#assassination
1 messages · Page 3896 of 1
Except for if he sits Dstance
But yeah, people take alot of warriors for melee cleave, but I would consider Outlaw just as good as those
But back to assass, yeah. Other 2 are just better, assass has decent burst
Is CT worth using during ST fights?
No
Honestly I think that sin has better burst than sub, it can just burst less often and the combo takes longer
Ns envenoms are FAT
I was doing pvp earlier as assass, and it indeed felt so good.. 13k crit Envenom
Also I don't think that sub is just straight up better than sin anymore. Plenty of people pulling similar numbers to sub with sin in raids, it's better in cleave and aoe, and single target really isn't all it's cracked up to be in CN at least
Sure sub sims better but there's very few people actually executing that potential
I was actually able to perform just as good as my sub rogue in my raiding team..
In all the pugs I did this weekend in heroic I either matched or beat sub rogues with the same ilvl as me
Except on sun king... Fuck sun king lmao
It was fun to suprise people with how much damage we could do
@stoic needle what is your stat distribution currently?
And have you noticed any point that it started to feel good when replacing gear?
My haste is terrible, but I still managed to pull the same as my sub rogue partner.
I'm waiting untill a dagger drops so I can pickup sin again
I played outlaw, so I just grabbed a PvP dagger, cuz I used it on my offhand anyway
220 dagger
I have around 17% haste, 24% mastery, 11% vers, 22% crit
My second dagger is absolutely shit tho :P
It started feeling good after I got over 15% haste
And then even better when I switched from venthyr to night fae
And over 20% crit
Oh really? Im only at 10% haste.. But im at 25% versa
Yeah, get some more haste, its feelcrafty but it definitely feels better
I think the near constant mastery buff from night fae boosting the dot damage feels good too
Well yeah, but when renown 31 is there
Lol yeah first strike stonks
im still outlaw, only playing assass in heroic
Night fae gets 3 viable soulbinds, 2 that are basically bis
soo muchh
Uh, aren't we talking about 3-4% differences here?
Venthyr gets 0 viable soulbinds 
Which is insane considering their usual balancing?
They are 3-4% SIM differences
Venthyr is basically completely sim bait because the soulbind passives are basically non functional in real gameplay
Because of their rng timing and the prevalence of mechanics that force downtime
You often get their effects when you literally cannot utilize them, making it essentially the same as having no soulbind at all
Trust me, I was venthyr for a month
Thrill seeker procs during every worst possible moment or between every pack. Soothing shade procs and you immediately have to move out of the sanguine affix or one of the 26 dozen aoe mechanics in dungeons or raids.
Draven basically isn't even a soulbind
And it's not possible to get maximum stacks of flagellation as assasination
It's shit
Necrolord is at least half decent
And kyrian's got one busted soulbind
That's the problem, they balance these things around sims and they don't actually play them
If you aren't a min/maxer it's probably fine, but if you even remotely care about your performance at least one of the 4 covenants is not viable
True, but if that's your mindset, do you really care about your covenant beyond "dps"
Thats me rn
I dont care whatever I am, I just want top dps
My assass is like.. 400 dps behind my outlaw rn on ST
so thats fine
I mean I do, I actually care about aesthetics and story, but the design of the venthyr stuff is so bad that it's actively frustrating and unfun. Flagellation is not fun to use, it's not fun to waste the special abilities of my soulbinds because they're an rng clown fiesta
If they were actually well made i would stay venthyr despite the dps loss
I tried to do that
But flag is just clunky as shit
If it was just one that was bad I would stay
But I just can't deal with bad soulbinds AND a bad ability
In that case it's not a balancing issue imho but a "you built shit that's not enjoyable" thing
Well yes, that's the thing because theoretically and numerically they are balanced but in practice they aren't
I think this is really mostly a venthyr problem
I didn't mind the necro stuff at all, just didn't dig the aesthetic
That leather mog 
Its so fkn ugly lool
It's just weird to me that venthyr is SO shit considering the whole first raid is venthyr themed
That's still better than the necro
Yes, it's a good set for priests
I mean.. You always will have a shit 1.
