#Terminal Formatter

1 messages ยท Page 2 of 1

meager plover
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you're more foul than me

ember spire
snow swift
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yesterday it took me 2 hours to find out that CustomTranslatorCharLimit is not compatible with LateGameUpgrades

ember spire
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wait what

snow swift
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with 0 relevant logs

summer plover
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sick

drowsy oak
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damn i still haven't stumbled upon it

snow swift
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๐Ÿ˜“๐Ÿ˜“

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๐Ÿคž for you

drowsy oak
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@snow swift ok so it has to be one of these mods, because i've disabled LITERALLY everything else

snow swift
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oh what the fuck

drowsy oak
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is it because it's taking "C:/Users/bobba" here?

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because my username isn't bobba on my pc

snow swift
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if it still fails: try replacing LLLfixed with LLL (normal)

snow swift
opaque tendon
# drowsy oak

Why is it looking on the desktop? That error is very strange

snow swift
drowsy oak
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still does not work

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everything above budapest is disabled

snow swift
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and so it begins

drowsy oak
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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.TerminalManager.GetMoonCatalogDisplayListings () (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0111)
LethalLevelLoader.TerminalManager.GetMoonsTerminalText () (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0007)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_001D)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
Terminal.OnSubmit () (at <af9b1eec498a45aebd42601d6ab85015>:IL_00EA)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

snow swift
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so if you remove LLL, TerminalFormatter should not work

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the same in reverse

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without formatter LLL should not crash

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also: try setting up the same mods in a new profile

plain mountain
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I've had no issues with TerminalFormatter what is happening

snow swift
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because - fucking somehow - maybe your profile name makes filesystem cry

drowsy oak
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perhaps

snow swift
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I've had that issue once with some cli tool and having # in my folder name

drowsy oak
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i'll try the same 5 mods under a different profile

snow swift
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fun

drowsy oak
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now it works

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could it be because of the profile name having a spacebar in it or something

snow swift
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everything is possible tbh

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try changing the profile dir name

drowsy oak
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no it still doesnt work after renaming the profile

snow swift
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๐Ÿ˜Ÿ

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I don't know what to tell you tbh

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at least you have a working solution

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it's so weird tho

drowsy oak
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if importing the entire modpack over to a different profile works then it's a really weird situation

drowsy oak
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it did not work so i assume it has something to do with another mod's files/configs

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and just happens upon installation of whatever said mod is

fossil knoll
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do you think there's any way to fix this when typing too fast?

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also this

polar badge
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isn't that an issue in the vanilla game too?

fossil knoll
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honestly no idea

plain mountain
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Yeah it's a vanilla issue

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I do feel like it happens a lot more with TerminalFormatter though

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@snow swift

fossil knoll
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i think the last one should be fixable but idk about the first one

snow swift
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it's happening more with my mod because of how late I'm putting my text up there

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I'll see what I can do

fossil knoll
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i know

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just make the text appear before the player finishes typing the command

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you'll be getting no more issues ๐Ÿ‘

boreal oriole
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typing in really needs a threaded buffer. Then when the terminal is done displaying it could output what's in the buffer incase you managed to get a couple letters in early which I often do.

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But I dunno who's gonna take-on that nightmare.

