#tc-research

1 messages · Page 4 of 1

stray bolt
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yes, similar interval

strong gorge
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As in SnD with Recup still procs

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Thanks, that's helpful

stray bolt
strong gorge
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Perhaps Shadow Dance as well then?

stray bolt
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possible

strong gorge
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Which is another thing I'm pretty sure Assa doesn't run

stray bolt
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in tank dummy combat, i vanish and gets into stealth without getting out of combat. It then starts proc healing

strong gorge
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Good info, thanks

brisk plaza
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Are you running soothing darkness tho? Does that effect it or was that confirmed to not be a part of it?

light void
strong gorge
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Iirc leech doesn't proc it, someone tested. Not 100% sure though.

stray bolt
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no, leech doesn't proc

light void
strong gorge
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Isn't that purely out of combat?

stray bolt
light void
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I'm not sure if it might consider you out of combat if you are in stealth for a moment, even if you dont totally drop out

regal agate
strong gorge
regal agate
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did he use soothing or cloaked in shadows (not sure if cloaked counts)

strong gorge
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I don't know. But since he tested Shadow Dance as well, and said it didn't proc. Then I would assume no soothing unless he also respecced between there

round canyon
strong gorge
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Interesting

stray bolt
regal agate
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thanks

twilit granite
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About the thorn boots, what is exactly making them oversim? From my testing the expected dmg procs are correct and approx the same than simc. It looks consistent and around 5 dmg procs per minute. The healing procs are also consistent and it looks they are 1 / min.

I've tested thorn boots with and without recu, and in both situations snd procs the healing effect without affecting the dmg procs.
I've tested thorn boots with and without snd up, and the expected dmg procs are still similar, around 26.
I've tested if healing procs damage and viceversa and it looks it doesnt work like this, damage procs damage and healing procs healing.

I also compared this result to several logs in live and all of them show the same consistency, around 5 dmg procs per minute (which agrees with the spelldata and simc) and 1 healing proc per minute.

Conclusion: Since snd procs the healing boots and snd has 100% uptime, it will saturate the "healing procs" so it doesnt really matter if we have everything that is supposed to proc it in simc. On the other hand, the expected number of damage procs are the same with and without SND / Dance up.

lucid helm
knotty oriole
twilit granite
knotty oriole
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So I suspect the rate should be pretty close to in-game unless I'm missing something

twilit granite
knotty oriole
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I mean it should show up in the report shouldn't it?

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The heal is triggered in sims when it happens so it should be there somewhere

lucid helm
twilit granite
knotty oriole
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Do you have a link to the report?

twilit granite
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Oh here:

knotty oriole
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Yeah not totally sure why the proc rate there is so low, I've seen it at higher amounts before and obviously the SnD healing procs are there in the report too

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Slice and Dice (recuperator)

twilit granite
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Anyway the damage procs are close to what i see in ptr tests and ingame logs

knotty oriole
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Maybe it doesn't get reported for overheal or something, idk. Let me check locally

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Ok, I see what happened

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It's due to the proc rules and Recuperator being set up as a background spell in SimC since we had to split the heal and primary cast, even though it isn't actually a background spell (it's tied to SnD so not considered a 'proc')

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So the proc rule restrictions would have made it proc less. I'm gonna manually flag it as not_a_proc = true

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I think this is probably slightly more realistic based on the logs I've seen

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Since most logs seem to be around like a 20-25% ratio

knotty oriole
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Yeah I mean I'm not sure there'd be any change to the RPPM rate here, proc opportunities are gonna be pretty saturated

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All we really have control over in the module level would be the ratio of heal to non-heal

twilit granite
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Uhm I see, i am not sure how to check the ratio with the limited sample size

knotty oriole
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I'd say looking at logs though that it seems fairly clear SnD still can proc the heal

twilit granite
knotty oriole
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It's 4 RPPM so idk

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26 total procs seems about right?

twilit granite
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Yeah

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The proc was hasted right

knotty oriole
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It is

twilit granite
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Yeah I think so

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let me recheck

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Does that mean is hasted

knotty oriole
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Yes

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I would guess that given the SnD heal rate is non-hasted at 2 RPPM and Rogue GCDs are also non-hasted that it's actually possible for the heal vs. damage proc ratio to be biased simply based on the ordering of proc attempts and how the SnD heal vs. normal damage button presses end up aligning

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e.g. let's say your GCD press is at 1.0s and SnD tries to heal at 1.1s, the chance of SnD triggering RPPM is extremely low (only 0.1s since the last trigger attempt) while the next damaging global will have a 0.9s last trigger attempt, then 1s on the next GCD (since SnD is every 2s.)

twilit granite
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Yeah that rlly makes sense

knotty oriole
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If the ordering is opposite, say SnD triggering at 1.0s and damaging global at 1.1s and 2.1s, you would basically have almost a 50/50 chance of the heal proc

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Pretty difficult to manipulate this though lol

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But I

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I'd imagine it leads to some odd variance in logs

noble pendant
twilit granite
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That's a passive buff to assa 😄

knotty oriole
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I think basically since the Recuperator HoT is part of the main ability buff, it counts as a non-proc no matter what

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If SnD triggered a distinct HoT buff when you cast Recuperator, probably it wouldn't even trigger this stuff lol

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Since Thriving Thorns is not set up to proc from procs

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It's just kinda an unfortunate artifact that SnD heal is set up this way

twilit granite
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Uhm then thorn should work with 2p ingame right

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because the non proc flag

knotty oriole
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No I mean the thorn driver itself is only set up to trigger from non-proc stuff

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So in theory it should only trigger from actions

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But since the SnD hot is on the SnD spell aura it essentially acts like we're casting a HoT spell every 2s

lucid helm
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@twilit granite can you give tried to read but brain aint braining tldr? Toxic boots oversimming or actually working as intended and if sim says gain it is gain?

twilit granite
regal agate
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tl;dr: is that they did potentially slightly oversim, but if you use latest should work now more accurate

twilit granite
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You should sim with latest tho, koji just fixed them

strong gorge
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Also a slight skew when checking top logs in general. Since those are more likely to include favourable luck. Though in this situation it's likely negligible

jaunty forum
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Hi, is it possible to sim Ominous Chromatic Essence or in example Spoils of Neltharus which active is the best one for me?

regal agate
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you can change them in the drop down

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^ if you want to put it in manually, this is the option

jaunty forum
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thanks

unborn folio
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anyone made custom APLs for specific season 2 dungeons?

noble pendant
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we design APL's specifically to handle all situations

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overfitting to a model is dangerous when dealing with simulations

unborn folio
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hey Whispyr, good morning. I've heard dungeon slice is not the most accurate way of simming your gear, it's better to sim a few different custom dungeon APLs. Is this even a thing I should be conserned about or is dungeon slice good enough?

light void
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The value of dungeonslice is highly dependant on the class and the maintenance the apl gets for dslice

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Its pretty good for rogue gearing choices

unborn folio
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btw just as a coinsidence the same discussion is currently going on on the subtlety channel

regal agate
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Dungeon Slice is a good generalization, it includes single target and aoe parts and stealth between packs.

It is the best way to sim in general for dungeons, if you want to sim something more specific, you can always opt to specialize the sim for it (e.g. can use Patchwerk for pure st or either add cleave or multi-target simulations for pure aoe)

There is also Dungeon Routes, a fairly new approach that is static, it requires a more specialized optimizations than dungeon slice and can easily end up in local maxima (given that there is no variance between simulations)

knotty oriole
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DungeonSlice vs DungeonRoute sims will offer up extremely similar results for Rogues either way. Anyone telling you different is making a mountain out of a molehill. At best one may favor one talent or gear piece over another when they were already extremely close. Neither will offer shockingly different suggestions.

strong gorge
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After having played around a lot with DR vs DS in SL. The main difference is that - CD's gets valued higher. AoE gets valued higher.

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But its also based a lot around how you design your DR's

knotty oriole
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The “reality” argument is a bit overplayed. I’ve spent a long time comparing composite sims (DS of various configurations) and “realistic” sims (all sorts of DR setups) and overall gear recommendations and general talent setups usually end up the same.

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DR has its own local optimization issues too

strong gorge
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Yeah. My conclusion was to instead of simming it as a strung together beast. I simmed components that are common.

ST with full cd's + bl.
ST with cd's on.. cooldown

Low target AoE/Cleave with cd's
Low target AoE/Cleave without cd's

High target AoE/Cleave with cd's
High target AoE/Cleave without cd's

knotty oriole
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Which may intuitively seem like a good idea but “reality” also is not 100% perfectly repeatable in timing unless you are on the top 0.1% of players. So this could be viewed as a weakness. Also means results for one DR are not always relevant for another. Or may just be accidental.

strong gorge
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And then focused on what situations my team struggled with

knotty oriole
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(E.g. an APL or talent change is only good because it accidentally delays an AoE trinket 10 seconds which hits a bigger pack)

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Since DS is a far more randomized set of timings and overlaps those issues tend to be less common. They still happen (and need to be ignored typically) but not nearly as often as with DR.

strong gorge
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DR's are imo better at figuring out what damage profiles you want to build your team around. Or timing of different packs.
But requires a lot of knowledge and not at all something you should take from someone else and input your own data in

knotty oriole
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But a lot of this is just esoteric for people doing APL dev. From a practical pov for “every day” use, it really shouldn’t matter much.

regal agate
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Is DR implementing downtime too?

strong gorge
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Yes

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That's one of the main draw. And I know Koji worked a ton on the spawner for that

knotty oriole
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It does. But DR’s biggest issue is complete lack of variation from run to run.

