#Lethal Elements
1 messages · Page 8 of 1
JLL will not throw errors without Blue
Yes that is one of the errors i found and thats why i thought that TypeLoadExceptionFixer was required
But it only crash when Blue is installed which is pretty much a certified wtf moment
i should clarify that i have no idea what i am doing and this stuff means absolutely nothing to me without being heavily dumbed down
There is definitely something going on in Blue but that may be JLL's fault, i cant say
People not handling soft dependencies very carefully are getting kinda screwed from what I can tell
That is exactly the sources of all problems yes
how so?
Imagine referencing LLL in code because you have the reference to it in your project
Now imagine LLL doesnt exist but that code is read when your code is opened
Code breaks due to not finding what you're accessing
ah
Became more of a problem in the latest unity version due to some stuff internally or whatever but if handled right seems like my soft dependencies stayed fine
i uh. didnt write any of the code blue uses, it just uses jll and WR so im not really sure if i need to do something on my end or if its on theirs
Would be theirs
alr alr
same for my mods
If stuff is missing in editor unity just doesn't gaf
Yep as i said it's probably JLL's fault
Probs
So it's JLL that needs TypeLoadExceptionFixer i think
Is this where we throw blue stones at Jacob?
i can't look rn but i will at some point later. I thought i had soft dependencies handled correctly but clearly i messed up somewhere and will need to find it.
Thats not because of what you made but because of the new Unity version im pretty sure, soft dependencies needs to be managed differently
or install TypeLoadExceptionFixer
how so?
I honestly don't know for certain as I never had this issue myself unfortunately, I manage all my soft dependencies in separate static functions and call them only when the mod is loaded and when i need it
Idk if it can be fixed differently
Hamunii may help you tho
JLL basically is that, i think i do one other thing in simple commands that was a little different but you said the issue affected both?
Yeah the issue affects both but maybe it's coming from different places idk
If you already have your soft deps managed like that then i have no idea what to tell you, lets hope Hamunii will find a solution
JLL is like that. iirc the one difference for simple commands is i have command objects that get created only when mod they interact with is present basically instead of static method calls to a compatibility class. which worked fine before. JLL should be all compatibility class calls when mod is present unless i got lazy somewhere and messed something up.
-# Not up to anything, don't mind me 
careful. dont want people fully expecting you to bridge every outdated mod
paco's like the overachieving worker
even more work and paid the same through it all
to be real though
thanks for picking this up
still not sure what happened with v0xx for him to disappear entirely
I’ve never needed it, but I’ve only tested single player and I don’t think I’ve tested every weather.
Always intended to do a pack with friends but for various reasons it’s never happened so my experience is limited to single player tests
you're so goated paco
probably real life stuff
it's sad that he's not here he was so nice and chill 😔
In the case of simple commands, it's unity's input manager throwing. To my understanding, TypeLoadExceptionFixer is the only simple fix for that (it's also what it initially was made for), with the alternative being not referencing Unity's input system assembly in your other assembly which would have you soft deps. See the decompilation of the input manager code in the stack trace for more info.
And here, JLL and LethalElements don't try catch their own Assembly.GetTypes which throws because of their own soft deps (this one is a simple fix)
smh my head there even used to be a time when you wanted me to become a moderator, but I declined.
Anyways "drama stuff" makes it sound much worse, I just shared my (apparently very controversial) opinion on a topic. I wonder if I should write a doc at this point on why my opinion is actually valid because docs seem to be in rn
please don't
i get your perspective
i get what you're saying
please don't dig a deeper hole 😭
don't bring me into this more than I've plunged myself 😅
was it really that bad 💀
yes
more than you think
I get that what you were trying to say was that morality is not equal to law and we can't judge one of them looking through the lens of another
but holy hell that was not the topic to say that 😂 💀
it was exactly the topic for that wdym 💀
What opinion? 💀 What subject 🧐 🗿
I can dm you if you want to know
Well then
@potent seal here is for you
@sniper1.1 can you add the try catch mentioned in your fix mod?
@scarlet mango why the ping didn't work
oh also btw this is what jacob would need to do to make GetTypes not explode
Type[] types = null!;
try
{
types = Assembly.GetExecutingAssembly().GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
types = [.. ex.Types.Where(type => type is not null)!];
}
If it's really a problem with what happened in the past or something a bit private that other people shouldn't know then there is no need
I was just so certain that you were a mod in the past and idk why, maybe I'm confused and I mixed up you and Robyn or atomic idk
If it's just a simple thing not really private then yeah I kinda want to know just to relax my brain because this mean that I'm no too crazy after all
Yeah but what about simple commands?
I've been in this community for a long time so I can see why I could be confused for a mod, but yeah also about the other thing, it's not anything private really
Ah ok
the solution for simple commands is going to be a bit awkward so honestly TypeLoadExceptionFixer is the most sane solution, but basically Simple Commands would need to ship 2 BepInEx plugins in separate assemblies.
The soft dependency handler plugin assembly would be referenced by the Simple Commands main plugin assembly, and the soft depenency handler plugin would just act as a wrapper whose only purpose is not to reference Unity's input system assembly I think.
the soft dep handler plugin assembly will probably not need netcode patching and no Assembly.GetTypes call for itself
Oh 💀
My bad gang I don’t read
With all these recent issues with GetTypes and stuff I'm just really happy that this mod does not crash PremiumScraps anymore oh boy oh boy
Hawk tuah
I don’t really remember what my mod does but iirc it patches one or two specific functions, replacing them with identical copies because all voxx had to do was recompile since he called a vanilla function that had its signature changed.
I’d have to look at LEB’s code again to even figure out where I’d need to try to patch for that. It may be simple, but I’ve been pretty busy with college and stuff.
The purge is again
https://thunderstore.io/c/lethal-company/p/pacoito/LethalElementsTheta/ Cream chat, cream!!!!!
Thank you for reviving the mod lunxara
Holy moly
Does this remove the requirement for that fix mod for toxic smog
Thank you for reviving the mod lunxara
Ye
Toxic Smog just needed a recompile in general
Oh yeah i missed the changelog, my bad

