#Lethal Phones

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civic heron
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👍
yeah new skins for the phone and ringtones and charms

amber badger
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on the main menu ye

upbeat parrot
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That's cool

simple walrus
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Is the switchboard still planned by any chance? I have someone I would love to torture by making them work a call center

craggy topaz
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Switchboard is still something I'd love to add, yeah. Models and textures are done for it, there's just a lot of logistics for how it should work. Not going to say it's definitely happening still, but I'm gonna try.

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Just pushed up a new update to Thunderstore, 1.1.6.
A few new config options, and finally Mirage and Masked Support!

upbeat parrot
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probably best to keep the switchboard as a config (if it happens)

scarlet leaf
scarlet leaf
craggy topaz
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I haven't tested it with lethal intelligence yet, but it will probably allow masked to use both a phone and walkie at the same time which might look/act strange.
I'll have to specifically test it soon and maybe add some more compatibility patches.

upbeat parrot
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hey scoops i got a lil suggestion for the mod it's nothing much really just adds a descrpiton to the personal phone in the shop

craggy topaz
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Ah, yeah I should add actual shop node information for the unlock. I'll add that to the next update.

upbeat parrot
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thats cool

upbeat parrot
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another idea is something that comes WITH the personal phones: The Atenna, The Attenna Connects All The Phones In Order To Contact Each Other But Stuff Like Lighting Or Forest Keepers Could Break It Causing it to not be able to call eachother or aleast make it even harder to hear

sharp harbor
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how do i get the phone

upbeat parrot
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do you have shop config on?

sharp harbor
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nvm i figured out

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thx

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i activated the buy in store option but the phone keep showing and i didnt buy it

craggy topaz
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You enabled the phonePurchase config but you can take out your phone without buying Personal Phones from the store? Did you enable the config and then load up a save file from before you enabled it?

sharp harbor
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nope i enabled it and loaded the same game

craggy topaz
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If you loaded the same game that is likely the issue.
The phonePurchase config needs a new game to work.

civic heron
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I think I may have a bug where I'm able to hear the masks from anywhere whenever they bring out the phone

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||Its like they speak like they are far away or like a phantom but I can hear them if they are speaking on a phone to eachother||

craggy topaz
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Thanks for reporting! I'll look into it.
Were you playing multiplayer/were you the host if so?

civic heron
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I was by myself and I was the host

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If you want a clip of what it sounds like in-game I can get one

craggy topaz
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That would be awesome actually.

civic heron
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I'm gonna try without manually spawning the masked ones

craggy topaz
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Wonder if it's something that can be fixed by just not allowing them to call each other...

civic heron
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well I guess it just fixed itself

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maybe it was cause I did manually spawn them or I got puked on by them but since I had god mode I was fine

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I'll just test it out with my friends tonight and see if it works or not. thats the final test.

scarlet leaf
craggy topaz
craggy topaz
upbeat parrot
# novel wedge what’s the switchboard

a switchboard was the old telephone system with you needing to go to a phone dispatcher (i think thats what it's called) with them having to connect you to the person your trying to call

craggy topaz
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We originally planned on adding one as a Ship Upgrade back when Lethal Phones first released.
Something for someone who sits at the terminal to help manage the teams calls and numbers.

scarlet leaf
novel wedge
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so would it make calling easier with someone on ship or would it make it so calls can only be made with someone on switchboard duty?

inland hatch
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the former; the switchboard wouldn't take away from any phone functionality, just add some additional tools for someone who is on the ship

crisp frost
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this mod is fun im going to use it in my infected company modpack yoiled

craggy topaz
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1.1.7 going up to thunderstore now. I reworked a bunch of the default audio volumes and added a ringtone volume config, so hopefully some stuff should be easier on the ears. I'd recommend looking over your configs to see the new default values.
Phonebook clipboards are now also shop items you can buy extra of, also configurable.
Also, finally got around to adding a small touch I've been meaning to add forever; actually flipping the phone open!

upbeat parrot
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i played the update real quick to see the phone flip because ya know (phone flip is awesome) but it doesn't seem to play

craggy topaz
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Hmm, I just tried it on my modlist and it played the animation. Did your manager pull the 1.1.7 update? Gale downloaded it for me, but my R2Modman still hasn't gotten it.

prisma umbra
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how do i answer and use the phone? which keybind

craggy topaz
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Default Answer/Call is Left Mouse Button, but you can change it in your options.

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~ for taking it out by default, that can be changed too

upbeat parrot
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i'm using thunderstore (also i did update it)

prisma umbra
upbeat parrot
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and i also deleted my save

craggy topaz
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Okay, if it's still not playing the animation, can you dm me your modlist code so I can test it?

prisma umbra
upbeat parrot
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this mod is very underatted

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barely anyone knows this mod (as far as i know)

inland hatch
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all that means is that we get to keep seeing people try it for the first time and be delighted ^.^ love seeing y'all enjoy it!

ancient osprey
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Hello, could you perhaps make it so that [ Personalised Phone ] and the menu inside uses Emblem's (Sub)Menu colors?

worthy locust
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question for this. is it feasible or even possible to have the amount of 0s put in front of the number automatically depending on what your config is? like if you have 10 for the digit so the phone already has 000_ in it and you would only need to input the last number. if you have 100 then 00__ etc.

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just an idea I had. love all the new features that have been added to this mod!

ancient osprey
silent dagger
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@craggy topaz Hi, if there is any possibility to change the key to take the phone from pocket? I.e. instead of ~ put your letter, but by default, without going into the settings, but in the configs? This would be very useful for modpacks. And also, are there no plans to make for the phone something like contacts or address book?

dense needle
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I think it could be interesting if there was an option for the phonebook to not spawn in the ship and only be bought

silent dagger
dense needle
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I was more so meaning that you had to remember phone numbers unless you bought the phonebook because what you seem to be saying would make it so there would be no need for a phonebook at all

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maybe I misunderstood

craggy topaz
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The first phonebook always spawns on the ship at the moment, I can add a config to disable that so you can only buy them.
As for the default keybinding, I've been looking into it and I don't see any feasible way to do that with InputUtils sadly. Do you know of any other mods that have that kind of feature? If there are any I can look into how they do it.

dense needle
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thanks

craggy topaz
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Beyond the (hopeful) addition of the switchboard for the ship, the phones themselves have no plans at the moment of having their own contacts or speed dialing.

craggy topaz
silent dagger
craggy topaz
silent dagger
craggy topaz
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I picked ~ because it's close-ish to wasd and one of the few keys not used by default lethal company in that region on a querty keyboard.
Then again, my intent was generally for people to change it to their personal choice. I don't use ~ myself.
T is already used by vanilla lethal as the push to talk key. U feels a bit far away, but switching the default to that is a possibility.

edgy nexus
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i got this idea first

dense needle
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ok

edgy nexus
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it's over in lethal intelligence

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i went in-depth about how it'd work

craggy topaz
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Y seems to be the next closest key not used by vanilla lethal.
Perhaps that would be a good option to change the default to.

craggy topaz
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Q is ItemSecondaryUse in vanilla, so it's the SecondaryUse key for the phones since they're pseudo-items, if that's what you're asking

silent dagger
craggy topaz
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I think I agree. I'll change the default bind to Y next update.

ancient osprey
craggy topaz
# ancient osprey woah thanks for your responses <:yay:993571641877606431> no rush though, I imagi...

So, 1.1.8 is being uploaded to thunderstore right now with good news/bad news on the ui colors front.
I integrated the Personalize Phone button a lot better into the main menu, and fixed the hover text being basically unreadable.
However, now the menu button has a compatibility error with Emblem that needs to be fixed on their end.

I'll have to reach out to the Emblem devs after the patch is fully up to request full compatibility, but there is a workaround until then. The menu button will color correctly if you also are also running LethalConfig, as Emblem already has a compatibility check for LethalConfig that ends up fixing the phone button too.

craggy topaz
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along with another clipboard config option, some masked phones audio/visual fixes, and the addition of the phone flipping open/closed animation for other players

dire karma
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me and a hefty amount of people are having problems making the phones work

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according to the host ever since the latest version of the mod was downloaded it stopped working

craggy topaz
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Any error messages? In what way are they not working?

ancient osprey
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If you restart the game and go back into a save, it seems that the phone clipboard just gets respawned even if it's there

craggy topaz
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I've got a fix for that ready to go out in the next patch, should be later today. Thanks for reporting!

outer horizon
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Hey, would you potentially be able to make the main menu button for phone customisation not be present if no phone cosmetics are loaded? Either that or a config option to disable it.
Would be pretty awesome but if not then no worries.
Really love the update, especially how we can set the phones to be an unlockable :3

craggy topaz
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I think I already have something set up for that, it must have gotten messed up with some of the previous patches.
I'll get that fixed for next patch so if you only have the Defaults loaded it won't show the menu.

outer horizon
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Just checked the latest patch out, gruah it works! Thnk youuu

inland hatch
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Howdy! Anyone who is looking for resources to make skins/textures for LethalPhones, I've thrown together a .zip package of resources to (hopefully!) make your lives easier. This includes a **style guide, color map, separated detail layers, UV layout overlay, and a 3D color map reference, **as well as an optional .csp file with layers and masks already set up if that's your program of choice. This should help those without heavy-duty and/or expensive 3D tools make their own textures for skins.

Link to where you can download the new texturing resource package, called "LethalPhonesTexturingResources.zip": https://github.com/CassCoffey/LethalPhones/releases/tag/v1.0.0

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The Style Guide, Color Map, and 3D Color Map Reference as an example of what's in the file.

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Hope it ends up being of use!

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Oh, and always remember: If you notice overlapping UVs, no you didn't.

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Nobody likes a narc.

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😇

silent dagger
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@craggy topaz Hi, what do you think about adding a video call option like in this game? Obviously I'm suggesting this more as a joke, but I wonder what you think about it?

craggy topaz
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As funny as it would be, the answer is almost certainly no to full on video calls just because of the logistics and performance behind it.

