#pzwiki_editing

1 messages · Page 35 of 1

languid kayak
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oh nvm, I removed the redirect, so the question still stands

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it's also a good place to find _ 😄

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it seems all the items that had ' or - in them got spaces converted to _

proud cobalt
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This is the script I made
https://github.com/CalvyPZ/Movables-to-wiki

Vails is based on the translation files, mine is based on named tiles (that's what my sandbox is). Both have their pros and cons. Vails is accurate to what exists in the translation files. Mine is still experimental.

GitHub

Contribute to CalvyPZ/Movables-to-wiki development by creating an account on GitHub.

languid kayak
# proud cobalt This is the script I made https://github.com/CalvyPZ/Movables-to-wiki Vails is ...

true, I forgot you linked it 🙂 I think yours (?) is more accurate, showing the actual in-game name, minus the _ showing (for some items that lack the ' and - it shows it too, so I wonder. Pinging @digital helm for this too, maybe we should switch to that instead for https://pzwiki.net/wiki/PZwiki:Tile_list ? Expecpt maybe some Thumpables

It lists things like https://pzwiki.net/wiki/Special:WhatLinksHere/Sign which is probably not relevant.

The ISMoveableSpriteProps names is probably not needed at all, I just redirected them to Furniture just in case.

proud cobalt
proud cobalt
languid kayak
proud cobalt
languid kayak
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btw I've recently came to a conculsion we should have some common way of writing a short concise intro to an item, and move everything to overview or appropraite secitons.

Recent example: https://pzwiki.net/w/index.php?title=Steel_Knuckle&type=revision&diff=619993&oldid=478811

I think all items should pretty much follow the simple:

XXX is an YYY in [[Project Zomboid]].
Unless we don't want to link to Project Zomboid that much.

Where YYY could be any flavor text depending on the item type, like

[[food]] [[item]]
[[clothing]] [[item]]
or alternatively
piece of [[clothing]]

The only issue is that there is no unliked character between item type and [[item]] so it may confuse some readers, I think Wikipedia discourages such links.

proud cobalt
languid kayak
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So

is a [[clothing]] in [[Project Zomboid]].
or
is a [[jewelry]] in [[Project Zomboid]].
pr
is an [[Ammo|ammuntion]] in [[Project Zomboid]].
would just have us to go through each item type 🤔

proud cobalt
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They still need the word item after, maybe we just don't link item right after it.

is a [[clothing]] item in

languid kayak
proud cobalt
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Nah doesn't work in English. Is a piece of clothing does

glacial tusk
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why keep saying in project zomboid?

idk just copy how terraria wiki does theirs. they have a lot of items and the wiki is good enough

languid kayak
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Terraria does it differently though: https://terraria.wiki.gg/wiki/Spiffo_Plush

Though I know repeating Project Zomboid may be excessive.

Terraria Wiki

The Spiffo Plush is a pet-summoning item that spawns a Spiffo pet to follow the player around. When the player is far enough away or in midair, Spiffo will twirl its tail like a propeller to fly towards them. The Spiffo Plush has a 1/1500 (0.07%) chance of being dropped by Zombies, Frozen Zombies, and Raincoat Zombies.

proud cobalt
languid kayak
proud cobalt
languid kayak
flat sun
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isn't that one unused anyway? it doesn't really have a date

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if it were on the 9th it'd overlap with the ones below

proud cobalt
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Can someone check the times in media/radio/RadioData.xml

flat sun
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it is no longer used as of build 41

glacial tusk
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also i dont understand why for the lead pipe, the text in the table says its skill is a long blunt, but at the bottom at the description, the text says its a short blunt

flat sun
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it would only play in the initial infection gamemode, but as that is a sandbox preset now and not a gamemode, it is unused - it would play at that time if it were actually able to be activated (and probably did in b40)

languid kayak
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I think I delved into YouTube too much today, but hey, an acknowledgement! https://youtu.be/WlQy3y0I8bk?feature=shared&t=125

Hey folks! Today, I'll be covering the entire iceberg for Project Zomboid. This game is hands down one of my favorite games ever, hands down. So what better way is there to nerd out and show all of the hidden lore and features than to do this?

Thanks for watching!
Make sure to like and subscribe!

Join my Discord server!
https://discord.gg/vgY...

▶ Play video
glacial tusk
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gotcha

proud cobalt
naive imp
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@languid kayak @proud cobalt here's my approach to intros. Do it like the locations. So like instead of just

An [[Axe]] is a weapon

Include some small tidbits that are still useful. Ex

An [[Axe]] is a weapon in [[Project Zomboid]]. It is commonly found at fire stations, and are effective against trees and zombies alike.

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It sounds long here but since the article is desktop length it's really not that long

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Plus it might boost our search metrics or something

languid kayak
naive imp
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For like restaurants and whatnot I do a lot of copy paste and add some stuff later

languid kayak
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though the finding at and effective against can not be really judged 😄

naive imp
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Damage wise

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And fire station are the most common even if not gauranteed

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I think you may be looking at this in an exceedingly complex way why not make it simple

green smelt
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So make it simple as in:
Axe is a Popular Weapon in the Game Project Zomboid
Due to Having High Damage and
Long Range.
Commonly found in Fire stations...

serene sage
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but

languid kayak
serene sage
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if we put some of that info in the intro sentence it would be a lot easier for beginners to find what they're looking for

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can't expect them to slog through stats to find out where it can be found

proud cobalt
proud cobalt
proud cobalt
proud cobalt
serene sage
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hmm

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interesting

proud cobalt
serene sage
proud cobalt
serene sage
digital helm
# proud cobalt I have to say I think it's the opposite. 2 sentences on 3500 items in B42 is a l...

Another reason I started simplifying the intro way back was because it turns into a magnet for every little thing that the item does. I think having obvious info like "an axe chops down trees" isn't necessary. I think something like "A stone axe is a two-handed [[axe]] [[weapon]]." would be enough to state that it cuts down trees. You can find info on what an 'axe' means on the axe article, but also state it in usage under its own section.

digital helm
naive imp
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A lot of people who play zomboid are not statistically inclined and I think that's worth mentioning

digital helm
naive imp
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It's not satisfactory ot something

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Love that game btw

digital helm
naive imp
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It took me a while to understand them myself

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And I edit the damn wiki

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A lot of people will be like wtf is this at first glance especially

digital helm
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@proud cobalt I wonder if it could be automated? Maybe get the most common places or something and plug them into a pre-generated sentence? Something like that

naive imp
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Especially with ai text it has a specific feel to it

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Like I can tell if chatgpt wrote something by looking at it 60 percent of the time

digital helm
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Yeah, I'm just worried about it getting changed each patch 😅

naive imp
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So we may not be as short handed as we think

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hopefully

digital helm
naive imp
digital helm
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just need that wiki flare now

naive imp
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Funny you mention that I asked them about it and they never responded

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Maybe I should follow up

serene sage
naive imp
digital helm
naive imp
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That's very obvious if you look at my edit history

naive imp
proud cobalt
# naive imp It took me a while to understand them myself

It's hard for me to see it from an outside perspective because I make them. So if you have any feedback about what we can do to actually make it more digestible than please feel free. The reason we moved to effective chance is because of a suggestion from Ksilem

naive imp
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Your average reader is the opposite

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They wanna know where it is and what it does

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I like the tables they're great

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But we should also have a straightforward explanation below or above them for the non-statistically inclined people

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Again not saying the tables are bad

proud cobalt
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I understand there can be confusion on room definitions, but most of them are pretty straight forward. Like armysurplus is a surplus store. The container to look in would be metal shelves, and the chance of it spawning is XY%

proud cobalt
naive imp
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And it's also the way the information is presented

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It looks far more complicated than it actually is

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Someone sees it, is like "Whoa I don't get any of that" and skips off it

serene sage
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it's also collapsed by default

proud cobalt
proud cobalt
proud cobalt
digital helm
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I think the design is good, especially for those that really want to dig into the specifics. Other than a brief overview, I think it could help if we had a page for each room def, then link to that in the building/room. Similar to how we did for item tags. Then people can learn what 'Carpenter' or 'SafehouseLoot' actually mean. I don't think we'd need an exhaustive list of all the locations with that room def, but just some examples.

