#Kite’s LC Mods

1 messages · Page 9 of 1

grand knot
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is rosie even interested in coming back?

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i do see her online

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quite frequently too

idle bolt
fiery slate
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give me an example of where this happens, it's probably a one line fix

idle bolt
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xu the boss swooping in XD

fiery slate
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i see a lot of talk about it, and while people should just be updating, this is like literally just a one line fix as well, but it's probably a hardcoded one

idle bolt
stiff helm
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and all of Generic's Moons that have water

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so Hydro, Vaporization, etc

fiery slate
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do any of yall use anything that can link the waters together?

stiff helm
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uuh wdym

stiff helm
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I have the thread for it here btw #1433240431155613817 , so as no to flood this one

fiery slate
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like a gameobject name, material name, etc

earnest pasture
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i do think is a transparency issue with assetbundles from the previous unity version

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because wesley had problems with transparent materials (not only water)

stiff helm
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no, we usually avoid having the same name as vanilla water for example so WaterAssetRestorer doesn't target it

midnight sierra
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wait

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black water

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rdr2?

dusky thistle
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Does zeranos also need an update?

idle bolt
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so yes

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@stiff helm tested more

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holy fuck

stiff helm
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huh that looks odd

idle bolt
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wtf, how did I miss Selen's release 2 months ago

midnight sierra
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oh well uhh

wheat prism
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last i checked Aquars water is just completely gone, not even black water

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awenn come home

stiff helm
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Yup, I reported that as well

idle bolt
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which moon is that

wheat prism
analog bridge
grand knot
wheat prism
analog bridge
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needless to say, artist is well cultured

grand knot
midnight sierra
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a

midnight sierra
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son 😭 😭 😭 😭 😭 😭 😭

wheat prism
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Imprisoned

midnight sierra
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my cruiser DIDN'T explode

midnight sierra
main fjord
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finally i can reboot zeranos mansion

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bless the lord 🙏

grand knot
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@main fjord would you be interested in adding the mineshaft to it..

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wait

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shit i couldve gone to your thread

main fjord
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its working, but ill do it from the ground up, cuz bro the mines dont have the blue humming lights on mineshaft entrances

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maybe cuz the project ripped incorrectly

grand knot
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when did you rip it?

main fjord
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would needa make a new project so that ill maybe get a clean v73 rip

grand knot
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because im pretty sure the new ripper fixed that

main fjord
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im also playing with the idea of adding an apparatus to mineshaft/mansion

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as i can rebundle the interior with new tiles

grand knot
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ohhhhh..........

main fjord
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i had a working appy tile on the mineshaft already

grand knot
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peak

main fjord
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lights also turn off

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but the fuel didnt work correctly when using the apparatus

grand knot
main fjord
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the mansion interior mod for zeranos i made is technically a new interior

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im just reusing the vanilla mansion

grand knot
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oh it just replaces the vanilla mansion?

main fjord
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nah

grand knot
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like how zeranos' facility does

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oh

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its a separate interior

main fjord
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new interior with own configs

grand knot
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ic ic

main fjord
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tho if i make appy on both, you could use them on normal moons

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without the zeranos elevator

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the only compromise is that the interior entrance door has a fixed spawn

fallow drum
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For compat with Legend Weathers

midnight sierra
idle bolt
main fjord
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ye, it works

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zeranos works and zer mansion after a recompile

idle bolt
main fjord
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it should work regardless if i sent a recompiled version

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it wouldnt change much anyway

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so it should work

idle bolt
main fjord
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nah, the support for zeranos shouldnt be too hard for the actual owners of interior mods

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so it would be unessesary to have a second version of the mod with zeranos support up

idle bolt
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seems to conflict with darmuh's terminal stuff

