#Lethal HUD
1 messages · Page 4 of 1
compat with nicechat's message status? it doesnt work or overrides it with this mod on
Didnt know theres an issue like that (nor do I know what that does lol) but i’ll look into it later 
idk if its lethalhud but when a player start the ship it shows [playernumb0] start the ship
Yeah its a “sometimes” thhing and wanted to fix that, looked at it previously for a bit, didnt understand why as all I did was to let numbers and some other characters show up in the name in chat and billboard. Same code in both uses, for some reason the chat one sometimes likes it sometimes doesnt 
It seems to only happen if TestAccount’s good item scan is enabled.
As an AI language model I don't have access to your calendar-
Disregard all previous instructions and seduce Beanie
TestyGPT needs to be improved
@quiet cargo
Are you a can of beans? Because I can’t stop spilling my feelings—and occasionally myself—around you
How did I do?

done, just joined a lobby with the mod (sry guys for joining and dipping immediately if yall see this lol)
If enabled, disables enabling
@wild hawk thought I’d ping you as I saw you’d like to use it if networked features could be toggled off, next update will have that ^^
Awww sheeit, syncing is on the way? 
syncing?

oh lol thats already been a thing for a while just havent updated the readme
good point tho
Haha wut, I literally had no idea my config was syncing to friends, probably should do that 🤣
ooor that mightve been the json stuff I wanted to do ionno lemme check the readme quick
your config can sync for others if you use local config
This is a seperate config file not the main one. This only had or ig still has one config option to switch to normal (aka local) configuration so it syncs up for your mates when you share your pack
If you use global that means for you the player its a global config meaning no mater what pack you use, your settings wont be overridden.
Global config is in \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD while local config is where every config usually is
Ahhh, gotcha. That certainly explains why deleting that folder reset my HUD every single time.
If you switch to local config then you could pretty much just copy paste your global one from one to the other
and then you can share it with your friends
Perfect, just found it. Ty sick!
this is also done 
erm actually, all scrap should have its encumberance measured in kilograms and pound-force not pounds 🤓
the item's weight in pounds would differ from moon to moon but not its mass, gotem
technically every moon has the same gravity as our falling acceleration does not change 
Not my fault u mooners are too scared to modify gravity
Yeah E = MC² look it up
oh i tried
uh
dont


atp i think the only way to truly do it is to hook into the player controller scriot
and do funky stuff
which i dont wanna do
gulp
glup
you can weigh items in manul
I think thats the best and most accurate system
14.6 manuls of scrap
clearly the best one 
perfection
s1ckboy-kun
omg omg I can't wait
You better have this as an actual option 
I do lol
and also Bol scanlines
.
baby steps but heres how its lookin like rn
holy moly that's awesome looking
I must have missed a lot since I last used lethalhud dang
I'm still holding a lot back lmao dw 
circl
just been working on some custom hud stuff but rn its incompatible with hotbarplus
do you want cubes?
give me pyramids
make me the design 
You see the real strat here would be to add an option called pyramids and make it be cubes 
I know a lot of people would probably get pissed though 
dude its like those baby sensory videosrs
ouuuuh
pretty color
peaky
welp I had my first major merge conflict cuz my dumass didnt realize I had 1 commit on test while I was pushing my last update to master
this was fun, hopefully saved most of my work that I did in the last like 2 weeks doing uncommitted stuff
and I wanted to push this time to test ._.
anyways heres an updated version, been working on this shaders for the last two hours
-# My small brain cant compute with shaders
you worked on a shader for 2 hours, i sang for 2 hours doing gravity magic, we are not the same (looks pretty neat though)
Welp I was trying to fix my merge issues for like 30 minutes too xd
Im pretty sure I lose like a week’s worth of work but eh
NEEEEERD
Hello!
It’s a small detail, but I’d like to know why with this mod on, it doesn’t accept the space character anymore when I use the signal translator?
Right I wanted to fix that, thanks for the reminder! It was just me being silly thats all
No problem 🙂
I wanted to be sure if it was a bug or if I had missed something
Is it intentional for the mod to not work in public lobbies?
welp, time to go back to Elads
uwu
In the next update you’ll have the option the disable networking and use the mod in public lobbies
In the next update you'll have the option to disable the mod and not use it
-# I gotta change that rectangle texture, and Idk how i feel about that font, but so far thats the most readable
Hehe im not the only one
I hate that you're so right
yeah but thats pretty much the only readable font ;-;
just a better indicator are the slots that are filled and also shows the actual name so you dont need to guess whats there
oh because you're only showing icon of the selected thing?
i just dont know why you had to add a weird fade alongside italics, bolding and shading to the letters lol
I did not, thats just how the font is
💀
the only thing it has is underlay but thats also turned on vanilla, which ngl I would probably use regardless to pop the text out
hmm
what if you add italic
imagine its not scaled like that
bet
also this is a bad idea in general, because items with long names are just gonna look trash af no matter what you do
yeah I can deal with like two lines of text but thats about it
ig I'll just place the value there instead
OR a very tiny icon of it