proud cobalt
naive imp
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I think this is an issue best solved by having to add the brief descriptions manually

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Or you could have a bot do it

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But then it's not tailored per page

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Then again I am biased as that's my preferred editing style, heavy manual input

digital helm
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Automating a framework might help. Just depends on whether the dev time is worth it (or if the dev wants to do it 😄 )

proud cobalt
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I guess I'm not against adding some manual wording in conjunction with the table, that way it can be verified easily. I think the issue previously was how hard it was to verify the claims. I don't know if I'm sold for every item. Like I don't think we should ever say 'commonly found in shops' or anything like that. But 'fireaxes can commonly be found in fire stations' being in the location section, I can get over that

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Much of this I think boils down to the loot system being quite conveluted and confusing in itself.

naive imp
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Ex

"Pickaxes can be uncommonly found in factories, warehouses, and hardware stores"

Just below the distribution table

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I don't think that's too much to ask

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But I do think we should cover the majority of stuff if we do decide to go through with this

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But of course there's other things to tackle atm

naive imp
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Just the basic parts and then modify it later maybe? Bit it'd have to look decent because items are far less obscure than tiles are

lucid junco
rotund echo
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Should Franklin Valuline be broken up into different pages? It has diverse amount of variants different from each other

proud cobalt
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It doesnt use procedural = true, or procList so will it actually work?

        crate = {
            {name="Chemistry", min=1, max=99, weightChance=100},
            {name="ScienceMisc", min=1, max=99, weightChance=100},
            {name="TestingLab", min=1, max=99, weightChance=100},
        },
        desk = {
            {name="Chemistry", min=1, max=99, weightChance=100},
            {name="ScienceMisc", min=1, max=99, weightChance=100},
            {name="TestingLab", min=1, max=99, weightChance=100},
        },
        metal_shelves = {
            {name="Chemistry", min=1, max=99, weightChance=100},
            {name="ScienceMisc", min=1, max=99, weightChance=100},
            {name="TestingLab", min=1, max=99, weightChance=100},
        }
    },```
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I guess what tripped the script up is that it doesnt have proclist but also doesn't have an items list

flat sun
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come to think of it, isn't laboratory the one the game always dumps an error about?

proud cobalt
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I cant see any others like this

flat sun
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LOG  : General     , 1730695164088> ERROR: SuburbsDistributions["laboratory"] is broken
LOG  : General     , 1730695164089> ERROR: SuburbsDistributions["laboratory"] is broken
LOG  : General     , 1730695164089> ERROR: SuburbsDistributions["laboratory"] is broken
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lootzed doesn't like it so i can't reroll but it looks like it just spawned generic loot

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my reading of the distributions parser seems to show that this error does mean it doesn't actually load this one

proud cobalt
lucid junco
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It was weird when upon trying to look loot in the lab desk it threw me errors drunk

flat sun
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it's worth noting that even if this wasn't broken the nbc mask would still be hilariously rare

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there's very few containers that qualify to begin with, it competes with other distribution lists, and it has a tiny base chance

lucid junco
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It has ~3 floors with labs and none of them have anything but officeware

proud cobalt
proud cobalt
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The project is finished, it was to add all the vehicles. But feel free to edit the actual pages

rotund echo
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Wait, lmao

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I thought "red" means not worked on anymore

proud cobalt
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It means complete

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Red as in closed, green as in open

rotund echo
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Ok

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Damn I just made myself look like a fool

proud cobalt
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Nah youre good lol

rotund echo
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Though speaking of cars, would it be worth splitting up Franklin Valuline page?

naive imp
digital helm
rotund echo
digital helm
rotund echo
rotund echo
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Cool, thanks

digital helm
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Also, is it called minibus in-game? My knowledge of it may be outdated

rotund echo
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It doesn't even have its own name

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Its just "Franklin Valuline"

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But in the files I think its called "Base.VanSeats"

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But "minibus" seems the most appropriate name to me

digital helm
digital helm
rotund echo
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Here's one I did for the ambulance

rotund echo
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Probably gonna do another one for the Radio Van (just describing how shitty it is)

lucid junco
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Like increased radio signal strength

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Those big ass antennas are worthless rn

digital helm
# rotund echo Here's one I did for the ambulance

Btw you can make as many subpages/sandboxes as you want. Basically anything starting with your user page User:Toadstars is in your 'userspace', which other people shouldn't really be editing. So you can add /sandbox, /sandbox2, /ambulance or whatever. /sandbox is recommended, so you can re-use it. Then see them all here https://pzwiki.net/wiki/Special:PrefixIndex/User:Toadstars/
If you want to delete one, just add {{deletion}} or ping me or Faalagorn and we'll get to it.

devout nymph
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A

rotund echo
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Oh wait you're talking about radio vans lmaoo

lucid junco
rotund echo
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Ok so I'm gonna break up the Valuline page into four separate pages

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If I have your approval to do so...

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Ok I'm gonna make them

lucid junco
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Though Im curious what would you do with loot tables of various vans

rotund echo
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Put them in their own oage

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Page*

naive imp
# rotund echo Page*

By that you mean the loot tables in the page of the van it corresponds to right? We usually put the tables with vehicles historically

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Just asking because I didn't quite understand what you meant

naive imp
naive imp
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Probably just a pet peeve of mine lol

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But it's all good go ahead

naive imp
languid kayak
fossil ravine
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Is there like a guide page?

languid kayak
fossil ravine
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Thanks

naive imp
# fossil ravine Thanks

There's more too, the main thing here is just to look around, explore and see what others do

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That's how I learned

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Find what you're interested in and see how you can help, we could always use more editors

languid kayak
fossil ravine
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Oh cool im just learning

naive imp
# fossil ravine Oh cool im just learning

I remember when I was learning too. No sweat, just kinda poke around, see whats going on. If you wanna help but don't know how just ask here in the discord someone will be more than happy to explain it all to you

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We're pretty chill just don't break the site lol

naive imp
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But we are a small group for a huge game so it is necessary

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Idk maybe it's because I do the one big task you can't really automate

proud cobalt
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Items is the only part that has proper automation. And it's only for infoboxes and location tables. It's not like it's replacing editors

naive imp
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The whole "I don't know so I question it" rationale

proud cobalt
naive imp
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I'm just notoriously skeptical of quite literally everything

lucid junco
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@naive imp Stop editing my pages so much, makes me feel guiltyunhappy /j

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Stor a max is a pretty common disagreement point so Id like to hear your opinion about current implementation

lucid junco
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I was also yesterday years old when Ive found out that KY transit has a bus station building

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Ive tried to add it to the same page, since its literally next to the main building

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But dunno if its good enough

naive imp
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(The older people here will know what I'm referring to)

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But yeah gimme a sec I'll look at your edits in the middle of something atm

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I'll lyk

naive imp
# lucid junco Stor a max is a pretty common disagreement point so Id like to hear your opinion...

I'm gonna say I disagree with the Stor-A-Max decision here. The building is far more important to note than the trailers are as it's the building that contains actual loot, versus trailers that are just part of the map. It's a common practice in the USA to use trailers or Old shipping containers as part of Construction sites and other industry as a prefab structure, so the trailer isn't needed.

Also, the building is not an office, it's a storage building primarily.

I think we should pick one trailer image to be present in the gallery, and move the trailer information to a trivia section.

