#mod_development

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sour island
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but it makes the sound taper

hollow shadow
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taper

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wat?

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My english is smol

sour island
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gets softer the farther away it is

hollow shadow
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Ah

sour island
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upto 5k

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so it's still slightly audible at 5k tiles

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idk what the default is

rich current
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With the new MP update indiestone should implement mod options as default, so everymod has support for it, kinda like what they did with traits and professions

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so it appears before a server start

sour island
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they added sandbox options

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expanded helicopter's sandbox options appears in MP

rich current
sour island
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yes

rich current
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before you start the server?

sour island
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main menu mod options shouldn't have been a thing

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Yes

rich current
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that's wonderful chuck!

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so, in theory, u don't need easy config anymore?

sour island
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I'm keeping it for now - as most of the options I have are togglable in game

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What they or someone should do is make it so you can modify sandbox options in game

hollow shadow
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Damn its still connected to the player

sour island
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already possible but I hate UIs and menus

rich current
sour island
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tbh there's not many settings that'd break a save

hollow shadow
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HOLY SHIT I SET 3D TO FALSE AND IT WORKSS

sour island
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๐Ÿ˜ฎ

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that's good to know

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but you should be aware that may make it so everyone nearby hears it at full volume

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idk if 3D and distance min and distance max work together or apart

hollow shadow
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not if i use the sound drop off thingie

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this gon fix all my sounds

sour island
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I could doublecheck but when I turned off 3D the helicopter sounds didn't taper

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been a minute tho

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yeah turning off is3D breaks the tapering

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so you'd have hard min and max

hollow shadow
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so the sound just cuts off when you go outside the radiuzs?

sour island
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yes

hollow shadow
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:-:

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what do i do now

sour island
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nothing

hollow shadow
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i cant fix it?

sour island
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there might be some parameter I don't know about

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like close / far

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but idk

lyric parcel
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Hey guys, which mods is currently working on MP server at the moment ?

sour island
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It's hit or miss

lyric parcel
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Oh

sour island
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There's also a problem with version matching

lyric parcel
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So i should install one by one to see if they are ok

sour island
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and even if it does load some parts of the mod may not be written with MP in mind

lyric parcel
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Hmmm i see

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Really hype for brita weapon in mp but heard its bugged

sour island
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afaik it's gunfighter's menu (modoptions) that doesn't work

lyric parcel
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So if i install brita only it should be ok or should i wait for gunfighter update

brittle jewel
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Brita requires gunfighter, you can't use it without.

lyric parcel
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Ouch, waiting is gold then ๐Ÿ˜Œ

astral geode
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most of the mods are just bugged in mp ?

sour island
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yeah lol

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been like 2 days

errant meteor
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Hey chuck, do you know how many "hit points" dose a full bar of health have in PZ, I am working on a med mod, and I can not seem to find the info anywhere

sour island
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1 for players

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2 for zombies

errant meteor
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So it would go 0.01 to 1.00 for humans?

sour island
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I'm not sure if there's a hard cap on how floats behave but if you hit 0 you die

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Also I gave Spiffo a million HP

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๐Ÿคทโ€โ™‚๏ธ

errant meteor
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I see, thanks, oh ya I have been hearing you guys are adding a military heli to EHE, what dose that mean? new model?

craggy furnace
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it already exists

sour island
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it's been in - same uh1h

craggy furnace
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yes

errant meteor
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oh

craggy furnace
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you just read the change log

sour island
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I guess it's not a uh1h anymore

craggy furnace
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its just now bland

errant meteor
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heresy

craggy furnace
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i am tired of sticking to a formula

errant meteor
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ah I see

sour island
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he's off the rails

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quick bind him in leather

errant meteor
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there is the sea loin heli, that shit is a beast

sour island
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I've been plugging away at EHE and it's sub mods

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hopefully can test it and ship it

errant meteor
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this one I mean lol

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sea dragon

sour island
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well I died during a test

craggy furnace
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when i stop going off the rails ill look at making another helicopter

sour island
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can't pause MP

craggy furnace
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i hate my old models

sour island
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rip me

craggy furnace
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back to the lab

errant meteor
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the blue bird man did remake his heli mod, I told him to ask you for a newer model since you hate the old one a lot.

craggy furnace
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the blue bird man asked me

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the shark man says now he is not interested

errant meteor
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oh, maybe shark man, will make a flyable heli mod in the future :] or someone pays you to do it

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Oh ya one mod we really need is to see other players on the map, maybe they need to have a GPS, would be cool, and not loose anyone lol

sour island
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Anyone got a clue how to tell if the player is the host?

undone flax
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at McCoy Logging there are only planks in all wooden crates. is that normal ? what file does define what spawns at McCoy ?

thorny garnet
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There's other loot there just not in those wooden crates

undone flax
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so its uselee to go there now ?

charred wolf
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any news about britas ?

echo apex
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its working for me

undone flax
echo apex
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Follow the instructions on the Arsenal page and you can get it and brita working. I also just got the brita armor working. this is all on my dedicated though

charred wolf
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arsenal page ? on the workshop ?

echo apex
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yeah

charred wolf
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thank you good sir

errant meteor
sour island
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Looks like it's hostable

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just takes installing it locally lmao

clear lodge
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I tried following the guide but I couldn't get it to work, it seems some of the gunfighter scripts conflict with MP scripts

sour island
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May need for bug fixing outside of just getting it barely working enough to host tbh

echo apex
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are you all hosting through steam or on dedicated?

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I coulnt get squat to work on hosting through steam myself but works fine on dedicated for me

charred wolf
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does everybody need to install it manually ?

sour island
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According to the guide no

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only the host

charred wolf
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kk

sour island
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you should uh, read the guide

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anyone else trying to verify localhost - isCoopHost is what does the trick

sullen fog
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Does someone know how I can check the error codes the game shows me at the bottom right corner? Wanna check if it shows me why I get an error code everytime I right-click an item in my inventory and if it's due to a mod. ;_;

sour island
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there's a pinned message regarding errors

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!errors could be a thing

sullen fog
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Ah, thanks. I thought there is a way to see them in-game since there are hotkeys for such stuff. ๐Ÿ˜„

sour island
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there is but you need -debug enabled afaik

sullen fog
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Okay, found the issue. But I can't find the mod in my list. Anyone knows any mods that includes "VestsAndPouches"? Or is this more like.. all mods that are adding vests and pouches?

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Okay.. it is not USMC, not Scraparmor and not SWAT pack. Meh.

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Found it. "BetterBelts".

sour island
delicate pier
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which mods are supported on this mp version?

bold cobalt
charred wolf
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fked up real bad, tried the brita workaround, worked added my other mods that worked yesterday, now nothing is working anymore not one single mod

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okay, deleted the server now its only filibusters and authentic z, those arent working anymore

willow estuary
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So I can't guarantee this will work for everyone in all cases. This is for dedicated servers.

But for klean's server, after Filibuster's updated, this worked so that the server would update to the updated version of Filibusters. Should work for mods that recently updated, although the clients also need to ensure that they have updated versions of the mods as well

