#Lethal Elements

1 messages · Page 8 of 1

jolly panther
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JLL error whenever "Blue" is installed which will also make LEB crash :

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JLL will not throw errors without Blue

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Yes that is one of the errors i found and thats why i thought that TypeLoadExceptionFixer was required
But it only crash when Blue is installed which is pretty much a certified wtf moment

karmic ridge
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i should clarify that i have no idea what i am doing and this stuff means absolutely nothing to me without being heavily dumbed down

jolly panther
summer mist
jolly panther
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That is exactly the sources of all problems yes

summer mist
# karmic ridge how so?

Imagine referencing LLL in code because you have the reference to it in your project
Now imagine LLL doesnt exist but that code is read when your code is opened
Code breaks due to not finding what you're accessing

karmic ridge
#

ah

summer mist
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Became more of a problem in the latest unity version due to some stuff internally or whatever but if handled right seems like my soft dependencies stayed fine

karmic ridge
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i uh. didnt write any of the code blue uses, it just uses jll and WR so im not really sure if i need to do something on my end or if its on theirs

summer mist
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Would be theirs

karmic ridge
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alr alr

summer mist
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If stuff is missing in editor unity just doesn't gaf

jolly panther
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Yep as i said it's probably JLL's fault

summer mist
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Probs

jolly panther
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So it's JLL that needs TypeLoadExceptionFixer i think

fathom mountain
#

Is this where we throw blue stones at Jacob?

potent seal
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i can't look rn but i will at some point later. I thought i had soft dependencies handled correctly but clearly i messed up somewhere and will need to find it.

jolly panther
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Thats not because of what you made but because of the new Unity version im pretty sure, soft dependencies needs to be managed differently

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or install TypeLoadExceptionFixer

jolly panther
#

I honestly don't know for certain as I never had this issue myself unfortunately, I manage all my soft dependencies in separate static functions and call them only when the mod is loaded and when i need it
Idk if it can be fixed differently

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Hamunii may help you tho

potent seal
jolly panther
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Yeah the issue affects both but maybe it's coming from different places idk

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If you already have your soft deps managed like that then i have no idea what to tell you, lets hope Hamunii will find a solution

potent seal
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JLL is like that. iirc the one difference for simple commands is i have command objects that get created only when mod they interact with is present basically instead of static method calls to a compatibility class. which worked fine before. JLL should be all compatibility class calls when mod is present unless i got lazy somewhere and messed something up.

green sleet
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-# Not up to anything, don't mind me greed

lime acorn
green sleet
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It is too late greed

dapper glen
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paco's like the overachieving worker

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even more work and paid the same through it all

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to be real though

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thanks for picking this up

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still not sure what happened with v0xx for him to disappear entirely

scarlet mango
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I’ve never needed it, but I’ve only tested single player and I don’t think I’ve tested every weather.

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Always intended to do a pack with friends but for various reasons it’s never happened so my experience is limited to single player tests

fallow ginkgo
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it's sad that he's not here he was so nice and chill 😔

dapper glen
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He really was

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Voxx come home we really miss you

oblique kayak
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In the case of simple commands, it's unity's input manager throwing. To my understanding, TypeLoadExceptionFixer is the only simple fix for that (it's also what it initially was made for), with the alternative being not referencing Unity's input system assembly in your other assembly which would have you soft deps. See the decompilation of the input manager code in the stack trace for more info.

oblique kayak
#

smh my head there even used to be a time when you wanted me to become a moderator, but I declined.

Anyways "drama stuff" makes it sound much worse, I just shared my (apparently very controversial) opinion on a topic. I wonder if I should write a doc at this point on why my opinion is actually valid because docs seem to be in rn

cold dragon
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i get your perspective

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i get what you're saying

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please don't dig a deeper hole 😭

oblique kayak
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lmao fair enough

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but yeah guys see, morv agrees that my opinion is valid

cold dragon
oblique kayak
cold dragon
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yes

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more than you think

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I get that what you were trying to say was that morality is not equal to law and we can't judge one of them looking through the lens of another

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but holy hell that was not the topic to say that 😂 💀

oblique kayak
jolly panther
oblique kayak
jolly panther
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@scarlet mango why the ping didn't work

oblique kayak
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oh also btw this is what jacob would need to do to make GetTypes not explode

Type[] types = null!;
try
{
    types = Assembly.GetExecutingAssembly().GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
    types = [.. ex.Types.Where(type => type is not null)!];
}
jolly panther
# oblique kayak I can dm you if you want to know

If it's really a problem with what happened in the past or something a bit private that other people shouldn't know then there is no need
I was just so certain that you were a mod in the past and idk why, maybe I'm confused and I mixed up you and Robyn or atomic idk
If it's just a simple thing not really private then yeah I kinda want to know just to relax my brain because this mean that I'm no too crazy after all

jolly panther
oblique kayak
jolly panther
#

Ah ok

oblique kayak
# jolly panther Yeah but what about simple commands?

the solution for simple commands is going to be a bit awkward so honestly TypeLoadExceptionFixer is the most sane solution, but basically Simple Commands would need to ship 2 BepInEx plugins in separate assemblies.

The soft dependency handler plugin assembly would be referenced by the Simple Commands main plugin assembly, and the soft depenency handler plugin would just act as a wrapper whose only purpose is not to reference Unity's input system assembly I think.

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the soft dep handler plugin assembly will probably not need netcode patching and no Assembly.GetTypes call for itself

jolly panther
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Oh 💀

karmic ridge
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My bad gang I don’t read

jolly panther
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With all these recent issues with GetTypes and stuff I'm just really happy that this mod does not crash PremiumScraps anymore oh boy oh boy

proven mason
karmic ridge
karmic ridge
scarlet mango
# jolly panther Well then <@507340839228538930> here is for you @sniper1.1 can you add the try ...

I don’t really remember what my mod does but iirc it patches one or two specific functions, replacing them with identical copies because all voxx had to do was recompile since he called a vanilla function that had its signature changed.

