#Lethal Phones

2519 messages ยท Page 3 of 3 (latest)

north rapids
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because im young and shit, and i play with relatively older balder people like @wintry magnet so i was like "how do i use this, im too young for this"

lone prairie
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lmao

wary needle
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You arent the only one. I knew how to because im a nerd. My friends on the other hand didnt.

north rapids
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technology is too old, you'd think i'd know at 18+ years of ag

manic pilot
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oh no the younger generation................

wary needle
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ive so far seen

  • clicking on the digit (didnt do anything)
  • dragging the 0 to the digit you want (didnt do anything)
  • trying to use the number keys (started shimmying)
clever barn
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lmaooooo

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cant wait for when someone forks this mod and turns them into smartphones

wary needle
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I did have a diabolical idea

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^that^ but you have to type out the name of who you want to call.

lone prairie
north rapids
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scoops' next creation, the lethal flip phone

lone prairie
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Get this man a shield Jitterbug

wary needle
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me when my friends have to call 999 666 7777 44 444 9 666 666 333 (YoshiWoof)

gentle sage
manic pilot
wary needle
gentle sage
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most texting i ever did with a T9 was a "k"

wary needle
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If i ever do like a roadtrip or something i might genuinely get a fliphone and go no-smartphone for the whole duration of it

-# no this is not related to the japan roadtrip that ludwig & michael reeves are currently doing where they have no phones or maps

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(dedicated cameras are nicer for pictures anyways, and i know how to read a map so...)

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Not to get offtopic but I do actually miss the times where people didnt feel like i had to be reachable 24/7, and its been a good decision to just have set hours where i am simply not existant.

inland hatch
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little funfact, when hammering out the original visual style and concept for the phone, there were two specific things we drew from smashed together conceptually

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gameboy advance sp obviously being one

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the other is this

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fantastic project

manic pilot
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i love it

wary needle
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That is amazing

inland hatch
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the original few model drafts didn't even have a screen because i was mostly drawing from that haha

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it was once we decided on adding a screen that it really took shape into what it ended up looking like

wintry magnet
violet delta
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lethal pagers

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bringing out the inner yakuza with stupid codes

clever barn
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crosspost from mirage thread, idk if this mod is the cause or if mirage is. it probably affects phone masks as well but i had those turned off

karmic nova
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sorry i broke the reference for lethalphones cuz i changed the namespace for the MimicVoice class

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just need to recompile with a new version of mirage

warped zenith
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Had this spam the logs for about a minute before going away.

[05:57:53.3351632] [Error : Unity Log] NullReferenceException
Stack trace:
Scoops.service.AudioSourceStorage.GetAudioVolumeAtPos (UnityEngine.Vector3 recordPos) (at <fe580e0ffecf472bb226a3994190c3ce>:IL_00B7)
Scoops.service.AudioSourceManager.UpdateAudioSourceStorages () (at <fe580e0ffecf472bb226a3994190c3ce>:IL_005C)
Scoops.service.AudioSourceManager.Update () (at <fe580e0ffecf472bb226a3994190c3ce>:IL_008D)

Also - I noticed recently it seems the headphones from the switchboard aren't rendering on playermodels anymore? Seems neither hosts nor clients can see them on each other, but the headset does disappear when its picked up + the first person headset thing is on.

warped zenith
karmic nova
warped zenith
# warped zenith

Hey @craggy topaz wanted to finally ping ya during a reasonable hour to let you know that mirage got a super cool update but its giving it compatibility issues with phones that would need to be updated on lethalphone's end. Also my bug report(s) above this post too greed

craggy topaz
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Whoops, been away for a few days. I'll get the compatability updated for that.

craggy topaz
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Just uploaded 1.3.15 which should fix the compat issue with Mirage

craggy topaz
# warped zenith Had this spam the logs for about a minute before going away. [05:57:53.3351632]...

Interesting, haven't seen that null reference before. I'll look and see if I can repro it. Was anything odd happening at that time or was it standard gameplay?

Also the headphones have never shown on playermodels. They show on your screen like your visor, but other players have never been able to see it.
A bit much effort/didn't want to conflict with cosmetics and custom models. Maybe in the future I'll add it in though, it shouldn't be too rough to set up.

warped zenith
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If possible to make them show that would be cool though! I'm sure that would have to be a config to not mess with other cosmetics.

