#Kite’s LC Mods

1 messages · Page 8 of 1

midnight sierra
#

Yeah

wheat prism
#

btw unrelated, tested with lethalthings and radaredits off, here's the error i got instead

sudden ridge
#

Oh actually which error specifically?

wheat prism
#

generic ManualCameraRenderer error

midnight sierra
#

I need to see it

midnight sierra
sudden ridge
midnight sierra
#

I have to test it later today

wheat prism
fallow drum
midnight sierra
#

That’s why it throws an error

wheat prism
#

from v70 radar?

midnight sierra
#

Yeah

wheat prism
#

so you should blacklist them?

midnight sierra
#

I don’t know the names so that why I am asking for the logs

midnight sierra
#

I havent patched my project to v70

wheat prism
#

oh boy, gonna be some jank from that

fallow drum
midnight sierra
#

I’m afraid

wheat prism
#

some other devs projects got fucked by patching to v70 so make a backup

midnight sierra
fallow drum
#

XD

midnight sierra
#

A lot of stuff to do

main fjord
#

i fixed the tile intersecting, i just moved the door socket for main behind the shaft

#

AND THEY CAN GO INTO THE ELEVATOR

#

2 flies with one stone

#

OMG

#

one day's worth of sleep fixes everything

#

the party is on

#

they couldn't move past the doorsocket 😭

midnight sierra
#

oohh

#

lol

main fjord
#

this explains everything 😭

#

i find it funny that one small overseight caused me hours of bundling the file and testing ingame

#

😭

#

||(80% of the playtime is from modding or testing other mods, trust)||

midnight sierra
#

Heute

main fjord
#

🔥

#

who let bro in?

main fjord
#

omw to upload this 🔥, will make a thread soon

#

i hope there are no bugs, other than bugs that have something todo with the elevator and zeranos itself.

#

well, something will still happen nonetheless

#

file size is 74mb, though that is caused by it having to bundle the entirety of the mansion inside of it

#

if zeranos gets more stable, its a matter of time when we get other interiors on the elevator (i hope)

#

or the idea of having an elevator on every moon as entrance variation 🤑

#

i saw some other components while doing the elevator support, can't it just spawn the elevator on surface? plink

midnight sierra
#

It's actually hard

#

In future I want to make every interior to be supported

main fjord
#

this would be lit

#

it may take time til we see that future

#

but it will be worth it

#

watching zeranos getting worked on pre release was fire 🔥

#

its out!!!
#1398275551751311540

pliant phoenix
#

Ngl I wanna try out zeranos and I'm curious what interiors it supports as I saw the new mansion edit-

Which I hope works with chameleon if not then that's fair since I'm gonna make it only appear on zeranos

main fjord
#

all the tiles, except main are the same.

#

at most, i had to change some stuff on their textures (as they kind of broke, like the poolwater)

main fjord
main fjord
pliant phoenix
midnight sierra
#

because I can't launch the game in multiplayer

#

I get some weird nfgo errors

north raft
#

is there any mod that fixes zeranos breaking time after visiting it?

#

but it in fact did not

midnight sierra
midnight sierra
midnight sierra
north raft
wheat prism
wheat prism
#

to clarify you want me to see if it still spams errors when regenerating dungeon?

midnight sierra
#

Yeah

wheat prism
#

alright

midnight sierra
#

So it is not fixed?

wheat prism
#

i'm checking right now

#

error spam is fixed

#

only singular error

#

probably pathfindinglib being annoyed by not having a navmesh for a bit

midnight sierra
#

If it's singular and it happens only in a loading screen

#

then it's okay

wheat prism
#

i figure as much

#

i also tried the apparatus charging, and have 2 things

#

first, does it only recharge the elevator when the existing charge gets down to 0%?

#

second, it still plays the lights flickering/radiation popup when you take it out of the slot

astral saffron
#

Hey, so after the apparatus is put into the elevator on the charger. It only works once and never again. Is this intentional or a one-time use for charging the elevator with apparatuses?

First time putting in the app:
https://medal.tv/games/lethal-company/clips/kLsZCk3p2YNS3mgOF?invite=cr-MSxSZ2MsMTkxNzQ4NTcz

Second time putting in the app on the same run:
https://medal.tv/games/lethal-company/clips/kLt0hcipFFKUVYlV2?invite=cr-MSxKSG0sMTkxNzQ4NTcz

Watch Part 1 by GiganticEvan and millions of other Lethal Company videos on Medal. Tags: lethal company

▶ Play video

Watch Part 2 by GiganticEvan and millions of other Lethal Company videos on Medal. Tags: lethal company

▶ Play video
wheat prism
#

i was also getting where it didn't want to be placed in the slot

#

i think what i did was flick the lightswitch a few times and it worked again?

midnight sierra
#

It's not a bug.

#

Wait no

#

On the second video something weird happens

#

like why can't you place it

#

Destroying apparatuses is actually an old bug

#

That I tried to fix once

midnight sierra
#

I tested everything before uploading many many times

#

and It never happened on me

midnight sierra
wheat prism
#

just did another test

#

still works fine, natural selection spams error this time

#

not 100% sure how NS will add compat for this, but i already let them know

main fjord
#

@midnight sierra will you change the apparatice on zeranos to its own item?

#

kind of weird to find an orange apparatus on experimentation.

low flicker
main fjord
#

at most the color i think

#

it turns em orange

fallow drum
#

and by altering the prefab it's probably gonna break a lot of stuff that relies on the Vanilla Apparatus for progression stuff like Wesley's moons

wheat prism
#

Surprised crutled hasn't yet made clear how important it is that this appy is orange

fallow drum
#

Then yeah the next best alternative is to make it be it's own custom model and stuff cus it's completely replacing the vanilla prefab rn which will cause tons of issues

errant bluff
#

it would be nice if zeranos had a way of stopping interiors that arent compatible with it from being chosen, id like to use LLL moon tags for interior weights, but using Custom:100 for example includes zeranos

#

and you cant just put Zeranos:0 in the manual weights list sadly because the moon tag weights override it for some reason

low flicker
# wheat prism Surprised crutled hasn't yet made clear how important it is that this appy is or...

