#Code Rebirth [V§O∆X∆O§]

1 messages · Page 57 of 1

wise stag
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true, you are incentivised to carry them with you so that makes sense to me

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ill have to check the value ranges for the sid stuff later

cold zealot
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well you could also make it two handed tbh

vestal python
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mfw i split all its value off in the casino

cold zealot
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BAD!!!!!!

vestal python
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no

neon glacier
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I see an error from CR
from Driftwood where I'm trying to bump them via cruiser but it tried to grab but failed

amber dawn
wise stag
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whoopsie, will fix soon thanks

fresh thunder
# cold zealot casino is BAD

Its not so bad if you set it to realistic odds (lose on average)
I also severely lower the value of all scraps that have utilities, since you would just take all the value off anyways and never sell them
That mod really needs a blacklist for what scraps you can gamble though

vestal python
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It needs to not have an assetbundle almost as big as the entire black mesa interior bundle

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That would be really nice

woeful solar
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(forgot to spoiler hold on)

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ekhm... WOW

wise stag
woeful solar
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nah, jimothy came 5 minutes later and took it away

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||selling on oxyde solo is hell of a experience||

pallid dagger
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#1241786100201160784 message

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near the end i was barely able to move cause of what i think mustve been other fans on other walls

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the othe rone couldnt reach me either so if it was that one not cool

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at the very start too, wasnt trying to move to the right

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notice the view not bobbing like im walking, was sliding there

wise stag
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hmm i see

pallid dagger
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not sure how or when it happens and i didnt have logs then, sorry

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but i can tell you it does happen sometimes

wise stag
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yeah ill investigate it

mild storm
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@tropic sage hi mel have a great day stare

forest grove
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@mild storm hi mel have a great day stare

loud mica
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Is cactus budling under the outside weight?

mild storm
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Yes stare

strange fox
loud mica
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Ah k,

Catsnail I guess is daytime?

mild storm
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Yes stare

woeful solar
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before you ask
cutiefly's too stare

mild storm
neon glacier
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||Imagine AC shot down this ship-||

honest basalt
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Code rebirth: the game, coming to steam in june of 2028 🗿

wise stag
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nein

feral cape
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I don’t believe your deception. When can I wishlist it

gusty jackal
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LethalSponge Motion Blur, it can be disabled via their config
EDIT: It seems to be Depth of Field (dof) and Motion Blur together

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just disabled it and i can read all fine

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it also bugs the ship windows when you get close to them, it blurs out

wise stag
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hmm ic

vestal python
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not motion blur

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depth of field

gusty jackal
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i disabled depth of field and it was the same

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yeah i thought it was depth of field too

vestal python
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i have motion blur off and it still does that

gusty jackal
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what

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maybe you have to disable the two?

vestal python
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the workaround is to hold z instead of tap

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for some reason releasing z is what makes it blurry

gusty jackal
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My case:
1 Disabled dof
2 Was still seeing blur
3 Disabled motion blur
4 Was no longer seeing blur

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maybe the two of them have to be disabled for it to not blur out?

vestal python
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maybe

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i've just been using the workaround this whole time so it doesnt bother me that much

mild storm
honest basalt
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It would go so crazy

wise stag
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me and rodrigo would take making a souls like over literally anything else, shit's fun to do, both coding and modelling/animating and concepting

wise stag
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the more i think about manor lord's development the more i realise he's just a souls like boss

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he has 2 phases, telegraphed attacks, and hit colliders are handled super similarly to stuff you'd see in fromsoftware

vestal python
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what is the ||mistress||?

wise stag
mild storm
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nobody knows

vestal python
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hmm

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and ||greg works like air control unit right? targets flying players?||

wise stag
vestal python
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cool

nova charm
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I’m gonna be hella annoying by asking this but might be worth asking in case it saves me the effort of learning to use the spawn curve website visualiser, but has anyone written out a set of spawn curves for all the hazards that make them a lot less common but also not impossibly rare

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Trying to solve the issue of interior hazards either never appearing or all appearing at once

feral cape
nova charm
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And I can’t seem to make spawn curves well, i end up making them too rare or too common

feral cape
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On the X part of the graph, the game chooses a random number. It then essentially goes upwards until it hits Y.

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Whatever number Y is will be the amount of hazards

nova charm
nova charm
feral cape
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I think I have some pretty decent curves which I can send

nova charm
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That would be very helpful

feral cape
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Not now though since it’s late where I am but tomorrow

nova charm
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It’s late here too so dw

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Tyty tho

fresh thunder
# nova charm I’m gonna be hella annoying by asking this but might be worth asking in case it ...