Lmao, I guess I kinda did? I asked pacoito a while ago about making the fork way back when v72 broke a decent part of the mod and the enemy Blacklist stopped working but Sniper's patch held people off til v73 made it more necessary to be updated and forked
Like I said, all credits to you for reviving it
Nah credits def go to pacoito he did all the hard work and coding and optimizations I only asked him about doing it
XD
@green sleet I love you
What about the GetTypes exception Fixer?
And can you tell me if the GUID was changed?
Both great news, thanks for having done a perfect job
what would we do without lunxara and whoever that guy is
Lmao
Oh wait I have spread misinformation 😔
I got rid of GetTypes() for netcode patching
It shouldn't error out though, it do be in a try/catch

The other one wasn't
was there by some chance a bug related to footprints that you fixed? i just did some testing for some stuff but i forgot to check and i got off my pc now 😭
Oh was there an issue with footprints?
it was as if it was trying to emulate a trail but it just looked like you were dragging your feet across the floor with perfect pixel footprints lol and i thought it was related to lethal elements beta for a long, long time
errrr ill just go check
it isnt lethal elements 👍
it should be fine
We’re so back
I tested the fork in my pack that had problems without TypeLoadExcepetionFixer and I can confirm it work just fine now, no need of any other external mods
@wicked spindle lmao back again to pin this #1268919667347427390 message
Yippee! I’m free!
Should I do anything with my fix? Like deprecate and maybe put in the README to use this instead? Just so people know if they aren’t following along here
deprecate, get rid of any dlls or assetbundles in your thing, and depend on lethalelementstheta
Yeah but I feel like SOMEONE isn’t going to figure out that they have both beta and theta that way (if they’ve been previously using it).
Beta + my patch still works technically (though there’s the one exception Zigzag somehow had) so I’m hesitant to pull out my dll and break it for people still using it and beta fine
or just. deprecate
yea it wouldn't make sense
lobotomizing mods is also just an annoying practice lmao
tbf if theta overrides beta's loading i dont think its a problem
same idea of LLLUpdated overriding LLL
thanks ato
Wait did you fix all the bugs the original lethal elements had?
What happened to Lethal Elements gamma, delta, epsilon, zeta and eta? 

I think I've updated the README and deprecated it now.
rip LEBWeatherFix 🫡
Not all, but a few 
There's probably still some bugs I am unaware of
Snow is black

:c
when you shine a light it looks really white, but without it just looks dark grey
Hmm weird
gonna try another moon, maybe the ones i've tried arent the best
I didn't change the assets themselves, it do be the same bundle still
(I can't modify shader stuff without the original files, I'd have to recreate it or somethin)
this looks pretty shit,
cool easter egg though paco
Weird lol
yeah wtf is happening
@green sleet What did you do wrong goober?
I can only guess the stuff you added for recolong the snow is causing it, did you accidentally override the default values?
Soot
I did not add a thing to recolor snow
It was already there 

it looks so weird :c
Oh yeah, i experienced odd lighting when there was transparent snow? One of the config settings does it though the "enhanced weather graphics settings" are usually all off by default
I figured it was because of my potato laptop, but this looks like the same spheel
paquito paquito
seems like its not a fork issue
og its looking the same
at least in v73
Whar
Corruption is consuming thy lands
Do any of the other weathers look weird?
im trying to open it in v72 but i have no idea what i need to downgrade
not really
i mean
both snowfall and blizzard look weird
Ye
heatwave looked the same
Other than the snowy ones I meant
same with solarflare
The mod might be referencing HDRP and it might need to reference the new version
tbh
It be included in here
Other than that it could be the bundle/shader graphs that need updatin
Which I can't really rebuild
AssetRipper got updated I believe
you might be able to

