#pzwiki_editing

1 messages Β· Page 30 of 1

languid kayak
#

nah, it was after that IIRC

proud cobalt
#

Ok i'm going to start the bot updating distribution tables now, and in the morning im going to do the scary part and start uploading the polish pages. If anything needs to change regarding them leave me a ping for the morning

languid kayak
#

@robust latch I noticed you created those three pages:

But I've been thinking as it'll be placeholder, pernamently in https://pzwiki.net/wiki/Category:Stub_articles till b42 drops and unfinished till then πŸ€”

And are we sure all three cities will have annoated maps? Was it teased somewhere on the blog?

robust latch
languid kayak
#

I think I'll go with it, at worst if the Ekron, Brandenburg and Irvington won't get maps, at least in the initial stage, we'll just remove the page. Or maybe we could get at least hint if they are planned, but not sure if any PZ dev will shed some light to it πŸ˜„

digital helm
languid kayak
languid kayak
#

I think it was the size of the images? Though they are to be clicked anyway I guess, we had a brief talk with Vail, and for now I'll switch back to gallery uniformly for those pages, hope you don't mind πŸ™‚

naive imp
#

Tbh Louisville is a mess and I still haven't figured it out completely yet

#

I was going to focus on getting the individual pages updated first and go back to the town itself like I did with the others

#

Because imo the individual pages are more important but I'm happy to hear everyone else's thoughts on the matter

languid kayak
#

yeah, the LV is hard to grasp

languid kayak
#

Following the discussion in https://pzwiki.net/wiki/Talk:Berries and the subsequent page update, I think the stop-gap in splitting the berries page would be at least splitting the blueberries and blackberries @proud cobalt?

The Poison Ivy berries could be split while at it, though they are not always poisonous.

languid kayak
#

She had a father, mother, sister and brother IIRC, they would all have outfits from the tutorial

robust latch
#

Sure Jane Doe having an article seems sane but her family doesn't warrant an article imo, but instead a mention in her page perhaps.

languid kayak
robust latch
robust latch
#

Or just mentioning them in overview and then puΔ±tting their outfits in gallery?

languid kayak
# robust latch The drawback is that images are looking way worse and small inside gallery, I th...

Well, that's one issue indeed. Though keep in mind your placeholder used <gallery> too. Can wait until @digital helm will have a time to take a look, as he thought using gallery would be a better approach.

At that point, I'd evaluate two approaches

  • can we override gallery's behaviour
  • are the div's and li' the best approach?

Either way, we could get both automatically converted using bot, or if not, it's not that much to do by hand too now that they're all unified.

robust latch
languid kayak
robust latch
#

(If only we had a file enthusiast)

languid kayak
#

weight is wrong
links are wrong
Not to mention no model and other things

robust latch
#

Probably the best thing for them to do would be to create and translate new pages (ignoring bad articles until they feel confident to start tackling at them), because often its harder to fix other's pages; be it wiki formatting or translation errors

languid kayak
#

Well, Calvy's new page may be of help, the core skeleton is created and more-or-less translated based on the game files, but the corrections can be made

languid kayak
robust latch
#

Noice

#

Yeah wanted pages is impossible

digital helm
digital helm
digital helm
proud cobalt
proud cobalt
proud cobalt
proud cobalt
#

Its from the navboxes

serene sage
#

I think it is just some predefined outfits for any "church" zone

#

no survivor story really involves any wedding

serene sage
#

just kind of commited to touching grass tomorrow

proud cobalt
#

Can you not search language pages by display name?

#

That sucks

#

so should i make redirects based on language display name to a language article?

#

For searchability

digital helm
proud cobalt
proud cobalt
#

Watching the Polish navbox fill in is very satisfying

languid kayak
#

for Turkish there's Ksilem to verify (most Turkish pages are up to date), for Polish I can verify, for the rest we have some editors popping from time to time, if not we could just figure out what part belong here thanks to machine translations.

proud cobalt
#

What do we think of this?


The basic idea is to generate automatically translated articles so users in other languages can search and understand the data in their own language. We're currently testing this with polish, and you can find an example here:
https://pzwiki.net/wiki/Ball-peen_Hammer/pl

But it can't all be done automatically. There's some translations we need help with. That's where I'm hoping some people here can help.

For starters TIS haven't updated the translated in quite some time, so if you have a more updated version of your language, as a link or zip file that would be a great help.

Secondly, there's some templates we use on the wiki that require translating. If you're able to help, I've attached a file with instructions on how to help translate. Once done send it back to me with a ping or directly.

The main languages we are looking for next (in no order) are:
German
French
Spanish
Russian

Then we're interested in:
Italian
Ukranian
Brazilian-Portuguese
Portuguese

We may also be interested in other languages as time goes on, or any other popular languages that I have missed. Please let me know if you are interested.```
languid kayak
# serene sage it seems that probably I just forgot to change some of the templates when editin...

What about <gallery widths=200px> instead? Can be higher too. The difference is the border around, but the syntax is much easier to update, and it uses MediaWiki's gallery making the images aligned.

<gallery widths=200px>
File:WpStashMap1House.png|The house as seen from outside
File:WpStashMap1Stash.png|The player finding a stash in a bathroom
</gallery>

vs

<div><ul>
<li style="display: inline-block;">[[File:WpStashMap1House.png|thumb|200px|The house as seen from outside]]</li>
<li style="display: inline-block;">[[File:WpStashMap1Stash.png|thumb|200px|The player finding a stash in a bathroom]]</li>
</ul></div>
proud cobalt
#

Regarding redirects, how do we want to do it? For the majority of items, the display name will be enough, but there are some items that use the same display name as they haven't had descriptors added manually by editors. originally I was going to use the display name for the redirect, can always do that for now, accept that some wont have redirects, and revisit another day?

languid kayak
languid kayak
#

I guess ideally it would show the language name instead of /xx but guess people will figure out anyway

#

(I just realized pop is a bad example as they actually have displaytitles lol)

#

I wonder if there's a way so the actual display titles and not the page names shows πŸ€”

proud cobalt
#

If the displayname would be searchable somehow, that would avoid redirects

languid kayak
#

https://www.mediawiki.org/wiki/Extension:Display_Title – we have it installed, it can be configured or disabled so we fall back to plain display title magic word. Also not sure how thing will change with the new MediaWiki and Citizen skin

MediaWiki

The Display Title extension allows a page's display title to be used as the default link text in links to the page - both links from other pages as well as self-links on the page.
Display Title also uses the display title of a page as part of the title of its talk page.
It optionally displays the original page title as a subtitle on the page.
An...

proud cobalt
languid kayak
#

yup

proud cobalt
languid kayak
proud cobalt
#

Also not just doing pl redirects

digital helm
quasi thunder
#

Heey! How is pzwiki? Has something changed?

languid kayak
languid kayak
quasi thunder
languid kayak
languid kayak
#

And I do patrol all the recent changes as an admin and correct when things need that

#

We actually had discussion with Vail yesterday that we think the template titles probably shouldn't be translated – you couldn't have know that though, as we never discussed it and placed it to the style guide πŸ˜„

quasi thunder
#

HmπŸ€”

languid kayak
proud cobalt
#

It seems obvious...

quasi thunder
#

Should I fix it now?

languid kayak
#

while the {{Navbox статистика}} or {{Navbox ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚ΠΈ}} won't work. We generally don't translate the Category: prefix so the Template: would probably won't be translated either. Somewhere down the line we might find a way the translations from mediawiki for the names to show up, but no ETA on that.

quasi thunder
languid kayak
proud cobalt
languid kayak
quasi thunder
digital helm
proud cobalt
#

Very English centric

quasi thunder
#

Well, I removed the translation.

languid kayak
#

That's why it behaves different for us than on the other wikis, e.g., in the other wikis the DISPLAYTITLE isn't shown when linked to page directly.