Orange apparatus was here all along haha. I do like the color. The only issue I have with zeranos is really it's just too much space. It's a cool moon but a different interior that is almost no different than a vanilla interior takes up a lot of resources. I don't know why it just doesn't give me the feeling I would as if I was playing the elevator from the trailer of lethal. it's just not my style really

wheat prism
#

fair enough

#

it needs optimization, but i think that can wait until the remaining bugs are fixed

#

i think it would be more unique if it would switch dungeon flow with each floor instead of regenerating the same one every time

errant bluff
#

i thought it did? i thought it just used interior weights to choose an interior each floor

#

or is that not possible

low flicker
errant bluff
grand knot
wheat prism
#

does Zeranos change the spawns of outside hazards when regenerating the dungeon?

#

i noticed when mp testing yesterday that an outside hazard in one position when the ship landed was not there after going down to the second floor

midnight sierra
errant bluff
main fjord
#

the appy in my interior, doesn't go into the slot, only after dropping it until it turns off, but then it doesn't give any power to the elevator.

#

weird that it even has the normal color beforehand and only changes after dropping it a little

midnight sierra
#

I think I know why this happens and uh

#

I hope I can fix it in the next update

main fjord
#

yippeee 🙏

#

ty

fallow drum
#

Takes away one of the unique things of the interior

fallow drum
#

Ahhh

#

Mineshaft having an Appy seems interesting ig

main fjord
#

the idea for a whine cellar came up in my thread as an area tho, for mansion (with an appy hidden somewhere)

midnight sierra
main fjord
#

but im waiting for the default appy support rn before doing anything there

fallow drum
#

Imo the interiors should stay faithful to Vanilla lol, but that's me

main fjord
#

atleast you will have a sustainable fuel source on each floor when playing with zeranos

#
  • people can play them without zeranos if they want an appy on vanilla interiors
wheat prism
fallow drum
#

lol

#

like Mansion and Mineshaft

wheat prism
#

I think i wouldnt be against it in those if they aren't guaranteed spawns

#

Cus its not like apparatus blocks the fuel cans from spawning

wheat prism
# low flicker How?

Main entrance is different, there's a tall room with a ladder that's new, kite was planning at some point to add a security room that could use all the cameras scattered in the facility

low flicker
#

How did I not realize main entrance was different

#

Facility is so ancient lmao

#

Wait, security room sounds awesome

#

though idk if it would fit.

midnight sierra
main fjord
red oracle
main fjord
errant bluff
grand knot
fallow drum
elfin swift
wheat prism
#

it keeps the time shenanigans to itself

elfin swift
#

Yay pepeD

wheat prism
#

and it shouldn't spam errors on consecutive dungeon generations anymore either

#

i think the #1 priority right now is fixing the fuel cans being weird and maybe making the custom apparatus a separate item instead of a reskin

elfin swift
#

Then as long as I won't touch LQ config on it should be fine then thonk (mainly interiors config, size, etc.)

wheat prism
#

probably

wheat prism
#

since zeranosfacility only works on zeranos you can probably change its size through dynamic size scalar instead

elfin swift
#

I rather not change the interior since I know how restrictive the moon is in that case

wheat prism
#

hazard level and description are no problem

#

enemies might be weird but i dont think thats an issue either

elfin swift
#

If it will, it doesn't matter anyway
Zeranos itself is very random anyway so all enemies included in it can be a intended design in my modpack peepoSitBrokenVase

midnight sierra
elfin swift
#

But not every facility works for zeranos
There should be an API that replaces main entrance doors with the elevator for the zeranos compat HmmmSip

#

I'm no programmer or such so I'm just talking shit

midnight sierra
#

Well that's what I am trying to do

elfin swift
#

Oh? stare

midnight sierra
#

Yeah but I don't know how to do it

elfin swift
#

Fair Dead

hearty needle
# wheat prism only singular error

this may very well break pathing for that enemy, I'd like to make sure this can't happen

it seems to indicate that there are entrance teleports somewhere on the moon that have had their exit point destroyed, but I was under the impression Zeranos didn't have any?

midnight sierra
#

There are entrance teleports

#

But hidden somewhere

#

Without them I can't land on my moon

hearty needle
#

gotcha, but I assume you don't do anything to the exit points then Hmm

#

it's curious that it gets confused

#

I'll have to try and see if I can find where it goes wrong through UnityExplorer I suppose

midnight sierra
#

Interior teleport is at very top

hearty needle
#

is the exit point inside the dungeon?

#

I think potentially you could just have both entrance and exit in the moon scene to avoid it being destroyed when you change levels

#

(if that could be the issue)

#

technically it doesn't matter really, but I'd like to make sure that I can at least leave a warning log in to make sure that nobody changes tp exits unexpectedly

midnight sierra
midnight sierra
midnight sierra
#

How Zeranos started:

main fjord
#

🔥

stray carbon
hearty needle
fallow drum
#

Btw @midnight sierra any plans to add support to put 2 handed items on the shelves in the Elevator so Yippee bugs don't grab them? lol

midnight sierra
grand knot
errant bluff
north raft
#

I just got sent this in my bug reports for my modpack

#

Only happened on Zeranos

#

I wish they sent me a log 😀

#

Unsure if it’s my modpack somehow causing this

#

Or zeranos scrap isn’t despawning per regeneration and stuff is getting stuck outside the map

midnight sierra
elfin swift
#

-# bruh I pressed plink emoji, it summoned greed

main fjord
elfin swift
north raft
#

Judging by your reactions this is either already known or just an issue on my end where nothing can be done agony

main fjord
#

nah its zeranos related

elfin swift
#

Nah
It's code rebirth's fault

main fjord
#

the issue happens on zeranos with nothing else

#

||(blud i tested alot with the mod 😭)||

elfin swift
wild forge
#

Everything is CodeRebirth's fault

#

Whenever I stub my toe I curse at Xu's name

edgy dust
#

zeranos

fallow drum
#

Zeranos still has quite a few bugs I noticed

#

Some issues we ran into today:
1: The Apparatus is invisible for the client holding it and if they insert it in the Elevator it's invisible for everyone but them but it reappears if they drop it.
2: Enemies spawned on Zeranos will show up for late joining clients and cause an explosion of errors in their logs
3: The Apparatus becomes pink after routing away from Zeranos