No as in
Shader graphs can't really be decompiled
That's why water shader gets fucked when ripped
Or bee particles
💀
Did u try messing w the config?
It was either Use Opaque Snow Material or Snow Casts Shadows (but i think the latter was just for snowfall particles themselves)
P sure it was the Opaque setting
Yeaaah it looked nice when i had darker mornings or day colors
But during mid day or bright light it looked really strange
unless one of the performance mods changes how it looks, but i dont think so
Hmmmm, ig it's time you became magic and remake the shader
XD
idk
Tried with a profile that only had LE, it ain't a mod conflict
Ill test some stuff since im still using v72 for everything
nah i mean, maybe a performance mod is fixing it
smth like lethalsponge texture
Depends on complexity of the shader
so is it a issue with the fork or something else
with v73
I feel like the dark snow was an issue i had before v73, checking on that
i do feel like i saw it kinda dark before too, but it was a weird thing that only happened once or smth like that
this is 100%
Yeah same. I KNOW i had dark snow before because i remember thinking "oh its kinda oily sheen-y and thats neat but odd" and it was infact Opaque settings, wrote it down in my notes to avoid that setting for later
But now its on and ..??
All the graphics options are on here just to test and the dark snows gone. Still using old LE, still V72
Atleast on my end, it was likely a performance mod causing an issue or incompatibility
On the same note, i didnt used to be able to see the Immersive Visor 3d object in 3rd person, but for whatever reason now i do
Idk if it was perhaps a camera mod, using a different resolution thing (the mod that broke how Blizzard/Snow collects which i replaced) or what
Tldr, using old stuff before the v73 update w all snow graphics on - just fine
i dont have the graphics on in snow and it still looks fine in v72
Oh yeah i assumed, i just remembered that a similar look happened when i did mess w the graphics
Thought perhaps the update turned something on by default? But nope
Nw nw
Maybe we have to turn something on? We could try that
Ill try with only the base mod and its requirements
Yeah shoot
Started w a fresh config, only the requirements, then checked off all the snowfall graphics options
Totally fine
So in my case it was likely something being incompatible that i since got rid off.
Worked w and without all my "test" mods on
me and v0xx had to do a lot of roundabout work to make our shaders work in code, there was alot of recreating gameobjects and whatnot
unless you reverse engineer his genius, you'll have to probably need him to figure this out
keeping in mind that our shader stuff did not work because there was some bugs in the hdrp or shader code on unity's end so we had to do our roundabouts
I could look into undoing some of these to see if they're fixed in latest HDRP 
I know where a couple of them are
that might do it, i've had the same black shader problems before on my laptop when i build the bundles there, im not sure why it would be caused if you hadnt changed the bundles tbh but my guess is looking into v0xx recreating his gameobjects/prefabs with shader stuff
(building vfx and shaders on my laptop causes them to crash ingame and look black lol)
Trying most of the combos n settings i can think of but i cant reproduce the dark snow on v72 somehow
Gamer dimentia strikes again
Nah
Ill cry later lol
Imagine Barney Calhoun juggling semi-trucks while looking at snow and saying "Gamer dimentia"
Thats where ive been at the last couple hours
I say Barney cuz im a security guard but all i do when shits not exploding is mess w LC
And get paid for it 👉 👉
LethalElementsTheta updated this mod to v73 and I gave it a shoot, idk if this is the apropriate thread but I'd like to suggest 2 things, first being compatibility between Science Bird Tweaks fade out sun option (it looks like a black hole lol) and maybe some slider to reduce the solar flare size? Second the heatwave change on FOV makes the helmet kinda buggy
And snow... 
Makes the helmet buggy how?
Or in what way
But also you can tweak Solar Flare visuals and disable the Heatwave camera effect in the config
being obstructed by something invisible
I like the camera getting worse the longer someone spends outside
If it was possible i'd make the aurora some event like the meteor shower, it's peak
I would make it permanent
Like, go into zeekers house and hijack the code JUST to add it everywhere
Thats heatwave, not solar flare :3
Heatwave + blizzard
Is it too tiny??
too big
I love the solar flare thingy
uh, i playtested on March and it was big
ok let me get it
hmmm, it's not as big as it was the first time seeing it, maybe it was the Strong version?
is there a way to remove the strong version = )
I could add that
I gotta list the stuff it'd disable but ye
Facility doors opening and closing only happen on the higher intensity levels for instance
it's okay, i didn't like that too
I just wish snow could be fixed, its so sad :c
Is snowfall and blizzard buggy for you?
didn't notice
idk the intended behavior, it was increasing the snow and throwing some winds that damaged me
This
I guess it isnt as noticeable in a dark moon like dine or rend
They spilled oil in the snow 😔
you're getting a heatstroke
wdym why does it do this?

it's the main gimmick of the weather 
makes the facility lights blue
I'm not worried, just sending on this thread to (possibly) get fixed
When I tested I did not get that
Unsure if I’m doing something wrong. I used snowfall and walked around for a while with the new version pacoito released.
I'd really appreciate the SBT fade out sun compatibility... even through it's kinda cool
I thought the fade out thing being buggy was just in general
Also I imagine it doesn't work with most custom weathers
I think it happens when the sun is non-existent on the moon
it happens on empra for example
What moon?
Aurelia’s
It gotta be a very bright snowy moon
Auralis
If not its not really that noticeable
No idea 
What moon was it discovered on
hmmm, it's my first time testing these new weathers, didn't expect it to be so buggy
there could be a moon blacklist for that 🤔
In vanilla, snowfall does not appear on external cameras or in G.I's ext. camera (set to x3 resolution)
Also for whatever reason General Improvements causes Snowfall to appear in space 0-o
Idk what that could be
I mean, that seems like a general improvement to me. Space could benefit from some snow imo
Yeah no.
Its not just in space, if at any point you have snowfall while using General Improvements, the snow stays forever until you restart
Space, a new moon, even after getting spaced
Wait.
Its not GI 0-O
I think its Open Body Cams
Confirmed Open Body Cams
Is there anything in log?
Im not sure how to print that, but let me test it again with default configs.
I might have fucked something up or turned something on that caused an issue
I need to be online to see the load up
Atleast if youre talking about the command box thing that pops up on start
In r2modman there's an 'Open profile folder' (or something like that) button in the settings
Log's inside the BepInEx folder
I use Gale, but its giving me Map Improvement errors 0-o
And like, 1 issue with something to do with Intro Tweaks
Sec
Isn't intro tweaks like problematic to use as it skips some stuff it shouldnt
Huh, nope. Disabling both did not fix anything with the snow sticking around
Whatever it is, its just G.I and Open Body Cams causing the issue
I tested it with only GI and OBC
Let me test it one more time with vanilla configs and no other mods involved
Ive never had an issue
it could, but i hadn't noticed
Yeah skipping Online/LAN selection screen is a bit gullible 
Starting cutscene of the monitor booting up is fine to skip though iirc
It won't do it by itself 
But yeah it's something with the shader + new HDRP version
I did look into it a bit but I've been focused on some other stuff 