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Oh - one more thing: I've noticed sometimes players get stuck doing the phone hold animation with no phones in their hands. Seems to happen more often as a client (as in, client sees host holding up left arm with nothing in it, especially when spectating). Not sure how to easily reproduce that, but I've seen it happen quite a few times. Just wanted to mention!

dense ravine
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Can you make it where when someone hangs up it makes this iconic noise? https://www.youtube.com/watch?v=O7iEN_HF-vk

Download here: https://soundbible.com/2181-Dial-Tone-American.html

Credit:
Dial Tone American
Daniel Simion
https://creativecommons.org/licenses/by/3.0/

๐ŸŽน Sign up to Artlist and get 2 free extra months when you purchase an annual plan - https://bit.ly/artlist2months

๐ŸŽต Sign up to a free Uppbeat account and download 3 free tracks to use i...

โ–ถ Play video
clever barn
wary needle
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Yeah i suggested it a while back, its on the list of ideas ^^

clever barn
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question, is htere anything that can be done to make this less blurry?

formal ferry
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If you hold z instead of clicking z, its stays HQ until you let go

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Thats how i deal with it

clever barn
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interesting

outer horizon
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wear glasses

glad bolt
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Is the mod more stable now after a few updates? I played with my friends a few months ago and we were having issues with players not hearing certain players

charred light
clever barn
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this gets spammed every time a phone connection is established

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like whenever someone is on a call with someone else

subtle meadow
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I have a bit of a weird bug where sometimes, the first time when loading into a save file after starting up the game, you can't take out your phone, phone numbers aren't generated and when picking up any object it duplicates it in another inventory slot and can't be accessed. The fix is to just disconnect and reopen the save again. This has been like that for a while and it could easily be a compatibility issue with another mod. Since I have only really used it in a modpack but I'd have to do more testing to find out which other mods may be causing this. But first of all I'm interested if anyone experienced the same thing happening.

subtle meadow
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It was all my mistake. When testing it turned out it was 100% because of corporate restructure, which I had still installed in my modpack despite apparently no longer being updated anyway. But there is no need for it anymore anyways since its features got replaced.

dusk galleon
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I'm sure you've heard it before whoever made this mod, you should totally add a facetime feature, I know OpenBodyCams can do it.

Either way amazing mod super funny!

clever barn
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they also don't show that they're holding a phone but i'm guessing thats more a thing of mirage overriding it because of holding items

craggy topaz
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Wonder if a Mirage update might have changed the item holding portion. I'll look into it when I get a chance next, thanks for reporting!

manic pilot
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I think LethalPhones broke with V70

wanton ember
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yeah Iโ€™m getting the same issue

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@craggy topaz

craggy topaz
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Oh boy, new game update time.
What's broken? Is it just not working at all, any errors?

I'll see if I can make time today to get a fix out.

craggy topaz
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Not seeing any errors or issues on my end.
I've rebuilt the mod for v70 and pushed that up to thunderstore to see if that fixes whatever issue you were having.

manic pilot
clever jay
clever jay
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idk if this is some sort of compatibility error with verylatecompany or either one of the mods are broken

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but some players can open the phone and others cant

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the ones who cant wouldnt appear on the phone clipboard either

clever barn
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i wouldn't recommend any form of latecompany

clever jay
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thought that was broken

clever barn
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it might be but latecompany isn't gonna help you much

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lobbycontrol at least tries to fix some latejoin problems

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latecompany and verylatecompany don't

forest token
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Yea phones still broken

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lobbycontrol is being used

forest token
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I'll try to get logs, it was happening yesterday, but I'll need to wait for my friend to get on later

abstract dune
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Could someone maybe tell me how I edit the top part of the phone? I could drag an edited image onto the lower part, but that same easy way doesn't seem to work for the top part because it obscures the screen.

silver beacon
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i believe the way i did it was just reapplying the screen texture after applying the custom texture, it should be in the materials folder if i remember correctly

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might not be the best way to do it but it certainly worked for me, same thing applies to the tape texture and the little green light on the antena

abstract dune
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ah! thank you that seems to work

craggy topaz
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Just pushed up 1.3.17 with a fix for errors when re-joining a lobby after being kicked.

craggy topaz
abstract dune
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It's an abomination, but it's mine ๐Ÿ™‚

median kestrel
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it's beautiful...

silver beacon
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YOO THIS DESIGN IS RAD

forest token
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If anyone is willing to help recreate the bug with me so I could get logs that would be wonderful

craggy topaz
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Thanks for the modlist. So it crashes every time a another player joins?

forest token
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Yeah thats what happened

upbeat rapids
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I got my friend group to use this and they like it. I think it might be a mainstay in our otherwise almost entirely vanilla pack

gilded lintel
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we need upgraded phone with video call mechanic
(we dont actually need that but would be a good feature)

graceful kettle
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We need to put a switchboard on a cruiser fr fr

