#assassination
1 messages · Page 4195 of 1
you want lots of shaman if you like lots of zaps wtf
lots of.. mastery..

same for haste gear on my monk 
I think it's kind of crazy that Blizz really makes Mastery that bad for some classes. It seems like such an easy thing to tweak or just overhaul pretty easily
Mastery should be a top 2 stat imo
At least mastery isn't as bad for Assa as for Outlaw
It would be easy if it was anyones job
they did change some masteries just to fuck them up tho right?
It fits their class fantasy ethos
But when its intern #4 looking at class balance every other month on sunday
I got 0 mastery for a while on my rogue this season, now the only 47 mastery I got is from sire head
Its hard to get good balance
when was the last time assass stacked mastery?
Legion
Today < me
Legion PB 
But not intentionally
It was busted in Legion
We stacked Mastery because of PB
I'm beginning to think they like have one guy in charge of everything and since it's impossible to actually do that well that person just does well enough to not get shit on from his bosses
Yeah and cos haste didn't increase bleed ticks
Just attack speed
Id love to know in reality
But blizz just seems to have given up on classes the way they kept up with them in legion
When Kingsbane was pumping
having like a shit ton of poison/bleed damage was cool but damn assass feels like a damn slug without haste
Legion assassination was

Does it though?
Or is that just placebo?
Legion sub 
Have you ever played assassination at 0%-10% haste and then compared it to 10-30%?
Shuricombo blessed
dfa definitely most fun spell ever
35M evis
Sin was tolerable with corruption haste in s4
Big slap
Exsang is always fun imo too
I'm kind of surprised we haven't had some major leaks in how everything is run or any problems like that. But I guess game dev is such a tight knit business that unless Blizz goes out of business soon then we won't really get the juicy info
the jump from 75% haste to like 11% was pretty rough
at least there's ALACRITY WOOO
Maybe there is nothing to leak
Is that factoring tickrate energy too?
They just may not value class design as highly as top of the players do
Yeh, the drop definitely was pretty bad.
Going from 10% haste to 20% is barely noticeable though
We've had some people here complain that they think they're constantly energy starved and their haste is shit
When they had 31% haste
Which is a shit ton

True, they seem to put a lot value into story and things like that, but I think it affects the game the least tbh
But I think it's very sellable
I mean I would agree story shouldnt be prio in wow either
Give me 80% haste again, I wanna go back
Cause to me any moment you are in wow you are playing your class your spec
So if that baseline isnt good
Anything on top of that suffers
Yup
But maybe they dont see it like that
you can make a few people write a story
If they can't keep up with all the specs maybe make a few classes a two spec class like DH? Or actually focus more on the current ones instead
you can't really make a few people design 36 specs
They hardly ever think about what feels good or bad to play
so that's where we're at
Like putting every single major damage cd on GCD
cough conduit energy cough
was the worst thing in the world
And felt like shit
"We want you to make the decision of whether or not you use Cloak of Shadows on this mechanic or Vendetta"

