#Lethal Elements

8851 messages ยท Page 9 of 9 (latest)

green sleet
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Berunah is in the blacklist

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Defaults at least

wet seal
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even with the default blacklist

green sleet
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Or do you still have like an older default list there

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I added a bunch of moons and tags to the blacklist in v1.3.1

wet seal
green sleet
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Defaults aren't updated by WR since it'd mess with user configuration

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So you gotta reset them manually

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Snowfall, Blizzard, Heatwave are the ones I've added moons and tags to

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Also that was one of the moons I tested, it seemed alright, hmm

jolly pumice
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still low frames

green sleet
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I blame the sand plink

jolly pumice
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but

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not horrible

green sleet
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Yeah not sure why Heatwave specifically would kill frames there

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But I did test Berunah when redoing the Heatwave cooldown thing

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I wanted to see if it worked well with it getting darker later on in the day, and it did seem fine

green sleet
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(Has same issues as Extort, Narcotic, and Release due to having a physically based sky, I assume)

cold dragon
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๐Ÿคญ

green sleet
unborn jackal
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Hey guys, just here to report that for some reason since the last update snow keeps falling on every map (even on interiors) after going to a moon that had Snowfall. Just in case, there's no snow, it's just the screen effect of the falling snowflakes. It's not a game breaking bug, but it can be kind of annoying, especially when it gets combined with other weathers lol.

green sleet
unborn jackal
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I checked the log but there's nothing there that shows the bug or any interaction with it as far as I'm aware of, but I can give you the code, just give me a sec

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019ad869-c97e-0548-61ac-347a0f8bc8e8

surreal prairie
unborn jackal
# surreal prairie Sounds like you teleported inside from something. Lots of mods that teleport you...

It's not the case. I don't have any mod that has teleport mechanics, and none of us used the teleporter the whole time we played last night.

And like I said, it wasn't getting fixed by re entering the facilities. The effect was permanent no matter where we were (even at the company).

The issue started to happen right after we updated this mod, and we haven't added any new mods to the pack for like 2 weeks.

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Oh and I also think it's worth noting that it only happens with the snowfall effect. It doesn't happen with any of the other climates, and since the last couple of patch notes have been dedicated mostly to the snowy climates, I think it's fair to assume that something broke among the fixes lol.

surreal prairie
surreal prairie
# unborn jackal Oh and I also think it's worth noting that it only happens with the snowfall eff...

Right away I do see 2 deprecated mods in the pack. Not certain they are the cause but one of those could be breaking things in a weird way in the pack. Best bet too is to run tests. disable a hand full (like 5 or 10) of mods then launch the game and see if it is broken still. If it fixes then you know 1 of the mods you disabled is your culprit. then you can start turning them back on 1 at a time until it breaks again to narrow down the culprit.

surreal prairie
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Shiploot and Runtime Netcode Patcher.

brittle rain
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Those should be fine afaik

surreal prairie
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Its bad practice to use deprecated mods.

brittle rain
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Pretty sure we have cleaned salamank pack before

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Unless they added something new then idk

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Im gonna check the code when i have the time

surreal prairie
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well they are having issues and i'm attempting to help.

brittle rain
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But 99%

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And literslly those 2 are like THE exception

surreal prairie
brittle rain
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Hehehe true

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I mean yeah its always bad

surreal prairie
brittle rain
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But fortunately in this case its not the issue

surreal prairie
brittle rain
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Uhm

surreal prairie
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I'm currently running tests on their pack now.

brittle rain
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I mean i know its not them

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They are known for not breaking stuff

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The only use for the netcode one does not affect the game at all

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Since moremotes only uses a bit of it thst doesnt harm anything

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And shiploot is just a nunber at the bottom right so

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Unless something magically broke

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It shouldnt be those 2

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Do you see the same issue as them?

surreal prairie
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Well if I didn't have to stop every second to read your wall of texts id know

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lol

brittle rain
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Oh but

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Xd

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You dont have to stop doing what you are doing to read my texts what

surreal prairie
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Yes I do you're talking to me so its polite.

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@brittle rain Also i'd like to state I did mention they may not be the cause of their issue, Just that I noticed them and they could be breaking things potentially.

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I also needed to add another mod to better test cause i'm unsure how to reproduce their issue completely.

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Found 1 issue.

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Remnants. It hasnt been updated to v73 and it throws a nasty error. Not sure its the cause of the weather effect but I would remove this mod until they update it.

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@brittle rain Whats the story with Conflux? I see its deprecated after being updated to v73 along with its dependency. To me thats a huge red flag.

brittle rain
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Yeah that one remove

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A new fork for companyassets dropped quite recently so i would recommend that one instead

brittle rain
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Notezy had a few issues trying to get their moons working on v73 and overall he didnt feel the best with the results so he deprecated all his moons and left the community

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So im not sure if they are working, i guess a test should be done

surreal prairie
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So far they need to
remove

  • Remnants
  • Conflux and its dependency

add
-Diffozz Tweaks: fixes the soft mask error they get.

brittle rain
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If they have softmaskkiller its kinda fine enough

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But diffoz does add the better solution

surreal prairie
brittle rain
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Yeah

surreal prairie
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Even Xu said use the other mod cause theres was just a temp solution that didnt fix it just shut it up in logs basically if I remember correctly

brittle rain
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So yeah uhm notezy i guess they require some testing to know for sure if they are broken or not

brittle rain
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We all recommend diffoz hehe

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Softkiller also messes up with the compass so yeah better option

surreal prairie
# brittle rain Yess

Hmm i'm starting to run out of ideas here. I'm avoiding the mods I run cause I know they work with it in my pack, but so far I can't seem to fix the issue. its easy to reproduce and I see what they mean now.