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All other trailer images and the trailer locations section should be scrapped imo

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As for KY Transit, there will be some formatting and syntax changes most likely, but I don't have an issue with incorporating the bus stop for now

languid kayak
naive imp
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They serve no purpose other than the fact they have the logo on them

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I do think they should be mentioned in trivia but listing all of them seems overkill

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Like we say there's a residential area but we don't list every house despite that they're somewhat unique

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Why should we make a special case for these trailers?

languid kayak
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well, the unique logo 😄 Though I get your point

naive imp
naive imp
proud cobalt
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@digital helm More likely to be available

naive imp
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you right

lucid junco
serene sage
rotund echo
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@languid kayak the reason why I did that differently is because in the actual game, key and mechanics menu, the name is just "Franklin Valuline" whereas for ambulances and radio vans, they're "Ambulance", "Radio Van"

digital helm
digital helm
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While at it, I'm going to move it to be minibus as it's not a proper noun

lucid junco
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Wasnt that big that I thought it would be

languid kayak
languid kayak
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Kirrus will adjust the filters based on it too

languid kayak
proud cobalt
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You mean you don't wanna check all 6,000 of my edits in the past 30 days

languid kayak
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all pleasure 🙃

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but otherwise kinda shame mediawiki bwing a big project lack mass patrolling tools; I kinda wonder how they must do it on Wikipedia, though it's way more patrolling users there doing only that

dense galleon
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I was wondering if anyone could verify this info before I try and make a change, according to one of the radio broadcast the 95% of the mil camp was infected via airborne meaning that 5% of the group are immune. This I don’t believe is mentioned in the wiki. It also would change some of the info in the timeline article

proud cobalt
dense galleon
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I reviewed the radio files and confirmed it was at best speculation, no numbers that i could find at least. The only mention of the amount of people infected via airborne alone in the border camp was "everyone except a small group" which doesn't really help :/

proud cobalt
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Anyone know of a file that contains the current version number of the game?

flat sun
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i'm not sure if there's anything easily parseable but the game does keep it in the Core class

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if you're using that for anything but future proofing keep in mind the format of that has changed in the recent (relatively 😅) past

proud cobalt
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I just cant find an easy way to link a specific manifest to a game version without it being incredibly manual

digital helm
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I wonder if the changelog might work? Although from memory that was only updated for stable releases

languid kayak
languid kayak
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(someone can of course double check it, but I believe it's correct?)

For example I remember hearing the Fallas Lake being geographically at Lickskillet, though with the map 42 update, some people theorized of Lickskillet being a new location, similar happened with Ekron/Fallas Lake confusion 😛

lucid junco
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@proud cobalt I had fucked up a bit. Is it possible for a bot to check text and change it on businesses pages?

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I should have double checked the definition of the words im using, but oh well. Officeware/ Office ware is not (technically) a proper noun, Office supplies would be more appropriate. Id done this myself but I dont remember which pages contain this error

proud cobalt
lucid junco
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I forgot that you can look up words in the search bar

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Had already fixed all of them

proud cobalt
rotund echo
lucid junco
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@naive imp Will we do anything with navbox as a preparation for b42

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Or wait till b42 drops, so we get more businesses that can be categorised

rotund echo
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March Ridge is also a recreation, but its not a standalone city but rather part of Fort Knox

naive imp
naive imp
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Need satellite photos something tangible

lucid junco
naive imp
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I'm holding off until all locations are done

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But What would you suggest in terms of categories?

rotund echo
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Precisely, satellite imagery

naive imp
rotund echo
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Military housing, grid layout, copy and paste houses, that's definitely what March Ridge is based off of

proud cobalt
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We know March Ridge is military housing and Fort Knox will be in Knox Country, it's pretty safe to say its based off this

rotund echo
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The only one I don't know its position in relation to the real world is Rosewood

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Though I am tempted to think it is "Grahamton"

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I've had Riverside city figured out easily

lucid junco
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Id split Grocery & liquor stores into Grocery and liquor store

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There are enough stores for that to make it a category

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Though I dont know in which route should we go

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I think we should agree on a minimum amount of businesses within certain categories thats worthy enough to separate

lucid junco
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If we want to include (almost) every category, minimum would be 3-4 per category

proud cobalt
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OK I've downloaded 240 builds of pz, now to painstakingly figure out which build is which, so I can compare their scripts files

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Actually most of the manifests are empty. But there's at least 200gb worth of versions

lucid junco
unique anvil
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Hey @languid kayak, was randomly checking on that page I edited 2 weeks or so ago and noticed you added back -steamport1 and -steamport2 which don't even seem to exist in the game, may I ask why?

languid kayak
unique anvil
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Also you changed a handful of the ordering and grouping of params to make them incorrect too

languid kayak
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I:m on mobile though

unique anvil
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An example is the -modfolders param which is only available on the client, I put it in the correct section previously but now it's back in its old spot again

languid kayak
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oh crap I did indeed 😄

unique anvil
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no problem though! just thought I'd point it out

languid kayak
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thanks, I accidentially undid allyour changes by that 😄 Reverted the changes back to your edit now

proud cobalt
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Work has killed me this week, have some days off starting Monday, wanting to get outfits finished

lucid junco
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If Jackie says that its a second day of the exclusion, then the day before was the first one

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So thats an initial infection

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She says that on July 9 1993

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So that means July 8 1993 is a correct date

lucid junco
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@languid kayak Maybe Sir Twiggy is modeled after sirtwiggy?

languid kayak
lucid junco
languid kayak
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ah 😄

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Also Cataclysm DDA on the background 😄

lucid junco
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9 years ago

languid kayak
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I think Calvy said the hairs are defined somewhere in the code though?

lucid junco
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Just because it so happens that they have a random event

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Where their hair, beards and other stuff is hardcoded

languid kayak
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at least

lucid junco
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Does she?

languid kayak
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There's a "NewsStory" and the youtuber searched for them, though hard to confirm she indeed spawns?

lucid junco
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But Ive checked .lua and .class for outfits and found nothing

languid kayak
lucid junco
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I will try doing it the code way

languid kayak
lucid junco
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Ive found it being mentioned in

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There is a possibility that its mentioned somewhere else

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sooo 😅

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Equivalent of bashing my head until apples fall from the tree

languid kayak
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hm

[faalagorn@languid kayak-pc ProjectZomboid]$ grep -rni NewsStory
projectzomboid/media/maps/Muldraugh, KY/objects.lua:11313: { name = "NewsStory", type = "ZoneStory", x = 12487, y = 3904, z = 0, width = 15, height = 25 },

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the other is indeed

grep: projectzomboid/zombie/randomizedWorld/randomizedZoneStory/RandomizedZoneStoryBase$ZoneType.class: binary file matches

lucid junco
languid kayak
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yup, basically this

lucid junco
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Well, that gives us absolutely nothing

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Id say that there is no way to find the defined hairstyle for her or twiggies

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So Ill just update him from irl sirtwiggy

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@proud cobalt Can you look into that when you come back?

languid kayak
lucid junco
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Office ware is not technically a proper noun, so I would like to avoid it

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And Ive used it alot

proud cobalt
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Definitely more than just bald spot etc have set hair styles. See below. But the only way I know of to define this is in zone spawning, which Jackie and Twiggy aren't in afaik

    Veteran = {
        name="Veteran",
        chance=10,
        gender="male",
        maleHairStyles="CrewCut:20",
        beardStyles="Long:15;Chops:17;Goatee:17;Moustache:17",
    },
    Redneck = {
        name="Redneck",
        chance=65,
        maleHairStyles="Mullet:30;Metal:15;Cornrows:5;MohawkShort:5",
        femaleHairStyles="CrewCut:10;Cornrows:5;MohawkShort:5",
        beardStyles="Long:13;Chops:13;Goatee:13;Moustache:13",
    },
    Thug = {
        name="Thug",
        chance=15,
        gender="male",
        maleHairStyles="Mullet:30;Metal:15",
        beardStyles="Long:13;Chops:13;Goatee:13;Moustache:13",
    },
}```
proud cobalt
# lucid junco <@191537586542608384> Can you look into that when you come back?

OK so all the other stories have their own class files. For example, in the same table as the NewsStory we can see MusicFestStage. When we search for this, we find a class file called RZSMusicFestStage

At the bottom of this file we can see it spawns some punk zombies

        this.addZombiesOnSquare(1, "Punk", 0, this.getRandomFreeSquareFullZone(this, zone));
        this.addZombiesOnSquare(1, "Punk", 0, this.getRandomFreeSquareFullZone(this, zone));
        this.addZombiesOnSquare(1, "Punk", 0, this.getRandomFreeSquareFullZone(this, zone));
        this.addZombiesOnSquare(1, "Punk", 100, this.getRandomFreeSquareFullZone(this, zone)); ```
But no such file exists for news story. And of we search for twiggy or Jackie in the same format other outfits are spawned, there are no results.