I won't lie though, there's a reason the phones have a camera on their model. Super-longterm stretch goal for them was to have the ability to take pictures and selfies.
But any sort of additional functionality like that wouldn't be added for a bit. The next major feature I have planned is a Switchboard for the ship.

upbeat parrot
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But yeah one of things I love about this mod is that we all know the company would 100% do this and give the jankiest of phones ever

craggy topaz
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it should work if you type the full name or "personal" instead. I'll see if I can switch the clipboard's name around so that 'phone' will always refer to the personal phones upgrade.

gentle sage
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ohhh my god id love having a picture functionality

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i was thinking itd be really cool if we could pay to upgrade the phones to have more features, like a contacts list and camera

upbeat parrot
gentle sage
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contacts list would be great to get my friends to use the phones, lol

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with a few exceptions of when my friends are in the ship, its always me calling everyone cus i write the numbers in notepad

upbeat parrot
gentle sage
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aye

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i do adore the rotary system tho

novel wedge
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rip tilda 2023-2024 😔✌️

clever barn
gentle sage
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openbodycams can probably be used

jovial horizon
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Allowing people to stream video calls to the ship

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Since you could use bodycams as a dependency or smth

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And that would just be changing the camera position on the bodycam plus the resolution of the screen, there would also have to be stuff like allowing sound through the monitor, and maybe a camera flip setting to flip between selfie mode and photo mode

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Maybe even adding a screen to the phone itself so people can see whoever’s in the ship

jovial horizon
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Think open body cams is the best one for good performance

inland hatch
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Psst, @silver beacon
been absolutely loving your customization pack for this mod, you've got some excellent stuff in there and all the skins are fantastic (the patapon one in particular speaks to my heart, pata pata pata pon)
our dev chat is always delighted whenever we see your pack update haha
anyways, couldn't resist throwing together a quick charm for the next lethalphones update (whenever that happens) that i think will go nice with one of your skins ;p

silver beacon
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YOOOOOOOO WHATTT

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I DIDNT THINK OTHER PEOPLE WERE SEEING IT HERE THATS AWESOME!!!!

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AND THAT CHARM IS SOOOO GOOD OMGGGG

inland hatch
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every single time you've updated we've cracked it open and been posting pictures of all the different stuff haha

silver beacon
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OMGG THATS SO SWEET!!!

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that fills my heart with so much joy

inland hatch
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echoing our own sentiments -- you've been doing what we hoped people would do with the customizations and more! it's really nice to see, i'm super glad you've been enjoying it ^.^

silver beacon
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im glad you enjoy it! ive had quite a lot of fun doing them too, it came out at just the right time for me as ive always wanted to do some sort of customizable lethal mod like this (i found this mod the day after i tried using a custom cruiser texture mod but it didnt work, so this was a great way to bounce off that lol)

inland hatch
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it's really fun to just throw stuff at right??
that's basically my feeling as well, scoops does all the dev work so i can soley act as the artist and can hurl whatever random concept crosses my mind into blender/substance and then send it over to her

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its a treat

silver beacon
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FR!! its a lot of fun once i got the hang of it lol, especially that new template for skins im really grateful for that! i thought i wasnt gonna be able to figure it out until i saw that

inland hatch
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wooo, i was hoping it would be of use
tried to make it as useful as possible as textures are definitely trickier in many ways

silver beacon
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yeah its so useful!

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thank you to everyone on lethal phones for the mod my group loves it a lot, i make my addon mostly for them as well. very fun mod!!

inland hatch
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i'll pass on the sentiment to the other two as well (if they haven't been reading the thread already) ^.^

violet oar
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Suggestion (srry tried modding it myself its too difficult for my pea brain): Jurrasic Park 3 Satellite Phone I always use the mozart one as a substitute but would love to use the real deal

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Here's an mp3 for it as well

jovial horizon
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That would be amazing

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WAIT

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IDEA

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ON TOP OF THIS IDEA

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BRAIN WAVE

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make it

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So

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Where you’re calling a dead player right

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The ringtone plays on their corpse

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And by extension depending on what creature killed them

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The ring tone is muffled and coming from the creature

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So like

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Killed by a thumper?

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It swallows your phone

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And you get a JP3 spinosaurus moment

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Obviously the thumper wouldn’t pick up the phone from inside its stomach, plus I’d say just having the ringtone emanate from it is enough

jovial horizon
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Maybe the sound coming from the eyeless dog would make other dogs attack it

violet oar
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hydrogere would muffle it

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Brakken mimics the last player it kill's ringtone

jovial horizon
violet oar
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around corners

jovial horizon
jovial horizon
violet oar
# jovial horizon Wdym

like you would just hear the ringtone eminating from it in the distance, youd run over thinking its your friend then BOOM brakken jumpscare

jovial horizon
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Since you can see through the hydro it wouldn’t make much sense to have the sound come from it

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Without seeing a phone

violet oar
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i mean i dont see why it couldnt float around there

jovial horizon
violet oar
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they give em to the mimics and bugs

jovial horizon
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Y’know

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They don’t really eat meat

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As far as I’m aware

violet oar
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whar

jovial horizon
jovial horizon
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To eat a phone

violet oar
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crickets make music with the spikes on their legs

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brakken got the leaves

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rub em together to make music

jovial horizon
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Ohhhh

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Well actually

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Not a bad idea

violet oar
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would only happen after he kills the player too

jovial horizon
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I get what you mean now

violet oar
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like theyd stay near it

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yee

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near the body*

jovial horizon
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Ahhhhhh I got you

violet oar
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yee yee

jovial horizon
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That’s a cool idea

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Maybe it’s like

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A slightly pitched up or down version

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Or distorted

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Or in the same way

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That the man eater mimics it’s baby versions cry’s

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You can hear the bracken rumble noise barely behind the phone call noise

violet oar
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yee i was thinkin like that too

jovial horizon
violet oar
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like the leaves rustling when its startled

jovial horizon
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Just a hydrogere

violet oar
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they did it for just the mimics which suprised me

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it would just be a prop floating in the center

jovial horizon
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Since idk how possible it is for them to just drag and drop the phone model in the enemy

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Would be pointless to I feel

jovial horizon
violet oar
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could be cool if it was like rusty like its beeing enzymed

jovial horizon
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Player

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Essentially

jovial horizon
violet oar
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i mean if you know unity they use similar bones, adding something like that would basically just place it at the very center of the hydrogere

jovial horizon
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Oh fairs

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No I don’t know Unity

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Hate the program

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Bleh

violet oar
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agreed lol but more or less just models in general its the same idea with source (much easier imo)

jovial horizon
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It makes eyeless dogs attack whichever other dog has a ringtone that it’s eaten

violet oar
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aye yea then theyd all be together too

jovial horizon
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And just makes the most sense with forest keeper as a whole

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Since

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It eats the whole body

violet oar
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yee yee

jovial horizon
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Could be a very fun idea

violet oar
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aye lol

inland hatch
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Haha, that is a cute idea
I don't think it would work well due to technical stuff and how numbers are hooked up to things but the vision is cool

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though I'd hate to lose the ability to use corpses (or soon-to-be-corpses) as on-demand dog bait

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imagining hearing a phone ring from a creature's belly is certainly great as an image that's for sure

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I do like the idea of something using a ringtone as a lure, though. Pinning that to the back of my mind on the creature idea list.

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Lots to do still before that list gets cracked open, though. So don't get your hopes up xD

onyx moat
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Sorry to bother you, but phones don't ring for other players, they only ring for the host, other players don't hear the ringtone.

craggy topaz
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Any error messages/do you have the logs for host or players?

onyx moat
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didnt saw it sorry

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next time we play i'll check

violet oar
violet oar
upper scarab
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i don't know if anyone else has come up with this idea or not, but what if there was a config setting that charged company credits per minute of phone usage? just a novel idea i had

wanton ember
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@craggy topaz can you make a config to have the phone as a shop item that must be purchased?

inland hatch
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already a config re:purchasable phones

onyx moat
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@craggy topaz only that

craggy topaz
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Hmm, no errors. Was it just the ringtones not working?

onyx moat
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yes they dont listen the ringtone

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only me, the host listen that

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this is my error

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meanwhile the one of the users that play is that:

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so an error is here @craggy topaz

craggy topaz
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Ah, that's perfect, thank you

onyx moat
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if u can tell me how to fix it ^^ i need to change some config?

craggy topaz
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No it's a fix on my end, but the error tells me where.
Looks like you might have different customizations loaded than the other users and that could be causing something? I'll get it fixed for next update.

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Speaking of updates, I just uploaded 1.2.0 to Thunderstore, The Switchboard Update!

inland hatch
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Switchboard real!!

full cliff
craggy topaz
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Yup, if you're alone then the only name on there will be yours.

inland hatch
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Multiplayer the list makes more sense as it is all of the names of active players and you can scroll through them. The list repeats when you reach the end, so it looks like that with just one entry!

craggy topaz
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Although the double-call looks like an issue, I'll work on a fix for that

craggy topaz
# wanton ember what is this

ship upgrade for managing calls to/from the ship. Makes it way easier for someone on the ship to coordinate with the rest of the team using phones

violet oar
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not showing up on gale for some reason

craggy topaz
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Thunderstore can take up to 2 hours to actually distribute updates sometimes, my Gale doesn't have it yet either

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Putting up 1.2.1 now with a fix for being able to call multiple times at once from switchboard and also hopefully a fix for that ringtone issue.

wanton ember
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@craggy topaz How do I make the phones as items per person instead of unlockable

craggy topaz
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There's no way to make the phones unlockable per person, they're a ship-wide upgrade if you set the config.

craggy topaz
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No, the phones will always be a ship-wide option. It would require a total rework to have them per-player.

wintry magnet
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Looks like late join players don't get a phone

craggy topaz
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Works fine on my end, what's your mod list? I'll take a look and see what's causing the issue.

wintry magnet
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0194ba10-c444-6521-0a4f-f4dc66823b73

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Also the new update changed the item name from Phonebook Clipboard to Clipboard Phonebook

craggy topaz
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Yeah, I moved it so that I can hopefully make "phone" in the terminal always refer to the 'Personal Phones' shop item and not the clipboard or the switchboard

craggy topaz
wintry magnet
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Yeah it worked now.

