#subtlety
1 messages · Page 62 of 1
Cant you use feint to negate some of the dmg
Yeah but when it ends up hitting you i meant for the dmg you receive
Dunno, my rogues love me
I usually communicate and cloak every other one, while they totem/revival etc
8s cleanse is a cool spell
Why
"A shaman going into any key this week without poison cleanse specced is unhinged"
Resto without poison totem during that affix is troll
lol
cos I said I can't dispel it myself
on my ww monk I can get 3, and every other one 2. You have time to instantly dispel yourself and 1 other
I always cleanse myself and a rogue/lock
If healer is pepe i bop a 3rd
And sac a 4th
I usually diffuse, then dispel tank, then wait to see who still has it when it comes off cd on my ww monk
Anyways, for sub in mplus does it make sense to spec over to trickster over dstalk
Due to nimble blade
yes
trickster is the better choice
Is the Searing Needle, the timewarped BoE, worth the 300k?
i would say no
For raid DS right?
trickster for both
raid build
i rly like this build
for mythic+
Ok thanks
thats my m+ build lol
I don't even switch to shadow focus, feels like it kind of doesn't matter tbh
does the first dance feel like it gets value in most fast groups?
Weapon master us fairly weak
you usually get good value of it
ofc. if you speedrun very low keys
probably just take the standard talents
not at all
I have done 8+ keys as sub
and I suck, so there is that!
I think it's most troll to play outlaw >.>
I've done 10's at Sub and been top damage. It's absolutely fine for keys now, imo. Not super strong but pretty good. Play what you enjoy.
Absolutely amazing boss shredding though
uh, not even close
plenty of time
I'm actually in the process of just switching to playing sub only
I have a couple recrafts I gotta do etc
kinda carried, ngl
especially when i snapped that last boss add to tank
that prot dps lol
what ilvl if you don't mind me asking?
and had to wait for like 15 seconds until they kill it
my pleb ass is 620, just started doing keys for gilded
best thing is that keyholder(warr) wanted to got for most meta party possible
but didnt checked out my spec
and we waited like 10 minutes till he gather party

I had a 10 where the leader complained about me being sub. then when we finished it (not timed, sadly) I was top damage by 500k dps lol
i had no idea what otherws were doing, but i even topped dps on that first lust pull
by doing ST rotation on gatekepper

I think sub can perform quite well. in the correct hands you can be standout for sure
On nw first pull shb bp goes quite hard
keyholder privilege
Any sub rogue pvpers know what I should be running to duo with a mage? I see a lot of rogues running tea instead of double vanish and I'm unsure if that's just cuz they run with healers, or if rogues really just want one vanish now
#pvp but it goes down to preference and depends what u are facing.Some prefer the 2nd vanish charge but im sure the vast majority runs tea for jsut dmg
the tea build is for cheese one shot
yeah pretty much
2nd vanish charge is more like if u wanna trade cds with healers or other dps,like ferals and mostly in 3s
(assuming u are playing DB and not anything weird btw)
sorry dont use this disc much so didnt really notice the pvp section lol thanks
u are welcome friend no worries 🙂
hii is black powder worth using again on m+?
have not played sub long time now getting back
on like 12+ targets
for trickster, on high target counts, for deathstalker with 2+
On like more than 10+ targets if the thing you're targeting isn't a boss or something too
Found myself not using BP if it's boss + 10 adds or something idk losing damage
sorry if super noob question but can someone explain how tricks of the trade works? so i just put it on my tank and ill redirect all my aggro anto him for 1 hour? or do i have to keep reapplying? cause i remember playing in df s1 and 2 and it wasnt like that
!fuu
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Is the reason assa is so much more represented/"better" in M+ because of damage or utility, or something else?
@idle adder
Trickster seems to still have the edge over ds in m+
oh thats nice ive played so much DS assa this season fun to play other hero talent
Trickster has a talent which makes tricks last an hour
with that, you only have to apply at the start of a dungeon/raid
per hour
If you don't have trickster, then you have to reapply it
and yes, it redirects your agro caused to the tank
ohjhhhh
or the person you apply it to
i thought i was tripping like was tricks always like this? was i always pressing it every 30 seconds back in the day
ok ok thanks
remember guys, read your talents
How do I know if it's active @spark tusk ? I don't see it go on CD or anything. I thought I had to be in combat then select my tank then select tott
trickster also has the benefit of not being ass to play, flurry is great
triickster sub rogue my beloved
very strong
Mobs have a tendency to smack you even after you've cast once, have to be careful
like
face pulling doesn't agro to tank
so if you don't hti a mob with an ability
it'll still turn and smack you
if you're near
ye had fun lately doing bit lower keys than on assa might swap it to sub when i get better
nimble flurry is so free not like our ss and bp rotation was hard to begin with but it makes dungeon dpsing more chill lol
for ST or st+cleave would deathstalker work better than trickster or vice versa
If we symbols during pre pull does it reset on pull?
no
Ok ok I was just confused about this
when are we supposed to trigger the transmitter buff?
right before the first sec tech in opener?
you trigger it with dance
but can use transmitter before
you have enough time to trigger it
so e.g. i personally macro it to flagellation
is there some dmg that gets excluded from the log when u compare to detauls on bloodboun?