I do have some little presets i made:
0% - 0.00,0.00 ; 0.11,0.02 ; 0.22,0.04 ; 0.33,0.07 ; 0.44,0.09 ; 0.56,0.11 ; 0.67,0.13 ; 0.78,0.16 ; 0.89,0.18 ; 1.00,0.20
96% Nothing 4% 1 - 0.00,0.00 ; 0.11,0.03 ; 0.22,0.06 ; 0.33,0.09 ; 0.44,0.12 ; 0.56,0.15 ; 0.67,0.18 ; 0.78,0.21 ; 0.89,0.23 ; 1.00,1.00
96% Nothing 4% 10 - 0.00,0.00 ; 0.11,0.03 ; 0.22,0.06 ; 0.33,0.09 ; 0.44,0.12 ; 0.56,0.15 ; 0.67,0.18 ; 0.78,0.21 ; 0.89,0.23 ; 1.00,10.00
90% Nothing 10% 1 - 0.00,0.00 ; 0.11,0.02 ; 0.22,0.05 ; 0.33,0.07 ; 0.44,0.10 ; 0.56,0.12 ; 0.67,0.14 ; 0.78,0.16 ; 0.89,0.17 ; 1.00,1.00
90% Nothing 10% 10 - 0.00,0.00 ; 0.11,0.04 ; 0.22,0.09 ; 0.33,0.15 ; 0.44,0.21 ; 0.56,0.25 ; 0.67,0.27 ; 0.78,0.27 ; 0.89,0.43 ; 1.00,10.00
75% 0, 25% 1 - 0.00,0.00 ; 0.11,0.03 ; 0.22,0.06 ; 0.33,0.09 ; 0.44,0.12 ; 0.56,0.14 ; 0.67,0.16 ; 0.78,0.30 ; 0.89,0.63 ; 1.00,1.00
50% 0, 25% 1, 20% 2, 5% 5 - 0.00,0.00 ; 0.11,0.07 ; 0.22,0.14 ; 0.33,0.21 ; 0.44,0.27 ; 0.56,0.47 ; 0.67,0.96 ; 0.78,1.25 ; 0.89,1.31 ; 1.00,5.00
50% 0, 50% 1 - 0.00,0.00 ; 0.11,0.11 ; 0.22,0.22 ; 0.33,0.33 ; 0.44,0.44 ; 0.56,0.56 ; 0.67,0.67 ; 0.78,0.78 ; 0.89,0.89 ; 1.00,1.00
50% 0, 50% 2 - 0.00,0.00 ; 0.11,0.03 ; 0.22,0.05 ; 0.33,0.08 ; 0.44,0.10 ; 0.56,0.52 ; 0.67,1.71 ; 0.78,1.74 ; 0.89,1.84 ; 1.00,2.00
50% 1, 50% 2 - 0.00,0.00 ; 0.11,1.05 ; 0.22,1.10 ; 0.33,1.14 ; 0.44,1.10 ; 0.56,1.98 ; 0.67,1.88 ; 0.78,1.91 ; 0.89,1.96 ; 1.00,2.00
80% 1-4, 20% 10 - 0.00,0.00 ; 0.11,0.99 ; 0.22,1.33 ; 0.33,1.90 ; 0.44,2.57 ; 0.56,3.25 ; 0.67,3.85 ; 0.78,4.29 ; 0.89,6.02 ; 1.00,10.00
50% 1, 25% 2, 20% 4, 5% 10 - 0.00,0.00 ; 0.11,1.02 ; 0.22,1.02 ; 0.33,1.09 ; 0.44,1.16 ; 0.56,2.15 ; 0.67,2.29 ; 0.78,2.68 ; 0.89,4.27 ; 1.00,10.00
0-100% 1-8 - 0.00,0.00 ; 0.11,1.36 ; 0.22,2.26 ; 0.33,3.39 ; 0.44,4.62 ; 0.56,5.83 ; 0.67,6.88 ; 0.78,7.66 ; 0.89,7.85 ; 1.00,8.00

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i think thats right

nova charm
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WITH THE % CHANCES TOO

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YOU ANGEL

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🙏 🙏 🙏 🙏 🙏

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I kneel

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I KNEEL

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Exactly what I needed

loud mica
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is the driftwood still bugged??

cedar plinth
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is he?

loud mica
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I heard he had issues with the blacklisting

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idk if that's fixed now or not-

fresh thunder
feral kindle
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is it me or does the ||driftwood do like no dmg||

placid veldt
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||I think when he throws you, you take reduced fall damage then normally||

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It should still do some tho (I think)

wise stag
wise stag
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right yeah

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||chest pounds||

nova charm
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anyone know how to disable the coins that spawn in the interior

wise stag
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the coins are very important

nova charm
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agh thats frustrating

nova charm
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it just means the coins are left over artifacts that are gonna confuse my friends

wise stag
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the merchant is an essential part of oxyde

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you'll need to disable both to really disable the coins

nova charm
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ill just have to tell them to ignore the coins then

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ty for the info tho!

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also all the versions of code rebirth after these, completely crash on my modpack on lobby creation

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been struggling to find a fix other than keeping them unupdated

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which has its own set of issues

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cant even get a log either because the game kills itself before really generating anything

nova charm
tawny hare
nova charm
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yeah it didnt give me one thats the confusing thing

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i might have my gale settings scuffed up tho so ill have to try getting one again after poking around in gale settings

wise stag
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yeah go to Configs -> bepinex and make sure the console.log is outputting logs

nova charm
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think this is it

wise stag
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and the game crashes?

gusty jackal
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I had cases where the unity crash thing won't show up and instead the game froze and closed itself

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And that led to no crash logs

nova charm
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lemme get a video

wise stag
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hmm yeah

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send your modpack code too

nova charm
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NVM i took a random shot in the dark based on stuff mentioned in the log and disabled 3 things

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which fixed it

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so its one of these

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ghost codes having an incompatibility with code rebirth makes sense to me

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so ima check that one first

wise stag
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i always test with lethal performance

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so it shouldnt be that

nova charm
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its harmony X then??

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because ghost codes works fine

wise stag
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uh it shouldnt be

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im pretty sure that comes with lethal performance

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yeah i have it in my pack

nova charm
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yeah thats what im thinking how is that even possible

wise stag
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okay send the mod code ill check rn to see if theres an error that shows up right before the crash that doesnt get logged

nova charm
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019831ae-f001-87f3-3664-8d45df22dd94

valid drum
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Isn't NeedyCats broken as of V70?

nova charm
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yeah lethal performance/harmony x crash my pack with code rebirth latest versions thats so specific and weird

nova charm
valid drum
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LobbyCompatibility is also bad

nova charm
valid drum
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Fiend I've also heard is broken

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Woah's mods

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I recommend removing

nova charm
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fiend works fine

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iv tested so many of these and they work fine

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i had to since i completely rewrote my pack recently

valid drum
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My biggest suspicion would be Woah's mod

nova charm
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i just know you gonna start tweaking when you see i use central config 😔 💔

valid drum
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It wouldn't be HarmonyX or LethalPerformance

nova charm
valid drum
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Because his mods are very questionably coded

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and he's not a trusted dev

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It wouldn't be CentralConfig even though I have my own issues with it lol

nova charm
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modpack works on code rebirths older versions

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update them, it crashes on lobby creation

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disable lethal performance and harmony x

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it fixes

valid drum
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Try removing Woah's mod and LobbyCompatibility first

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then start removing some other old mods

nova charm
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its gotta be like a cross path of mods i feel

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so ill try those first

valid drum
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ShipLoot is quite old for example

nova charm
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some old mods persist in working iv found

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between versions

valid drum
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LittleCompany I would say could also maybe cause issues, it's just known for being incompatible with a lot of things

wise stag
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when did you crash?

