#Piggys Variety Mod

3976 messages · Page 4 of 4 (latest)

glossy wagon
#

useful zap gun has a config to deal damage to enemies while shocking

#

in the jester's case it would also require everythingcandie to work

honest leaf
#

I mean, it works

#

or it should

glossy wagon
#

yeah

main cloud
#

does this mod still cause issues with the player animator?

#

im not using any fancy emote mods or anything

#

i jsut like dont wanna install this if its gonna make players slide around a-posing

#

@orchid torrent TulipSmile ?

orchid torrent
#

i hotfixed that less than a day after that happened. iirc there are still some issues with animator stuff but it's minor compares to that

little veldt
#

for me atleast it still seems to break your walking animation, you just slide around instead

main cloud
#

if you dont mind i have one more thing

#

not related to this but

#

you should make the camera frame speed -1 by default on lc_office

#

iirc it actually hurts performance for you to manually render the camera and limit the framerate

#

all the option does is make the game run worse

glossy wagon
#

Idk if gummy flashlight can cause it but the rifle and revolver can

#

Something about their animation sets got messed up and doesn't have the looping animations

orchid torrent
main cloud
orchid torrent
#

I'll just ask zaggy about it then next time i chat with them. I had brief talk with them about camera performance a while back where i told them there was frame rate limiting which they seemed to agree was a good thing. But it does currently use the methods refrenced in this post so I'll have to ask them which is better.
Maybe instead of triggering Camera.Render() i could toggle enable the camera component for a frame or smthn?

main cloud
orchid torrent
#

isn't lethal sponge a client mod?

main cloud
#

I think it reimplements the ship cameras

orchid torrent
#

i know very little about what that mod does other than it's a performance mod. I've just seen a couple of friends play with it, thought it made the game look really bad, and never looked further

main cloud
#

Yeah the posterization replacement is rough. you can turn that off though

#

at that point it just looks the same

orchid torrent
main cloud
#

loll

glossy wagon
main cloud
#

idk GI is kinda cursed sometimes i dont understand how it works fully

glossy wagon
#

i think someone in the past said GI's defaults set it to not touch what it modifies so hopefully that applies here

#

cus i had a limited fps and disabled postprocessing in GI

warped nimbus
#

Cursed improvemets...

fathom pasture
#

I just tested this mod out, and it doesn't seem to show any first-person animations of any kind. I can still see the item when I crouch, but my model is just holding it in his hand with arms down.

#

Anyone else getting this issue?

glossy wagon
#

haven't heard of that one yet

#

do you have a pic/video of it happening?

fathom pasture
#

Whenever I hold, pick up, or even switch to the revolver or rifle, it just doesn't appear at all in front of me like it should. The model is there if you crouch and look down at your hands, but the playermodel doesn't hold it up like a gun.

#

I can at least open the cylinder on the Revolver and kinda see how many bullets there are, but other than that, there's no animations.

glossy wagon
#

Hmm unusual

#

Send your log and profile code

fathom pasture
#

Well, here's the log but I don't know how much this is really gonna help.

#

01968416-001f-11e6-5dc3-aa4a8c07bbac

And here's my code for the Mod Testing profile.

glossy wagon
#

remove it

#

this mod and betteremotes are incompatible

fathom pasture
#

I will not remove it.

glossy wagon
#

then you're not gonna get any animations

fathom pasture
#

Unless there's a good replacement that does the same thing

#

This sounds like a bug that needs to be fixed on either side of each mod

glossy wagon
#

you'll have to wait

#

cus this mod has no maintainer right now

#

and afaik betteremotes doesn't either

fathom pasture
#

Yeah, I'm aware that Piggy has disappeared from the very public, and whoever made BetterEmotes has also disappeared and the mod has been marked as deprecated.

#

Oh wait

#

Nevermind

#

I was thinking of a different mod

glossy wagon
#

the rundown i'll give you is that betteremotes replaces the player animator in a weird way that this mod doesn't like

#

because piggy's also replaces the animator

#

it's something betteremotes needs to fix that probably never will be fixed

#

unless it gets forked

#

but that's 100% the problem you're having

fathom pasture
#

Well, can you point me to a mod that adds all these emotes in a way that doesn't mess with it?

#

And nothing more, because I don't like "TooManyEmotes"

glossy wagon
#

There aren't any mods that do that

#

Better emotes is the only one

fathom pasture
#

So why did Piggy opt to replace the animator so that the guns could be reloaded instead of finding a way to integrate the animations into the game so that it doesn't cause compatibility issues?

glossy wagon
#

i don't know

#

they probably weren't considering any other mods that replace animators when making it

#

but given that TME also replaces animators and doesn't have issues with piggy's its probably a bad integration on better emotes side

#

i think most mods that replace animators anymore restore the original when the new animations aren't being used anymore

#

but betteremotes might be replacing it constantly instead of only when it uses new emotes

#

(though i'm not 100% on this)

fathom pasture
#

Cuz I haven't run into any issues with anything else except these two guns

glossy wagon
#

toomanyemotes and lethalemotesapi do it but i think they do it in a compatible way

#

LCCutscene probably will eventually once quickscenes get fleshed out more

ebon phoenix
fathom pasture
#

That kinda sucks...

winter timber
winter timber
#

lethalmin for example replaces the lever pull animation

fathom pasture
winter timber
blazing flame
#

originally I was going to do this by changing the animation in the existing animator. It would be good for compatibility with other mods, but it would be very cumbersome and not very scalable so I thought it would be difficult to make updates for content that uses player animations in the future

#

this method was abandoned during the consideration phase. it was very difficult to make animation branches with complex structures (like the revolver).

fathom pasture
glossy wagon
#

double barrel doesn't have a state for just having it open and then another for inserting a shell

#

so you'd end up having to add more branches instead of just using the same branching structure

fathom pasture
glossy wagon
#

because the revolver has a state that is just having the cylinder open

fathom pasture
glossy wagon
#

it's not like the shotgun where it opens, inserts, and closes all in the same animation

fathom pasture
#

But that could change if the creator so chooses

glossy wagon
#

sure

#

i just don't know how they'd go about it

fathom pasture
#

Well this exists

#

👈🏽 OcelotjudgesSilently 👈🏽

#

Thank you, America

#

It is very possible

blazing flame
#

yeah I know it exists... but python is cooler plinkplink and I wanted to make it so you could check the ammo unlike the shotgun

crimson path
#

Hey @blazing flame @charred current the mod is not workimg with v70. The guns do not appear in view when held. They are just below. Also when I pick a 2 handed item while holding a gun it makws the 2 handed item into a one hamded item.

