mind, maybe it was just my mods, but it turns out it wasn't only me

#

Too lazy to debug, you do that for me, k

languid kayak
lucid junco
naive imp
#

But Doe Valley is kinda featureless so idk how you'd do that

#

It's all just kinda flat farmland

#

I'll take a look at the individual locations later tonight and see what's up about it but other than that all looks good to me

serene sage
#

@proud cobalt there doesn't seem to be a distribution table for Shooting Glasses, which has the item tag Base.Glasses_Shooting, or is it the same as the Reflective Sunglasses? Referring to this: https://pzwiki.net/wiki/Glasses#Location

digital helm
proud cobalt
serene sage
#

dang they're pretty rare

rotund echo
#

What the hell are shooting glasses

#

I don't think I've ever seen them before

#

Though I think I have seen reflective glasses that have the same icon

serene sage
#

I have shooting glasses in my (abandoned) two month run

#

I'll take a screenshot hold on

serene sage
#

as you can see I'm also flexing with the short skirt

rotund echo
#

Nice lol

#

Ngl I wonder why the short skirts aren't choosable in creation

#

You can choose every other skirt length "Mini", "Knee", normal, and "Long"

serene sage
#

I was thinking maybe Kentucky's a modest place, but then you can pick the mini skirt

rotund echo
#

Boob tubes are also an option in creation 😭

serene sage
#

what's weird is that they don't spawn in wardrobes

#

though that's also the case with the mini skirt

rotund echo
#

Short Skirt?

serene sage
#

yeah

rotund echo
#

Huh... Every time I remember finding one, it was from an office worker zombies or something

serene sage
#

they do spawn in elementary school "wardrobes" though

serene sage
#

I massacred the Finnegan Research Group building to get it

lucid junco
naive imp
lucid junco
#

Currently also on my list are: Hardware store, Produce warehouses

naive imp
#

This week I'll be more active as it's coming down to the wire. I admit I've been slacking but no more of that crap

lucid junco
#

You can tell that Im a project history leader drunk

naive imp
#

All good

languid kayak
languid kayak
languid kayak
languid kayak
lucid junco
#

That doesn't look right

#

I think the code explicitly states chance "0"

proud cobalt
#

Im sure he had reasoning for it

languid kayak
#

there were some diacussion about it, can't say for sure but I think someone cobfirmed it spawns and that code never triggers

proud cobalt
#

Here's the discussion @lucid junco

lucid junco
#

Ooh

#

I see

quartz bear
#

Nooo don't remind me how I brainfarted and forgot how exclusive random works

rotund echo
lucid junco
#

I swear it was something like "chances to spawn 0" or something in the code

quartz bear
#

I gave you the LOC

#

here

lucid junco
#

(Like this)

#

Ive already included every barrack that is currently on the map along with this one

#

And, as much as I love having pages for businesses/locations that can be useful to the player, this is kinda an overkill and doesn't have that much value to justify having it separated now

lucid junco
serene sage
lucid junco
#

So I though, setChance0 means there is a 0 chance of it spawning

rotund echo
#

Turns out, the zombies can set the explosives off for me

serene sage
rotund echo
#

I made great care to avoid the fire from spreading

#

Also, rain came in clutch right after the house was engulfed in flames

serene sage
#

nice

naive imp
#

By the way, we typically don't include the details of the building in the location table since most locations are so different. Readers can click on the coordinates and look for themselves if they wanna see imo

naive imp
#

Happy to discuss though if you disagree πŸ˜€

naive imp
#

@digital helm the collapsible element on the "building" section or "infobox location" doesn't work

#

It stays uncollapsed no matter what

#

Pinging @proud cobalt too for that

lucid junco
#

Ive been doing that on almost every location page now πŸ˜…

#

(Locations as Grocery store, General store, Convenience store and others)

naive imp
#

Plus having a separate section for that would he cumbersome too

#

Ykw consider my concerns about the table dismissed I think your approach is good. Just not for business chains tho I think, only the general pages

#

You okay with changing tool store to hardware store @lucid junco?

languid kayak
#

https://projectzomboid.com/blog/news/2019/08/twisted/

EP has been up to some very cool stuff! It’s all still in the early experimetal phase of poking at the car model system, so no guarantees if it’ll be in the IWBUMs but its way too cool not to show:
08.2019
πŸ˜„

Hello everyone! Another β€˜just getting on with things’ Thursdoid update. As we work on the last remaining tasks required before IWBUMS, we’ll do a little run through what everyone’s been up to this week! There is some really cool progress to show! Rotational Work Zac, as we’ve said over the past few Thursdoids, has been […]

digital helm
digital helm
proud cobalt
proud cobalt
rotund echo
lucid junco
#

While hardware store is used more frequently, and some of the stores have hardware in their name

#

And throughout the wiki its a common term used for these stores

#

Tool(s) store is a roomdef in game. It is also currently used in the navbox and some stores have tools in their name

#

Currently Tool store is a main page name and Hardware store is a redirect

#

Im fine with changing it if you want to

lucid junco
#

Just for unaffiliated ones that will not have any page in the future

languid kayak
languid kayak
#

also the png sizes are higher than jpg because of that πŸ˜›

#

png isn't really fit for lossy compression πŸ˜„

rotund echo
languid kayak
#

it's not so terrible indeed, but something was off πŸ˜„

rotund echo
#

In 42, they better animate the cars

#

They literally have always had indoor, and under-hood textures for vehicles

proud cobalt
proud cobalt
#

Ok most things split now, ive made a couple decisions not to split a few, things like bandana. I will do shirts though

languid kayak
languid kayak
naive imp
naive imp
#

BTW @lucid junco when you request a redirect for deletion, please don't remove the redirect from the page, only add the deletion notice. Having that redirect still there makes it a bit easier to trace what the page originally was πŸ™‚

#

No big deal tho

lucid junco
#

Thats weird

#

Why does GOG logo black on Citizen, but white on Vector?

#

@languid kayak @digital helm

#

I thought it was missing the first time I saw it

languid kayak
lucid junco
#

Room def is toolstore

#

and toolstore storage

naive imp
#

Every other place is marketed as a hardware store or "home improvement store"

#

But that could just be choice of vocabulary

naive imp
#

I hope we don't get rid of vector 2022 because that's the best one imo, super simple

lucid junco
naive imp
#

I prefer vector on both mobile and desktop personally

lucid junco
#

If there was an option to have vector on pc and citizen on mobile then Id happily use it like that

naive imp
#

But tbh it's just a factor of opinion

lucid junco
#

But yeah, I find citizen really not fitting for pc

naive imp
lucid junco
#

When you don't have a restricted screen size to work with, then there is no reason to use panels

naive imp
#

Maybe we should have a vote or a poll or something?