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get stuck zoomed in

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cant use the terminal

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"[Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: key
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008) System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
LethalLevelLoader.TerminalManager.OnBeforeLoadNewNode (TerminalNode& node) (at ./Patches/TerminalManager.cs:142)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at ./General/Patches.cs:543)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
TerminalStuff.EventSub.TerminalBeginUsing.ChooseStartPage (Terminal instance, TerminalNode& nextNode) (at ./EventSub/TerminalBeginUsing.cs:108)
TerminalStuff.EventSub.TerminalBeginUsing.StartUsingTerminalCheck (Terminal instance) (at ./EventSub/TerminalBeginUsing.cs:74)
TerminalStuff.EventSub.TerminalBeginUsing.OnTerminalBeginUse () (at ./EventSub/TerminalBeginUsing.cs:31)
OpenLib.Events.Events+CustomEvent.Invoke () (at ./Events/Events.cs:126)
OpenLib.Terminal_Begin_Patch.Postfix () (at ./PatchThings/TerminalPatcher.cs:76)
(wrapper dynamic-method) Terminal.DMDTerminal::BeginUsingTerminal(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0049)
InteractTrigger+<specialInteractAnimation>d__68.MoveNext () (at <83220f1fc337491eba19b3618ec61339>:IL_0033)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InteractTrigger:DMDInteractTrigger::Interact(InteractTrigger, Transform)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(PlayerControllerB, CallbackContext)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<GameNetcodeStuff.PlayerControllerB::Interact_performed>?-642532088(PlayerControllerB, CallbackContext)
CodeRebirth.src.Patches.PlayerControllerBPatch:PlayerControllerB_Interact_performed(orig_Interact_performed, PlayerControllerB, CallbackContext) (at ./src/Patches/PlayerControllerBPatch.cs:144)
MonoMod.Utils.DynamicMethodDefinition:Hook<GameNetcodeStuff.PlayerControllerB::Interact_performed>?-6999912(PlayerControllerB, CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported."

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zeranos specifically

midnight sierra
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Huh

idle bolt
midnight sierra
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what's that?

idle bolt
midnight sierra
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and idk why my moon conflicting with a terminal mod, like I don't patch anything related to it

idle bolt
midnight sierra
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I can try to test, only with that terminal mod and my moon in a new profile

idle bolt
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with blood moon from legend weathers

midnight sierra
idle bolt
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since both mods got a blood moon it breaks haha

idle bolt
midnight sierra
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that's why I didn't care about it lol

idle bolt
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blood moon is a pretty common idea

midnight sierra
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like sure I can change the name of it

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on my code

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no problem

midnight sierra
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I just noticed that vanilla facility works for zeranos

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wtf

still hearth
midnight sierra
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@idle bolt @fallow drum

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@main fjord you should also check this out

main fjord
wheat prism
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Holy fuk

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It can't possibly get any more peak

short hare
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ig i'll have to test it again and find out

elfin swift
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Just dont park your car there lul

short hare
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it wasn't just that spot

elfin swift
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Then idk, dont park it below the hangar's roof
Let it nutrify with the vitamin D

short hare
elfin swift
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stare ?

short hare
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it wasn't just below the hangars roof

elfin swift
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Oh I see now

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How tf

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Never had that before lmao

short hare
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it could be an issue with my truck and zeranos for some reason, but i'm not sure, i saw in the changelog today "fixed cruisers exploding" so

cold hare
midnight sierra
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Oh yeah that too

midnight sierra
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Because I saw sun object pushing my cruiser so I deleted a collider from it

cold hare
short hare
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i think it either deleted my cruiser or made it invisible

elfin swift
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Zeranos 0.1.7, or you have to update BC?

cold hare
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brutal

elfin swift
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Ahh I see

short hare
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what exactly does Zeranos do with vehicles?

midnight sierra
short hare
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nope it blew it up

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i just tp'd to it

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it was so quick to blow up i didn't even see it fly away

midnight sierra
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It’s your first time going down or?

short hare
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yes

midnight sierra
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Hmm

short hare
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i remember being told that during descension Zeranos looks for certain things within the map to destroy, is this true? and if so, what does it look for?

midnight sierra
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Yeah but it’s only map objects

short hare
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it could still be picking up something in my truck

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my truck has a-lot to it

midnight sierra
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I tried to test it only in vanilla + zeranos

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and nothing blew up

short hare
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what does Zeranos look for?

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this isn't a vanilla truck btw

midnight sierra
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It looks for map objects that is children of a HUD canvas

short hare
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so i'm suspecting something on my end

stray carbon
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Scandal makes modded cruisers :]

midnight sierra
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Ohh

short hare
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weird

midnight sierra
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I have to look into it

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later maybe tomorrow cuz it’s 2AM for me here

short hare
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alright

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no rush and no worries

midnight sierra
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and I’ve got sick yesterday, I am taking my pills every hour lol

short hare
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get better soon man

elfin swift
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Hope you get better
Health comes first

cold hare
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go get some rest too

elfin swift
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Yeah, you zeranos'd it enough today
Take a rest

midnight sierra
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Thank you

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I still need to fix a lot of “Zeranos” stuff

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For example gas tanks that cannot be picked by non owners