junior mauve
#
[Info   : Unity Log] Parsed word: sector0
[Info   : Unity Log] noun keyword: sector0 ; verb keyword: simulate ; result null? : False
[Info   : Unity Log] result: simulatesector0Node
[Info   :stormytuna.RouteRandom] Didn't choose random or randomfilterweather (chose simulatesector0Node)
[Debug  :TerminalFormatter] simulatesector0Node
[Error  : Unity Log] An error occured while post processing terminal text: System.NullReferenceException: Object reference not set to an instance of an object
  at TerminalFormatter.Nodes.Simulate (TerminalNode node, Terminal terminal) [0x00055] in <dcf05bb37811479fa8214f34b5ed3ad3>:IL_0055 
  at TerminalFormatter.TerminalPatches.TextPostProcessPrefix (System.String modifiedDisplayText, TerminalNode node, Terminal __instance) [0x00143] in <dcf05bb37811479fa8214f34b5ed3ad3>:IL_0143 
  at (wrapper dynamic-method) Terminal.DMD<Terminal::TextPostProcess>(Terminal,string,TerminalNode)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::TextPostProcess>?-1859873794(Terminal,string,TerminalNode)
  at LethalLib.Modules.Items.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x0004a] in <92a568e1f008473a87e3e64783ac4766>:IL_004A 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::TextPostProcess>?2127550012(Terminal,string,TerminalNode)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::TextPostProcess>?-873800338(Terminal,string,TerminalNode)
  at LethalLib.Modules.Unlockables.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x000a0] in <92a568e1f008473a87e3e64783ac4766>:IL_00A0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::TextPostProcess>?-497855904(Terminal,string,TerminalNode)
  at (wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)```

I'm very confused as to why Rosie's Sector-0 is the only moon where TerminalFormatter's simulate command fails to work
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@snow swift need a full log perhaps?

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simulate works everywhere else, but not on Sector-0

snow swift
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don't know when i'll be able to sit&fix it tho ๐Ÿ˜ฆ

junior mauve
snow swift
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i had no idea you could simulate Gordion lol

junior mauve
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lmao

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yea but nothing comes up, just testing purposes

snow swift
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[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Debug  :TerminalFormatter] simulategordionNode
[Warning:TerminalFormatter] Current Level: Gordion
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
[Warning:LethalLevelLoader] routeNode Is Missing! Using internal value!
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LLL is mad at you for doing this lol

junior mauve
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XDDDD

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I think it might be like, either old configs or Rosie's Sector0's past name

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which was 71 Gordion lol

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but im not sure, Rosie changed the name a few times already for these reasons

snow swift
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so LLL does recognize the moon as sector0 - the node name is simulatesector0Node

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so it's my shenanigans that break it lol

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unless it's the LLL

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could you check that?

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if the simulate command breaks without TerminalFormatter

junior mauve
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ya

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ill check

snow swift
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โค๏ธ

junior mauve
snow swift
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so it doesn't work?

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๐Ÿ˜“

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alright, i see it now

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so it is my mod's shenanigans? ๐Ÿ˜ฆ

junior mauve
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I suppose so, but its just weird how out of like

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30-35 moons

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sector0 is where it breaks

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and nowhere else

snow swift
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so - i think - it breaks here somehow:

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OH THE NAME

junior mauve
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the name?

snow swift
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IT REMOVES 0 ๐Ÿ™‚ ๐Ÿ™‚ ๐Ÿ™‚

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fuuuuuuuuck

junior mauve
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:xdw

snow swift
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that's why

junior mauve
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lmao

snow swift
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that's very weird

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but ๐Ÿคท

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it will get fixed in the next release

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so soon-ish

junior mauve
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pog

snow swift
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i have some stuff i need to release as well, so this will be added to that

junior mauve
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thank youuu

snow swift
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i have some stuff in the pipeline ๐Ÿ‘€

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and seeing how far TerminalPlus has come

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i should focus on fixing my stuff as well ๐Ÿ˜…

polar badge
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@snow swift I think your mod still considers disabled moons when displaying the moon catalogue

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Here I disabled Solace in LLL and these two aren't in a group of 3

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as if it would still consider Solace to be in that group

boreal oriole
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Curious how is the even possible? The list must be somehow cached because disabling it omits it from being put into memory, unless it's disabled by config in which case.. yeah

boreal oriole
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Yeah so it's still in memory possibly just as some list not level data. Can you do "simulate solace" in terminal?

polar badge
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that means it's an LLL issue?

boreal oriole
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It just means the moon is at least in some way in memory even if just as text, said list is the reasonable thing for mods like Terminal formatter to rely on to list the moons.
Disabling moons through mod manager will prevent anything about the moon from getting into RAM.