Oh I could rant for hours about class design/baseline wow combat
But I just dont think its their prio lol
Definitely not.
But imagine not having pretty much perfected the way to design classes, specs and class content and then just decide to make a new class. It just accelerates all the problems related to classes so much more.
Too many variables to tweak atm I think
and when it's not the focus it's even harder to do
It would imo just need way more manpower
36 specs is a lot of work
With their 34 systems on top of baseline classes
Yeah...
Cos let's face it
And different endgame avenues
It's not the class design itself
but the interaction with the new random system number 77 that they implement for that xpac
They should have designers and balance teams for each class.
But some of the things, like monks, are just bugged since release, they only fix that shit when they break something else
They have the $$$ to hire people to make a better experience, but they probably don't value using that money on improving small stuff like that because it likely will not bring any more revenue in.
That screams low prio to me
I mean
That bugs stay for so long
What's wrong with that Kieron?
Well I dont think devs necessarily have to be pros at their game
Do you need to be the r1 player to make decisions?
I dont think they exclude one another
You can tell a chef that a steak is raw
I think they have just said, let's just not even try to balance it all since it's too many systems that interact. They just let players find out the OP combinations and then nerf them or once in a blue moon buff the combinations no one literally takes.
the fact they added clash this expansion to monk
Even if you can't cook it yourself
I can't get his raid logs
They're not great*
But what does that matter?
I don't think he himself is the problem
I think that he is the person who allows devs to make poor design choices because he doesn't have a clue himself.
blizzard seems to have issues with things that seem good on paper
but are terrible in practice
The pitching coaches in Major League Baseball have almost never pitched in a MLB game
Nah, with these many systems they would need to have some data-driven design pipelines or just make really advanced tools/algorithms to calculate the actual value of combinations of specs/borrowed power/gear... But I doubt they have the focus to develop things like that (keyword being advanced).
Since class balance doesn't automatically connect to a KPI of some marketing or design decision it's too hard to calculate the value of this so it probably only gets progressed on when some valued employee makes it his/her pet project and gets to carve out a few % of their work hours to implement it.
They don't even need stuff like that; put it in players hands and listen to feedback
that's what ptr is meant to be, and the betas
It's hard though, people will straight up drop what they're doing and pickup the newest OP shit and then they will get mad when it inevitably gets nerfed (which it should). It would be better if it was a lot more balanced from the get go
- They may have just swung full the other way and tried to go the route of "make so much shit it becomes hard/impossible to compute" and ignore what we would call better balance.
- Yeh I just dont think they wanna put too much money/manhours into classes
Whos saying theyre even going for proper balance
they added 5% spell variance for a reason lol
They did want to go back into the old days a lot recently, that would also call for forgoing proper balance and let it rip wild
They probably have some basic spreadsheets that gets tweaked a bit whenever the playerbase finds out that something was way better than they expected in a specific combination with something else. Then they change something to remove that interaction or just value that power a bit more in the spreadsheet which makes it inaccurate for all the other combinations
who is to say they don't have their own in-house version of simc
God I hope they do
Yeah its all a mystery
Thats the biggest reason rumours and wild hot takes take on in communities
We really just dont know so we make up something
I would imagine that they do
you'd like to think so
Tbh, they could have, and it would be such a good tool when it comes to class balance, which leaves me thinking that they don't have it since it would prevent some of the bad stuff from happening
But who knows
They might have it but never really use it as well. Since it might hinder their design teams who want to be free to do what they think is cool and it might be a power struggle and since it's easier to understand coolness and design it might be a losing battle for the data-minded people...
I mean talking design from devs perspective for a mom:
Some, especially older blizz folks, didnt wanna go down minmax route. Jordan is very often very vocal about his ways of design on his stream and how he didnt like the way wow evolved
After all, companies are just filled with people
Also its only the 1% of 1% that really go out their way with the minmaxing
So the average player never even realises the little things we whine of
maybe their goal is just not to greatly balance every class
problem becomes that community perception is based on the top performers on warcraftlogs
and they actually want to have top tier and bottom tier and just switch it around between patches
so in the end they have to care about what the top 1% are doing
because it trickles down
Yes and no, it all trickles down where something that's really good becomes super popular, but not everyone knows why it became popular
I know it trickles down
But even that they could already account for
If they went with "we dont care, just let it be little off at the top"
Then they do their calcs on how much itll trickle down
And feel its alright
To have it better for the average person to have these cool wildly different in power things
Idno
I mean, it's not really a bad choice. It's probably easier as well.
it's also impossible
When does Whispyr wake up btw
Yeah. Perfect balance also won't bring in any extra revenue.
Then we know when to talk about #assassination again
Why does that matter?
I think it would, but it would be hard to prove
Sorry if any actual assa lurker is afraid 
But I wish they made it feel good for the average person too. Since some of the specs have troubles still in the flow and fundamentals of the spec
Then the numbers can still be off and everyone is slightly more happy even if playing whatever is the FOTM
We're chillin with Weak here, as if Whispyr is some sort of Assassination overlord and as if Weak wasn't a CF himself.
I wish FOK was more similar to Shuriken Storm for example
Well it aint assa talk
It just sucks to get 1 CP sometimes
So its a fair argument
FoK is a dogshit ability
why
Anno just explained it.
and also I hate that Outlaw has no real CD, or the impact is so low.
Neither do Assa honestly.
And I hate that Assa has no real cd for AOE
Vendetta is non-existent when compared.
But we don't really need big boy cds
That's kind of the point of the class
Well, now that this is proper assa convo, maybe ven sucking in aoe is b y design too
Doing sustain damage throughout the whole encounter
Yea it sucks to be in aoe as assa
point of the class is sustained damage
Yeh.

at all times
truu
same for warlock tbh
Right now it is yeah. But it used to be about stuff like Blade Flurry literally doubling your DPS or Preparation being the CD to make the class OP in 1v1 or stuff like that. AR was also a lot more impactful
Assassination is the perfect melee raid spec. Subtitle rogue is the perfect PvP spec. Outlaw is the perfect AoE/M+ spec.
But I get that some specs should have pros and cons, but why does some specs have major pros but very minor cons?
Like that part is whack
every ptr update I scroll down to "R" in the list of changes after Priests
Cause they missed the mark
Why they refuse to bring them down? Well at least in Ions PR lawyer talk it is cause they dont want folks who invested already to feel bad
I again disagree with this philosophy but hey
And like, again comparing to legion
can't bite the hand that feeds you tho, seems very logical, from a company pov
the problem with Ion is that you begin to believe the things he says because they make sense on paper
the dev that sloot interviewed was so out of touch it was awful
"some classes don't even have a higher item level weapon from the last 2 bosses"
"hmm, that's interesting"