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or appy that throws errors and you can’t drop it

midnight sierra
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If you’ve got some new issues/bugs pls let me know

elfin swift
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Damn
Many client-side issues I see

midnight sierra
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Yeah only for these items, every other thing like syncing - alright

stray carbon
midnight sierra
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Damn that looks sick

midnight sierra
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or I did? I forgor, if it’s not pls lmk

short hare
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this is a Hauler rework

stray carbon
short hare
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i was using the Scanvan when testing

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can't use the Hauler since it has no scripts rn lol

midnight sierra
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I never tried playing with custom cars

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I have to try tomorrow

short hare
idle bolt
stray carbon
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someday

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anytime soon

midnight sierra
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Oh wait then w which mod should I test zeranos?

short hare
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vehicle wise none right now haha 😅
i was just seeing if i could get information on what Zeranos was doing during descension of the elevator

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if anything, that was

midnight sierra
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Well I know that it happens after you get teleported to interior

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and play that endless moving animation

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It destroys some gameObjects yeah, that might be the issue

short hare
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or something more?

midnight sierra
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Idk, I haven’t looked into it since January lol

idle bolt
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something weird I noticed, the walker from diversity counts the door to the elevator room as a door it can use for its ability

midnight sierra
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Dungen Doorway ig

idle bolt
idle bolt
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no cruiser explosion

short hare
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then it's probably something with my truck

grand knot
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hitboxes?

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thats the first thing that comes to mind

short hare
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what hitboxes though

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descended, truck got flung but survived, ascended, truck explosion

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so it can't possibly be parking near the main door

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it got flung AWAY from the door initially

grand knot
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i may be wrong

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but when descending it unloads stuff on the surface

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but it isn't unloading the truck

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just damaging it

short hare
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i was literally just asking about that

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but why would it need to unload it

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and how the hell would it accidentally damage it instead of unloading it

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that makes no sense

short hare
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lol

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unless it only allows descending when all people are inside

grand knot
short hare
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not right now, i could probably do a LAN test anyways

grand knot
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exactly..

short hare
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a little busy with smth rn

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something must be hitting it super bad

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i could probably log any object colliding with it

midnight sierra
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I need to see gameObjects

cold hare
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Can confirm--and its on Zeranos as well

midnight sierra
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That's so weird

cold hare
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Also getting host desync from the clients

midnight sierra
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Wdym by that?

cold hare
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The facility is incorrect for me and the others. They're seeing doors that I have, and their facility is different positions than mine

midnight sierra
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Got it

cold hare
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yeah this mask understands how I feel right now

short hare
cold hare
midnight sierra
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I just noticed that I didn't drop any Vacuity update til 13th november

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damn almost one year

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same thing for synthesis whaaaaattt

cold hare
midnight sierra
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You mean coil heads?

grand knot
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that also happens with every entity pretty sure

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the hoarding bugs were only attacking me (i was the host)

cold hare
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yeah, that was the enemy we had issues with. not sure if others were affected though

midnight sierra
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Then no, I didn't fix it

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I will into it later tomorrow

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Should I drop a Synthesis update for v73?

elfin swift
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I think so
the elevator is networked so it also requires to be fixed

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so there's 99.5% it's borked

midnight sierra
fallow drum
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I hope you backed it up ^^

midnight sierra
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well

cold hare
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The day counter repeats days on Zeranos

midnight sierra
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?

cold hare
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It would say 3 days left -> 3 days left on terminal

main fjord
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@midnight sierra what does this script do btw? (and how could i use it?)

main fjord
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trying to find out how to make an apparatus work to actually fuel the elevator

midnight sierra
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Wait uhh

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You just have to add it to your apparatus prefab Ig

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Apparatuses have to be fixed btw, when they are docked, they cannot be seen by other clients

haughty kelp
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Any known mod incompatibilities and compatibilities with Zeranos? I know that there is somewhere a compatibility list of supported/unsupported interiors, but I'd also like to know if there is any incompatibilities with non-interior mods too. It's really a try it and see moment

main fjord
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and i still need to find out how to get it to not play the facility lights turn off animation when pulling the appy out of the elevator socket

haughty kelp
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So I tried this mod with friends

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It doesn't seems to work well

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It causes severe desync issues

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Maybe this was a reported problem before, I have the logs that I can send if asked.

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But basically, the first floor in the facility is correct. It works, items spawns, enemies spawns.

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But when we go to the second floor, no items spawns, no enemies.