#

@languid kayak @digital helm opinion? ^

lucid junco
#

Its just a waste of clicks and clumsier to navigate with just your mouse

#

Drop down menus are not for desktop

#

But I can see how they can be used on the devices with smaller screens

lucid junco
lucid junco
naive imp
#

Maybe the train wreck of an election the USA had man idk I don't wanna get into that lol

lucid junco
#

I don't think theme that prefers mobile users in the wiki about pc only game is the one that should be on default

#

Since there are no console players (yet) that may not have a pc for internet scrolling, I don't think there are enough mobile users to justify citizen being the default theme

serene sage
#

citizen looks too spaced out imo

#

and too generically β€œmodern”

lucid junco
#

Because of the fact that vector uses just the middle of the screen

#

While citizen uses the whole screen with its side menu

serene sage
#

citizen also broke my user page banner angry

#

had to delete it unhappy

lucid junco
#

Some say that "you can just use LARGE font menu", but it will still utilize the whole screen due to the side menu

#

The whole "customization" gimmic does not help the fact that it will still take up the whole screen

serene sage
#

citizen just makes uploading multiple files more tedious

#

it already is with vector

#

citizen makes it tougher with the hidden sidebar

lucid junco
#

If you have enough space to put everything from the side bar on the screen then just do it

#

While there are shortcuts to access the options in the menu, they are not written anywhere

#

So anyone who doesnt know them will have to navigate through the menus with just the mouse

serene sage
#

right

proud cobalt
proud cobalt
proud cobalt
# naive imp Maybe we should have a vote or a poll or something?

Vector was chosen for its mobile usability and dark/light mode switch, something vector didn't have until after citizen was implemented (and still doesn't have on our install). Our dark mode vector implementation was a hack job by @digital helm. Until Kirrus updates the wiki and skin i don't think there's any use in going back. Though i will be staying on citizen anyway

languid kayak
languid kayak
# naive imp Yeah but irl the only "tool store" I know that's marketed as such is Harbor Frei...

https://books.google.com/ngrams/graph?content="tool+store"%2C"hardware+store"&year_start=1800&year_end=2022&corpus=en&smoothing=3 not enough results for tool store in ngram for books πŸ€” Trends is favorable to hardware store too https://trends.google.com/trends/explore?date=now 1-d&q=hardware store,tool store&hl=en

PZ is full of British terms too, though hardware indeed sounds more familiar.

Google Ngrams: "tool store", "hardware store", 1800-2022

languid kayak
proud cobalt
#

The updates to V22 have made it a much better experience on mobile since July this year which happened to also be right about when we moved to citizen. Though at the start of the year we were on vector classic

languid kayak
proud cobalt
#

Though it shouln't be that hard to find out how many people visit on mobile vs pc. It's probably just a matter of asking Kirrus

languid kayak
#

Though I see issues the current Wikipedia's vector is going, not sure if I prefer the new Vector or Citizen at this point lol

languid kayak
#

59.5% Desktop, 36.8% Smartphone, rest are tablets/phablets/other devices

proud cobalt
#

So 60/40 except one guy on his TV πŸ˜†. Pretty even split

languid kayak
languid kayak
#

but yeah, overall close to 0% for these lol

proud cobalt
#

Alexa, how much damage does an axe do to trees

proud cobalt
languid kayak
# naive imp Maybe we should have a vote or a poll or something?

Anyway, back to the discussion with the skin, I guess it's all valid points, though other than most of us taking time with stuff, there's two caveats if we'd make the poll

  1. I'd wait for the wiki update anyway
  2. If we'd make a poll, would it be better pre or post 42 with the influx of people? Also asking on any other place than here I guess, as default is mostly for folks not doind the edits (as logged in editors can change the skin), so I'd say you'd have to ask on place like Reddit I guess?
flat sun
#

i guess i'm the only one using timeless then πŸ˜…

proud cobalt
#

I have converted to Citizen. / to search is too useful

naive imp
proud cobalt
naive imp
#

I hope it's not reverted until kirrus pushes the update for drak or light

naive imp
proud cobalt
# naive imp Ok good

It's just that for the update i think the customization has to be removed? I think Vail said something like that when he was doing it. Keep in mind this was like March

#

Well before there was even a hint it would recieve dark mode native

naive imp
#

Like as a core function

#

I'm not a web developer

proud cobalt
naive imp
proud cobalt
#

Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible be...

#

Click dark mode on the right

naive imp
#

God I gotta learn coding to get with the flow of yall if ima get more into this

proud cobalt
#

Tbh you don't really, no way to automate stuff like locations

naive imp
#

At the top of pGe

#

Page

digital helm
digital helm
digital helm
naive imp
#

"Oh lemme do locations"

CALL FROM GIRLFRIEND

digital helm
#

Need more hours in the day

naive imp
digital helm
digital helm
proud cobalt
languid kayak
quartz bear
#

I can't see anything that puts underscores in msupload or moxie

#

looks like the underscores are there due to the wgPageName property

#

that's all I can say

proud cobalt
#

T shirts have been split, it was quite the task. I also made T-shirt and T-shirt (decal) separate articles. They all link together through variants

#

I'm not too worried about the bombs, not sure i'll get to them

proud cobalt
languid kayak
proud cobalt
#

I think Vail was just doing one as an example

#

He's trying to finish the Lang switch and tooltips afaik

languid kayak
proud cobalt
languid kayak
#

I'm not sure how it was with the fishing rod line; I think it gets the same ID? Not sure anymore, I know I ressearched it back then

proud cobalt
#

The broken one is

#

I think broken having a different model is more of a bug

languid kayak
languid kayak
#

I kinda hope the b42 release will be smooth enough for themajor blocker bugs as I'd gladly have the quirks reported fixed, but I got a feeling the first week of it unstable may be more of a focus on biggest stuff, unless it was already fixed internally as we're not aware πŸ˜„

proud cobalt
#

But thats a guess

digital helm
digital helm
proud cobalt
languid kayak
#

oh right. And yeah, models are wrong iirc

#

oh right. And yeah, models are wrong iirc

#

Discord sent it thrice? lol

lucid junco
lucid junco
#

Feel a bit left out during the code talk, though I have some basic knowlege of coding

lucid junco
naive imp
#

I bet that wreaks havoc on your sleep schedule

peak valve
#

For reference = does will only effect quantity of Type = Food, items, not how much HungerChange (represented in-game with 'Hunger: -X') they have left. So Sugar=30, would consume 30 sugar items, regardless of the nutrition remaining.

lucid junco
proud cobalt
proud cobalt
#

Finish the documentation of {{Infobox item}}, including linking to parameters from the Scripts guide/Item Script Parameters (the pages might be renamed before, though, see bot tasks and Project Modding). Is this something we still feel is neccesary? Particularly the second part? @languid kayak @digital helm

proud cobalt
rotund echo
#

No one ever found it in the game world, or on the Zomboid Map Project?

lucid junco
#

And this gets its own page but not Fort Knox?