This to me says that they do not spawn at all in the game. At least yet. Which we already knew because it's on the article 😆
```Sir_Twiggy can be used as an outfit or spawned as a zombie in the debug mode, but currently can not be found in the game otherwise. Outfit color is randomized and body/hair/beard are not set.```
#

So TLDR, they don't spawn naturally, and the hair and colour clothing is completely random

#

And hair is set in the zone definitions lua, I can't find any hard coded in Java

languid kayak
languid kayak
proud cobalt
lucid junco
#

There are currently only 2 adverts

lucid junco
#

They are fairly similar

#

Difference being camps near them

rotund echo
molten night
#

Hello I know I might be to late becouse spanish is well regarded in the pz community but, is there still translations needed for the spanish side of the pz 42 build and or wiki page, I wanted to make a name for myself in the community and I thought this was a great way to start, hopefully I can get started in spanish if it isint 100% finished, and some assistance in actually adding translations so I can start hopefully imidiately

#

Btw I understand the wiki side of stuff just not the build 42 code script for language and were to access it, if it's even accessible, basically I need a direction on were to start and I'll do it.

proud cobalt
# molten night Btw I understand the wiki side of stuff just not the build 42 code script for la...

Always work to be done on the wiki 😄 Nobody is actively maintaining Spanish currently, it has hardly been started. The majority of Spanish pages are generated automatically, so don't have specific information. Assuming you have no wiki experience, start here:

https://pzwiki.net/wiki/Help:Contents

I suggest these in particular:
https://pzwiki.net/wiki/Help:Editing_for_beginners
https://pzwiki.net/wiki/Help:Creating_a_new_page
https://pzwiki.net/wiki/Help:How_to_help
https://pzwiki.net/wiki/Help:Style_guide

For specific information regarding translations:
https://pzwiki.net/wiki/Help:Translations
https://pzwiki.net/wiki/PZwiki:Project_Translations

This is the maintenance page for Spanish specifically:
https://pzwiki.net/w/index.php?title=Category:Site_maintenance/es

Pretty much everyone in this channel can assist you with wiki editing to some degree.

lucid junco
#

It hangs around in the files as a part of another taxi variant that went unused

#

So I💛Rocky Road is the only one currently present

#

Though that got me thinking, can we show 3d model of cars, instead of in game screenshots?

lucid junco
proud cobalt
#

Other priorities

#

For me at least

#

Also the file sizes were too big for the animated versions

lucid junco
proud cobalt
#

Nope

lucid junco
languid kayak
languid kayak
languid kayak
languid kayak
lucid junco
proud cobalt
#

Not sure who else would want this, but here is a json file of every item and its stats over 170 versions of the game. This is very niche 😆

#

I'm going to use this for the history section

languid kayak
proud cobalt
#

Some of the depots were just dead, completely empty

#

Like no build 27

#

And no pre-steam versions

#

Though im trying to track a few of those down ^

languid kayak
#

Also, I think we should conceive some way of tracking progress, actually I noticed you use it already for some projects (I think SYF and translations) 🙂

Vibrance wanted to make a translation progress based on what TF2 wiki has, but that never happened.

I for example always are not sure e.g. how much tiles are left to take care or how far are we when it comes to splitting items 😄 Or how many locations are there to take care of.

For the most part the site mainteneance category does a good job, but often it's not clear

proud cobalt
#

I've never played this yet it gives me nostalgia

proud cobalt
#

Awh man

lucid junco
#

The game will be very good when 1.0 comes out

#

Trust me

proud cobalt
#

Nah i think it actually has to connect to desura servers, someone on forums said they have a work around but its hosting their own server locally lmao

lucid junco
#

Whats even a desura

proud cobalt
#

Old gaming platform

#

Long dead

lucid junco
#

Ooh

#

@languid kayak @naive imp Will we attempt to add history to businesses pages?

#

Like when they were added, expanded ect

languid kayak
languid kayak
# proud cobalt Old gaming platform

I had literally hundreds of games there, as I bought all their Indie Royale bundles. Some had Steam keys, some games were only available there @lucid junco

It was before Itch.io was a thing and before Steam Greenlight even, so eveyrone could try their indie here, also had Linux support before Steam even had Mac. The wiki page describes the pz-related stuff and links to relevant sources, at least I tried to explain everything there lol.

#

There's even still a https://www.reddit.com/r/Desura/ reddit!

lucid junco
#

I think it didnt reach our mountains

proud cobalt
lucid junco
proud cobalt
lucid junco
proud cobalt
#

Ok here's an updated version, includes 0.2.0q and RC 2.5
also has fixed sorting

#

It's a nice 2.5 million lines

molten night
proud cobalt
molten night
proud cobalt
lucid junco
proud cobalt
#

0 items are certain

#

I considered making it just Released on this version for all of them, but i dont like how wrong that could be

lucid junco
#

oh, didnt notice that iwbums versions arent accounted for

proud cobalt
#

Many, if not most of them are. But some are just gone completely. Lost to time

#

This is the best way i could find to format the lines, using <br> instead of new lines, it had really weird spacing otherwise

#

But, it makes it harder to edit, as its a block of text for each row

#

I guess we could store this all in a template and just call it on the page with a parameter, kind of like we do with crafting. But it does add complexity to edit, particularly for new editors, Unless we kept it autogenerated and the script runs new every update? Cleanliness vs Editability

#

It would be something like {{HistoryTable|Base.Axe}}

languid kayak
#

you're only compare the text changes, right? Technically tracking whether icon changes is possible too, something like SteamDB does, but it's a little more work to do 😛

#

Also, how much space did all the PZ builds take? Curiosity

languid kayak
languid kayak
languid kayak
lucid junco
languid kayak
naive imp
lucid junco
lucid junco
#

B42 sneak peak

molten night
#

Is it buggy by any chance?

lucid junco
molten night
#

Dam dude ima go and buy it rn, gotta see if Bob is alright

lucid junco
#

"Wife idle"

#

No shit

#

She is fucking dead

molten night
#

NOOOO SHES DEAD

#

YOU SPOILD THE WHOLE GAME DUDE NOOOOO

#

Btw I've been meaning to find those old builds are they still accessible via steam?

lucid junco
#

The moodles are exactly the same

lucid junco
molten night
#

Perfect dude thanks

proud cobalt
proud cobalt
proud cobalt
lucid junco
proud cobalt
# languid kayak we have generally more-or-less complete version history; maybe we can cross chec...

These are the versions i have

0.1.2a
0.1.4c
0. 1.5d
0.2.0a
0.2.0e
0.2.0f
0.2.0h
0.2.0i
0.2.0k
0.2.0l
0.2.0q
0.2.0r RC2.5
0.9.7 RC2.5
11
14
19
21
23
25a
25c
26
27
28
29.3
30.12
30.16
31.9
31.10
31.13
32.14
32.16
32.27
32.30
33.13
33.14
33.18
33.19
33.20
34.23
34.27
34.28
35.25b
35.26
36.4
37.2
37.3
37.4
37.5
37.6
37.7
37.8
37.9
37.10
37.11
37.12
37.13
37.14
38.1
38.2
38.3
38.4
38.5
38.7
38.8
38.9
38.10
38.11
38.12
38.13
38.14
38.15
38.16
38.17
38.18
38.19
38.20
38.21
38.22
38.23
38.24
38.25
38.26
38.27
38.28
38.29
38.30
39.45
39.49
39.50
39.51
39.52
39.56
39.57
39.58
39.60
39.64
39.64.1
39.66.3
39.67.1
39.67.2
39.67.3
39.67.5
40.9
40.11
40.14
40.16
40.17
40.18
40.21
40.25
40.26
40.27
40.29
40.30
40.31
40.32
40.33
40.34
40.35
40.36
40.37
40.38
40.39
40.40
40.41
40.42
40.43
41.12
41.14
41.15
41.16
41.17
41.18
41.19
41.20
41.21
41.22
41.23
41.23b
41.24
41.26
41.27
41.28
41.29
41.30
41.31
41.32
41.33
41.34
41.35
41.36
41.37
41.38
41.39
41.40
41.41
41.42
41.43
41.44
41.45
41.46
41.47
41.48
41.49
41.50
41.51
41.52
41.54
41.65
41.66
41.68
41.71
41.71 HOTFIX
41.73
41.77
41.77 HOTFIX
41.77.7
41.77.9
41.78
41.78.12
41.78.13
41.78.15
41.78.16```
proud cobalt
proud cobalt
lucid junco
#

2.9.7 and 0.1.4c

proud cobalt
#

Nice, ill pick those up now

#

0.1.4c i cant use, but it's cool to have

proud cobalt
proud cobalt
#

Ok i found two manifests for B27

#

So we now have a version from 'build' version of the game

