#Lethal HUD
4985 messages Ā· Page 5 of 5 (latest)
I was working on this thing and now theres no battery number either i was like where did that go
@ zeekerss we gon fight


man I was losing my shit
40 minutes of me setting up custom battery and just overall batterycontroller
and im here trying to figure out why is it always visible in a darkmode where it wasnt before
and where did that battery number go
Just for Zeekerss to say "fuck you, dark mode"
;-;
WAIT WAIT
I JUST GOT
A HILARIOUS IDEA
GIMME A MINUTE
@sullen kraken
its so peak
AHEAHEAHAHEHA
its kinda funny how both of us were working on battery
I didnt even notice the 3.2 mb update
between two tests
Hey wait S1ck
im curious
since you're actively working on LethalHud rn
I gotta know
What did Zeekerss do to the clock?
absolutely nothing
yes
I mean my reference also broke
but as soon as I recompiled my mod without even touching it it fixed itself
not erroring anymore
hah nice
tho I do want to look at its code later cuz I do remember seeing something when I briefly looked at gamediffs
alright update is coming soon
im just double checking trying to see if I missed anything
@lunar egret @ashen tangle api conversion is happening now, I know one of you was interested in making their own hud elements while the other was interested in making a dependent mod with editorless solution.
yes, ill probably split the stuff from nichetweaks into it as well. š„
I want to make additional util slots (like 3 tops) I've seen you've already added a way to move them which is really noice.
I'll definitely keep it in mind to make it work well with that. I removed the code I had for it for now as it was very broken lmao
yeah that was a quick one for eladshud compatibility. i myself find the utility slot to have some functioning issues, at least whilst other mods update, so i opt to disable it and use reserved slots instead. i cannot escape the convenience of the F key
my code... i wanna redo... and i will redo... when the time comes for the great conversion
Yeah thats partly why I removed my code from the upcoming update lol
I find it hard to properly make it work there are some weird situations with it
for one I found that if the flashlight is in that slot and I have my F keybind to turn it on, it either doesnt turn on or turn on but not where it should turn on, its not turning on the pocketed light but the original one
i might opt out of the oxygen and insanity bar until those mods are updated again to save me a bunch of time and effort
STOCKING ANARCHYYYYYYY-
Yes
i have had this a few times even using reserved slots lol
Im gonna have like
Stocking on the top left
with the stamina
then Stocking scan node shapes
AAAHZINEIEJW
how about going big
there is another small idea ill probably throw alongside eladshuds conversion, a little icon on the scan node of two handed items to actually indicate theyre two handed items before you pick them up (modded items nightmare)
goku ball dragon
oh i love that idea
v1.5.0
- v81 UPDATE, DO NOT UPDATE IF YOU WANT TO PLAY WITH THIS MOD ON v73!
- API Conversion
- Scanlines, Scannodes can be either placed in a certain folder or can be bundled
- Custom Healthbar, StaminaBar, BatteryBar, InventorySlot needs to be bundled
- Fixed risklevel being white when you disable the boolean config, now it uses header text color
- Fixed transmitted signal message silently failing and not showing up for clients
- Added Custom battery option but didnt include a custom one this time
- Added coloring option for battery in the health/stamina/weight configs, the CustomBatteryColor in custom ui configs is different, thats meant to be used for shader stuff, same way as the other custom ui colors
- Made sure inventoryslot fading frame also takes on the same coloring logic for all types
- Removed animated pingpong coloring for the seed on the loadingscreen as I like the new one better for the top text
- Colored all with the same config, you dont need to worry its done with taste š
@lunar egret left some shader snippets too for custom uis in the readme but if you need help with it just lemme know
i also left info about editorless setup
for scannodes and scanlines

[v81] Lethal HUD
custom healthbar exists in an API now?
aye
i mean i had custom healthbars in the v73 version too
bundles that im looking for *.lethalhudbundle so if you want to make your own make sure its bundled like so
@civic bobcat I ignored GIS 
-# Busy ignoring the cheese rodent
Wait- what? What does that mean? 
I didnt check if my proxy broke 
If you didn't update to the new codebase, it absolutely will break 
If you did update to the new codebase, it absolutely will break, because I didn't post the update yet

So... Either way, it will break 
Well, break your mod only most likely 
If you didnt update it yet then its fine
I'm most likely going to post it in 2 days tho