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DR is good though and I did help Jayeasy with support for a bunch of stuff to make it a bit more robust and comparable to DS.

strong gorge
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DR is a tool for someone like Meeres to utilize as prep for MDI

knotty oriole
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It’s certainly a useful tool but probably nobody needs to stress out about one vs. the other.

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Unless you have a very specific reason to as Rosvall mentions.

strong gorge
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And, it's really useful imo to gain insight on how different strategies/profiles/pulls/timing affects things. As a research tool

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(My main research with it was in SL funneling/ST time saves vs. mass AoE classes)

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Speaking of, It would be sweet if you could compare the max current hp of a pack vs. the mean hp of a pack and vs the 2nd highest hp in a pack :P

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And use those as constraints

knotty oriole
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Yeah some stuff like that would be kinda interesting for sure.

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I think DR is a really useful research tool for sure.

knotty oriole
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I mean this assumes to some degree “what people generally run” is correct and not just feelcraft as well. Also how close in value are we talking? Can’t imagine there’s really anything in the 2nd vs. 3rd best ring in terms of DPS.

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Frankly probably could run 100 dungeons and never notice the difference for something like that in real life. There’s gonna be a lot of confirmation bias but small gear changes are rarely, if ever, noticeable outside of sims or aggregates. The variance on any given run far outweighs the measurability in-game in most cases.

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If also argue that a) target counts matter less than people think and b) real-world target counts are lower than people think because they rarely, if ever, factor in the amount of time packs spend dying.

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Because in relative terms the more targets you add the smaller the difference is. Big difference going from 1 to 2. 2 to 3. Etc. going from 6 to 8 is far less impactful. It matters but not as much as people estimate on aggregate.

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I’d be interested to know a) what dps delta are we talking about in a DS sim between the two options. And b) does a DR sim of the dungeons you are taking about yield a different delta? (And by how much.)

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Typically the biases towards lower target count mechanics are introduced by the ratio of boss time in DS moreso than the target counts in the waves. But that’s part of the goal of the aggregate. People do tend to underestimate the impact of boss damage in dungeons as well.

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I'd also probably observe that the differences in cadence between dungeons may not be as pronounced as one might think as well. Using your examples above about Uldaman ("consistent huge AoE pulls") vs. NL (an example of a smaller dungeon.)

Looking at some random selection of top logs on WCL there doesn't seem to actually be a significant difference in terms of Black Powder average target count between them. Averaging out the number of primary physical impacts per BP cast on many NL vs. Uldaman logs and there is essentially no difference at all. They are appear to be in the low 5T average range per cast.

regal agate
knotty oriole
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Sure, but looking at some quick sims of the damage breakdown here for the Stones and then also looking at average damage in logs for, say, Uldaman, I'm not sure I'm seeing a significant difference. I see 6.2%, 5.7%, 5.6%, 5.3%, 6.9% in the top 5 logs using stones here: https://www.warcraftlogs.com/zone/rankings/34#boss=12451&leaderboards=1&class=Rogue&spec=Subtlety
Which doesn't see to be significantly lower than some quick looks at DS sims for those people.
I see 5.6% from stones when simming Exuished's gear profile on DS right now...

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If there is any difference here, it has to be exceptionally small

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(I'd also say there may be a funny perception skew here.. because as per the note 'when people generally recommend a stat ring' yet when it comes to logged runs, 70% of the top 100 runs are using Annulet.)

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I mean that figure of 6 per cast seems like a significant outlier.
Next log on the 20 keystone list is 4.7. Next log is 4.8. Next next next log is... 4.7. Next log is 5.6. Then, 4.7 again.

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I checked quite a lot of the higher keystone logs when mentioning the 5.x figure above

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Most logs appear to be within that ballpark at the higher keystone levels

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Obviously there will be outliers in either direction based on pull strategy and route, but on aggregate I'm not sure the dungeons are quite as different as one may think in terms of raw pull count on average over the full length of the key.

regal agate
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It might be just a matter of gear differences, what is best or good will always come down to what piece of gear you have access to. There are likely a lot of different answers depending on the gear levels and replacement items people have, it is where you can sim for your gear and decide dependent on data points. So i don't think it is a problem with the sim but rather trying to have a "one size fit all" answer.

knotty oriole
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I think I was mostly unsure about the "people generally recommend" part. Some people recommending is different from a general/common recommendation. I'm not sure this is one that is super widespread atm given how many people seem to run Annulet even in pretty high keys. But idk. Either way the difference here is likely going to be extremely small.

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As I noted, I'm not really seeing a significant damage breakdown% difference here in logs vs. DS sims for Annulet contribution so I'm unsure where the conclusion about a potential over/undersim might be coming from, other than just some intuitive thought process.

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Nothing is going to be perfect, but this all seems close enough that any differences would be pretty inconsequential

knotty oriole
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(Also just for reference, the current average BP targets per cast in a DS sim is around 5.2 by the looks of it with the current APL)

proven sparrow
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Even the bigger pull dungeons like bracken and freehold only reach upto about 6.5 at most

knotty oriole
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Because packs can overlap in DS

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#tc-updates message
This is a little older but I don't think anything significant has changed about the "New" column recently.

knotty oriole
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Well that doesn't really address the fact that the SmallAdd and BigAdd events are distinct and therefore can overlap periodically

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The chart above is how it actually ends up being distributed after all the RNG

knotty oriole
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We re-tuned the stddev and timing ranges a couple years ago (when I made the post above) to have more variety and randomization of timings/deaths to be a better composite scenario. This ended up bumping the average target count quite a bit over the original lock-step approach

strong gorge
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Also to reiterate what Koji said. The more you optimize for high target AoE. The less actual high target AoE there will be in a real scenario, leaving you with dead lower hp mobs and alive ST or cleave mobs.

warm zinc
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The reality is that blizzards dungeon design atm has very little equal hp mobs in pulls which usually means even when you look at NL first pull, you're really only damaging a few mobs not 20.

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A lot of people make the mistake of "it's a 6 target pull so i'm going to sim patchwerk 6 targets" but it really does not work like that

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You would be simming the complete ideal scenario where all mobs die at the same time, which very very rarely happens in real scenarios.

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And the variance you see in black powder casts even on a per dungeon basis is heavily dependant on rest of the comp aswell, for example in Neltharus there is a lot of small mobs that either can just die to 1 chain or to an evoker using CDs, and then the pull suddenly becomes low target cleave, not the 8 target scenario you were hoping for.

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I think dungeon slice simulates this better than whatever else you can sim until dungeon routes gets more support.

willow knoll
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We don't put this type of critical lenses to patchwork sims and we use them all the time

knotty oriole
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I mean to play devil’s advocate here, many times you are chaining 1 high HP mob to another pack that is still a lot of active time at ST or 2T while you are chaining which people often don’t consider.

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Usually the very big pulls are only very big on the theory that they will die very quickly otherwise the tank will get destroyed. So there’s some upper limit on the amount of time spent on sustained high-target counts in that regard as well.

regal agate
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Assuming the announced changes are Aura buffs, you can put this in advanced simulation (below your /simc) to see the damage change of the buff.yaml profileset."buffs"+=override.spell_data=effect.179721.base_value=7 profileset."buffs"+=override.spell_data=effect.191052.base_value=7
For Top Gear or other fight styles you can put the following in the header of expert mode:

override.spell_data=effect.179721.base_value=7
override.spell_data=effect.191052.base_value=7```
stray bolt
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About The rotten, some potential optimizations:

  1. practical sequence: 7cp - flag - fin - ShB - sepsis - SS - Secret - mini pause - dance - GB - evis - SS - evis - SS - evis - vanish - SS - SS - mini pause or a 1s pause - Secret - dance - etc
  2. For dance following the sequence, Secret will be ready when dance has ~7s cd with 7cp. Wait for that ~2 sec or continue a GB to fill if energy allows
  3. Secret with 7cp when dance has less than 5.3s cd = 7*0.7+mini pause
  4. flag will be ready dozens of seconds before a dance, but the sequence can be launched when dance has ~14.3s cd with mini pause considered.
  5. for many RNG possibilities, casting ShB ahead of the sequence is a solution to help dance's cd problem. This is majorly considered for boss mechanisms impact.
    Current test result shows a minimum 4.4% gain compared to the current raidbot sim APL. I'll try to get logs and possibly a video tomorrow.
spiral light
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4.4%?? monkaS

brisk plaza
stray bolt
spiral light
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91k and 94.5k? Why so low? Also would seem weird to me that adding some "pausing" in between cds would magically show up with 4.4% gains. But prove me wrong tomorrow

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I think we're gonna need a bit more than just logs, let's see the sims

stray bolt
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he has low gear from last season

spiral light
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Who is "he"?

stray bolt
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the test pilot

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"pausing" is for squeezing secret into dance

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like 0.5s delayed dance

strong gorge
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Perhaps it would be a good idea to use the loadout in the standard apls for testing

stray bolt
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there are indeed other "holding" moment, which is explained as following: finish early does not give earlier dance but pushing secret into dance since both cds are ready.