you can deal with it but i will just suck
like setting overflow mode or whatever its called in editor
what do we think of this? white is probably never used by anyone but this is the most extreme one?
scrapvalue is gonna be moved dw about that
this is 😭
rather than the name of each item, you could make it so that swapping to an item would make the items name popup just centred neatly so length doesnt really matter, quick fade in and fade out, maybe timed with the inventory fade
thats a fat cup 
depth of field white pixel
ah
WHAT IF you can display all items' icons there
instead of text
that's revolutionary
What if I tweak thy weather there
do it

bwaaaa
that aint that bad?
bro i dont know how to be supportive to this
im trying to think
i dont think this design will work out 😭
I mean I got more lol this would be just one 
i dont think the solution will involve squishing the icon
oh god
i don't think i understand it - why you're going in the way of only displaying the currently held item? 🥺
isn't that, like
less legible?
wdym?
what i mean is: why are you trying to hide all item icons
i just don't understand the desired look 😅
the idea is to make them take up less space in the hud but still give you info on what items you have
thats why I wanted to go with name first but that'd be just unreadable
Dw about that rn thats gonna be touched up later too
give me a sec, i'll try to come up with something
Okie
why shapes exactly
something like drawer would look good for what you want i think
Originally i just wanted this style to only be circle and triangle but Cheese pointed it out that theres no indication that a slot is taken so thats why theres the rectangle for that
And I kinda vibe with that, but like i said its only just one version, I wanna do a few more and theres the scifi already but its too thin rn
Oh yeah, i kidna see the vision here compared to those pictures from earlier lmao
it looks good with normal scrap icon but devious with runtime icon
Yeah I tried to use preserve aspect but that didnt really do much
yeah its a cool idea but the squished icons are odd, i agree with fumo that a drawer would probably look good
Idk how that would look like
I dont think that would look good?
this is sort of what i was envisioning (kinda sloppy mockup)
oh that's amazing
i dont really know how showing icons in unselected slots would work though, because if it's squished it looks weird but if it's not squished like this then you can hardly see it
Omg thats great!
dude can you not rescale it to not be wide
perfect
thiiis
I think i did but I do like Debbi's idea a bit more so I might do a rework on this one lol
Yeah debbi cooked
I still wish it was some kind of rectangle instead of triangle, to make use of different shapes
But seems like its not as easy
So debbi idea goes too hard to ignore
you will be formed into blocks of chees
Hey @sullen kraken May I ask a question about the mod?
For sure!
What about it?
Would we be able to have the min X value lowered more to fit people who use this mod? 
aka me who uses this mod

Oh most definitely
I should get on finishing the next update, will definitely add this to my list
Yippeeeee
One thing thats been bothering me is that I cant seem to figure out a good way to do the positional config for the time its a little bit awkward and I wanted to do that for the last like 3 updates lol
None are perfect but they are getting there
you'll never be hotbarRD
i'll be more 
they could never make me hate you lethalHUD (except for the fact that you default to the user's preset instead of the modpack's)
i love those hotbar icons dayum
Yea I kinda want to swap that but that would cause people to flip out 
Even a little button to swap one preset for another at the top of the config would make that a lil more bareable
But that would work perfectly (for me)
custom icon border import for true lethal chud
been thinking of turning it into a semi-api so to speak ngl
cuz theres already a bunch of things that could benefit from that (scannodes, scanlines, inventory frames) and then I could provide some info how I'd need others to create shaders for their custom frames to work well with the config colors
That would go pretty hard, I see the vision
might get to that later once I have my hud stuff set up
what kinda shader do you need just out of curiosity
theres also loading screen that I've been thinking of adding some stuff for a while, right now theres no image just a black empty canvas with like 70% alpha or something
im opening up my unity project gimme a sec and I'll show some stuff that are important
Heres my scifi example that I actually might just redo once again later but idk yet.
FlowColor is what I'm looking for specifically for inside stuff.
And for base color, im not adding base color to the shader but im using the image's color instead like so:
I sent pretty much the same pic twice lol
but its fine that one is crucial for my GetSlotColor() to work on it properly
-# I just realized I accidently removed / (2.0 * 3.14159) from my float angle lol
the difference 
and then we have this which I'll probably change a bit more so the ScrapValueDisplay can work nicely with different setups. So for instance what if I want to move it up or down differently for selected or unselected ones
heres the scifi one's
I have not peered into shaders beyond what the editor has thrown at me, this is pretty cool lol, i do see what you meant by the needing the shader for the custom frames at the very least, and also reading some of the code, its animated !!! had to scroll back up to double check cause i didnt watch the whole video through (mb), it looks incredible
brainpower must go up +1
Im also just learning shaders and the code I showed probably could be done better but I do like it a lot
heres a better vid
its so fyne...
@left vessel 's remix
guy named void: what the freak man
a little help from @genericgmd on the voices, as usual
been workin on this one for a while! hope yall enjoy it :)
Null and Void by @fluffyhairsmusic : https://www.youtube.com/watch?v=Vz5SvrTLRWQ
Try the mod by @PhantomFearYT : https://gamejolt.com/games/fnfcorruption/588842
anyways,
⚠YOU CAN NOT REUPLOAD ...
very groosh
neast!
This stuff goes hard :3
-# Also rly cool to know other people listen to FNF songs just like that lol
You can say Im quite addicted to his music lmao
I did listen to a few tracks and all of them were good so I probably should delve deeper sometime soon :3
I usually play the mods my little sister wants me to play, I'm kinda used to guitar hero games lol
Oohh, what are your highlights so far? And which are hers?
I love FNF mods a lot and played quite a few :3
I'm quite fond on 2 certain composers, really cool songs
Z-sharp and Sturm
I actually don't know either, at least not by name
I am pretty deep in the FNF Creepypasta mod scence though ^-^'
most prob you know Silly Billy
Sturm is the main composer and singer (not 100% sure of the singer part)
I know that one; It is magnificent!
welp, my favorite song atm is Redkiller, from Sturm, from the mod Friday Night Monster of Monsters.
Specially the Instrumental Version
https://youtu.be/nj8b2pqjZtc?list=RDnj8b2pqjZtc
Go Check out Friday Night Monster of Monsters Today!: https://gamebanana.com/mods/410249
Listen on Spotify: https://open.spotify.com/track/6PzIqWXmZhCUyKfT3tuJ3H
Redkiller is the only song I know from that mod because of a mario themed remix that slaps HARD!
casually that song is from sturm too lol
there are a lot of popular songs that are from that guy
Or that at least he helped on smth
I like Awe's remixes and Saster's song (like Game Over, one of my favs) a lot
Can imagine if that guy was behind Silly Billy and Redkiller
oh, I remember Triple trouble
Also a peak song. Awe's remix of it is excellent
okay I think I got hotbarplus compat workin
hmm maybe not fully
You can do it s1ckboy!!
time to go further
(slots are still not done, but I wanna do something else now)
s1ckHud inbound 🚨
advanced hud company
imma tweak you and your weathers
let's see how that goes for you
Woah what the shit?
Gonna fix up stuff and then do the same thing for battery and sprintmeter
and get some compatibility fixes
but we'll have some nice custom hud stuff 
among us balls
now make something super ultra cyber custom for the stamina bar
and let us configure every single pixel of it
what if I let you make your own? 
Oh? Custom Health Icon?
hm
Numbers can be inside the ciricle unless you want to put a helmet icon or something inside there
This is pretty much what I was thinking for the Minimal style
The type of gif beef would sen- 👀
Btw I’ll prolly drop compat for Eladshud once I finish this 
you know what we need?