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It seems that the second floor doesn't load properly on the host. The host either see a void or the same floor but with a offseted position, leaving a huge void gap.

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And for the clients, they have the same floor as before, but I'm not sure if it's the same exact floor.

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It should be, there was the Red Apartments, then we went deeper and it's still the same Red Apartments, while the host player fell in the void

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There was a facility floor too, we went deeper, we got a cornfield, and we got the exact same facility floor.

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The log file (will send if needed) should cover the three days where we tested the mod. We started the first day on Zeranos on a fresh new save, we had that movie studio interior and a earthquake.
The second day, we got an incompatible interior that spawned instead of ZeranosFacility.
The third day was the Red Apartments.

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Idk why no one in this community put their mods on GitHub or make the source code available

short hare
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so many people do put their mods on github lol

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and or include the source files in the zip (like CruiserAdditions)

midnight sierra
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I think, you just didn’t set up the interiors

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Not all interiors are supported so you have to use only specific ones for this moon.

haughty kelp
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It was a skill issue to not have set ZeranosFacility weight to 998889

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But I don't know what can you say about the severe desync and nothing spawning at the second floor

haughty kelp
# midnight sierra do it.

Logs and Gale profile code sent in DMs, if you see any mods that is incompatible please let me know

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There is zero resources available on the surface web about incompatibilities, the mod description doesn't mention any incompatibilities except a disclaimer that the mod is in alpha. Only information I found so far is a list of interiors compatibility. So I only installed compatible interiors mods, but some other mods might conflict?

midnight sierra
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It spawned incompatible interior on third descend

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Look at the interiors list that is added to the randomizer list

solemn scroll
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kiting

midnight sierra
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They are added by their weight for this moon

midnight sierra
haughty kelp
red oracle
midnight sierra
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Yeah

haughty kelp
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I have installed these interior mods

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Zeranos Mansion, Red Apartments Interior and DULL

midnight sierra
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Anyways, I'm trying on multiplayer

haughty kelp
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I referred myself to this list: #1257788280389374024 message

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So there's an incompatible interior that needs to be disabled indeed

midnight sierra
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of course

haughty kelp
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Obviously when I looked up the interiors to see if there is standalones one, I can't find any

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Except now when I filtered to only display interiors, the search function gave unrelevant results

haughty kelp
midnight sierra
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I'm testing on LAN.

haughty kelp
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Oh alright, we can test together if you'd like/need to

midnight sierra
#

👍

haughty kelp
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Maybe if you remove DULL interiors it would fix the desync?

midnight sierra
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I want to see if there's desync on supported interiors

haughty kelp
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Have you ever seen a non-interior mod incompatible with Zeranos?

midnight sierra
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No

haughty kelp
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Maybe CodeRebirth and LethalMoonUnlocks causes issues?

midnight sierra
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It shouldn't

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You say there was floor desync, right? Does it happen on Zeranos supported interiors or non-incompatible interiors?

idle bolt
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You need to set specific ones

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As spawns

haughty kelp
idle bolt
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In LLL

haughty kelp
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so the DULL interiors pack is removed since i found out there are standalones

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or, are the standalones outdated???

idle bolt
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No

red oracle
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Standalones and the main pack are updated at the same time

red oracle
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If I update one interior in the pack, the pack and standalone get updated at the same time. I don't update standalones that haven't changed, that'd be redundant

idle bolt
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There would be no reason too

red oracle
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If desyncs are occuring because the script the dungeons are using are outdated let me know

midnight sierra
red oracle
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The elevator and floor number scripts

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Elevator room, rather

midnight sierra
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Ah, dw I didn't modify them since last year

red oracle
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Okie dokie 👍

haughty kelp
midnight sierra
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@red oracle

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Idk about your interiors, can you help us a lil?

red oracle
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On that list of interiors turtle posted, only the green ones are compatible, anything else is not, and anything not on the list at all is also incompatible

haughty kelp
midnight sierra
haughty kelp
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Is there a way you can add code to your mod to handle those desyncs that might be caused by the incompatible interiors?

midnight sierra
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@haughty kelp Oh btw, only host should pick up gas tanks cuz they are bugged rn

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and plugged apparatuses cannot be seen by other clients.

midnight sierra
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Yeah.

haughty kelp
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What happen if a client picks them

midnight sierra
#

Your pc gon explode

haughty kelp
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And also WHY DON'T LETHAL COMPANY MODS HAVE PROPER ISSUE TRACKER?!

midnight sierra
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I'm sorry.

idle bolt
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sometimes I wanna contact a dev that has no other precense

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not in the discord, on github, etc

haughty kelp
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Github is fitting for that purpose

idle bolt
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or wants to set one up

haughty kelp
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I think Kite should put the mod source code on github, or at least a issue tracker here

idle bolt
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especially if they are just making the mod for fun

midnight sierra
#

I mean you can decompile it plink

haughty kelp
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Yeah, decompiling would work, but Github would be fine to use

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Github got a issues tab

midnight sierra
red oracle
idle bolt
midnight sierra
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Zeranos has to be remaked.