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i made it to the online screen so far

valid drum
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Also replace BetterLadders with BetterLaddersFixed

nova charm
wise stag
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shiploot and doorbreach have errored so far

wise stag
valid drum
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OH WAIT

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I just realized

nova charm
valid drum
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He has UsefulZapGun

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you might need to disable the CR compats

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they won't work with 1.0

wise stag
nova charm
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whoopsies

valid drum
wise stag
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i did see alot of errors from LP, OpenBodyCams etc so ill try to save those first

nova charm
wise stag
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i hate testing long modpacks for how long they take lol

wise stag
nova charm
valid drum
nova charm
#

far

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far

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far

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worse

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my pack was so much more broken for ages cause of v70

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it was flawless before v70 🙄

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used to be like 320 mods

wise stag
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lol

valid drum
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AlwaysHearActiveWalkies I would get rid of since it causes known desyncs

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Lethal Weight Fix idk if that's even needed anymore

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Also ew you also have Lethal Escape Updated peepoLie

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Idk what QuotaRemaster does

nova charm
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hey starlancer escape hurts my head

nova charm
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in quota

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to let runs go on a lot longer

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usually what me and my mates do since this is mainly a pack for friends

valid drum
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Also replace NoPenaltyOnGordion with either NoCompanyPenalty by TestAccount or NoCompanyPenalties by mrov

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TerminalAPI I don't think you have anything using it

nova charm
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a lot of these are forsure left over things iv missed

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ty for helping btw

valid drum
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I see my Menu theme in there based lol, even though I no longer use it in my own pack cus Emblem caused such long lobby close out times I am proud of how it turned out

nova charm
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orange do be my favourite color

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made all the monitor text and terminal text orange too

valid drum
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Haha, yeah I ended up changing it to be faithful to the Vanilla theme after a while but the Orange was really good

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TestAccount had helped me correct the colors

nova charm
#

this games modding community is so wholesome sometimes

nova charm
#

but

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i would need to fix other stuff first

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because theres a mod that cancels out some main menu effects and i cant figure it out for the life of me

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its not game breaking so i havent looked too hard to fix it but

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its mildly frustrating

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i have the main menu glow and crt screen curve enabled but they dont seem to work anymore

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think its from an unrelated mod that just happens to mess with the menu screen in some way for whatever reason

valid drum
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Possible

nova charm
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the crash is still there grah

valid drum
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Do kite's moons even still work with V70?

nova charm
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good question

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iv actually not checked those moons

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theres a fat chance they'll break like derelict did

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i should probably check those

valid drum
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EnumUtils you can probably remove since nothing is using it

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Idk why you have LCSoundTool either

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but you could try adding SoundAPI Echo if you have mods relying on it

nova charm
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left over dependencies

valid drum
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Got ya

nova charm
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i had some old old music replacers on

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like ambient something something

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but

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i kinda prefer the lethal resonance ambient music now

valid drum
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If you don't need it remove it and try setting Hide manager game object back to false then

nova charm
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didnt realise how many dependencies i had missed

valid drum
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Under BepinEx > Chainloader

nova charm
#

tyty

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yippie

valid drum
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UniTask I don't think anything is using it

nova charm
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radio furniture and boombox bside

valid drum
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Hmmm

nova charm
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im so suprised radio furniture still works

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genuienly baffled

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its nearly 2 years old

valid drum
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BabyManeater I personally pulled just cus after a while people in my group stopped caring about it and it improved performance too by removing it

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But that's doubtful to cause crashes

nova charm
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plus i think i have mine set too rare anyways for the cosmetics

valid drum
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I've no idea if SnatchinBracken works okay, tbh since you have Biodiversity you could remove it and change Aloe's behavior to work that way

nova charm
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oh yeah snatchin bracken is bugged

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i got soft locked the other night

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forgot to remove it

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whoopsies

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ty for mentioning

valid drum
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Turn this on under General Settings, then set these up

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Then you get SnatchinBracken as Aloe

nova charm
#

hmmmm

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thats

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gonna take me a bit to debate the trade off

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on one hand

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funny snatching away friends

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on the other

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lose out on very unique gameplay

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tbf i dont think iv ever been taken by the aloe to be healed 💔

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its just so unlikely you stay that long alone for it to happen

valid drum
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She also just is rare to spawn lol

nova charm
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oh i have her hella buffed spawn rate wise

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i have all spawn weights personally altered in some way

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pretty much the main reason i use CC

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because it just gives me so much control on spawns with interior/weather injections for enemies

nova charm
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generally you see some too often since they have global rates

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which i dislike

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they also drown out vanilla enemies if there are too many in the weight pool

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which i also dislike

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so i have to limit certain enemies to certain moons to ensure weights stay balanced

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there was a time where this exact issue basically caused snare fleas to go extinct from my pack because literally everything drowned out their spawns

valid drum
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Btw BetterLadders won't be responsible for your crashes but the Fixed version I uploaded is an older build that won't throw the constant errors in host and client logs

nova charm
#

i only have it on to let people climb with two handed items

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because

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problematic pilot can be unreliable sometimes

valid drum
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Yeah that's what most people use it for and 1.2.3 was the last version before the Extension Ladder stuff got added which was when a lot of the problematic code got introduced

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So I uploaded the version before the Extension Ladder stuff got added

nova charm
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thats pretty awesome sauce and i did not know that

valid drum
#

Yeah lol

nova charm
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yippie

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okay specifcally lethal performance just kills my game for absolutely no reason

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its not harmony x

valid drum
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I don't think many people tweak Extension Ladders and that code introduced more issues than it's worth

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That uh

nova charm
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its just lethal performance with code rebirth specially in my pack

valid drum
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That doesn't make sense btw

nova charm
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I KNOW

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how is this even possible

valid drum
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Cus it's fine for me and most others, maybe try regenerating the config?

nova charm
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iv tried

wise stag
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can you try disabling terminalstuff

valid drum
wise stag
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i know but im seeing an error from LP that might be coming from it

nova charm
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i have basically everything turned off in terminal stuff

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like

wise stag
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hmm

valid drum
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Ahhhh yeah it could be a setting in TerminalStuff then

nova charm
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literally everything aside from moonsplus, storeplus and the color settings

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okay for some reason celestial tint stopped working

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out of nowhere

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huh

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did it have a dependency thats not listed on the page or smth that i just removed

wise stag
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imma delete the coderebirth config and let it regen too, cuz you are getting crlib errors (which should be getting handled right but just incase)

valid drum
#

Celestial Tint I'll admit I haven't used in ages

wise stag
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also testaccountvariety is erroring because you dont have door breach installed

wise stag
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i know

nova charm
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ill install it tho

wise stag
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just letting ya know

valid drum
#

That's an easy fix turn off the door scraps

nova charm
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to remove the errors

