#pzwiki_editing
1 messages Β· Page 37 of 1
Ok uploading all the news images, there may be some duplicates as they use the same image across multiple blogs, this will take some time to work out
Either Rework or Note work here, but yeah, best to not make major changes to fishing at this point.
Fishing is under the animals subproject for the b42 project, but what you've added is good. The project will need a bit of a rework anyway once we get our hands on things
Sorry for the delay. Yes, this looks good.
I've got all the changes to the page version template ready here https://pzwiki.net/wiki/User:Vaileasys/sandbox_5 just needs the logic added.
@languid kayak for the revision oldid I'm pretty sure Calvy has already done all the hard work with it. It won't really take up any more space on the mbox. I imagine this'll only be temporary until b42 goes to stable
Feel free to update/rework and change the name. I'm still a little out of it
Yep definitely. Hard to plan for the unknown
Oh that sandbox will come in handy. Cheers
It'll change depending on the parameters used. I don't remember what we discussed previously, but I'm assuming it'd be oldid (b41 revision) and maybe an autogenerated (disclaimer) one?
The script adds |2={revisionid} to the page version template for the B41 revision. I thinks that all I had planned
Hey, is salad model broken in vanilla?
I thought it was just my mods
It is like that for me too bro
I don't even run cooking or any food mods
I thought the same with my mods π
I have an anim fixer, so thought that it could be non vanilla
I didn't pay it much mind, maybe it was just my mods, but it turns out it wasn't only me
Too lazy to debug, you do that for me, k
Yeah, I changed it to note and reworded so at least for now it won't ask for anything in https://pzwiki.net/wiki/Category:Site_maintenance π
https://pzwiki.net/wiki/Army_barracks @naive imp Can you say something about the page?
Looks good. The only thing I'd change is that the description for the location table is used to describe roughly where the location is, relative to landmarks and such
But Doe Valley is kinda featureless so idk how you'd do that
It's all just kinda flat farmland
I'll take a look at the individual locations later tonight and see what's up about it but other than that all looks good to me
@proud cobalt there doesn't seem to be a distribution table for Shooting Glasses, which has the item tag Base.Glasses_Shooting, or is it the same as the Reflective Sunglasses? Referring to this: https://pzwiki.net/wiki/Glasses#Location
That'd work. Think I'll prioritise getting the logic done, so we can just copy-paste when we're ready
Added now, it didnt have a table previously because it was done in outfits and special foraging. Should auto update now
dang they're pretty rare
What the hell are shooting glasses
I don't think I've ever seen them before
Though I think I have seen reflective glasses that have the same icon
I have shooting glasses in my (abandoned) two month run
I'll take a screenshot hold on
they're basically orange reflective sunglasses, and honestly I think they're the coolest piece of eyewear in the game
as you can see I'm also flexing with the short skirt
Nice lol
Ngl I wonder why the short skirts aren't choosable in creation
You can choose every other skirt length "Mini", "Knee", normal, and "Long"
I was thinking maybe Kentucky's a modest place, but then you can pick the mini skirt
Boob tubes are also an option in creation π
what's weird is that they don't spawn in wardrobes
though that's also the case with the mini skirt
Short Skirt?
yeah
Huh... Every time I remember finding one, it was from an office worker zombies or something
they do spawn in elementary school "wardrobes" though
that's one of the only ways
I massacred the Finnegan Research Group building to get it
Ill fix it to resemble other pages more closely if you haven't already
If you want to, go ahead. I meant to take care of ot tonight but I muscled tires all day at work and am just fuckin exhausted
Currently also on my list are: Hardware store, Produce warehouses
Brother go off
This week I'll be more active as it's coming down to the wire. I admit I've been slacking but no more of that crap
You can tell that Im a project history leader 
Hey I'm a project l&m leader and did a ton of shit for vehicles
All good
Yeah, guess that'll work and make our life easier, forgot some details about that discussion and sandbox of yours (I think I saw it?) but yeah, looks fine π
I remember some fishes being like that, I'll test if I won't forget or someone else beats me to it
I think glasses should be split too? @proud cobalt
Getting there
There's always exceptions π
there were some diacussion about it, can't say for sure but I think someone cobfirmed it spawns and that code never triggers
Here's the discussion @lucid junco
Nooo don't remind me how I brainfarted and forgot how exclusive random works
Is it 31% then? 
I swear this is one the worst survivor homes I've ever seen
It is
I swear it was something like "chances to spawn 0" or something in the code
@naive imp Ive added in location desc along with the short building descriprion
https://pzwiki.net/wiki/Army_barracks
(Like this)
So Im thinking that we can delete the https://pzwiki.net/wiki/Army_barracks_(Rosewood) page
Ive already included every barrack that is currently on the map along with this one
And, as much as I love having pages for businesses/locations that can be useful to the player, this is kinda an overkill and doesn't have that much value to justify having it separated now
https://pzwiki.net/wiki/Tool_store
Page created
I have no idea on the exact chance, but people have found the story naturally while playing so itβs definitely not a chance of β0β
So I though, setChance0 means there is a 0 chance of it spawning
Turns out, the zombies can set the explosives off for me
serves them right
I made great care to avoid the fire from spreading
Also, rain came in clutch right after the house was engulfed in flames
nice
Yeah absolutely delete that and replace the link to new page, I'll mark it shortly
By the way, we typically don't include the details of the building in the location table since most locations are so different. Readers can click on the coordinates and look for themselves if they wanna see imo
Page looks good, but once again I'd say to remove the building details from table and change the name to hardware store, as it's more inline with the other parts of the wiki
Happy to discuss though if you disagree π
@digital helm the collapsible element on the "building" section or "infobox location" doesn't work
It stays uncollapsed no matter what
Pinging @proud cobalt too for that
I thought having a small description about the business interior is a good compromise of not having a separate page
Ive been doing that on almost every location page now π
(Locations as Grocery store, General store, Convenience store and others)
Well we don't do that for anything else but now that I think of it, it would be helpful to have a way of describing them
Plus having a separate section for that would he cumbersome too
Ykw consider my concerns about the table dismissed I think your approach is good. Just not for business chains tho I think, only the general pages
You okay with changing tool store to hardware store @lucid junco?
@proud cobalt seems you used some compression on the images?
https://pzwiki.net/w/images/9/93/Tinker_tester_server_zed_image1.png vs https://projectzomboid.com/blog/content/uploads/2021/01/featured-image.jpg
Seems gif-like, excessive color banding
https://projectzomboid.com/blog/news/2019/08/twisted/
EP has been up to some very cool stuff! Itβs all still in the early experimetal phase of poking at the car model system, so no guarantees if itβll be in the IWBUMs but its way too cool not to show:
08.2019
π
Hello everyone! Another βjust getting on with thingsβ Thursdoid update. As we work on the last remaining tasks required before IWBUMS, weβll do a little run through what everyoneβs been up to this week! There is some really cool progress to show! Rotational Work Zac, as weβve said over the past few Thursdoids, has been [β¦]
Yeah, that's just for the normal way of spawning. K&B story had its own unique way of spawning. I forget the file name it's defined in
That's weird... I'll take a look late today
Fixed that, was just an issue in some of the closing brackets
^
This one zoomed in looks particularly bad, though at full size i wouldnt say its noticable. I used pngquant with quality 95. The spiffo one i genuinely cant see a physical difference even zoomed. Then with the mash one its only zoomed in that you can see the compression
What is this, a 41 Thursdoid?
God damn it why did they never added animated car doors? We wouldn't have had that stupid "bite-through-car-door" shit
I was really unsure which one to choose
While hardware store is used more frequently, and some of the stores have hardware in their name
And throughout the wiki its a common term used for these stores
Tool(s) store is a roomdef in game. It is also currently used in the navbox and some stores have tools in their name
Currently Tool store is a main page name and Hardware store is a redirect
Im fine with changing it if you want to
Obviously not for chains since they have their own pages
Just for unaffiliated ones that will not have any page in the future
yeah, the models are still in the game IIRC and there are mods. Some dayβ’
ah, pngquant explains it π
also the png sizes are higher than jpg because of that π
png isn't really fit for lossy compression π
Vanilla Vehicles Animated is kinda clunky with the clipping and all that, but the author has admitted it was done in a rush, I think
And also, still, being able to see if your car doors or hoods are opened are nice QoLs
it's not so terrible indeed, but something was off π
In 42, they better animate the cars
They literally have always had indoor, and under-hood textures for vehicles
Oh? All the ones i checked were lower
61K PNG, 19K JPG π
Ok most things split now, ive made a couple decisions not to split a few, things like bandana. I will do shirts though
I think I originally marked them to split cause of the body locations? But probably best to leave them all at one page, yeah.
We still have to separate the body locations from body parts (protection zones), since we have blatant errors with what things cover for the purpose of protection/thermal/water protections π
oh funny https://pzwiki.net/wiki/Obt is actually called Operation Big Tree https://projectzomboid.com/blog/news/2016/05/obt/
Hello! Here is the Zomboid news. Shuffles papers on desk Farewell 34 and new demo First off, something that happened a smidge after the last Mondoid was published is that the final iterations of Build 34 came to a close with the release of 34.28 This has now also been released on GOG, if youβre [β¦]
Yeah hardware store is the more common way of saying it in the USA, idk about everywhere else tho
BTW @lucid junco when you request a redirect for deletion, please don't remove the redirect from the page, only add the deletion notice. Having that redirect still there makes it a bit easier to trace what the page originally was π
No big deal tho
Thats weird
Why does GOG logo black on Citizen, but white on Vector?