If I up the snow's emission I can get the snow itself to be brighter and look similar, but it's still weird that with the same lighting values and stuff it produces very different snow between v72 and v73
Hehehe nah yeah but like, is it in the todo list? Is there a light at the end of the tunnel
Or are we doomed forever?
Yeah its really weird
I know not 

What i have noticed is, snow looks really dark, unless pointed with a flashlight, that way it looks fine
And blizzard's fog is really weird, doesnt look like fog and its extremely blueish cyan
I'm not getting any of these in my pack
Snow is really really noticeable, specially in bright moons
And blizzard is less noticeable, but in big moons its clearer
General Improvements
Lethal Elements
Ship Windows
Open Body Cam
- does cause space snow
Its not intro tweaks
Removing ship windows (just the mod itself, not its tools) did not fix the issue.
Trying out some things, I forget easy so these are just notes
Only GI, OBC and Dev Tools still shows persistent snow
Combined weathers
Yes
And that we wanted to have the option to create our own?
Also yes
👀
I like that
Oh duh
I saw this yesterday and forgot
God dammit
only
Gi and OBC and still getting the snow
I wonder if ship windows was somehow only fixing the snow in space and not the snow everywhere
If the snows back in the window after istg it wasnt there, the only explanation is i forgot to land first in that one instance.
-_- i must have because its still here
Alright so final verdict on that
(Vanilla Configs)
LethalElementsBeta 1.2.81
GeneralImprovments 1.4.13
Game v72
Blizzard snowfall persists
If u did indeed make OBC compatabile, it may be an issue with specifically the Blizzard effects and not the basic snow effects?
Or it could be that im a moron and didnt tell u i was purposely downgraded before the update. Cuz if you added that compat recently, thatd be why
Why're you using 1.2.81 
I think we might have a problem here
Paco does not control v72 version
Paco made the version for v73
Lethalelementstheta
Solar Flare's networking is not updated for v73 in the Beta, so that'll error out
Some other stuff too, I forget exactly
Any bugs with previous version are not on paco's control, and there arent many ways of fixing it, try finding the config that saves it
Dang, those flares are getting strong!

Ok first, i still only use v72 because im offline 0-o
Second i didnt post the errors thinking u were the og Beta Elements guy
N third, i was posting them here because this is indeed the Lethal Elements page.
I also said beta in the final part, if it were a specific issue with theta, id have said so, but also i cant use theta atm
If u made whats essentially a different mod here and its newer then yeah, that makes sense that OBC would be fine, but i never said thats what i was using >>;
I could have stated clearer that i was using Beta.
Its fine
And 4th, i actually just assumed u made GI 
Just that there isnt much to do since og dev is not around anymore
Thats why paco made a newer version
Ik dw
XD
I dont remember who makes what n since i dont have Theta, i didnt notice the author name would have been the same
A specific role for v72 only would be nice 
Wdym?
They do not have per version features since there is no easy way to revert back
So we stick to latest version
I meant a discord role so I don't hafto keep saying it all the time ;-;
Thats why there arent any features like search for versions or things like that
Thing is, whenever zeekers updates the game again that role will have no purpose
Its lookin bleak
Well, ig ill just hafto keep saying it until my packs finished and i can start trying to update to v73
I'm pretty sure this is not normal
I've not changed nothing in the config
what's going on? I can't really tell
look at the stamina
yup
XDDDDD
Stamina is running from you
"Sprint Bar That Carries You A Disproportionately Small Distance"
💀
I mighta fucked up the Heatwave transpiler
I'll double check lmao
I cannot get this to occur 
Might be some mod incompat
If you send a modpack code I can take a look
Were you playing alone or mp?
It seems that it only ocurs when there is more than one player in the lobby
Cuz I tested today early alone and I couldn't recreate it.
But a friend told me that he was playing with some of his friends and it happened
So this is my guess
Ye
Whats the difference between Theta and Beta? I havent had issues on v73 with beta, and it says it fixes issues but what issues?
Beta’s no longer maintained for one thing. Dev’s gone. Theta is a maintained fork. One thing it fixed was the toxic smog not spawning, but I’d made LEBWeatherFix for that before. I think the other issues were mainly small ones but I can’t remember.
Solar Flare networking 
I hope you figure out fixing the Snow Shader
I need the Snow Weathers back for when December rolls around
lol
aw is snow broken?
I am attempting to do this very thing 
Snow shader is fucked on v73 ye, pacoito has been trying to fix it
Ye just hoping you manage to figure it out