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@brittle rain I think i fixed it

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I lied

brittle rain
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Xd oh

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Im kinda busy so i cant really test myself

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As soon as im free ill try

surreal prairie
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@unborn jackal
remove

  • Remnants
  • Conflux and its dependency

add

  • Diffozz Tweaks: fixes the soft mask error they get.
  • Additional Networking Experiemental : Its good to have. Its a fix mod.
  • Buttery Fixes: Does a lot of nice fixes.

You don't need to listen to my list to add, but I would suggest them. They will help out. as for the snow issue i'm still trying to locate the cause

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Ok i did a double check and yeah it doesnt break in my pack. I've got so many mods here disabled i gotta be close

brittle rain
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But were you able to replicate salamank issue?

surreal prairie
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Its easy to reproduce just land on a snowfall or blizzard level and go inside.

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I'm actually losing my mind over this! I've disabled like 3/4's of the pack so far lol. I'm seriously unlucky. Wait I swear to god if its the casino lol

brittle rain
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XD

wet seal
surreal prairie
# brittle rain XD

I don't have much longer I can test so if you want I can give you the pack code and all the mods that are disabled ARE NOT the culprit lol.

surreal prairie
# wet seal you also forgot they had health issues

Ah that makes sense why they would leave. I never knew them. Just thought it was weird that it was deprecated after being updated not to long ago. Most cases thats a red flag to avoid the mod. Thank ya for this insight, I hope they are doing better.

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Damn not having NSFW off. Nymp Bracken I'm pretty certian is gonna be broken. It is very outdated. Not certain its the cause will know in 5 minutes.

brittle rain
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I thought i said it

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Maybe i didnt explain it well

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Idk if those health issues are related to the mods or just life

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But yeah i hope they get better

wet seal
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oops

brittle rain
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XD

wet seal
wet seal
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hehehehe

surreal prairie
wet seal
surreal prairie
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I have a last restort stupid theory now.....if it fails i'm sending you the mod pack code TheCheese cause I gotta get ready for work.

brittle rain
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Oki good luck!!

surreal prairie
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See this is what I love, when members of the community come together to help out ๐Ÿ˜„ sadly I made no progress.

brittle rain
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Hahaha dont worry im used to helping

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When i have time i just tryto help as many people in help and troubleshooting

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I cant make mods yet so the least i can do for the community is help with what i know

brittle rain
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light eater is broken in v73, same with remnants and company hauler, cybertruck is prob also broken

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i would recommend removing those

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use restoremapper instead of handheld map

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and yeah be careful of notezy mods, we are not sure if they are fine

surreal prairie
brittle rain
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yeaaah we already told him and he said its gonna come out with something else he is working

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because what he is working on will help light eater in some way

unborn jackal
brittle rain
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fair

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sometimes disabling isnt enough

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idk why but lately its way more common

unborn jackal
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Company Hauler and Cybertruck both work without bigger issues. They only act kinda weird in some situations, but they're usable.

brittle rain
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what

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but they dont what

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i mean

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hauler is a fact

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that is broken

unborn jackal
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They do? We've been using both since V73 dropped

brittle rain
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we are actually seeing if it should get deprecated while scandal makes his improved version

unborn jackal
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I just noticed that yesterday, but the mod works for me and my crew

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So it's kinda weird that the community is so against it

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Are we just lucky?

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Same case for remnants. Everyone says we should uninstall it, but the thing works without any problems

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So why do it?

brittle rain
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brother you are getting snow on the interior

unborn jackal
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That's not remnants fault and I think someone already pointed that out lol

brittle rain
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welp i told you whats broken, if you wanna keep it idk go for it i guess

unborn jackal
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I mean, I'm no expert on modding, but I just don't think that there's any correlation between the mods that supposedly don't work, and the fact that snow started acting weird just right after this one updated

brittle rain
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i guess if it works for you

brittle rain
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in misterious ways

unborn jackal
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Indeed

brittle rain
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you wont know if it fixes itself until you try it

unborn jackal
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However that's what I get from the fact that it wasn't happening just a few updates ago, when the snow was oily

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Actually, I think that wasn't happening even with the previous update, the one that fixed the oily snow. It started happening with the most recent one

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And we haven't found any other mod to be guilty, so wth lol

unborn jackal
brittle rain
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fair

unborn jackal
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So out of curiosity, why is hauler considered to be broken again? Cause I know it's not properly updated to V73, but it works doesn't it?

green sleet
cold dragon
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the heatwave melted the snow

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problem solved

green sleet
green sleet
unborn jackal
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Yikes, and I just switched HelmetCameras for that one a couple of days ago lol
Thanks, I'll look into it ๐Ÿ‘€

sick ridge
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So your fault for turning it on lmao

unborn jackal
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I don't remember toggling it but yeah I'll check that out once I can lol

torn arrow
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-# (/j) beevil

sick ridge
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I am not even remotely tired

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lmao

summer mist
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its been so long now i dont even remember what the exact issue is and i dont think mrov ever fixed it

cold dragon
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oh god it's this again

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issue is that the effects are initialized before the game is started

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which fucks up some of them when OpenBodyCams try to apply them

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something like that

jolly panther
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Btw Mrov seeking of issues

summer mist
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seeking

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laugh at this user

jolly panther
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What about the weather sync? ๐Ÿฅธ

jolly panther
cold dragon
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i was planning of dm-ing you later today about this

summer mist
cold dragon
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cause tis' the day when i do it

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also gradients are a thing

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and nothing is working correctly

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fun

jolly panther
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Very good Mrov, good
My apprentice ๐Ÿ•ต๏ธ

jolly panther
cold dragon
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i'll send you a beta version rq

jolly panther
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Okay

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I'll test later tho

brittle rain
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Gradients? :0

summer mist
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i dont know what about it isnt working though, it should just be a drop-in replacement

summer mist
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aight im curious, whats the problem with it?

cold dragon
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you can only use <gradient> tags for gradients that are pre-defined

summer mist
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what

cold dragon
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and i think they have to be put in a separate place in the folder structure

summer mist
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gradient tags?

summer mist
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isnt this for registering weathers?