@languid kayak @digital helm
I thought it was missing the first time I saw it
I think the Citizen class require tweak for it, as it's inverted by CSS, pinging @digital helm for that too
Hardware is only used in zac's hardware logo
Room def is toolstore
and toolstore storage
Yeah but irl the only "tool store" I know that's marketed as such is Harbor Freight Tools
Every other place is marketed as a hardware store or "home improvement store"
But that could just be choice of vocabulary
Ngl I can't fucking stand the citizen skin
I hope we don't get rid of vector 2022 because that's the best one imo, super simple
Citizen is very good on mobile
No it is not at least in my opinion
I prefer vector on both mobile and desktop personally
If there was an option to have vector on pc and citizen on mobile then Id happily use it like that
But tbh it's just a factor of opinion
But yeah, I find citizen really not fitting for pc
Tbh I don't think it should be the default
When you don't have a restricted screen size to work with, then there is no reason to use panels
Maybe we should have a vote or a poll or something?
@languid kayak @digital helm opinion? ^
Its just a waste of clicks and clumsier to navigate with just your mouse
Drop down menus are not for desktop
But I can see how they can be used on the devices with smaller screens
Maybe a little bit early for that? Another year perhaps 
Why do you believe so?
It was untastefull sarcasm π
I was about to say whatever you tried to joke with just flew over my head
Maybe the train wreck of an election the USA had man idk I don't wanna get into that lol
I was the same opinion when citizen first was introduced
I don't think theme that prefers mobile users in the wiki about pc only game is the one that should be on default
Since there are no console players (yet) that may not have a pc for internet scrolling, I don't think there are enough mobile users to justify citizen being the default theme
It is
Because of the fact that vector uses just the middle of the screen
While citizen uses the whole screen with its side menu
Some say that "you can just use LARGE font menu", but it will still utilize the whole screen due to the side menu
The whole "customization" gimmic does not help the fact that it will still take up the whole screen
citizen just makes uploading multiple files more tedious
it already is with vector
citizen makes it tougher with the hidden sidebar
Side bars are not for desktop
If you have enough space to put everything from the side bar on the screen then just do it
While there are shortcuts to access the options in the menu, they are not written anywhere
So anyone who doesnt know them will have to navigate through the menus with just the mouse
right
Maybe i can look at revamping the body location template? Is that something we're interested in? @digital helm i think it's your template
The names are grabbed from the URLs
Vector was chosen for its mobile usability and dark/light mode switch, something vector didn't have until after citizen was implemented (and still doesn't have on our install). Our dark mode vector implementation was a hack job by @digital helm. Until Kirrus updates the wiki and skin i don't think there's any use in going back. Though i will be staying on citizen anyway
we will remove the quirks for dark skin, though OTOH it will get dark mode from MediaWiki too eventually, just no ETA
https://books.google.com/ngrams/graph?content="tool+store"%2C"hardware+store"&year_start=1800&year_end=2022&corpus=en&smoothing=3 not enough results for tool store in ngram for books π€ Trends is favorable to hardware store too https://trends.google.com/trends/explore?date=now 1-d&q=hardware store,tool store&hl=en
PZ is full of British terms too, though hardware indeed sounds more familiar.
Google Ngrams: "tool store", "hardware store", 1800-2022
not easy one really, I got used to citizen, though there was some quicks I had to go through
The updates to V22 have made it a much better experience on mobile since July this year which happened to also be right about when we moved to citizen. Though at the start of the year we were on vector classic
the problem with vector is that dark skin was hacky solution, it'd be best to at least see what the new mediawiki brings, and LTS should be this year (no ETA when Kirrus will do an update though)
Though it shouln't be that hard to find out how many people visit on mobile vs pc. It's probably just a matter of asking Kirrus
Though I see issues the current Wikipedia's vector is going, not sure if I prefer the new Vector or Citizen at this point lol
me and Vail have the stat access too, let me see
59.5% Desktop, 36.8% Smartphone, rest are tablets/phablets/other devices
So 60/40 except one guy on his TV π. Pretty even split
I think Vail started parsing the data, but not sure hiow far went with it? IIRC it's on one of his sandboxes still?
or maybe it is just the location that's pasrsed? https://pzwiki.net/wiki/User:Vaileasys/sandbox
Actually, there's been over a dozen folks on the TV and two on a smart speaker! (and that's not a joke :D)
but yeah, overall close to 0% for these lol
Alexa, how much damage does an axe do to trees
Pretty sure the wiki parser does it already, Vail was just working on formatting it for the list pages. That's how we get equipped in infobox
Anyway, back to the discussion with the skin, I guess it's all valid points, though other than most of us taking time with stuff, there's two caveats if we'd make the poll
- I'd wait for the wiki update anyway
- If we'd make a poll, would it be better pre or post 42 with the influx of people? Also asking on any other place than here I guess, as default is mostly for folks not doind the edits (as logged in editors can change the skin), so I'd say you'd have to ask on place like Reddit I guess?
i guess i'm the only one using timeless then π
I have converted to Citizen. / to search is too useful
Well I hope vector 2022 isn't removed in its entirety, I quite like the dark mode current implementation too, shame to see it removed
It won't be. It's the default mediawiki skin
I hope it's not reverted until kirrus pushes the update for drak or light
Ok good
It's just that for the update i think the customization has to be removed? I think Vail said something like that when he was doing it. Keep in mind this was like March
Well before there was even a hint it would recieve dark mode native
Well won't it have dark vs light after the update? Unless I misunderstood
Like as a core function
I'm not a web developer
Yeah natively, it will be different to Vails implementation
Ok that's what I thought
Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible be...
Click dark mode on the right
God I gotta learn coding to get with the flow of yall if ima get more into this
Tbh you don't really, no way to automate stuff like locations
Also the langswitch is almost done, i think Vail just needs to finish the css for each skin
https://pzwiki.net/wiki/Template:LangSwitch
Will be part of the header template
So will that be added the same way with how the old {{languages}} used to be?
At the top of pGe
Page
Exactly what Faal said. I'll make a note to take a look and fix it. The themes got a lot more complicated with the latest update, so I may have missed something
Vector 2022 will stay and will only be updated to the latest version (which has its own citizen-like theme options). You can see it in action on Wikipedia. All the changes I made will be removed to be default
Every time I go to finish it, something keep coming up irl 
Bro story if my fucking life
"Oh lemme do locations"
CALL FROM GIRLFRIEND
Need more hours in the day
Need to not work 14:00 to 22:00
You can upload multiple files if you go to any page and just click and drag them in. No need to save the edit. If you edit a category, it'll automatically add those images to that category
I used to work hours like that. I'd do nothing in the morning π
Lol that's always how it goes
Tell me about bad hours dude. I work a 24/7 roster down to the minute. I might start 1527 to 0013 one day and 1921 to 0400 the next
The only thing that itches me is that it adds underscores to category; was always wondering what causes it before figuring it's MsUpload adding those π
interesting
I can't see anything that puts underscores in msupload or moxie
looks like the underscores are there due to the wgPageName property
Github mirror of MediaWiki extension MsUpload - our actual code is hosted with Gerrit (please see https://www.mediawiki.org/wiki/Developer_access for contributing - wikimedia/mediawiki-extensions-...
that's all I can say
T shirts have been split, it was quite the task. I also made T-shirt and T-shirt (decal) separate articles. They all link together through variants
I'm not too worried about the bombs, not sure i'll get to them
Calvy to the rescue
I'm also a little iffy on this one. I dont know enough about fishing to feel confident splitting it
https://pzwiki.net/wiki/Fishing_Rod
@digital helm were you working on splitting the bombs already? If not, I could get into it, but not sure when I'll find some time; might have busy weekend and the rest of the week π©
I think Vail was just doing one as an example
He's trying to finish the Lang switch and tooltips afaik
There are two rod types:
- regular - results fishing rod without line
- crafted - results in stick
I tried to test it in debug but the fishing rods can't be broken reliably π
Yeah but crafted isnt in this article π
https://pzwiki.net/wiki/Fishing_Rod
I'm not sure how it was with the fishing rod line; I think it gets the same ID? Not sure anymore, I know I ressearched it back then
I think it's mostly fishing rof without line that would be split now? Ironically it was merged at one point π
yeah, hopefully it'll be fixed in b42, if not we'll have toreport it properly for fixing
I kinda hope the b42 release will be smooth enough for themajor blocker bugs as I'd gladly have the quirks reported fixed, but I got a feeling the first week of it unstable may be more of a focus on biggest stuff, unless it was already fixed internally as we're not aware π
I think it would include any bug fixes part of the main branch
But thats a guess
Gee this was a while ago
#pzwiki_editing message
Yeah I did one as an example. I intended to get to the rest eventually, but didn't. Feel free to do them
This year has gone too quick 
I've always thought it shouldn't be split, but then things could change in b42. The crafted fishing rod is already separate. It's just a different ID depending on the line used (twine or fishing line).
Oh yeah with b42 fishing changes i probably wont split
oh right. And yeah, models are wrong iirc
oh right. And yeah, models are wrong iirc
oh right. And yeah, models are wrong iirc
Discord sent it thrice? lol
All work and no play makes Faalagorn a dull boyπ
Same feeling
Feel a bit left out during the code talk, though I have some basic knowlege of coding
@naive imp https://pzwiki.net/wiki/Produce_warehouses
page created
Bro wth how
I bet that wreaks havoc on your sleep schedule
Added section itemType;Count to https://pzwiki.net/wiki/Scripts_guide/Recipe_Script_Guide##Source#
Feel free to change the wording. I haven't tested it yet but semi-colon may also consume ThirstChange.