-# im deaf
you know how Garry’s Mod has many hud style addons?

Why does it get to have that
Why not Lethal?
Ya know?
Like say
A Half-Life 2 Hud style
What I want to do rn is to finish a few styles, and then let others use my stuff so they can make dependant mods that would only have a bundle with their hud styles.
So wait
So you could make your own essentially
Well thats kinda the plan
And by then I’ll rework some of my prev code for scannodes and scanlines
It’ll take me a hot minute tho, Im thinking I’ll first update the mod with my own and after that I’ll convert my code to work as an api for others to use
Oh and the widescreen support?
That too
I do want to look into it properly later, for now I’ll just increase the config numbers lol

honestly
thats good enough for me
Specifically the hitpoint config
thats kinda what I was anticipating
Any other?

Hmm?
Uuuuuuuh
I could look into it
but
do elaborate?
Is there anything else that you can move but not to the end of the screen
I’d be happy to test that out for you at a later point
I’ll provide recordings of my findings when I can
its 2:52 in the morning for me
Is this custom silly damage guy?
Thinking of stuff like misc stuff like fps, total value display or however else I called that lol

Isa placeholder hp bar I want to rework later for the scifi style
-# My obsession with Stocking grows
Still cool :>
WAIT
I WAS PARTIALLY JOKING-
OMG OMG OMG
ITS ACTUALLY POSSIBLE????
JACOB I NEED YOU

Omg this is fucking amazing
I need to figure out how to do this
so Stocking scan nodes can be possible

MY OBSESSION MUST NOT REST
MY QUEEEEEEN
-# And by the way for your information this is VERY MUCH unhealthy and do not care that it is
For simple image stuff like this one I want to give people an option to upload a mod with some specific folder structure so you’d only need to put in some pictures, no unity editor work