#

@midnight sierra plink

cerulean viper
#

[Warning: Unity Log] Cannot find interiorPos from StartRoom! note i have interior mods so this is likely due to my modpack

#

[Error : Unity Log] Scene 'LevelZeranos' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.SceneEventProgress.SetAsyncOperation (UnityEngine.AsyncOperation asyncOperation) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0007)
Unity.Netcode.DefaultSceneManagerHandler.LoadSceneAsync (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode, Unity.Netcode.SceneEventProgress sceneEventProgress) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0008)
Unity.Netcode.NetworkSceneManager.LoadScene (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00D5)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::StartGame(StartOfRound)
StartMatchLever.StartGame () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0068)
StartMatchLever.PullLever () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0008)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
InteractTrigger.StopSpecialAnimation () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_023A)
InteractTrigger+<specialInteractAnimation>d__68.MoveNext () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_01AE)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026) Um ya my modpack does not like this moon sadly

wheat prism
#

the only interiors that work with zeranos right now are ZeranosFacility, Dreary Pipeworks, Niven Reactor, and Zeranos Mansion

cerulean viper
wheat prism
#

hmm, can you send your profile code

cerulean viper
#

01985837-2590-7c36-3aeb-61f700bd9427 Its likely just the interior mods given how cool this moon and the idea behind it i may make another profile for this

north raft
#

pingas

wild forge
#

Wandered off in a random direction on Synthesis and desided to wrap around clockwise since i seemed to find my way out of the intended play area, but there was an invisible collider here preventing my from getting back into the valley

#

would guess that the colliders are there to prevent players from getting out, but in this case I was on the other side somehow and couldn't get back in

#

Personally don't like the idea of invisible walls to stop players getting lost. Prefer when moon folk use hazzards and other stuff to make it clear to the player that whichever direction isn't the way to go

weak oxide
#

not sure if this is from zeranos or not but I updated my list and the save now does the black screen and fog thing

#

it was mentioning ElevatorMod startofround patch or something

wild forge
wheat prism
cerulean viper
#

Huh mk

fallow drum
#

Btw @midnight sierra I've also noticed that quitting out while on Zeranos sometimes causes some mods to start error spamming like Reserved Item Slots

fallow drum
#

Btw @midnight sierra When you can make sure you add the Radar Sprites for the Zeranos facility, it's just a clone of the Vanilla facility basically so that shouldn't be too difficult to do I imagine

main fjord
#

he could wait til v75 when new facility tiles drop 🙏

#

so he can add them while hopefully adding the sprites

fallow drum
#

I mean we have no confirmation when the Facility update is coming or when the next game update is releasing

#

lol

main fjord
#

true

#

😭

fallow drum
main fjord
#

tho the blogposts on his patreon are consistent

#

(zeekerss)

fallow drum
#

Ye

main fjord
#

but that is mostly vanilla as i only crunched down on its textures for filesize

fallow drum
#

Probably lol

main fjord
#

is ignorable

midnight sierra
#

Because I don't patch anything related to it

fallow drum
#

it relates to the scene

#

That error there, I think in this case turning Unload Unused back on cancelled out other mods from erroring cus it calls UnloadUnusedAssets

#

Also found a tile where the Apparatus appears normal in the socket, it's the one with the big open room with the stairs

#

it did end up turning Orange after I dropped it but it didn't power the Elevator and I found a funny bug

#

It kept triggering the Apparatus Warning

#

LOL

main fjord
#

will hopefully be fixed next patch, same issue with the apparatus on my mineshaft copy.

#

waiting for that so i can release it including the tile

midnight sierra
#

omg wtf

fallow drum
main fjord
#

yes

#

both of them

fallow drum
#

Noice

#

I noticed if I disable the Zeranos Facility the moon loads in much quicker with the other compatible interiors so I'll probably disable it since it has no sprites

#

Or ig I could leave it and reduce the weights potentially

fallow drum
#

Decided to keep it on, and rebalanced weights for other compatible interiors a little

#

Zeranos Facility remains at 300, Mansion remains at 75, Niven at 150

main fjord
#

also the appy socket breaks when you put in an apparatus and go down a floor, causing the appy to despawn, and you can't put a new one inside.

main fjord
#

after leaving zeranos, the apparatus also looses its texture

fallow drum
wheat prism
#

I think that once the apparatus for this moon is made its own item, the elevator should remove the component attaching it to facility power when it's plugged in

north raft
north raft
#

Level 1000

fallow drum
#

@midnight sierra You should probably add a wiki or a guide to the mod page for Zeranos so devs have an easier time making their interiors compatible

wheat prism
fallow drum
#

But ye I see there's a guide one sec

wheat prism
#

This should be pinned tbh

fallow drum
#

Ye I forwarded that to Jacob just now in dm

#

It is

#

It's the top pin when you check pins

wheat prism
#

Wait so Jacob wants office to work on this moon?

fallow drum
#

I was talking with him about it, idk if he's gonna do it lol

wheat prism
#

So get off one elevator, to get into another

#

Lol

fallow drum
#

I basically told him the idea would be funny

#

Ye

grand knot
fallow drum
#

I mean the idea is peak

#

XD

#

Even if it won't happen

grand knot
#

i want the elevator for the outside thats what

#

i wanna make my own zeranos

fallow drum
#

I kinda wanna see V4 Experimentation get remade but tbh I like the exterior of Zeranos a ton and think it's probably a better way to recreate the V4 gameplay

warm sage
#

also i was asked about doing it. wasn't really my idea

fallow drum
#

Yeah it would more so be funny but didn't expect you to do it lmao

fallow drum
#

@main fjord I would assume your interior isn't supposed to generate Fire Exits on Zeranos, I went out a Fire Exit since I saw one existed and got dropped under the map