Druid set forreal
Compared to the others
Sure there will always be a 'worst', but this is like next level trash
Like barely functional
There are so many simple things they could do to fix it
Make the thrill seeker proc start on an ability or on flagellation use
Make flagellation not cost a 2nd GCD, lower the energy cost, make it give CP
Make theotar's soothing shade follow you slowly
Why do all of the things generate CP except that x)
And does fuck all damage
Draven's built for war only giving 3% agility is downright insulting
When heirmir's gives that just for having your stuff enchanted and you also get the 18% crit proc too
They could buff the numbers on built for war substantially if they want to keep the health requirement
I'm just a player and I can think of dozens of ways to fix the venthyr covenant. It's obvious they didnt play this at all
Kyrian def my fav
Either kyrian or NF
NF place is just gorgeous. And kyrian just neutral
Meh they're like death cops they're too self righteous for me 
Ardenweald is very beautiful I can't deny that
The art team really kicked ass this expansion
I get so happy whenever I go to Ardenweald
Yeah just revendreth is a horrible place
with all the elevators and such
But thats the only bad thing bout it
I don't mind it
Kyrian just torture people until they’re ascended 
You can get around creatively with gliders or shadowstep to mobs below you while you fall
Like.. they could just change it to a mirror for example, where you go up as a teleport or smthing
rather than needing to wait on an slow ass elevator
Have you ever looked at the elevator towers? There's a mini shriekwing on every one manually pulling the elevator up
Have some respect 
Watch they're gonna unionize and get even slower 
"Due to the anima drought, the servile bats in revendreth have gone on a slow strike. Elevator speed reduced by 50%."
I guess in general I'm just salty that blizzard has given me so many reasons to not enjoy what would be my favorite covenant
At least the night fae area is nice 🙂
Is the queens court worth doing? I never did a single one of the ember courts because it took too fucking long to set up 
I’ve not even unlocked the queens court yet
I literally have the table
Renown 12 is cucking me though I gotta do the WQ for anima tonight so I can do the quest at 13 🙄
Yeah I'm not even at renown 7 yet sadly
Pugged 7/10 heroic and didn't get any renown
Just do the main questline
you'll get alot of renown
then do your callings
Etc etc
Done all callings, raid, mythics, and quest line so far. I’m pretty sure I’m capped from catch-up anyway
21 is cap catch-up
This week*
P sure
My dumbass got 5/5 eye of the jailer before getting to the tyrande in the maw part of the quest line yesterday
So I gotta do that today
Ohhhh yeah when you’re on a quest level, you’re hardstuck until you do the campaign
The anima quest is a weekly quest, deliver it last. Otherwise catchup wont work
Well I can't get 1000 anima without it
Hm I guess I could pvp
Nevermind there are some ways
q_q
What to heck
O
Yeh you are in bg
Thanks Cptn. Obvious :p
Anyone else feel like assasin sucks in m+ atm? Since we can never get stealth
We cant do high keys like other specs it seems
How come you never can get stealth?
Spiteful affix, and tanks almost always chain pulls in higher keys, i cant get stealth often in 14+ keys
I don't see why restealthing is any worse for sin than any other spec
You miss out on some subterfuge garottes but that's not really that big of a deal it's just damage
Its alot of damage tho
Outlaw loses a lot of damage too because of cto from ambush from stealth
@stoic needle dont talk if you dont know how all rogue spec works
People like you should never comment on stuff you dont understand
Sin has the most dmg loss from not being able to restealth

And if we dont get stealth for aoe packs thats even worse
^^^
@stoic needle shame on you, just take away your sin role you never played the spec for real
Snap
Just because I don't agree with you doesn't mean I haven't played the spec
What the hell is wrong with you
You have never played the spec, since you dont understand how the spec works
I have spoken
Rip :(
People make mistakes, nothing wrong with it. Just because he is wrong doesnt mean he knows nothing
Not how it works.. x)
Moment of silence for what? Zuzzu's temper tantrum?
I just don't agree that subt garrottes are 50% of our dps, nor that not being able to restealth makes sin bad in m+
Maybe if you're a meter whore
Everyone in high m+ is a meter whore, because more dps = mobs dead faster, dont think its 50% either, but it definetly is alooott
Cuz getting that empowered garrote on 3 enemies is nuts
I just got brain damaged reading that
real quick what is best 2 trinkets assuming same ilvl
Plaguefall Phial and dreadfire vessel probably
for what content
raid/m+
Phial of Putrefaction and Dreadfire Vessel are both great trinkets
what about the necrotic wake trinket
seems kinda strong no?
dreadfire seems good for pvp
It’s fine, but less good than the other two
even when you apply it to both weaps?
i thought since rogue has slice we get more value from it
Sims less, think it’s a general application iirc and I had it, and it got quickly replaced
any actual tests that arent sims on the strength?