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tyty

valid drum
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Just turn off the door scraps in the config

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and it won't try to look for it

wise stag
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yeah try doing that instead then

nova charm
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already have

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so

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the error shouldnt exist

valid drum
#

Great

wise stag
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oh then yeah try installing it ig

nova charm
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but it does

valid drum
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Good Job TestAccount

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Lol

wise stag
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idk if t heres an updated version of shiploot or if it works for ya but that's also erroring when you're starting up

nova charm
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probably just an oversight

valid drum
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He forgot to make it a soft dep then ig

wise stag
nova charm
valid drum
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GI has a monitor for it

nova charm
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yeah i just forgot to remove it

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it also

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cough cough

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causes performance issues

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cough cough

wise stag
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lol

valid drum
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Probably is a mod that should be deprecated

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I'll make a report on the page

wise stag
nova charm
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i hope so

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right i think celestial tint for some reason requires enumutils to work

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i could be wrong tho

nova charm
pure jetty
nova charm
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literally why does lethal performance do this

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this makes zero sense

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its like the tf2 coconut myth

wise stag
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humour me and disable betteremotes and disable GI too

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if that doesnt do anything then i have no idea sorry

nova charm
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those will be my next steps

nova charm
wise stag
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@fathom fjord does LP have any logging for this error?

[Error  : Unity Log] ArgumentException: Cannot use any of the following characters in section and key names: = \n \t \ " ' [ ]
Parameter name: key
Stack trace:
LethalPerformance.Patcher.Patches.Patch_ConfigDefinition.CheckInvalidConfigCharsOptimized (System.String value, System.String name) (at /_/Patches/Patch_ConfigDefinition.cs:47)
(wrapper dynamic-method) BepInEx.Configuration.ConfigDefinition.DMD<BepInEx.Configuration.ConfigDefinition::CheckInvalidConfigChars>(string,string)
BepInEx.Configuration.ConfigDefinition..ctor (System.String section, System.String key) (at <fe49c90fe8e24102b42489c11910c71c>:IL_0011)
BepInEx.Configuration.ConfigFile.Bind[T] (System.String section, System.String key, T defaultValue, System.String description) (at <fe49c90fe8e24102b42489c11910c71c>:IL_0000)
SpawnableItems.Patches.TerminalPatch.AwakePostfix (Terminal __instance) (at ./Patches/TerminalPatch.cs:24)
(wrapper dynamic-method) Terminal.DMD<Terminal::Awake>(Terminal)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::Awake>?-1346476710(Terminal)
LethalLib.Modules.Items.Terminal_Awake (On.Terminal+orig_Awake orig, Terminal self) (at ./Modules/Items.cs:496)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::Awake>?355302156(Terminal)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::Awake>?774165276(Terminal)
LethalLib.Modules.Unlockables.Terminal_Awake (On.Terminal+orig_Awake orig, Terminal self) (at ./Modules/Unlockables.cs:284)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::Awake>?1057341920(Terminal)
nova charm
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youve helped me fix a ton of other issues already anyways (both of you) which is pretty awesome

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no need for le apology

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innit

nova charm
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which would line up with the terminal stuff theory

wise stag
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maybe, unsure

nova charm
nova charm
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time to try constellations

wise stag
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rip

nova charm
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disabling constellations better not regenerate the config

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tbf

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i have them backed up

valid drum
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But yeah maybe it wasn't descriptive enough

pure jetty
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No I mean like, all the other report reasons revolve around viruses and other malicious activities. I doubt its meant to be used just as a "this mod is broken" feature

valid drum
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Oh I reported it as Other

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I've done that with a few mods to get them deprecated

nova charm
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deprecating a broken unupdated mod makes sense

pure jetty
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If it still works on older versions of the game I don't see why it would need to be deprecated

nova charm
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especially if the mod is dead

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stops people (like me) from breaking their mod packs by adding it

pure jetty
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If you add a 1+ year old mod that's kind of on you

nova charm
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no just a very old modpack

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that im updating

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but i missed a few things

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(quite a few things)

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its a very large modpack im not omniscient 😔

pure jetty
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Clean slate helps sometimes

nova charm
#

hell no

#

this is my

#

baby

#

my child

#

its my ship of theseus

#

this modpack has technically existed since mods first started coming out

#

just been replacing stuff every update

#

also yeah crash still happens

#

im gonna go look in the change log for code rebirth

#

why would anything past 1.1.2

#

somehow

#

cause a mod

#

unrelated to code rebirth

#

break lethal performance

#

WHEN IT WAS JUST A WALLET

#

BEING RENAMED

#

losing it i am losing it

pure jetty
#

Me when I change an arbitrary line of code besides the wallet and dont mention it because it was arbitrary

wise stag
#

Me when all i did was change the name of the wallet

nova charm
#

i think it was a change in code rebirth lib

autumn pagoda
#

Name sucked, clearly

wise stag
#

nah i know what it is, one of your mods is trying to generate a config for each item

#

the new wallet name

#

Wayfarer's wallet

#

contains a '

nova charm
#

since it was anything past 0.9.1

wise stag
#

which is invalid, and i clean that out when i make configs based on item names

autumn pagoda
#

Oh thats the new name huh

wise stag
#

but whichever mod is making configs for every item

#

picked that up and didnt clean it properly

nova charm
wise stag
#

lethal performance optimises configs

#

so it expects a valid input

#

you'll just have to figure out what mod is making a config for eahc item of yours

nova charm
#

SO IT WOULD BE

wise stag
#

yes

#

that would probably do it

nova charm
#

explains why it happens on lobby creation and not game launch

#

because thats when most configs like that are generated

#

time to see if it fixed it

#

if its not i fear it could be CC

#

which

#

would be the end of me

#

IT FIXED IT OH MY GOD THATS SUCH A SPECIFC CRASH THANK YOU @wise stag

wise stag
#

🫡

#

noice

nova charm
#

it is literally the tf2 coconut

#

wallet name broke game

wise stag
#

lol yeah kinda funny

#

i wouldnt have picked up on that if you didnt point out the changelog

nova charm
#

i think regenerating the spawnable items config would fix this as well

#

or just removing the wallet entry entirely

nova charm
#

also

#

lethal performance being disabled is what broke celestial config

#

which

#

makes sense in hindsight

#

because i now know lethal performance does config stuff

mild storm
fathom fjord
#

do you mean log the string that caused exception to thrown?

nova charm
nova charm
#

also vacuity isnt bugged on v70 i just checked

#

which is awesome

#

synthesis works fine too i believe

fresh thunder
#

Any luck with the driftwood thing yet btw?
Maybe if i have time tonight, i might just start disabling shit until it stops happening

wise stag
#

is this adamance?

