#Unreal Interiors

1445 messages Β· Page 2 of 2 (latest)

mystic bay
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1.2.5 Chizra

  • Removed the particle effects from torches, replaced them with meshes.
  • Lighting changes.
  • Some optimizing.
  • Dynamic dungeon size restrictor change to 1.8, equivalent to Rends dungeon size.
runic ice
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let's see if this fixes it... after i get home πŸ™‚

zinc roost
mystic bay
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They shouldn't

still dagger
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person fell through the floor entering rrajigar

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i'm pretty sure i haven't configured rrajigar mines at all

zinc roost
lyric adder
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@mystic bay I'm still getting really bad lag whenever I get Chizra

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Had it on March

mystic bay
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I am too in my testing but not on Titan which is breaking my brain

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@lyric adder

lyric adder
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March does generate interiors in a certain way

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Might be worth looking around if you can with Imperium and seeing if a specific tile lags badly

mystic bay
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There's about a 50/50 chance I just discovered the source of the lag

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0 fire exits were being properly generated

lyric adder
mystic bay
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fire exits fixed, framerate back at 140

lyric adder
mystic bay
lyric adder
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Chizra's been a real problem child recently

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lol

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I will say I've had lag in the past when an interior fails to generate entrances but I don't think it was ever quite as bad

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lol

mystic bay
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It makes sense why moons with more exits lagged harder

lyric adder
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Yeah

mystic bay
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Do people like Chizras torchlight fading with distance

lyric adder
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The torches feeling like they light up as you get closer to some rooms is actually one of the cool things about Chizra lol

mystic bay
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1.7.7

General

  • Updated JLL version used and dependencies to 1.7.4.

Rrajigar Mines

  • widened the navmesh blocker in doors to prevent fringe cases of monsters slipping through them.
  • Slightly brightened emergency door lights.
  • Slightly increased the range and brightness of Cave Lights.

Chizra Temple

  • Lighting rework.
  • Lag fixed for good.
  • Fire exits will actually generate again.
kindred narwhal
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I literally purposefully throw errors if a moons fire exits don't properly generate lol

proud steeple
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It would seem v65 has broken the custom elevators in Nali Haven and Gothic Monastery

lyric adder
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Just a bug with the new updates for the interior mods

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Cus Grand Armory's Elevator is fine

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and all Zeekerss changed was the lighting and music for the Mineshaft Elevator

mystic bay
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aaaaaaa

mystic bay
lyric adder
# mystic bay

Weird, I wonder why the Elevator for Grand Armory is fine

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@signal hawk Maybe you can share what you did so DemonMae can avoid their elevators breaking when Zeekerss changes stuff

signal hawk
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wuh

mystic bay
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1.7.8

Nali Haven

  • The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.
kindred narwhal
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And no, saying not to use vanilla elevators is not a solution

lyric adder
lyric adder
kindred narwhal
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Was saving it for potentially saying this

lyric adder
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I was just wondering what Wesley did to keep his Elevators future proofed

kindred narwhal
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Well, atleast I don't remember wesley ever writing code with his mods, nor do elevators need any code

lyric adder
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Hmmm

kindred narwhal
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You can tell if u download the mod and it has a dll

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Or if the thunderstore page has a source tab

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99% of moon mods don't have code

lyric adder
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What are his Elevators using then?

kindred narwhal
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No code

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Just animations I presume

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You'd have to ask him

mystic bay
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probably going to need to update my project files

kindred narwhal
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Yep

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I'd check what you're missing but I'm not on pc, so not sure where that IL code points

mystic bay
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Gothic Monastery and Nali Haven don't use the Jingle or reference lights in any way so it's a fundamental change in the elevator scripts

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I presume anyway

kindred narwhal
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Oh yeah

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This is probably cause u dont have the Halloween jingles

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Yeah there's no checking if the array is empty

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There's just a soundclip array he made

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For Halloween sounds

mystic bay
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probably not, last time I updated the game files is when the child was added

kindred narwhal
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Ye he added this today ig

still dagger
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rrajigar mines feels 10x darker than last time i played it

mystic bay
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1.7.9

Chizra Temple

  • 1 New tile, the chamber of combat.
  • 2 new items, one unutilized.
  • The ritual of combat can be attempted for a sizeable prize. This can be disabled in the config.