To be fair if thats not his dep, I dont think its bad
Not every dev needs to know the game 100%
And not like what he said after is wrong either
You can balance around that
Why go that way? Idno
Is it a massive oversight though?
Assa, Sub (especially in 9.1) and Outlaw has very different AoE strengths and flavors, which is kind of a good thing, but it's so weird that like the major AOE damage ability Assa has is talented for some reason and that Sub is just TOO terrible with low target counts. Outlaw is to be honest quite fine since it's not really that good for many targets. If Assa or Sub got something that was uncapped then Outlaw might even lose the M+ status just because it's really great for 5- targets but any more than that and other classes just break the game comparatively
It was the same thing in 8.3 as well
But I dont think its fair to say its somehow a failure in design flat out
Yes because now they have to deal with the backlash because of just how importasnt wdps is rn
I don't understand why every class needs to have maxed out ilvl
Again, you can balance around weapon ilvl difference
make high ilvl weapon > no need to balance
Its more work, I dont think why they would go down that patch etc etc
More base damage for classes that don't get op weapons
I guess fangs of the father was a massive oversight
Like honestly
But its not game over just cause ilvl diff exists
We who do get the weapons from the last bosses
Are the ones who are fucked
Because we're FORCED to have to get them
Hell trinkets never were balanced for specs either
so it's a lose-lose for everyone
We need the weapon to do damage, but the other classes will be balanced around not getting them
But that doesnt really make the case for this as trinkets often cause huge variance :D
They will reach their peak dps miles before we do
the classes don't have a cool weapon to look forward to
and the classes who do are behind because of it
See, that's the only thing that sucks
I get it its a losing battle for when not looking at dps purely
don't really think its a loss if your class has max power without killing last 2 bosses on myth
but rather a gain
It must feel bad to miss out on higher ilvl wep
It's not like dagger users and hunters will suddenly be the top 3 most op classes because they get weapons from the last bosses.
It's just more work for us having to grind the shit out
We'll be in the dumpster without them
I don't think that some classes not having higher ilvl weapons on last 2 bosses matters thag much
especially on rogue having higher ilvl weapon is kinda pain
Whilst the Boomies enjoy their life with whatever they got with Valor points
cuz in best case scenario you will need 3 tokens
There are no tokens anymore
when design aesthetic and "lore" impact balancing it's a problem
Because when we measured classes being good, what's more important - class being good for prog or being good for reclear?
Again chief
Youre stating as if it directly ruins balance
This boss doesn't feel like it should drop a 1h agi weapon, sorry
Youre being disingenious
So yeah there's a higher ilvl dagger but it drops when prog is over
Yeah, I'm missing the point as well
Isn't that like the point of an MMORPG
Balancing will happen whether or not classes get weapons from bosses.
Wtf is the point of the game otherwise 
It's so funny since it literally drops a 1h already from KT but it's Strength only for some stupid reason 
I think if we compare let's say outlaw to since in terms of weapons in sanctum
Outlaw has a higher chance for 2 one handers just from the first few bosses
and with how impactful mainstat is now off hand is actually big dps up
while it didnt matter much in bfa
So let's say for sylv prog outlaw has more opportunity to have better ilvl weapons
And idk I don't value class being good for parsing that much
She drops an Agi dagger
Though Heroic Sylvanas will drop the dagger a bit closer in ilevel to the early mythic bosses I guess, so if you count that then there's two daggers from the raid before M Sylvanas compared to three agi OL Weapons, though none of them are from the last two bosses so it's a bit more fair trade off tbh.
honestly leave it to the wow playerbase to complain about specific bosses dropping items
Oh sure, yeah that would be swell. OR if they don't wanna fuck the lore then they could juse make the Str 1h from KT also be in an Agi version
It's blizzards own fault for making the last two bosses have more valuable loot.
iunno just sounds likea buncha whining over nothing
Make a system uneven and not compensate and some people will notice and want it even. That's a very normal thing.
If you want to play a game with even balanace maybe dont play a game with 9 classes and 36 specs 😬
chess is right there
You can say that about any injustices or unfairness though. And I'm sure without feedback the game would be way worse than it is.
A game can be fun and well designed
"I'm sad that [my class] doesnt have a weapon on the end boss and its not fair that [this class] does isnt feedback
Chess is a very good game that has lasted through the ages, why not take pointers from it tbh?
It isn't? Of course it is feedback? Or do you just mean it isn't valuable feedback? I mean Sloot literally gave that feedback straight to a game dev in his interview.
To be honest it just sounds like you don't like to read discussions about raid loot balancing, but that doesn't make it bad to discuss but rather that you should find other things to do than to engage in that discussion.
Tbh I get why ppl are frustrated with the sod loot table. Castle nathria had a good balance and they threw the weapon token model after one tier
I really hope they make it so that specific few select classes get insane upgrades in a tier just like how it used to beee
Which imo was their best raid loot iteration yet
Make em stand out
"we don't want to do the same thing twice" just means we don't want to learn from our past experiences SMH
Well I'm pretty sure nyalotha and erernal palace has had the similar thing with uneven weapon distribution
the CN loot was awful.
But from what I heard on max's stream devs mentioned they balance around the uneven weapon distribution
Just not sure how
Imagine if they did that with some intent, like make a very unpopular class for the whole expansion get the best upgrade from the last tier or something. It would be such a fun thing for the people who stuck with the unpopular class and a bit of a retribution
How? I think besides adding a 226 shoulder and helmet (for leather) on earlier bosses and adding a necklace without mastery, the loot table was good
Hunter has Wild Spirits so they can't be poop
Survival hunter being viable for one tier due to one OP ass weapon 
the stats on the gear were shit
Tbf if any spec deserves that, it’s them
I am fine with this 
Anyone sticking to survival outside of pvp is an absolute legend
OG survival hunters are beasts man
if survival ends up op and all bigbrains fotmroll to it
thats gonna be so sad and funny at the same time
It was good for some classes, it was just too similar. Like all the necks in the game has loads of mastery for some incredibly stupid reason