#

Its the really old pre steam versions we're missing

proud cobalt
# lucid junco 2.9.7 and 0.1.4c

I found 0.1.5d and it has a scripts folder, so this may be the very first possible version that we can use as 0.1.4 didnt have one

proud cobalt
serene sage
#

aw

proud cobalt
# serene sage aw

Unfortunately. If I had access to B42 I wouldn't be making history sections pepegiggle

lucid junco
#

it also includes 0-1-4c and 2-9-7 versions

lucid junco
#

Huh

proud cobalt
#

Missing versions I really want to have included:

2.9.8
2.9.6
2.9.5

0.2.0b
0.2.0c
0.2.0d
0.2.0g
0.2.0j
0.2.0m
0.2.0n
0.2.0o
0.2.0p

Experimental combat build

0.2.0r RC1
0.2.0r RC2

0.1.5c
0.1.5b
0.1.5a

0.1.4a
0.1.4b
0.1.4d

0.1.3a```
#

It may be worth asking TIS if they have some of the old versions?

lucid junco
proud cobalt
#

You dont happen to still have this?

quartz bear
#

good question

unique anvil
#

I am seeing duplicate entries, is this normal?

#

Namely 41.78.13 and 41.68

quartz bear
#

you did say you have 0.1.5d

proud cobalt
#

d but not b, was b a mistype?

quartz bear
#

you pointed to my screenshot

#

which has 0.1.5d

#

qbitTorrent has a really dumb habit to destroy torrent files after importing

#

so I don't think I have 0.1.5b

proud cobalt
quartz bear
#

that one torrent file has no seeders so

proud cobalt
quartz bear
#

i found some other magnets but they are all invalid (neither qbit nor µ can parse them)

#

i'll stay on leech for the funny

languid kayak
languid kayak
languid kayak
lucid junco
#

Sadly, most of what was uploaded back in 2011 is missing or privated

#

Interesting

#

I dont think impatient is even in the game files

#

Where is that?

#

I dont remember seeing this loc (and others in the article) anywhere

#

oooh

#

Thats the old muldraugh

rotund echo
#

That looks like it should be in Louisville

lucid junco
lucid junco
#

But there is a short tempered and impatient as separate traits

languid kayak
#

true, maybe that's what an alternative icon was about?

lucid junco
#

Whats it called in game files?

lucid junco
#

Ive found one presumably 0.2.0r RC2 build but it refuses to load

#

They are so old that the good old russian method of "Project zomboid [version] download" does not work since torrents are long gone

lucid junco
#

Ive found what is presumably a 0.2.0r RC2 on some Brazilian website

#

But cant confirm if its true and 100% vanilla or not

proud cobalt
proud cobalt
#

Hi @vital raptor
Hoping you're the right person to ping here. I'm working on item history for the wiki and trying to collect as many versions of the game as possible to do so. Unfortunately the pre-steam editions are somewhat lost. I was wondering if you guys had any backups of the following versions and if so would it be possible to get my hands on them? I don't need them in a working/playable state.

2.9.8
2.9.6
2.9.5

0.2.0b
0.2.0c
0.2.0d
0.2.0g
0.2.0j
0.2.0m
0.2.0n
0.2.0o
0.2.0p

Experimental combat build

0.2.0r RC1
0.2.0r RC2

0.1.5c
0.1.5b
0.1.5a

0.1.4a
0.1.4b
0.1.4d

0.1.3a```
languid kayak
languid kayak
lucid junco
#

Maybe also ask folks on reddit, someone had been able to find them on their own, so there is possibility of someone having these versions somewhere on their disks

proud cobalt
#

I made a post earlier today

languid kayak
# proud cobalt Awh man

about that, I think Kirrus mentioned the verification server is down, so you'd have to either disable the check or make it point to projectzomboid.com for Kirrus to try it to authorize

#

though nvm, I see you responded to these 😄 I just happened to miss that post for some reason

proud cobalt
lucid junco
#

I do

#

Would be cool to make a video showing off all versions on pz birthday or something like that

proud cobalt
#

Steam birthday was the 8th November 😆

languid kayak
proud cobalt
#

Thats very unfortunate

languid kayak
proud cobalt
lucid junco
#

Wait, there is a pz trailer? eyeconOn

proud cobalt
#

Lemmy said the old versions are ok on that thread, idk how old is old enough

#

Probably pre steam

#

I was able to get B20 this morning too

languid kayak
#

I wonder if the Desura CDN is still archived somewhere, but after it switched hands and companies were bankrupt and developers didn't get the money from the purchases of their games on Desura, I doubt anyone who may get their hands on the actual database will want to do something with it

proud cobalt
lucid junco
languid kayak
proud cobalt
lucid junco
lucid junco
#

And then the one on the steam page

#

Honestly irl tralers look so cool

languid kayak
#

the old one with K&B that is

lucid junco
#

I wish we had more trailers like payday 2 live action ones, but nowadays companies prefer animated or pre rendered ones

languid kayak
#

btw @proud cobalt desura content is not only mirrored on moddb, but indiedb too https://www.indiedb.com/games/project-zomboid though both never hosted actual game files and keys so I doubt it'll help. I can access my old Desura account on both, but they don't have the purchase history, just the friends and communities

IndieDB

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is...

proud cobalt
lucid junco
proud cobalt
#

This is not an endorsement to install them 😆

proud cobalt
lucid junco
#

I couldnt quite figure out if it was actually 0.2.0r-rc2 or not, so didnt bother with uploading it

proud cobalt
#

Preservation was much smaller back then, and with desura dead its so unlikely theres more to be found. I've messaged a few people, made reddit post, scoured multiple pages of search results for each version, checked pirate sites galore

lucid junco
#

Its funny how the only one version that could be found so far is the one that was uploaded on mediafire

#

Torrents are long dead or only have current build of the game

quartz bear
#

The disadvantage of torrents is the need of seeders

#

And web seeds don't exist for most of them because why would they

lucid junco
languid kayak
#

I doubt I'll find anything myself, but out of cusiosity, I'm searching my old HDD, so far the oldest I could find is a save folder from 2013 😄

#
PlayerGregoryWard
{ 
  Forename=Gregory
  Surname=Ward
  Toppal=Shirt_White;0.17249999940395355,0.2745000123977661,0.541100025177002
  Bottomspal=Trousers_White;0.36000001430511475,0.36000001430511475,0.36000001430511475
  Torso=Male_4
  Hair=Hair_Recede_White;0.572549045085907,0.6235294342041016,0.6549019813537598
  Profession=policeofficer
  Level=0
  GlobalXp=0
  PlayedTime=0
  Male
}
Traits 
{ 
  addTrait=Marksman
  addTrait=Fit
}
Skills 
{ 
  addSkills=Blunt,4
  addSkills=Blade,3
  addSkills=Carpentry,0
}
Bonus 
{ 
  addGoldBoostBonus=1
  addStartingGoldBonus=0
  addXpBoostBonus=1
}

😄

lucid junco
#

I have been able to find russian blog with 2 versions that we don't have currently, but the links don't seem to be working

quartz bear
#

live76?

#

or smth

languid kayak
#

It'd be Build 14 (?), but I only have the save file

lucid junco
quartz bear
#

the magnets are fucked there

#

i said that above

proud cobalt
#

I tried cs rin ru but its dead

#

The versions

languid kayak
#

wait no, older screenshot_28-10-2013_12-47-39 so it'd be RC 2.9.9.17 (Build 9)

#

but yeah, still after Steam

proud cobalt
#

First steam build is Build 11 i believe

languid kayak
#

I'm not even 100% sure I played PZ on Desura, I for sure tried the demo but I don't think I even have any files from that time

#

though our version history may have errors too

proud cobalt
#

Project Zomboid was first released on Steam with version 2.9.9.17 (Build 11) 8th November 2013. Version 2.9.9.17 was the start of the currently used "Build X" naming scheme

#

😄

languid kayak
#

the "build" naming may not have been used by then, I think it was Vail who tried to number them 😄

#

oh, so the version history build names are wrong probably 😄

proud cobalt
#

Im not sure whos wrong lol, someone must be

languid kayak
proud cobalt
#

Some of the versions have (0011) i asume thats where it comes from

languid kayak
#

if you @proud cobalt (or anyone) wants, you can try to load this save with the oldest Steam build and see if the world number is the same (assuming world number is still the thing). I may try doing the same myself later too.

#

I have these too 😄

Sadly I don't have the Dr. Oids and other games (didn't know about PZ back then), and I think Mash tweeted that the PAWS files are lost too (they never were public)