only things i can think of are aug contributions / maybe evoker bombers / maybe sectech log bug
okay
during sblades, should I reapply sdance+symbols when they run out during blades cd
so, not really sure what I did and how it happened, but I managed to get first dance buff to stay while not being specced into it, if someone wanna figure out why that happened 


I got summoned into raid and I noticed it, trying to replicate it but didn't work
maybe you need to enter a instance just the moment you get the buff applied
Yeah, you want to get two dances and SoDs to cover as much of your CD window as you can
I did swap before I got summoned, can' remember if it was just before though
maybe, I will experiment some more after raid
wait i have an idea
I should watch to detect when I cast a finisher with symbols up
and if my stacks are 7 or more
and if so, just force instruct my combo points aura to show full combo points even if not yet full because of replicating bug
that should work.. I think
I've just been getting tilted by it lately
so I don't queue a shadwostrike accidentally before realizing

I havnt seen any sub rogues in keys. How are you guys feeling in them?
What I've been doing is using dance/sod after sod expires. This gives me sectech pretty much lined up with every dance, is that correct or should I just send it during cds?
you wont be able to have it every time
I"m talking opener
you run out of dance charges before SOD eventually
I could be wrong though, I'm dumb rogue
!fuu
Rogue Spreadsheet - Light Version / Dark Version
its super annoying if it happens
I just annoying because I can look at my lit up sht icon, but I can’t always know or remember if it was glowing green before or after I cast the finisher
That’s why I want to have a validation, or maybe just make it glow giga strong when the last finisher will refund so I should be spell queuing in case replicating is delaying it
I’ll make it and try it out, adding it as an override to combo points would be finicky but updating the glow on a sht tracker would be pretty easy.
I just look at my sht stacks if theyre at 5, I dont q a strike
But what if you don’t proc
Then you’re sitting there delaying your next strike
Maybe just a skill issue on my part
But I’m still going to make it
Very fun to play and good damage.
Harder to play then sin?
is assa actually that far ahead to not see any sub rogues in keys?
Id guess easier to play
sub has more moving parts, yes
it does incredibly well in aoe, hard to beat in general
It’s locked meta status. That won’t change unless there’s a nerf or more of a reason to push as sub
People like seeing details. Assa good at that while being shit at boss dmg. Sub is good at popping off decently well on trash and slamming bosses.
iron wire is another reason why assa good
copy paste rio
How hard gearwise to swap sin to sub?
hm okay gotcha. yeah i'm enjoying sub a lot so far, surprised that i have yet to even see another sub rogue in game
Low effort rotation
i feel like sub is pretty chill too outside of cds. you have to focus for like 5 globals to make sure you hit the opener/burst right but outside of that its pretty straightforward
sub wants transmitter
and a lot of mastery/vers
It’s chill out of cds since nothing effectively does anything but lower cdr
even in cds its just sectech or evisc and then build up to it, its jsut the first couple flag->finisher->cds->sectech->symbols that you have to focus
then its just build spend build spend build spend
Coming from sin, hardest thing for me was just getting used to not blowing a dance charge late into a pack and not having anything for the next one 
You’ve got 5 CDs, including 2 90 seconds with variable timings. It’s not intuitive for most wow players. Very little comes close to playing like that as dps
yeah i guess thats true. i will admit i played this spec for years and just came back, and i am still a bit struggling on when i can send a shadow dance to make sure i still have 2 stacks up for flag
the diffrence is not that big
even if sub is better
re-learning specs with potential recrafts, gear changes etc
seem like a difficult thing to sell
(it means, subtlety would need to be noticably better for anyone to consider switching)
!wa
Dawn and mist are fine too
Tbh grim batol feels good as well
NW feels better overall
Second half ye but sin is really good in the first half with all the funnel
The trinket sikran’s endless arsenal is worse for sub?
Its fine
Ok thanks
!fuu
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would it be worth playing some sub at all in my outlaw gear?
or is no mast a big deal
it is probably completely fine
you could probably sim different sets of gear to see what the difference would be, but it shouldn't prevent you from playing the spec
probably depends what knd of content you're up against, i can't imagine stat weights will make a difference of more than 10% unless you have like 20k haste
i think i'm like 5k haste or something
weirdge
Not really
oh wait can i not sim sub rn?
Why would you not be able to
oh nvm i think its cuz i have a fist weapon on
You need 2 daggers to play sub ye
!up
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do we do that backstab in dance for dense macabre stack thing still?
