#pzwiki_editing

1 messages · Page 5 of 1

stable pond
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no, with zombies disabled it raises in combat stance as you move to a new tile
so the page looks OK now 👍

naive imp
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@languid kayak I'm absolutely down to swap with Pohly. Sorry I didn't check earlier, I forgot to turn on pings for this discord as I have them off by default.

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I'd be more than happy to help Locations and Maps get some proper traction.

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On top of that, I've noticed that Ikip's edits tend to more so lay the groundwork for other editors. It's very important, but I'm not sure that translates to active leadership well.

languid kayak
naive imp
languid kayak
naive imp
knotty pagoda
knotty pagoda
digital helm
# knotty pagoda hi! is it known that the PZ ID Grabber listed under https://pzwiki.net/wiki/Dedi...

I have no experience with using it, so I can't help you there. It looks like it was only added a couple of months ago. May be worth sending the author a message on Reddit or their talk page on the wiki
https://www.reddit.com/r/projectzomboid/comments/158k3ze/automatically_grabs_all_of_the_workshop_and_mod/
https://pzwiki.net/w/index.php?title=Dedicated_server&type=revision&diff=134645&oldid=121773

Reddit

Posted by EagleEye8045 - 2 votes and no comments

knotty pagoda
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good to know the website creator has a reddit, gonna try contacting later

tough depot
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@languid kayak please check the changes I did here: https://pzwiki.net/wiki/Template:T.
If used, I think it can help translators by a lot, as it will "automate" even the custom descriptions if they are registered in Translate

languid kayak
digital helm
languid kayak
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Game or quarry is any wild animal hunted for animal products (primarily meat), for recreation ("sporting"), or for trophies. The species of animals hunted as game varies in different parts of the world and by different local jurisdictions, though most are terrestrial mammals and birds. Fish caught non-commercially (recreational fishing) are also...

languid kayak
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@naive imp I saw you edited https://pzwiki.net/wiki/Churn_R_Us – do you think it's better to separate locations by <br>s? or commas? I separated some using commas, but <br>s might indeed be better; guess I should change it eventually? 🤔

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(in infobox)

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I also sort the locations alphabetically, but I guess "The Grand Ohio Mall" should be sorted under "G", not "T", I believe?

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(I went ahead and changed the GigaMart one)

naive imp
naive imp
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I recently noticed that we don't have a distinguish template like many other wiki do, such as the ARK wiki. (This article is about x, not to be confused with x)

I feel like it could be useful if we had one. I'm not very experienced with templates, just throwing out a suggestion for those who are 😀

languid kayak
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can make an alias for another name if you want 🙂

naive imp
dusk yew
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Question for folks: how do we feel about the Hot Cuppa and Hot Teacup items? I was having a hard time finding an actual recipe for Teacup to mirror the Hot Cuppa article. A quick google search seemed to imply that Hot Cuppa and Hot Teacup were folded into a salad-like format entirely and no longer exist, and are just Beverages now? But the code for both items seems to still be in the files?

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Pardon if this is an easy answer, I have wet oatmeal for brains today and the Hot [insert here] articles code is a bit different.

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Cause otherwise all that's left is, well-

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timon and pumba like behavior but food is food and the red links will be purged

digital helm
# dusk yew Question for folks: how do we feel about the Hot Cuppa and Hot Teacup items? I w...

I've just looked this up and was surprised to find that they've been removed. 🙁
The recipes were definitely there in earlier build 41 builds.

Seems they're only craftable through the 'beverages' (Hot Drink) now. The "Hot Cuppa", "Cold Cuppa" and "Hot Teacup" recipes don't exist anymore.
So they should be added to the "removed items" list and linked to the Recipe ingredients page https://pzwiki.net/wiki/Recipe_ingredients#Beverage_Ingredients

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Awesome work with the build 41 project too!

dusk yew
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I should have asked sooner rather than fussing over it for days, but I just wanted to do my due diligence. Thanks for the confirmation to put my mind at ease! And lol, thanks- it's good to know I'm being of help! It's a nice day when the forces of hyperfixation can be used for the common good.

languid kayak
digital helm
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I'm trialling a change to the Code section on pages, so feedback is welcome before rolling out to more pages, the style guide and boilerplates.
On some pages the code section is very long and means nothing to the vast majority of users. So, this'll hide the Code section when a page is loaded, but can be shown if needed. This uses {{CodeBox}} for hiding the section, and can be used with {{CodeSnip}} for the code formatting.
https://pzwiki.net/wiki/Template:CodeBox
https://pzwiki.net/wiki/Template:CodeSnip

Here's a working example: https://pzwiki.net/wiki/Tarp#Code
Here's an example of where it'll be useful: https://pzwiki.net/wiki/Hunting_Knife#Code

The idea is thanks to some edits by User:Kienlabadao and style heavily inspired by bg3.wiki (https://bg3.wiki/wiki/Template:SpoilerBox)
We may also use something like this for spoilers, if they become more prevalent in future updates.

unique seal
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how to up MUNNETION very rapid?

lean viper
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Hey i was thiking about making a wiki page . can someone hlep me?

lean viper
languid kayak
languid kayak
languid kayak
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Took a while, but I just did that now 😄

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Just minor spaces fixes; you can see the differences if you want, didn't update the other languages

languid kayak
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New monthly wiki summary is up 🎉 This time it's the first Sunday of the October summarizing September, mostly by me forgetting, but might stay that way as described, in the blog post. 🙂 Thanks to everyone who contributed (you are all likely mentioned folks) https://pzwiki.net/wiki/PZwiki:News#October_2023

scarlet python
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There is a lot of locations missing from the Wiki

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Like Jamieton

woven parrot
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I figured if I'm going to touch the wiki I should probably be in the discord to make sure I'm doing it right. If I goofed anything too hard on the Bulletproof Vest page while trying to update it please let me know so I can not do that to any other pages I touch 😅

naive imp
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@languid kayak I think the vehicle manufacturer pages should be listed in infobox vehicles instead of infobox businesses since they don't have a factory in game to actually visit. Thoughts? I'll discuss with Ikip as well.

languid kayak
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I'm indifferent to be honest right now. 😄 Didn't think about it, I'll maybe think about it, but no promises when

naive imp
languid kayak
digital helm
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I was planning to have a look at the business and location infoboxes, to see where they can be improved and better differentiated.
The business infobox should be a better fit imo (can make some changes if needed). Each vehicle model should use the vehicle infobox, as that was more intended for each vehicle model, rather than the manufacturer

naive imp
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We could also incorporate the current categories as sub categories if desired

naive imp
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E.g. Hit Vids! Is in the muldraugh and Riverside sections since the business is in both locations

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Plus it could save space in the individual sections and make it easier to read

naive imp
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@languid kayak @digital helm I've completed all of the articles with Project Vehicles and Mechanics. I think it might be time to officially close and complete the project, though you guys might catch something that I missed while I looked through everything. Thoughts?

languid kayak
languid kayak
languid kayak
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I also wonder about the name of https://pzwiki.net/wiki/Buffet - while the sign says "Buffer" there is also a "All U Can Eat" in the window and the map says "All You Can Eat Buffet" 🤔

languid kayak
naive imp
naive imp
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Thanks for clearing up Hair O Genisis btw😀

languid kayak
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Some day we should have our own pages for all the developers, but since then, that was a great help 😛

digital helm
cobalt nimbus
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If I have an unfinished page, should I save it as it is or should I comment it all out?

cobalt nimbus
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Okay well I'll just save it

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It's the Centipede btw

shut nova
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Hey, I'm wanting to start helping out with the Wiki, but don't know how to get images other than screenshot/snips from in game. Does anybody know how I could go into the Steam files & get some images out? If that's not possible, what would be the best way to go about getting clean images for the wiki?

digital helm
digital helm
# shut nova Hey, I'm wanting to start helping out with the Wiki, but don't know how to get i...

Hey, some images are in ProjectZomboid\media\textures, ProjectZomboid\media\ui. Most are stored in ProjectZomboid\media\texturepacks in .pack files. There's a few tools to extract them. I used to use PZ Unpacker https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/
Though there is probably a better tool out there now

shut nova
cobalt nimbus
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How do I find the item id

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Where do I find the models or whatever

languid kayak
languid kayak
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Probably tomorrow, but I'm finally gonna address the situation with the NPC, NPC (Legacy), Survivors, Player and Zombies/Animals. The way I see it:

*NPC – an article about NPCs (both the ones coming in build 43 and the legacy ones, with the links to animals and zombies; de facto NPCs) – gonna merge NPC (Legacy) and Survivors into it with some bits about build 43. That's because what NPCs are mostly asked/referred to, are the survivor ones.
*Survivor – link NPCs here, but mention survivors found dead in survivor stories

If you guys have any further thoughts, let me know!

digital helm
# cobalt nimbus How do I find the item id

Item ID is in the scripts txt files (txt file varies with each item). The ID starts off with the module: "Base" for most items, then the item name at the block opening: "Crowbar", so: "Base.Crowbar". You can take a look at the code section of a random item page, to get an idea. Should also have the path for it.

digital helm
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Textures for the models should be in the "media>textures>WorldItems" for the world item models.

digital helm
languid kayak
languid kayak
languid kayak
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BTW @swift warren @tough depot and @spiral crystal / @pallid cave that sadly means translating one more line in the sidebar 😛 Affiliates

naive imp
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@languid kayak I created the help:location boilerplate, but I can't seem to get the code to appear by itself so that it can be copy pasted without going into the edit page, despite copying the format directly from other boilerplates. Maybe you can figure it out?

pallid cave
spiral crystal
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Oh

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And may I have at least 1 translated page so I can use that as a guide?

swift warren
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Should this page be translated or just keep it in English?

swift warren
swift warren
swift warren
languid kayak
languid kayak
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I'm not in front of the PC atm and will be back later so you can come up with one till then 😛

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I think you did one tooltip for Russian, might be worth doing the rest - I'll update the sidebar pages later today or tomorrow and the main pages later too to bring them up to date

restive adder
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Wiki gonna go readonly for security update shortly, sorry for short notice, just recieved notice of one I have to apply quickly. @digital helm @languid kayak FYI

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Update complete, please let me know if you notice anything broken

languid kayak
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😄 Sorry, was on the phone 😛 Well, I posted the strings to translate there; gonna update them shortly

languid kayak
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oh nvm, I mistunderstand you didn't know how 😄 Well, these ate mostly the short strings, I remember you translated one but I never added it as it was just the new one, that's why 😄

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here's me being bad at understanding 😛

languid kayak
naive imp
swift warren
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@languid kayak Check PZwiki affiliates here = 查看PZwiki的友情链接

swift warren
languid kayak
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oh nvm, I did ping sarah before, we just miss SuperLisa for Dutch for some reason 😦

spiral crystal
pallid cave
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ดูพันธมิตรของ PZwiki ได้ที่นี่

languid kayak
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Does anyknow knows/can check it anything has changed in the radio and TV transcripts since build 40? If not, I guess we could bump all the pages listed currently at build 40 to build 41

frail fossil
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Not sure if this is the right place to post, but I've been wanting to contribute to the wiki, but never have done this sort of work before (wiki anything). Is there a sort of "crash course" for beginners? I have loads of free time and think I can make some valuable contributions

languid kayak
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yeah; wanted to avoid it but may have to do it if there's no clean answer 😄

languid kayak
languid kayak
vital raptor
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No need to ask

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It's Timmy's

gray rapids
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@languid kayak hello, AFAIK youre the manager of pzwiki. I Would like to become a Polish language translator since ive seen some mistakes and things being not translated correctly.

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I dont know how to officialy apply or something so i decided to contact you here 😅

languid kayak
vital raptor
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Oh

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I actually wrote Timmy's

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my bad lmao

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They're both Jimmy's

languid kayak
gray rapids
languid kayak
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It seems the https://pzwiki.net/wiki/PZwiki:Project_Locations_and_Maps is slowly inching to be closed, mainly thanks to Ikip's work – after clearing up and removing the old pages, there's actually just two missing pages: Fossoil Refinery and March Ridge Dormitory unless you want to include some minor businesses.

Then there's some pages that need some improvements about what businessess are to be listed: general Knox Country page, Lousiville and Scenic Grove (lacks a table), maybe a Doe Valley and then maybe a Businesses page.