cuz if so ill wait to change to it cuz snows like the main reason I have LethalElements lmao, its my favorite
It's also broken on Beta
Nah it's broken on Beta too
It's a v73 thing
Do these use seperate configs from the old one?
I don't think so
It's the same
I think it broke a water shader on one of Beanie’s moons too. “The Darkening” update.
I’ve not actually checked my moons yet. I’m sure they’re fine
Its too bad Zeekerss has said he has never checked out any mods for lethal, I think he'd love LethalElements since it is probably the most vanilla-feeling mod
A change (or several) in here is the source of our shader woes: https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html 
v72 was in 14.0.8, v73 got updated to 14.0.12 (which was a security update, so there was no changelog)
I have tried to hard to force the decal draw distance up and a whole lot of my time and effort includes this... toxic... word... hdrp... why was he roleplaying and in HD ?
For snowfall yeah 100% i usually forget snowfall is not vanilla
The way voxx did it is like
Idk makes no sense
It works in the gameplay super well
So like -
Again. I had LethelElementsBeta, OpenBodyCams, GeneralImprovments and IntroTweaks.
Changed nothing? Totally fine. Re-input my saved config? Totally fine. Turn off "weather in camera" and still fine.
Literally what

Ffs this is the second time
The only thing different is just restarting the pc
I mean tbf i could believe my little laptop just acts weird after a while and causes unique errors after any sort of mild heat
But man
i would recommend getting rid of introtweaks
it can break mods loading iirc
I like the other things it does too.
There's nothing else that Intro Tweaks does that other mods don't already do
i mean if you enjoy it breaking mods loading then go ahead use it
just some good advice 😉
..k
You want the menu buttons aligned? Use LethalFixes, you want to adjust the spacing and stuff? Use Emblem
and yeah what lunx said lol
https://thunderstore.io/c/lethal-company/p/Lunxara/Lunxaras_Menu_Theme/ There's a reason why I made this mod 
I mean the same exact issue happened with 20 loads in a row and at no point did i have IntroTweaks on but ok
That can happen, it's just IntroTweaks is recommended against due to it breaking LLL, SoundAPI, and a handful of other mods
idk what issue you were even having i just saw you saying you had introtweaks lol
Something with the snow still happening in Orbit
Yes
oh right, i have no input on that sorry lol
lol
Ill check it out
I think an additional weather filter added by OpenBodyCams may have been the issue, despite deleting said config and starting fresh
But again the only thing different was a restart so ill chock that up to "whatever"
I see that IntroTweaks skipping the Lan/Online option is the main issue, apparently its gullible to skip that but LC FastStartup has that on by default.
Is that safe as it does so differently? Or should i set that to none/disabled
iirc LC FastStartup's method is fine
Aight neat
I've seen people say multiple times that IntroTweaks break other mods but I use it for a long time and never had it breaking a single one
currently dont have a log. also at work.
i noticed when landing on Narcotic (Wesley's Moons) during a Blizzard, my game's visuals keep flickering black; sometimes remaining black until i look a certain direction. HUD remains in tact
Are you using imperium?
never (unless im in dev mode (i wasnt))
Weird
I found that with imperium some weathers get buggy
And do something similar to what happens to you
Still, blizzard and snowfall have their shaders bugged so might be that? Idk
This has happened to me on snowfall solace as well
I know this can happen when there's a bunch of like light and shader effects goin on, I guess you could try tweaking some of the Snow/Blizzard effects in config, but I'm not too sure of what should be changed exactly 
Solace is broken on v73 btw
It crashed when I tried to land on it
I didn't crash and I landed on it a few times
I was just testing it a week ago cuz I was gonna add it to a pack
Hmmmm it crashed for me
probably from the acid warehouse
I fixed it crashing
Had to blacklist 2 story ship navmesh regening but the moon is so laggy
It be a little odd on V73
but good to see it working
oh strange
Biggership didn't crash for me
ill be wary of the moon though, i'll see if I run into any issues while playing on it
We figured out what it is though no idea why since it wasn't a problem on v72, it's some obscure incompat with Starlancer's Moons, Navmesh Regen in the ship mods and Loadstone's AsyncNavmesh
But only on Starlancer's Moons
Lmao
Hey guys does anyone know how to change the config for the fork by Pacoito? I think the cfg file doesn't exist in r2modman, and I had some custom values on the old mod that I wanted to reapply to the new one 😶
I already did, I've been testing on V73 for a while now and that's the only thing that's bugging me rn
Any key words to look for the file? Bc nothing shows up if I look for lethalelements or pacoito
Well actually I do get the cfg file for lethalelements but it's the old one, the v0xx one
Which is weird because I already disabled that one and I'm using the fork instead
It uses the voxx cfg
Oh shit my bad then lol, thanks

does sponge somehow fix it>?
the snow looks great on Demonmae's silence moon
maybe its just cuz the moon is dark already
maybe its that
it also work fine on rend and dine
when you flash it it goes back to normal
what is dat......
blizzardo
wait thats blizzard?
hm..... something missing.........lol
is that
silence?
ohhh yeah it is
based moon
the fog i always noticed was weird on that map, as you descend you can see the fog descend with you... idk if it was just me...
It’d be neat if it does, the downside is having to use the Sponge shader lol
sponge shader isnt bad dont be a hater
ye
sponge shader is bad on moons w lots of detail
but w moons like silence, sterilis, estate etc it works super well
I dislike how it crunches the road on Bozo