#

I love ur mod so much and would be very happy if u guys could fix it sometims soon

#

I understand if u guys aee busy tho

mossy void
#

hi glark

charred current
mossy void
#

glurch

#

gloink

#

whatever your name is

crimson path
#

Mb

charred current
charred current
#

its cool lol

little veldt
orchid torrent
buoyant gull
#

It works for me rn?

#

At least the revolver works fine, I've not encountered a rifle yet

#

Anyway, I came here to inquire if the axe is any different than a shovel since I've been away from lc awhile

#

I can't find info about it on the mod page

glossy wagon
#

Axe is the same as shovel

#

But it's still kinda buggy

tawdry obsidian
#

And weights half of a shovel

blazing flame
#

actually I still here, at least until the 24th. and I just pushed the update

glossy wagon
#

oh shit

#

thanks so much

#

does the animations update include a fix for players sliding around after holding the rifle/revolver?

blazing flame
#

i've never heard of it

#

how does it occur?

glossy wagon
#

i had a recording of it, i'll get it

#

it happened whenever someone had previously held the rifle

#

this

#

it also caused players to appear standing when they are crouched

#

i do notice that the transition animations are still present

#

like i can see them start to run and then they slide

#

so i guess it's just the looping animations weren't working

little veldt
#

ive had this issue too, i think it only started happening after 1.4.0

glossy wagon
#

might be related to this in 1.4.0 then

blazing flame
#

it was probably the entity's pr

glossy wagon
#

entity did say they couldn't test it because the netcode patcher wouldn't run on their end

#

so it only got compiled when it was pushed out in 1.4.0

ebon phoenix
#

There was a very nice guy who compiled and fixed that animator problem for me. He is the same guy who made updates for LC Office

blazing flame
#

tbh I don't know the cause right now, entity's code was fine before

#

maybe i need to see how animator work in unity

crimson path
#

Any chance btw that u could make the mod compatible with better emotes. I really want to be able to give my friends the middle finger and then shoot them.

#

-And maybe add value configs to all the scrap? (This request is less urgent tho)

crimson path
#

@blazing flame

blazing flame
#

unfortunately i have been trying to do this for a long time but it is difficult. also betteremotes is not compatible with v70+

crimson path
#

Aw damn

#

Well thx.

#

Btw idk if it is one of my mods or not, but the axe was invis when i picked it up

crimson path
#

Lol

crimson path
#

Hey @blazing flame I just realized that for better emotes, the only issue is that the hand with the guns are lower than they are supposed to be. Maybe u could raise them higher when the mod is on

glossy wagon
ebon phoenix
#

I've said it a bunch of times already

toxic totem
#

i've noticed the rifle just spits out the entire clip instantly now for some reason, any idea what's conflicting with it to cause this?

primal sinew
distant pebble
bold saddle
#

Hi @blazing flame , I'm looking into creating my own custom guns, and this is the only other mod I know that successfully does this. I don't know much about code, but it looks like you just modified the vanilla shotgun, right? I think I understand some of the important parts I'm trying to do, but I was wondering how you got the M4 to be automatic?

glossy wagon
bold saddle
#

Oh okay, thanks for the heads up! It seems a little bit out of my depth anyways. Bit of a shot in the dark lol

honest leaf
ebon phoenix
nocturne juniper
#

i'm working on my weapon pack too, and have some problems... with scripting and animations, gladly there is chatGPT and DeepSeek that help to research Piggy's code... for animations... I think with some asset extraction app you can get the character bone rig and do your animations, then, if you weak in coding as me, try to get help from neuron network... it helped me already to realise some subsystems for my mode that works fine

glossy wagon
#

what

little veldt
lusty pumice
#

The three messages above me makes me feel like someone said something bad ?

#

Deathmark idk what you said but your probably cooked

little veldt
#

not bad, but incomprehensible

nocturne juniper
# lusty pumice Deathmark idk what you said but your probably cooked

yeah, i was thinking so too...
Im not a professional in unity and coding, i just try to make it from what i know and what i can find myself. Thats because i can say something incomprehensible...

I want to make animations to my gun. So i think i need main character bonerig to animate hands, but im not sure where, or how can i get it...
Maybe this is more understandable...

opaque crescent
#

is it possible to make it so Tesla Gates don't kill enemies?

fresh frost
#

I know piggy is away but I'll ask anyways
make Cruiser Map mod to only spawn with vanilla cruiser like Cruiser Terminal (thank you fumo)
since we have a modded vehicle like Company Hauler now
yep it spawn on company hauler

wanton apex
#

Hoping on Piggys return

tawdry obsidian
wanton apex
tawdry obsidian
#

its a long wait

#

but

#

worth it hehe

wanton apex
#

It’s a shame that this is the only mod that only adds guns + traps and nothing else… and it’s not being maintained 😭

tawdry obsidian
#

But guns...

#

I mean

#

Coderebirth has

#

But not that kind of gun

#

At least not a realistic one

quick hatch
#

Wait, the sliding bug is still present?