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Ship on wheels

forest token
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Or atleast a car number

graceful kettle
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yes

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I am tryna put the entire ship on wheels

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to make ship operator more fun

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already got a terminal

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just need a switchboard and teleporter

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poot teleport here

tight rock
# graceful kettle We need to put a switchboard on a cruiser fr fr

Holy you just gave me a good idea (thats not related to this mod): what if we could have a megaphone/microphone in our car and a big speaker on top of it? This way we could search for others (its better to hear someone coming to find you than find the way back to the ship yourself)

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Or we could just annoy others by saying some nonsense

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Or we could even distract eyeless dogs this way

graceful kettle
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Smart

tight rock
violet radish
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switchboard seems to explode my fps when im looking at it

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any clue why?

idle badge
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Is there maybe a way to customize phone numbers for players?

clever barn
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there was a mod that did that, but got deprecated

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i assume because its config would be shared with modpacks and thus everyone would have the same number

marble turret
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months months ago I had a morecompany esc mod and lethal phones and everyone after the 4th player had a bunch of just phone problems

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was that a known thing or just me

glad bolt
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basically some players stop hearing other players either only hear them while on the phone or not at all

tight rock
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And does it only happen with more company installed or with any other mods increasing player count

glad bolt
tight rock
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Yea it sounds like lethal phones doesnt know what to do with more than 4 players

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But thats weird that players cant hear each other outsides phones

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Sounds like the voice chat issues might be more company specific

glad bolt
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sometimes they would be completely muted for sbd else no matter what iirc

tight rock
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But idk, im an idiot trying to sound smart shrug

glad bolt
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after a restart the issue could affect a different player

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probably the join order or something

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but yeah we played with the mod like 3 months ago so dunno

hoary blaze
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and also happens in what we cound call the z position of the clipboard when zooming in, you cant see the text

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its fine if you dont want to fix it since custom models are a bit weird

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i mean i probably just will enable the switchboard by default but just letting you know

Btw, this is one of the best mods i have ever tried! Its full of features and super compatible with everything and does not have any bug (Excluding custom suits)

clever barn
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You can just hold Z and it won't blur until you release it

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Its a weird thing with depth of field and idk what mod changed it

hoary blaze
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I mean the name position in the clipboard

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I think I can change blur and depth of field with sponge

tight rock
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finally someone noticed it byay

forest token
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Is there a way to remove or greatly reduce the impact of connection issues?

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cuz right now, any time someone calls someone its SO staticky and really hard to hear

hoary blaze
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Maybe because of the settings of quality distance like how far away you are from the ship?
EDIT: It's called range in the settings

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Buying a radar booster makes the quality higher

hoary blaze
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Bro there are settings for phone connectivity

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Like if you are far far from the ship the quality becomes worse

sterile silo
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There's no such setting in config.

hoary blaze
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Look better

sterile silo
hoary blaze
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I remember nerfing in my modpack how much the switchboard changes connectivity quality/range

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Yeah the range

sterile silo
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Switchboard just boosts range. There's no "ship range" option.

hoary blaze
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But there is a ship range

sterile silo
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Where?

hoary blaze
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Nvm, I mean you can't change it but it's there in the code yk I thought you could change it

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A fix would be boosting the hell out of the switchboard and make it cheap or maybe not

sterile silo
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Well, they asked for a way to reduce impact of connection issues. Which Static sound adjust does. Increasing range would just get rid of them entirely.

tight rock
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Chat, I have neither been playing Lethal Company in a while or tested lethal phones with more company

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Is this mod still broken with More Company?

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Cuz I heard that people had issues with it

lost nacelle
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Its better

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I think

marble turret
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I haven't heard that it was fixed. I'd just stick with with walkies for now

lost nacelle
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I stopped using it tbh

tight rock
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I hope it is

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Cant really check rn cuz im like 500km away from home

marble turret
tight rock
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Damn, I hope you're wrong then and it fixed itself idk

marble turret
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I hope to a little bit

tight rock
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Hm, yea that would be stupid if it somehow fixed itself

marble turret
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I liked the mod and it fit well in the game but was honestly op a lil

tight rock
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Like how would that happen

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With some magic?

lost nacelle
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Whens the last time u played

marble turret
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Like they made walkies 100% useless to buy and that's like one of the core mechanics of hte game

lost nacelle
tight rock
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I was playing WAY too much of Minecraft beta 1.7.3 multiplayer

lost nacelle
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then uh...

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No...