For reference = does will only effect quantity of Type = Food, items, not how much HungerChange (represented in-game with 'Hunger: -X') they have left. So Sugar=30, would consume 30 sugar items, regardless of the nutrition remaining.
I think Ive got all of them
It definitely can, i was on late nights for 3 months, then finished at 2am, started the next day at 5am, did that for 2 weeks, then finished at 11am and started the next day at 7pm
Finish the documentation of {{Infobox item}}, including linking to parameters from the Scripts guide/Item Script Parameters (the pages might be renamed before, though, see bot tasks and Project Modding). Is this something we still feel is neccesary? Particularly the second part? @languid kayak @digital helm
Is this page soley based on a logo? Do we even know if this will be added? @naive imp It was created by you know who
https://pzwiki.net/wiki/Outreach_Center
No one ever found it in the game world, or on the Zomboid Map Project?
Its just a logo in the game files as far as Im aware
And this gets its own page but not Fort Knox?
Fort at least has some info about it
I have the idea of creating articles, (or one all-encompassing article) for all the bodies of water in the game xD
I havn't and i've been on the map quite a bit lately
All we know about outreach center that its in the Church tiles category
Seems this one slipped under the radar
It has the vibe of an entertainment or fitness place though lmao
I say, remove the outreach and create the fort knox page
Aka doing the opposite we have now, with fort knox being where ever it is currently mentioned on the bottom of some page and outreach has its own empty page
Most of them don't even have stated names in the game, so any name I give them, its based on irl name and satellite imagery
documentation should be done. The scripts links I think was just a nice to have that @languid kayak suggested
Thats everything we have about it
Thoughts?
We do link them in history which is nice
They don't particularly have any value, and i don't think we should name them without evidence
Nay
We do have one for the river
https://pzwiki.net/wiki/Ohio_River
If you really feel enthusiastic, sandbox it and show the class
Ohio river at least is commonly mentioned
Pages for individual bodies of water might be a bit much. And as Calvy said, naming should be based on in-game or blog posts.
Might be something better suited for e.g. fishing, which may have some relevance with what's a good spot to fish. But other than that, I don't think so.
@naive imp your thoughts?
And is a significant part of the map
I think Ill put a del notice and quickly throw something together about fort instead
We deleted the last one, maybe make a sandbox first
#pzwiki_editing message
To be fair, the last one was an extreme stub
Like one sentence stub
Okay... Names should not come from real life equivalents, only from official materials or directly from the game world...
They can be as a trivia though
Lmao im not defending that page π But this is what the previous fort knox page looked like
At least for places thats completely fine
"Deerhead Lake" and "Knob Creek" are said in the game world though, lol
Nah, there are at least 3(!) sentences that can be wrote about it
"Salt River" is only the real name and the name is nowhere mentioned in the game world...
Its mentioned in the https://pzwiki.net/wiki/Knox_Event
There is also an interview from someone, who had escaped the Fort Knox contamination facility
And it was referred to by devs
So yeah, it definitely deserves a page imo
And it also has a logo
Is it me, or the lake looks nothing like a deer head
I have no idea lol, perhaps its northern side can be seen as an antler or something?
It looks more like a wishbone
If you look at it at an angle I guess it looks like a deer head or some other cervid?
The big island kinda looks like the eye and the small island looks like a nostril
Yeaah, kinda
Looks like a goat to me
Feels like a Rorschach test lol
"Now what do you see on this picture"
I have no idea, it looks like a demon lol
Technically, Fort Knox kind of exists in the game, but only the dorms (March Ridge)
Should be fixed now (these citizen media queries will be the death of me)
We good to add LangSwitch to the header template now? (so a language bar to every page)
Example here https://pzwiki.net/wiki/User:Vaileasys/sandbox_4
No issues here π
@languid kayak any issue?
Ok B42 Preparation project renamed to B42 Update in line with B41 update. I think I got everything moved over including user boxes. Mainly pinging @digital helm as interim project leader
thank you
I'm going to add the revisions to the page version template, it wont actually do anything until we implement the logic and update the page past 41.78.16
What are you exactly doing in 42 Preparation
Preparing for B42 
In actuality, quite a lot
Basically the entire wiki parser came as a byproduct of preparing for B42
Bolt cutters?
Finally an alternative instead of just sledging down the Louisville fences one by one
Claw hammer? That's already a thing in 41!
Yeah looks like its getting renamed
It should be imo
I never call it by just "Hammer", I call it Claw Hammer, cuz it has an important distinction that other hammers don't have
Same goes for the hacksaw , or "Saw" in the game

You know, initially I was genuinely confused "why can't I saw off shotgun with garden saw?"
So I looked for a hacksaw, found one, and it let me saw off the shotgun
I thought in the game they did exactly the same things
I don't know what garden saw can do that hacksaw can't
So I always prefer hacksaws over garden saws
going to look at playing with the logic tonight
I hope Axe gets renamed to Fire Axe. Would make the skill page name on the wiki more straightforward
Pleaseeeee
Same
Everyone already calls it fire axe
Personally I always just called it "Fire Axe"
Hell that reminds me
I made a minor error in the Rosewood strategy page
I said it was a good idea to begin axe-based character in Rosewood
Almost have to call it fire axe, to not get it mixed up with the skill
But I accidentally linked the Fire Axe page instead of Axe skill page π
oh yeah, some were not renamed due to collisions, you should be able to rename them now.
Also, Rosewood is NOT low population as it is often said it is
Ok revisions will be done in about 6 hours π
Also, I think I didn't announce it publicly, but thanks to Kirrus giving me and @digital helm sysops, @proud cobalt and @naive imp got the admin rights!
It's mostly for the convenience of deleting pages and their edits becoming autopatrolled, so I don't have to click through them, but they also have other rights. That is at least until we will set up more fine-grained roles in the future for the trusted user role (no ETA on this though, require modifying some files so not something me or Vail can do ourselves.)
The list of admins will probably be updated in the future with the PZwiki history being added to the wiki as a part of project history, and I will announce it properly in the summary next month too. π
It was done previously by the beliefs it exist somewhere; it doesn't so I'm not sure we even need it. It's even less important than the Fort Knox page we redirect to future versions and I think the tile is not movable too.
this exactly π
That actually could become handy? As it's important to know for fishing (I think in b42 you won't be able to fish in smallest bodies of water, such as pools though). We already have Ohio River page
I'd go that route too, yeah.
I think it goes on the new fishing page, more than having their own pages. Unless the fishing is complex enough that they should be split
Listing them on one page is what I meant too I believe. Though a list on fishing may be more visible indeed.
I agree. Ultimately depends on b42 fishing
Albeit some major bodies of water don't have their own game names
- Large lake near Riverside city
- West Point river
- West Point lake by the mansions
Some bodies of water like Deerhead Lake and Knob Creek have their own game name though, or at least referenced
At the very least, if they're named, they could be mentioned on the region pages
Actually, I mentioned "Salt River" in the Louisville page despite having no game name
In my friend group fallas lake is called cock and balls town π I don't think that will fly on the wiki
I think not? Though I didn't went through it too much tbh :F
In reality, I think it's called "Allen Lake"
setting all the redirects will be a PITA, that's where splitting comes handy though
Send it @digital helm what's the worst that could happen
Latest changes was just, only the most popular languages (with readers and editors) were added, so as to not take up too much space at the top of the page, and we decided on localised language names
Lines up pretty well. I'm still hesitent without an in game reference, but i think you're correct
It is done π
Chefs kiss
https://pzwiki.net/wiki/Axe
Much more intuitive than hidden in the sidebar
That should help a lot with getting people into translating
And just tell people, hey, this exists in your language
It is the only one that matches up at all, hahaha
@languid kayak I was playing around with ECT and i couldn't get anything over -9 to make any difference. Are you sure its iterations not quality?
To me its clear cut. All we need is @thin cloud to confirm it. Is the creek that comes off the river at west point 'Salt River'
The small creek in Valley Station, I think it is called "Knob Creek"
Unlike "Salt River" though, that one has an actual game name
It's not lore until the name is mentioned in-game
Ty
Page version template is ready https://pzwiki.net/wiki/Template:Page_version/sandbox so when b42 drops we just need to copy-paste the sandbox to the template (excluding doc stuff)
I already had pretty much all the logic done π been so long I've forgotten what I've done. Was mostly just a case of copy-pasting the text
I know it flies by
@proud cobalt @naive imp you'll now have access to update this template (among others) https://pzwiki.net/wiki/Template:Current_version#Updating it'll update the version everywhere such as the main page and templates that use it. Since build releases can go through periods of being quick, frequent and unexpected, feel free to jump on this and update to the latest!
In the past it was quite monotonous to update and easily forgotten (since there's so many other things happening)
And if anyone else notices it's outdated, ping them, myself or @languid kayak
I mean, there is only one base and its a Fort Knox
But there is also a research lab
I believe they're referring to Fort Knox
How come this "Outreach Center" has its own page just because it has a file in the game, but Fort Knox doesn't?
Thats what Im asking
And currently fixing
It had one sentence about it
But then became a redirect to the planned features page
It shouldn't, thats why i brought it up. Fort knox doesnt because nobody had actually made an article with text yet
I wonder why they not gonna add Fort Knox in 42
Tbf the place looks like its own city
I guess the found it was easy to just add the dorms of Fort Knox because they can just copy paste the same house many times and call it a "town" (March Ridge)
I hate twitter since I cant see the content without logging in
Ok, so they want actual living peoples at Fort Knox?