And now excuse me, I'll be busy ignoring a certain Cheese Toast 
You are excused
š§ !
sounds awesomeeee, ill be usre to ask if i run into any trouble
do i just make the object with the script a prefab and make that prefab an assetbundle?
Basically but if you need help anywhere in the process lemme know ^^
For stamina for example you just need a fill image not even a frame for it. For health I might need to revisit my code, had these changes in a while and forgot things
But that should also work fine without a shader, if not iāll adjust the code for it to support overheal properly
Wait S1ck would I have to make my scanline a uh
seperate mod?
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
I might needs help

S1ck could we go to https://discord.com/channels/1168655651455639582/1207001873610178630 rq I defo need help cuz Im kinda stupid
is the boy s1ck?
Yes 

Very
Oh boy
Didn't think my first ever mod would be Scan nodes XD
how are you boy s1ck? 
Basically what you need to do is to have your zip contain stuff like this:
- plugins
- MyFolder
- Scanlines (image in here)
- MyFolder
- readme
- manifest (depend on lethalhud)
- icon
Very s1ck 
Does the image have to be one color?
I think not
Oki
If youre going to test it itāll type out in the console if it was registered
oki
It also takes the manifestās modname in the name so if theres multiple of the same from other peeps you can still easily tell what is coming from where
[LethalHUD] Circles
[NotLethalHUD] Circles
yea
now the image for scanlines is going to stretch
I have this as my prefab and the file structure BepInEx > plugins > modname
it isnt registering in game, am i doing something wrong?
UEHWEAHEAHEHAEAEUHAE LETS GOOOOOOOOOOOOOOOOOOOOOOO
same thing but I changed the scaling and made an awesome, new, and totally original icon.png
can you send it to me, i wanna see whats up š
i meant the bundle
THE SCANLINE
also if you dont have a secondary frame you can just leave that empty 
oh well thats the issue then 
this update is for 1.5.0 and v81
š
i'll check it now regardless š
dont judge the default LC textures
trying to get it working before making a texture :p
yeah just showing it works
also that its in the middle of the screen :p
@ashen tangle whyd you make it in the middle of the screen
I recommend going into SampleSceneRelay and find the original
what the hell
making my hud in the centre of the screen smh
its working here
Not sure if it's an incompatibility now that you two say that; I will send a code & log
is it v73 or v81?
019d54e3-3f01-49c3-f0b5-4e7d21e09585
v80
hmm
What do you think about Adamance getting the Sechi fog⢠in v81, btw?
Fact
you have some nasty errors btw
I'm aware
As long they aren't causing memory leaks, or breaking the game, I'm fine with them for now
I dont see stuff related to my code
maybe one of those errors caused a ripple effect idk
What did you do the loading screen
Why is the background blue now
Is this setting affecting both?
I was silly and gave the loadingscreen stuff the same color as planetinfo, while the original is dark grey
will fix that
Alr, ty
its effecting all three
top, bottom text and the background of em
If you could look more into this for the the same patch, that'd be nice
If you ultimately can't find more, it's fine
i mean some of those errors just say harmonyx from the brief look i gave it
which was concerning for me
Realtime clock also does not work
Could be Runtime Icons Idk
new beta update still good for lethalhud
abot to pass out in bed but today ... i started, had some issues with trying to line stuff up on my AMATEURR part, looks like i figured it out in the end and see what you mean in regards to shaders and how youve done it, its very cool lol. I put it down to take a break after figuring that out
one issue only, the vanilla huds battery is persistent and wont hide, so youll have two battery bars on top of eachother
um
i really shouldve taken a screenshot way earlier but i got summoned elsewhere lmaoo sorry
shit, yea i'll fix that
thanks for pointing that out, was sure I was missing something lol
also I noticed that my scrapvaluedisplay is fucked again ;-;
Great to see that this mod is already compatible with v81! Glad to use it once more :3
How do i make the Loading screen look like it was before?
wait for s1ckboy to update
.
okey
Yeah iāll have to actually either seperate them into different configs or just make it so the reset button puts them all back to their original color. Right now they use one color but I change them a tiny bit under the hood which I thought would be good but ig its too different from vanilla 
Thats the v80 okay so change to regular and change it back. Itll fix it. Iāll roll out an update a bit later
v80.6?
Just v80, i didnt take care of it
Didn't fix it
I believe v81.1 (The patch that just came out an hour ago) broke it
Lethal HUD
Off-topic but I was curious about how much work I've put in my game and thought I'd share it
47 cs, 6859 lines so far
And its barely a game 
mr hat is saying you should burn
melmelmelmelmelmelmel
hi 
bee bee bo bee boo boo bee bee bee boo
sheās freaking kill you today
its hard being freaking kill you
i humbly decline the offer
no but I humbly decline
oh hi humbly decline
hi 
Hey, look, itās the cannibal woman
hey youre supposed to be on the new moons
go back to gunking
come visit mine sometime
too
Youāll have to get me tickets to there, but sure
your brother vactioned here
truly
May there be an option to separate the nametag color from both the join que and nametag on the playemodel, @sullen kraken?
A constant yellow chat and demonic red nametags above players is.. weird to see
I prefer all the vanilla hud elements
Uh the yellow chat is a sideeffect I havent fixed for a while cuz uh lazy and dumb but its basically happening cuz Zeekerss hardcoded colors for chat
I see
and for nameplates go to Misc options
and Billboard Gradient Color
and well there are 2 more configs for how they work
animated nameplate color go brr
yeah
Where?
thats the bool config to turn it off
o
top
no worries 
took me a bit to figure out what Billboard was when I first was configuring
unrelated but is this having an option for RedFillUp but it's the health text color on the table
wa
wa
wdym? RedFillUp should be for the PlayerIcon filling up from bottom to top in red
Yes but option for it to change it from Red
oh do you want to color it differently?
fair enough
for some reason it looks like both of these options are not only linked to the names in chat, but also the names above peoples' heads too, not sure if it's a v80 exclusive thing but still
You won't believe what conversation was had earlier
The first option under Misc. options (Billboard Gradient Color) turns off the name above ur ahead being colored
oh ok nvm lol

