#Lethal Phones
1 messages ¡ Page 2 of 1
on the main menu ye
That's cool
Is the switchboard still planned by any chance? I have someone I would love to torture by making them work a call center
Switchboard is still something I'd love to add, yeah. Models and textures are done for it, there's just a lot of logistics for how it should work. Not going to say it's definitely happening still, but I'm gonna try.
Just pushed up a new update to Thunderstore, 1.1.6.
A few new config options, and finally Mirage and Masked Support!
probably best to keep the switchboard as a config (if it happens)
YESS!!
That would be so damn cool, would add a lot of dynamic gameplay for the ship mom
Do you know if it is compatible with lethal intelligence? Ik it adds walkie talkie support for mirage, will that cause any issues?
I haven't tested it with lethal intelligence yet, but it will probably allow masked to use both a phone and walkie at the same time which might look/act strange.
I'll have to specifically test it soon and maybe add some more compatibility patches.
hey scoops i got a lil suggestion for the mod it's nothing much really just adds a descrpiton to the personal phone in the shop
Ah, yeah I should add actual shop node information for the unlock. I'll add that to the next update.
thats cool
another idea is something that comes WITH the personal phones: The Atenna, The Attenna Connects All The Phones In Order To Contact Each Other But Stuff Like Lighting Or Forest Keepers Could Break It Causing it to not be able to call eachother or aleast make it even harder to hear
how do i get the phone
do you have shop config on?
nvm i figured out
thx
i activated the buy in store option but the phone keep showing and i didnt buy it
You enabled the phonePurchase config but you can take out your phone without buying Personal Phones from the store? Did you enable the config and then load up a save file from before you enabled it?
nope i enabled it and loaded the same game
If you loaded the same game that is likely the issue.
The phonePurchase config needs a new game to work.
I think I may have a bug where I'm able to hear the masks from anywhere whenever they bring out the phone
||Its like they speak like they are far away or like a phantom but I can hear them if they are speaking on a phone to eachother||
Thanks for reporting! I'll look into it.
Were you playing multiplayer/were you the host if so?
I was by myself and I was the host
If you want a clip of what it sounds like in-game I can get one
That would be awesome actually.
let it be known I spawned the mask in with lethaldebug
https://medal.tv/games/lethal-company/clips/jyCKe0fRIgMLyp5rS?invite=cr-MSxxSEUsMTkxNzQ4NTczLA
Watch Testing 1.1.6 of the phones and millions of other Lethal Company videos captured using Medal.
I'm gonna try without manually spawning the masked ones
Wonder if it's something that can be fixed by just not allowing them to call each other...
well I guess it just fixed itself
maybe it was cause I did manually spawn them or I got puked on by them but since I had god mode I was fine
I'll just test it out with my friends tonight and see if it works or not. thats the final test.
finally got my addon working and posted, thanks tons for the help
That's great to hear!
I'll have to keep an eye out for it as well, thanks for reporting it.
I have a feeling there's gonna be a bit of bug hunting with this Mirage support.
whatâs the switchboard
a switchboard was the old telephone system with you needing to go to a phone dispatcher (i think thats what it's called) with them having to connect you to the person your trying to call
We originally planned on adding one as a Ship Upgrade back when Lethal Phones first released.
Something for someone who sits at the terminal to help manage the teams calls and numbers.
i think thats a more unique purchase compared to only buying the phones
yeah thatâs fire
so would it make calling easier with someone on ship or would it make it so calls can only be made with someone on switchboard duty?
the former; the switchboard wouldn't take away from any phone functionality, just add some additional tools for someone who is on the ship
this mod is fun im going to use it in my infected company modpack 
1.1.7 going up to thunderstore now. I reworked a bunch of the default audio volumes and added a ringtone volume config, so hopefully some stuff should be easier on the ears. I'd recommend looking over your configs to see the new default values.
Phonebook clipboards are now also shop items you can buy extra of, also configurable.
Also, finally got around to adding a small touch I've been meaning to add forever; actually flipping the phone open!
i played the update real quick to see the phone flip because ya know (phone flip is awesome) but it doesn't seem to play
Hmm, I just tried it on my modlist and it played the animation. Did your manager pull the 1.1.7 update? Gale downloaded it for me, but my R2Modman still hasn't gotten it.
how do i answer and use the phone? which keybind
Default Answer/Call is Left Mouse Button, but you can change it in your options.
~ for taking it out by default, that can be changed too
i'm using thunderstore (also i did update it)
yh mb didnt check settings
and i also deleted my save
Okay, if it's still not playing the animation, can you dm me your modlist code so I can test it?
sure
so how is everyone?
im good just trynna see why do i get low fps
all that means is that we get to keep seeing people try it for the first time and be delighted ^.^ love seeing y'all enjoy it!
Hello, could you perhaps make it so that [ Personalised Phone ] and the menu inside uses Emblem's (Sub)Menu colors?
because right now the buttons look like this when I hover them https://puu.sh/Kn5bK/8667a00aec.png
question for this. is it feasible or even possible to have the amount of 0s put in front of the number automatically depending on what your config is? like if you have 10 for the digit so the phone already has 000_ in it and you would only need to input the last number. if you have 100 then 00__ etc.
just an idea I had. love all the new features that have been added to this mod!
to add onto this, I think something like the phone/charm previews being taken over by manual rotation when clicking on them would be nice
@craggy topaz Hi, if there is any possibility to change the key to take the phone from pocket? I.e. instead of ~ put your letter, but by default, without going into the settings, but in the configs? This would be very useful for modpacks. And also, are there no plans to make for the phone something like contacts or address book?
I think it could be interesting if there was an option for the phonebook to not spawn in the ship and only be bought
This can be done in the configs of the mod. I mean that it will be possible to add to the contacts directly in the phone, for example, after you once called a friend, his number is saved in your contacts
I was more so meaning that you had to remember phone numbers unless you bought the phonebook because what you seem to be saying would make it so there would be no need for a phonebook at all
maybe I misunderstood
The first phonebook always spawns on the ship at the moment, I can add a config to disable that so you can only buy them.
As for the default keybinding, I've been looking into it and I don't see any feasible way to do that with InputUtils sadly. Do you know of any other mods that have that kind of feature? If there are any I can look into how they do it.
yeah thats what I mean
thanks
Beyond the (hopeful) addition of the switchboard for the ship, the phones themselves have no plans at the moment of having their own contacts or speed dialing.
I'll look into adding some color matching to the ui today, so that it matches your menu colors.
I agree manual rotation for the previews sounds pretty cool too, that one might take a bit longer to look into though.
No, there's no such thing. Then why did you choose ~ as your primary key? It's just that a large number of people don't have that key on their keyboard because of the small form factor
It would be more work than I'd want to put in for that specific config option, and I think that the 0s work somewhat as a balancing option for it. Less memory required, slightly more dial time.
I think it would be much more logical and practical to use the T or U key.
I picked ~ because it's close-ish to wasd and one of the few keys not used by default lethal company in that region on a querty keyboard.
Then again, my intent was generally for people to change it to their personal choice. I don't use ~ myself.
T is already used by vanilla lethal as the push to talk key. U feels a bit far away, but switching the default to that is a possibility.
i got this idea first
ok
Y seems to be the next closest key not used by vanilla lethal.
Perhaps that would be a good option to change the default to.
Isn't Q busy in vanilla?
Q is ItemSecondaryUse in vanilla, so it's the SecondaryUse key for the phones since they're pseudo-items, if that's what you're asking
Then Y or U is really a very worthy alternative for ~, trivially because every keyboard has themđ
I think I agree. I'll change the default bind to Y next update.
woah thanks for your responses
no rush though, I imagine UI has less priority over gameplay
this is sick
So, 1.1.8 is being uploaded to thunderstore right now with good news/bad news on the ui colors front.
I integrated the Personalize Phone button a lot better into the main menu, and fixed the hover text being basically unreadable.
However, now the menu button has a compatibility error with Emblem that needs to be fixed on their end.
I'll have to reach out to the Emblem devs after the patch is fully up to request full compatibility, but there is a workaround until then. The menu button will color correctly if you also are also running LethalConfig, as Emblem already has a compatibility check for LethalConfig that ends up fixing the phone button too.
1.1.8 also has the default keybind change to Y
along with another clipboard config option, some masked phones audio/visual fixes, and the addition of the phone flipping open/closed animation for other players
me and a hefty amount of people are having problems making the phones work
according to the host ever since the latest version of the mod was downloaded it stopped working
Any error messages? In what way are they not working?
If you restart the game and go back into a save, it seems that the phone clipboard just gets respawned even if it's there
I've got a fix for that ready to go out in the next patch, should be later today. Thanks for reporting!
Hey, would you potentially be able to make the main menu button for phone customisation not be present if no phone cosmetics are loaded? Either that or a config option to disable it.
Would be pretty awesome but if not then no worries.
Really love the update, especially how we can set the phones to be an unlockable :3
I think I already have something set up for that, it must have gotten messed up with some of the previous patches.
I'll get that fixed for next patch so if you only have the Defaults loaded it won't show the menu.
Just checked the latest patch out, gruah it works! Thnk youuu
Howdy! Anyone who is looking for resources to make skins/textures for LethalPhones, I've thrown together a .zip package of resources to (hopefully!) make your lives easier. This includes a **style guide, color map, separated detail layers, UV layout overlay, and a 3D color map reference, **as well as an optional .csp file with layers and masks already set up if that's your program of choice. This should help those without heavy-duty and/or expensive 3D tools make their own textures for skins.
Link to where you can download the new texturing resource package, called "LethalPhonesTexturingResources.zip": https://github.com/CassCoffey/LethalPhones/releases/tag/v1.0.0
The Style Guide, Color Map, and 3D Color Map Reference as an example of what's in the file.
Hope it ends up being of use!
Oh, and always remember: If you notice overlapping UVs, no you didn't.
Nobody likes a narc.
đ
@craggy topaz Hi, what do you think about adding a video call option like in this game? Obviously I'm suggesting this more as a joke, but I wonder what you think about it?