Though it'd be the same with the vanilla shader
Hence why it ain't TerraMeshed lmao
doesnt look like it
Is there a way to disable the warnings for weathers like Solar Flare?
I mostly want this because I'm running another mod that warns about weathers already
Wdym?
You using sciencebird?
Solar flare warning tells you how strong the weather is
Its kinda important to know how crazy things will be
Oh does it vary?
Yeah, read it
It says mild, strong, extreme i think
Depending on the level more or less things happen
Check on the read me
There it says what changes hehe
I've only just recently been using the weathers so I've seen it like once lol
Hehe fair
Wesley's stuff have become like a gateway drug for weather mods
We recently went to Release, and Bluefall happened
We eventually went blind, it was...something
Hehe
So glad prople are using weather tweaks and toolkit
They are peak, add so much more content to the game without adding like new things
I'm thinking about looking into making/replacing weathers for BrutalCompany using that stuff too
Or talking to Soft about making it so if the combined weather mod is installed it replaces those vanilla events with combined weather variants of them instead
Because the vanilla Brutal has a Stormy, Rainy, Flooded event and a AllWeathers event already
Pretty sure soft is working on smth with it
I haven't talked with him about it, but I wouldn't be surprised
I think all the vanilla weather events don't actually do the proper weather, or at least not all the actual feature of whatever weather
hey paco
Don't forget PF1MIL 
sponge shader as in the legacy one?
bc legit especially after later update I cant tell the differenace with the main one from vanilla
if thats what you are refering too
This was said before the new update came out that made it be 1:1 with Vanilla
lol
I couldnt tell before much tbh
the differance from vanilla withe the non leg ver
I could, it always made shit too noisy before the update
pre-1.2.0 the Sponge shader was terrible
legit never noticed
and even if I did the performance was lowkey worth it 
tho best of both worlds now
it was not that bad, it had some issues in some areas, but not horrible lol
the legacy one it first came with was horrible tho
the one from 1.0 I mean
was releaved when they updated it haha
It made the ground on a lot of moons super noisy
If you used RebalancedMoons and the shader together for example it would completely nuke the ground textures
I already stopped using RebalancedMoons bc of the issues it has with resonance, tho I forgot on whos end it is
I ended up after a while disabling it cus I preferred the brightness of the Vanilla shader cus the Sponge shader also messed with Saturation
that's a SoundAPI problem, that same issue also happens on the Lunar Lights moons and prolly some others as well
This setting fixes it
ive ONLY seen it on vanilla moons rebalanced and that option didnt fix it
not completely :,]
I may have something
I kinda gave up on using LR cus no matter how many sounds I disabled the game would still crash on exit as well which was weird since SoundAPI isn't supposed to load everything when stuff is disabled
oh, btw, did you checked my new future mod/Addon of LethalThings
I just get sick of my group complaining the game crashes, I do hope some solution for that can be found since apparently Bongo says Berotigm's mod is bad
welp, I've been using it since that Berotigm's mod released
Had 0 issues since
thats force quit right?
yup
Yeah she mentioned something about it being bad cus it disables stuff that's meant to run when exiting the game so idk
Well, I don't know, as long as I don't see it doing anything bad to the game, I don't see any reason to remove it. 
I did not
What you working on?
ive seen worse arguements XD, one guy in another server insist a program I use is spyware, his evidence was "it well know in the community, suprised you wouldnt know", asked for proof or ever screenshots of others saying this and there was none, looked up what he was saying, nothing, when I sent stuff disproving it he said "ofc the company that made it will say its good", at least bongo has experiance to know that stuff
lol, dw
I know it's not the best way cuz bongo could have better arguments and experience, so I understand if people wont use it
Yeah
I mainly use it until I start seeing issues
Bongo has at least worked with the game and engine and knows things in depth
me too
at first I thought the saving issues with DawnLib was caused by it
yeah the guy I was arguing with was like "the program was made to trick and steal you data to help china"
it was a fucking android emulator 😭
I was about to uninstall it until I saw the post of that bug on that thread
this is why I report as many bugs as I can to the github
you good, I did the same thing on their dc thread
Xu pinged it
ik imma have to live with dawn weather I like it ot now(I actually like dawn but some minor things)
so might as well help iron it out
especially once lunar config switches
shouldn't the heatwave decrease in intensity as it becomes night?
That could be neat
Oh for sure, duh thatd be awesome
I feel like a heatwave during a storm would be the worst feeling and kill you alot faster.
The body cant cool off from sweating and the heart overcompensates to keep up > leading to a stroke even faster.
Wet heat is super deadly.
Or atleast moreso than a storm or heat alone
generally that combo of weather wont happen just because its really really hard for it to rain at that high of a heat
but after the storm when its humid the wet bulb temp just skyrockets and thats usually when u see those headlines about elderly people dying from heatwaves
Yuuup
That weather combo wouldn't make sense on anything other than a jungle really
The humble cooldown
I can double check the cooldown thing's working, Heatwave's a bit broken right now on multiplayer because I goofed a thing (unreasonable stamina draining)
I have not pushed update for I am still unable to fix snow looking dark 
Gotta figure out a way to do it without rebuilding bundle, for I cannot rebuild bundle
:,]
If you give up, at least push the heatwave thingy
better being able to play 1 more weather normally
Ye I just wanted to include more fixes in the update
Besides the darker snow I don't see any issues with the mod really
I had a weird issue but it may have been some incompat
On Crowd (webley moon) during snow and blizzard there would be some jacked up missing textures on some of the sky elements, accompanied by blinding purple lights
Gotta look into it when I have some time
@small cypress installed the mod on a modpack and for some reason it just
wont register
like
i check imperium and i dont see the new weathers listed
they arent in weatherregistry either
nvm disabling wesley's weathers fixed this
gonna try and see if it still works once re-enabled
Are you running the v73 version of LE? 
yeah most recent
How recent? 
Just making sure you're running this: https://thunderstore.io/c/lethal-company/p/pacoito/LethalElementsTheta