#

LOL

#

Either that or @midnight sierra has a funny bug to fix

main fjord
fallow drum
#

Lmao, time I add Entrance Blocker specifically for Zeranos

errant bluff
#

Zeranos in this video plink

#

seems like they couldnt figure out how to go to deeper floors lol

wheat prism
fallow drum
#

That being said you can stop it lol

wheat prism
#

Yeah I mean

#

I guess not everyone is intuitive enough to look at the panel again when you start going down?

errant bluff
#

im gonna be honest i didnt even know that lmao

fallow drum
#

it's more fun to just let it run out of power and stop naturally

#

lol

midnight sierra
#

I hope they play again with a newer version of this moon

fallow drum
#

I'm kinda glad if that's the case plink The Appy desyncs definitely need fixed lol

midnight sierra
#

Nah I didn’t fixed anything yet

errant bluff
fallen oasis
wheat prism
#

zeranos facility keeps spawning on synthesis even though i have no weight for it

#

it's also culling really badly and spamming logs with a nullref

#

culling

fallow drum
#

I've seen this happen before where interiors spawn on moons despite not having weights for them it's a bug with the LLL config I believe

fallow drum
#

I usually tend to add Central Config nowadays due to strange issues I've randomly had with LLL's config, and I look forward to when Lunar Config eventually releases

earnest pasture
errant bluff
wheat prism
fallow drum
#

Weird

#

I would guess Synthesis somehow is registering the Zeranos tag or smth. I would just use Central Config to handle interior weights, just keep in mind you'll need to make sure when using things like Grand Armory and Toy Store to correct the capitalization in the weights, it won't register all lowercase names

wheat prism
#

not a chance i'll use CC for interior weights

fallow drum
#

I used to feel the same way, but when having moons like Zeranos I prefer it over trusting LLL's config to not bug out

#

Cus I need to set other interiors to not spawn on there

wheat prism
#

i don't think lll is to blame here though

fallow drum
#

No probably not

wheat prism
#

i think synthesis itself is forcing zeranos facility to have a weight on it

#

or the other way around

fallow drum
#

Might be cus it has an elevator?

wheat prism
#

no

#

the elevator in synthesis is much simpler than in zeranos

#

it shouldn't even be considering that

fallow drum
#

No but I wonder if the script it references shares the same name for both moons

#

lol

wheat prism
#

that would be quite the blunder

midnight sierra
#

No it shouldn’t

fallow drum
# midnight sierra No it shouldn’t

Btw you might wanna make it so fuel can spawn during Single Item Days somehow, maybe register it seperately so you don't get stuck unable to descend? Unless you can push an update asap to fix the Apparatus issue cus we got the tile where we got an Appy that couldn't power the elevator and cus of SID also couldn't get fuel ☠️

red oracle
midnight sierra
#

Yeah

fallow drum
#

Btw @main fjord Still curious why Zeranos Mansion manages to generate fire exits cus I don't think the Zeranos Facility does lmao

#

People found out the funny that happens last time we had Mansion on there and went out of the fire exit

#

XD

main fjord
#

idk, could check next time what determines that

#

maybe just caused cuz i copied a vanilla interior

fallow drum
#

Possible

fallow drum
#

@midnight sierra You might wanna add hot reload compat for Zeranos if possible

analog bridge
#

or not. unrequired stare

fallow drum
sudden ridge
#

Unless this log deceives me:
[Info :LethalLevelLoader] zeranosscene.lethalbundle Unloaded (7.16s)

fallow drum
sudden ridge
#

Perhap

fallow drum
#

Since that interior is 69mb

#

Good I can keep Zeranos

sudden ridge
fiery slate
sudden ridge
fallow drum
midnight sierra
errant bluff
midnight sierra
#

brohow

wheat prism
#

They asked in a diff thread, might as well ask here

wheat prism
#

also goddamn

#

can we get these file sizes down a bit?

#

(mainly the scene bundle)

elfin swift
#

200 MB moon
Yummers plink

midnight sierra
elfin swift
#

Can you?

wheat prism
midnight sierra
#

Yeah

fallow drum
#

We had a player get stuck on top of the elevator once that needed a to because a microwave spawned in the elevator lmao

#

Also imo the Inverse should work, idk why it can't grab the current generated seed and only have the popup if the elevator is in movement

fallow drum
#

I wanna see the bugs fixed more than anything else

midnight sierra
#

It worked at start

#

and it was very very bugged like there’s no elevator, floors

fallow drum
#

Hmmm

midnight sierra
#

or even doorways

#

because the map isn’t even generated

#

and after regenerating interior it throws some errors

fallow drum
#

I noticed the first interior generates before you even use the elevator

#

it's descents after that regen it

midnight sierra
#

Because I’m not doing it

#

This game can’t work with no interior

fallow drum
#

Also btw have you considered adding some kinda backup system in place if it attempts to generate an incompatible interior?

#

Cus having to reload cus you get soft locked kinda

#

sucks

midnight sierra
#

Isn’t it already tells you to not go there if it runs on incompatible interior?

#

And you can’t start the elevator

fallow drum
#

It will popup a warning but then land anyways, but yeah

#

it only warns after lever pull

midnight sierra
#

I don’t want to touch these kind of stuff because they are controlled by a game either LLL

fallow drum
#

Fair

midnight sierra
#

Only after pulling the lever LLL chooses an interior

fallow drum
#

Yeah

midnight sierra
#

I can’t even automatically stop generating or something

#

Even If I do, it’s a lot of patching.

fallow drum
#

That is fair

#

I was just more wondering about the interior attempting a reselect if using the Elevator byeah that also might be difficult lol

midnight sierra
#

Hmm

#

I have to check how LLL chooses dungen flows

#

or interiors, idk how they are named

fallow drum
#

The other thing that could probably be done is to set compatible interiors to high weights so the likelihood of an interior with the Custom: tag doesn't get rolled

#

I could probably just make all compatible interiors be 9999

midnight sierra
fiery slate
fallow drum
#

Yeah

fallow drum
midnight sierra
#

I will look into it when I return to LC stuff

wheat prism
#

did more looking into zeranos

#

the thing abt teleporters is kinda true

#

inverse is disabled, normal one works fine

#

i think the question the other person had was if the elevator would automatically return to the surface if there are no more players inside

cold hare
#

@midnight sierra so a interesting idea I had was that you could use BCMER's ModifyLevel() to reroll events every time you go to a new elevator floor if you'd like to try an interesting compatibility feature between your mod and brutal if it works.