I’d have to look at LEB’s code again to even figure out where I’d need to try to patch for that. It may be simple, but I’ve been pretty busy with college and stuff.

jolly panther
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yeah dw

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it should be pretty easy to find tho it's the netcode patch

brittle rain
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The purge is again

wicked spindle
sick ridge
green sleet
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Lebron James reportedly allowed the LEBeta fork to be uploaded

summer mist
#

Thank you for reviving the mod lunxara

fast cliff
#

Holy moly

fast cliff
torn arrow
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Thank you for reviving the mod lunxara

green sleet
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Toxic Smog just needed a recompile in general

fast cliff
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Oh yeah i missed the changelog, my bad

green sleet
sick ridge
# summer mist Thank you for reviving the mod lunxara

Lmao, I guess I kinda did? I asked pacoito a while ago about making the fork way back when v72 broke a decent part of the mod and the enemy Blacklist stopped working but Sniper's patch held people off til v73 made it more necessary to be updated and forked

summer mist
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Like I said, all credits to you for reviving it

sick ridge
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Nah credits def go to pacoito he did all the hard work and coding and optimizations I only asked him about doing it

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XD

green sleet
proven mason
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@green sleet I love you

jolly panther
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And can you tell me if the GUID was changed?

green sleet
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GUID's the same, GetTypes() is no longer being called at all

jolly panther
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Both great news, thanks for having done a perfect job

summer mist
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what would we do without lunxara and whoever that guy is

green sleet
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Lmao

green sleet
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I got rid of GetTypes() for netcode patching

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It shouldn't error out though, it do be in a try/catch

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The other one wasn't

fast cliff
green sleet
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Oh was there an issue with footprints?

fast cliff
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it was as if it was trying to emulate a trail but it just looked like you were dragging your feet across the floor with perfect pixel footprints lol and i thought it was related to lethal elements beta for a long, long time

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errrr ill just go check

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it isnt lethal elements 👍

jolly panther
violet zealot
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We’re so back

jolly panther
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I tested the fork in my pack that had problems without TypeLoadExcepetionFixer and I can confirm it work just fine now, no need of any other external mods

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@wicked spindle lmao back again to pin this #1268919667347427390 message

scarlet mango
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Should I do anything with my fix? Like deprecate and maybe put in the README to use this instead? Just so people know if they aren’t following along here

summer mist
pallid laurel
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What a time to be alive

scarlet mango
summer mist
#

icic

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fair enuff

fallow ginkgo
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lobotomizing mods is also just an annoying practice lmao

summer mist
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tbf if theta overrides beta's loading i dont think its a problem

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same idea of LLLUpdated overriding LLL

jolly panther
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thanks ato

graceful plaza
# green sleet

Wait did you fix all the bugs the original lethal elements had?

long shell
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What happened to Lethal Elements gamma, delta, epsilon, zeta and eta? plink

brittle rain
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died

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shot

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dead at 30

long shell
scarlet mango
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rip LEBWeatherFix 🫡

brittle rain
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great while it lasted

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they all died

green sleet
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There's probably still some bugs I am unaware of

brittle rain
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hey

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is it just me or does the snow look darker now?

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with paco fork?

wicked spindle
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Snow is black

torn arrow
wicked spindle
brittle rain
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:c

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when you shine a light it looks really white, but without it just looks dark grey

green sleet
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Hmm weird

brittle rain
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gonna try another moon, maybe the ones i've tried arent the best

green sleet
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I didn't change the assets themselves, it do be the same bundle still

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(I can't modify shader stuff without the original files, I'd have to recreate it or somethin)

summer mist
green sleet
brittle rain
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yeah its pretty weird

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it didnt use to look like this

sick ridge
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Weird lol

brittle rain
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yeah wtf is happening

sick ridge
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@green sleet What did you do wrong goober?

brittle rain
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this is not blizzard

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is bluezzard

sick ridge
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I can only guess the stuff you added for recolong the snow is causing it, did you accidentally override the default values?

violet zealot
green sleet
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It was already there greed

sick ridge
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O

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Well I’m sure you’ll figure out where you became fish lol

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Still funny

green sleet
brittle rain
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it looks so weird :c

pallid laurel
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Oh yeah, i experienced odd lighting when there was transparent snow? One of the config settings does it though the "enhanced weather graphics settings" are usually all off by default

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I figured it was because of my potato laptop, but this looks like the same spheel

brittle rain
#

paquito paquito

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seems like its not a fork issue

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og its looking the same

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at least in v73

torn arrow
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Whar

green sleet
torn arrow
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Corruption is consuming thy lands

green sleet
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Do any of the other weathers look weird?

brittle rain
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im trying to open it in v72 but i have no idea what i need to downgrade

brittle rain
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i mean

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both snowfall and blizzard look weird

green sleet
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Ye

brittle rain
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heatwave looked the same

green sleet
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Other than the snowy ones I meant

brittle rain
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same with solarflare

sick ridge
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tbh

green sleet
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Other than that it could be the bundle/shader graphs that need updatin

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Which I can't really rebuild

sick ridge
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you might be able to

green sleet
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No as in

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Shader graphs can't really be decompiled

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That's why water shader gets fucked when ripped

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Or bee particles

summer mist
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it'd be

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a pretty cool easter egg if you tried anyway

green sleet
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💀

pallid laurel
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Did u try messing w the config?