#

ProjectZomboid_PublicTechDemo_0_1_4c_plusbatchfix.zip is probably what's publicly available, that's the only PZ file I have

#

(I didn't even have the PZ installed there, so yeah, just the icon/box art at most, and these are still available at moddb)

languid kayak
#

as I have this file from around the same date on the same backup

#

can share the file, but I honestly have no idea what is it (it's TGA image), just not 100% sure it won't contain any sensitive data

proud cobalt
lucid junco
#

When its the day when military border falls

#

It would probably be day 4 at least in the current timeline

proud cobalt
#

2.6 million zomboid files going over network using windows explorer...

lucid junco
proud cobalt
languid kayak
languid kayak
#

Not sure what filesystem the NAS is using, but I guess it should be faster there lol

#

I remember I used https://www.codesector.com/teracopy back in the days, not sure how it stands right now 😄

lucid junco
languid kayak
#

as in creating audio?

lucid junco
languid kayak
#

pages like https://pzwiki.net/wiki/Item/cs and https://pzwiki.net/wiki/Evolved_recipes/ja seems to have some red links to pages like https://pzwiki.net/wiki/Special:WhatLinksHere/Sandwich_Recipe – should I make the redirects for these? Or maybe we should just remove the pages at one point (or at least links?) Was hoping they'd be remade eventually, but we didn't see anyone up for the task so far sadly, so these pages are mostly getting more and more outdated.

Though some old names may be of use for you @proud cobalt if you'd be messing with the history.

languid kayak
# proud cobalt Hi <@136498187543379970> Hoping you're the right person to ping here. I'm workin...

seems the Experimental combat build had the same number as https://pzwiki.net/wiki/Patch_0.2.0q according to the https://www.youtube.com/watch?v=kZtVcCgH6jk, so you should double check your 0.2.0q in case if it's actually Experimental combat one, and if you have it from two sources, then it'd be best to compare checksums of the files

I'm going to update the wiki with the info, too.

A build so that the new combat can be tested

Download for combat build: http://theindiestone.com/community/viewtopic.php?f=21&t=7231

I hope you enjoy, feel free to leave comments and ratings, they're much appreciated.

Buy the game here - http://projectzomboid.com/blog/index.php/buy-our-games/

Facebook: http://www.facebook.com/pages/DiGiExPo...

▶ Play video
#

but I guess the file name should be called zomboid20test.zip from
https://s3.amazonaws.com/alpha.projectzomboid.com/zomboid020test.zip

This theoreitcally should be one of the easier ones for someone to have, since it was distributed publicly. Maybe CaptainBinky still has the archive, or that youtuber (or anyone from the forum from testing from that time?)

#

heh,I realized that Beta Blockers had these icon https://youtu.be/kZtVcCgH6jk?feature=shared&t=88 https://pzwiki.net/wiki/File:Pills2.png – didn't knew, gonna reflect that 🙂

I should probably watch some of those old videos for these kinds of discoveries 😄

A build so that the new combat can be tested

Download for combat build: http://theindiestone.com/community/viewtopic.php?f=21&t=7231

I hope you enjoy, feel free to leave comments and ratings, they're much appreciated.

Buy the game here - http://projectzomboid.com/blog/index.php/buy-our-games/

Facebook: http://www.facebook.com/pages/DiGiExPo...

▶ Play video
languid kayak
# languid kayak heh,I realized that Beta Blockers had these icon https://youtu.be/kZtVcCgH6jk?fe...

seems the same for the sleeping pills: https://youtu.be/kZtVcCgH6jk?feature=shared&t=409

A build so that the new combat can be tested

Download for combat build: http://theindiestone.com/community/viewtopic.php?f=21&t=7231

I hope you enjoy, feel free to leave comments and ratings, they're much appreciated.

Buy the game here - http://projectzomboid.com/blog/index.php/buy-our-games/

Facebook: http://www.facebook.com/pages/DiGiExPo...

▶ Play video
languid kayak
#

Mom, can we have build 42?
We have build 42 at home

#

The link goes to [[Hunting]] which redirects to Build 42 😄

#

wanted to save the old TIS logo from the forums and then realized it's a flash 😄 Now that I think of I forgot the old forums used flash but they did indeed. Thanks for Ruffle for keeping it alive!

lucid junco
languid kayak
#

I didn't really play any old version other than the tech demo before buying the game, and even there I only remember fighting zombies and not icons 😄

molten night
#

i feel stupid asking but i need help adding a png to the wiki page that im working on. and im trying to add these ones for now, i know theres a page that says what to do but i got really confused when trying to

languid kayak
molten night
languid kayak
languid kayak
proud cobalt
proud cobalt
proud cobalt
languid kayak
#

I've sent you probably way too much messages on DM, spending probably way too much on researching the topic, but it seems that pretty much all the old builds may be loss to time, so best bet would be finding folks (devs included) having the data on their hard drives 😩. Unless you can reach to Desura whic is mostly unlikely.

I have few torrents in the background, but unless that one person who originally uploaded the files still has them and pops online, the best we could get is the file list.

Other than that, I think out of these three independantly released 0.2.0r builds, one is RC 2.5 and one is either RC 2.0 (which I believe) or RC 1.0.

Then I think the best bet would be finding either:
0.2.0q experimental combat build (it was publicly available)
or
0.1.5b (for some reason I found multiple torrents with this exact version)
or maybe
0.1.4b (this seems to be the version that leaked? I found one torrent with it)

The others are mostly lost in time, except maybe some RC 2.9.x builds which are hard to nail due to versioning being confusing at that point.

That unless someone from TIS (or old desura players) suddenly pops with the files (but these seem to be uploaded on various sources over time anyway, one from a Reddit user which in turn uploaded the files to archive.org and one from EnigmaGrey, being probably an uplaoder closest to the TIS at the time).

#

For the lost versions, the best bet we can get are

  1. Patch notes archived from the old forms (the old forums are dead now I believe, but should be archived on web.archive and the actual notes should be on the wiki)
  2. Gameplay of people playying it (there aren't many, but are some)
lucid junco
#

That wiki clarified that all of the scenarios currently implemented (apart from six month) is on day 0?

#

How dare the wiki not give leap way for misunderstanding

grizzled wagon
#

It's me. That's my post. I'm not mad, it's supose to be humorous.

grizzled wagon
#

I just find it a funny list

languid kayak
#

your post was fine, though folks saying things are missing elsewhere are definitely are up to the #pzwiki_editing message 😄

lucid junco
#

This isn't written in my protocols

grizzled wagon
#

I gave up on reddit years back. I only go there occasionally for PZ

proud cobalt
#

I dont mind

languid kayak
molten night
#

how can i make areas of text like these?, im having a lot of fun makeing these and wanted to do erosion becouse it seemed interesting and was missing a page in the spanish version

proud cobalt
#
*Erosion started out as a mod created by now developer [[Kees Bekkema|TurboTuTone]] (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.
*In [[Build 41#Build 41.78|build 41.78]] tree regions are added only when the area is first loaded, which means it's not a renewable source.{{verify}}```

Thats the source for that section. Make lists with an asterisk *
molten night
proud cobalt
digital helm
# lucid junco Where is that?

That would've been the old map, when it was Knox County. When they thought muldraugh was in Knox County. Map got remade with the steam release

lucid junco
#

Can be found... Where?

proud cobalt
#

I assume it just means a LMBW radio van can spawn, shouldnt be presumed driven by Jackie though

lucid junco
#

Yeah

#

There is also Frank Hemingway

#

And other numerous journalists, crew teams and other employees working in both LBMW Network and LBMW 93.2

rotund echo
#

LBMW - Kentucky Radio vans (not to be confused with LBMW Network) don't spawn as drivable vehicles

lucid junco
#

Yeah, I know

rotund echo