Not just a huge zombie infested shithole?
It will probably be defended
Because Fort Knox sounds exactly like its gonna be infested with tons of zombies, like the prison or Crossroads
He said the forbidden name
Hell March Ridge has shown us that they're gonna cram tons of zombies in the rest of Fort Knox
Do not fucking say T#####wn P##za
Or V####y St####n
Those are triggers
Oh
It was deleted
https://pzwiki.net/wiki/Fort_Knox
Page Created 2.0
@naive imp @languid kayak
For some reason <br> does not work?
At least until the 13th of July π
should've been a reply π
line breaks work weird on citizen. Use double return/enter
Assuming this is what you were after? https://pzwiki.net/w/index.php?title=Fort_Knox&type=revision&diff=649723&oldid=649633
Yep
Page looks good at a glance btw
yet
It's reserved for (military) NPC, at least from what we heard before
yeah this π
new posts should be on bluesky too (which I'd love to link more than X (formerly known as Twitter) too π
https://pzwiki.net/wiki/Category:Unknown_location β currently just the Outreach center is sitting there; the only possible use would be so the tile isn't unused as sharpgolden already stretchedi t out, but other than that, there's little value in the page indeed
Especially as we don't have any confirmation if/when it's going to be used at all
I call it (E)X Twitter
Looks good
Should I reference March Ridge in that page, or no
I would. I've always seen March Ridge as housing for Fort Knox
but I don't think there's any in-game confirmation of that. Other than a potential security gatehouse
You know, Im also an admin of sorts. I wish for pages to be deleted and they magically get deleted after some time
Knox Military Apartments, but that's just a name
Might mean something though
There's a military apartment
name and loot with annotated map
I meant to make that a redirect to planned features too but forgot
Looks alright I suppose, more of a lore page than location
Location
South of Louisville
is it confirmed? Also pinging @lucid junco
Don't think so but don't quote me
I mean, that's where the real Fort Knox is located
Yeah but if I recall correctly they wanted to tie March Ridge to Fort Knox
Like as a suburb of the base
Yes
Actually, no, March Ridge irl WITHIN Fort Knox
Satelitte imagery shows that the place is made up of cookie cutter houses!
Just like the actual one!
In the game I mean lol
So yes, technically Fort Knox exists already in Zomboid
That's a reach lol
from https://pzwiki.net/wiki/File:Knox_County_Prospect_Map.jpgI think it was from some Mondoid?
*a part of Fort Knox
Its more of a lore location rn
That is commonly mentioned
Well that's like saying that you technically have a pie but it's just the crust in the oven
Nothing in a completed state
Agreed
I totally forgot about that place lol
How could you
Its the most famous location
Or.. Sign.. In the game
Source?
It has its page
Not every sign is worthy enough to become a wiki page
But the outreach has
Obv due to the popular demand
Well there's a bunch of other signs too
Not just that one lol
But I agree tho
Sadly Ill be the party killer
And put the deletion notice on it
Sorry outreachers
You weren't centered enough
Still forget the difference between its and it's
"it's" = "it is"
IELTS 8.0 guys
"its" is like, a possessive pronoun lol
Why must you discriminate
Even something like the West Point dentist sign gets its own article
We must also create an individual article for "Crossroads Mall" logo
And all other building logos and labels in the game!!!
The what mall logo?
Yeah, I know, but sometimes I write it as "it's"
obviously the one from dawn of the dead
totally not the smaller mall in project zomboid just outside of louisville
Does it still need improve? https://pzwiki.net/wiki/Brandenburg#Businesses
huh, these apparently were sharpened @lucid junco? https://projectzomboid.com/blog/news/2021/07/its-coming-to-roam/
https://pzwiki.net/wiki/File:Family_dentistry_logo.png https://projectzomboid.com/blog/content/uploads/2021/07/dentist.jpg
https://pzwiki.net/wiki/File:Deep_fried_heaven_logo.png https://projectzomboid.com/blog/content/uploads/2021/07/dfh.jpg
https://pzwiki.net/wiki/File:Juke_Box_Bowling_logo.png https://projectzomboid.com/blog/content/uploads/2021/07/bowling.jpg
https://pzwiki.net/wiki/File:News_now_network_logo.png https://projectzomboid.com/blog/content/uploads/2021/07/NNN.jpg
Though these are jpg
And then, suddenly, fourteen days had rolled around once moreβ¦ 41.51 IWBUMS BETA RELEASE 41.51 is pretty much cooked at this point, and the past few days we have been primarily addressing any potential incompatibilities on different / more elderly operating systems. We intend to release this early next week. The latest changelist for 41.51 [β¦]
btw https://pzwiki.net/wiki/Special:WhatLinksHere/Scarecrow is already in the game
I found that https://projectzomboid.com/blog/news/2014/02/drake-onian-measures/ pretty much confirms that the Drake is a reference to Rathlord, I'll updated https://pzwiki.net/wiki/Easter_eggs#The_Indie_Stone accordingly
Hello hello! Blimey, itβs Monday already (where the heck do these days go, anyway?) which means itβs time to panic about not having written a Mondoid yet and then write one. This week, as well as a few little updatey nuggets, weβre going to do what weβve wanted to do for a while and shine [β¦]
Thats a different page, its for the tiles themselves
Not used though right? Only mannequins?
yup
is shows π https://pzwiki.net/wiki/8953
Heya everyone, so today weβre pushing the 41.69 patch out into the Unstable beta. This is the first release of a wide-ranging version that touches many parts of the codebase β including some fairly foundational stuff to improve the smooth running of MP, some handy new hooks for modders and many and various different fixes [β¦]
The main issue is that damn checkboard bg
Used a programm to remove it for now
Looks good in my opinion
Or at least fine
Looks better imo
What functional purpose does the checkerboard serve?
Reminder to install cs source
@naive imp @languid kayak
Juke box is more complicated and will definetly require me to do manually
These are the best results I got
And none of them I can call good
I literally can't tell the difference
You must be a perfectionist lol
It's so all colors and transparency as visible. They just seem to use a weird color scheme
3rd one looks the best imho
Yes
I think you could tell a difference if you were looking for it
Mainly the gaps in the letters and note
Bro
99 percent of people will not care lol
I mean
No one complained about how signs made by you know who looked

Id nevertheless want wiki readers to have the best experience possible
And not have eyes of people like me burn off just by the look at it
Your work over Ikips is definitely noticeably better but I don't think most people are as meticulous as you, referencing the bowling sign lol
Huh
Ive never noticed that life and living shows are in the same building as NNN
Maybe L&L is a part of the NNN?
Do we refer to it as Knox Event or Knox event? As in should event be capitalised?
Page is currently Knox Event
I guess decapitalize the first e
Usually for incidents/accidents/disasters, they don't capitalize
"Chernobyl disaster"
"Three Mile Island accident"
Its capitalized in the Twitter The Knox Event in Real Time posts
Its also capitalized in the radio broadcasts
Yeah, I'm the picky one too π
I think we had a note that they share studio somewhere?
Knox Event, title case
The only instance it's lowercase it's in survival guide, and it's probably a typo:
lua/shared/Translate/EN/SurvivalGuide_EN.txt:15: -- ///<LINE> <H1> PLACING INVENTORY ITEMS <BR> <TEXT> Right click on most inventory items for a 'place item' option. This will allow you to place the item wherever you want outside of a container. (Larger movable world items like furniture can also be picked up and placed using the 'movables' option at the top left. See page 5 of this guide for more information). Remember to keep the Knox event tidy! <BR>///
Pinging @thin cloud if it's not already fixed for B42 π
Is a typo
@serene sage you better update the build 42 when on your page btw π
When Build 42 according to my credible source
November 28, 2024
oh, a milestone (kinda)
Devs should release b42 for that milestone
well, there's over 4200 English pages for a while, hint hint
@proud cobalt is this correct that both https://pzwiki.net/wiki/Reflective_Sunglasses and https://pzwiki.net/wiki/Shooting_Glasses have the same model?
Oops nope fixed π
Wait crap fixed the wrong one
Ok both should be right now
btw, I love how https://pzwiki.net/wiki/Category:Image_improvement_needed has been shrinking π
It hadn't moved in quite some time, and when it did it was growing lol. I got a few models done
Also some Logos done by Sharp that hadn't had the Mbox removed
ah, apparently we missed https://pzwiki.net/wiki/Belly_Button_Ring as it's had It's variants., apostrophe and a full stop π
I only added it a few days ago
Hey guys, here's my take on how I think Valley Station can be zoned into separate "districts", lol
Do we have a page about the camp below crossroads?
Yes
There was a guy named "sharpgolden" that had created it
He is really sketchy though
I think he just took the https://pzwiki.net/wiki/Camp_Busy_Beaver
as a template
Id check if the page is good enough if I were you
So the "Riverbanks Valley Station" is where the highway goes through, and all the stuff built near or next to the highway are at, and of course that's the place that is bordered by the Ohio River
"Knob Creek" is like, this little neighborhood place within the trees, it has the hunting lodge, that's where I got the name from
Crossroads Mall is self explanatory, also includes the upscale houses and construction sites nearby
"Inner Valley Station" is well... Random farmlands, homesteads, deep forests...
that's a neat guy!
Is the far western side of the map (Deerhead Lake, far western pit stop) still considered as "Doe Valley"?