Again, I know people hate the lore or whatever, but it's an RPG at the end of the day and the devs are going to treat it that way
Get people going “I REMEMBER WHEN THIS SPEC WAS A MEME”
So like class balance won't always match what's being handed out as the cool new op item
it was just full of useless gear. im basically using no raid loot. except like 3. im using a BoE drop right now, and thats it. i dont have a mythic Dreadfire, or sire shoulders.
¯_(ツ)_/¯
or weapon tokens
Blizz actually balances around the "handouts"
Which to me makes the game feel so much less of an RPG
But I mean whatever, not THAT big of a deal
I don't hate the lore. I just wish it was more useful. Today it's more of a hindrance when it affects design decisions. Lore doesn't have to affect design badly to be honest.
But why is it bad design to have sylvanas only drop a bow and dagger
Why does every class and spec need to be given that special weapon
tbh, i wasnt even mad that hunters were the only one getting something
its sylvanas
it makes sense
It's not necessarily. It's bad design because if she only drops two weapons then the decision to have her and one more boss have the highest item level is a bad design decision
But why?
Remove that and it's all good
Why can't some classes benefit from that
Why does it have to be that every class needs the tier to be THEIR teir
Because it's like 80% of the specs who benefit from that and not 1 or 2
Tier*
it just means people will flood to that class. which opens up other slots in a raid which is a good thing
I'm not saying the Bow necessarily, just that 80% of specs will have a weapon from either KT or Sylvanas.
I don't remember the actual number
Highly doubt that
You can have a great weapon from sylv but your spec might be tuned really badly
its hunters though
I don't think there will be a massive switch to hunters just for the weapon
Legendaries have always existed and they are just fun flavor tbh. I'm more talking about the weapons from last two bosses.
If you had to pick a "level" of m+ that you would say is equal to CE, what would it be? Timing everything on a 18? 20?
In general that the only way to get a weapon of that ilevel be one of those classes. And it's not like it's necessarily a really bad decision to be honest.
The only reason it is bad is because in CN it was solved with tokens, which made it equal for everyone in that sense so it's just bad by comparison
probably atleast like, 20?
None, completely different types of content
Duh, but there can be equivalents in terms of skill required.
I think it would be higher. Maybe check some % of how many has CE and take a key level that corresponds to that
The skill is different
But it's a weird comparison
i was just throwing a level that might feel the same "difficulty"
Yeah, clearly there's a different skill. There's a difference in skill for a lot of things, we can still compare them.
It depends on each person, I know people who spam run 22s but can't mythic raid for shit
Well they can but
They kinda suck
I mean I guess the way you phrased it was a bit weird then?
I'm guessing you were trying to ask "what key is as difficult for a m+ player as is CE for a mythic raider"
Yeah but the most fair comparison would be the achievement % then
Could probably check how many have CE achievement and how many have completed keys above a certain % on raider.io
Yeah, phrasing has never been a strength of mine. It sounds right in my head 
It's not really a comperative thing
You can't compare the two
They're difficult for their own reasons
It's like asking which is the more difficult game, Runescape or Pokemon Go
It's like asking how hard it is to get the PvP title compared to CE.
@alpine latch : It's interesting to think about if you for example end up running the highest keys in the world in The Great Push, get world first on prog and win the WF of AWC. I don't think it happens though that someone does all three, but if someone does then you could ask what they thought was harder, but it would still be from their personal PoV, however with a lot more accuracy than we who frequent this channel can say
I mean, one of the dudes in Limit was in every WF pull and still got to 2600 PvP rating the first week
And many of them were pushing 14s the first week m+ was open for the gear
Sure but WF raiding is a lot harder than 2600 PvP and 14s the first week, just due to the sheer diifference in numbers who achieve them
Probably true.
Well WF raiding is a 20 main raid getting the achieve with a lot more people working together to achieve it.
It's more comparable to winning a tournament like AWC
or an M+ one like MDI or the Great Push
But picking some arbitrary point from average to the best is impossible to say At this point they are all equal for each of the categories
But you can compare best in each category in some sense, though it's still affected by how many are competing and stuff like balance or rewards like money, so it's pretty useless to compare.
Hey guys! Zoldyck on pants crit/haste aye ?
Yes... and what do you mean by "aye"? That's suspiciously like pirate-talk... do we look like Outlaw rogues to you?
😛 in case that wasn't apparent
Technically crit mas but haste is also good enough
It even says in the pins "crit/haste"
I think you mean that Crit/Mastery is good for pure AOE, which is usually where Zoldyck excels, though overall the stats you would need in M+ in general or on something like M Sire Prog where you would use Zoldyck is undeniably crit/haste.
i miss the days back in legion when haste was a dead stat
If you're only using zoldyck for M+, crit mastery isn't bad probably. Ryfie only has 5% haste
What secondary stats people actually run is more determined by RNG though. we had a discussion earlier here where a rogue had highest stat Mastery since that's all the upgrades he has ever gotten from Vault.
But Ryfie might have specifically chosen his stats to be BIS for his content or it's just literally random.
On a legendary where you can't change it I would probably pick Crit / Haste since it's most useful for Assa overall tbh, and use other gear pieces to puzzle with if need be
You're right but anyhow neither leg nor feet is heavy on secondary stats as ring or neck, so it's not gonna make a huge difference. As long as it has crit and doesn't have vers will be good imo
Secondaries don't matter too much on an item anyway, so you can pretty much do whatever and it will barely have an effect. ¯_(ツ)_/¯
So just swapped necro. Does the 5 bleed max rule apply to Sbs? So for example@the start of ph2 heroic sire because im farming renown, if we sbs the two cabal, sire and have garrote/rup on sire that is it?
SBS doesn’t trigger venomous wounds
Oh ok
Yeah, don't count it as your bleeds
O.o that i didn't know
I don’t know how reputable Izen Hart is on YouTube, but he’s saying assassination rogues are over performing. Wouldn’t logs suggest otherwise?
what does that even mean, sin rogues are too good?
Anyone who's monitizing their opinion is probably not worth taking too seriously, IMO
just out of the oven, fresh baked takes
Well depends on what you compare with but Assa rogues are really good on ST and Cleave compared to the other melee since 9.0.5
In what context are we over performing? I mean that’s pretty subjective.