#

Where the hell is our police pickup truck

#

Why does it only spawn as a ruined car

lucid junco
lucid junco
#

He means in game

proud cobalt
#

I know

lucid junco
#

Why no pickup

proud cobalt
#

Thats just how it would look

#

Its sick

lucid junco
#

Yeah unhappy

#

Id say better than both police cars we have now

rotund echo
#

We have police cruiser and police van

#

they're nice, but why no police pickup 😭

lucid junco
#

B42 will have it hopefully

#

Its secretly a police pickup update

rotund echo
#

One thing I do know is that Build 42 will have police sports cars

lucid junco
#

Noone cares about the lighting, give us the pickup/j insult

lucid junco
rotund echo
#

We need fuel tank trucks (perhaps Chevalier D6 with a fuel cistern on its back lol)

lucid junco
#

Imagine driving to gas station, only to find that its fuel is incompatible with your carded

#

And that's on top of fuel spoilage

rotund echo
#

Diesel is more fuel efficient, makes more torque, but its harder to get diesel engines running in the cold

rotund echo
proud cobalt
#

Fuel spoilage and fuel stabalizer would be cool. Getting out early to get barrels of fuel and adding fuel stabilizer. The gas quality degrades over time. Would be pretty niche though most people dont last that long.

lucid junco
#

Never played for that long cause it becomes boring after 2 month

rotund echo
rotund echo
#

I wonder why this was reverted 😄

Its just a trivia and facts (about real-life), nothing political here

proud cobalt
lucid junco
#

The game does not reference real life events and people all that much

#

And there is no connection between pz's US President and Bill Clinton

#

(unless we want to get political but we don't)

rotund echo
languid kayak
proud cobalt
rotund echo
#

Same I always do new game

digital helm
languid kayak
#

oh, there's one easter egg we missed: https://youtu.be/RmjPQhxbF3k?feature=shared&t=238

SQz

Ever wondered what easter eggs and/or references you could find in Project Zomboid? This video provides 15 of them!

If you know more Easter eggs and/or references in the game, feel free to comment them down below!

0:00 Intro
0:40 #1
1:09 #2
1:23 #3
1:45 #4
2:04 Extras
2:22 #5
2:49 #6
3:05 #7
3:18 Short break
3:29 #8
3:55 #9
4:11 #10
4:32 #11
5...

▶ Play video
#

Carton & Sydney Law Services

#

Sydney Carton is a central character in Charles Dickens' 1859 novel A Tale of Two Cities. He is a shrewd young Englishman educated at Shrewsbury School, and sometime junior to his fellow barrister Stryver. Carton is portrayed as a brilliant but depressed and cynical drunkard who is full of self-loathing because of what he sees as his wasted lif...

serene sage
languid kayak
#

😄

#

(added btw)

lucid junco
lucid junco
serene sage
#

all he mentions is that there is a bunker in Build 42 and that the town houses military personnel and their families

languid kayak
#

there are ads on Discord youtube embeds? I don't have those luxkily as I use the browser version

serene sage
#

he also removed the future tag from a sentence in the Vehicle article talking about a b42 feature drunk

serene sage
#

maybe they just consume more media than me drunk

serene sage
lucid junco
#

And wording is not good

#

Thats the main issue

#

It can stay there, but needs to be reworded to wiki standards/language

serene sage
serene sage
#

I also added back the future tag on the vehicle page

languid kayak
#

also thanks for doing it, as I didn't caught with the recent changes yet

lucid junco
# lucid junco Eh, thats fine

If we were to reword it Id say
Military underground bunker is teased to be added in [[build 42]].
Or something like that

serene sage
#

anyway, I also believe that the trivia section on the vehicles page is too long

#

there are three points there all about new b42 vehicle liveries

#

can be shortened to one imo

lucid junco
#

Remove the sounds thing, merge upcoming cars and/or move them to the gallery, merge upcoming reworks into 1-2 sentences

#

Or better yet, if there is enough info and images, we can add in "Future features" section and put them there

#

Unrelated, but @naive imp , did you know that there is a walk through of the CGE corp building?

lucid junco
#

Oh, wait, there was one

naive imp
#

BTW sorry I haven't been active as much lately yall, been busy with this

#

You know how it is

lucid junco
#

It was removed from the page some time ago

naive imp
#

There was a whole thing he got banned I don't wanna get into it lol

lucid junco
#

No, but I've run into his work while remaking the signs and was less than impressed

#

And businesses pages

#

And isometric images

naive imp
#

He had a habit of leaving pages an absolute mess then having a temper tantrum when someone edited his work

#

Edit warred like crazy

#

Then he went on a huge political tirade about how the usa is bad and Russia is good and said China would be his partner in "cold War 2"

#

And he thought he was so cool for being an American living in Russia and a bunch of other typical facist crazy talk

#

So yeah not very conducive to wiki conduct

lucid junco
naive imp
#

Oh BOY

lucid junco
#

Im not saying that Im free from leaving some things unfinished or taking long time to finish them, but make an image of this quality and thinking that its good enough is outrageous

lucid junco
serene sage
lucid junco
serene sage
#

just something weird to think about

lucid junco
#

It does

serene sage
#

might not be canon though

#

might be similar to some other game I played

#

some character referenced an “italian bistro” when the concept of italy and italians never existed in-universe

lucid junco
serene sage
#

mm hmm

lucid junco
serene sage
#

I definitely should have known that

#

I’m not even sure where someone got the info that the concept of zombies never existed in the lore

lucid junco
#

there is not a single usage of "zombie(s)" on the radio or tv

serene sage
#

what about this?

#

it says that the modern concept of “zombies” never existed

#

so the very existence of shamblers in media is at stake

#

either that or someone made it all up

serene sage
#

so it’s wrong, your honor

lucid junco
#

Concept of walking undead is present in the game

#

Since terms to describe them, especially the slang is used

#

you couldnt come to zeds if you dont know what a zombie is

serene sage
lucid junco
#

Cant argue with that

#

Thats why we define that they mean X thing in this context

#

So we can clarify that zombies in game go under terms other than "zombies"

serene sage
#

I read it as “they’re not called zombies at all”

flat sun
#

when asked about this pat bren was deliberately vague so there's probably something weird going on

lucid junco
#

but Ive specifically said in the lore

#

due to only encountering other term usage in media files

flat sun
#

i think the trivia should probably be reworded as it sounds very definitive, but the fact that nobody's going 'oh my god real zombies' is probably intentional

thin cloud
#

Z stands for Zinfected

serene sage
thin cloud
#

It's deliberately vague. I would consider a mention of zeds as an error

lucid junco
serene sage
#

so I’m right

#

pat confirmed they don’t really exist

lucid junco
lucid junco
serene sage
thin cloud
serene sage
#

at least one still does in 41.78.16

thin cloud
#

An error

#

Don't bother updating any wiki stuff for 42 before release though imo, that's a rabbit hole

lucid junco
#

Aighty, thats good to confirm spiffo

serene sage
#

cool

lucid junco
#

@serene sage Do you know about World map annotated maps?

lucid junco
#

it mentiones dixie

#

One of the radio relay stations(?)

#

Valley station camping grounds

#

And one of the Bens cabins(probably)

#

Which is weird, since they are not anywhere on the excisting paper maps

serene sage
#

interesting

lucid junco
#

Oh, and that one intersection after dixie and muldraugh

#

Gas station, spiffos, clothes, cars

#

@proud cobalt May be a dumb question, but when were npc's removed from the game?

#

Wiki lists 2013 2.9 release but I dont see it anywhere in the patchnotes

lucid junco
#

Troika laundromat or ŪkioLeaks is a money laundering scheme organized by Russia's former largest investment bank – Troika Dialog. This scheme allowed the flow of some $4.8 billion of funds from Russian companies and figures into Europe and the US between 2003 and early 2013. It was discovered by the Organized Crime and Corruption Reporting Proj...