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Sorry we are streaming with it right now lol

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I stopped and updated for the switch board xD

dawn seal
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I am getting a weird performance drop using any version of Lethal Phones following 1.1.4 where the game would stutter for 1/10 of a second every 0.75 seconds or so. I use a lot of mods, but the stutter goes away whenever I downgrade. Was there something in the new updates that would cause this stutter?

craggy topaz
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hmm, specifically going from 1.1.4 to 1.1.5+?
Nothing in there should have been able to cause stuttering, do any errors come up/do you have logs?

dawn seal
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I mean 1.1.5+, no weird errors, I can send logs

craggy topaz
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thanks, can you send me a modlist too? I'll see if I can find anything that could be causing it.

dawn seal
craggy topaz
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would you be able to get those in a profile code or .r2z format? So I can import them in Gale/R2Modman and test easy

dawn seal
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Sure thing

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0194ba7a-774d-a46d-6092-8d8f2b435302

civic heron
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Will there ever be able to have multiple ringtones? They're all so good but I can only pick one 😭 (Maybe some sorta random chance thing for certain ones you pick for yourself or somethin???)

dark rune
dark rune
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When I stored the Switchboard in the Storage, I couldn't take it out again. When I entered the name, the terminal reminded me that "the data was corrupted".

dark rune
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By the way, I added terminal conflict fix.

craggy topaz
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Hmm, I was able to store/retrieve it fine with terminal conflict fix.
When did you store it, was it after a while or immediately after buying it? Also were you the host of the server or a client?

dark rune
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I tested it. I added the mod that unlocked the furniture by default. When I put it away, I found that I couldn't retrieve it. When I tried to buy it, I couldn't retrieve the switchboard by typing the corresponding word.I'll try to find out if it's caused by other MODS.

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I see, I used the Chinese translation mod, which caused me to be unable to search the switchboard correctly and buy it.

craggy topaz
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Just uploaded patch 1.2.3 to thunderstore with a performance improvement. Hopefully this will help with the two reports above.
If not, I have more performance improvements planned soon, they'll just take a bit longer. Planning on doing a pretty major rewrite of the underlying code to clean everything up and get it running better.

onyx moat
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so its the "only server listen ringtone" fixed?

craggy topaz
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I think I should have gotten it. Let me know if it happens again.

onyx moat
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so i can update to the new version?

onyx moat
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soorry man

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on ur new item the switch board i see only ur nickname

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we are 6 in the server

craggy topaz
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Can you send me your logs?

dawn seal
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Looks like the lag is gone for me! Thank you for the fix, I really like how interactive this mod is and how well it fits the vibe of the game. The performance patch makes the new stuff accessible for large modpacks

violet oar
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@craggy topaz could you add the Jurassic Park 3 satellite phone as one of the ringtones? I feel it fits really well in the mod

violet oar
craggy topaz
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Sorry, we're not doing requests for more customizations for the base mod (and we're likely not adding any more ringtones at all).
You can follow the wiki to make your own addon for it though! Ringtones are the easiest ones to add.

violet oar
dark rune
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My friend wants this screen to add everyone's phone number next to their names for easy viewing.

craggy topaz
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It should have everyone's number on that side. It might be breaking in other languages, I'll look into fixing that

dark rune
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I may be caused by the translation mod replacing the font material.

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This is after using the translation mod to replace the font material.

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Even if I don't modify the text content, I can't display the number just by changing the material, but otherwise everything is normal.

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I can still display the number after changing the font. To be precise, it's not the language, but the font material.

craggy topaz
#

Thank you for all the info! I'll get a fix for that out with the next patch.

reef zephyr
#

Was the issue a while back with the phones messing with the enemy AI ever fixed

#

I think it was TheGiantSpecimens specifically

craggy topaz
#

That issue was a bug that needs to be fixed on GiantSpecimens' side. The driftwood giant's line of sight code doesn't use QueryTriggerInteraction.Ignore so it gets blocked by things it shouldn't.

reef zephyr
#

Unfortunately I don’t think that mod gets updates anymore because the mod author moved to a new all-encompassing mod. The issue is he hasnt ported the driftwood giant to the new mod yet, ugh

craggy topaz
#

I think the phones should no longer conflict with it anyway due to some of the backend changes I've been making.

reef zephyr
#

I’ll give it a test in a day or two, been meaning to get this mod back in our modlist

upbeat parrot
#

Config idea:Have the phones have battery before they have to be recharged

warped zenith
#

Forgive me if this has already been asked, but is there any plans/ideas/thoughts to allow permanent numbers for specific players in the config? Having to remember different numbers for each session adds to the balance/difficulty I suppose, but it would be so cool for everyone in a friend group to choose their own number and people being rewarded for remembering them.

craggy topaz
#

No plans right now for any permanent numbers other than the Switchboard.

dark rune
#

I wonder if it is possible to keep a fixed number in a specific room, just like suitsaver or other upgrade projects, to save specific room information, so as to keep a unique number for each player and prevent changes.

#

Sometimes my friends and I will play the same archive for several days in a row, but we often restart the room because of some small bugs, so that we never remember each other's numbers.

warped zenith
storm bane
#

NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Scoops.misc.PlayerPhone.UpdatePhoneSanity (GameNetcodeStuff.PlayerControllerB playerController) (at <a7283ee51320456c97c0011a0ce5d398>:IL_001D)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetPlayerSanityLevel>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Scoops.misc.PlayerPhone.UpdatePhoneSanity (GameNetcodeStuff.PlayerControllerB playerController) (at <a7283ee51320456c97c0011a0ce5d398>:IL_001D)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetPlayerSanityLevel>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

#

0194d033-caed-39e2-4734-ee178ed527eb

solid elk
#

Is there a reason why when I put this value into the "Customization blacklist" config, it removes all ringtones except blackparadecarryon:
lethalphones.cuomistzations.drowning,lethalphones.customizations.pacman_dubstep,lethalphones.customizations.reactor,lethalphones.customizations.ribs,lethalphones.customizations.whatsnewpussycat,lethalphones.customizations.wonderwall,lethalphones.customizations.caramelldansen,lethalphones.customizations.babyhotline,lethalphones.customizations.darude,lethalphones.customizations.blackparadecarryon

inland hatch
#

to figure out how to reference that stuff, peek at the console on startup. it'll look something like this if something is loaded/blacklisted

[Info   :LethalPhones] Skipped ringtone customization: mayalethalphones.blackparadecarryon, reason: blacklisted
[Info   :LethalPhones] Loaded ringtone customization: mayalethalphones.bombstrappedtomychest
[Info   :LethalPhones] Loaded ringtone customization: mayalethalphones.calamariinkantation
solid elk
violet delta
#

the number changing thing in the balance section of the configuration, what if instead of doing all zeros it did all 1s? like 1110,1112-1119

#

or is it just hard coded

#

which is fine

#

it's just that when I get a dissonance lag spike and I'm in the middle of dialing 0, the dial stopper doesn't work and it keeps spinning the dial in circles until I have to manually hold it in place to make it stop

dark rune
#

This is indeed a demanding suggestion. I think it will be more convenient for players to decide the number interval by themselves. After all, 0 is too far from the dial pointer, and it will be much more convenient if they can start from 111X.

serene meadow
#

when using the phone sometimes someone on one sides voice would get quieter and quieter for everyone until no one could hear them

#

next time it happens i will get a log

onyx moat
#

sorry i dont know why but i've added lategame upgrades and the menu of the phone disappear

#

and now cant customize

craggy topaz
#

can I have a code for your modlist so I can figure out why the menu disappeared?

onyx moat
#

it was a ringtone mod that. was bugged

violet delta
#

and you don't even mention which mod?

craggy topaz
#

Just uploaded 1.3.0 to thunderstore. This one's a big behind the scenes update, almost all of the phone backend code has been rewritten to perform better.
This also includes a pretty large rework to call quality, which will likely be the most noticeable change. Static should be a bit more disruptive at its worst, but now The Switchboard and Radar Boosters will increase call quality in a large radius around them.
Tons of config additions/changes too. I'd recommend looking it over if you didn't use a default audio balance.

full cliff
#

How about being able to block person's phone connection using switchboard?

inland hatch
#

dunno about squeezing that functionality into the system (as we've tried to keep it as simple to use as possible) but both scoops and i said out loud at the same time that we like the way you think, that DOES sound fun

#

it would be useful to block calls from bugs and such after all. in addition to just being funny to block people

scarlet leaf
solid elk
#

For me it was a test of patience and nerves but after reinstalling git, restarting my project, restarting my pc and only until making a new project did the assetbundle browser apear.

rare anvil
#

Just wanted to drop by to congratulate you on the mod and its update, stellar work, all of it feels very lethal company-esque!
I downloaded it because the idea is so silly but kept in the modpack because the implementation is so good
And I had my mind blown seeing the switchboard pop up with an update haha

violet delta
#

ty goat

craggy topaz
#

Thanks! It always makes me super happy to hear about people enjoying the mod.

small anvil
#

i just want you to know this mod looks sick as hell

#

kinda reminds me of sub rosa

#

anyways the aesthetics of this are absolutely top notch

ancient osprey
wintry magnet
#

So there is one issue i've found. If a player revives their phone won't ring for the rest of the round until they orbit. Not sure if you can make a compatibility for when players revive.

craggy topaz
#

Which revive mod are you using? They each need compatibility specifically written for them and ReviveCompany is the only one I've looked at so far.

dark rune
#

Maybe we can try to be compatible with Bunkrevived

serene meadow
#

new feature idea for maneaters

inland hatch
#

pffffft
awesome

median kestrel
serene meadow
serene meadow
#

do any of you have the man eater crying particle effect lying around

serene meadow
median kestrel
#

this is fucking peak

median kestrel
#

like have half its face be transforming

wintry magnet
serene meadow
#

same with baby crying particle

#

I don't really know how to do all that

#

I lost the project file thing but it'll be easy still

#

the goopy particle and crying would be nice but I'm not going on a goose chase again to find those textures

ruby echo
craggy topaz
#

Can I have your mod profile code so I can test and see what mod is causing it?

silent dagger
#

@craggy topaz Hi, after 2 days of searching for the surround sound problem I found the culprit - it's Lethal Phones.
Please check out my modpack, because of your mod it breaks the sound on the ship as if you are in a complex even though you are not.

#

0194f0aa-9c9c-ef43-07a1-2ad837209070

craggy topaz
silent dagger
#

If anything this error appeared in version 1.3.0, now I use 1.2.3 and everything is normal

craggy topaz
#

It happens even without the bozoros harmony exception, so that's unrelated.
I'll just have to do some more digging to find where exactly the incompatibility is, unfortunately nothing in Bozoros' code is standing out to me at a glance.