#

oh yeah nice suits btw

#

iunno adamance spawns seem fine, and when i spawn driftwood + cutiefly they also seem fine

vestal python
honest basalt
#

Peak suit selection 😭

#

I love how they're all the same

vestal python
#

whats your favorite suit

#

mine is orange5

honest basalt
#

Hope I'm free to screenshot cause this indeed goes hard

glad harness
#

Oxyde taking 2 billion years to load

#

Seems... Fine/

young umbra
glad harness
#

OH NO

#

@wise stag

wise stag
glad harness
glad harness
wise stag
#

what?

glad harness
#

It was fine

#

AND THEN

#

ERRORS

wise stag
#

yeah but what does that have to do with the moons load time

wise stag
# glad harness

this also sounds like you spawned something on company moon or in orbit

glad harness
#

Just routed to Oxyde

#

at first it was finer

#

Then I checked debug and now those errors happen

glad harness
wise stag
#

iunno what would cause that

#

not a me thing

glad harness
#

Is it poltergeeist?

wise stag
#

doubt it

glad harness
#

Its just endless

#

this is all I got

#

ig?

#

Idk

wise stag
#

again, dont know what would cause that

glad harness
#

well shit

#

Guess I need to read up

main imp
#

I am not sure why, but I cannot keep the manor lord from spawning. I have him disabled in the config, but keeps coming

#

Our modlist can't really function with him existing

wise stag
main imp
#

ahhhh, gotcha

main imp
wise stag
#

yea any enemy that touches it counts as a hit

#

i can understand the "incompatibility" there

main imp
#

oof, and they are technically enemies

wise stag
#

yea

main imp
#

Oh, any idea as to why the monarch will spawn like

#

10 of them? I have it set to only allow 1 at a time

wise stag
#

wdym

#

10 of what

main imp
#

The monarch

#

which I assume is the giant moth/butterfly.

wise stag
#

oh i see what you mean

#

someone is spawning the monarchs

main imp
#

after the first one dies, a TON of them spawn

wise stag
#

they dont spawn naturally typically

#

they're triggered from killing cutieflys

main imp
#

.... oh

#

its 1 per cutiefly kill then?

wise stag
#

after 1 cutiefly is killed the chance is reduced to 50/50 but the first is guaranteed to spawn one

main imp
#

ahhh

#

that'd do it. another pikmin issue then. swarming the monarch, killing it and then all the surrounding cutieflies.

#

if we survive it its super worth it but now I need to warn people against doing that unless we're all prepared haha

wise stag
#

you'll need a blacklist thing on pikmin then if that isnt a thing lol

main imp
#

ooooo right I can do that

#

internally they are just called Cutiefly right?

wise stag
#

CutieFly

main imp
#

cool

#

aaand fixed. awesome thanks!

#

now I just gotta figure out that damned tmpro before stream this week.. then I should be golden

haughty palm
#

i found a bug with jimiothy where he entered and left the main doors of facility

#

like in a loop

#

every second in and out and he was stuck

#

trapped me

#

because i couldnt get in

#

since he was picking me up when i went in and then brough me back outside

forest grove
#

Monarch is still not able to spawn naturally even with weights and weather multipliers properly set up for some reason.

wise stag
forest grove
#

That would help, if it works on your end then it's definitely an incompatibility on my end.

forest grove
#

I gotta do it tomorrow sadly since it's 5AM where i am right now if that's ok.

wise stag
#

yeah thats fine

honest basalt
main imp
#

I see, max cutieflies is how many spawn from the body

#

didnt realize touching them would destroy them

#

now my ship has hundreds of them fluttering around it

#

this is gonna be one hell of a takeoff.

main imp
#

apparently reducing the cutiefly amount doesnt reduce how many the monarchs drop... crap

#

A config for that and to despawn the monarch bodies would be awesome, they pile up quite quickly.

woven anchor
#

also, nojokes or anything but, flat bodies stay as if their scrap

#

they don't dissappear when the person revives when leaving the moon

static orbit
#

I've been very lost trying to find info wherever I can about this mod
Is there any guide or something to help with it?

|| Most of what I've been trying to search for was for how to get the gals. I obtained the rusty assembly parts for 2 of them, but now I'm unsure of what I have to do next. I tried searching Oxyde for something, but maybe I missed it. Could I get info or a hint to point me in the right direction? O: ||

olive vapor
#

As for info on the mod || I know theres like notes and stuff for each enemy and stuff though I cant remember actually how to find that, aside from that you sorta figure everything else out from experience||

static orbit
olive vapor
#

||thats fair thats fair yeah, i would use the mod page and imperium (a mod testing mod if you havent heard of it?) for this to make sure they all work good, and what you do is all good dw!||

#

hope you've been enjoying it i sure have lol

static orbit
#

Thats exactly what I was using to help a bit! Imperium! haha
Yeah! It's a wonderful mod! I've seen some people say it feels like a DLC to the game, and I agree
Definitely one of the top mods I've played with on LC

olive vapor
#

absolutelyyy, lethal modding wouldnt be the same without it its incredible

fresh thunder
fresh thunder
#

He chases RoamingLocusts, for example

#

Wait
How is the suit rack thing even happening?
It looks like a mod isnt importing properly

#

We use TerminalSuits, with the option for the suit rack to be hidden

gusty jackal
#

It also happened to my friend when I shared him my modpack

#

I think he loaded an old save but he rehosted with a new one and everything was dine

wise stag
wise stag
#

But yeah I can't reproduce on your pack

fresh thunder
fresh thunder
wise stag
#

Yep

#

I definitely saw how many different names u had on it

#

And only my defaults were the ones it cared about lol

#

Next update I'll add more logs that aren't extended that'll say the exact name, if even that doesn't help then your game is haunted

fresh thunder
#

fair enough

fresh thunder
#

ok so

#

i tested now
And its not happening???