wait so billboard in misc setting is a nameplate?
yea
finally started using the mod and wanted to make a small request
well 2
I being able to move the clock's position(I want to overlap it with the helmet)
and being able to set scan shape depending on what you are scanning,for example green aka scrap triangle, tools/ship stuff square and enemies circle
Yeah thats a forever planned feature
Thats a fire idea actually
Thought of it bc I like all the main once besides web but none felt perfect for all applications
like square was kinda too big for scrap
but great in the ship
finally switched to the mod bc lcbetterclock was spamming errors
that while seemingly harmless broke ambient music
when dropping a scrap item using any of the inventory rearrange options from generalimprovements, the scrap price indicators stay on their slots until you scroll to them
it seems le custom battery loves to consider 77% as full....
@sullen kraken i've been trying to recreate the tf2 hud and its been going fine but im wondering how can i have the HealthFill slowly disappear like the right image?
Oh shit :O
Can you send me your battery thingy in dms? Iāll use that to test battery later
the assetbundle?
Noted, thanks
Yeah
I will do in a bit when i get back on pc
No worries
also need to know how to make the stamina bar work
it works but the bar doesnt drain
I'll get to you in a bit 
loving the idea btw
just got some stuff to do rn
can you send me an image how you set up your stamina bar's image in the meantime?
Try this one, it should let you make custom ui without making shaders for them only setting the fill stuff up properly (image component)
I'll get to the other stuff later, only did this quickly rn
@sullen kraken where are the config options?
If you have that local config enabled the config that is used is in \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD.
why doesnt it show up in gale tho
because its in a completely different folder so modpacks dont override your selections. If you want it to be shown in gale, turn off local config
i want my friend to have the same config, so i should keep that enabled right?
where can i find that script?
is it a component script
yes
if you boot up the game the config will generate and it will show up in gale too
the other one also shows up in gale while you are in game and shows up like LethalHUDLethalHUD or something like that xd
i did boot up the game but it didnt show up
yea add the script I gave you and it'll be LHHealthBarRefs, LHStaminaBarRefs, LHBatteryRefs, LHSlotRefs (though I havent fixed the issue mr. hat is facing rn with the battery but shouldnt be too problematic for you)
i've done the refs, is there anything specific i have to do to get the fill thing working?
@sullen kraken what does realtime clock do
It updates the clock every frame instead of every few seconds
they original clock goes up every 4 numbers or something like that? I dont remember rn lol
but realtime clock goes up per number there are no more weird jumps, still true to the same time its just not jumpy
@sullen kraken why are you so cool and awesome 
refresh the page its there for me š®
He lost awesome privileges until he fixes compat with GIS 
oh yeah thx
if you are using the dll I posted here that should work. I mean you need to set the Image component to filled and however you want it to fill up (vertical, horizontal, etc.)
do a PR 
Nuh Uh, I something called "Lazy" 
Bruh
it swaps the healthbar out to my custom ones, OR other people's custom healthbars who made some (there arent any mods like that right now but there are a few who are working on their own custom ui elements using my mod)
well there is the player canvas / player red canvas which are in the top left corner
I have configs for those in Misc section iirc to color them in 3 ways, vanilla, color filled, and red fill up or something like that
and then theres a health text as well in health / stamina / weight configs
i sent le bundle for later
?
if you want to use a custom one yea, there are 3 custom ones I add by default but im not quite satisfied with two of them
The scifi one Im very proud of 
can u show preview pls
oo what does scan mode do
it blows up and leaves dead pixels on your monitor
yeah right
it hasnt changed anything
set it to fill but the healthfill remains still when hurt
did you also change out the dll in the gale / r2 folder?
yup
can you show me the image in the inspector?
does scan mode hold allow me to hold left click for scan
you can make your own scanlines and scannodes without any unity editor stuff just need to put images in folders