Fixes the weather incompat with editor-only WeatherRegistry weathers
This is because wesley has a specific type of skybox on his trial moons that completely fuck up transparent materials
this happens on descent
"physically based sky" I think it was?
im not too versed in this but yea
on the rest of the trial moons too
*grabs you with one hand and crushes you into a fine paste
game over... boykisser
YOU are the moon dev! Those pesky employees steal all your treasure. Cast judgement upon them with a button, bring peace to your land, and WE will let you out.
@green sleet Quick question about theta, would I need to redo weather registry/combined weather's configs if I swapped to theta? Or is it a seamless transition if I just install theta and uninstall beta?
Should be seamless yeah

Weathers are still named the same, so their Registry config should work
And the config file still uses the same path
Alright ty
Any chance you got a list of Wesley Moons that I should blacklist from the snowy weather's?
Im not familiar with all his new moons yet.
I would say the ones where it doesnt fit
Asteroid for example
Tho tbh it depends on what you think is possible
Im more concerned with ones that would break the snow weather over if it fits the theme first. Your point is good though and after I might go through and try to make them more accurate to the Moons.
Maybe I misunderstood it thought he was saying that some moons with different skyboxes messed with the snow. Maybe I misunderstood it.
I think Wesley changed the skyboxes that were problematic so it shouldn’t still break that way. The darkening (the snow shader being darker than it should be) may still be a problem but I think that’s going to be regardless of the moon
Gotcha cool. Ive been excited to try out this one again.
paco sorry to bother
can i ask
how blizzard looks?
i mean, were you able to fix blizzard too or just snowfall
Prooobably fine 
I forgor I did test it earlier when testing the voxxDontFreezeMyWater tag, ye it be fixed as well
oh is that how blizzard water freezing works? gotta add a tag for it to your moon?
It is a new thing 
Not out yet
But yeah you can add that tag or rename your water materials to not contain 'water' (so like 'watre' or something)
Is there any value in checking if the mat name contains water and is transparent?
It gets searched for a trigger Collider that's enabled
Then added to the waterSurfaceObjects list for processing 
I guess water's not really always transparent
It do be how LE's handled it though, just checking for 'water' in the name of the first material on a renderer
did this update or something?
https://thunderstore.io/c/lethal-company/p/pacoito/LethalElementsTheta/ this would be the updated version
the water on court isn't ye
There's definitely a better way to find bodies of water to freeze, but ye
yippeee!!!!
paco i literally dont know what to say
"i hate you" is a phrase thats popular
calling you a god is literally not enough
spread hate not love 😔
😮 😄
Heatwave be fixed too 
@wet seal
It takes 1-2 hours
I 🪚
thanks!
i don't know whether this is a problem from wesleys weather or the snow, but the render pipeline is messed up when looking through snow that is covered with the red forsaken stuff or the wheat from the hallowed weather effect (vid was taken with the new preset blizzard + forsaken weather)
happens with opaque snow enabled, i'll test if it works if that setting is disabled
Looks so weird
Oh I forgor to test with opaque snow
I probably don't need to do the volume change with that setting
Yeah seems fine with regular snow
There be some light bleeding or somethin but there is a lot going on at the same time with those two weathers lol
Should also probably undo any other adjustments to snow graphics and set em to default, I did not test much with varying settings for those
damn do you think it's worth fixing for opaque snow ? the problem with the other snow is that it doesn't get affected by any post processing at all sadly
I mean ye it should be easy to fix, I assume it's due to the workaround I'm doing for regular snow
Though I'll probably wait a bit for some more issues to show up
This does not appear to be the case
thx for the update tho, i had actually had already been combining the weathers from wesleys and this mod and the black snow particles were pissing me off so much that i had just disabled them completely until you fixed it