Technically, shouldn't it be "Knob Creek Hunting lodge" or "Knob Creek Hunting"? Since lodge isn't part of the sign? https://pzwiki.net/wiki/Knob_Creek_Hunting_Sign
But the actual building itself says "Knob Creek Hunting Lodge"
Yes
Seems weird by me, the farmlands ends there
I think entirety of the Deerhead lake belongs to Doe Valley currently
Mostly due to inclusion of the western highway pitstop
But then again it's decently far away from the farmlands
Eh, its fine right now I think
Later on we can either make Deerhead lake a separate thing or incorporate it into the other area
Knob creek maybe should be a bit bigger?
I guess it should encompass the entire creek, hahaha
I think at least the entire forest area around the hunting lodge
Since there are hunting cabins there
I think those are towers?
There is a cabin separated by the fence near the upper houses
And a tower near the edge of the forest
Yes, I see those
Id extend the knob creek hunting zone then to the edges of the forest
Sure
I also included the inn, bar, soup kitchen, cafe, and neighborhood in the "Knob Creek" zone though hahaha
I think its fine
right, gotta go check my crystal ball again
done, it's december 17
very credible, I know
your predictor is inaccurate
41.78.16 was 20th, so after that it'd be 2 years without updates 
2 years is a long time to not have any updates
yeah, indeed, my bad π https://pzwiki.net/wiki/File:Knob_creek_hunting_lodge_logo.png
which I think should be main logo?
as the other is just the entrance sign?
I think I'll go forward and update
Debatable
Not by me, but by the fact that entrance signs are used for other businesses
Technically the page is about the building, but on the other than there's just this
You want me to revert?
Although for McCoy and Pony Roam-a there's no signs on buildings
Speaking of McCoy, is that reversed in game too? https://pzwiki.net/wiki/File:Franklin_Valuline_Mccoy.png
Did we ever reached a conclusion on that? @naive imp @lucid junco? I think hardware store would be more fitting despite the E.P. Tools and Nails & Nuts Tool Store ? Thoughts?
We never reach a conclusion but I agree yes
sex act
WE have the
and Fallas Lake, so quite fitting.
So, there is another logo that is used for mccoyloggingco
Its found on containers and buildings
I guess no one bothered to put it on wiki
Or it was made by you know who, then got deleted due to being unused
I think it would be more appropriate?
Its more widely used than sign
Where its only seen near the main logging/production facility
loc should be https://map.projectzomboid.com/#10338x9315x9750 but indeed
I didn't really deleted any, so I guess no one simply put one?
I dont remember assembling it either
Ill look in the straight files sheets when Im done backing up my data
Fine with both
Hardware would be more appropriate, since tools aren't the only thing that is sold there
Pony roam has an advert with better(?) quality that can be used as a sign
Though ThinkDock said nay and Im not so sure myself
Since we have movables now, we have a separate page for pickable signs https://pzwiki.net/wiki/Pony_Roam-o_Sign so maybe we could reconsider? Idk
Its movable?
Oh, it also uses legless, straight version
the pages were made automatically based on game files
not all tile images were uploaded, mind you
especially the multi-tile ones
(especially since there's no easy way to stitch them automatically)
wait, it was actually December 12th! So by your prediction we'll be 2 years without updates π
I mean, Ive uploaded all of the sign images that Ive worked on I think
I had a plan to compare the zip you shared, but I never did π
I found that https://pzwiki.net/wiki/Knox_Country/es is based on the old version of the page, and there's quite some red links to English pages, though I wouldn't want to straight out delete parts of the pages, as it's all translated π€
I found the page when looking what uses https://pzwiki.net/wiki/File:Secret_Base.png (now marked for deletion)
Actually, I may hold off a little, as https://pzwiki.net/wiki/File:Secret_Facility.png has no trees
https://pzwiki.net/wiki/Trait#Overview βΒ I guess that 41.50 part could be verified? Look outdated when we're nearing b42
this is sort of misleading, it's not a bug that it's not applied, it's a bug that it's shown
it used to be more ambiguous but late in b41 they added a sandbox option to set whether the bonus gets applied, which defaults to off so obviously that was always the intended behaviour
it should probably be rewritten to say that it shows even if you have it disabled
(which also is a default state), sound sane, yeah
btw, seeing all these kind of links, as I'm currently going through the region pages, cleaning up a little:
<span class="plainlinks">[https://map.projectzomboid.com/#10629x9441 10629x9441]</span>
Shouldn't we have a template for PZmap so these are easier to type? Like{{Loc|10629x9441}}? Pinging @digital helm for this
I guess we should add Businesses table to https://pzwiki.net/wiki/Abandoned_town#Businesses as well?
I was about to respond to somehting else, but found this too; seems we still don't have the other logo except the https://pzwiki.net/wiki/File:Chevalier_Nyala_Taxi2.png and the only one is Spiffo's one π https://pzwiki.net/wiki/Category:Taxi_adverts
And this one is the one I wanted to reply to originally, since I'm improving the region pages now, the red link on https://pzwiki.net/wiki/Exclusion_Zone_border still stands π€
btw @proud cobalt you plan on updating oldids once right after b42 finally drops or most of my edits nowadays would be followed by that https://pzwiki.net/w/index.php?title=Fallas_Lake&type=revision&diff=652471&oldid=652469 :P?
I can run it after/when B42 is given a date/time, it should only update pages that have actually changed so shouldn't be a 19 hours process like it was the first time
We do. Just doesn't get used. Has the world icon too though. It's Template:Coordinates
Happy to modify/create a new one
Can you link me a page with this? I can do it
Unless we're happy with this
Revamped Valley Station district map
oh right, I forgot about it, definitely should be used on the location pages. Maybe better to do that with a bot than manually? Possible bot task for @proud cobaltBot?
Can you link me a page with how it's used? I will look at swapping it
I'd assume <span class="plainlinks">[https://map.projectzomboid.com/#13110x1508 13110x1508]</span> to {{Coordinates|13110x1508}} β there may be typos when first and the second number doesn't match, but these should be addressed manually
Probably best to see in sandbox first?
Will look into it now
in case the world icon will make tables too large
(then we can adjust the coordinates template)
So when will you update?
Not sure what you mean
I say game update
We are not the developers
it's #pzwiki_editing channel, and we're just players just like you
Does it mean a specific time or not?
Are you more editor than player though? XD
it's about the edits on https://pzwiki.net/ β a wiki for Project Zomboid based on the info we have.
@languid kayak Check if you're happy with this
https://pzwiki.net/w/index.php?title=User:Calvy/sandbox2&diff=prev&oldid=652483
Otherwise i can make removing the icon a param?
no point in bumping the oldids then, as I think bots would still pick them up as a new edit π
It also cuts 40,000 bytes off the LV article π
There are two grocery stores in Riverside β is that correct? https://pzwiki.net/wiki/Riverside#Retail_&_Commercial Both are Riverside's but the second one doesn't have the page?
yeah, looks fine to me π
and shouldn't businesses be split here too? https://pzwiki.net/wiki/Scenic_Grove_Mobile_Home_Park#Businesses
Ye it's got a few grocery stores hang on, lemme get em. https://map.projectzomboid.com/#5980x5354x3286 There's 2 right there. https://map.projectzomboid.com/#6144x5369x3164 The Milk n More near Spiffos, and this in the downtown area, https://map.projectzomboid.com/#6344x5296x9086
Although some of em are called convenience stores in pzmap instead. Not sure if there's too much of a difference.
So to my knowledge, at least 4 grocery stores/convienece stores in the town.
Wait, 5 if we're counting GigaMart
I wonder if it should get a new page then π
But well, I assume the coords are right and it's linking the generic page, so I guess it's fine?
Well it depends, pretty sure there's actually a difference between grocery stores and supermarkets irl. But I dunno if we care about that.
I'd say GigaMarts should stay under their own pages since they're drastically different from the standard grocery stores if that's what we talking bout
Either way, gonna hop off to sleep now, will continue later. I just finished going through the locations, adjusting tables so the widths are no longer limited, should be wider whichi hopefully should be better for larger screens. I did some cleanups too.
Before that, I updated the https://pzwiki.net/wiki/Brandenburg https://pzwiki.net/wiki/Ekron and https://pzwiki.net/wiki/Irvington giving them a proper infobox and tables based on info we have, I'll probably do some further things tomorrow (like add Crossroads Mall and Grand Ohio Mall to infobox)
So, what do you guys think?