#

Fort at least has some info about it

rotund echo
#

I have the idea of creating articles, (or one all-encompassing article) for all the bodies of water in the game xD

proud cobalt
lucid junco
#

All we know about outreach center that its in the Church tiles category

proud cobalt
rotund echo
#

It has the vibe of an entertainment or fitness place though lmao

lucid junco
#

I say, remove the outreach and create the fort knox page

#

Aka doing the opposite we have now, with fort knox being where ever it is currently mentioned on the bottom of some page and outreach has its own empty page

rotund echo
digital helm
lucid junco
#

Thats everything we have about it

proud cobalt
proud cobalt
# rotund echo Thoughts?

They don't particularly have any value, and i don't think we should name them without evidence

proud cobalt
lucid junco
#

If you really feel enthusiastic, sandbox it and show the class

lucid junco
digital helm
# rotund echo Thoughts?

Pages for individual bodies of water might be a bit much. And as Calvy said, naming should be based on in-game or blog posts.
Might be something better suited for e.g. fishing, which may have some relevance with what's a good spot to fish. But other than that, I don't think so.
@naive imp your thoughts?

lucid junco
#

And is a significant part of the map

lucid junco
proud cobalt
#

To be fair, the last one was an extreme stub

#

Like one sentence stub

lucid junco
#

You know what else is a one sentence stub

rotund echo
proud cobalt
#

Lmao im not defending that page πŸ˜„ But this is what the previous fort knox page looked like

lucid junco
#

At least for places thats completely fine

rotund echo
#

"Deerhead Lake" and "Knob Creek" are said in the game world though, lol

lucid junco
rotund echo
#

"Salt River" is only the real name and the name is nowhere mentioned in the game world...

lucid junco
#

There is also an interview from someone, who had escaped the Fort Knox contamination facility

#

And it was referred to by devs

#

So yeah, it definitely deserves a page imo

#

And it also has a logo

lucid junco
rotund echo
lucid junco
#

It looks more like a wishbone

rotund echo
proud cobalt
#

Looks like a goat to me

lucid junco
#

Feels like a Rorschach test lol

rotund echo
#

Dunno, but that's it's game name

#

"Deerhead Lake"

lucid junco
rotund echo
#

I have no idea, it looks like a demon lol

rotund echo
digital helm
#

We good to add LangSwitch to the header template now? (so a language bar to every page)

proud cobalt
#

Ok B42 Preparation project renamed to B42 Update in line with B41 update. I think I got everything moved over including user boxes. Mainly pinging @digital helm as interim project leader

proud cobalt
#

I'm going to add the revisions to the page version template, it wont actually do anything until we implement the logic and update the page past 41.78.16

rotund echo
#

What are you exactly doing in 42 Preparation

proud cobalt
#

Preparing for B42 pepesax

#

In actuality, quite a lot

#

Basically the entire wiki parser came as a byproduct of preparing for B42

rotund echo
#

Bolt cutters?

#

Finally an alternative instead of just sledging down the Louisville fences one by one

#

Claw hammer? That's already a thing in 41!

proud cobalt
#

Yeah looks like its getting renamed

rotund echo
#

It should be imo

#

I never call it by just "Hammer", I call it Claw Hammer, cuz it has an important distinction that other hammers don't have

#

Same goes for the hacksaw , or "Saw" in the game

proud cobalt
#

Or as they call them

#

Saw and Saw2

rotund echo
#

You know, initially I was genuinely confused "why can't I saw off shotgun with garden saw?"

#

So I looked for a hacksaw, found one, and it let me saw off the shotgun

proud cobalt
#

Which irl makes sense

#

But "Saw" and "Saw" doesn't help with that distinction

rotund echo
#

I thought in the game they did exactly the same things

#

I don't know what garden saw can do that hacksaw can't

#

So I always prefer hacksaws over garden saws

digital helm
#

I hope Axe gets renamed to Fire Axe. Would make the skill page name on the wiki more straightforward

rotund echo
#

Same

proud cobalt
#

Everyone already calls it fire axe

rotund echo
#

Personally I always just called it "Fire Axe"

#

Hell that reminds me

#

I made a minor error in the Rosewood strategy page

#

I said it was a good idea to begin axe-based character in Rosewood

digital helm
#

Almost have to call it fire axe, to not get it mixed up with the skill

rotund echo
#

But I accidentally linked the Fire Axe page instead of Axe skill page 😭

languid kayak
rotund echo
#

Also, Rosewood is NOT low population as it is often said it is

proud cobalt
#

Ok revisions will be done in about 6 hours πŸ˜†

languid kayak
#

Also, I think I didn't announce it publicly, but thanks to Kirrus giving me and @digital helm sysops, @proud cobalt and @naive imp got the admin rights!

It's mostly for the convenience of deleting pages and their edits becoming autopatrolled, so I don't have to click through them, but they also have other rights. That is at least until we will set up more fine-grained roles in the future for the trusted user role (no ETA on this though, require modifying some files so not something me or Vail can do ourselves.)

The list of admins will probably be updated in the future with the PZwiki history being added to the wiki as a part of project history, and I will announce it properly in the summary next month too. πŸ™‚

languid kayak
languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
digital helm
rotund echo
digital helm
#

At the very least, if they're named, they could be mentioned on the region pages

rotund echo
#

Actually, I mentioned "Salt River" in the Louisville page despite having no game name

proud cobalt
#

In my friend group fallas lake is called cock and balls town πŸ˜† I don't think that will fly on the wiki

languid kayak
rotund echo
languid kayak
proud cobalt
digital helm
proud cobalt
# rotund echo

Lines up pretty well. I'm still hesitent without an in game reference, but i think you're correct

digital helm
proud cobalt
#

Much more intuitive than hidden in the sidebar

digital helm
#

That should help a lot with getting people into translating

proud cobalt
#

And just tell people, hey, this exists in your language

rotund echo
proud cobalt
#

@languid kayak I was playing around with ECT and i couldn't get anything over -9 to make any difference. Are you sure its iterations not quality?

proud cobalt
rotund echo
#

Unlike "Salt River" though, that one has an actual game name

thin cloud
#

It's not lore until the name is mentioned in-game

digital helm
#

I already had pretty much all the logic done πŸ˜„ been so long I've forgotten what I've done. Was mostly just a case of copy-pasting the text

digital helm
#

@proud cobalt @naive imp you'll now have access to update this template (among others) https://pzwiki.net/wiki/Template:Current_version#Updating it'll update the version everywhere such as the main page and templates that use it. Since build releases can go through periods of being quick, frequent and unexpected, feel free to jump on this and update to the latest!
In the past it was quite monotonous to update and easily forgotten (since there's so many other things happening)