It should then work the next time you start the server."```

For hosted servers
```go into steam and into the game's properties, browse local files, inside the PZ folder, delete the entire steamapps folder. ```
simple steeple
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im trying to start mp server just from the game and it keeps saying my mod version is different than servers??

brittle jewel
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If you installed the server through steam tools, make sure you right click and enable the mp beta just like you do for regular PZ.

simple steeple
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wut?, like im just trying to host it inside the game?

brittle jewel
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Ah, I misread.

worldly olive
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Has somebody faced any issue using the OnWeaponSwing event?

For some reason one of my functions is throwing a lua error when a player swings the weapon and ONLY if there are other players nearby (of course this only occurs in the MP). Is the OnWeapongSwing having some kind of problems in MP? on Singleplayer and even on Splitscreen it is working okay.
Also something weird is that when a player swings the weapon the error does not occur in the player itself, it occurs for the other players, so, the mod functionality is working but that's happening

tiny laurel
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For the "workshop item version is different than the server's" error. I found that I was able to narrow it down to specific mods by having them enabled on the server, but unsubscribed on my steam. Then when I hosted the server, it would come up to the "install" mods screen, when you hit install, it should go down the list, and eventually stop on one and give the error. The last one that it installed is the problem, remove it from the server mod list and then try again. Repeat until you find all of the mods that are causing issues.

willow estuary
simple steeple
willow estuary
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See my post above.

simple steeple
willow estuary
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It can't hurt?

lost yoke
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Installing britas and aresanal says to out them in mods folder local

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where might i find that

simple steeple
coarse apex
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In the Server folder section of the Zomboid folder, is the .ini file safe to delete once you backup your server world info and player info? I am assuming this is the file that is causing the "Server using different mod version" error

willow estuary
coarse apex
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Ive resubbed to every mod

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tried the pinned solution for mods

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and still getting the steam workshop different version problem

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hence I ask

willow estuary
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Those pinned posts are all I got.

coarse apex
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Rough

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hmm let me try deleting it I guess

simple steeple
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i just went to game files and deleted the steamapps in projeczomboids files

coarse apex
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bless ๐Ÿ™

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Btws, is this the only thing you had to do to fix the issue of mods versions being different?

simple steeple
coarse apex
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Instead of what was pinned

golden coral
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Anyone gotten brittas working for self hosting? Followed the steps he listed but cant get it to show up in game

willow estuary
loud elm
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Blair

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I'm hosting the server (coop), I did your fix in the pinned post. Its still telling me that my server is out of date

willow estuary
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That's all I got.

loud elm
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Hmm

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Do you know where the server saves its mod files?

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When hosting through "Host"?

willow estuary
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Not sure at this point.

loud elm
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Whats that?

coarse apex
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i had the same issue and fixed it

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his post above

loud elm
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Are you hosting the server?

coarse apex
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Yes

loud elm
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Locally through the HOST button?

coarse apex
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yes

loud elm
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Alright, where is this file?

tiny laurel
coarse apex
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go into steam and into the game's properties, browse local files, inside the PZ folder, delete the entire steamapps folder. Try again.

loud elm
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Yeah just tried that. Do i need to resub to the mod

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/verify

coarse apex
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yes

loud elm
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kk trying that

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It works

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Blair, pin it

coarse apex
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nice

loud elm
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lol

coarse apex
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please do what blair said too however

loud elm
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Yes, they updated the mods

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The whole thing that started this was that 1 friend had the newest, while us 2 had the old one.

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So we all 3 updated by the server didnt

torpid nebula
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do mods work with a peer to peer b41 mp test server? if so, how? i want the dancing mod so we can twerk on my friends cold dead bullet riddled body.

tiny laurel
# loud elm So we all 3 updated by the server didnt

This is what worked for me: "For the "workshop item version is different than the server's" error. I found that I was able to narrow it down to specific mods by having them enabled on the server, but unsubscribed on my steam. Then when I hosted the server, it would come up to the "install" mods screen, when you hit install, it should go down the list, and eventually stop on one and give the error. The last one that it installed is the problem, remove it from the server mod list and then try again. Repeat until you find all of the mods that are causing issues."

brittle oyster
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filibuster rhymes no longer has vehicles spawn during MP, and any existing cars spontaneously vanished. anyone else experienced this?

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there was an update between dec10 and 11 that seemingly broke the mod

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it was working fine beforehand

coarse apex
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Mines did not despawn

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and they all work

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No idea what may have caused this

brittle oyster
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are you running on a dedicated server?

coarse apex
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No

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Are you?

brittle oyster
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no

coarse apex
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Weird

brittle oyster
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it is, i tried reinstalling the mod for both the clients and the host and it's still not working

thorny garnet
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Filibuster's and AutoTsars are working fine in SP, must be MP only that's breaking it

willow estuary
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Filibuster's is working without any problems on Klean's server onstream right now, and he did have to update the server earlier today.

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On account of the Filibuster update,

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!mpmods

slow graniteBOT
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With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).
Alternatively, in the installation directory for the dedciated server, you'll have a *steamapps *folder. Just delete it, as it only contains mod info, including Steam's manifest. If there's an issue with the manifest updating (or it thinks its already updated), the game won't download the mods. The mod might then work when restarting the server.

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

brittle oyster
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okay, apparently it was something strange

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the cars didn't vanish, but the filbuster rhymes cars turned into a normal car from the game

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i had a sports car and it like transformed into a normal beamer

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i don't even know what's happening on my end

willow estuary
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Didn't you mention that your server was running w/o Filibuster's cuz you removed it?
When a vehicle mod is removed and a server runs, the cars re-randomize.

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So they reset to vanilla cars when it was running w/o Filibusters.