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They did update it

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But like

tight rock
lost nacelle
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I dont remember a more company bug

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What happens?

tight rock
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Hold on let me find that message

marble turret
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There is no patches for More Company in the changelog

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Basically people who joined had like multiple phones on their screen and it was just really buggy for the 5th player and highe

tight rock
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But this one

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Damn

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Why every game got problems with 5th player

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Its either for 4 or 6

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Never played one that had a specific mode for 5 players

lost nacelle
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NEVER SEEN THIS

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How weird...

marble turret
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Well it wasn't jsut me who had this issue so idk.

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1-4 players it's 100% fine

lost nacelle
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Alr

manic pilot
sterile silo
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Making phones hang up if you put them away is probably the easiest way to balance them.

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Which is an option in the config.

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First time I hear about issues with MC tbh.

marble turret
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I don't see how that's still not making walkies completely useless

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But I had issues and someone else. Maybe it was a mod incompat so there might not be an issue now

sterile silo
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Is that not enough?

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Can make phones purchasable if that's not enough.

marble turret
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They have no battery, have extra ringtones and customization. No ones buying walkies when that is purchased. If they where purchaseable per person and could lose them, that might be idfferent

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Like buying a pro flashlight but it stays. It would make normal ones trash

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Unless config has changed, there isn't enough config options to balance that out imo

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But just for sake of curiousity, I"ll try to and see where i get ๐Ÿ˜ญ

sterile silo
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Trust me. Hang up on putaway will get annoying fast. You'll want walkies.

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Literally can't do anything if you're talking, if you want to keep talking.

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You can also make walkies better with stuff like reserved slot.

marble turret
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Hopefully I can add them. They do look fun. But I'll have to wait to see

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Trying to make suits rn and my ocd is killing me

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they have to be perfec

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t

sterile silo
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As for customisation. Can turn that off too.

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I'll agree that their fun outweights walkies either way.

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Ringing your friend when he sneaks past dogs.

hoary blaze
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the other day we were six and everything worked perfectly

tight rock
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Or more

marble turret
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it would 120% be more than 60 haha

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I'll get back to it and see. Rn I'm stuck on suits

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So many suits

tight rock
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That way you can choose between walkie talkies which take slots and require charging and phones which got shit quality

tight rock
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You have too many to choose from or you just want to remove some of them

marble turret
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I have too many to put prices on and make

tight rock
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Cuz I also had similar problem

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Damn, I wont help with this one

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Never thought of making each one cost money

marble turret
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My modpack is a modded vanilla + experience. So every suit costs money

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Though I scale the default suits

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So depending on what I settle for, you could either have 4 or 6 default suits

tight rock
marble turret
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since base game had technically 1.5 default suits

tight rock
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So far it sounds way better than the shitpack that I "made" (still WIP after a whole month cuz uhhhh... im lazy)

marble turret
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I mean I'm still working on it but it's being updated daily if you want the mod

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It's called Lethal Constancy Suit Connections

tight rock
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Alr, i'll take a look at it when I come home from vacation

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Seems way better than configuring all of it myself

forest token
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How can you disable or decrease the static? I cant find any configs

clever barn
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I don't think you can

tight rock
jovial horizon
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This mod is incompatible with the butterfixes restore film grain option, it prevents the the film grain and glowing effect from applying.
It is also incompatible with the emblem experimental shaders, which are also prevented from applying, these features make the menu look a lot better for those who like to use them.

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This is what the menu looks for me like without lethal phones installed.

jovial horizon
tight rock
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i guess this mod is just getting old and its breaking some stuff...

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damn, why does it happen to the best mods

jovial horizon
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nah this issue has been a thing forever

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i just couldnt figure out what was causing it in my pack

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until now

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its because, or so iv been told, the personalize phone setting adds a new layer to the menu

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which overwrites menu changes

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so basically the two things i listed

jovial horizon
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more company has the same issue

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but

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buttery said she could PROBABLY patch it on her end

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but that ofc wouldnt apply to emblems effects

jovial horizon
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since

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its not a game breaking bug

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which i understand

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but i hope for aesthetics sake

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it gets patched here

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๐Ÿ™

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other than that this mod works flawlessly still

sterile silo
tight rock
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Mb then

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I just thought if its already having issues with mods and the game itself (e.g. inspecting stuff like clipboards makes them blurry) then it just wasnt updated

civic heron
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I have no idea if you have a thread or not but I can't find it so this is the closest thing I can do @silver beacon

I'm using your MayaLethalPhoneStuff mod and I can't find any of these ringtones that says they are in the mod but I don't see them at all.

silver beacon
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im gonna be honest i think i named them wrong or somehow forgot to put them in the export folder ๐Ÿ’€

