#pzwiki_editing

1 messages ยท Page 29 of 1

languid kayak
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It's still there ๐Ÿ™‚

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Desura died, but the database still lives on https://www.moddb.com/ https://www.moddb.com/games/project-zomboid

ModDB

ModDB covers game development and modding on Windows, Mac and Linux with downloads of the best user generated content.

ModDB

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question โ€“ how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate โ€“ death is...

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though technically that's an old banner, it's using the old logo

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Well, it's created for folks that like to print their own covers, or use for some launchers that use it to recreate 3D box art

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PZ was never rated by PEGI too since it was never released ๐Ÿ˜„

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Terraria was, as it was released.

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I think it has to be self-rated by TIS to be able to be sold on I think Brazil? As that's required by Steam to sell it there. Similar one is supposed to come to Germany, but it isn't effective yet.

lucid junco
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Still makes a bit less sense, since the only actual pz copy that would work is from GOG I think

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Thats a bit dated

languid kayak
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and needlesly repeated, I was also talking a look at it ๐Ÿ˜„

lucid junco
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For starters, Zach Beever is no longer a composer

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Armin Hass is the current(?) composer

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Who is nowhere to be mentioned on both pages

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And Im unsure about helping development teams, Vertex Break, Formosa Interactive UK/former Noiseworks and TEA Games/The Tea Division/former The Eccentric Ape

languid kayak
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Armin Hass is mentioned here: https://en.wikipedia.org/wiki/Project_Zomboid but agree on PZwiki

I linked to pzwiki accounts for folks that don't have the pages over time, but I might missed some. Some would require writing their own pages eventually, most notably rj https://pzwiki.net/wiki/Special:WhatLinksHere/Romain_Dron

Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible be...

lucid junco
lucid junco
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Is it from the credits?

languid kayak
languid kayak
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I went and finished redoing the https://pzwiki.net/wiki/Category:Vehicle_indicator_icons โ€“ย I had to improvise with fuel indicator ones as they are special; instead of being color-modified in Lua, they are just redrawn :D. Funnilty there is an empty one but it's not used. I took the colors off rj-vehicle_fuelgauge images and applied to icon_lowgas_light.png, the red and orange are different ones because of that.

others are modified like that

    local alpha = self:getAlphaFlick(0.65);
    local greyBg = {r=0.5, g=0.5, b=0.5, a=alpha};

Though the game does some rounding 0,5ร—0,65ร—100 = 32,5 in r/g/b which translates to #535353 and actual color in https://pzwiki.net/w/images/c/cb/VehicleDashboard.png for gray is #525252 which is 32,2. Can compare other colors with the game and do offsets if we'de be really anal about it.

I marked the rest for removal. https://pzwiki.net/wiki/Category:Pages_requested_for_deletion

I'll be going through Controls page since I did it. Oh, and the respective info was moved from https://pzwiki.net/w/index.php?title=Vehicles&type=revision&diff=459313&oldid=459307 since it was duplicated.

languid kayak
# lucid junco Also Im curious where this list comes from

I think it was just assembvled over time? But the credits are mirrored in https://www.mobygames.com/game/66026/project-zomboid/ too if you want easy access (I think these are shipped in plain text with game files and they cycle when you boot the game)

Funny they use this one: https://www.mobygames.com/game/66026/project-zomboid/cover/group-105296/cover-284579/ as a cover as I was taking a look at it too https://pzwiki.net/wiki/File:Poster.jpg

languid kayak
lucid junco
languid kayak
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Spiffo Plushies are nice, but next one I want an RJ one ๐Ÿ˜„

lucid junco
languid kayak
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from projectzomboid/media/lua/client/OptionScreens/MainScreen.lua

lucid junco
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So its a direct copy, I see

languid kayak
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Should be, unless it's from older version, but it also benefits from some developers being linked to other games

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Though I see it's gated after MobyGames pro nowadays ๐Ÿ˜ฉ

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But you can click each developer anyway

lucid junco
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The Indie Stone TIS began as four people working out of the UK and Canada to create their vision of the ideal zombie survival game. During the hair-raising rollercoaster ride of Zomboidโ€™s development the core initial team gained a raft of contributors, zed enthusiasts, technical support boffins and close friends who were similarly dedicated to [...

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What are those other teams that are mentioned in the "Development Best Friends" and who is exactly a part of them

languid kayak
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credits will probably change in b42, as teams has changed, but we have them mostly thanks to @tulip kiln

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TEA seems to have changed their logo, so feel free to improve these if you want too ๐Ÿ˜„

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I have it all somewhere in the back of my mind, but finding-other-things-to-do always takes priority ;D

languid kayak
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seems so, slight rebranding ๐Ÿ˜„

tulip kiln
# lucid junco Thats.. a bit longer than the list on the wiki

Actually did a shit ton of checking, a decent amount of it, there might be a few names missing but generally I think vast majority of devs on that list got included. Most of the special infected and special thanks sections are just community members

lucid junco
lucid junco
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@languid kayak How should we go about adding this list, at least partially?

languid kayak
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As far as actual linking, I guess it depends how article will shape :D. I think {{See}} will be best unless you want to delete the section

lucid junco
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Oh, I thought about adding in multiple tables with mentions of all teams and Special mentions

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So that it also contains members of TEA Games, Formosa Interactive ect

languid kayak
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on one page?

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There are ways to just maintain it once by abusing includesโ€ฆ but I'm not sure it's the right way ๐Ÿ˜„ They get hard to maintain

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I think it's best to just link to them?

lucid junco
languid kayak
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like {{See|Formosa Interactive#Members}}, though {{See}} template doesn't accept many variables ๐Ÿค”

languid kayak
languid kayak
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slightly differenty spot ๐Ÿ˜„

languid kayak
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Anyway; wanted to say that earlier, but I updated the https://pzwiki.net/wiki/Desura page โ€“ not sure if anything else meaningful can be added, especially PZ-centric.

It's a page similar to https://pzwiki.net/wiki/Steam and https://pzwiki.net/wiki/GOG (this one needs more content, seems the GOG version can't play on the same servers as Steam and it's not noted how IWBUMS work here, a lot of info on FAQs is Steam-centrict)

Desura's database of old game version, licence ownerships, keys and revenue for the unlucky developers is gone with both Bad Juju games and then OnePlay going bankupt, I linked the ModDB page which still hosts the community/game info. Relevant: https://www.gamingonlinux.com/2015/05/desura-are-in-a-bit-of-trouble-with-not-paying-developers/

For those curious, there is still a dead now https://www.reddit.com/r/Desura/ that saw some updates from the community over times

They also have inactive Facebook I didn't link to https://www.facebook.com/Desura

As far as history goes, I didn't try going too deep, but for those curious, the website states semi-accurate info:

Launched in 2010 by DesuraNET, Desura later became part of Linden Lab's. By June 2015, Bad Juju Games had acquired the platform, and the following year, it transitioned into the hands of OnePlay, a digital subscription service based in Denmark. The platform underwent another change in ownership in 2020, revitalizing its mission and establishing itself as a leading portal for leisure gaming enthusiasts. Desura is now based in Helsinki and has a large team working on our gaming platform. Our main goal is to create the perfect online gaming platform for everyone.
Apparently Desura was announced at the end of 2009 and Bad Juju bought in 2014: https://web.archive.org/web/20160516190049/http://www.badjuju.com/bad-juju-games-acquires-desura-from-linden-lab/

GOG
GamingOnLinux

It looks like the newer owners of Desura haven't been paying developers, uh oh. It's a bit of an odd story, as it seems it has taken months for Desura to even comment on it.

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Then it traveled to OnePlay: https://www.gamingonlinux.com/2016/10/desura-indieroyale-and-dailyroyale-now-have-new-owners-who-plan-to-revive-them/ and after that it's hard to say if it was the current owner of something else, as it's hard to say if Friv is a part of the current owner, it was changed 7 months ago on GitHub to this: https://github.com/desura/desura-app/commit/a2d8e5d11aba6c0b7e6e65dfa7153465a776015b

And the friv website doesn't have any info to connect both.

Funnily, there was a (surprise) unsuccessful Kickstart campaign from a guy from Finalnd that more-or-less matches what's in the current website: https://www.kickstarter.com/projects/dmitriigar/desura-the-ultimate-online-games-platform?ref=6f5ez3

GamingOnLinux

Looks like Desura is going to make a comeback sometime soon, as the new owners OnePlay have announced they have acquired it.

Kickstarter

Get unforgettable pleasure from a convenient, interesting, cool and truly revolutionary online gaming site.