brittle oyster
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that

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explains a lot

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thank you

pure scaffold
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does anyone have the list that mod wont work in 41MP?

upper falcon
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just wait a week or two ๐Ÿ™‚

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imma do that aswell

shadow dust
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did I code this wrong?

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its in the lua server folder

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this is how its called

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it crashes the game

brittle oyster
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i've gotten filibuster rhymes to run properly, but it keeps throwing errors like these:

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anyone know anything

willow estuary
brittle oyster
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the host just followed that and it seemingly fixed the "steam workshop version different than server" error, but now the game seems to be throwing the error shown in the screenshot i sent

willow estuary
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The text on that screenshot is so blurry and tiny that it's impossible to read.

brittle oyster
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nevermind, we fixed it

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it looks like the ultimate fix is to delete the "appworkshop_108600.acf" file that's inside the "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\steamapps\workshop" path, the game generates a new file that updates the mods on the server

brittle oyster
# willow estuary https://steamcommunity.com/app/108600/discussions/0/3198115500363908004

this caused the game to throw errors by the way, it makes it think that the C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\steamapps\workshop folder is equivalent to the workshop folder, that specific path doesn't seem to update properly with the rest of the workshop mods. most of the files inside that path haven't been updated since 2019 on my machine

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it would probably be healthier just to recommend to people to clear it out since the game generates a new file on it's own that conforms with the workshop files

willow estuary
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I'm just gonna spam every solution that works for multiple people and not get caught up in individual issues?

brittle oyster
#

๐Ÿ‘

spare marsh
#

does Autotsar Tuning Atelier work with mp?>

willow estuary
#

Honestly, there's no consistent answer re any individuals mods.
They work for some people, other people insist that they bricked their game.

I'm sure 99% of the time people's MP mod issues are:

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!mpmods

slow graniteBOT
#

With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).
Alternatively, in the installation directory for the dedciated server, you'll have a *steamapps *folder. Just delete it, as it only contains mod info, including Steam's manifest. If there's an issue with the manifest updating (or it thinks its already updated), the game won't download the mods. The mod might then work when restarting the server.

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

drifting ore
brittle oyster
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i think autotsars trailers are one of the only ones that actually function atm

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could be wrong

wild oasis
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The trailers do work? Thatโ€™s good. I just kept getting the different version than the server error.

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Iโ€™ll keep on subbing and Resubbing

brittle oyster
drifting ore
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so I got my mods to work

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had to remove some, but there's one issue that remains lol

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and I cant swing any melee weapon

wild oasis
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I am the host @brittle oyster

halcyon marlin
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anyone know the best way to spawn a custom vehicle in debug mode? i guess custom ones don't pop up in the Spawn Vehicle menu

stoic raptor
#

anyone know how to get mods working for b41 multiplayer server?

willow estuary
#

!mpmods

slow graniteBOT
#

With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).
Alternatively, in the installation directory for the dedciated server, you'll have a *steamapps *folder. Just delete it, as it only contains mod info, including Steam's manifest. If there's an issue with the manifest updating (or it thinks its already updated), the game won't download the mods. The mod might then work when restarting the server.

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

stoic raptor
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sorry ill clarify. I have mods for B41 mp and have them selected in the "mod" input area, Im just unsure If I also need to add them to the "steam workshop" area.

drowsy pilot
#

Perhaps you gotta fill out the steam workshop area first, I got about 10 mods working last night before the mismatch error came up this morning

stoic raptor
#

if you got 10 working ill take that as working. as for mismatch what happen there?

drowsy pilot
#

The mod version differs from the steam version thingy

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Honestly just gonna play vanilla for now till itโ€™s more stable cause playing for hours with it working and then waking up and they donโ€™t work is just a pain in the ass atm

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Multiplayer is pog tho Iโ€™m surprised mods worked full stop

stoic raptor
#

to be honest im glad MP is back on the table for this game but i would love to get my mods working

late hound
nimble spoke
#

people expecting mods to simply work after such a big change to the game. Chances are they won't, be patient, and if you do test them in MP, help by providing the logs

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AND don't test hundreds of mods together

clear lodge
#

Isnโ€™t it vanilla?

brittle jewel
#

Yes, it is. From vanilla files:

astral tiger
nimble spoke
#

Some of mine seem to behave, at least no errors when loading the server

#

Beautyfying Time, Clearing Time, Drinking Time, Exploring Time and Learning Time should be good to go

errant meteor
#

DoSe It WoRk On BuIld 40 drunk

nimble spoke
#

Are you using Dressing Time or any other clothing mods? BodyLocations.lua is probably outdated and does not include that location

drifting ore
#

!mpmods

slow graniteBOT
#

With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).
Alternatively, in the installation directory for the dedciated server, you'll have a *steamapps *folder. Just delete it, as it only contains mod info, including Steam's manifest. If there's an issue with the manifest updating (or it thinks its already updated), the game won't download the mods. The mod might then work when restarting the server.

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

wild oasis
#

how do I go about fixing workshop item being a different version than the server? I am the host.

drifting ore
#

hey does anyone know what mod this is from ChooseGameInfo.readModInfoAux> tiledef=blackwood 4827 file

wild oasis
#

unsubbed, restarted steam, resubbed, verified integrity of game files. hopefully I can connect to my own server.

#

mission failed

tiny laurel
# wild oasis mission failed

This is what worked for me: "For the "workshop item version is different than the server's" error. I found that I was able to narrow it down to specific mods by having them enabled on the server, but unsubscribed on my steam. Then when I hosted the server, it would come up to the "install" mods screen, when you hit install, it should go down the list, and eventually stop on one and give the error. The last one that it installed is the problem, remove it from the server mod list and then try again. Repeat until you find all of the mods that are causing issues."

nimble spoke
#

Probably more than one in this case

wild oasis
#

Fillbuster Rhymes' Used Cars!
AuthenticZ
Autotsar Trailers
Tsar's Common Library

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only ones not working for me rn

warm yacht
#

Do any modders thinks it's possible to have less days in a year?

drifting ore
#

ERROR: Mod , 1639277780520> ChooseGameInfo.readModInfoAux> tiledef=ttools 2592 file number must be from 100 to 1000
keep getting alot of these errors but idk what mod is causing it

ashen mist
#

can somebody do a favor for me?

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A server I'm playing on is having some issues cos a mod got nuked without warning

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So we need somebody to reupload it so people can use it again

errant meteor
#

bruh so much info is needed, and its missing lol

ashen mist
#

Can somebody give me the rundown on how to upload content to the workshop?

errant meteor
#

Maybe the mod was using stolen files or another reason, what was even the mod, post it

ashen mist
#

It was a traits mod

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Moonslime traits

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Heard that the person who made it nuked their workshop without any word on why

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And by post it, you mean like, the files?

astral geode
#

Oops wro g quote lol

errant meteor
#

:]

ashen mist
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But how do I upload it

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For other people to use

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Have it appear on the workshop nโ€™ stuff

errant meteor
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That would be a big no no, if someone reports it, they will take it down

astral geode
#

Oh yeah unless you get permission from the author dont upload someone elses mod haha