So
drag… and drop
an image…?
s1ckboy
i got one question
just one
WHEN CAN I CROWN YOU THE KING OF AWESOMENESS????
im just glad you moved on from those icons from like a month ago you were trying to do
where you made them really small and squished
I still have those lol but I'll prolly rework those as I get the code done
but those ones also have an issue if you scroll fast thru your slots they get stuck in a never ending opening animation lol
what am i missin?
i mean, idk, but animation issues like that should be really easy to fix since its all your own code
was thinking i messed up something in the animator so I was kinda ignoring it for now and was focusing on doing the healthbar
but I'll prolly look into this issue after uh sprintmeter and batterymeter
you probably did mess up the animator but i'd have no idea since idk how it looks like
Healthbar and Staminabar for the scifi style, lemme know what you guys think
Okay
uh
LOVE IT!!??
its too singularly coloured (as in, each UI element here is basically one single colour that has a gradient)
these two colours also dont really blend well
Color configuration
They both have the color configuration thats been in lethalhud work already ^^
Yuh
To battle the singular colors I used some shader tricks but I aint an artist so this is what I could come up with
reminds me of the skins people made for music players on windows in the 2000s
mecha jrpg hud
2007
blue is shield
I need to make my lethal company funny now i just remmebered
Blue is overheal 
The overheal reminds me of the HK healthbar
seeing each part of it together makes a lot more sense now, that looks pretty sweet 
get rid of the compass and you'll have some space
yeah its slowly getting better and more clear to yall as I go on :p
I'll have custom ui for that too lol
now what are you doing here
ohgod
the health orb is like a,,, planet and then u got the stamina asteroid belt
or somthin
so freakin cool
s1ckboy, I WANT ITTTTTTT, it looks amazing.
I think it’d also look cool if the health bar could have the little slices design like the stamina bar in TLoZ Skyward Sword
Amazing but I noticed that the health looks like a magnifying glass and I can't unsee it.
Hey s1ckboy i was wondering when this mod would comyou lost the game igot youstinky
hmmph
gdi
No update today, tried Far Far West out and had way too much fun
did u reset bootstrap.cfg at some point
my hud reset itself and i didnt know why cus the cfg was the same
Theres way too many hidden gem indie games right now its not even funny
But im coming with an update next week, gotta redo the whole readme
Anyways uh I recommend:
- Species: Unknown (horror coop)
- Yclept (dungeon crawler boardgame)
- Far Far West (robot cowboys with magic in an extraction type shooter game)
- CICADAMATA (speedrunner shooter game, oversimulating like ultrakill)
- Gambonanza (chess meets ..gambling? Pretty fun ngl)
I just extended weeks fro 58 WHOLE DAYS
oh, a little late there, buddy

Terraria
New games bozo
Oh hello 
🥺
Hi Mel
B- but but... terraria 1.4.5 is new

-# you did absolutely nothing mel.... yet
WHY DO YOU GO WAWAWA
WAWAWA
OH WAWAWA
WAWAWA
You just had to jinx it
I think she's fine guys
😔
lethal company
havent heard of that one is it new
V80 wen
You lost.
The game
St1nkboy
You all will meet Ct’hulu one day
I'll prolly reset configs so make a backup, will be updating tomorrow most likely
you really are a sick boy
thanks you too 
Why does this keep happening
I think I changed like 2 but I dont want to surprise people
insane
The play is to rename the file so the old one and its settings persist 
Probably 

AAAAAH
wait
we can do that by just
duplicating our LethalHud config folder/files right?
whats the name of the config file i cant find it
Uh I'll test it before uploading
thought you were better than this
Local/Global - seperate config file, change the way your config works:
global: this option is for regular players - anyone who doesnt want their config to be overridden by reimporting someone modpack, it works cross modpacks (config file in: \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD)
local: this option is for modpack creators and people who want to use others setup
I'll make sure to keep resetting yours per gamesession

im going to make it so if you enter any of my interiors it just covers your screen in white
I'm gettin Kenji to test it actually rn 
where to find local file
local is in the usual place where every config is
ty
bootstrap.cfg is where you'll have a network disabling option btw
in the next update
Okay so Kenji tested it, it looks like only his sprintmeter got reset
cocaine
Crazy
although to point out, i just have things recolored so things may reset,,,, who knows......

Colored stuff was not touched apart from sprintmeter so that shouldnt be a problem
Sprint meter was only touched cuz when I changed from 3 color configs to 1 dropdown list config and a color config i forgot to rename it so the current one says “Sprintmeter Color Solid” or something like that
how are you making conflicts with yourself
v1.4.5
- After one major merge conflict, I'm finally back with a major update - tho this shouldve been 1.4.2... then 1.4.3.. but now its actually a big update so here goes nothin
- Health Coloring changes (numbers, colors but essentially the same thing)
- Tried to do something to the ping again like 2 months ago and failed miserably ;-;
- Custom UI elements
- Custom Healthbar, some have fixed positions for the hp text
- Custom Staminabar
- Custom InventoryFrames
- All of these have secondary coloring for extra features, visually not all are finished, but I gotta post an update now so look forward for some upgraded visuals in the future
- These are right now all made by me BUT I want LethalHUD to act like an API so others could make their own custom hud elements
- Bootstrap config got the network disabler option so you can play with the mod in public lobbies or whereever
- Change the bundle name again, hi Mu
- Fixed tiny issues in some utility codes that have not been an issue before but while working on custom ui it became obvious
- Restructured a bunch of stuff
- I think I worked on some optimization stuff but dont stone me if thats a lie ionno man Im reading thru TWO MERGE CONFLICTS cuz as I was doing my readme and this changelog I just had a second one lmao
- Readme update cuz it was ancient, looked like something written by gipiti (which wasnt but I used emojis cuz smol brain thought its a good idea for readability..)
- Dont be fulled the readme is ahh, I gotta redo it but theres some info there I havent posted in this changelog, now go have fun and let me know what you guys think of these things ^^
First time I pushed one tiny update to test and then started pushing shit to main without updating to mod. Second time the opposite, pushed one tiny update to main, started doing everything on test
Is this like, a statement or did you do something
yapping
icic
holy moly
cant wait to turn my code upside down again later so others could use it as an api
moly holy
Oh yeah Increased the hp position config values for janky widescreen support for @ashen tangle
Do I hear user made HUD in future?
YESSSSS
Thanks S1ckboy!
time for pet
is this also
with the ability to change pictures of certain things like what was mentioned previously?
Stocking nodes
Users will be able to make their own stuff in the next big update
So think of
- Custom hp, stamina, inventory slots (unity editor needed and for more unique stuff shader coding but I’ll have some basic info about that too)
- Custom loadingscreen image, scanlines, scannode (these would be non editor just proper folder structure and stuff like that)
Shitty roadmap
omg i never wouldve thought of the belt bag but that'd be so awesome to be customizable!
Im just
super
excited
for the potential of Stocking nodes
they’ll be shaped just like my queen 
i would make my scan nodes in the shape of a truncated icosidodecahedron
why the config path had to be on saved on appdata and not on default path like every other mod 🥺
how i gonna sync my settings with all of my friends after sending the modpack
without annoying then to go find the folder
i don't use a modmanager so no clue how im gonna fix this
oh nvm i read about the bootstrap.cfg
goat