polar badge
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Yeah but the problem with that is that Solace is from StarlancerMoons and there's no way of only disabling it without the others from that pack

boreal oriole
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If you really don't want solace then your only option is to take a look at the uploads by starlance and download the moons individually instead of the supermod.

polar badge
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That's the thing

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They don't exist individually

boreal oriole
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I see. That's a choice by starlance. You should request this directly as currently doing that is very common by all the great moon devs.

snow swift
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i think it's looking good now ๐Ÿ˜„

meager plover
# snow swift

Mrov I got an essay due tomorrow can you format and write it for me

snow swift
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bruh

meager plover
primal moss
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how does level work?

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oh nvm i thought it was moons

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can you add rank or difficulty to moons?

snow swift
primal moss
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calculating please, i use LQ to mod enemies and power for each moon

snow swift
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I know for a fact that next LLL version will have difficulty calculations built-in, so i'm going to add it to terminalformatter when new version comes out ๐Ÿ‘

graceful fern
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@snow swift i dont think its generating a config or am i going crazy? v0.0.12

snow swift
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did you get any console errors?

graceful fern
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yes it said that it couldnt find compatibility line in the config for something

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and there is no config file

snow swift
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๐Ÿค”

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I'll check it when i'm back

fossil knoll
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wdym when you're back home

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you're joining us

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this instant

snow swift
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because i've set up the softDependency attributes for a few mods, but it should work

snow swift
snow swift
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i'm pushing a fix rn

graceful fern
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nice

snow swift
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the names are not matching, so it breaks

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that's weird

snow swift
junior mauve
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lets gooo

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mrov the mvp

junior mauve
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oh

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nvm

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sorry for ghost ping

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I didnt look at configs lmao

snow swift
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what happened?

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saw the notification, but not the message ๐Ÿ˜…

junior mauve
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oh nah, I just accidentally enabled both terminalplus and terminalformatter

graceful fern
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@snow swift why is IntroTweaks deprecated?

snow swift
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I've kinda forgot to do that before

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let me unlclick that for ya

graceful fern
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thank you i like the customization it gives

snow swift
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no worries

snow swift
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how do they interact with each other?

junior mauve
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feels random, sometimes when I opened moons catalogue, there is practically a 50/50 chance of either of them opening up lol

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quite funny

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but I did encounter an issue with lategame upgrades shop screen, cant exit that

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idk if it has anything to do with terminalformatter, prob not

snow swift
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I hope not

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I'm just changing the displayed text

junior mauve
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I dont see any errors in the console so, this is gonna be crazy to debug

snow swift
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I've checked TerminalFormatter and LGU's latest v49 version (3.4.1?) and it was working without issues

junior mauve
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yea I figured it works just, im not sure what else could possibly interfere

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ill spend an hour or two on this finding out what causes it

snow swift
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maybe it's terminal plus?

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I've seen them mentioning LGU lately

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but I'm not up to date on their changes

junior mauve
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its disabled, the issue happens with and without terminalplus, in fact the same thing happens with terminalformatter

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so I dont think either is the culprit

snow swift
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and also I don't want to throw accusations left and right ๐Ÿ˜…

snow swift
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what version of LGU are you using?

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because 3.5.x is only for v50

junior mauve
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๐Ÿ’€

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we found the reason then

snow swift
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and also csync 4 is not working with LGU atm

snow swift
junior mauve
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gg

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it was that

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thank you LOL

graceful fern
snow swift
steel niche
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I am just going to let someone else fix this one.

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I will quietly work on Shattered Company and wait until the problem goes away by itself. hahahaha

boreal oriole
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I've noticed that the two of them seem to have all the same features these days... So uhm... Which one should I use for my immersive mod pack and which one should I use for my slightly naughty (cheaty) public lobby play.

junior mauve
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honestly preference I feel like, TerminalPlus is fancier, but I personally like the simpler formatting of TerminalFormatter

snow swift
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originally I was planning to make this mod more on style of AC's portable terminal formatting, but getting the table outlines aligned was such a pain

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so it's looking like that now ๐Ÿ˜…

boreal oriole
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Welp which one should I use with lethal upgrades and which one should I use on vanilla servers.

snow swift
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terminalformatter is 100% client side, but requires* LLL to function

  • not really, but it allows moon list to be nicer
boreal oriole
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Ah yeah sorry I have cabbage brain. LGU

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LLL is a good point...

