#LC_Office / LC_Shrimp

1 messages · Page 13 of 1

strong thunder
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logs + pack code (optionally) or i can't do much

midnight sable
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as a wise sticker once said

mental shale
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Modlist:

Total:12
HookGenPatcher
BepInExPack
OdinSerializer
LethalNetworkAPI
LethalCompany_InputUtils
Imperium
LethalModDataLib
FixPluginTypesSerialization
JLL(Jacob's Lethal Libraries)
LethalLevelLoader
DungeonGenerationPlus
LC_Office

Dependency strings:

Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
Lordfirespeed-OdinSerializer-2024.2.2700
xilophor-LethalNetworkAPI-3.3.2
Rune580-LethalCompany_InputUtils-0.7.10
giosuel-Imperium-1.0.0
MaxWasUnavailable-LethalModDataLib-1.2.2
Evaisa-FixPluginTypesSerialization-1.1.2
JacobG5-JLL-1.9.7
IAmBatby-LethalLevelLoader-1.4.11
Alice-DungeonGenerationPlus-1.4.1
Piggy-LC_Office-2.2.1 
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Mb for didn't posting it earlier

azure comet
mental shale
azure comet
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Maybe they had soft masking errors so stuff was breaking for them?

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You should have DiFFoZTweaks incase

tiny wave
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it wouldnt be soft masking

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he'd get the errors too

mental shale
azure comet
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It's weird cus I've had no issues with LC Office

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and this profile is small and I see nothing that would stand out

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maybe a corrupted config?

mental shale
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How do you rebuild the config?
Do you just go to the files and delete them?

azure comet
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Yeah

mental shale
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Just to make sure, is the path should be looking like this?
... > Profile > (Your profile) > BepinEx > cache

midnight sable
mental shale
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Will try it out, ty

tawny thunder
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My friend and I had the same issue last night, we downgraded lc office one version and the elevator started working as intended

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We did 2.2.0

queen jasper
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the day has come

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i'll be back on <t:1797970380:d>

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as always, jacob will be maintaining the mod. he seems busy lately so please don't rush him 🫡

hot cloud
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/pos

turbid bramble
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Hello,

I have the very same issue in my modpack. I didn't noticed at first because I use many interiors so it is not selected often, but each time the interior is selected, ship landing does not trigger and party is soft locked until restart.

No issue with 1.2.7, it start from 2.0.0 (I tested all versions from this point)

I don't have the issue if I start a fresh profile with only this interior and dependencies so I guess there is some kind of incompatibilty with another mod but I don't find which one (202 mods so it will take a long time to disable one by one and test ...)

Does anyone had this issue and have a clue about it ?

I can provide logs, but didn't find a specific stack trace that could explain the issue, so I kept everything from dungeon generation to the end (around 3000 lines), what is the best way to share it ?

azure comet
turbid bramble
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Yes, I tested it just before downgrading into 1.2.7 and it didn't change the issue unfortunately :/

ornate forge
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either way some more details could help. moon specific? multiplayer only?

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modlist mayb

arctic mist
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Ngl I might try this interior again, is there any issues with it?

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the office interior

arctic mist
spare sinew
spare sinew
arctic mist
spare sinew
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but when it happens is crazy

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everything else is good

prime socket
turbid bramble
midnight sable
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i think the mimics compatibility is a bit broken lol

spare sinew
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its just that the walls don't give them personal space so they get angry and remove a bit of the wall hehe

midnight sable
vast grail
spare sinew
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but yeah for the time being

vast grail
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eh, sorta both ways, since mimics shouldnt have office included by default in their list of interiors (I believe it's because double-wides used to be much rarer before the rework)

spare sinew
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but yeah the idea would be to fix it in some way but idk if its possible

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someone said that its on the interior author to fix, idk how real is that

vast grail
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I think interior authors can fix it but they need to basically make their own mimic asset iirc

spare sinew
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i know circus facility has that

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but didn't know everyone had to make their own assets

vast grail
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yeah this was it, bozoros has its own mimic
#1196943144009351258 message

spare sinew
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still sad :c

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you would think its just the same door but spawning in a place where it can fit

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but its much harder than that

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😔

steel quarry
steel quarry
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Genuienly cannot thank you enough this actually worked! Thank you again!!

spare sinew
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Update?? :0

strong thunder
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uploaded a smaller update. no code changes but I added map radars, a warning sign to the metal detector, added some scan nodes, and replaced a lot of probuilder shapes with regular meshes

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it's no longer a dark void on v70 ship radar tho :D

spare sinew
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Yay!!!!

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Ty Jacob!!

strong thunder
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just an fyi on friday im leaving out of town and won't be back for about a week so if there's any game breaking problems please lmk before I'm gone

spare sinew
arctic mist
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Yea but -

PEAK ITS PEAK

azure comet
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Btw for those who have issues with the interior never generating

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It happens because the id for entrances gets set incorrectly and this mod has a fix for that

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It can happen with any interior

arctic mist
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Ngl I might tweak it to add 6 extra scrap

But idk about the other interiors but I'll figure it out. Since Skelaah's moons aren't in DULL's vanilla plus dungeon generation in LLL

So working on messing with those weight's

azure comet
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I've seen Slaughterhouse also be affected by it

strong thunder
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i goofed but you saw nothing

forest apex
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Hi, enjoy this mod a lot. I'm getting an error though on the recent update that seems to not be letting me use the terminal.

forest apex
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Oh nice that was fast lol

feral meteor
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@strong thunder If the DLL got reverted then does the updates in 2.2.2 get reverted?

strong thunder
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no all those changes were to the asset bundle

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no features were reverted

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just fixes some errors from code trying to refrence unreleased pathfindinglib api that i forgot was included in my project

floral veldt
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Hello Mr. Cob

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I heard from a little birdy that trap spawns are still kinda cluttering in a single spot

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doesn't happen as often as before but there's still double turret spots going around

last wing
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birdy was me hi

vapid patio
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does shrimp still work

last wing
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no

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hi bsl

vapid patio
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wsp

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should I uninstall shrimp?

last wing
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prolly, afaik hes a bit wonky rn. theres plans though

vapid patio
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alr bet

floral veldt
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desyncs in all sorts of weird ways yea

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also hi bsl

jovial hedge
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(unfortunately I have to do it or it would be unplayable)

strong thunder
strong thunder
floral veldt
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Also I love the sign!

strong thunder
floral veldt
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ig vanilla just has a shit ton more? i'm not sure but I just haven't seen it

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not saying it can't happen tho dw

strong thunder
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idk i have a lot in office now

floral veldt
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maybe you could check facility's? it's nbd though, just figured you'd be interested in knowing since you fixed it a while back

strong thunder
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if anything office probably has too many for some tiles. iirc the bathroom has like 8-10. ik some people wanted me to remove some spawns which i haven't done but still might do

vapid patio
solemn isle
merry inlet
# strong thunder if anything office probably has too many for some tiles. iirc the bathroom has l...