#

Okay, and it's also not happening with just Lethal Phones + Bozoros, so there's a third mod I need to find. This one might take a while to figure out, I was hoping to have it out with today's patch.

violet delta
#

welcome to debugging you are the murderer, victim and detective

craggy topaz
#

always a fun time

silent dagger
craggy topaz
#

Okay, after a wild goose chase the root problem seems to be coming from BetterFog. I can point to the line of code that causes it, and I know what to change to fix the incompatibility, but I still honestly cannot tell you why exactly it only happens with BetterFog + LethalPhones + Bozoros. Just a super strange chain of events.
I'll message the dev of BetterFog about what I found.

scarlet leaf
ancient osprey
#

I was wondering if it's possible for custom charms/skins/ringtones to load from individual files instead of one phoneCustom file. This is mainly so I can delete files from for example Maya's additions so that RAM usage goes down significantly, which is nice for my friends with potato PCs

tired jackal
violet oar
tired jackal
#

Oki

silver beacon
craggy topaz
craggy topaz
tired jackal
#

damn

#

i just found a really bad one

#

when you fly with jetpack and use phone you cant do anything but just fly

#

until you die

#

or until it runs out of charge but i think that's not possible to do in the game

tired jackal
#

also no "pesonalize phone" button lol

wintry magnet
#

@craggy topaz any chance for a way to customize the phone mid run instead of having to go back to main menu?

jovial horizon
#

in the latest version, i dont have a personalize phone button

#

idk why it just vanished

#

but when i revert versions its back

#

i dont have any ringtone or skin mods installed either

warped zenith
solid elk
jovial horizon
#

0195006b-9e19-96c9-3d6d-7c0d73ed7f48

craggy topaz
#

huh, yeah that totally vanished on my end too
I'll get that fixed up quick, must have been too focused on the other errors last patch.
I'll look into the jetpack issue too

#

I'll look into supporting a few more revive mods after I get the current list of bug reports worked through.
Customizing the phone mid-run is a maybe, I'll look into it sometime.

#

Patch for the missing personalize button is uploading to thunderstore now

craggy topaz
craggy topaz
#

Phones should be compatible with every revive mod next update too.

craggy topaz
#

Also, just started the thunderstore upload for the jetpack fix and the revive compatibility. This should work for all revive mods now, let me know if there are any specific ones it doesn't work for.

wintry magnet
# dark rune Maybe we can try to be compatible with Bunkrevived

If you use code rebirth check out the 999 Gal, it has many configs to adjust for its healing and reviving powers. Its also very well done and works with no bugs for us.

Another one is Usual Scraps Defibs, they are very well done too and has configs to balance them how you want.

I tried a lot of the revive mods out there and most end up having some sort of issue with them, but the ones I listed work great! Plus there are tons of other features too with both mods.

I would list emergency dice updated for revives but thats a random chance lol

wanton otter
#

what does equipping the operator headphones do?

clever barn
#

i think it lets you hear when someone calls the switchboard number

gentle sage
#

yeah

#

and speak through it too

wintry magnet
#

@craggy topaz
[00:59:39.0444737] [Error : Unity Log] [Netcode] Failed to create object locally. [globalObjectIdHash=794407476]. NetworkPrefab could not be found. Is the prefab registered with NetworkManager?
[00:59:39.0464799] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
NetworkObjectPatches.Postfix (Unity.Netcode.NetworkObject& result) (at <cba4b645bb244ca0b29421aa3b8a7b6a>:IL_0001)
(wrapper dynamic-method) Unity.Netcode.NetworkSpawnManager.DMD<Unity.Netcode.NetworkSpawnManager::CreateLocalNetworkObject>(Unity.Netcode.NetworkSpawnManager,Unity.Netcode.NetworkObject/SceneObject)
Unity.Netcode.NetworkObject.AddSceneObject (Unity.Netcode.NetworkObject+SceneObject& sceneObject, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0006)
Unity.Netcode.SceneEventData.SynchronizeSceneNetworkObjects (Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Unity.Netcode.NetworkSceneManager.HandleClientSceneEvent (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0111)
Unity.Netcode.NetworkSceneManager.ClientLoadedSynchronization (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_01A5)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b37_0 (UnityEngine.AsyncOperation asyncOp2) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0012)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e27997765c1848b09d8073e5d642717a>:IL_000F)

#

Clients get this error and black screen on joining with newest update.

craggy topaz
#

Can I have your profile code for testing?

wintry magnet
#

Ok it works on version 1.3.2

#

0195072d-b3b1-68fc-3bca-f71b12631b31

craggy topaz
#

Looks like a compatibility issue with Giant Specimens. Their networkmanager throws an error clientside which trips up the phones.
Uploading a patch now to account for that.

#

Or for your list it might be a different mod incompat, but same error. New patch will work with mods that spawn null networkprefabs

wintry magnet
#

we don't run that one so now i'm curious whats doing it. so weird. it didn't start until after 1.3.2 thanks for the quick response 😄 i'll test the update out tomorrow.

craggy topaz
#

Looks like Code Rebirth was doing the same thing, new patch should account for both.

tired jackal
#

compatibility with TooManyEmotes?

#

when you use an emote and it ends the phone is just attached to your arm lol

craggy topaz
#

should work fine with TooManyEmotes, my group runs that often.
Whats happening for you, the phone is moving out of place after you finish an emote?

wanton ember
craggy topaz
#

Profile code, also steps for reproducing?
Were you like, able to answer a call or something?

wanton ember
#

When I held the phone dead it would not show up but it would give me tool tips, then when I tried to add numbers I would hear the spinning so I think it just was not visable dead

craggy topaz
#

likely something caused by the changes I made to support revive mods, I'll look into it

clever barn
#

does anyone else know if masks actual voice with mirage gets stuck as staticky after the phone is hung up? just had a mask call me, hung up, and when he was walking toward me the voice was still phone quality

craggy topaz
#

I thought I noticed that too, I'll need to look into it as well

tired jackal
craggy topaz
#

Can you send me your profile code so I can test?

lost nacelle
#

I have been trying to use this mod

#

AND it takes SO LONG to load into moons

wintry magnet
# lost nacelle AND it takes SO LONG to load into moons

Have you tried loadstone? Sometimes too clients with lower end pcs or bad internet speeds can cause the loading to take awhile too. I haven't noticed to much of a difference with the moon loading for us outside of the normal issues when some players (usually the same players) lag and take longer to load so we have to wait for them to catch up so it lands.

wintry magnet
#

Not saying that will help your issues fully, but it might help a little. I just know I have similar landing issues and it's usually just due to specific players struggling a little with loading. I do honestly hope that is your issue and not some other problematic mod lol. I will also say if you have smooth reserves decor that will also be something causing hang ups on loading.

#

@lost nacelle I can look over your mod pack too at some point if ya want and see if I notice anything I've found to cause load time issues.

lost nacelle
#

019515d1-39bc-98f7-65e9-d64bc906b4a3

tired jackal
pliant tree
#

This is an AMAZING mod, I've been having a blast with it and it's become one of my favorite mods of all time.

I'm curious if there's compatibility with LethalElements and Malfunctions.
With Malfunctions, the Communication Malfunction could cause phone lines to go down, while Power Malfunction could cause the switchboard to go down.
With LethalElementsBeta, hopefully Snowfall and Blizzard are automatically compatible (worsen the signal) due to WeatherRegistry, but I'm not sure. Ideally, Solar Flare would also impact phone connection and the switchboard.

clever barn
#

i thought there was something with lethal elements, specifically solar flare causing quality to drop

#

might be wrong though

craggy topaz
#

LethalElementsBeta has support right now, love using that mod so I had to add support. I'll have to look into Malfunctions.

maiden ocean
#

Speaking of LethalElementsBeta it did just update and rework some stuff. Not sure how much it affects your support or not.

craggy topaz
#

It shouldn't effect support unless they changed the name of any weathers. I just hook into WeatherRegistry and look for certain weather names.

clever barn
#

weatherreg recognizes all the same names so i don't think it'll affect you

wintry magnet
#

Great what I'm hearing is i should add lethal elements back in 😆

maiden ocean
#

^ Ever since I saw the blizzard weather in a youtube video I had to have it

pliant tree
wintry magnet
#

[22:00:47.0363829] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkVariableBase.SetDirty (System.Boolean isDirty) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0043)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.NetworkVariable1[T].set_Value (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0045)
Scoops.gameobjects.SwitchboardPhone.UpdatePhoneList () (at <9f94f77c69d64de889a32b14be5ef894>:IL_0118)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
Scoops.service.PhoneNetworkHandler.UpdateAllPhonesListClientRpc (System.UInt64[] phoneIds) (at <9f94f77c69d64de889a32b14be5ef894>:IL_015C)
Scoops.service.PhoneNetworkHandler.UpdateAllPhonesList () (at <9f94f77c69d64de889a32b14be5ef894>:IL_0053)
Scoops.service.PhoneNetworkHandler.RemoveNumber (System.Int16 number) (at <9f94f77c69d64de889a32b14be5ef894>:IL_0043)
Scoops.service.PhoneNetworkHandler.DeletePlayerPhone (System.Int32 playerId) (at <9f94f77c69d64de889a32b14be5ef894>:IL_0090)
Scoops.patch.StartOfRoundPhonePatch.CleanupPlayerPhone (StartOfRound& __instance, System.Int32 playerObjectNumber, System.UInt64 clientId) (at <9f94f77c69d64de889a32b14be5ef894>:IL_0029)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::OnPlayerDC(StartOfRound,int,ulong)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::OnClientDisconnect(StartOfRound,ulong)
(wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::Singleton_OnClientDisconnectCallback(GameNetworkManager,ulong)
(wrapper dynamic-method) Unity.Netcode.NetworkConnectionManager.DMD<Unity.Netcode.NetworkConnectionManager::OnClientDisconnectFromServer>(Unity.Netcode.NetworkConnectionManager,ulong)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:DMD<Unity.Netcode.NetworkConnectionManager::OnClientDisconnectFromServer>(NetworkConnectionManager, UInt64)
Unity.Netcode.NetworkConnectionManager:DisconnectRemoteClient(UInt64)
Unity.Netcode.NetworkConnectionManager:Shutdown()
Unity.Netcode.NetworkManager:DMDUnity.Netcode.NetworkManager::ShutdownInternal(NetworkManager)
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[22:00:47.0798911] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkVariableBase.SetDirty (System.Boolean isDirty) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0043)
Unity.Netcode.NetworkVariable1[T].Set (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000) Unity.Netcode.NetworkVariable1[T].set_Value (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0045)
Scoops.gameobjects.SwitchboardPhone.OnDestroy () (at <9f94f77c69d64de889a32b14be5ef894>:IL_0086)

#

When leaving to main menu I get hit with this error.

craggy topaz
#

I had noticed that one occasionally. It shouldn't actually cause any issues since it only happens when quitting a game, but I do want to figure out how to get it fixed. Might have it resolved next patch.

warped zenith
#

Don't have a profile code atm and I'm not sure what's actually causing this to trigger - but at some point while playing this error just starts spamming the console and never stops even if moons are unloaded. It doesn't seem to actually break anything(?) except causes some lag. Based on what happened around the times it's started occurring I think it's related to lootbugs/masked using phones and despawning/dying, or people using phones and dying/despawning. First time it happened someone disconnected while on a phone, but it's been triggered by other things.