#

I didn't take a look at configuration, but it'd be something Kirrus would have to touch anyway

digital helm
digital helm
languid kayak
digital helm
languid kayak
#
Cyberpunk Wiki
Cyberpunk Wiki

<3 Crystal Palace <3 striptease <3 playlist <3 is a readable shard in Cyberpunk 2077: Phantom Liberty. Shard about the Crystal Palace. The Killing Moon - Can be found inside a in Terminal B of the...

digital helm
#

Maybe I read some wikipedia documentation, as I don't think you can there. Looks like you're right though.

languid kayak
languid kayak
#

I think it's #translations question and probably after build 42 πŸ™‚

urban ridge
quasi thunder
frail fossil
#

@digital prairie

#

hey

copper monolith
lucid junco
languid kayak
#

I think we should remove the automatic page type detection for non-English pages, these are not translated and even if they would, they wouldn't be declinated anyway so it would be hard to have a gramatically correct sentence πŸ€”

proud cobalt
#

I agree. @digital helm?

languid kayak
proud cobalt
#

Oh probably missing that translation

languid kayak
#

not ideal, but butter indeed, thanks!

languid kayak
digital helm
languid kayak
proud cobalt
languid kayak
#

even funnier then πŸ˜„

#

https://pzwiki.net/w/index.php?title=User:Calvy/sandbox2&curid=37423&diff=471925&oldid=471923 – not sure why, but it seems that DaysTotallyRotten = 14, was removed and not sure where proteins come from? Unless code's wrong?

item Zucchini
    {
        DisplayName = Zucchini,
        DisplayCategory = Food,
        Type = Food,
        Weight = 0.3,
        Icon = Zucchini,
        EvolvedRecipe = Pizza:10;Soup:10;Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Salad:10;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10;Sandwich:5;Sandwich Baguette:5;Omelette:5,
        FoodType = Vegetables,
        DaysFresh = 6,
        DaysTotallyRotten = 14,
        HungerChange = -10,
        ThirstChange = -10,
        Calories = 33,
        Carbohydrates = 6.10,
        Lipids = 0.63
        StaticModel = CylinderFood_Green,
        WorldStaticModel = Zucchini_Ground,   
    }

(mind is a sandbox) @proud cobalt

proud cobalt
lucid junco
#

Not by physically being in the LV border, or having, you know, power cables to lv

languid kayak
#

indeed

#

Well the page states that

It is assumed that this substation supplies power to the city of Louisville from an off-map source, consisting mainly of wires and non-functional electrical equipment tiles. There is little useful loot at this location. However, it could serve as a secure remote base.
But maybe it's not accurate indeed πŸ€”

#

Maybe it should just be called substation then?

robust latch
languid kayak
#

I added more decals btw, but just to English pages

torpid finch
#

Do I have the pzwiki editing role or something? I got pinged by this channel but I don't recall ever giving myself that role

languid kayak
torpid finch
#

I removed it after the ping but I don't recall ever giving myself the role. I honestly hardly play PZ, let alone use the wiki for anything.

#

Not a big deal, I over-reacted a bit at the ping is all, I removed the role and it won't happen anymore

languid kayak
#

There are some template loops and icon is wrong

languid kayak
#

I'm a little lazy/tired as it's time consuming, but on my quest to getting https://pzwiki.net/wiki/Category:Pages_requested_for_deletion cleared I did improvements to https://pzwiki.net/wiki/Fuel page, mostly changing animated gifs/pngs https://pzwiki.net/w/index.php?title=Fuel&type=revision&diff=474001&oldid=392991

If you are up for the task updating the Turkish @robust latch and Ukrainian @quasi thunder versions to not use the animations but instead use the class="cycle-img" as English one, it would allow to remove them sooner, if not I guess I'll get to it later.

https://pzwiki.net/wiki/Fuel/tr
https://pzwiki.net/wiki/Fuel/uk

quasi thunder
languid kayak
quasi thunder
#

Aaaa

#

Okay, it's cool

quasi thunder
#

Why do some articles automatically switch links to /uk, while on others I have to write it down manually?

languid kayak
quasi thunder
languid kayak
languid kayak
quasi thunder
#

Where are all the others? Why is only Faalagorn in place today?

languid kayak
#

different time zones

#

@proud cobalt when you'll have some time, I updated images in the https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks – there's few missed duplicated item icons we could remove and I also added all the dashboard icons as noted on the item pages including the casing and dashes as the files are named. Ideally non-English Controls and Vehicle pages would be remade based on my edits from back then, but at least the icons can be replaced till then to allow us to lighten the https://pzwiki.net/wiki/Category:Pages_requested_for_deletion a little.

quasi thunder
#

I'm done...

languid kayak
#

Thanks! Now it's just @robust latch and I can remove more things πŸ˜„

digital helm
digital helm
#

For the image cycling I mean

languid kayak
digital helm
digital helm
digital helm
languid kayak
languid kayak
digital helm
#

Most of those old screenshots could be deleted. The ones that were on the main page

proud cobalt
proud cobalt
proud cobalt
proud cobalt
#

I could add a check for obsolete, ill try remember to add that

proud cobalt
proud cobalt
digital helm
digital helm
proud cobalt
digital helm
proud cobalt
#

Thats not bad

languid kayak
proud cobalt
languid kayak
#

as I definitely managed to remove one without touching a template since it was linked only twice πŸ˜„

languid kayak
languid kayak
digital helm
digital helm
proud cobalt
digital helm
languid kayak
digital helm
proud cobalt
digital helm
proud cobalt
#

Possibly include the broken one in gallery? @languid kayak

languid kayak
#

or are we just exporting it wrong?

#

If it's wrong in-game, I don't think it needs to be in gallery? Though definitely trivia

proud cobalt
#

Vail said its wrong in game

languid kayak
#

Speaking of which, I said once that a bug template could be useful, that way we could track game bugs like typos etc

#

Easier to forward to developers that way to hopefully get fixed πŸ˜›

#

(or just recheck if are fixed with a game update)

digital helm
digital helm
tropic zinc
#

Hi everyone,
I'm working on a clothing mod for Project Zomboid and I'm running into an issue. I've edited a 3D model for the mod and when I export it to FBX, the model appears in the game for a brief moment and then disappears, becoming invisible

#

Does anyone know why? I'm using Blender and I've tried exporting in several ways

proud cobalt
flat sun
#

yes it's a troll

proud cobalt
lucid junco
#

I thought everyone knew what that is

proud cobalt
#

Ok the updater script now supports language pages as we have automated language infoboxes now. Had a few bugs i think ive fixed now. Currently fixing infoboxes, and have a list of language pages without headers im going to start fixing

digital helm
languid kayak
languid kayak
digital helm
#

I've also been thinking of reducing the font size slightly for items in the infobox. Would there be any issue if I did that?