yeah the compact one needs to be improved, i really like this one i hope you can use it for inspiration <3
wouldnt you want your fill origin to be bottom
I'll get on that in a sec
right click
you have three options, vanilla, hold, and toggle ^^ all of them work properly as far as I can tell
well yea
awesome
yeah right click
what does toggle do
right click once and it will continue to scan without prompt until you right click again
toggle is you click right click once and it will scan for you, you dont need to hold it
yup
oo
you can try out the options in-game in lethal config
@sullen kraken can you implement this https://thunderstore.io/c/lethal-company/p/SlapItNow/UISellTracker/
you dont need to restart the game with each change
maybe, right now theres only one additional tracker there which is for shiploot
but you can also just replace the regular total scan to match that visually
that one only shows up on the company
oh neat yeah I could do that sometime later
one last question (hopefully) does lethalhud only change the visuals of the scan or does it also scan better
cuz im using a separate mod for the scan mechanic
Its only visuals tweaks. Mechanically its the same besides the toggle and hold options
ah ok
GoodItemScan however just got updated so there might be some issues with compatibility right now
yep thats the one im using
I had a compat for that but TestAccount just updated it
I'll look into that tomorrow
@sullen kraken this would be sweet to implement as well https://thunderstore.io/c/lethal-company/p/Piggy/ShowCapacity/
oh yeah I just did something very similar in my game that I wanted to port into health and battery in this mod lol
that little delay filling that moves down slower than the regular
oh wait this shows other things on top of the battery
ah
interesting
yeah this one shows the spray and tzp capacity its rly useful
it would be nice to have those features in lethalhud to avoid the need for other hud mods
along with the quota tracker ui thing
I'll definitely keep it in mind
alright let me just group them in one message
Suggestions:
⢠TZP and Spray Paint capacity
⢠Crosshair
⢠Quota tracker on the company
⢠Better compact ui
i'm actually surprised there isnt already a crosshair heh
wich crosshair mod?
I didnt make a crosshair as I've seen a bunch of working ones that people loved but I could honestly make that also an api option to just let people make their own
yeah but covering all aspects of the hud really would make LethalHUD THE ultimate lethal hud mod
I want to change the global notifications too
(ofc vanilla will be default)
you got any plans to reference the weight in the editor and whatnot as well?
unlessi ts there and im blind
otherwise i can do that myself, i already do have plans with the eladshud stuff from nichetweaks
its not there yet
will probably do it but didnt know if its a feature people want to touch out of the gate
given that eladshud replaces everything, i intend it to basically do the same, whether itll be good is yet to be determined.... i am taking it very slow and patiently myself, i just open the project at random times and toy around with it lo
the golden rule....
Fuck reading. toy with everything first. hate that stuff in games, it is no different anywhere else for me
Imagine what portal wouldve been like if every new test room you walked in had a popup tutorial lmao
Try to beat portal reloaded
is that the one with time travel or somethng
Ye
I did it with my monitor turned off, so..
No itll be too #easy then
I'll let you do it all dw, just takes a bit of time š
and even more 
takee allll the time in the world... dont let the constant ideas from others stress you out !
try this, Im not sure if it'll work but if it doesnt I'll get to it this weekend
Wheres the video!!
wow sharing dlls
im reporting u to big A
I thought you couldnt even read
im using echolocation
Mom they are telling me to shut up!!!
wow
Batiolan
you tell them to shut up
Let's see what you have to say when I put you in a microwave
GRILLED CHEESE
i was baited š
doesnt work idk if im doing something wrong
send me your bundle i'll test it later I think its not a you issue
ty
lol
can i be pinged when the next patch releases? since i plan to release the tf2 hud on thunderstore
I'm going to sleep
omg so peak yessss
the only issue with this currently is that I dont reset their colors correctly (each individual image and text has a color and most are the same, some differ, also enemies start off with blue first so... whatever I'll figure it out tomorrow)
"whatever I'll figure it out tomorrow" logs off for 14 years