No
i can remove backstab from my stealth bar then?
that's nice
12 buttons for dps rotation is peak
Well I have dropped sikren’s endless arsenal the dagger kukri one piece of set and the belt with versa mastery all veteran tomorrow i try to sim
why tf are people not running RS and imp. shuriken storm on mythic broodtwister?
is there a reason alot of sub rogues running Trickster on princess ? i thought Ds is the go to for pure st
i know they are close but isn't ds slightly better or did i misunderstood something
darkest night bug still exists, which means deathstalker is about as equal as trickster, and trickster just plays better as well
It really feels like ass to play deathstalker in comparison
makes sense ty guys
RS is only useful in M+ where mobs live long enough for spreading
or on bosses where there's 2+ targets that are gonna live a while
As for why no imp shuriken, idk probably lazy
it's like how sin doesn't play half their aoe talents on her too
yeah they probably legit forgot to swap to imp storm
you don't really need to bring a fuckton of aoe damage for ovinax as rogue, there are other specs that are far better
huh? since 11.05 have we not been running RS on our ST builds as well?
or did something change
It's not working I'm finding that even with like 5-6 stacks if you cast a finisher you can still get refunds like the game predicts what your stacks will be and rushes to refund ahead of you proccing up to 7 this is so cooked. Going to have to play with it in real content where the replicating bug happens mroe to see if it helps
it's not mandatory
you can if you want to
if you play with RS you play with the bug
that bug do be annoying af. aight guess i've been outta the loop a bit
yeah 
its just like the only decent alternatives are imp. ShT and shadow focus which i feel like are even less impactful than RS since we dont really have energy issues in dance anyway
bug?
When you take replicating, it makes the refund from Shadowcraft finishers have like an extra 1 sec delay on it, so it's difficult and annoying to tell when you get a refund
like, genuinely grating and collides with resource generation during tight cooldown windows when one extra GCd or set of CP matters
oh i thought i was just bad 😛
It seems for me at least to correlate with laggier environments, like on target dummies in town it isn't that bad but in a raid it consistently happens
yea its infuriating. i feel like its a feature at this point though
almost as annoying as the coup charge
it's way worse than the coup charge i think
because at least the coup charge you have absolute control over
kinda, but I find myself proccing it during cooldowns when I am spamming strike into evis and it just procs and dashes me into a web blade
it shouldn't charge you if you're in melee
but yeah if you mess up and press it while trying to avoid stuff it's a big feels bad
you are just dodging around the blades, get out of melee for a split second and you are done
especially when the tanks are also dodging
yeah i feel that
and move the boss slightly
it's kind of a pointless thing to attach to coup
sounds cool on paper, but in reality it has 0 use
imagine knowing that people don't like it with things like the monk dashes and giving them the option to turn it off and then still make it
^
exactly my point
so now that they were sure its hate by all
they gave it as an expansion feeture to rogues
funny thing is ww got a choice node so they can opt out of the dash if they wanted
thats how obvious it was that this thing is gonna suck
I have a feeling it is something to do with death from above, probably used it as a base given the gcd lock it had
Speaking of coup, does anyone know what's the name for coup's animation?
maybe they wanted a similar feeling to dfa idk
since dfa follow people right nwo in pvp
It looks nice
??
it has no animation
unless you do it from ranged
That's the animation I'm talking about...
Not the charge, the attack animation
it is different from a normal finisher animation
thats warrior rampaage
It slashes like 5 different times
its furry rampage
Great, thanks for that
oh and another thing that bothers me is that they made the unseen blade reset private aura - or it just procs randomly on a blackstab / shadowstrike who knows how its implemented
like is there any other player ability that is a private aura
Fazed is completely unnecessary to begin with as well
As in, its useless or the damage is unnoticeable?
The only thing it does is make it so you can sometimes accidently not get the main benefit from your capstone if youre not paying attention
It serves no purpose
Its 5% dmg ye, but it doesnt have 100% uptime
And you need fazed up when you coup
afaik theres no other ones that are a private aura reset. but i think they made it like this to stop outlaw and to an extent sub from over optimizing it. since htey dont want to make specs more complicated
Otherwise you lose the main benefit of coup, which is the 5 flawless stacks
but since theyre not very good at tuning, sub started pressing black powder in st before the .5 changes
I should read the talents, I had no idea this was a thing
thats the only interaction fazed has with our kit
outisde of the 5% / parry thing which just coulda been baked into nimble
What's a good number of flawless stacks that one should usually have in an opener rotation?
fazed on its own entirely exists to fuck the player when they want to use coup
its not in your control. its rng
Nimble could just be passive on all the time and fazed could be removed and we would have 2 less things to track
I don't even think you could optimize it like what are you gonna do, start pressing storm over backstab
Without any gameplay difference
Besides not needing to backstab once in a while in aoe, which feels bad anyway
I'm wondering if they'd have complains from sub players saying that the spec feels to similar to outlaw if that were to be the case
maybe. but also maybe outlaw further delaying vanishes for it etc.
outlaw can't press anything else though 
That would surprise me, but then again the hatred #assassination feels for the tea autoproc change that is completely irrelevant also surprised me so 
We did have those comments when BP got buffed, with people saying they hate trickster gameplay
doubt you will start pistol shotting
also kinda the same effect to have it procced but choose to black powder instead
@pliant topaz 4% wipe today 
you guys are having an insanely fast prog wtf.
u guys are giga gamers or what
So close to getting like wr 70, but now were gonna have to come back on wednesday and its like 85-90 or whatever
you guys are lowkey killing it ngl
is that M queen?