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this is for weather registry right?

cold dragon
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yes

summer mist
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why are you using rich text gradient

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just use the scriptable object

brittle rain
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Oh so the weather names having gradients??

cold dragon
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how would i change the weather text color differently

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i mean

brittle rain
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Thats so coooool omgggg

cold dragon
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the whole ship screen is just one text object

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i can change the whole text's gradient, but not a specific part

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(not including the pre-defined ones)

summer mist
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okay im getting more now on what the issue is

cold dragon
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yeeeah ๐Ÿฅบ

summer mist
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there has to be a way to use the scriptableobject to use the rich text gradients

cold dragon
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give me a few moments, i'll try to explain my solution in a bit ๐Ÿ˜…

summer mist
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like if someone made a
meteorshowergradient
you'd put it into that folder and use it like this:
<gradient="meteorshowergradient">Meteor Shower</gradient>

cold dragon
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that was my understanding as well

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two issues: this is more setup for editor-defined weathers

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and it makes it impossible for runtime-added ones

summer mist
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wdym by runtime-added

cold dragon
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defined in the code

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i.e. LegendWeathers, LethalElements, Blackout

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instead of ones defined in the editor (which could use that setup)

summer mist
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your code defined weathers have less accessibility than editor defined weathers? how'd you even do that

cold dragon
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i mean

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they'd have to use the editor for that purpose, right?

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of defining the gradient

summer mist
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you can create the gradient SO in code, you certainly do that a lot to a bunch of SO's, there shouldnt be any issues there

cold dragon
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oh yeah, absolutely

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what i mean is: this part of the setup wouldn't be possible without putting those gradients in that specific folder (and - by extension - having that in the assetbundle)

summer mist
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admittedly i havent looked into the gradient presets folder stuff, but i assume them putting it into their own folders would do nothing and that you'd be the one adding the gradient presets to the gradient presets list at runtime when someone registers a weather

cold dragon
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if i'm getting that correctly it would require some runtime shenanigans

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yeah

summer mist
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everything is gonna be in an internal list somewhere, you just gotta find it and force add your own gradients onto it

cold dragon
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i couldn't get those to work last time, i'll check that rq

summer mist
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thats what we do with like, network prefabs for example

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those are supposed to be defined before runtime

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hell i define them in orbit after someone pulls the lever for interiors and then i get rid of it when going back to orbit

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all of that stuff should be possible to edit for 99% of things

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okay maybe it isn't super possible/easy
but it seems like TMP does provide a OnPreRenderText if you add something like custom tags

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i guess this issue do be a little more annoying than i expected

cold dragon
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i just repurposed a code snippet from the forums to make that work

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let me find that one rq

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i'm checking for <gradient> tags and performing a local check to match those names with my dictionary

summer mist
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hmm that seems right then

cold dragon
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and applying them using UpdateVertexData

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it's so fucking dirty

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but works so well ๐Ÿ˜‚

summer mist
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lol, nice

cold dragon
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hehe

jolly panther
cold dragon
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hehe

fast cliff
fast cliff
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some skies dont play well with solar flare, thoughts? I get screenshots later

green sleet
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Play well how

fast cliff
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infact no ill get them now

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it just looks graphically borked

green sleet
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Weird

fast cliff
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its like this on lua as well, but i kinda brushed it off since lua has fancy skybox

green sleet
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Is that on a profile with just LE?

fast cliff
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nah it isnt

green sleet
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Or I guess not you have the casino there lol

fast cliff
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yeah and the hud lmaoo

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I will test it out later without it, for now i have to get to work on the least fun part of modding! the r e a d m e

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without all mods*

green sleet
scarlet mango
crystal elm
# fast cliff

oh yea also to add to this; snow doesn't work properly on the company moon

fast cliff
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My guess for that would be because it has no time

crystal elm
green sleet
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Snow requires a certain number of vertices for the terrain to count as able to collect snow

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The number do be arbitrary though

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I can mess around with lowering it and see if it looks alright

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Other low poly moons don't have snow pile up either for instance

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Like Castle Grounds

crystal elm
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Oh interesting

unreal sequoia
# crystal elm

that happened on one of @mortal acorn's moons once, maybe he knows how to fix it (hoping if it's not making another Gordion moon)

torn arrow
# crystal elm

this update to chronos looks peak @storm iris
I love it yoiled
-# specifically the 1st screen

mortal acorn
tame lance
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the networking specifically, is what's broken, as a result of v73 changing unity version and updated NGO

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the Haulers reliance on a-lot of Vanilla code means it "sort of" works, but any custom networking on the Hauler is broken

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i.e. rear seat networking

brittle rain
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better late than never

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x3

tame lance
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cheese already mentioned that yes, i am working on a revamp of it, but for the meantime i'd recommend not using it right now

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even if it seems like its "working"

fallow ginkgo
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I mean if they're running solo it should be fine technically right?