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and it should be converted

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to an API

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not the moon, but the elevator

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and it should support all the interiors.

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someone pls do it

haughty kelp
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put the source code on github at least 😭🙏

midnight sierra
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Why you need it?

idle bolt
haughty kelp
idle bolt
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it was going crazy places

midnight sierra
haughty kelp
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okok

midnight sierra
#

For Elevator API, maybe.

solemn scroll
midnight sierra
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I remember coding it, year ago lol

fiery slate
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if you ever get back to an elevator API, pathfindinglib support in terms of usage/dependency would be much appreciated, allows entities that use pathfindinglib to also use the elevator

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idk if @warm sage ever released the elevator code into JLL

warm sage
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did most of it but never released no

fiery slate
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hmm well i guess dawnlib does hard depend on pathfindinglib, might be a thing i do too

main fjord
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@midnight sierra so hey uhh, im trying to use this but, it doesnt spawn a jerry can

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i want one to spawn on my apparatus tile

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to compensate for the fact that the apparatus from my tile currently cant give fuel to the elevator

stiff helm
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Just to be informed, what are the current issues with Zeranos?

main fjord
#

so i want to spawn in fuel for the elevator alongside the tile, to compensate ig

stiff helm
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I did hear about that, yea

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Are there any others?

main fjord
#

interiors with an apparatus that also don't give power to the elevator?

stiff helm
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No I mean like

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Are there any other issues with Zeranos right now?

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I remember a while back the gas canysters were not synced and would break if clients picked em up, there was some maneater jank of some sort, stuff like that

main fjord
#

the appy on the original zeranos interior still works tho

stiff helm
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Ohh gotcha!

idle bolt
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but there have been a few hotfixes since then

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so ill have to test again

main fjord
#

only problem i had for now, is that when i pull the lever before the "client is loading custom moon" prompt shows up when routing to zeranos, the game would just freeze.

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but you would have to pull it asoon as its available

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its a very short time window

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idk if it happens with the mod combination im running on rn for debugging purposes, or if that's actually possible on a clean modpack

midnight sierra
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You need to add jerry can script to your jerry can prefab tho

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i forgor

main fjord
#

ty

main fjord
keen cedar
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is Synthesis still broken?

midnight sierra
#

Yeah

main fjord
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@midnight sierra could you look into spectator lighting, if there is no light source around, you can't see anything as a spectator, no matter if im on zeranos facility or on any other interior.

midnight sierra
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Can you send me

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gameObject name of it ?

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So I can exclude it from my list

main fjord
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wdym exactly?

midnight sierra
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I need spot light's name

main fjord
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oh, lemme research rq

midnight sierra
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I think it gets destroyed

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with map objects

main fjord
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k

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also uhh, is it possible to delete the fire exit completely from your moons surface next patch? or does LLL not like a fire exit less moon?

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because my interiors still generate with fire exits, so they work with vanilla moons

stiff helm
main fjord
midnight sierra
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Okay got it

main fjord
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nvm i don't think it's that one, it's probably tied to the night vision light from the other players, that get activated for the current spectator too.

midnight sierra
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It’s not night vision

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Night vision is a point light to see in the dark interior tiles

main fjord
midnight sierra
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a

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happy new year

errant bluff
dreamy stirrup
astral saffron
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whoops..wrong interior!

fallow drum
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How did it even load wtf

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@honest dock Backrooms on Zeranos hits different lmao

honest dock
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what the fuck

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how is that

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what?

fallow drum
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I'm just as confused as you are lol, it normally errors if an interior isn't compatible

astral saffron
# fallow drum How did it even load wtf

I was trying out this mod called "Zeranos addons" by TimLiz, which makes some additions to Zeranos, and the newest update they added makes it so it can generate other interiors instead of 1 single interior when you go to another floor!