#

And if anyone else notices it's outdated, ping them, myself or @languid kayak

lucid junco
#

I mean, there is only one base and its a Fort Knox

#

But there is also a research lab

digital helm
#

I believe they're referring to Fort Knox

lucid junco
#

Also fun fact

#

Fort Knox logo uses real life logo

#

W/o a tank sadly

proud cobalt
rotund echo
lucid junco
#

Thats what Im asking

#

And currently fixing

#

It had one sentence about it

#

But then became a redirect to the planned features page

proud cobalt
#

It shouldn't, thats why i brought it up. Fort knox doesnt because nobody had actually made an article with text yet

rotund echo
#

I wonder why they not gonna add Fort Knox in 42

#

Tbf the place looks like its own city

#

I guess the found it was easy to just add the dorms of Fort Knox because they can just copy paste the same house many times and call it a "town" (March Ridge)

lucid junco
#

I hate twitter since I cant see the content without logging in

rotund echo
#

Ok, so they want actual living peoples at Fort Knox?

#

Not just a huge zombie infested shithole?

proud cobalt
#

It will probably be defended

rotund echo
#

Because Fort Knox sounds exactly like its gonna be infested with tons of zombies, like the prison or Crossroads

rotund echo
#

Hell March Ridge has shown us that they're gonna cram tons of zombies in the rest of Fort Knox

rotund echo
#

Or V####y St####n

#

Those are triggers

rotund echo
lucid junco
#

It was deleted

#

@naive imp @languid kayak

#

For some reason <br> does not work?

digital helm
#

At least until the 13th of July πŸ˜‰

digital helm
digital helm
lucid junco
#

Yep

digital helm
#

Page looks good at a glance btw

languid kayak
languid kayak
languid kayak
languid kayak
#

Especially as we don't have any confirmation if/when it's going to be used at all

proud cobalt
rotund echo
#

Should I reference March Ridge in that page, or no

digital helm
#

but I don't think there's any in-game confirmation of that. Other than a potential security gatehouse

lucid junco
#

You know, Im also an admin of sorts. I wish for pages to be deleted and they magically get deleted after some time

rotund echo
#

Might mean something though

languid kayak
naive imp
naive imp
languid kayak
rotund echo
naive imp
#

Like as a suburb of the base

rotund echo
#

Yes

#

Actually, no, March Ridge irl WITHIN Fort Knox

#

Satelitte imagery shows that the place is made up of cookie cutter houses!

naive imp
#

In the game I mean lol

rotund echo
#

So yes, technically Fort Knox exists already in Zomboid

naive imp
rotund echo
lucid junco
#

That is commonly mentioned

naive imp
#

Nothing in a completed state

naive imp
lucid junco
#

At least it has something going for it

#

Unlike the outreach

naive imp
lucid junco
#

Its the most famous location

#

Or.. Sign.. In the game

naive imp
lucid junco
#

Not every sign is worthy enough to become a wiki page

#

But the outreach has

#

Obv due to the popular demand

naive imp
#

Not just that one lol

#

But I agree tho

lucid junco
#

Sadly Ill be the party killer

#

And put the deletion notice on it

#

Sorry outreachers

#

You weren't centered enough

rotund echo
#

ok, updated Fort Knox page

#

Added March Ridge to it

lucid junco
rotund echo
#

"it's" = "it is"

lucid junco
#

IELTS 8.0 guys

rotund echo
#

"its" is like, a possessive pronoun lol

rotund echo
#

We must also create an individual article for "Crossroads Mall" logo

#

And all other building logos and labels in the game!!!

lucid junco
serene sage
#

totally not the smaller mall in project zomboid just outside of louisville

languid kayak
languid kayak
languid kayak
#

I found that https://projectzomboid.com/blog/news/2014/02/drake-onian-measures/ pretty much confirms that the Drake is a reference to Rathlord, I'll updated https://pzwiki.net/wiki/Easter_eggs#The_Indie_Stone accordingly

Hello hello! Blimey, it’s Monday already (where the heck do these days go, anyway?) which means it’s time to panic about not having written a Mondoid yet and then write one. This week, as well as a few little updatey nuggets, we’re going to do what we’ve wanted to do for a while and shine […]

proud cobalt
proud cobalt
languid kayak
#

yup

languid kayak
# proud cobalt Not used though right? Only mannequins?

Heya everyone, so today we’re pushing the 41.69 patch out into the Unstable beta. This is the first release of a wide-ranging version that touches many parts of the codebase – including some fairly foundational stuff to improve the smooth running of MP, some handy new hooks for modders and many and various different fixes […]

lucid junco
#

Used a programm to remove it for now

#

Looks good in my opinion

#

Or at least fine

naive imp
#

What functional purpose does the checkerboard serve?

lucid junco
lucid junco
#

@naive imp @languid kayak

#

Juke box is more complicated and will definetly require me to do manually

#

These are the best results I got

#

And none of them I can call good

naive imp
#

You must be a perfectionist lol

languid kayak
languid kayak
lucid junco
#

I think you could tell a difference if you were looking for it

#

Mainly the gaps in the letters and note

naive imp
#

99 percent of people will not care lol

serene sage
#

I still can't see the difference

#

they're the same picture drunk

lucid junco
#

No one complained about how signs made by you know who looked

#

Id nevertheless want wiki readers to have the best experience possible

#

And not have eyes of people like me burn off just by the look at it

naive imp
lucid junco
#

Huh

#

Ive never noticed that life and living shows are in the same building as NNN

#

Maybe L&L is a part of the NNN?

proud cobalt
#

Do we refer to it as Knox Event or Knox event? As in should event be capitalised?

#

Page is currently Knox Event

rotund echo
#

I guess decapitalize the first e

#

Usually for incidents/accidents/disasters, they don't capitalize

"Chernobyl disaster"
"Three Mile Island accident"

lucid junco
#

Its also capitalized in the radio broadcasts

languid kayak
languid kayak
languid kayak
#

The only instance it's lowercase it's in survival guide, and it's probably a typo:

lua/shared/Translate/EN/SurvivalGuide_EN.txt:15: -- ///<LINE> <H1> PLACING INVENTORY ITEMS <BR> <TEXT> Right click on most inventory items for a 'place item' option. This will allow you to place the item wherever you want outside of a container. (Larger movable world items like furniture can also be picked up and placed using the 'movables' option at the top left. See page 5 of this guide for more information). Remember to keep the Knox event tidy! <BR>///
Pinging @thin cloud if it's not already fixed for B42 πŸ˜„

thin cloud
#

Is a typo

languid kayak
#

@serene sage you better update the build 42 when on your page btw πŸ˜„

When Build 42 according to my credible source
November 28, 2024

languid kayak
#

oh, a milestone (kinda)

lucid junco
languid kayak
#

well, there's over 4200 English pages for a while, hint hint

proud cobalt
#

Wait crap fixed the wrong one

#

Ok both should be right now

languid kayak
proud cobalt
#

Also some Logos done by Sharp that hadn't had the Mbox removed

languid kayak
proud cobalt
#

I only added it a few days ago

rotund echo
#

Hey guys, here's my take on how I think Valley Station can be zoned into separate "districts", lol

languid kayak
lucid junco
#

There was a guy named "sharpgolden" that had created it

#

He is really sketchy though

#

Id check if the page is good enough if I were you

rotund echo
# rotund echo Hey guys, here's my take on how I think Valley Station can be zoned into separat...