Also I'm using all the mirage stuff and I think masked have called people but they're never actually spoken over the phone, so that could be related. Lootbugs have though and that all works.

I apologize for not the most useful report lol but figured I'd mention it here just in case it's useful.

craggy topaz
#

I'll look into that, disconnecting while on a call is likely the root of the issue, Thank you for reporting!

clever barn
#

is there a way to prefix hanging up onto the disconnect function call?

dark rune
#

Did version 1.3.9 add the function of chatting with words on the mobile phone? How should I use it?

craggy topaz
#

While you're on a call, any chat messages you type will reach the person who you're calling.
It's not a texting system or anything, just a way for people without microphones to use the phone.

simple walrus
#

Can you add a config to enable calling someone via numbers on keyboard? Its weird for me, but sometimes even if i'm holding the number my mouse just click the one next to it. Like, i click and twist 6 but he chooses 5. Making it so you can use your keyboard would be enjoyable i guess

reef zephyr
#

IIRC the design of the phone was purposefully done to be annoying like that to offset its advantage over the walkie talkie

simple walrus
wary needle
#

Gonna chime in since I absolutely love this mod, and its become a staple in my friend group (love calling back hoarding bugs to find their nest).

Maybe some kind of button phone that could be an alternative/upgrade to the rotary dial? Having to physically push the buttons to dial is still more effort than a walkie, but still less "wonky" than a rotary dial.

Or maybe a semi-rare scrap item you can find, and which would show up on the switchboard so you can call it in-facility to find it? (see image)

just spitballing. For accessibility, keybinds would probably be helpful. Maybe having to hold the number button until the dial has spun, so its not unbalanced?

wanton otter
#

calling the scrap item gives me an idea, calling the facility intercom by finding a hidden code inside

wary needle
#

Oooo that actually sounds awesome.

Maybe emergency phones within the facility?

#

(if there were more enemies that cared about investigating sounds, those could be really interesting for causing distractions too)

digital totem
#

This mod is very cool but is there a way to have the phone numbers not reset when reloading/restarting?

serene meadow
#

maybe from switchboard or something I just think intercoms are funny like in secret lab

wary needle
#

Yeah balancing it might be tough since it makes comms even easier for the person in the ship, and kinda makes the convenience of switchboard calling a bit obsolete

serene meadow
#

or like when you're lost as a kid at the supermarket

wary needle
serene meadow
wanton otter
#

i'd say having to find the code inside (and it being randomized each day) is decently balanced

serene meadow
#

could honestly be it's own mod

#

for an intercom ship upgrade

#

I do feel it's loosely related enough though

#

and I mean they use wall phones for the intercoms at supermarkets

#

sometimes

wary needle
#

It could be interesting if the intercom was also accessible in the facility directly, though that obviously doesnt make much sense when everyone always has phones (unless its like super early in a run)

serene meadow
#

zero chance I would ever use the intercom seriously I would only be doing gags with it

serene meadow
wary needle
#

Yeah an intercom/PA system definetly feels "at home" with lethal phones

#

especially for the operator/switchboard

serene meadow
#

I say ship upgrade with cooldowns personally

#

it wouldn't be any or much better than the signal transmitter

wary needle
#

Depends on how long the transmit duration and/or cooldown is

#

on a sort of related note regarding balancing.

Is it just me or is vibrate really powerful?

wary needle
# wary needle on a sort of related note regarding balancing. Is it just me or is vibrate *rea...

imho half the fun comes from all the hilarious ringtones and the chaos they cause when you're trying to be sneaky and you suddenly have your phone ringing, be it because of other players pestering you, or receiving a yippee call.

Vibrate i feel takes away a lot of that aspect, since you still easily hear it, and it doesn't seem to come with any of the downsides of having ring mode.

Mute seems fine though - we've had cases before where people forgot to (un)mute their phone and suffered the consequences.

#

We sorta just informally agreed in our group not to use vibrate for that reason; but it would be nice to have a config setting for disabling vibrate.

wintry magnet
#

Client got this error spam after we went into orbit. I killed them while they were on the phone with a hording bug.

#

Ah so they weren't on the phone still when I killed them.

little pilot
#

Just relooked through the logs and there was also a switchboard one that was being spammed during it too but didn't realize when I first took the screenshot

simple walrus
wary needle
#

Yeah that was in response to you

#

i think its a good idea, but it shouldnt be instant input

#

like you should still need to hold down the number key for as long as it takes for it to spin or smth (or add a pushbutton alternative)

craggy topaz
craggy topaz
#

Just posted a new mod. Not gameplay related, but a whole bunch of fixes for various Lethal Company graphics/memory issues that I've found while testing.
#1345089401100701778 message

Would be super cool if people could give it a go and let me know if it helps at all/if there's any improvements that could be made.

wary needle
craggy topaz
#

Oh, that is a good idea

wary needle
#

also on another note - unsure if you saw the conversation above that error report, but if not;

I did see there was also a github issue about it, but it cant hurt to ask here too since id also be interested - would it be possible to have a config option for disabling the use of Vibrate mode?

craggy topaz
#

That one's been on my mind, I'm not opposed to adding a config to disable Vibrate mode. I'll look into getting that in next patch.
Sponge will take up my dev time for a few days though, I imagine.

wary needle
inland hatch
#

I'll throw something together before scoops' next patch

astral shale
#

i kinda hit update all on my modpack and fucked everything up

#

so now this error exists

#

lemme go grab my log

craggy topaz
#

Hard to say if that's a phone error specifically. There's a lot of errors in that log, most of them before the first Phone error so I think it's another error causing it. Seems like something else was interfering with the phones starting up properly.
Do you have a mod profile code?

wary needle
#

Oh interesting, i just looked at my log file too, and it seems that deleting a Masked via imperium (was doing cruiser jump practice and forgot to disable enemy spawning) was a bad idea...

[Error  : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Transform.get_position () (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
Scoops.service.ConnectionQualityManager.GetLocalInterference (Scoops.misc.PhoneBehavior phone) (at <7f8f3543fa1f45c29cec4b7ead391524>:IL_0131)
Scoops.misc.PhoneBehavior.Update () (at <7f8f3543fa1f45c29cec4b7ead391524>:IL_0001)
Scoops.misc.MaskedPhone.Update () (at <7f8f3543fa1f45c29cec4b7ead391524>:IL_013B)

^ was getting spammed up until i left the moon.

#

Obviously deleting an enemy isnt really "supported" so im putting this on the "consequences of using debug tools" list, but still worth pointing out maybe.

craggy topaz
#

I'll look into that, it's not "supported" but best to make sure things don't error like that

wary needle
#

If it helps with extra context: I saw the errors, realized i hadnt bought phones on that save file. Bought phones, instantly received a phone call, but the call itself was empty.

#

Im guessing it might have been some coincidental thing

astral shale
#

01954e3d-ecdd-9a60-6607-6a7a18d48ba7

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good luck in there, there's around like 160-170 mods on there, but at least a third of them are suits and stuff

#

if this helps, all that didn't happen until i hit update all for alla these

wary needle
#

Could it be that the update to LP caused it to have an issue with one of the non-updated mods in that pack? (as in, one of the many other mods)

astral shale
#

no clue, i hit update all and started the game

simple walrus
#

Hey so... Its possible to add custom Ringtones?

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Anyways found out how to do that

wanton ember
#

@craggy topaz Could you make it so that if the unlockable option is enabled masked will only spawn after you make the purchase, because if you see a mask with a phone before you buy the unlockable then its a dead give away.

craggy topaz
#

Oh good point, I need to make them check for that. The hoarding bugs too.

wary needle
wary needle
#

Another idea occured to me just now after finishing a session with some friends;

How about a config option that hides the caller number when you get a call? (basically, anonymise all calls)

Our reasoning behind it would be that it lets you (re-)experience the "thrill" of not knowing if whoever is calling you is actually person, a lootbug (yipee!) or a masked (mirage mimic). At least for a bit until you pick up and listen for a while.

It also still encourages you to memorize or note down your friends' numbers to call them, but means you dont immediately know who is actually calling you (making it more likely that you pick up a fake call and get pranked, which we all know would be funny).

meager plank
#

any advice on this error?

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heres my profile code if needed

#

01955443-746e-d312-9e74-23d41df754e9

craggy topaz
# meager plank

Is it just an error in console or is there something happening in game too? Does it happen consistently?

meager plank
#

It happens every time I boot. But I haven’t noticed any effects yet. But I also haven’t been able to test it with friends either

violet delta
#

more concerned about pikmoons not even compiling lol but the phone list error doesn't seem bad at the surface

meager plank
#

Apparently he’s fixing that in the next update lol. I think it’s conflicting with weather registry but he said everything should still work ok. I think there was some left over thing for weathers that he never implemented

#

So if nothing happens with the phone error I can ignore that too?

wary needle
craggy topaz
#

yeah, should be good to ignore, but I'll try to get it fixed for next patch

clever barn
#

this error started getting spammed in my testing at one point, idk what caused it, but it would reappear every time i loaded the save

digital totem
#

Is there a way to get lethal phones in vr?

craggy topaz
#

Sadly no. Maybe one day if I get a VR setup and can spend a lot of time developing on it, but they're too tied to non-VR right now.
It's on my very very distant bucket list for the mod though.

digital totem
#

i mean atleast i can still use the thing in the ship

marble turret
#

Hey I noticed a small bug in the game, if the phone upgrade is purchased it persists through rounds. Me and a friend bought the upgrade, was later ejected, and still had the phones purchased

craggy topaz
#

I've seen some reports of that. Did you have any mods that made ship furniture persist between rounds?