Finally there's maybe adding categories to businesses and seems the project could be closed? Any thought @naive imp?

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oh and maybe the minor gas stations having their own article

naive imp
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I'm not sure we should close it until all businesses have articles in more detail. Sure we have the articles, but most of them just say x is x business in x town, with coordinates. It's a major step up from what we had before, but I don't think it should be closed, more so that "phase one" can be considered complete, in a sense.

We have the articles made, all that's left to do is add further detail to what the businesses and other locations actually are, similar to what I did with all the Riverside businesses.

As much as I would love to close the project, I don't think our work is even halfway finished. Projects and Maps is a massive effort, only beaten out by translations and maybe nav and categories.

I've been on a bit of a hiatus lately, but I'll be back very shortly making regular edits, and I have a lot of newer stuff planned for the Locations and Maps job board.

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@languid kayak

languid kayak
naive imp
languid kayak
naive imp
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Agreed. After The Great Reorganization I'll look over my priorities and see where it falls. I have to redo the list on my user page anyway

languid kayak
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I bumped the https://pzwiki.net/wiki/Health to include new stuff such as exercise and new bandages, the images of bandaging needs to be updated to include the new menus – I might do it later, but if not, feel free to check it up 🙂

languid kayak
swift warren
velvet yacht
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can we have an wiki page about the pzns framework mod? random wiki page idea

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i believe would be cool if there was an few mods pages from npcs mods such as : pzns , superb survivorsand etc

restive adder
velvet yacht
restive adder
velvet yacht
languid kayak
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ah, I see you guys discussed it here - we had a discussion with @digital helm about mods some time ago iirc, there is a greenfire, hydrocraft and some pages we didn't straight up removed, but aren't really maintained. I'm not against having mod pages (we have modding pgaes after all, some already touch mods, and some modders are now pz devs), but like kirrus said, I'd have to be clearly marked to not confuse it with a base game. Also these pages could add to maonteneance burden and be outdated, like Hydrocraft one.

digital helm
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If we were to allow them, they'd have to be no more than a single page, with just a general description about the mod. And ideally in a "Mod" namespace.

languid kayak
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that assumes the mod in question plans to use git of cource (source, issues etc.) - some did though, including Hydrocraft

swift warren
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Emm, when will we add an icon to the Navigation header?

restive adder
languid kayak
swift warren
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@languid kayak I see you updated the version param of Obsolete template and tended to simplify the code, but it would be complicated if the version link needed an alias like this page: https://pzwiki.net/wiki/Forest.

languid kayak
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Guess I should do the same with other Knox County links 😄

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I was doing initial sweep for some versions yesterday, in case you didn't notice, seems we have articles for each minor patch for the pre-alpha ones, sometimes multiple a day, but guess it can stay like that 😛

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I added infobox to most, except the oldest ones (will do that too)

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Sometimes might be hard to keep track of the oldest version though, especially since Desura's dead 😩. Hopefully the RC 2.5 is accurate

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and I'd always link to the article, not the version history, should be possible with that we have now

swift warren
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Alright, I'll do the same for zh-hans pages then.

swift warren
digital helm
swift warren
swift warren
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I also suggest creating a template to show those green and red digits in a more convenient way.

ember cloud
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I wanna thank all of you who work on the wiki.
It's such a good resource and is very fun to browse. I get so excited when I see something has been updated.

Can't wait to see all the new and revamped articles for build 42! 😊

languid kayak
jaunty torrent
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hello

jaunty torrent
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Is the online project zomboid map incorrect?

I found all of these new businesses on the online project zomboid map, and I added them to the wiki, about 10 businesses, including American Tire, GigaMart, etc. which is shown in the far west of the online map. I then tried to travel to this location, and the map ended. I am using build 41.60.

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can someone with build Version 41.78.16 try to travel to this area?

swift warren
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BTW, Main Page/sandbox may not be protected and can be edited by anyone.

languid kayak
swift warren
languid kayak
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ah, I'll tske a look a bit later then

swift warren
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I saw the Infobox template seems take too much space(both time and bit cost) after expansion and there are so much repeated code. I looked for how other wiki sites did it and I found this extension: https://www.mediawiki.org/wiki/Extension:Capiunto, which can generate same text with Lua code. Can we install one, too?

thorny pike
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categorized the screenshots, thx for the reminder 🙏

naive imp
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Please include the coordinates too. Thx

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Never mind just saw my talk page. I'll respond there

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@jaunty torrent you can also set your server nickname to your pzwiki user, that's what I did

languid kayak
languid kayak
languid kayak
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The gas station you mentioned is at the location you mentioned btw @jaunty torrent

digital helm
swift warren
swift warren
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Redesigned for Main page in https://pzwiki.net/wiki/Main_Page/sandbox. Not complete though, it may look better as it has only two columns. I removed the screenshot section cause it's too wide and I have no idea where to place it. @digital helm @languid kayak Looking forward to your opinions and suggestions.

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If the direction is ok, I'll make some templates to simplify the code, which can also used in other pages such as Community portal and Community projects.

swift warren
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I noticed the difference of different layout of each skin, so I wonder which skin do you use and recommend? BTW, I redesign the Main page in Vector 2022 skin so it looks may not well in other skins.

restive adder
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We're possibly moving skins entirely soon, to one that better supports mobile. Cosmo is one we've been pointed to, not installed or looked into it yet

languid kayak
# swift warren Redesigned for `Main page` in https://pzwiki.net/wiki/Main_Page/sandbox. Not com...

It seems to be a little better than the old one indeed as far as Google PageSpeed Insight goes for mobile
https://pagespeed.web.dev/analysis/https-pzwiki-net-wiki-Main_Page/eyj13p9ox3?form_factor=mobile
https://pagespeed.web.dev/analysis/https-pzwiki-net-wiki-Main_Page-sandbox/jb498bsata?form_factor=mobile

A new skin is certainly planned eventually, though might not be as easy to adjust to our needs, Cosmo is indeed the one we've been pointed at and it's better for mobile, though we haven't really take a deeper look, plus personally I don't like the new skins in desktop, but that might be person 😛

Eventually having a set of skins could be nice, though it'd need some mainteneance, mind you.

swift warren
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It's hard to adjust one design to different skins though. I need a Most Recommended skin so I can focus on it.

swift warren
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@languid kayak I'm translating Dedicated Server page and I find that you changed the category from Multiplayer to Gameplay. Can I ask the reason?

languid kayak
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it jus… takes time 😄

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Now I'm in the process of clearing up modding main page and probably do some updates to some modding pages, we'll see how it goes

languid kayak
swift warren
languid kayak
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Okay, I finally got to merge the old and new modding page; seems Omar took the same time to did some minor fixes while I was editing but I also included them :D.

I removed the dead links, they can be added in case they are created, but I believe Aiteron gave up on this for now. I also did plethora of cleanups.

Now I'm thinking of merging all the Lua pages (except the Lua functions/objects/events/etc.) into one "Lua" page, that is:

Variables Assignments Datatypes - variables, Assignments and Datatypes
Task one solutions - test yourself solutions
Arithmetic Operators
Relational and Boolean Operators
Concatenation and Length Operators
If Statements and Functions
Loops
Local and Global Variables
Tables (modding)
Looping Through Tables

languid kayak
languid kayak
swift warren
languid kayak
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Yeah, I saw you mentioned language policy here 😄 Glad it fixed the issues. About the header; what's the fixes exactly?

swift warren
languid kayak
swift warren
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Not fix but improve to be exact. I tend to do it but not now as it's not quite important. 😄

languid kayak
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BTW, I've spent the most time bumping pages to latest version recently, just finished a sweep for modding pages, not many pages left: https://pzwiki.net/wiki/Category:Version gonna update the https://pzwiki.net/wiki/PZwiki:Project_Build_41_Update with the progress soon and move some things from tasks there, also messaged Vaileasys for some help; next I'm gonna move to updating items I guess.

I also noticed that https://pzwiki.net/wiki/PZwiki:Project_Electricals_and_Transmission is actually close to being finished I believe? There's also https://pzwiki.net/wiki/PZwiki:Project_Spiffo's_Construction_Crew that needs some love, though not as progressed as the other project

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(the page needs introduction too)

languid kayak
swift warren
jaunty torrent
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the web browser says that I dont have permission to change my user name. So I will remain this name here and IKIP on the wiki. shrug

languid kayak
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You can try right clicking your avatar and click "Edit Server Profile"

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BTW @jaunty torrent I saw you started naming the new area western outskirts, I've started researching if the name was ever assumed anywhere (I don't think so), but I found this video from MrAtomicDuck explaining how to get there and what's in it; apparently it was added in 41.73 unstable https://www.youtube.com/watch?v=1VyzIXLxZRg

Hey folks, in this video we'll be taking a look at the Project Zomboid's new secret town that's only available in the unstable build of the game. I'll cover how to get to the new map area and points of interest to go and see for yourself.

Enjoy!

-------------------------------------- Important Links ------------------------------------------

...

▶ Play video
jaunty torrent
languid kayak
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Back when the patches were common BTW and map was not always up to date, I remember taking notice on the WorldVersion; it increments each time something on map is changed – used to be even when something minor was changed, like a missing light switch being added or some missing tile on rooftop, but now with all the modder map makers being hired to the main team, each update can bring a new area 😛

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https://theindiestone.com/forums/index.php?/topic/58075-4173-released/&tab=comments#comment-362887

MAP

  • Full export of the current Knox Event map. This will be the final B41 map update.
    • Updates many farms and farmsteads
    • Improves upper class areas in Louisville
    • Adds many new tiles on the tilesheets
    • Fixes many and various community-reported map issues and bugs
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Right now the latest world version seems to be 195

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Today marks a day in history. It is EXACTLY thirty years since the Knox Event broke out on 6th July 1993. Our thoughts are with everyone impacted on this sad anniversary. To commemorate this we are allowing everyone to relive the experience IN REAL TIME on the Twitters. Please follow @TheKnoxEvent to experience a textual […]

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intentionally blurred obviously 😉

languid kayak
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Based on that seems there'll be 3 to 4ish towns being added, I'm not sure if one of them is actually Ekron (I believe it was teased when they renamed what we used to call Ekron to Fallas Lake)?

I believe Fort Knox was supposed to be released after 1.0, but that might be changed based on the tiles in-game, similar how Louisville was sped up. There's also Edinburg IIRC? Maybe that's post 1.0?

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Fort Knox is unlikely to be included in that expansion, as it's the other way around 😄

languid kayak
# jaunty torrent thanks your awesome.

Some minor summary of the new area is also mentioned here: https://youtu.be/CMFc_9xLhN8?feature=shared&t=194

In this video, we take a look at the recent development update for Project Zomboid! A massive map expansion is coming for Project Zomboid, revealed in the recent Thursdoid post amongst many other cool tidbits to chew on.

Enjoy!

------------------------------------- Important Links -----------------------------------------

Thursdoid: https://p...

▶ Play video
languid kayak
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In case someone wants it; I quickly layered that image with appropriately scaled screenshots of https://map.projectzomboid.com/ (the bottom part have no roofs and I realized there are roofs enabled in that images) in case someone want to compare the existing buildings we have now with that teaser. The southern part is sadly missing so there's no https://map.projectzomboid.com/#15452x1318 to compare, but interesting part is that there are two areas added in the non-blurred part – there's one new building in between the Rosewood and the ||secret military base||, but also some new quadrant south of the March Ridge and some new buildings in the area north of Muldraugh, at least from what I spotted.

Keep in mind it's from the blod post that's 3 month old, so things most likely have changed since 😛

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(corrected canvas)

languid kayak
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or actually it might not even be that 😄

languid kayak
# jaunty torrent interesting, thanks.

Yeah, might not be that though, as the water line is different; unless it got changed, that's possibility too. Guess we'll see when first build 42 hits us.

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BTW, I just realized you can overlay room definitions in the PZ map, that should help to recognize some buildings that don't have the signs in them. For that you have to overlay rooms on the map

@jaunty torrent @naive imp

jaunty torrent
languid kayak
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The room definitions definie what loot spawns inside the containers in that room, see https://pzwiki.net/wiki/Room_definitions for more info and the (potentially slightly outdated) list.