#

Probably to 14px. It's currently 16px

proud cobalt
digital helm
#

Wikipedia uses 88% for their infoboxes, which is just 14px

proud cobalt
digital helm
#

14px for body*

proud cobalt
#

Is that at default in the new skin?

digital helm
#

yeah, vector22 - default

digital helm
digital helm
proud cobalt
digital helm
#

Fallout wiki uses 12px in their infobox, body is 16px. Dark Souls uses 14px, but their body is also 14px

proud cobalt
#

Also how are we feeling about the autogenerated Polish pages. Anything that needs changing going forward? Do we want to let them sit for a bit longer before trying another language? Do we want to proceed at all?

digital helm
#

skill_trained in the infobox needs to be translated, which I'll do now

#

recipes too

proud cobalt
languid kayak
languid kayak
digital helm
proud cobalt
robust latch
#

Nice observation, its a troll and needs to be perma banned on spot

digital helm
digital helm
#

These ones

| recipes = Recipe learned
| skills = Skill XP
proud cobalt
# digital helm They are, yes

OK good. Lmk how you go with CodeBox and CodeSnip translations and I'll add them to the file. Then if Faals happy I'll start asking around for translations

#

Oh I have to fix the Navbox too

digital helm
proud cobalt
# digital helm I figured that one was intentional

The navboxes are kinda temporary right now because we can't use ll. So I'm not going to bother try getting them to translate it. I just have to fix the Cyrillic and then I'll mass replace /pl with the language code needed

languid kayak
#

of couse I will pick something up later, but yeah πŸ˜„

#

I should probably do some translation of the templates so things would be translated of couse, interface should be translated, as I generally added everything Polish by the time of adding it.

#

Also we should go back to adding translations for Code template, since we previously didn't plan for it to be used outside of English pages.

languid kayak
#

oh wait @proud cobalt one more nit

#

https://pl.wikipedia.org/wiki/Europa_Środkowa#Zobacz_też

It seems Wikipedia uses "Zobacz teΕΌ" instead of "Zobacz takΕΌe", though both are correct

Europa Środkowa – region geograficzny poΕ‚oΕΌony pomiΔ™dzy rΓ³ΕΌnie definiowanymi EuropΔ… ZachodniΔ… i EuropΔ… WschodniΔ…. Europa PΓ³Ε‚nocna, PoΕ‚udniowa i PoΕ‚udniowo-Wschodnia rΓ³wnieΕΌ wpΕ‚ywajΔ… na zakres tego pojΔ™cia, w zaleΕΌnoΕ›ci od ujΔ™cia ich granic.

proud cobalt
proud cobalt
# digital helm setting up right now

This stuff can be done retroactively too which is what's so much better about this way of translating. No need to fix everything to {{template/language}}

proud cobalt
digital helm
# proud cobalt OK good. Lmk how you go with CodeBox and CodeSnip translations and I'll add them...

Translation added.
https://pzwiki.net/wiki/Template:CodeBox#How_to_translate

{{#switch: {{{1|}}}
| code_snippet = Code snippet!
| heading_desc = This section contains source code from ''Project Zomboid''
| #default = {{Error|translation}}
}}

https://pzwiki.net/wiki/Template:CodeSnip#How_to_translate

{{#switch: {{{1|}}}
| source = Source:
| #default = {{Error|translation}}
}}

https://pzwiki.net/wiki/Template:Retrieved#How_to_translate

{{#switch: {{{1|}}}
| retrieved = Retrieved
| build = Build
| unknown = Unknown version
| #default = {{Error|translation}}
}}

@languid kayak @robust latch these will need to be translated

languid kayak
#

"Zobacz teΕΌ" is generally shorter and more to the point, both are correct.

#

Both mean "See also"

#

OTOH in Google "Zobacz takΕΌe" gives more results than "Zobacz teΕΌ" πŸ˜„

In the end it doesn't really matter, both would be undersood.

#

But a minor lean to "Zobacz teΕΌ" if possible.

proud cobalt
#

Oh as the translation for see also. Yeah that's fine. I just didn't know that's what you were talking about πŸ˜„

proud cobalt
digital helm
languid kayak
#

btw, I got to categorizing https://pzwiki.net/wiki/Category:Item_images the other day, I know I asked before, but we still want to keep the split between all these categories? It's not something I'll be willing to maintain though, as I don't want to be thinking between what's what type πŸ˜›

We currently have all the models in one category btw: https://pzwiki.net/wiki/Category:Item_models

Anything against having https://pzwiki.net/wiki/Category:Item_icons in one category too?

The only other split I'd have in mind would be splitting them between the different .packs they are from (or indicating that they are a loose file), that way comparing them with the game update would easier (though the amount would differ than the freshly exported ones since some are recolored during game).

proud cobalt
#

I don't think we need to split based on pack

languid kayak
#

Well, it could just make my life easier in future when extracting and uploading, but idk πŸ€”

proud cobalt
#

If it will make things actually easier for you I don't see an issue with it, I just mean on the user side. But I guess users don't really care for image categorisations

languid kayak
languid kayak
# proud cobalt If it will make things actually easier for you I don't see an issue with it, I j...

but yeah, maybe I'll go that route just for my own sanity; I think back then when I optimized everything in bulk, I missed uploading one icon https://pzwiki.net/wiki/File:CannedPotatoOpen.png – at least I don't find any duplicate for it.

Afterwards setting a script to compare extracted files with the wiki ones should be doable. I think comparing them visually should doable too, graphicmagic and imagemagick have a function for it.

#

though I could probably just compare files extracted from 41.78.16 to 42.0 (or whatever the first public build will be) and just using meld to compare what's new πŸ˜„

robust latch
digital helm
digital helm
robust latch
#

Right, fuck

robust latch
#

But going to translate of course nonetheless

digital helm
digital helm
robust latch
robust latch
#

Or not, apparently I can just write it down and it works

digital helm
digital helm
robust latch
#

Templates are translated feel free to test

digital helm
languid kayak
digital helm
# digital helm Date is displayed based on user preferences. Unfortunately it doesn't translate ...

We have a couple of options with date throughout the wiki. We're currently using {{#dateformat:<date>|dmy}} with <date> being the input, and dmy being the default layout (day month year: 3 September 2024). This uses the user's preference for format, so if you have mdy as your preference it'll be September 3, 2024, but this doesn't translate the month.