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It was either Use Opaque Snow Material or Snow Casts Shadows (but i think the latter was just for snowfall particles themselves)

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P sure it was the Opaque setting

brittle rain
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confirmed

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v72 looks great

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something happened in v73

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😔

pallid laurel
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Yeaaah it looked nice when i had darker mornings or day colors

But during mid day or bright light it looked really strange

brittle rain
sick ridge
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XD

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idk

green sleet
pallid laurel
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Ill test some stuff since im still using v72 for everything

brittle rain
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smth like lethalsponge texture

green sleet
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Oh I dunno

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Doubt it though

brittle rain
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ye

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:c

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how hard is to remake a shader? 😔

green sleet
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Depends on complexity of the shader

hexed sinew
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so is it a issue with the fork or something else

brittle rain
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with v73

pallid laurel
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I feel like the dark snow was an issue i had before v73, checking on that

brittle rain
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i do feel like i saw it kinda dark before too, but it was a weird thing that only happened once or smth like that

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this is 100%

pallid laurel
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Yeah same. I KNOW i had dark snow before because i remember thinking "oh its kinda oily sheen-y and thats neat but odd" and it was infact Opaque settings, wrote it down in my notes to avoid that setting for later

But now its on and ..??

All the graphics options are on here just to test and the dark snows gone. Still using old LE, still V72

Atleast on my end, it was likely a performance mod causing an issue or incompatibility

On the same note, i didnt used to be able to see the Immersive Visor 3d object in 3rd person, but for whatever reason now i do

Idk if it was perhaps a camera mod, using a different resolution thing (the mod that broke how Blizzard/Snow collects which i replaced) or what

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Tldr, using old stuff before the v73 update w all snow graphics on - just fine

brittle rain
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i dont have the graphics on in snow and it still looks fine in v72

pallid laurel
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Oh yeah i assumed, i just remembered that a similar look happened when i did mess w the graphics

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Thought perhaps the update turned something on by default? But nope

brittle rain
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Sorry messed up

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Hehe

pallid laurel
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Nw nw

brittle rain
pallid laurel
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Ill try with only the base mod and its requirements

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Yeah shoot

Started w a fresh config, only the requirements, then checked off all the snowfall graphics options

Totally fine

So in my case it was likely something being incompatible that i since got rid off.

Worked w and without all my "test" mods on

summer mist
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me and v0xx had to do a lot of roundabout work to make our shaders work in code, there was alot of recreating gameobjects and whatnot

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unless you reverse engineer his genius, you'll have to probably need him to figure this out

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keeping in mind that our shader stuff did not work because there was some bugs in the hdrp or shader code on unity's end so we had to do our roundabouts

brittle rain
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Gg

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Its joever

green sleet
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I know where a couple of them are

summer mist
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(building vfx and shaders on my laptop causes them to crash ingame and look black lol)

green sleet
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Weird lol

pallid laurel
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Trying most of the combos n settings i can think of but i cant reproduce the dark snow on v72 somehow

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Gamer dimentia strikes again

brittle rain
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Hehe

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Now try it on v73

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And cry

pallid laurel
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Nah

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Ill cry later lol

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Imagine Barney Calhoun juggling semi-trucks while looking at snow and saying "Gamer dimentia"

Thats where ive been at the last couple hours

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I say Barney cuz im a security guard but all i do when shits not exploding is mess w LC

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And get paid for it 👉 👉

brittle rain
#

Waaaaaaa

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Amazing

fierce brook
#

LethalElementsTheta updated this mod to v73 and I gave it a shoot, idk if this is the apropriate thread but I'd like to suggest 2 things, first being compatibility between Science Bird Tweaks fade out sun option (it looks like a black hole lol) and maybe some slider to reduce the solar flare size? Second the heatwave change on FOV makes the helmet kinda buggy

brittle rain
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And snow... perceive

green sleet
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Or in what way

green sleet
brittle rain
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Solar flare visuals

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Wa

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:0

green sleet
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Or uhhhh

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At least the aurora

brittle rain
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Who in their right mind would disable the aurora wtf

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death penalty EvilPawsy

fierce brook
fierce brook
fierce brook
brittle rain
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I would make it permanent

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Like, go into zeekers house and hijack the code JUST to add it everywhere

brittle rain
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Heatwave + blizzard

fierce brook
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how do i tweak the solar flare visuals? (not the aurora one)

brittle rain
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You can only tweak aurora it seems

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What do you wanna tweak

fierce brook
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the size of the solar flare

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or making it less notable

brittle rain
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Is it too tiny??

fierce brook
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too big

brittle rain
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I love the solar flare thingy

brittle rain
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I sometimes struggle even seeing it

fierce brook
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uh, i playtested on March and it was big

brittle rain
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Massive

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I needs screenshot

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Ss or fake!!

fierce brook
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ok let me get it

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hmmm, it's not as big as it was the first time seeing it, maybe it was the Strong version?

brittle rain
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Oh maybe!!!

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If it is that i will scream

fierce brook
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is there a way to remove the strong version = )

brittle rain
#

Killing someone

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I wont say who

green sleet
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I gotta list the stuff it'd disable but ye

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Facility doors opening and closing only happen on the higher intensity levels for instance

brittle rain
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Paco paco paco!!!!

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Omg i love you paco tysm for reviving the mod

fierce brook
#

it's okay, i didn't like that too

brittle rain
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I just wish snow could be fixed, its so sad :c

fierce brook
#

this is a crime

brittle rain
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Is snowfall and blizzard buggy for you?

fierce brook
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didn't notice

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idk the intended behavior, it was increasing the snow and throwing some winds that damaged me

brittle rain
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This

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I guess it isnt as noticeable in a dark moon like dine or rend

scarlet mango
fierce brook
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wtf 😂

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why does Heatwave do this?

torn arrow
#

you're getting a heatstroke
wdym why does it do this?

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it's the main gimmick of the weather greed

fierce brook
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makes the facility lights blue

torn arrow
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oh

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don't worry about it

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or worry? idk

fierce brook
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I'm not worried, just sending on this thread to (possibly) get fixed

hexed sinew
#

Unsure if I’m doing something wrong. I used snowfall and walked around for a while with the new version pacoito released.

fierce brook
sick ridge
#

Also I imagine it doesn't work with most custom weathers

torn arrow
hexed sinew
brittle rain
#

It gotta be a very bright snowy moon

hexed sinew
#

Auralis

brittle rain
#

If not its not really that noticeable

brittle rain
hexed sinew
#

What moon was it discovered on

brittle rain
#

Adamance

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It looked kinda weird

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So then i tried brighter moons

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And yeah

fierce brook
fierce brook
pallid laurel
#

In vanilla, snowfall does not appear on external cameras or in G.I's ext. camera (set to x3 resolution)

Also for whatever reason General Improvements causes Snowfall to appear in space 0-o

Idk what that could be

scarlet mango
#

I mean, that seems like a general improvement to me. Space could benefit from some snow imo

pallid laurel
#

Wh-

pallid laurel
#

Yeah no.