Skaarj Outpost

  • Fixed a room boundary that caused room clipping in rare instances.
mystic bay
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Disclaimer: The ritual of combat has not been tested in multiplayer, I can't imagine it won't work but just in case it breaks or doesn't work you can always turn it off and it becomes just another room

lyric adder
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Well I'll be playing tomorrow so I can always let you know if it's broke lol

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Well I guess I should say later today since it's after 1 am for me

still dagger
peak grove
mystic bay
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no, it was unrelated

mystic bay
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How though I literally just updated this

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1.7.10

Rrajigar Mines

  • Lava is brighter and lights rooms with it better.
  • Fixed some error spam with lights.
  • Falling in Lava Does not leave recoverable bodies and makes appropriate burning sounds.
  • Lights in the storage room, and cave room, and control room are brighter.
  • The Main entrance Light is brighter and has a larger radius.
  • Fixed a buried Crate.
  • Removed or reduced the volumetrics from several lights.
  • Removed the Unreal Content tag since LLL dungeon matching doesn't work.
  • Reduced dungeon length (9-10 => 9-9)
  • Reduced Branch count. (26-32 => 26-30)
  • Dynamic dungeon size restrictor change to 1.8, equivalent to Rends dungeon size.

Nali Haven

  • Restored a simplier version of the elevators.
  • Brightened the Crystal lights.
kindred narwhal
mystic bay
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whack

analog marsh
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I am loving the Metro. It has a really great search pathway. My friend and I follow the main path, branch off into side rooms and corridors, loot them, then continue down the tunnel while picking up loot along the way.

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We had a neat experience with our first one where the fire exit was the very end of the tunnel, so we could mark off everything from the list of scrap.

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Even the Apparatus where the tunnels go dark and the emergency glowlights come on

mystic bay
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Glad you like it

mystic bay
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1.7.11

General

  • Materials are now GPU instanced, this should squeeze a bit more performance when used.

Chizra Temple

  • In my feverish attempts to fix the lag, I axed the lighting quality even though it wasn't the cause, this has been rectified, as well as being made slightly prettier.
  • The Trial of Combat was broken, It should be fixed now.
mystic bay
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I touched something in chizra and things broke, the whole pack is gonna be up soon

analog marsh
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Like a real temple

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lol

mystic bay
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Since enabling GPU instancing on these interiors resulted in no noticeable performance hits with both just dependencies, and with a very heavy modpack, gonna do the same with UT99 interiors at some point soon.

mystic bay
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1.7.12

General

  • Overhaul of default weights.

Rrajigar Mines

  • Adjusted the position of the Main Entrance slightly, this should help the Code Rebirths Shockwave gal pathfind her way outside.

Chizra Temple

  • Some floors with shallow water have been tagged with 'Puddle'.
true ridge
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I don't know about anyone else but entering CIDOM Metro, the lights at the entrances where kinda wonky for me

mystic bay
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It's a known thing but I don't know why.

limber dock
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Small feedback but would it be possible to make the water slightly translucent on Chizra Temple? This would help us distinguish between a small puddle and a deep hole.

mystic bay
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I could make it more translucent sure

limber dock
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Thanks !

mystic bay
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1.7.13

Chizra Temple

  • Darker regions of Chizras water texture are more transparent.
peak grove
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lol I thought it looked better haha

mystic bay
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9 is a hard number to fit symmetrically :V

peak grove
true ridge
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I know I have asked about apparatuses a few times and I'm sorry about that lol, but since the ut99 and unreal interiors are very present, a simple recolor for each or almost each would be cool

mystic bay
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UT99 unlikely, Unreal maybe

true ridge
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So not a definite no? I'll take those chances πŸ˜‚ Sorry jk. I just feel like yellow everywhere is y'know. Whatever is decided is fine. Also on Niven Reactor, The rooms like are kinda like a C there is a visual bug where i can see outside the map if it doesn't have a door

mystic bay
true ridge
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YOOOOOOOOOOOOOOOOOOOOO