So the "Riverbanks Valley Station" is where the highway goes through, and all the stuff built near or next to the highway are at, and of course that's the place that is bordered by the Ohio River

"Knob Creek" is like, this little neighborhood place within the trees, it has the hunting lodge, that's where I got the name from

Crossroads Mall is self explanatory, also includes the upscale houses and construction sites nearby

"Inner Valley Station" is well... Random farmlands, homesteads, deep forests...

languid kayak
rotund echo
#

Is the far western side of the map (Deerhead Lake, far western pit stop) still considered as "Doe Valley"?

languid kayak
rotund echo
rotund echo
#

Seems weird by me, the farmlands ends there

lucid junco
#

I think entirety of the Deerhead lake belongs to Doe Valley currently

#

Mostly due to inclusion of the western highway pitstop

rotund echo
#

But then again it's decently far away from the farmlands

lucid junco
#

Eh, its fine right now I think

#

Later on we can either make Deerhead lake a separate thing or incorporate it into the other area

lucid junco
rotund echo
lucid junco
#

I think at least the entire forest area around the hunting lodge

#

Since there are hunting cabins there

rotund echo
#

I think those are towers?

lucid junco
#

And a tower near the edge of the forest

rotund echo
#

Yes, I see those

lucid junco
rotund echo
#

Sure

rotund echo
serene sage
#

done, it's december 17

#

very credible, I know

serene sage
languid kayak
serene sage
#

2 years is a long time to not have any updates

languid kayak
#

which I think should be main logo?

#

as the other is just the entrance sign?

#

I think I'll go forward and update

languid kayak
#

Technically the page is about the building, but on the other than there's just this

#

You want me to revert?

#

Although for McCoy and Pony Roam-a there's no signs on buildings

languid kayak
naive imp
languid kayak
#

sex act
drunk

lucid junco
#

Damn, whoever wrote it should be ashamed

#

Oh

languid kayak
#

WE have the penisham and Fallas Lake, so quite fitting.

lucid junco
#

Its found on containers and buildings

#

I guess no one bothered to put it on wiki

#

Or it was made by you know who, then got deleted due to being unused

#

I think it would be more appropriate?

#

Its more widely used than sign

#

Where its only seen near the main logging/production facility

languid kayak
lucid junco
#

I dont remember assembling it either

#

Ill look in the straight files sheets when Im done backing up my data

lucid junco
#

Hardware would be more appropriate, since tools aren't the only thing that is sold there

lucid junco
#

Though ThinkDock said nay and Im not so sure myself

languid kayak
languid kayak
#

I didn't check in-game

lucid junco
#

Oh, it also uses legless, straight version

languid kayak
#

the pages were made automatically based on game files

#

not all tile images were uploaded, mind you

#

especially the multi-tile ones

#

(especially since there's no easy way to stitch them automatically)

languid kayak
lucid junco
languid kayak
lucid junco
#

It will become outdated the second b42 drops

#

Since Ill be redoing most of them

languid kayak
#

I found that https://pzwiki.net/wiki/Knox_Country/es is based on the old version of the page, and there's quite some red links to English pages, though I wouldn't want to straight out delete parts of the pages, as it's all translated πŸ€”

languid kayak
flat sun
#

this is sort of misleading, it's not a bug that it's not applied, it's a bug that it's shown

#

it used to be more ambiguous but late in b41 they added a sandbox option to set whether the bonus gets applied, which defaults to off so obviously that was always the intended behaviour

#

it should probably be rewritten to say that it shows even if you have it disabled

languid kayak
#

btw, seeing all these kind of links, as I'm currently going through the region pages, cleaning up a little:

<span class="plainlinks">[https://map.projectzomboid.com/#10629x9441 10629x9441]</span>
Shouldn't we have a template for PZmap so these are easier to type? Like {{Loc|10629x9441}}? Pinging @digital helm for this

languid kayak
languid kayak
proud cobalt
digital helm
#

Happy to modify/create a new one

proud cobalt
rotund echo
#

Revamped Valley Station district map

languid kayak
proud cobalt
#

Can you link me a page with how it's used? I will look at swapping it

languid kayak
#

Probably best to see in sandbox first?

proud cobalt
#

Will look into it now

languid kayak
#

in case the world icon will make tables too large

#

(then we can adjust the coordinates template)

frosty forge
#

So when will you update?

proud cobalt
frosty forge
proud cobalt
#

We are not the developers

languid kayak
frosty forge
#

Does it mean a specific time or not?

rotund echo
languid kayak
#

it's about the edits on https://pzwiki.net/ – a wiki for Project Zomboid based on the info we have.

languid kayak
proud cobalt
languid kayak
languid kayak
tulip kiln
#

Although some of em are called convenience stores in pzmap instead. Not sure if there's too much of a difference.

#

So to my knowledge, at least 4 grocery stores/convienece stores in the town.

#

Wait, 5 if we're counting GigaMart

languid kayak
#

I wonder if it should get a new page then πŸ˜„

#

But well, I assume the coords are right and it's linking the generic page, so I guess it's fine?

tulip kiln
#

Well it depends, pretty sure there's actually a difference between grocery stores and supermarkets irl. But I dunno if we care about that.

#

I'd say GigaMarts should stay under their own pages since they're drastically different from the standard grocery stores if that's what we talking bout

languid kayak
#

Either way, gonna hop off to sleep now, will continue later. I just finished going through the locations, adjusting tables so the widths are no longer limited, should be wider whichi hopefully should be better for larger screens. I did some cleanups too.