Its not just in space, if at any point you have snowfall while using General Improvements, the snow stays forever until you restart

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Space, a new moon, even after getting spaced

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Wait.

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Its not GI 0-O

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I think its Open Body Cams

green sleet
#

I could mayhaps double check the OBC compat

pallid laurel
#

Confirmed Open Body Cams

green sleet
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Is there anything in log?

pallid laurel
#

Im not sure how to print that, but let me test it again with default configs.

I might have fucked something up or turned something on that caused an issue

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I need to be online to see the load up

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Atleast if youre talking about the command box thing that pops up on start

green sleet
#

Yeah

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Log prints to a file though

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It do be in your profile folder

pallid laurel
#

Huh, default configs also have it happen

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Gotcha

green sleet
#

Log's inside the BepInEx folder

pallid laurel
#

I use Gale, but its giving me Map Improvement errors 0-o

And like, 1 issue with something to do with Intro Tweaks

#

Sec

summer mist
#

Isn't intro tweaks like problematic to use as it skips some stuff it shouldnt

pallid laurel
#

Huh, nope. Disabling both did not fix anything with the snow sticking around

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Whatever it is, its just G.I and Open Body Cams causing the issue

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I tested it with only GI and OBC

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Let me test it one more time with vanilla configs and no other mods involved

pallid laurel
#

shrug it could, but i hadn't noticed

green sleet
#

Yeah skipping Online/LAN selection screen is a bit gullible greed

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Starting cutscene of the monitor booting up is fine to skip though iirc

brittle rain
#

Hey paco im sorry to bother you

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Do you think snow will get fixed? perceive

green sleet
#

But yeah it's something with the shader + new HDRP version

#

I did look into it a bit but I've been focused on some other stuff plink

summer mist
#

To translate

#

Paco hates u cheese

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That's basically all he said

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To sum it up

green sleet
green sleet
brittle rain
#

Or are we doomed forever?

green sleet
brittle rain
#

What i have noticed is, snow looks really dark, unless pointed with a flashlight, that way it looks fine

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And blizzard's fog is really weird, doesnt look like fog and its extremely blueish cyan

hexed sinew
brittle rain
#

Snow is really really noticeable, specially in bright moons

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And blizzard is less noticeable, but in big moons its clearer

pallid laurel
#

General Improvements
Lethal Elements
Ship Windows
Open Body Cam

  • does cause space snow
#

Its not intro tweaks

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Removing ship windows (just the mod itself, not its tools) did not fix the issue.

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Trying out some things, I forget easy so these are just notes

brittle rain
#

Hey green gb

#

Do you remember we talked about weather tweaks

pallid laurel
#

Only GI, OBC and Dev Tools still shows persistent snow

brittle rain
#

Combined weathers

pallid laurel
#

Yes

brittle rain
#

And that we wanted to have the option to create our own?

pallid laurel
#

Also yes

brittle rain
#

Combinations

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Welp

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Something might be near release hehe

pallid laurel
#

Uhoh

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Ominous

brittle rain
#

👀

pallid laurel
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I like that

brittle rain
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I mean its not a secret

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Its right there on mod showcases

pallid laurel
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Oh duh

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I saw this yesterday and forgot

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God dammit

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only
Gi and OBC and still getting the snow

I wonder if ship windows was somehow only fixing the snow in space and not the snow everywhere

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If the snows back in the window after istg it wasnt there, the only explanation is i forgot to land first in that one instance.

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-_- i must have because its still here

#

Alright so final verdict on that

(Vanilla Configs)
LethalElementsBeta 1.2.81
GeneralImprovments 1.4.13
Game v72

Blizzard snowfall persists

If u did indeed make OBC compatabile, it may be an issue with specifically the Blizzard effects and not the basic snow effects?

Or it could be that im a moron and didnt tell u i was purposely downgraded before the update. Cuz if you added that compat recently, thatd be why

brittle rain
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Uhm

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Xd

green sleet
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Why're you using 1.2.81 greed

brittle rain
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I think we might have a problem here

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Paco does not control v72 version

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Paco made the version for v73

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Lethalelementstheta

green sleet
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Solar Flare's networking is not updated for v73 in the Beta, so that'll error out

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Some other stuff too, I forget exactly

brittle rain
#

Any bugs with previous version are not on paco's control, and there arent many ways of fixing it, try finding the config that saves it

scarlet mango
green sleet
pallid laurel
#

Ok first, i still only use v72 because im offline 0-o

Second i didnt post the errors thinking u were the og Beta Elements guy

N third, i was posting them here because this is indeed the Lethal Elements page.

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I also said beta in the final part, if it were a specific issue with theta, id have said so, but also i cant use theta atm

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If u made whats essentially a different mod here and its newer then yeah, that makes sense that OBC would be fine, but i never said thats what i was using >>;

pallid laurel
brittle rain
#

Its fine

pallid laurel
#

And 4th, i actually just assumed u made GI shrug

brittle rain
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Just that there isnt much to do since og dev is not around anymore

#

Thats why paco made a newer version

pallid laurel
#

Ik dw

pallid laurel
#

I dont remember who makes what n since i dont have Theta, i didnt notice the author name would have been the same

#

A specific role for v72 only would be nice pensivebread

brittle rain
#

Wdym?

#

They do not have per version features since there is no easy way to revert back

#

So we stick to latest version

pallid laurel
#

I meant a discord role so I don't hafto keep saying it all the time ;-;

brittle rain
#

Thats why there arent any features like search for versions or things like that

#

Thing is, whenever zeekers updates the game again that role will have no purpose

pallid laurel
#

Its only the previous vers isnt it

#

Once it updates i wont have a choice

brittle rain
#

Yeah...