im surprised u didnt extend another raid hour or so to get top 70
Yes
does anyone have a good focus target casting WA
Sub is blasting boss dps though
i keep trying to download different ones but they all seem to not work for me
unless i'm just a monkey
Idk i just have my unitframe cast bar for it
I'm glad I can play sub and not grief myself for it
In the middle of my screen
oh intersting
Another absolute banger thing about sub on queen
Is that im doing literally less dps than the tanks to the shield 
LMFAO thats funny ngl but hey thats what makes sub dope
lemme burst to infinity
then im down to compete with my hpal on the dps meter outside of dance
Ye and then im doing 20% of the damage on the first platform
Peak sub fantasy actually
honestly thats perfect
I kinda said it before but like this version of sub is legit my favourite sub
theres a few things i would change but outside of that im pretty happy
it feels good to press evisc/sectec
It do be fun
I hated having to press BP
no bring back 9.1 abberus sub where we had the flattest damage profile known to man
Idm BP but sectech feeling satsifying to press is probably the main thing
Supercharger just giga buffed sectech
I still haven't been able to reach assa's envenoms values though
Well ye its unfortunately split into 3 different hits
But a maxed out sectech does more than double a maxed out envenom
Wait, is there a way to condense that into the details?
No
not that dedicated lol

Yes
there's so much shit I haven't seen about that page
Damage > press sectech > press events in the top right corner
eleem if u could fix anything about sub what would it be
But im a filthy overgeared rat, and also orc, so my crits are sometimes very large
Probably what i mentioned above for trickster by making nimble passive and removing fazed
soon to be maghar orc u mean? 
As well as make nado less cringe
is it normal for evisc to hit harder than coup?
It doesnt, coup is just split into 6 hits
Instead of eviscerates 2
oh
nah i would fully remove nado. replace it with a version of the sl tier everyone hated or something. like a 30 sec cd that just strikes all targets around you and converts the extra cps into anticipation
then remove VT and put that shit there so we play it in aoe and st
kekw
Ye theres tons of ways to go about it, but just not having nado would be neat
Even though playing your ST tree is aoe is great for boss dps
It also feels kinda silly
That button also feels terrible to press
And would be nice to have more than 1 decent aoe talent (aka tfd)
i kinda iked my idea for mos
is gloomblade the pick for rashanan?
when youre out of combt your sod and dance recharge faster
thats a turbo giga dungeon pog idk
u get to burn through everything ebtween packs then run around
No
its never the pick for anything
does being to the side count as behind?
Backstabs damage is completely negligible
You do not need to worry about being behind the boss
ok
cries in find weakness
That shit works from the front as well, dw 
ye I was about to say I am proccing it from the front
what about shuriken tornado on brood?
@hazy breach did u play sin on court
u could play it if u wanna play ds and spam bp to turbo pad. but pretty sure bp still does less damage than trickster ethical
probably not a helpful answer, but assassination is the pick for rashanan
ok
A. No i played sub but we killed it before .5
B. Our logs are not privated so you can look up what i played
C. If you lookup our court kill youll see that i was dead for the second half of the fight so it didnt really matter what spec i played

nice try new scana warrior
LOL
damn its deep
I think you could play either right now
ya im playing sin and want to ask someone what cd timings they did im seeing so many kinds
and if mandate is actually good or not
instead of passive
swear everyone is doing it diff
probably doesnt matter as much then! ez
Wait, found the better one:
that is true but armin..
the number
can be grey green blue purple orange pink golden
i have one of those myself one sec
I got a 100 as well but my guild knows I'm just competing against 10 other dudes who want to be ninjas
Its so nice being a bystander
do we send the first spender after flag within the first dance?
or before the first dance
its usually flag -> rupture/evisc -> cds -> sectec
got it, ty king
The joys of 1000 some odd parses. 
cool breakdown
It’s just no one plays the spec. The 87 was a rank 2. The 76 was a rank 2 at that time also. Legit dead
yeah we back to post dfa parsing
honestly a badge of honor
esp now that the spec is actually playable
Playable is teetering on a fine thread. 
i feel like we're middle of the pack in keys now
no?
and that's good enough for me lol, don't gotta be sin/shaman/fdk level
rs bug is impacting gameplay.
Deathstalker is completly hosed.
So many dead or useless talents.
and its not even an ego thing lol, just afraid of nerfs...
tuning is whatever. Mechanically the spec is still broken
There’s 1 talent setup that mostly is manageable in higher end content
that part's too true lmao
They can do better, but for now it’s serviceable. Have to wait and see how it changes with s2 tier and trinkets
i rly feel like they cooked up one SINGULAR setup
that feels like a well oiled machine
and then just threw darts to randomly fill in everything else with worthless garbage
idk if they cooked it or if we just figured out a way to make an unintuitive spec work.
Feels more like a happy accident at this point.
idk, the cdr on sectech and the impact of 3 symbols stack in keys
feels like something that's just impossible to grasp on paper
like u gotta playtest to feel how good that shit is
at least i thought 3 stacks symbols wasn't shit until the patch actually hit lmao
went from
to
in like 3 keys
that night
what was the consensus in here b4 the patch landed lol
was i the only one kinda feeling despairge?
Untill a few people did serious dives into how symbols would interact no one was thrilled with sod charges.