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That would be fire

true ridge
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Hey, so I don't know why but on the Chizra Temple interior VanillaContentExpansion scrap floats in place where they spawn. They can be picked up, and don't break anything, it just seems like there y axis is higher than it should be. As if they are on a invisible box. This only happens on the Chizra temple interior. I have mentioned this to the creator of the mod, but since it's only on that interior specifically, I figured I'd also report it here.

hybrid sparrow
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That's a problem with ContentExpansion

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Neither works properly in vanilla or custom interiors

lyric adder
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I would recommend just not using it

true ridge
# lyric adder VanillaContentExpansion is very outdated and has a ton of issues

I have looked around and it seems you are the only one with problems regarding that mod. Your problems with it was in a modpack, so it could have been an incompat in the modpack you was playing. The only issue I have seen is what I mentioned but if you can provide other problems people have mentioned then it would be greatly appreciated since the mod is cool.

hybrid sparrow
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Did you just ignore my message or

lyric adder
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Which means it has networking problems and other issues

true ridge
lyric adder
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That has nothing to do with the mod pack it was in, as it was only that scrap mod

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and other people experienced the same issue

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But it only happens when they naturally spawn

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If you spawn them with Imperium they're all fine

mystic bay
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1.7.14

Nali Haven

  • Fixed doors spawning in entryways.
  • Crystal lights are more indigo colored like they used to be.
plain trellis
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@mystic bay Nutcrackers breaking through closed doors?

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I appeared on the interior... Some kind of Mayan interior, Indian Jones (I don’t know how to describe it)

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The door was closed - the nutcracker's scan through it turned out to be positive and he calmly shot through it

runic ice
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Chizra Temple

mystic bay
runic ice
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g

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o

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a

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t

mystic bay
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Moons these were tested on were Experimentation, Offense, Rend, Embrion, Cambrian and the obvious one.

true ridge
# mystic bay soon

You are actually the goat fr. My eyes watered up a little bit by how absolutely flabbergasted I was looking at that image. Your mod are crazy good

analog marsh
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Consider your gasts flabbered

mystic bay
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1.8.0

General

  • New Screenshots that better reflect the current state of the Interiors.

Rrajigar Mines

  • Added JLL as a dependecy.
  • depending on the moon tag, The rock and lava textures, and light colors change depending on the Moons tag. Currently supported tags are Rocky, Canyon, Tundra, Ocean, and Asteroid-14.
  • Lights are even brighter with further range.
  • Doors have pneumatic opening and closing sounds from Unreal.
  • Door Frames have proper room tags, preventing some oddities.
  • The Rocky floors are rougher and not flat surfaces.
  • Patched up a lot of holes in the tiles geometry.
  • Raised the Lava surface in the Lava Hallway room. This is so if the liquid in the room doesn't instantly kill, it is high enough to drown in.
  • Increased the total Light count in larger Rooms.
  • Changed the position of the Main Entrance light.
  • Texture changes to bricks.

Chizra Temple

  • Changed the tag and Layer on Doorframes.
  • Fixed the longstanding issue of doors being ever so slightly misaligned in their frames.
  • New Sounds for doors from Unreal.
  • Interior ambience in some rooms.

Skaarj Outpost

  • If Klaxons are enabled, they begin playing when the Apparatus is pulled.
  • Doors have pneumatic opening and closing sounds from Unreal.
  • Pillars have been placed in the Entry room, these are to help mitigate cheap shot kills from turrets pointing into the room.

Nali Haven

  • New Sounds for doors from Unreal.
lyric adder
mystic bay
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Yes

lyric adder
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Yippee :3

rancid river
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so tundra doesn't have any lava? I always thought of it like an among us polus thing

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nontheless epic that we got tags! I love variety!!!