strong gorge
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F.ex
rogue=baseline
level=70
race=tauren
role=attack
position=back
spec=assassination
talents=BMQAAAAAAAAAAAAAAAAAAAAAAIFJSCcgQJBAAAAAAQSAkIAAAAAAASDJOQJJkkkkWKJiEkIRiFE

head=,id=202497,bonus_id=1808,gem_id=192982,ilevel=447
neck=,id=206180,bonus_id=8782,gem_id=192919/192919/192919,ilevel=447
shoulder=,id=202495,ilevel=450
back=,id=204465,ilevel=457
chest=,id=206198,enchant_id=6625,ilevel=447
wrist=,id=193419,bonus_id=8780/8797/8960/8793,gem_id=192919,ilevel=447,crafted_stats=32/40
hands=,id=202498,ilevel=450
waist=,id=204399,bonus_id=1808,gem_id=192919,ilevel=450
legs=,id=202496,enchant_id=6490,ilevel=447
feet=,id=193452,ilevel=447
finger1=,id=193768,bonus_id=1808,enchant_id=6550,gem_id=192919,ilevel=447
finger2=,id=204398,bonus_id=1808,enchant_id=6550,gem_id=192919,ilevel=450
trinket1=,id=202610,ilevel=447
trinket2=,id=204211,ilevel=457
main_hand=,id=202564,enchant_id=6643,ilevel=450
off_hand=,id=202564,enchant_id=6655,ilevel=450

stray bolt
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test is conducted manual

strong gorge
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Oh. You mentioned "His sim", confused me. I see how you mean now

spiral light
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So napkin math. I would love to see some sims

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Talking about sims and % gains without actually doing any sims is a bit troll and pointless

stray bolt
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sure

spiral light
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Even more so if you don't have up to date gear with current tier tier sets and trinkets and whatnot

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90k is an insanely low number

strong gorge
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Doing manual tests can be good for PoC's. But in general, variance is so extremely high based on just "luck" already that it's hard to come to any conclusions. Esp at marks as 4.4%

stray bolt
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my understanding is usually a behind manual test is more common, but a "not-good" tryout beats sims a considerable amount is different.

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im not saying this is it here. I proposed it as a potential optimisation. It requires some delicate handling in apl about holding, which i dont have the experience about how to program it. If you hate this, so be it.

spiral light
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I mean we can test it out, but just seems kinda crazy. Comparing one or two pulls to sims with 10 000 iterations is a bit wild.

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I'd appreciate tests with much more relevant gear, more tests/longer tests and/or sims to support it

strong gorge
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If you do 100 sims. Your lowest and highest will differ by like 20% based on the pull

spiral light
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As seen here, the Rotten build itself already has a 11% variance

stray bolt
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I admitted it that this may be an RNG bait before. However, if we really talk about it, I mean the cd of secret and dance, from the regular build we can get that dance is syn'd with secret if secret casted as 2nd finisher.
In the rotten build, casting secret as the 1st finisher has already caused desynchronization as the dance would finish early, which is the reason in earlier apl, there are occasions secret is casted at the last second of dance, where akaari's damage is out of dance's window.
pushing secret earlier and squeezing akaari's into dance makes sense and it causes secret's cd finish earlier while dance's cd is not touched.
This gives more room for the build to improve.

regal agate
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i did test a more strict condition to allow what you mean, but it ended up overall worse

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as others mentioned, doing a dummy test and comparing results is very prone to errors, so observed differences in a dummy test are not a reliable way to measure damage differences.
Just to bring one example, if you use the beacon from the beyond trinket and do a dummy test getting a critical strike on all casts will also give you a noticeable uplift in output.

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Ofc any input towards improvements is valuable, we can try to implement/evaluate some of the ideas you mentioned but i can not promise you that they end up damage positive.

stray bolt
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Could you please share the APL input?

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So I can study how it falls behind

regal agate
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I will share results as usual in #1065728795455266888, still you need to have a bit of patience.
It might be better to iterative approach things, so go one step at the time.
Quickly reading over the suggestions seems like you want to add idle/pool periods to the simulation.

thorny fog
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i can confirm that sending blades a bit earlier around 1 finisher before the combo could be a win because that way you lose less SoD/dance sitting but also keep in mind that you are losing builders with blades later on too and also you have 2-3 globals where you do no builders where blades could have been used later

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so chances are it is already in the conditions

stray bolt
thorny fog
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yes it has also happened me on rashok logs are private but the win would be quite minor likely

stray bolt
# regal agate I will share results as usual in <#1065728795455266888>, still you need to have ...

I haven't tried your latest apl yet. I'll do it soon.
In short, my suggestions is try to pair secret into dance and gain from there, and try to not cost dance's cd in following combat time (before next flag/vanish) where we possibly need to hold (or gb on 7cp if energy overcapping) for ~1.5s in the situation of "isolated dance" (just a 6s dance), and hold flag for a bit waiting for the correct time where double dance with vanish can benefit from flag buff.
Since the delay of dance is like 1second per min, there should be no significant noticiable cast loss from this. However, for the flag, there will be cast loss since flag will be delayed for dances, if compared to flag on cd (I haven't got the time to read how current apl handle the flag yet)

stray bolt
viscid copper
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by pure curiosity, does dark brew increased shadow damage scales on the beacon trinket

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well, tested on dummies and it's seems not

rugged pumice
viscid copper
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okt y

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ty*

regal agate
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To answer a common follow up question, it is not a damage win to force a use of Beacon during PE.

next kestrel
regal agate
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I think the easiest way to understand it is to just see it as 10% additional crit on your character sheet.

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so yes, it is just 10% higher crit chance. Questions about how the spec work also fit better in the discussion channels.

next kestrel
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Yes I agree

pulsar shard
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Does anyone know if slimy boots deal damage on any absorb shields?

noble pendant
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damaging embellishments do not deal damage to absorbs

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that would include both boots

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as well as like fang on weapons, etc

shell ivy
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looking at old logs from raz flaring cowl did seem to do absorbdmg during stormsurge at least?

shell ivy
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also rolling shadowflame appears to work on absorb where boots dont (looked at forgotten experiments for this)

unkempt crescent
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It does no dmg at all? Sounds like a bug

regal agate
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both boots have the bug from what i remember

maiden ore
gleaming kestrel
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Not at all

sick olive
#

I had a question regarding Beacon to the Beyond whilst wearing Dragonfire Bomb Dispenser aswell - In regards to our opener, what is the most optimal opener when wearing both on-use trinkets? According to our opener in our Sub FAQ-channel, it states “SS - Beacon - SB - Gloom - flag - rupture … “

But in sims the “perfect” iterration uses it 12 sec into fight, so im assuming it uses bomb trinket first, no?

Tried chaning trinket slots in the sim aswell, since that matters with two on-use trinkets, still same result. Whats more optimal?

regal agate
sick olive
#

Oh- mine went a different route, dont know what went wrong there then

regal agate
#

changing the order of use did not opt a damage increase with double on use

sick olive
#

Arh fair

tough hornet
#

I think it's slightly better to go bomb dispenser first due to having planned execution on the beacon hit

#

As long as you don't lose a beacon usage

sick olive
#

Yeah might be something with that - im not using Rotten build, so dont know if it changes anything

regal agate
#

soviet's option is fine, it did not opt for a damage loss and if you know the fight timing well also shouldn't change the overall

sick olive
#

Yeah, thats good to know, then might be able to line it up better with mechanics and such, gotta test that. Thanks for the quick answers

thorny fog
#

my thoughs on using it on pull are because of sht and extra cps

#

we get while we cast

swift zenith
#

How can i sim Omnius Essence with not all Buffs Aktive but only like 2?

regal agate
#

you can but you need to do it manually.
dragonflight.ominous_chromatic_essence_allies=obsidian/emerald/bronze/azure/ruby
is the function for all buffs.
just remove the ones you don't want to have from the string (and make sure to only have one / between flights)
link: https://github.com/simulationcraft/simc/wiki/ExpansionOptions

swift zenith
#

thanks alot

oak sand
#

looking at the onyx vs stat ring pic and sims again, it will probably go down from 530 in st to like 465/450 or?

#

after nerfs

regal agate
#

it is noticeable lower for subtlety because of the removal of dd/veiltouch/db impact

#

still enough to stay ahead in pure single target, it is however likely that we replace it next tier

oak sand
#

oh true frogot about the dd/vt/db nerf

#

aight, ty for the answer

regal agate
#

oh you asked for 10.1.5, i sleeped on that, i need to sim how big of a change it is but there is the possibility that we replace annulet, 40% is quite a big nerf.

noble pendant
#

from what I saw, you'd probably want to replace it on all the specs using current patch rings

#

probably will want to use a spark or something to fill that gap later on

oak sand
#

ok so i guess im g2g with a ring craft with this spark then

#

wanted to craft one anyway for m+

strong gorge
#

Should sim that. Regular rings are one of the lowest impact slots

noble pendant
#

was the biggest upgrade for me and a lot of assassination rogues this week

oak sand
#

bracers/belt is only 300dps

#

socket on ring is even more value then that xD

noble pendant
#

pretty common craft this many sparks in

regal agate
#

socket value impacts rings, so getting a socket already makes up for it

oak sand
#

can we sim the -40% manually in advanced tab somehow?