As funny as it would be, the answer is almost certainly no to full on video calls just because of the logistics and performance behind it.
I won't lie though, there's a reason the phones have a camera on their model. Super-longterm stretch goal for them was to have the ability to take pictures and selfies.
But any sort of additional functionality like that wouldn't be added for a bit. The next major feature I have planned is a Switchboard for the ship.
For some reason the personal phones upgrade get confused with the phonebook clipboard making it impossible to buy the phones in the store
But yeah one of things I love about this mod is that we all know the company would 100% do this and give the jankiest of phones ever
it should work if you type the full name or "personal" instead. I'll see if I can switch the clipboard's name around so that 'phone' will always refer to the personal phones upgrade.
ohhh my god id love having a picture functionality
i was thinking itd be really cool if we could pay to upgrade the phones to have more features, like a contacts list and camera
Yeah it be great features it probably cost alot but be worth it
contacts list would be great to get my friends to use the phones, lol
with a few exceptions of when my friends are in the ship, its always me calling everyone cus i write the numbers in notepad
And it be more convenient
rip tilda 2023-2024 đâď¸
I assume it would be way more resource intensive than is worth it, but it might still be worth taking it into consideration given that the Black Mesa interior was able to have custom walkies with camera that broadcast back to a room inside? you could maybe talk with zaggy about this kind of thing for a better estimate of how intense it would be on resources
openbodycams can probably be used
Maybe a good idea would be
Allowing people to stream video calls to the ship
Since you could use bodycams as a dependency or smth
And that would just be changing the camera position on the bodycam plus the resolution of the screen, there would also have to be stuff like allowing sound through the monitor, and maybe a camera flip setting to flip between selfie mode and photo mode
Maybe even adding a screen to the phone itself so people can see whoeverâs in the ship
Think open body cams is the best one for good performance
Psst, @silver beacon
been absolutely loving your customization pack for this mod, you've got some excellent stuff in there and all the skins are fantastic (the patapon one in particular speaks to my heart, pata pata pata pon)
our dev chat is always delighted whenever we see your pack update haha
anyways, couldn't resist throwing together a quick charm for the next lethalphones update (whenever that happens) that i think will go nice with one of your skins ;p
YOOOOOOOO WHATTT
I DIDNT THINK OTHER PEOPLE WERE SEEING IT HERE THATS AWESOME!!!!
AND THAT CHARM IS SOOOO GOOD OMGGGG
every single time you've updated we've cracked it open and been posting pictures of all the different stuff haha
echoing our own sentiments -- you've been doing what we hoped people would do with the customizations and more! it's really nice to see, i'm super glad you've been enjoying it ^.^
im glad you enjoy it! ive had quite a lot of fun doing them too, it came out at just the right time for me as ive always wanted to do some sort of customizable lethal mod like this (i found this mod the day after i tried using a custom cruiser texture mod but it didnt work, so this was a great way to bounce off that lol)
it's really fun to just throw stuff at right??
that's basically my feeling as well, scoops does all the dev work so i can soley act as the artist and can hurl whatever random concept crosses my mind into blender/substance and then send it over to her
its a treat
FR!! its a lot of fun once i got the hang of it lol, especially that new template for skins im really grateful for that! i thought i wasnt gonna be able to figure it out until i saw that
wooo, i was hoping it would be of use
tried to make it as useful as possible as textures are definitely trickier in many ways
yeah its so useful!
thank you to everyone on lethal phones for the mod my group loves it a lot, i make my addon mostly for them as well. very fun mod!!
i'll pass on the sentiment to the other two as well (if they haven't been reading the thread already) ^.^
Suggestion (srry tried modding it myself its too difficult for my pea brain): Jurrasic Park 3 Satellite Phone I always use the mozart one as a substitute but would love to use the real deal
Here's an mp3 for it as well
That would be amazing
WAIT
IDEA
ON TOP OF THIS IDEA
BRAIN WAVE
make it
So
Where youâre calling a dead player right
The ringtone plays on their corpse
And by extension depending on what creature killed them
The ring tone is muffled and coming from the creature
So like
Killed by a thumper?
It swallows your phone
And you get a JP3 spinosaurus moment
Obviously the thumper wouldnât pick up the phone from inside its stomach, plus Iâd say just having the ringtone emanate from it is enough
I feel like this would work the best wirh an eyeless dog or forest giant honestly
Maybe the sound coming from the eyeless dog would make other dogs attack it
It would lowkey be so scary calling your mate and you just hear the ringtone from a forest giant
around corners
Wdym
I feel like the phone would stay on the players corpse with hydro
like you would just hear the ringtone eminating from it in the distance, youd run over thinking its your friend then BOOM brakken jumpscare
Since you can see through the hydro it wouldnât make much sense to have the sound come from it
Without seeing a phone
i mean i dont see why it couldnt float around there
Personally I feel like brackens should be the one enemy it does touch cause
they give em to the mimics and bugs
whar
Iâm thinking of like a whole different mechanic
crickets make music with the spikes on their legs
brakken got the leaves
rub em together to make music
would only happen after he kills the player too
I get what you mean now
Ahhhhhh I got you
yee yee
Thatâs a cool idea
Maybe itâs like
A slightly pitched up or down version
Or distorted
Or in the same way
That the man eater mimics itâs baby versions cryâs
You can hear the bracken rumble noise barely behind the phone call noise
yee i was thinkin like that too
Yeah but I doubt the creator would wanna put that much effort into
like the leaves rustling when its startled
Just a hydrogere
they did it for just the mimics which suprised me
it would just be a prop floating in the center
Since idk how possible it is for them to just drag and drop the phone model in the enemy
Would be pointless to I feel
Yeah but thatâs legit copy and pasted
could be cool if it was like rusty like its beeing enzymed
Definitely works best with this kind of thing tho
i mean if you know unity they use similar bones, adding something like that would basically just place it at the very center of the hydrogere
Like
agreed lol but more or less just models in general its the same idea with source (much easier imo)
It makes eyeless dogs attack whichever other dog has a ringtone that itâs eaten
aye yea then theyd all be together too
And just makes the most sense with forest keeper as a whole
Since
It eats the whole body
yee yee
Mhmmhm
Could be a very fun idea
aye lol
Haha, that is a cute idea
I don't think it would work well due to technical stuff and how numbers are hooked up to things but the vision is cool
though I'd hate to lose the ability to use corpses (or soon-to-be-corpses) as on-demand dog bait
imagining hearing a phone ring from a creature's belly is certainly great as an image that's for sure
I do like the idea of something using a ringtone as a lure, though. Pinning that to the back of my mind on the creature idea list.
Lots to do still before that list gets cracked open, though. So don't get your hopes up xD
Sorry to bother you, but phones don't ring for other players, they only ring for the host, other players don't hear the ringtone.
Any error messages/do you have the logs for host or players?
still think you could add the jurrasic park 3 ringtone tho?
this sample is prolly the best one for the mod
i don't know if anyone else has come up with this idea or not, but what if there was a config setting that charged company credits per minute of phone usage? just a novel idea i had
@craggy topaz can you make a config to have the phone as a shop item that must be purchased?
already a config re:purchasable phones
Hmm, no errors. Was it just the ringtones not working?
yes they dont listen the ringtone
only me, the host listen that
this is my error
meanwhile the one of the users that play is that:
so an error is here @craggy topaz
Ah, that's perfect, thank you
if u can tell me how to fix it ^^ i need to change some config?
No it's a fix on my end, but the error tells me where.
Looks like you might have different customizations loaded than the other users and that could be causing something? I'll get it fixed for next update.
Speaking of updates, I just uploaded 1.2.0 to Thunderstore, The Switchboard Update!
Switchboard real!!
what is this
Is that how it should be?
Yup, if you're alone then the only name on there will be yours.
Multiplayer the list makes more sense as it is all of the names of active players and you can scroll through them. The list repeats when you reach the end, so it looks like that with just one entry!
Although the double-call looks like an issue, I'll work on a fix for that
ship upgrade for managing calls to/from the ship. Makes it way easier for someone on the ship to coordinate with the rest of the team using phones
not showing up on gale for some reason
Thunderstore can take up to 2 hours to actually distribute updates sometimes, my Gale doesn't have it yet either
Putting up 1.2.1 now with a fix for being able to call multiple times at once from switchboard and also hopefully a fix for that ringtone issue.
@craggy topaz How do I make the phones as items per person instead of unlockable
There's no way to make the phones unlockable per person, they're a ship-wide upgrade if you set the config.
can you add that option then
No, the phones will always be a ship-wide option. It would require a total rework to have them per-player.
Looks like late join players don't get a phone
Works fine on my end, what's your mod list? I'll take a look and see what's causing the issue.
0194ba10-c444-6521-0a4f-f4dc66823b73
Also the new update changed the item name from Phonebook Clipboard to Clipboard Phonebook
Yeah, I moved it so that I can hopefully make "phone" in the terminal always refer to the 'Personal Phones' shop item and not the clipboard or the switchboard
I tried this modpack and was able to late join and use phones. Can you get me a log file if you have it/get me one if it happens again?
Yeah it worked now.
Sorry we are streaming with it right now lol
I stopped and updated for the switch board xD
I am getting a weird performance drop using any version of Lethal Phones following 1.1.4 where the game would stutter for 1/10 of a second every 0.75 seconds or so. I use a lot of mods, but the stutter goes away whenever I downgrade. Was there something in the new updates that would cause this stutter?
hmm, specifically going from 1.1.4 to 1.1.5+?
Nothing in there should have been able to cause stuttering, do any errors come up/do you have logs?
thanks, can you send me a modlist too? I'll see if I can find anything that could be causing it.
would you be able to get those in a profile code or .r2z format? So I can import them in Gale/R2Modman and test easy
Will there ever be able to have multiple ringtones? They're all so good but I can only pick one đ (Maybe some sorta random chance thing for certain ones you pick for yourself or somethin???)
I seem to have encountered a similar problem.