I think it looks good
Nice
Hell yeah
Ill upload it roughly this evening
Same answer for thisπ
Ill throw something together
Loot table difference mainly
Convenience stores cant spawn groceries
And they have meds unlike grocery stores(I think)
Gigamart is a general store
It has its own Gigamart roomdef that is also used in general stores
Its how I found a sledge in one lol
Gigamart is currently in the hypermarket category
But yes, GigaMarts are general stores, like irl supermarkets
While some like https://pzwiki.net/wiki/My_Sunday_Market
Are definitely supermarkets

It seems like definition of supermarket has to be decided upon for us to reach any conclusion
Done
Ok fair
Grocery store: Only sells food
Supermarket: Sells food and 'household goods'. IRL this would be cleaning supplies, etc
Hypermarket (Department store?): Sells everything, Wallmart equivalent. Tools, Food, Clothes etc
Is that how we want to go for PZmap
I added the MilkNMore in Riverside to the map too
Corner store/convenience store - sells meds, but no groceries
Snacks and drinks too, but no fresh food
I think the in game difference is the size, grocery stores have just the store part, while supermarkets also have cafe/butchers/bakery
Agreed
Well the GigaMart would be a supermarket
The only hypermarket I can think of in pz would be at the grand Ohio Mall there's a multilevel department store
Like a sears or something
But I'd say put as dept store not hypermarket
I mean, hypermarket is the type of supermarket
I got CalvyBot working on my NAS so i dont have to run my pc all the time, especially during B42. Idk how you daily drive linux @languid kayak it's so foreign to me π
Going from Windows to Linux without dual boot was a month of so getting used to, but payed out in the end π
Especially dealing with the Windowses in my work lol
If the icon is an issue, we can add a parameter to remove it. I'll also create a shorthand template for it that'll be coord. Never got around to it because it wasn't really used
@proud cobalt
Looks good to me, I like that it has the Tooltip I think it adds to the pages. Have a look at Louisville if you wanna see how it looks
Yeah it's CLI debian, just a very different experience. Even simple things like copy pasting it all just requires actually knowing the commands
I like it. I think the icon is good
loc would be shortest, but nam os different so idk?
otoh we don't really have to shorten it that much, it's not ll after all
desktop de arw a bit different, I just ctrl+shift+v stuff, on windows I remember oddities too, though it was before powrrshell
oh yeah, about the new towns:
- https://pzwiki.net/wiki/Brandenburg#Businesses β this one's the most complete with most of research done, not much to do there until b42, unless someone want to move other locations to proper table (which will happen after b42 anyway)
- https://pzwiki.net/wiki/Ekron#Businesses this one technically could be filled guesses on guesstimates by the roads that's why I left this section as a stub, but it's much work for little benefit, given the b42 release.
- https://pzwiki.net/wiki/Irvington#Businesses not much to add until b42. Coords would be a total guesses.
How long have you been using Linux full time for? Ive played around with lots of cmd (making prank bat files as a kid) on Windows and raspi stuff which is debian. But never seriously like my NAS. The only part I really struggle with is permissions, groups and users and how programs interact with stuff. That's all really new for me. Don't tell anyone but I just chmod 777 stuff I don't care about π
I have a samba share for local access and even that still messes with me
Yeah me too. Idk if we need it shortened though
https://map.projectzomboid.com/#2681x6312x34154
Have you included the small liquor store in the mobile houses area
I dont see it in the list
@languid kayak do you have plans on going through the Help and style guide before B42? I'm thinking of putting together a little FAQ for when people ask questions here too.
Boilerplate item looks good. Maybe @naive imp wants to take a quick look at boilerplate locations? Locations will be the main area of manual additions.
I had plans yes, I actually remembered there was something else to change, but forgot what β but whether I'd do it is questionable as I will have stuff to do irl and I'll probably do something lighter on wiki with spare time π€
Boilerplate locations are Thinkdock's yeah.
We could update the instructional images for help pages too, since the skin changes β despite the discussion with @naive imp and I think it was @lucid junco prefering Vector, I'd say it'd be best to keep the Citizen for now, and pospone the changes post b42 (and see what new mediawiki lts will bring; it's not yet finalized).
(Also, back to discussion as far as Citizen skin goes, the good stuff is that keep in mind they are open for ideas, we actually had an issue fixed quite fast https://github.com/StarCitizenTools/mediawiki-skins-Citizen/issues/845 β just took us to update since Kirrus had to update manually, so if there are just minor gripes, that's a plus if we want it fixed the GitHub issue is a good option, not sure how MediaWiki skin is on that matter).
The Problem We recently installed the Citizen skin on the Project Zomboid wiki. It's great, but we realized that there seems to be no ability to go straight to the actual version of the page wh...
https://pzwiki.net/wiki/Special:Version#mw-version-skin we're at 2.29.0 btw, https://starcitizen.tools/Special:Version#mw-version-skin they are always on latest release (2.39.2 as of writing), and also mediawiki lts so if there's a pressing improvement, we should be able to upgrade.
feel free to add π
it wasn't me who made the list btw for Brandenburg
seems it was Roudrick https://pzwiki.net/w/index.php?title=Brandenburg&diff=434495&oldid=434463 β not sure they're here with us on Discord?
more than 8 years now: https://wiki.archlinux.org/title/User:Faalagorn
The fun part is, that I never really planned on switching, was using Windows 98 SE, ME, XP, Vista, 7, 8, 8.1 and 10 and were happy with all of them (ME, Vista, and 8.0 included), but what irked me is that it started changing things automatically for me (was some minor nuance, like disabling regedit fix for skipping welcome screen).
On the other hand, I had really tiny experience with Linux (literally just using live CD Knoppix when I was a kid and lessons at University), and I deep dived to manually installing Arch Linux without a desktop environment after a couple of beers (true story lol), wiping windows totally.
Wife followed shortly after, but she kept dual booting for a while. I only tried VM passthrough and then a second 80 GB drive just for Escape from Tarkov, but nowadays I decided I won't bother for this game alone (online won't work due to them using custom function from BattlEye and both BSG and BattlEye are not responsive on that; we tried as a community on several occasions β we have Discord for that, I'm an admin there now and game runs fine offline, but online clearly it's like hitting the wall, so we all lost the interest).
Which is funny as in 2016 it was basically just the native game on Steam Linux, until DXVK popped and Valve took interest in reinvigorating linux as a gaming platform :D. Though I've been eyeing https://gamingonlinux.com/ for a while before a switch
Yeah absolutely happy to have this discussion when we go to the new LTS version and have the updated Vector22 skin. But let's just get through B42 first while we wait on Kirrus for that
Hopefully we will get visual editing at that time too. It's a waiting game
yeah, not itching me personally, but editors could surely use it
especially the new ones
The dulling down of windows has been awful for power users and enthusiasts. Particularly the half passed effort with settings. Control panel still exists, but thoroughly nerfed, half of its moved to settings app. But some of the buttons in settings app just open the old windows anyway like the xp network window or sound settings 
The one thing that would make me consider switching, would be SteamOS desktop support, and a really good search tool. Windows search sucks so bad now, even with tweaks.
Oof I fell you on tarkov. I don't personally like it but my friends do. What a mess. Especially Linux. EA completely wiping Linux from apex legends too. Siege banned a huge amount of innocent Linux players (using battleye).
But it's scary π Linux is just scary like that. All I've known is Windows
Yeah it's fine for me now, just using preview when I was new. But much nicer with visual editing for new users
I'm on Windows 11, have been since the first day it released into the stable early channel. Thank God within 24 hours there was a tool to reinstate the right click panel. I actually forgot they had changed it until I used my partners pc.
I use everything for searching on Windows, but there are some other minor quirks like
- NTFS being the default file system, and it's ancient, defragmentation doesn't have to be done manually and it's less issue on SSD, but there's constantly a work on the drive
- closing down taking ages (they circumvented it with normal shutdown not closing the whole os lol)
- huge area for vulnerabilities (at least there's firewall and defender does something, but still, also causes forced updates)
- no option to disable tracking fully (there are mods for that, but they disable windows update)
- no way to reliably update all apps (the whole system update on arch for several gb of software takes less than one update on windows)
I tried using a spotlight type search tool for Windows, but just couldn't build the habit. Maybe I should try again.
I have most of the call home features disabled, but no mods so it still does its things. I know wine has gotten better particularly in the 20s, or so I've heard. Maybe I should look at switching π€
I found today that CalvyBot can search about 8x faster on an I7 7700 VS my Ryzen 5800X now that it's on Linux. That one kind of opened my eyes.
Also Nvidia recently committed to open source Linux drivers, at least partially, which is a huge step forward
yeah, I've been running wireshark with VM once, to see what it sends π Not end of the world, but it's definitely a peace of mind when you at least can in theory have control (OTOH, I use Android which technically is open source, but calls Google for everything, so yeah) waht your OS is doing.
There's been rumors Valve may push SteamOS ecosystem further for something like steam machines 2.0, so we'll see how it goes. They have the ecosystem for it set properly at least now, learned from their mistakes.
A wiki FAQ would be good. The style guide has slowly gotten bigger, and a bit cumbersome for.
I had impression it'd be FAQ for something like Reddit or Discord, but nevertheless an easy to copy short welcome guide to get up to speed would be nice on wiki anyway
We have {{Welcome}} which does a decent job. I was also thinking a discord pin
If we get onto using welcome for new editors, it could have the same effect
The only issue with {{Welcome}} is that I don't distribute it π But if anyone want to take care of it, I'd be welcome indeed π
I updated it a little, I'll try start using it. Maybe start giving out freshling too
not sure these two should be categorized Pzwiki? Not sure what category they should be though π
https://pzwiki.net/wiki/Project_Zomboid_Map_Project
https://pzwiki.net/wiki/Undeniable.info
The first one is a heavily underlinked page about Pzmap, redirect from map.projectzomboid.com POI guidelines, the other is revamped sidebar so we won't lose nolan's links (also not really linked to)
OK here's the FAQ. I'll edit the message for anything else we want to add
Wiki FAQ and how to help!
Thanks for taking interest in helping PZwiki. Here are some answers for common questions:
Q1: How can I help?
A: Read our getting started guide here:
https://pzwiki.net/wiki/Help:Contents
Then our localised effort for B42 can be found here:
https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update
Q2: Why is the wiki updating already?
A: This was a hard decision. We are a small community of volunteers. Starting now gives us the best opportunity to have the wiki up to date for each stable release.
Q3: How can I see information for Build 41?
A: Click the link in the banner that shows the page version, or open the page history to see each version of the page.
Q4: I don't like how the wiki looks
A: You're in luck! The default skin has support for user preferences without login. This includes light and dark mode, page width, and text size.
Q5: I still don't like how the wiki looks
A: The old skins are still available to use in user preferences. However, this requires an account. Wiki accounts do not require email verification, and can be made in seconds.