#

or do we just wait for simc to implement it into nightly

strong gorge
#

Probably override 404885 base value to 11457 and whatever other one you have

#

simc wont implement it to nightly, except with ptr flag

regal agate
#

you can sim with ptr=1

strong gorge
#

Should be in Latest now with ptr=1

regal agate
#

it is, so the easiest way to sim it is expert mode:

#

(keep in mind that this also includes the 4% buff)

oak sand
#

Yo quick question about DB vs. Flag
me and @solid summit had a lil discussion about the mastery buff window from flag and the second sectech that you are able to squeeze in

#

Example:
Flag has 4 sec left, you get the 2nd sectech out on 2-1sec left of the mastery buff window

#

the question now is

#

since the sim is always hitting the 2nd sectech in mastery buff window

#

and you are not always able to hit it as a player in a dungeon setting for whatever reason

#

we wanted to know if flag maybe gains more value over db because of little things like this

#

in sims

#

ty in advance for all responses

regal agate
#

flag just works well with the fight style.
There is nothing unreasonable the sim does that is hard to re-produce in game.
The reason dark brew sims more noticeable worse this season is that the talent got heavily nerfed this season.
It still offers different trade-offs, so it's not a bad choice.

strong gorge
oak sand
#

ok thats g2k that little things like this wont affect it sim wise if you know what i mean

regal agate
#

yes, and if there are details that you think can be adjusted in the sim to improve the result its nice to discuss

#

however small details usually won't change the result noticable

#

if anything, a cooldown is more prone to errors than a passive damage gain

#

what should mean dark brew has an advantage over flagallation

#

still, flagellation as mentioned works well with the fight style and did so already in season 1 before the nerfs to dark brew.

oak sand
#

aight, got it G
yeah i already thought smth in this direction. mitch is switching from ol to sub for some keys and he asked me about some things but i couldnt gave him a backed and reasonable answer to that specific question, thats why i asked in here before spreading false information

regal agate
#

if you aim for more specific optimizations, it might be good to sim multiple fight styles and compare results

oak sand
#

yeah yeah thats for sure

#

the rupture thingy in tornado sequence is still relevant with db, if you go into a pack without any ruptures right?

regal agate
#

there is also dungeon routes that allows you to export dungeon tool routes and sim them, there are some problems with that but it might be a nice additional data point to help evaluation

oak sand
#

sheeeesh

#

i didnt knew that

#

will def. give it a try and play around with it

#

man simming is actually fun if you kinda get the grip of it kekman

regal agate
#

but as mentioned, it has its own problems so use it with caution

#

dungeon slice offers a better way to generalize dungeon runs.

wintry stratus
regal agate
#

Rogue in general has good survivability tools with feint/cloak and cheat death

regal agate
#

just put in ptr=1 and all changes should be in (use latest or nightly version)

knotty oriole
#

Without testing it’s somewhat difficult to know if the variety of hotfixes to SecTec has left them benefitting from pet modifiers or not.

knotty oriole
#

This on live or PTR?

foggy merlin
#

Yo not sure if thats the right place to ask this but does anyone know why I can't modify the consumables?

#

I would like to use iced phial of corrupting rage but nothing works and it used to

olive lion
#

Custom APL?

prime narwhal
#

go up into the paste in you have done and find the spot where the consumeables are and delete them

foggy merlin
#

Custom apl is empty

#

Only thing i pasted in is a /simc

prime narwhal
#

then do what i told you

foggy merlin
#

Well there's none

#

There's only like gear and talents

#

No line about consumables

#

Unless it's labeled differently

regal agate
#

just select corrupting rage if you want to sim with it

foggy merlin
#

Yeah but I can't

#

It won't change

#

It's like it's not taking it into account and it stays as phial of versa

prime narwhal
#

its specified in the sim input as to what to use

#

so he would need to find it and remove it

foggy merlin
#

If I download the simc input at the bottom of the page

#

The #consumables is empty

regal agate
#

/simc does not specify consumables

foggy merlin
#

I can't even select the simc defaults as the options

prime narwhal
#

no, but what he has imported might have had it specified

foggy merlin
#

Yeah found the issue

#

I had the rotten apl imported in the quick sim tab

#

From like a couple weeks ago

#

But didn't think to look past the top gear tab

#

It works now

#

Thanks!

regal agate
#

if you use this one

#

^ it does not modify consumables

foggy merlin
#

Yeah I must have had a previous one

vocal escarp
#

Is there any way to sim execute?

noble pendant
#

there's an execute sim type

vocal escarp
#

Ah ty ❤️

noble pendant
#

normal patchwerk and stuff will execute as normally

#

as in 100% hp to 0%

stray bolt
#

The latest APL for dark brew has a condition that not casting Secret if CB is about to up during a dance. However, with 6sec dance there are cases that CB gets up during dance but not enough time for cps and Secret. Should this be a loss that not casting secret due to the CB condition?

#

In the example, CB will get up at 0:51, which causes an evis cast rather than secret. With 6s dance, there wont be enough time for a CB secret in such scenario.

regal agate
#

it has no negative dps impact in the sim

stray bolt
#

So a followed WM SS and CB secret with akaari out of dance would be rewarding enough compared to cast secret there?

regal agate
#

the reason secret might fall out of dance is this line:
actions.finish+=/secret_technique,if=variable.secret_condition&(!talent.cold_blood|cooldown.cold_blood.remains>buff.shadow_dance.remains-2)
and the line makes a lot of sense if you are skilled into talents that improve shadow dance, i did write a fix for the line in the mentioned channel. It is just a simple condition to check if you are talented into it.

stray bolt
#

i know it is because of this line. since CB is about to ready and secret is muted

regal agate
#

the reason why it happens is that you are not guaranteed to reach another finisher in 2 gcds

#

for gameplay, you should not dealy secret further than the 2nd finisher

prime narwhal
#

how is it then not a gain to use sectech as 2nd?

stray bolt
#

yea, that's my point and question here, should we change the condition a bit so that we not bidding on a WM SS so that a secret may or may not be cast with CB?

regal agate
stray bolt
#

imo for 6s dance we perhaps need to remove the CB condition since we're not casting secret for the 1st finisher and we generally not want to cast it the 3rd either. In case CB is about to up but up after 2nd finisher, it should be a gain to cast secret as 2nd finisher and either keep cb next dance or use it on 3rd finisher

regal agate
#

the change is fairly simple (unless i made a typo):

- actions.finish+=/secret_technique,if=variable.secret_condition&(!talent.cold_blood|cooldown.cold_blood.remains>buff.shadow_dance.remains-2)
+ actions.finish+=/secret_technique,if=variable.secret_condition&(!talent.improved_shadow_dance|!talent.cold_blood|cooldown.cold_blood.remains>buff.shadow_dance.remains-2)```
stray bolt
#

should it be !talent.improved_shadow_dance?

regal agate
#

it should be, fixed

stray bolt
#

thanks. I was switching talents for M sarkareth. considering 10.15 is coming, need to learn this new DB stuff. :p

hushed vigil
#

how can i sim on ptr build pls

half karma
#

bottom

hushed vigil
#

where do i write

hushed vigil
half karma
#

the box just above you put the ptr=1

regal agate
#

^ if there is a mistake/etc feel free to contact me so i can fix it.

oak sand
#

highly appreciated big G ❤️

regal agate
#

Given that we had updates to implementation on 10.1.5 items in simc (implementation is still experimental for most trinkets and fragment trinkets are generally not well supported).
Some findings.

Items:
sub / sin Mirror of Fractured Tomorrows(trinket) - http://tiny.cc/14w8vz
Is with current implementation the highest simming trinket for Dungeon Slice but only marginal better (~0.2%) than alternatives.(can be obtained on 447 in hard mode)
dracthyr_nodracthyr_no2 Accelerating Sandglass(trinket) - http://tiny.cc/34w8vz
Is now simming worse than Mirror for all 3 specs.
sub / sin / otl Nick of Time(dagger) - http://tiny.cc/84w8vz
Has now an early implementation and is bis in offhand for Subtlety (Single target), Assassination (Single target/Dungeon Slice), Outlaw (Dungeon Slice).

Keep in mind that things might change, it is advised to run your own simulations.

meager nymph
#

Not sure its its not worth it, or just missed - mentioning it incase it's the latter

oak sand
#

but g2k that i can replace my dogshitty fragment for forti weeks now x)

regal agate
oak sand
#

im very confused now haha

regal agate
#

it does auto attack damage and a physical damage cleave (the future self npc)

regal agate
proven sparrow
#

Ye but the rings are unique, probably should include it

#

Since technically the bis could be 2 crafted rings

regal agate
#

its easy enough to do, moment (updated below)

#

10.1.5 Season 2 item Strings for Top Gear:
How to use: paste your /simc in the text field on https://www.raidbots.com/simbot/topgear, copy the content of the text file below your input. Select gear options and press Find Top Gear.

Details:
crafted_gear_reduced.txt - Contains all crafted gear but removes combinations like armor patch. It is easy to add specific ones back by using the + on crafted gear pieces. The reduction allows this to be used on reaidbots without long loading times or lags.
crafted_gear.txt - All crafted gear pieces. Adding this can lead to lag or long loading times.
gear_season_2 - All Season 2 items on the highest obtainable item level.

regal agate
robust turret
#

What effect does the dagger have

oak sand
#

no effect

#

just a new tertiary star called timestrike

regal agate
noble pendant
#

Does damage on proc and then again 3 seconds after

robust turret
#

Wow

noble pendant
#

Just a generic damage proc hidden under the guise of a stat

#

Instead of a big block of text

robust turret
#

Will probably be using it in m+ or is it only good ST

regal agate
maiden cargo
#

do we know if timestrike can proc off pet hits xdd

thorny fog
#

likely as it works on wl things but maybe we have our special pet

#

would not be surprised

oak sand
#

i cant give you a 100% correct answer but i assume to 99.9% its not proccing off of pet hits

#

i mean we/you could ask on hunter dc or so idk

maiden cargo
#

Maybe worth bringing to this channel @proud wadi but sims seem to expect sandglass to be proccing almost double what it's doing on logs.

proud wadi
#

I wish I had the trinket so I could test it myself, idk how much of this is due to downtime or if it's actually oversimming. Can you link me your sim w/ it equipped?