Keep in mind from a design aspect this entire playable version of sub is unintuitive for majority of the player base.
I’m enjoying it, but I don’t think this version was an actual design goal. Just more well let’s add this here and cross our fingers. Deathstalker is abysmal which should not be the case with the talents.
and it just highlights how bad the design overall is of the spec.
i personally think sub is the most fun since a long while aswell
queen died yesterday so im kinda hyped to reclear on it
i think the only thing that would make sub a bit better now is if they get an idea on how to go away from cdr
i personally do not enjoy the combo point cdr but oh well
yeah deathstalker def feesl like the part of the "just threw darts to randomly fill in everything else with worthless garbage" process lol
sucks too, it feels much more like sub rogues thematically
but ngl idk how they'd touch DS without making massive overhauls to sin
meanwhile assi rogues have like 10 viable specs in m+
It’s almost like effort is put into one spec more than the other

would it be blasphemy to say trickster sub feels better than any build of current sin lol
I mean you’re in the sub channel
and assa plays fine. It’s low skill entry. Doesn’t play like the way a dot spec should, but it can do literally everything.
idk restealth is just so stressful for keys lol
then dont stress about it
^
yeah i mean that's why im ride or die with sub
getting TFD back probably more impactful for restealth than anything for assa
what are we giving up to spec tfd lol
shuri nado
that makes no sense
if u give up nado, don't put the point into veiltouched
how do u access flag
no WM
honestly
i agree
i think assa was more fun with echoing
sub is way more fun with supercharger
yeah i liked ER on assi
...can't help but question dropping wm lol
made chaining envenoms easier
yup
its fine in m+
for trash packs right
Is GB a sub angle or an assa angle?
Yeah having charges but no cdr could be very cool. That’s the main thing I hope for too
That and deleting tornado and getting like 2 interesting talents.
ye, i always wondered how it would be if they made dance a lower cd and secret technique only a button you can press in symbols or dance and then remove of cd of it in a way you can only use it when you press either of them kinda
In the current spec design it would mean we have close to no decision making and we would just align and send without second thought. I like planning charges even tho it's not that deep, it's a fine replacement from dust but if it's gone, back to brainless sub send on cd and blast, which I don't like
ye but
do you actually ever press st without dance or symbols
you dont
sure removing cdr would make the spec more stream lined
but lets be real everyone does the same amount of dance charges/symbols between cds anyways already
it would just eliminate the need of getting the uptime for cdr which can be cringe at times imo
Right now you’re actively playing around the cdr of Sectech. Esp in keys
How are you loading up Sectech 2/flag yadda yadda
cdr
I don’t enjoy the cdr, but current version that’s all that’s making it interesting.
Not really true. You’re not playing around dance right now but rather sectech and sod. Decision making would be similar here.
It adds the layer "I will have my 2 charges of dance by then, I can dance now". Not that deep as I said, and kinda similar every fight but it's still something to think while pressing buttons.
Idk , that’s not an interesting decision to make imo. I either have it or u don’t. Not really interesting. There are far more interesting choices u can make with 2 dances of fixed cds
I don't want sub to just be pressing buttons, I like the planning part of the spec and rn it's already kinda weak
Idk, the dance part isn’t really the planning or any meaningful decision making. It’s a very binary and bland process. U either do or u dont
There’s other interesting things u could do
Yeah like have 2 disjointed 90 second cds 
Like right now one reason 3 sods are so good are because of the cdr it gives u, removing them makes the spec a bit weird for sure so it would require further fixing
I don’t think it’s something they care enough to do regardless
If they cared to fix it, RS would have been addressed
we’re jus lt so far down the list it’s whatever
I’m genuinely curious to see what s2 brings good and bad for sub
With the changes we had this patch I would not be surprised to see some patch without any rogue line
The usual

I mean more like trinkets or are we stuck using transmitter. Tier bonuses, current is very good and how much gameplay impact there is.
I doubt we see anything meaningful done to the spec. idk
With current tier set design philosophy, the expectations are low
well first iteration was supposed to be low impact to highlight the awesomeness of hero talents. 
a few outliers, including sub, got nice ones
Didn't they say at some point in df that they don't want tier set to be interfering with gameplay very much?
But yeah we got a decent one
I can’t keep strait half the shit they say, I also don’t hold any stock in what they say.
Some hero talent change would be cool. But I feel like fatebound would be rogue prio
True
Everything about their dev process just seems off. The bugs are so bad across the board.
keep in mind that communities, like ours
will have a bias towards that
e.g. subtlety had many bad bugs carried on multiple times for longer durations
M+ bugs, Delves bugs, raid bugs. Class / specs. Bugs. World phasing. Bugs.
in combination with a low amount of attention to details or long cycles of bad tuning
It’s not isolated to a single community. It’s game wide.
so e.g. if you played subtlety, you got a way worse experience than on other classes due to that
Idk why there is never any credit given to the developers
People say the same thing in outlaw and I don't really understand why
and whatever class you play will highly impact your perceived world
"Oh this change they made just is accidentally really good"
supercharger is just a numerical extremely good talent, and the symbols change happens to add healthy dynamic.