#

Or if you can give me your profile code I can test it myself.

marble turret
#

I did have general improvements and I haven't messed all the configs revolving that

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Also yeah let me get it rq

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019568ee-e459-e110-c62c-f69ea82fe0cd

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sry there it is, I got sidetracked mb

marble turret
#

Also, using Lobby Control Experimental, a guy joined back after leaving/getting disconnected and his left hand stayed out as if he had his phone out always. With Lobby Control, you can have people join back just like Late Company

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I don't know who specifically am supposed to report this to so I'm reporting it to both.

craggy topaz
#

So his hand stayed out even after he took out/put away his phone? Thanks for the reports.

marble turret
#

Nono. When we where in orbit and he joined, he spawned in with his hand out as if he was holding the phone

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But your welcome. I really like this phone mod!

marble turret
#

I don't know if it was someone that joined from morecompany, this guy had a bunch of issues related to the phone. When he spawned in for the first time, he had a floating phone in front of him and a phone in his hand and they wouldn't dissappear. We hadn't even purchased the phones yet

wanton otter
#

could still hear a maneater crying on the other side of a phone even after it was pacified

gentle sage
#

rather than maskeds randomly spawning with phones, could there be a way to make it so that players turned into maskeds either by putting one on/getting turned into one or the mirage revive system will keep their phone on them?

craggy topaz
#

That might be possible, I'll have to look into that as an option.

craggy topaz
wary needle
#

Watched a movie a few days ago where this happened and figured i might aswell suggest it

An option where your phone plays the "invalid/busy number beeps" when the call gets disconnected (be it you get hung up on or disconnected from death)

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This is like a super common trope in a lot of movies, so itd be kinda neat to have it as a little fun option (and better indicator of having lost connection when you arent holding up the phone)

wary needle
craggy topaz
#

huh, that's pretty strange, not gonna lie
Seems like a lot more effort to replace than to just add new ones.

wary needle
#

Reminds me that i really should make my own ringtone at some point lol

#

Seems fairly straightforward, but i say that having not touched unity in about.... 8 years

small anvil
#

just wanted to say again

#

this mod is adorable

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i am going to give it a spin with my friends next we play

clever barn
#

got this posted twice on lobby load

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log before it was [Info :LethalPhones] New phone for object: 390

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and this on lobby close

#

first error might not be this mod

craggy topaz
#

Is this a fresh lobby or loading a save?

clever barn
#

loaded a save with the switchboard unlocked

craggy topaz
#

Okay, I think I've been seeing that. Hopefully this helps narrow it down. Thanks for reporting!

silent dagger
#

Hi, I found some errors. I don't know if they are critical, but they don't interfere with the game. Probably.
0195a8a3-7679-f0fb-7ba2-6087a216c963

craggy topaz
#

Interesting, first one is actually a Lethal Sponge error.
Second one seems to be an error with LethalInternship's Compat for Lethal Phones.

I'll looking into the first one, second might be best to report to LethalInternship. Thanks for reporting!

gentle sage
#

here's a report, unsure what happened but its big and scary and in my console lol
0195ad01-309b-bbc8-6b6c-f2673a3d5992

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loading an existing save, i dont think i had the switchboard purchased but it has suddenly appeared

craggy topaz
#

The switchboard suddenly appearing is a new one, I'll look into that.
Did any other items suddenly appear, and did you change mods at all between saving and loading? I know adding new mods can sometimes mess with IDs and spawn in objects you didn't have before on a save.

lone prairie
craggy topaz
#

Just uploaded 1.3.14, should fix the exception being thrown when loading a save with the Switchboard unlocked.

gentle sage
small anvil
#

a friend is intermittently crashing while we use the mod

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not too surprising (they are on sort of low end hardware and it may not be this mod's fault)

#

but what actually is a problem is that when that person crashes

#

it breaks everybody's microphone

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possibly not lethal phones (we've also added lethal sponge since the last setting and i didn't have dedupe audio turned off, will try that next we play)

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but anyways by "break everybody's microphone" i mean that nobody can hear each other's voices anymore

#

whether by phone or just in person

clever barn
broken iris
#

🌟 New Feature Request + Enhancement:
Buy a Personal 📞 Phone # via Switchboard 📠 + Fix Phone Numbers Resetting After Reloading a Save

Description:
I think it would be a great feature if players could pay the company via the 📠 switchboard to get a permanent personal phone number. Something like 💳 50 Credits to the greedy company to reserve a number. This would make sense both mechanically and thematically.

🔄 Note: This feature would only make sense after phone numbers are made to persist across save reloads.

✅ Why this would be a great addition:
📌 Adds an in-universe reason to have a consistent number

💰 Creates a fun and optional credit sink

🎮 Enhances immersion and player identity

🫱🏼‍🫲🏼 Makes communication feel more meaningful in long-term saves

Loving this mod & excited to see where it goes! 🔧 📡

manic pilot
manic pilot
small anvil
#

i see

#

that's unfortunate

#

i was hoping the dedupe thing would fix it

manic pilot
#

Yeah, me too

broken iris
warped zenith
#

I have had some people unable to hear others from time to time, and they hear the other person with like 3 minutes delay, but the last time that happened it caught up after about 5 mins

inland hatch
#

gives me corporate email vibes

broken iris
# inland hatch is this written with chatgpt or something lol

Yes, I throw my ideas into ChatGPT and go back and forth with it until I have a clear, easy-to-understand message for a wide audience. Then I make manual tweaks to the final version, and before I paste it into Discord, I format it with things like bold and italics.

#

So you could say its %50 Human & %50 AI

inland hatch
#

wild
kids these days lol

manic pilot
#

oof, please don't

broken iris
#

No, we as humans need to work with the tools given to us. it's about being efficient @manic pilot

craggy topaz
broken iris
# manic pilot oof, please don't

@manic pilot @inland hatch
Many Devs use things like Cursor ai (Deleted link as informed by OP) to help them code faster. There is nothing wrong with. You work with the best technology given to you. Like you would code a video game from scratch, no! You use an engine like Unity to code the game, and any other resources to make that process faster & efficient! :) Technogly FTW!

inland hatch
#

how many tokens did you spend on that only to still have typos

broken iris
#

that was all me

inland hatch
#

i use the tools given to me too i get it. keyboard and a brain go far

broken iris
#

You're not being logical about it

inland hatch
#

business major-ass

broken iris
#

?

manic pilot
#

I just prefer not to use generative AI, as a graphic designer myself, It just defeats the purpose of creativity and willing to learn skills. But that's just my POV.

broken iris
#

Sorry if you feel offended, but this has nothing to do with ego or pride. This is coming from a purely logical point of view.

inland hatch
#

this fuckin guy

broken iris
#

I see what you mean.

#

I respect your point of view as an artist and i see why you feel that way

manic pilot
#

Good, with that I'm not continuing this conversation, because this is not the place for it

broken iris
#

and you proceed to react with a clown emoji, again please stop the disrespect.

#

thank you

inland hatch
#

calls em as i sees em bud

craggy topaz
#

I'd personally prefer that people don't post links to AI tools in any of my threads, thank you.

broken iris
#

Same, I just called you out from coming from a emotional stance.

broken iris
inland hatch
#

bud fuckin-ass was my high school nickname

broken iris
#

the human ego is an interesting thing...

small anvil
#

but yeah, consistently we had the same person crash both times (not saying this is a lethal phones problem)

#

and the instant they crashed, every player's microphone was effectively permamuted

#

(maybe a lethal phones problem? sponge dedupe?)

craggy topaz
#

That's fascinating. If it happens again and you're able to get logs for them/other players that would be great.
I'm having a hard time tracking this audio related issue as there really aren't any good ways to repro it on my end yet.
If anything touched player voices my guess would be phones, but it's possible it's sponge.
I know this is also just a base lethal bug that pops up sometimes but I want to be sure neither mod is making it more common.

small anvil
#

yeah sorry no logs yet

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i wanted to make a few changes and retest next time we played, and i didn't think to pull the most recent logs

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from everyone

#

i will update you if that changes

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next time we will test with audio dedupe off, and i removed some unrelated mods that might be increasing VRAM usage (the friend that's crashing has extremely low vram)

broken iris
#

🤔 Back to the actual topic, what do you think about the feature request itself?

manic pilot
craggy topaz
median kestrel
#

I think static personal numbers aren't super fun esp since once you play once or twice with someone it becomes really easy to dial their number, but perhaps them staying inbetween lobby reloads would be good (I haven't played with phones in a while don't kill me if his is already in waaa)

median kestrel
broken iris
#

@craggy topaz @manic pilot
Just to clarify, I didn’t break any of the rules that were mentioned.

Rule 3 (Disruptive Behavior): I didn’t spam or derail anything. I was directly tagged and responded respectfully. The derailment came from people mocking me, not the other way around.

Rule 4 (Controversial Topics): That rule covers things like politics or religion, not AI tools or productivity. I didn’t even bring anything up about that. I was pressed by Myliaa on it.

Rule 6 (Maturity): I never insulted anyone. Meanwhile, I was called things like “this f***ing guy” and “business major-ass.” That speaks for itself.

Rule 7 (Arguments): I wasn’t trying to argue. I pointed out the disrespect once, referenced the rules, and brought the conversation back to the actual topic.

**Rule 9 ** (Advertising): I wasn’t advertising anything. I shared a dev tool in context, then deleted the link after OP asked, out of respect.

**I’ve always supported creativity. I’ve spent hundreds on Fiverr for custom cartoon art and fan commissions. I’m also a fitness content creator with over 100 million views on Instagram. **

So to say I’m “not creative” because I occasionally use tools like AI (25-35% of the time) to improve communication is not only untrue, it’s disrespectful. You don't even know me. I'm one of the few people here that show my face.

I’ve stayed calm and respectful throughout. I’m not here to argue, just to contribute.

#

I’d appreciate some acknowledgment from OP that the disrespect I received isn’t okay, especially considering the rules that are clearly in place.

If that’s not going to be addressed, I’ll assume this kind of behavior is allowed here and take it up with the moderators directly. I’m not looking to escalate, but I do think mutual respect should matter.

inland hatch
#

someone's got a bruised ego huh

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woof

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sorry man, didnt realize how badly you needed AI to communicate properly

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now i get it though

median kestrel
#

You were both disrespectful to eachother, that's the end of it

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Ya gotta move on

inland hatch
#

ill stop poking the bear too xD

median kestrel
#

Both of yous

#

Yeah

#

You're halting any actually meaningful discussion by wanting to get the last word in, so I say agree to disagree and move on

broken iris
#

I'll be reporting this to Admins

median kestrel
#

@steep wasp I'm sorry to bother you, but they don't seem to want to listen to me...