#

or send me the string for the trinket

#

and I can sim it on my profile

#

got it, I'll take a peek around

maiden cargo
#

I can go beat on a dummy after raid but can't now

#

I thought the kazzara logs would be more useful

#

If it was rng you'd expect a few to have outperformed the sims

#

So it's either uptime or the sims are wrong, as far as I can tell

proud wadi
#

looking at the two kaz logs

#

I think it's a bit of both, at least compared to what I'm looking at in this sim report

maiden cargo
#

So how much do we think it's oversimming by

#

Echo trink back to bis?

knotty oriole
#

I just checked in a fix for the trinket

#

Probably was simming about double value for the damage part, but the stat part is obviously a large part of it and would have been fine

#

So just will have to sim it again

proven sparrow
noble pendant
#

If anyone gets the mirrors trinket

#

That one seems suspicious as well

#

I’ve only seen like 2 logs of it

#

But in logs the clone is doing like 0.6% and in sims it’s like 1.1%

#

Seems to be a difference in attack speed

#

But I can’t find enough mirror logs atm to figure it out

spice basin
#

I have it do you need me to do something for you

regal agate
#

If you have any logs, they are always helpful

spice basin
#

okay cool

#

ill run hc with it later

#

should i use it in place of Beacon on sub?

livid beacon
#

I also have both trinket in case you want to me try them

#

We running HM tomorrow for our guild reroll, I can go with Outlaw main & try them (won't take risk to try one tonight on our incoming M Neltharion kill héhé)

onyx cave
proud wadi
lunar nymph
#

Does a sim count multistrike (timestrike) from trinkets besides normal abilities? I'm sure it works on Beacon

proud wadi
#

I'm not entirely sure what you mean by that question

#

like does it count procs off of trinkets?

lunar nymph
#

ye, absolutely right

proud wadi
#

yes I don't see why it wouldn't

#

assuming timestrike takes into account trinket damage

thorny fog
#

it does like soul cap did

#

and touch of the magi

#

kinda interesting it works with trinkets

#

might also want to check if blessing of summer and ebon might etc also slot into time strike

#

like touch kinda

knotty oriole
#

It’s a generic effect so it should work fine. But it’s only 10% chance or so, so it’s gonna be rather RNG

noble pendant
untold ibex
#

do we need/want data on the time rift world trinket thingys? was thinking of looking into this

finite grail
#

hi do we have apl for MDT sims?

half karma
#

yes you can use mdt sims if you want our apl support it

#

(because it support dslice)

hazy yoke
#

hi

#

Sandglass simming higher than Mirror

noble pendant
#

Why is it incorrect

hazy yoke
#

"Accelerating Sandglass(trinket) - http://tiny.cc/34w8vz
Is now simming worse than Mirror for all 3 specs."

noble pendant
#

Maybe in dungeons

#

But every character is a little different

#

And relative values can often change

#

Unless you have any evidence of the sim incorrectly modeling either of the trinkets, this is a completely reasonable result

#

Bloodmallet also shows sandglass above mirror

hazy yoke
#

Bloodmallet is based on sims. What i was curious about is if raidbots is not updated properly yet

noble pendant
#

What

#

Bloodmallet and raidbots use the same simulation core

hazy yoke
#

exactly

#

so if one is innacurate, then both are

#

but you answered my question, thx.

noble pendant
# hazy yoke so if one is innacurate, then both are

Correct, but the profile bloodmallet is using also shows sandglass as a better option. As mentioned before, unless you have evidence that simulationcraft is not modeling one the trinkets accurate to the game, they are simming accurately according to known theorycrafting and your result is expected

#

Different characters might show different results

hazy yoke
#

ok, thanks for letting me know. this was helpful

#

@hasty jackal FYI

nova island
#

seems like the best head slot is crafted head or is there any non-craft that is good enough?

quasi mulch
#

Engi goggles are pretty good

regal agate
#

engineering is crafted too, but you can just use the text file from the pins and add it to top gear

#

you might find the best option that is not crafted for the spec you want

nova island
#

yeah engi goggles is the good pick

dawn junco
#

Can we sim how much dmg Aug evoker would "give" us? Or atleast Ebon Might ?

noble pendant
dawn junco
#

I was wondering if there was a way to add the ebon might buff like the PI line in raidbots , cuz at first glance I don't think they've shared how to sim personally, it's more of a graph of sims they have ran. Thank you tho, I'll ask there later

half karma
#

ye its not as simple as pi

livid lynx
#

Is their a way to implement a buff

#

1500 agility 60% uptime?

#

In custom apl?

noble pendant
#

No

#

How would it determine when to apply the buff

half karma
#

You can create a shirt with stat, do 800 agi 100% uptime instead ^^

livid lynx
#

Can you bind it to buffs similar uptime?

#

Like blade flurry

#

symbols?

#

i mean its not accurate

half karma
#

no you cant do that as far as Im aware

#

the easiest thing you can do is just make fake gear as I said above

#

its fine for rogue anyway we dont have any burst

livid lynx
#

i mean whats a good uptime?

#

can they get like 70%?

half karma
#

idk I havent looked at logs

noble pendant
#

Rest assured that the augvoker will try their best to avoid you

#

Regardless of your ability to sim it perfectly or not

#

Rogue is not that guy to buff

livid lynx
#

And even if you manage to get that buff working

#

you dont have the breath buff

#

mirror buff

#

etc.

knotty oriole
#

@supple valley is the guy to talk to about this Aug stuff. 🙂

unique zephyr
regal agate
#

you can set the uptime as parameter

unique zephyr
#

I mean they're health dependent right so surely the parameters for uptime of those could be applied to ebon might

#

As long as they're achieving the same uptime it should work?

regal agate
#

dragonflight.blue_silken_lining_uptime=x will set the uptime in the sim, the default is 70% (0.7)
dragonflight.corrupting_rage_uptime=x for corrupting rage, works the same as above

unique zephyr
#

Ok but relating to whispyrs statement before

#

How does it know when to allow uptime

#

Because those would affect the DPS in the sim depending on when they are active

regal agate
#

i assume it's just a proc rate that reaches the uptime on avaerage, but rly need to ask @knotty oriole about implementation details

spice basin
#

Hello all, I was just curious if the numbers on the actual simcraft page for rogue are accurate?

noble pendant
#

the profiles have been updated, yes

spice basin
#

TY X

finite sparrow
#

Corrupting rage rolls every 1s but looks like it uses some formula to slowly increase the chance of failure over time

smoky spindle
regal agate
#

You would need to create the gear list yourself.
But dropoptimizer should already cover most of it.

smoky spindle
#

Yeah but droptimizer uses the gems I currently have equipped

raw knoll
#

make your list and add it to top gear and run whatever you want for combos

smoky spindle
#

I'd rather try to find a list that's already done which I did

#

But thanks ❤️

livid lynx
#

COuld that work?

regal agate
#

the syntax is easy:
# <- at the start to have the item in the list
slot= <- for gear slots
id= <- The id of the item
bonus_id= <- bonus ids, this is needed to add sockets or special effects
ilevel= <- can be used to specify the item level. Can be ignored if you add the correct bonus ids, but it is easier to use the ilevel option.

Example:

#head=lurking_specters_visage,id=202497,bonus_id=1808,ilevel=447```Is a head piece named Lurking Specters Visage with a socket and an item level of 447.
#

You can get the ID easily from WoWhead (either the URL or can use the "link" option) or can use the chromehead Chrome extension and copy it from the context menu when right-clicking on Raidbots.