When I stored the Switchboard in the Storage, I couldn't take it out again. When I entered the name, the terminal reminded me that "the data was corrupted".
By the way, I added terminal conflict fix.
Hmm, I was able to store/retrieve it fine with terminal conflict fix.
When did you store it, was it after a while or immediately after buying it? Also were you the host of the server or a client?
I tested it. I added the mod that unlocked the furniture by default. When I put it away, I found that I couldn't retrieve it. When I tried to buy it, I couldn't retrieve the switchboard by typing the corresponding word.I'll try to find out if it's caused by other MODS.
I see, I used the Chinese translation mod, which caused me to be unable to search the switchboard correctly and buy it.
Just uploaded patch 1.2.3 to thunderstore with a performance improvement. Hopefully this will help with the two reports above.
If not, I have more performance improvements planned soon, they'll just take a bit longer. Planning on doing a pretty major rewrite of the underlying code to clean everything up and get it running better.
so its the "only server listen ringtone" fixed?
I think I should have gotten it. Let me know if it happens again.
so i can update to the new version?
soorry man
on ur new item the switch board i see only ur nickname
we are 6 in the server
Can you send me your logs?
Looks like the lag is gone for me! Thank you for the fix, I really like how interactive this mod is and how well it fits the vibe of the game. The performance patch makes the new stuff accessible for large modpacks
@craggy topaz could you add the Jurassic Park 3 satellite phone as one of the ringtones? I feel it fits really well in the mod
This one
Sorry, we're not doing requests for more customizations for the base mod (and we're likely not adding any more ringtones at all).
You can follow the wiki to make your own addon for it though! Ringtones are the easiest ones to add.
Tried to, it didn't work, also not very good with unity
My friend wants this screen to add everyone's phone number next to their names for easy viewing.
It should have everyone's number on that side. It might be breaking in other languages, I'll look into fixing that
I tried this Chinese translation.
I may be caused by the translation mod replacing the font material.
This is after using the translation mod to replace the font material.
Even if I don't modify the text content, I can't display the number just by changing the material, but otherwise everything is normal.
I can still display the number after changing the font. To be precise, it's not the language, but the font material.
Thank you for all the info! I'll get a fix for that out with the next patch.
Was the issue a while back with the phones messing with the enemy AI ever fixed
I think it was TheGiantSpecimens specifically
That issue was a bug that needs to be fixed on GiantSpecimens' side. The driftwood giant's line of sight code doesn't use QueryTriggerInteraction.Ignore so it gets blocked by things it shouldn't.
Unfortunately I donât think that mod gets updates anymore because the mod author moved to a new all-encompassing mod. The issue is he hasnt ported the driftwood giant to the new mod yet, ugh
she*
and yeah xu's moved on
I think the phones should no longer conflict with it anyway due to some of the backend changes I've been making.
Iâll give it a test in a day or two, been meaning to get this mod back in our modlist
Config idea:Have the phones have battery before they have to be recharged
Forgive me if this has already been asked, but is there any plans/ideas/thoughts to allow permanent numbers for specific players in the config? Having to remember different numbers for each session adds to the balance/difficulty I suppose, but it would be so cool for everyone in a friend group to choose their own number and people being rewarded for remembering them.
No plans right now for any permanent numbers other than the Switchboard.
I wonder if it is possible to keep a fixed number in a specific room, just like suitsaver or other upgrade projects, to save specific room information, so as to keep a unique number for each player and prevent changes.
Sometimes my friends and I will play the same archive for several days in a row, but we often restart the room because of some small bugs, so that we never remember each other's numbers.
Ah no worries, mod is basically perfect and awesome regardless. Just sayin it would be cool if you ever wanted to add it for certain playstyles and Alanbacker makes a good point too.
Only other thing I'd want is for the switchboard to be able to have 3 numbers so it can be "911" instead of "9111" lol
NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Scoops.misc.PlayerPhone.UpdatePhoneSanity (GameNetcodeStuff.PlayerControllerB playerController) (at <a7283ee51320456c97c0011a0ce5d398>:IL_001D)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetPlayerSanityLevel>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Scoops.misc.PlayerPhone.UpdatePhoneSanity (GameNetcodeStuff.PlayerControllerB playerController) (at <a7283ee51320456c97c0011a0ce5d398>:IL_001D)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetPlayerSanityLevel>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
0194d033-caed-39e2-4734-ee178ed527eb
Is there a reason why when I put this value into the "Customization blacklist" config, it removes all ringtones except blackparadecarryon:
lethalphones.cuomistzations.drowning,lethalphones.customizations.pacman_dubstep,lethalphones.customizations.reactor,lethalphones.customizations.ribs,lethalphones.customizations.whatsnewpussycat,lethalphones.customizations.wonderwall,lethalphones.customizations.caramelldansen,lethalphones.customizations.babyhotline,lethalphones.customizations.darude,lethalphones.customizations.blackparadecarryon
That's because that last one is actually not a part of our default ringtones, but from an add-on pack -- presumably 'MayaLethalPhoneStuff'. In order to blacklist parts of an addon, you just have to change the blackparade entry to reference the addon instead of lethalphones.customizations. For that example, it'd be 'mayalethalphones.blackparadecarryon'
to figure out how to reference that stuff, peek at the console on startup. it'll look something like this if something is loaded/blacklisted
[Info :LethalPhones] Skipped ringtone customization: mayalethalphones.blackparadecarryon, reason: blacklisted
[Info :LethalPhones] Loaded ringtone customization: mayalethalphones.bombstrappedtomychest
[Info :LethalPhones] Loaded ringtone customization: mayalethalphones.calamariinkantation
Thanks so much for clearing that up and showing me how to configure addons too but I'm so damn sure I disable all of the addons before even trying to turn of the vanilla ones I didn't want.
But hey If this works I couldn't care less,
the number changing thing in the balance section of the configuration, what if instead of doing all zeros it did all 1s? like 1110,1112-1119
or is it just hard coded
which is fine
it's just that when I get a dissonance lag spike and I'm in the middle of dialing 0, the dial stopper doesn't work and it keeps spinning the dial in circles until I have to manually hold it in place to make it stop
This is indeed a demanding suggestion. I think it will be more convenient for players to decide the number interval by themselves. After all, 0 is too far from the dial pointer, and it will be much more convenient if they can start from 111X.
when using the phone sometimes someone on one sides voice would get quieter and quieter for everyone until no one could hear them
next time it happens i will get a log
sorry i dont know why but i've added lategame upgrades and the menu of the phone disappear
and now cant customize
can I have a code for your modlist so I can figure out why the menu disappeared?
it was a ringtone mod that. was bugged
and you don't even mention which mod?
Just uploaded 1.3.0 to thunderstore. This one's a big behind the scenes update, almost all of the phone backend code has been rewritten to perform better.
This also includes a pretty large rework to call quality, which will likely be the most noticeable change. Static should be a bit more disruptive at its worst, but now The Switchboard and Radar Boosters will increase call quality in a large radius around them.
Tons of config additions/changes too. I'd recommend looking it over if you didn't use a default audio balance.
How about being able to block person's phone connection using switchboard?
dunno about squeezing that functionality into the system (as we've tried to keep it as simple to use as possible) but both scoops and i said out loud at the same time that we like the way you think, that DOES sound fun
it would be useful to block calls from bugs and such after all. in addition to just being funny to block people
Iâve never used unity or any game engine and was able to do it, just follow everything extremely carefully
For me it was a test of patience and nerves but after reinstalling git, restarting my project, restarting my pc and only until making a new project did the assetbundle browser apear.
Just wanted to drop by to congratulate you on the mod and its update, stellar work, all of it feels very lethal company-esque!
I downloaded it because the idea is so silly but kept in the modpack because the implementation is so good
And I had my mind blown seeing the switchboard pop up with an update haha
ty goat
Thanks! It always makes me super happy to hear about people enjoying the mod.
i just want you to know this mod looks sick as hell
kinda reminds me of sub rosa
anyways the aesthetics of this are absolutely top notch
a friend got a call from a bug and it was incredibly funny, great feature đ
So there is one issue i've found. If a player revives their phone won't ring for the rest of the round until they orbit. Not sure if you can make a compatibility for when players revive.
Which revive mod are you using? They each need compatibility specifically written for them and ReviveCompany is the only one I've looked at so far.
Maybe we can try to be compatible with Bunkrevived
new feature idea for maneaters
pffffft
awesome
how it feels to use employee classes' beacon ability
holf up let me edit something rq
do any of you have the man eater crying particle effect lying around
i couldnt find the like mine smoldering and maneater crying particle effects and idont know where too so ill just leave it as this
this is fucking peak
you should make the maneater be half adult
like have half its face be transforming
Code Rebirth 999 gal
Emergency Dice updated revive event
Usual Scrap defib (I don't use this one but I know lots of people like Usual scrap)
i might be stupid this was so obvious I was tryna get the like fire linger effects I was looking in the assets for it but couldn't find it
same with baby crying particle
I don't really know how to do all that
I lost the project file thing but it'll be easy still
the goopy particle and crying would be nice but I'm not going on a goose chase again to find those textures
holy peak
you're a king
When using the purchasable option it seems the purchase stay after getting fired, I wasn't able to test it out without any other mods installed but in case
Can I have your mod profile code so I can test and see what mod is causing it?
@craggy topaz Hi, after 2 days of searching for the surround sound problem I found the culprit - it's Lethal Phones.
Please check out my modpack, because of your mod it breaks the sound on the ship as if you are in a complex even though you are not.
0194f0aa-9c9c-ef43-07a1-2ad837209070
Finally found what was conflicting. Looks like there's an incompatibility between Lethal Phones and Bozoros. I'm looking into what specifically in Bozoros is causing it now and if I can fix it on my end or not.
If anything this error appeared in version 1.3.0, now I use 1.2.3 and everything is normal
It happens even without the bozoros harmony exception, so that's unrelated.
I'll just have to do some more digging to find where exactly the incompatibility is, unfortunately nothing in Bozoros' code is standing out to me at a glance.