the spect isn’t intuitive and the number of iterations to find a needle in a haystack to make the build work highly leans towards a happy accident versus planned outcome.
also i think
Sub feels very intuitive to me rn idk
People say the same thing in outlaw and I don't really understand why
this is straight up not true
what isn't true?
if you listened to any of the regular posters/greens
if more iterations were made to work the intuitiveness of the spec sure. It’s not intuitive to your average wow player
they will say that 11.0.5 was a improvement
Thats not what I said
Oh mom and dad are fighting 🍿
It is
quoted the wrong
What I'm saying specifically is people saying the changes "accidentally made the spec better" not "intentionally made the spec better"
and happy accidents aren’t a bad thing
the change that made the spec better was supercharger
even then, we don't even know how well the change works in 11.1
because there are currently a lot of favorable things for subtlety that won't carry over to season 2
deathstalker is krangled by sub talents
so no I don’t think the design goal was to make 1 usable talent tree
That be?
and 1 usable setup
also we have problems after first set of cds
we currently have:
- a insanely strong 90 sec trinket
- a tier set which synergizes extremely well with supercharger
I mean the other talents kinda suck, I think supercharger is gonna be locked in
although it is cool you can kinda move things around a bit more
supercharger is a op talent
we got a stop gap that’s fun to play for a minority of rogue players.
and again it is the only reason 11.0.5 is positive
remove the talent and its a bad change
which again why I’m really curious what we see both for rogue in spec, tier and trinkets.
11.1
i don't think it is accidental to make supercharger good for subtlety
so it is very much intentional in what you say
No, but I think the sectech / tier / coup change was the happy accident.
also you exraggerating on one persons opinion
just because scath made the point does not mean thats the general consensus
I’ll enjoy it while it’s here. I’ll cry every time RS bugs
yes, its almost a year old bug
thats annoying asf
but again, subtlety is known to have a slow pacing in fixing bugs
cold blood is rly good but due to the removal of dust noticably less important
there was zero care taken to make subterfuge good on subtlety even tho there was time spend to do so for assassiantion
toward 11.0.5, one critisism i had and still stand behind is
the change, including supercharger was non obvious
this means, you couldn't intuitively say the changes are good, but needed to rly work out details to know
and many individual changes ended up negative if looked at in isoluation
Tbf, every classes have a lot of bugs rn
I still love that we have danse which logically says we should be holding our biggest finisher to the end, which is the exact opposite of what we end up doing.
I was being very broad and general. It’s everyone and everything.
this is in contrast to many of the class changes/rework in general
most changes are overall net positives, a layman can easy identify as such
the reason 11.0.5 is fun is also because you end up in a net buff
the spec got buffed 5%+ if you include bugfixes
if they dropped clones and made it a single big hit, I’d be curious to see if that would garner any more interest from players that like seeing big numbers who otherwise wouldn’t look at the spec.
what i am saying is, i think a overall positive tone is giving credit to the devs (why wouldn't it?)
That would be cool
if you don't like a critical discussion and think that's taking away from it, that's a misconception on your end
Or at least some visual effects
Just macro purple fireworks to sectech.

I’m serious. They make me smile.
macro taivan to sec tech
at least something big will come off it
that boi is not split
5 min cd no thanks
Silly question, does the transmitter require those 3 jumps
that is one of the things yes
!transmitter
The orb and circle from Treacherous Transmitter always spawn in the same spot. Relative to how your character is facing it spawns northeast/1:30 o'clock/frontright, this means you can know where it will spawn and react accordingly.
https://i.imgur.com/cTPN4Tz.png
you have 3 tasks
one is jumping
one is collecting a orb (worse one)
one is standing in a zone
every time you use it
its randomly selected from
also fun fact
The orb scaling a wall in dawn breaker is top tier
it also goes through walls
you sometimes spawn this rare mob when using the trinket (the one i am not focusing in the screenshot)
serum void reaper
if killed, gives you a toy
wtf
just spawns in open world
so if you do outdoor content, make sure to use transmitter on cd
might get a toy
90 seconds giga stats
orb has all kind of bugs to it
it’s not awful to play around. Just … buggy
e.g. if blizzard ever does a underwater raid
in a similar way they did the underwater delves
the orb is not collectable in the underwater delves
tanks also love to pull you away from the orb
and if you have lags, like in 30 man raids
you have a rly bad time chasing/collecting it
That sounds fun
sometimes just straight out missing it
I lag without being in a 30 man raid
which means you lose a gigantic amount of your damage

Jumping triggers me more than the orb
orbs lowkey the best one
but I’m also prob one of a very few melee players who don’t slam jump every other key press.
zone is best one
I slam my jump even with casters
i think its fine if your pc is not lagging
its not, you sometimes need to stand in it for a small amount of time
also need to move towards it
i think the trinket overall is one of the most annoying ones to use
sorry if a dev reads this and disagrees
honestly i prefer this to branch in s3, that was the worst trinket ive seen
another annoying one
its the truth tho
Branch could fuck off
Related question - do y'all have any suggestions for optimizing transmitter usage?