Video showcasing it:

#

If you can't find the ID on wowhead, it is possible to also find them in the game.
The simplest option is to install idTip.
It will add the item id to the tooltip like this:

livid lynx
#

Y, and you could just change IDs in your String with search replace function

#

With this infos

regal agate
livid lynx
#

Thats what i wanted to say/ask. That he can get the cloth Head ID and replace it with Leather HEad ID

regal agate
#

probably makes sense to just create a new list unless there is overlap with items

raven crown
#

probably can just go to a clothie discord and find a list somewhere

regal agate
#

e.g. jewelry can be just copied/pasted. It might be easier to just copy the bonus ids.

blissful dust
#

Would anyone be around to help me try and find the cause of what I assume is a bug with subterfuge

regal agate
#

think it is the best to just state what you think is wrong, it is easier to discuss

blissful dust
#

In the opener and sometimes mid pull during vanish subterfuge

#

Im unable to use ambush

#

Stance macro doesnt pick it up and neither does my ambush bind

regal agate
#

is it the first ambush after vanish?

blissful dust
#

The vanishes ambush works

#

Subterfuge after doesnt

#

Seemingly not allowing me to cheap shot etc either

regal agate
#

check your action bars, it sounds like a action bar setup issue

finite sparrow
#

may be bugged after you use bomb in subterfuge

#

stupid discord cropping

regal agate
#

It works fine on the dummy with this macro:

#showtooltip Shadowstrike
/cast [bonusbar:1] Ambush; Sinister Strike
```could be a different factor (like what solo mentioned)
blissful dust
#

Yeah mine also works fine on the dummy

#

And was working fine all expac until the latest patch

#

Where we got the buffa

#

The trinket one is an interesting thought tho

plucky iris
#

the ambush button does go grey or "not usable" right between the frames where u press your bomb dispenser

#

so i think Solo might be up to something

blissful dust
#

Yeah I was just able to replicate on the dummy

#

As soon as I trinket its fucked

plucky iris
#

theres subterfuge for you, its got reports dating back to like 2018-19 where some heart of azeroth trait proccing would brick it

blissful dust
#

Yeah even pressing it half way into subterfuge still breaks it on the dummies

plucky iris
finite sparrow
blissful dust
#

Fucking blizzard spaghetti code man

regal agate
#

subterfuge is sadly something that caused a lot of issues in the past

blissful dust
#

Even if I press teh active on chromatic essence which just cancels after .1s

#

It still breaks it

plucky iris
#

wonder if this is new or has it been broken be4

#

like broken as of todays/yesterdays patch

blissful dust
#

I've always trinketed like that

#

And never had an issue before that patch

#

Chromatic doesnt even do anything

#

Just the action of pressing it breaks subterfuge

regal agate
#

a ability timeline would help immensely in the videos, or did i miss it somewhere in your interface

blissful dust
#

I don't have one toggled on rn

#

I can enable it if you want another vid

#

You can see my bind in the top left of bars glow as I press it

#

Ill put on another trink so it shows

regal agate
#

the subterfuge buff stays active, so it only breaks the macro condition?

blissful dust
#

Nah you can see my ambush bind go dark

#

Its just ambush

finite sparrow
#

sap also goes dark

blissful dust
#

Got rid of the macro

#

And mashed the button

regal agate
#

okay, so it breaks stealth entirely

finite sparrow
#

some trinkets like the S1 puzzle box used to not break stealth if you had subterfuge talented, maybe they attempted to fix that but caused this

regal agate
#

^ i documented subterfuge / stealth inconsistency already

blissful dust
#

Does this shit happen for you guys too

#

Or is it just me

regal agate
#

moment, ill check

plucky iris
regal agate
plucky iris
#

could it have something to do with raids being funky with stealth

plucky iris
# blissful dust

well that wouldnt make sense since its not working here actually

fallow raft
#

I noticed that whenever a new essence buff is applied when you're in range in group/raid it brings you out of stealth. Unsure if its relevent.

north cove
#

Hello !
I spend something like 1h looking in pins and multiple guides for this aswer.
Didn't found it so i make a try here.
I don't understand my sim here.
https://www.raidbots.com/simbot/report/oH4TAuz3kjZRUfD44Fe72p
Haste looks to be 3rd in every guides i can found, and still Dj slices or single target ask me to full change my gems and enchants as haste when i made my all stuff around crit+mast.
There some kind of cap about these stats ?

vast harness
#

Stats naturally fluctuate in value as they change (and as your other stats change). The sim is accurate, but keep it mind if it’s recommending haste, it is unlikely to keep recommending haste as you change your gems and gear. Assassination values some haste, but that exact amount isn’t the same for everyone.

#

If the robot says that pieces with haste are better, then for you, they are better. That doesn’t mean they always will remain that way as you continue to gear

#

So you’ll want to keep simming as you gear up. You could also consider changing your crafted pieces so one or two of them have haste, and see what the sim thinks, stats are stats and doesn’t matter where they come from.

north cove
#

Ye i probably shouldn't think that much and just follow the bot. But i like the understand why, this think and not another. :)

vast harness
#

My set of 446 gear has a couple of pieces with haste because my sims preferred them, but eventually it stopped recommending haste on gear after I got a couple pieces

north cove
#

Ok thank you. I guess i'll try to put some haste back and see what Mr Robot telling me

vast harness
#

I can’t explain the why myself, beyond that having some baseline of haste for sim is more valuable than the other stats to a point

lost echo
#

the more energy regen you have, the less you need it, so you want haste until you have enough energy for other stuff to be used better

half portal
#

Haste isn’t just energy regen though, so idk about that. Though that is an MO for it’s priority so Shruge

stray laurel
#

not sure it's the best channel to ask but what are docker builds?

Also i'm looking if it is still possible to run simulations from your own pc? last time I tried something like this was more than 12 years ago..

regal agate
#

docker is a software that allows you to run containers (basically bundled executable virtual machines) on your pc

#

so essentially a easy way to run simc without a complicated setup process

#

(but with the requirement to use docker or a simialr runtime for it)

stray laurel
#

so it's an alternative to the main thing?

regal agate
#

you can just download the windows executable from this link

stray laurel
#

or is it a way to bring an ui to simc I'm wondering?

regal agate
#

docker is more a software used in software engineering or for servers/automation

half karma
#

are you sure you want to run sims from your own pc tho, the use cases are extremely limited nowadays
raidbot can do everything and anything you would want to do most likely

regal agate
#

maintaining it to be up to date is also harder localy

stray laurel
stray laurel
#

to see how much slower it runs etc

#

if I can tweak the number of iterations or anything else I can tinker with really

half karma
#

the issue with local simc is that you dont really have any UI, you have to do everything via text

stray laurel
#

i'll see

#

thanks again

half karma
#

as far as I know even the graphical interface is kinda useless

regal agate
#

it is more like advanced simulation

half karma
regal agate
#

than raidbots top gear

stray laurel
#

I see

gritty fjord
#

I personally have been using the simc software for everything because I can't afford another sub just for gear. It's not as user friendly for the average person but I actually prefer it when messing with apl stuff for personal use. It can't do top gear or droptimizer (that I'm aware of) but you can still get a pretty good idea of what you want with stat plotting. In SL you could use SimcScripts for combinations, that was a very fun tool to play with and I wish it was still updated but I understand it not being worth it with it being free and with raidbots existing.

regal agate
#

you can do almost everything you mentioned without a raidbots subscription

#

the limiting factor for raidbots is the iteration limit, it means you will need to split things up

gritty fjord
#

I was doing that before but it was pretty annoying and I imagine it's worse now with the new talent trees. I understand the iteration limit though and the price is good for what it does. I'm not knocking it, I just feel that I can get nearly the same results without needing combinations anymore and I don't have to deal with queues with the software.

regal agate
#

fair

viscid oracle
#

If you set your browser to submit to tab on middle click it makes it even easier

#

Site supports it by default too for the most part too i think

worn needle
gritty fjord
#

I remember adding trinkets and legendaries was pretty easy but I'm not sure what all would need to be done to make it work well for DF.

lost echo
#

is there a beta build of raidbots that we have to use to test ptr apl stuff? getting errors when i use my simc string in the advanced section

thorny fog
#

you have to use local or mimiron i think

half karma
lost echo
#

oh gotcha didn't know about mimiron ty

finite sparrow
lost echo
#

yup! figure it's a good time to start experimenting since there's so much left to discover

regal agate
#

the main focus for ptr simualtions is to fix problems in the apl

#

it is too early to have conclusive answers for gearing etc.

lost echo
#

of course!

lost echo
#

where does the value for cp_max_spend come from? can't find where it's set and i'm currently evis'ing on 2 cp lol

regal agate
#

cp_max_spend is just a way to include er

lost echo
#

oh i see it's the combo_points.deficit that's used for finishing logic

strong gorge
noble pendant
#

jesus thats old

#

F to the boy mystler

lost echo
#

lol yeah i saw anticipation charges and had me a think

thorny fog
#

mystler bae

lost echo
#

sry if i missed something obvious in the repo, but what's the difference between run_action_list and call_action_list?

regal agate
#

run does not return after

lost echo
#

oh so it doesn't restart the prio list then?

#

is that the idea?

regal agate
#

Run:

conditions
run
└─> we now execute this
conditions after are ignored

Call:

conditions
call
└─> We execute this
and continue here after
finite sparrow
#

call doesnt restart, it just keeps going

lost echo
#

got it, running a list will only ever cause one action from the list to get sent, but calling a list will send all the actions that return true, in the order of the list

regal agate
#

you see it in action in the sub apl:

lost echo
#

that wouldn't include assigning variables right? like in the case of the stealthed list, if line 119 doesnt run, that wouldn't mean it would run 120 and then end the list right

regal agate
#

it will work through the sub list after the jump

#

in both cases

#

so the diffrence is just if it returns back to the point of the initial jump after and continues

lost echo
#

oh oh oh oh

#

i think i understand

regal agate
#

another visual representation

#

basically if you are stealthed you go down to the stealthed sublist

#

and then sequential (one after the other) chech the items

lost echo
#

and since it's run, after that you go back to line 0

#

but if it was call, you'd go back to line 49

regal agate
#

stealthed is a run*

#

so if it ends with the last item in the stealthed list

#

and couldn't match it would end

#

(and begin at the top again next)

lost echo
# regal agate stealthed is a run*

maybe the lingo is getting mixed up, but when i referred to it as a run, i was meant that the stealthed list was being called using the "run_action_list" rather than "call_action_list"

regal agate
#

oh wait you are right

#

its run, i mixed it up (fixed)

lost echo
#

okay okay lol

regal agate
lost echo
#

perfect

lost echo
#

how does using copy= to compare two apls work? Do you need to copy paste the entire apl after the copy= and then make the changes or is there a way to specify the lines you want to replace in particular?

half karma
#

basically it will copy everything above, you can then replace a "section" of apl if you will
for example this is the finisher section (list) for outlaw

# Use BtE to keep the crit buff up, but on cooldown if Improved or for Greenskins, and avoid overriding Greenskins
actions.finish=between_the_eyes,if=!talent.crackshot&(buff.between_the_eyes.remains<4|talent.greenskins_wickers&!buff.greenskins_wickers.up|!talent.greenskins_wickers&talent.improved_between_the_eyes|!talent.greenskins_wickers&set_bonus.tier30_4pc)
# Crackshot builds use BtE outside of Stealth if Vanish or Dance will not come off cooldown within the next cast
actions.finish+=/between_the_eyes,if=talent.crackshot&(cooldown.vanish.remains>45&cooldown.shadow_dance.remains>15)
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<fight_remains&refreshable
actions.finish+=/killing_spree
actions.finish+=/cold_blood
actions.finish+=/dispatch```
you know its a section because it start with a ``actions.finish=something`` instead of +=/
regal agate
#

You only need to copy the sublist

lost echo
#

oh sick

vast harness
#

Was curious to look at mimiron, what does this check do on quick sim? I thought everything mimiron was PTR / beta stuff?

finite sparrow
#

does nothing, a remnant of old raidbots UI stuff that was removed on the main site

meager quest
#

Someone has a list of all the crafted gear sims with different stats?
Would like to add some to my topgear so create the best combination

regal agate
#

its in the pins in this channel

meager quest
#

its "only" leather items right? :/

half karma
#

Well yes

meager quest
#

okey need plate aswell thats why i ask 😄

thorny fog
#

might have more luck in warr/dk/pala

regal agate
spiral light
#

Ty! By the way the trimmed crafted gear version has ilevel=447 on every item, still S2 ilvls.

thorny fog
#

For more clarity when you see that it is the second paste

proven sparrow
#

#trinket1=augury_of_the_primal_flame,id=208614,ilevel=489
This trinket is also ilvl 495 496 and not 489 since its "very rare" from the last boss Surebud

thorny fog
#

i find funny that 1 boss drops 2 of the kinda op trinks

#

the signet and embersoul

proven sparrow
#

Mb ye its 496

thorny fog
#

What stat is 32 36 40 49 Is it crit haste mastery vers?

regal agate
regal agate
lost echo
#

does raidbots topgear talent builds have the ability to generate builds with a floater point in the midsection? im trying to but i cannot put points into the final third leaving one floating in the midsection for the bot to then place for me

noble pendant
#

it's only able to generate from top down

lost echo
#

curses

vast harness
#

Am I misunderstanding something? Detailed report is 6 min, sim page says 5 min?

#

(This is mimiron)

proven sparrow
#

All sims have +-20% variance in duration by default

vast harness
#

Ah ok

regal agate
#

Initial Season 3 gear strings for testing:
I put together an intial gear list for Season 3. It should be complete, but let me know if something is missing/wrong.
Best is to use Raidbots - Mimiron to have all items available.
(ADVISE: Use a trimmed version or the reduced crafted gear list as the full version will lead to a laggy website experience)
update Changed item levels from 483 to 486 for crafted gear, updated primal flame to 496.

noble pendant
#

Unlikely

regal agate
ruby agate
#

Last tier we had a few bosses that were close(tm) for a bit so my rl had me eat the first boss melee to guarantee a ret aura proc on pull. (Since healer pumps on pull can oft prevent one in the bl window)

Pretty similar, imo - pretty rogue-specific behavior though.

stray laurel
#

so it will have one proc baseline in patchwerk fights good to know

finite sparrow
#

nah, the default will mostly likely be zero

stray laurel
#

ok but I think this is what he meant though

proven sparrow
#

No, he said the default is going to be no procs at all

#

And if you want it to proc you have to use the lines he linked in expert mode to enable it

stray laurel
#

ok thx

half idol
#

hey guys, how do i compare multiple talent strings in one ptr sim?

noble pendant
#

can just use top gear for that

karmic pewter
#

you can add a copy='name your setup'
talents=jhdasggfgdjfdk

#

at the bottom

spiral light
#

or you just use top gear for that

regal agate
#

a gear list for s3 is pinned in this channel

proven sparrow