#

What was the last version that didn't have it?

glossy wagon
#

i don't know a specific version that didn't have the sliding but downgrading without also downgrading the game will break it more

quick hatch
#

Oh okay so having the game and mod as the most recent versions has no issue?

glossy wagon
#

no, you still have sliding

#

the slide might not be present in a version before v70, but if you try to run an older version on v70 you'll have more problems because the player animator got more animations in v70

#

so variety mod won't change the animator correctly

quick hatch
#

Aww that's a shame that it's still an issue 🙁

little veldt
#

yeah i wish that was fixed at the very least :<

wanton apex
#

I wonder if making a fork of this is allowed with the animations fixed

glossy wagon
#

nothing can be done until piggy gets back

#

unless jacob or someone makes a pr

blazing flame
#

if anyone wants to fork the mod and upload it feel free to do so ballbunny2ballbunny2

#

but some code in my repo may not be up to date (not sure)

glossy wagon
#

Ah, nvm then

daring river
#

better emotes doesnt work with the gun mod right?

tawdry obsidian
#

yeah

#

neither with the hauler

glossy wagon
#

Because betteremotes is constantly replacing the player animator

#

If it only replaced the animator when doing it emotes and then restored the original when they stop it would probably work

daring river
tawdry obsidian
#

The mod

#

The car

#

Vehicle

#

Company hauler

daring river
#

yea the gun mod doesnt work with the hauler?

tawdry obsidian
#

Better emotes dowsnt work with the hauler

#

Im not sure if piggys does tho

#

Probably? Idk

hardy sedge
#

idk if piggy fixed the issue of the missing motiontimes on the other client animator

tawdry obsidian
#

i mean both work fine for me, but i dont use the guns

hardy sedge
#

i work around this by:
saving a reference of the current animator
replacing it with my own with all my stuff on it

then once you hop out:
if it exists, apply the old one
(i need to add a fallback to the original player animator, which is easy)

#

the hauler just attempts to override any animations on the players current animator

hardy sedge
#

the hauler has an issue with the steering animation looping forever on other clients screen but that's a vanilla bug that would require replacing the animator to fix

dark kite
#

the custom gun animations usually break on other clients and people start moving with no animations

glossy wagon
#

Though for some reason when it restores the old animator it is missing looping animations for walking, running, and crouching

hardy sedge
#

i save a reference of the players animator when they get into my vehicle i meant

#

piggys does it when you first load in

#

but if i did that, then it won't save a custom animator

glossy wagon
#

Still odd then that piggys doesn't restore correctly

#

Anyone who has held a gun at least once ends up in their standing animation when walking, running, or crouching

hardy sedge
#

i don't recall having that issue

glossy wagon
#

Its very easy to replicate so

autumn veldt
#

Is this mod still active? I do got a really weird and annoying game-breaking issue, the axe this mod adds is very broken. It cannot be stopped from spawning for one, and it also just softlocks any player who picks it up in my pack? Can we maybe have a config option to disable it completely?

empty cradle
jolly briar
empty cradle
empty cradle
#

Finally made a post for it 😅

empty cradle
#

Really wondering how Piggy managed to make this AssetBundle...

If I see this correctly, there's a teslagate.prefab and TeslaGate.prefab in the same directory, which breaks Unity SCaraara

empty cradle
#

Tesla Gate rewrite is almost done.

It's been reduced to like 10 lines of code. The rest is handled through Animations

#

* The timing is extremely off right now haf

tawdry obsidian
#

Was just about to ask that xD

#

Still amazing!!!

empty cradle
#

You hear the windup sound, wait for like 3 seconds CRACK

tawdry obsidian
#

Oh yeah, are you fixing the entire mod or just a few things?

tawdry obsidian
honest leaf
#

idk about the other scraps

tawdry obsidian
#

I saw a bit about the guns yeah

empty cradle
tawdry obsidian
#

Yippeeeee!!!

#

So cool

#

Also

#

Glad to see you back test!!!

empty cradle
# honest leaf as I've seen, not guns

Well, I'd prefer not to touch the guns, but I'll probably have to, if I can't find anyone to do it for me 😅

I'm also unsure about the player animations 🤔

empty cradle
honest leaf
tawdry obsidian
#

A few have recommended to use what toomanyemotes uses

#

Idk if its the best option

empty cradle
#

Might have to bug Xu, if I can't figure it out SCaraara

tawdry obsidian
#

Yeah, people have wanted betteremotes to port to it

empty cradle
tawdry obsidian
#

But the devs aren't really that active and they dont really know how to do it iirc

tawdry obsidian
#

It works fine

#

Its the incompatibilities thst break it

empty cradle
#

Ah, the broken one must be MoreEmotes then SCaraara

tawdry obsidian
#

The guns from piggy bugs it out

#

The hauler bugs it out

empty cradle
#

Sounds great

tawdry obsidian
#

And for a time v70 bugged it out

tawdry obsidian
empty cradle
#

Oh... I think TooManyEmotes isn't reyling on any animations, but manually moving the character bones 😅

tawdry obsidian
#

Yeah i thinks idk

#

The thing with betteremotes is thst it plays the animations frame by frame

#

Thats like the issue

#

While toomanyemotes does smth different

empty cradle
#

It replaces the player animator every frame, overriding any other one - Including the vanilla one

tawdry obsidian
#

Yes!!

#

And because the guns and the hauler have animations it just bugs out

#

Also a bug i found with piggys, the axe is really broken when paired with SelfSortingStorage, it would be neat if you could find a fix for it!!!

empty cradle
#

Uuuh

#

Broken how?

honest leaf
honest leaf
empty cradle
#

Infinite Axes? Stonks

honest leaf
empty cradle
#

I'll definitely have a look. Might fix itself as I handle some thing differently in general SCaraara

honest leaf
#

gotcha

tawdry obsidian
#

Its like the inv softlock issue

#

But crazier

glossy wagon
#

It might be easier to just delete the axe's current item code and replace it with a new one

#

Since i dont think it has any special behavior

#

And its unreasonably buggy for being a shovel clone

tawdry obsidian
#

Only special behaviour is double the damage so yeah

little veldt
#

it also doesnt work with doorbreach lol

glossy wagon
#

in what way

little veldt
#

iirc it just wont do any damage when you hit a door with it

#

in the same way none of the code rebirth weapons work with doorbreach

empty cradle
grand anchor
empty cradle
empty cradle
#

Tesla Gate now turns off, when Appy is pulled ~

glossy wagon
#

will it turn off when you don't have line of sight (like it used to a really long time ago)?

noble heart
# empty cradle

This is so nice to see ^^, seeing smoke coming from it along with the extra sfx really adds immersion

empty cradle
little veldt
empty cradle
#

Guys, should I upload my Fork as soon as the Tesla Gate is done, or should I wait until full parity?