Assuming a 203 drops, it doesn’t replace my 200 trinket from sludgefist.
https://www.raidbots.com/simbot/report/xacrhcy9MrJkLPsohS46D7
And yeah, like I said, I replaced it and got a boost in damage all the same
It's currently bugged and procs randomly breaking CC of nearby targets that you don't attack
Unless they fixed it and didnt put it in the patch notes
thats not ideal true
Chain’s great. No harm nor foul for chain. I’ve not had an issue with the procs bug
but for the sustain and extra procs when topped
It seems fun though for sure
did people switch to assa after 8% buff?
I have a 213 anima battery from spires and 213 skulkers
Both aren't bad
I never swapped away 
I wasn’t a fan of skulkers sadly. Though I think at 213, I’ll have no choice but to swap. I haven’t had a good trinket drop in my weekly yet 😦
how does skulker work?
skulkers is.. aight. Given the chance I'd take pretty much everything else. But it's good for pvp
It's like dreadfire but you are the projectile lol
i feel like i cant make assa rogue work for pvp
im necrolord too though so that might be why
Lol
Yeah rogue isn't a good class if you aren't good at pvp
im a decent rogue
It's like 90% mindgames
Sin has huge burst in pvp, probably better than sub but less frequent
Well yes that's because prot pallies are fucking absurdly broken rn
Nightstalker shiv vendetta envenoms
Are
MASSIVE
But you only really get one
ok so im not supposed to go subterfuge?
i have only tried 2s so far
Basically you want to constantly pressure them with your dots
i cant pressure cause they just pot it
They can only pot so many times
everyone i fight in pvp are kyrians it feels
You have to learn to stay alive through the initial engagement
i try to pop my feint before i go in
Restealth, with the stealth shield conduit
Dot them up, once they Phial try to blind them or sprint away and restealth
No sadly :/
You want to get them to blow all their defensives before you have even used vanish
i feel like good rogue pvpers should post a assa guide just so people can learn how to pvp
as a new pvp player in sl i feel useless
Then you get garotte and rupture up, MFD kidney, shiv, vanish, envenom
Boom fucking 15k envenom crit
It's not easy to get to that point I won't lie
But yeah I agree there could definitely stand to be more sin pvp guides
which soulbind is best for pvp?
i use emeni for pve but its not as useful for pvp i think
MAybe dreamweaver for podtender lul
For you probably heirmir
You want defensive traits
Sorry I meant heirmir
Actually looking at it again marileth seems sick too for pvp
Plagueys for burst or ooz for defense, and the capstone trait gives you cc immunity and a heal
plaguey seems weak compared to well-placed steel
like together with ooz
cause since envenom is the big burst id prefer a +14% damage over a +10%
If you've been necro for a whole and have most of the tree unlocked yeah probably
Plagueys and that defense slot seem like kind of an early renown pick
Cloaked in shadows is super good
i heard some streamer was doing like 13k with mantle in M+
is this true
i wanna go back to sin so bad

@stoic needle plz link me your rogue armory
How about I link you deez nuts
iam just wondering if you actually are playing, because all you are saying about sin rogues are almost 90% wrong
its better if you just take a step back instead of giving people advise that are wrong
It's not wrong but whatever helps you sleep at night buddy 
Blue Monday hitting you hard @deft patio ?
They started arguing because oshosi couldn't figure out why sin was more affected than other classes by not being able to restealth in m+

I know why sin is affected by not getting restealths, I just disagree that that's enough to make sin shit in m+
i mean, you did say that outlaw not getting cto from stealth was as big of a deal as sin losing subterfuge garrotes
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
No I didnt, I just said that all rogue specs are punished by not getting restealths
Don't put words in my mouth
I didn't say that it was as big of a loss, I just said that it was a loss too
my bad, you used it as an argument for why outlaw was also affected. its like breaking a leg and comparing it to a stubbed toe
@stoic needle link me your rogue armory plz
My fundamental point is that not getting subt garottes isn't enough to make sin not viable in m+
it is though
I'm not linking you shit bro don't @ me
its your entire opener
Yeah man I just roleplay playing rogue
if he plays rogue, he has not played higher keys then m+0
Rogues still have utility even when they aren't pumping their maximum damage, that makes it still viable in my opinion
literally there is nothing more important than spreading garrotes on opener when pulling multiple mobs. and saying that outlaw is affected because they might not get their random ass proc is funny. outlaw can vanish for any reason at nearly any given time. stealth is not important.