Not familiar enough with the size of the tiles, but those nodes have some spawn range. I’m wondering if hazards spawn on all of those nodes then that’s 8 hazards in that tile and they could group up.

For CabIn I think I have 1 node in almost every tile, 2 at most in the bigger ones. I’m wondering if by putting so many in one tile RNG has a greater chance of essentially putting more hazards in that one room.

strong thunder
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they do have ranges yes. but it's range that i put onto each one and i change sizes accordingly for how i want them to be

merry inlet
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I haven’t been able to play in a bit though so I can’t say if I’ve seen this issue

strong thunder
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im pretty sure vodka got a rare chance in generation, brought it up in vc, and monty just posted it without knowing much

floral veldt
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no I got it once or twice today too

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forgor to take screenie but they were landmines touchin eachother in a pretty big room

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I mean whether I know how it works or not I'm still gonna point out that it's happening, I figured it would be important information since that's something you wanted to fix ykno

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You also said to please point out issues before you left

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And I thought "oh since this is happening I might as well inform Jacob"

strong thunder
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fair ig. but not an issue

floral veldt
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Uhh ok

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Won't report it again I guess

last wing
spare sinew
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i remember when i had like 13 stacked in the same place

last wing
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4 people, 2 teams of 2 noticed it as well

floral veldt
last wing
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multiple quotas btw

floral veldt
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it's def better than before, it used to be really bad before jacob came in and fixed it

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but it was still happening so I figured id report it yea

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but if you say it's not an issue then I won't bother mr cob 🫡

spare sinew
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found it haha

merry inlet
# floral veldt not that many, only 2

I feel like that’s not too bad. Might all depend on a series of factors like interior size/moon size multiplier and the spawn curve of the hazards. I feel like even in vanilla sometimes I see 2 together. Not often, but I feel I’ve seen it

merry inlet
spare sinew
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doesn't seem like an office issue but anothe thing

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like the way hazards spawn

floral veldt
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aur fr? that'd make sense then ye

merry inlet
floral veldt
last wing
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peak

spare sinew
# merry inlet ~~Or a fellow crew mate~~

i still remember before the update, playing with friends, seeing like 10 landmines stack, i leave the hallway to find more scrap, come back and seeing the entire hallway black and a body lying two tiles away 😂

strong thunder
# spare sinew

yeah this is what the changelog fixing it was about. this was a problem lmao

last wing
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i can find footage of last nights games to show you but i do remember you fixing just this short after you brought up taking over office to me. its likely an edge case w moon trap spawns, tho it does resemble that issue in spades. had an entire hallway w 3 groups of 2stacked turrets going down it lol

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i just think its goofy

azure comet
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You can still get funnies on rare occasion

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This was very recent for example

last wing
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ours was happening like nearly every day so its probably on my side. new moon stresses

strong thunder
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more pinnacle at it's pinnacle lmao

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anyways like i said before I'm leaving for a while so gl everyone

jovial hedge
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thank you for taking my petty request

tiny wave
strange gorge
jovial hedge
strange gorge
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Does this office the office

strong thunder
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probably

strange gorge
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I'll have to check it out

strong thunder
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i recomend reading changlogs on thunderstore if you're curious about stuff. they're fairly detailed on every change

strange gorge
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Reminds me of those tesla gates from a certain game, or those body scanners you pass through in airports

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Oh swag

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I think I will

strong topaz
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Jacob cooked

strong sinew
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He really did, before it was super bland interior but now it really looks good, awesome details like couches spawning or abandoned floors and its not overpacked with it, maybe thats why its fitting the game vibe

velvet token
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I love the apparatus room in the LC Office int. Goated interior!

strong sinew
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Oh yea the apparatus room is really unique

ashen belfry
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i kind of miss the way the weird wall map thing in the entrance room used to work, there should be a config option or something to set it back to it's old functionality

floral veldt
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yeah I'm confused as to how it's supposed to work now

strong thunder
ashen belfry
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im a little confused about the current functionality if im honest

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doesnt it just like show what floor the elevator is on?

strong thunder
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it's the functionality monty and vodka wanted me to give it when we did testing.

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colored floor is the place the elevator currently is and the black x-ed out floors are floors with 0 connected doorways

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as in nothing generated on that floor

ashen belfry
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thats not too far off from the original functionality iirc

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it just showed what floors didnt have any doorways, blacked out with a red X

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but all the floors that did have generated rooms were just colored in with the arrow at all times and it didnt change

floral veldt
floral veldt
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atleast for indicating where the elevator is I mean, maybe that was vodka

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we prolly don't see the X'd out one cuz they all generate now lol

strong thunder
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probably

ashen belfry
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i think the idea of being able to see what floor the elevator is on is fine but i just think that map in particular updating in real time is kind of odd looking because it just kind of looks like a static paper map on the wall

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honestly before i figured out the new functionality i thought it was glitched lol

floral veldt
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I think it'd be cool if instead of just showing the floor the elevator on you made that glow, like it's on a screen or smth? it looks a bit weird when it just doesn't show a floor

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maybe I can make you a mockup if you'd like to tweak that going forward? it's totally up to you

strong thunder
strong thunder
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maybe we add a lil elevator sprite that gets moved with the elevator on the lil board and the colored floors are always enabled or something idk

ashen belfry
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that would be cool

floral veldt
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that'd be neat!