#

it might just be a specific enemy that bugs it to shit

#

perhaps something modded that isnt blacklisted

#

weird that it was chasing Roaming Locusts before though

forest grove
wise stag
forest grove
#

I increased them and then play multiple rounds on the moon i test them on, i had them tested on Dine and Icebound, at one point i had them set to 900 on Icebound, played multiple rounds and nothing spawned. I tested them on Dine as well to make sure it wasn't a modded moon issue but i never saw him there either. I also always had clear weather so it couldn't have been the multiplier i believe.

#

I did it like this with every enemy in the mod and all of them spawn except the Monarch for some reason.

wise stag
#

hm alright ill test it

#

send your modpack code for me too

#

ill try it on your pack

forest grove
#

Ok, will do.

limber stream
wise stag
#

ill manually spawn one in and just look at the logs, it should tell me the weights

forest grove
#

01983732-ff84-974b-9973-31b1096e9463

wise stag
limber stream
#

Any idea why this happens? old code from EnemySkinRegistry?

#

oh

wise stag
#

i've been shown that error by lethal mod data lib so many times because it cant handle loading all mod assemblies properly ;)

limber stream
#

Haha

autumn pagoda
wise stag
limber stream
#

Looks like LethalModDataLib is just deadge

autumn pagoda
wise stag
autumn pagoda
wise stag
#

that person went missing ages ago

autumn pagoda
#

Oof

wise stag
#

i also dont know if i'd call them my kitten, that is weird

autumn pagoda
#

I didnt say she was your kitten tho?

#

If she ever comes around tell her I said hi and ask her to do a flip

wise stag
#

true you're the one calling her kitten, still weird

#

im okay, tell her yourself

autumn pagoda
#

Nuh uh I call her Skitten, very different

wise stag
#

not really

#

there's a difference between using the pokemon name its from and modifying it to sound like calling someone a kitten

#

especially on discord lmao

vestal python
#

Not a good look s1ckboy

autumn pagoda
#

Hate ≠ ate, Slime ≠ lime

wise stag
#

Skitten isnt a word

#

Kitten is

autumn pagoda
#

Its a nickname

wise stag
#

yes, a very weird one

autumn pagoda
#

Suit yourself

wise stag
#

why would i wear a suit

#

k1ttenboy

limber stream
#

lmao Skitten is Norwegian and means filthy or unclean

#

What a word to choose

autumn pagoda
#

You call me and Beanie stinky all the time

vestal python
#

Got damn

wise stag
#

woooow s1ckboy you just deflecting your own stink on mu smh

wise stag
autumn pagoda
#

She said she likes it several times, thats why I used it, I gave her several nicknames. On the otherhand I dont like you calling me stinky

wise stag
#

then i wont

#

and u can keep calling her that if you want, im just pointing out that its a weird nickname

autumn pagoda
#

If she wants me to stop using it I’ll just go back saying Skittles peepoGiggles

mild storm
young umbra
honest basalt
#

The ever expanding rack must continue into oblivion

#

I should've led with that

green cypress
#

is there a way to disable dungeon coin spawns? such that they're only from monsters

mild storm
#

No, the coins from monster spawns are supposed to be a bonus to collecting regular coins in facility

#

plus with only monster coin spawns you wouldnt be able to get enough coins for any item with their rarity

green cypress
#

that's solved pretty easily by just upping the coin drop chance

woven anchor
#

monster coin spawns?

glad harness
#

@wise stag

#

Question

wise stag
#

Answer

glad harness
#

Remember the thing from before about the Redwood and Oxyde?

wise stag
#

no

glad harness
#

This wouldnt... break the AI? Right???

wise stag
#

idk

main imp
#

speaking of coins, are they meant to have a value? I haven't discovered their purpose

mild storm
#

stare go to oxyde

#

they are special now

feral cape
#

All journeys begin on oxyde!

mild storm
#

stare no go to haemoglobin

glad harness
#

I had my stuff glitch out

#

And used it and NOTHING happened

civic parrot
#

Isn't haemoglobin not out yet?

wise stag
#

Yes it is not out yet

mild storm
#

stare Haemoglobin

reef wolf
hot light
#

Beaniegoblin

glad harness
honest basalt
mild storm
#

little windy inside

terse sigil
#

I knew I wasn't crazy

terse sigil
#

thank you

last anvil
#

Like with the cornfields and everything, might actually fit

ashen peak
#

it doesnt seem to work, it was just stuck in place

#

i have no idea how it got inside lol, i dont use enemy escape or anything

mild storm
#

the tornado is spawned like an enemy

#

as for why its inside uhm i guess jim did a good job

ashen peak
#

he did too good of a job, time for the procedure

knotty lynx
vestal python
#

||does oxyde force the mistress on||

mild storm
#

i think so, shes the main threat on nightshift

vestal python
#

Speaking of which is oxyde constantly on nightshift unless its selling day

cedar plinth
#

yes

vestal python
#

Ok

static orbit
#

I saw someone else mention the same issue I'm having

#1241786100201160784 message

Brrreaker causing my weight to permanently increase every time I use its ability while using the LateGameUpgrades upgrade that makes items weigh a percentage of their original weight

I couldn't seem to find a fix for it yet
Does anyone know of a way to fix it without removing LGU? I should also bring this up in the LGU posts O:

woeful solar
hybrid flume
#

Or what is the ability, to be more exact.

#

Because from just a first glance, the only thing I'm seeing that affects weight is when you jump with it (?) where it calls CRUtilities.MakePlayerGrabObject to which I don't recall patching at all.

#

And that function seems to be replicating the behaviour of when you pick up the item.

wise stag
#

so im unsure how to rewrite my thing for lgu to be happy with it

hybrid flume
#

What is the ability supposed to do though

#

Because I'm just seeing stuck and I don't think you need to worry about weight when you're stuck unless you allow some smaller movement.

wise stag
#

you jump and it boosts you up in teh air

#

but u can hit stuff like walls to stabilise yourself onto walls

#

the problem is they're gaining weight the more they use it (i think)

hybrid flume
#

Hmm

#

And you lose weight when you use it to jump or stablize?