For #dateformat if the input date is the wrong format, it'll display as that, so can be translated manually, or with #int ({{#int:September}})

Alternatively, we could use #time ({{#time: d F Y|<date>|{{lcs|noslash}}}}), which will translate based on the subpage name, rather than the user's language preference. Also doesn't take into account their date format preference.

Thoughts @languid kayak and others

digital helm
proud cobalt
digital helm
digital helm
languid kayak
#

a definition of a perfect date
πŸ˜‰

robust latch
robust latch
#

Yeah apparently even the states are different so πŸ˜„

robust latch
#

The word "financial" is just banned in wiki?

robust latch
robust latch
#

Nevermindf

languid kayak
languid kayak
languid kayak
#

With that done, there's mostly from https://pzwiki.net/wiki/Category:Pages_requested_for_deletion

This could be settled by assessing each page by hand too, though maybe automated non-English page creation will help getting rid at least some of the references evnetually: https://pzwiki.net/wiki/File:SocksAnim.gif

And then https://pzwiki.net/wiki/File:Leftsidehud.png which would require manually updating to what English verion's at

as well as https://pzwiki.net/wiki/File:Dashboard_4043.png but I don't change it to https://pzwiki.net/wiki/File:VehicleDashboard.png straight up since numbers are different (so texts on each page would have to be adjusted)

languid kayak
languid kayak
#

With all those gone, the only pages preventing removing https://pzwiki.net/wiki/File:SocksAnim.gif, https://pzwiki.net/wiki/File:Vest.gif and https://pzwiki.net/wiki/File:Trousers.gif would be:

https://pzwiki.net/wiki/Items/ja
https://pzwiki.net/wiki/Items/no
https://pzwiki.net/wiki/Items/pl
which are all heavily outdated (think pre-Steam outdated).

Pinging @proud cobalt and @digital helm for these (and see previous discussion), if not I'll settle the removals tomorrow as well.

#
languid kayak
digital helm
languid kayak
digital helm
languid kayak
digital helm
languid kayak
digital helm
#

Should be in style guide

digital helm
languid kayak
digital helm
digital helm
digital helm
digital helm
digital helm
digital helm
digital helm
digital helm
languid kayak
# digital helm Feel free to remove. I'll update these with the item list scripts I'm working on

So remove those three?
https://pzwiki.net/wiki/Items/ja
https://pzwiki.net/wiki/Items/no
https://pzwiki.net/wiki/Items/pl

Yeah, at that point they could be auto-generated, and losing translations is probably not something we should worry at that point (PL I can translate and Japanese and Norwegian are really outdated at this point.

We also have

https://pzwiki.net/wiki/Items/cs – slightly less outdated and not preventing any removals, but still using and old format

digital helm
languid kayak
digital helm
languid kayak
#

I nuked the /legacy for build 40 last year, but kept those

digital helm
#

It's a lot of work for someone to maintain those pages, so no wonder they've been abandoned

languid kayak
#

or keep them just in case (can override)?

#

or… maybe just remove the images out of ja/no/pl instead?

#

Could be a less intrusive stop-gap πŸ€”

#

I might actually do that, to just remove the four animations

digital helm
languid kayak
proud cobalt
proud cobalt
proud cobalt
proud cobalt
proud cobalt
proud cobalt
#

Oh yeah Vail beat me to it

proud cobalt
#

Ok wall of text done for the morning πŸ˜„

digital helm
proud cobalt
digital helm
#

I guess the "problem" with the translate extension is that each page needs to be set up for it individually. So things like tvar and the whole translate functionality isn't automatically set up (which is both good and bad). Once it's set up for a page, I'm not sure editing can be done with a bot, since each block of text is translated individually, rather than editing an entire page. So we may only end up doing this on list pages, or 'meta' pages, like skills, health, player, etc. rather than individual items

#

It also highlights outdated blocks of text, which is nice

digital helm
proud cobalt
languid kayak
#

at least least hassle free πŸ˜„

languid kayak
languid kayak
proud cobalt
#

OK I've gone through and fixed up a bunch of minor Infobox issues that was stopping the bot from updating those pages. It would have also stopped some polish pages going up so running the updater then will run the language page bot

languid kayak
proud cobalt
#

It was those three for CodeBoxes and the addition to Location table

languid kayak
#

(two links to be precise, both are the same :P) Guess the same'd happen for any other skill name with a space

#

oh and one more thing:

Poziom skill
Should be
Poziom umiejΔ™tnoΕ›ci

proud cobalt
#

Why exactly don't we use page version on language pages? Wouldn't it be better to know exactly how outdated an article may be? Discussion of this was probably before my time @digital helm

digital helm
digital helm
languid kayak
#

But yeah, those changes are better to get ironed out now than after b42.

#

(I still can't bring myself to it, but I'd love to move the remaining pages till we have time; that's furnitures and maybe the monstrous Items β†’ Item, Weapons β†’ Weapon etc., if we want it that way?

#

I moved the trivia from https://pzwiki.net/w/index.php?title=Leather_Strips&type=revision&diff=478431&oldid=475761 to the history table btw – is it possible to link to the specific version directly from the history table, so folsk won't have to scroll? Though names are not consistent between regular version, iwbums, testing, etc.

Also having data automatically pulled from the versions could've been handy but I think it'd be too much work, that's the only bits of info lost from moving to the history table otherwise.

digital helm
proud cobalt
digital helm
languid kayak
digital helm
proud cobalt
#

I don't think it's required though, but item ids are in English

languid kayak
languid kayak
#

or () maybe?

digital helm
digital helm
robust latch
#

I dont like "pencil" in kurşun kalem article

proud cobalt
#

But i understand why you wouldnt want that

digital helm
#

I imagine the item id will eventually be a dummy parameter?

languid kayak
languid kayak
proud cobalt
languid kayak
#

(for reference, waiting for both to get empty :P)

proud cobalt
#

Ok its fixed in the article generation and ill just have to replace it on wiki

languid kayak
#

yup, everything seems to be fixed, including other skills πŸŽ‰

proud cobalt
digital helm
languid kayak
#

wasn't even sure the skills had IDs πŸ˜„

#

but technically they should and it'd make sense they'd have one πŸ˜›

digital helm
#

Most of them are the same as their English name, but may still be helpful for modders

proud cobalt
digital helm
lucid junco
#

@languid kayak Why are we using ll again?

lucid junco
#

I see absolutely 0 maps here

#

Interesting

#

I think thats the only place where Map of USA can naturally spawn

languid kayak
#

There's a task for categories too

languid kayak
#

btw, not adding it stragitgh up to duplicates but it seems the old version would be duplicates to removal for tasks @proud cobalt? https://pzwiki.net/wiki/Special:Contributions/Calvy

Also minor nit, I prefer to list those as in-game exports, so starting lowercase and with underscores πŸ™‚

lucid junco
#

I thought bot adds it automatically

proud cobalt
lucid junco
proud cobalt
digital helm
proud cobalt
#

I should honestly rewrite the whole thing with what I've learnt over the past 8 months

flint vapor
#

Hey everyone ! I'm part of the modding community and we've discussed a lot with a few modders to finally start putting some work in documentating and basically reworking the entire modding part of the wiki, add our resources to it etc. How would that go exactly for access and stuff like that ?