Pzwiki is the best for now, unless we wanted to create a new one imo
btw, I kinda feel I should upload the images with visible text before totally replacing the vehicle images from https://pzwiki.net/wiki/Category:Pages_requested_for_deletion but are we good to replace the icons? Should we do that with bot or manually? Pinging @digital helm and @proud cobalt for that
I don't trust the image swapper currently, so would say manually
Guys, I'm not sure about our style guide anymore, are traits lowercase too? @digital helm
Hello everyone I have a problem, I want to put a zone with spawn loot in the trash, but after I put the zone, walls appear. The floor is set, how to make sure that the walls do not appear and do not block the trash
Probably better to ask in #1019767076094758924 I think
thanks
or maybe #mod_support
I've been sitting on this one by @rotund echo β are we sure which building is the "correct" one? They are indeed twice. Pinging @lucid junco and @naive imp for opinions as well https://pzwiki.net/w/index.php?title=Oak_Park_Apartments&curid=28399&diff=634203&oldid=527793
Also @lucid junco are you sure that's the reference? For me it seems farfetched, or maybe it's just a saying I don't hear? https://pzwiki.net/w/index.php?title=Mead,_Drink_and_Bloody_Merry&curid=28443&diff=652249&oldid=602067
For me it sounds like a similar sayings like, "Sex, Drugs and Rock & Roll" (which I think may be closer in this aspect?)
I made some screens in debug with plans to replace the radial ones without the text with the ones with text at
https://pzwiki.net/wiki/File:VehicleGas1.png and https://pzwiki.net/wiki/File:VehicleGas2.png but I'm having second thoughts now; maybe the one without text would be better overall as the text is English only?
Whatever building has the sign on it is the correct one. If the building is an exact copy I see no reason not to state so
Can leave it as is imo
I hadn't heard that one before either. Sex, drugs and rock & roll seems more likely to me. Or even this https://en.m.wikipedia.org/wiki/Wine,_women_and_song
I think what we have in the style guide is fine (may be reworded though). Similar situation as items imo. Capitalised in lists, but lowercase in sentences.
both have the sign π
Not only that, they both have the same interior furniture layout
So its just a straight up copy and paste
Took longer than expected, but https://pzwiki.net/wiki/Category:Pages_requested_for_deletion is back to being empty now π
All the table icons are now used exclusively from https://pzwiki.net/wiki/Category:Table_UI_icons too.
There are still three icons that could be redone to 32x32 colorful in-game icons, like the rest:
- https://pzwiki.net/wiki/File:Wireless_icon.png (probably the easiest one, at worst can just rotate the https://pzwiki.net/wiki/File:UI_Noise.png and remove the ear)
- https://pzwiki.net/wiki/File:UI_Frequency.png
and potentially https://pzwiki.net/wiki/File:UI_BodyPart.png (I tried scaling it down, but it looks terrible as 32x32, too much detail)
Awesome work!
oh and maybe https://pzwiki.net/wiki/File:UI_Stomp.png too (colorful boot instead of a white one)
that's done now btw
Things left from my backlog to do for me for tomorrow or someday:
- rename/move/split/clarify the AI/NPC confusion we talked with
- Mention Tooks as an Easter egg
And hopefully settle the Mean, Drink and Bloody Merry reference, I think we don't really have to put it as Easter egg at all? Too many sayings to compare.
Then maybe I'll help with splitting Fishing Rod, take a look and move the remaining pages with / in script guide (or maybe rename it to something less guidey in name, so the https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks task for it can be removed once and for all.
Then I guess I'll mostly focus on https://pzwiki.net/wiki/Category:Site_maintenance (some autogenerated pages, improves, stubs and verifies are not so hard to achieve) from there on, but maybe switching to Project History a little too or something else in between patrolling for changes and responding here.
Anyway, off to sleep now π΄.
oh and I'm not sure anymore what's an error here: https://pzwiki.net/wiki/Category:Pages_with_reference_errors
I think its in general play on phrases that mean "everything" then
Lock, stock and barrel means "everything"
would ne more fitting to a gun store though I guess π€. Not sure if it was a clear inspiration there π
Ill reword it then to something closer to the Blue plate's diner trivia
Also, I've angled the mccoys white text, but not straightened it
Going back to this, I think by the in game definition, Gigamart is its own category
Supermarkets like the one in Riverside or South LV are literally just big grocery stores
With a large "grocery" roomdef
@languid kayak @naive imp Which logo should we use as a main for McCoy?
The sign is only found around the main facility
And the white text is found on containers and buildings
I vote for second, the sign will fit the gallery for both the company and the movable tile I'd say?
(btw, the movie title was not attempted to even be translated in Poland, it's called "porachunki", so more like "settling score" :D)
Our translation was technically accurate but meaningless
"ΠΠ°ΡΡΡ, Π΄Π΅Π½ΡΠ³ΠΈ, Π΄Π²Π° ΡΡΠ²ΠΎΠ»Π°"
Or Cards, cash and two barrels
@languid kayak Could CGE Corp be a reference to CGEmpire?
huh, never though of that
not sure though
Pretty sure I did this one already. I'll have to take a look and upload. May have others too
I added Tooks to the Easter eggs list: https://pzwiki.net/w/index.php?title=Easter_eggs&type=revision&diff=660559&oldid=652251 β most info can be found here https://projectzomboid.com/blog/?s=tooks βΒ I assume it was someone close to TIS judged by the early posts. Not sure if The Fryer Tooks Fish N' Chips is a reference too
Also updated https://pzwiki.net/wiki/Tooks β this and https://pzwiki.net/wiki/Incontileve are very barebones, but not sure anything else to add there.
Have we decided what to do with https://pzwiki.net/wiki/Outreach_Center btw? It's not marked for deletion, but I guess we wanted to remove it? It would make https://pzwiki.net/wiki/Category:Unknown_location able to be deleted too
The possibleNPC confsuion should be solved too, now we have https://pzwiki.net/wiki/AI and NPC redirects to survivors π
I'd say for things like this, we should go with whatever is on the actual building
@proud cobalt @digital helm will we be (re-)using https://pzwiki.net/wiki/Category:Version for b42? It's not really used currently at all, sitting at 0 pages, so I'm not sure?
I think we should, more question for @digital helm i think
I also cleaned up https://pzwiki.net/wiki/PZwiki:Tasks a little βΒ I think we may be able to get rid of Infobox section, I'd just love to link the script item parameters (not so huge task), and not sure if "Retire and potentially remove obsolete/unused parameters." is still relevant?
Then the most tangible one are mostly tasks from "Item and boilerplates" left, but not sure how much more effort will we spend on it. Splitting's mostly done, with just the bombs and fishing rod left in https://pzwiki.net/wiki/Category:Articles_to_be_split (I saw you gave up on splitting the belly ring Calvy :P).
The table icons are mostly done, not sure we'll get more for clothing too, depends on Vail I guess.
The boilerplates for other item types is something I wanted to do, but not sure I'll ever do.
The rest like navboxes, item lists, item images is something we'll spend more time after actual b42 I believe.
I also think this is done @proud cobalt?
Remove empty/unused infobox parameters (empty models, icons, 0 protections, unused parameters (also see #Bot tasks)).
Belly button ring has been split π
https://pzwiki.net/wiki/Belly_Button_Ring
Fishing rod and the bombs though π
Yeah the updater script should do that, can't verify 100% but they get removed as editors find them anyway. No need for a task imo
Yeah I think we should. Although less relevant currently, it'll be helpful once updates start coming
Looks good. I like pages like this
I think the outreach center can go. At most it should be a tile page for the sign, but even that is unnecessary imo, since it's not even that afaik. It's just a sprite
Yep not even a tile, consensus is pretty clear we don't want it
I've marked it for deletion in case you need to do anything before it goes @languid kayak
I might just go ahead and add the links to the script item parameters. Should have time tonight.
The thing I was unsure about with bombs was the sensor tiers. Were we happy to combine them or best to split?
Here's what I had https://pzwiki.net/wiki/Aerosol_Bomb_with_Sensor
that would probably get rid of the whole section of tasks, I asume
Retire and potentially remove obsolete/unused parameters.
can go as well?
I think I'll finally get rid of https://pzwiki.net/wiki/Mods/Greenfire too.
It actually was updated to build 41 contrary to version notice
β Build 41 and IWBUMS
and the last meaningful edit by an author being in march 2022 so b41 timeline https://pzwiki.net/w/index.php?title=Mods/Greenfire&oldid=66855
but I guess it's unlikely it will be updated for b42, and we'll get changes to smoking with b42 anyway (maybe not weed, but some things may overlap).
The work was pretty much only done by the author, contribution history for reference: https://pzwiki.net/wiki/Special:Contributions/Gigsim
I'll keep https://pzwiki.net/wiki/Mods/Hydrocraft as it's not that bad-looking and kinda on life support with the link to discord I added, not even adds many images and doesn't use the old recipe table, so no harm there.
(oh and I just realized that Spiffo icon from https://pzwiki.net/wiki/Template:Page_version should not be used as a preview icon)
"medium" difficulty, or "hard" difficulty?
Cuz, when I showed up, I had quite the welcoming committee, to say the least.
My character has Nimble and weapon skill though, so more or less its just tedious having to kill so many zombies. I haven't even explored March Ridge that much but I have killed like, 1000 zombies already (2.0x)
I'm not too sure what that one means, so I guess so π I'll take a closer look tonight
Though I can definitely say, it's now one of my favorite Zomboid cities, lmao
I'm happy with removing greenfire (and specific mods in general too).