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If someone wants to add based on that, feel free, else I guess it's fine as it is ๐Ÿ™‚

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Moving on to https://pzwiki.net/wiki/Category:Wiki_admin_images

I think I spoke about it briefly with Vail too some time ago (or maybe it was on a public chat? Not sure), anyway as a part of https://pzwiki.net/wiki/Category:Wiki_admin_images clearing and part of icon updates https://pzwiki.net/wiki/User:Vaileasys/sandbox I thought of using in-game icons (I think item icons, but we can use something from https://pzwiki.net/wiki/Category:UI_images too or https://pzwiki.net/wiki/Category:Spiffo_images or a tile in all of the https://pzwiki.net/wiki/PZwiki:Mboxes

Currently there's three to be replaced:

Feel free to give feedback ๐Ÿ™‚

languid kayak
languid kayak
proud cobalt
digital helm
lucid junco
lucid junco
tulip kiln
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I'd imagine they probably don't want the mod role since they'd get bombarded with people sending em reports or something.

lucid junco
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There is vehicle_cartaxishell.png , which is present in game and has Wok&Rolls advert

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There is also a vehicle_taxi_yellow.png , which isn not in the game and has Spiffos advert

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Though it seems less detailed and polished

woven portal
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"Contrary to popular belief, disease does not truly spread from plant to plant. When plants experience growth, they check for disease once again for every diseased plant (not including Flies) within a 1 tile radius (including diagonals). If nearby there is a case of Mildew and a case of DWF (can be same plant), then the main plant will check 3 times for disease instead of once. Ensuring your crops are spaced properly will help greatly in avoiding the spread of diseases, should they show up."

what does this mean?

digital helm
# woven portal "Contrary to popular belief, disease does not truly spread from plant to plant. ...

๐Ÿค” the first sentence seems to contradict the rest of it.
Other than that, every time the growth stage changes, if an adjacent crop has a disease there is a random chance that the crop in question will get the disease. If both Mildew and DWF are adjacent, the random chance runs 3 times instead of once. Therefore leaving a gap stops this spread, but I assume there's a separate random chance for crops to catch a disease irrespective of adjacent crops.

This is my interpretation of that. I've never actually looked into how crops work.

thin cloud
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Unknown. Looks like the shooting range.

woven portal
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very unclear though

digital helm
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could definitely be clearer. Farming has always been a bit of an after thought on the wiki

digital helm
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The gold standard

languid kayak
lucid junco
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Ups box truck panic

languid kayak
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I wonder if these are spawnable? in debug mode?

digital helm
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If not, just ask and I can render them

lucid junco
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Interesting

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There is a weird grave in the LV

lucid junco
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Which category grave would be in?

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Misc?

languid kayak
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Graves are not movables, right? Though we definitely would like to cover them as they can be player-made

languid kayak
languid kayak
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pinging @tulip kiln for that

robust latch
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Milk N' More

digital helm
languid kayak
# robust latch Milk N' More

just noticed your reply, after moving the page literally second ago (missed the reply yesterday), you think it should be single ' as it was before? Keep in mind we have similar venues that don't follow the naming either like https://pzwiki.net/wiki/Gas_N_More

Can move the page back if we want? Maybe pinging @naive imp for opinion as well?

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Though it seems at least one thing 'N' has a page on Wikipedia too: https://en.wikipedia.org/wiki/More_'N'_More_(I_Love_You)

"More 'N' More (I Love You)" is Romanian artist Haiducii's fourth single, released in Italy in December 2005, and it is her second song in English. The song would be included into Haiducii's debut album, Paula Mitrache in Haiducii, released in 2008. The CD single contains two versions of the song, and four Dragostea Din Tei versions (two already...

proud cobalt
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The sign has 'N'

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Its short for and so would require one before and after to be grammatically correct. But business names are also business names not sentences

digital helm
languid kayak
proud cobalt
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Got a couple days off coming up finally, will try get to those double redirects

languid kayak
languid kayak
proud cobalt
languid kayak
proud cobalt
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I think with more variant sections see also will be less important so alphabetical is best

languid kayak
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I just sometimes think how it is for SEO or people's habit, but so far I didn't see any complains :D.

I often like not to leave too many redirects, though gotta remember folks might have it bookmarked (or linked to it in chats), so at least I try to leave some message where the page was moved

proud cobalt
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I think the majority of radical changes has finished now, things are quite stable on the wiki currently. B41 will have large gameplay changes but should mostly be additions for us

languid kayak
languid kayak
proud cobalt
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Been typing 41.78.16 for so long

languid kayak
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But yeah, wiki's more-or-less feature complete to what we have in game. I was surprised we got to cover even things like annotated maps and survivors.

The only areas that are technically not complete are the ones most of us want to touch but is probably overwhelming ๐Ÿ˜›

  1. Splitting items (great work on that though few bigger ones will be a hurdle :P)
  2. Adding movables (I think I should get finally bring myself to move it I guess)

Then there's some skill pages that are still out of date and some meta pages, I slowly work on the latter ๐Ÿ‘Œ

Finally there's some categorization of images

proud cobalt
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You guys have been going crazy on categorising images, has been fun to watch

lucid junco
digital helm
digital helm
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btw, should we update this redirect to the border? I'm guessing this was from before the border page was created

languid kayak
languid kayak
languid kayak
digital helm
digital helm
languid kayak
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and yeah, go on and change it ๐ŸŽ‰

lucid junco
naive imp
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That's why I leave all those deletion notices

digital helm
naive imp
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But wouldn't kirrus have to do that?

lucid junco
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Checking it out again, Strugatsky is a surname of two famous russian writers, Arkady and Boris Strugatsky

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Though it may be a reference to MMM?

languid kayak
lucid junco
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A decade after the collapse of USSR is a bit of a mess to dig in

languid kayak
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not sure if it's a real refence then or a stretch?

lucid junco
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I think a stretch tbh

robust latch
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I think these need {{ll|}} instead of classic brackets [[]]:
|[[{{{tag}}} (tag)]] }}{{#if:{{{tag2|}}} |<br>[[{{{tag2}}} (tag)]] }}{{#if:{{{tag3|}}} |<br>[[{{{tag3}}} (tag)]] }}{{#if:{{{tag4|}}} |<br>[[{{{tag4}}} (tag)]] }}{{#if:{{{tag5|}}} |<br>[[{{{tag5}}} (tag)]] }}{{#if:{{{tag6|}}} |<br>[[{{{tag6}}} (tag)]] }}{{#if:{{{tag7|}}} |<br>[[{{{tag7}}} (tag)]] }}{{#if:{{{tag8|}}} |<br>[[{{{tag8}}} (tag)]] }}{{#if:{{{tag9|}}} |<br>[[{{{tag9}}} (tag)]] }}{{#if:{{{tag10|}}} |<br>[[{{{tag10}}} (tag)]] }} }}
https://pzwiki.net/wiki/Template:Infobox_item is under protection so cough can someone try it out ๐Ÿ˜„ . Also I did wrote briefly about it if you want to see further explanation: https://pzwiki.net/wiki/Template_talk:Infobox_item

robust latch
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I googled Strugatsky it gave me the writer brothers

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Thats all tho

robust latch
languid kayak
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When I'm too scared to touch highly used templates, I do that too ๐Ÿ˜›

robust latch
robust latch
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Also we deprecated function parameter in infobox item right?

digital helm
digital helm
digital helm
robust latch
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I wont be waking yp until then

robust latch
digital helm
languid kayak
lucid junco
digital helm
# robust latch I am having issues displaying {{sup}} in Turkish in my templates. Created this -...

Ok, there may have been some confusion with how these templates work. So to clarify:

  • tt gets the translation for a string (arg1) as defined on the language code subpage of the template defined as name. It'll only get the translation for the appropriate language that the template is used on. English is the default.
  • ll just changes the text to a link with /xx for the language code of the current page. So {{ll|Skills}} is actually just [[Skills/tr]]. Translation is only from the display title of the linked page.
  • lcs only adds the language code for the current page. So, on Skills/tr it'll just add /tr
  • sup won't automatically translate. Needs to be translated manually. So instead of {{sup|removed}} it'd be {{sup|kaldฤฑrฤฑldฤฑ}}

The 'translation' element for sup allows the input string "removed" to be translated to display the appropriate colour. So, for Turkish, kaldฤฑrฤฑldฤฑ = red, gelecek = green. https://pzwiki.net/wiki/Template:Sup/tr

So, if you want it to be translated, you need to manually translate it, so instead of {{sup|removed}} you would do {{sup|kaldฤฑrฤฑldฤฑ}}, then on a tr page it'll display as Kaldฤฑrฤฑldฤฑ, but on an English page, it'll default to: Removed.