#

😔

pallid laurel
#

Its lookin bleak

#

Well, ig ill just hafto keep saying it until my packs finished and i can start trying to update to v73

unreal sequoia
fallow ginkgo
#

what's going on? I can't really tell

unreal sequoia
fallow ginkgo
#

WHATTT LMAO

#

holy fuck 😭

#

was that heatwave?

unreal sequoia
brittle rain
#

Stamina is running from you

reef blaze
green sleet
#

I mighta fucked up the Heatwave transpiler

#

I'll double check lmao

green sleet
#

Might be some mod incompat

#

If you send a modpack code I can take a look

unreal sequoia
#

It seems that it only ocurs when there is more than one player in the lobby

green sleet
#

Oh I was just doing testing with one client

#

I see

unreal sequoia
#

Cuz I tested today early alone and I couldn't recreate it.
But a friend told me that he was playing with some of his friends and it happened

#

So this is my guess

green sleet
#

Oh I did goof something actually

#

Yeah it's probably that

unreal sequoia
#

I see

#

Can it be fixed?

green sleet
#

Ye

empty pivot
#

Whats the difference between Theta and Beta? I havent had issues on v73 with beta, and it says it fixes issues but what issues?

scarlet mango
sick ridge
#

I need the Snow Weathers back for when December rolls around

#

lol

empty pivot
#

aw is snow broken?

green sleet
sick ridge
#

Snow shader is fucked on v73 ye, pacoito has been trying to fix it

sick ridge
empty pivot
#

cuz if so ill wait to change to it cuz snows like the main reason I have LethalElements lmao, its my favorite

sick ridge
#

It's a v73 thing

green sleet
#

Ye

#

HDRP update

empty pivot
#

oh wait really? I never noticed it

#

strange

green sleet
#

Or uhh, not broken

#

Snow just looks rather dark

sick ridge
#

It's more an incompat with the new HDRP

#

lol

#

Since it targets the old version rn

empty pivot
#

Do these use seperate configs from the old one?

sick ridge
#

I don't think so

green sleet
#

It's the same

scarlet mango
empty pivot
#

Its too bad Zeekerss has said he has never checked out any mods for lethal, I think he'd love LethalElements since it is probably the most vanilla-feeling mod

green sleet
#

v72 was in 14.0.8, v73 got updated to 14.0.12 (which was a security update, so there was no changelog)

fast cliff
#

I have tried to hard to force the decal draw distance up and a whole lot of my time and effort includes this... toxic... word... hdrp... why was he roleplaying and in HD ?

brittle rain
#

Super glad you are looking into it paco

#

You are the goatest goat of all goats

brittle rain
#

The way voxx did it is like

#

Idk makes no sense

empty pivot
#

It works in the gameplay super well

pallid laurel
#

So like -

Again. I had LethelElementsBeta, OpenBodyCams, GeneralImprovments and IntroTweaks.

Changed nothing? Totally fine. Re-input my saved config? Totally fine. Turn off "weather in camera" and still fine.

#

Literally what

#

Ffs this is the second time

#

The only thing different is just restarting the pc

#

I mean tbf i could believe my little laptop just acts weird after a while and causes unique errors after any sort of mild heat

#

But man

tame lance
#

it can break mods loading iirc

sick ridge
#

Yeah

#

Use LC FastStartup or the option in GI

pallid laurel
#

I like the other things it does too.

sick ridge
#

There's nothing else that Intro Tweaks does that other mods don't already do

tame lance
#

just some good advice 😉

pallid laurel
#

..k

sick ridge
#

You want the menu buttons aligned? Use LethalFixes, you want to adjust the spacing and stuff? Use Emblem

tame lance
#

and yeah what lunx said lol

sick ridge
pallid laurel
#

I mean the same exact issue happened with 20 loads in a row and at no point did i have IntroTweaks on but ok

sick ridge
#

That can happen, it's just IntroTweaks is recommended against due to it breaking LLL, SoundAPI, and a handful of other mods

tame lance
#

idk what issue you were even having i just saw you saying you had introtweaks lol

sick ridge
#

Something with the snow still happening in Orbit

pallid laurel
#

Yes

tame lance
#

oh right, i have no input on that sorry lol

pallid laurel
#

lol

pallid laurel
#

I think an additional weather filter added by OpenBodyCams may have been the issue, despite deleting said config and starting fresh

But again the only thing different was a restart so ill chock that up to "whatever"

pallid laurel
# sick ridge Use LC FastStartup or the option in GI

I see that IntroTweaks skipping the Lan/Online option is the main issue, apparently its gullible to skip that but LC FastStartup has that on by default.

Is that safe as it does so differently? Or should i set that to none/disabled

sick ridge
#

iirc LC FastStartup's method is fine

pallid laurel
#

Aight neat

fierce brook
#

I've seen people say multiple times that IntroTweaks break other mods but I use it for a long time and never had it breaking a single one

lime acorn
#

currently dont have a log. also at work.
i noticed when landing on Narcotic (Wesley's Moons) during a Blizzard, my game's visuals keep flickering black; sometimes remaining black until i look a certain direction. HUD remains in tact

lime acorn
#

never (unless im in dev mode (i wasnt))

brittle rain
#

Weird

#

I found that with imperium some weathers get buggy

#

And do something similar to what happens to you

#

Still, blizzard and snowfall have their shaders bugged so might be that? Idk

dapper glen
lime acorn
#

Blacklist Solace 📝

#

got it

green sleet
sick ridge
#

It crashed when I tried to land on it

fallow ginkgo
#

I didn't crash and I landed on it a few times

#

I was just testing it a week ago cuz I was gonna add it to a pack

sick ridge
#

Hmmmm it crashed for me

lime acorn
sick ridge
#

I fixed it crashing

#

Had to blacklist 2 story ship navmesh regening but the moon is so laggy

#

It be a little odd on V73

#

but good to see it working

fallow ginkgo
#

oh strange

#

Biggership didn't crash for me

#

ill be wary of the moon though, i'll see if I run into any issues while playing on it

sick ridge
#

But only on Starlancer's Moons

#

Lmao

unborn jackal
#

Hey guys does anyone know how to change the config for the fork by Pacoito? I think the cfg file doesn't exist in r2modman, and I had some custom values on the old mod that I wanted to reapply to the new one 😶

brittle rain
#

It does have a config

#

To generate a config you have to open a save at least once

unborn jackal
#

I already did, I've been testing on V73 for a while now and that's the only thing that's bugging me rn