With that in mind, you can identify some areas even if there's no sign in front, e.g., when it says spiffoskitchen then it's Spiffo's, even if the sign might not be visible due to angle.

naive imp
languid kayak
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Won't help with everything, but might be handy without actually going to the place in-game and observing the loot (or using debug)

#

It's actually quite handy 😄 For example in the Pet Health Pawmise and ||secret military base||, the room definition help to see what those rooms are for, even if they both have the same tiles in there 😛

jaunty torrent
languid kayak
#

Hm, some room definityions are certainly interesting, the for lease rooms in the Muldarugh's Mini mall are actually defined as pizzastore1 🤔 https://map.projectzomboid.com/#1893x6336x8159

There's not many containers in there though to spawn pizza loot, not sure about the new foraging

#

I wonder if that's intetional or not?

#

oh wait nvm

#

it's plaza, not pizza 😄

#

the room definition overlay may be handy for counting room numbers too, though sometimes weird areas are defined as rooms, e.g. empty pillars

languid kayak
naive imp
languid kayak
#

BTW, seems that folks already started calling that new town Brandemburg due to location, but not sure if there's any official hint toward that 🤔. Might as well be a red herring as with Ekron https://www.youtube.com/watch?v=lMFMmpVGI78

This is project Zomboid
I am exploring newly learned Brandenburg, as I saw it on the project zomboid map website.
The town is still being worked on/ revamped so it is not a finished product yet.
This is beyond the maps mapped areas.
Using a sledgehammer, I was able to get past the map border fences. This is purely vanilla playthrough with no mo...

▶ Play video
languid kayak
#

Oh, I didn't realize we have another teaser of what's to come, though this one is really old screen of the blurred area we actually already have, they just give direction of what areas are being worked on: https://projectzomboid.com/blog/content/uploads/2022/09/map-expansion-blur-4.png from the https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/

Okay, so here’s a run down on our current basic plans for finalizing Build 41, and then beyond. NEXT We’ve left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it – especially ones with larger/busier servers. 41.73 came with crashes on Linux servers, and the […]

#

I wonder if it's safe to assume the new area is indeed Brandenburg 🤔. And even if so, how far will it stretch? There's also Ekron that's probably being added alongside that location

Else it could have been added to https://pzwiki.net/wiki/Knox_Country and new locations noted as such

jaunty torrent
languid kayak
#

Yeah, same for Ekron, but no 100% confirmation 😛

naive imp
languid kayak
# naive imp Agreed with Ikip. I say we wait until the unstable release featuring the towns b...

We can ask nasko to ask around, though at this point I suppose it's supposed to be a surprise anyway :P. Unless some block post sheds some light or we get some testing build (right now it's all internal pretty much, the parts we got wasn't probably planned too, but since they were exported with some map version then they stayed as such).

You guys have work to do anyway, and I should probably start focusing on items slowly, most of the pages are outdated or lack info, and some are not existend, and we'll get a lot when b42 hits.

#

I thought of adding Ekron and Brandemburg to https://pzwiki.net/wiki/Knox_Country but that might wait too; especially since we still have Scenic Grove Mobile Park and Doe Valley that are stubs (and Doe Valley being vague definition too, at least in b42 maybe things will be clearer with Fallas Lake and potentially other places in the old map getting some signs and stuff)

restive adder
#

It's not supposed to be a surprise, the town's aren't finished but are released to the public as they were at the point of last update. Should be pretty safe to document what's there

languid kayak
restive adder
#

They've Def got name but dunno what they are

languid kayak
#

Guess we'll have to wait and see then 😄

swift warren
swift warren
digital helm
digital helm
# swift warren <@109658126805905408> <@270429416155250690> I finished the design of `header` te...

Thanks! Looks better at first glance. I'll have to take a closer look sometime. And check your usage of Subpage.
I also need to get a template combining https://pzwiki.net/wiki/Template:Subpage and https://pzwiki.net/wiki/Template:Language_code
I fixed a couple of issues today, because I had misused the Subpage template. Resulting in creating categories for ANY subpage, not just language codes.

swift warren
#

Maybe we need a Check language code like Check title?

digital helm
#

Yeah, it'd probably just be this
{{#ifeq: {{Language code|{{Subpage|slash=false}}}}|true|{{{Subpage}}}|}}

swift warren
#

It would be nice as many templates may need it.

#

@digital helm While you are online, I wonder whether we can add an extension named https://www.mediawiki.org/wiki/Extension:Capiunto, which can allow us use Lua scripts to generate text as I saw the Infobox template has massive same lines but can not be generated with a loop-like function. Maybe this extension can help.

restive adder
#

It's me who authorities new extensions, and that's a flat no, under performance considerations

languid kayak
swift warren
fierce turtle
#

That's kinda not true.
Those bonuses affect only Long Blunt weapons.
Because game code says "Blunt" which means Long Blunt in reality. "SmallBlunt* for Short Blunt.

For Axes, Long Blunt and Spears: endurance mod should be 0.8, not 0.9 if i am right.

swift warren
#

@digital helm I browsed the newly created version and thought maybe it's better to limit the accuracy of version to xx.xx instead of xx.xx.xx as the latter seems would create too many categories, which makes it hard to maintain and eventually cause many empty category pages.

#

BTW, with the help of category tree extension, most categories may don't have so many pages that need a categoryTOC.

stable pond
# fierce turtle That's kinda not true. Those bonuses affect only Long Blunt weapons. Because gam...

just double checked and getDamageMod() is indeed for **long **blunt, axe and spear, you are correct, please go ahead and change it

I can't find the endurance costs so I'm not sure about that

there are also range modifiers for level 7-10 on these weapon types which I can't see displayed on that page? (I probably missed it but they give 1.2x range modifier for lvl 7-10) (~HandWeapon.java:464) might be worth testing in game, but it looks as though the code is used, just not on the wiki

fierce turtle
#

Tested and it's true

languid kayak
# swift warren <@109658126805905408> I browsed the newly created version and thought maybe it's...

That was initially the reason to not track them 🤔. OTOH I don't mind them as it, makes me easier to find outdated pages (that's why I asked about it :D), though it depends how fast the updates will be past b42.

I talked with Vaileasys briefly about how to deal with the outdated version categories, but that's something I'd have to wrap my head around - I used to remove them before, now I created them to avoid the https://pzwiki.net/wiki/Special:WantedCategories 😄 But they naturally will be left empty over time; ideally just the latest version.

Also, we have Build/Version, that's something I asked about too, gotta take a deeper look.

nocturne raft
#

Hey... Just joined the discord and I have some questions about parameters that are not answered on pzwiki.net. Where is the best place on here to pose those questions?

restive adder
digital helm
languid kayak
languid kayak
#

@digital helm do you think we should capitalize [[Build 42]] and links as such or say [[build 42]] following the https://pzwiki.net/wiki/Help:Style_guide#Capitals (I think we should expand the rule to actulaly mention that the items and skills are to be sentence case too, for it to be clear, and note exceptions is any; like wehther we want to name option names as-is (they are often Title Case'd))

languid kayak
languid kayak
#

I'm in the middle of rearranging item categories, and I wonder: does "Container" and "Containers" fits more to the current page or the items that can be held/worn by player? (bags etc), as that's the in-game category for the handheld items

agile basin
#

This is wrong

#

car parts for context

#

also it seems that you gain different amounts of XP for succeding on different parts

#

while failing always gives the same

languid kayak
#

If so, feel free to edit it 🙂

ruby moss
#

im on vacation this week, dm me next week

vestal zodiac
#

yo can someone explain to me how it works for translation I would like help

jaunty torrent
agile basin
#

I will eventually

restive adder
languid kayak
languid kayak
languid kayak
#

Okay, I assumed 39.56 for now 😛

languid kayak
languid kayak
swift warren
swift warren
# languid kayak Hm, seems that https://pzwiki.net/wiki/Template:Header always add the pages to t...

replace this line:

  {{#if: {{{hidever|}}}||[[Category:{{#if:{{{version|}}}|{{{version}}}{{#if:{{{incver|}}}|.{{{incver}}}}}{{#ifeq:{{Language code|{{Subpage|slash=false}}}}|true|{{Subpage}}|}}|Unknown Version}}]]}}<!--

with this:

  {{#if: {{{hidever|}}}||[[Category:{{#if:{{{version|}}}|{{{version}}}{{#if:{{{incver|}}}|.{{{incver}}}}}|Unknown Version}}{{#ifeq:{{Language code|{{Subpage|slash=false}}}}|true|{{Subpage}}|}}]]}}<!--

should help.

languid kayak
#

It was done by the creator of PZunpacker; a handy tool back then: https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/

#

@naive imp you already started working on splitting the https://pzwiki.net/wiki/Map yet? If not, I'll move it to Map (item) and split some sections while at it, but I also want to create the https://pzwiki.net/w/index.php?title=Cartography&redirect=no page (it's linked in the main page), a page that will list all these items: https://pzwiki.net/wiki/PZwiki:Item_List#Cartography similar to the other pages I've been creating lately, e.g., https://pzwiki.net/wiki/Traps – they will eventually be all transcluded in https://pzwiki.net/wiki/Items too

naive imp
#

If you're moving it to Map (item) then would the new map function serve better as just being called "Map" or "World Map"?

languid kayak
naive imp
languid kayak
#

{{About}} is a way to go

naive imp
#

Pretty sure it says open world Map on the radial menu when I play (I play with an Xbox Controller)

#

Ah I didn't know about that thx

#

Maybe we could rename that category to something different? I feel like it could cause some confusion. Maybe "worlds" or "game worlds"?

languid kayak
#

There's no worlds though 😄 I believe we use the "Challenge maps" as well

naive imp
#

Ah

#

I'll probably just include all of the tourist maps of towns in one article anyway

languid kayak
naive imp
#

Ah ha

#

See this is why I like you, always here to set me straight lol

languid kayak
#

It's Map apparently

naive imp
#

Hmmmm

#

Most people play with MnK so I'll probably just use that

languid kayak
#

Another reference

naive imp
#

Cool. Looks like ill just use "Map" then.

Once I get off work and have some time to do edits I'll get the basics done at the very least

languid kayak
#

(custom sandbox)

languid kayak
languid kayak
agile basin
#

theres an aspect of mechanics xp gain that isn't mentiond in the wiki

#

succeding in uninstalling a part and installing a part give different amounts of xp depending on how hard it is

#

exampl removing a windshield gives 3X failure xp

#

removing a window gives 2X failure xp

#

also installing sometimes gives more xp

#

the amount gained by succeding seems to be based off of what level you are and what level is required

#

windshield needs /5
window needs /3

#

if anyone wants to get all the hard numbers and put them in the wiki. I'm just gonna fix the error and vaguely mention this

languid kayak
digital helm
digital helm
languid kayak
swift warren
swift warren
# languid kayak That fix worked, thanks! However, those two still remains: https://pzwiki.net/w...

https://pzwiki.net/wiki/Items/cs Someone forget to add cs to the language code template 😆:

|de <!-- German -->
|es <!-- Spanish -->
|fr <!-- French -->
|hu <!-- Hungarian -->
|it <!-- Italian -->
|ja <!-- Japanese -->
|ko <!-- Korean -->
|nl <!-- Dutch -->
|no <!-- Norwegian -->
|pl <!-- Polish -->
|pt <!-- Portuguese -->
|pt-br <!-- Brazilian Portuguese -->
|ru <!-- Russian -->
|th <!-- Thai -->
|tr <!-- Turkish -->
|uk <!-- Ukrainian -->
|zh-hans <!-- Chinese (Simplified) -->
|zh-hant <!-- Chinese (Traditional) --> = true
|#default = false

just add one will work fine.

Cs
swift warren
swift warren
swift warren
languid kayak
#

I also found those templates, I'm not sure how useful these are:
https://pzwiki.net/wiki/Template:Catmain/ru (had discussion about it with Vaileasys, but at the current state it's not used much)
https://pzwiki.net/wiki/Template:WorkOn/ru (I think I discussed this one with Vaileasys, it's being used on several pages)
https://pzwiki.net/wiki/Template:И (I think it's the equivalent of {{AND}})
https://pzwiki.net/wiki/Template:Или (I think it's the equivalent of {{OR}})
https://pzwiki.net/wiki/Template:또는 (ditto, just for Japanese)
https://pzwiki.net/wiki/Template:説明参照
https://pzwiki.net/wiki/Template:Hidden_sort_key (not sure if it's used for anything, seems it's copypasted from Wikipedia or some other wiki)

#

I also cleaned up most of the https://pzwiki.net/wiki/Special:WantedCategories today; initially the version one but then went to the regional ones as well.