To use it in templates, you'd have to use {{tt}}. But not if it's a template ONLY for tr.
So on the English page we'd do: {{sup|{{tt|name=TEMPLATENAME|default=removed|arg1=removed}}}}, then on that template's language code subpage (e.g. Template:TEMPLATENAME/tr), you would have:

{{#switch: {{lc: {{{1|}}} }}
| removed = kaldฤฑrฤฑldฤฑ;
}}

This displays it as that translation. So, Kaldฤฑrฤฑldฤฑ instead of Removed on tr pages. And because we've defined kaldฤฑrฤฑldฤฑ on Template:Sup/tr it'll be red.

Here's an example, which'd be the primary use https://pzwiki.net/w/index.php?title=Template%3ANavbox_stats%2Fsandbox&type=revision&diff=461659&oldid=461655

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Let me know if I need to clarify any of that. I'll do my best

languid kayak
robust latch
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With your codes I managed to get atleast a Kaldฤฑrฤฑldฤฑ but without a colour

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Problem might be connected to navboxstats/tr not containing sup template itself, unlike the original english navboxstats

digital helm
robust latch
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I have tried that too

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Let me try again

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Yeah basically whatever I write after = , it gets displayed (without colour)

digital helm
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I'll have to play around with it then. It doesn't seem to work like I'd hoped

robust latch
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You got it

digital helm
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That's a relief. I wasn't sure how I was going to get it to work if it wasn't something simple ๐Ÿ˜…

robust latch
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Ok so I am changing every sup to {{sup|{{tt|name=TEMPLATENAME|default=removed|arg1=removed}}}}. Navbox stats and Navbox regions are the only two that I am aware of that has this issue. Also I'll update translation guide for these two

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Is there any other sup using navbox out there (I dont think there is)

proud cobalt
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Very early in testing, but heres some completely automatically generated 3d model gifs

robust latch
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Looks neat

digital helm
languid kayak
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yeah, we're fine removing them from navboxes

languid kayak
proud cobalt
languid kayak
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the big thumbnail issue tf2 wiki has applies to us too ๐Ÿ˜„

proud cobalt
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Id prefer a full 3d control version, but seems impracticle

languid kayak
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I'll tske s look too, should be doable

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just not sure when ๐Ÿ˜„

proud cobalt
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Theres a couple extensions that support STL or OBJ files

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Pz is natively FBX or X files though

languid kayak
digital helm
languid kayak
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yeah, was gonna post it

digital helm
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It'd be much easier to resort to a button on each side to rotate each direction. But still that's over my head ๐Ÿ˜…

languid kayak
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Though I think the code isn't really copyrighted though ๐Ÿ˜„

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I wonder how's active they are nowadays, but that;s an option too ๐Ÿ˜„

lucid junco
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Filthy larry

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Oh wait, its already in the easter eggs

stray jewel
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psafaa

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im high af

proud cobalt
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Double redirects are fixed

languid kayak
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food for though, if ThinkDock is working on renaming logos and we have a set of naming patterns for the models too, maybe we can just add one parameter (name) for infobox and the model.png or logo.png would be added automatically? I saw some other wikis using that.

languid kayak
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However, there's a few inconsistencies too with some that had removed bars:
https://pzwiki.net/wiki/File:Worm_of_books_logo.png is example with how they should look like (look at the history)

  1. https://pzwiki.net/wiki/File:Sweet_eats_logo.png (bars in the middle)
  2. https://pzwiki.net/wiki/File:Waites_motel_logo.png (bars altoghert)

Not sure you're up for the task ๐Ÿ˜„ @lucid junco

I'll also get back to the raws you uploaded, I noticed some of the logos that use neighest neigbor, not sure if you have the original projects saved?

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Maybe I'll get myself to upload the missing tiles too

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Maybe I'll do some compression of them aftwards now that they are sorted out ๐Ÿ™‚

lucid junco
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What do you mean by "original projects"?

languid kayak
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Most are Vail's works, but there's also two remade for the newspapers teased by TIS, the Hit Vids from Pohly and the thunder gas one that's only on decal form ๐Ÿ˜›

lucid junco
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But separate ones were only saved as .png's

languid kayak
lucid junco
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oh

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only sprite sheets

lucid junco
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||And due to being lazy||

languid kayak
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the worm of books has bars removed though and sweet eats has the side bars removed, so I'd say if you want you can remove them all ๐Ÿ˜›

languid kayak
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29 are missing

lucid junco
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I have.. 410 in my folder, though that with billboards

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And those that were recreated

languid kayak
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from your another folder:

languid kayak
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If we don't, ideally we'd have bothand one in the gallery ๐Ÿ™‚

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btw, huge work by Vail to actually recreating some of those ;D That was all pre-b41 though so probably less overwhelming

lucid junco
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Looks fine?

languid kayak
languid kayak
proud cobalt
proud cobalt
digital helm
languid kayak
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Actually, not sure about the models, as we have texture names too?

languid kayak
# digital helm I like the idea, but I guess the problem is items that have the same name but di...

Yeah, I guess it'd be best to keep for locations then, especially as that's not automated, and having red image link with a proper name for location image and logo

  1. Allow the editor to easily upload the image by clicking the red link
  2. Assure proper names
  3. Prompt users to actually go ahead and do the screenshot for new locations

Just have to make a proper fallback set up so the placeholder image could be set if it's missing one.

digital helm
digital helm
languid kayak
digital helm
# languid kayak yup, exactly that ๐Ÿ˜„ Just probably gonna wait till at least most images will be ...

How's this? https://pzwiki.net/wiki/Template:Infobox_character
If the image doesn't exist, it'll display the default, which is a link to upload the missing file. It'll also add it to https://pzwiki.net/wiki/Category:Pages_with_broken_file_links
If no image is defined, it'll use the default, and the link will be the name parameter, else the page display title. It won't add it to the category (this is to avoid filling that category up with pages where an image doesn't exist)

digital helm
languid kayak
digital helm
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Oh, the category. That's just for the example. I was going to remove it after

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I'll add it to the item and regional infoboxes then sometime this weekend. Those ones because we have a default image for them

languid kayak
naive imp
naive imp
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Because a lot of stuff will need to be reworked for b42 and a seperate mbox may make it more clear

proud cobalt
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I think that would be handy, just depends if we think outdated covers that or not

proud cobalt
lucid junco
proud cobalt
lucid junco
digital helm
naive imp
bright phoenix
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is this right? is disorganized supposed to be in the positive traits group?

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same goes for pacifist

lucid junco
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@languid kayak

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Axe Man also lacks (occupation trait) tag

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So does Desensitized

languid kayak
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Soup

languid kayak
naive imp
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So we don't really know why it was added

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I think a separate template would be good to establish specific reasons as to why, especially because the improve is a little vague

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Also people don't like putting reasons up I've noticdd

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I don't think it'll be too much of a maintenance burden

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Plus me working on a template would be good for my technical knowledge and help get me up to speed with templates

proud cobalt
digital helm
# naive imp Plus me working on a template would be good for my technical knowledge and help ...

I agree. I think this would be a good start for you. Don't worry about the complexities of the other mboxes. We can worry about that after you have it working, and are comfortable with the basics.
Start with this: https://pzwiki.net/wiki/Template:Mbox
And add parameters {{{1}}} https://www.mediawiki.org/wiki/Help:Templates#Parameters
Message me if you need help

MediaWiki

If you have standard texts you want to include on several pages, the MediaWiki template feature comes into play.
Unlike extensions and media files , there is no central repository for templates.
Templates can be newly written or, to save duplicating work already done, exported from another wiki e.g. Wikipedia, and then imported into the target ...

languid kayak
#

oh nvm, I noticed that Vail is fine, then go on with it @naive imp feel free to choose an icon, if not we'll get a matching one later ๐Ÿ™‚

naive imp
#

Gonna sleep tho, got work tmrw

languid kayak
#

np ๐Ÿ˜„ (I just woke up ๐Ÿ˜†)

proud cobalt
#

Lunch time here ๐Ÿ˜†

languid kayak
quasi thunder
#

Hey, does anyone know how to fix this text?

proud cobalt
quasi thunder
#

Link to the article? If so, it has not been created yet.

proud cobalt
#

Are you translating this section of occupation?

quasi thunder
proud cobalt
# quasi thunder

Seems to be the table reformatting the text due to the size of the window/ length of the text. is your window full sized?

#

You could force both words to go under the image by adding <br> before the image
[[File:profession_burgerflipper.png|link=Burger Flipper]] <br>[[Burger Flipper]]

quasi thunder
#

Okay, one moment...