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ready to drown in asteroid honey

runic ice
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maybe someday a lava+glacier moon

signal hawk
true ridge
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I was testing out testaccountvariety so it very well could have been that mod

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But I was running from a spider that spawned from a gift mimic

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and after awhile the round ended

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I was on the

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let me see which interior

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Niven reactor

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there is a chance there is somewhere on the map or a certain corner that just instakills idk

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Figured i'd send you the log as well just in case

mystic bay
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Niven doesn't have instakills, what moon was it on

true ridge
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experimentation I'm pretty sure

mystic bay
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I'm not sure then

true ridge
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That and there wasn't a teleport to apparatus option using imperium

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there seemed to be no apparatus on this interior

mystic bay
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All Interiors were updated to the latest version of LLL. That is all.

mystic bay
mystic bay
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1.8.2

Rrajigar Mines

  • Added Rosies moons to the list of default Weights
  • Revamped the Dungeon Tilesets, Many rooms are now marked as unique, and some are weighted higher depending on if they're on the main path or branching.
  • Fire Exits no longer spawn in the cave room.

Chizra Temple

  • Added Rosies moons to the list of default Weights

Skaarj Outpost

  • Added Rosies moons to the list of default Weights
mystic bay
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@thin meteor followed some of the space saving tips you've talked about πŸ‘Œ

thin meteor
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I'll let you know if I find more ways :p

mystic bay
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what I did was put the crunch compression on all the textures, which did make them look different but Unreals textures are fairly crunchy to begin with so it's barely noticeable. I also went through every single trigger and just straight up removed any reference to the Testtrigger material, both of which slimmed down the filesize by a whole lot

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1.8.3

General

  • Filesize optimization

Rrajigar Mines

  • The Two Level rooms Navmesh has been fixed.

Nali Haven

  • The double Elevator room is supposed to have Lamps in it, This has been fixed.
still dagger
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you probably could've just made the testtrigger material 32 pixels

mystic bay
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but for what purpose when the box collider is perfectly adequate to show the bounds of a trigger

still dagger
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it would've been easier, probably

mystic bay
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1.8.5

Skaarj Outpost

  • If played on moons tagged with 'Atomic', the pale white and green lights become Green and Yellow.
  • Fixed some incorrectly configured Klaxon Spawners.
  • Hallway Blocker lights have a subtle glowing light.
true ridge
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Would Ultimatum?

mystic bay
mystic bay
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All Interiors have been updated, I don't have a changelog because I wasn't keeping good tabs on what I was doing. If anything is broken let me know

I can say Skaarj has some fun going on if you're on a military moon

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All old JLL configs will need to be reset btw

mystic bay
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1.9.1

Nali Haven

  • Elevator buttons have the correct hand hover sprite.
steady karma
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Do any of these interiors have an apparatus?

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I’m looking for an interior that will work with facility meltdown and Rrajigar mines, Chizra temple and Giardia fortress seem interesting

runic ice
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Rrajigar, Skaarj, and Nali all have one

mystic bay
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1.9.2

Rrajigar Mines

  • Fixed a missing icon when climbing the ladder in the two-level room.
true ridge
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noticed this in that subway like level

mystic bay
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1.9.3

General

  • Added Generics Moons to the Default moon weight presets.
  • Updated Rrajigars Readme.
  • Updated Skaarj Outposts Readme.

Chizra Temple

  • Rain falls from the open ceilings when the weather is Rainy, Stormy, or Flooded.
lyric adder
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@mystic bay small bug to report with Cidom btw and idk if it's as a whole or only when it has foliage in it but I pulled the Apparatus in the layout with foliage and the lights never turned off lol. That could have possibly just been a bug with Rosie's Haul though since that moon throws a few errors but wanted to let you know

mystic bay
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If it does it in normal mode outside of haul let me know

lyric adder
solid owl
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for your gray interior mod, is there a apperatus

mystic bay
solid owl
solid owl
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honestly the gray apartments may be the favorite interior of all time