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Cool I think that's decided thanks

sharp scaffold
thick skiff
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I have no clue why but terminalformatter doesn't display weather for me

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even though it does say that march is foggy when selecting it for example, and it does display weather for friends on the same modpack

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seems to be a weird client issue

primal moss
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is this error from this mod?

fossil knoll
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couldn't load the AC compat, and then some weird LGU stuff?

snow swift
snow swift
thick skiff
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ahhhh I'm actually stupid

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thanks ๐Ÿ‘

snow swift
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no worries ๐Ÿ˜…

primal moss
snow swift
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I haven't encountered that issue on LGU 3.5.2 yesterday

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3.5.0&3.5.1 are for v50

sharp scaffold
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Latest will probably be the culprit.

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Because it's making a type check through the assemblies rather than the one I want, lol.

snow swift
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alright, that's good to know

sharp scaffold
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I like the commented code on LGU compatibility class by the way.
Because I'm pretty sure it was my thoughts when messing with mine.

snow swift
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The dots displaying?

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That was such a nightmare

sharp scaffold
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I would imagine so, haha.

snow swift
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The code I have now (which is yours) is still not displaying everything correctly sometimes ๐Ÿ˜ญ

sharp scaffold
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Oh? Which case I missed?

snow swift
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I might try to fix it someday, but who knows

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I was messing with LGU's store and sometimes there would be one more level displaying than there really was

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I've got some errors yesterday, I'll check if I still have them

bronze cedar
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uhm, so the moon catalogue is broken

snow swift
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umm

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can you send me your logs?

bronze cedar
bronze cedar
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istg its always the moon catalogue for anything ๐Ÿ˜ญ

polar badge
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@snow swift Any plans on updating LethalRichPresence to add new moons ? I also think some screenshots should be updated

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I'd be down to help with taking screenshots if you need

snow swift
polar badge
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Alright, count on me.
Any specifications for the screenshots? I saw that you were mainly taking screenshots of the main entrances

snow swift
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I'm planning to add more functions and moons, but - for now - I'm waiting for LLL to update ๐Ÿ˜…

snow swift
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so a landmark, some terrain, main entrance etc.

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whatever is the most recognizable

meager plover
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oh yea

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@snow swift

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one thing i wanted to ask you with RichPresence

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for my modpack is it possible to make the presence say the modpack name

snow swift
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yes

fossil knoll
bronze cedar
primal moss
snow swift
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GeneralImprovements allows fancy lamps to be toggled on/off

primal moss
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what is fancy lamps? and that mod doesnt seem to work, i got a bunch of errors when starting the game and no light where off in the ship

primal moss
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it was actually another mod that gave me errors my bad

snow swift
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No worries

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Also I was talking about this fella:

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With GeneralImprovements you can turn it on/off when holding

primal moss
meager plover
meager plover
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thank u

snow swift
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no worries

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in the config you need to set your appID instead of mine

meager plover
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hows your 9437 mods coming along

snow swift
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and it's good to go

snow swift
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i don't know

meager plover
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real

snow swift
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i'll see when i come back from work tomorrow lmao