Before that, I updated the https://pzwiki.net/wiki/Brandenburg https://pzwiki.net/wiki/Ekron and https://pzwiki.net/wiki/Irvington giving them a proper infobox and tables based on info we have, I'll probably do some further things tomorrow (like add Crossroads Mall and Grand Ohio Mall to infobox)

rotund echo
naive imp
rotund echo
#

Nice

pure osprey
lucid junco
lucid junco
#

Ill throw something together

lucid junco
#

Convenience stores cant spawn groceries

#

And they have meds unlike grocery stores(I think)

lucid junco
#

It has its own Gigamart roomdef that is also used in general stores

rotund echo
lucid junco
#

Gigamart is currently in the hypermarket category

rotund echo
#

But yes, GigaMarts are general stores, like irl supermarkets

lucid junco
lucid junco
#

It seems like definition of supermarket has to be decided upon for us to reach any conclusion

proud cobalt
rotund echo
proud cobalt
#

Grocery store: Only sells food
Supermarket: Sells food and 'household goods'. IRL this would be cleaning supplies, etc
Hypermarket (Department store?): Sells everything, Wallmart equivalent. Tools, Food, Clothes etc

#

Is that how we want to go for PZmap

#

I added the MilkNMore in Riverside to the map too

lucid junco
proud cobalt
lucid junco
naive imp
#

The only hypermarket I can think of in pz would be at the grand Ohio Mall there's a multilevel department store

#

Like a sears or something

#

But I'd say put as dept store not hypermarket

lucid junco
proud cobalt
#

I got CalvyBot working on my NAS so i dont have to run my pc all the time, especially during B42. Idk how you daily drive linux @languid kayak it's so foreign to me πŸ˜†

languid kayak
#

Especially dealing with the Windowses in my work lol

digital helm
proud cobalt
proud cobalt
digital helm
languid kayak
#

otoh we don't really have to shorten it that much, it's not ll after all

languid kayak
languid kayak
# languid kayak Either way, gonna hop off to sleep now, will continue later. I just finished goi...

oh yeah, about the new towns:

proud cobalt
# languid kayak desktop de arw a bit different, I just ctrl+shift+v stuff, on windows I remember...

How long have you been using Linux full time for? Ive played around with lots of cmd (making prank bat files as a kid) on Windows and raspi stuff which is debian. But never seriously like my NAS. The only part I really struggle with is permissions, groups and users and how programs interact with stuff. That's all really new for me. Don't tell anyone but I just chmod 777 stuff I don't care about πŸ˜‚

#

I have a samba share for local access and even that still messes with me

proud cobalt
lucid junco
#

I dont see it in the list

proud cobalt
#

@languid kayak do you have plans on going through the Help and style guide before B42? I'm thinking of putting together a little FAQ for when people ask questions here too.

Boilerplate item looks good. Maybe @naive imp wants to take a quick look at boilerplate locations? Locations will be the main area of manual additions.

languid kayak
#

Boilerplate locations are Thinkdock's yeah.

#

We could update the instructional images for help pages too, since the skin changes – despite the discussion with @naive imp and I think it was @lucid junco prefering Vector, I'd say it'd be best to keep the Citizen for now, and pospone the changes post b42 (and see what new mediawiki lts will bring; it's not yet finalized).

(Also, back to discussion as far as Citizen skin goes, the good stuff is that keep in mind they are open for ideas, we actually had an issue fixed quite fast https://github.com/StarCitizenTools/mediawiki-skins-Citizen/issues/845 – just took us to update since Kirrus had to update manually, so if there are just minor gripes, that's a plus if we want it fixed the GitHub issue is a good option, not sure how MediaWiki skin is on that matter).

GitHub

The Problem We recently installed the Citizen skin on the Project Zomboid wiki. It's great, but we realized that there seems to be no ability to go straight to the actual version of the page wh...

languid kayak
#

it wasn't me who made the list btw for Brandenburg

languid kayak
# proud cobalt How long have you been using Linux full time for? Ive played around with lots of...

more than 8 years now: https://wiki.archlinux.org/title/User:Faalagorn

The fun part is, that I never really planned on switching, was using Windows 98 SE, ME, XP, Vista, 7, 8, 8.1 and 10 and were happy with all of them (ME, Vista, and 8.0 included), but what irked me is that it started changing things automatically for me (was some minor nuance, like disabling regedit fix for skipping welcome screen).

On the other hand, I had really tiny experience with Linux (literally just using live CD Knoppix when I was a kid and lessons at University), and I deep dived to manually installing Arch Linux without a desktop environment after a couple of beers (true story lol), wiping windows totally.

Wife followed shortly after, but she kept dual booting for a while. I only tried VM passthrough and then a second 80 GB drive just for Escape from Tarkov, but nowadays I decided I won't bother for this game alone (online won't work due to them using custom function from BattlEye and both BSG and BattlEye are not responsive on that; we tried as a community on several occasions – we have Discord for that, I'm an admin there now and game runs fine offline, but online clearly it's like hitting the wall, so we all lost the interest).

#

Which is funny as in 2016 it was basically just the native game on Steam Linux, until DXVK popped and Valve took interest in reinvigorating linux as a gaming platform :D. Though I've been eyeing https://gamingonlinux.com/ for a while before a switch

GamingOnLinux

Linux Gaming, SteamOS and Steam Deck gaming. Covering Linux Gaming News, Linux Games, SteamOS, Indie Game Reviews, Steam Play Proton and more.

proud cobalt
#

Hopefully we will get visual editing at that time too. It's a waiting game

languid kayak
#

especially the new ones

proud cobalt
# languid kayak more than 8 years now: https://wiki.archlinux.org/title/User:Faalagorn The fun ...

The dulling down of windows has been awful for power users and enthusiasts. Particularly the half passed effort with settings. Control panel still exists, but thoroughly nerfed, half of its moved to settings app. But some of the buttons in settings app just open the old windows anyway like the xp network window or sound settings stressed

The one thing that would make me consider switching, would be SteamOS desktop support, and a really good search tool. Windows search sucks so bad now, even with tweaks.

Oof I fell you on tarkov. I don't personally like it but my friends do. What a mess. Especially Linux. EA completely wiping Linux from apex legends too. Siege banned a huge amount of innocent Linux players (using battleye).

#

But it's scary πŸ˜† Linux is just scary like that. All I've known is Windows

proud cobalt
#

I'm on Windows 11, have been since the first day it released into the stable early channel. Thank God within 24 hours there was a tool to reinstate the right click panel. I actually forgot they had changed it until I used my partners pc.

languid kayak
# proud cobalt The dulling down of windows has been awful for power users and enthusiasts. Part...

I use everything for searching on Windows, but there are some other minor quirks like

  • NTFS being the default file system, and it's ancient, defragmentation doesn't have to be done manually and it's less issue on SSD, but there's constantly a work on the drive
  • closing down taking ages (they circumvented it with normal shutdown not closing the whole os lol)
  • huge area for vulnerabilities (at least there's firewall and defender does something, but still, also causes forced updates)
  • no option to disable tracking fully (there are mods for that, but they disable windows update)
  • no way to reliably update all apps (the whole system update on arch for several gb of software takes less than one update on windows)
proud cobalt
#

I found today that CalvyBot can search about 8x faster on an I7 7700 VS my Ryzen 5800X now that it's on Linux. That one kind of opened my eyes.