I mean the parses are in you can just check WCL
Overperforming is a bit of a... subjective stance though
Yeah that’s what I thought? Didn’t see that we were blowing anything out of the water
He was saying it’s a safe pick for 9.1 because it’s “over performing” and “not getting nerfed”
Like outperforming many classes? Over performing our sims? It’s kind of a blanket statement that needs some sort of context.
Ahh
It might be a safe pick due to it being very good now and probably at least top of the melee in next raid. Next raid also looks pretty melee friendly
Is AMZ shit now? If it isn't then a DK might even be safer though, in a raid spot sense.
If Havoc is really good which it looked like on PTR then might also be a safer spec due to Darkness being buffed by comparison due to AMZ nerf.
Warriors also bring something so they might scale well enough to be safer
Problem is Rogues bring nothing so we would need to win DPS kind of

Amz is shit now from what I’ve read. Don’t have any first hand knowledge or experience tho.
IMO the "AMZ is shit" take is an overreaction. It was straight up busted before
well Smokebomb was mentioned in last 2 interviews, so fingers crossed?
It's still pretty powerful, just now people need to be smart about it's use, and it's not good enough that every other melee will be on the bench to make room for as many AMZ as you can fit +1 DH +1 Monk
Remember when there were traps... and we disarmed them... i miss traps
I bet Smokebomb will be like AMZ but for physical.
Seems the easiest to implement.
Yeah
So optimal melee dps would be DH+Monk for increased damage, DK+Rogue for directed mitigation
Rogues will bring lust now and brez, why not
should dueslist activate, after soulbind swith, when doing potion cheese?
Surpression room? lol
Yarp
if u play EP CT on say, inerva, do u actually aim to keep 100% uptime on CT or do you just press it everytime theres adds
does that change at all when playing blindside?
also wtf even is the diff like, is it ever not worth playing blindside in raid
Nah same logic with blindside
But yes its worth not playing bs
We play ep vig on sludge
And huntsman
And slg and sun king
much appreciated 👑
No problemo
You would technically run ep on sire too but it would drop your p3 damage
So it’s just parse stuff
Does Numbing Poison work on Raid bosses?
yesh
The attack speed portion yea
oh yeah i always forget theirs the casting speed portion that does nothing lol
Hi guys. Since logs don't work could someone remind me what was assa's talent choice for mythic council? Thanks in advance!
Indeed, this is it. Thank you.
Would suggest ct over pb
i need to use CT next week, havent tried it and makes sense
what is the tome called that i need to use to switch talent in raid ?
tome of still mind
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
hey this is a dumb question but wanted to know, does bone spike necrolord ability counts as part of venomous wounds?
No, only garrote and rupture
necro still better tho
Idk if it’s been discussed but the trinket that applies bleed effect on PTR rn works with doomblade but it’s still really shit
that does not sound intended tho
hello fellow rogues....i need some help with my rogue...i'm kinda lost
wath's the reason for Doomblade crafting on hands instead of shoulders? just bcause of 233 boss loot?
Correct
tyty
And elevated ilvl shoulders next tier
oh thx for the info
Lost how
isn't it not a big difference between the two though, I just think sepsis fits right for assassination cuz poisons
Depends on your definition of “big difference”
i have issues with parses and in rotation in general....i kinda struggle alot and i cant seem to find why...
Okay well let’s see a log
i'm posting it here?
If you’d like
in general i had some good tries with prievous guilds and i had 100% but they all resulted in a wipe
sometimes even when i'm blasting hard i get low parses and i dont know why and how to fix it
well first thing I see is you died super early on hungering, so that parse is gone
yeah i know that
on shriek, you guys had 2 transitions, and like 5 seconds in the last p1
that's gonna suck
I found a better hungering kill let me look at that
i'm watching guides on utube and everyone kinda does their own thing...i cant seem to find a middle ground or something 😦
would strongly suggest not doing youtube guides
i saw a streamer's guide and i have kinda followed that
don't say infexious don't say infexious don't say infexious
mother fuck
i used his macro for opener...i kinda did well sometimes but the other half times...well...it was a disaster
just my 2c, using a macro for a opener is almost always bad
it is
oh it 100% is
and assa opener is not very complicated to remember
i'm not having problem remembering it
i did it cause he said that it has better uptime and stuff
what
also i have an issue with my cd's....most guides and videos say to keep flaggelation after the 1rst use to line it up with the rest of cd's
welcome to our weekly installment of "what did infexious say? how does that make any sense?"
can you analyse a log even tho it's a wipe?
u do not do that, unless u know u wont miss a cast
yes
and like ur kills times are 5min and 6min
so u definitely loose casts
by holding flag
the biggest thing I see is that you're holding onto shiv
but you're for sure not trash
like the rotation seems fine
uptimes are pretty much where they need to be, you're casting vend/vanish together
the rule with flag is u press it on cd, unless u know u wont miss a cast of it if you hold it
secret macro hack to keep 100% uptime 
but yeh
also i used wowanalyzer but it says that the spec is not currently supported
I mean I'm looking at some other kills of hungering you had
and you're doing like solid blues
wipe parses are meaningless
i know but i could see that "u know what u're not completly useless u can do stuff"
I just wanna see what i do wrong
yeh I mean the fact that you haven't had a good pull on some of these bosses is probably super pain
but there's nothing blatantly out of place
lot of ruptures during shiv, and you're missing shiv casts, but it's really not that giga wrong
so i should use everything on cd and wait only for 1 shiv cast to line it up with vanish and vendetta
?
if vendetta is coming up in about 10 seconds, hold you shiv
otherwise if it's up, you slam it
so in general what should i do that i'm not doing at the moment to improve stuff?cause i want to try atleast push at 9.1 and with my current logs and situation i'm not seeing it happen
also seems pretty good, but idk why you're casting fok on sludge
what’s the best talents for mythic council progression?
I use FoK when i run out
stop that
that might have been a wrong button
just focus on shiv more tbh and try and keep a high uptime on the boss
you also overcapped mut a couple times
finish at max-1
At what energy do u dump with shiv
wdym
around 70-80
even if u're low on energy u hit shiv?
to even get a benefit on 1 finisher and poison procs?
.
if the target has rupture, and vendetta is not coming up soon
you hit shiv
if you're at 0 energy
you hit shiv
if you're in aoe
you hit shiv
okay....how none of those guids i saw never said anything about it...i mean damn....
guides*
like recently on a dslice sim, I saw it shiv on the last global of a pack
and I was like "wow that's weird, probably shouldn't do that"
and I looked into it
and found no gains to avoid that
shiv on cooldown
just full send it
Would all the rules you just explained change for a fight like sludge with the increased damage window?
doesn't matter your cp, your energy, your cat ripping a pillow apart, your house burning down
that shit is on cooldown
yes
sludge you get double value from shiv
Cool just wanted to make sure I wasn’t crazy
so obviously you would hold
the sludge cooldowns are everything on pull, then a shiv, then hold shiv for pillar, shiv between, hold everything for pillar 2, shiv between, hold shiv for pillar 3, shiv between, hold everything for pillar 4
so....i'm not that bad?
no
i just saw the wrong guide?
you're fine
you have no glaring mistakes in your logs
just small things here and there
Yeah that’s what I had been doing; but I had been holding shiv for energy and things like that in other situations which you just explained was wrong so I wanted to make sure I was right about sludge. Appreciate all the help/explanations you give here 🙂
np homie
mate i dont know how to thank you....