Things like a mod list, used tile defs, IDs, etc. I think are good to have. But maybe we should draw the line with whole mods?
guess we'll see how things will go after b42, but greenfire is good to go definitely
I remember asking, but got no reply to this, but @proud cobalt (and @digital helm kinda too), wouldn't it be better to name outfits like
https://pzwiki.net/wiki/1_RJ_Test instead https://pzwiki.net/wiki/1_RJ_Test_(female_outfit) when there's no collisions with NPCs? I can rename the pages if we agree β I think that way they are easier to find (and link to)
Yes, I agree. As a general wiki-wide rule too. I think Calvy had it autogenerated.
I think medium is reasonable. I'd say hard is more for high zombie pop like Louisville.
Difficulty is a bit subjective anyway
Happy for renames, there are only a few unique ones
https://pzwiki.net/wiki/Mods/Autotsar_Tuning_Atelier and especially https://pzwiki.net/wiki/Mods/Silent_Hill_Mod/ru could go too I guess
Nay in most parts of Louisville I don't think its very hard
I'd personally rate Louisville as "medium-high"
\
kinda sad to see these all goes, otoh there are thousand mods like this adding icons, and holding it all on wiki would be impossible with current staffing lol
welp, both gone. Just Hydrocraft left for now, we'll see how it goes from that on
Okay, I guess it'll be that for today. Not sure how much time I'll have tomorrow, but my plan for things would be
- Renaming outfits
- Going through blogs
Then maybe going through that too https://pzwiki.net/wiki/Category:Autogenerated_articles_(tags) which also should skip(tags)if no collisions are there I guess.
I started going through https://pzwiki.net/wiki/Special:ListDuplicatedFiles changing the icons to redirects, but that broke the https://pzwiki.net/wiki/PZwiki:Item_list for some reason, but not the https://pzwiki.net/wiki/User:Faalagorn/sandbox for some reason. If anyone have an idea why, let me know!
These two could probably be improved too, not much to add but one's stub and other one's improve:
https://pzwiki.net/wiki/Knox_Telecommunications
https://pzwiki.net/wiki/Premium_Technologies
anyway, off to π΄
Premium Tech don't have the walkie talkie documented there
And it should be mentioned that Premium Tech stuff is more advanced than their lesser counterparts... (Premium walkie-talkies have more range than ValuTech or Toys-R-Mine, Premium radios have CD players, Premium Ham Radios have more range than makeshift ones)
Also the Premium Technologies Television looks better than the ValuTech, who wouldn't want a big wide flat screen TV??
I'd class Louisville as medium just based on the sheer quantity of loot
I'd say medium, not hard. There's about as many guns as west point with less zombies and the Knox Military Apartments has a lot of loot
That location is particularly hard but I don't think one location should influence the whole town's difficulty
Tbf March Ridge is mostly just tedious, lol
I feel like there's more density there than Louisville suburbs
Lv is weird
Lots of zeds here none there etc
The suburbs I thought had a density comparable to rosewood
But they're so big ot may have been bc its so spread out
The fence area is pretty mellow, except St. Peregrin area (hospital, interchange)
Most parts of LV are moderately dense, only really starts ramping up in the downtown.
Agreed
Welp at least March Ridge isn't Rosewood or Valley Station. The heatmap is dense but concentrated
That hospital is a clusterfuck
Yeah and by the time you go to March Ridge I feel like you'll usually have enough loot and skills to deal with the zeds without too many problems
Almost every town has at least one good place for melee weapons and guns can be found practically everywhere
I had 7 month game, began in West Point and lived Louisville
I pass by the hospital a lot, but eventually got around to shooting up the interchange. I never bothered to even look at the hospital (due to how building spawn mechanics)
Most of the melee weapon loot are short blunts like hammers, and the occasional nightstick on a cop zombie
The bulk of March Ridge loot is guns and food, but I've heard people also getting machetes in the Knox Military Apartments
As I said, I think giving locations an overall difficulty may be a bit too subjective. There's too many variables, and each person's opinion can vary wildly. I'd consider mentioning the zombie pop, spread and loot distribution instead, then allow the reader to make their own conclusions on how difficult they think it'll be.
One location may be easy to someone but hard to someone else. Not to mention the variation in sandbox settings, character builds and the stage of the game
ThinkDock once told me the "audience" for pzwiki.net are mostly noobs/average skill players
Labels like "hard", "medium", or "easy" I guess plain and simple for such folks? I mean, towns like West Point or March Ridge do have quite the notoriety amongst most players
Hello Vaiileasys! do you remember me? I asked you for help about the schedules of Knox Events, for a video on Youtube. It was 2 years ago. I ended up switching accounts. π I even sent you a friend request again, because your profile is now private, but it didn't work. And sorry guys, it's the wrong channel for this.
Hey, yeah I remember. My DMs should be open
I'd say that's probably accurate for the most common users. But the target audience should still be everyone.
To be clear, I'm not necessarily against it. I just think it could be difficult to reach consensus
I'm often the devil's advocate too π
Yeah I don't think pzwiki.net should conform to popular beliefs/myths/noobs
Hell, the reason why I edit pzwiki.net is that I'm a gamer trying to spread my knowledges to others
The best information is what is factually correct, and what comes directly from real game experience
Perfect way of thinking for editing any wiki
I usually only edit articles of things that I have real experience with, so I'm gonna edit the West Point/Louisville articles, but I won't really touch Muldraugh article
I think easy, medium, and hard are also restrictive and place a level of expectation on a reader. Nothing is easy for a new player in PZ. Even moving can be difficult to grasp your head around in an isometric game, for some.
But taking out hoards in Louisville, simple as for an experienced player
Ngl Fallas is also not a zombie-free utopia. There's a surprising amount of zombies in that place
100% not zombie free
Its labeled as "easy" difficulty
I've lived in that mf
But usually a couple shotgun fights and the village will be deserted
Man when am I gonna get that damn Katana
They always crawl their way back
I never found a Katana man zombie before in real gameplay
Damn, usually when I go there I only stay for a couple days, I don't stay for long
Too small for my taste
Having helicopter on sometimes helps/doesn't help depending how you look at it
I lived there once, had a nice place. It's quite conveniently between muldraugh and riverside
Fair enough, and it has good natural resources, three lakes/ponds in the area
The gas station there is cozy, I was always gravitated to it every time I went to Fallas
I've added the item script parameter links to the item infobox doc.
I assume the remove obsolete/unused parameters task was the same as the bot task. I've kept these as deprecated in the doc, just in case we or someone stumbles upon them and wonders what it is
Oh in the documentation! That makes so much more sense. I thought it meant linking in the Infobox itself. I was so confused on how that was going to work 
oh nah, that would've been awful π
Hence my confusion π I was just going to trust the process
Add legends for icons in tables, see Fallout wiki, see User:Vaileasys/sandbox. Was there more of these to be done? @digital helm @languid kayak
@languid kayak https://pzwiki.net/wiki/File:Mccoy_logging_co_logo.png
logo updated
Yeah
these https://pzwiki.net/wiki/Template:Legend_firearm#See_also
It was mostly waiting on better icons
Are we happy to call this finished? @languid kayak Move all the models from gallery to infoboxes and remove galleries (unless they host unique items). In progress by User:Faalagorn and other editors.
I was looking at this. I think so
Ahh ok
Me too, I havnt seen any in a long time. I'll let Faal remove it if he's happy
Change the order of modelβiconβicon_name and add missing fields when needed in infoboxes. This should be done by CalvyBot already. Maybe check if there's any that are wrong otherwise worth removing @languid kayak
Fixed this. It was from the Mod mbox
Man we really entered ultra clean up mode with B42 announcement π
Thoughts on this (or something like this) for changes to Trivia in the style guide? Anything that should be added or removed? @languid kayak
*'''Trivia''': A list of interesting facts directly related to the subject of the article.
**Only include meaningful facts unique to the subject that arenβt already covered in this or a more suitable article.
**Facts should remain interesting and accurate over time.
**Keep each point clear, concise, and neutral, using plain language.
**Avoid personal opinions, speculative language, or subjective statements, and stick to verified facts.
**Maintain a consistent bullet-point style without unnecessary embellishments.
**Avoid using the section as a catch-all for minor or speculative details.
**If unsure whether a fact is appropriate, propose it on the talk page first.
This is what we currently have
*'''Trivia''': A list of interesting facts directly related to the subject of the article. Try not to duplicate information already included in the other sections of the page, and avoid points that may be considered common sense.
Looks good to me
Are we doing anything with https://pzwiki.net/wiki/File:UI_BodyPart.png or leaving it as is?
If not, then that'd be all for now, unless we will plan on adding more icons π
Bringing this up again
https://pzwiki.net/wiki/L%26B_Warehousing
Could be a reference to L(emmy)&B(linky), especially their old blogs
And
C.G. E Corp could be referencing CGEmpire
Can I get a yay or nay on those?
I'd start with "trivia should be concise, try to keep it to one-two short sentencs if possible and don't duplicate information present in cited sources such as Wikipedia, and instead redirect readers to further reading"
or something like that. Alternatively the Wikipedia linking part could be omitted, but I often found trivias that rephrased what Wikipedia already said in detail needlessly.
I'd say yes, just add "possibly" or "most likely" unless we'll get/find a direct confirmation from devs π
Alrighty
Currently I'm not. I'd like to do something with it and the template eventually. But likely no time soon
you mean the image? Either way, can stay at it is, it's looking decently enough even if scaled down to 32x32 anyway, though for the body locations we have a bigger ones that aren't white π