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i was hoping no one would notice so i dont have to take 5 minutes to recompile it lmao

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i'll get on it sometime soon im dealing with finals atm, literally at this very moment lmao

north rapids
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Good luck

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I hope your finals become uh, not so final

silver beacon
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i just finished them hehe

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they did become final. finally

silver beacon
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i didnt even check if it works in game but theres no reason why it shouldnt, let me know if theres a problem

civic heron
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thank you!!!

silver beacon
north rapids
median kestrel
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w

civic heron
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Posted it in a better spot Trollface

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#help-and-troubleshooting message

median kestrel
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makes sense LOL

digital totem
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Does it still work with V73?
Me and my friends can't open the phone

clever barn
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Lots of stuff doesn't work on v73

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Switch back to v72

digital totem
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Do you think this mod will be fixed?

clever barn
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maybe

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depends on if scoops has time

craggy topaz
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Just updated the mod, it's now recompiled with the new netcode patcher so it should work on v73.
Backreading a bit, I wasn't aware of the phone menu messing with menu shaders. I'll need to look into that more when I have time.

Sadly I've been busy for a while, so I've mainly been focusing on gamebreaking bugs and such.

median kestrel
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friend disconnected mid round and i'm getting this spammed rn

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(also super happy this got updated this fast, great work!!)

zinc hornet
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For whatever reason DawnLib really doesn't like the phone clipboard

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Doesn't seem to cause any issues ingame though so idk

north rapids
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but send me your modpack, i need to check some debug logs for why the unlockables part errors

zinc hornet
north rapids
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thx

north rapids
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it'll be fixed next dawnlib update

median kestrel
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how does every mod break dawnlib saving what the fuck are you doing xu ๐Ÿ˜ญ

north rapids
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especially if moresuits adds a placeholder 100 orange suits to the suits list

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like

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what???

median kestrel
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which is why her suit isn't added thru it

north rapids
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yeah the only reason i knew it was moresuits was because i remembered ages ago she mentioned moresuits doing this

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and then i saw my log stating that after the first orangesuit it tried to register another 60

median kestrel
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fucking hoorrible

clever barn
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Surely there's a better way to do it

small anvil
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like, say the host has 70 suits added and your profile only has 50

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those last 20 suits are going to cause index out of range exceptions for somebody

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so moresuits just adds duplicate orange suits as a failsafe until you reach 100 total suits

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it "makes sense" and "is maybe a good idea in a vacuum" but in actuality it is kind of annoying and awful from a developer's standpoint lol

craggy topaz
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New update. Just a really small one with a new config option to disable the phone personalization button on the main menu. Kind of a workaround for it breaking main menu style mods until I have time to look into those.

sullen lodge
craggy topaz
hoary blaze
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I played the game 4 days ago with 7 friends (285) mods and this mod worked 100% perfectly ๐Ÿ˜„

solemn ridge
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is custom models on suits bugged?

median kestrel
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some may prevent you from dialing manually, but there's a config you can toggle to help with that

terse sigil
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Hello, I don't know if this was reported but using reserved slot and having an item in a slot prevent the phone to go out

wary edge
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Does anybody else loose their phone upgrades and switchboard when leaving the game?

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I have to repurchase it everytime I rejoin

hoary blaze
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Works fine for me

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Maybe another mod is conflicting

young light
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@craggy topaz the clipboard is blurry because of this mod for whatever reason

craggy topaz
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Huh, the base game instructions clipboard? I'll look into that.

young light
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Same thing happens with Company Hauler

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That mod also introduces a new clipboard

north rapids
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its one of the config options iirc, cant remember which

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oh wait not this mod

craggy topaz
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Is it the texture that's blurry? Or is it a depth of field thing?
Might explain why I didn't notice because I disable dof...

north rapids
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i thought this was the lethal sponge thread

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i think it was that?

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now i dont remember anymore lol

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its been so long

craggy topaz
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Oh wow, yeah.
Phone state machine is messy and it was running the dialing DoF removal code even when the phone isn't out.
I'll push up a fix in a minute after I test.

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Just pushed 1.3.20 up to thunderstore.

### [1.3.20]

* Fixed Depth of Field not working correctly on objects that can be inspected (clipboards). This was caused by the phone DoF code for dialing running even when the phone wasn't actively out.
quaint prawn
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am i the only one that noticed the 20~fps drop with the mod installed

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absolutely love the mod btw

hoary blaze
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It also happened to me and the fix was tweaking some LethalSponge settings

craggy topaz
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If the fix was disabling DoF, then this was the problem.

craggy topaz
quaint prawn
young light
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120+ fps is unnoticeable to the human eye

craggy topaz
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Huh, I get nearly identical frame timings with/without (first/second screenshot) lethal phones installed.
Do you have any other mods active? Maybe there's a conflict.