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Plus lots of mods need time to get updated to 41.60 since it just dropped

ashen mist
#

Thing is

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they kinda nuked their workshop

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From what I heard they're just not there

robust arch
brittle jewel
quasi geode
#

its a bit outdated.

robust arch
#

Ah thanks very much didn't know where to look and google was returning 0 results

drifting ore
#

so Im able to load up my game with mods and everything, but when I get in game (multiplayer mind you) none of the mods are there

willow estuary
#

You do understand that a multiplayer server's settings determine what mods you have active when you play on that server, and not the mods you want to use/use in SP?

drifting ore
#

yes im aware, i've added them in the server files

warm yacht
#

@willow estuary Do you think its possible to mod shorter years?

willow estuary
warm yacht
#

Damn

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365h is a long ass time for a year

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Gunna have to be asking a Dev then ill ask tomorrow

coarse apex
#

Isnt there a way to make shorter days

warm yacht
#

Not the same as shorter years

#

id rather have 4 seasons then 12 months

#

seasons equals 12 days

#

then its only 48h for a year

#

make the game harder as you would proberly only get one harvest per year

quasi geode
#

there are 4 seasons, but a season is 3 months, not 12 days (4*3 = 12 months). and unlikely there would be a way to change it since it uses a real world calendar (literally)

warm yacht
#

Nevermind

winged musk
#

Hey guys

#

I'm not seeing any guides on how to make weapon mods

#

Anyone know any good guides? I wanted to make some new crafting recipes based on state of decay and dead island

drifting ore
#

btw
67commando appears to be incompatible with multiplayer. Returns "Workshop item version is different than server's" every time.

errant meteor
#

check pins

#

for rusty

drifting ore
#

why would only some but not all vehicle mods work?

drifting ore
# errant meteor check pins

there is a pin about workshop version bug too.
But it looks like its a temporary fix but the mod maker might have to fix it too.

#

But all vehicle mods from MrDanny (1969 Ford Mustang 429 Boss, etc.) have the same bug.
"Workshop item version is different than server's"

#

@radiant ginkgo

#

Same for Arsenal and Britta's ๐Ÿ˜ญ

slow graniteBOT
#

With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).
Alternatively, in the installation directory for the dedciated server, you'll have a *steamapps *folder. Just delete it, as it only contains mod info, including Steam's manifest. If there's an issue with the manifest updating (or it thinks its already updated), the game won't download the mods. The mod might then work when restarting the server.

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

fresh flume
#

My helmet looks fine as a groundholder, but has weird gaps and missing faces as a worn item. Tried searching and googling, but didnt find anything on it. Known issue? Anyone know a fix?

drifting ore
# willow estuary !mpmods

nah, that looks to be unrelated.
All previously working mods still work and all previously not working mods still dont.

willow estuary
# drifting ore nah, that looks to be unrelated. All previously working mods still work and all...

"Workshop item version is different than server's" means that the client and the server have different versions of the same mod.
Such as when a mod is updated on a workshop, but the server or the client does not have the updated version while the other server/client does.
It's a known thing and there's multiple pins in this channel with solutions that have worked for people that had thatissue.

#

I know that there's several modpacks on the workshop with that mod in it as well.

drifting ore
#

Strange since both clients are on the same computer though

willow estuary
#

Okay, that is odd but I got nothing aside from the stuff that's pinned that's known to have worked for other people.

#

Unsbscribe from the mods, delete the files, then resubscribe. If that doesn't work I got nothing else.

drifting ore
#

ya thats the one i tried

#

only idea i have is maybe some mods use a slightly different way of labelling their current version, like hard in the file vs inherited from steam.

#

I only mod barotrauma, idk

willow estuary
#

That mod is all over the server browser however, so obviously lots of servers are using it.

drifting ore
#

which one, Britta's?

willow estuary
#

67commando, but I have seen servers with Britas, Filibusters, etc, all the mods that people have been insisting don't work in multiplayer, presumably on account of their own end user issues?

drifting ore
#

im looking for them now and i think they might be b39?

willow estuary
#

None of those mods were in b39 or would work with it. And there's not tons of servers running b39.

#

Although there are mods that don't work in 41.60,

  • that would not cause the workshop version message
  • I am seeing tons of servers running the "usual suspects" in 41.6 servers in the server browser
drifting ore
#

all i get is "server failed to respond" or whatever the message is

willow estuary
#

That.... ....may or may not have anything to do with the mods.
Have you tried getting a server running without any mods first?

drifting ore
#

yes i can run vanilla fine. And i got a list of 21 or so mods so far that do work for sure.

willow estuary
#
KI5  [author] 10 Dec @ 4:35am 
@H.H I have tested all my vehicle mods in 41.60 MP branch last night and there were no bugs, please provide screenshots and console logs in the bug report section
drifting ore
#

well, a list of mods that you can load in with for sure.
Things like sound direction indicator dont seem to function.

#

cheatmenu works fully at least. That makes it easier to test.

willow estuary
#

16 players online, build 41.6, 67guagecommando. There's also multiple populated b41 servers using Britas/gunfughter, and a lot of the other mods people are saying don't work in MP? I don't think the mods themselves are the issue in most of these cases.

#

Sorry, I'm not trying to win an argument or anything here, I'm just trying to sort out what the real problems are and also trying to do something about all the misinformation thats been going around about this?

drifting ore
#

no idc. Im just trying to figure out if its a problem on the mod's end

winged musk
#

What channels are the pins in

winter bolt
fresh flume
winged musk
#

Not seeing any pins

#

Nvm just took a while to load lol

#

Although I'm not seeing anything for weapons just clothes and animation

frail widget
#

anyone have guide to install mod on lan sv ?

dusk nest
#

yo

#

i got brita working

#

the issue is not with your version

#

it is your servers version

#

the fix is to delete the "appworkshop_108600.acf" file that's inside the "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\steamapps\workshop" path, if you are running a dedicated server it would be in "\SteamLibrary\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop"

#

after that run the server and it will force update the mods of your server

#

this also fixes fillibusters and im guess other mismatching problems aswell

frail widget
#

how to l force update the mods

willow estuary
#

There's are multiple ways to do it that have worked for multiple people in the pinned posts that you can see by clicking on the pin symbol towards the top-roght corner of the screen. I don;t think the pin is visible on mobile however.

dusk nest
#

what i just said earlier

#

yup

#

ill help him out

#

It happened twice now. I got my server up, fully modded, spent some hours in it, until suddenly, mods get updated on my client when a new version is released on the workshop, but it seems the server won't react the same way. Then, the typical error pops up whenever I try to boot the server after updating: "Workshop item version different than se...

#

this is a good place

#

to start

#

@frail widget

willow estuary
#

I'm just going to get the server bot to reply to every post in this channel with those pinned posts. ๐Ÿ˜„

dusk nest
#

yeah they are the clear fix for now

#

got everything running smooth

#

after that

#

but ofc make sure to test if the mod is mp compatible in the first place

#

haha

frail widget
#

when setting sv to put mod which one u guys use steam id or normal mod ? first is steam workshop second just mod

#

i use first and have error red message after follow guide from link

drifting ore
#

moon runes

minor snow
crimson panther
#

Since pzmp is out, anyone down for testing mods?

thin hornet
#

When setting moddata on an isoobject, isnt it suposed to be automatically transfered to network?

#

ah i see
self.objectTo:transmitModData()

drifting ore
#

anyone happen to know what mod this error is from? ChooseGameInfo.readModInfoAux> tiledef=epd_tiles 1200 file

drifting ore
#

Is there a way of knowing which mods are going to work best with the new MP build?

crimson panther
drifting ore
#

yep

#

I heard shooting mods dont work at all

#

hydrocraft seems to be working okay and skins seems to be okay?

#

idk I cant place a plank barrier or dont know how

crimson panther
#

large mods are more shaky

#

because their codebase is much larger

#

so those may need time to be updated

dark shuttle
#

I have a tiny mod request if anyone is willing? I can pay a commission. Just need some items traits changed but I'm not sure how to do that for a server and a mod would be easiest to just enable.

#

Unless they changed something, if you make a jar of food it rots in about 2-3 months or something like that. I would like them to last much longer. There was an old mod that did this, but it doesn't work in the newest MP build and crashes the server.

clear lodge
#

@upper falcon modpacks are not allowed within the workshop

upper falcon
#

UFFFF

undone crag
#

Hey it's ok here's how you do it.

  1. Learn Lua
  2. ???
  3. Done
clear lodge
#

The devs said it themselves they will remove any modpack that doesnโ€™t have their original content

dry chasm
clear lodge
#

Ah okay then itโ€™s fine

undone crag
#

Oh nuuu I've made colelction oh phew

minor snow
#

Every bow/crossbow mod dead?

karmic belfry
#

i also would like to know if there are any working xbow mod