#

Any key words to look for the file? Bc nothing shows up if I look for lethalelements or pacoito

#

Well actually I do get the cfg file for lethalelements but it's the old one, the v0xx one

#

Which is weird because I already disabled that one and I'm using the fork instead

unborn jackal
#

Oh shit my bad then lol, thanks

green sleet
fallow ginkgo
#

does sponge somehow fix it>?

#

the snow looks great on Demonmae's silence moon

#

maybe its just cuz the moon is dark already

brittle rain
#

maybe its that

#

it also work fine on rend and dine

#

when you flash it it goes back to normal

fast cliff
#

what is dat......

fallow ginkgo
brittle rain
#

wait thats blizzard?

fast cliff
#

hm..... something missing.........lol

#

is that

#

silence?

#

ohhh yeah it is

#

based moon

#

the fog i always noticed was weird on that map, as you descend you can see the fog descend with you... idk if it was just me...

sick ridge
dapper glen
#

sponge shader isnt bad dont be a hater

brittle rain
#

i like it!!!

#

makes a few moons look niiiice

fallow ginkgo
fallow ginkgo
#

but w moons like silence, sterilis, estate etc it works super well

green sleet
#

I dislike how it crunches the road on Bozo

#

Though it'd be the same with the vanilla shader

#

Hence why it ain't TerraMeshed lmao

brittle rain
scenic trellis
#

Is there a way to disable the warnings for weathers like Solar Flare?

#

I mostly want this because I'm running another mod that warns about weathers already

brittle rain
#

Wdym?

#

You using sciencebird?

#

Solar flare warning tells you how strong the weather is

#

Its kinda important to know how crazy things will be

scenic trellis
#

Oh does it vary?

brittle rain
#

Yeah, read it

#

It says mild, strong, extreme i think

#

Depending on the level more or less things happen

#

Check on the read me

#

There it says what changes hehe

scenic trellis
#

I've only just recently been using the weathers so I've seen it like once lol

brittle rain
#

Hehe fair

scenic trellis
#

Wesley's stuff have become like a gateway drug for weather mods

#

We recently went to Release, and Bluefall happened

#

We eventually went blind, it was...something

brittle rain
#

Hehe

#

So glad prople are using weather tweaks and toolkit

#

They are peak, add so much more content to the game without adding like new things

scenic trellis
#

I'm thinking about looking into making/replacing weathers for BrutalCompany using that stuff too

#

Or talking to Soft about making it so if the combined weather mod is installed it replaces those vanilla events with combined weather variants of them instead

#

Because the vanilla Brutal has a Stormy, Rainy, Flooded event and a AllWeathers event already

brittle rain
#

Pretty sure soft is working on smth with it

scenic trellis
#

I haven't talked with him about it, but I wouldn't be surprised

#

I think all the vanilla weather events don't actually do the proper weather, or at least not all the actual feature of whatever weather

brittle rain
#

hey paco

brittle rain
#

can i get a greed

#

thank you very much paco

slender lintel
#

Don't forget PF1MIL yoiled

wet seal
#

bc legit especially after later update I cant tell the differenace with the main one from vanilla

#

if thats what you are refering too

sick ridge
#

lol

wet seal
#

the differance from vanilla withe the non leg ver

sick ridge
#

I could, it always made shit too noisy before the update

#

pre-1.2.0 the Sponge shader was terrible

wet seal
#

and even if I did the performance was lowkey worth it whipper

#

tho best of both worlds now

unreal sequoia
wet seal
#

the one from 1.0 I mean

#

was releaved when they updated it haha

sick ridge
#

If you used RebalancedMoons and the shader together for example it would completely nuke the ground textures

wet seal
sick ridge
#

I ended up after a while disabling it cus I preferred the brightness of the Vanilla shader cus the Sponge shader also messed with Saturation

sick ridge
#

This setting fixes it

wet seal
unreal sequoia
sick ridge
#

Well it was intended to fix it

#

SoundAPI has been pretty busted for ages

#

🙁

unreal sequoia
sick ridge
#

I kinda gave up on using LR cus no matter how many sounds I disabled the game would still crash on exit as well which was weird since SoundAPI isn't supposed to load everything when stuff is disabled

unreal sequoia
#

oh, btw, did you checked my new future mod/Addon of LethalThings

sick ridge
#

I just get sick of my group complaining the game crashes, I do hope some solution for that can be found since apparently Bongo says Berotigm's mod is bad

unreal sequoia
unreal sequoia
#

yup

sick ridge
#

Yeah she mentioned something about it being bad cus it disables stuff that's meant to run when exiting the game so idk

unreal sequoia
sick ridge
#

What you working on?

wet seal
# sick ridge Yeah she mentioned something about it being bad cus it disables stuff that's mea...

ive seen worse arguements XD, one guy in another server insist a program I use is spyware, his evidence was "it well know in the community, suprised you wouldnt know", asked for proof or ever screenshots of others saying this and there was none, looked up what he was saying, nothing, when I sent stuff disproving it he said "ofc the company that made it will say its good", at least bongo has experiance to know that stuff

unreal sequoia
#

lol, dw

#

I know it's not the best way cuz bongo could have better arguments and experience, so I understand if people wont use it

sick ridge
#

Yeah

wet seal
sick ridge
#

Bongo has at least worked with the game and engine and knows things in depth

unreal sequoia
#

at first I thought the saving issues with DawnLib was caused by it

wet seal
#

it was a fucking android emulator 😭

unreal sequoia
#

I was about to uninstall it until I saw the post of that bug on that thread

wet seal
unreal sequoia
#

Xu pinged it

wet seal
#

so might as well help iron it out

#

especially once lunar config switches

charred mantle
#

shouldn't the heatwave decrease in intensity as it becomes night?

brittle rain
#

That could be neat

pallid laurel
#

Oh for sure, duh thatd be awesome

#

I feel like a heatwave during a storm would be the worst feeling and kill you alot faster.