Currently it's just

The rest is mostly the modding pages being at fault here, mostly the https://pzwiki.net/wiki/Scripts_guide

swift warren
languid kayak
swift warren
languid kayak
# swift warren the category pages for sure. All content pages are too many.😆

Well; the plan is for (almost) every one of them to have it indeed 😛

I have to take a look at phasing out the https://pzwiki.net/w/index.php?title=Template:VersionNotice as it's not really used anywhere, just mentioned in help pages. Any specific reason for keeping it @digital helm instead of just instructing folks to use {{Header}}?

I also have to take a look at implementing your https://pzwiki.net/wiki/Template:Header/sandbox - anything has changed under the hood about categorization, or is it just the Main category being taken out and visual changes + CSS fixes?

#

Yours seems to behave much better under extremely low resolutions @swift warren might be good for phone too 🙂

I like how the category points to exact version now; maybe it's even a good idea to point to the exact minor version as well, now that these are tracked? (And while I agree, it's a lot of categories to maintain, it makes my life easier taking a look at which pages are the most outdated; we'll see how much I'll be able to keep them maintained after b42 hits :P)

#

Still gotta do some figuring out whether we want to use the "Version" nomenclture, or the "Build" one. I believe the "version" term stretches back to the beginning of the wiki back before build nomenclature,, but nowadays everything's just "build" and will probably stay as such, unless it changes after release.

I'm leaning toward slowly renaming stuff to just "build", though it would be some work and big changes, so I'm not rushing it 🤔

swift warren
#

Now that we use both version param and incver in Header to categorize the pages, why not combine them into one param?

languid kayak
#

I believe it'd be easier for editors too, as I often saw folks forgetting incver totally, just putting the stuff on version

#

BTW @swift warren (or @digital helm when online), you both are more keen with the templates; now that we use {{Header}} exclusively and all the translations are done from the translation database/page names, should the {{Language}} and language version of it be removed eventually? Or are they to stay for the documentations?

swift warren
# languid kayak BTW <@1021088068607934543> (or <@109658126805905408> when online), you both are ...

My thought is to keep the word to be translated to the templates' subpage because many of them (e.g. Navigation in Header template) are only used in one template and the words to be translated are separated to other templates but maintained in Translation template. In this way the template pages' language subpage would not only just empty but also keep all translated documentation for the template.

swift warren
swift warren
#

@languid kayak and @digital helm, I did some changes to Language code to make it auto-check whether the page it is transuded in is in a language code subpage if we don't pass the param:

{{#switch: {{{1|{{#titleparts: {{PAGENAME}} | | -1 }}}}}
| cs <!-- Czech -->
| de <!-- German -->
| es <!-- Spanish -->
| fr <!-- French -->
| hu <!-- Hungarian -->
| it <!-- Italian -->
| ja <!-- Japanese -->
| ko <!-- Korean -->
| nl <!-- Dutch -->
| no <!-- Norwegian -->
| pl <!-- Polish -->
| pt <!-- Portuguese -->
| pt-br <!-- Brazilian Portuguese -->
| ru <!-- Russian -->
| th <!-- Thai -->
| tr <!-- Turkish -->
| uk <!-- Ukrainian -->
| zh-hans <!-- Chinese (Simplified) -->
| zh-hant <!-- Chinese (Traditional) --> = true
| #default = false
}}
#

We may don't need a new template. 😋

languid kayak
#

so the pages that have / in them but do not have the language code in them won't create extra caregories?

swift warren
#

This template only return boolean type.

#

True when the subpage is a language code, false otherwise.

#

I browsed the code of Subpage and found this template seems to tend to do the same as the Language code I improved. Maybe we can even remove it.

#

Though Subpage gives some param to provide more complex functions, it seems that few pages use those params instead of slash=false.

#

I found that many templates use Languages/Table instead of only Languages. It's better to move it out of the subpage like Language Table.

languid kayak
#

I'll take a look at it tomorrow or day after I guess, kinda tired today 😴

swift warren
#

@languid kayak I notice that the version category pages you created are all same except for the version links, how about create a template containing the content of category pages so that each new version category only need to add a template which is more convenient to create and remove?

#

If you mean modding, you can go to #mod_development for help. This channel is about the game wiki.

last comet
#

ok

swift warren
#

@languid kayak The category tree contains some categories named the same as some pages, e.g. Category:Items and Items. For these pages, should Items be categorized in Category:Items or it's upper category Category:The Game World? I saw many of them be categorized in both categories, which may not clear for clarification. I suggest it be categorized in the upper category so that the header won't be:
Main -> The Game World -> Items -> Items
What's your opinion?

languid kayak
# swift warren <@270429416155250690> I notice that the version category pages you created are a...

Yeah, I thought so too – actually could have done so in the beginning; no point in keeping the same text and even if we change "Version" to "Build" down the line, at worst we'll do some ASF renaming for pages and just make a template.

You can go ahead and create it; if not I'll do that either today, tomorrow (as we have a national holiday tomorrow) or maybe a weekend, though I'll have to write a wiki post next week 😄

languid kayak
#

Though TBF, not sure if much has changed here; there used to be comments but they stopped working for me IIRC? And it was just some ideas being discussed with me and Vai, but none was actually carried on.

languid kayak
# swift warren <@270429416155250690> The category tree contains some categories named the same ...

Also, "The Game World" is gonna to be renamed to "Category:Project Zomboid" most likely, though it was never carried so far see https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories#Phase_3_-_Tiles

A work for bot definitely, not gonna do that by hand anyway, so the current categorization will stay hopefully without work being lost on what we do so far

swift warren
languid kayak
swift warren
#

@restive adder I notice that the wiki cannot recognize string parser functions. Is it possible to set $wgPFEnableStringFunctions = true to enable it?

swift warren
# languid kayak Yeah, I thought so too – actually could have done so in the beginning; no point ...

Done here: https://pzwiki.net/wiki/Template:Version_category. Tested in Version 41 and Version 41.78.16 pages, both works well.
It receives 3 param represent 3 versions: {{Version Category|41|78|16}}, should at least give one param or it will return nothing.
Also if been used in non-Category pages it will return nothing, too.
I try to parse whether the page name starts with Version to prevent wrong usage but the parser function doesn't work. I temporary commented that part and asked Kirrus for help.
The translated text is linked to the language subpages which receive 3 params, too.
If it works fine for you, then you can write a documentation for it (my en is not quite fluent so may cannot explain it's function that I think) and apply to the new version category pages. 😉

restive adder
# swift warren <@136497401379815424> I notice that the wiki cannot recognize string parser func...

Hrm, tentatively yes. @languid kayak @digital helm your thoughts? https://www.mediawiki.org/wiki/Extension:ParserFunctions/String_functions . Does increase system load & complexity, but is limited

The ParserFunctions extension optionally defines various string functions if $wgPFEnableStringFunctions = true; is enabled.
These functions consist of len, pos, rpos, sub, replace and explode.
All of these functions operate in O(n) time complexity, making them safe against DoS attacks.
Notes:

Some parameters of these functions are limited thr...

swift warren
#

It won't be called in many templates I think. Just another method to implement more features.

languid kayak
#

I'll take a look, but no sooner than tomorrow

languid kayak
swift warren
languid kayak
#

BTW, I am patrolling this week's changes now, three things since you are here:

  1. https://pzwiki.net/wiki/Template:Hc - I replied on the talk page, but I indeed think it could be removed - it was used to the old headers, right? And the colors aren't needed? If so, I'll mark it for deletion for a week or so
  2. https://pzwiki.net/wiki/Template:VersionNotice could indeed be phased out I believe? If so, I'll remove the references to it in help pages and mark it for deletion and point people into using Header instead
  3. I asked before, but I think you didn't reply, but I'm slowly wanting to include your work in https://pzwiki.net/wiki/Template:Header/sandbox – just have to add white highlight for links, but anything else I should know that will change drastically before I merge it?
naive imp
#

@languid kayak I went ahead and did some work on the map pages, but I noticed on "Map (Item)" that it was requested to add a picture of every single annotated map? The gallery on that page would be huge.

https://pzwiki.net/wiki/Map_(item)
Are we still considering that? If so, I think we should make a new page for it and add it later down the line to avoid making that page any longer than it already is. I think that the pages are OK where they are for now though. Maybe you could take a look?

languid kayak
#

I even through so of splitting regular maps from annotated maps, though they are widly similar

#

annotated map is just a relevant map with a different name and script attached; I don't even know what are the IDs since they are not shown in debug I believe? They don't appear as different items in item list in debug, that's what I tried to note 😄

naive imp
#

I'm not super versed in parsing game files though, I've never delved that deep into files before

#

Definitely think it's worth looking into though

#

Of course I could just screenshot every annotated map though duh

swift warren
# languid kayak BTW, I am patrolling this week's changes now, three things since you are here: ...
  1. I think so. The new header colors are listed in Infobox nc, which is created and maintained by Vaileasys.
  2. It's ok.
  3. Sorry I thought you were reviewing it so I didn't bother. I suggest you change the current css class for the new header frame so that there will not have too much style. But as I have no permission on common.css and there are too much css settings, I didn't look up it carefully. Maybe you have to figure out which functions on the header, which not. Anyway, there will definitely be many edits before it finally works well. And you can redo it once you did something wrong, right?
#

I will also review it again and find if I can improve anything.

#

Maybe it's better to make the header consistent with the Languages? I mean remove the body part and make it the same style or similar to the Languages.

swift warren
#

With this new template I may shorten the Header/sandbox further.

languid kayak
languid kayak
languid kayak
languid kayak
#

Thanks for improving the Map https://pzwiki.net/wiki/Map page btw @naive imp!

I wonder, would it be also handy documenting minimap (with sandbox options) and debug options to it on that page, or does it belong to custom sandbox and debug mode pages-only respectively?

Map
naive imp
#

*how

languid kayak
#

I wonder if the map will receive any overhaul later on, but so far I don't recall any teases for build 42 in thurstoids yet 😄

jaunty torrent
languid kayak
#

I now wonder what to do with https://pzwiki.net/wiki/Template:Retrieved/ko and https://pzwiki.net/wiki/Template:Retrieved/th while your temp fix @swift warren at least did it so that there's no new categories created, it adds pages to https://pzwiki.net/wiki/Category:Version_39 (template itself and its documentation get added here, as it doesn't have support for the hidecat parameter) and https://pzwiki.net/wiki/Category:Version_41 respectively, while it should add to the incver, and a regional one on top of it. Those templates are based off of old version on top of that.

So far I added the "Retrieved" translations to https://pzwiki.net/wiki/Template:Translation but at that point, are we supposed to even use the regional templates or just the main one since it automatically adds subpages and translation? I could straight up remove them, though we'll lose the documentation for the Korean one…

languid kayak
#

(sadly)

languid kayak
languid kayak
#

I just updated the versions and BTW, since you were digging old stuff back when Alluseri was updating the legacy NPC page @restive adder, is it possible to dig up such old info as what was the first version number before 0.1.2.a? The earliest edit by Mmicrophone list it as 0.? with the date of May 28, 2011 and description Pre alpha tech demo is released to everyone who pre-ordered. – unless someone here is the one who preordered the game and can dig up the e-mail/copy just to check what version was it?

restive adder
languid kayak
#

Guess I'm just gonna rename it to tech demo unless someone proves something wrong, the version number is just confusing IMO

languid kayak
languid kayak
# swift warren Done here: https://pzwiki.net/wiki/Template:Version_category. Tested in `Version...

The template is quite neat indeed, though there's one caveat – the link sometimes have IWBUMS or some other text in it, e.g. https://pzwiki.net/wiki/Category:Version_41.14 linking to https://pzwiki.net/wiki/Build_41#IWBUMS_Build_41.14 or https://pzwiki.net/wiki/Category:Version_40.8 linking to https://pzwiki.net/wiki/Build_40#Weather_Test_Build_40.8

Also, why parametrize the minor versions?

Wouldn't it be easier to have it {{Version Category|Build 41.12|IWBUMS Build 41.12}} with the third parameter being optional? Should be much easier IMO.