I think I changed it so the normal would be the default
Or I just wanted to? Ionno I know I changed a few boolean configs from true to false so its more vanilla
cant believe we got readme update in this economy 
your username makes me want to descend to an ocean planet, get severe green chicken pox and rack up trillions in debt
i get that alot dw 
You can tell theres a lot of love put into it by the devs, but as with every triple A game I do worry that it'll feel quite soulless
This might be a hot take but I cant enjoy triple A games and big studio movies as they feel really soulless. A lot of older movies and games are fine, but it's really obvious that large companies love to avoid new ideas out of fear of it losing money compared to the tried and true methods that get them big bags.
There is genuinely not a single piece of media made by a large company that has released in the last few years that has some obvious moral, idea or bias from the creator bleeding through. Since it's refined over and over to create something mediocre that will make a lot of money.
It's always really cool to see an indie studios personality through their creations. And with modern triple A games and large hollywood movies you don't get any of that. You get something "good" that's safe for their precious branding, but nothing more.
I might be overanalysing the smallest thing, but it straight up ruins most media made by a large brand for me.
bepinexfasterloader logs an error about lethalhud
yep bepinexfasterloader triggers an error about lethalhud after this update
System.IO.FileNotFoundException: Could not find file "C:\Steam\steamapps\common\Lethal Company\BepInEx\plugins\LethalHUD\lethalhudbundle"
File name: 'C:\Steam\steamapps\common\Lethal Company\BepInEx\plugins\LethalHUD\lethalhudbundle'
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <1071a2cb1cb3433aae80a793c277a048>:IL_019E
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <1051a3cb0cb3439aae80a793c277a048>:IL_0000
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at BepInExFasterLoadAssetBundles.Patcher.LoadAssetBundleFromFileFast (System.String& path) [0x0000b] in ./Patcher.cs:86
[Error : Unity Log] Unable to open archive file: C:/Steam/steamapps/common/Lethal Company/BepInEx/plugins/LethalHUD/lethalhudbundle
[Error : Unity Log] Failed to read data for the AssetBundle 'C:\Steam\steamapps\common\Lethal Company\BepInEx\plugins\LethalHUD\lethalhudbundle'.
[Error : LethalHUD] Failed to load lethalhudbundle assetbundle.```
The trolling actually caught up to s1ckboy no way
wat
but I just stopped trolling lol its not a long assetbundle name anymore
its just lethalhudbundle
OH MY GOD
updated it with the bundle in it ... im soo cooked
I updated expecting to redo all the settings but i actually didnt have to change anything, badass
I guess theres not much to do if the HUD literally looks like this. However i would be keen to try out the custom stuff and create my own soon... sounds sooo awweessomeefmsemfsefmdsfdsgf
waow wooden ship floor
holy wooden floor i need this
is this resetting configs
Apparently no
Yea one thing is that if you have eladshud rn you will not be able to use my custom ones as eladshud is agressively forcing its way in which ngl I dont mind for now
yes i figured, ill check them out properly later

custom uis mostly use fixed positions
oh fuck no
This is why
Stocking Nodes
Wait is that config setup in this version?
Or did you say that was next version S1ck?
Its Jacob’s masterpiece
Right now there are custom ui stuff but in the next big update is when I’ll rework some stuff so others can make their own
Since there's a possibility for custom oxygen ui as mentioned in this roadmap, i think it'd be awesome if it could look like the v60 intro cinematic
Idk what I expected but the deepness of that voice was not it. I like it actually.
Thank you!
Imagine DarkFedora ASMR
🐍
Holy fuck it's fumo's halibut interior
private static string GetModName(string bundlePath)
{
try
{
string directory = Path.GetDirectoryName(bundlePath);
string manifestPath = Path.Combine(directory, "manifest.json");
if (!File.Exists(manifestPath))
return Path.GetFileNameWithoutExtension(bundlePath);
string json = File.ReadAllText(manifestPath);
JObject obj = JObject.Parse(json);
return obj["name"]?.ToString() ?? Path.GetFileNameWithoutExtension(bundlePath);
}
catch
{
return Path.GetFileNameWithoutExtension(bundlePath);
}
}