primal sinew
#

wait

little veldt
#

id also say wait

glossy wagon
#

parity

honest leaf
#

Someone knows if this mod is working correctly in v73?

tawdry obsidian
#

People are saying it doesnt

daring river
#

make it compatible to better emotes🫠🙇‍♂️

glossy wagon
#

They replace the player animator every frame which is what makes it incompatible

daring river
#

gahhh damnn

#

they wont ever

rotund crescent
honest leaf
rotund crescent
# empty cradle

Are you maintaining the mod, and if so will v73 support be out soon? Thanks.

tawdry obsidian
#

Yw

#

Test is maintaining, but he needs help with the guns

rotund crescent
#

Like testers? Or just making it?

tawdry obsidian
#

:0

little veldt
honest leaf
#

Chat, is this real?

primal sinew
#

revolver is fixed? 😮

noble heart
#

No github link and the changelog indicates it's just a reupload of the last version of the mod

#

Probably fixes nothing

#

I literally think they took 1.4.2 added Fork to it and reuploaded it

#

lol

dark kite
#

💔

tawdry obsidian
#

I mean, its not testaccount so yeah

little veldt
#

unless that was there before

honest leaf
primal sinew
#

careful. make sure nothin malicious dwells within

honest leaf
#

first test, at least it's on store

honest leaf
primal sinew
#

rifle aint my concern

#

revolver cant open its cylinder

#

and gives a block of red text when attempting on v73

honest leaf
#

I'd like to test in mp if the animation bug is still present

primal sinew
#

could also be an incompatibility

honest leaf
#

it seems to work correctly, I don't see any bad red logs on the console

hardy sedge
#

maybe it's the animator that piggy applies to the player

#

even though (iirc) startofround has a reference to both the local and client animator

honest leaf
glossy wagon
#

cus it mainly affects looping animations

#

the transition animations for walking and crouching are fine but the looping ones are replaced with standing

glossy wagon
honest leaf
glossy wagon
#

cool

honest leaf
noble heart
#

I probably won't add it since they have no link to the source

noble heart
#

Also this fork isn't permitted either since the mod has no license

#

I think only someone who was given access to the project would be able to officially update it

#

so people like Jacob and TestAccount

honest leaf
tawdry obsidian
#

piggy doesnt have a MIT?

noble heart
#

Github doesn't have any license

tawdry obsidian
#

oki

#

so illegal

noble heart
#

Yeah

tawdry obsidian
#

lets see what test says about this

noble heart
#

@empty cradle plink

tawdry obsidian
#

poor guy let him rest perceive

empty cradle
tawdry obsidian
#

I thought you two had like permission from piggy

#

Didnt know anyone was able to grab and fork them

noble heart
#

Ah

#

Still would have been good for the fork mod to get a proper changelog and be linked to a github where the changes could be seen

ebon phoenix
#

I'll try to rewrite the code for the weapons. But I don't know when, as I need to be in a decent state of mind to endure the agony it will cause me.

tawdry obsidian
#

Or are you talking bout helping test

honest leaf
tawdry obsidian
#

Okii

tawdry obsidian
honest leaf
honest leaf
# tawdry obsidian

Ok, I was finally able to test this with a friend.
The sliding bug is still present

tawdry obsidian
#

but things still work

#

guns and all that

#

the fork doesnt fix bugs, it just makes it functional on v73

glossy wagon
#

As long as the mod works im chilling

#

I've tolerated the sliding for this long, I'll keep tolerating it

little veldt
#

ive tried but its really hard to take the game seriously when all my friends are sliding around xd

glossy wagon
#

That is true but at least its a non intrusive glitch

#

Like its not gonna break the game at some point

plush wraith
#

Hey would anyone know why my revolver wont reload or open cyclinder?

plush wraith
carmine heron
plush wraith
#

Ah sad

#

The rifle works

tawdry obsidian
#

i thought there was like a forked version

#

not official but like, allowed

little veldt
#

there is but it doesnt fix the sliding animation bug

tawdry obsidian
#

it will never get fixed

#

is the curse of guns

plush wraith
#

Does revolver work there?

carmine heron
#

not worth it lol

tawdry obsidian
#

users who want guns can sacrifice a lot

plush wraith
#

My friend is sometimes gliding on the floor

carmine heron
plush wraith
carmine heron
#

after picking up any item with special animations

plush wraith
#

Thats what happens with us

#

But we dont used the forked edition

carmine heron
#

fork didnt fix it

tawdry obsidian
#

thats the thing

#

thats for picking up gun

#

fork or no fork

carmine heron
#

its an issue with the main mod

tawdry obsidian
#

fork, knife, spoon

#

all have sliding

#

no fix till it gets rewritten

#

but its a long way for that

#

so for now, if you want guns, youll have to slide hehe

plush wraith
tawdry obsidian
#

i guess?

#

people have said it works

ebon phoenix
#

I wanted to ask something, would you be interested in having the mod rewritten in a "short" period of time but with only the M4 and the Tesla Gate? I ask because I don't think I'll be able to code the other items in a short time.

ebon phoenix
#

also, I don't even know if I should remove the "ammo check" in the M4. On the other hand, I was thinking of adding the ability for the M4 to switch from automatic to semi-automatic.

tawdry obsidian
#

We dont really mind waiting more time, but if its something you cant put as much time then i guess its fine for it to have only M4 hehe

#

Lets see what test says

honest leaf
ebon phoenix
#

it's one less animation to manage more than anything else

ebon phoenix
#

I'll update you a bit on how it's going, the functional part of the M4 is practically done and i "just" need to implement Animations, SFX and VFX

#

I don't remember if the M4 had recoil and bloom before but now it does

glossy wagon
tawdry obsidian
#

yeah

glossy wagon
#

they were working on updating this mod (except the guns)

#

so your work would be appreciated on their part

tawdry obsidian
#

oh i think they know, they offered to help test with this

#

entity is reworking the guns, while test is reworking everything else hehe

#

i still think they should talk with test

glossy wagon
#

i havent been very active in here the last week or so so i wouldnt know if they did talk

ebon phoenix
tawdry obsidian
#

but what you were saying was a question for him or for everyone?

ebon phoenix
tawdry obsidian
#

I would like to see the axe and gummy flashlight fixed too hehe

#

But if not i guess its fine

#

I mostly use it for the tesla gate so hehe

ebon phoenix
#

I have good news, I have implemented animations without having to replace the vanilla animator (for now only for you and not for other players), this should greatly increase compatibility with other mods that add custom animations

ebon phoenix
# honest leaf Anomalies?