#

I personally will have some time to work on writing some documentation, we've got a lot of stuff to transcribe, lots of resources and we are really in need of a centralized way to share all of this knowledge

lucid junco
#

@digital helm @languid kayak

#

Also, @naive imp, I feel like we had conversation like that before, but what template do we use for locations?

#

There are two currently in use and Im unsure on which one should I use

digital helm
# flint vapor Hey everyone ! I'm part of the modding community and we've discussed a lot with ...

Hey! No problem with access. You just need to create an account/log in. Feel free to create and change what you need https://pzwiki.net/wiki/Category:Modding.
Creating pages is pretty straightforward https://pzwiki.net/wiki/Help:Creating_a_new_page just note we use a breadcrumb menu to help with navigation, which goes at the top of the page and is just {{Header|Modding|[subcategories go here]}} https://pzwiki.net/wiki/Template:Header

If you need help with anything, just let us know.

The only things to be mindful of are the item tag articles https://pzwiki.net/wiki/Category:Item_tags (we could use some help with adding to these pages), https://pzwiki.net/wiki/Item_tag and room definitions https://pzwiki.net/wiki/Room_definitions_and_item_spawns as some of our templates and scripts use these.

flint vapor
digital helm
flint vapor
#

Alright I'll try to take a look at these in the coming weeks

digital helm
naive imp
#

Feel free to look through my contribs and use any recently updated article I did as a guide as well

#

That's what I did with e1 else

naive imp
#

Any questions feel free to ping me or another active user here, we're here to help πŸ˜€

naive imp
#

This

#

A lot of our big stuff goes through projects we organize

#

You can look at the other currently active one too

#

*ones

#

I'd be a bit more help but I'm sick as fuck rn and can't get outta bed

#

Forgive my mobile formatting

flint vapor
#

An organization of what needs to be done with a leader ?

naive imp
#

The previous leader left it a huge mess

#

He was known for bad formatting

#

Look at some of the other projects too, there's a navbox at the bottom

#

You'll see what I mean

#

The modding project is kinda a shitty example because it'd such a mess

flint vapor
#

Where can I find the other projects ?

#

I have no idea how to naviguate the wiki ngl

naive imp
#

Portal

#

They're all listed there

#

You need screenshots?

flint vapor
#

this ?

naive imp
languid kayak
naive imp
#

Or click the community portal on the sidebar it's easier

naive imp
#

That's called a navbox

flint vapor
#

I see

naive imp
#

You'll get better at navigating I was bad at it too

#

It comes with experience

flint vapor
#

Ok so there's teams basically, that's good

naive imp
#

The projects are places to pool tasks together and make sure everyone is on the same page regarding edits formatting, what needs to be done, etc etc

naive imp
#

And if you somehow do break something no hard feelings we'll fix it

#

It's pretty chill here

languid kayak
naive imp
#

We don't talk about Bruno lol

flint vapor
#

There's some sort of community checking for things modified right ?

naive imp
#

You'll have to get those people you were talking about on here to help you

#

We haven't touched the modding side because we have way more important stuff to do

flint vapor
naive imp
#

But we never say no to good contributions! Go crazy

flint vapor
#

(no offense)

naive imp
#

Basically most of us no

#

It'd be great to have actual modders to do that stuff

#

I don't touch it because I'm not we'll versed

flint vapor
#

Yeah that was the idea, to finally have a centralized place to share stuff for modding

#

Like I said, we have a lot of technical stuff and we are limited by our current means of sharing informations

#

I'm still fairly recent in the modding, been modding since January but I learned a fuck ton and took the time to rearrange some stuff in the modding Discord in a sort of centralized place

#

But like I had predicted, forums for sharing so many guides and informations is not fitting at all

#

Need something closer to a book than a random bank of information, got to get something to tell where new modders new to look for stuff

naive imp
#

We could really use actual modders doing that

#

I do recommend you get familiar with the interface before doing anything crazy big, but you can do that by browsing all the help pages we have and asking around discord

#

Talk pages are neglected here so discord is the preferred way of communicating

flint vapor
#

The modding side of the wiki is uh .... not very useful for many. There's one or two things that are but overall it's really used by no one

naive imp
#

Do what needs to be done

flint vapor
naive imp
languid kayak
naive imp
#

That's out main admin

#

He's pretty cool 😎

flint vapor
naive imp
#

Look back through here there's tons of it

lucid junco
naive imp
#

No worries

flint vapor
#

Alright I'll share some bits if you want. If you're curious you can pass by the modding Discord and see what I mean by technical stuff in the misc guide forum for example

naive imp
#

But if it pertains to wiki editing everything's welcome here

flint vapor
naive imp
#

It's a Lil symbolic tbh

#

But it's not like you have to rally troops or anything lol

flint vapor
#

Yeah I guessed it

flint vapor
flint vapor
#

I won't mind, I'm efficient in motivating people

naive imp
#

Like I said go crazy

#

Do what yall wanna do just don't explode the whole wiki lol

#

We like it here πŸ˜†

#

It's all very laid back

flint vapor
languid kayak
#

bit yeah, skimming the discussion a bit, will go into details later :). Currently modding is mostly links to guides but there's some nice script and lua guide pages by aiteron that just need some formatting. They were moved recently, too. Also there's a list of tiledefs and room definitions as Vail said and as of recently the tags name. Items etc. also have the ids and code portions where relevant. We'll mosly look for detailed info and less guides btw, guides are better fit in steam or otherwise than a wiki mostly nowadays, mind you, though useful guides are jot unwelcome.

flint vapor
#

tiledefs and room definitions sound more like mapping stuff ngl

#

Tho there's some direct links yeah

#

Personally I'm no expert in mapping related stuff, it's a completely different field

#

You know what, I'll fuck around with my personal page to see what's possible to do

languid kayak
flint vapor
#

None of the tools are the same

languid kayak
# flint vapor Both should be completely separated ngl

I guess at that point now they both are too small, in future sure, but right now just bringing anything non-gameplay up to a decent place would be start πŸ˜„

Even the wiki was barely (and still isn't ideal) had a huge backlog, only recently we bumped all the pages to 41.78.16 and there are still some non-English ones that are as old as 2013

flint vapor
#

πŸ‘Œ

#

Yeah just saying, there is an extreme deconnection between the mapping and modding Discord for example. Like we link instantly their Discord whenever someone asks for anything closely related to mapping because it's not the same community at all and speciality

#

So that's the mapping Discord to do their own job too to properly get into the wiki like we're about to

#

But we can't link mapping stuff in the modding Discord, that's really not viable I think, there's going to be a complete missconception of how modding is in PZ, there's clearly 2 massive separations btw both worlds

#

The only thing we have in common are mod.info files, and that's basically it

#

99% of mappers won't touch anything related to modding
and 99% of modders won't touch anything related to mapping shrugs

flint vapor
#

Anyway to delete an account ? (not mine, just made a test to create a tutorial image on how to become a contributor for the other modders)

languid kayak
flint vapor
#

πŸ‘Œ

#

Apparently this page is autogenerated with a script ?

languid kayak
flint vapor
#

So if we modify the page, we don't have a risk of it getting completely replaced ?

languid kayak
#

nope, can ping @cold kettle for that but I think you don't plan on updating the pages prior the build 42 and don't mind them being added info over?