#

ahahahah

#

I have a new meme

#

short blade/uk

#

O

#

everything is super

#

I fixed it

#

Thanks

languid kayak
#

oh nvm, seems fixed ๐Ÿ˜„

#

but yeah, <br> works too

quasi thunder
languid kayak
#

Different resolutions is the reason I changed icons to be a different table in some pages like foraging IIRC recently ๐Ÿ™‚

quasi thunder
#

This affect the position of the text?

languid kayak
#

if there are in two different rows, then they are aligned ๐Ÿ˜„

#

columns*

quasi thunder
#

What is <ref> and </ref>?

languid kayak
#

references, when used below see also and after navbox you have to add

==References==
<references />

They allow text to have marks like [1] or [2] that can be clicked so the reader can verify the source and see where it came from, like a dev blog or a youtube video.

#

https://www.mediawiki.org/wiki/Help:Cite I think we should have a link to it in our help too (if not we have to update it :D)

MediaWiki

Cite makes it possible to add footnotes to a page.
See the page on the Cite extension for technical details.

quasi thunder
#

I got a little confused about the text 'cause of <ref>, but now everything is more clear)Although I don't understand why things like "main" or "about" don't have a full ukrainian translation and are displayed partly in uk and party in en :/

proud cobalt
#

@languid kayak @digital helm Thoughts on naming scheme for evolved recipe pages? Something Oatmeal (crafted) or Oatmeal (evolved recipe), theres some where it gets more complicated like Rice (pot) Rice (pan) or Rice (pot crafted) Rice (pan crafted). Im leaning towards crafted for all pages, and additional descriptors like pot or pan where required

#

Also on moving recipe ingredients to evolved recipes

languid kayak
#

I think (crafted) and (evolved recipe) would work though? As the (evolved) could be too inconclusive?

#

but yeah, naming can get complicated indeed ๐Ÿค”

proud cobalt
#

Its mostly pasta and rice that will have 3 pages

languid kayak
#

as people will just search for "Oatmeal" anyway. Either on google, on the wiki iteslf or less likely (though I do it), by modifying the URL

#

and any potential future bots would do too

#

just like the one from undeniable back then

quasi thunder
#

Sorry for interrupting, but... I noticed something...
what is it? And how do you fix it?

languid kayak
#

Speaking of which, I never really touched the idea on public, but once we have all the splits a bot would be a good idea ๐Ÿ˜„ Not sure I'm on the task, but wikis like Tarkov wiki has a Discord bot , and I'm pretty sure other games too, and like I said, undenabile wiki bot was linked in here in the past once.

languid kayak
languid kayak
#

โ€ฆ and it might be the second case here ๐Ÿ˜„ I have some catching up to do but it seems it was the infobox change by @digital helm? If you can't figure it out, don't worry too much, it's mostly to communicate us (which got me thinking, do we have hidden categories set up?)

quasi thunder
languid kayak
#

But yeah, the recent change was a change to the infobox images done by Vai it seems ๐Ÿ˜„

quasi thunder
#

Infobox. Mh

#

If I understood

languid kayak
#

Speaking of which, any other categories missed from https://pzwiki.net/wiki/Category:Site_maintenance should be hidden by default? Pinging mostly @digital helm for that, but anyone's free to throw ideas. These won't show with that option disabled (which is default for unregistered or newly registered accounts), I always enable it so forget about their existance :D)

#

As in, do you think stubs or pages to improve should be categorized as such for unregistered/new accounts? I think so, as we have mboxes for it and just more technical issues should be "invisible" by default

languid kayak
# languid kayak Speaking of which, any other categories missed from https://pzwiki.net/wiki/Cate...
MediaWiki

Tracking categories are a feature of MediaWiki which allows pages with certain characteristics to be tracked. They work by adding any such page to a category automatically.
Since MediaWiki 1.23 , tracking categories are listed in the $wgTrackingCategories configuration variable, and can be viewed on Special:TrackingCategories.
Since MediaWiki ...

quasi thunder
#

Ahahah, uploaded the information, and then this: forget it๐Ÿ™‚

#

I do the same when I explain something not understood by others. Now I understand my interlocutors))

#

Have you been an admin for a long time?

languid kayak
#

depends how you define long time ๐Ÿ˜„ I'm administering pzwiki since 1 February 2023, Vail's been there from July 2018

#

Though my first pzwiki edit was back in 2016, was more like on-off editing back then

#

And wikis in general is as old as 2005 lol

#

Though I have to say, while I know the basics I've never been a template wizard ๐Ÿ˜„

languid kayak
#

But yeah, for the most tasks, you basically just have to have a basic text editor knowledge, some are not even available for non-admin accounts, so a lot of things while discussed here, should be transparent to someone editing here and then ๐Ÿ™‚

quasi thunder
#

I still don't understand if I can somehow fix the article so that there is no "Incorrect template usage" tag?

quasi thunder
languid kayak
#

Yeah ๐Ÿ˜„

proud cobalt
#

The english wili will grow by at least 1/3 the size with B42, if not more

#

Which is scary itself, let alone translating

quasi thunder
languid kayak
proud cobalt
#

We're about to hit 6,000 articles, id guess we have over 10,000 by the time b42 is stable

quasi thunder
#

ohhh.....

languid kayak
#

There were attempts in automatically translating some stuff (like item names) from what's in the https://github.com/TheIndieStone/ProjectZomboidTranslations (and hence game files, though keep in mind the game's translations are frozen till b42, see pinned messages in #translations ), and there's plans to get back to it, some initial ones can be be seen in https://pzwiki.net/wiki/PZwiki:Item_list/tr and https://pzwiki.net/wiki/Template:Localized_link โ€“ I think Vail (or Calvy?) works on automatically importing the transcripts too

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

Tr
languid kayak
quasi thunder
#

And what does this placement give?

proud cobalt
quasi thunder
#

Okay. By the way, can I work on the translation of the game somehow? Because he's quite crooked there...

proud cobalt
quasi thunder
#

Damnunhappy

proud cobalt
quasi thunder
#

Ahahahah

#

very calming)

#

Is eng your native language?

proud cobalt
#

Yes im a native English speaker, its the only language i speak

quasi thunder
#

Only or not only, but all pzwiki and pz in English)

quasi thunder
proud cobalt
quasi thunder
#

๐Ÿค”

lucid junco
robust latch
quasi thunder
robust latch
#

As Calvy suggested you can always start working on unfinished untranslated articles but thread carefully when it comes to items and tiles I'd say, they are subject to change or are changing currently

proud cobalt
#

Waiting for cache to fully update, but we're over 6k now with the evolved recipe pages

proud cobalt
languid kayak
#

okay, will catch later, gotta go now

lucid junco
#

The urge to type ")))" is hard to overbear)))

hollow finch
#

sui

naive imp
naive imp
# quasi thunder Translation is not correct only in the context of subjects. Drinks, food, weapon...

If you want to translate in-game locations, I'd suggest sticking to Rosewood, Riverside, Muldraugh, and West Point for now, along with their associated articles. They are the most high traffic location pages amd have been finished for some time.

However, keep in mind that once b42 releases, everything is subject to change, and the translations will need to be manually updated to match the English version, as that version is the version everything else should be based off of.

Feel free to ping me with any questions. Welcome, and I hope you'll stick around! ๐Ÿ™‚

#

Do keep in mind a LOT is on hold currently, as others have discussed.

#

By the way, @languid kayak what exactly is on hold and for what reason may I ask? I know the gist is that work has paused but what are the specifics if you do t mind me asking?

#

I'm nosy lol

quasi thunder
languid kayak
languid kayak
#

That'd be MLEB and pretty much everything Vibrance worked on

lucid junco
proud cobalt
proud cobalt
languid kayak
proud cobalt
languid kayak
naive imp
#

@digital helm So for parameters, they're just listed in the template {{{like this}}}? And then if they're named, you just put in the template?

Ex. In order to get: {{Rework|reason=outdated}}, I would put in the template code:

{{{reason}}} as a parameter, and then the template recognizes it and uses it in the above example?

#

Obviously we'd do the noinclude and whatnot once the code is finalized to make way for the usage and documentation too, as as I understand? But that won't come till later

proud cobalt
naive imp
#

Looking at other mboxes it's the {{{1}}} {{{2}}} etc

#

I think I'm starting to grasp it

proud cobalt
#

Yeah theyre just not named so you can do {{Rework|outdated}} in this case {{{1}}} would be the first parameter given which is outdated

naive imp
#

Pardon my inexperience lol

#

I ask like a million questions lol

proud cobalt
naive imp
#

I havent texted it yet

#

*tested

#

what y'all think

digital helm
#

Other than that it looks great. We'll worry about translating later, which is its own beast.

naive imp
#

What other things could we add later down the line?

digital helm
#

<noinclude> and <includeonly> you'll need to do first before it'll be useable. When you do {{rework}} on a page, it transcludes EVERYTHING on that page, unless you use the noinclude and includeonly tags. anything wrapped in noinclude won't be included when it gets transcluded. Anything wrapped in includeonly will be transcluded, but won't be displayed on the source page (Template:Rework).