holy shit
THIS IS SO COOL
LethalHUD is such a cool mod
its awesome

Update tomorrow,probably
Nice!
Got an election to vote on tho
and then follow the whole thing the enitre day while working on my thesis but I'll find some time to finish things up.
- BatteriesOff coloring is done
- All kinds of batteries hiding and unhiding for custom battery swaps is done
- Still having issues with scannodes, and I'll need to check whats up with GIS later
- Clock should be fixed too
- uh idk what else i need to do, will have to check my notes again and this thread
that I removed for now but will do it later

actually wait
That should be its own mod tbh
and could have compatibility with this one
Probably, idk
I defo think so
I mean you figured out how to do it so its definitely a good idea and possible
smiles :3
I had a bunch of issues with it tho so thats why I removed it š
Oh
How dare u forget my precious suggestions
oh no those are noted down but not for this update :p
Ah right loadingscreen fix
Hello, does someone know what could be causing this log spam?
Invalid Hex Color 
You seem to have an invalid config
Weird, cause I deleted the configs u.u
Even the global config in appdata?
Oh I don't think so, how is that one called?
\AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD
Its here
But you can check ingame which config has a . Instead of a hex number too :p
Or its empty idk
That fixed it, thank you so much 8)
fixed @rancid eagle
š„
s1ckboy I'm kissing you when the update goes live