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not that that's the case, but just trying to salvage like anything lol

tame lance
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love the CruiserMap incompatibility in that video as well lol

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guess piggy didn't add a vehicleid check

tame lance
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unrelated to networking issues, but even if you disregard the networking issues, it's not a vehicle i'd recommend using, it's stupidly unstable right now, and using it in solo, again in its current state, is essentially playing russian roulette with questionable physics

might as well just download CI and use the Cruiser for the meantime, it'd be a-lot more reliable lmao

unborn jackal
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Well thanks for the explanation, I've seen what you mean and you're right. It still isn't a big issue for me and my friends though, but since it's you who's asking I will disable it next time I play

tame lance
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this is what happens if you get in the backseat right now

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not sure if this is client/host, but it's still a major issue

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the rear seats use custom networking

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and that's completely borked right now

unborn jackal
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lmao, that's why I said that I've seen what you mean, but we haven't got to see something that extreme yet

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It's avoidable but yeah, I will disable it

tame lance
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once i finish my rework, it won't have issues like that, obviously, but also the physics will be way more refined

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right now the hauler has a nasty tendancy to just commit suicide out of the blue

unborn jackal
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Btw, are you working on a proper update or a fork?

tame lance
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a proper update

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you can find some photos in that channel

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i'd rather not fill up this thread

unborn jackal
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Yeah I was going to say the same lol, we should stop talking about it here

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Thanks for telling me all of that

tame lance
brittle rain
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Hauler Elements :3

brittle rain
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Ok since idk which thread is paco thread and he doesnt wanna answer me

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Im just gonna send it here

brittle rain
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im sending videos that remind me of people on this server, with no context at all

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and this made me think of you heheh

fleet juniper
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@green sleet is the snowfall vfx worth fixing for the next update? if you are currently prioritizing other issues i understand

fleet juniper
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sorry i meant the snowfall vfx lighting specifically, not the overall snowfall

green sleet
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It only looks a bit odd on Blizzard but other than that lighting should look fine for the most part

fleet juniper
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i'll test around a bit, maybe the issue doesn't persist anymore but as far as i remember, the snowfall particles were not being lit up by the sun / moonlight, but flashlights etc. were lighting the particles up though

fleet juniper
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i meant this setting

green sleet
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Oh

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Hadn't noticed that but hmmm weird

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Could try with it off though for now

fleet juniper
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maybe the same solution you had for the oily black snow issue would fix this aswell since it seems like the same issue

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but i wont bug you to fix it

green sleet
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The fix for oily black snow applies for everything

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It involves changing sky lighting stuff

fleet juniper
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just so you can see the difference with vfx lighting ON vs OFF, it's mainly noticable in shadowy areas (showcase features an older version of the game + mod where it wasn't broken yet, just clarifying incase of confusion)

brittle rain
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wacky lighting stuff hehe

night widget
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would it be within the realm of lethalelementstheta to try and fix the snow not having the shader apply to it

tame lance
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Wouldn't that require needing to recomp the bundles for v73? which Paco doesn't have access to

simple fiber
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bundles can be decomped

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(and anything in bundles can be adjusted at runtime post load anyway, aside from scenes)

tame lance
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Ic

brittle rain
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Didnt paco say multiple times that you cant do that with shaders?

simple fiber
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that in itself is true but depends on the best way to solve the issue on if that would be a major problem

brittle rain
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It was a problem

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Snow shader was completely fucked up with v73 and idk what paco had to do to try and fix it

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Now its way better, but its not the same so it still has a few visual issues

night widget
tame lance
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i was using it last night when doing some compatibility stuff for my truck

night widget
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i've installed it into multiple completely new modpacks without it loading

tame lance
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did you disable any of its dependencies

summer mist
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LE is a code mod as far as im aware

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so doesn't use that system of WR

night widget
tame lance
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WR is a dependancy of Theta, so i 'unno

night widget
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(and it doesn't work ingame, i did check)

simple fiber
summer mist
# simple fiber it absolutely uses shaders

ye but i think the misconception here is that autumnis thinks WR loads an assetbundle from LE to load the weathers, which i dont think LE has any auto-load bundles setup for WR

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by code mod i only meant the registering weathers into WR

night widget
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might work like that i don't know, but even if it's not loading an assetbundle the weathers still aren't appearing

green sleet
green sleet
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I guess I could build them with a random shader and swap it at runtime and see if that works

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But still I can only do minor changes to the shader, since I'm not really sure of all it has

cold dragon
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anything other and it's gonna be something ontheir end

night widget
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that's right baby we've got TWO MODS that are missing a dependency crucial to them actually loading

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that was not it

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it still does not load

green sleet
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I dunno why it wouldn't be loading then

green sleet
scarlet mango
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Itโ€™s a secret dependency. You must uncover this truth to play. Itโ€™s all part of the fun.

brittle rain
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mr paco!!!

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tiny thing but if you die in snowfall, the ship leaving animation has the old buggy shader :0

green sleet
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I guess volume profile stops being applied for some reason though

brittle rain
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Forgor to send screenshot, but this also happens if the weather changes

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So with something like weather tweaks, the moment the weather changes from snowfall to another (rainy for example) it also goes back to the buggy oily snow

brittle rain
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They are minor issues tbh but maybe they are easy to fix?