#

I tried to stop the argument but one of the parties just doesn't seem to want to listen and wants to have the final word. Well, to some extent both do

inland hatch
#

naw ill shut up now, i said my piece im good

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unless i got other stuff to say in here or w/e but ive put lethalphones modeling work on backburner for a bit lol

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maybe thats what ill do today tbh i got free time

broken iris
#

I see why there is bias against me now...

lone prairie
#

Maybe you're just an asshole.

broken iris
#

respect the commnity, stop it

lone prairie
craggy topaz
# median kestrel I think static personal numbers aren't super fun esp since once you play once or...

Yeah, part of the point of the number system is to make it difficult to remember and dial numbers.
Staying between reloads would be a little tricky, which is why I haven't tackled it quite yet. I'd have to save phone number data tied to the save file, and that still wouldn't cover cases when the lobby is restarted before a save can happen. It's something I'd need to think on, not a big fan of adding more save data for such a small thing.

broken iris
#

@steep wasp

steep wasp
#

huh

broken iris
#

why is disrespect allow in the server?

steep wasp
#

in what context?

formal ferry
#

I say remembering because theres gunna be some people who keep the numbers open on another monitor (i know one person in my group who does this)

lone prairie
#

I actually like the idea that you need to pick up the clipboard and such. Very old-fashioned = 3 =

inland hatch
#

ive found that between the switchboard/having an operator and the clipboard, most the number stuff has felt resolved in a nice way

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people don't have to remember all numbers but still remember some over the session

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the mod has felt more complete with em

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i tend to grab a belt bag for tools and stuff a spare clipboard in there so i can be operator even while im afield faffing about killing stuff or w/e

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all without needing a notepad open anymore

lone prairie
#

I never even tried to leave as the operator... rainbowwow

inland hatch
#

well, it does take the actual operator headphones off when you leave the ship sadly, but if people memorize my personal number i still play the role to the best of my ability xD

lone prairie
#

Ohh gotcha

inland hatch
#

more than once ive been on a call with someone on the switchboard and theyve heard me run out of the ship swearing at a beastie only to have the headphones return to the switchboard, picked up again a minute later by me being like "hi im back where were we"

#

as it doesnt cut the call, just drops the headphones

lone prairie
#

lol

inland hatch
#

the more proactive solution is to transfer someone to my personal cell before running off

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but bloodlust takes over sometimes

lone prairie
#

an operator's life is a hard one

inland hatch
#

such is the burden of the designated ship kitten ...

steep wasp
#

@broken iris dont think to hard about your response, just say it as it is so we can all move on

lone prairie
#

catptain

inland hatch
#

that's what they call me in barotrauma too...

#

the curse of the one at the helm. truly a hard life in our enclosure

small anvil
#

being "the ship player" usually involves giving time checks which requires going outside

#

not a huge deal to just put the headphones back on but it could be a little more fluid

inland hatch
#

yeah, thats come up a few times in dev discussions, i would also personally like it if it was a little longer range — it runs off ship boundaries inherent rather than a distance iirc so its rather automatic

lone prairie
#

"inside ship" territory

inland hatch
#

we started running a wider deck mod and ive been hanging out on the patio so to speak, so its def come up

#

we have this delightful radio station mod and put the radio on a picnic table out there. enrichment for the coward brave and essential ship operator that I am

broken iris
#

@steep wasp

I’ve been part of a discussion where multiple users have disrespected me directly, despite me keeping my responses calm, respectful, and focused on the topic. Here's a breakdown of what happened:

  1. The Start:
    I responded to a light question about ChatGPT use, after requesting a light hearted feature.

Myliaa replied with sarcastic, mocking comments:

“is this written with chatgpt or something lol”
“business major-ass”
“this f**in guy”*
“someone's got a bruised ego huh”

  1. Disruption & False Rule Claims:
    Kenji reacted with a clown emoji and later falsely accused me of breaking rules.

I never insulted anyone or spammed, and I deleted the one AI tool link I posted when the OP asked, out of respect.

  1. My Clarification:
    I listed the rules that were actually violated by others:
  • Rule 2.0 (Discrimination/Harassment) – multiple personal insults and mockery.
  • Rule 3.0 (Disruptive Behavior) – derailing the convo with jabs.
  • Rule 6.0 (Maturity) – clown emojis, name-calling.
  • Rule 7.0 (Arguments) – public insults and drama despite me staying civil.
  1. My Direct Quotes for Reference:
    “Just to clarify, I didn’t break any of the rules that were mentioned…” (I then outlined each point calmly)

“I’ve stayed calm and respectful throughout. I’m not here to argue, just to contribute.”

  1. Biased Dismissals & Favoritism:
    Myliaa later admitted she works on the LethalPhones mod:
    “i’ve put lethalphones modeling work on backburner for a bit”

This could explain why her disrespect was ignored while I was being accused of “arguing” by others.

My comment: “I see why there is bias against me now…” was in reference to this relationship. not emotion.

That’s when I tagged you, asking why this behavior is allowed. -(edit took out the bold letters)

#

For refence I’ve always supported creativity. I’ve spent hundreds on Fiverr for custom cartoon art and fan commissions. I’m also a fitness content creator with over 100 million views on Instagram.
So to say I’m “not creative” because I occasionally use tools like AI (25-35% of the time) to improve communication is not only untrue, it’s disrespectful. They don't even know me. I'm one of the few people here that show my face.**

I’ve stayed calm and respectful throughout. I’m not here to argue, just to contribute.

steep wasp
#

jesus luke

broken iris
#

sorry that took so long i had to cite her words

steep wasp
#

@broken iris next time if you are asked a question, write it out in your own words without the use of AI please

broken iris
#

please make this a rule

steep wasp
broken iris
#

i just went back and found the cites

#

Is disrespect allowed here???? They doesn't take anyway from the issue.

#

Do you want to discuss this in a voice call, face to face?

median kestrel
inland hatch
#

its remarkable, not being able to change back after the station swaps adds so much charm

broken iris
#

I see a clear bias in this convo

inland hatch
#

wish it was easier to find out the name of the station you are on but thats a small quibble

steep wasp
#

alright, @broken iris i can see why you feel disrespected and i do agree that the way people responded to you was childish and some even mean.
but on the other hand, the initial responses of people telling you to "please not use AI" were fair and neutral, past that point, both sides could have done better and stuff gone down.
my advice to you tho, dont take it too serious and just move on when you are told that by others, retrospect if you are able to

inland hatch
#

we spent ages just listening to this one https://somafm.com/missioncontrol/ when we random rolled it on the funny radio and its since become one of the things i listen to while working for background noise

broken iris
#

So disrespect is allowed in the community with no reprocussions?

inland hatch
#

Wait no that's the wrong link

#

Hold on im a fool

broken iris
#

i didnt call any names, unlike them

steep wasp
#

@inland hatch you did instigate past a point of fairness and i like to also adress that. dont do this, its was very childish and unnecessary. Either leave it alone or ask more questions before you judge, and if you then do judge, dont do it aggressively, that doesnt make any sense

inland hatch
#

There fixed the link

manic pilot
broken iris
#

That was my mad, %100 my mistake there you right. I meant it for someone else.

inland hatch
broken iris
#

passive aggressive again^

steep wasp
#

just let it go pls

broken iris
#

So, a slap on the wrist as punishment. I see the bias....

lone prairie
#

lol bro...

steep wasp
#

@broken iris last chance

broken iris
#

what a fair and loving community

#

ill make a video on it, bye

median kestrel
#

you are both getting a slap on the wrist

manic pilot
#

jeez

steep wasp
#

alright, please carry on as you were

inland hatch
#

you got it boss

#

uhhhh

#

so what number do yall use as switchboard number

#

curious whether people use default or customize it in configs

lone prairie
#

Me trying to remember how to call operator when a bracken is nearby

inland hatch
#

ever run the kidnapping brackens mod, where they grab you and drag you away before killing you
dialing while being dragged is the most stressful thing

#

trying to warn someone frantically

median kestrel
#

omg i wonder if the aloe allows you to dial while its kidnapping you

manic pilot
#

yeah you're all right, part of the fun is the phones being a bit unreliable and playing with not remembering the numbers

inland hatch
median kestrel
#

neato

old furnace
lone prairie
#

Oh god I love/hate that mod

old furnace
#

Im waiting for this top of the line yt video

small anvil
lone prairie
#

lol

small anvil
#

but on the rotary wheel 0 takes the longest to dial and each number has to be 4 digits

#

so it takes much longer to dial 0000 than 1111 and i suppose that's why the default is the way it is

inland hatch
#

mhm, that's why we put it like that. it was tempting to set it to 0000 or 1234 tho we discussed it iirc

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been a while

craggy topaz
#

Default operator number is one of the few things I decided would be kind

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haha

inland hatch
#

a rarity

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;p

lone prairie
#

decided blobsweat

inland hatch
#

meanwhile our group runs with a number that entirely consists of the last 3 digits on the dial, with two 0s

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because kindness only goes so far

lone prairie
#

which of you gets to be 007

inland hatch
#

if only i could be so cool

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no instead to contact me they dial 8008 because we're apparently children at heart

lone prairie
#

hah

inland hatch
#

as long as its memorable i suppose ...