#

oh wait, I just realized Aiteron mostly did the https://pzwiki.net/wiki/Category:Item_script_parameters pages (these might get renamed, had a brief discussion before), the Lua Events point to https://github.com/quarantin/pzwiki which I think is abandoned at that point? Pinging @digital helm and @proud cobalt for that, I was just aware of this repo existance

GitHub

A wiki for the game Project Zomboid. Contribute to quarantin/pzwiki development by creating an account on GitHub.

flat sun
#

would a replacement script be considered? i've been maintaining my own event list for a while now, the wiki one is kind of considered a noob trap

#

initially i tried PRing the data this one draws from but as you say it seems abandoned

flint vapor
#

Basically most of us use Albion's Github wiki on Events simply because they have more informations related to the events (ran client or server side for example)

#

The examples are good I think we definitely should keep those

#

And the visual of the page is fairly good I think too

#

But yeah Albion basically has a way better event list rn

proud cobalt
proud cobalt
proud cobalt
flint vapor
#

tho some of these I personally dk

flint vapor
#

idk anything on the technical aspect, yet

proud cobalt
proud cobalt
proud cobalt
# flint vapor idk anything on the technical aspect, yet

That's fine, tables are pretty simple.. Heres an example of it in use for a modding page.
https://pzwiki.net/w/index.php?title=Modded_weapons&action=edit
Note the {{Header|Modding|Mods}} this is what shows the blue banner at the top of the page and categorises the page.
{{Page version|41.43|hidecat=true}} Shows the version the page was created for. This one is slightly outdated. hidecat=true is added to modding pages so they dont show up in the Build 41 category.
{{Mod}} Adds the mod warning, this type of template is called an Mbox, other common ones are {{Delete}} to mark a page for deletion, {{wip}} to mark a page as being under construction, and {{Improve}} to mark a page that needs improvement. We aim to improve pages rather than deleting them.

Any word surrounded by == is a title header. == is the main header we use in pages, but you can also use subheaders by adding more equals, e.g. === or ====
Then is the actual table. Here's a smaller table from my sandbox

! Version
! History
|-
| 41.78.16
| Released on or before this version.
|-
| 42
| This is an example.
|}```

`{| class="wikitable theme-red sortable" style="text-align: center;` starts the table, so in this case it would be a red table with sortable headers, and the text is center aligned.
`!` is a header, this will determine how many columns the table should have
`|-` marks a new row, the first usage marks the end of the header section, then each usage afterwards marks a new row
`| text` this is where the information for each column will go, in order of the headers
`|}` marks the end of the table.
And that creates a table that looks like this
https://pzwiki.net/wiki/User:Calvy/sandbox3

Tables are really useful and you'll probably end up using them quite a bit. They can also be more complicated, but theres always people here to help you if you need it.
digital helm
digital helm
languid kayak
#

We use scripts for regular wiki pages now, just I don't have enough focus to get to them πŸ˜„

#

Calvy and Vail has been maintaining their one for pages as of recently, but there's one from Think II about media that we're gonna integrate once and the one for room definitions

languid kayak
languid kayak
proud cobalt
flint vapor
proud cobalt
digital helm
flint vapor
#

Also what's the programming language of the wiki exactly ?

#

For the modding Discord invite

digital helm
#

It uses its own language. Wikiscript or wikitext but most html works

proud cobalt
#

^ Its a markup language, quite limited

#

Until you get into just using html

digital helm
flint vapor
#

Alright

languid kayak
#

oh yeah, and translations, right πŸ˜„

#

But yeah, it's handy if you want to test something out – in general there's no need to be scared to edit the page straight away, but if you'd ever want to edit some high-traffic template, which are often protected (or you fear of breaking something), you can do so on the /sandbox subpage of that template.

flint vapor
#

πŸ‘Œ

proud cobalt
restive adder
#

Modified the message now

lucid junco
#

Do future and removed features need a Stub?

digital helm
# lucid junco Do future and removed features need a Stub?

I think stub should just be for articles that are short and could be expanded/are missing a lot of info. Not for articles that are just short. So if a future article is short but doesn't have any more info that can be added, then I don't think it needs the notice.

proud cobalt
lucid junco
#

@languid kayak @naive imp Should It now be called just "Southern outskirts" and exclude businesses from Burnt Town?

digital helm
#

Same with Evergreen Hill and Leafhill Heights. Since they have their own page, I don't think there's any reason to list all of their businesses again. Just using {{Main|Evergreen Hill}} I think would suffice

lucid junco
digital helm
lucid junco
#

We have discussed about it previously with faalagorn and came to the conclusion that anything past the border is LV

#

Ive determined it using the fact that when player gets into LV too early, all tv station will scramble

#

And the point where player is counted as being in LV is halfway into the LV border camp

#

Roughly

digital helm
#

Yeah, that's what I'm saying. So the exclusion zone border is the border of Louisville. So everything up to the border is part of Louisville. That being the border camp and burnt town (since it runs straight through it)

quasi thunder
#

Do admins have statistics on which genders are the most visited?

proud cobalt
#

I dont think the wiki takes those kinds of analytics as theres no ads

quasi thunder
#

Yes, but POSSIBLY, it's unclear why, but such data is being collectedπŸ€·β€β™‚οΈπŸ˜‚

#

It would be clearer which articles to translate first, and not just randomly choose an article that is not visited by even 3 people per yeartired

proud cobalt
quasi thunder
proud cobalt
proud cobalt
languid kayak
quasi thunder
languid kayak
languid kayak
#

oh it was about the pages πŸ˜„ Then yeah, I csn share a screenshot later bit baeically items, weapons, traits, skills, lofe and living

#

and antique oven I guess people look for ot activrly

proud cobalt
#

Electrcity free cooking and heating

languid kayak
#

antique oven? As it does not reuire generator and is safer than a campfire.

#

and mor convenient than a charcoal bbq

#

also can be placed indoors

quasi thunder
#

I'm already used to the gas stove and canned food drunk

languid kayak
#

I think it's more of issue in mp

quasi thunder
#

Maybe, I didn't play in mp

lucid junco
#

Its safer than stove

#

And usable after electricity shutoff

proud cobalt
lucid junco
robust latch
#

Is the police deputy basically a sheriff?

#

Police trooper = Police officer, Police Deputy = Sheriff is what I am understanding

proud cobalt
robust latch
#

I mean the deputy's clothing looks sheriff-like, no?