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Mostly interested on the second one bc its a cool transition but gets broken because of it :c

green sleet
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I guess I could delay it being turned off until all snow melts

brittle rain
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Thank you :3

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That would be awesome

brittle rain
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Hey mr paco just to let you know

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Seems that combined and progressive weathers both exPLODED with the shader update hmmm

green sleet
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Oh whar

brittle rain
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The one for snow where you fixed the oily snow

green sleet
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I know some combinations (Forsaken + Snowfall for example) can be weird depending on configuration

brittle rain
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Seems like combined and progressive weather got broken with shaders because of it

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Like blackout and snowfall

green sleet
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Oh that's probably just from no actual light

brittle rain
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I mean like, things that were fine before are broken now

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Tmrw i can check more thoroughly and see whats broken and what isnt

green sleet
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I know Blizzard looks a bit off

brittle rain
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But i saw that progressive weather from snowfall to rainy was broken, and ziggy says blackout + snowfall is also brokey

green sleet
brittle rain
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Yeah dont worry, ty for checking that out :3 im honestly glad you were able to fix snowfall like at all

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This is a tinier issue compared, but still would be really really appreciated

scarlet mango
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there appears to be some issue with I thnk the footstep sounds? It has something to do with DawnLib I noticed and I wonder if it's the new footstep thing it implemented. @summer mist & @green sleet I'll ping both of you but idk who's side this falls on.

green sleet
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I gotta look into it but probably easier to deal with from LE's end plink

worthy wharf
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i have snowfall and blizzard enabled but i dont see them appearing on WR config and in game for some reason (using lethalelementstheta)

worthy wharf
#

so i tested with dawnlib and found out that breaks it and disables those weathers

green sleet
#

Yeah it's the footstep stuff

#

Have not gotten around to fixin it just yet

green sleet
worthy wharf
#

hell yeah

summer mist
#

Tanks ito

#

Omg that's where itolib name comes from

#

Second part of your name

#

Wow that makes so much sense

brittle rain
#

^ smartest dev btw

summer mist
#

It's 1pm and I haven't slept let me discover joy in my life

brittle rain
#

I was complimenting you

summer mist
#

I know, thank you cheese for acknowledging me for what I am

brittle rain
#

"For stating the obvious"

summer mist
#

Yep

green sleet
azure ivy
#

@green sleet I know diversity has its issues at the moment, but heads up that the patch enemies config in theta will entirely prevent that mod from loading/working.

It fails to patch the walker and then Diversity goes "I'm leaving."

green sleet
#

Hmmmm

azure ivy
green sleet
#

I could just add a null check ye

azure ivy
#

Yeah! I like to have that config on so that'd be stellar.

green sleet
#

Included fix in latest version

azure ivy
#

Sweet, thx Pac

thorny whale
#

Blizzard weather kept spamming this and the head camera kept breaking

[14:29:43.1304819] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
VoxxWeatherPlugin.Patches.SnowPatches.FrostbiteLatePostfix (GameNetcodeStuff.PlayerControllerB __instance) (at ./src/Patches/SnowPatches.cs:182)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::LateUpdate>(GameNetcodeStuff.PlayerControllerB)

brittle rain
thorny whale
brittle rain
thorny whale
violet zealot
#

How does snowfall and blizzard decide whats water to be turned into ice?

amber marlin
#

Paco would know better, but I would assume it just looks for quicksand scripts

scarlet mango
green sleet
#

If you don't want your water frozen you can add a โจvoxxDontFreezeMyWaterโฉ tag to your moon plink

violet zealot
#

Thanks!

wet seal
#

Can someone check if the WR update broke this

zinc lake
#

none of the custom weathers appear in the config with just theta and the dependencies

wet seal
#

@green sleet when you get the chance you may just need to recomp

#

for the new WR version

tame lance
#

i'm probably missing something obvious, but was anything changed regarding vehicle snowtracks? trying to figure out why my compatibility just suddenly stopped working, and it appears that LESettings is just, null? which should cause a nullref error upon a vanilla cruiser being spawned, but it doesn't. however, patching into my own vehicles Start() causes a nullref error at line 161 in SnowTrackersManager, but the even more baffling part is calling base.Start() in my vehicle seems to work a-okay??

#

and i could of sworn this worked before

green sleet
#

Whar plink

tame lance
green sleet
#

Do you have latest WR mayhaps

tame lance
#

and it's really confusing me, since it's breaking my compat

#

yeah

green sleet
#

Or 0.7.5

tame lance
#

is that causing, issues

green sleet
#

Yeah

tame lance
#

fantastic

green sleet
#

I do have it fixed already

#

I'm just waitin for a hotfix plink

tame lance
#

what ver is currently working?

green sleet
#

0.7.5

tame lance
#

i genuinely thought i was going insane ๐Ÿ˜ญ

#

tysm

tame lance
#

shit was baffling me sm as none of it made any sense to me

#

glad to know it's not something on my end haha

green sleet
#

I guess I could release update since it do be backwards-compatible with 0.7.5 plink

tame lance
#

anyways yeah, reverting version worked

#

again tysm!

green sleet
#

(Though might wanna wait for WR v0.8.2 plink)

brittle rain
#

What about 0.8.4

cold dragon
tall mango
#

toxic smog clouds don't seem to do anything when standing/sitting in them. this is reproduceable by only installing theta and its dependencies, so I think its a mod-level issue unless r2modman is somehow messing with it (?). if they're actually not supposed to do anything disregard this message I guess lol

brittle rain
#

does this happen to host? or clients? or both

#

ive seen a few people have issues with it

tall mango
#

I've only been host when testing it, no idea about clients

#

no one ever mentioned the clouds doing something to them when I ran it in a modpack though

gray junco
#

soo I have toxic smog set to 0 and it still spawns, no idea if its an elements issue or weatherregistry

green sleet
#

You gotta clear that list too plink

green sleet
brittle rain
#

Its not working fully

scarlet mango
#

Wait, did it work with the patch thing I made? I thought the issue was just needing to recompile to get them to spawn. Because I seem to remember them working once spawned.

brittle rain
#

it worked for a while

#

some update might have broken it again or a mod incompatibility? idk

#

it sometimes works fine, other times no

scarlet mango
#

Interesting

cold dragon
harsh raptor
#

Hey all, I just switched over to Theta after WR 0.8.0 finally broke the old main branch of Lethal Elements. Since then I have noticed that my game for some reason has footsteps muted, making for an oddly eerie experience. I have noticed done a ton of testing though, is this a known issue with Theta or could something else be at fault?