Okay, and it's also not happening with just Lethal Phones + Bozoros, so there's a third mod I need to find. This one might take a while to figure out, I was hoping to have it out with today's patch.
welcome to debugging you are the murderer, victim and detective
always a fun time
all I can wish for is good luckđĽ˛
Okay, after a wild goose chase the root problem seems to be coming from BetterFog. I can point to the line of code that causes it, and I know what to change to fix the incompatibility, but I still honestly cannot tell you why exactly it only happens with BetterFog + LethalPhones + Bozoros. Just a super strange chain of events.
I'll message the dev of BetterFog about what I found.
I have no idea how yâall debug, itâs extremely impressive lol
I was wondering if it's possible for custom charms/skins/ringtones to load from individual files instead of one phoneCustom file. This is mainly so I can delete files from for example Maya's additions so that RAM usage goes down significantly, which is nice for my friends with potato PCs
I can do it as an addon if you still want, but i would need it 15 seconds long
Oh that's okay @silver beacon already added it to her addon ty tho!!
Oki
Looking into unloading the unused assets was on my list of things to look into next. Probably not going to make it read separate files, but I can probably make it unload the ones you blacklist.
lots more debugging and I've found another place this can be patched on LethalPhones end, so I'm going to have that patch going out tonight or tomorrow morning. Really bizarre compatibility issue all around.
damn
i just found a really bad one
when you fly with jetpack and use phone you cant do anything but just fly
until you die
or until it runs out of charge but i think that's not possible to do in the game
also no "pesonalize phone" button lol
@craggy topaz any chance for a way to customize the phone mid run instead of having to go back to main menu?
in the latest version, i dont have a personalize phone button
idk why it just vanished
but when i revert versions its back
i dont have any ringtone or skin mods installed either
Seconding this if possible, but also if the only issue with it is the phone for that one person who gets revived bugs out for the round and then it fixes itself it's no biggie
A Profile Code could really help here
0195006b-9e19-96c9-3d6d-7c0d73ed7f48
huh, yeah that totally vanished on my end too
I'll get that fixed up quick, must have been too focused on the other errors last patch.
I'll look into the jetpack issue too
I'll look into supporting a few more revive mods after I get the current list of bug reports worked through.
Customizing the phone mid-run is a maybe, I'll look into it sometime.
Patch for the missing personalize button is uploading to thunderstore now
fix for this will be out next patch, just going to make it so you can't take out the phone if you're actively boosting with a jetpack.
yippie âźď¸
Phones should be compatible with every revive mod next update too.
Actually, refreshing myself on how Unity Assetbundles work, this should already be happening.
Anything you blacklist in the config should not be loaded into RAM already, so you can just use the blacklist config to cut down on customization RAM usage.
Also, just started the thunderstore upload for the jetpack fix and the revive compatibility. This should work for all revive mods now, let me know if there are any specific ones it doesn't work for.
If you use code rebirth check out the 999 Gal, it has many configs to adjust for its healing and reviving powers. Its also very well done and works with no bugs for us.
Another one is Usual Scraps Defibs, they are very well done too and has configs to balance them how you want.
I tried a lot of the revive mods out there and most end up having some sort of issue with them, but the ones I listed work great! Plus there are tons of other features too with both mods.
I would list emergency dice updated for revives but thats a random chance lol
what does equipping the operator headphones do?
i think it lets you hear when someone calls the switchboard number
@craggy topaz
[00:59:39.0444737] [Error : Unity Log] [Netcode] Failed to create object locally. [globalObjectIdHash=794407476]. NetworkPrefab could not be found. Is the prefab registered with NetworkManager?
[00:59:39.0464799] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
NetworkObjectPatches.Postfix (Unity.Netcode.NetworkObject& result) (at <cba4b645bb244ca0b29421aa3b8a7b6a>:IL_0001)
(wrapper dynamic-method) Unity.Netcode.NetworkSpawnManager.DMD<Unity.Netcode.NetworkSpawnManager::CreateLocalNetworkObject>(Unity.Netcode.NetworkSpawnManager,Unity.Netcode.NetworkObject/SceneObject)
Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0006)
Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0111)
Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_01A5)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b37_0 (UnityEngine.AsyncOperation asyncOp2) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0012)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e27997765c1848b09d8073e5d642717a>:IL_000F)
Clients get this error and black screen on joining with newest update.
Can I have your profile code for testing?
Looks like a compatibility issue with Giant Specimens. Their networkmanager throws an error clientside which trips up the phones.
Uploading a patch now to account for that.
Or for your list it might be a different mod incompat, but same error. New patch will work with mods that spawn null networkprefabs
we don't run that one so now i'm curious whats doing it. so weird. it didn't start until after 1.3.2 thanks for the quick response đ i'll test the update out tomorrow.
Looks like Code Rebirth was doing the same thing, new patch should account for both.
compatibility with TooManyEmotes?
when you use an emote and it ends the phone is just attached to your arm lol
should work fine with TooManyEmotes, my group runs that often.
Whats happening for you, the phone is moving out of place after you finish an emote?
For some reason you can use the phone when you are dead
Profile code, also steps for reproducing?
Were you like, able to answer a call or something?
01950ce8-580a-878c-49ad-7d8aedc5c63a
When I held the phone dead it would not show up but it would give me tool tips, then when I tried to add numbers I would hear the spinning so I think it just was not visable dead
likely something caused by the changes I made to support revive mods, I'll look into it
does anyone else know if masks actual voice with mirage gets stuck as staticky after the phone is hung up? just had a mask call me, hung up, and when he was walking toward me the voice was still phone quality
I thought I noticed that too, I'll need to look into it as well
no, its just attached to my hand, even if i run it will follow the hand
Can you send me your profile code so I can test?
Have you tried loadstone? Sometimes too clients with lower end pcs or bad internet speeds can cause the loading to take awhile too. I haven't noticed to much of a difference with the moon loading for us outside of the normal issues when some players (usually the same players) lag and take longer to load so we have to wait for them to catch up so it lands.
Huh near
Neat
Not saying that will help your issues fully, but it might help a little. I just know I have similar landing issues and it's usually just due to specific players struggling a little with loading. I do honestly hope that is your issue and not some other problematic mod lol. I will also say if you have smooth reserves decor that will also be something causing hang ups on loading.
@lost nacelle I can look over your mod pack too at some point if ya want and see if I notice anything I've found to cause load time issues.
MIGHT HELP
019515d1-39bc-98f7-65e9-d64bc906b4a3
01951a11-2447-6003-9f3b-73e41c87f6ff
This is an AMAZING mod, I've been having a blast with it and it's become one of my favorite mods of all time.
I'm curious if there's compatibility with LethalElements and Malfunctions.
With Malfunctions, the Communication Malfunction could cause phone lines to go down, while Power Malfunction could cause the switchboard to go down.
With LethalElementsBeta, hopefully Snowfall and Blizzard are automatically compatible (worsen the signal) due to WeatherRegistry, but I'm not sure. Ideally, Solar Flare would also impact phone connection and the switchboard.
i thought there was something with lethal elements, specifically solar flare causing quality to drop
might be wrong though
LethalElementsBeta has support right now, love using that mod so I had to add support. I'll have to look into Malfunctions.
Speaking of LethalElementsBeta it did just update and rework some stuff. Not sure how much it affects your support or not.
It shouldn't effect support unless they changed the name of any weathers. I just hook into WeatherRegistry and look for certain weather names.
weatherreg recognizes all the same names so i don't think it'll affect you
Great what I'm hearing is i should add lethal elements back in đ
^ Ever since I saw the blizzard weather in a youtube video I had to have it
Can confirm it's working, I was in a blizzard and could not hear even a hint of anyone's voice on the other end of the phone line
[22:00:47.0363829] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkVariableBase.SetDirty (System.Boolean isDirty) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0043)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.NetworkVariable1[T].set_Value (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0045)
Scoops.gameobjects.SwitchboardPhone.UpdatePhoneList () (at <9f94f77c69d64de889a32b14be5ef894>:IL_0118)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
Scoops.service.PhoneNetworkHandler.UpdateAllPhonesListClientRpc (System.UInt64[] phoneIds) (at <9f94f77c69d64de889a32b14be5ef894>:IL_015C)
Scoops.service.PhoneNetworkHandler.UpdateAllPhonesList () (at <9f94f77c69d64de889a32b14be5ef894>:IL_0053)
Scoops.service.PhoneNetworkHandler.RemoveNumber (System.Int16 number) (at <9f94f77c69d64de889a32b14be5ef894>:IL_0043)
Scoops.service.PhoneNetworkHandler.DeletePlayerPhone (System.Int32 playerId) (at <9f94f77c69d64de889a32b14be5ef894>:IL_0090)
Scoops.patch.StartOfRoundPhonePatch.CleanupPlayerPhone (StartOfRound& __instance, System.Int32 playerObjectNumber, System.UInt64 clientId) (at <9f94f77c69d64de889a32b14be5ef894>:IL_0029)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::OnPlayerDC(StartOfRound,int,ulong)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::OnClientDisconnect(StartOfRound,ulong)
(wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::Singleton_OnClientDisconnectCallback(GameNetworkManager,ulong)
(wrapper dynamic-method) Unity.Netcode.NetworkConnectionManager.DMD<Unity.Netcode.NetworkConnectionManager::OnClientDisconnectFromServer>(Unity.Netcode.NetworkConnectionManager,ulong)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:DMD<Unity.Netcode.NetworkConnectionManager::OnClientDisconnectFromServer>(NetworkConnectionManager, UInt64)
Unity.Netcode.NetworkConnectionManager:DisconnectRemoteClient(UInt64)
Unity.Netcode.NetworkConnectionManager:Shutdown()
Unity.Netcode.NetworkManager:DMDUnity.Netcode.NetworkManager::ShutdownInternal(NetworkManager)
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
[22:00:47.0798911] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkVariableBase.SetDirty (System.Boolean isDirty) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0043)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.NetworkVariable1[T].set_Value (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0045)
Scoops.gameobjects.SwitchboardPhone.OnDestroy () (at <9f94f77c69d64de889a32b14be5ef894>:IL_0086)
When leaving to main menu I get hit with this error.