ive always tried to get as close to 3 env doin a shiv
yeah that's something a lot of people try
and it's pretty much just nonsense
like there's no magical number of envenoms to hit
Big
you should be aiming for 10 envenoms during a shiv technically
obviously it's impossible to do that
Just muscle memory from Legion i guess
but aiming for it, giga
np
😄
well....it seems i must stop watching infexious then....
thank you guys very much for the help
much appriciate
did you play in 8.3
not that much...got bored with farming and i was also working so i kinda abandoned it....guild also didnt give any incentive to play
I hve
What stats u lot aiming for?
the ones that sim highest
nop
in m+ we try to get a lot of crit
but for everything else it's some haste, some crit, touch of mastery, vers is fine
usually just ilvl wins tbh
Seems like another end boss that we use CT on just because of movement/ adds
What's poison bomb
Talent
A bomb that’s poisoned
poison bomb is a legion meme, actually
Same 
same 
i wonder how many subs infexious lose cuz of u guys
Who the hell is infexious
youtuber/streamer
Nerd...
Probably a drop in a bucket.
Anyone else just getting out of sylvanas raid testing ?
YUP
infexious is nice for beginner rogues
*ever
I'm traumatized
who arent on discords
Well yeah
tbh
still feels bad
what rly would help beginners would be to make a core rotation video that explains how the class works
not understanding the base concept is very common
And there's plenty of those out there already.
I wanted to make a guide video but there's literally no point because there's a bunch of them
And the written guides are very in-depth
its very visible for #subtlety when people just use everything on cd and don't know why they perform so bad
on Dena HM when do you even burst on p1? when?
You use cooldowns in the beginning then on cooldown pretty much.
aight thanks i'll try
the first rotation i had to learn was the wod sub rogue opener in hfc
that one was a blast though
Hi guys we just killed Sire mythic for the first time and even though im obviously happy with the kill i feel like i could have done better, would anyone mind sharing their thoughts based on the log? https://www.warcraftlogs.com/reports/LdAJ1yr6TQG9wFfW/#fight=last&type=damage-done&source=11 Thanks!
Swap talents, pad more p1, more overall p2
Two big things (one may have been strat dependent):
A. You missed a cast of vendetta
B. EP/Vigor very good on that fight. CT can help you pad and do a bit of cheeky cleave as well
But overall you did the thing, congrats dude
BS/DS is better for p3 damage, so for a progression kill those two are probably better
Alright thank you for your pointers 🙂
Incorrect.
BS/DS is not better in 2T+
hence why I said p3 damage
?
since that is single target
on sire?
lol
🤔
Someone in my discord said SLG just as I read that comment so my brain went mush
Welp