nocturne peak
#

TS_duoWave hello hello im trying to add zeranos compatibility with my interior but im a bit confused on the setup and testing, i think i did most of it right and i assigned everything that i understood but i dont really understand the position stuff, in one of the images in the tutorial im using theres two transforms "MainEntrance_DefaultPos" and "MainEntrance_ElevatorPos" but i have no idea where to put these, and theres another that isnt assigned in the images called "ElevatorConnectionPosition" that i think i have to offset from the tile? but i have no idea by how much i should offset it

#

as for actually testing it ingame i tried running zeranos but it only put me on default facility and i couldnt figure out how to do a different interior, pressing "go deeper" didnt seem to do anything, this part i assume is just me not knowing how zeranos works

grand knot
nocturne peak
#

i did yeah

#

when pressing return to top instead and then green button that worked tho so i assume maybe i missed something

grand knot
#

its because it only picks one interior each landing

nocturne peak
#

oh i see

#

so i just have to keep reloading until it picks mine?

grand knot
#

or just set your weight to 9999

#

that might guarantee it

nocturne peak
#

kk will try that

#

that worked, thanks! now just gotta figure out what positions to set lmao

#

cuz uh oops

nocturne peak
#

how would the weights work as a dev? like should i include zeranos within my mod as a place to put the interior or is that on zeranos' side?

grand knot
#

interior devs have more power over weights

nocturne peak
#

kk femcthumbsup_ssabdeog

#

i assume 300 is the normal for this?

#

ah shit wait this moon breaks my teleporters though, im gonna need some custom code

#

i have teleporters that move you to the entrance teleport position but that wont work with zeranos as the entrance teleport is moved outside the tile

grand knot
#

so you're gonna have to do some coding shenanigans to make the teleport work?

nocturne peak
#

yeah so my interior has these teleporters that move you to the entrance, but since this mod requires the entrance to be moved outside of the tile they dont work properly

#

unless im doing it wrong?

grand knot
nocturne peak
grand knot
nocturne peak
#

i see, hm that complicates things then

#

nvm thought of a simple enough solution

#

okay got it lined up but i got one last question, how do i prevent the elevator from clipping through the interior? tiles generated right above entry tile so it clips

#

would that be a tile bounds thing?

main fjord
# nocturne peak would that be a tile bounds thing?

having the entrance door, doorsocket of your starting tile behind the theoretical location of the elevator shaft kind of disallows tile generation behind the tile, and i also cranked up the tile bounds so tiles dont generate over or behind the main entrance, atleast not where the entrance doorsocket is.

#

or you can insert a new doorsocket with the same values:

#

if you dont have a starting doorsocket

#

hope that works

nocturne peak
#

last question, any way to disable the floor number if playing on the interior outside of zeranos?

#

oh wait

#

if i just put them under the elevator start room objects that should work

#

silly me

cold hare
cold hare
midnight sierra
nocturne peak
#

yup i went with my solution tho to save mod space

#

them prefabs be taking hella space sometimes... one of my tiles is 3.1mb somehow 😭 blasphemy i say

midnight sierra
#

For the event randomization, because somehow I can't update it while you wandering in interior.

#

The timers just don't work.

cold hare
midnight sierra
#

Oohh

#

I don't know about this one. If I do it then I have to add this mod into dependency list.

wheat prism
#

you could do it as soft dependency, and then have a compatibility flag thats set true if BCMER is in the chainloader modlist

midnight sierra
wheat prism
#

you can check Chainloader.PluginInfos.ContainsKey("SoftDiamond.BrutalCompanyMinusExtraReborn") in an if statement or something

cold hare
#

Agree with @wheat prism you can soft depenedency it

rare path
#

Could "Dynamic interiors" be causing zeronos to load the wrong dungeon?

wheat prism
rare path
#

Alright then

carmine lichen
#

What exactly is ZeranosFacility? Thats not a mod that even exists yet we need it to load into the elevator

rare path
#

Also, I just keep falling through the elevator to my death when I return to the surface

fallow drum
rare path
#

???

fallow drum
#

Falling through things is usually the result of something causing you to get Infinity or NaN spam

rare path
#

O….k

fallow drum
#

@midnight sierra I noticed a bug with Zeranos, after descending a few times the interior tends to desync for a client and the Loading: Synchronizing.... message gets stuck on their screen

midnight sierra
#

It means that you've got an error

#

I need to see logs

midnight sierra
#

fr

elfin swift
fallow drum
#

@sudden ridge log

fallow drum
# midnight sierra fr

When I checked my host log I never saw anything, that being said shouldn't interior generation always be based on what the host gets like Vanilla and LLL do?

#

My only guess is maybe Loadstone has a chance to desync it

#

I pinged pacoito regardless since he was one of the clients that desynced

sudden ridge
fallow drum
#

I should also add there was also some other fuckery like days never progressing past the first day, no idea if that's cus we had to reload the lobby a couple times to let people join byeah

#

Cus we did a whole Quota on Zeranos fine once

sudden ridge
#
[01:07:50.0055965] [Error  : Unity Log] NullReferenceException
Stack trace:
ElevatorMod.Patches.EndlessElevator+<InitalizeNewFloors>d__165.MoveNext () (at ./Patches/EndlessElevator.cs:1257)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
#

Followed by this (next floor)

#
[01:11:36.3459526] [Error  : Unity Log] NullReferenceException
Stack trace:
ElevatorMod.Patches.EndlessElevator+<InitalizeNewFloors>d__165.MoveNext () (at ./Patches/EndlessElevator.cs:1140)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ElevatorMod.Patches.EndlessElevator:GenerateFloor_ClientRpc() (at ./Patches/EndlessElevator.cs:1133)
ElevatorMod.Patches.EndlessElevator:__rpc_handler_628475975(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
fallow drum
#

Fun

midnight sierra
midnight sierra
#

dead thread

#

👎

elfin swift
errant bluff
#

where zeranso. Update

midnight sierra
errant bluff
midnight sierra
#

okay garmin

midnight sierra
#

can someone give me a

#

lc clone game idea?