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would love to see it expanded on more

vast cobalt
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The pews are holy

mystic bay
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oopsies

solid owl
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the new studio interior looking fire

solid owl
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in the gray aparpments, scrap never spawns in bathrooms in my experience, I dont think there is a scrap spawn
and in the actual rooms, scrap rarley every spawns, mainly in the hallways, It think it should be the other way around

mystic bay
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you can never account for RNG

solid owl
gray flame
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GrayBathrooms? πŸ‘€

azure vault
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Is this fall on chizra supposed to kill you? Because it looks like it just does 80 damage

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Another spot did only 50

mystic bay
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It should be killing you

wispy onyx
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hello~ terminal gal from code rebirth can scan some non-scrap in this interior

mystic bay
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might want to ask about itin Code Rebirth, not sure about what could cause that

wispy onyx
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I reported similar case to scarlet devil mansion

mystic bay
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oh if it's a layer issue that's an easy fix

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from the shape and location of the green it looks like it's the carpets.

mystic bay
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I'm also adding more moons to default weights for this pack specifically, any suggestions? Lunar Lights, Frostfall, Prominence and Vulcan9 are already in the list

mystic bay
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My own, Wesleys moons, Harvest Moons, Mythic Moons, Rosies and Nikkis moons, Generics moons, Voxxs moons, Synthesis, Terminus, and Jacobs Pinnacle

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also Assertion even though it's wildly out of date (RIP assertion my beloved)

peak grove
still dagger
peak grove
mystic bay
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1.9.4

General

  • Updated LLL Dependencies.
  • Added Lunar Lights, Realestudios' Vulcan9 port, Prominence, Starlancers moons and Frostfall to the Default moon weight presets.

Rrajigar Mines

  • Experimental changes to the interiors presentation.

Nali Haven

  • Carpets are now on the Room Layer.
worthy wedge
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I just want to say how much I appreciate all the work you put into your mods and updates/fixes DemonMae neon_green_heart

mystic bay
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I'm happy you enjoy them

mystic bay
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1.9.5

Rrajigar Mines

  • Patched a hole in the Large Pillar room.
  • Toned down the normal mapping on Brick materials.
mystic bay
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When I shrunk the tiles in Rrajigar mines in a previous update I didn't change the Lights, I thought it was kinda bad looking with how washed out and saturated the light was. I was messing around with their settings to get it to look a way I was satisfied with and here's a hallway with the breaker on and off.

mystic bay
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Normal Chizra no Weather, Normal Chizra Snowfall/Blizzard, Frozen Chizra No Weather, Frozen Chizra Snowfall/Blizzard

lyric adder
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This makes me happy

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I wonder if it could always be frozen during Snowfall/Blizzard somehow

mystic bay
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The blue fire has been around for ages, only happens on Tundra moons

lyric adder
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πŸ˜‚

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I think it could be very fitting on Polarus though maybe

mystic bay
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See also in Accursed crypts, Tundra moons swap the Orange and Blue lights. this may be a little too harsh a blue though now that I'm looking at it.

mystic bay
#

1.10.0

General

  • Reworked the Default weights.

Rrajigar Mines

  • A bit more extensive normal mapping.
  • Lighting improvements.
  • Tag changes to various rooms for consistency reasons.
  • The hinge bridge is properly tagged and on the Room Layer.
  • Fixed a Lights position.
  • Emergency Lights above doors light up properly again.
  • Fixed a bunch of Lights not spawning properly.

Chizra Temple

  • More extensive normal mapping.
  • The ritual event is properly synced.
  • Snow falls from the ceiling if the Weather is Snowfall or Blizzard from Lethal Elements.
  • Ambient Sound effects are quieter, with larger radii.
  • Cavernous wind blowing from death pits don't have Doppler effects anymore.
  • Fixed the Wonky UVs in the Diamond pool room.
  • Lighting Improvements.

Skaarj Outpost

  • More extensive normal mapping.
  • 1 new tile, The 'Intruder discouragement room'.
  • Minor Lighting improvements in hallways and doors.