#

So, you'd wrap wip in noinclude and the template in includeonly.
Then if you include {{rework}} in the noinclude, it'll display it exactly as it would on a page

#

When I say wrap, I mean <noinclude>text here</noinclude>

proud cobalt
#

Ok so with recipe specific information moving to individual recipe pages, how do we feel about just having a mega table for those that still want to cross check (for some reason). Its grouped by food type by defualt, then can be sorted by header. It's one hell of a table though. Splitting was pretty unweildly and still had tables that were too wide. With good linking i think this will work

https://pzwiki.net/wiki/User:Calvy/sandbox2

#

By splitting i mean having a table for each food type

digital helm
naive imp
#

I always wondered that lol

proud cobalt
#

Yeah its for transcluding same with how the items pages work

digital helm
#

There's also onlyinclude, which we use on the item pages. But don't worry about that

naive imp
#

Lol this is kinda fun I like this

#

Under the hood work like this is neat

digital helm
naive imp
#

(The meme man meme)

#

I don't have it saved lol

#

Holup

languid kayak
digital helm
languid kayak
# languid kayak Speaking of which, any other categories missed from https://pzwiki.net/wiki/Cate...

looking at Wikipedia, it seems that even stubs are hidden category there ๐Ÿค” https://en.wikipedia.org/wiki/Category:Stubs

Though as far as various game wikis I checked, it seems sometimes inconsistent what's hidden and what not.

IMO the non-hidden categories would be what users would be using to navigate. The hidden category are what allows editors to find pages that need to be worked on so pretty much everything from https://pzwiki.net/wiki/Category:Site_maintenance . Yet again mboxes are visible to everyone equally, so not 100% sure.

This is a category of stub articles. Please check the articles listed here and remove the {{stub}} tag from them if they have been expanded since the tag was originally added.
Please put any stub-sized articles into an appropriate stub category, by using a stub tag for a specific topic instead of a generic stub tag, where possible; for example, ...

languid kayak
languid kayak
digital helm
digital helm
digital helm
languid kayak
#

both are crafter, one's regular and one's ecolced recipe I think

digital helm
digital helm
proud cobalt
proud cobalt
digital helm
digital helm
digital helm
# robust latch Ok so I am changing every sup to `{{sup|{{tt|name=TEMPLATENAME|default=removed|...

Sorry, I overlooked this. Remember we can't add/remove tt to existing templates. If we do, it also needs to be added to every language for that template, otherwise it'll break the template for those languages, adding them to https://pzwiki.net/wiki/Category:Incorrect_template_usage #pzwiki_editing message
I've fixed the other languages now. Just something we need to remember

proud cobalt
digital helm
digital helm
digital helm
# languid kayak looking at Wikipedia, it seems that even stubs are hidden category there ๐Ÿค” http...

IMO the non-hidden categories would be what users would be using to navigate. The hidden category are what allows editors to find pages that need to be worked on so pretty much everything from https://pzwiki.net/wiki/Category:Site_maintenance
I agree. Same with the language code categories.
I completely forgot __HIDDENCAT__ was a thing, I don't think I've ever used it

quasi thunder
digital helm
#

If it's an occupation, trait or moodle, I fixed the uk navbox template which would've added it. https://pzwiki.net/wiki/Template:Navbox_stats/uk
Just needs removed and future to be translated. So the right side of the equals symbol

| future = future
| removed = removed
Uk
quasi thunder
digital helm
quasi thunder
#

Alright, I'll take care of it now.

digital helm
robust latch
#

Oh my god lol

digital helm
quasi thunder
robust latch
#

It works for Turkish

#

It will work if they translate removed and future args

#

(And have a sup tempalte too I think)

digital helm
proud cobalt
robust latch
#

Looks good, this will include Everything?

digital helm
proud cobalt
digital helm
robust latch
proud cobalt
#

Thanks Vail, got timed out for using markdown on accident lmao

digital helm
proud cobalt
quasi thunder
#

My head is boiling from that article. I'm not sure what to translate and what not to...

#

This is porridge

proud cobalt
#

You shouldnt need to edit that

#

It will add /uk to the end of every page

quasi thunder
#

And what is it?

languid kayak
languid kayak
languid kayak
languid kayak
# digital helm > IMO the non-hidden categories would be what users would be using to navigate. ...

yeah, we never did ๐Ÿ˜„ We can take a look if we need all the tracking categories, but I created them back then. You can disable them by simply entering - https://pzwiki.net/wiki/Special:TrackingCategories

https://www.mediawiki.org/wiki/Help:Tracking_categories

I may take a look later, but right now a bit tired/lazy tbh, catching some recent changes, really, really slowly.

MediaWiki

Tracking categories are a feature of MediaWiki which allows pages with certain characteristics to be tracked. They work by adding any such page to a category automatically.
Since MediaWiki 1.23 , tracking categories are listed in the $wgTrackingCategories configuration variable, and can be viewed on Special:TrackingCategories.
Since MediaWiki ...

proud cobalt
#

A bot would be cool, ive experimented with discord bots before. Trouble is hosting

languid kayak
#

The message is:

PZwiki is the official wiki dedicated to sharing information about {{ll|Project Zomboid}}. It covers all content relating to its gameplay, lore, and development. This is an official site of {{ll|The Indie Stone}}, and is maintained by volunteers.<br>Want to contribute? Start on the {{ll|PZwiki:Community portal|community portal}}. For copyright information, please see {{ll|PZwiki:Copyrights|copyrights}}.
languid kayak
languid kayak
proud cobalt
proud cobalt
languid kayak
quasi thunder
#

Yeeeeep

digital helm
quasi thunder
#

Finally, I revised the article, and now it makes sense!

digital helm
quasi thunder
#

WOW 2/9!!! Almost everything!

digital helm
quasi thunder
#

Oh, thanks!

#

Now I better understand how to work with this.

digital helm
quasi thunder
#

I somehow forgot about it

digital helm
quasi thunder
#

Perhaps it would be better to continue translating Navboxes rather than regular articles...

digital helm
digital helm
digital helm
# languid kayak Icons would make it smaller

Oh, for the ingredient values table? I think that could be good. It's mentioned what each icon is in the pre-cooked ingredients table anyway. Only problem is when the icon gets used more than once, like soup and stew

proud cobalt
digital helm
#

@proud cobalt not sure what you had planned, but I've added all the models for the evolved recipes. Just baguette is missing one, because it doesn't have a worldstatic model (probably has an x file one)

proud cobalt
languid kayak
languid kayak
#

or is this a model when eating?

robust latch
quasi thunder
#

For some reason, two columns in my article(navbox items) are not switching to the uk version, even though everything is done the same way as in the previous one, and it works there... And adding /uk just breaks everything. Does anyone have ideas what's wrong?

proud cobalt
#

Which items, they probably have a pipe in the Navbox so it will show the same English page no matter the language. Also navboxes are a little outdated currently

quasi thunder
naive imp
naive imp
#

Which will likely take several months

quasi thunder
digital helm
digital helm
digital helm
proud cobalt
#

I'll do some testing, want to get this page right

proud cobalt
#

Bro come on

#

Pls pz gods

#

Hi all, after some discussion for expanding the scope of the bot. All opinions welcome, also pinging people who are directly related.

After some very brief discussion with Vail, I brought up the possibility of using the newly updated script-parser (possibly more info on that in the upcoming wiki news) to maintain language pages alongside English pages.

The bot, using the script has been maintaining English pages for the past month or so, ensuring as accurate as possible information for readers, without the burden of manual reviewing. It also has the capability to generate new articles based on this same information. Currently these generated articles look like this (possibly with some minor changes).

https://pzwiki.net/w/index.php?title=User:Calvy/sandbox2&oldid=461287

At the same time the parser has been built with the ability to use the games translation files to output language content. With some tweaking the article generator would be able to do the same for articles in any language.

What I propose is using the parser to generate item articles in languages that don't currently have these pages, and using the bot to upload them. Then the bot would also maintain the information in the infoboxes and CodeBoxes as it currently does on the English wiki. This would also add code boxes back to language pages, as they are automatically maintained.