yeapp i agree
Not in higher keys - you need the damage and utility
sure when timer doesn't matter. but when you're actually pushing keys you need every little bit of dmg
When people say not viable in mythic plus, how high of a mythic are you talking about?
just link us your rogue armory so we can stop argue with you @stoic needle
iam talking about 14keys or higher
Ah gotcha. I’ve been in 7-10s and kept up.
Not much experience any higher yet.
So is the argument that subterfuge’s garrottes aren’t as good as master assassin?
heres the top sin timed dungeons of the tier.
as you can see they cannot compete with other specs
I don’t know very much, but for the longest time I also garrotted everything that moves every group pull and it worked out pretty well.
sure you can time 10s all day on sin.
^ that's exactly my point, you can't just say shit like 'sin is not viable in m+' when it totally is viable in m+. I didn't say shit about pushing high keys. But you came out of the gate being toxic as fuck about it for no reason
So you can kiss my ass
if you are playing for fun with your guildies and they dont wanna push super high, sin rogue will do okei, but when it comes to pushing high keys they fall so far behind sadly
WHO IS TALKING ABOUT VIABILITY OF 10-15s
Calm down boys
does anyone care about those key levels?
This is actually a really good discussion to have and getting upset is going to ruin it.
Chalk it up to miscommunication and let’s go again
a lot of ppl do, shanksy
what's the point of playing sin if it's not viable in endgame content the way other specs are ? xd
I get your point here because it’s the same point I’ve made a lot. People say it isn’t viable in mythics and leave it at that, they never actually say they mean high end pushing keys mythics.
playing a spec that u like even if it's only for weekly cap and shit?
when people talk about viability it falls into two categories. the very top, and the any spec/class can do these keys.
The issue is, a lot of people don’t like, differentiate between the two.
And a lot of new people or people who don’t bother reading treat it as if it means for everything.
disc priest dps is viable in m+
the thing is ppl in group finder look for pushing meta chars but they wanna do 14s
Yeah.
like, okay sure. from 1-10 it might be okay. but that doesn't mean the statement is accurate or that people will interpret it as that
I get rejected from 5’s and I’ve parsed purple multiple times in raid. The meta list is great but I think it’s done more bad than good for the community who doesn’t really understand it.
still, with the restealth, i can totally agree that sub and assassination are more punished than OL.
even more if they bring MA
Oh we are.
m+ players don't like taking raid only players because they dont know the mechs, pull order, cd usage.. the list goes on
I think I’m a good assassin, been playing it for years, and I struggle to keep up with players I know are bad.
Blizz hates us. But if anything it’s just a “fuck you im going to do it anyway” type thing.
I had an affliction lock lose his shit that I beat him overall by quite a bit. He wasn’t very good. His argument was that rogues are bad. You can’t fix some people.
xDDDD
assassination is used to good scaling throu the xpacs so you guys will have ur spot
and i will have to spec reroll (AGAIN)
Rogues are viable in the standard game and even some higher levels. The math says for the very top of the top, they’re not a great choice.
I’m not spec re-rolling shit. I am my sin.
Whispyrs Bis list: http://tiny.cc/76r5tz
nvm
guys vigor deeper or marked?
oh no, the s word
is blindside really the go to talent right now?
Yes, it fills in a lot of the energy starvation problems we have
surprised to see that talent getting play. sad times for sin
around what m+ level does it start being not absolutly embarassing for Sin
due to ramp up
this is like the opposite of fun lol
felt way better in legion/bfa
Used to when?
Hey guys haven't played much this spec on this expansion, if im talented into crimson tempest in m+ should I use it on single target bosses or rather envenom?
No
Why is it sad? Anything that adds buttons to sin is a good thing imo.
@rigid mango I miss you 
I miss me too 
ugh sin does not need more buttons. Even without Blindside I have 8 buttons in my standard rotation, not including cooldowns.