I've been coding the rifle all day and the translator in my brain has stopped working (it's 3:42 in the morning where I live)

tawdry obsidian
#

classic hehe

empty cradle
ebon phoenix
#

It should be pretty simple to implement, the animation should be vanilla and for most of the code you can use the flashlight one

hardy sedge
#

(allows more flexibility, too)

#

on my truck, when a player gets in, it creates a new animator of the players current animator and stores it to a variable, then i replace the animator with mine, upon exit, i replace the animator with the one we stored, and i have a fallback to the vanilla animator (found in StartOfRound.Instance which stores both client and local animators)

tawdry obsidian
#

I just realized how most of the things in this mod have some kind of animation

hardy sedge
#

if i tried to use an override, it doesn't give me the flexibility i want, and i run into issues with piggys animator having a bunch of shit stripped from it

#

imo it's a good way to go about handling mods that want to add more animations, if BE did something similar and shit it would probably play nicely with other mods

#

but those other mods would have to do smth similar

#

etc

ebon phoenix
primal sinew
ebon phoenix
primal sinew
#

bloom i understand. recoil can either be visual or character affecting

ebon phoenix
#

briefly said, if you want to use the rifle in "automatic" mode you have to control the bloom and the recoil

#

both the recoil and the bloom are not exaggerated and I think it gives the gun a bit more personality.

primal sinew
#

so... it wont push the player backwards?

#

so it does push the player backwards?

ebon phoenix
# primal sinew so... it wont push the player backwards?

Okay, we're talking about two different things, and I'll try to be clear:
Recoil moves the camera upward based on how far you shoot (and also slightly horizontally).
Bloom simply means the gun doesn't always fire in the same spot, even if you keep your aim in the same position.

primal sinew
#

thank you for the clarification

#

and bloom was certainly something i wanted from the start

ebon phoenix
#

I was thinking of adding the fact that it moved you too but then I discarded the idea because it could become too frustrating

primal sinew
#

thanks. Ceasefire from CR does that plenty already XD

#

and bloom on M4 will give the Revolver more reason to exist in terms of precision

ebon phoenix
#

I should have finished all the animation management, now I have to add the sound effects and the rifle is done

empty cradle
#

I'll also start working on the Gummy Flashlight soon

#

Right after this play-through of Pokémon-

#

Jokes aside, the Flashlight should be somewhat easy, so I hope to finish it quickly :3

#

Ah, and I think I still need to test if the Tesla Gates spawn properly...

tawdry obsidian
#

Will the tesla gate work in other interiors? Or is it still only facility

little veldt
#

it works with the scp interior too greed idk if that interior still works tho

tawdry obsidian
#

A fork

#

Idk if it wprks but yeah

#

It also used to spawn on the mental hospital interior

#

Tho it spawned quite weird sincr the hallways were bigger than the tesla gate so it would have a few opening to the sides

blazing flame
#

i'm surprised that so many people are still interested in my silly mod (and its messy code). thanks to everyone as always.

#

though I still have a year left before I can go home yoiled

glossy wagon
#

Stay safe piggy

empty cradle
lavish cipher
tawdry obsidian
#

Yeah i can only see it working with size changes

#

Would still be cool to have a few more compats

#

Grand armory of course is not possible

lavish cipher
#

Certainly

tawdry obsidian
#

But uhmm idk DULL interiors they are more likely

empty cradle
tawdry obsidian
#

like for smaller places make smaller variations

#

but maybe if a interior has a slightly bigger hallway it could also change the size a bit

#

just so it doesnt look rough around the edges

#

fractured complex, lc office, storage complex, storehouse, sector 0, tower, the dam

#

those would be my picks for tesla gate to work

#

but all of them would prob require some kind of tweak to fit in the hallways, and also they dont have the gates so it should be added in some other way

#

so yeah maybe its way too much effort

#

but its also kinda sad to only see them in facility

ebon phoenix
#

I recompiled that mod recently because the original verison is broken in v73

ebon phoenix
#

Also, I'm on vacation for my birthday, as soon as I get back I promise to release a version with the new rifle, after all I just need to implement the sound in the code (they are all already present in the asset bundle)

empty cradle
ebon phoenix
#

Surely before sending you the rifle code I have to see if the networking works correctly since it is the only part of the code that I have not tested

#

Anyway, @empty cradle how is the new Tesla Gate implementation going?

empty cradle
jolly briar
tawdry obsidian
#

There are lots of mods that add axe but this one is cool enough

#

Like an upgrade to the shovel, rather than a scrap

jolly briar
#

I want it in the store only. And when scrap axes is on in the mod as it stands, weird animation issues start happening?

tawdry obsidian
jolly briar
#

I actually want a sledgehammer in the shop more preferrably which I don't know a mod that does. A 2x damage with 2x swing delay

tawdry obsidian
#

The biggest issue for me is that it usually breaks and bugs your inventory

#

Specially when using things like selfsortingstorage

jolly briar
#

We turn the price up to 150 because the double damage is really powerful without a swing delay change.

tawdry obsidian
tawdry obsidian
jolly briar
jolly briar
tawdry obsidian
tawdry obsidian
#

Well its actually not 2x swing, but the opposite

#

0.5x

#

Honestly good way to balance it

jolly briar
#

If I can figure out why MoreAds stopped showing mods on the clients, I would love to help here.

jolly briar
jolly briar
#

Got wrapped up in axes breaking our save again just now...

ebon phoenix
#

Good news, I finished the Rifle and the animations should work. I did my best to manage the animators correctly (if it breaks again, I don't know what to do about it this time)

tired pumice
#

Is there any intention to fix Jester Stomp Shake?