#

I might translate police deputy as Sheriff Assistant or smth then

digital helm
languid kayak
lucid junco
digital helm
lucid junco
#

Closest name I could find is Mash

#

Oh

digital helm
lucid junco
#

Yeah, I was typing out Mashie and she came up as a first result drunk

#

But it isnt in the easter eggs

#

Added it now

robust latch
#

So @digital helm and @proud cobalt thoughts on making distrubiton table header translatable? Are you still against it?

robust latch
#

One more thing, I agree that these parts should stay as is

#

But I wonder making a "legend" box at the bottom of the location table is warranted for non-english users. What do you think?

proud cobalt
#

We're working on splitting still, it may be possible to change this in the future

digital helm
digital helm
proud cobalt
digital helm
robust latch
proud cobalt
languid kayak
robust latch
digital helm
#

Not nearly as bad as {{ll}} though

proud cobalt
#

What does ID actually do? Just change the font?

digital helm
#

Yeah, and size slightly

#

It's the same as <code> but without the border and background

proud cobalt
#

It's a generated page, we could just use inline css

digital helm
#

<span style="font-family: Consolas, Menlo, Monaco, Lucida Console, Monospace; font-size: 90%;">{{{1}}}</span>

proud cobalt
#

It wouldnt be pretty

digital helm
#

I could make a class

proud cobalt
#

Do we even need it is the question

digital helm
#

Yeah, I'm not sure. Would if it is, would <code> work instead?

proud cobalt
#

I can just add /language_code to the end of every link in output

#

Not sure we need anything if we do that

digital helm
robust latch
#

The middle part HAS to be Turkish, just didn't figure it out yet

proud cobalt
#

Turkish articles going up shortly with the upgraded bot πŸŽ‰
Should better handle models, shouldn't try to make articles for outdated, wip, or articles marked for deletion. And as always skipping VHS and Disc pages, and any pages that already have tr subpages.
@robust latch @languid kayak @digital helm

proud cobalt
#

I'd like to get the crafting onto the generated pages, I may be able to do this by copying the currently used templates that are on the English page with the bot and creating a crafting section. Crafting uses LL links, and we wouldnt copy any text over just the template. Are we interested in this? @digital helm @languid kayak

digital helm
#

ll should be less of a problem as I don't think it's used nearly as much for them

proud cobalt
#

Would showing the display name in search be a MediaWiki thing or a citizen thing?

digital helm
#

Searching for text within pages finds the page, but not very obvious to try that

robust latch
digital helm
digital helm
robust latch
#

That does get translated because its not a redirect

digital helm
robust latch
#

Displayed as counter/tr in item pages though

digital helm
#

Sadly no fix for that, that I know of

proud cobalt
#

Ok most models moved to correct names, a couple models need decisions or overwrites so i'll leave that to @languid kayak @digital helm

#

250 changes πŸ˜†

digital helm
robust latch
#

Well if both Building/Room and Container is going to be English than the people who doesn't speak English will not be able to comprehend a thing. Imagine all of the highlighted text was in Chinese. None of the non-english distribution tables is going to be of any use in this case. So I think making some sort of dictionary&legend inside and at the very bottom of the location table template is definetely warranted.

Legend (In local language)

crate | sandΔ±k
counter | tezgah
all | hepsi
kitchen | mutfak
pawnshop | rehinci
... and so on

#

Container and Building/Room part can be seperated inside legend table if thats desired

robust latch
proud cobalt
robust latch
proud cobalt
digital helm
digital helm
digital helm
proud cobalt
languid kayak
robust latch
#

Will the header categorization be automated at some point too or is it up to editors to do that?

proud cobalt
proud cobalt
robust latch
#

I am getting lazy :D.

proud cobalt
proud cobalt
proud cobalt
lucid junco
quasi thunder
#

Why is it necessary here if the article doesn't have such a section?

proud cobalt
quasi thunder
proud cobalt
quasi thunder
#

OkayπŸ‘Œ

proud cobalt
#

Task images swapped ready for deletion @languid kayak @digital helm

digital helm
#

@proud cobalt were the other icons under bot tasks waiting on something? I vaguely remember something about it

languid kayak
digital helm
proud cobalt
#

Models i couldnt get the bot working properly so has to wait

#

Should probably wait until its all settled anyway

digital helm
proud cobalt
digital helm
languid kayak
languid kayak
digital helm
languid kayak
#

hopefully easier than we fear πŸ˜„

#

Oh wait, maybe we will, tiles.

#

Most notable are fishes, but there are umbrellas, breads, traits…

digital helm
robust latch
digital helm
# proud cobalt Ok most models moved to correct names, a couple models need decisions or overwri...

Some of these are because they're clothing items (bags), so their textures aren't as straightforward. Normal items have the WorldStaticModel property which defines the model AND the texture when placed. For clothing (most? all?) this only defines the model when placed, since they use the texture for when it's worn.

Clothing also has a property called ClothingItem which points to an xml file in media\clothing\clothingItems\, which is where the texture is defined, including the decal (also where the GUID is).
So the XML file has:

  • MaleModel and FemaleModel: defines the model used when worn by the character.
  • GUID: used for outfits (other places?)
  • AllowRandomHue and AllowRandomTint: essentially determines whether the texture colour should be static or random.
  • DecalGroup: these groups are defined in clothingDecals.xml which are then directed to xml files in media\clothing\clothingDecals\ one for each decal. These define the decal texture, dimensions and coordinates on the model.
  • BaseTextures: Texture to use for the model.
  • textureChoices: Texture to use for the model, but similar to IconsForTexture - just a list of textures that it chooses from.

So, for naming convention for clothing, I'm thinking we use the texture name in this ClothingItem XML file. For everything else, we stick with what we have https://pzwiki.net/wiki/Help:Style_guide#Naming_conventions @languid kayak

#

Since they're xml, this should be straightforward to parse. It'll just take some time to set up

languid kayak
robust latch
#

While not touching "Controls" article

quasi thunder
#

{ll|} does not work if use the article title together with the #-link?

digital helm
#

(display_text) is optional

quasi thunder
digital helm
#

No problem πŸ™‚

lucid junco
proud cobalt
lucid junco
#

Just those that I can translate and those that I cant

#

It appears to be text in "", [[]] and just plain text

#

If Im getting things correctly

proud cobalt
#

for the templates that look like this
| unhappiness = Unhappiness you just have to translate the value on the right,

For the article translations its the section on the right also. So
"intro_template": "'''{lowercase_name}''' is an [[Item/en|Item|]] in [[Project Zomboid/en|Project Zomboid]].",
Would become
"intro_template": "'''{lowercase_name}''' это [[Item/ru|Π­Π»Π΅ΠΌΠ΅Π½Ρ‚|]] Π² [[Project Zomboid/ru|Project Zomboid]].", (but translated better, this is using google)

lucid junco
#

Aight

proud cobalt
#

If you need more help feel free to ask, i'll be going to bed within an hour or so probably

lucid junco
# proud cobalt If you need more help feel free to ask, i'll be going to bed within an hour or s...