are you using LC Ultrawide btw?
I typically do
But
I already heard it had issues
so I stopped using it
for now
AAAAAAA-
kissin the homies š„
i just need to make some kind of compat for it ;-; cuz that is why my positions are off
wait I thought you did-
nooo
LCUltrawide is about to get a fix update finally
YESSSS
I CAN PLAY THIS W I D E
ON MY SECOND MONITOR
FINALLY
means I can stream Lethal again
Okay so I think I got everything right now? I will briefly look into LC ultrawide
but that might need to wait until next patch, will have to see
GIS compat removed = GIS is compatible, crazy
@ashen tangle slight change will come for the scanlines. So i can specifically target those you'll need to name it like this: Scanline_somethingname
woah secret lethalconfig update
I just hope none of this is gonna add performance overhead
lol
I dont see how it would š®
also i noticed something i forgot to mention earlier, but is it intentional that changing the color of the health indicator also changes the custom ui color?
aye
ight
whats the difference between the 2 then?
Or wait I missunderstood
i was expecting the health indicator color to only change the color of the hp number
the custom ui color is meant for shaders to add an additional thing that would use _FlowColor
that is the only one that controls that
if you look at my scifi for example
and change the custom one it'll change the frame's color but not the inside as the inside is using the the health indicator color while the frame is using _FlowColor
alrgiht update will come tomorrow, Im like 99% done
I lied
v1.5.1
- Fixed GoodItemScan compatibility
- Fixed
LoadingScreen, when reset, it'll be vanilla (I might have also reset this config) - API
- custom battery now hides vanilla batteries properly
- custom ui element can now be done properly without doing shader works
- [IMPORTANT!] Custom scanlines now need to start with
Scanline_ - made naming from manifest more reliable (you can have your mod inside another folder, which uh funny cuz thats how I do it too and thats not how I was planning it cuz my dev folder doesnt have that additional folder oh well)
- Coloring now works for
BatteriesOff(v80 new addition, color is similarly darkened) LethalConfigPatch: Now theres a proper way to show where the custom ui/hud elements come from- Clock should be fixed and also a bit more optimized
- Custom shapes and colors per scannodetypes (default, loot, creature), should work well with Dawnlib as well, but if it recolors those scannodes uhghh mmmm eee blame TestAccount idk
get pinged
@lunar egret you get a ping, you get a ping!
if you notice any issues, let me know. I feel like I made sure I fixed all issues but uh there are always small things that I miss lol
of course of course, always i shall
What's considered a creature?
It worked with Eyeless Dog, Giant, Roaming Locusts and other while I was testing, but somehow the sapsucker didn't
idk if there's more
made me remember this video lol š
https://www.youtube.com/watch?v=3uPIFItnrcg
Wat
Iāll check later
waaaat
some traps dont count as enemies
hold on
seemed to be fine for me
I have enemies set to default
omggg bro u broke my game
Oh yeah traps are using the same scannode I forgor
How?!
it's w/o GIS installed
skill issue hehehehe
Theres nothing in this log xd
im sayin
oh yeah a node size scale would be nice
since target ones are pretty big lol
sigh
Fair fair
let me copy paste
Stack trace:
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <1071a2cb0cb3433aae80a793c277a048>:0)
UnityEngine.InputSystem.InputManager.RegisterCustomTypes (System.Type[] types) (at <7d67996a352a4f4fa0df2b7c9570fda6>:0)
UnityEngine.InputSystem.InputManager.RegisterCustomTypes () (at <7d67996a352a4f4fa0df2b7c9570fda6>:0)
UnityEngine.InputSystem.InputManager.InitializeData () (at <7d67996a352a4f4fa0df2b7c9570fda6>:0)
UnityEngine.InputSystem.InputManager.Initialize (UnityEngine.InputSystem.LowLevel.IInputRuntime runtime, UnityEngine.InputSystem.InputSettings settings) (at <7d67996a352a4f4fa0df2b7c9570fda6>:0)
UnityEngine.InputSystem.InputSystem.InitializeInPlayer (UnityEngine.InputSystem.LowLevel.IInputRuntime runtime, UnityEngine.InputSystem.InputSettings settings) (at <7d67996a352a4f4fa0df2b7c9570fda6>:0)
UnityEngine.InputSystem.InputSystem..cctor () (at <7d67996a352a4f4fa0df2b7c9570fda6>:0)
Rethrow as TypeInitializationException: The type initializer for 'UnityEngine.InputSystem.InputSystem' threw an exception.```
lol s1ckboy did you not test
unity input manager = evil
I think this is literally a ragebait
This is killing me because there's another mod that let's me get the game open with HUD w/o GIS butt the first part of that error gets spammed in the game anyway š
Stack trace:
LethalHUD.Scan.ScanNodeTextureManager.Tick (System.Collections.Generic.Dictionary`2[TKey,TValue] scanNodes) (at ./Scan/ScanNodeTextureManager.cs:14)
LethalHUD.HUD.LethalHUDMono.LateUpdate () (at ./HUD/LethalHUDMono.cs:68)```
you can install this for the time being to get around that
oh i'm sure
This is just my profile that I just throw Imperium in with some other mod
HI HAT
and the mod letting me get in being InputUtils is šššš
But I did ;-;
if it does make you feel better everything does work with GIS installed
Chat im getting drunk rn, election day is going hard, and Im drinking no matter whats the outcome 
yay
Save me a bit
What u drinking??
Beer for now but we got all kinds
Beer is barely alcohol here
Yesss
Iāll definitely look into it
I mean like what else u got hehehe
Me uploading after testing everything seperately
Me going to my friends to drink while waiting results
Me seeing this channel
Me drinking anyway but crying way too early 
my fault
Pink gin + tonic + lime
Coconut flavored rum
Whiskey
More beer
Thats all im seeing rn but I didnt open the fridge
Send me your pack and iāll check tomorrow
well it was literally just installing Imperium then HUD
019d82c3-63ce-4674-651f-8ee4984903d1
but sure
Maybe theres a mod that causes all this for you with somekind of incompatibility
:0
Have an amazing election day lol
idk bc it's worse for me with literally just HUD and it's dependencies
Hopefully itāll actually be amazing
In my case it wasnt lol
But if you downgrade its good? That is even weirder cuz I literally only just fixed GoodItemScan that I could think of that has an issue but nothing to the point of corruption
[this](#1435970978797584405 message) might provide some insight for later, the convo i mean
now zzz time for me
I report, election day is VERY SUCCESSFUL, sorry for the polticical comment, was waiting for this for 16 years
sickboy you live in sickland it has two residents
you and your alter ego
of course you were elected

You have no idea how happy and drunk i am rn
sickboy votes for himself, gets hammered and then cheers himself to sleep
how so
We got rid of nasty politicians that ruled over my country throughout my childhood (16 years)
nah i mean what gonna change
The one piece is real
same here
Weāll see but theres too much to talk about and I dont want to flood this place i just had to talk about it
Im way too happy
Why are scan nodes so jittery ?
Apparently thats a small issue with gooditemscan, not this modās problem
Im not touching them in that way
The fuck
@civic bobcat fix your jittery scannodes 


disabling GoodItemScan breaks the custom scan nodes of LethalHUD
???
019d836e-d76a-0823-4c21-b17e823e62a3
Get smooched s1ckboy š