Examples:
- Sending immediately on pull gives you time to finish the task, but I take it that it might be suboptimal to finish it as fast as possible. Is it better to:
- (opener) Get the effect for your first finisher? Or prioritize the tail end
- Does this change if there's a chance you can't slam back to back Shadow Dances, (e.g. off boss for 1 or 2 GCDs)
- Generally, do you prioritize "covering" Shadowblades with the buff over Flag? Vice versa?
- Generally, if the platform/orb is too far, is it ever worth chasing? Like maybe "up to X seconds into your Flag"
i just macro it to flag
you have enough time to trigger the effect before using secret
Makes sense
if you want to min/max more
on queen fex you may want to do it prepull
can have it a seperate keybind
I like knowing the optimal play but I'll realistically just attach it to flag
Since there’s a good amount of movement / floor shit
the same applies to most macros
if you rly want to min max
you won't use most macros
and have a individual bind for everything
I guess my main concern is less with the button press, and more with when to start the buff
during dance
Buff is 14s right? Which "end" do you prioritize?
wdym
I think you're in dance for like 16s
You jump twice then you can "activate" the buff exactly when you want it
As an example
Ok so the "start" then ty ty
to benefit from it
fuu, how big is the loss if you dont delay blades until after sectec?
like you just go dance/symbols/blades at once and lose the 2 seconds uptime
from what i gather sectec is buggy as shit and doesnt benefit from blades?
BTW Fuu your guide on wowhead uses the wrong version of Flag a bunch. I don't think it detracts a ton, but the mismatched icons and effect might be confusing to newer players
you can macro blades to secret if you are lazy
the clone attacks don't benefit from it
it is explainable
secret is a 3 part attack
the first one is a physical attack, you as in your character performs
the 2 follow up attacks are performed by clones
clones are technically not you, and as such don't benefit from shadowblades
this is the official explenation too as on why it does not work
now we're getting philosophical
Doesn't the damage bonus from Dark Brew work on them? Isn't that a clear inconsistency?
yes, damage bonuses work on them from dark brew etc
Not saying you're wrong, just curious if it's a bug or "subtle"/unintuitive interaction
it is complicated, but at least there is a explenation
that is somewhat logical
there are other things you can't explain this way
Right, the clones are your damage but not your attack
It's correct to the wording of the spells I guess
Ah true
this was changed to keep the spell as a aoe ability
and not a dps steroid for single target
it makes sense from a gameplay pov
but it adds inconsistencies
It never even occurred to me that regular Shurikens gets you full combo points during Blades
my argument was and i think still is
you should know what works and don't intuitively
thats good game design
and blizz agreed to a certain level, 10.2 did fix a lot of the unintuitive things around this
(not all, and we have bugs too)
I was thinking it was like a class/spec spell vs. "talent spell", but it works with goremaws
AFAIK at least
there is a lot of weirdness in how things work
because rogue is such a old class
and the dev team never takes time to "do it right" so to say
what i mean with this is, most bugfixes are layered on top of the existing code
basically band aids
so the parts that lead to the bugs are never realy fixed
this does not mean individuals are bad developers
it is just noticably more time expensive to do a propper fix
and the dev team is from words on the street less than one person per class
and the same team needs to do bugfixes and tuning changes too
so time is a limiting factor
I would not trust that word on the street lol
That is such bullshit for such a huge company tho
Kinda related to weird shit - does Smeld actually give you full stealth benefits for Shadowstrike like Vanish would? I was helping a friend with their rotation a bit and noticed HeroDPS recommends Smeld+SS combos during Dance. That seems like suboptimal use unless you get that 25% bonus damage, and it'd be better to use it after Dance ends to get you an "extra" cast of shadowstrike
That ability is so counterintuitive for new players
they basically need a team big enough to keep the game quality to the level that is just enough to have players drop out too much
shadowmelt is weird
basically how it works is
it gives you the use of one stealth attack
I'm not super familiar with how the addon works but I know it works off the APL
so you can shadowstrike
BUT
it does not give you stealth
however you can use stealth after shadowmelt
Yeah I'm familiar with the spell
I can ask them to try it again tomorrow morning
outside of bosses (in keys)
its possible that the apl would need to have a stealth check to smelt
yeah well, they should be lynched for that, jesus, greed corrupts everything
im talking about the shareholders and the people that create those trends, not the devs
there isn't rly a reason to complain
how many people to hire or assign to a task is a companies decision
as long as the quality holds up to the companies standards, thats perfect
people are upset now because of performance issues and bugs especially in raids
yeah but the company has sacrificed their standards for profit
so ofc there is reason to complain
but its unclear if this is a problem in the amount of people that work there
or just in quality control
looking at 11.0.5 release
one thing the average did not notice is the following
11.0.5 ptr started before raid release
so the game basically split in 2 versions
- Retail
- ptr
now you had a lot of bugs and balancing happen after that
Just enough to keep the lights on. Exactly.