I had noticed that one occasionally. It shouldn't actually cause any issues since it only happens when quitting a game, but I do want to figure out how to get it fixed. Might have it resolved next patch.
Don't have a profile code atm and I'm not sure what's actually causing this to trigger - but at some point while playing this error just starts spamming the console and never stops even if moons are unloaded. It doesn't seem to actually break anything(?) except causes some lag. Based on what happened around the times it's started occurring I think it's related to lootbugs/masked using phones and despawning/dying, or people using phones and dying/despawning. First time it happened someone disconnected while on a phone, but it's been triggered by other things.
Also I'm using all the mirage stuff and I think masked have called people but they're never actually spoken over the phone, so that could be related. Lootbugs have though and that all works.
I apologize for not the most useful report lol but figured I'd mention it here just in case it's useful.
I'll look into that, disconnecting while on a call is likely the root of the issue, Thank you for reporting!
is there a way to prefix hanging up onto the disconnect function call?
Did version 1.3.9 add the function of chatting with words on the mobile phone? How should I use it?
While you're on a call, any chat messages you type will reach the person who you're calling.
It's not a texting system or anything, just a way for people without microphones to use the phone.
Can you add a config to enable calling someone via numbers on keyboard? Its weird for me, but sometimes even if i'm holding the number my mouse just click the one next to it. Like, i click and twist 6 but he chooses 5. Making it so you can use your keyboard would be enjoyable i guess
IIRC the design of the phone was purposefully done to be annoying like that to offset its advantage over the walkie talkie
I know that, but being an config that can be disabled wouldnt be bad in my opinion
Gonna chime in since I absolutely love this mod, and its become a staple in my friend group (love calling back hoarding bugs to find their nest).
Maybe some kind of button phone that could be an alternative/upgrade to the rotary dial? Having to physically push the buttons to dial is still more effort than a walkie, but still less "wonky" than a rotary dial.
Or maybe a semi-rare scrap item you can find, and which would show up on the switchboard so you can call it in-facility to find it? (see image)
just spitballing. For accessibility, keybinds would probably be helpful. Maybe having to hold the number button until the dial has spun, so its not unbalanced?
calling the scrap item gives me an idea, calling the facility intercom by finding a hidden code inside
Oooo that actually sounds awesome.
Maybe emergency phones within the facility?
(if there were more enemies that cared about investigating sounds, those could be really interesting for causing distractions too)
This mod is very cool but is there a way to have the phone numbers not reset when reloading/restarting?
I really like this idea just make it a one sided intercom somehow maybe an upgrade or something idk how you'd balance it but it'd be really funny
maybe from switchboard or something I just think intercoms are funny like in secret lab
Yeah balancing it might be tough since it makes comms even easier for the person in the ship, and kinda makes the convenience of switchboard calling a bit obsolete
or like when you're lost as a kid at the supermarket
A time limit like in SL could work?
I mean it's kinda an upgrade from the signal transmitter
i'd say having to find the code inside (and it being randomized each day) is decently balanced
could honestly be it's own mod
for an intercom ship upgrade
I do feel it's loosely related enough though
and I mean they use wall phones for the intercoms at supermarkets
sometimes
It could be interesting if the intercom was also accessible in the facility directly, though that obviously doesnt make much sense when everyone always has phones (unless its like super early in a run)
zero chance I would ever use the intercom seriously I would only be doing gags with it
hear me out: number fragments 
plus I think it'd benefit from using the lethal phones sorta proximity audio system thing it uses
Yeah an intercom/PA system definetly feels "at home" with lethal phones
especially for the operator/switchboard
I say ship upgrade with cooldowns personally
it wouldn't be any or much better than the signal transmitter
Depends on how long the transmit duration and/or cooldown is
on a sort of related note regarding balancing.
Is it just me or is vibrate really powerful?
imho half the fun comes from all the hilarious ringtones and the chaos they cause when you're trying to be sneaky and you suddenly have your phone ringing, be it because of other players pestering you, or receiving a yippee call.
Vibrate i feel takes away a lot of that aspect, since you still easily hear it, and it doesn't seem to come with any of the downsides of having ring mode.
Mute seems fine though - we've had cases before where people forgot to (un)mute their phone and suffered the consequences.
We sorta just informally agreed in our group not to use vibrate for that reason; but it would be nice to have a config setting for disabling vibrate.
Client got this error spam after we went into orbit. I killed them while they were on the phone with a hording bug.
Ah so they weren't on the phone still when I killed them.
Just relooked through the logs and there was also a switchboard one that was being spammed during it too but didn't realize when I first took the screenshot
I had that last one in mind. Wouldnt feel unbalanced and would be better than using mouse.
Yeah that was in response to you
i think its a good idea, but it shouldnt be instant input
like you should still need to hold down the number key for as long as it takes for it to spin or smth (or add a pushbutton alternative)
Thanks for the report! I'll look into this for next patch.
Just posted a new mod. Not gameplay related, but a whole bunch of fixes for various Lethal Company graphics/memory issues that I've found while testing.
#1345089401100701778 message
Would be super cool if people could give it a go and let me know if it helps at all/if there's any improvements that could be made.
Feels only right to ask:
sponge phone skin or charm? (i know you said you wouldnt add more, but i still oughta ask for this occasion)
Oh, that is a good idea
also on another note - unsure if you saw the conversation above that error report, but if not;
I did see there was also a github issue about it, but it cant hurt to ask here too since id also be interested - would it be possible to have a config option for disabling the use of Vibrate mode?
That one's been on my mind, I'm not opposed to adding a config to disable Vibrate mode. I'll look into getting that in next patch.
Sponge will take up my dev time for a few days though, I imagine.
Awesome, and oh yeah, sponge is great and i totally get it if it takes precedence ^^
re: vibrate, could also consider giving it some other disadvantage that counteracts it being the best option of them all. No idea what that could be though honestly. But a config for just simple balancing for now would be helpful.
Oh yeah this'd be funny I can do that
I'll throw something together before scoops' next patch
i kinda hit update all on my modpack and fucked everything up
so now this error exists
lemme go grab my log
Hard to say if that's a phone error specifically. There's a lot of errors in that log, most of them before the first Phone error so I think it's another error causing it. Seems like something else was interfering with the phones starting up properly.
Do you have a mod profile code?
Oh interesting, i just looked at my log file too, and it seems that deleting a Masked via imperium (was doing cruiser jump practice and forgot to disable enemy spawning) was a bad idea...
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Transform.get_position () (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
Scoops.service.ConnectionQualityManager.GetLocalInterference (Scoops.misc.PhoneBehavior phone) (at <7f8f3543fa1f45c29cec4b7ead391524>:IL_0131)
Scoops.misc.PhoneBehavior.Update () (at <7f8f3543fa1f45c29cec4b7ead391524>:IL_0001)
Scoops.misc.MaskedPhone.Update () (at <7f8f3543fa1f45c29cec4b7ead391524>:IL_013B)
^ was getting spammed up until i left the moon.
Obviously deleting an enemy isnt really "supported" so im putting this on the "consequences of using debug tools" list, but still worth pointing out maybe.
I'll look into that, it's not "supported" but best to make sure things don't error like that
If it helps with extra context: I saw the errors, realized i hadnt bought phones on that save file. Bought phones, instantly received a phone call, but the call itself was empty.
Im guessing it might have been some coincidental thing
yeah i do
01954e3d-ecdd-9a60-6607-6a7a18d48ba7
good luck in there, there's around like 160-170 mods on there, but at least a third of them are suits and stuff
if this helps, all that didn't happen until i hit update all for alla these
Could it be that the update to LP caused it to have an issue with one of the non-updated mods in that pack? (as in, one of the many other mods)
no clue, i hit update all and started the game
@craggy topaz Could you make it so that if the unlockable option is enabled masked will only spawn after you make the purchase, because if you see a mask with a phone before you buy the unlockable then its a dead give away.
Oh good point, I need to make them check for that. The hoarding bugs too.
^^^ thats actually why i bought the phone when i saw the error, it did have a phone in its hand
Another idea occured to me just now after finishing a session with some friends;
How about a config option that hides the caller number when you get a call? (basically, anonymise all calls)
Our reasoning behind it would be that it lets you (re-)experience the "thrill" of not knowing if whoever is calling you is actually person, a lootbug (yipee!) or a masked (mirage mimic). At least for a bit until you pick up and listen for a while.
It also still encourages you to memorize or note down your friends' numbers to call them, but means you dont immediately know who is actually calling you (making it more likely that you pick up a fake call and get pranked, which we all know would be funny).
any advice on this error?
heres my profile code if needed
01955443-746e-d312-9e74-23d41df754e9
Is it just an error in console or is there something happening in game too? Does it happen consistently?
It happens every time I boot. But I havenât noticed any effects yet. But I also havenât been able to test it with friends either
more concerned about pikmoons not even compiling lol but the phone list error doesn't seem bad at the surface
Apparently heâs fixing that in the next update lol. I think itâs conflicting with weather registry but he said everything should still work ok. I think there was some left over thing for weathers that he never implemented
So if nothing happens with the phone error I can ignore that too?
If nothing seems to break in-game its probably safe to "ignore, but continue to monitor"
yeah, should be good to ignore, but I'll try to get it fixed for next patch
this error started getting spammed in my testing at one point, idk what caused it, but it would reappear every time i loaded the save
Is there a way to get lethal phones in vr?
Sadly no. Maybe one day if I get a VR setup and can spend a lot of time developing on it, but they're too tied to non-VR right now.
It's on my very very distant bucket list for the mod though.
OK :(
i mean atleast i can still use the thing in the ship
Hey I noticed a small bug in the game, if the phone upgrade is purchased it persists through rounds. Me and a friend bought the upgrade, was later ejected, and still had the phones purchased
I've seen some reports of that. Did you have any mods that made ship furniture persist between rounds?