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because i haven't had the chance to do anything

steel niche
#

[20:04:04.5605604] [Error : Unity Log] An error occured while post processing terminal text: System.NullReferenceException: Object reference not set to an instance of an object
at TerminalFormatter.Nodes.Route (TerminalNode node, Terminal terminal) [0x00080] in <6e81e2db17a74f469962b55d4dd2b007>:IL_0080
at TerminalFormatter.TerminalPatches.TextPostProcessPrefix (System.String modifiedDisplayText, TerminalNode node, Terminal __instance) [0x00119] in <6e81e2db17a74f469962b55d4dd2b007>:IL_0119
at (wrapper dynamic-method) Terminal.DMDTerminal::TextPostProcess(Terminal,string,TerminalNode)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineTerminal::TextPostProcess?936498708(Terminal,string,TerminalNode)
at LethalLib.Modules.Items.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x0004a] in <c68aa40cbbae4bd69cd2fcd50c8f1ae1>:IL_004A
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookTerminal::TextPostProcess?-1967227828(Terminal,string,TerminalNode)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineTerminal::TextPostProcess?1731477830(Terminal,string,TerminalNode)
at LethalLib.Modules.Unlockables.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x000a0] in <c68aa40cbbae4bd69cd2fcd50c8f1ae1>:IL_00A0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookTerminal::TextPostProcess?1104525656(Terminal,string,TerminalNode)
at (wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)

steel niche
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Ignore this I think I caused this problem. I broke LLL again

meager plover
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damn

rich hemlock
#
  at TerminalFormatter.Nodes.Moons (TerminalNode node, Terminal terminal) [0x00184] in <6e81e2db17a74f469962b55d4dd2b007>:IL_0184 
  at TerminalFormatter.TerminalPatches.TextPostProcessPrefix (System.String modifiedDisplayText, TerminalNode node, Terminal __instance) [0x000a8] in <6e81e2db17a74f469962b55d4dd2b007>:IL_00A8 
  at (wrapper dynamic-method) Terminal.DMD<Terminal::TextPostProcess>(Terminal,string,TerminalNode)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::TextPostProcess>?-2007988388(Terminal,string,TerminalNode)
  at LethalLib.Modules.Items.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x0004a] in <92a568e1f008473a87e3e64783ac4766>:IL_004A 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::TextPostProcess>?601775180(Terminal,string,TerminalNode)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::TextPostProcess>?1599845846(Terminal,string,TerminalNode)
  at LethalLib.Modules.Unlockables.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x000a0] in <92a568e1f008473a87e3e64783ac4766>:IL_00A0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::TextPostProcess>?-1025886660(Terminal,string,TerminalNode)
  at (wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)```
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moon catalouge shit the bed

snow swift
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is it on v50?

bold socketBOT
rich hemlock
snow swift
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oh fuck ๐Ÿ˜†

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LethalLib unlockables error?

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God damn

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Can you send your modpack code? I'll get it done first thing tomorrow

hexed wing
#

๐Ÿ˜ญ

rich hemlock
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for some reason all moons shit the bed

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im not on v50

polar badge
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Is that a new feature?

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I've never seen this

plain mountain
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Yeah mrov added that a couple days ago

polar badge
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Is it permanent or what?

snow swift
polar badge
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tf?

snow swift
snow swift
sharp scaffold
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Your credit amount before and after.

polar badge
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OH

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I thought the moon's price was changing

plain mountain
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Lmao does WeatherTweaks work with that reuploaded version of fixed btw?

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XD

plain mountain
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Inb4 it dies, crashes, and burns

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All at once

polar badge
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Just tried them both

plain mountain
polar badge
plain mountain
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with Flooded Weather

polar badge
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alright Ill add it

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Since when did this get added in the normal branch?

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Oh unless that's not about progressive weather?

plain mountain
#

It's not

#

Just the normal weights

#

Lol

polar badge
#

ah ok

snow swift
#

although the actual LLL is changing so much that it's not gonna work

polar badge
#

Well actually, I haven't tried the uncertain weathers

#

since I always have them disabled

snow swift
#

I mean - if it loads correctly with LLL, everything is going to work

#

since uncertain weathers are not bound to anything in game

polar badge
#

@snow swift Can you make it so UnlockableDefaults also saves the position of buyable furnitures?