so the retail version got updates to server sides scripts, hotfixes, tuning changes etc
but not the PTR version
once 11.0.5 released
Hiring more devs has nothing to do with share holders
they put the ptr version out
and replaced the retail one
but its quite obviouse what is missing form ptr from the information i provided
all the bugfixes, tuning changes and server sided script updates
so if you looked at spell data
most of the changes ended up in hotfixes after release of 11.0.5
it is also why the bug for outlaw that people complain soo much about returned
the bug was found before raid release
and i made a pin stating how to re-produce it, and also made sure top guilds/streamers/etc knew how to do it
so it was public knowlage
means, players in the world first race know how to avoid the bug too
the bug was fixed fast before/at the start of mythic week
the reason people started to abuse the bug was
the more i learn about the game, the more i hate this company
was that people was that tuning changes ended up missing on retail
so they got curios
knowing how to re-produce the bug
it takes like 20 secs to test
and boom
we had people abuse the shit out of it again
Tbh id take almost everything said here about how the company functions/works with a pinch of salt, almost certain they are just guesses/speculation
so now its a question about who to blame
if you e.g. watch "the bench" podcast
they ended up not even aware about the trivia of the bug
and assumed
Balancing team
it was some age old bug that returned
i dont need the information here to hate blizzard and capitalism in general for ruining everything it touches to produce more profit
from beta or previouse xpacs
adding the information i just gave above
would probably made these individuals
have a very diffrent opinion
At the end of the day, the people at Blizzard are just doing their best, in their jobs. Hating on them doesn't get anywhere. But I agree about the hate of capitalism, that's the core of the problem and the drive for profit. Rush, rush, make it better, rush, rush, etc.
^
there is no reason to complain about them, they obviousely have limited time and man power
nobody working there wants a bad product
The product isn't bad though
i am not here to judge that
players vote with how much they engage with the game
if the game is good, you have more players engage with it
Ye
even tho
blizz does a lot of mobile game trickery to keep people subscribed
(and it works for them)
It's a treadmill. Which is fine, it's how these games work and up until the end of Heroic ilevel, it's really solid right now (and then it it becomes pretty fucking dire for most players but that's another discussion). It's interesting how WoW is probably in the best form it's ever been with a lot of ceveat's and rough edges.
i had that realization just recently
I think this is the problem though, the people who judge the game most harshly are NOT the majority of the playerbase
you know why the 3d platformer genre more or less died out?
Ye. i think hacha said it the other day but it's the quiet players who just stop playing that tell the biggest tale.
I'm curious
basically all the big games point with long term progression systems
while 3d platformers are very short moment to moment gameplay
so basically they don't appeal to the "modern" audience
Based
that wants these chores to work towards
Yeah, that's true. You can't really stretch it out without reinventing it (Mario galaxy is a good example of how you reinvent that kind of game)
e.g. in wow
doing something benefits you yourself and your primitively spoken tribe
so you benefit yourself and others
the product is in fact, very low quality, for the size of the company. Especially old content has more things that are bugged than things that work properly. Hell, we are in 2024 and frontal and floor effects still clip in the ground graphics and become invisible. This is not some new game from an indie game company, this is a 20 year old game run from the biggest gaming company by market cap if im not mistaken
Diatribe lately
carrot
the point you are missing is
wow is still the most successful traditional mmorpg
Size isn’t relative to quality I don’t need to read the rest based on how that started brother man. It’s all g.
and as such still has a massive amount of players who are happy with how the game is developed
if we widen it to "mmo"
genshin impact is a way bigger player
Zzz speaking as if wow isnt built on 20 years of changing hardware and software. Size overall means nothing, longevity is everything
Passionate devs still exist and game is best state it’s ever been in. Nostalgia is one hell of drug
the only competition blizzard has is final fantasy
Yup cause it isn’t riot RIP
and even then 80% at least of the playerbase are married so to say to the warcarft universe
so even if other games would be better
they are not mmorpg players but very specifically wow players
Yeah, even if another MMO came along.. Getting people to swap is a huge ask.
I come from RP realms, generally very social and casual places and the general consensus I see from everyone (100s of people attending RP events and chatting out of character) is that they love where the game is. Thematically, content wise, character wise
it also creates other problems
because any new mmorpg which wants to compete with blizzard
needs to have a very good universe on par or better to warcraft
Ye. RP realms are a very interesting metric to look at WoW from. Because you have players who don't engage with core systems as much as others, but still play daily.
riot mmo seems like a cook i just hope it goes well
and on top of that needs to improve significantly on the game
Apart from the fact they are starting over again lol
Yeah the lore already done for most part
because if its only a small improvement, why would you jump ship
Put a bunch of years and millions into it only to restart from the ground up
Yep and that was definitely in their best interest if they did it.
riot tried to compete with wow
They usually produce good stuff
would rather them restart than put out a product thats bad imo even if it will take forever T-T
they started developing their own mmorpg
Riot mmo seems to be cooking good with story
I mean, if you feed someone shit for years and suddenly you give them stale bread they are gonna love it. The game has improved, but the changes in systems that we see now should have been implemented years ago. We are celebrating what exactly? that the company has finally started listening to the playerbase? the most basic thing a gaming company should do?
Look at arcanes quality.. all in house and not contracted out etc.
hireing even one of the most well known wow developer to create their mmo
In my opinion RP realms are THE realms to look at on terms of balance and quality of things- casual players who log in every day, who engage not at the highest level but at the level.where there is the highest volume of players (your most important critics)
but what they found out