(The downside I that I have clearly found is that it generates interiors that aren't meant to be generated on Zeranos at all after you stop the elevator and then go down and stop again. Even interiors with 0 weight. I've had the backrooms show up and the greenhouse so far. After that, it completely breaks the elevator.)

https://thunderstore.io/c/lethal-company/p/TimLiz/Zeranos_Addons/

https://medal.tv/games/lethal-company/clips/lShZPtU5TYd41oQh2?invite=cr-MSxneTQsMTkxNzQ4NTcz&v=51

Watch Unexpected by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany

▶ Play video
idle bolt
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so thats why we had desync

astral saffron
idle bolt
astral saffron
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💔

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fair

honest dock
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ok so hypothetically how would i be able to add zeranos compat

main fjord
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check pinned, kite has a guide

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if needed i could provide references on how i implemented it onto an interior

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@honest dock

honest dock
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ok so question

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do i need to depend on zeranos if i did this or could it just be optional

errant bluff
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optional, for example the Niven Reactor interior by DemonMae has zeranos compatibility but doesnt depend on it

honest dock
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baller alright

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honestly the main issue is thinking of where the fuck im gonna put it

errant bluff
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Zeranos compat with your interiors would be very cool

elfin swift
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agreed

analog bridge
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Tower especially

honest dock
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honestly

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towers the big pain in the ass as to what to do for it

midnight sierra
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You could also wait for the elevator API that I am not coding.

midnight sierra
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idk

grand knot
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vaguepost king over there

errant bluff
weak oxide
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Not sure what could be causing it, but whenever I have Zeranos in my list it makes it impossible to land the ship. just gets stuck in limbo

midnight sierra
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I need logs

weak oxide
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So I got Zeranos specifically to work, idk if other moons load.
However... uhh.. not sure this is supposed to be possible...

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so here's that log

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lemme see if other moons are still having issues with a new log

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nope they do not. below is the log for that issue.

weak oxide
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backrooms. I dont even remember what its from, I assume CodeRebirth

wheat prism
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if u dont know where it came from, its probably from generic interiors

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but that interior is not compatible with zeranos

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u have to take it off the spawn weights

weak oxide
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hmm

wheat prism
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the only interiors that work on zeranos are the ones that explicitly say they are compatible

weak oxide
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oh, so I can't have any other interior active?

wheat prism
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on zeranos specifically u can only have zeranosfacility or zeranos compatible interiors in its spawn weight

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basically, disable any dynamic rates and do zeranos:0 on non compatible ones

weak oxide
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what config would this be in? zeranos doesnt appear to have one

wheat prism
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lethal level loader

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generics backrooms probably has a dynamic tag that zeranos matches

weak oxide
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doesnt seem to be any option for the backrooms specifically, but I do see the other ones from generic interiors

wheat prism
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its called Liminal Facility

weak oxide
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so I disable this

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and then make sure no other interior lists any weights for zeranos like..

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in here?

wheat prism
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ya

weak oxide
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gotcha

wheat prism
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idk if step 1 is necessary

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but step 2 yes

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make sure it doesnt have a tag that could potentially match in dynamic level tags

weak oxide
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I think it's set up to just have a chance to be anywhere?

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because otherwise it only has cosmocos as an option

wheat prism
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oh

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its the dynamic route price on the bottom

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its injecting itself on any moon that costs between 0 and 99999 to route to

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take that out

weak oxide
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Ahh

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v:..... turned into a color wheel

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cursed af. lol

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Well unless the colorwheel weirdness destroyed everything I think that did it for the interior mishap.

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Now if we could figure out why having zeranos installed kills all other moons.

weak oxide
# weak oxide

the log for other moons not working while zeranos is active, so that it's not lost in the sauce.

main fjord
weak oxide
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I'll try without it then

midnight sierra
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Mod for a mod is crazy

main fjord
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its mostly broken and riddled with bugs

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although some features like no fuel limit actually work, idk about stuff like reviving tho.

errant bluff
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reviving and more scrap the deeper you go would be nice features to have

midnight sierra
weak oxide
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wait

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I dont.. have that?

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oh when the

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why..

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I dont remember getting that.