The body cant cool off from sweating and the heart overcompensates to keep up > leading to a stroke even faster.

Wet heat is super deadly.

#

Or atleast moreso than a storm or heat alone

vernal gull
#

generally that combo of weather wont happen just because its really really hard for it to rain at that high of a heat

#

but after the storm when its humid the wet bulb temp just skyrockets and thats usually when u see those headlines about elderly people dying from heatwaves

pallid laurel
#

Yuuup

#

That weather combo wouldn't make sense on anything other than a jungle really

violet zealot
charred mantle
#

strange

#

it was midnight and the heat haze was still going crazy for me

green sleet
#

I can double check the cooldown thing's working, Heatwave's a bit broken right now on multiplayer because I goofed a thing (unreasonable stamina draining)

#

I have not pushed update for I am still unable to fix snow looking dark greed

#

Gotta figure out a way to do it without rebuilding bundle, for I cannot rebuild bundle

unreal sequoia
#

better being able to play 1 more weather normally

green sleet
#

Ye I just wanted to include more fixes in the update

jolly panther
#

Besides the darker snow I don't see any issues with the mod really

fathom mountain
#

I had a weird issue but it may have been some incompat

#

On Crowd (webley moon) during snow and blizzard there would be some jacked up missing textures on some of the sky elements, accompanied by blinding purple lights

#

Gotta look into it when I have some time

static sparrow
#

@small cypress installed the mod on a modpack and for some reason it just
wont register

#

like

#

i check imperium and i dont see the new weathers listed

#

they arent in weatherregistry either

#

nvm disabling wesley's weathers fixed this

#

gonna try and see if it still works once re-enabled

green sleet
static sparrow
#

yeah most recent

green sleet
static sparrow
#

uhhhhhhhhhhhhhhhh

#

idk lol

#

says im on v73 tho so yea

green sleet
static sparrow
#

ooooh

#

no thank you

green sleet
#

Fixes the weather incompat with editor-only WeatherRegistry weathers

fallow ginkgo
#

this happens on descent

#

"physically based sky" I think it was?

#

im not too versed in this but yea

torn arrow
fallow ginkgo
#

*grabs you with one hand and crushes you into a fine paste

#

game over... boykisser

proven mason
# fallow ginkgo

YOU are the moon dev! Those pesky employees steal all your treasure. Cast judgement upon them with a button, bring peace to your land, and WE will let you out.

carmine ingot
#

@green sleet Quick question about theta, would I need to redo weather registry/combined weather's configs if I swapped to theta? Or is it a seamless transition if I just install theta and uninstall beta?

green sleet
#

Should be seamless yeah

#

Weathers are still named the same, so their Registry config should work

#

And the config file still uses the same path

carmine ingot
#

Alright ty

surreal prairie
#

Im not familiar with all his new moons yet.

brittle rain
#

Asteroid for example

#

Tho tbh it depends on what you think is possible

surreal prairie
brittle rain
#

None break

#

Afaik

#

A few work better or worse, but all of them should work

surreal prairie
scarlet mango
#

I think Wesley changed the skyboxes that were problematic so it shouldn’t still break that way. The darkening (the snow shader being darker than it should be) may still be a problem but I think that’s going to be regardless of the moon

surreal prairie
brittle rain
#

paco sorry to bother

#

can i ask

#

how blizzard looks?

#

i mean, were you able to fix blizzard too or just snowfall

green sleet
brittle rain
#

i hope 🙏

#

tysm either way paquito

#

im gonna cry

green sleet
fallow ginkgo
green sleet
#

Not out yet

#

But yeah you can add that tag or rename your water materials to not contain 'water' (so like 'watre' or something)

summer mist
#

what happens if i name my non water material to be water

#

like my terrian on oxyde

simple fiber
#

Is there any value in checking if the mat name contains water and is transparent?

green sleet
#

Then added to the waterSurfaceObjects list for processing greed

green sleet
#

It do be how LE's handled it though, just checking for 'water' in the name of the first material on a renderer

charred mantle
#

did this update or something?

summer mist
fallow ginkgo
green sleet
#

There's definitely a better way to find bodies of water to freeze, but ye

brittle rain
#

paco i literally dont know what to say

summer mist
#

"i hate you" is a phrase thats popular

brittle rain
#

calling you a god is literally not enough

summer mist
#

channel your inner rage cheese

summer mist
#

spread hate not love 😔

brittle rain
#

i have my hater days

#

but after what paco did, not today

green sleet
#

Update doth be pushed

green sleet
charred mantle
#

awesum

#

thunderstore hasn't picked up on it yet i think but very cool pacoito

brittle rain
#

@wet seal

unreal sequoia
#

yay

#

finally

wet seal
unreal sequoia
fleet juniper
#

i don't know whether this is a problem from wesleys weather or the snow, but the render pipeline is messed up when looking through snow that is covered with the red forsaken stuff or the wheat from the hallowed weather effect (vid was taken with the new preset blizzard + forsaken weather)

#

happens with opaque snow enabled, i'll test if it works if that setting is disabled

brittle rain
#

Looks so weird

green sleet
#

I probably don't need to do the volume change with that setting

green sleet
#

There be some light bleeding or somethin but there is a lot going on at the same time with those two weathers lol