minor snow
#

I tried every, nothing works

hollow hollow
#

Hi o/

how can i fix this?

#

ins't dedicated server btw

#

should i run only dedicated server 41.60? if i want 2 play w/ mods

old zealot
#

Hello guys

#

I have a bit of a pickle with hydrocraft

#

It eventually breaks my character's crafting menu

#

Can someone help me with this problem?Has anyone had it before?

#

If not,are there any mods similar to hydrocraft?

timid saffron
#

So I want to do something mod related that is very niche.. I want to map text chat to a separate keyboard for something I have been working on.

Basically I have been using speech-to-text in zomboid for a while and the only issue I have is I canโ€™t do much as far as movement and interaction is concerned.

Funnily enough holding right click to look around functions fine with the chat bar up but is I left click the game turns it off. And if I use any of the keys on my keyboard it obviously registers them as keystrokes in the chat window which I donโ€™t want to happen ๐Ÿ˜„

Hopefully that makes sense.

regal wave
weary matrix
#

Hey just found a bug that might be responsible for all the mod mismatch between client and server, on server just try to create ~/Zomboid/mods folder, and it could fix the issue

clear lodge
#

@weary matrix Have you tested this with Brita's weapons pack?

weary matrix
#

@clear lodge not me, but on a server they had problem with all weapons and vehicle mods and it fixed the issue for them

#

this is for linux, not sure if windows servers have same issue

errant meteor
hollow shadow
#

So for some reason my scrap mods are causeing "world dictionary errors" which make the world not load for some people. I have no idea what this is about or how to fix it. My mods work perfectly fine on my end tho so im very confused

errant meteor
#

bruh, is this for MP games or SP?

hollow shadow
#

but it seems to have broken existing multiplayer games for some random reason that wouldnt make sence

golden coral
errant meteor
#

Oh MP games, then I am good :]

hollow shadow
#

yeah i told the people plenty of time to update their server too

golden coral
#

If you use Britta's, he put instructions to get it working. I used same process to get Filibusters used cars and others working too

hollow shadow
#

im not using britas..

#

im not having any issue im just having a problem with my own mod i created

errant meteor
#

Brita must be on the brink, with all these people teller her mod is broken, and I bet a lot of them is due to other mods

golden coral
#

They just put clear step by step instructions on their mod page, tested and works

errant meteor
#

now ask people to follow them :]

golden coral
#

Can apply to other mods

late hound
topaz valley
#

So, anyone know which mod is causing me to not be able to use weapons? They attach, but when i go to pull them out, they just go to 1 hand and when i go to swing, it just shoves.

clear lodge
#

Thats the rifle sling mod

willow estuary
clear lodge
#

(I think)

topaz valley
#

But if its really that mod, then that would be cool lol

drifting ore
#

ehey anyone know what mod is causing this been trying to get rid of this one for a while, it happens when right clicking an item for the options to pop up. it doesn't stop it from happening, but an error appears ERROR: General , 1639337454659> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in extraMenu at KahluaUtil.fail line:82.

willow estuary
blissful hare
#

Hi all Is hydrocraft up and working for the new multiplayer build 41?

errant meteor
#

look at the mod page, comments should give you a answer

blissful hare
#

Yea was wondering if anybody already had an experience with it

willow estuary
thin seal
#

anyone got a spawn in louisville mod around here?

dark solar
#

hmm actually wouldn't be too hard to do that

thin seal
#

yeah but im too lazy rn to try to do it myself

ruby urchin
#

I did see on workshop recently

thin seal
#

I can do it if someone has the coords otherwise I'll just go download that one

coarse apex
#

For map mods that do work, can one add them to an existing save if they do not interact directly with existing map chunks that have buildings etc? (Overlapping issues)

lofty escarp
#

Is there any way to tell in the console.txt which mod is causing a mismatch error? I reinstalled all my mods and set up a new server and I'm still getting a mismatch error, it's one of my mods causing it but it's going to take forever to go through them one by one and find out which one is causing issues

#

I dunno what to Ctrl + F but one of my mods is definitely not matching with the server

willow estuary
dark solar
#

would i still use this channel to troubleshoot stuff during the actual mod-making progress or would that also get lumped into the new channel?

lost yoke
#

I don't think so I think that's here lol

fluid stirrup
#

Can i use this page to adress that i like to find a modded server of multiplayer?

final talon
#

i know its been asked a million times already, but is there a list anyones made for working mods on the MP Build? ive kept it under 10 but im still having errors when launching

wicked gust
#

Hi, Amateur coder here with a question. Think anyone could help me out?

I'm trying to write a script that stops the game from clearing your spawn area of zombies. I made a mod to start in the prison but zomboid has a feature where the building you spawn in is automatically zombie free. This means no zombies spawn in the prison with me.

Anyone know how to disable this?

willow estuary
willow estuary
willow estuary
dark solar
#

blair doing the lords work

willow estuary
#

Ugh, I think all of the Tarkov and DayZ has made me a masochist if anything? ๐Ÿคช

dark solar
#

lol

errant meteor
#

Dose your intel center mod, have any uses yet?

willow estuary
#

I explicitly, for the sake of my own sanity, do not deal my mod stuff on discord or anywheres else, as a matter of personal boundaries.

errant meteor
#

:[

radiant ginkgo
#

If possible, I would like to see a screenshot of the error

willow estuary
wicked gust
drifting ore
# wicked gust Hope it's alright if I bump this with the hopes of someone who knows how to edit...

I don't know of a way to disable it directly, but there's something of a workaround you could do. The game will only clear your spawn building of zombies on the first character you create in a fresh world. You can simply spawn with the first character and get yourself killed, then click New Character after dying and it will place you in the same world with a new character, but the only difference will be that you now have the chance to spawn in a zombie-filled building.

#

If you spawn in a large complex (mall, prison, etc) that's totally devoid of zombies, create a brand new world and spawn again until you get just a standard house or trailer spawn

wicked gust
#

this is possible, except in multiplayer it clears them

#

but im gonna try this out

drifting ore
#

it shouldn't clear them in MP. hasn't for my server

#

I spawned in the police station of rosewood last night surrounded by zeds ๐Ÿ˜„

#

perhaps you have a mod interaction happening, not sure

wicked gust
#

Awesome. I'll see if this works then brah.

#

Thanks for the tip.

drifting ore
#

good luck! hope it helps

wicked gust
#

Looks like that option does not work.

drifting ore
#

๐Ÿ˜ฆ very strange, are you using any mods that affect spawns?

wicked gust
#

No, this is the only mod I'm running, and it's only a spawn position mod

drifting ore
#

ahh pillow's random spawns I'm guessing.. great mod, using it too

#

I'll hop on my server real quick and test out a prison spawn

wicked gust
#

Hahah, no, custom made.

drifting ore
#

oh

#

well, that could be it then. no idea

#

you should remove the mod temporarily, create a new world, and try spawning again.

#

after your first spawn (the one you use to get the zombie-spawn-area clearing thing out of the way), if your second spawn in the prison generates zombies inside with you, then you know it's the custom mod you're using that's causing the issue

#

I think it's the only real way to troubleshoot and verify that the mod isn't causing the problem

wicked gust
#

Hahaha, I can't spawn in the prison if I disable my only mod that sets a spawn position in the prison bahaha

drifting ore
#

try pillows random spawns

wicked gust
#

Sadly I did a multiplayer test just now. Spawned into the prison, spawned a horde of 50 zombies. Had a friend die, respawn in his cell. Deleted every zombie chasing me.

#

Completely emptied the building

drifting ore
#

there's really no way I can troubleshoot your custom mod though, sorry :\

lofty sun
#

Any idea which mod(s?) cause not being able to right click on items?

#

Like, I can right click a tap to drink or w/e but I can't get the context menu for items like "wear" or "eat" etc

willow estuary
#

You may also be inside someone else's safehouse.

wicked gust
#

got it

#

Yeah nah, hosting my own server. Just a really strange bug

lofty sun
#

Ah, didn't see that one, cheers.

wicked gust
#

Not bug.. Feature

balmy olive
#

Just wanted to ask, is Brita guns just not spawning ?

#

oh wait I should ask in mod_support huh

willow estuary
hard hound
#

Hey guys, quick qiestion, ive been watching some videos, and i saw on those vidoes, that the interiors of houses are damaged, cracks, and mold. I know this happens outside after a bit of time, but ive never seen it happen with interior of houses. Is it a mod?

willow estuary
dark solar
#

could also just be custom maps

clear lodge
#

Anyone interested in a last of us mod project?

hard hound
#

@willow estuary Thanks!

#

@dark solar yes

rare silo
#

Hi everyone, I need a little help. I would like to ask if there is a guide for creating new textures for mods such as Filibuster Rhymes' UsedCars? I managed to easily change the textures of vanilla transport, but for mods I looked at it is necessary to write scripts in lua, which of course I don't know well.

sullen fog
#

Anyone still using eris minimap mods for map mods? If yes, anyone an idea why it is not showing me the map mod anymore on the eris minimap?

supple briar
rare silo
supple briar
#

just find the code for the car you want to reskin

#

copy it

#

and change the name inside the text document

#

and the name of the file itself

#

for example instead of "ford_crown_victoria"

#

you'd call it "ford_crown_victoria_1"

#

as long as the names arent the same

rare silo