Also, I would like to have the Version/Build https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories#Job_board resolved so we can name stuff proper 😉 (I'd think having everything named as "Build" would be easier, as in e.g., {{Header|version=Build 41.78.16}} (version definition is probably gonna stay for stuff similar to old versions like {{Obsolete|link=Knox Country|version=Patch 0.2.0r RC2.5}} or if the build denomination will ever be ditched (e.g., for past 1.0).

P.S. I gotta bring myself to clean up and add some missing version; e.g. the point ones for 41.78.xx

languid kayak
#

Okay, guess that's it for me for today. Will get back to it probably later over to some cleanups/categorization, most likely mainly on Saturday, unless it'll be some small fixes or someone comes up and solves some of my questions/issues/problems, and then I'll summarize the month on Sunday 🙂

languid kayak
#

I wonder if the name for this page is correct, or should it be moved 🤔 Was probably named like this to avoid confusion with the item, but the sandbox option is literally called House Alarms Frequency

swift warren
swift warren
swift warren
swift warren
swift warren
#

I noticed that many /doc pages which have a Documentation subpage notice all bracketed with a noinclude tag but the notice template can figure out whether to show up due to the page name it is transcluded. We may need to add a new task to run a bot to do the cleanup.

swift warren
languid kayak
blazing pewter
#

Is the wiki accurate, or should it be used as a general guide, as with Wikipedia?

restive adder
languid kayak
# blazing pewter Is the wiki accurate, or should it be used as a general guide, as with Wikipedia...

Keep in mind it's all human-contributed from 2011, so there might be human-made errors – if you spot some, feel free to correct. You can compare with game files, though these values sometimes are overwritten in-game.

The items and tiles still need a big sweep as a part of https://pzwiki.net/wiki/PZwiki:Project_Build_41_Update and https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture respectively; might take a while to get it done, but the https://pzwiki.net/wiki/PZwiki:Project_Locations_and_Maps got a lot of love lately.

Also, keep in mind that translation often are based on old version and might have errors, especially as it's often hard to check them without actually spearking the language. For that refer to https://pzwiki.net/wiki/PZwiki:Project_Translations

#

But yeah, Wikipedia comparison is accurate, though there are references too and code boxes with the code to compare should be included

languid kayak
swift warren
languid kayak
# swift warren I noticed that many `/doc` pages which have a `Documentation subpage` notice all...

Can have to make a list of things to clean up with bots 😩. I do have an ASF bot on a separate account, though I'm not really fond of using; last time I had trouble getting it to work for whatever reason plus I'm always scared of messing things up and setting stuff up requires a clear mind, so I often prefer to check stuff manually, but for some, I'd have to; too mundane 😛

I gotta wrap my head around settling the modding pages subpages, unless Vaileasys or anyone else with a bot want to, then go on!

#

It's the second-last dot from https://pzwiki.net/wiki/PZwiki:Tasks#Medium_priority (these three pages ideally shouldn't have subpages IMO and the script guide definitely shouldn't create categories, but I didn't think how to move them yet). These are all potentially a lot of useful info for folks though made by Aiteron, so I'd love to keep it, maintain and exposie it, and not lose anything

agile basin
#

The player's initial choice of skills are very important and should be given careful consideration since skills they begin with receive an 'XP boost'

#

i got a brain anurism reading this

swift warren
#

Maybe you can edit it in your word.

agile basin
#

i didnt understand what it was even saying but now after reading for the 10th time i realized i cant read

languid kayak
languid kayak
languid kayak
languid kayak
#

On one hand it seems handy on paper, but it's not used anywhere 🤔

swift warren
swift warren
# languid kayak Seems to work fine, I used it in https://pzwiki.net/wiki/Category:Version_0.2.0p...

It's better for you (or Vaileasys if he's available) to write the documentation.
The method how to apply it to non-English languages is commented in the template, which will detect the language code and call certain sub-template to use the translated text. You can refer to https://pzwiki.net/wiki/Template:Move and other similar notice templates' documentation.
I prefer the naming of the official note. (Using the name of what's on the release note is ok)

swift warren
#

I noticed that you edited the Items page to add a [[Category:Items| ]] to make it top of the items category. Maybe we can add a link to it in the body of Category:Items page. Then categorize the Items page to it's (Category:items's) parent category, which can avoid the manual categorizing work (can be auto-done by Header).

#

@languid kayak Maybe I should figure it out that the current Documentation template can not be auto-translated so I have to add the /zh-hans to use the translated one. 😉

languid kayak
languid kayak
languid kayak
languid kayak
swift warren
swift warren
languid kayak
# swift warren For `Items` page. I mean add a link to `Items` page in `Category:Items` page, un...

Ah, I forgot categories have header as well 🤔. I get what you want to do, but not 100% sure how exactly you want to achieve it, but feel free to try! Especially as I'm still adding the item categories and gotta figure out how I want them to categorized, it's constantly changing in my head 😛

Another option would be to expand {{Header}} to allow to add sort order, as I think it's not possible currently? https://www.mediawiki.org/wiki/Help:Sorting

In many situations, lists of page titles or user names are sorted alphabetically by MediaWiki.
It is also possible to use JavaScript to sort lists of data that are included in page text.

#

But I think that in the end we won't have any actual items in Category:Items after the changes

swift warren
#

Only sub-categories?

#

You seem to have lots of tasks to be done. I may wait until you finish them and apply the new header. Then is the Documentation improvement.

clever tinsel
#

i want to translate articles but i want to know something before i dive in on all the technical stuff
is there anything wrong with directly translating an already existing page without adding anything? or the translation HAS to be made from scratch?

clever tinsel
#

i've read that yes, i suppose it's no issue then

swift warren
#

Then head on. Someone else would correct it if you did something wrong.

naive imp
#

@languid kayak Do you think that later on we should expand Project Locations and Maps to the challenge maps as well once everything's all said and done with Knox Country? I mean it is Locations and MAPS after all.

Give a list of locations and places for each map, similar to the individual towns we have and the Knox Country page?

Or do you think that's worthy of a separate project? The challenge map pages are probably gonna seem really outdated once all of the base map locations are finished.

#

Just brainstorming

#

What do you think @jaunty torrent?

languid kayak
#

Separate projects require time to set up and maintain, so if we can put it under one project, then why not 😛

dusk yew
#

question for folks- it seems like sawflies still exist as a food item, but from what I can tell are no longer in the foraging loot table? am I just doing that thing where you look for the ketchup in the fridge for ten minutes while staring directly at the ketchup?

#

just wanted to check since unilaterally moving pages to the Removed section gives me the willies

languid kayak
languid kayak
#

And it would be right, it's not mentioned anywhere relevant in game files

dusk yew
#

Oh, yeah- I stuck that in the other day (or today, maybe? what is time) I just didn't want to take further action integrating sawfly into other articles/further working on the sawfly article without a confirmation that was the case

#

I'll leave it out of the other places I'm updating the bugs, then- but should I go through with moving it to removed?

#

(also, fun but useless fact, apparently the monarch caterpillar image link from the raw item scoop ids the pixelart as Insect_MonarchrCaterpillar.png ...wonder if that's just a typo? It did give me a bit of a headscratch for a minute)

languid kayak
languid kayak
#

BTW, Angostura is you I guess? Good work on bringing the food up to date 🙂

I'm currently working on misc items slowly, but so far just organization stuff on the main page to have a proper list of items, so will take a while to actually add actual items.

sterile thistle
#

is the pz wiki self hosted?

languid kayak
sterile thistle
#

ah i see

#

thats nice

languid kayak
#

I'm lazy 😄

#

Once I had it something fancy then I stopped caring and just keep it at default; same with the terminal emulator and shell

#

yeah,I now wonder if the --color=auto is something I added?

[faalagorn@faalagorn-pc ~]$ cat ~/.bashrc
#
# ~/.bashrc
#

# If not running interactively, don't do anything
[[ $- != *i* ]] && return

#alias ls='ls --color=auto'
alias ls='ls --time-style="+%F %X" --color=auto'
PS1='[\u@\h \W]\$ '
#

it's different on install media I think, as it uses zhs

#

I seeoo to have just added the time formatting for ls 😄

#

oh yeah, I seem to not have it as well

#

It's been added in February this year

languid kayak
naive imp
languid kayak
#

I already sent it to Vaileasys on private, but I've been thinking of including https://www.youtube.com/@Game_Block videos more prominently maybe – @jaunty torrent already started doing so and the channel seem to include every location every 2 days for quite a while, seems useful. If in doubt/question, there is an e-mail to contat with, too

jaunty torrent
jaunty torrent
jaunty torrent
languid kayak
jaunty torrent
jaunty torrent
jaunty torrent
languid kayak
#

You have to check in-game

#

Also the tutorial map isn't there

naive imp
#

I was tired that night so maybe I'm misremembering?

#

Idk

languid kayak
naive imp
#

I was on ChromeOS with chromebook

#

Odd. I'll check when u get off work

#

*I

jaunty torrent
languid kayak
#

I'm not even 100% sure that the challenge maps are up to date to the latest version (but I believe so, as they aren't changing much if at all?)

naive imp
languid kayak
# naive imp In any case, they aren't due for a wiki update for a while. I'm sure blindcoder ...

Well, all things are getting slowly, so no rush at either side, build 42 will take a while as well, so we'll be ironing wiki till then and we'll see if any of the map updates could be picked up inbetwee 😛

BTW, I fleshed up https://pzwiki.net/wiki/Project_Zomboid_Map_Project_POI_submission_style_guideline a little – I wasn't aware of this page existence until Kate Aces from Fallout Wiki digged it up, but it's linked in the POI submission form in https://map.projectzomboid.com/ – something I wasn't aware and I have no idea how much adding POIs been utilized. No idea how many of those blue POI dots were done by blindcoder himself and which ones are user-contributed that got moderated and added to the ma eventually 😛

clever tinsel
#

how do these crafting templates work? i've seen other translated pages adding /es in that specific section in order to translate it's contents, but it doesn't seem to work for some reason

languid kayak
clever tinsel
languid kayak
clever tinsel
#

ok i see why out of all the crafting pages cooking is missing
using /es works on all other pages exept cooking
why? magic

#

oh well i'll do another page dw

restive adder
#

And yeah please do let blindcoder know about the levels problem

languid kayak
# restive adder And yeah please do let blindcoder know about the levels problem

Yeah, he said to DM him during the week, so I will 😛

Not sure how much he wants to update the map too, same applies to community map (though they are outdated at this point I believe) and the savegame map (which only has alexandria from 2015; I sometimes use it to see how the map looked back in the days, I kinda miss the option to see historic maps, IIRC it was the case for some time and few versions back)

restive adder
#

The map is a massive data sink, both in terms of storage and transit costs so keeping it to the more essentials is helpful

languid kayak
#

not sure how much the overlay new denver/bedford and otr are used nowadays, as the map is so big, especially now the most prolific modders do help create content for the build 42 and beyond

languid kayak
#

I'm editing water container page now, why these two tooltips are different? Remoulade bottle only have the "Sterilize by boling in microwave" and the orange soda water bottle has this plus "Contents can be purified in a microwave"

restive adder
#

Probably just an oversight

languid kayak
spare zodiac
#

please confirm the seasons vs months? it seems the information on spear fishing in winter and the seasons timing on when winter is, are conflicting

languid kayak
#

I believe this part

From November to February the success rate of catching fish is reduced by 20%.
Would be the accurate, though I haven't check that

spare zodiac
#

yeah that's 4 months, hence the uncertainty. everything else on seasons appear to be divided into 3 month chunks

languid kayak
#

Okay, so I updated the https://pzwiki.net/wiki/Bags with the missing new bugs, but I don't get how "Full encumbrance" is calculated – do we even want it?

On one hand, it seems handy, but I'm not sure if I understand it right? Shouldn't it be encumbrance*0,3 + Capacity*(1-Encumbrance Reduction)?