It shouldnt
Iāll check your logs tomorrow but I tested it and it worked just fine

idk what im looking at,,
2095 finds of the word error lol itāll be fun to look thru xd
it's error spam of what I was having earlier
this
ever since the most recent update, the battery ui is not darkened, even when you dont have battery powered items in hand
i think you could analyze it here idk
idk if this has been reported but traps are showing blue instead of red
hes blue for an amazing reason
hes groosh for a mediocre reason
Why do giant sapsuckers have the scrap scan node...?
they are fat and stupid
are you from hungary? a friend of mine kept speaking of something similar...
small nitpick, but the color here doesnt change to the color you set scrap scan nodes to
(in this case, it should be magenta)
@sullen kraken this also seems to be due to you by the way
i disabled lethalhud and [playernum0] disappeared
Too lazy
You fix
uninstalling gooditemscan and leaving a negative review on yelp
Joke's on you! I already did that myself!
No
yes 
oh yeah I forgot to look into this one lol
NO! 
Yuh Uh
I just ate 
double it and give it to the next person
And yet, you're still hung(a)ry 
idk any other coders to pass this up to
uh
@flat lake you're always talking about learning code, you got this
Fix it quadruple
Only because you asked nicely
im gonna ask badly
Try it
idk if anybody else had this yet
is it the shutter switch maybe from the shipwindows?
could you test a version for me?
as I cant reproduce this but I see some of you have this issue
also I think I fixed this issue too
finally i can steal and upload a newer build muhehehe
squiggleboy will never know!

BWAAA 
YAY
I'll push the update a bit later just wanna see if there are any other issues that came in last night
btw is there any incompatibility with gooditemscan?
Should be good in this dll (tho it was fine for me before too so Idk)
The error came from the proxy I made for it
So essentially it should be fixed
oh im not using the dll im using official gale release
and the other small issue about scannodes not appearing correctly on some scannodes was because I didnt use the correct node.nodeType but used a different way which wasnt really foolproof
is the fix yet to be released on gale or is the current gale version fixed?
I'll upload to thunderstore a bit later tonight
oh btw i saw someone mention that it was also causing an issue with dawnlib, is that confirmed and was it fixed as well?
thats probably coming from the same problem, but I'd have to look into that a bit more
pushed v1.5.2 for these two issues
I'm still figuring out how to fix this :,]
THANKS
THAT HELPED ME SOO MUCH
custom scan node shapes dont appear anymore
This is something iāll fix up in the next update, I do know what causes it (or at least I think I do)
With or without gooditemscan?
is the mod still server sided or can it be used on client only?
Both
You have to disable networking in bootstrap config
Okie thanks
so it's server-sided by default?? what even are the networked features?
I plus one this. They do be kinda big
Nameplate colors and their animation and chatname colors. Once I fix ping showcase that would require networking too but I always have some weird issues with it thats why its only a placeholder rn
so the mod wouldnt let me join vanilla lovvies by default..?
Afaik you'd need to deactivate the networking option for it to work in vanilla lobbies
@sullen kraken show clock in ship doesnt seem to work
@sullen kraken also this
yeah im aware of that one
you guys should stop burning him while his back is turned away
what have you done, He hasn't responded 
Oh, ooopsie 
I ate that
I think you actually killed him lol
hes fucking dead
i oive this gif
scannodes shapes stopped working for me
supporsted be target
everything just uses default now
supporsted 
This actually killed him 
when the scan disappeared and u still spamming scan the total value would just keep adding up as if those items were new
Welp...
Im alive but on a hiatus rn, I did ask Testy to PR a fix for GoodItemScan compat, and iāll find some time to fix a small issue with the clock when its 12:00 am
gotcha, thanks for answering (kinda bad timing that Wawa said that they killed you lol)
Pikasleep
Wait
I just now got the pun
Pikasleep
Pika-sleep
lmao
Pik-asleep
aye
I don't know how I didn't get it until now, but very creative pun lol
imasleep 
Why is the battery bar when holstered so bright?
For reference, this is how it looks in vanilla
I imagine it's not intentional
Forbidden user in your overlay btw