#

Unfortunately, there is no megathread for all of your mods, so we have to ask here

#

Jesters still shake the screen as if they were running in their boxed state

tawdry obsidian
#

maybe jacob can fix it

#

iirc he was maintaining it? not sure

empty cradle
#

Having issues with Gale, so no testing right now...

empty cradle
#

Bad news... The Tesla Gate spawn code doesn't seem to work...

tawdry obsidian
#

Sad news for the fans

empty cradle
#

Actually...

#

I was just missing a line 💀

tawdry obsidian
#

X3

#

Silly

empty cradle
#

It's not too noticable, but I also now made Tesla Gates desynced.

-# So they don't all fire at the exact same time

empty cradle
#

Next up is integrating Entity's Rifle code.

We're doing things a bit differently, so I'll need to either modify his prefabs (and some of the code) or work around them.

I'll probably choose the first option for consistency

empty cradle
#

Uuuuuh

#

@ebon phoenix, do you think I made an oopsie or does your code not work? 😅

empty cradle
empty cradle
empty cradle
#

Anyone wanna test it before I push it? SCaraara

ebon phoenix
honest leaf
#

something special that u need to test?

empty cradle
#

Just random things and if everything networks properly

honest leaf
#

or just like, yk, make sure nothing breaks?

empty cradle
honest leaf
empty cradle
#

In any case, here's the files

#

(I might try to optimize the AssetBundle size later)

honest leaf
empty cradle
# honest leaf targz?

Oh... Yeeee, was the first archive format my PC suggested 😅
Any modern archiver should be able to handle it tho.

Just extract (Possibly twice) and throw the directory inside your plugins profile

#

Haven't made any manifest or anything yet

empty cradle
#

Ah

#

Wait

honest leaf
#

got it

#

oh

empty cradle
#

And LethalCompanyInputUtils

#

(And don't forget LethalLib)

honest leaf
empty cradle
#

Yes

honest leaf
#

kk

empty cradle
#

Required for the Tesla Gates SCaraara

honest leaf
empty cradle
#

I was slightly confused for a second haf

honest leaf
#

lol

#

that explains its price lol

ebon phoenix
honest leaf
#

Dw :]

#

Seems to be working good on my +200 mods modpack

#

Saw no bugs nor error logs related to this mod

ebon phoenix
#

anyway the rifle should be compatible with the mod that adds the hit marker (I don't know if the old one did it too but I doubt it)

#

I tried my best to make it compatible with as many mods as possible

empty cradle
honest leaf
#

idk

#

I've just noticed that

#

found a very niche issue with the rifle

empty cradle
#

Hm?

honest leaf
#

there is a frame when you pick the rifle that makes the "Drop Rifle" repeat twice

empty cradle
#

The game just really wants you to know that you can drop it with G :3

honest leaf
honest leaf
#

but I can guess someone will report it

empty cradle
#

@honest leaf did you find any other issues? SCaraara

empty cradle
#

Sweet

#

I couldn't find any other ones either

honest leaf
empty cradle
empty cradle
#

Well, I haven't heard any other complains, so I'll optimize the AssetBundle a bit and upload

empty cradle
# honest leaf

Btw, found the reason why it does that, but it's a vanilla LC issue SCaraara

honest leaf
#

Oof

empty cradle
#

Before: 2.3MiB
After: 2MiB

Sadly not too much to gain :/

empty cradle
#

Mod pushed!

#

I used the MIT license, because I'm unsure what license Piggy had in mind.
I'll change it according to their wishes, if they complain ^^

#

@tawdry obsidian don't you dare find a quadrillion bugs now, you had a ton of time to test SOBMELT

#

@noble heart, in case you're interested in the Tesla Gate, I'll ping you SCaraara

noble heart
#

Is your update for TestAccountVariety also gonna be getting pushed soon? I saw you mention you fixed a lot with it

noble heart
#

Pun not intended XD

#

I also wish for the day that you and @unreal turret get Bigger Ship compat going for ShipWindows, I miss it

empty cradle
#

My API should allow them to add full support SCaraara

#

Hopefully they'll do it less cursed than 2SS does tho 😅

#

If they want, I'll help setting it up

noble heart
unreal turret
#

i'll do it someday methinks

ebon phoenix
#

Today, since I have almost nothing to do, I'll also reimplement the revolver

#

after that I think there is nothing else that needs to be re-implemented

noble heart
empty cradle
tawdry obsidian
#

Why am i the bug finder now what did i miss xD

#

What does it have?? The mod

#

I want uhm tesla gate :333 is so cooool

empty cradle
tawdry obsidian
#

I did find a few in your mods hehe thats true

empty cradle
tawdry obsidian
#

Aww thats cool tho!!

#

My fav things about piggyvariety are tesla and gummy flashlight x3

#

Well axe too but there are so many axe mods that its not as big of a loss

#

Tysm for the fork!!!

#

Ill test it when i get back home

empty cradle
#

Yeee, Gummy Flashlight is next

tawdry obsidian
#

Yayy

carmine heron
#

lol

noble heart
empty cradle
#

Doing some testing with @noble heart

#

And yes, I'm standing in a slime SCaraara

#

THE SUN IS LEAKING

empty cradle
#

1.1.0 is out .-.

+ Added enemies dying from Tesla Gate
* Fixed Tesla Gate having a huge death-window after zapping
- Temporarily removed random offsets from Tesla Gate timing
# Reduced default spawn weight of Tesla Gate to 3

bitter drum
#

last time I played

empty cradle
bitter drum
noble heart
#

It is indeed fixed now

#

lol

#

It was a client only problem

mint quest
#

Why is the revolver not in this fork, isn't the revolver already in the original mod?

noble heart
#

The weapons got redone

mint quest
#

Entity has a lot of work

#

wish them succes

frail crow
#

*Notices the double "Is conductive" in the config files
Yes double conductive! now i will get shocked twice as fast!
(i know this was brought up before, i just found it funny XD)

Jokes aside thank you for making the fork! however i do imagine you will later allow to change Damage values to players and enemies? i love this mod, but i gotta make sure my friends dont get silly and delete me in a few shots XD
oh and any chance would you add compability with the ammo tin mod?