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I'll still mockup smth tonight if I can

strong thunder
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or maybe i get new mats for the thing bc i agree it does almost look like a carpet. im p sure it's meant to be a screen or smthn tho bc i think the colored ones were unlit

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im not home rn otherwise I'd check more things

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monty remind me of this when i have traveled back home

floral veldt
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will do :3

ashen belfry
floral veldt
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noticed one of piggy's other mods has an issue where if the digits go over 3/4 or 4/3 it adjusts in a weird way

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dis one

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no git to report the issue to

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but it's a bit of a small oversight, I guess it could be fixed by just making it so the font size adjusts relative to the digit count?

steep yacht
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I got feedback for the radar zoom mod

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It would be sick if there was a zoom out multiplier config for radar boosters, in vanilla, when selecting them you can see further away than players, also it would be cool if the config supported decimals

pale socket
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Maybe enhancedradarbooster?

steep yacht
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No but this mod overrides it

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Unless there is a config in ehnacedradarbooster that I didn't know of

floral veldt
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kinda sad, unless it's an incompatibility with enhanced rb?

steep yacht
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It does for me

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I have enhanced RB and it works like in the readme gif

floral veldt
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do you use Universal radar?

steep yacht
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Yes

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The mod has been working for me since v69

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Even with radar edits it worked fine

floral veldt
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that's super strange

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I wss trying it today and it wasn't even zooming out for me

steep yacht
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Maybe a mod you have is causing conflicts

floral veldt
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probably yeah

steep yacht
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I have a py script that decompiles all plugins I have in a profile, and then I just do a search through all the files (in vs code) for the mods that change certain things
#1359237844035703056 message

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It narrowed me the list of a bug one time from 250 mods to 12 mods and other time to 10 mods or something like that

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Maybe you can find what mod changes the zoom if you do something similar

midnight sable
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i know theres a config but its confusing to me. all the default values are 1

midnight sable
floral veldt
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does LC Office add a wrench scrap?

spare sinew
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Yes

floral veldt
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i just lost hp to this fucker getting struck by lightning inside 😭

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it stops striking it after I pick it up thankfrully

spare sinew
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Ye a few scraps are bugged

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Pretty sure Lc Office scrap has that bug with all the scraps

floral veldt
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death

pale socket
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I thought it was just coins but it looks like is every scrap from lc office.

floral veldt
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found a seam

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died like immediately after

pale socket
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So enemies can't open doors from lc office?

strong thunder
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afaik they very much can and have been

pale socket
solemn isle
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Coil-Heads and Butlers struggle to open doors in general. With Coils it is by design, they usually get stuck on a door long enough that they enter recharge before opening it. Butlers should open doors fast but have a janky hitbox, hence things like Mineshaft cheese

pale socket
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hoarding bugs. centipedes and sometimes nutcrackers

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coilhead still open vanilla doors after enter recharge

floral veldt
strong thunder
floral veldt
pale socket
# pale socket

If you could change large doors hitboxes to make easier enemies open it. Doorfixes has the same problem: it tried to change vanilla doors hitboxes and all entities are unable to open it. It looks like if enemies try to open the door through the left/right side will just keep running. Coil-Heads needs 17s to open a door but even if they enter recharge mode they will still open the door.

ornate forge
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shrimp.... i miss him

velvet token
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Is that door problem ⬆️ planning on being looked at? Just curious since the interior is pretty cool

strong thunder
velvet token
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Ahh okok

pale socket
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Hoarding Bugs, centipedes i tested as well. Samething

floral veldt
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Spiders have issues as well

velvet token
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well these messages seem to say that all the monsters have trouble with that door lol 😭

floral veldt
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iirc a few don't

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nutcrackers and thumpers don't seem to

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unsure what that really seems

pale socket
strong thunder
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PathfindingLib update is coming but I want to add some extras first. It's something I'm working on between other things.

pulsar gorge
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Question LC_Office is working right? last i left off i had desync issues with the elevator

floral veldt
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whole thing's been polished up a ton

pulsar gorge
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k making sure

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Glad i loved this interior

pale socket
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I never had desync issues with elevator

pulsar gorge
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I once entered the elevator closed the door to go down the elevator door closed but did not go down

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and i got stuck in the elevator

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What about shrimp?

floral veldt
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Shrimp is still broken, and it's been separated into its own mod

pulsar gorge
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Ya i was there when he got separated

midnight sable
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shimp will hopefully return some day..

velvet token
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What about a shrimp redesign. To be more monsterlike but only visually.

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and bugfixes lol

exotic socket
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it looks the way it does right now because it's a direct reference to the upturned

strong topaz
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I miss the wind up flashlight thing with the name I forgor

astral cairn
strong topaz
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Yeargh

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last I checked it was borked, suffered from that freaky weight bug

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a whiiiile ago, imagine it may be worse now.

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This and abandonedcompanyassets, devastated with the discontinuation

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Sconeys was updating that but somethin' happened and they've been gone a whiiile

merry inlet
floral veldt
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it did

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the patch thing, not whether it worked or not

toxic stream
strong thunder
toxic stream
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yo chill on me

strong thunder
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elevator update is coming soon i just have some extra things that aren't finished yet i decided to add

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but the blender is p funny

strong topaz
sonic mango
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the perfect excuse for me to learn how to use jll!!! (i really like elevators)

strong thunder
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i did some testing tonight and got new things working in game. tomorrow I have some more i want to do, we'll see how that goes.

strong thunder
sonic mango
prime socket
toxic stream
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not sure but it's really funny

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also i'm not really complaining about dying i can tell it's quite hard to handle things in an elevator

strong thunder
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i find myself in an odd situation where i've finished everything on my checklist for what i wanted in this update but somehow it feels like i've not made enough content for the update somehow

sonic mango
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don't be hard on yourself!