#

So when you buy them (Or have them unlocked with UnlockOnStart) they automatically go to their saved positions

snow swift
#

i'm not gonna promise anything tbh

#

but it's on my list

#

after weathertweaks, formatter, richpresence and a new mod

#

๐Ÿ˜ญ

polar badge
#

Alright lol

snow swift
#

Alright, i've pushed the initial v50 version

#

Currently i've disabled LLL and LGU patches, but they're gonna return when i get them to work again ๐Ÿ˜‡

#

it's just that i've reworked my internals and forgot to do the same to LGU node ๐Ÿ˜ญ

#

and the default under lgu command is your nice UI ๐Ÿฅบ

sharp scaffold
polar badge
snow swift
#

ummm

#

tomorrow

#

๐Ÿ‘

polar badge
snow swift
#

yeah, you should have the default LLL list (with preview/filter/sort options at the bottom)

#

I have the code ready for next LLL, so until then it's gonna be that ๐Ÿฅบ

snow swift
#

pushed the update to support latest weathertweaks version

tulip dagger
#

@snow swift question ๐Ÿ™‹โ€โ™‚๏ธ:i noticed that LLL was un dependincyed, can i ask why

snow swift
#

because it's no longer needed

tulip dagger
#

what did you need it for in the first place?

snow swift
#

i have a version of terminalformatter ready to go when next LLL releases, until then it's not required

tulip dagger
#

ohhhh

snow swift
#

๐Ÿฅบ

tulip dagger
#

i thought you like, fully got rid of LLL being a dependency

snow swift
#

it's a soft dependency

tulip dagger
#

ah

snow swift
#

but when the next LLL releases, I'll get it added

#

because in next version LLL changes the difficulty rating calculation

#

so it's gonna be more consistent

polar badge
#

Alright

fluid thistle
#

I'm using this mod in v49 with my friends and sometimes the preview, sort and filter commands just refuse to work for no apparent reason. it isn't a really big bug but it annoys me a little.

do u know what could be doing this?

snow swift
#

if you're using the latest versions (1.0.x) it's LLL patches have been replaced with the preview LLL ones, so it's not gonna work in the meantime ๐Ÿ˜ฆ

#

so if you want to use them, downgrade to 0.0.16 or wait for v50 LLL release ๐Ÿฅบ

plucky bane
#

yo how hard would it be to add config options to choose whether you want to apply the changes to the moons/store pages? I love the changes to the moons page but the store page doesn't work great with some of the mods I use and it would be nice if I could only have it change the moons page

snow swift
plucky bane
#

nice, thx

snow swift
sharp scaffold
plain mountain
#

XD

#

Nope

#

LOL

#

mrov is safe

#

XD

sharp scaffold
plain mountain
#

I am curious why it's not working though

snow swift
#

๐Ÿ‘€ what the hell happened here?

plain mountain
#

After the new V50 update for some reason the free upgrades from LGU no longer auto apply, even though nothing really should have changed that's causing it

#

XD

#

So we were ruling out terminal mods

#

I disabled literally every mod that touches it besides LGU

#

still happens

snow swift
#

and the blame comes to me by default ๐Ÿ˜†

plain mountain
#

Haha probably cus you broke LGU before

#

XD

snow swift
jagged folio
#

Love the Mod, a simple change that makes the game much nicer to play, keep it up

hot merlin
#

@snow swift hello, some hidden moons are now shown with your mod

#

especially liquidation, which is not a released moon

indigo sierra
#

One message removed from a suspended account.

snow swift
#

Are you using LLL?

hot merlin
#

wait

snow swift
#

because currently the integration is disabled

hot merlin
#

yup the fixed version

snow swift
#

so it's gonna show LLL's catalogue

#

๐Ÿฅบ

hot merlin
#

oh ok

#

shit

snow swift
hot merlin
#

will it be fixed when the official LLL will release ?

snow swift
#

you bet

hot merlin
#

nice to hear

#

thanks

snow swift
#

i have a version ready for next LLL, but i'm waiting for it to release

#

no worries

primal moss
#

hello, i am getting an error using unlockableDefaults mod, the welcome mat isnt saving its position and I get this error

snow swift
polar badge
#

Also @snow swift,
Was "None" for clear weathers added recently?