not enough
Yea SLG i'd agree ep/vigor would be better
wtf we've been on sire farm for 3 months and just today i started playing the correct talents and i suddenly to way more damage
my highest dps before today was 6.6k and now i did 7.2k
what a weird coincidence huh

Happens to the best of us, king.
I'd go BS/DS personally. i think most people go EP/Vig for reclear/parsing.
some people just like EP/Vig because it feels better and its ony like ~50 dps difference or so
Bs ds, EP vigor really ain't that good on single target
the mastery god is here
man how is this switch so low
from blindside deeper to that
i guess being necro helps?
yes, the difference is smaller as necro
yea was gonna say, cuz a buddy of mine is venthyr and he loses like 55-60
dam only 15 if i was necro id just be ep vigor only
for my gear its even closer
goddam!!
correct
at that point i'd just play EP vigor
feels nicer faster pogger
it just makes sense to play the easier thing for like -5 dps
Bs is fun so I play it anyway when I get the chance
They’re both viable just vigor is nice for energy regen as necro
I think deeper is better for venthyr
will gloves still be the move for doomblade in 9.1? are any of the domination sockets on gloves?
got a 91 ilvl with bs/ds. i'll take it!
for inerva. sbs all adds or just big boy?
Sbs em all
It's actually kinda great, you can sbs > rup > sbs > rup > sbs > rup all 3 going from small adds > big add and your ruptures will get more cp/longer duration along with the hp of the different add types
yes, we are most likely moving to dashing. since domination sockets interfere with our legendary
but its not set in stone yet, just a big theory
ty!
doomblade would probably stay on hands either way, gloves and shoulders have domination sockets and there are again higher ilvl shoulders in raid
yes but theres a socket on hands
if the sockets are good, it could mean dashing pulls ahead
I'll delete my instructor's divine bell live on stream if an individual domination gem is less than 100 dps
Yeah it's like 80 dps
so that means dashing would pull quite a bit ahead if each gem is 100 each
Well you're only down one gem by using doomblade
So theoretically it would be slightly - moderately ahead depending on how much dps the gems are
how many gems are dps gems though?
3 total out of 5 slots
One of the defense gems that leeches life could also be a dps boost too
If we can trigger it
couldnt we just use 4 instead of 5 and use a spot for doom?
It's 3 from the set you're using (dps, utility, defense) and then 2 more open slots (the 2 dps gems from the other sets)
So you lose one dps gem
I wish they'd hurry up and make up their minds
can we test them on PTR yet?
No
It's got another month at least
I just want to know because this soul ash is burning a hole in my pocket lmao
i'll prob just go ahead and make dashing. not like im using it for anything else
do we still use SA for rank 5/6?
or just cinders
is there a chance other leggos might jump ahead? i have zold at 225 and doom at 235 already
then again i could make something for a different spec
so you right
Who knows what could happen
I wouldn't craft anything until they post the final patch notes for patch 9.1 tbh
Soul ash is also going to be abundant it looks like
So as long as you aren't inting yourself on sephuz and other shite you'll be gucci
Depends on whether you see yourself playing other specs
Just giga cuck yourself like me and make zolds and doom in both slots
If blizz pulled a 180 and fixed the gem slots I'd still need enough ash for 4 legendaries (finality, akaaris, doomspike, obedience)
If they don't, then that becomes 5 with dashing
So I'm chillin lol
I've got enough for almost 2 lvl 5s saved
I'm not allowing myself to be hurt by sub again. I'll fotm roll it once it's 9.1.5 before I believe
believe
I believed at the start of both the last 2 xpacks and I've been deeply hurt
Justice shall be delivered 
This isn't a ret sub
Not justice. Vengeance
screenshotting this.
Do it
It still works if only one gem is less than 100 but the others are more
yes
yes
If one gem is less then we don't change anything
mfd or vigor?
vigor
okay
theres no shot 1 gem is worth that much
Except the Divining Bell 