#

this one for reference
(I booted up and tested and it doesnt work at the moment, which makes sense, considering all the changes you made to the rifle)

glossy wagon
#

u should prob ask the dev of ammo tin if they can target the fork instead of the fork adding compat

frail crow
#

that does make more sense, though i did saw that Hugo posted that they lost the unity project back in october, so im not sure if they would want to remake it and even if they did, i should probably wait until the revolver is back. Which is the main reason i like the Ammo tin in the first place, it makes the revolver easier to have, since i dont have to carry 6 individual items to reload it.

Yet i agree, if its not convenient to make it compatible with ammo tin, then all i hope is that the revolver gets a faster "reload" option. but i'll wait, i know these things will take time X3!

empty cradle
empty cradle
ebon phoenix
ebon phoenix
mint quest
#

I also want to say that when a Hygrodere died to a Tesla Gate when I lured it to the gate, instead of dropping a body, it just disappeared and then appeared again as a blob mess, like someone exploded the blob and the liquid was spread in different directions and didn't look anymore like a liquid mass. Don't know if SellBodiesFixed is the issue or PiggysVarietyMod

#

Also a shame that I don't have that modpack anymore, I played on a stranger's modpack and after we played I deleted it, but I think he had teh same version of these 2 mods as I have in my modpack

charred current
# mint quest I also want to say that when a Hygrodere died to a Tesla Gate when I lured it to...

Most likely this mod. If they are doing their own custom death animation for it and despawning it to respawn a corpse then its this mod. Basically they are despawning the corpse before sell bodies can despawn it and trigger. I forget the exact time Sell Bodies needs the corpse there for in order for it to work. If they just extend the time before they despawn the corpse themselves then Sell Bodies should be able to take over for them.

Hopefully they will cause I'd love to be able to get the Sell bodies corpse from it 😄

empty cradle
#

This will be the new config btw SCaraara

tawdry obsidian
#

Why is every section separated

#

Instead of everything in the same section

empty cradle
empty cradle
charred current
#

Was curious @empty cradle with the configs (at work and can't directly look my self) if you disable the Rifle does it completely disable it from loading so other mods won't spawn it if possible? I know you usually do that with your mods so I was just curious. I mainly want to try the Tesla Gate and I'm excited for when the revolver returns but I was never a fan of the Rifle. For my personal view the Revolver felt pretty good and fit well. Felt pretty balanced too imo.

empty cradle
charred current
glossy wagon
#

it was frustrating in the original mod with disabling the axe and it was still registered

mint quest
charred current
stable spade
#

Vanilla players don't have kidnapper fox.

stable spade
#

Probably my modpack is easier than vanilla but I always play with true darkness host-side

bitter drum
#

is kidnapper fox even functional atm? is there any mod that brings him back?

stable spade
#

yesfox, but some modded moons she stay still but vanilla moons she's working normally

bitter drum
#

hmmm

mint quest
#

My modpack is random, one day you can be lucky, one day it's easy and one day it could be The End Of The World™

empty cradle
haughty totem
#

Any advice as to why the rifle isn't in the store?

tawdry obsidian
haughty totem
empty cradle
haughty totem
empty cradle
#

Well then... One more bug to look at

haughty totem
noble heart
#

Had to do this for TestAccountVariety after the DawnLib port, it will also affect this mod

haughty totem
noble heart
#

Oh odd

haughty totem
haughty totem
tawdry obsidian
#

First the expectionfixer now danwlib hehehe

tawdry obsidian
#

hmmm interesting

charred current
#

Yeah I reported it for Robin to take a look at. They are trying to fix the old version thats deprecated and probably dont know that its been taken over by new devs.

tawdry obsidian
honest leaf
#

@uncut cypress you're depending on the wrong mod

empty cradle
uncut cypress
#

the other one doesn't work

tawdry obsidian
#

Thats not the official fork

#

Deprecated

empty cradle
#

This one works plink

uncut cypress
#

theres three versions, two of which doesnt work

empty cradle
#

Look at the page, mate

#

This is the Fork I am working on, maintaining it

#

Original Piggys doesn't depend on DawnLib

honest leaf
uncut cypress
#

i used it and when i bought the rifle it had the same bug as the original

#

I used it standalone, it works fine.\

empty cradle
uncut cypress
#

but in my pack it breaks

empty cradle
tawdry obsidian
#

It doesnt work because in my pack it breaks

#

Crazy

#

Tbh weird that you are having the same issue when this is a complete rewrite on the mod

#

While the other ones are the exact same mod just recompiled for v73

#

No bugs fixed

ebon phoenix
#

so I agree with you, the recompiled version will always have the same problems as the original one

glossy wagon
#

thats probably why its not working for them

#

the compat probably still looks for the old rifle code

#

instead of properly targeting the refactored code

empty cradle
glossy wagon
#

yeah

#

that im saying is that its probably not much of a fix for compat at all

#

its just aiming at the fork that keeps getting deprecated

frozen summit
#

I don't know why and it's only ever been with this mod enabled that sometimes it'll make it so you can't hear people when it shows they're talking until you reopen the lobby I've had that happen in the past with this mod and today.. and then in the past there's always been desync issues with the tesla gates having different timings for different people and eventually instead of walking people would be walking without the animation so they would just be sliding that hasn't happened today yet at least so I'm not sure about that

#

don't know why any of that happens when using this mod in my pack

tawdry obsidian
frozen summit
#

the newest one I believe

tawdry obsidian
#

thats weird

#

thougth those issues were fixed

#

code and logs would prob help quite a lot

frozen summit
#

well so far it's only been the mic thing none of the other stuff has happened so far

#

I was just bringing it up

tawdry obsidian
#

oh what

#

why you mention it then if it hasnt been an issue

#

im confused!!

#

the tesla and animation should be fixed

#

no idea bout the mic

#

unless the animation issue is related to betteremotes

frozen summit
#

I just started using it again

tawdry obsidian
#

oh well

#

yeah this is a complete rewrite so yeah

crimson path
#

I have issues as the host, that I cant use the guns (the rifle does no damage and the pistol can not reload) but the non-hosts can use the guns just fine

#

019c7e48-96a4-4de7-148b-30e016442734

#

thats the modpack I use, but i just dont know whats going on

tawdry obsidian
#

pistol....