#

Because it's always adding whenever you jump but I don't see any subtracting.

wise stag
#

i override the fall method so it stays exactly how it was when it hit the wal

hybrid flume
#

Hmm

#

Yeah, I'm not really seeing a way to do this without knowing the other's existence.
Because you need to grab the item again after jumping but vanilla functions don't exactly work for ya.
And for me to put the right weight, I would have know your function to pick up the item again. :P

wise stag
hybrid flume
#

Probably BackMuscles.DecreasePossibleWeight

wise stag
#

would that have the weight multiplier for each Item i can just multiply the carry weight for?

hybrid flume
#

You just put the weight in as argument.

#

And it should return you the weight after back muscles is applied.

#

If there isn't any levels on it, it does nothing.

wise stag
#

oh okay perfect

hybrid flume
#

And you shouldn't worry about the modes of Back Muscles, I think.

#

As they are already handled from my side aswell.

wise stag
wise stag
hybrid flume
#

Yeah.

#

Uhh.

#

I don't know if you need to subtract one tho.

#

I think you do.

patent ember
wise stag
wise stag
patent ember
wise stag
#

oh nice

patent ember
#

I still have to tweak the position, but I think there in the back is enough

wise stag
#

also holy namesapces

hybrid flume
#

Nice, haha.

gusty kiln
#

Yippe lgu and coderebirth compat!!

wise stag
hybrid flume
#

That doesn't, no.

#

It should be "com.malco.moreshipupgrades"

wise stag
#

oh it might be com.malco.lethalcompany.moreshipupgrades

#

where even is all this under lol

hybrid flume
#

Should be in misc.

wise stag
#

oh its internal so i cant access it? lol

#

ill publicise ig

hybrid flume
#

Ah, I didn't specify it so it went default internal.

wise stag
#

now im just starting to get more confused lmao, it's also not com.malco.lethalcompany.moreshipupgrades

#

ig ill try without the .lethalcompany

knotty lynx
# wise stag ill publicise ig

This is probably more of a dev-general question but how does one do that? A while back I tried to patch LethalElementsBeta to fix its one broken function in the Toxic Smog weather but it was all internal/private. If it's easy enough to do I could possibly try again sometime.

wise stag
#

or well, checking the chainlaoder

hybrid flume
#

That doesn't sound right, lol

wise stag
#

you need this as a package reference then whatever mod like LGU needs the Publicize="true"

knotty lynx
#

Ok, I’ll keep that in mind

#

Thank you

wise stag
#

alright got compat working

#

idk why it wasnt before with .lethalcompany

#

mustve not built

patent ember
#

the 2 evil horns

reef wolf
gusty jackal
#

bro got a fog horn 😭

knotty lynx
wise stag
#

If you're using thunderstore and are using Aaron's thunderstore key then the dependency string in the thunderstore page is what you'd use

knotty lynx
#

I don't recall ever doing that unless the template is supposed to already do that

wise stag
#

Yes

#

You might need to setup your csproj to use it too but it might already be fine

last anvil
#

Did the Carnivorous Plant get any changes since the recent rewrite? Like does it have any special interactions with the Monarch for example?

patent ember
#

I have to fix the timing sound for the Carnivorous plant :,]

mild storm
#

greed carnivorous plant will be entirely remade soon so its fine

last anvil
#

👀

patent ember
#

I still have the sound source, in case of needing it

wise stag
#

It's the only entity so far that doesn't custom made models etc by either me or rodrigo or a friend

#

So we don't really intend to keep it as it is for long

last anvil
#

I half expected it to be removed in the rewrite ngl, but I'm looking forward to seeing the rework

wise stag
#

Rodrigo wanted it removed, but everytime we thought about it we'd also see people love it

#

Despite it being the most half assed entity in coderebirth

#

Like, seriously, I didn't even fix the sounds, that says something about how lazy I was with it

pure jetty
#

*knocks over your cruiser*
*knocks over your cruiser*
*knocks over your cruiser*
*knocks over your cruiser*

last anvil
#

idk how much you're thinking of doing with it, but might be fun to have it spawn during the day, but uproot and become more dangerous at night

pure jetty
#

please no 😭

mild storm
#

it will insta destroy cruisers from across the map greed

last anvil
#

Make it so weedkiller shrinks, and eventually kills it :)

#

Then you could give it a cool drop or smth

mild storm
#

greed we'll make weedkiller affect plants like urchins from surfaced

last anvil
#

Let me weedkiller Brackens too whilst you're at it

#

Actually why stop there, weedkiller kills everything

mild storm
#

stare weedkiller effects urchins in the way it makes them grow

#

cuz people wanted weedkiller to effect them

#

malicious compliance

last anvil
#

😭

wise stag
#

That was my first time handling surfaced code iirc

feral cape
#

make weed killer shrink upon use instead of the weeds

wise stag
#

Lol

last anvil
#

Use weedkiller on dormant old birds to boost them, like the company cruiser

#

God I'm just FULL of excellent ideas today huh

mild storm
#

normalcat Weedkiller
stare Fire

#

except that one plant

#

fire not recommended

tender kayak
mild storm
#

i didnt claim they were greed

#

learn to read Merd

tender kayak
#

oh, does weedkiller happen to effect urchins somehow?

#

never saw that use for them

last anvil
#

btw there's an annoying bug where I can't hide Oxyde using LethalMoonUnlocks

#

I want it to be available but hidden, like gordion (and galetry in my pack)

wise stag
#

I still need to add that soft compat

wise stag
#

I'm not on pc but I need to add some code for lethalmoonunlocks

feral cape
#

Just to verify this deletes config settings that have been removed and dont do anything right?

#

and not deleting configs for something that has been set as false, such as disabling monarchs to remove their spawnrate config.

wise stag
#

Especially since true is the default

feral cape
#

I have a backup of my modpacks ever since I deleted a centralconfig config file

#

ill try it give me a min

mild storm
#

it can be challenging sometimes being a veteran greed

vestal python
reef wolf
#

the squeanits biter

vestal python
#

||finally landed on oxyde, the area where the drill comes out of never stops shaking after buying something||

wise stag
grave yacht
#

opàcqqqqqqq

#

Cat

#

Sorry, cat happened

#

I wanted to ask, if you download the mod but disable stuff in the configs, will it lighten the load during loading time/playtime?

vestal python
#

this also started getting spammed out of nowhere, idk what spawned

knotty lynx
grave yacht
#

Great to know, thank you 👍

knotty lynx
grave yacht
#

I thought enemies outside of navmesh had a built-in death if they were stuck for too long.
Maybe I misremember with another game.

wise stag
#

by jacob

wise stag
grave yacht
vestal python
#

just got it

vestal python
wise stag
#

uhhh maybe janitor then?