#

Also, while I said in today's news that the food items are done, it seems that even after redirecting, we have some without a page – I added some to the list and some I'm undecided where to redirect (sacks; I guess to respective vegetable/fruit? aswell as rolled dough, baking tray with bread as well as wine in a glass which I'm not sure are implemented yet, I'd have to check; then there's the full bottle of mayonnaise and half bottle of remoulade, these are old remnants as well, so I'll have to see which are still available in debug and deal with the outdated items respectively)

clever tinsel
#

how do i make redirects? i want to redirect "Emisora" to "Ham radio/es"

languid kayak
dusk yew
#

(and to answer your earlier question cause I may or may not have slept this weekend away again- yup, Angostura! Wasn't able to change my nickname here, sorry for any confusion )

spare zodiac
#

hi it's me again... how do i change the game date in debug mode? is it possible? or is my best bet to use super fast forward and wait?

vital raptor
#

@swift warren Hey, do you happen to know if there's a "dedicated" PZ community website for Chinese players?
Am aware of the wiki you've linked to before, but was wondering if there's basically a sort of "go-to" place where Chinese players would go to for PZ discussions.

languid kayak
languid kayak
languid kayak
swift warren
#

If permitted, I can replace some of the youtube or steamcommunity links to bilibili ones in zh-hans pages as many of us may have no access to both sites, which can be a friendly way.

swift warren
#

I reviewed the discussion on github and I even didn't know this issue. 😕
People like the former translator is not quite few in China tbh. So I'm careful to not add extra links in the wiki as if I did, someone will know and come here to introduce their links for some benefits(or any other things).

swift warren
#

I saw the Vehicles and Mechanics project is finished. Should I still have to add the translated pages to this category?

swift warren
#

@languid kayak I made some improvements on Languages and its sub-template /Lang. Before this we have to add a page name manually to the template to make it work ({{Languages|:Category:Main}}) for the reason that the category pages don't have subpage. I changed the condition phrase which can recognize the category page name, so we can use {{Languages}} now.
I have tested the new template on category pages and normal pages including pages with and without subpage name. All work well.
I also fixed issue that the Languages text judge whether page languages policy has a translated version but the icon's link doesn't, which is a small improvement.
Remember the Languages and /Lang are both edited so the improvement can be applied.
the sandbox links are here: https://pzwiki.net/wiki/Template:Languages/sandbox and https://pzwiki.net/wiki/Template:Languages/sandbox/Lang
Before merge the code, you should change the code of Languages:

{{Languages/sandbox/Lang|cs|{{{1|}}}
}}...

into

{{Languages/Lang|cs|{{{1|}}}
}}...

which is the template name I used for test case.

#

You can delete these pages after the merge.

languid kayak
#

Nice! I think Vaileasys tried that too. Will check that latet when I'll be in front of a PC

swift warren
#

Can someone explain the phrase Guns 'a' Blazin' in Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns 'a' Blazin' for me, please? I'm not familiar with it and I have no idea how to translate it.

jaunty torrent
jaunty torrent
jaunty torrent
# swift warren Can someone explain the phrase `Guns 'a' Blazin'` in `Police Officers are very e...

blazing is the light that comes from the firearm.
It means facing the undead with a lot of bullets from your gun.

What a terribly written and unprofessional fanboy sentence. facepalm

Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead with guns.

That is a better written sentence.

There happens to be a guns a blazin hotel.

languid kayak
dusk yew
#

so in looking at the toast page, realized a few speedbumps: how should I handle the uncooked-> cooked -> burned table when toast can't be uncooked? I've tried monkeying with the table but it looks like removing the uncooked bar also removes the options for the burnt bar. Which makes sense, toast is just funky.

#

also, it looks like in the code toast is listed as a full evolved recipie but isn't listed in here: https://pzwiki.net/wiki/Recipe_ingredients . I see in the pagecode there's some items that need to be added in general, but my main question is, would adding a "toast" section throw off the retreival process for other articles?

dusk yew
#

Ah, sorry- looking at where the toast page is going to be, I should have been more clear. I'm in the process of making it, so "in working on the toast page" might have been better phrasing

#

I was fooling around with the table the bacon strips page had for using on the toast page, but couldn't remove the uncooked section and couldn't find another item that had the capacity to be "burned" but not "uncooked"

#

though I think I might be getting bogged down in the technicalities of the cooked vs uncooked state of toast

jaunty torrent
midnight tundra
#

There's an error on the Bag of Conrete Powder page. The Item ID say Base.PlasterPowder

jaunty torrent
midnight tundra
#

no problem 😉

#

glad to help

languid kayak
languid kayak
languid kayak
dusk yew
languid kayak
swift warren
languid kayak
#

I saw your edits lately to the recipe ingredients page @dusk yew; you think it's safe to bump the page to 41.78.16?

dusk yew
#

Ah, yeah- I didn't want to edit the version number unilaterally, if only because my updates were just the items listed as missing in the code, if they applied/existed. Plus a few here and there that I personally noticed. I'm no authority, but I can't see why not, in theory?

#

I have the toast entry cooking as well, so that should be folded in soon, but I don't know if "complete" and "current" are the same when it comes to version date

languid kayak
#

@tough depot is this edit correct? Changing "items" to "itens" in pt-br, or should I change it back?

clever tinsel
#

how are you supposed to translate crafting headers? these are the configurations i've tried and none of them translate

languid kayak
#

{{Crafting header/xx}} I believe is still to do, and for that a Template:Crafting header/xx needs to be created, where xx is the language spoken

#

The documentation for templates still need to be done, however

clever tinsel
jaunty torrent
#

well, i have visited march ridge for the first time, what a waste of time. nothing to see there. 🤷

jaunty torrent
languid kayak
# jaunty torrent <:spiffo:232169419617337345> <@270429416155250690> here are collected questions...

Thanks for the pin! I DMed blindcoder yesterday with the question about the Pie Palace, whether it's official or just user-submitted content (see https://pzwiki.net/wiki/Project_Zomboid_Map_Project_POI_submission_style_guideline), might be the latter and mentioned the inability to zoom the challenge maps, but didn't got back from him yet. Maybe I'll get some reply during the week though, as I only dmed him during the weekend as that's when I was able to 😛

languid kayak
languid kayak
jaunty torrent
#

Thanks for response. I added one more question, about I Love Wok and Rolls.

''Here we can add questions for the game staff or the map creator (blindcoder), for [[User:Faalagorn]] to ask in Discord.''

  • [[Crystal Pie Place]] is it the offical name of the location?
  • Is the restaurant called [[Wok and Rolls]] or [[I Love Wok and Rolls]]?
  • [[:File:Welcome_to_fort_knox.png]] where is this sign?
  • Where is the [[Outreach Center]]?
  • Challenge maps - currently a person cannot see the levels, stories and roofs when they toggle the "levels".
#

spiffo spiffo spiffo spiffo spiffo
I invited the fandom editor to join us on his talk page. I also invited the author of the vehicle towing article.

languid kayak
jaunty torrent
languid kayak
jaunty torrent
jaunty torrent
jaunty torrent
languid kayak
#

I am now (lazily) working on ammunitions; junk was done as well, but there's no navbox for it

languid kayak
languid kayak
#

I correct it though, thanks!

#

btw @swift warren you spend a lot time on wiki, yet you said that some Chinese players instead find setting up a sepaarate wiki better; is there anything we could do to make it pzwiki more accessible for the other chinese folks to combine effort? Seems a waste effort to split work towards mainaining two separate wikis 😩

swift warren
#

First of all, the cn wiki they created is now maintained by few people because many of us don't visit wiki for help frequently.
And the wiki they created is mainly introducing some interesting mods instead of the vanilla game. That site for them may more like a forum but not a wiki.
The reason why they didn't visit the official wiki is partly because the wiki is not easy to access due to the network block in China(but i can so i'm not sure).
Anyway, i'll try to get contact and invite some of them.

jaunty torrent
jaunty torrent
jaunty torrent
languid kayak
#

So far I just patrol the recent changes and change things on the go 😄

languid kayak
# swift warren First of all, the cn wiki they created is now maintained by few people because m...

ah, the network limits indeed makes sense. Not sure how PZ is visible for the geoblocked folks from the China, I'd have to check if it's on the Chinese-only Steam 🤔. In any case, if it'd be some internationalization issue though, let me know.

BTW, want to copy anything from https://pzwiki.net/wiki/Template:Navigation/zh-hans before I remove it @swift warren? I believe the names are all carried over to the categories, but you might want to take a look before it's gone :p

swift warren
languid kayak
#

When cleaning up the Japanese navigation table, I stumbled on https://pzwiki.net/wiki/User_talk:Alicia – it seems the MalonyJenkins used a fancy styling for the talk pages back in 2017-2018; while the colors has changed now, I was wondering, would something like that be nice to have, or would it be too much hassle to maintain? What do you guys think? It would probably require some evaluation how to do it most clever though 🤔

By the way, the request was never fulfilled, and it was never translated, Malony was the only contributor 😛

swift warren
#

I'm in contact with them. But some of them seem to have had a conflict with us(I don't know the certain person but not the admin I believe).

languid kayak
swift warren
swift warren
#

But to be frank it's hard for us to get contact with the foreign developers or admins in most games.

#

So maybe some bad people would do something between us.

languid kayak
#

no worries, was just curious actually; nothing too important 🙂

digital helm
#

@swift warren I'm doing some tests for the Languages template now. Everything seems good except there's a bug when you add a page name manually.
E.g. {{Languages/sandbox|Weapons}}
Looks like there's a space being added between the basepage name and the subpage/language code, but I can't find where it gets added. (I've forgotten how this template works). Can you take a look?

Other than that, it seems to be much better than the current template. Good job!

swift warren
#

e.g. pz-header

digital helm
digital helm
swift warren
#

I believe you can handle it after reviewing the code. 😉

#

They wonder now that you are the official wiki site. What advantages do you have compared with other unofficial site?(e.g. can you get more info from the developers about the game)

languid kayak
#

but with my technical templates knowledge it's all mumbo jumbo; so I'd be hoping nothing breaks 🤞 , so better you eye it then

languid kayak
#

for the header category links

languid kayak
swift warren
#

It seems that they can get access to the wiki. So we can assume there is no network block to the wiki in China.

languid kayak
#

I now have an editing companion! Better photos soon

restive adder
digital helm
#

We need to update the Spiffo page the plushies! Also this https://terraria.wiki.gg/wiki/Spiffo_Plush

Terraria Wiki

The Spiffo Plush is a pet-summoning item which summons a Spiffo pet that follows the player around. It has a 1/1500 (0.07%) chance of being dropped by most kinds of Zombies.

fleet fossil
#

both the wiki's cooking recipe page and the bourbon page list the bourbon as stew and soup's ingredients

#

however, I couldn't find any option to add the bourbon to the stew or soup in game. Could this be an error?

languid kayak
languid kayak
swift warren
#

Seems that the cn wiki is more...modern? And they thought much data in en wiki is outdated. It is also much more convenient to publicize some pz ups in bilibili as well as some servers.