The idea for roll-out would be to have a trial with a language that is not currently maintained, I suggest German, then if we're happy roll out to the languages with active/semi-active maintainers, Turkish, Russian, French, Brazilian Portuguese. Then rolling out to all the popular pz languages, such as Spanish, Chinese, etc.

I don't believe it would be possible to support right to left languages.

Ideally I would love to support every possible translation, but unless something is done about the API rate limit this isn't feasible. With just 20 languages it could take 2 weeks non-stop to update the entire wiki.

This would significantly increase the searchability of the wiki, as someone who speaks Russian could find an item in their own language, and may be prompted to update the written information in their own language, instead of having to create the entire page from scratch.

For clarity this would be for item pages only, not locations, skills, etc.

Pros
*Near 100% basic information in every language for all items
*No need to maintain infoboxes or CodeBoxes in language articles
*May encourage new editors to maintain their language, instead of having to create it from scratch

Cons
*A lot of the bot is private source currently. This is mostly because I use hard coded file paths (aka I'm lazy). But happy to get something that could be shared publicly working.
*Wider scope, could 10x the size of the wiki practically overnight
*Longer bot times
*More reliance on bots
*More translation templates to maintain

If we're interested I'll try get a language example for people to look at. Vail also has the ability to create the item lists in other languages for referencing.

Obviously this is a huge and completely new undertaking, and directly affects all editors, and the translation project which has been simmering away for a while so all feedback welcome.

@languid kayak @digital helm

#

That's all I can tag sorry, pz discord is not happy with me right now

lucid junco
#

Where are the pings

digital helm
#

eaten up

proud cobalt
#

Trying to ping people but automod not happy. If you got pinged please read above

#

Won't try ping anymore

lucid junco
#

Though I'm curious how it would handle gender based language

digital helm
proud cobalt
proud cobalt
#

As the numbers are the same for all, it's only the header

lucid junco
digital helm
#

'article' is the term

lucid junco
#

Oh

digital helm
#

Makes it convenient if they're not used ๐Ÿ˜„

proud cobalt
#

Distribution could just have the blurb translated, as items can use ll and the rest is a direct usage of item and room ids not translatable

proud cobalt
languid kayak
lucid junco
lucid junco
#

As an example "The condition of an axe/a spoon/a knife"
We get "ะŸั€ะพั‡ะฝะพัั‚ัŒ ั‚ะพะฟะพั€ะฐ/ะปะพะถะบะธ/ะฝะพะถะฐ"

digital helm
languid kayak
lucid junco
#

Though as I said, if used as a first step in the page creation - its good

languid kayak
#

For automated ones it has to be worked out by using things like : or โ€“ to sound correct, but it's nowhere near natural.

#

But yeah, just having the page would be a right step to push folks into correcting it. Besides, there are tons of plain grammar errors on Polish pages anyway, done 10+ years ago. I sometimes corrected some, but they still have outdated info anyway.

languid kayak
# proud cobalt How do articles work in Russian? For example English 'An' Axe 'A' Bowl

in Polish it's the same, see
https://sjp.pl/topรณr (male) or https://sjp.pl/siekiera (female)

ten topรณr (this axe [male])

ta siekiera (this hatchet [female])

The tables linked also say how to say it in different parts of the word:

P topora, toporem, toporowi, toporze
S toporรณw
Z toporach, toporami, toporom
z topory

M siekierฤ…, siekierฤ™, siekiero, siekiery, siekierze
N siekierach, siekierami, siekierom
n siekier

proud cobalt
proud cobalt
languid kayak
#

yup, unless Sharpgolden want to test Russian, similar structure. Or someone elses want to another language obviously ๐Ÿ˜›

proud cobalt
#

If we get it working well I'm happy to slowly expand it, Russian would be good to go to as pz is very popular in Russia

proud cobalt
languid kayak
#

not really

#

you just know it by heart ๐Ÿ˜„

#

or instinctively

#

or use a dictionary like that

proud cobalt
#

Is there any way to write generically
"[[X]] is an [[item]] in [[Project Zomboid]]" where gender is excluded?

proud cobalt
languid kayak
#

it's the biggest most active Polish dictionary btw combined from people's contribution and most polish dictionaries so most complete/up-to-date and used for pretty much all spell checkers

proud cobalt
#

So there's pronunciation differences across polish speakers?

languid kayak
#

it contains all the new pronouns not used in the common speak, but slowly going to publications or translations

languid kayak
#

you can read more about that in https://en.wikipedia.org/wiki/Grammatical_gender btw

In linguistics, a grammatical gender system is a specific form of a noun class system, where nouns are assigned to gender categories that are often not related to the real-world qualities of the entities denoted by those nouns. In languages with grammatical gender, most or all nouns inherently carry one value of the grammatical category called g...

proud cobalt
#

Like why does I'm hungry require gender

languid kayak
proud cobalt
languid kayak
languid kayak
languid kayak
#

the website's not loading though, gotta check the web archive

#

The grammar of the Polish language is complex and characterized by a high degree of inflection, and has relatively free word order, although the dominant arrangement is subjectโ€“verbโ€“object (SVO). There commonly are no articles (although this has been a subject of academic debate), and there is frequent dropping of subject pronouns. Distinctive f...

#

I mean the page was about the old flags ๐Ÿ˜„

#

The new ones lack legends, at least I can't find it?

#

I'll take a deeper look somewhere later, maybe after sunday though unless I find some time during the week

#

Also some other languages have other rules, like German writing each nouns starting with a big letter.

#

Do keep in mind that when it comes to Mediawiki's interface it should be supported

proud cobalt
#

What I'm feeling is we do our best then slap AutoT on it

digital helm
#

Finally, a use for AutoT ๐Ÿ™Œ

proud cobalt
#

Even if we include conditions and fixing in English to start with. At least it's there, someone can use Google translate or a translator can ask how to translate it

digital helm
#

So honestly trying to translate sentences may be more effort than it's worth. Just stick with English with links using {{lcs}} or the language code

lucid junco
proud cobalt
proud cobalt
lucid junco
proud cobalt
#

This is using gpt, how bad is it @languid kayak "Topรณr jest przedmiotem w grze Project Zomboid."

#

This is Google translate for comparison "Topรณr jest przedmiotem w Projekcie Zomboid"

robust latch
proud cobalt
robust latch
#

I see

languid kayak
#

A style guide is a set of standards for the writing, formatting, and design of documents. A book-length style guide is often called a style manual or a manual of style (MoS or MOS). A short style guide, typically ranging from several to several dozen pages, is often called a style sheet. The standards documented in a style guide are applicable e...

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not to mention language differences like UK, US and so on ๐Ÿ˜„

languid kayak
robust latch
#

I feel like we discuss so many things here so it makes sense to sometimes discuss less important or less urgent matters on wiki talk pages.

languid kayak
#

I guess wiki talks are good for folks not on Discord mostly

proud cobalt
#

Things move so much faster on discord, it definitely helps

robust latch
lucid junco
languid kayak
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though the main template got some changes since ๐Ÿ˜„

naive imp
#

That way it's very obvious that it may need work and we may get new translators that way

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Because people like to fix things that are minor and that can blossom

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That's what happened with me, I joined originally just to fix a car spawn point if you look st my oldest edits

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Now I got all this

naive imp
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I've also been maintaining a small amount of mboxes that are common copy pastes translated by other languages lately, and am looking to expand. It's on my PasteList subpage

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Of my userspace

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I gotta ask our more common translators but everything is indeed on hold so who knows of they're even still active

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My little way of contributing to translations

robust latch
naive imp
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@proud cobalt too

languid kayak
quasi thunder
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How are you doing wiki-guys? Guys... Is this word used at all? Because I've only heard it on YouTube.

languid kayak
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Yeah, it's used, but doing fine ๐Ÿ˜„

quasi thunder
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Got it. What time do you have?

languid kayak
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10pm, so late evening-ish, but we have editors from all over the globe ๐Ÿ˜„

quasi thunder
#

You're in Europe, right?

robust latch
languid kayak
robust latch
#

Feel free to delete that aswell,

quasi thunder
#

๐Ÿ™Œ๐Ÿ‘๐Ÿค๐Ÿ‘Œ๐Ÿคฒ๐Ÿค˜๐Ÿซธ๐Ÿ‘Ž๐Ÿซถ๐Ÿค›๐Ÿค๐ŸซธโœŒ๏ธ๐Ÿ––๐Ÿซต๐Ÿ™

digital helm
digital helm
naive imp
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I'm proud of myself lol

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I thought it'd be super hard but it actually wasn't that bad

robust latch
proud cobalt
#

Tarkov wiki does this for updates, shows on every page similar to our site notice

digital helm
proud cobalt
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Or page version really

digital helm
#

Could still look at closing the site notice in a similar way, it annoys me sometimes

languid kayak
#

but yeah, if we could find a way to make it closable notice instead, it'd be an improvement

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(and yeah, page version too :P)

proud cobalt
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I think Site notice and page version is good enough. It doesnt have to be up all of IWBUMS. Even if it's for the first week of each unstable patch or something

languid kayak
languid kayak
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Just can't do it now, but if no one beats me to it, I will get to it eventually

proud cobalt
languid kayak
proud cobalt
languid kayak
lucid junco
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just tested it

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They can even sleep when alarm clock is active

lucid junco
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They can still hear ambient sounds?

lucid junco
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Both via radio and proximity

languid kayak
# lucid junco You can hear players talk in mp

that's interesting and probably not planned, will probably require verifying back in b42 but I'll adjust the notes if you didn't already.