bleak totem
green sleet
#

Could up the max real/virtual sounds in the LCMaxSounds config, but ye

wise mirage
#

Heard something about Blizzard or Snowfall having a visual issue from older messages. Is that fixed now or is a config I need to change?

green sleet
#

Still present sorta, it's weird

green sleet
#

It'll probably still look a bit off on some moons

#

Toxic Smog smoke's also really dark, haven't figured out how to illuminate that one

harsh raptor
bleak totem
#

Ah yeah snow always seems to appear pitch black for me

#

Er, snow from the snowfall/blizzard weather

green sleet
bleak totem
#

Shoot i havent really payed much attention. I think the darkness is dependant on the moon? Like some it's not really dark but other moons it's completely black. I'd probably have to manually set the weather and go through all the moons I have to find out tbh, unfortunately I've got to look into interior issues with lunarconfig first before doing that, otherwise I cant even land on half my moons lol

green sleet
#

Yeah it depends a lot on moon lighting

brittle rain
#

Solar flare can cause the audio to break in some interiors, but its just for a second

green sleet
indigo hollow
#

Does Lunar Config affect Theta blacklisting certain entities?

#

I do not have any enemy configurations on moons enabled, so it shouldn't, but circuit bees, ogopogo, and vermin all still spawn on Snowfall

#

For reference, this is the format I'm using to blacklist the entities in the config:

#

Docile Locust Bees;Red Locust Bees;Leaf boy;Ogopogo;Vermin

summer mist
#

you'll probably need to blacklist them from that weather on lunarconfig's own configs

indigo hollow
#

๐Ÿค”

#

Okay

#

Didn't know that was even a thing...

summer mist
#

i think you can do weather weights on lunarconfig

indigo hollow
#

What happens to landmines during solar flares?

indigo hollow
#

@green sleet Sorgy for ping buttttttttttttt

#

Yea

green sleet
#

o

green sleet
indigo hollow
#

A

indigo hollow
#

Would you be interested in adding a feature where the heatwave in Heatwave cools off at night?

#

Kinda like

#

The haze begins to fade at dusk (5 PM), and so does the nerf on your stamina regen, until it fully disappears at night (10:13 PM)

#

Unless heatwaves persist to the night irl Idk

indigo hollow
#

Is it?

green sleet
#

It do cool down

#

Depends on the moon's actual sun though

#

Like its intensity

indigo hollow
#

Wdym intensity?

green sleet
#

Light

#

Like if it's a moon that doesn't darken its sun at night, the Heatwave will not be cooled down

#

But most moons do

indigo hollow
#

Ah

brittle rain
#

Ah

violet zealot
#

Ah

fast cliff
indigo hollow
#

Small nitpick, but when an apparatus is taken out; the facilities' lights still shouldn't make a flickering sound

#

Cuz,, y'know, it's not powered

brittle rain
#

What does that have to do with lethalelements?

indigo hollow
#

Oh

#

Forgot to mention Solar Flare, lol

brittle rain
#

Oooh hahaha yeah

indigo hollow
#

This is in reference to Solar Flare

brittle rain
#

Same tbh

#

Should not flicker after being taken out

harsh raptor
brittle rain
#

he is speaking true tho

#

but maybe that could happen only in a certain level

#

since solar flare has different states

#

maybe in the most powerful ones that could happens

#

but if its mid or low it should not happen

harsh raptor
#

Ye

#

It could actually be a cool thing that the flickering is more intense with stronger Solar Flares

indigo hollow
#

Wait

#

Or is that due to Science Bird tweak's true blackout

indigo hollow
#

Is there a way to make the snow on Snowfall as bright as SnowPlayground's awful snow pile mods?

indigo hollow
# green sleet

I do not know how they managed to make it semi-fullbright

#

But

#

they did it, somehow

green sleet
#

It's just an emissive material

indigo hollow
#

Why is it glowing bruh

#

Radioactive snow

green sleet
#

Snow lighting being weird is not something I can really address without access to the project or shaders, it already is emissive for instance

#

Like the snow on v72 and v73 have the same emissive value, but just looks a lot brighter on v72

amber marlin
#

clearly you have to go on your shader arc next plink

static sparrow
#

@green sleet terramesh seems to just not work at all with v81
snowfall and blizzard are wiped off of the weather list

#

heatwave and solar flare cause infinite loads

fathom mountain
#

Heatwave and Solarflare worked perfectly for me.

#

Strange

static sparrow
#

maybe i could have waited longer with heatwave but i swear solar flare caused infiloading

#

either way snowfall and blizzard gotta be fixed

#

ill test again later

fathom mountain
#

There are a few vanilla bugs that can cuse hangs when loading a moon right now

summer mist
#

afaik those were fixed in the v81 patches, but maybe some were missed

fathom mountain
#

You should check your logs if you can reproduce

static sparrow
#

alright

#

are snowfall and blizzard gone for you?

fathom mountain
#

Yar

scarlet mango
#

Oh no. The shader was never obtained and Vox is MIA so good luck getting TerraMesh to work

tame lance
#

I hope voxx is okay

#

He's been gone for nearly a year now

wet seal
#

when I was testing

scarlet mango
#

Oh, ok. I wouldโ€™ve found it odd for that to break tbh. The snow part might tie into some underlying vanilla code that changed or something

wet seal
#

I need to test if its just an issue with the mapper tho

#

no vow bridges

#

tho this could be an issue bc of updated vow

#

imma test in freecam and see if its just a mapper issue

#

ok I cant find a way to test this solo ๐Ÿ˜ญ

#

freecam doesnt render the map accuretly

#

ok it seems to work but the one for vow specifically broke

#

normally those platforms would not be highlighted

scarlet mango
#

It could be. Iirc some of those sprites are hand placed (like the bridge marker) or something and not part of how the normal contour map is generated

pastel stratus
#

Hey @green sleet will u be updating the mod for v81?