Thats like 3 more than I want...
5 is a good number
Mut garrote rupture shiv envenom slice is 6
It’s a great talent for groups but not for the boss.
What am I missing
the only people complaining about too not enough buttons don't play arena 
Ambush?
Blindside is the only time you ambush 
I thought part of ambush’s damage was considered nature to be honest.
Well yeah, but that’s what I meant.
Blindside while Zoldyck is up was pretty amazing I thought?
Anyways, I think blindside is pretty great because it lets people who want more buttons have one, and I can take a passive. So good job for design there 🙂
You’re thinking of the fact that blindside procs more at sub 40% health and Zoldyck’s starts to do more damage at a similar range which naturally boosts our damage by a bit. They’re just separate interactions
Yeah
....
Blindside has an execute component
It’s Monday.
Zoldyck executes
I knew there was something.
It’s all good!
But they are in no way connected
@oblique flare not true.
Sin doesn’t have enough buttons and I play arena 🤷🏼♂️
tips on dueling shadow priests as sub?
....
And you decide to ask that, not in #pvp
And also not even in #subtlety
But in #assassination ?
and i still dont understand why sin is the only spec that doesnt have SnD passive as conduit or via talent.. sin should be dot based and envenoms non AA wiht SnD.. i really dont get it
i really dislike SnD really really really really dislike
Snd has actually historically been the assassination ability
It’s just a problem for people now because ????
Sin bad spec so we need reason to complain I guess
That makes it a bad spec
but playable
Playable and bad are indeed different words
if you want you can do hight keys as sin
on mothic raid mm not optimal but .. doable
SND is just fit bad in current assassination
Wasnt envenom refreshing snd uptime in Legion or so ? It was pretty sick
Hmm I dont know then I thought I remembered some time envenom would refresh snd
Kingsbane instead of poison bomb, have and have snd applied when we vendetta.
I came back to rogue because of SnD 🤷🏼♂️
And I didn’t play WoD
@frozen jasper cut to the chase
So we go from 8-9 casts of snd to 5-6?
The specs not bad because of snd and we know they'll never remove it after balancing around it. So in the official forums I ask for reasonable things like qol
I salute you for going onto official forums
Yea that’s what I meant, was that only a thing in WoD though ?
That place is some 6th circle of hell shit
Less braincells than posts on the forums
What qol changes are we talking about here ?
Like what do you think should change ?
It was around pre WoD but back then it was needed. Now not so@much.
In like 6-8 months when sin gets faster from more cp/haste, and maybe a tier set/borrowed power thing
People won’t bitch about snd
And it’ll be beautiful
That’s always how it works
Alright, well doesnt matter anyways I just knew that it was there in the past. Snd is alright I dont mind pressing it
it is not a matter of dps.. it is playstyle
Yes I get what you’re saying
I’m just saying
That won’t exist
It’s literally ALWAYS like that
they should give us a thing like premeditation for sub .. gg smooth opener etc
Spec underperforms -> well this thing sucks -> spec gets smoother/buffed/borrowed power -> thing is no longer a complaint -> spec eventually becomes weak again -> well that thing still sucks, and always has sucked, see, I told you
Every time
Every single time
Like i just dont get what people expect if they remove snd, the rotation would be so beyond braindead
The opener is already pretty smooth
naa
Yea I think so too
I mean... Yes it is lol
Opener feels fine with MA talented
i think not
with MA is better y
even without ma its not the worst
Like we are a dot class, idk what you expect out of the opener?
give premeditation stuff like sub and problem solved we garrotye stuff etc
we have to set our shit up its always gonna take a bit
We're always going to be spinning plates
we were full big boy burst last tier
I find the opener of setting things up to be fun
imo the fun of the spec is spinning plates
Yes, and corruption literally created a monster that sin has never been
Turning sin into sub is not the solution
agree
but it was fun!
If you want to argue that SnD could have a more interesting effect than just attack speed boosting I can agree with that
gimmie shrouded suffocation
But I think the opener is fine
Like i dont get removing snd, our rotation would literally just be press rupture every 20s and envenom
I think snd is even fine
SnD for assa, increases AA speed and bleed tick rate 
We don’t even press it that much
That's what I'd like to see
It’s like once every 40 seconds
not bad
Make it give us haste for our dots
exaclty
That’s basically what it does now
Tho tbh if you are arguing SnD is bad because you want it to do more damage your problem isnt the design its the tuning
It gives energy regen and more instant poison procs from the extra AAs
cause the gameplay ends up the exact same
That's not really increasing dot tick rate
It's not really that bad anymore
Energy regen and dot tick rate end up the same
playable
That’s the same thing
How so?