are you sure you fixed heatwave weather progression? i used imperium to skip around the day and the heathaze effect didnt seem to "cool down" as night came by
The Great Darkening has been banished! 🎉
My days are finished
plaese fix,,,,,
Yeah paco
Lifes depends on that not at all niche issue
greed
(Couldnt find the
emoji)
ooh i thought the fix for the "oily black snow" was meant for the snow particles when snow vfx lighting is enabled i completely misunderstood the changelog
No it was because the snow was completely black
i didnt even notice that there were problems with the ground snow, maybe because of lethal sponge's custom shader idk
Nope lethal sponge didnt fix it
It was mostly noticeable on bright moons
On vanilla moons it was harder to notice
the weird clipping with the ground stuff from wesleys weathers + this mods snow was already there before your last patch so i think it has nothing to do with the changes you made in your latest patch, i've definitely noticed weird stuff with how wesleys uses depth buffers for lighting etc. so i'll go out on a limb and say that it most likely has nothing to do with how the snow is programmed and more so with how wesley did the logic for the ground overlay (probably only supposed to apply to the ground and reads the snow as ground)
It was this pretty much
Opaque snow does look weird like that though, like around the tree there's some wacky artifacting or something, not sure why
I dunno about the snow particles themselves
the vfx shader is off by default and is likely just broken on v73 and can't be fixed with the same workaround
the oily black snow, kind of reminds me of ashes falls from volcano eruption
Can technically be done intentionally for like Oldred or Core lmao
There's the voxxSnowColor tag moon makers can use to change the color of snow
Though this one cannot be added through like LunarConfig, since it specifically uses the color field in ContentTags to color the snow 
what kind of hellscape is that
why is there just someone hanging there
sanest employee
Forsaken weather 

Oh wait, this mod got updated?? 🥸 I didn't know that
How was the weather toolkit integration Paco?
(like, easy to do, annoying?)
At least black now is fixed now, perfect for December
I added the compat but forgor to notify you 
Lol
The log of change holds such wisdom
Not enough intelligence into reading
Snow be fixed

It do be pretty straight-forward, I was kinda wondering how the level filter thing would work, but WeatherTweaks does only allow combined/progressing weathers to show up on moons where all weathers can spawn if you don't specify a filter
So ye 
I did kinda rush it somewhat, the three combined weathers aren't really too special and I was mostly trying out the toolkit in general
Ah yeah i see what you mean
i think its good enough, the WT system is already pretty well configured
No problem! Let me know if you have any questions
🥸
i checked your json, and it looks perfect
hmmmmmm, so, in the code your still are registering with base WT if the toolkit is not installed ? Okk, why not
But then in terms of dependency management whats going to happen ?
Oh I mean I kept the ones it already had as fallback if only WeatherTweaks is installed, but the toolkit do be needed for the new ones
They be soft dependencies so it's more of just bonus compatibility if you happen to have them installed
aah ok
There's a lot of stuff on Bozoros like that for instance, very niche obscure compat stuff 
i think i know what exactly lol
Black Fog weather with Wesley's Ememy Variants installed is a fun combination there
could be the ambient occlusion i applied to the depth buffer via reshade, though opaque snow works much better with post processing like the cel shader compared to the other visual snow option when using lethal sponges custom shader (which afaik zeekerss will add to the maingame in the next update)
I had that artifacting happen just in general with the opaque snow
I do probably gotta disable the dynamic sky stuff when using it
left is no AO, right is with AO (only opaque snow seems to work since it's in the same depth buffer that is used to apply all the post process stuff to, the other visual option for snow is in a completely different buffer which is why there's no post processing for it)
Yeah it would've been nice if the colour was included in the name appended to the end or smthn
Cuz that's like technically an odd misuse of it or whatever lol
It's rather niche lmao
Only use I've seen of the color in the ContentTags is to recolor snow and some other stuff in LE
But it feels unintended for that purpose lol
Yea
Ig as an odd incompat you could check if it's an LLL tag or DL tag and check the name or colour lmao, but yeah probably won't be used nowadays tbh with v0xx gone (is that colour snow thing even used now?)
I use it for Bozoros to recolor snow to fit with the road/snowy ground 
Also to recolor Toxic Smog to be the same color as Spore Lizard smoke
Some lore there mayhaps
wait, wait wait, i think somethings not right
like, you are checking if my toolkit is installed, but to my knowledge LethalElements will load before the toolkit because you havent added it as a soft deps no ?
(and like, there is not really a reason to have it as a soft dep in the first place, but with your fallback system maybe you need it ?)
Not exactly at plugin initialization

hey, oh, calmos pepitos
I'm being pranked by John HDRP
I have no idea why I have Schrödinger's Volume over here, only activates properly when I observe it
I don't even toggle anything 💀
But yeah that's why snow looks a bit darker than it's supposed to I guess
It's not oily though, just dark
I have no idea why it's fixed by acknowledging its existence
Disabling/enabling the Volume through code doesn't do anything
Actually perplexed lmao
quantum volume
lmao
i don't if i should put this here, but, the blizzard on narcotic, makes this effect on the screen, (Epilepsy warning just in case)
I was on Nocturnal frost , but it does that on Both blizzard and snowfall
oh so it's still happening...
Yeah I added Narcotic, Extort, and Release to the Snowfall/Blizzard blacklist for that reason
You probably need to reset defaults in the WR config
Crowded and Descent are fine though
It is now fixed 
Oh wait delayed by Lebron 
thx paco
ever sinc ei first saw this here i keep thinking about it
Its known to heat up components
you should see what happens with snowfall
on berunah
buggy mess, had to add it to snow and blizzard's blacklist
bc the snow layers's collision breaks and everything gets stuck under a massive layer of shadow and blackness