#

I still personally recommend add a translate extension, which will be much more convenient for editors to sync with en pages now that you intend to make all languages' pages' info is the same instead of make each languages has a separated sub-wiki (just like cn wiki opposite to the en one in oxygennotincluded).

languid kayak
languid kayak
swift warren
swift warren
#

BTW the cn wiki is more friendly on mobile phone. I think improve these factors can actually attract more contributors.

languid kayak
restive adder
languid kayak
swift warren
naive imp
languid kayak
naive imp
#

Forgive my shitty handwriting lol

#

But yeah the hyphens represented the different categories of building which would then have locations under it

#

So ex.

supermarkets and then GigaMart underneath

#

Basically the same thing Ikip was already doing just with all the other categories and integrating other categories into larger ones as discussed in the talk page

languid kayak
naive imp
#

That is not physically possible lol

languid kayak
#

Sometimes I can't read what I wrote 😉 I should be a doc writing prescriptions

naive imp
#

Same lol

#

But you understand the hyphens now? Just to make sure

languid kayak
#

Seems so, though I will probably made it as a

  • list
    ** someday
    to better grasp it 😛
#

Though if you want to, you can carry on, as everything seems sane so far 👌

naive imp
#

Ok sweet. I want to finish up Muldraugh first but as soon as that's all done I'll get on it if ikip hasn't already

#

I k ow he was doing some work as of late so I want to give him a bit to contribute too don't wanna leave him out

languid kayak
#

I saw Ikip updated some old Knox County pages with some trivias about old businesses; I'm marking them as patrolled for now but if I won't forget they might need some minor cleanups too 😛

languid kayak
#

oh btw @naive imp and @jaunty torrent I talked with blindcoder and basically yeah, everything that's on PZmap is community-made, so the names there are can't be counted as official, but there might be a new moderation feature soon™ so we could get names corrected/unified eventually 🙂

naive imp
naive imp
#

I always went by visible signs and room definitions anyway

#

Ok good. I'm sure it'll be done by the time challenge maps come around on the todo list

#

Still got a lot of work to do before then

languid kayak
#

The fix to {{Language}} template that doesn't require specifying category name seems to work just fine and is a real hassle saver, thanks a lot for that Vibrance 😄

naive imp
#

I'll remove it if either of us can't find it bc I'm like 80 percent sure I heard it somewhere

languid kayak
#

I searched the game files and what we have on wiki and couldn't find it 🤔 The only soup mention was in the life and living

naive imp
#

Hm. I'll remove it then. Nbd

languid kayak
#
media/radio/RadioData.xml:6479:          <LineEntry ID="01d55321-a94c-4b63-b442-4951a6535df0" r="128" g="128" b="255">Today's the day for a nourishing Chicken and Noodle soup.</LineEntry>
media/radio/RadioData.xml:6480:          <LineEntry ID="18f2d508-0c09-41d7-9c2a-7660a3a311bd" r="128" g="128" b="255">I don't know about you, but a good Chicken soup? </LineEntry>
media/radio/RadioData.xml:6490:          <LineEntry ID="6929e73c-f6d7-46db-b08c-014af1ca9299" r="128" g="128" b="255"> Soup fixes everything.</LineEntry>
media/radio/RadioData.xml:6493:          <LineEntry ID="533c0a62-b452-48d6-bb6a-2b3a0b66585d" r="128" g="128" b="255" codes="COO+1">Bam! Chicken and Noodle soup. </LineEntry>
media/radio/RadioData.xml:6997:          <LineEntry ID="6449f3ae-a30c-46c3-bb0f-5aed9f869ae4" r="128" g="128" b="255">Today's the day for a nourishing Chicken and Noodle soup.</LineEntry>
media/radio/RadioData.xml:6998:          <LineEntry ID="bcec4604-02f6-4fe2-8ec5-ed1be4c3cffc" r="128" g="128" b="255" codes="BOR-1">I don't know about you, but a good Chicken soup? </LineEntry>
media/radio/RadioData.xml:7008:          <LineEntry ID="43d09c73-57d2-4e2f-b639-c2a44d443c27" r="128" g="128" b="255" codes="COO+1"> Soup fixes everything.</LineEntry>
media/radio/RadioData.xml:7011:          <LineEntry ID="34b1a256-00eb-4c0d-8cf5-a067fe0d97c5" r="128" g="128" b="255" codes="COO+1">Bam! Chicken and Noodle soup. </LineEntry>
dusk yew
languid kayak
#

Alarm Clock is Household, Digital Watches are Accessory (since they can be worn) and Cameras are, oddly, Junk.

dusk yew
#

I would put them in their respective categories, but maybe there could be a note in electronics? Like a note at the top that links to the three items, like "Note: Despite not being listed in the files as electronics, [[alarm clock]], [[digital watches]] and [[cameras]] can also be dismantled for resources and experience with a screwdriver."

languid kayak
languid kayak
dusk yew
#

(also, toast advanced recipe table is all but done, just having trouble with this part. anyone know how these numbers are chosen or found? I checked the crafting cooking article and it uses the same format. )

languid kayak
#

but yeah, a note would be sufficient I believe

dusk yew
#

Maybe a little table at the bottom, then? Like call the table "pseudo-electronics" or something?

languid kayak
dusk yew
#

ah, valid

languid kayak
#

The household category is kinda messed; it includes mostly cleaning and stationery, but also ripped sheets (not useful for cleaning at all), plunger, letter opener and… chair leg? (they are listed in weapons)

#

Oh and umbrellas

languid kayak
#

271 is Pancakes (Cooked) while 129 is Pancakes (Uncooked)

Unless you mean how the numbers were chosen, I believe they are assigned by hand, so if you'd like to add toast, you'd have to come up with new numbers I believe?

#

Vaileasys might know more, though it's all going back to the old template that was replaced

languid kayak
clever tinsel
#

tbh i tought electronics was anything that spat out electronic scrap

#

i tought it was kinda strange when i didn't saw them in the page but it was like that for a reason ig

digital helm
# languid kayak 271 is Pancakes (Cooked) while 129 is Pancakes (Uncooked) Unless you mean how ...

@dusk yew pretty much what Faal said. The numbers are just an index. You call the number for a particular recipe and it's displayed. Numbers are chosen mostly random. The first number is intended to be the group/type, i.e. "cooked" (2..) and "preparation" (1..). The last 2 numbers can be whatever. All numbers must be unique, and should never be re-used.
Because of the index referencing, it'll be near impossible to know what pages have which recipes on them.
I hope that makes sense

languid kayak
#

BTW guys, should I add junk items classified as "Cooking" into tools or into junk? They aren't even a weapon (or clothing for gloves; too bad, you can't even rip them):

  • Carving Fork
  • Grill Brush
  • Kitchen Tongs
  • Oven mitt
clever tinsel
#

yeah i think they fit the "description" of pretty much useless item added for immersion

#

unless they just happen to add a food bonus for brushing your grills (they did not) it seems pretty reasonable

digital helm
#

I agree, anything that doesn't have a function should be junk. Unless you'd consider it a collectible (I felt bad about calling the Spiffo plush "junk" 🙁)

languid kayak
dusk yew
#

thanks for the help yall, promise toast will exist at some point for all those lonely avocadoes

swift warren
languid kayak
#

I thought so too yesterday; @digital helm what's the reasoning behind mbox templates category? Are both categories needed

digital helm
swift warren
languid kayak
#

I'll take a look, possibly later today

swift warren
#

Don't forget to use Version category template in the category pages so that I can fix it before b42 arrives once there is any issue on it. 👀

languid kayak
swift warren
#

I will send you the updated code once I finished.

dusk yew
#

well, futzing something up here, anybody know what? I made toast to go after lobster in the cooked section, but it's not showing up in the preview :\

languid kayak
jaunty torrent
#

@languid kayak lets discuss the building template on the wiki. It is easier there, and there is a record of what is said, etc.

swift warren
languid kayak
swift warren
#

Emm, I have not checked this template yet. But seems it cannot be used for my idea.

languid kayak
#

Here's an example from Wikipedia though

languid kayak
#

They use two shades of the same color for the sub-sections

jaunty torrent
#

just havent gotten around to the coding

swift warren
#

I'll take a look, too.

languid kayak
#

Well we're still on the phase of deciding the main category layout so things might take time™ 😄

#

Though I'm finally grasping my head around it

swift warren
#

It seems that the Navbox/Core doesn't provide the method to apply a sub-title. Maybe we can add more parameters on it.

jaunty torrent
#

yes, there are many many templates that can do this on wikipedia

swift warren
#

It uses sub-table to add sub-title.

#

If so I may know how to imply it.

#

But may take time to fix the style.

swift warren
#

It uses lua modules to render the table which we cannot.😔

#

Though we can create one specifically for this function, it can be hard to maintain.

#

Is this what you want?

#

The improved style. @languid kayak @jaunty torrent

jaunty torrent
#

==Questions for other editors to explore==
*[[General_Store]] does it have food in it?
*[[ABC Driving School]] Does ABC Driving School have books in it?
*[[Adult Education Center]] Does Adult_Education_Center have books in it?
:These should be able to check within the game files or [[debug mode]].

How do i check in game files, I have seen comments on youtube describing what is supposed to be in a location. I reversed engineered Dead Rising, modded the games. I had a great wiki, which i gave to fandom, owned by wikipedia.
spiffo

jaunty torrent
#

spiffo
thank you

swift warren
jaunty torrent
swift warren
#

It's much easier for template testing.

jaunty torrent
#

can you type up how this would work? sublist1 etc.

jaunty torrent
swift warren
#

I didn't get your idea. What do you want?

jaunty torrent
#

or if easier,

|group6 = Industrial
|list6 =
'''Storage:''' [[Clark Storage]] • [[Secure Storage]] • [[Stor-A-Max]] • [[U-Store It]]

'''Other industry:''' [[Andrei and Son Hand-Crafted Wallets]] • [[Aitor Wire Company]] • [[Bow Wow Wow! Dog Nutrition]] • [[Brac Brick Factory]] • [[Chugg's]] • [[Egener EX]] ''(batteries)'' • [[Finnegan Research Group]] • [[Fossoil Refinery]] • [[Ivanov Factory & Showroom]] • [[Junk Baron]] • [[Kitten Knives]] • [[Knox Distillery]] • [[Knox Pack Kitchens]] • [[L&B Warehousing]] • [[Lectromax Manufacturing]] • [[Louisville Bruiser]] • [[Logging camp (Rosewood)]] • [[Mass-Genfac Co.]] • [[McCoy Logging Co.]] • [[Newton Freight Warehouse]] • [[Perfick Potato Company]] • [[Produce warehouses (Rosewood)]] • [[Rely Manufacturing Company]] • [[Scarlet Oak Distillery]] • [[Steely Revolve Metal Working]] • [[T.I.S. Construction]] • [[ValuTech]]

#

can you change storage to have a subheader

swift warren
#

Sorry no. If you don't add a subtitle parameter, the celling will add padding: 4px; style automatically, which is ugly for the sub-table.

#

emm wait a minute.

jaunty torrent
swift warren
jaunty torrent
#

i remember thank you very very much

#

can it be {{Navbox/sandbox or something else?

swift warren
#

I type it here without testing it. So may have some bugs.

#

You can move that sub-template to other positions which will rename it.

#

It is suggested to move it to the Template:Navbox/xxx which indicates it is a sub-template of Template:Navbox and should not be used in Other templates.

#

You can even add more sub-titles if you need, which just needs minor changes on the sub-template.

jaunty torrent
#

So the name Template:Navbox/xxx

#

?

swift warren
jaunty torrent
#

i moved template sandbox to template xxx as you suggested

swift warren
#

xxx means any title you want instead of a specific name. 😂

jaunty torrent
#

the color is 68191B

#

yes i didnt wait for answer

#

that is the color, now I am trying to find a color picker online

swift warren
#

You can discuss the details with Faal or ThinkDock1721.

jaunty torrent
swift warren
jaunty torrent
#

yes, i want to change the color of the subsection only, keeping everything the same color otherwise

#

so auto would be a different color then retail stores, for example

swift warren
#

What background color do you want to edit? auto or retail stores?

jaunty torrent
#

auto, the new subsection colors

swift warren
#

Emm, it can be hard, but not impossible.

jaunty torrent
#

no worries, dont worry

#

just want it to look pretty

#

the prettier it is, the less problems in the future.
THANKS VIBRANCE 🙂

swift warren
#

Emm I need the concrete color code.

#

I don't know how lighter do you want

#

Like this?

#

Seems weird.

jaunty torrent
#

something isnt right. I am looking at it now.
| group6 = Grocery & liquor
| list6 =

and beyond doesn't work. I thought you changed everything to 10

#

spiffo
try #831f22 see what it looks like if you are bored.

swift warren
jaunty torrent
#

gotta fix Navbox/xxx

#

I will try now

#

fixed it

#

what do you think?

swift warren
#

Not bad.

jaunty torrent
#

better?

swift warren
#

Better, but it's kind of too...pink?

jaunty torrent
swift warren
#

Maybe we need others' opinions. You can just use it now.

jaunty torrent
#

#e4e4e4

#

works

swift warren
#

Emm better than pink.

jaunty torrent
#

WHERE IN THE GAME FILES, CAN I CHECK THE CODING FOR THE LOCATiON OF A PARTiULAR SHOP?
@languid kayak alluted to it. And I have watched videos about this where the location is mentioned , and what is supposed to be on the location.

languid kayak
languid kayak
languid kayak
# swift warren It is suggested to move it to the `Template:Navbox/xxx` which indicates it is a ...

I know that you meant some regular name instead of xxx, but aren't the only subpages of Navbox other than Navbox/Core the deprecated pre-41 navboxes? c.f https://pzwiki.net/wiki/Template:Navbox and https://pzwiki.net/wiki/Category:Navbox ? Or should it be named Navbox businesses/Core or something like that? @digital helm; mind taking a look at spare time?