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any new content is always good!

merry inlet
midnight sable
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any new content at all is appreciated, youve already added a ton to office yoiled

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that said, it would be cool to see halt back at some point

azure comet
pulsar gorge
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agreed there

strong thunder
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ig i'll just upload it as is then.
the pathfinding lib stuff won't really be noticeable until other mods update to support it but it's there.

Ik zaggy was also going to release a standalone mod patching masks to implement the api that i used in testing to make sure my implementation works. Whenever they upload that to thunderstore I highly recommend downloading that with office since it'll allow masked to use the office elevator like they can the mineshaft elevator.

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in the mean time i think xu might've been implementing some of that to some CR enemies?

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or maybe im spreading lies and misinformation. who knows really

spare sinew
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Whenever it comes out

strong thunder
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i would've if the mod was out

pulsar gorge
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Im scared using elevators at this point have fallen thru them before XD

spare sinew
azure comet
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Didn't see that in the changelog

spare sinew
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Yippeee new update!!

strong thunder
azure comet
strong thunder
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could you have left before it saved?

azure comet
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I mean I saved the lobby manually with Lobby Control before we closed it out, so it should have saved the item

strong thunder
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i dunno. if someone else reports it again with the same item i'll probably look into it more in depth but for now it's fine. it gets registered along with all the other office scrap the same way so none of them should theoretically have saving issues unless they all have saving issues. which afaik they don't

azure comet
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I'll have to turn them back on since the update contains some fixes for them

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and see if that's what causes it

strong thunder
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here's an excerpt of the code related to this.
basically when office scraps config is enabled it pulls all extended items from the bundle and registers them (once registered through LLL they get saved correctly n everything)
when office scraps are disabled it just loads the apparatus item from the bundle and registers only that

azure comet
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Ah hmmm

strong thunder
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hence why i said it should pretty much be all or nothing

velvet token
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Thank you for the update!

strong thunder
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omg the real sigurd

tiny wave
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i used zaggy's implementation for the masked stuff a while back for it

arctic mist
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So is the elevator spin bug fixed??

ashen belfry
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bug report (spoiler maybe?): ||the sakura soda says web cola when you hold it||

pale socket
autumn karma
azure comet
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It should be deprecated in all honesty cus it blocks monster pathing and causes other issues

pale socket
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yes, i know, i'm trying to say that large doors cause enemies behavior in the same way as doorfix

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I was the one who reported to be deprecated

pale socket
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is it a bug with mimics?

floral veldt
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no, mimics would actually generate a fake fire exit there I assume

pale socket
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its not desync issue. Since everyone got the same layout.

floral veldt
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yup

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what tile was this?

pale socket
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a regular corridor, first floor

strong thunder
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also updating the github bc i think i forgot to do that last night

floral veldt
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fuck yeah

ancient dove
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I can't tell if it's related to the above image from Leubes, but I'm going to guess a blocker is missing here?

floral veldt
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oh huh yeah, it is

arctic mist
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Da mimic

jovial hedge
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bor forgort the blocker

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plink this is so sad

strong thunder
strong thunder
strong thunder
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posted update fixing that blocker on that tile

jovial hedge
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we rejoice

strong thunder
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apologies for that. i did testing to make sure my blockers and stuff seemed right. i guess i didn't get specifically that doorway in testing and it was the only one messed up

ashen belfry
strong thunder
ashen belfry
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alr sweet

sturdy dawn
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Hey, uhm...
Is this a CodeRebirth or LcOffice issue?
Jimothy is trying to use the elevator, but apparently it can't, so it's calling it constantly, going to the 2nd floor and calling it back again

jovial hedge
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jimbo paths pretty weirdly so id wager its him

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he doesnt seem to move like alot of other enemies, he drags around alot

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i mean I think he uses the same system but

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obv

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but something with his nav stuff feels different

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for example dogs turn around really fast

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meanwhile he kinda does a slow slow turn

strong thunder
# sturdy dawn Hey, uhm... Is this a CodeRebirth or LcOffice issue? Jimothy is trying to use th...

I know this conversation was already had in CR thread but I will explain here so people who didn't see that know. I tested using a build of zaggy's unreleased mask mod and made sure the current version of LC office implements the api correctly and it does. Masks with that mod could navigate the elevator just fine.
Meaning it's likely a CR issue. We speculated for a while possible issues and their fixes but haven't done any testing yet.

pale socket
#

Are mimics still spawning in LCoffice?

strong thunder
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Pushed an update. implemented something for a future pathfindinglib update. (currently won't be used)
fixed pillar walls not removing navmesh & optimized them a bit. (enemies could get stuck in some situations)
one of the new items had the wrong name.
and i added links for some enemies to unstuck themselves from the elevator roof + masked can now choose to climb the elevator ladder to get you

floral veldt
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yay! nice

strong thunder
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or on that last one i said masked but any enemy able to climb ladders

velvet token
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Thank you for the update!

astral latch
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bypassed the metal detector with awesome generation troll

velvet token
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I just found out about the metal detector. What's the gimmick? Like how am I supposed to pass it without getting electricuted if I'm holding metal

spare sinew
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You put metal in the metal place

velvet token
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You can do it? I tried it and it just hit the floor

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I'll try it agian when I encounter that inteiror again

spare sinew
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Mmm, if not i remember there is a "glitch" that you can just pick up the objects behind the bars

strong thunder
velvet token
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OOOhhh okok

midnight sable
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oohug.. i crave. Shrim.

spare sinew
strange gorge
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Played upturned somewhat recently

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I really like Ik's theme plink

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Phone theme is good too

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Shrimp is the dog ever

floral veldt
#

zeekers music awesome

strange gorge
#

Very true

#

Seeing the progress from first roblox game to now is crazy

arctic mist
#

does office have it's own stinger??

strong thunder
#

unsure actually

#

I've heard a few people say modded interior stingers don't work anyways without an extra mod that fixes them but im unsure on that

pale socket
#

Wesley interiors and generic interiors has stingers

astral latch
strong thunder
pale socket
#

Do you know why mimics no longer spawn inside The Office?