Dot tick rate is energy, energy is energy
Ohhh I didn't think about the venomous wounds part
Like if anything
Lower the attack speed
And increase the energy regen
That would make sense
But replacing the energy regen dot tick rate
Anything that makes melee less of a % of our damage breakdown is good in my book
Is replacing an apple with a different Apple
Even then to me melee@damage being high doesn’t bother me.
and SND is part of that
Main damage is poisons
But that's going to change over the course of the expansion naturally
Btw
make shiv apply exsanguinate as well 
@oblique flare no
After the buff and night fae covenant change deadly poison is my #1 damage source over melee now
Envenom in 3rd
Then mut,garrotte and rupture all tied for 4th
I think my recent sims have had deadly poison at #1 aswell
You’re still controlling that aa damage by positioning and using SnD.
Poisons were on top before buff as well I’m pretty sure
let me see a good log of mine in hc
Aha
I have fat vers from all my pvp gear i use to fill in loot drops lol
My ideal would be poison, garotte, rupture and envenom top 4, melee #5
It’ll probably be that by the end of the expansion
It would be cool to see what the ilvl cap would be at the end of the expansion so we could sim what the future would be like
How many tiers do you think there are
I have no clue honestly
this is dakr lady
Bfa had 5?
Which do you think will@be better for sin mythic progression? I already have my sub and outlaw leggos made.
Sin leggo
Always zoldyck
zoldyck always
I guess once we get the next tier we can maybe guestimate what the ilvl jump will be with each tier
That’s what I thought.
Will probably be 26 ilvl
Just figured I would get a jumpstart and have leggos for each spec
Used to be 15 ilvl per difficulty, jumps of 30 ilvl per tier
So if it follows that
We have 13 ilvl jumps
So it’ll be 26
But we can say 30 for example
For ease
That means with borrowed power and garbage whatever
I see
I guess you could figure it out now
But it wouldn't consider any of whatever borrowed power they add
I was memeing pepehands
my comment 

Koffing banned me as a joke a month or so ago
And so it removed like 12k of my messages
Lmao

Only 12k 
Yeah it doesn’t clear full history
Oh that makes sense, I was going to say, I expected more lol
Yeah if you’re on PC
You can just search “from:Whispyr#0001”
And it’ll show you how many results
Well I gotta see it later. I’m sure it’s uh, quite a bit. I’d imagine mid 5 figures?
big chatter 
Nothing compared to zine/foreverguy
I think those are the highest post counts on the server
280k jesus
They’ve also been active for far longer than I have to be fair
I'm old here, but I usually dont chat much
Yeah I remember your name from a lot of things over the years
yeah, I was more active during legion
I really started being active in 8.2/8.3
BfA 
wtb 8.3 assa

8.0 sin with ss stack was good
keeping that low apm playstyle and having most damage coming from bleed felt good
Wtb NH assa back T.T
8.3 was stupid because it made assassination gcd capped
How do I sim the difference between kyrian and night fae?
there's a checkbox to unlock all soulbinds
in top gear
just hit that, and select a different soulbind to sim
Does it change the ability to sepsis or is it dumb
if you change soulbinds, the ability will change as well
Okay I'll do that
since sepsis + pelagos for example doesn't exist
I need to know, does unceasing chain link make the garrote dot also do more dmg or just the application?
the application is the dot
and if it does, does it also stack with subterfuge?
oh shit, I got 3 stacks homie
it's the last floor though....
oh you're doing normie ass torg
torg is the most boring shit
yeah but I need it for emissary
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
How's Sin performing in M+?
bout as good as sub
gotta try it out, i need more haste
solo layer 8 eeeeeez
Just outdamaged ww monk and fire mage. I don’t think they played well 🙃
10k dps with vendetta and prideful tho.. sweet
On single target, on pride+lust, if you managed to keep alacrity up at 5 stacks and already have SnD up, yeah that's a thing
Feels great
Are u using hekili any1?