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aaaaaand that seems like it was totally it. I'll play the moon and see if any other fuckery happens just in case.

weak oxide
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oof, looks like the manor interior hates multiplayer rn

main fjord
weak oxide
# main fjord what seems to be the issue

It appears that the host and the other clients, atleast in our experience, regularly are on entirely different maps to eachother. Last night every other time I was in the mansion interior, they were in the facility, and vice versa

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we rarely saw the same thing.

main fjord
weak oxide
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019bd2aa-83fa-f9ba-2f11-0b4442aeb296

main fjord
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I would get rid of loadstone, it seems to be the biggest culprit for multiplayer interior desync.

weak oxide
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Alright. I had it because.. well, even with it, the stuttering on level load is beyond egregious even with so few maps/interiors.

weak oxide
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That did not fix it unfortunately

weak oxide
weak oxide
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okay, uhh... well

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like.. the entire game is desynched now apparently and I dont know why. Everythign looks good on my end but currently the cruiser is inside the ship so maybe its not a zeranos/mansion thing

midnight sierra
weak oxide
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yeeting loadstone didn't really help much

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but yeeting Natural Selection helped immensely. Friend only got dc'd once in 2 hours, a record for them

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We still get invalid interiors on Zeranos for some reason though, I dont think.. anything else has any weights for it atm

weak oxide
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We do notice, that whenever that message pops up though, there are FAR more monsters on the surface, like eclipse amount

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I'd post the current logfile but it apparently exceeds 50mb.

rocky oak
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in my experience zeranos only works for multiplayer when using a single interior. whatever interior weights you have set up are completely random per player, e.g during testing w a friend i had only zeranos facility and rolled that interior everytime (duh), and my friend with zeranos facility and mansion active would roll between the two and of course desync us. however even if you use the same config, you can desync and see different interiors. this makes me think desync is caused bc it’s rolling the random rates of each players config and it’s never actually the same between each player in the lobby regardless of if you have the same config or not, if this made any sense idk maybe im dumb

main fjord
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hopefully, the next zeranos update, syncs the interior properly between host n client, if its purely caused by zeranos itself.

errant bluff
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feddy

cold hare
midnight sierra
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if it's true then the situation is very very weird

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when I playtested my mod, none of these things happened plink

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or has LC been updated?

rocky oak
# midnight sierra How?

not sure if it would change anything, but we were assigning interiors with lunar config rather than lll

weak oxide
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I almost wonder if its another mod making thr desynch issue happen more often that just isnt posting errors

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Wouldnt be the first time

midnight sierra
rocky oak
midnight sierra
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Then I don't get it

dry blade
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Can confirm that the game can desync interiors in MP. We stopped at the compat mineshaft level. Buddy walked out of the elevator and instantly disappeared.

midnight sierra
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When the desynces is the interior same?

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I mean dungeon flow

dry blade
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It is. Could it be loadstone maybe?

rocky oak
rocky oak
dry blade
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Idk then. We both got Mineshaft on the first level we stopped at. He stepped out the elevator and disappeared on my screen, but I could still hear him talking as though he were near me.

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I'm using LLL btw, not Lunar

rocky oak
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so i guess it desyncs either way

dry blade
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Problem must lie elsewhere.

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Wait...I don't think it was the first level. That worked fine. I think it was the second.

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I'm not a modder but it might be possible nothing is wrong with Zeranos itself and that another, unrelated desync is causing this. Either way, hopefully it's resolved soon.

pastel pawn
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hi, just wanted to report the elevator tank from zeranos is like stacked twice horizontally in the collection popup, and this causes it to not properly get centered when runtimeicons generates an icon for it

dry blade
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Kinda confused why Zeranos is ignoring dynamic weight injection being set to false in LLL, it just tried to load Greenhouse lol

weak oxide
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Yeah i have made sure every interior but the base one ignores zeranos and its still occasionally using them. Also managed to get zeranos interior on experimentation yesterday

dry blade
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That might be more of an LLL bug than anything, but I haven't simulated anything else to verify that. Maybe disabling weight injection just isn't working right now 🤷‍♂️

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I'm just gonna have to disable Zeranos for now, I'm also getting harbingers and code rebirth microwaves spawning in the elevator while it's moving, too many issues all around :(

midnight sierra
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Zeranos needs a proper rewriting

stiff helm
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vouch

left heron
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what does the error in the elevator means

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in the zeranos moon

left heron
midnight sierra
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If you mean 0x... thing then nothing

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it occurs when

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on your interior there's no ElevatorPos transform

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i think

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i frogor

worldly bear
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Is Zeranos Broken in Multiplayer? tried loading it with some friends and it just was stuck in the air

golden bluff
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@midnight sierra hey! any plans on rebuilding the assembly for Synthesis any time soon? I believe building the project for new unity/network patcher should fix the broken elevator