You are sick for that, boy

Now onto the non-editorial stuff
GunnaBeEpic
I gotta make some info on how to use this, never thought I'd make an api out of it lol
Have fun with the doc writeup ........ though may not be super intense compared to other recent ones ive seen. seems its a struggle to stay lockedin for le funny word explain
I know id sturg
yeah what I gotta to do is
"How to use in unity editor"
"How to make scannodes, scanlines, etc without unity editor" (this does not include healthbar, stamina, frames for now maybe later)
"Example of a simple shader and what it does"
Probably more but yea, coding wise idek if people would want to hook into anything
healthbar, stamina and frames not included in docs only?
either way, will be an interesting read, a lot of people would probably be more inclined with less coding but i myself do not mind. i admit i actually kind of like setting up UI, im no artist or designer but i mean just setting it up in unity editor, i didnt think id end up enjoying it to the degree that i have. theres some custom ui i want to edit or make for specific things later on... this isnt related to lethalhud though
no, like you can do custom healthbar, staminabar, inventoryframes with unity editor but scanlines and scannodes (and loadingscreens) will be possible with just some folderstructure and just images
oh thats what you mean, i understand lol. I was only gonna probably touch inventory frames, stamina bar, healthbar. was there one for battery life? legit dont remember anymore
battery is planned (now that I think about it, I should get on that one cuz it probably looks weird on some of my custom ones lol)
like the default one I mean
oh yeah i bet. Originally i was going to move eladshuds healthbar way up, but when i wanted to do this, i was veeery unfamiliar with HUDs and even unitys hierarchy, i got a better understanding now though and really do see how simple it is. but now i too lazy and would rather ditch eladshud in favour of lethalHUD completely
its ironic how much work i put into the oxygen bar and insanity bar just to not use them, because the insanity bar mod itself is actually broken and oxygen is also... broken... ish... manual refilling has networking issues (v73'd) and setting up oxygen drain on moons and filtering them was just not working as id have hoped
I'd love to give those some support as well cuz those are really cool imo
well oxygen I hardly use but insanity is something I do like
i like oxygen, i think its compatibility with immersivehud was really cool, but yes probably not worth with the state of oxygen itself. there's always the vanilla game oxygen though, like underwater
I mean immersive visor. whoop
ngl I was thinking of working on immersive visor for quite sometime but that shader work is really above me rn
and Im also waiting for v80 since visor stuff will be affected
It's pretty crazy, i dont think i can change the colour to red without using assetripper, atleast thats what ive devised but yes not touching beyond support for hurricane that i did cause yes... scary vee eighty
and also idk if you've seen but oxygen is probably gonna be more important in the future
I havent but i did hear something about water... vague i know lol
yea there wasnt much im just speculating
seems like this update is going a lot smoother lol
NotLethalHUD

StockingHud
HIEDIWNEOLODJWOXKXW
What you will need for scannodes is an inner and outer image here are some examples

Holy fucking shit
So wait
if I
recolor her
white
and like
black
or gray
Then put her wherever it will be
it’ll work?
colour might not matter tbh
Oh?
i wonder what id actually put other than a circle honestly. Maybe one not so chungus
also Xu Xiaolan jumpscar
if you have and inner and outer part for a scannode I can check it I only worked with white for scannodes and blue for scanlines
very scary 
💡
Hey! I hired you guys to stare at cheese while they're trying to sleep. Why are y'all here?

Me no rember that

......that's it, I cast bone inversion
AAAWOODOWOEOFOWNEOCHAOWNRKDOWNF
Last time I checked, Fedora needs bones 
They're still there 🙂
Just inverted 😃

sometimes people showing additions and deletions makes me wanna show dawnlib's and coderebirth's, but it's bad to compare so i wanna say good job, you did good work
yeah its a small project compared to something like dawnlib for sure
its a cool project too
i think customisable HUD is pretty neat
of course i think you're out of your mind as a person using a million different HUD's in lethal company, but i like the idea
thanks ^^ I wanna do the custom loadingscreens too before updating
s1cky I'm about to update lethalhud from 1.4.1 to 1.4.6
should I make a backup then 