just got curve playin assassination 
Bruh, when u restealth with dots up on the target using MA, they crit until u leave stealth
Thats pretty cool
that sounds fun in a bg
watching like a hunter or something bleed to death from stealth
Sounds like an idea for 9.3
tbh idk what they're gonna even do in 9.1
the soulbind trees are already gonna be done, we have legendaries, and conduits
so its either just add more conduits/legendaries/make the soulbind trees longer
or another new system
Magni arrives in the shadowlands bringing azerite armor with him
double legendary
or maybe the soulbind tree will go deeper
Hero, we must save Azeroth
Don't be rediculous, it will be kael'thas with "anima armor"
Maw-Walker, the jailer hurt the shadowlands, you must collect anima to heal shadowlands wounds
emerald dream
well that's not a snapshot, that's you sitting in vanish, not attacking, and waiting for them to expire
which is actually worse than just using it, vanishing normally, and getting 4 seconds of 100% crit
Yeah but in cases where the add or target is out of reach. You apply dots and move in vanish (plague fall boss 2)
Then open up again on him + add
so not this
lol
in the case where you sit in vanish for extended periods of time, sure, I can see it being worth maybe
but even then, kinda questionable
and you would have to be off the boss for a while
or using weapons in NEcrotic Wake
which is the opposite of what you want to be doing
so you have the necrotic wake crit cheesing with spears/etc
and that's really it

Ok hear me out though
Ma+ necrolord bone spike
Infinitely critting dot
anima empowered gear
Animazerite
the most weird champ I've seen in this channel
has come from the beta
where people would seriously argue with me
about bone spike being bugged
because it didn't exsang
infinite bleed exsanging 
people and their negative IQ
actually thought
that because bone spike said "bleed"
exsang would double the speed
I’d say @ me but not even I’m that smooth brained
and then you would keep exsanging
and it would keep doubling
so they actually no meme were recommending exsang single target

I almost wish it did just so we had a cov skill worth thinking about
I breaks my brain justifying that convoke/spirits just exists in the same game as flagellation
This has been looked into a fair bit over the years and never seen it as a gain. (Legion and normal 50% crit MA talent)
Loss of AAs is kinda a big deal and can only sit in stealth without losing Energy for a few seconds anyway
yup
Also found a new Assassination build in Torghast when doing Layer 6 today. Just get 360k HP and sit there. 🤣
Question: in simplest terms why is haste better than mastery atm? I remember when we used to stack crit/mastery
well, the answer for that is simple, haste gives you more damage per point 


haste makes dot tick faster, dot tick faster = more energy, more energy = more damage
and if that's more than simple, revert back to "haste gives you more damage per point"

But, WAIT what if I have a zillion haste?!?!?!?!?!?!?!
something like that.
TL; DR - stacking mastery.
126% haste was like, 1 haste proc from anything last patch hehe
well no
cause 126% vers
is 1.26x damage
and 126% mastery
is not 1.26x damage
therefore mastery bad
right
🙂
So a change between stacking crit mast to haste crit was that due to change in how haste affects our skills? Was it back in legion that it was crit mastery?
Good god I'm aging
it was crit mastery in legion because bleeds didn't speed up with haste
Ahhh
mastery sucks now because bleeds and poisons are comparatively weak
and vers is just mastery but better (simply put)
so haste = faster
crit = more damage/more cp
vers = more damage
mastery = more damage, but only to like 50% of your damage
which means haste + crit = more spells cast
Well consider me enlightened
now that's obviously a toddler explanation
and stats don't really work like that
and haste > crit = vers > mast
is a super outdated concept
but yeh
Yeah it makes all the sense. Ok so let's get hasty!
yuh
!stats
**Shadowlands: ** Haste > Versatility => Critical Strike => Mastery
one omega yikes question towards some of you here (probably)
but has anyone actually tried simming it where you use the MA legendary with exsang and nightstalker where you would vanish instantly after using exsang, and then wait in stealth until you have about 4s left on the dots?
ive seen people saying it is bad, but just how bad?
well that's why i'm asking if anyone has tried everything as obscure as this
the vanish thing is probably like 10%
you would vanish into envenom ofc
nightstalker MA in pve you vanish rupture btw
I haven't ran the numbers, but I would find it quite weird if an envenom would be better
honestly i'm just thinking of legion when i think of MA leggo
like how would i even try simming something as stupid as this?