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All of the phone calculations should be limited to when there are active calls, and if there are none it should be a very low impact mod.

quaint prawn
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maybe some of them conflicts

quaint prawn
exotic solstice
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An internet utterance that circulated and people just believed it. You definitely can see differences above 120fps, they just become less discernible the higher you go. At that point you're mostly after reduced input lag.

craggy topaz
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If you could send me your mod profile I can try on my end and see if I get the same frame drops.

quaint prawn
craggy topaz
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Huh, I'm still getting about the same framerate on that profile with the phones on or off. Doesn't seem like it's a mod conflict issue.
Not sure there's much I can do to debug it if it's different per-computer, sadly.

arctic onyx
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Hey @craggy topaz any chance u can add compatibility with the Solar Flare weather condition?

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It messes up walkies and electronics, so maybe u can make it mess up the phones as well?

craggy topaz
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Hmm, I'm pretty sure I added a case for that a while back, as long as you're referring to Weather Registry Solar Flare.
Phones should be as messed up in solar flares as they are in blizzards and storms.

If that doesn't seem to be the case, perhaps something changed and I need to update the compat. It has been quite a while since I added it.

clever barn
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if it was added for lethal elements beta you might have to change it to work on lethal elements theta

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but idk

native barn
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Is there anywhere i can download the ringtone files?

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Or maybe extract them from the mod file

craggy topaz
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You should be able to run the customizations assetbundle through AssetRipper to get any of the audio files

native barn
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What is asset ripper?

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Ah nvm found it

pliant tree
#

I had a very cool idea for this mod, though I'm not sure on its place yet:

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Landline phones which generate randomly within the facility in some places / one in the ship (can't be used hands-free)

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Obviously landlines would inherently be weaker than regular phones, but before you unlock them landlines would be cool

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you could find a landline in the facility and call up the ship

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Or you could have phones be per-player / items or something so those without them would have more reason to find and use landlines

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One advantage of landlines would be phone range / interference, it'd have a strong signal to other phones with strong signal in most circumstances

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you could dial some number to the facility and all landline phones would ring, the first person to pick up would be connected. So someone on the ship, anyone in the facility, or anyone with a phone could try to contact everyone at once.
You could also treat landlines as "listening in" on calls, so multiple people could connect to the facility line at once and talk to each other. This would get used more in 5+ player lobbies I think

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The facility could either be a set number, or a random one each level. If the facility number was random, you could either find the number somewhere inside, get the number from the terminal, or have it on the switchboard. Maybe within the facility (or specifically if you use a landline phone), dialing 0000 would call the rest of the facility

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I'd also have it so landlines would ring for 10-20 seconds after the original person hangs up, and if you try to pick up during this time, it calls them back, to not force waiting around as much

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All in all, having phones unlocked would make the landline not very useful except in specific cases, but I think it'd be a great way to use the features of the mod in a more restricted way without the power having phones gives you, letting it be more available in early-game.

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it'd also have niche uses like dialing from a landline during terrible weather, or dialing the ship landline if you forgot phone numbers, so it'd have enough variety to not be fully ignored even once you have phones unlocked

pliant tree
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Also, you could probably make a cool hazard / monster. I know the "mimic" thing is overdone in general, but being alone, hearing a phone ringing, going to it (maybe picking it up), would be cool. Could have masked call it as well

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Or something like the ghost girl calls a landline, and when you pick it up the haunting effect starts / she appears behind you (I guess this is more a suggestion for phones in general)

craggy topaz
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To be honest, landline phones was part of the original plans.
I've been pretty busy with other projects lately, but facility phones (and monsters that use them) are definitely on the list of things I would add if I was going to do another big content update for Lethal Phones.

For now though I've been quite busy, sadly. I'll be double checking to make sure phones work in v80 at least.

split quail
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player.FirstEmptyItemSlot(); seems to be the issue

craggy topaz
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Ah, that makes sense with the new slot.
I'll work on getting that fixed up and a new patch out sometime today or tomorrow.

craggy topaz
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Okay, I uploaded 1.3.21
The bigger issue atm seems to be that LethalLib isn't updated. So this will fix player.FirstEmptyItemSlot but anything related to the store isn't working right now, so unlockable phones and the switchboard aren't available until LethalLib is updated.

I think LethalLib is being updated soonish? If not I'll look into switching libraries or just not using a library.