Or if you can give me your profile code I can test it myself.
I did have general improvements and I haven't messed all the configs revolving that
Also yeah let me get it rq
019568ee-e459-e110-c62c-f69ea82fe0cd
sry there it is, I got sidetracked mb
Also, using Lobby Control Experimental, a guy joined back after leaving/getting disconnected and his left hand stayed out as if he had his phone out always. With Lobby Control, you can have people join back just like Late Company
I don't know who specifically am supposed to report this to so I'm reporting it to both.
So his hand stayed out even after he took out/put away his phone? Thanks for the reports.
Nono. When we where in orbit and he joined, he spawned in with his hand out as if he was holding the phone
But your welcome. I really like this phone mod!
I don't know if it was someone that joined from morecompany, this guy had a bunch of issues related to the phone. When he spawned in for the first time, he had a floating phone in front of him and a phone in his hand and they wouldn't dissappear. We hadn't even purchased the phones yet
could still hear a maneater crying on the other side of a phone even after it was pacified
rather than maskeds randomly spawning with phones, could there be a way to make it so that players turned into maskeds either by putting one on/getting turned into one or the mirage revive system will keep their phone on them?
That might be possible, I'll have to look into that as an option.
My group ran into this issue too, I'll try to figure out why it happened. Thanks for the report!
Watched a movie a few days ago where this happened and figured i might aswell suggest it
An option where your phone plays the "invalid/busy number beeps" when the call gets disconnected (be it you get hung up on or disconnected from death)
This is like a super common trope in a lot of movies, so itd be kinda neat to have it as a little fun option (and better indicator of having lost connection when you arent holding up the phone)
https://thunderstore.io/c/lethal-company/p/LethalPhones_Ringtones/
A.) odd uploader name that made me go "is this a reupload?" and B.) why is this person uploading mods that replace the built-in ringtones instead of adding new ones lol
đ¤ˇââď¸
huh, that's pretty strange, not gonna lie
Seems like a lot more effort to replace than to just add new ones.
Reminds me that i really should make my own ringtone at some point lol
Seems fairly straightforward, but i say that having not touched unity in about.... 8 years
just wanted to say again
this mod is adorable
i am going to give it a spin with my friends next we play
got this posted twice on lobby load
log before it was [Info :LethalPhones] New phone for object: 390
and this on lobby close
first error might not be this mod
Is this a fresh lobby or loading a save?
loaded a save with the switchboard unlocked
Okay, I think I've been seeing that. Hopefully this helps narrow it down. Thanks for reporting!
Hi, I found some errors. I don't know if they are critical, but they don't interfere with the game. Probably.
0195a8a3-7679-f0fb-7ba2-6087a216c963
Interesting, first one is actually a Lethal Sponge error.
Second one seems to be an error with LethalInternship's Compat for Lethal Phones.
I'll looking into the first one, second might be best to report to LethalInternship. Thanks for reporting!
here's a report, unsure what happened but its big and scary and in my console lol
0195ad01-309b-bbc8-6b6c-f2673a3d5992
loading an existing save, i dont think i had the switchboard purchased but it has suddenly appeared
The switchboard suddenly appearing is a new one, I'll look into that.
Did any other items suddenly appear, and did you change mods at all between saving and loading? I know adding new mods can sometimes mess with IDs and spawn in objects you didn't have before on a save.
I get this error message when I create a new file but only like 60% of the time?? Sometimes the game is just like "all good baby đ "
I have the switch furniture auto-unlocked and positioned with FurnitureLock fyi.
Just uploaded 1.3.14, should fix the exception being thrown when loading a save with the Switchboard unlocked.
two story ship updated and added some furniture, that was probably it because the furniture they added also spawned in too
a friend is intermittently crashing while we use the mod
not too surprising (they are on sort of low end hardware and it may not be this mod's fault)
but what actually is a problem is that when that person crashes
it breaks everybody's microphone
possibly not lethal phones (we've also added lethal sponge since the last setting and i didn't have dedupe audio turned off, will try that next we play)
but anyways by "break everybody's microphone" i mean that nobody can hear each other's voices anymore
whether by phone or just in person
i've had this happen too but it only affected 1 person at a time in my case
đ New Feature Request + Enhancement:
Buy a Personal đ Phone # via Switchboard đ + Fix Phone Numbers Resetting After Reloading a Save
Description:
I think it would be a great feature if players could pay the company via the đ switchboard to get a permanent personal phone number. Something like đł 50 Credits to the greedy company to reserve a number. This would make sense both mechanically and thematically.
đ Note: This feature would only make sense after phone numbers are made to persist across save reloads.
â
Why this would be a great addition:
đ Adds an in-universe reason to have a consistent number
đ° Creates a fun and optional credit sink
đŽ Enhances immersion and player identity
đŤąđźâđŤ˛đź Makes communication feel more meaningful in long-term saves
Loving this mod & excited to see where it goes! đ§ đĄ
I would love a "buy your number/select your number" feature, it's really hard to keep track of the numbers if the group is 5+ members, with a consistent one would be much easier and personal
I've been having that in my group too, it's weird because it isn't really that someone crashes but suddenly one person hears some people and not others and the only consistent thing I could do to fix it is restart the server. Also, I turned off deduping audio in lethalsponge and kept happening so yeah
Yeah, me too
Totally agree! Being able to âbuy your number/select your numberâ would be a huge quality-of-life improvement.
Make sure to upvote đđź so it gets noticed, would love to see this added to the game! :)
For what it's worth I haven't ever had this bug but I also haven't updated lethalsponge in about a week since I've seen all the bug reports, so it may very well be sponge or an interaction between sponge/phones
I have had some people unable to hear others from time to time, and they hear the other person with like 3 minutes delay, but the last time that happened it caught up after about 5 mins
is this written with chatgpt or something lol
gives me corporate email vibes
Yes, I throw my ideas into ChatGPT and go back and forth with it until I have a clear, easy-to-understand message for a wide audience. Then I make manual tweaks to the final version, and before I paste it into Discord, I format it with things like bold and italics.
So you could say its %50 Human & %50 AI
wild
kids these days lol
oof, please don't
No, we as humans need to work with the tools given to us. it's about being efficient @manic pilot
Huh, so it disables all voice in the lobby every time this person crashes? Does this happen every time and are there any errors when they crash?
I've seen intermittent reports of voice cutting out but never for the whole lobby.
@manic pilot @inland hatch
Many Devs use things like Cursor ai (Deleted link as informed by OP) to help them code faster. There is nothing wrong with. You work with the best technology given to you. Like you would code a video game from scratch, no! You use an engine like Unity to code the game, and any other resources to make that process faster & efficient! :) Technogly FTW!
how many tokens did you spend on that only to still have typos
that was all me
i use the tools given to me too i get it. keyboard and a brain go far
You're not being logical about it
business major-ass
?
I just prefer not to use generative AI, as a graphic designer myself, It just defeats the purpose of creativity and willing to learn skills. But that's just my POV.
Sorry if you feel offended, but this has nothing to do with ego or pride. This is coming from a purely logical point of view.
this fuckin guy
I see what you mean.
I respect your point of view as an artist and i see why you feel that way
Good, with that I'm not continuing this conversation, because this is not the place for it
and you proceed to react with a clown emoji, again please stop the disrespect.
thank you
calls em as i sees em bud
I'd personally prefer that people don't post links to AI tools in any of my threads, thank you.
Same, I just called you out from coming from a emotional stance.
I won't do that again, I just not going to take disrespect from this person emotional outrage. Especially words like bud, fuckin, and ass. Un-called for.
bud fuckin-ass was my high school nickname
the human ego is an interesting thing...
only tested twice (it was late and we didnt want to spend a lot of time troubleshooting)
but yeah, consistently we had the same person crash both times (not saying this is a lethal phones problem)
and the instant they crashed, every player's microphone was effectively permamuted
(maybe a lethal phones problem? sponge dedupe?)
That's fascinating. If it happens again and you're able to get logs for them/other players that would be great.
I'm having a hard time tracking this audio related issue as there really aren't any good ways to repro it on my end yet.
If anything touched player voices my guess would be phones, but it's possible it's sponge.
I know this is also just a base lethal bug that pops up sometimes but I want to be sure neither mod is making it more common.
yeah sorry no logs yet
i wanted to make a few changes and retest next time we played, and i didn't think to pull the most recent logs
from everyone
i will update you if that changes
next time we will test with audio dedupe off, and i removed some unrelated mods that might be increasing VRAM usage (the friend that's crashing has extremely low vram)
Also, Iâd appreciate it if disrespect in your thread was acknowledged too. Rules 2.0 (discrimination), 3.0 (disruptive behavior), 6.0 (maturity), and 7.0 (arguments) were clearly crossed in the replies I received.
đ¤ Back to the actual topic, what do you think about the feature request itself?
I think it's time you drop the topic already, act like the bigger person and back off. If we go by the rules there are several you broke too like #3 (Disruptive Behaviour), #4 (No Discussing Controversial Topics), #6 (Maturity), #7 (Arguments) and #9 (Advertising). So, for the good of this topic I think that's enough.
As I've already stated, static/configurable personal numbers are not currently planned. Perhaps in the future after I've finished other planned features and bugfixes.
And to be quite honest, using an AI generated sales pitch is not a good way to convince me to move it up my priority list. It comes off as unprofessional and a bit demeaning.
I think static personal numbers aren't super fun esp since once you play once or twice with someone it becomes really easy to dial their number, but perhaps them staying inbetween lobby reloads would be good (I haven't played with phones in a while don't kill me if his is already in waaa)
I'm not entirely sure how you would go about this though
@craggy topaz @manic pilot
Just to clarify, I didnât break any of the rules that were mentioned.
Rule 3 (Disruptive Behavior): I didnât spam or derail anything. I was directly tagged and responded respectfully. The derailment came from people mocking me, not the other way around.
Rule 4 (Controversial Topics): That rule covers things like politics or religion, not AI tools or productivity. I didnât even bring anything up about that. I was pressed by Myliaa on it.