wet seal
#

mainly bc the snow weathers rely on it

pastel stratus
wet seal
#

since its not on github

#

and voxx is still MIA

#

oh wait no it is on GIT

#

just wasnt listed on the modpage

pastel stratus
wet seal
pastel stratus
#

Ok, so who? Who normally does that stuff?

wet seal
#

but as I said

#

MIA for a year

#

so its up in the air if or when this happens

#

someone prob will at some point

#

but who knows

pastel stratus
#

is there anyone who can at least update the normal mod, even though terra mesh wont work perfectly?

wet seal
#

snow/blizzard is broken

#

bc of the terramesh issues

#

it used it to function

#

it wont work without it

#

and thats about 40% of the mod (tbh main reason people use it)

#

its not that it wont work perfectly

#

it wont work flatout

#

from my understanding

pastel stratus
wet seal
#

itll be a while

#

he has a lot on his plate to upkeep lol

pastel stratus
#

i see\

wet seal
#

besides LLL

#

I think hes doing soundapi, bozoros, playzone, sector alpha/beta(from what I hear)

#

on top of elements

#

im prob forgetting something

#

I think rn hes working on fixing issues with the v81 patches to help devs out

#

last I heard

hexed sinew
green sleet
#

I have not updated it for v81 plink

hexed sinew
green sleet
#

Mayhaps

#

But I be focused on some other stuff

exotic iron
#

Don't know if this has been requested before but I wanted to ask if you could add compatibility for OpenBodyCams while a Solarflare is active?
Meaning that the bodycam would be scrabbled too.

Or would this be someting the dev of OpenBodyCams needs to add?

brittle rain
#

I thought that was already a thing?

exotic iron
#

Well if it is, it doesn't work

brittle rain
#

the mod is broken

mortal plover
#

Or more correctly, Lethal Elements is currently not updated to v81 and is not (fully) functional.

brittle rain
#

thats what broken means :3

mortal plover
#

Excuse my exhausted work brain from seeing a nuance there.

brittle rain
#

WHAT

pastel stratus
#

So..... anyone workin on updatin it yet?

hexed sinew
#

@green sleet Sorry to bother, but is there any ETA on v81 support? No rush ofc. Thanks.

green sleet
#

There ain't plink

brittle rain
#

Paco is done with maintaining

#

As of tomorrow, every mod that has gotten any kind of help from paco will be removed from existence

green sleet
#

I do wanna get to it but it may be really weird with all the new Terrain stuff

#

TerraMeshing at runtime I mean

last breach
#

It's kind of a non-fix, but is it possible to get the non-snowy weathers working, perhaps as a temp fork? I mean, they do work on their own, but any weird accesses cause hard crashes. So my Combined Weather Toolkit and Weather Registry configs cause hard crashes only when LethalElementsTheta is installed, but without my configs, I can access SolarFlare and Heatwave at least. I miss the aurora. ^^;;

No pressure. I know there's a lot of work and you're busy elsewhere.

unreal sequoia
#

please this, at least for now.
Heatwave is one of my main favs :,]

last breach
#

Heatwave and SolarFlare bring a nice diversity to the weathers on their own. The rest will be fantastic to have back once possible.

unreal sequoia
last breach
#

I think it has ground effects indoor and out that might require a mesh to place (as is in the code). There'd be ways to fix it, but I think Heatwave and SolarFlare should have the easiest time being ready.

#

But I have not dug into the code, so I couldn't tell you. I'm only basing this on how the weathers play in game.

azure ivy
waxen gust
last breach
# waxen gust https://thunderstore.io/c/lethal-company/p/pacoito/LethalElementsTheta/ this is...

No. It partially works, in a way that can cause hard crashes sometimes. SolarFlare and Heatwave seem largely fine. But if anything tries to access Blizzard or Snowfall, it can cause something in Weather Registry to explode. (This is not an error on Weather Registry or the like's part, but something that needs to be fixed in Lethal Elements.) I don't know if ToxicSmog works as is because the bundle fails to load as soon as it hits snowfall (I think was first) and the loading gets thrown out at that part. If the weathers were separated into different asset bundles, the registry could filter out the bad (currently) bundles and we could do more debugging.

#

tl;dr: You can play with it, but you may cause your pack to randomly (or consistently in my case) crash making the game unplayable until you turn it off.

azure ivy
#

Lethal Elements, my beloved. The withdrawal is definitely setting in now tired

green sleet
#

Probably could do a Snowfall/Blizzard-less upload yeah

azure ivy
#

Paco, my beloved lol

green sleet
#

Snowfall/Blizzard do require some wacky things most likely

#

TerraMeshing ain't exactly compatible with foliage/grass stuff

azure ivy
#

I think getting a half measure up until such times the snoweys can hopefully be addressed definitely wouldn't go unappreciated if you can spare the time for it. Flare and heatwave are still banger weathers even if they weren't the stars.

#

I'm curious, and forgive me if this is a silly question, but can the meshing aspect of the snow weathers be feasibly separated for the time being until meshing is resolved? Or too complicated to be worth the effort?