#

Okay, I'll try it now

willow estuary
sinful beacon
#

halp? how do i fix this lol

dark solar
rare silo
marsh beacon
#

Wouldn't you override it if you are reskinning?

supple briar
clear lodge
#

Is it possible to make a holster slightly titled and make the gun that is attached follow it?

ruby zephyr
#

i was wondering if there was a easy way to add mods to my private server without having to click each one of them?

halcyon marlin
#

what is the fastest way to get out of the debug error popup when i type a command incorrectly because i have just been alt+tabing and reloading but it is getting tedious

willow estuary
#

F11

trim yacht
#

Is there a system in place to help modders add their custom map areas to the player maps or do they have to make the map by hand?

vagrant basalt
#

yo guys, can you tell me if the tsar library is working on multiplayer?

#

i got the error on boot : file doesn't exist : template_ata_bampers.txt

late hound
vagrant basalt
#

there is no special guide for tsar and i already did the force workshop update thing

#

and unsub/resub to mod and all the chit but keep getting error template

lost yoke
#

@vagrant basalt

#

This was after trailers update

vagrant basalt
#

and what does this mean ?

#

so it doesnt work yet

lost yoke
#

He's working on trailers, sadly yes

late hound
# vagrant basalt there is no special guide for tsar and i already did the force workshop update t...
vagrant basalt
#

oh ok no problem for that, but is this the trailer autostar mod or tsar library who is not updated ?

lost yoke
#

Not tsar library but the bumper error is from trailers no?

vagrant basalt
#

nop it tsar, i will try @late hound but itts almost what i did

#

it seem to work for tsar but now i got the probleme for ata jeep, gonna try again thanx a lot @late hound

#

do you think its safe to add tsar lib and 2 car mod on an existing game ?

#

anyone ?

willow estuary
#

@vagrant basalt the new #mod_support is the channel where you can take this sort of inquiries ๐Ÿ™‚

willow estuary
blazing quail
#

hey

#

what's the mod that lets you speak to other players over radio?

#

if there is one

granite pasture
#

I was searching through the discord & couldn't find this so I figured I'd ask - is there a up to date claim non-residential buildings mod that works for b41multiplayer ?

willow estuary
granite pasture
willow estuary
# granite pasture Makes sense, if nothing changes with the code for safehouses there wouldn't be c...

Yeah, ordinarily it's good for people to be discriminating about making sure that mods are for the current build/updated/etc? This just happens to be an exception.
Haha, sorry, I though there were more of these mods on the workshop to be honest, I though I uploaded one years ago but I never actually did.
Never tested this or looked at the code? But give it a shot with a test server first
https://steamcommunity.com/sharedfiles/filedetails/?id=2160432461

granite pasture
wicked gust
#

Anyone know how to write a Lua script to have players teleport to coordinates on spawn?

#

Event.OnCreatePlayer more specifically

pearl path
#

has anyone run into an issue where food gains boredom and unhappiness the longer it's in your inventory at a very rapid rate?

#

with mods that is

willow estuary
pearl path
#

sorry and thanks

willow estuary
spiral stag
#

do mods work in MP?

#

i cant seem to get mods in my servers

torn stream
#

Some do

frail violet
#

I still can't figure out why when I drop this jacket, it only displays the inventory icon on the ground, rather than the .fbx I've made for it. I thought maybe this 'model' tag would do it but it's still not working correctly.

ruby urchin
#

try WorldStaticModel = Jacket_Biker

wicked gust
#

At a real crossroads here with my mod. I've managed to get in touch with pillows himself (the creator of the original prison challenge scenario) and get access to his code, so now players who spawn in the prison will do so with a weapon and a convict jumpsuit. Singleplayer works flawlessly.

However, zombies still seem to despawn any time a player respawns or joins by selecting a prison cell. Since I can't do anything to fight this, I'm going to need to create a function that spawns players elsewhere, then teleports them inside the prison a short time after spawning. That way the zombies in the prison won't instantly vanish.

#

If you have any idea of how to make this work, let me know if possible. I'd hugely appreciate the help.

obsidian charm
#

hi, does anybody here use the autotsar mods? im having an error when i run it on a hosted server "File doesnt exist in the client :ATA_bamper"

ruby urchin
wicked gust
#

OnCreatePlayer could work- but I don't know how to design a teleport function.

#

In case anyone would want to take a crack at it, one of the coordinates for a prison cell is {worldX=25, worldY=39, posX=189, posY=223}

ruby urchin
frail violet
wicked gust
#

It does spawn zeds, yes. OnCreatePlayer Events as well. But this is what that earns me. @ruby urchin

#

They all vanish.

ruby urchin
ruby urchin
wicked gust
#

Unfortunately, the matter of zeds despawning is somewhere in the b41multiplayer code, and I don't know where.

#

But I can share the code for the spawns set by my good friend pillows with you.

frail violet
ruby urchin
ruby urchin
#

change WorldStaticModel = Subcultures.BikrJacket_Ground to WorldStaticModel = Subcultures.BikerJacket,

frail violet
#

I think that did the trick.

frail violet
supple briar
#

where can i find the clothing masks?

drifting ore
#

is there a mod that allows you to pick up anything without skill requirement

marsh beacon
#

@supple briar If you havent found them yet then they should be in the pins in #modeling

undone roost
lunar ermine
#

DisplayName is supposed to change the shown name of an item right?

spiral stag
rose notch
#

Iโ€™m going to work on my clothing again tomorrow

#

I found out rust has a workshop and itโ€™s inspired me to make a few things from stuff I have seen on there

#

It will fit into my...weirdness but still

radiant pasture
#

how do i find the specific mod name?

#

for changing the server ini on a dedicated

radiant pasture
#

ive written a script to auto format the mods and workshop mod ids for the server.ini

#

ping me if you want me to send it

drifting ore
#

Public request, but, being able to control the whitelist via discord roles would be great.

chrome prairie
#

Who is experienced enough to make a mod where you play as a zombie after you get infected, it would be perfect with npc's mods as you would hunt them down

graceful niche
#

Is anyone else having problems with britas? How do you see what the red errors in the bottom right are.

willow estuary
graceful niche
#

Thanks

slow orchid
#

I wondee if anybody made Yakuza apparel mod
i think it work wonders with metal bat mod

paper tartan
#

um can we get a mod for faster washing

shadow dust
#

rjdepends

warm yacht
hollow shadow
#

When you use debug moodle menu and accidantly move the health stat to the wrong direction

atomic oyster
#

Is there any official group or area to monitor where Brita posts updates on the progress of mods?

white loom
#

is there a mod that randomizes sandbox settings

clear lodge
#

I don't think there is, but I am making one at the moment

charred wolf
#

which folder was to delete on dedicated server when an mod gets the workshop message

#

wasnt there a folder to delete ?

frail violet
#

Is there a way to determine how much damage an article of clothing can sustain, or something similar?

white loom
loud elm
#

So, I launched the server with the updated mods, but it seems to be all modded items deleted or reset

lost yoke
manic portal
#

guys i need a furniture spawner,anyone has one?

rancid barn
manic portal
#

one of my buds talked about necroforge,but afaik its broken

#

but will try

#

thanks for the input

atomic oyster
lost yoke
atomic oyster
lost yoke
manic portal
#

another question,anyone knows how to spawn variants of an item?(ski goggles for example)

atomic oyster
manic portal
#

i do

atomic oyster
# manic portal i do

When you are in the item list viewer you should then be able to type in at the bottom where it asks for a name of the item to input it there and it will show up.
I will go ingame to check if I can also find it incase

manic portal
#

also is the civilian vest not supposed to have bullet protection?

manic portal
winter bolt
#

if you mean texture variations im pretty sure it just randomly gives you one of them when you spawn it

manic portal
#

yea, its hard to get a specific goggle(orange or green one) should have a command for it....

winter bolt
#

if you enable "unlock all clothes" in sandbox then you can choose the variant in the char creator instead

willow estuary
#

There isn't a command as far as I know. As far as I know you can spawn them in until you get the kind you want; or you can spawn on in and have additional code set the texture index.

manic portal
#

wish i knew how to code a mod for it,guess ill make a suggestion somewhere for now

blissful escarp
#

Is there a mod for farming wheat and sugar cane?

#

Ngl we could use more farmables

drifting ore
#

can't wait to get these for MP, I imagine they aren't ready yet though. they have 3 of these tuner mods, this one, the bus and the wrangler. crazy stuff, somehow I missed these

#

also finally saw their motorcycle WIP video. looks so good

heavy ginkgo
#

Hey anyone know if Allstar trailers and filibusters is working on MP

drifting ore
#

Filibusters BETA BETA BETA is working on my server. I'm not currently using Autotsar Trailers, but that's only because when I started my server that mod hadn't yet been updated for MP. It was updated yesterday I believe, so presumably it should work for MP (the Autotsar Trailers workshop page shows [MP updated] in the title)

drifting ore
#

I will likely be adding the Autotsar mods onto my server today to allow those vehicles to start spawning in unexplored areas (this is always a risk - generally not good advice to add mods to an existing server so YMMV)

heavy ginkgo
drifting ore
#

make sure you get the Tsar's Common Library dependency mod for Autotsar Trailers, by the way ๐Ÿ™‚

jolly tinsel
#

any nooob friendly modded servers?

willow estuary
fair frost
#

Slightly updated Louisville Vehicles and merged them with KES

odd silo
#

Anyone have some mod suggestions for b41 that I can run on my dedicated MP server?

drowsy needle