Nali Haven

  • More extensive normal mapping.
  • Minor Lighting changes.
  • Fixed the Texture on Wall Lamps.
  • Added a longer delay before elevators start moving.
chrome sand
mystic bay
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That'd be cool, right now it's just the rock particle with the brightness and contrast turned way up without color

chrome sand
limber dock
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I don't think the Luigi mode is working, unless I'm not understanding correctly what it does?

runic ice
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You can now play in Luigi?
concern

mystic bay
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Broke it somehow by accident before launch, patch coming soon will fix it. It should look like this

scarlet steppe
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what happened to the water crawler?

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I remember I had it added to a few places in LethalQuantities

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but cannot find it anymore

mystic bay
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Water crawler was made to limit the upload size, because I didn;t know how to use JLLs creature spawner correctly, It was removed when I learned it can spawn by name and not prefab, sorrry

scarlet steppe
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ah

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I see

true ridge
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NO MORE WATER CRAWLER???

peak grove
mystic bay
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πŸ‘€ πŸ‘€ πŸ‘€

peak grove
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not bad

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id like to see more unreal enemies from this dev

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hope he makes a thread

peak grove
still dagger
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is it just an evil tulip snake

mystic bay
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just tried it out too

peak grove
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from what I tried

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they kinda swarm

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Got the Trio of evil lik dudes hehe

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Peepers, Tulip Snakes and Pupae

mystic bay
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suprised they're outside dwelling enemies rather than inside

peak grove
mystic bay
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possibly

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Special new tile in Skarrj outpost that spawns them inside :^)

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hope they do add more, lots of potential to pull from

peak grove
# mystic bay possibly

They have a border on the icon which seems to imply there will be others in this series

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"Unreal Enemies"

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ig

mystic bay
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Imagine if the Titans got implemented

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absolute nightmare

peak grove
peak grove
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at least epic allowed people to reupload it without taking it down

mystic bay
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Rare Epic W they gave express permission

peak grove
peak grove
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an official remaster would be nice but a few mods did the trick pretty well

mystic bay
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I see you have the game running on a modern resolution with a UI not for ants

peak grove
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still has the visual style

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just not crusty

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will say I underestimated how hard the game would be haha

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so far blowing quake out of the water

mystic bay
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playing on the Unreal difficulty off the bat?

peak grove
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Id say im decent but I have played a shooter in a min

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or maybe I wasnt expecting rocket enemies this early

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lol

mystic bay
mystic bay
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lol

peak grove
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Its so BLAND in everything

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but gameplay

mystic bay
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Unreal did a good job in flip flopping between ancient civilization levels and hi tech levels with wide open outdoor areas between them

peak grove
mystic bay
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Keeping your distance and using the dodge solves most problems, hitscan weapons are much better used against the skaarj and projectile weapons with no splash are better used on Brutes and Tentacles

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I'm trying to verify but I think Brutes are also resistant to explosives

mystic bay
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There's also two special attacks, most people know about the shock combo but the eightball isn't explained anywhere I think. When loading rockets with the primary fire, they launch in a fan formation. Holding down the secondary fire while loading the primary will instead fire them in a tight cluster, much better usage.

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There are 5 dispersion pistol upgrades, only 4 are needed to upgrade it fully

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Enemies of different species are also easy to bait into infighting too

peak grove
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lol

peak grove
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Average Rrajigar Mines Experiance

mystic bay
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lol

mystic bay
mystic bay
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If Drewulff makes more Unreal Monster entities I might revive that Unreal Moons Idea I abandoned after finishing Mazon

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πŸ‘€

stoic prairie
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I have never played unreal tournament, but that sounds very interesting ohgod

mystic bay
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CTF-Face Moon real

peak grove
stoic prairie
peak grove
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also youll prob want some mods to make it run better on modern systems

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since its abandonware

peak grove
mystic bay
mystic bay
mystic bay
peak grove
mystic bay
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sick

mystic bay
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1.10.1

Rrajigar Mines

  • Turrets can no longer fire through closed crates.
  • Very Minor optimizations.