Would reduce snowfall to a pretty effect, but blizzard would still have a major impact with its various mechanics.

scarlet mango
green sleet
#

Having it be the actual Terrain would break Terrain footsteps, for instance

#

But also any foliage

scarlet mango
#

ah. that makes sense

green sleet
#

iirc UniversalRadar just builds a height map or somethin

#

For the radar, but yeah

#

It doesn't actually influence the look of the moon itself

fathom mountain
green sleet
#

Without doin something gullible like loading and unloading every scene

fathom mountain
#

do it

#

I had to do something really ass like that in the past

#

for work

green sleet
#

It ain't worth it just for checkin that lol

#

Load bundle, load scene, unload scene, unload bundle, repeat for all moons

brittle rain
#

Isnt that what LLL does when loading?

green sleet
#

Loads bundles, not the scenes themselves

#

But also it skips scene bundles if they are known to be scene bundles (if they're present in the cache thingy in <profile>/BepInEx/cache)

last imp
#

I'm upset. I literally had all five weather effects working now it isn't.

#

Been trying to fix it for an hour and a half.

brittle rain
#

wa

last imp
#

I loaded it in with this mod last night and it worked, but now it isn't for some reason

#

Each weather showed up, but now it won't register

brittle rain
#

omg how

#

lel you were really lucky last night

last imp
#

I may have found

#

the issue.

#

I formatted a custom weather wrong, let me see if that fixed it

#

Added a space after the , for a new effect HahaOhGodWhy

brittle rain
#

no one currently has access to the mod since its completely broken in v81

last imp
#

I did last night! ๐Ÿ˜ญ

brittle rain
#

i have no idea how you were able to use it last night

last imp
#

The shovel even got rid of the snow piles and everything

brittle rain
#

read the entire chat, we all are talking bout how it doesnt work xD

#

i mean

#

not the entire chat mb, the chat above

#

if you figure out a way to get it working again pls do tell

#

if not, at least we know the matrix is real and you have been chosen

last imp
#

Mayhaps. Going to try disabling a depracated mod from like

#

2 years ago

brittle rain
#

oh that one shouldnt work

#

hmmm

#

but you are saying that it worked last night

#

the clank worms are infecting your pc!!

last imp
#

It did, but I forget which mod combinations were enabled/disabled because it was also like 2 am

limber palm
brittle rain
#

ye

last imp
#

[Hyperlink go brrrr](link)

brittle rain
#

muehehehhehe

last imp
#

EMBED SUCCESS

#

Forgot to add the \

#

Or was it <>

brittle rain
#

idk, i meant for it to show hehe

#

i could remove it tho, evil >:3

#

muehehe

limber palm
#

pretty cool, I've literally never seen anybody do that on discord before

last imp
#

I formatted it wrong twice

brittle rain
last imp
#

[For example](<https://thunderstore.io/c/lethal-company/p/CptDristyler/LethalElementsThetaV81/>)

#

It's so odd...I never experienced lethalelements before seldom for the last few days, and it worked last night with adding both and toggling things here/there

#

I'm gonna do some digging in the other configs I have. Maybe my values changed

#

OH MY GOD IT WORKS.

#

@brittle rain vc

#

#1200855981995860128

green sleet
last imp
#

Looks fine to me

green sleet
#

Terrain meshifying itself does work but it'll get rid of Terrain details (grass, foliage) and also will goof compatibility with Terrain footstep sounds

green sleet
last imp
#

Lemme give it a whirl, it might not be compatible with the new moon. Lemme get on Imperium real quick

#

Also, strange thing...it broke when I added a few more custom weathers via weatherstoolkit? Very odd

#

Mighht have hit a cap on the amount I could fit in

green sleet
#

But there be issues more fundamental than that

last imp
#

You said March? Lemme give it a shot loading up rn

#

Has a ton of water so hopefully it'll be frozen over

green sleet
#

But also footstep sounds will not be correct

last imp
#

Looks good so far

green sleet
#

Oh huh

last imp
#

Waterfall moment

unreal sequoia
#

interesting...

last imp
#

Only nitpick I do see so far is the snow sounds like grass but idc that much

green sleet
last imp
#

Hard to move in snow, same as intended (allegedly)

green sleet
last imp
green sleet
#

They shoulda been disabled when Terrain got swapped with the meshed one, since TerraMesh doesn't do Terrain details

#

So wonder if you have two Terrains on top of each other perhaps

#

Or something

#

I haven't looked into it in depth

last imp
#

Either way it works for now

#

Kinda.

brittle rain
#

am back

#

hehe

#

thats spooky

brittle rain
azure ivy
#

No clue how Jeb's even getting snowy weathers w/ that fork, they aren't being added to the registry on my end, despite being switched on. Other ones are tho. Maybe I have to refresh the config or smth.

fickle star
#

I have the snow weather working as well.

azure ivy
fickle star
#

Saw it on Rend and Experimentation.

#

Snow depth and everything seemed functional.

azure ivy
#

Hrmmm. I haven't tried regenerating the config yet as my one from Paco's persisted, it might be something funky there.

fickle star
#

I didn't touch either of my WR or LET configs

azure ivy
#

Oh ffs lol

#

Any more good news? ๐Ÿ˜„

fickle star
#

Not on my Mirage conflicts.

azure ivy
#

Oh, I know what it might've been. A broken mod I recently disabled.

#

Time to do

azure ivy
#

Yeah, can't get them to register. I don't think I have the energy to troubleshoot something like this for an AI fix fork without a thread lmao. It's probably going to be something terribly dumb, and I have 300 mods so just nah.

last imp
#

Grand Armory user detected

#

Based

brittle rain
#

bro has grand armory in blacklist lel

fickle star
#

Here is what I have gathered so far: snow works on vanilla moons but not modded moons.

last imp
#

I do it on Precipice all the time

#

With the v81 fork mod at least