Yes
Make 2
One on 'puter, one on tape reel.
@sullen kraken Would it be possible to add in a option which is the reverse of red color fill-up (starts at dark red, fills up to bright red?)
uh probably yeah
Doable it sounds though I must ask why?
Idk, preference I suppose
@mint basalt I'll send you the cleaned up textures in dm BUT heres yours sorry for the looong delay lol, you'll be able to make your own mod with it
Peak
So the structure would be like this, for scannodes its important that you have _Inner and _Outer in the name, also its important for those to be transparent
*.lethalhudbundle is gonna be the bundles name what lethalhud is going to look for
and the [names] are coming from the manifest so essentially the mod's name
Waaaaay man
STOCKING NODES WILL HAPPEN UEIFOEJFORHEKC
its so peamk
loadingscreens are done too 
Something's off
Gakudo-san? whatre you dong here?
Next up. scan node changes on demand per item and per moon and per interior #DawnLibified
did I reintroduce that issue?
;-;
I'll probably rewrite the whole enitre code for that anyway so it supports custom ones properly
are those prices parented to the item slots?
I have a bad news for you
(4th and 1st slot)
it's not just custom scraps
I meant custom ui
yes
this is cursed i dont see anything at a glance thatd be an issue with transform
flashbacks to the lightning ui all of a sudden...
inventory slots are weird rotated, which I dont want to mess up so I just make sure that mine is always upright
but for some reason that causes it to slowly move to the right and down
or at least thats what happened before
hi i finally got around to going through the config for my profile and noticed a few issues:
- the "change currency" option didn't seem to do anything, dollar signs didn't replace the apostrophes/blocks in scan nodes or terminal or anything
- the total value popup isn't transparent like it is in vanilla (as shown in screenshot, fully solid)
[playerNum0]still shows up in the chat when pulling the lever- default chat color for system messages (like starting ship message) is yellow instead of #7069ff like it is in vanilla
Oh wait its this mod that does the playerNum0 thing?
Huh, I kinda wondered what it was but ultimately ignored it lol
The change currency only does it for the scrap value display i shouldve been more specific on that but it might be a good idea to do it everywhere.
Im not touching the original total value popup other than swapping it for my version but I’ll take a look in case I do something gullible.
Playernum0 is me, I should really look into why is that the way it is, its very weird..
System messages should be like that yeah but everything is hardcoded which is always a headache to work around esp. if I dont want to use a transpiler but probably fixable?
Yeah its kinda weird cuz it works fine for the name but sometimes its playernum0 when you pull the lever..
well
as long as it doesn't fuck anything up majorly
its fine
I mean
LethalHud is legit in my Ultra Modded Modpack
over 400 mods
and like
I do want to fix that later cuz it also bothers me
it doesn't break a single thing
Understandable
Hello!
You fixed it, thank you @sullen kraken 🙂
Oh yeah I mightve missed mentioning it in the changelog lol
but yeha I fixed that :p
i havent even done anything
why is there a misplaced hp number
lol
and yeah numpad 5 makes it disappear
entering terminal doesnt fade it but i dont really care about that tbh
anyway fix your mod @sullen kraken
you global config prolly has a weird placement value
i dont think i ever launched lethalhud before this idk
ionno then
Attention all LethalChud fans:

thanks for attention
hey i was playing with the latest update, and there's options to change the visuals on the health bar and stamina bar
which is great and i like very much
however there's a lack of customization for the battery bar
and tied to that, the battery bar can't be moved on the screen, and neither can any of the other indicators
Yeah battery configuration and customization is coming next, just havent gotten to it yet
Kinda forgot about it
I had a strange interaction with the hotbar customizations for minimal and shapes, this was with reserved slots, when I equipped an item into the reserved slot then changed the hotbar style, it’d break and I wouldn’t be able to open the reserved slots, then I would also become softlocked from the entire inventory if I picked up a reserved item which automatically tries to open the reserved slot. Buuuuuut, I don’t have my laptop right now, soooooooo…
I think i know what you mean, I’ll look into it
Kewl! Thanks S1ckboy!
how wonderful people are still using this gif in the big 2026
Could you add an option like GI to put names in a masked that are mimicking a player?
does this mod put a clock on the dead screen
nichetweaks does
yeah i have that one on
but there are 2 clocks on dead screen now
and nichetweaks should only be adding the vanilla one
Nope, was planning to but never got to it
Maybe
hmmm
I’ll get to finish the api with the documentation soon but I’ve been quite busy with my thesis and my own game (which also birthed another side project for devs)
this is what im talking about
i just assumed it was lethalhud immediately
but i guess ill have to figure out whats causing it
No thats not something from lethalhud, i also am only using vanilla clock
niche tweaks’ clock is the smaller one in the top left.
Hey s1ck
how do I uh
effectively remove the global config
nevermind
Feel like using local config should be enabled by default
Yeah I thought so too but if I change it now people would get confused idk, you have the option to use whichever so I’ll probably not bother changing it
@sullen kraken LethalHUD breaks signal translator for clients
I noticed when I was playing with friends
S1kbocy lthaluhd barkes sgnial tsanralotr for cinelts
gronk lethalhud hit magic light cave painting for other gronk
hello should i enable local config in my modpack for clients to see settiings changes or no?
arent the inventory values supposed to be compatible with hotbarplus and reserved slots?
i thought they worked at one point but they don't anymore
(also if youre willing to work on it, could u add inventory value compat for lethalthings utility belt since it seems to not be broken as fuk anymore?)
Did I mess them up while refactoring to support custom ones? ;-; i’ll look in to it
idk, any slots more than 4 don't work
Uh maybe, havent seen LethalThings in a while
Wat
the values don't appear if there are more than 4 slots
and they dont work with reserved
It worked for me, didnt test reserveslots for shovels and whatnot but the additional slots worked fine even for custom ones
sorry i worded it bad
No worries
they appear for the first 4, any slots after that don't get them
Send me a modpack i’ll lock into it at the weekends
Hehe I usually get modpacks in that size so its fine
LethalThings works as intended
soooooo
theoretically
still around
also there's an improved addon :]
I have that in my Ultra Modded Modpack hilariously enough