IIRC playing on splitscreen with one person deaf doesn't really make a difference if you're sticking together as you hear the other player sounds anyway ๐Ÿ˜„

languid kayak
languid kayak
# lucid junco You can hear players talk in mp

I see you removed them, thanks, I added the notes back so it's clear and reworded the section, but now I'm not sure โ€“ can you only hear the voice chat and not the written one? (including text transfered through walkie-talkies?)

Also, can't check now, but IIRC the music doesn't play as well?

Anyway, feel free to check and correct me or reword the section. Wasn't sure if I should split it further to lists of * or maybe create a new section (trivia), as effects are usually concise bullet points.

lucid junco
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But not in sp

languid kayak
#

and text written by other players is shown or just the voice chat? or you didn't test that?

lucid junco
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I saw my text, but havent tested other's\

languid kayak
#

I also think the exploitbox is too harsh

Exploit warning! This section contains unethical tactics that are not intended gameplay.
I guess let people play how they want, as long as it's not cheating in MP

languid kayak
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but maybe not this week, I'll see

digital helm
digital helm
languid kayak
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especially the "unethical" part ;D

proud cobalt
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Unethical is rough. Unintended is more accurate

naive imp
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Was going through recent changes and stumbled upon it

languid kayak
languid kayak
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oh wait, it was from before

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so there's build 42, we're done let's go home ๐Ÿ˜„

languid kayak
digital helm
digital helm
languid kayak
#

btw, does b42 being without multiplayer for a while change our view of jumping straight for b42 once it drops iwbums even if it's just single player? We have history now, I guess the most annoyance will be item renameds unless we want to keep some b41 items

proud cobalt
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I think we still should, we are set up to have the B41 revision links

proud cobalt
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So i set up the ingredients this way because these are the food types used by the game. Such as when it says "Add random meat" but i dont think i like it. Wondering if we should sort by hunger value change instead?

https://pzwiki.net/wiki/Stir_Fry_(griddle)

lucid junco
digital helm
proud cobalt
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I think i keep other seperated? Have one heading for ingredients and one for other? Other is mostly condiments... are condiments ingredients?

digital helm
digital helm
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They act differently to normal ingredients. They reduce unhappiness and boredom instead of hunger

proud cobalt
digital helm
proud cobalt
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I agree, splitting by recipe will tripple the length of the article

digital helm
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I wonder, do we need it on this page? We have it on the recipe page and the individual pages, so is it needed here? It's a ridiculously long table as it is

digital helm
proud cobalt
digital helm
proud cobalt
lucid junco
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I need to test it out

digital helm
lucid junco
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Or someone has to look into the code

digital helm
# lucid junco Or someone has to look into the code

can't find anything to do with attack speed, but I found that it also increases damage to trees by 50%
IsoTree

      float var4 = (float)var2.getTreeDamage();
      if (var1.Traits.Axeman.isSet() && var2.getCategories().contains("Axe")) {
         var4 *= 1.5F;
      }
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and here's calculateCombatSpeed in IsoGameCharacter.class

      if (var3 != null && this.Traits.Axeman.isSet() && var3.getCategories().contains("Axe")) {
         var2 *= this.getChopTreeSpeed();
         var1 = false;
      }

and getChopTreeSpeed

   public float getChopTreeSpeed() {
      return (this.Traits.Axeman.isSet() ? 1.25F : 1.0F) * GameTime.getAnimSpeedFix();
   }

Essentially, increases attack speed by 25%

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But still good to test in-game to confirm

proud cobalt
# digital helm Awesome! Seeing this gives more reason to use a template for the distro tables. ...

So the template would just be this? Or can we have it update translations automatically like infoboxes?

    <div>Axe distribution
        <span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">```
digital helm
#

table headers too

proud cobalt
digital helm
digital helm
proud cobalt
#

This would be a great candidate for lua pepesax

digital helm
#

like 90% of our templates ๐Ÿ˜„

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
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For items with multiple IDs are we happy if the bot uploads the file for the first id? That way we have more than nothing? @digital helm @languid kayak

digital helm
proud cobalt
digital helm
#

ah, yes

proud cobalt
proud cobalt
# digital helm I mean having as a separate template. So this is one template ``` {| class="...