Thinking emoji
absolutely no clue
It was fine for me ;-;
019db251-48bb-fb94-7e54-f41f03090f22
Shrug
It's not an incompat with ShowCapacity
Just tested
Idk what it could be
I'll fix it up later once Testy sends me a PR for the other thing, it shouldnt take too long
Toootally didn't forget 
Slight issue with the clock lol
Yeah he's aware of it, for now just don't use the compact mode lmao
It only happens at the asscrack of midnight, so it's fine to keep on Imo :v
show item value breaks on every slot except the first one
idk if this bug is known or not but its existed since 1.4.2
Some other mod breaks it that i couldnt figure out what. Well there are a few that breaks it in different ways tbf
But iāll try to rework it completely later to fix it completely
@sullen kraken just wanted to remind u of this and that the clock doesnt show in ship even tho its enabled in config
Yoo is that health bar and stamina from lethalhud :o
thats what @lunar egret is recreating for lethalhud afaik
Will the chat player name thing be fixed soon⢠
May the fourth be with you!
Please get out...
can you add a config to make the hud kill you
the mod is misleading as the hud isnt lethal
i accept no apology for the great inconvenience this has caused me
I would never apologize anyway 
Apologize for losing the game
GDI
This clearly stands for geometry dash inside
-# He knows
Oh, and I thought the Great Destruction was incoming 
YOU HAVE GOT TO ADD THE OPTION TO CHANGE THE COLOR OF THIS
š
Plz i want it to be yellow 
With the option to change the text color as well
@sullen kraken Have you thought about porting that "always animated guy" feature from LethalEmotesAPI into this? It'd be so sick to have that without having to install that mod. It overrides the health fill visual too which isn't cool 
That would be nice but I dont think I'll find time to work on it
I thought I did this already lol maybe I just did it for the replacement version
What
You know shiploot in it? There is a config option to change the visual of this total value thing to look like the shiploot and that can be colored
I dont remember if I did it for the og one as well or just wanted to but I'll add it if I havent in the next patch where i also fix GIS compatibility and whatnot
just been way too busy with my thesis and my upcoming finals - and mostly procrastinating these and instead working on my game 
-# thesis is done tho, turned it in 2 weeks early
Oh shit okok
so i did it
but i more envisioned this,,., actually changing color
and not just adding that ship loot icon </3
I cant play with it only by searching for a crew I dont know why because I only downloaded elads hud and lethal Hud
when I delete the mod Lethal Hud everything is working fine
You have to disable networked stuffn in the bootstrap config to be able to join lobbies where host and others dont have it
thx for ur help now its working
Something thats been on my mind for a bit
Will there be a config to change the color of the utility slot at some point?

was planned, dunno, I also still need to fix some things up in this mod but im on a hiatus rn (finals is coming up in a month)
Absolutely love this mod, but there's an issue I am unable to fix. Maybe you could hep me with it @sullen kraken
How do you let the settings carry over to when you export modpacks? Can't seem to find a config for it
i change scan color to purple
export code to friend
friend uses code
scan is still blue
There is a bootstrap config
Here it is
Okay cool! I'll look into it now, this will import even with a code right?
But that also means your config will be different. You can thought copy paste it from the appdata folder to the original and it will be the same
From then on
The filepath is on the readme i dont exactly know the top of my head rn and im on phone :p
Yes, read the local/global config part of the readme and itāll tell you all you need 
Thank you so much I'll dive right in. I do feel like keeping the same setup through imports would be an easy fix via LethalConfig, hopefully there will be support for it in the future
Oh no it does have that support if you turn it from global to local
The global config is specifically made for people to keep their configs from getting overridden by imports
While local is to share your setup with friends
It says I can find it in my mod manager? All I see is the license, unless I need to uninstall and reinstall
I use TS
It has to be in there

Will do, uno momento
I see it! Would this affect all of my other mods i.e Lethal Level Loader as well?
Got some custom shit put up in there too like ||dark springs|| spawning outside
This is only affecting lethalhud

And what does network features do if I may inquire?
Looking into modding soon so getting any info would be helpful
Well it shows your chosen colors and settings for billboard (nameplate) and chatname color to others
So I should probably keep that on then
If you disable that feature you can play with the mod in public lobbies where others dont have the mod
Ping ui would also use this but i couldnt figure out the ping yet
Well I appreciate the info! Thanks for the help, I'll inquire with other questions if I have any. This is a mod I genuinely love, and I'm sure my friends will too
Also now that you swithed you will start up with a clean config BUT as I said in the appdata folder (path is in the description) you can copy the global config to the local configās place to replace that one and you will have all your settings
Super helpful. My friends (and me) arent that smart so this is a good fix
I'll lyk if it works, ty again!
No worries ^^ glad you like it!
Got the global, is the local config in the same area or in another location?
Only see the global option in locallow
Global is in appdata, local is where every other config is, you can open its folder from the modmanager










it in the R2 site too