### [1.3.21]

* Rebuilt for v80.
north rapids
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I plan to update LL as soon as I can get the v80 patcher working, but if you do end up switching DawnLib is regularly maintained and was the first to update for v80, LLL also has a maintainer that works on it a lot too

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Whatever you end up picking, a solution that uses no libraries is something I hope we can avoid ๐Ÿฅบ

wanton ember
north rapids
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Netcode patcher is fine, I mean the project patcher

split quail
minor hawk
craggy topaz
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Oh, huh. I'll have to double check the compatibility patch on that. Maybe weatherregistry changed some fields.
I'll look into that tomorrow most likely.

craggy topaz
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Just uploaded 1.3.22
This should fix the compatibility error with WeatherRegistry, Phones just needed to be rebuilt with a reference to the newer version.

### [1.3.22]

* Rebuilt to reference the newer version of weather registry for compatibility.
dim holly
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@craggy topaz Seems that when you set phones to be an unlock, then get ejected, they remain unlocked at the start of the new save

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Or, even upon creating a new save they still remain unlocked
Need to fully reload the game to lock them again

craggy topaz
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Damn, that bug again.
I'll have to look into what might have changed with the unlock checks.
Thanks for reporting it!

dim holly
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Baring in mind i am using 1.3.20
So idk if its been fixed for the v80 update, though theres no mention of it in the changelog

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so i'd assume its probably still the case

craggy topaz
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I'll double check, but if it was an issue in 1.3.20 it's likely still an issue

This is just the phones? Does the switchboard properly re-lock after restarting?

dim holly
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not tried the switchboard yet

atomic latch
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Would it be considered to have it be so when you set the phone number length to something like 2 or 3 digits, you dont have to input the 0's beforehand?

idle badge
arctic onyx
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Hery @craggy topaz will u be updating the mod for v81?

craggy topaz
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Is the mod not working on v81 right now? I hadn't checked since v80 as I assumed v81 didn't break anything.
If it's not working I'll get a quick patch out when I get time today.

arctic onyx
craggy topaz
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I'll try to get a patch for v81 out today then

arctic onyx
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Thx

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Ill send a code to for the modlisy i use in case thats has anything to do with it, but it never had issues before, so idk

hoary blaze
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Did you try only with this mod enabled?

arctic onyx
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Wait it works now????

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Nvm @craggy topaz

craggy topaz
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Yeah I just tested and it seems fine on my end.
Do you have a log with any errors from when it happens?

arctic onyx
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Idk, its wierd. Its workin fine now

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And no i did not get the logs. It was pretty consistent, but now it seems fine

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Prob was another mod that was the issue

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Nvm @craggy topaz

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Its messed up

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When i enabled the dam mod

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Not damn, i mean dam. As in the interior

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Sry @craggy topaz looks like ur in call again lol

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Could be the dam mod or the mod for some reason only launches some of the time. Idk, and i wish you best of luck

craggy topaz
desert oxide
arctic onyx
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Its that or its something related to the modpack or something related to v81

craggy topaz
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I'll take a look and see if I can figure out what's causing it

wanton ember
craggy topaz
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Did you also have the Dam mod? Or was your setup different?

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Yeah I think it's an issue with The Dam

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.Extensions.GetSpawnSyncedObjects (DunGen.Graph.DungeonFlow _, System.Collections.Generic.IEnumerable`1[T] allTiles) (at ./General/Extensions.cs:94)
LethalLevelLoader.AssetBundleLoader.NetworkRegisterDungeonContent (LethalLevelLoader.ExtendedDungeonFlow extendedDungeonFlow, Unity.Netcode.NetworkManager networkManager) (at ./Tools/AssetBundleLoader.cs:752)
LethalLevelLoader.AssetBundleLoader+<>c__DisplayClass34_0.<NetworkRegisterCustomContent>b__0 (LethalLevelLoader.ExtendedDungeonFlow extendedDungeonFlow) (at ./Tools/AssetBundleLoader.cs:87)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001A)
LethalLevelLoader.AssetBundleLoader.NetworkRegisterCustomContent (Unity.Netcode.NetworkManager networkManager) (at ./Tools/AssetBundleLoader.cs:87)
LethalLevelLoader.Patches.GameNetworkManagerStart_Prefix (GameNetworkManager __instance) (at ./General/Patches.cs:152)
(wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Start>(GameNetworkManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<GameNetworkManager::Start>?-936547944(GameNetworkManager)
LethalLib.Modules.NetworkPrefabs.GameNetworkManager_Start (On.GameNetworkManager+orig_Start orig, GameNetworkManager self) (at ./Modules/NetworkPrefabs.cs:72)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetworkManager::Start>?-2096308772(GameNetworkManager)

With phones disabled and Dam loaded I get this error on launch, I think it's causing problems with network prefab loading.

arctic onyx
craggy topaz
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Errors tend to cause other errors because they stop code from running that other mods might rely on. If dam is causing this nullreference at all times on load, then that's likely what's causing the phones to have an issue.