Ok i think we could do this with 2ish templates, one would contain

    <div>Axe distribution
        <span class="mw-customtoggle-togglebox-Axe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Axe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">```
and would require a parameter for the id of the item. This is what would handle the translations. Then another that would accept 4 parameters, container, vehicle, zombie, and foraging, that would have the start of each div.
```<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-```
This is where the translations would be for the headers too
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So usage be something like

{{LocationTable/header|container}}
    | Bag_ToolBag
    | {{ll|Bag_ToolBag}}
    | 0.44%
    |}
</div>
{{LocationTable/header|vehicle}}
    | Carpenter
    | {{ll|Truck Bed}}
    | 1.75%
    |}
</div>
{{LocationTable/header|zombie}}
    | All
    | 15
    | 2
    |}
</div>
{{LocationTable/close|Base.Axe}}```
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Unless we just used parameters for the part of the box that should be used?

{{Location Table|section=vehicle}}
{{Location Table|section=close}}```
proud cobalt
#

And update all the current ones stressed

digital helm
naive rock
#

whats the point of the first table?

Seems to me all it'll do is mislead people

proud cobalt
#

This is with the distributions script^

proud cobalt
proud cobalt
languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
proud cobalt
languid kayak
proud cobalt
languid kayak
# proud cobalt Do we want to use direct links or ll?

initially we avoided using ll for two reasons

  • confusion of editors coming from other wikis / ease of writing just [[
  • amount of notes and page load speed (performance)
    But I'm undecided now, as it make stranslations easier
#

I see a lot of pages leaving just the default links linking to English pages instead of redlinking language ones

proud cobalt
languid kayak
proud cobalt
#

As it's automated, its not an issue for the script

digital helm
proud cobalt
languid kayak
proud cobalt
#

Im using a dictionary system that it will pull from. Used GPT for testing while you were asleep

    "pl": {
        "intro_template": "'''{lowercase_name}''' to [[Item/pl|przedmiot]] w [[Project Zomboid/pl|Project Zomboid]].",
        "headers": {
            "Usage": "Zastosowanie",
            "Condition": "Stan",
            "Location": "Lokalizacja",
            "Code": "Kod",
            "See also": "Zobacz takลผe",
            "Consumable properties": "Wล‚aล›ciwoล›ci konsumpcyjne",
        },
        "help_text": "Pomรณลผ PZwiki, dodajฤ…c informacje do tej sekcji.",
        "translate_reason": "Przetล‚umaczone za pomocฤ… plikรณw tล‚umaczeล„ gry.",
    },```
languid kayak
proud cobalt
languid kayak
#

btw https://tarkov.dev/ is similarily constructed โ€“ it pulls all the item, quests and traders name from the game files and the rest is translated here: https://github.com/the-hideout/tarkov-dev or here https://poeditor.com/join/project/YA8ZrCsxTi

GitHub

The official site for tarkov.dev - A web app to track item prices, view trader barters, quests, maps, and much more! - the-hideout/tarkov-dev

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For the "lucky" and "unlucky" perks you should use these, though Gerras did it so they are nouns and not non-gendered

https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/PL/UI_PL.txt#L1417
https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/PL/UI_PL.txt#L1453

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

proud cobalt
#

This was also done with gpt for testing so havn't verified it

languid kayak
proud cobalt
languid kayak
#

Wasn't sure what months_available bonus_months and malus_months are for, is it foraging?

proud cobalt
languid kayak
#

oh and btw, not sure you noticed, but a nice reference for you @naive imp

However, what we do have is a new modding architecture which will help a lot in the transition, thatโ€™s heavily inspired by the way that a certain game thatโ€™s set on a World out on the Rim does it.
from https://projectzomboid.com/blog/news/2024/08/tidy-up-time/
๐Ÿ˜„

At the moment we are fixing and polishing our current internal build to get it ready for more formal internal closed testing amongst a slightly wider set of gameplay testers. Thereโ€™s still a few items from the crafting revamp still to come in, and some optimization we hope to include, but overall we are pretty [โ€ฆ]

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oh btw and @thin cloud I think it's Will doing the actual Thursdoids, but since you write for some other news, can you change at the very bottom in "The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something." both the name and link to PZwiki?

name from PZ Wiki to PZwiki as that's the name we settled with and unified to
and
the link from http://pzwiki.net/wiki/Main_Page to https://pzwiki.net/wiki/Project_Zomboid_Wiki? (redirect still works, but we moved from the main page to the new name some time ago ๐Ÿ™‚

Wiki's already well-known, but I guess it could help SEO a little more, too ๐Ÿ™‚

proud cobalt
languid kayak
proud cobalt
languid kayak
#

Wasn't incorrecy, mind you, it's just synonyms or improvements over the original translations

proud cobalt
#

Should be updated now

languid kayak
#

but yeah, hard for chatgpt or any translation pick a correct version often, as they don't know context. Like "czerstwe" is fine, but pretty much only for bread ๐Ÿ˜„

proud cobalt
digital helm
proud cobalt
#

It is line for line the exact same as the manual box ๐Ÿคทโ€โ™‚๏ธ

#

All the code is in English, is it worth adding translatability to CodeBox and CodeSnip?

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the Code header will be in the translated language

languid kayak
#

There are some issues since the name of the page is automatically embedded :/

proud cobalt
proud cobalt
# languid kayak done

Two last ones, if you could check this,
https://pzwiki.net/w/index.php?title=Template:Durability_weapon/pl&action=edit

Then translate this
The {name} has a maximum condition of {condition_max}. Its rate of degradation is influenced by the {skill_type} and [[maintenance]] [[skill]]s. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (35 + maintenanceMod &times; 2)</code>. Where \"maintenanceMod\" is calculated using the {skill_type} and maintenance skills.<br>\n\n

languid kayak
# proud cobalt Two last ones, if you could check this, https://pzwiki.net/w/index.php?title=Tem...

{name} ma maksymalny stan {condition_max}. Na szybkoล›ฤ‡ degradacji majฤ…ย  wpล‚yw [[Skill/pl|umiejฤ™tnoล›ci]] {skill_type} i umiejฤ™tnoล›ฤ‡ย [[Maintenance/pl|konserwacja]]. Szansa na zmniejszenie [[Condition/pl|stanu]] moลผe byฤ‡ย uproszczona do nastฤ™pujฤ…cej formuล‚y: <code>1 na (35 + maintenanceMod ร— 2)</code>. Gdzie "maintenanceMod" jest obliczony uลผywajฤ…c {skill_type} i umiejฤ™tnoล›ci konserwacji.<br>\n\n

languid kayak
#

Also {skill_type} wouldn't be declinated

languid kayak
languid kayak
#

These two should be settled

#

siekiera straลผacka could be made to start with uppercase, page isn't pulled from translation at all, even when using ?uselang=pl ๐Ÿค”

#

(and also starts with lowercase)

proud cobalt
#

Oh yeah thats fine i just meant for the condition template

languid kayak
#

Alternatively I can skip the automatic page/file naming I guess?

languid kayak
#

btw, not sure you're aware yet but the links in the repairing table are wrong

proud cobalt
#

Nah that was me, ill fix that

proud cobalt
languid kayak
proud cobalt
#

Yeah just saw that

languid kayak
#

actually Wood Glue/pl|Klej do drewna

proud cobalt
languid kayak
languid kayak
#

Was supposed to change the case of a single word and changed them all it seems ๐Ÿ˜„

#

ah, I just realized we lost the subheaders following the removal of the headers in https://pzwiki.net/wiki/Tiles#Baths_and_showers @digital helm

Though the page is due to be updated/revamped, along with renaming back to furniture, thing's that long overdue ๐Ÿ˜ฉ

proud cobalt
#

Actually they should use name/pl|translatedname

languid kayak
#

(or there's some code that is not being implemented correctly/as expected)

proud cobalt
languid kayak
#

which should be doable?

lucid junco
proud cobalt
lucid junco
#

Since churches are big, there will be a lot of zeds within the building already, in costumes and dresses

languid kayak
#

(was also wondering whether to ping you for that too :D)

lucid junco
#

Lemme check it out just in case in an hour (or two)

lucid junco
#

If you haven't already

languid kayak
#

Just cleaned the note out

lucid junco
#

Ill check them both out

proud cobalt
#

Should i start the first few uploads with the bot?

robust latch
#

Yep

lucid junco
#

Though we technically have LV border

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If you remember the broadcast cutoff mechanic, where if you get into lv too early into the game almost every tv station gets cut off

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Since it has a predefined zone, we can find out where lv starts

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And its roughly half way into the refugee camp

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So technically Burnt town and Exclusion Zone border isnt in LV

digital helm
digital helm
#

A disambig page/link could be helpful here, as this page is just about the items called "Berries".

proud cobalt
digital helm
proud cobalt
#

Nope only my sandbox

digital helm
#

ok, I'll move now

digital helm
proud cobalt
digital helm
# proud cobalt HUH

I think it was caused by the foraging part. The </div> at the start I think was closing a mediawiki div prematurely

#

For container, vehicle, and zombie, doing:

{{!}} warehouse {{!}}{{!}} {{ll|metal_shelves}} {{!}}{{!}} 1.75%
{{!}}-

Instead of:

{{!}} warehouse
{{!}} {{ll|metal_shelves}}
{{!}} 1.75%
{{!}}-

Should make the page a lot shorter. Can still indent if you want, that may still help

languid kayak
languid kayak
languid kayak
proud cobalt
#

Siekiera vs Siekiery

languid kayak
languid kayak
#

Okay, these should be settled now. All are split and named/categorized properly. I'm sure some of the maps in between are missing and a higher quality could probably be obtained/extracted from old game version, but so far we have these (also interesting to take al oop how PZ map evolved):

https://pzwiki.net/wiki/File:Knox_Country_map_(build_23).png
https://pzwiki.net/wiki/File:Knox_Country_map_(build_38).png
https://pzwiki.net/wiki/File:Knox_Country_map_(build_39).png
https://pzwiki.net/wiki/File:Knox_Country_map_(build_41.65).png
https://pzwiki.net/wiki/File:Knox_Country_map_(build_41.71).png
https://pzwiki.net/wiki/File:Knox_Country_map_(build_41.72).png (being the final map export used for the fianl b41 version, the one featuring early Brandenburg and Ekron)

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Also removed the duplicates

languid kayak
digital helm
languid kayak
#

(and if so, which one :P)

digital helm
#

They're not referred to as blueberries and blackberries in the game anymore though. So I'd use the icon to describe them instead

digital helm
languid kayak
#

funny how PoisonIvy berry can be not poisonous ๐Ÿ˜„

digital helm
#

Yeah. When it was added it was always poisonous, and it was the only one. Guessing this was changed as there was no reason to eat it

proud cobalt
languid kayak
proud cobalt
proud cobalt
#

1/3rd the length basically

digital helm
# languid kayak I'm going to assume that info in https://pzwiki.net/w/index.php?title=Hypertherm...

I assume the attack speed would've been from this, which is a modifier for movement speed and combat speed. I don't see anything to adjust it to 50% (caused by hyperthermia)
Thermoregulator.class
getMovementModifier

         var2 = this.player.getMoodles().getMoodleLevel(MoodleType.Hyperthermia);
         if (var2 == 2) {
            var1 = 0.66F;
         } else if (var2 == 3) {
            var1 = 0.33F;
         } else if (var2 == 4) {
            var1 = 0.0F;
         }

getCombatModifier

         var2 = this.player.getMoodles().getMoodleLevel(MoodleType.Hyperthermia);
         if (var2 == 2) {
            var1 = 0.66F;
         } else if (var2 == 3) {
            var1 = 0.33F;
         } else if (var2 == 4) {
            var1 = 0.1F;
         }

I can't find anything for affecting thirst.
Tiredness seems like it should be endurance instead. Endurance is increased at level 2 and 3 hyperthermia, and increased a lot at level 4 hyperthermia (modifier is doubled). updateEndurance in IsoPlayer.class

This doesn't mean the change is wrong. I just can't find anything to confirm it.

robust latch
languid kayak
proud cobalt
languid kayak
proud cobalt