#

Should also probably undo any other adjustments to snow graphics and set em to default, I did not test much with varying settings for those

fleet juniper
green sleet
#

I mean ye it should be easy to fix, I assume it's due to the workaround I'm doing for regular snow

#

Though I'll probably wait a bit for some more issues to show up

green sleet
fleet juniper
green sleet
charred mantle
#

are you sure you fixed heatwave weather progression? i used imperium to skip around the day and the heathaze effect didnt seem to "cool down" as night came by

green sleet
#

I am sure I did not fix it

#

I forgor greed

#

Was mainly focused on snow stuff

scarlet mango
brittle rain
#

My days are finished

charred mantle
brittle rain
#

Yeah paco

#

Lifes depends on that not at all niche issue

#

greed

#

(Couldnt find the greed emoji)

fleet juniper
#

ooh i thought the fix for the "oily black snow" was meant for the snow particles when snow vfx lighting is enabled i completely misunderstood the changelog

brittle rain
#

No it was because the snow was completely black

fleet juniper
#

i didnt even notice that there were problems with the ground snow, maybe because of lethal sponge's custom shader idk

brittle rain
#

Nope lethal sponge didnt fix it

#

It was mostly noticeable on bright moons

#

On vanilla moons it was harder to notice

fleet juniper
# green sleet This does not appear to be the case

the weird clipping with the ground stuff from wesleys weathers + this mods snow was already there before your last patch so i think it has nothing to do with the changes you made in your latest patch, i've definitely noticed weird stuff with how wesleys uses depth buffers for lighting etc. so i'll go out on a limb and say that it most likely has nothing to do with how the snow is programmed and more so with how wesley did the logic for the ground overlay (probably only supposed to apply to the ground and reads the snow as ground)

green sleet
#

I dunno about the snow particles themselves

sick ridge
#

the vfx shader is off by default and is likely just broken on v73 and can't be fixed with the same workaround

smoky acorn
#

the oily black snow, kind of reminds me of ashes falls from volcano eruption

green sleet
#

There's the voxxSnowColor tag moon makers can use to change the color of snow

#

Though this one cannot be added through like LunarConfig, since it specifically uses the color field in ContentTags to color the snow plink

crystal elm
#

why is there just someone hanging there

#

sanest employee

green sleet
crystal elm
green sleet
jolly panther
#

Oh wait, this mod got updated?? 🥸 I didn't know that

#

How was the weather toolkit integration Paco?

#

(like, easy to do, annoying?)

#

At least black now is fixed now, perfect for December

green sleet
#

Lol

torn arrow
#

Is the snow washed now?

green sleet
torn arrow
#

Not enough intelligence into reading

green sleet
#

Snow be fixed

torn arrow
green sleet
#

So ye plink

#

I did kinda rush it somewhat, the three combined weathers aren't really too special and I was mostly trying out the toolkit in general

jolly panther
#

Ah yeah i see what you mean

#

i think its good enough, the WT system is already pretty well configured

jolly panther
jolly panther
#

i checked your json, and it looks perfect

#

hmmmmmm, so, in the code your still are registering with base WT if the toolkit is not installed ? Okk, why not
But then in terms of dependency management whats going to happen ?

green sleet
#

They be soft dependencies so it's more of just bonus compatibility if you happen to have them installed

jolly panther
#

aah ok

green sleet
#

There's a lot of stuff on Bozoros like that for instance, very niche obscure compat stuff plink

jolly panther
#

plink i think i know what exactly lol

green sleet
#

Black Fog weather with Wesley's Ememy Variants installed is a fun combination there

fleet juniper
green sleet
#

I do probably gotta disable the dynamic sky stuff when using it

fleet juniper
#

left is no AO, right is with AO (only opaque snow seems to work since it's in the same depth buffer that is used to apply all the post process stuff to, the other visual option for snow is in a completely different buffer which is why there's no post processing for it)

summer mist
#

Cuz that's like technically an odd misuse of it or whatever lol

green sleet
#

Only use I've seen of the color in the ContentTags is to recolor snow and some other stuff in LE

#

But it feels unintended for that purpose lol

summer mist
#

Yea

#

Ig as an odd incompat you could check if it's an LLL tag or DL tag and check the name or colour lmao, but yeah probably won't be used nowadays tbh with v0xx gone (is that colour snow thing even used now?)

green sleet
#

I use it for Bozoros to recolor snow to fit with the road/snowy ground plink

#

Also to recolor Toxic Smog to be the same color as Spore Lizard smoke

#

Some lore there mayhaps

jolly panther
#

like, you are checking if my toolkit is installed, but to my knowledge LethalElements will load before the toolkit because you havent added it as a soft deps no ?

#

(and like, there is not really a reason to have it as a soft dep in the first place, but with your fallback system maybe you need it ?)

jolly panther
#

ah i didnt saw that

#

so forget what i said

green sleet
jolly panther
green sleet
#

I'm being pranked by John HDRP

#

I have no idea why I have Schrödinger's Volume over here, only activates properly when I observe it

#

I don't even toggle anything 💀

jolly panther
#

what 😂

#

John HDRP strikes again

green sleet
#

But yeah that's why snow looks a bit darker than it's supposed to I guess

#

It's not oily though, just dark

#

I have no idea why it's fixed by acknowledging its existence

#

Disabling/enabling the Volume through code doesn't do anything

#

Actually perplexed lmao

jolly panther
#

lmao

smoky acorn
#

i don't if i should put this here, but, the blizzard on narcotic, makes this effect on the screen, (Epilepsy warning just in case)

#

I was on Nocturnal frost , but it does that on Both blizzard and snowfall

green sleet
#

You probably need to reset defaults in the WR config

#

Crowded and Descent are fine though

charred mantle
fast cliff
jolly pumice
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heatwave on berunah KILLS frames

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that is until the sand goes down

fast cliff
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Its known to heat up components

wet seal
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on berunah

jolly pumice
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im sure its horrible

wet seal
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bc the snow layers's collision breaks and everything gets stuck under a massive layer of shadow and blackness