proud cobalt
proud cobalt
languid kayak
molten night
#

I'm not responding directly to pat_Bren, but I always thought the name zeds where a bit odd, given the game had a unique name for these creatures, but I'm happy they changed it to the standard and added them as zombies instead of zeds, always got me confused.

lucid junco
# languid kayak seems they were present between 0.1.5a and 0.2.0r rc 2.5, not sure if it was 0.1...

Hello survivor. Let’s talk RC3 plans – as, as hinted last week, we’re going to shake things up a little. In order to finalise work on NPCs and the NPC metagame we needed to bring the overall game back to working order – integrate the new map, look at balancing, knock out gameplay bugs and […]

#

So npcs were delayed in 2.9

serene sage
#

and still delayed unhappy

flat sun
#

'In order to finalise work on NPCs'

lucid junco
#

And upcoming animals are also npcs

rotund echo
#

Hey.... That's West Point...

lucid junco
#

So yeah, npcs were removed during rc 2.9 development (or after rc2.5)

rotund echo
# lucid junco

Crossroads Mall? Only hundreds they say? Hundreds is an easy job!

Why the hell have I yet to come to Crossroads Mall? That's because its not hundreds of zombies, its thousands!!!

#

Wait... Will the fcking Valley Station have maps for it, finally?

serene sage
#

technically there might be (small) “maps” for places like tanglewood

#

because of the flyers revealing areas

lucid junco
serene sage
#

it wouldn’t be a stretch to have maps as well

lucid junco
rotund echo
serene sage
rotund echo
#

But this is what the heatmap looks like

serene sage
#

so basically it’s comparable to LV for basically nothing

rotund echo
#

Yes

#

Its basically just a shittier version of Louisville

serene sage
#

LV but only the mall, and also we shrunk the mall, and also we took away the gun store so there’s little point in coming

rotund echo
serene sage
#

damn

lucid junco
rotund echo
# serene sage damn

The Crossroads Mall and StarEPlex complex have thousands of zombies there, the Grand Ohio Mall doesn't come close to Crossroads level

lucid junco
rotund echo
#

And the Louisville fence, but I'd say anything on the other side of that fence is "Louisville"

lucid junco
#

Doe valley is a better place to find guns than the place with guns on their logo

rotund echo
#

Valley Station be having its own merch 😭

#

I really think Valley Station has potential, just... Not in its current state infested as hell

lucid junco
#

That's why its called LV border camp

serene sage
#

no wonder why the mall seemed emptier than the vids of people at the crossroads

#

still died though

rotund echo
# serene sage interesting

Yeah, and also Crossroads Mall is flanked from all sides by zombies, Grand Ohio Mall is in the far northeast of Louisville, so there's nothing to its north or east

#

I've actually been to Grand Ohio Mall before, it wasn't as bad as I thought it would be

proud cobalt
lucid junco
proud cobalt
#

In 0.2.0r RC2.5 i cannot find any NPCs, but there are some options at the bottom that indicate tone when speaking? And a quest manager in the top right. I've never played this version so i assume thats what they mean

#

Wait i just found one

#

So definitely still in 0.2.0r 2.5

lucid junco
#

Alright, It would be nice if we had the message saved and maybe uploaded under the version page

lucid junco
#

Truly a Birmingham of malls

lucid junco
#

As far as transcribing individuals goes its mostly done, with a few possible tweaks

#

Sadly some of the people there will remain as "Person" or "Person 1"

languid kayak
# lucid junco And upcoming animals are also npcs

We kinda discussed changing NPC to AI as the category name, to be less confusing. Technically animals will use what will be an NPC code, least that was the plan last we heard as you linked (I think it's this blog; I didn't read it :P), but everyone referring to NPC doesn't mean animals or zombies unanimously

#

We call them Survivors here… but survivor stories and survivor groups are dead survivors lol

lucid junco
digital helm
digital helm
lucid junco
digital helm
#

*iirc 😄

lucid junco
#

And it wasn't somewhere partway into the 2.9, but from the starters

digital helm
#

From the versions we have, it's anything in 2013 onwards didn't have NPCs

#

specifically April

lucid junco
#

It would be better if we had the message that tis put up about removing bob and kate tutorial

#

But thats not happening until we collect all rc2.9 versions

digital helm
#

I think the mondoid you shared is good enough

digital helm
lucid junco
molten night
#

i need some assistence again, when trying to add and/or in spanish witch is y/o i cant get it to becoume like the beautifully added and, can someone assist

lucid junco
#

@languid kayak

#

Is it ` ? 😅

languid kayak
#

you mean the error above?

lucid junco
languid kayak
#

<nowiki> and </nowiki>?

lucid junco
#

or am I misremembering something

molten night
#

That "and" is driving me crazy dude

lucid junco
thin cloud
thin cloud
lucid junco
serene sage
#

marking them with speedy deletion since I expect there will be no objections to it, but just wanted to let you know

proud cobalt
# molten night

Hey mate I've fixed this up for you. The AND section is a template called with {{&}}. I've made a Spanish translation for you that should work in the same way but show y/o on /es pages

digital helm
digital helm
languid kayak
#

Let me introduce @serene sage as the new Project Lore leader, everyone!

I was mailing with Ksilem, and he will have to serve his military duty soon. He'll be away from the wiki for the 6 months, but he suggested mid as a leader for the position, due to huge work done in that field.

After some quick talks with other project leaders and mid, we agreed everything is OK, so I'll be updating the project shortly! (also when hopefully catching a little on my wiki backlog as you were all really active these weeks :P)

languid kayak
#

Speaking of projects, lately I've been thinking of maybe adding two projects:

  1. One would be project history, basically encompassing Calvy's work on collecting old versions and documenting history, would focus on
  • a history section in all the pages (aside of the ones done by Calvy, these are still present in non-English pages and can be found in the page history)
  • each version history / patch notes page and the https://pzwiki.net/wiki/Version_history
  • probably encompass the neglected pages like PAWS, The Forgotten Element, Dr. Oids and other TIS games, maybe even some TIS hirees pages
  • maybe even go toward documenting some historical wiki stuff (past admins, past main pages, styles, history of the pzwiki)
    This project would also serve as a call to arms page for collecting the missing Desura builds where people could easily point to or share info
  1. Another would be project item or something along the lines, the purpose being mostly a way to track what we do with the item pages (splitting, updating the information) and navboxes – these are mostly left in https://pzwiki.net/wiki/PZwiki:Tasks for now and not really organized.

Thoughts?

#

(and yeah, kinda leaving you guys with it, as it's 1:30 AM; still gonna be for a short whilte, but gonna go to sleep soon :P)

serene sage
#

sounds alright, seems like both of those things require a lot of work

#

I think Project History would be pretty fun

languid kayak
#

Though at least the organizational side might be less messy, maybe we can at least keep track of what's still left to do, especially with the subprojects

serene sage
#

2d sprites *shudder*

languid kayak
#

@rotund echo is it Sports instead of Sport for sure as per https://pzwiki.net/w/index.php?title=Chevalier_Cossette&diff=621361&oldid=511903 ?

Asking since https://pzwiki.net/wiki/Vehicle#Types refers to it as Sport.

Maybe we should revive https://pzwiki.net/wiki/PZwiki:Project_Vehicles_and_Mechanics at one point too? This is one of the oldest-closed projects, and while there's nothing much new on the horizon as far as vehicles goes (except some new types in b42), the vehicles still could use some attention in their current 41.78.16 form.

languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
#

I also wonder if we still need the "Help PZwiki by adding to this history." if it's (mostly) automated

proud cobalt
#

Done

rotund echo
languid kayak