spare sinew
#

They do

#

Not in a good way

floral veldt
#

They spawn, they just don't look convincing cuz they don't fit the actual doorways

pale socket
#

ah

spare sinew
#

Almost all interiors can have them

#

But only a few work great

livid python
#

demonmae's interiors mostly (except for D.U.L.L's)

spare sinew
#

Ye true

#

Circusfacility works tho hehehehe

#

Bit thats bc pacoito added compatibility

pulsar gorge
#

Mimics and the rubber rooms :0

spare sinew
#

but tbh is kinda unnecesary haha

solemn isle
#

The demon doors kinda fill that role for Rubber Rooms

ashen belfry
#

rubber rooms already has fake fire exits though lol

spare sinew
#

Thats why im saying its kinda unnecessary

solemn isle
#

Oh true, I forgot it has both

#

Doors in Rubber Rooms be giving me trust issues

pulsar gorge
#

XD

pale socket
astral latch
#

So are enemies able to ride or use the elevator in LC_Office?

solemn isle
#

It can be a bit janky but they all should be able to ride it. I believe Masked were recently given the ability to use it as well

astral latch
velvet token
strong thunder
tiny wave
#

jimothy can, and thats all that matters

#

(and other cr entities ig)

merry inlet
astral latch
pale socket
unborn saffron
#

oh @strong thunder I haven't kept up, is the fix out for those non-carving obstacles we saw last time?

strong thunder
unborn saffron
#

oh nice

#

then testing should be a lot easier 🫡

#

there's somethin funny going on here

unborn saffron
#

hmm, I'm gonna have to come back to this later, but for some reason it looks like my masked calculating what should be a direct path from the inside of the elevator to a node on the top floor is getting a path going to the bottom and then back to the top, I wonder if there's some timing issue with the animation from bottom to top

#

it's causing him to get stuck in a loop of riding the elevator to the bottom and then to the top again

strong thunder
strong thunder
unborn saffron
#

oh no I mean it's working properly for him to get in, the issue is he rides up and down repeatedly when he's in, even when his destination is far from the elevator

#

so as far as I can tell it's an issue I wasn't aware of before, I'm hoping it's something that doesn't require API changes but we'll see

unborn saffron
#

@strong thunder I haven't confirmed yet, but it's kinda looking like the off-mesh link to enter/exit the elevator at the top isn't connecting? do you toggle it in the animation?

strong thunder
#

the top floor should work i've seen them get on/off the top floor normally

unborn saffron
#

where is the link? is it on each floor or the elevator itself?

strong thunder
#

but yes the elevator link does get disabled after the door shuts. it's to prevent enemies from boarding when the door is shut / while it is moving

unborn saffron
#

yeah I would've assumed you would've noticed if it wasn't working, but I can't seem to get a masked to path onto the elevator directly

strong thunder
#

but again it's disabled while moving so it shouldn't be rebaking anything

unborn saffron
#

I'm trying to find it while it's at rest at the top floor but Find("StartRoomElevator").GetComponentsInChildren<OffMeshLink>() isn't working

#

even if I include inactive thonk

#

the AI definitely knows how to get on and off on the bottom and middle floors though

#

crawler with no smart pathfinding also can't enter

strong thunder
unborn saffron
#

uhhh

#

not sure

#

you mean the vanilla elevator area type right?

#

looks like it should

#

area 10 is enabled in its mask

#

looks like the B position is too far in the doorway of the elevator for how the navmesh generates at the top floor

#

I shifted it outwards a little and the crawler went in immediately

#

also random observation, probably need some NavMeshModifierVolumes here for the blockers

unborn saffron
unborn saffron
#

roaming actually seems to work quite well with that link fixed PagManXmas

unborn saffron
#

I released da masked mod along with a little improvement to the roaming in PathfindingLib, hopefully that link can get fixed up soon

merry inlet
autumn karma
#

I like the icon too

#

It's great

unborn saffron
#

lmao thank you

#

I was feeling incredibly lazy

solemn isle
#

So uh, how the vending machines work? I saw the “restocked vending machines” note in the changelog, and I was not around for the previous time they were functional. I cannot seem to figure them out, how do I interact with them?

ashen belfry
#

you need a coin so you need to have the scraps enabled

solemn isle
#

I have tried to do that, I went up to vending machine prop with a coin and spam clicked all over the place. Is it only certain props?

ashen belfry
#

its only the one in the entryway area to the right

solemn isle
#

Ah, thanks

floral veldt
spare sinew
#

Yeah

#

But they look kinda different iirc

solemn isle
#

There are vending machine props that can spawn in tiles like the break room and large computer office

pale socket
#

Sorry to bother you, but are you going to fix the navmesh problem with the elevator on the 3rd floor that Zagster reported to you?

unborn saffron
#

I'm sure he will when he can

#

perhaps in the meantime I can make a quick mod to fix it in the prefab if I get a chance

livid python
#

LC_Office yet again forgotten...

unborn saffron
#

life more important than vibeo game

livid python
#

And you're wrong here greed

#

What can be more important than company? Bills? Wife? Children? Groceries? J*b? Blaaahh
We love the company

exotic socket
#

GRAHHHHHHHH

wheat spire
#

SIGURDS DAD DIED IN THE VENT

floral veldt
#

I'M SIGURDS DAD

exotic socket
#

YOU DIED??????

floral veldt
#

I DID BUT I'M BACK

solemn isle
#

Somehow bio-monty returned

spare sinew
#

He was chilling in liquidation

pulsar gorge
#

They are immortal its a fact

strong topaz
ornate forge
#

is shrimp back

spare sinew
#

😔

merry inlet
strange gorge
#

Me when I'm caught eating shrimp

#

(I can't stop chewing)

strange gorge
#

Hi beanits

spare sinew
#

Hi bothnits

solemn isle
#

I got a bit of a weird issue: I use ItemWeights to give scrap custom value ranges in my modpack, but I cannot give the Sakura Soda its own value because it appears to have the same internal name as the Web Cola. Could this please be changed? It is both inconveniencing and a bit confusing.