#

Is there a guide on how to mod weapons and recipes?

drowsy needle
#

All right, thanks.

errant meteor
#

@pearl prism how is the APC coming along?

paper tartan
#

is there a mod for faster washing?

#

clothes washing is soooooo slow

clear lodge
supple briar
paper tartan
clear lodge
#

Yes you need it in your inventory and is much faster

paper tartan
uncut hamlet
#

!mpmods

slow graniteBOT
#

With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).
Alternatively, in the installation directory for the dedicated server, you'll have a "steamapps" folder. Just delete it, as it only contains mod info, including Steam's manifest. If there's an issue with the manifest updating (or it thinks its already updated), the game won't download the mods. The mod might then work when restarting the server.

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

stray yacht
#

Hey all, regarding the pin "Tutorial to setup IntelliJ with the Libraries here" #5 about decompiling the game. Anyone able to point me at how to go about that/what to use? I'm coming from C# and trying to figure out where to start here.

drowsy needle
#

How do I find the files the game uses for items and their recipes?

#

Also, what might cause a mod's recipes to not show up?

pearl prism
errant meteor
ruby urchin
#

Yeah, why not

dark solar
#

doooo not click that

iron salmon
#

MORE

errant meteor
#

thanks

iron salmon
#

christ

drowsy needle
#

I know it's on the same screen, but I haven't gotten any response so I want to ask again:
How do I check the game's files and see the code used for vanilla weapons and other items?
Also, what could cause a mod's recipes to not show up during gameplay?

stray bison
#

Im using the advanced audio options enabler, but i cant seem to find the looping cooking sfx

#

does anyone know the name of the sound files for the annoying looping cooking sounds

thin seal
#

Does true action work in mp

clear lodge
#

Yes

thin seal
#

Can we activatw it in a active server

#

It's not working

dark solar
worthy snow
stable hare
#

Hey, How can I install mods on Build 41 multiplayer?

echo coral
#

Any update on when mods like Fort Redstone could be updated?

drowsy needle
#

How do I give a weapon its own flavor text/description in the mouse-over menu?

#

Don't know anything about making weapons...

weary matrix
#

Hi there

ruby urchin
weary matrix
ruby urchin
#

Hi @weary matrix

weary matrix
#

Hey @ruby urchin, what's up?

ruby urchin
#

here with final exams, so there's no time for nothing ๐Ÿ˜ฌ and you?

weary matrix
#

so that for example when you die, you can continue your game to latest quicksave ๐Ÿ˜„

drowsy needle
ruby urchin
#

for those players who want to do crazy things with their character who have survived 10 years

drowsy needle
#

And how do I make it so that I can use an item to write, now?

#

I'm assuming whatever tags were used to let a player write stuff got changed

weary matrix
weary matrix
drowsy needle
#

Is the "something" a text file or something?

#

I should probably clarify that I know nothing about programming, let alone Lua specifically

weary matrix
drowsy needle
#

I see.

#

And sorry to ask a question I've asked at least twice before already, but... one of the mods I've downloaded shows up in the mod menu, but the recipes it includes don't actually appear.

weary matrix
drowsy needle
#

All right. I'll ask it there, then.

drowsy needle
#

Question about recipes: is it possible to have a recipe with a random result?
And id it possible for a recipe to require one of many different possible ingredients (say, making something require any piece of gold jewelry)?
If the answer to either (or both) is yes, how would I write such a recipe?

ruby urchin
weary matrix
drowsy needle
#

Huh. Some cooking recipes allow one of several different ingredients to be added to, say, a burger.

willow estuary
#

It is possible with custom lua; I'm currently not in any position to be able to help beyond suggesting that that one looks at the vanilla recipe code for guidance, but it would require some familiarity with lua and modding PZ.

drowsy needle
#

Ohโ€ฆ

willow estuary
#

It's not the best "first mod" project and such.

drowsy needle
#

Thatโ€™s fair.

willow estuary
#

I always suggest that people take time, and "work their way up" to their idea? In increments.

drowsy needle
#

I was thinking of making some just-for-fun mod that directly rewarded players for killing zombies

#

By allowing jewelery to be converted into money, and then allowing money to be spent to instantly get some item. Food, weapons, that sort of thing.

minor snow
#

Is there a mod which shows that we dropped weapon on falling?

weary matrix
drowsy needle
#

as in, taking money, a can of beans, and then turning the money into a second can of beans?

weary matrix
#

for example yes

drowsy needle
#

That does sound interestingโ€ฆ

weary matrix
#

at least it's the easiest I can think about ๐Ÿ˜…

drowsy needle
#

Wait, I have an idea.
Converting jewelry into moneyโ€ฆ
Then money to convert junk or nigh-useless items (like forks) into more valuable weapons and equipment.

weary matrix
#

Hey everyone, if you could add global functions to Lua, what would be the ultimate one that you're missing? ๐Ÿ˜„

thin hornet
#

@weary matrix a global function that code mods for me

#

you know like you just pass in what you want as params and it create the mod for me

#

Guys I guess Events.OnFillContainer.Add(OnFillContainer) must be run from the server to actually work?
As the item must be spawned from server first?

weary matrix
#

@thin hornet oh that's rich, but I would never be able to guess all your crazy thoughts until you find a way to transfer your conscience to a computer first ๐Ÿ˜‚

weary matrix
thin hornet
#

Doesnt seem to run on my test server. When called from client script. Work in sp

willow estuary
undone crag
weary matrix
#

@undone crag this class is not exposed to Lua

#

check in zombie/Lua/LuaManager.java to get the list of exposed classes

#

@undone crag or if you really need it you could try my java mods loader, it can expose any class you like ๐Ÿ˜„

#

@willow estuary interesting

undone crag
#

Does your java mods loader work with steam workshop?

weary matrix
undone crag
#

:d

sour island
#

Has anyone created their own UI elements before and currently have it working in MP?

#

I can't seem to get UI to show up for players other than the host

#

The code is printing out the player's usernames -- so it knows they're there

#

Right now I have a handler (I guess on the host side) tracking POIs and adding UI elements pe... Oh I think that I figured it out

#

Maybe the handler should be client side too

#

Right now the markers are being added per player all on the host - which I don't know why

#

Also noticed zombies spawned in via Lua are getting instant deleted in MP - was there a new method to spawn zombies?

#

Hopefully the updated zombie spawning tool uses it - would save me time

undone crag
#

Is there a guide to how to do multiplayer Lua in project zomboid? Like if moddata is updated on a client, is that sent to the server every time?

wet osprey
#

hey sorry I forgot how to mod and lost my files so wanted to start from scratch adding a mod that adds recipes (not even adding new items but just more recipes)

I found the folder with all the mods, should I create a new folder and place it here for the mod?

winter bolt
wet osprey
#

let me check

#

omg my old mod is there

#

aggg this saves so much time, thank you

ruby urchin
north condor
#

Hey guys is there working item consolidation mod for MP?

gleaming valve
#

What is the default movement speed % through the forest?

drowsy needle
#

How do I get a list of item names?

sand dagger
#

Would it be possible to create something like this as mod for scopes ?

Source Game Commands 2 - Man of Courage

drifting ore
#

My game is complaining about missing media/textures/weather/fogwhite.png
Can anyone drop that file here for me from their game folder?

willow estuary
willow estuary
#

Also, this sounds like a #old_techsupport issue? and not really a modding channel thing?

drifting ore
#

idk, modding is more active. And its just a single file.

#

The hellโ€™s the difference between Female_Body.X and FemaleBody.X

#

Thereโ€™s no Male_

winter bolt
#

theres this one

tight fiber
#

im sure this gets posted alot, but im getting mod mismatch from server host and i just downloaded them off the workshop. any fixes yet
mods are Britas weapon and armor, Arsenal 26, and mod options.
also i am the host

willow estuary
tight fiber
#

thank you

neat totem
#

I'm curious, has anyone made any mods to 'fill in' the minimap/'M' map in the new build for mods like Blackberry or Grapeseed?

#

*Blackwood sorry

timid saffron
#

Any one working on a mod to reset the map on death for mp?

willow estuary
neat totem
#

cool

fresh flume
winter bolt
timid saffron
#

Yes

fresh flume
#

Ohhh, that map

timid saffron
#

What spongie said

neat totem
#

Oh wow that's kinda scuffed

timid saffron
#

Yea I donโ€™t love it ๐Ÿ˜„

neat totem
#

That's probably just a bug for now

fresh flume
#

Doesn't sound strictly intended

willow estuary
#

I was thinking something else, where you wanted the physical world to reset at death, which sounded.... ....very odd for MP.

Well, safehouse claims, and factions are persistent past death, so the map thing, while weird, that sorta weirdness comes with respawn and not permadeath?

#

But it would be a spicy challenge alright!

neat totem
#

permadeath bad

timid saffron
#

See for my money everything linked to a character should go bye bye.

Oh also is it possible to turn off name plates for everyone in a server? Anyone know that, cause thatโ€™s another mod Iโ€™d love to see if not

#

Name plate OP :โ€:D

willow estuary
#

Oh that's a server setting and not anything you need a mod for

timid saffron
#

Okay epic thanks

#

Iโ€™m looking to rent a dedicated soon so thatโ€™s good to know!

nimble spoke
willow estuary
#

"Hold on, this isn't a better characters models mod, it's the dumbest horseshit instead."

nimble spoke
#

But it is Algol's horseshit!

warped night
flat edge
#

Yo what are good mods that work for multiplayer

warped night
#

I like to look under recently updated b41 mod collections for ideas

#

Id try that to see what people are using

warped night
#

Workshop, collections, and check off b41 and switch to recently updated @flat edge

flat edge
#

Okie

drowsy needle