#

what version of piggy are you using

glossy wagon
#

unless things have changed u shouldnt be using the version with the revolver

#

use the one that has the m4 but doesnt have the revolver

#

cus that one is the most stable version

hardy sedge
#

(use LobbyControl+chuxiafixes instead)

#

also insanity remastered is

#

broken

#

very broken

crimson path
#

i just kept it for a few niche things

crimson path
hardy sedge
#

shiplobby will break even more things

crimson path
#

specifically the multiplayer if i do remember correctly

hardy sedge
#

what

crimson path
#

like the inability to join

hardy sedge
#

i haven't had issues with lobbycontrol 🥴

#

oh

#

increase the timeout in the config

crimson path
#

yeah

hardy sedge
#

lol

crimson path
#

no, its not that

#

its the you join, but cant see or move.

hardy sedge
#

sounds like you could have a conflict then

#

i haven't had issues with lobbycontrol aside from me forgetting to increase the timeout ms

crimson path
#

and im not damned enough to figure it out

hardy sedge
#

shiplobby is going to be extremely buggy and broken anyways 🥴

crimson path
#

yeah, but it works better than anything else i have

#

so..... yeah

tawdry obsidian
#

thats not really a good thing tbh

hardy sedge
#

then i wouldn't use late join at all

#

if that were the case

tawdry obsidian
#

lobbycontrol should be the best and only option if you even need latejoin

#

if thats not working for you

tawdry obsidian
#

rip

crimson path
#

a lot of things

tawdry obsidian
#

yes and it shouldnt

crimson path
#

so idk

tawdry obsidian
#

use piggyvarietymod by piggyvarietymod

crimson path
#

any news on when the revolver will be added?

empty cradle
#

@ebon phoenix

ebon phoenix
#

I've already mentioned it in my thread, but just in case, I'll add it here. Lately, I've been working on projects that I consider more important than LC's, so I haven't worked on the revolver lately. Eventually, when I find the time, I'll re-implement that into the mod as well.

empty cradle
#

@sand panther, could you maybe pin Entity's message? I think it's important enough while Piggy themselves is gone and we maintain the mod plink

sand panther
#

Wait is piggy like super gone or something? The user that posted this originally is deleted

empty cradle
sand panther
#

rip

crimson path
empty cradle
#

I hope to update this weekend.

Want to finally add the scraps plink

tawdry obsidian
#

Waaw

#

Scrap?

exotic tusk
#

Update scrapped

#

no scrap update this weekend

nocturne juniper
nocturne juniper
#

i have all the logic code for the pistols (heavier guns will be ready sooner). all animations and sounds. it's fully working and have plenty of functions, but now i have problem with visual effects. i dont want to make it poor. so when i learn how to make tasty VFX ill release it 🙂

lime bay
#

what's up with the tesla gates

#

they shocked alot faster back then

#

and had a setting that allowed a screen shake when they did shock

tawdry obsidian
#

True

#

They got a complete rework

#

I think they can be changed in configs?? Idk

empty cradle
empty cradle
tawdry obsidian
#

They used to attack like 3 times faster

#

I think best option, if its possible, would be a config for users to change speed

empty cradle
tawdry obsidian
#

Config, remove smoke particles hehehe

#

Yeah og tesla shocks every like 2 seconds

empty cradle
#

Guys, should the Light Bulb have a slight glow?

tawdry obsidian
#

Nop, but maybe a way to turn it on? Hehehe

lime bay
#

what does the axe do gng

glossy wagon
#

isnt it just a shovel reskin

tawdry obsidian
#

Does double damage

#

Costs 45

jolly briar
#

(Should cost more imo, but that's configurable.)

empty cradle
tawdry obsidian
#

At LEAST 60

#

Oh forgot to say its twice as fast too

tawdry obsidian
#

basically yeah

jolly briar
#

Honestly, it should be slower. It's still OP if it's slower. I just wanted a Sledgehammer-like that's in the shop.

#

We set the cost to 150 cost, which still felt low after getting stuff going.

empty cradle
#
[Error  : Unity Log] TypeLoadException: Could not load type DunGen.Dungeon, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
Stack trace:
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:0)
System.RuntimeType.GetCustomAttributes (System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:0)
HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateClassProcessor (System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
TestAccountCore.TestAccountCore.Awake () (at ./TestAccountCore.cs:21)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()

Looks like Piggys Variety Mod will need additional affection to work in v80 SCaraara

empty cradle
#

Hmmm, should I post the update already? It's probably going to break support for v73 SCaraara

noble heart
#

Go for it

#

Other devs are already doing so lol

tawdry obsidian
#

Showing off smh

#

Hehehehee

bitter drum
empty cradle
empty cradle
#

Updated TestAccountCore for v81! Keep in mind that this WILL break v73 compatibility!

bitter drum
honest leaf
#

can confirm that the rifle works on v81

honest leaf
empty cradle
honest leaf
#

oof...

primal sinew
violet trench
#

Has the mod been updated for the most recent version of Lethal Company (V80/81)?
Also, why has it been marked as deprecated on Thunderstore?

tawdry obsidian
#

because there is an official fork

#

the og dev wont be here till like christmas of this year

#

so it was marked as deprecated to drive people to use the official fork

#

which doesnt have all features but its maintained and a complete rewrite on them

violet trench
#

may i ask what the name of the official fork is

tawdry obsidian
#

piggyvarietymod by piggyvarietymod

#

i think its not out for v80 yet

carmine heron
#

gate is fucked with the rendering changes

honest leaf
#

will be fixed sometime soon :]

tawdry obsidian
#

ye

tawdry obsidian
#

We believe!!!

primal sinew
#

"I gotta believe!"
starts rapping

spiral dragon
#

Why aren't the chemical bottle and revolver included in the latest version?

empty cradle
#

(Check pins for more info)

spiral dragon
#

Thx!

grand anchor
#

How the fuck did it survive???

honest leaf
grand anchor
#

That explains it

#

what survived and what didn’t

carmine heron
#

id not be surprised if its spawns are fucked

#

I mean mimics had that same issue

honest leaf
glossy wagon
#

someone said the gates are broken?

#

the particles are working for me

empty cradle