pale socket
#

I tried to use a lockpicker on one of the glass doors

#

[19:04:26.7308224] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LockPicker.GetLockPickerDoorPosition (DoorLock doorScript) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0000)
LockPicker.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_00CE)
GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_005C)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ActivateItem_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[19:04:26.7323430] [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
[19:04:27.0898958] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LockPicker.GetLockPickerDoorPosition (DoorLock doorScript) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0000)
LockPicker.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_00CE)
GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_005C)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ActivateItem_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

floral veldt
#

that fucking elevator that I hate

strong topaz
#

brother got coiled so hard

floral veldt
#

father jake pls fix 🥹

solemn isle
#

Still looks like a masterpiece compared to the Wesley’s Art Gallery elevator

floral veldt
#

both look great, they're just different aesthetics

#

or do you mean jank wise

#

cuz in that case yea

solemn isle
#

I do think the Art Gallery elevators are a little ugly, just boxes with a marble texture and a tacky floor selector. Jank-wise though yeah, they speak for themselves

livid python
#

Entities should not have ability to enter the elevator
If they're on their respective floor, they should stay there lol

wary flare
autumn karma
#

Give entities a jetpack instead so they can chase flying players as well as change floors

spare sinew
#

Give entities a teleport button so they can instantly teleport to you

#

Oh wait, thats the harbinger

wary flare
floral veldt
#

that and I don't think enemies should freak out from being in the elevator

#

...while they're outside the elevator

wary flare
#

Like not correcting player line of sight to account for the change in position or somethin iirc

wary flare
#
  • I can see like the Bracken being able to push buttons too
wary flare
#

ScienceBirdTweaks fixed it for mineshaft elevator I think

floral veldt
wary flare
#

But not for PlayerPhysicsRegions in general

wary flare
#

With how fast it moves around it can do some pathing fuckery like that

#

Dunno I'd have to look at how the elevator's set up to see what it did exactly

floral veldt
#

it lost LOS so it moved towards vodka and just kinda

#

got on the elevator

#

even if the door was closed

#

odd stuff idk

floral veldt
pale socket
#

Hoarding bugs still are unable to open large doors from your interior.

pale socket
#

Double doors

azure comet
#

Ah

#

Tbh that's minor though since those doorways are custom, if it's only an issue with hoarding bugs it's probably more so an issue with their AI

pale socket
#

I dont believe so. Its just a hitbox problem or something like that.

#

They tried to open on the left/right side

azure comet
#

Yeah I was gonna say something with their ai or hitbox

#

I've seen them get stuck against a lot of odd things before

spare sinew
#

Lots of interiors have that issue

#

I haven seen it in vanilla interior

azure comet
#

I think since it's usually specifically with Hoarding Bugs though it doesn't really fall on the fault of the interior

#

Just a hitbox problem with some of the unused door assets that some custom interiors use and the hitboxes of hoarding bugs

pale socket
#

The only vanilla interior I've seen that enemies are struggle with is the mansion.

sacred ibex
#

Hey there, it has been a while! What i noticed is that shrimp and suits don't work well together and that also shrimp has a problem with spawning itself or atleast refusing too, due to the v70 enemy spawn problem so i assume, it needs to be updated to work again ^^

spare sinew
#

Shrimp doesnt work

#

Hasnt worked for a long time

merry inlet
#

We should have a funeral/memorial for Shrimp 😔

midnight sable
#

he'll be fixed one day... right? HPC_catcry2

midnight sable
jovial hedge
midnight sable
#

i think so lol

jovial hedge
#

jumpscare

midnight sable
floral veldt
floral veldt
#

I DO I DO I DO I DO I DO I DO

jovial hedge
#

WAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE (tea kettle whistle)

#

dink

#

plink

#

tink

#

hooh, close one

#

i am going to parallel park

spare sinew
#

needs the context

midnight sable
#

alright shrimp family who wants some shrimp

spare sinew
#

thanks for the contexts cobalt!!

midnight sable
merry inlet
#

DISCORD FOR THE LAST TIME STOP SENDING GIFS TWICE!!! I AM TIRED OF HAVING TO DELETE THE SECOND ONE!! WITH EACH GIF YOU DOUBLE, I DOUBLE YOUR SUFFERING!

spare sinew
#

i found out why it happens

#

if its on mobile, when you click on a gif and it like doesnt send, so you click it again and it does send, the first time that you thought didnt work actually did send

merry inlet
#

I’m pretty sure I am literally just tapping once

#

Eh, maybe you’re right

jovial hedge
#

whos up shrimping it

merry inlet
#

I just tried with that gif and it did act like it didn’t send but it really did

#

Odd

spare sinew
#

shrimple as that

jovial hedge
#

I LOVE SHRIMP

spare sinew
#

shrimp delicious

#

we need shrimp pleas

spare sinew
jovial hedge
#

oh.

#

thats gore. of my comfort character.

spare sinew
#

the same

#

no difference

solemn isle
#

I have had this happen a few times now in the main entrance tile, and the item is either impossible to get or needs very scuffed methods. Could this please be fixed?

floral veldt
#

I've had ghost girl spawn behind that door, too

#

it's kinda jank

uneven tree
#

Is Pathfinding lib broken? Every time my game goes to load it, it crashes

jovial hedge
#

v73 is broken

#

with mods

#

it crashes and doesnt work really

uneven tree
solemn furnace
#

Does anyone have a video of the old Ambush entity?

jovial hedge
solemn furnace
#

YOO

spare sinew
floral veldt
jovial hedge
#

have you seen my latest stuff?

solemn furnace
#

No i didnt, lemme peep

midnight sable
#

@solemn furnace

feral meteor
#

@strong thunder Sorry to bother you. I think that LC Office is broken in v73. I don't know if more is needed but a recompile with the new version of netcode patcher might fix it. Take your time.

strong thunder
#

yeah office is the only thing i did post a recomp for v73 for yet i think

sturdy dawn
#

yup, LC Office is broken in v73

#

the elevator is not working

strong thunder
sturdy dawn
spare sinew
#

yeah pathfinding was updated a while back

#

it works in v73

strong thunder
#

oke I'll make sure to do that soon then but im tired for today

spare sinew
#

oh yeah take your time

#

ty!