analog bridge
#

monkeys that enter a jungle to steal bananas, but ape'ish monsters also lurk within

stiff helm
#

worm adventure

full orchid
#

Uh is there any sorta list of known incompatible interiors with Zeranos? I'm wanting to maybe incorporate some interior variation for the moon to for when I do a session with my pals to see how they feel about the moon

#

If I need to do my own tests to see which is ok and which would spontaneously combust then I'm all ok with that too . < .

wheat prism
#

They have it in the readme

#

A list of ones I know that work are gray apartments, sub systems, zeranos mansion, dreary pipeworks, and niven reactor

full orchid
errant bluff
midnight sierra
#

im a new soul

elfin swift
#

Bro gave up lethal modding 🥀

wheat prism
#

no more zeranos 🥀

elfin swift
#

This is zeranos now

midnight sierra
grand knot
#

well?

midnight sierra
#

what

errant bluff
#

🥀

midnight sierra
#

made this in a day

stray carbon
#

oh

#

looks cool

#

Hope that someday I could see all the moons in a moonpack :,]

#

at least the non-gamechanging ones

midnight sierra
#

it's just a moon, nothing special, like seriously

#

dine moon assets

#

just copy pasted

elfin swift
#

can I have a screenshots of the moon?

#

nvm they on read me

#

but my net became slow as hell 😅 💀
indeed cool

analog bridge
#

new

timid quartz
#

Fun moon! Do the interors change with each floor or is it staic?

midnight sierra
#

which one bro?

#

If you mean Zeranos moon then yeah

#

it changes seed but not the dungen flow

timid quartz
analog bridge
#

Zeranos will likely be the only moon to change interior generation in the same visit

midnight sierra
#

wait so no one did it before?

analog bridge
#

pretty sure noone did

midnight sierra
#

that’s cool

timid quartz
#

the most i remamber is a moon that changes the outside on the same visit but dont quote me on that izuthink

midnight sierra
#

it’s actually pretty easy to do

analog bridge
#

Cosmocos used to

midnight sierra
#

i think zeranos is now stable?

analog bridge
#

and it shows

midnight sierra
#

i mean at least playable

analog bridge
#

havent been there since before its most recent refurbish. may give a look later

midnight sierra
timid quartz
#

i do where the song of the Dropship on Zeranos is from

#

its a banger

fallow drum
#

Can't see worth a shit and I can't find main

#

Lovely

#

Why are there even guidance poles when they lead nowhere?

#

XD

#

But yeah this is clear weather

#

It's so unbelievably foggy

#

I'll uh

#

Wait a bit on this one

#

I ran around for a bit finding nothing but dead ends

midnight sierra
#

Yeah the fog needs to be fixed

fallow drum
#

Yeah I knew this couldn't have been intended peepoGiggles

stiff helm
#

It took me 10 seconds to find a fire exit

fallow drum
stiff helm
#

not lucky

#

i just followed the lights and the terrain details

fallow drum
#

I followed the Lights and got led to what looked like a dead end but also

stiff helm
#

the last light pole here is off to the right so I just kept going that way, then the hills around kept me in that straight line and I just kept going forward for a lil bit more till I found the FE

fallow drum
#

it's too foggy to see shit so

stiff helm
#

ye but you can still make out where the path is if you look at the floor, it's not that dense

#

still needs a bit of work but it's a good start kite

#

also the pipe is tagged as snow, jsyk

midnight sierra
#

volume warning

wild forge
#

Hell yeah

elfin swift
#

I read seichi and pissed myself a little

midnight sierra
#

what

elfin swift
#

I said that I read that as seichi for a second

stiff helm
midnight sierra
#

I know and idk why this happens

#

it also leaves snow decals

stiff helm
#

i presume it's because of the snow decals yea

stiff helm
#

I assume the first field says smth other than snow when you select the pipe?

#

(this is from my own project)

midnight sierra
midnight sierra
#

on every collider

stiff helm
#

on the collider?

#

you can add tags to colliders?

#

huh, didn't know that

#

for footstep sounds n stuff I just change it on the very top right options

midnight sierra
#

I mean gameObjects with collider attached

midnight sierra
stiff helm
#

ah gotcha

stiff helm
#

so you're doing it the same way I presume?

midnight sierra
#

There's no other options.

stiff helm
#

well I'm not an expert!! maybe there was and I didn't know

#

not sure why that's happening w/ the pipe then, yeah

fallow drum
midnight sierra
#

??

#

I don't

analog bridge
#

here, have a thing

midnight sierra
#

thats cool

stiff helm
midnight sierra
#

trees

stiff helm
#

ooooooh gotcha

analog bridge
#

in hindsight, i shouldve made them 3 pixels, and the light posts 2

#

ah well

stiff helm
#

@midnight sierra try using the catwalk tag or any other tag instead of metal

#

I think the metal tag might just make it so the footstep sound is the same as whatever is below the object?

midnight sierra
#

It won't work

stiff helm
solar iris
#

yo just wanna say zeranos moon is awesome, was playing it with my friends earlier today, will prolly check out synthesis and vacuity a lil later

anyhow, i found a few bugs:

  • landmines and turrets dont spawn inside the interior
  • upon teleporting through the wormhole, the ladder goes too high
  • the log next to the wormhole doesnt work sadly, picking it up doesnt give the collected message
  • you can walk off the edge of the map
  • couldnt insert a lung inside the port in the elevator (the elevator had run out of power, but idk if that has anything to do with it)
  • lungs turned pink after having them on the ship and going to the company moon
  • jumping from the crane to the wormhole makes you take fall damage, although you can kinda land on the side of the wall to negate this (very minor bug)
  • bees sometimes vanish/disappear into the abyss, meaning free beehives

i also have some questions on game mechanics i didnt rlly understand:

  • sometimes upon fueling the elevator, it gives me an error saying i burnt my hand. is this because the elevator was already at max power?
  • does going to deeper floors mean more loot/more monsters/bigger interiors or no?
  • does the wormhole, or rather the place it teleports you to have some kind of purpose? i found a few structures like a water tower and the adamance/rend hut, but i didnt find much else
  • what does the radiation weather do? (i was on ship duty so if it does something cool to the interior then my bad lmao)
#

also: is there compatibility with facilitymeltdown

wheat prism
#

I also wouldn't count on it working with meltdown

#

If you wanna run meltdown and it, consider using PizzaProbability and setting the meltdown chance on zeranos to 0

solar iris
wheat prism
#

Ok so if the scrap set to spawn is exactly 15, it will spawn 15 again on the next floor regardless of how much you grabbed on the previous floor

#

Same with monsters, it will spawn the same amount as previous floor regardless of if there were any killed

#

The point is that there's endless floors and endless scrap, it just depends on how low you wanna go

solar iris
#

ah i see so its more of an 'infite level' kinda thing than an 'infinitely rising difficulty' thing

#

got it ty

#

this mods so cool ❤️

midnight sierra
#

You can’t fuel it when moving

#

Radiation weather fills map with damage triggers and it makes some sound

#

Portal is a feature of the map that leads u to the message

#

Lungs turn pink because it changes mesh material

#

and when moon is unloaded it can’t find that material

#

Landmines and turrets do spawn.

midnight sierra
#

You will see what I mean if u play plink

#

I also updated Synthesis like 2 months ago

#

Tell me If someone tried

fallow drum
#

do you plan to update Vacuity soon? Last I played on it I recall getting some performance issues

#

I wanted to bring it back recently but saw it hadn't been updated

#

lol

solar iris
# midnight sierra You can’t fuel it when moving
  • it was stationary and i couldnt insert the lung... weird
  • good to know, though i wandered around outside and didnt get damaged... maybe i was above the radiation?
  • ahh ok that makes sense, will explore some more
  • oh lmao that also makes sense
  • rlly? i dont think ive seen a single mine or turret thus far, only secure doors (fyi the only mods im using besides zeranos are morecompany and revivecompany)

imma try vacuity and synthesis next

also ps: i noticed theres security cameras scattered around the facility, do those have a function/lore reason?

wheat prism
#

runs basically as good as any other moon in my profile

fallow drum
#

Can you see if adding Recede and Notezylib is what causes the Tesla Gates to not all be lit up, I compared your profile to mine and that is the only thing I can guess that might cause it

#

I wanna see if someone else can repro it before I bug report it

wheat prism
#

I'm checking GI right now but I can try later

#

for control i have these 2 pics, to know that they do glow (without notezylib)

fallow drum
wheat prism
#

doubt its sbt

#

i had it on true blackout for a while and they still lit

fallow drum
#

I had doubts too

wheat prism
#

i think that is the problem

#

the first one i saw was lit but this one isn't

fallow drum
#

Ah so it is Notezylib

#

Super strange

midnight sierra
#

it got removed because it was buggy

midnight sierra
#

I want to make a new feature for it, like scripted thing

#

Same for the Selen moon

#

Because now it doesn’t have any scripts

wheat prism
#

It would be really cool to see the camera room be implemented eventually

#

What was buggy about it anyway

midnight sierra
#

Bad performance

#

and well, runtime material creation

#

with render textures and assigning them for every camera

#

Everything worked great until It started crashing my game

solar iris
#

Well we do have the ship monitor face cama now and they aren't super laggy so maybe using zeekerss's system could work

#

Also u could have just one camera display on the screen if u had multiple

#

Switch between em like five night freddy

stiff helm
solar iris
#

Still, seeing my teammates on a camera running from a thumper in 240p would be hilarious

solar iris
#

i keep getting an error message when playing zeranos that tells me that the moon wont work since im not using zeranosfacility

#

however, im not experiencing any major issues except an error code on the power display in the elevator

#

nothing is rlly affected

#

and i cant find zeranosfacility on thunderstore

midnight sierra
solar iris
#

huh

#

strange

#

ty tho, that explains why the level even loads in the first place

midnight sierra
#

eventually

#

aaaaaaaaaaa

errant bluff
fiery slate
#

Just let it happen

spare patio
#

yo, does Zeranos have other weathers by default or it sticks to the two seasons and the 2 new weather types?

midnight sierra
#

with other I mean vanilla ones

full orchid
#

Hmm since the 4 weathers are registered via WeatherRegistry, I wonder if that technically means they could be set and appear on other moons or if it uniquely only works on Zeranos

#

Cause imagine a vanilla moon (e.g. Adamance) with Autumn

midnight sierra
midnight sierra
full orchid
#

Hm, duly noted

#

I'll have to see how Radiation feels v.s. smth like Toxic Smog from Lethal Elements

grand knot
#

shat the bed

elfin swift
#

shot the sofa

midnight sierra
wheat prism
#

So all your stuff is broken

#

As far as moons go its up to LLL but ik you have some unique scripts with netcode (especially zeranos) that might need to be recomped

sudden ridge
#

Gotta do this to any DLLs with networking: #dev-general message

midnight sierra
#

I think Unity updated all their editor versions to fix some “security” issues

wheat prism
#

yeah

cold hare
#

Can't wait for Zeranos to be playable in the V73. I've got a cool thing I've added for compat for the moon with Brutal :3

elfin swift
elfin swift
midnight sierra
#

wait tf

#

someone made Obscura before me lol

elfin swift
#

like the name? or the moon as a whole

midnight sierra
#

Yeah I mean the name

elfin swift
#

lol

#

@eager bolt wonderful job partypooper plink

eager bolt
#

I'm sorry 😭

stiff helm
#

I bet you can find a better name kite, dw!!!

dusky thistle
#

@midnight sierra Is Zeranos, Vacuity, Synthesis, and Selen, v73 compatible?

midnight sierra
#

Idk

#

I have to check them

#

Maybe I need to update their code or som

dusky thistle
midnight sierra
#

maybe

dusky thistle
dusky thistle
#

@midnight sierra Any status update on when the moon mods will be updated to v73? No rush.