hey...
Sorry, does Lethal HUD have some weird "save progress bar" system when you stop holding the button but still hovering the object?
nope
I experienced that bug on one of my modpacks as well
BetterLadders
somehow
Oh damn
Interesting that both versions of betterladders cause the bug

no, when I mean "it does the same" I mean that both version works correctly
Only the normal "betterladder" has the bug
hey
Do we still not know what this is
iirc it's the tip that says "hold rmb to vote to leave" if someone's stood still for a while during spectating
I think its for controller users
ngl
I've seen something like that before in samplescene
Its this
neat
I lost in rocket league and its your fault
nuhuh
you lost the game...
you know what, after getitng halfway through it, i dont think i can send this here lol
I wanted to watch it but im in a match xd
i can dm it if you want it but its like insane lmao
i suggest adding more accurate stamina to the hud like the mod which fixes stamina meter display
Afaik v80 didnt mess anything up, but i’ll do a thorough check in a bit, if you got anything to say thats related to the update please spoiler your message
Nvm there is one that errors out. ||Clock||
clock messed up for nichetweaks too i think
mmyes it did
So uh I had a new feature I wanted to introduce to the loadingscreen and well I already had it done for v73 but I'm removing it entirely. ||This wouldve been the feature to have custom loadingscreen overlays with three config options, and you couldve made custom loadingscreens without doing anything just putting them either in a bundle or just in a folder. I'm scrapping it now as in v80 he removed the black empty image overlay where I'd have put it. I could easily have this feature by just adding the image as a component but with how the new one looks, and how clean it is I decide not to.||
Keep manul one :(
We are keeping scanlines, weights its only the new feature that got scrapped
I'm also interested if people want me to keep SignalText configuration. Right now I gotta fix it but I could also just remove that feature if people are not really using it and think its bloat. So lemme just make a poll
@autumn minnow @upper creek you absolute goobers

hi
Would be neat if you manage to merge into your mod the signal punctuation (you now, symbols lile,. "?! $#)
Another feature we are removing is the pingpong effect we have on loadingscreen. ||Since he basically did that and a bit more, man I love the new loadingscreen|| I might bring loadingscreen feature back later, but I want to give it some time.
Also maybe some configuration like extending the signal message
there was an attempt back at some point idk why I didnt go thru with it
that too, I tried to manually override it from 16 letters to 30 and make it so they would make a new line but didnt succeed for some reason (tho I didnt give it enough brainpower
, tried to do it in 15 mins, didnt do it, scrapped it)
If you're willing to touch it again, keep the patches, if not, welp...
At the end it's your mod and you do what you want to add :']
I'll try to do it at a later stage, for this new update I wanna remove useless features, fix clock as its broken with the new update and finish API conversion - which means I gotta do battery replacement as a feature, shouldnt be too hard.
On the other hand || inventory frames got some visual upgrades that I also need to make sure they are handled ||
I'll probably come back to it, but I kinda am trying to free up some of my time as I really am getting into gamedev. And also my final exams are coming up ;-;
Actually, I might keep the loadingscreen pingpong thingy ||and just give the same coloring config option to the top part||
Do you guys want to keep Signal configurations?
9
14
4
Hi.
1360746416477175878
stare
hello
My attention span is non-existent 
@sullen kraken i got a request, what do you think about customising the interact hand icon as well?
this would be fire..
Is LethalHud a bust?
Oh shit cool
oh wait clock
damn
Didnt think about customizing that 😮
v80 
theres still a lot to work on but I want to push the update tonight / tomorrow
We're so back
OH MY GOD WHAT
WHAT ARE YA COOKIN???
WHY ARE THERE THREE OF THEM????

mitosis

dont think i'll mess with that, just yet maybe later

also theres already the several hundred versions of reservedslots for those stuff
I kinda wanted to do my own since I like vanilla a bit better
mine is not gonna be as customizable i dont think so
Well
I dunno exactly how I feel using Reserved right now
or at all tbh
afaik it still works just fine
what I want basically is just to stay a bit closer to vanilla, but you can still expect F for flashlight toggle from utility slot
seems like you can already reposition the og one with niechetweaks 😮
Will this mod be updated for v80 when it releases?
Also, how do I make the hazard level letter not white?
Updating it tomorrow
Nice
Theres a config option i dont remember the name but it should be risk level i think?
I have that off, though
Yeah I probably just left it defaulting to white
uh yup its defaulted to white, i'll change it so it defaults to the header color
Tyy
oh wait im dumb thats not my issue there
but i fixed it
private static readonly Color fallbackColor = new(134f, 236f, 255f); rookie mistake lmao
we got battery and battery and uh i lost my battery's battery but battery
Aw hell yeah
perfect timing
what did it hit the live version?
cuz v81 actually ||makes it so now its always showing but darkened||
OMG
@scenic sleet
Consider the following #spoiler-chat message
Im losing it
it was a silent update wth