strong thunder
#

I posted the updated version recomped for v73 netcode + some minor feature changes and dependency updates. I also did the things Zaggy wanted me to do with minor changes to the offmesh link and they seem to get on/off the 3rd floor easier.
I also added SmartEnemyPathfinding as a dependency so masks can use the elevator. Even with my changes to the elevator link the ai still gets a little derpy sometimes so if it bothers you you can just disable the mod and it works fine without (except masks not using the elevator obv)

jovial hedge
floral veldt
#

great work mr cob

spare sinew
#

Amzing cobnob!!!!

livid python
#

Appreciate it john cob

pale socket
tiny wave
#

Shorter or extending colliders would work ye

livid python
#

scoopy's dungeon used to have that problem

spare sinew
#

"used"

pale socket
misty orchid
#

"this is the third time i've been called up to the third floor this week and this elevator still isnt working"

pale socket
jovial hedge
#

pretty sure this was already brought up and the answer was no

#

but i could be wrong

livid python
#

people still play with mimics?

pale socket
#

why not?

floral veldt
floral veldt
#

I'd disable mimics for office tho

#

iirc this has an interior blacklist

pale socket
#

Idk how hard it is to make custom mimics, but I hope Cabin devs can do it.

sturdy dawn
floral veldt
pale socket
#

I know

spare sinew
#

Yeah, interior dev has to make them

#

Hard part is that mimic compatibility has to be in mind when starting the interior

#

Trying to add the compat after is way harder

#

And , i was gonna say most but actually is everyone, dont want to spend time adding that compatibility

#

One option would be a complete rewrite for them that enhances the compatibility

#

But thats also not really all that realistic

#

Not even mineshaft has compat

#

I love them, but its sad that it only works on a very very small amount of interiors

dire vine
#
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BreakerSwitch1') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BreakerSwitch1') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube (1)') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BreakerSwitch3') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BreakerSwitch2') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'PowerBoxDoor') is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube (1)') is missing!```

Can someone tell my why lc office is getting those missing scripts on gameobjects?
strong thunder
steep yacht
azure comet
steep yacht
#

i have it

azure comet
#

Ah so it doesn't work for the LC Office elevator then

pale socket
#

Its only for mineshaft elevator

pale socket
wary flare
steep yacht
worn lava
floral veldt
#

camera thingy only displays viewmodel stuffs

floral veldt
#

NEVER EVER GO TO OFFICE TITAN

#

insane shit LMAO

#

i joke but this was actually kind of cool generation

solemn isle
#

My biggest issue with this interior is how huge it is, I constantly have to play with it in my modpack

#

I need to shrink it as much as possible without just breaking it

glossy sluice
#

is this can with meltdown?

spare sinew
#

is this uhm

#

this works with meltdown yes!!

valid jackal
#

Please for the love of god make some tiles smaller 😭

#

This is Experimentation

#

With a map tile size divider of 1.5

#

and +6 scrap added to its spawns, like Mineshaft

#

This is almost impossible to loot well

floral veldt
#

Yup. It generates obsenely big

#

I only run office on moons with 1.0-1.25 interior size

solemn isle
#

Make sure to change the random size multipliers to both be 2, the default is 2 and 3, and 3 makes very large interiors

#

Also set it to have 2 main paths rather than 1 (done in LC Office config), the generation is different and tends to be smaller

jovial hedge
solemn isle
#

With these settings I find the interior behaves itself a lot more, though sometimes it is comically small

floral veldt
floral veldt
#

the other settings you mentioned are configurable where?

valid jackal
#

But there are three floors

#

What would be the point of the third if there's no path there

#

Is there any other way to keep it small while retaining all 3 floors

solemn isle
#

It can still generate 3 floors

spare sinew
#

you can have 3 floors? i thought it has like impossible or extremely rare

solemn isle
#

2 main paths just makes them smaller

spare sinew
#

yeah i thought it was that way

jovial hedge
solemn isle
feral smelt
#

hehehehe

spare sinew
#

didnt know it had that option

solemn isle
floral veldt
spare sinew
#

i always saw it as like 1 big floor, one medium and one with like a hallway or nothing

feral smelt
floral veldt
#

nowadays almost every time you go to the office there's 3 floors

spare sinew
#

:o

feral smelt
#

tho I usually keep main branches to 2

spare sinew
#

yeah devs should have those things configured for every user instead

floral veldt
#

cheese we're all grabbing you by the base of the neck and ripping your vertebrae out of your body dude

valid jackal
#

We still need to figure out how hazard curves work

floral veldt
spare sinew
floral veldt
#

I'm sure your shit will be peak

feral smelt
valid jackal
spare sinew
#

spawn curves are so crazy

floral veldt
valid jackal
#

It's cool to see our craft come to fruition

#

We're just worried it'll come out subpar though in actual gameplay

#

We're dreading playtesting Experimentation tonight lol

feral smelt
#

imma just work around what each moon already has

#

and organize them that way

spare sinew
#

what i just do is copy the default curve and just use that for the moons

feral smelt
#

moons have defaults already

valid jackal
#

In relation to the Office, 2:2 seems to be the best for it
1-2 generates very small offices, and 2-3 generates offices almost impossible to loot

feral smelt
#

I dont need to change them

spare sinew
#

did i understand it wrong

#

oh WAIT

#

yes i misundertood hehe

#

yeah im NOT touching that omg

#

scary

feral smelt
#

unless I really need to nerf

#

something

valid jackal
#

If we finish it in time

floral veldt
spare sinew
#

goodnight dr minecraft

spare sinew
#

sleep well

valid jackal
#

Ya

floral veldt
#

good night queso good night zygarde

valid jackal
#

Good night Mont y

spare sinew
#

Minecraft

midnight sable
spare sinew
#

fake

valid jackal
#

Wanna know how much we hate the sapsucker

#

Eyeless dogs now have 15 hp and baboon hawks have 5 hp

#

Giant sapsuckers in return have 10, and can only deal one damage against entities

#

So now eyeless dogs and baboon hawks actually have a chance to win when fighting against a sapsucker

valid jackal
#

Oh yeah to the dev the power unit and Upturned apparatus scan nodes overlap

#

Might wanna fix that or smthn

misty orchid
#

the ultimate apparatus

warm patio
valid jackal
warm patio
#

X3

#

Yeah it does make sense

#

Do you mind a DM @valid jackal ?

valid jackal
#

Sure

valid jackal
#

But they'll be rare on certain moons though, i.e. Rend and Titan, so you don't go in everywhere expecting to get some eggs

spare sinew
#

hiiii

#

hey people!