Since phones don't have any errors with other mods, and dam has this error even when alone, it seems like it's Dam causing the errors.

arctic onyx
desert oxide
craggy topaz
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I'm going to assume it's up to the Dam mod devs
Even if it's not directly causing it, it'd be easier to troubleshoot compatibility if it's not throwing errors on startup.

I can look into it eventually if they don't, but it might be a moment on my end.

Let me know if anyone sees the same error happening with other mods though. That means it's a larger issue with phones-

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ah, there we go

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if that doesn't fix the phone error, then I'll look into it because it's a deeper compat issue

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but I'm assuming that was the issue for now

manic pilot
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@craggy topaz (sorry for the ping) It seems like the phones have the same problem that scrap built pre-v80 is having, that it retains the motion blur instead of ignoring it while on your hand, afaik you would need to rebuild the prop on a v80 project but I don't really know the specifics since the phones seem a bit more complex in that regard

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I have this video that shows the difference between an item built in v80 and pre-v80

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(I didn't get me grabbing the other scrap on the clip, but it does not "ghost" with the motion blur)

craggy topaz
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Yeah the motion blur was driving me crazy when I was testing.
I assume it's because they don't have motion vectors set up, I'll have to see if I can get them enabled on the phones.

north rapids
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I just made a v81 project and rebuild my stuff there though

craggy topaz
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Yeah, I'll take a look at getting the phone project moved over to v81. Swapping the materials out shouldn't be too bad, none of the phone assets are doing anything interesting material-wise

craggy topaz
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Almost have the Phone assets rebuilt for v81, just running into some issues where the UI scaling for the phone menu is different on the v81 assetbundle.

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Huh, it was an animation problem. Guess the v81 Button (2) animator is slightly different than the old one I had.

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Just uploaded v1.3.23
Let me know if anyone notices any of the assets acting oddly. I had to manually re-attach a few scripts with the migration so I might have overlooked something.

### [1.3.23]

* Repackaged Assetbundles to add v80 motion vector support. Now moving while holding a phone should not be sickening.
minor hawk
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It would just get engulfed in it while the ship was landing

craggy topaz
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Should fix anything that was a part of the base phones bundle, so switchboard too
If it didn't, let me know and I'll get it fixed ๐Ÿ‘

minor hawk
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That did fix it

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@fading dove Is it possible that all BiggerShip needs as well is to be rebuilt on v81?

craggy topaz
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Does biggership get motion blurred on takeoff/landing?
Anything that had a custom material from before v80 is likely going to need to be rebuilt with motion vector support. You can probably enable that in a pre-v80 project, as it should just be a project level toggle whether or not the keywords get included.

minor hawk
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It does yeah

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Got you

minor hawk
fading dove
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i've been trying to do that yesterday but instead i fucked my project completely lmao

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so i'll be restoring it later this week

minor hawk
fading dove
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i do

minor hawk
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Good good

fading dove
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but the patching itself took almost 2 hours

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and i don't want to do it again lol

clever barn
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primarily a TME bug but your mod was mentioned in the logs too

craggy topaz
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It looks like something messed with a player's connection to the interact keybind?
Considering TME is one of the first errors there it's likely it caused the others, but if that gets fixed and the phones still throw an error I'll look into it.

clever barn
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Yeah i figured it was a cascading error

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It didnt happen again with TME off

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Which is weird because TME didnt have a problem until I removed useful zap gun

minor hawk
craggy topaz
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Is that happening every time a client uses a phone? Can I have the modlist/full log so I can try to repro it?

minor hawk
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It was our pack from yesterday I'll grab that one

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019d9c99-0c43-12b1-c51c-74cce961c322

manic pilot
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I did have a lot of red going on when someone grabbed the phone clipboard

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Sadly I don't have a log from that rn but since I have to do more tests I'll try to repro

idle gyro
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hi I was wondering if you could add an option to change the color of the green circle that's used when you enable Hide Hands as my friend is colorblind to green yoiled

carmine bluff
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I have this error when mod lethalphones is active
[15:06:24.8178797] [Error : Unity Log] Can't remove Canvas because CanvasScaler (Script) depends on it

manic pilot
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hey scoops, would it be difficult to support .ogg sounds for the ringtones?

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mainly for performance and filesize