#

Also Nvidia recently committed to open source Linux drivers, at least partially, which is a huge step forward

languid kayak
# proud cobalt I tried using a spotlight type search tool for Windows, but just couldn't build ...

yeah, I've been running wireshark with VM once, to see what it sends πŸ˜„ Not end of the world, but it's definitely a peace of mind when you at least can in theory have control (OTOH, I use Android which technically is open source, but calls Google for everything, so yeah) waht your OS is doing.

There's been rumors Valve may push SteamOS ecosystem further for something like steam machines 2.0, so we'll see how it goes. They have the ecosystem for it set properly at least now, learned from their mistakes.

digital helm
languid kayak
proud cobalt
#

If we get onto using welcome for new editors, it could have the same effect

languid kayak
proud cobalt
languid kayak
proud cobalt
#

OK here's the FAQ. I'll edit the message for anything else we want to add

#

Wiki FAQ and how to help!

Thanks for taking interest in helping PZwiki. Here are some answers for common questions:

Q1: How can I help?
A: Read our getting started guide here:
https://pzwiki.net/wiki/Help:Contents

Then our localised effort for B42 can be found here:
https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update

Q2: Why is the wiki updating already?
A: This was a hard decision. We are a small community of volunteers. Starting now gives us the best opportunity to have the wiki up to date for each stable release.

Q3: How can I see information for Build 41?
A: Click the link in the banner that shows the page version, or open the page history to see each version of the page.

Q4: I don't like how the wiki looks
A: You're in luck! The default skin has support for user preferences without login. This includes light and dark mode, page width, and text size.

Q5: I still don't like how the wiki looks
A: The old skins are still available to use in user preferences. However, this requires an account. Wiki accounts do not require email verification, and can be made in seconds.

digital helm
languid kayak
proud cobalt
languid kayak
#

Guys, I'm not sure about our style guide anymore, are traits lowercase too? @digital helm

dull escarp
#

Hello everyone I have a problem, I want to put a zone with spawn loot in the trash, but after I put the zone, walls appear. The floor is set, how to make sure that the walls do not appear and do not block the trash

languid kayak
languid kayak
languid kayak
naive imp
#

Can leave it as is imo

digital helm
# languid kayak Also <@522410419361415198> are you sure that's the reference? For me it seems fa...

I hadn't heard that one before either. Sex, drugs and rock & roll seems more likely to me. Or even this https://en.m.wikipedia.org/wiki/Wine,_women_and_song

"Wine, women, and song" is a hendiatris that endorses hedonistic lifestyles or behaviors. A more modern form of the idea is often expressed as "sex and drugs and rock 'n' roll", a phrase popularized by British singer Ian Dury in his song of the same title.

digital helm
languid kayak
rotund echo
languid kayak
#

Took longer than expected, but https://pzwiki.net/wiki/Category:Pages_requested_for_deletion is back to being empty now πŸŽ‰

All the table icons are now used exclusively from https://pzwiki.net/wiki/Category:Table_UI_icons too.

There are still three icons that could be redone to 32x32 colorful in-game icons, like the rest:

languid kayak
languid kayak
#

Things left from my backlog to do for me for tomorrow or someday:

  • rename/move/split/clarify the AI/NPC confusion we talked with
  • Mention Tooks as an Easter egg

And hopefully settle the Mean, Drink and Bloody Merry reference, I think we don't really have to put it as Easter egg at all? Too many sayings to compare.

Then maybe I'll help with splitting Fishing Rod, take a look and move the remaining pages with / in script guide (or maybe rename it to something less guidey in name, so the https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks task for it can be removed once and for all.

Then I guess I'll mostly focus on https://pzwiki.net/wiki/Category:Site_maintenance (some autogenerated pages, improves, stubs and verifies are not so hard to achieve) from there on, but maybe switching to Project History a little too or something else in between patrolling for changes and responding here.

Anyway, off to sleep now 😴.

lucid junco
#

Lock, stock and barrel means "everything"

languid kayak
lucid junco
#

Also, I've angled the mccoys white text, but not straightened it

lucid junco
#

Supermarkets like the one in Riverside or South LV are literally just big grocery stores

#

With a large "grocery" roomdef

lucid junco
#

@languid kayak @naive imp Which logo should we use as a main for McCoy?

#

The sign is only found around the main facility

#

And the white text is found on containers and buildings

languid kayak
languid kayak
lucid junco
#

"ΠšΠ°Ρ€Ρ‚Ρ‹, дСньги, Π΄Π²Π° ствола"
Or Cards, cash and two barrels

lucid junco
#

@languid kayak Could CGE Corp be a reference to CGEmpire?

languid kayak
#

not sure though

digital helm
languid kayak
# languid kayak Things left from my backlog to do for me for tomorrow or someday: * rename/move/...

I added Tooks to the Easter eggs list: https://pzwiki.net/w/index.php?title=Easter_eggs&type=revision&diff=660559&oldid=652251 – most info can be found here https://projectzomboid.com/blog/?s=tooks – I assume it was someone close to TIS judged by the early posts. Not sure if The Fryer Tooks Fish N' Chips is a reference too

languid kayak
rotund echo
languid kayak
proud cobalt
languid kayak
#

I also cleaned up https://pzwiki.net/wiki/PZwiki:Tasks a little – I think we may be able to get rid of Infobox section, I'd just love to link the script item parameters (not so huge task), and not sure if "Retire and potentially remove obsolete/unused parameters." is still relevant?

Then the most tangible one are mostly tasks from "Item and boilerplates" left, but not sure how much more effort will we spend on it. Splitting's mostly done, with just the bombs and fishing rod left in https://pzwiki.net/wiki/Category:Articles_to_be_split (I saw you gave up on splitting the belly ring Calvy :P).

The table icons are mostly done, not sure we'll get more for clothing too, depends on Vail I guess.

The boilerplates for other item types is something I wanted to do, but not sure I'll ever do.

The rest like navboxes, item lists, item images is something we'll spend more time after actual b42 I believe.

I also think this is done @proud cobalt?

Remove empty/unused infobox parameters (empty models, icons, 0 protections, unused parameters (also see #Bot tasks)).

proud cobalt
#

Fishing rod and the bombs though πŸ˜†

proud cobalt
digital helm
digital helm
digital helm
proud cobalt
#

I've marked it for deletion in case you need to do anything before it goes @languid kayak

digital helm
languid kayak
#

I think I'll finally get rid of https://pzwiki.net/wiki/Mods/Greenfire too.