i've got no idea how to write custom priorities for the sim
and Master poisoner damage gave more envenom damage
honestly, not even sure if sitting in stealth mid fight is something that's possible, they had to bend the rules quite a bit to get restealths to work between packs in dungeonslice
but it has been simmed before
so I assume its possible
i wonder if exsang is actually worse than VR in pure ST
it is
because i feel like there would at least 100% be a window where you would benefit more from the dots 100% critting if you're energy starved, and therefore you're only losing out on autoattacks?
exsang is actually the worst talent in that row
exsang or otherwise
auto's are doing a lot of damage though
would a damage buff make it usable
wellt hat's kinda the point
while in stealth all your dots would continue to tick for +50% dmg through nighstalker, have 100% crit, and with exsang tick twice as fast
no it wouldn't
it wouldn't?
nightstalker is your NEXT ability
so you would vanish, and get the crit on the dots
ah okay is that so
but if you were to cast a nightstalker skill
you would break stealth
so really the strat would be like garrote from stealth with subt, then vanish for the legendary effect
if anything
MA seems really shit for dungeons
yeah okay i misunderstood that badly then
because the description just says your abilities do 50% increased dmg
when you have the talent on and you are in stealth, what does the buff say
sometimes the tooltips are different than the actual buff they give
nah, it says "your abilities do 50% more damage"
that's the actual wording
but it doesn't count on abilities that are already cast
i guess its just a bit misleading then
it counts abilities you cast from stealth
and since abilities break stealth
it basically reads "your next ability from stealth deals 50% more damage"
wow, almost like blizzard tooltips aren't written in the very good way
color me suprised
that a blizzard tooltip
is vague

i guess..
million dollar company
Whispyr being rude to the Nightstalker tooltip
see: flayedwing toxin
very poor behaviour
that trinket
has 4 tooltips
the trinket tooltip, the buff on your character, the debuff on the enemy, and the details tooltip telling you how much damage it's doing
and guess what
all 4 of those numbers are completely different
the trinket says like 1600 but the buff is only 160
i don't understand it all i know is that its damage on my meter
i mean that's a different topic tho, right?
that's just how stupid their numbers are, and always have been
(and for some reason in almost every game with damage numbers in the tooltips)
well it's just tooltips in wow often are not reality
case in point being a trinket that has 3 in-game tooltips, none of which are correct
and you need a fourth tooltip, from out of game, to see how much its actually doing
remember when FoK gave like 20000 combo points, according to Blizzard
anyways, how is sin looking?
been looking at parses but there are still way too few people playing the spec to be able to get any reasonable data from wclog
even on 2-3 targets?
how is it weak they are ahead of sub rogues in nathria
i just fucking hate outlaw
Outlaw is fun now
and that's why we play sin 
yee i should prly give it a go again
the rotation just felt so meh
mythic logs are pretty bait still
and if anything, they're pretty much dead even
but there isn't even a sweetspot in terms of target numbers where sin outshines outlaw?

yikes
Sin is in the bin
but you can move and spread to 8 more
i love playing sin but guild doesnt let me play on prog
i just go outlaw and hate it
i mean i'd honestly love to be able to just play sub, ngl, but it's also attracting playing many specs with the access to the legendaries etc
except that the sub and sin ones don't change anything you do, so that's fun
half my guild can't get out of grey parse so i don't think im getting benched anytime soon for playing rogue
do any leggos change how u play?
i am, just feel like i'm underperforming on multitarget fights
i mean duskwalker's patch would change the timers for your vendetta
ye but u don't have to do anything about that
celerity gives you an impactful buff that you actually notice while it's up, etc
well it's more than literally just 25% dmg, right?
Celerity proc is just a stronger combat potency
sub sucks at 2-4, just as a design, loses at 5 target barely, and then wins 6-8 against sin, and 8 against outlaw
the only thing celerity does that you FEEL is give you energy
..pretty much
not even a feels thing
you really do just get a lot of energy from it
THe best thing tho
Is Celerity procs mid AR
the worst thing is though, you stand around prior to a pull with 3 mins left on your snd post trash waiting for the priest to run back watching your toon occasionally go "raaaaaaaaawwwrrrrrr!" and proc it
i wonder what goblin sounds like lol