#

maybe it died and thought it could keep going

#

i could try that

cold mantle
#

Are there any specifically known mods that are fully incompatible?

#

Tried launching it in my regular pack and pretty much wasn't playable at all

vestal python
# wise stag uhhh maybe janitor then?

possibly, though i did set enhancedmonsters not to make him grabbable so idk why its stillc omplaining about him (maybe the scan node function wasn't working?)

wise stag
#

is this through manual downloads?

cold mantle
#

Nope, downloaded through mod manager into a pack

wise stag
#

weird, try checking PathfindingLib

cold mantle
#

unsure if there's mod compatibilities that cause it to crash

wise stag
#

it's saying you either dont have it or dont have the latest version

#

there shouldnt be any mod incompats

cold mantle
#

I have it but let me check

#

yeah it's not up to date in the current pack version but I'll check it now

#

Yeah can confirm that was the issue

wise stag
#

nice

vestal python
#

i think i figured out why transporter was sending so many errors

#

||i forgot to downgrade fairai back to 1.5.0 and it ran over the quicksand patch the drill comes out of||

normal bolt
#

What is Compactor Toby in the config? It's not listed in the readme

#

Same with BALD, Marrow Splitter, Mistress, Night Shift and Gunslinger Greg

Also why are the spawn weights of the Guardsman part of the Merchant? Does disabling the Merchant and associated moon also disable the Guardsman from spawning on other moons?

#

If I don't know what they are I'm not gonna run them in a profile with friends and risk them being some bullshit so I'll just keep them disabled til they're in the readme

tawny hare
normal bolt
#

I haven't run the mod since these were added and I'm just trying to disable most of the mod and keep a few of the creatures like I had it before the config reset

tawny hare
#

keep in mind that some creatures wont turn off if you didnt turn off oxyde

tawny hare
normal bolt
mild storm
#

old things that were useless were overhauled

#

so i recommend just playing it

normal bolt
#

It's a Wesley's Moons playthrough profile so I'm specifically looking to add enemies and nothing else

#

I'm still curious, does disabling the Merchant also disable the Guardsman?

mild storm
#

our mod is compatible with any mod and doesnt interfere with wesleys

normal bolt
#

Unfortunate, the Guardsman looks really interesting but there's not enough information on the Merchant in the readme for me to keep it enabled

mild storm
#

boo womp

normal bolt
#

I'll be completely honest, I only got the mod in the first place to have something that kills Old Birds

#

Redwood my beloved

forest grove
#

You're missing out on a lot of cool stuff then.

normal bolt
#

I'm hyper-specific about visual style in mods in games admittedly to my own detriment, I disabled all the gals, scrap and interior hazards before playing the mod even once when it first dropped

mild storm
#

all our new enemies are vanilla esque, the mod has taken a proper direction

normal bolt
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Very nice

forest grove
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I agree on that.

cedar plinth
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bro disabled the whole mod

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/hj

mild storm
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the entire point of this update was to move the mod in a proper direction

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since people said it wasnt clear

cedar plinth
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it did just that

mild storm
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we already have plans for the future updates and the whole storyline is written

normal bolt
mild storm
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i mean we added 2 more giants, 2 more manor enemies, 3 more robots, 1 Redacted and reworked both ambient enemies

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reworked coins for a merchant that sells really good items only available on the moon

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added a bunch of weapons

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and it all slots pretty well with any other mod

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new hazards too

forest grove
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I find it funny that everything i used to disable in the mod is being remade like the tesla coil, biomes, farming etc.

mild storm
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i mean if a feature sucks we'll remake it

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hoverboard is on that list rn

haughty palm
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can driftwood and cactus giants be run over with cruiser?

normal bolt
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I'll definitely play it mostly untouched once we're done with Wesley's Moons, I still need to disable the gals currently cause the ship is almost unusable when I load our current save with them enabled

mild storm
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yes but they wont be instakilled

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cruiser got nerfed

forest grove
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The tesla coil was cool i just felt it looked like a goofy snow globe with lightning in it compared to how nice the other hazards look.

forest grove
normal bolt
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Every ship item spawns inside each other and almost crashes the game

cedar plinth
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guh?

mild storm
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does that when a mod updates with new ship upgrades

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kinda funny cuz the gals are all locked now

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needing parts to build them

normal bolt
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Then yeah I'll disable them for now

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None of the gals are essential right

cedar plinth
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nope

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just super useful tools

normal bolt
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Very nice
They're one of the things my group would get on my ass for having in the profile lmao

mild storm
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whatever is essential we force on with oxyde

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stuff like gals and ship decos and the duck arent essential

cedar plinth
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lol the duck

forest grove
mild storm
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but they are canon greed on oxyde

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some gals and the duck, the decos no

forest grove
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Infestation but it's only ducks

haughty palm
mild storm
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now only deals 12 dmg

tawny hare
mild storm
tawny hare
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skill issue

mild storm
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but if you look around youll find his doc

cobalt mango
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krill issue

normal bolt
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Oh also what's Compactor Toby
I'm still going through the config rn

mild storm
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oxyde essential

normal bolt
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Alright cool

tawny hare
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literally compactor

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to compact

cedar plinth
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the compactor and the shredder are both oxyde essentials

mild storm
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oxyde only too

normal bolt
woven anchor
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My whole team sold enough scrap on ||oxyde|| and met quota despite all of us dying. Is this intended/vanilla?

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also giants where tweaking lol

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how do I spoiler an image

mild storm
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whats also vanilla is the penalty

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which highly punishes this

woven anchor
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Oh yeah we know that. But overtime is applied so even if people died the triple loot makes overtime really high

knotty lynx
woven anchor
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Idk if that's balanced, but I'll assume it is

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SPOILER ALERT

wise stag
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Ye it's balanced cuz you ended up not wiping which makes it noice, also OT won't always be maintainable

woven anchor
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Does OT decrease the higher the qouta or what?