#

Fwiw ingame you cannot have the proc and the buff from the on-use at the same time anymore. Either the proc replaces your regular on-use or you cant use the trinket while the proc is active

proven sparrow
#

Its a recent change, you used to be avled to stack them

thorny fog
#

it is a hotfix thing that got through likely

#

will also make a fast video about it after i check if it also decays

stray laurel
#

i'm trying to get into understanding the apl and I wonder if you considered commenting more, like just to explain what a paragraph is meant to sim in the rotation?

thorny fog
#

i'm actually going to make videos this next weekend about simc and APL in general i kinda decided no one did tell me what format they prefer so i will just make one video for each part i consider important

#

It is easier to understand if you have done some logic in programming

stray laurel
noble pendant
#

the lists are named and go from top to bottom

#

actions.cds handle cooldowns

thorny fog
#

yes they are hierarchal and also tell the name of the expression

stray laurel
#

but i'm very curious to watch your video about it, even if it does not help me go the whole way through it at least might help bring more ppl into it

prime narwhal
#

took me like a few hours of just rapid firing questions to whispyr for me to be able to read/understand it

thorny fog
#

the hardest part is when you already have an idea and want to make it true sometimes(and also not mess up everything meanwhile)

#

but understanding it in itself is also quite a fun journey

#

had to edit because it happens a lot

prime narwhal
#

yeah the reading is the easiest part, making changes yourself requires you to play around with it quite a bit

stray laurel
#

actions.stealthed+=/gloomblade,if=buff.shadow_dance.remains>=3&buff.shadow_blades.up&!used_for_danse&talent.danse_macabre&spell_targets.shuriken_storm<=4

ok so this line from the apl is to use gloomblade during dance more that 3sec remaining, while in Blades, only once(?), with DM talented and under 4 targets?

noble pendant
#

correct

stray laurel
#

if=buff.shadow_dance.remains>=3
shouldn't this part have a higher number in order to have GB be used sooner into the dance?

noble pendant
#

what would that do

prime narwhal
#

its for more than one build the timing fits if you are playing non TFD builds so you have a gloomblade in between the first Eviscerate and the sectech cast

noble pendant
#

dance has 6 seconds left on it, 6>3, so it uses gloomblade

#

if you said if=buff.shadow_dance.remains>=5

#

dance still has 6 seconds left on it

#

and 6>5

#

so it still uses the gloomblade

stray laurel
noble pendant
#

yeah

#

it does that

#

moving the number up doesn't change the logic

#

it probably just messes up some edge cases

#

where the sim doesn't gloomblade on first gcd

prime narwhal
#

it makes it able to do both

stray laurel
#

hmm

noble pendant
#

Making conditions too rigid is a very quick way to cause the sim to simply fail when something out of the ordinary happens

stray laurel
#

but should it not try to reproduce this part of the rotation in a more strict way to be more optimal?

stray laurel
#

like this way it can solve the rotation when it does not enter Dance in the best most optimal way?

#

and since this line happens before the SS ones it will be used prio as a builder?

noble pendant
#

Yeah I mean if you force it to a very very specific gcd

#

The moment you don’t get that

#

It’s doomed

stray laurel
#

no wait there is a shadowstrike line before it. hmm

#

how does the bot knows to use gb prio over ss in this case then?

stray laurel
#

sorry i'm firing questions, that's the last for tonight I promise

noble pendant
#

I’m not intricately familiar with the sub APL but stuff like that is fairly common where you have line A require some conditions, like you need to have rupture up for example

#

And because you don’t have rupture up, the first 15 lines of the APL just get skipped

#

So you cast the rupture and then the previous lines kick in

noble pendant
#

And the entire APL crumbles

stray laurel
#

|variable.priority_rotation)
must be that part that skips the SS then. I'll just have to dig into the wiki tomorrow

noble pendant
#

That’s a user variable you can put in to sim priority dps in aoe

#

By default it’s false

stray laurel
#

ok

#

thought the complete line is not much long:
actions.stealthed=shadowstrike,if=(buff.stealth.up)&(spell_targets.shuriken_storm<4|variable.priority_rotation)
so I have no clue how the bot know how to use gb over SS
but i'll ask someone who knows the Sub apl more

#

thanks for the infos!

noble pendant
#

When you enter dance you have buff.stealth

#

So that line doesn’t trigger

stray laurel
#

well all the 3 shadowstrike lines have this

#

with += sometimes

prime narwhal
#

if im not mistaken the shadowstrike for dance is the on all the way at the bottom no?

noble pendant
#

+= just adds to the line

#

Like actions.stealthed+= means add the line to the stealthed list

stray laurel
#

yeah i'm at the bottom of the file and there are no other mentions of shadowstrike

noble pendant
#

Yeah that bottom one

#

With no conditions

#

That’s the one it uses in dance

prime narwhal
#

yeah the bottom one is the dance one

stray laurel
prime narwhal
#

the gb line is above it

stray laurel
#

that was my initial guess but then I noticed the first shadowstrike line above all the others

prime narwhal
#

yeah but thats not triggered during dance

stray laurel
#

because of the buff.stealth.up ?

#

probably but since the line starts with actions.stealthed that's confusing a bit

prime narwhal
#

thats just group names

stray laurel
#

oh it's just a name with no meaning attached to it for the bot?

prime narwhal
#

you can think of them sort of like a catagory

#

is the best way to explain it in my head

stray laurel
#

if it is then that kind of the commenting I was hoping for when I started reading the apl

prime narwhal
#

what the bot does starts after =/ or +=/

stray laurel
tough hornet
#

Yes

#

You call the group "stealthed" higher later on in the apl somewhere

#

The name is arbitrary it's just grouping stealth based conditions together

stray laurel
#

okok

#

great

#

enough progress for today thanks guys

#

!

stray bolt
#

Known issue: there will be still undesirable cast for rupture/garrote considering incoming dm/sd

karmic pewter
stray bolt
#

which language is this apl? does it support ternary operator?

noble pendant
#

the apl is it's own language and no it does nto

thorny fog
#

apl is just pseudo code that follows some basic logic

#

core is on c++

vast harness
#

What does effective_combo_points mean in APLs (as opposed to simply combo_points)?

half karma
#

its for animacharged cps

#

so if you are at 2 cp but on an animacharged cp, effective cp = 7

vast harness
#

Ah, so if you aren't running ER, then it just basically means CP

half karma
#

y

vast harness
#

thx

tranquil tulip
#

Is this where I can submit rotation changes for testing?

prime narwhal
tranquil tulip
brave flint
#

if u hate gear compare, add this to the bottom of your /simc in top gear for easy new tier comparison - change the ilvl as u want

Lucid Shadewalker's Deathmask

head=,id=207236,ilevel=483

Lucid Shadewalker's Clawgrips

hands=,id=207237,ilevel=483

Lucid Shadewalker's Chausses

legs=,id=207235,ilevel=483

Lucid Shadewalker's Cuirass

chest=,id=207239,ilevel=483

Lucid Shadewalker's Bladed Spaulders

shoulder=,id=207234,ilevel=483

#

couldn't find if something like this had been posted before^^

thorny fog
#

i have it on my sheet and fuu has it too on his txt

#

pinned

#

even if it only says crafted gear it has also the tier in the amirdrassil part

regal agate
#

The pinned gear lists include tier set.
They are split in 2 because of the extend of loot from content (with a reduced list for crafted pieces)
I need to re-post it maybe because there is a tank trinket that is also okay on rogue that i have on my local list but not the pinned one. I don't think anything else is missing, but if there is, just let me know.

solid sparrow
#

I'm not really sure where to post it where TCers from all 3 specs will see, but this neck https://www.wowhead.com/item=150426/blazefury-medallion drops from the world boss Kazzak in blasted lands during the wow anniversary event. This necks effect sims equal to a 486 Volcoross necklace for me as outlaw, and it is almost certainly undersimming. In my sims the effect is worth about 680 dps https://www.raidbots.com/simbot/report/rSHxPbBzkjNAfhxYukbh31/simc, however in actual testing, the effect is doing nearly double the damage of sims. This item is likely nearly equal or better then a 489 Volc neck for outlaw and might even be strong for sub (less likely sin since its stats seem pretty bad for them)

#

I figured I'd just post this incase you guys want to check and see if its worth noting in the other sections that people gearing up can go farm this neck during the event for a fairly strong entry level neck that might even be competative with mythic necks in ST

finite sparrow
solid sparrow
#

right let me try to find my m+ log

knotty oriole
knotty oriole
#

So the speeds are mismatched

warm comet
#

normal ilevel? thats outlaw so its axe mh, dagger oh

knotty oriole
#

ilevel shouldn't matter, just which weapons you have. I can't see since it doesn't show gear on dummy logs

warm comet
#

yeah this is axe/dagger

#

except with that neck

knotty oriole
#

Hmm that's very interesting, the damage is the same on both procs

solid sparrow
#

it must be averaging

knotty oriole
#

Could be the tooltip was not just a shortcut

solid sparrow
#

the speed

knotty oriole
#

Description : Adds ${$mws*$243991s1} Fire damage to your autoattacks.

#

The tooltip is encoded as MH weapon speed

#

Does the damage change if you swap in a slower weapon to your OH?

solid sparrow
#

mine was dual slow

knotty oriole
#

Yeah just need Ara to check really quick

#

If it's averaging vs. just using MH

warm comet
#

yeah i sent a few upgrades into the neck, but let me check both for a few minutes, ill post both logs

knotty oriole
#

Also very curious how this works with Feral, if it uses their base weapon speed or their feral attack speed

knotty oriole
warm comet
solid sparrow
#

just testing on a dummy myself i can confirm the behavior that it appears to be snapshotting MH weapon damage scaling even if u have a dagger oh

#

so it just does more damage with a fast oh

warm comet
#

yeah the average is higher with the axe/dagger

#

sorry no, its higher with slow/slow

knotty oriole
#

Isn't it the same in both logs?

#

530 damage?

warm comet
#

ah the difference is crit

knotty oriole
#

Yeah must just use MH. Gotta love old items.

solid sparrow
#

the difference is you didnt have SnD in ur second test

#

xd

warm comet
#

ok let me redo it

solid sparrow
#

and it scales substantially with SnD

warm comet
#

yeah

#

one sec

knotty oriole
#

All I really needed to know here was if the damage itself changed

#

From each hit

solid sparrow
#

yea we can stop spamming this chat lets move to #outlaw

vast harness
finite sparrow
#

I don't think it went anywhere, but the neck is fixed in SimC now, it looks quite good for Outlaw at least, not tried the other specs

vast harness
#

I mean it's a low difficulty daily farm so i'm going to do it just in case, will try testing in sims for sin

finite sparrow
#

neck=,id=150426,ilevel=463,gem_id=192932/192932/192932,bonus_id=8782

warm garnet
#

@regal agate are you able to check on this for sub rogue?

tough hornet
#

Will probably farm this in case I ever play outlaw

#

Its bis innit

vast harness
#

Oh I didn't see, whispyr put a pin in sin channel about it

regal agate
#

its oay on sub, not bis

rustic sphinx
#

PVP mainstat proc and mainstat on use trinkets now scale to 483 ilvl and could be near bis for ppl who can get them

#

mentioned in sub chat but might apply to assa/outlaw also

tough hornet
#

1 min trink is historically good for sin

tribal gate
#

alacrity is over a 470 sandglass so not a great comparison

#

the on use not very compelling for sin

#

that's compared to a 483 branch

half karma
#

thats a big number

#

does it even work in sims

tribal gate
#

idk why they wouldn't but i have no idea shrugFreg

half karma
#

its a 1 min trinket right

#

the apl is only using it on 2 min rn

tribal gate
#

oh lol

#

it do be a 1m

#

which would be good with kb

tribal gate
#

that's surprisingly poo

#

but good to know thumbsup

vast harness
#

oh wow that's a super suck

solid sparrow
#

I believe pvp trinkets r generally underbudgeted to keep them out of pve and because the pvp set bonus effect is a huge budget increase

rustic sphinx
#

just thinking back to SL where it was bis for mages etc etc when it had equal ilvl to pve trinkets

#

its possible they have put it on a lower budget though

novel swallow
tame veldt
raw knoll
void kelp
#

is there a way to see the stats results from "Top Gear" sims?

vast harness
#

What do you mean the stats results?

#

On the right side of all result rows of Top Gear, there is a menu button ( … ) which you can click to run that specific row in all the different modes of raidbots. You can use that to run a quick sim to get the full html report.

void kelp
maiden cargo
strong gorge
#

Seems neutral/worse to not fill with garrote there

regal agate
midnight moat
#

Is spiked Counterweight simming inccorectly?

#

Cause my sim says a 489 counterweight is worse than a 483 counter weight

#

heres a link to the log

#

its also sayying the counterweight is a dps decrease over 263 trinkets

spiral light
#

Click the ball next to the number

#

It's so shit in comparison, so it uses much less iterations for the sim

#

Just not worth properly simming and spending time/resources/iterations to sim the accurate difference

midnight moat
#

Still seems weird that 489 is worse than 483 tho no?

#

And the difference is 1.3k dps which isnt negligable

#

But atleast the take aeay is that its bad?

vast harness
#

(I'm sure there's a way to force it and smarter people than me know how) but you can force it by only simming the counterweight options, then see if the 489 and 483 compare as you would expect

noble pendant
#

the dot here is a bit misleading cause it overrides to iterations instead of target error

#

so raidbots gets unhappy

#

but it's basically just a top gear with full accuracy

#

bit hard to read

spiral light
noble pendant
#

but you can get the combos here

#

combo 6 here is the worst, and that's the 483

#

14 is the 489

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and it's 0.3% better

#

which just on a logic check sounds pretty good to me

#

6 ilvl on a trinket, 0.3%

#

kinda makin sense

spiral light
#

Yep agreed

midnight moat
#

Aah okay I just thought something was bugged. I took the Hc Bandolier anyway.

regal agate
maiden cargo
#

Anyone available to help me rq ...
I want to add the following line to the APL for the verdant gladiator's badge

# Verdant Gladiator's Badge of Ferocity (470)```

Would I just write like verdant_gladiators_badge -- and then how do I actually get it INTO my sim?
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Basically, I want to use that trinket WITH KB - and not with DM

regal agate
#

you would need to add it to a diffrent list