#

How does one check the scripts for vanilla tools?

golden kindle
#

Hello everyone not sure if this is the correct spot to ask but I wish to rent a server from GTXGaming server, does anyone know if they offer mod support on it and how easy it is to add them?

mint sphinx
golden kindle
hollow shadow
#

How do i find out which vanilla items have which categories? ingame it says a wrench has a tool category but i cant find anything related to it in the scripts

mint sphinx
#

@golden kindle easies way is make the server on local computer first and then add the mods and then go to the path and copy the file from your computer to the server but else you need to add them into the .ini file under the atribute called Mods=

mint sphinx
hollow shadow
#

but i was wrong

drowsy needle
golden kindle
hollow shadow
drowsy needle
#

All right, thanks.

#

What's a weapon's MinRange mean?

#

Does it mean you have to be a certain distance away from a target just to hit it and not push them instead?

winter bolt
#

yeah i think so

hollow shadow
#

there is "Onlyacceptcategory" for the keyring script

#

but it only works on keyrings

#

not on other stuff

mint sphinx
#

but the categories is Type = Food and then there is a DisplayCategory which can override the displayed type if i remember correctly

hollow shadow
mint sphinx
#

hmm

paper tartan
#

does some1 know if modload orders are important?

nimble spoke
#

I mean, you can take measures to avoid issues from your side, and another mod can always fuck it all up after yours

stark bone
#

What if I add mod to an existing multiplayer world (build 41). For example Hydrocraft?Will errors occur or it will work smoothly and spawn items on not previously generated tiles?

nimble spoke
#

But depedning on what the mod does beyond spawning new items you can have serious bugs

lost yoke
#

Honestly I haven't seen any of the hydrocraft books spawn after getting it installed...other things from the mod spawn but haven't found books

stark bone
#

Okay, thanks for help rj

lost yoke
#

How so? You seemed to fixed it?

glass ravine
#

can someone link me the pins for weapon/clothing modeling

fair frost
#

Jefferson County EMS

lament pumice
#

So, when I last played the definitive gun mod was ORGM (I last played in 2017). Has that changed since then?

glass ravine
#

bro how in the hell do you import direct x files

#

this shit is rocket science

winter bolt
#

some might not work but a lot of them do

steel junco
#

how do I use custom maps on the new b41multiplayer build?

dark solar
#

same as ever

drowsy needle
#

Can't find the trowel in the game's files.

#

It should be in the game's items_weapons.txt, right?

nimble spoke
#

I think the entry is called HandShovel

willow estuary
#

Oh that RJ!

drowsy needle
#

Also, having trouble with the snow shovel - I can put it on my back, but when I try to press the button to equip it form the back, an error message pops up...


LOG  : General     , 1639532699720> -----------------------------------------
STACK TRACE
-----------------------------------------
function: onKeyKeepPressed -- file: ISHotbar.lua line # 729

ERROR: General     , 1639532699721> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __sub not defined for operands in onKeyKeepPressed at KahluaUtil.fail line:82.
ERROR: General     , 1639532699721> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __sub not defined for operands in onKeyKeepPressed
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
    at zombie.Lua.Event.trigger(Event.java:64)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:88)
    at zombie.input.GameKeyboard.update(GameKeyboard.java:85)
    at zombie.GameWindow.logic(GameWindow.java:241)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:746)
    at zombie.GameWindow.run_ez(GameWindow.java:662)
    at zombie.GameWindow.mainThread(GameWindow.java:476)
    at java.base/java.lang.Thread.run(Unknown Source)```
late hound
drowsy needle
#

All right, thankthanks

errant meteor
craggy furnace
late hound
agile mesa
#

project zomboid mod, but it add's a deck of playing cards and 1-3 games you can play with them, such as blackjack, poker, or Crazy Eights (uno but with playing cards)

#

would be cool in multiplayer to place a deck on a table or a floor and set that square to be a minigame

#

thoughts?

halcyon marlin
# agile mesa thoughts?

you can do /card with a deck in your inventory to draw a card, but it doesnt announce what you drew in local chat

#

i was thinking about making something that at least says the card you drew out loud for blackjack or something like that

agile mesa
#

i was thinking like, a small window pops up in the Hud that displays the jackblack board. like how you open up maps you find. the prerequisite for it is that you have to of place the deck of cards on a surface

#

that way a player cant run away with some cards and ruin a deck

halcyon marlin
#

sounds like a cool idea, but it is beyond my level of expertise right now

#

i want to do more with pz ui but i dont really have the time to learn it atm

undone crag
#

Is there something to show visually a vehicle's collision shapes?

halcyon marlin
#

i was especially looking at the lua for rendering a 3d model like in the info tab because i want to implement a description for players in the context menu

agile mesa
#

another idea. what if someone made they're own spiffo brand of card game as a mod?
imagine finding booster foils of 2-5 cards, and said cards are random. maybe theres a collection of 60 total cards, but you only play with up to 20 cards per player. again, these would be custom spiffos branded cards for the card game

#

like, a simple mechanic to draw and summon, and a limited pool of effects cards could have. but said cards may have different combinations of 1-3 effects depending on summoning cost and rarity. from there it becomes a bare bones magic clone, but Spiffo's

#

....ya know
this could be a fun project

#

any thoughts on that?

undone crag
#

Hey and you could have the cards summon actual monsters to fight one another or zombies.

agile mesa
#

idk about that part yet. im still thinking about a zomboid original card game with mechanic first. we can do editional stuff like duel monster summoning from there

#

i think i might work on this idea during holiday

feral lion
#

britas are enabled but dont see the weapons

stiff scaffold
#

do brita's weapon/armor pack, arsenal's gunfighter mod and filibuster's beta car mods work on 41.61?

willow estuary
willow estuary
stiff scaffold
#

OK

agile mesa
#

ok, so i got a question
in vanilla zomboid (in this case current build 41) how often do cigarettes tend to spawn? they set as a more rare spawn or do they just vary in quantity per spawn?

drifting ore
#

is there an online map that can include mod maps

gilded crescent
#

dont know if this is the right chat but does anyone know if its possible to make walkie talkies stay on when attatched to your belt so you dont have to have them in your hands at all times?

willow estuary
gilded crescent
#

dang alright thanks

willow estuary
supple briar
#

Where can i find the clothing masks? i look in the pins in this channel and the modeling one and cant find them. Just to clarify , i am looking for the masks that show where blood is on the clothing , not the masks that hide certain parts of the body

agile mesa
#

aight so, if i where to implement a recource mechanic to a Spiffo / zomboid themed card game, what would it be? Smokes? Water? Prize Tickets? idk

paper tartan
#

@errant meteormate which NVG is that? and which webbing?

willow estuary
#

#mod_support is a new channel, so a lot of people don't know about it, but that would be the place to ask those sorts of questions about issues with mods. ๐Ÿ™‚

paper tartan
#

if you have a collection, id appreciate it ser

potent tapir
#

Any silencer mods 41.61?

winter bolt
stark canyon
#

Currently getting that when I install trailers

willow estuary
#

In my capacity as a "Workshop janitor" in these channels, what I try to do is nudge people into the correct channels for their inquiries,and towards the pinned posts in the #mod_support. channel,

My position is that due to the combination of circumstances: people new to MP PZ who aren't familiar with updating servers; tons of mods being updated all the time for the new MP release; and the steam workshop being janky at updating servers and steam users, that this may be the worst possible time for people to depend on mods for their PZ MP experiences.

I know people love the idea of a silver bullet that solves all their issues, but the matter is more complicated than anything that a "list" can solve.

covert totem
#

Hi guys, any workshop collection for playing Build 41 MP?

paper tartan
#

also, owned PZ since 2011 and hosting 2nd server now, just not up to date with current mods

#

either way, I had to remove Bushcraft and USMC armory since it conflicted with some mob and map stash spawns

#

no idea where I ca nfind more of your webbing/vests etc tho

willow estuary
#

I explicitly do not deal with people re using my mods, on discord, or elsewhere, as a matter of personal boundaries in order to preserve my own sanity.

But any modder who releases a mod that has items, or vehicles, that are deliberately rare, will constantly deal with people who insist that they don't spawn and the like when they're intended to be something that people cannot easily find, and may even never find in a given save or world.

paper tartan
mint sphinx
#

anyone there have a good understanding how moveables object is created and how to make them you self? like i cant even seems to be able to spawn in any of the default in game like orange dumpster (1/2) and orange dumpster (2/2) from the debug menu tab "items list"

willow estuary
#

It's a fussy issue, but only movables that already have script items defined for them in the files can be spawning in, which are only a handful of movables, the sort of stuff that used for the loot spawn tables, compared to the thousands in game.

In most cases the inventory versions of them are dynamically generated from their tile properties when you pick them up. So yeah, there's no dumpsters you can spawn in from the item list and such.

mint sphinx
#

just all the placeable items there is over 2 tiles i cant find out how to spawn the packages in ^^ which just make it harder to test out. hmm
also make it harder to find out how to crate an object like that my self