Rule 6 (Maturity): I never insulted anyone. Meanwhile, I was called things like âthis f***ing guyâ and âbusiness major-ass.â That speaks for itself.
Rule 7 (Arguments): I wasnât trying to argue. I pointed out the disrespect once, referenced the rules, and brought the conversation back to the actual topic.
**Rule 9 ** (Advertising): I wasnât advertising anything. I shared a dev tool in context, then deleted the link after OP asked, out of respect.
**Iâve always supported creativity. Iâve spent hundreds on Fiverr for custom cartoon art and fan commissions. Iâm also a fitness content creator with over 100 million views on Instagram. **
So to say Iâm ânot creativeâ because I occasionally use tools like AI (25-35% of the time) to improve communication is not only untrue, itâs disrespectful. You don't even know me. I'm one of the few people here that show my face.
Iâve stayed calm and respectful throughout. Iâm not here to argue, just to contribute.
Iâd appreciate some acknowledgment from OP that the disrespect I received isnât okay, especially considering the rules that are clearly in place.
If thatâs not going to be addressed, Iâll assume this kind of behavior is allowed here and take it up with the moderators directly. Iâm not looking to escalate, but I do think mutual respect should matter.
someone's got a bruised ego huh
woof
sorry man, didnt realize how badly you needed AI to communicate properly
now i get it though
Just drop it man
You were both disrespectful to eachother, that's the end of it
Ya gotta move on
ill stop poking the bear too xD
Both of yous
Yeah
You're halting any actually meaningful discussion by wanting to get the last word in, so I say agree to disagree and move on
- Rule 3 (Disruptive Behavior)
- Rule 7 (Arguments)
I'll be reporting this to Admins
@steep wasp I'm sorry to bother you, but they don't seem to want to listen to me...
I tried to stop the argument but one of the parties just doesn't seem to want to listen and wants to have the final word. Well, to some extent both do
naw ill shut up now, i said my piece im good
unless i got other stuff to say in here or w/e but ive put lethalphones modeling work on backburner for a bit lol
maybe thats what ill do today tbh i got free time
I see why there is bias against me now...
Maybe you're just an asshole.
respect the commnity, stop it

Yeah, part of the point of the number system is to make it difficult to remember and dial numbers.
Staying between reloads would be a little tricky, which is why I haven't tackled it quite yet. I'd have to save phone number data tied to the save file, and that still wouldn't cover cases when the lobby is restarted before a save can happen. It's something I'd need to think on, not a big fan of adding more save data for such a small thing.
@steep wasp
huh
why is disrespect allow in the server?
in what context?
Iâm of the opinion that its a comm device that doesnât need power & it only recently got affected by weather conditions so, a little difficulty such as ârememberingâ numbers is fine I think.
I say remembering because theres gunna be some people who keep the numbers open on another monitor (i know one person in my group who does this)
I actually like the idea that you need to pick up the clipboard and such. Very old-fashioned = 3 =
ive found that between the switchboard/having an operator and the clipboard, most the number stuff has felt resolved in a nice way
people don't have to remember all numbers but still remember some over the session
the mod has felt more complete with em
i tend to grab a belt bag for tools and stuff a spare clipboard in there so i can be operator even while im afield faffing about killing stuff or w/e
all without needing a notepad open anymore
I never even tried to leave as the operator... 
well, it does take the actual operator headphones off when you leave the ship sadly, but if people memorize my personal number i still play the role to the best of my ability xD
Ohh gotcha
more than once ive been on a call with someone on the switchboard and theyve heard me run out of the ship swearing at a beastie only to have the headphones return to the switchboard, picked up again a minute later by me being like "hi im back where were we"
as it doesnt cut the call, just drops the headphones
lol
the more proactive solution is to transfer someone to my personal cell before running off
but bloodlust takes over sometimes
an operator's life is a hard one
such is the burden of the designated ship kitten ...
@broken iris dont think to hard about your response, just say it as it is so we can all move on
catptain
that's what they call me in barotrauma too...
the curse of the one at the helm. truly a hard life in our enclosure
on an unrelated note it would be kinda nice qol if the headphones stayed on when you are just on the ship's deck
being "the ship player" usually involves giving time checks which requires going outside
not a huge deal to just put the headphones back on but it could be a little more fluid
yeah, thats come up a few times in dev discussions, i would also personally like it if it was a little longer range â it runs off ship boundaries inherent rather than a distance iirc so its rather automatic
"inside ship" territory
we started running a wider deck mod and ive been hanging out on the patio so to speak, so its def come up
we have this delightful radio station mod and put the radio on a picnic table out there. enrichment for the coward brave and essential ship operator that I am
@steep wasp
Iâve been part of a discussion where multiple users have disrespected me directly, despite me keeping my responses calm, respectful, and focused on the topic. Here's a breakdown of what happened:
- The Start:
I responded to a light question about ChatGPT use, after requesting a light hearted feature.
Myliaa replied with sarcastic, mocking comments:
âis this written with chatgpt or something lolâ
âbusiness major-assâ
âthis f**in guyâ*
âsomeone's got a bruised ego huhâ
- Disruption & False Rule Claims:
Kenji reacted with a clown emoji and later falsely accused me of breaking rules.
I never insulted anyone or spammed, and I deleted the one AI tool link I posted when the OP asked, out of respect.
- My Clarification:
I listed the rules that were actually violated by others:
- Rule 2.0 (Discrimination/Harassment) â multiple personal insults and mockery.
- Rule 3.0 (Disruptive Behavior) â derailing the convo with jabs.
- Rule 6.0 (Maturity) â clown emojis, name-calling.
- Rule 7.0 (Arguments) â public insults and drama despite me staying civil.
- My Direct Quotes for Reference:
âJust to clarify, I didnât break any of the rules that were mentionedâŚâ (I then outlined each point calmly)
âIâve stayed calm and respectful throughout. Iâm not here to argue, just to contribute.â
- Biased Dismissals & Favoritism:
Myliaa later admitted she works on the LethalPhones mod:
âiâve put lethalphones modeling work on backburner for a bitâ
This could explain why her disrespect was ignored while I was being accused of âarguingâ by others.
My comment: âI see why there is bias against me nowâŚâ was in reference to this relationship. not emotion.
Thatâs when I tagged you, asking why this behavior is allowed. -(edit took out the bold letters)
For refence Iâve always supported creativity. Iâve spent hundreds on Fiverr for custom cartoon art and fan commissions. Iâm also a fitness content creator with over 100 million views on Instagram.
So to say Iâm ânot creativeâ because I occasionally use tools like AI (25-35% of the time) to improve communication is not only untrue, itâs disrespectful. They don't even know me. I'm one of the few people here that show my face.**
Iâve stayed calm and respectful throughout. Iâm not here to argue, just to contribute.
jesus luke
sorry that took so long i had to cite her words
https://thunderstore.io/c/lethal-company/p/Bobbie/RadioFurniture/v/1.0.0/
this is the mod, can't recommend it enough it's so charming
@broken iris next time if you are asked a question, write it out in your own words without the use of AI please
please make this a rule
i just did, for you
i just went back and found the cites
Is disrespect allowed here???? They doesn't take anyway from the issue.
Do you want to discuss this in a voice call, face to face?
oh dude i love that mod so much
its remarkable, not being able to change back after the station swaps adds so much charm
I see a clear bias in this convo
wish it was easier to find out the name of the station you are on but thats a small quibble
alright, @broken iris i can see why you feel disrespected and i do agree that the way people responded to you was childish and some even mean.
but on the other hand, the initial responses of people telling you to "please not use AI" were fair and neutral, past that point, both sides could have done better and stuff gone down.
my advice to you tho, dont take it too serious and just move on when you are told that by others, retrospect if you are able to
we spent ages just listening to this one https://somafm.com/missioncontrol/ when we random rolled it on the funny radio and its since become one of the things i listen to while working for background noise
So disrespect is allowed in the community with no reprocussions?
i didnt call any names, unlike them
@inland hatch you did instigate past a point of fairness and i like to also adress that. dont do this, its was very childish and unnecessary. Either leave it alone or ask more questions before you judge, and if you then do judge, dont do it aggressively, that doesnt make any sense
There fixed the link
Don't mention me because I did not such thing, I tried to descalate and you continued
That was my mad, %100 my mistake there you right. I meant it for someone else.
Yeah, I def kept antagonizing a little, sorry about that xD
passive aggressive again^
just let it go pls
So, a slap on the wrist as punishment. I see the bias....
lol bro...
@broken iris last chance
you are both getting a slap on the wrist
jeez
alright, please carry on as you were
you got it boss
uhhhh
so what number do yall use as switchboard number
curious whether people use default or customize it in configs
Me trying to remember how to call operator when a bracken is nearby
ever run the kidnapping brackens mod, where they grab you and drag you away before killing you
dialing while being dragged is the most stressful thing
trying to warn someone frantically
omg i wonder if the aloe allows you to dial while its kidnapping you
yeah you're all right, part of the fun is the phones being a bit unreliable and playing with not remembering the numbers
probably! havent tried it but id bet you can, you can dial in most circumstances
neato

Oh god I love/hate that mod
Im waiting for this top of the line yt video
dialing 0 for operator is the most immediately intuitive option
lol
but on the rotary wheel 0 takes the longest to dial and each number has to be 4 digits
so it takes much longer to dial 0000 than 1111 and i suppose that's why the default is the way it is
mhm, that's why we put it like that. it was tempting to set it to 0000 or 1234 tho we discussed it iirc
been a while
decided 
meanwhile our group runs with a number that entirely consists of the last 3 digits on the dial, with two 0s
because kindness only goes so far
which of you gets to be 007
if only i could be so cool
no instead to contact me they dial 8008 because we're apparently children at heart
hah
as long as its memorable i suppose ...
i think i will crack open blender again today for phones stuff actually its been a bit
got some experimenting to do still, trying something weird out that needs some clever blendshape tricks to execute
My memory is of a gold fish so I can only remember about one person's number for a round each time, its pretty perfect, I get to annoy and call @wintry magnet bald on the phone because I don't know others' phone numbers
pinged, even when not in the game. brutal
He is in the game, he just lost it again though
Yeah it's pretty fun
Only complaint I really had was that I was told the ringtone volume config only affects my own ringtone, and when people are trolling ringing others in the ship in orbit its a lot of voices and I just can't handle too many voices at once lol
lmfao aint that a mood
gets so noisy
do you mean that other ringtones aren't controlled by your volume config, though? and that it only decides how loud yours is, to you and everyone else?