It actually was updated to build 41 contrary to version notice

βš™ Build 41 and IWBUMS
and the last meaningful edit by an author being in march 2022 so b41 timeline https://pzwiki.net/w/index.php?title=Mods/Greenfire&oldid=66855

but I guess it's unlikely it will be updated for b42, and we'll get changes to smoking with b42 anyway (maybe not weed, but some things may overlap).

The work was pretty much only done by the author, contribution history for reference: https://pzwiki.net/wiki/Special:Contributions/Gigsim

rotund echo
#

"medium" difficulty, or "hard" difficulty?

Cuz, when I showed up, I had quite the welcoming committee, to say the least.

My character has Nimble and weapon skill though, so more or less its just tedious having to kill so many zombies. I haven't even explored March Ridge that much but I have killed like, 1000 zombies already (2.0x)

digital helm
rotund echo
digital helm
languid kayak
digital helm
digital helm
proud cobalt
#

Happy for renames, there are only a few unique ones

rotund echo
languid kayak
#

kinda sad to see these all goes, otoh there are thousand mods like this adding icons, and holding it all on wiki would be impossible with current staffing lol

languid kayak
languid kayak
#

Okay, I guess it'll be that for today. Not sure how much time I'll have tomorrow, but my plan for things would be

I started going through https://pzwiki.net/wiki/Special:ListDuplicatedFiles changing the icons to redirects, but that broke the https://pzwiki.net/wiki/PZwiki:Item_list for some reason, but not the https://pzwiki.net/wiki/User:Faalagorn/sandbox for some reason. If anyone have an idea why, let me know!

languid kayak
#

anyway, off to 😴

rotund echo
#

Premium Tech don't have the walkie talkie documented there

#

And it should be mentioned that Premium Tech stuff is more advanced than their lesser counterparts... (Premium walkie-talkies have more range than ValuTech or Toys-R-Mine, Premium radios have CD players, Premium Ham Radios have more range than makeshift ones)

#

Also the Premium Technologies Television looks better than the ValuTech, who wouldn't want a big wide flat screen TV??

naive imp
#

I'd say medium, not hard. There's about as many guns as west point with less zombies and the Knox Military Apartments has a lot of loot

#

That location is particularly hard but I don't think one location should influence the whole town's difficulty

rotund echo
#

I feel like there's more density there than Louisville suburbs

naive imp
#

Lots of zeds here none there etc

naive imp
#

But they're so big ot may have been bc its so spread out

rotund echo
rotund echo
#

Welp at least March Ridge isn't Rosewood or Valley Station. The heatmap is dense but concentrated

naive imp
#

That hospital is a clusterfuck

naive imp
#

Almost every town has at least one good place for melee weapons and guns can be found practically everywhere

rotund echo
# naive imp That hospital is a clusterfuck

I had 7 month game, began in West Point and lived Louisville

I pass by the hospital a lot, but eventually got around to shooting up the interchange. I never bothered to even look at the hospital (due to how building spawn mechanics)

rotund echo
digital helm
#

As I said, I think giving locations an overall difficulty may be a bit too subjective. There's too many variables, and each person's opinion can vary wildly. I'd consider mentioning the zombie pop, spread and loot distribution instead, then allow the reader to make their own conclusions on how difficult they think it'll be.
One location may be easy to someone but hard to someone else. Not to mention the variation in sandbox settings, character builds and the stage of the game

rotund echo
fair leaf
digital helm
rotund echo
#

Cowpoke... Nice name boah

#

XD

digital helm
#

I'm often the devil's advocate too πŸ˜„

rotund echo
#

Yeah I don't think pzwiki.net should conform to popular beliefs/myths/noobs

#

Hell, the reason why I edit pzwiki.net is that I'm a gamer trying to spread my knowledges to others

#

The best information is what is factually correct, and what comes directly from real game experience

digital helm
#

Perfect way of thinking for editing any wiki

rotund echo
#

I usually only edit articles of things that I have real experience with, so I'm gonna edit the West Point/Louisville articles, but I won't really touch Muldraugh article

proud cobalt
#

I think easy, medium, and hard are also restrictive and place a level of expectation on a reader. Nothing is easy for a new player in PZ. Even moving can be difficult to grasp your head around in an isometric game, for some.

#

But taking out hoards in Louisville, simple as for an experienced player

rotund echo
#

Ngl Fallas is also not a zombie-free utopia. There's a surprising amount of zombies in that place

rotund echo
#

Its labeled as "easy" difficulty

proud cobalt
#

I've lived in that mf

rotund echo
#

But usually a couple shotgun fights and the village will be deserted

glad moatBOT
proud cobalt
#

Man when am I gonna get that damn Katana

proud cobalt
rotund echo
#

I never found a Katana man zombie before in real gameplay

rotund echo
proud cobalt
#

I lived there once, had a nice place. It's quite conveniently between muldraugh and riverside

rotund echo
#

Fair enough, and it has good natural resources, three lakes/ponds in the area

#

The gas station there is cozy, I was always gravitated to it every time I went to Fallas

digital helm
proud cobalt
digital helm
proud cobalt
#

Add legends for icons in tables, see Fallout wiki, see User:Vaileasys/sandbox. Was there more of these to be done? @digital helm @languid kayak

lucid junco
proud cobalt
#

Are we happy to call this finished? @languid kayak Move all the models from gallery to infoboxes and remove galleries (unless they host unique items). In progress by User:Faalagorn and other editors.

digital helm
proud cobalt
#

Change the order of model→icon→icon_name and add missing fields when needed in infoboxes. This should be done by CalvyBot already. Maybe check if there's any that are wrong otherwise worth removing @languid kayak

digital helm
proud cobalt
#

Man we really entered ultra clean up mode with B42 announcement πŸ˜†

digital helm
#

Thoughts on this (or something like this) for changes to Trivia in the style guide? Anything that should be added or removed? @languid kayak

*'''Trivia''': A list of interesting facts directly related to the subject of the article.
**Only include meaningful facts unique to the subject that aren’t already covered in this or a more suitable article.
**Facts should remain interesting and accurate over time.
**Keep each point clear, concise, and neutral, using plain language.
**Avoid personal opinions, speculative language, or subjective statements, and stick to verified facts.
**Maintain a consistent bullet-point style without unnecessary embellishments.
**Avoid using the section as a catch-all for minor or speculative details.
**If unsure whether a fact is appropriate, propose it on the talk page first.

This is what we currently have

*'''Trivia''': A list of interesting facts directly related to the subject of the article. Try not to duplicate information already included in the other sections of the page, and avoid points that may be considered common sense.
languid kayak
#

If not, then that'd be all for now, unless we will plan on adding more icons πŸ˜„

lucid junco
#

Can I get a yay or nay on those?

languid kayak
languid kayak
lucid junco
#

Alrightybreakdance

proud cobalt
languid kayak