#

Is there no option to leave it blank?

snow swift
#

are you using weathertweaks?

polar badge
#

No

snow swift
#

oh fuck

#

i might've not done that then

#

it's my oversight, it will be fixed asap

polar badge
#

Alright, thank you

primal moss
polar badge
#

and it's a buyable furniture

primal moss
#

but why is buyable furniture in the config then?

snow swift
#

i made the mod and i don't know

#

i will go back some day to fix all the issues

#

don't know when

#

๐Ÿ˜“

primal moss
#

how do u see rank on the moons?

polar badge
primal moss
#

it is on true

snow swift
#

unless you mean in vanilla catalogue

#

then it's not in yet ๐Ÿ˜ญ

polar badge
#

oh yeah right

graceful fern
#

@snow swift i get this error everytime i try to route to a v50 moon. I have LLLFixedv50, TerminalFormatter and the BetaWeatherTweaks installed.

snow swift
#

oh ๐Ÿค”

#

i will fix that today ๐Ÿ‘

#

no clue why tho ๐Ÿ˜ญ

graceful fern
snow swift
snow swift
#

@graceful fern I've uploaded the new version, please let me know if it fixes your issue

snow swift
snow swift
snow swift
#

TerminalFormatter [v50]

hexed wing
#

How does it work with v50?

snow swift
#

Currently known issues:

  • when using LLL command moons soft locks the terminal
  • when there are many moons, the terminal scrolls too far
hexed wing
snow swift
#

Yes, it should fully work

#

From my testing it's working both on v49 and v50 as well as with current LLL, experimental LLL and on vanilla

hexed wing
#

bet

snow swift
#

I know that there's the soft-lock issue when typing moons command, i'm working on fixing that ASAP

#

other than this it should be fully-functional

meager plover
#

hEY SMUCK

snow swift
#

yeah

#

that's good

#

is the mod still working?

meager plover
#

thats

#

i mean

#

let me test

snow swift
#

i need to have previous LLL compatibility somehow, don't i?

meager plover
#

oh right

#

for the v49 babies

#

Yea everything seems to work

snow swift
#

and for the v50-fixed-forked lll enjoyers

snow swift
#

wait until you test it with experimental LLL

#

you're not gonna believe it

meager plover
#

Im a pure soul

#

I wont let anyone other than Batby into my life for LLL v50

#

plus means less work for me

#

OMG!!!!

#

I GOT VIRUS!!!

snow swift
#

experimental LLL
but it is the batbys release ๐Ÿค”

snow swift
#

niceeeeee

meager plover
#

Darmuh carrying the terminal game

#

We going digital

#

now all he needs to do is figure out how i can change the color of the terminal text cough cough @ashen pier ;)

snow swift
#

<color=#fffa00> your colored text </color>

#

you're welcome

meager plover
#

Not positive that would work for all the terminal text

#

but hey

#

lets break something

snow swift
#

it literally should color everything before opening and closing tag

#

(from my testing at least)

meager plover
#

Wont that only work for color i can change

#

Or

#

text

#

Like I cant color the moons page

#

or

#

store

#

page

#

or

snow swift
#

the whole page?

meager plover
#

any of the text that isnt part of darmuh's mod

#

All the terminal TEXT

#

I want it red

snow swift
#

if you do a postfix on the final text rendering and do $"<color=#ff0000>{previousText}</color>" as an output

#

i don't see why that wouldn't work

#

i'll check it for ya

#

@meager plover

meager plover
snow swift
#

it doesn't look good, but it's a start

meager plover
#

now I just gotta

snow swift
meager plover
#

however

#

my day just got worse

snow swift
#

LGU even modifies background, check how they're doing it

meager plover
#

Now I know I can do it

#

I will change everything to custom colors

snow swift
#

oh god

#

the customization grind

meager plover
meager plover
snow swift
#

would you like to have the option through my mod to do that?

meager plover
#

how is a mortal like me going to do this unless i make-

#

YES

#

MROV ACTUALLY GOATED

#

PLEASE

#

THANK YOU SIRE

snow swift
#

i would need to make a patch that actually overrides every output

#

and i would need to rethink my redesign approach

#

but sure ๐Ÿ˜‡

meager plover
#

now only text I cant change would be the montior itself

snow swift
#

would you rather have that as an API call you have to do through a mod or a config option?