==Autogenerated==
<noinclude>
{{Documentation|doc=
}}
{{ll|Category:Mbox}}
</noinclude><includeonly>{{#switch: {{{1|}}}
| title = This {{{2}}} was automatically generated.
| content = It may contain weird formatting. Editors are encouraged to verify and add any missing information.
| note = This notice can be removed after manual editor verification.
| #default = {{Error|translation}}
}}</includeonly>

==Autogenerated==
<noinclude>
{{Documentation|doc=
}}
{{ll|Category:Mbox}}
</noinclude><includeonly>{{#switch: {{{1|}}}
| title = Π­Ρ‚Π° {{{2}}} Π±Ρ‹Π»Π° создана автоматичСски.
| content = Она ΠΌΠΎΠΆΠ΅Ρ‚ ΡΠΎΠ΄Π΅Ρ€ΠΆΠ°Ρ‚ΡŒ странноС ΠΎΡ„ΠΎΡ€ΠΌΠ»Π΅Π½ΠΈΠ΅. ΠŸΡ€ΠΎΡΠΈΠΌ Ρ€Π΅Π΄Π°ΠΊΡ‚ΠΎΡ€ΠΎΠ² ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΈΡ‚ΡŒ ΠΈΠ½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΡŽ ΠΈ Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ Π½Π΅Π΄ΠΎΡΡ‚Π°ΡŽΡ‰ΡƒΡŽ.
| note = Π Π΅Π΄Π°ΠΊΡ‚ΠΎΡ€Ρ‹ ΠΌΠΎΠ³ΡƒΡ‚ ΡƒΠ±Ρ€Π°Ρ‚ΡŒ это сообщСниС послС Ρ€ΡƒΡ‡Π½ΠΎΠ³ΠΎ рассмотрСния.
| #default = {{Error|translation}}
}}</includeonly>

#

Right?

proud cobalt
#

Yep that looks right

lucid junco
#

The worst part about this is that I have to play in russian to verify skill names unhappy

lucid junco
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
robust latch
#

Nothing serious there if I dont recall incorrectly

languid kayak
#

(I think I asked about it once but I don't remeber what was the answer lol)

digital helm
digital helm
#

@robust latch ☝️If you want to take a look. I won't get to it for a while

digital helm
naive imp
#

BTW not sick anymore

#

My girl is very happy about that πŸ‘€

#

Lol oversharing my b

naive imp
proud cobalt
# languid kayak Also, there's a lot of https://pzwiki.net/wiki/Category:Pages_with_broken_file_l...

Working on a script to fix that atm. The generated infoboxes have a model by default, the uploader bot (used to) get the model and icon from the english page and use that, but if there was no model parameter it would just leave it default.

I've already fixed the uploader for the majority of Turkish, so if no model is found in English it will remove the model parameter on the language page. Just have to make something to do it after the fact

proud cobalt
proud cobalt
proud cobalt
digital helm
#

I'll somewhat prioritise getting these clothing item models sorted in the script. Hope to look into it over the weekend. Would also be good to get the GUID in the infobox

proud cobalt
robust latch
digital helm
proud cobalt
digital helm
#

No problem. There's no hurry

digital helm
spark portal
#

what are the popular item mods these days?

digital helm
#

@proud cobalt you played a heavily modded game didn't you? Would you know the most popular item mods?

proud cobalt
#

All of britas, AuthenticZ, Firearms B41, VFE, true music mods, arsenal26

proud cobalt
#

Otherwise like Spongies clothing. Vehicle and QOL mods are more popular than most of these though

proud cobalt
proud cobalt
digital helm
digital helm
#

Still says "I already know that" if you're above the level though

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
robust latch
#

This info is legit? Sounds made up. The in-game show Moderators, is a reference to an actual event, when someone on the moderation team tried to ban a user from The Indie Stone Forums, but accidentally made them an admin instead. Whoops!

proud cobalt
#

Sounds plausible

#

What's our end goal for these pages. Other than actually finishing them. Do we think they need anything more? Are we happy with their contents? Layout I think will change to have less headers still. Should just ingredients and condiments headers. Mostly a question for @digital helm @languid kayak

https://pzwiki.net/wiki/Category:Evolved_recipes

proud cobalt
digital helm
#

ingredients and condiments headers
"Ingredients" and "Spices"

lucid junco
#

If its a mod thing, then its probably "read books for xp" mod or whats called

languid kayak
spark portal
#

what Version is the most current pub build version these days?
is it 41.78.16 ?

spark portal
#

ok good. somehow im up to date, even though i cannot open steam to update pz anymore. im still using windows 7 so steam cannot start anymore. but i can still run pz offline using that version

proud cobalt
lucid junco
#

And "items overhaul/new items" wise

#

Then there is Bushcraft Gear - Tools

#

Spongie's Clothing third

#

Authentic Z fourth

#

and Brita's Armor Pack fifth

spark portal
#

what has changed since PZ Version 41.65
are there many differences with base game items/spawning/crafting anything like that
like stuff missing from https://undeniable.info/pz/wiki/

lucid junco
#

A lot of the flavor items added

#

Like spiffo fluffyfoot_bunny jaques_beaver pancakes_hedgehog Spiggo

lucid junco
#

Not bugfix related

spark portal
#

if I were to update https://undeniable.info/pz/wiki/ to build 41.78.16
seems like I should probably remove ORGM and hydrocraft from there if they are no longer relevent. but should add some different popular mods to it instead.
what would be like the top 3 most popular that add lots of either items/crafts/weapons etc?
someone said britas would be one.
what you guys think?

lucid junco
spark portal
#

i cant open steam right now. it doesnt work on windows 7 anymore.

digital helm
#

Maybe crafting isn't as big as it used to be?

spark portal
#

do either have any non steam download links?
or could someone zip and email them to me?

naive imp
#

Someone would have to zip and email

lucid junco
# spark portal i cant open steam right now. it doesnt work on windows 7 anymore.

Project Zomboid Spiffo's Workshop Welcome to Spiffo's Workshop, the place to find Project Zomboid mods, maps, buildings, and other things to tinker with. For our Modding Policy, click the "Learn More" Button below. Learn More

#

You can open this in ur browser/smartphone app(i think)

lucid junco
#

if it works on win7 :P

spark portal
#

yea it does work i use it to upload my other game to steam

languid kayak
#

and yeah, stuck on 41.78.16 for almost 2 years now, b42 will change a lot if you're not up to speed lol

languid kayak
languid kayak
#

You can compare the files, I have them at home, but you can download an old depot with SteamCMD too

robust latch
digital helm
robust latch
digital helm
lucid junco
#

I still use vector drunk

#

Its more compact on pc screen unlike citizen

#

And more closely resembles actual wiki

lucid junco
#

Though I find it cumbersome on mobile

#

But I personally dont use pz wiki on mobile all that much, and If I do, I do it w/o logging in, so it defaults to citizen

digital helm
#

Mobile was a big reason we changed to it. Along with the ability to switch between light and dark mode

#

Just keep in mind @robust latch and @lucid junco when we update the version of mediawiki, the vector22 skin will also be updated. It should be the same as the current Wikipedia one. Then we'll remove any custom CSS we did

languid kayak
#

not sure if there's many of those (could be made a simple bot tasks, probably for others like that.