Skaarj Outpost

  • Fixed missing sound references on lights.
  • Filesize optimization.
  • Removed Turret Spawns from the Laser Hall room.
errant sonnet
#

Made a mistake and commented about UT99 interiors here, silly me :/
nothing I can't edit x)
Just wanted to thank you for the interiors, very welcomed after hundred of hours in the vanilla ones, somehow I find they work really well visually speaking in the game

mystic bay
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spicing the radar screen up a little with orange zones where lava is

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1.5.0 Rrajigar Mines

  • Updated for V70.
mystic bay
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Temple of Chizra

  • Updated for V70. Includes the radar mapping, with blue zones for water safe to walk in.
mystic bay
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1.11.0 Unreal interiors

General

  • Interiors updated for V70.

Skaarj Outpost

  • Fixed a few longstanding Pathing issues.
mystic bay
runic ice
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things, even

true ridge
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Those items lookin cleannnnnn πŸ™

mystic bay
true ridge
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They make the place feel even livlier. Livelier. How do I spell that word. Edit: I spelled it correctly the second time

mystic bay
#

1.12.0

General

  • A bunch of stuff and various objects from Unreal to decorate interiors with.
  • Refactored default weights, EGypt, Skelahs Moons, and Beanies moons added.

Chizra Temple

  • Reduced the Audible Distance of Wind SFX in rooms with a Death Pit.

Skaarj Outpost

  • The Laser Trap halls SFX are no longer Global.
  • Improved the Look of Fire Exits.
jagged quest
#

Is there a reason that the golden mask on Chizra Temple isn't considered an apparatus?

mystic bay
#

no official reason

jagged quest
#

is it possible to add it as a config option? :3

mystic bay
#

Posting this in all relevent threads,
Guardia Fortress, Gearbolt Foundry, Skaarj Outpost and Subsystems are now Zeranos Compatible.

mystic bay
#

New List, Studio Floor, Rrajigar mines and both Gray and Red apartments are now Zeranos Compatible. Gray and Red Apps both have separate flows, check your LLL Config. I've also updated the others with measures to hopefully stop Fire Exits from appearing, since Zeranos doesn't have Fire Exits.

stoic prairie
#

Peak πŸ”₯
Nali haven prioritized eyesπŸ˜­πŸ™
My love, I will wait for you...

lyric adder
stoic prairie
#

yes I do love nali

#

it's kinda difficult to navigate with 3 floors in total, but I like the aesthetic

#

-# I swear I'm not trolling rn

#

y- you guys hate nali? perceive

lyric adder
#

Design wise it's cool but it's my least favorite of the Unreal Interiors for sure

stoic prairie
#

WOW

mystic bay
#

Depending how it generated it can range from 2-4 floors greed

stoic prairie
#

o

#

lol

#

I always thought it has fixed 3 floors

mystic bay
#

the double elevator tile and single elevator tile can lead to the same floor

stoic prairie
#

yeah I think that's 90% of reasons that I was getting lost there

lyric adder
#

Yeah that's kinda why I didn't like it and why my group didn't like it. It's the only interior where you know you're probably gonna guaranteed get lost lol aesthetic wise it's cool though

mystic bay
mystic bay
#

Nali Haven is another interior with two possible entrances so I'm going to have to make a separate flow for it for Zeranos, probably gonna axe the elevator tiles too since it'd be redundant

lyric adder
mystic bay
#

if one can't find anything it's better just to dexcend a bit further than waste time

#

If you askme anyways

crude hinge
#

Idk if anyone's seen this before

#

This is Rrajigar Mine on Zeranos

mystic bay
#

plink I knew this would happen

stoic prairie
#

my turn (I forgot about that sry)

mystic bay
#

So if you want to know whats going on here, all rrajigar mines tiles have a 1.25 scale, because at 1.0 the interior becomes cramped and sucky. In order to get the interior working properly with Zeranos and it's elevator, I had to reset the scale of the entrance room back to 1.0 and then resize everything in the room to 1.25. what you're seeing is what I thought might happen, the blockers not spawning the right size.