midnight sierra
#

currently I am working on a 3 projects

#

so idk

fallow drum
#

@midnight sierra Since Zeranos is broken rn on V73, I was wondering if the Zeranos facility could be uploaded as a seperate mod so the interior could still be used plink

fallow drum
sudden ridge
#

Don't think Zeranos facility changes that regardless

stiff helm
#

how is that broken wth D:

#

i didnt know that

sudden ridge
stiff helm
#

like them just going over the offmesh link, tp'ing to the other side and hitting you when they were just supposed to go past?

sudden ridge
#

Ye pretty much

stiff helm
#

that is such a small issue ok

sudden ridge
stiff helm
#

i thought they just. didn't jump thru after v73 due to some weird lil change that was made or something

#

I wouldn't call that vanilla facility being broken, it's just a small fucked up quirk

#

in any case fractured complex should be a fine replacement

wheat prism
#

Thats such a miniscule thing to install what's basically a replica of said interior to fix

#

Imo just save the ram and deal with it

stiff helm
#

i don't even think it'd fix it tho

errant bluff
#

lunx "nitpick" ara greed

stiff helm
#

well like I do understand the nitpick tho it could fuck you over

#

but it's reaaaally itty bitty tiny

sudden ridge
errant bluff
#

i think bringing it up to one of the fixes mods (to see if they can potentially patch it) and dealing with it for now is far more worthwhile than installing a whole interior for it lol

fallow drum
fallow drum
# stiff helm that is such a small issue ok

Okay so to clarify Lyra like never fronts, and a masked was walking up to her and teleported into her as if there was an offmeshlink there despite it walking on the railing lmao it's just such a weird vanilla bug that we've somehow never encountered til we were on Titan 😂

#

So it wasn't really her being nitpicky more just like "Wtf I wonder if the Zeranos Facility fixed that"

stiff helm
#

oh didn't think about maskeds yea

#

that is a bit of a fucked up spot there

dreamy cobalt
#

is only zeranos unplayable in v73 or are the other moons also broken?

idle bolt
#

they all used custom scripts

#

rip John (what my group called the dude on vacuity)

stiff helm
#

no fucking way vacuity got taken out back and shot

#

that was like a top 5 for me

idle bolt
midnight sierra
#

ah

#

well idk

cold hare
#

Well take your time 🙂 it comes out when it comes out. We are all just excited

midnight sierra
#

I'm just working on my personal projects 😭

#

no time for LC

#

but I'm gonna do it

#

one day

#

believe me

idle bolt
#

didnt drop off the face of the earth

stiff helm
#

fuck off pawsy

grand knot
#

zeranos shot dead behind empra

stray carbon
#

Sometimes I wonder how's Vauity and Synthesis?

idle bolt
#

dead

#

shot dead outside arby's

errant bluff
#

synthesis got updated to v72

#

vacuity shot dead in atlanta

idle bolt
#

the custom app broke in v73

#

so you cant use the elevator

idle bolt
#

not even technically playable like some stuff

stiff helm
#

please someone make VacuityPatch PLEASE

wheat prism
#

Vacuity cant open the door to main because the button doesnt work

#

Fire exit still works though I think

idle bolt
stiff helm
#

vacu fire is pain incarnate i ain't gonna lie

#

which is part of the reason why I like it but also

idle bolt
#

JOHN(aka what my group calls the dude at the desk)

stiff helm
#

PLEAAASE i need janitor jimmy back

#

and boombox bob...

#

and the dead dude...

grand knot
#

its just cat gifs

#

ITS ALL CAT GIFS

#

JAJAJAJAJAJJAJAJAJAJJAJAJAJA

midnight sierra
#

wait

#

LLL doesn't work in v73?

#

what's going on

stiff helm
#

it has not been updated to version 73, no

#

you need to use LLLU (LethalLevelLoaderUpdated)

grand knot
#

oh wait its LLL

#

oops

idle bolt
#

so LLL stuff works, just custom scripts that werent updated(like all 3 of the moons) are broken

midnight sierra
idle bolt
midnight sierra
#

this is how vacuity supposed to look like

dusky thistle
#

Unless you already did that

midnight sierra
#

I already did

#

since I have a lot of LC projects I can't find vacuity lol

#

Obscura

#

21.07.24

dusky thistle
#

It’s the one with the changing seasons right

#

Or is that another

midnight sierra
elfin swift
midnight sierra
#

tnbhd just dropped ultrasound

midnight sierra
midnight sierra
errant bluff
stiff helm
#

OUGH YES MY GOAT IS BACK YES YEEES

idle bolt
stiff helm
#

I will not be content until there's a fix mod for the black water 😔

#

looking at what the root of the problem is and the ways people can fix it manually (requires updating the mod) I doubt there'll ever be a fix

#

but it makes me SAD

idle bolt
#

besides generic's

#

which is being updated

midnight sierra
#

I get some errors on synthesis vs proj

earnest pasture
midnight sierra
stiff helm
stiff helm
idle bolt
#

guess my stuff is updated

stiff helm
#

yeye sorry I just meant that's usually where it pops up

idle bolt
#

even with 160 moons

idle bolt
#

bc im crazy

stiff helm
#

Dreg, Serenity, some Rosie's I think

stiff helm
idle bolt
#

by coinciendnce

stiff helm
idle bolt
#

tho some the ones I liked have broken shaders its seems

stiff helm
#

you're rude!!!!

idle bolt
#

so I dont use them

stiff helm
#

yea it's sad

idle bolt
earnest pasture
idle bolt
stiff helm
#

I checked it out in v73 and it looked cool

#

didn't really notice anything

#

that might very well be cuz I only tried it after v73 tho, idk!

earnest pasture
#

unless you have like, water or transparent stuffs or custom code, old moons in general should be fine

idle bolt
elfin swift
#

Cube descends...

stiff helm
idle bolt
#

tho MAYBE atlas was bugging out there so I gotta test

stiff helm
#

is there a square at the top is that it?

idle bolt
#

its more noticable in game

stiff helm
#

ah ok, I thought that was intentional ngl

idle bolt
stiff helm
#

cuz of the weird walls that prevent you from going OOB

stiff helm
idle bolt
idle bolt
#

partially fixed with a sponge setting but this lighting i fucky

stiff helm
idle bolt
#

ichor rework was nice