Thats what i was told that config did (changing the config would change my own ringtones volume to myself an others), I tried changing it a bit but couldn't tell a difference really
I would've imagined it would lower all ringtones personally to me
humm, i'll keep an eye on that next time i use it then
i'd also probably read it as that -- though i guess the ideal world would have both total volume and personal volume adjustable
not sure the overhead on that tho im just the artist đ
So is it personal volume or total volume lmao

@craggy topaz do you recall off the top of your head?
But yeah if it's not total volume it would help a lot if a total volume was added, its the only reason I asked for the mod to be taken off since I can't listen to my own annoying voice in my head đ
mooooood
that's another perk of being the phone operator only... i don't appear in all the silly clips my friends save
so i am spared that pain
usually, anyways
I'm never part of the clips, but my creations always make it there loool
It should be effecting all ringtones, so that's a bug if it's not.
I'll look into fixing that.
-# taking bets the video script is ai generated, odds are 15/1
ai aside i do like the feature request, that could be paired with being given a new number every time you die unless you've purchased a number (like, you lose your company phone and are given a new one)
i'd also like the option for preset phone numbers on a per-player basis (ideally if the host could customize it for everyone that'd be awesome)
but i do understand the development overhead + the fact it's balanced surrounding the clipboard and switchboard, so it's not really a dealbreaker
i have always been fond of having a new number after death
as a concept
being able to pay a little tax to change your number paired with that isn't the worst idea by any means
it does feel like a little bit of, mmm, bloat i guess?
the phones can't get too complex otherwise it'd ruin the feel
but
i'd super like it if that system existed
so
yeah i agree, part of the charm is the simplicity of it all
but having customisation is nice too, you get to create your own game balance in a pack
there might be a way to execute on it and not ruin the feel
mhm
the visual customization added a ton to the vibes after all
it really did
next time we're talking a proper update for it i'll bring up the idea again
Maybe an upgrade to allow you to remove a leading digit?
now that one is probably a hard no unfortunately lol
also to this, phones have a very lovely use in a pack i played with friends
our attitude towards the digits has always been rather strict in that dialing 4 numbers is a big part of the "balance" of the mod
(took a long time to upload)
Oh yeah no i totally understand that, i had a hard time convincing my group to switch to 4 digits after using 3 digits for a while, but its overall been nicer even if its more difficult
im hardly the ultimate authority on those design decisions but thats been the impression ive been under
did you get fistbumped to the backrooms lmfao what the hell
Though, i guess to bring up the "disable vibrate" suggestion i did quite a while back - maybe an upgrade for that?
that's fantastic
yeah we had it set so theres a 1% of going to the backrooms on taking damage
its unfortunate the mod has a lot of compatibility issues, it ended up being really fun
that's still on the to-do list for stuff we're thinking about yeah
haven't forgotten there don't worry
punches were also set to do 1 damage so we'd just walk up and slap each other to see if we rolled backrooms
that is amazing
As an upgrade it would still need to i guess have some kind of "soft downside"
(it shouldnt be silent to enemies basically, or something along those lines - otherwise it becomes a must-have upgrade)
my personal (read: not scoops' or discussed at all) thoughts are that i wouldn't mind vibrate just having a drastically lower noise impact than the ringtone when it comes to detection, but not zero (which it is currently)
but im not sure how granular one can get with that, dunno the detection levels for base lethal company stuff -- ik there are different ones, but many sounds are just considered 'none' or 'lots'
that makes sense to me for what vibrate would be
Yeah, might be difficult to get it right
having it be an upgrade, eh, i don't know? for that i'd probably say it'd make sense if there was other 'upgrade' features with the phone
like, it'd totally work in that case
but i wouldn't want it to be the only upgrade, yfeel
Yeah for sure
and i'd want us to be damn sure of the design direction before we went and added a bunch of upgrades
to be honest, as it is, me and my friends dont really use the vibrate/silent mode
and when we do, we put it on one on accident, forget its like that, and then never hear the phone go off for the rest of the game
that may be a skill issue, but its sort of easy to forget
i always yell at people to put their phones on vibrate whenever we go to dog happy moons
Yeah we ended up making a rule in our group to just not use vibrate
and sometimes call people i know are forgetful when i see they're near a dog
just to try and have them learn
because i am a vindictive captain
lmao evil
because its too easy to just leave it on that and forget, same with silent though that comes with the downside of missing calls
phones are a last resort for us mostly
this is a callout post for the specific player that i made the star trek red shirt phone skin for
dude just loves dying
we still use walkies and go in as groups but if we get stuck or seperated or lost whoevers in the ship pulls their phone out
that's really great to hear, that's kind of what we wanted, walkies to also have a use
yeah, the balance is pretty solid tbh
The game has a few neat things with sound that's pretty simple, simple stuff like alerting dogs and whatnot, and my favourite, making maneaters turn into adults, that's a lovely sound
our group doesn't use them just out of personal preference so its awesome to hear that other groups do still and it works well
though sometimes the signal/quality is a bit over the top
ive got a friend who cant really understand anything on the phone half the time and ends up hanging up
it gets so aggressive yeah. i'd recommend trying out buying radar boosters and using those more often, if it fits the flow of your crew
have to admit ive never touched a radar booster before
as that improves quality
I still totally want the "disconnected" sound to be one of those hollywood busy beep tropes
i might have to try next time but we kinda reserve phones for uh oh moments rather than daily usage
Like, the comedy aspect of "Oh god im about to d- beep, beep, beep"
having one on the cruiser helps, and sometimes i have 'em stick one just inside main on serious business moons
that would be great tbh
alternate disconnect noise for sudden call cut could be fun
rather than manual hangup
we dont usually have a ship captain actually, all of us go in and someone may return and stay back and sit on cams for the last few hours
yeah id like a disconnect sound a lot
would definitely remove a bit of the 'mystery' so to speak of what happened to the person on the other end
but the vibes of that distinctive beep are on point
so maybe worth it
its hard to tell when someone died at times which can be good but ive got clips of friends dying right in front of me on the phone
having a beep would make that hilarious
walkies have a disconnect sound too
if someone dies on the speaker
so it works for parity as well
to be fair thats a bit more specific, since youd have to be speaking into the walkie right?
yeah but if you're about to die to something and have a walkie you're probably holding the button
unless you're actively fighting it, anyway
tru tru
That is audio of an asset peeing. How could you record and upload that
I mean with the static sounds its pretty clear usually
trueeee
wot da hell are you doooing!!
gotta close the game im playing and work more on phones now
really fun prospective thing that idk if it'll ever see the light of day that ive been working on
trickier and out of my normal modeling wheelhouse, havent done stuff like this since i made some stuff for risk of rain 2
yall got me all motivated again
https://www.youtube.com/watch?v=eWrA2HXUhHs for reference, the beeps im referring to (without that long one at the end)
It would be perfect
long one could work too tbh
dont you get this if you dial a wrong number?
That too, but its become somewhat of a hollywood trope to use it when you get hung up on
also hey i might aswell bring this up again since you said "we havent forgotten" about the other one
just to check/confirm since i got no reply on it when i posted initially: did you guys see the other suggestion about an option to anonymise incoming calls? (to encourage you to pick up every call, including potential fauna ones, since you dont know who is calling you now)
uh can't speak for scoops but i didn't see that, at the very least
it's added to my mental list now
i dig it
config toggle for that prolly as learning to recognize numbers is important so i'd want it to be a per-group choice
but i can fuck with it
Yeah config for sure
Usually the numbers for fauna/masked are very different from players - as in, even if you dont fully remember the whole 4 digit numbers, you can still tell its wrong because the first 2 digits are neither of your buds' numbers
So not seeing the incoming call number would mean you're more likely to get trolled by said fauna, since you are incentivised to pick up every call because you dont know who it could be
mhm, if you use the phones often enough in a session with 5 or less people, you'll very quickly realize 'thats not one of the set of numbers ive been seeing'
Exactly
people so rarely pick up when i call hoarding bugs and then transfer them to others anymore...
i did not see your original suggestion re:that but your thoughts have echoed my own about how i wish it was a little less clear sometimes
- Im already on call with friend A
- get an incoming - could this be friend B or C?
- "okay ill call u back, someone else is calling me"
- "yippeee"
absolutely with mirage, we've had it before where friend was switchboard operator
saw the incoming call was YoshiWoof
didnt look at the number
picked up, got confused because i apparently yapped about a spike trap
the ideal
i mentioned a while back about mirage compat where instead of masked spawning with phones, players that die and revive as a mirage keep their phone
one of my favorite tricks has been to freak out by just standing there with my phone out and set to silent, watching them
so they're like "wait. why are you in the facility you're never in the facility. you're not real are you"
and then they call my number to check if they hear the ring from my phone
so whenever you get a call from a player, its the same number, and you probably dont even know that theyre actually dead
but since i set it to silent... i can then chase them halfway across the map before they realize im NOT a masked
lmfao thats evil
that'd probably have to be bundled with a number spoofing/anonymity system (which would be required for what we're talking about anyways), and i don't think that currently exists
tho it wouldn't be hard to implement i reckon, just the visuals after all
aye, fair
The best one so far was two friends of mine in facility, with me being on call from the ship/switchboard aka 1111 trying to guide them.
Then i hear, through the phone, "oh yoshi you're also here" as i am clearly still in the ship.
I wish i had recorded that.
ive had this scenario before and i always just wanna know whats goin through their head
funny feature
based
i was also really confused on how to use hte phones