would you prefer us to call it "the dogshit trinket" instead?
I have gotten so many bells.
I always keep the highest ilevel one to trade Druids
if only we all had 226 gloves..


these are only ilevel 223 but atleast they aren't 220 🙂
There is no point to rupture the non-target bosses in Council right? I see the higher parsers doing it but not sure why
they're probably sniping adds with low cp ruptures for the energy gain
Yea that's what I thought, idk why they ruptured every boss lol
iirc 5 bleeds is energy saturation so double rup and one gar on non target bosses should be actually a gain
All these gloves have no mastery as well, good job everyone

rerolling > mastery
What, you guys don't have one extra pair for PvP?

Pumping
Carrying those others, my lord
ty. best parse ive ever gotten
Why MA over Subterfuge tho? The 3x garrote vanish on the adds is probably quite sexy
because most of us dont get to hit the adds lmfao
and u wanna skip them
Feels like we managed to skip very rarely 
we had people immuning the adds a few of the times
so would have been higher probably
most of ur dmg on inerva is simply ST
yeah
Yeah but MA is only slightly ahead of Subterfuge. On 2 targets it should win.
And it should line up with at least 2 (?)
yeah unless the adds literally live 10sec
UNETHICAL LOG

even without that, that's an abolute herculean effort, good shit big pumper papi
thank you bb
3x PI but no Fae Guardians?! Why not both 
didn't see the pi 
i desolidarize myself from this log
hahahah ur mage just forgot to buff intel until mid fight
same happened to me last reclear with warrior, during 70% of the fight we had no shout
feelsbadman
I would guess people have weakauras for things like that. 
@balmy condor compared to using sbs only in gemstones is it a loss to use during shiv? or would it only be a gain if you get an extra envenom that you wouldn't otherwise
uh
I'm not really sure
but it is worse to cast in shiv
it's not terribly worse
but gemstone bis
Necro friends, when using MA do you open with SBS or Mutilate?
sbs
Thank you!
np
u always open with sbs yeah ?
Not on aoe with subterfuge
neither with NS tbh
roger ty 
when im doing 5.7k in my guilds heroic raid and the next person is doing 3.8k

and its a boomy
on inerva

Even on Thursday denathrius is unplayable
Pog
CT takes 50 years to cast on first soak
Can't wait for that unplayable lag on sylvanas again
Only 5.7? Faction diff I guess

Yo boys, I did the swaperoo to Necro bois.
Pretty fun so far to play with SBS.
But how do I exactly use it?
Open with it from stealth if MA and then just holding all charges for gemstone window/vendetta?
Sorry if it's pinned somewhere, couldn't find it

Use sbs from stealth
Opener > gemstones > pump to avoid cap (should never be there)
I keep it at 2 charges
Like when my 3rd charge comes back from cd I use it normally
My WA shows as it’s about to roll over - so I just pump it out from CD. Gemstone window is huge initial though
Yeah that makes sense, overcapping not bueno
I let it stay at cap during Inerva if all three adds were about to spawn
That’s wrong usage
otherwise yeah
On st you use sbs during gemstone window
How?
If you use it how it’s meant to you’ll never come close to capping charges on st
So if I have 3 charges for a whole@minute
When I could use one and get it back well before gemstone
Hmmm
That won’t ever happen
U won't I think
If you’re using it correctly on st
Since within the first 20 seconds you basically dump all sbs charges
You’ll seriously never have 3 on ST, did first raid as a gemstone gamer and it’s never up
And you basically have 2 sbs for each gemstone buff
High enough to cap
Gemstone is around a 1 min or so interval
A bit more than a minute
So you won’t cap on charges
Iirc, gemstone has a 1minute CD rite?
So if u would spend all charges in this window, let's say at least 2.
The recharge of those would be 1 min and if you are not extremely unlucky u gonna proc gemstone pretty fast as soon as it comes off cooldown
Which aligns with at least 2 charges of SBS again6
From my understanding
I was just curious about the usage in a perfect scenario 
hey guys prolly a dumb question....but does evasion work on impale if i face her? cuz that shit hurts like a mofo on mythic. didnt really think about trying it out
Oh if they boss goes immune etc or downtime
It’s just the st rule
Ofc you don’t wanna cap on charges
You cannot evasion
You can cloak massacre in P2. But you cannot cloak it in p3
@shy dust ty for your input bruda