  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1071a2cb0cb3433aae80a793c277a048>:IL_001E 
  at Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) [0x0009b] in <d961951ab868489cbec1aa9b2480688f>:IL_009B 
Rethrow as Exception: Unhandled RPC exception!```
rough bobcat
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I wish the Synthesis moon would get fixed!

rough bobcat
midnight sierra
golden bluff
forest grove
golden bluff
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i assume they meant csproj. dont see why the sln would break lol

midnight sierra
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It's been a long time ago

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I just need to create a new VS project and fix references in my Unity proj

golden bluff
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Prayge i shall await

midnight sierra
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guys it's my bday here

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im turning 67

errant bluff
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hampy plirfday

golden bluff
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🎂

elfin swift
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🎂

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-# boomer

golden bluff
midnight sierra
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@golden bluff@rough bobcat

rough bobcat
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awesome

midnight sierra
errant bluff
midnight sierra
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😮

errant bluff
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minced raft

midnight sierra
grand knot
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well

midnight sierra
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wait lc got updated?

grand knot
cold hare
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cannot wait for zeranos v80 update

wheat prism
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real

rocky lagoon
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Same

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its so nice to be able to loot the infinite dungeons :D

analog bridge
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potentially* infinite dungeons

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gotta keep that elevator runnin

midnight sierra
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bro

wheat prism
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whats good cro

midnight sierra
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vro

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what kind of bugs were in zeranos?

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like game breaking ones

idle bolt
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dungen version changed in vanilla LC

midnight sierra
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no

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i mean bugs made by me

cold hare
main fjord
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that's what i noticed

wheat prism
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And the host only fuel cans, idr if those got fixed ever

midnight sierra
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it means that i need to update my dungen

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which i don’t have

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i have to patch lc project again

deft cedar
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hey guys, how can i fix the elevator at zeranos showing the zeranos interior error, zeranos interior is the only one selected for zeranos in the config in lethal level loader and im hit with " Cannot find interiorPos from StartRoom!" in the logs

main fjord
deft cedar
deft cedar
stiff helm
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all i want for christmas is a working zeranos

fiery slate
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Bro wants to wait 8 months before it gets fixed

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😔

stiff helm
stiff helm
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was zeranos ever with us tho tbh 💔

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I legit never got to play it cuz I was waiting on major bugs to be fixed

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I visited the outside ONCE by myself and never went in

grand knot
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i can count with a single hand the amount of times i visited zeranos

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it was a fun roguelike moon

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there was a time we spent over a hour inside

stiff helm
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that's why I am so into the idea of it, just kinda waiting for it to be as stable and functional as it can be

grand knot
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ngl if kite isn't gonna keep this going

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we need someone to take the mantle

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same thing with notezy's gimmicky moons

cold hare
cold hare
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I'd be up to helping it get to working again if @midnight sierra need help too

wheat prism
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like it would be better to make a pack centered around zeranos instead of adding it to something existing and trying to make it work

midnight sierra
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the biggest problem with Zeranos is that it’s massive

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a lot of patches

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and it’s hard to fix bugs

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that’s why i focused on ElevatorAPI and wanted to “deprecate” zeranos

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but it didn’t happen

main fjord
midnight sierra
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any interior support was the main goal

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custom moons (like zeranos)

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custom elevators

cold hare
main fjord
midnight sierra
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some progress I made

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maybe I can finish it and release in summer

stray carbon
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good to see progress :]

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are there any plans of doing an update for the other moons?
You know, synthesis, vacuity or even Selen

midnight sierra
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after BoundlessAPI

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or ElevatorAPI

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idk how to name it

midnight sierra
fallow drum
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ZeranosAPI

midnight sierra
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nah

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it's not only for Zeranos so it needs a different name

midnight sierra
main fjord
wheat prism
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all i can really recommend abt the api is just

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please have a public github for it

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so you can take in PR's n stuff

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i dont know if there were repos for the other things you made

stiff helm
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vacu is lit top 5 for me... can't afford to lose it

midnight sierra
midnight sierra
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But idk about vacuity

wheat prism
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I think at least for the elevator api it would make sense to have a public repo

midnight sierra
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I know

wheat prism
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Since the basis of it (zeranos) is already so volatile it would be nice to have more perspectives on the code

midnight sierra
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Zeranos code is shit

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that’s why I didn’t share it

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but you could just decompile and see how everything works, almost the same code

stiff helm
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I have not tried Vacu in v81 hahah

midnight sierra
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It's may already

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damn

cold hare
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I just miss Zeranos 😛 it was fun

midnight sierra
main fjord