#

so uhm

#

how broken is shimp

livid python
#

shrimp is kil

spare sinew
#

is it known why some people can use it without the game like imploding?

#

the only time i used it, it didnt even let me open the game

merry inlet
#

Shrimply

Idk, it spammed errors in previous versions but seemed functionally ok. I’ve heard it’s worse in multiplayer I think, and I imagine that’s especially true now that the networking stuff has changed

sonic mango
spare sinew
#

i got a blue screen warning on my pc telling me, if you proceed, your entire block will explode

sonic mango
#

It will just... Start spamming shit and maybe crash, depending on circumstances

spare sinew
#

then we can still use it fine

#

if we dont get those crashes

merry inlet
sonic mango
#

And the ai was broken before V73 so

floral veldt
spare sinew
#

so if you were to play on v72 it would have worked?

sonic mango
#

No

azure comet
#

No

spare sinew
#

okiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

floral veldt
#

It hasn't worked in like a year lol

spare sinew
#

well context: please read #help-and-troubleshooting , i had a bad sleep so im like, i dont feel like explaining that

#

but the guy says shirmp working fine

#

and idk xD

sonic mango
merry inlet
#

If they’re single player they probably wouldn’t noticeably see desync

floral veldt
#

yes

spare sinew
#

i mean idk for me it would just crash the game entirely

#

idk how others can join a game

#

impressive

merry inlet
#

Tbh I don’t remember when I tested it. Might’ve been several versions back where it was kind of ok but now it’s worse

sonic mango
#

could be anything, from a beefier computer to different graphics card, or simply randomness tbh lmao

wary prawn
spare sinew
#

ty

wary prawn
#

no problem

midnight sable
spare sinew
merry inlet
signal galleon
strong topaz
solemn isle
livid python
opal raven
bright cosmos
wary flare
primal sail
#

meow

white flickerBOT
stuck glade
#

Will uh

#

Shrimp ever come back?

midnight sable
#

at this point, i wouldnt count on it

primal sail
#

Congratulations @tiny wave, you have been appointed to add Shrimp into Code Rebirth greed

stuck glade
primal sail
# tiny wave I'm ok

Congratulation ok, you have been appointed to add Shrimp into Code Rebirth greed

tiny wave
#

I'm ok

primal sail
tiny wave
#

I'm not sure I did

primal sail
tiny wave
#

I'm

primal sail
# tiny wave I'm

Congratulation , you have been appointed to add Shrimp into Code Rebirth greed

livid python
#

Congratulations @tiny wave !

With pride, I hereby annouce, that YOU have been appointed the duty to fix, code, and add Shrimp into Code Rebirth greed

floral veldt
tiny wave
floral veldt
#

cr tho

#

every good is in cr so it should go in cr!!

#

cmon code it cmon

tiny wave
#

Here's the thing... The enemy's concept is ass gameplay wise 😔

#

I remember talking to Jacob that it should probably be heavily changed

#

Perma eating scrap is so bad

misty orchid
#

it is
zeekerss himself considered it bad

#

it was an original maneater idea at one point but zeekerss knows that giving up the main objective to survive is bad

#

now making it so that a DIFFERENT thing pacifies shrimp, that would work

#

but obviously that's not what shrimp intended

misty orchid
#

but to be fair, the shrimp was the way he was in the Upturned because in that game, furniture (his main gimmick) was expendable.

livid python
#

best solution: lets swap duck entity with shrimp CR stare

jovial hedge
#

maybe you have to do a 500 step minigame to play with shrimp, and that pacifies him!!!

primal sail
#

I think Shrimp should give you something back sometimes AnimatedPlink

jovial hedge
#

wait

#

chewy touy

midnight sable
#

i dont really see how his mechanics could be changed and still have him somewhat faithful to the upturned

#

scrap is like, the only thing you can "give" to him in lethal

#

besides shop items

jovial hedge
#

i was thinking you can let him chew on your scrap for a bit

#

and take it back

#

could come with the downside of slowly depreciating its value, but never making it totally worthless

#

and then if you do this shrimp would follow you and eat monsters

#

(occasionally)

floral veldt
floral veldt
floral veldt
#

you can still feed it normal scrap but the special ones pacify it more

exotic socket
#

why not like

#

when shrimp is in the spawn pool it spawns scraps that have basically no value and are heavy or smth

#

and you throw those at him to pacify him

exotic socket
#

and the actual good scraps are a last resort if u run out of things to throw at him

spare sinew
#

yesss please

#

or maybe those scrap are really low value

#

like no more than 10

exotic socket
#

broken chair/empty box lookin

solemn isle
#

Null Fight from Baldi’s Basics in LC 🔥

floral veldt
#

it's not a bad idea

vague acorn
#

is shrimp still dead

stuck glade
vague acorn
stuck glade
vague acorn
#

you'd think by now someone would make a fork of it

stuck glade
#

i know

floral veldt
#

enemies are tough tbh

misty orchid
#

idk why you'd want shrimp anyway

#

i want halt back

#

-# for many reasons that's a joke

midnight sable
#

both is good

primal sail
vague acorn
#

they were annoying in hindsight since they actively made the team lose scrap buh still

misty orchid
#

he's cute but

#

it's a bad mechanic 🥀

spare sinew
#

I dont think is thaaaat bad

#

Could be improved

#

Kinda like the fiend

stuck glade
#

Wait a minute

#

Why are we complaining about it’s mechanic?

#

Maneater eats scrap too…?

spare sinew
#

Yeah was thinking the same

#

But maneater eating is kinda rare

stuck glade
#

I only just remembered that