#

I'm going to have it fixed when I upload Nali havens update

stoic prairie
runic ice
#

i havent even rolled Rrajigar in a great while. i b missin it

stoic prairie
#

I found a bug on gearbolt interior
I was on assurance, I have zeranos mod as well installed, and the interior has the floor counter similiar to zeranos.
If it's not bug it's fine, but the unity thingy responsible for interior exit has collisions, the small thin cuboid thingy is kinda off the entrace a little bit too far

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I''ve been confused in the middle of the clip so the exit collider is shown in like 66% of the clip

lyric adder
stoic prairie
#

you had that on rrajigar too? plink

lyric adder
#

No but I saw you guys reporting problems with it

stoic prairie
#

maybe not necesarily the collider, but the counter

lyric adder
#

and Mae said it was cus of Zeranos compat

stoic prairie
#

I see

#

but I rathered to report this if it wasn't known

lyric adder
#

I no longer use Rrajigar

#

lol

#

Deepcore is too good although that new interior Mae showcased yesterday also looks sick

stoic prairie
#

I'm pr sure guardia and gray apartments doesn't have that issue since they have separate interiors

mystic bay
stoic prairie
#

the counter is not the major issue, the interior size seemed fine
but the teleporter placement as you mentioned is a lil bit off

lyric adder
mystic bay
#

rotate default entry position -90 degrees. problem solved greed

stoic prairie
#

lmao greed

#

I'll be in touch in case of more... wrongly aligned unity thingys plink

mystic bay
#

looking at my project files, Skaarj outpost might have the same problem

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It doesn't, nevermind

stoic prairie
#

lmao

mystic bay
#

The issue ahs been resolved

still dagger
stoic prairie
patent salmon
#

How to avoid spikes from crypt?

patent salmon
mystic bay
#

They also show up on radar in a very conspicuous manner

patent salmon
#

Thank you

#

They are pretty visible for me just wanted to know how to dodge them

mystic bay
#

1.12.4

Rrajigar Mines

  • The Elevator in the pit room is less jank and conveys items.
mystic bay
#

1.12.6

Nali Haven

  • Nali Haven has a unique Apparatus.
  • Itty bitty filesize optimization.
runic ice
mystic bay
#

1.12.7

General

  • All Dungeons have had the way they're bundled changed, This will have no effects on gameplay.

Chizra Temple

  • Lighting Changes
  • Torchlights are animated.

Skaarj Outpost

  • Lighting Changes
lyric adder
solar ether
#

Is this intentional? You can get stuck in one of the tiles

mystic bay
#

Yes, but you're supposed to drown in that water

solar ether
#

Looks like it's bugged

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This is the stream I'm watching where it happened

mystic bay
#

I have some Gray apartments issues I need to fix today, I'll check the outpost and fix it then too

mystic bay
#

1.12.9

Skaarj Outpost

  • Added a pit in the center of the Starting room in case the Water bugs out and you manage to avoid drowning.
runic ice
#

some water in the Sub Systems also do that. the areas where you need to open those heavy gates.

mystic bay
#

I know about those ones, I've never been able to figure out why they do that πŸ€”

runic ice
mystic bay
#

1.13.0

General

  • V80 Update.
  • New entry doors that are compatible with the new door system.

Rrajigar Mines

  • Zeranos Compatibility removed due to dungeon generation complications.
#

If something goes wrong with these please let me know, I was having a plethora of issues in testing before I got them to work consistently

peak grove
#

and the app icon breaks runtime icons

mystic bay
mystic bay
#

1.13.1

Chizra Temple

  • Fixed the Chests.

Nali Haven

  • Fixed the Chests.
mystic bay
peak grove
#

it only overwrites the default vanilla one

#

if support for this could be added that would be nice haha

peak grove
mystic bay
peak grove
patent salmon
#

Will the acf interior also be fixed for the v80 version?