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i think i will crack open blender again today for phones stuff actually its been a bit
got some experimenting to do still, trying something weird out that needs some clever blendshape tricks to execute

north rapids
lone prairie
#

pinged, even when not in the game. brutal

north rapids
#

He is in the game, he just lost it again though

inland hatch
#

hahahaha

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it's a good flow though right? i'm real fond of it

north rapids
#

Yeah it's pretty fun

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Only complaint I really had was that I was told the ringtone volume config only affects my own ringtone, and when people are trolling ringing others in the ship in orbit its a lot of voices and I just can't handle too many voices at once lol

inland hatch
#

lmfao aint that a mood
gets so noisy

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do you mean that other ringtones aren't controlled by your volume config, though? and that it only decides how loud yours is, to you and everyone else?

north rapids
#

Thats what i was told that config did (changing the config would change my own ringtones volume to myself an others), I tried changing it a bit but couldn't tell a difference really

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I would've imagined it would lower all ringtones personally to me

inland hatch
#

humm, i'll keep an eye on that next time i use it then

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i'd also probably read it as that -- though i guess the ideal world would have both total volume and personal volume adjustable

#

not sure the overhead on that tho im just the artist 😇

north rapids
#

So is it personal volume or total volume lmao

inland hatch
#

beats me

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would have to test

north rapids
inland hatch
#

@craggy topaz do you recall off the top of your head?

north rapids
#

But yeah if it's not total volume it would help a lot if a total volume was added, its the only reason I asked for the mod to be taken off since I can't listen to my own annoying voice in my head 😭

inland hatch
#

mooooood

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that's another perk of being the phone operator only... i don't appear in all the silly clips my friends save

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so i am spared that pain

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usually, anyways

north rapids
#

I'm never part of the clips, but my creations always make it there loool

inland hatch
#

its a nice feeling

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every time i see someone use the phone in one i smile

craggy topaz
#

It should be effecting all ringtones, so that's a bug if it's not.
I'll look into fixing that.

gentle sage
#

ai aside i do like the feature request, that could be paired with being given a new number every time you die unless you've purchased a number (like, you lose your company phone and are given a new one)

small anvil
#

i'd also like the option for preset phone numbers on a per-player basis (ideally if the host could customize it for everyone that'd be awesome)

#

but i do understand the development overhead + the fact it's balanced surrounding the clipboard and switchboard, so it's not really a dealbreaker

inland hatch
#

i have always been fond of having a new number after death

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as a concept

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being able to pay a little tax to change your number paired with that isn't the worst idea by any means

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it does feel like a little bit of, mmm, bloat i guess?

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the phones can't get too complex otherwise it'd ruin the feel

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but

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i'd super like it if that system existed

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so

gentle sage
#

yeah i agree, part of the charm is the simplicity of it all

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but having customisation is nice too, you get to create your own game balance in a pack

inland hatch
#

there might be a way to execute on it and not ruin the feel

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mhm

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the visual customization added a ton to the vibes after all

gentle sage
#

it really did

inland hatch
#

next time we're talking a proper update for it i'll bring up the idea again

wary needle
#

Maybe an upgrade to allow you to remove a leading digit?

inland hatch
#

now that one is probably a hard no unfortunately lol

gentle sage
inland hatch
#

our attitude towards the digits has always been rather strict in that dialing 4 numbers is a big part of the "balance" of the mod

gentle sage
#

(took a long time to upload)

wary needle
inland hatch
#

im hardly the ultimate authority on those design decisions but thats been the impression ive been under

#

did you get fistbumped to the backrooms lmfao what the hell

wary needle
#

Though, i guess to bring up the "disable vibrate" suggestion i did quite a while back - maybe an upgrade for that?

inland hatch
#

that's fantastic

gentle sage
#

yeah we had it set so theres a 1% of going to the backrooms on taking damage

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its unfortunate the mod has a lot of compatibility issues, it ended up being really fun

inland hatch
#

haven't forgotten there don't worry

gentle sage
#

punches were also set to do 1 damage so we'd just walk up and slap each other to see if we rolled backrooms

inland hatch
#

that's so silly and goofy

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love it

wary needle
#

that is amazing

gentle sage
#

it was a very fun pack

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but alas, backrooms mod has many issues

wary needle
#

(it shouldnt be silent to enemies basically, or something along those lines - otherwise it becomes a must-have upgrade)

inland hatch
#

my personal (read: not scoops' or discussed at all) thoughts are that i wouldn't mind vibrate just having a drastically lower noise impact than the ringtone when it comes to detection, but not zero (which it is currently)
but im not sure how granular one can get with that, dunno the detection levels for base lethal company stuff -- ik there are different ones, but many sounds are just considered 'none' or 'lots'

#

that makes sense to me for what vibrate would be

wary needle
#

Yeah, might be difficult to get it right

inland hatch
#

having it be an upgrade, eh, i don't know? for that i'd probably say it'd make sense if there was other 'upgrade' features with the phone

#

like, it'd totally work in that case

#

but i wouldn't want it to be the only upgrade, yfeel

wary needle
#

Yeah for sure

inland hatch
#

and i'd want us to be damn sure of the design direction before we went and added a bunch of upgrades

gentle sage
#

to be honest, as it is, me and my friends dont really use the vibrate/silent mode
and when we do, we put it on one on accident, forget its like that, and then never hear the phone go off for the rest of the game

#

that may be a skill issue, but its sort of easy to forget

inland hatch
#

i always yell at people to put their phones on vibrate whenever we go to dog happy moons

wary needle
inland hatch
#

and sometimes call people i know are forgetful when i see they're near a dog

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just to try and have them learn

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because i am a vindictive captain

gentle sage
#

lmao evil

wary needle
gentle sage
#

phones are a last resort for us mostly

inland hatch
#

this is a callout post for the specific player that i made the star trek red shirt phone skin for

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dude just loves dying

gentle sage
#

we still use walkies and go in as groups but if we get stuck or seperated or lost whoevers in the ship pulls their phone out

inland hatch
#

that's really great to hear, that's kind of what we wanted, walkies to also have a use

gentle sage
#

yeah, the balance is pretty solid tbh

north rapids
inland hatch
#

our group doesn't use them just out of personal preference so its awesome to hear that other groups do still and it works well

gentle sage
#

though sometimes the signal/quality is a bit over the top

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ive got a friend who cant really understand anything on the phone half the time and ends up hanging up

inland hatch
#

it gets so aggressive yeah. i'd recommend trying out buying radar boosters and using those more often, if it fits the flow of your crew

gentle sage
#

have to admit ive never touched a radar booster before

inland hatch
#

as that improves quality

wary needle
#

I still totally want the "disconnected" sound to be one of those hollywood busy beep tropes

inland hatch
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yeah i didnt either until we tried this

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lol

gentle sage
#

i might have to try next time but we kinda reserve phones for uh oh moments rather than daily usage

wary needle
#

Like, the comedy aspect of "Oh god im about to d- beep, beep, beep"

inland hatch
#

having one on the cruiser helps, and sometimes i have 'em stick one just inside main on serious business moons

inland hatch
#

rather than manual hangup

gentle sage
#

we dont usually have a ship captain actually, all of us go in and someone may return and stay back and sit on cams for the last few hours

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yeah id like a disconnect sound a lot

inland hatch
#

would definitely remove a bit of the 'mystery' so to speak of what happened to the person on the other end

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but the vibes of that distinctive beep are on point

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so maybe worth it

gentle sage
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its hard to tell when someone died at times which can be good but ive got clips of friends dying right in front of me on the phone

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having a beep would make that hilarious

small anvil
#

walkies have a disconnect sound too

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if someone dies on the speaker

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so it works for parity as well

inland hatch
#

do they now? that's neat

#

wasn't aware of that

gentle sage
#

to be fair thats a bit more specific, since youd have to be speaking into the walkie right?

small anvil
small anvil
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unless you're actively fighting it, anyway

gentle sage
#

tru tru

lone prairie
#

That is audio of an asset peeing. How could you record and upload that

wary needle
inland hatch
#

trueeee

gentle sage
inland hatch
#

gotta close the game im playing and work more on phones now

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really fun prospective thing that idk if it'll ever see the light of day that ive been working on

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trickier and out of my normal modeling wheelhouse, havent done stuff like this since i made some stuff for risk of rain 2

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yall got me all motivated again

wary needle
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It would be perfect

inland hatch
#

long one could work too tbh

gentle sage
#

dont you get this if you dial a wrong number?

wary needle
gentle sage
#

i mean, in game currently its that way iirc

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but yeah tru

wary needle
#

Yeah i know

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It gives that kinda vibe yknow

lone prairie
#

No no wait, the other one. The rapid error beep

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For disconnextion

wary needle
# inland hatch yall got me all motivated again

also hey i might aswell bring this up again since you said "we havent forgotten" about the other one

just to check/confirm since i got no reply on it when i posted initially: did you guys see the other suggestion about an option to anonymise incoming calls? (to encourage you to pick up every call, including potential fauna ones, since you dont know who is calling you now)

inland hatch
#

uh can't speak for scoops but i didn't see that, at the very least

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it's added to my mental list now

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i dig it

#

config toggle for that prolly as learning to recognize numbers is important so i'd want it to be a per-group choice

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but i can fuck with it

wary needle
#

Yeah config for sure

wary needle
#

So not seeing the incoming call number would mean you're more likely to get trolled by said fauna, since you are incentivised to pick up every call because you dont know who it could be

inland hatch
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mhm, if you use the phones often enough in a session with 5 or less people, you'll very quickly realize 'thats not one of the set of numbers ive been seeing'

wary needle
#

Exactly

inland hatch
#

people so rarely pick up when i call hoarding bugs and then transfer them to others anymore...

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i did not see your original suggestion re:that but your thoughts have echoed my own about how i wish it was a little less clear sometimes

wary needle
inland hatch
#

about what's real and not, particularly with mirage

#

yippee bugs my beloved

wary needle
#

absolutely with mirage, we've had it before where friend was switchboard operator

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saw the incoming call was YoshiWoof

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didnt look at the number

#

picked up, got confused because i apparently yapped about a spike trap

inland hatch
#

the ideal

wary needle
#

meanwhile i was dead

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to the masked, that was calling

gentle sage
#

i mentioned a while back about mirage compat where instead of masked spawning with phones, players that die and revive as a mirage keep their phone

inland hatch
#

one of my favorite tricks has been to freak out by just standing there with my phone out and set to silent, watching them
so they're like "wait. why are you in the facility you're never in the facility. you're not real are you"
and then they call my number to check if they hear the ring from my phone

gentle sage
#

so whenever you get a call from a player, its the same number, and you probably dont even know that theyre actually dead

inland hatch
#

but since i set it to silent... i can then chase them halfway across the map before they realize im NOT a masked

gentle sage
#

lmfao thats evil

inland hatch
#

tho it wouldn't be hard to implement i reckon, just the visuals after all

gentle sage
#

aye, fair

wary needle
#

The best one so far was two friends of mine in facility, with me being on call from the ship/switchboard aka 1111 trying to guide them.

Then i hear, through the phone, "oh yoshi you're also here" as i am clearly still in the ship.

#

I wish i had recorded that.

gentle sage
#

oops

#

that has my discord in lmfao (deleted post)

gentle sage
wary needle
#

based

inland hatch
#

yessss

#

quick dialing to get that done before the screen flashed up lol

#

nice

north rapids
#

i was also really confused on how to use hte phones