Also @swift warren https://pzwiki.net/wiki/Template:Navbox/Core/sandbox is safe to delete now, right? There are still some changes unmerged

dusk yew
#

@languid kayak gave the toast a go live this time rather than preview, but it looks like it's just doubling up the lobster.

#

I've also gone ahead and made the toast page, broken or not, if only to get the damn thing out of my drafts. Plus I for the life of me cannot wrangle this custom table to go where it should, if anyone could help I would appreciate it. Sorry in advance for creating work for folks- I'm just starting to really get sick of toast but I don't want to leave the foods undone before pinging to something else.

swift warren
digital helm
languid kayak
clever tinsel
#

wich was the link for the spanish translation database?

#

nvm found it

jaunty torrent
#

spiffo
Question in Mod section:
how do i check in game files, where items are located?
I have seen comments on youtube describing what is supposed to be in a location, but isnt.

We should start a mod support and documentation on how to do things on the wikipedia of project Zomboid.
https://pzwiki.net/

#mod_support message

#

spiffo spiffo spiffo
I wrote 95% of this starting in 2006 approximately:
Mod:Dead Rising 2 Mods
https://deadrising.fandom.com/wiki/Mod:Dead_Rising_2_Mods
It was hosted on a private wiki, I gave everything to fandom, owned by wikipedia, and then shut down the site.

Dead Rising Wiki

For the $5 Off the Record DLC cheat, see Gamebreaker Pack. Mods, short for modifications, and also called "trainers" or "cheats", is software for the PC version of Dead Rising 2 which adds extra...

languid kayak
jaunty torrent
languid kayak
languid kayak
dusk yew
#

yup, I'm just not sure what- I used the template that somebody linked awhile back to make a custom table minus the uncooked options (basic format doesn't let you have something be cooked without raw, toast is a weird edge case) but for some reason it won't go where I want it to in the file. I've tinkered with it a bit, but it'll just dissolve entirely, or eat the other table in a weird table-nesting doll.

#

But I think I've looked at the table and the invisible toast/lobster situation enough that it's frustrating me, so I might just pivot to more articles so that my time is more productive, even if leaving it broken gives me hives.

#

I was going to futz around with bringing the food articles up to .78.16, but I realized that none of the Spiffo Plush gang have pages yet. I imagine a lot of folks would appreciate easy access to how to find them outside of rushing louisville/the local spiffos since their spawn rates can be so low, so that might be my next thing to knock out.

#

fun fact though, from looking at that briefly , it seems like prison cells are a viable spiffgang spawn point, which is interesting

#

also, sorry for all the back and forth on the toast thing- it's just one of those octopus issues where it links to enough other articles that it sort of falls apart when you run into a roadblock, I really appreciate the pointers yall have dropped

languid kayak
swift warren
#

Sorry I didn't get what you mean. What result do you want? And now what problems are you facing?

dusk yew
#

There's a couple problems, but the one Faal and I were discussing was this one in particular- https://pzwiki.net/wiki/Toast the custom made toast consumables table refuses to live anywhere but the very bottom of the article

swift warren
#

Why do you need a custom made one instead of using it normally?

#

If you are not satisfied with the style of that template, it's better to improve the template directly.

swift warren
restive adder
languid kayak
languid kayak
dusk yew
# swift warren If you are not satisfied with the style of that template, it's better to improve...

I’m sorry- from the response I got here when I asked from ikip I thought that was what I was supposed to do to get a table that was properly formatted. I won’t do that again in the future. Thank you for your help fixing this, I’m sorry to have given you unnecessary extra work. I’m glad the template works and the issue was just another “staring at the ketchup bottle asking where the ketchup is”.

languid kayak
jaunty torrent
languid kayak
#

The guide how to extract and stretch logos can be fit there, though it'd need to be cleaned up, you can also take a look at the resources already there 🙂

I also think creating and maintaining a page for TileZed and some other official modding tools could be useful, especially with the quicks how to make it run e.g., on Linux

jaunty torrent
#

how do i search for what I wrote on mod_support?
how can i search by user name, and only in ONE chat group.?
please help ggentlemen

jaunty torrent
jaunty torrent
#

spiffo ⁉️
QUESTION ON MOD SUPPORT
Link to question: #mod_support message
how do i check in game files, where items are located?

I have seen comments on youtube describing what is supposed to be in a location, but isnt.
Where do i find the cordinates of items in game files?
Which game file?

PLEASE USE THE @ikip to respond please help.
@tidal vine @narrow galleon @blazing hedge @tidal vine
spiffo spiffo spiffo

tidal vine
#

Why'd you ping specific people

dusk yew
languid kayak
# jaunty torrent how do i search for what I wrote on mod_support? how can i search by user name, ...

The Discord search function is quite advanced; you can search what you wrote in that section by from:anno1404 in:mod_support

You can't look for coordinates of items, these are all randomly generated each time a cell is first visited, or when rerolleed if the respawn is on in sandbox/multiplayer. The LootZed in debug mode is there to help visualizing the loot from the text files.

Also yeah, it's best to avoid pinging specific people and just ask for detailed questions on the #mod_support similar if you have technical ones, e.g. how to parse (or change) the appropriate files (especially the lua ones).

languid kayak
#

btw @naive imp I believe it was you who mentioned there are no gun drops in the ||secret military base||? There actually is room with guns, with 4 containers and one with ammo, plus two containers that can spawn regular pistol, though arguably that's not more than your regular gun shop 😛

Also, not sure if military guys can spawn with gun in hand, but they only spawn ammo and mags it seems

#

(and the crate)

naive imp
languid kayak
#

Well, for me two of the lockers containe just the clothing indeed, but two other has weapons

naive imp
#

No like the whole room lol

languid kayak
#

(actually, one has ammo)

naive imp
#

I looked over it on map project briefly and must've missed it there too wow

#

I'm fuckin blind lol

languid kayak
#

😄

#

Well, never been there outside the debug mode; died trying once. But I just checked now. I don't remember if the room was there back when it was first implemented, maybe not?

#

I also just realized that there's ||an elevator that can only go down since there's nothing above it, so I guess build 42 will give us much more insight about this place, and more loot||

naive imp
#

Yeah I mentioned that in the article about it

#

That's crazy tho I think the room was always there

#

I just missed it TWICE somehow lol

#

Maybe I do need glasses

languid kayak
languid kayak
#

and they even give boost for foraging 😛

languid kayak
#

BTW, last time I separated Portuguese from Brazilian Portuguese (and it turns out most of it's is Brazilian), but now I realized that's most of the Spanish should actually be es-ar based on one of the Teromax's last edit https://pzwiki.net/w/index.php?title=User:Teromax34/Pastes&curid=32253&diff=165769&oldid=165767 🤔

I never paid attention, may turn out to be the same, where most if not all of the Spanish edits were actually the argentinian spanish and these two languages are separate in the game so the translations might differ

#

Although es-ar isn't supported by (at least our version of) MediaWiki it seems:

#

Seems it's not supported by MediaWiki at all anyway 🤷. Not sure what are the differences? Are these meaningful? How are the translations in-game different, guess I could compare the game files and contributors to see if I can spot it, though someone native to language would be nice to give some insight 😄

#

BTW, I also found a handy infographic about language fallback for MediaWiki, https://upload.wikimedia.org/wikipedia/commons/2/26/MediaWiki_fallback_chains.svg - these are handy for translated messages; these will fall back to each other in case of things like sidebar or missing translations from MediaWiki upstream https://www.mediawiki.org/wiki/Localisation_statistics

Please see https://translatewiki.net/w/i.php?title=Special:MessageGroupStats&group=mediawiki for up to date translation statistics for MediaWiki.

This page is updated with a script. Please do not update these statistics manually!This page shows all languages with a language file, and the number of translated system messages. Note that language ...

languid kayak
#

Well, there are differences in item names for example, though not exactly due to differences in languages, more like mainteneance 😛

Seems the Argentinian one is more active, with only @sullen acorn listed at both 😛

https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/AR/ItemName_AR.txt
https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/ES/ItemName_ES.txt

@sullen acorn mind the ping, but mind explaining the difference? I guess there's a reason for both existing in-game? And as far as the wiki goes, is there a need for two separate languages (regular Spanish and Argentian one, which I believe reading is explained here https://en.wikipedia.org/wiki/Rioplatense_Spanish )

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

Rioplatense Spanish (), also known as Rioplatense Castilian, River Plate Spanish, or Argentine Spanish, is a variety of Spanish originating in and around the Río de la Plata Basin, and now spoken throughout most of Argentina and Uruguay. It is the most prominent dialect to employ voseo (the use of vos in place of the pronoun tú, along with spec...

#

This video expained me some differences too 😛 https://www.youtube.com/watch?v=5b7ZgZMAKrQ

Argentinian Spanish is quite similar to the other Latin American Spanish varieties, but it has five characteristics that make it unique. In this video, as a native Spanish teacher from Argentina, I´ll tell you about the main slang words, expressions, intonation and pronounciation features you need to know to recognize and understand Argentinian ...

▶ Play video
sullen acorn
# languid kayak Well, there are differences in item names for example, though not exactly due to...

The translation I do into Spanish is the one used officially in Spain. The Argentine version was derived from the Spanish one because they asked for my permission, which is why I'm credited.

Each Spanish-speaking country has variations in words. If a specific type of Spanish had to be made for each country in the world, there would be over 50 Spanish localizations, lol.

Usually, in all games and wikis, they use Spanish from Spain.

#

The Argentine translation is more active because it started recently, and they're making changes based on the Spanish one.

The Spanish translation I'm working on has been mostly complete for a while now (there are a few VHS and similar things left), which is why it appears to be inactive.

languid kayak
# sullen acorn The translation I do into Spanish is the one used officially in Spain. The Argen...

Yeah, usually the Chinese and Portuguese are separated often by region, so is the case with several other languages that are uncommonly found in games, but seems the only distinction is es-AR or es-UY by IEFT, as ISO just sticks it to Spanish 😛

So yeah, I assume that as far as wiki goes, keeping everything as ES would be sane? Especially if there are some differences in item names. Could make some redirects though, if needed 🤔.

First off the bat:
ItemName_Base.223Box = "Caja de balas .223",
ItemName_Base.223Box = "Caja de cartuchos .223",
or

ItemName_Base.9mmClip = "Cargador de 9mm",
ItemName_Base.9mmClip = "Cargador M9",

Both technically correct, though referring to the pistol name or the caliber or round vs. ammunition I believe 😄

sullen acorn
languid kayak
#

I guess I'll worry when we'll have some names conflict for pages, if ever 😛

#

BTW @dusk yew your bet at Guacamole and Sawfly larva not being obtainable seems to be right, they are not found in loot or foraging definition, although they are present and can be spawned in debug mode/by an admin in multiplayer. I wonder how would be the best to indicate that – clear mention on the page for sure, if we ever get to listing proper distribution/loot tables on the wiki, that would be nice too, but e.g., in https://pzwiki.net/wiki/Tools I listed the items as '''Not implemented''' with [[Category:Future]] for these, though yet we have <span style="color:red"><sup>'''Removed!'''</sup></span> for removed items 🤔. Then there's the https://pzwiki.net/wiki/Unimplemented_items page but I don't like it too much as adding the items there pretty much requires extra maintenance and tables to maintain for no apparent reason (I also recently removed it from the items table, as per discussion with @digital helm)

#

Actually, having <span style="color:red"><sup>'''Removed!'''</sup></span> and <span style="color:red"><sup>'''Future!'''</sup></span> (or something like that) as templates that would automatically assign categories doesn't sound like a bad idea

#

Also, I may get onto it but seems that insects are listed in four separate places and only https://pzwiki.net/wiki/Insects_(disambiguation) mentions maggots!

languid kayak
robust latch
#

I know this isnt a priority when there are so many pages that arent translated into turkish, but, how do i redirect "Main Article" links to turkish links that we already have edited&translated. It gives an error when: {{Main|Fallas Lake/tr}}, shows a red "Fallas Gölü". I tried to understand it by going to https://pzwiki.net/wiki/Template:Main/tr, couldnt figure it, couldnt find any other latin alphabet language that figured it out either so i cant copy an idea from them aswell.

languid kayak
languid kayak
swift warren
#

It works well. I don't get what's wrong with you.