#

because the first would be more controlled (for example only in your modpack), but the second one would be more user-friendly

meager plover
#

its a tool that will be mainly used by modpack creators, so Im willing to sacrifice a bit of user friendliness for control

meager plover
#

Oh yea

snow swift
#

***OH NO I'VE BEEN FOUND AGAIN ๐Ÿ’€ ๐Ÿ’€ ***

#

hey spike, how are you doing? ๐Ÿ˜…

sharp scaffold
#

Yes.

meager plover
#

Mrov if you can, pretty please make LGU's ui better with TerminalFormatter

#

I mean,

#

Hey Spike

snow swift
#

๐Ÿ˜ณ

meager plover
sharp scaffold
#

Meeting at 4:30 turned into 6PM

#

I mean

snow swift
sharp scaffold
#

It could be visually better, yeah.

#

But I don't care about visual but more functionality.

meager plover
#

I feel so bad for you

meager plover
#

that hopefully i can present to you on a silver platter

sharp scaffold
#

So long as I have the necessary details when they happen.

snow swift
#

okay, i have a small issue with LGU

#

with the reflection stuff i'm trying to do

sharp scaffold
#

Hm?

#

What are you trying to do?

snow swift
#

i'm trying to get your Efficient Engines output values so i can display them in the moon catalogue

#

and when i do

// access internal class EfficientEngines in type MoreShipUpgrades.UpgradeComponents.TierUpgrades

var namespaceName = "MoreShipUpgrades.UpgradeComponents.TierUpgrades";
            var typeName = "EfficientEngines";

            Type efficientEnginesType = LGUAssembly.GetType($"{namespaceName}+{typeName}");

            Plugin.logger.LogWarning($"{efficientEnginesType}");

            if (efficientEnginesType == null)
            {
                return price;
            }
#

i always get null

#

actually let me get the exact log

[16:42:55.7462152] [Debug  :TerminalFormatter] Planet: Sector-0
[16:42:55.7462152] [Info   :TerminalFormatter] LGU is present
[16:42:55.7462152] [Warning:TerminalFormatter] MoreShipUpgrades, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[16:42:55.7462152] [Warning:TerminalFormatter] 
[16:42:55.7462152] [Error  :TerminalFormatter] Could not find EfficientEngines type in MoreShipUpgrades.UpgradeComponents.TierUpgrades
#

so this returns in condition if (efficientEnginesType == null)

#

and i cannot figure out how to make it work ๐Ÿ˜•

sharp scaffold
#

Why wouldn't do something like typeof(EffEng).GetMethod work?

snow swift
#

I will try it

#

I was using the same method as I did for AC (I think)

snow swift
#

checked on the latest version, the same issue

#

still, no idea why just GetType returns null for me >.<

sharp scaffold
#

Have you tried iterating through the types to see how they are formatted?

snow swift
#

so me doing + was wrong ๐Ÿ˜ญ

#

Thank you, got it working ๐Ÿ™

tulip dagger
mint arch
meager plover
#

RAHHHHHHHHHH

snow swift
#

you got it!

meager plover
#

took

#

too long

#

because chatgpt is an IDIOT

#

and cant understand simple prompts

#

so i did it by fucking hand

snow swift
#

OH i see the black parts

#

Could you just enclose the whole thing in red tag and encircle the black parts?

#

it would be so much easier to maintain and read through

meager plover
#

i must do everything in a convoluted and eccentric way

#

They cannot match my insanity

snow swift
#

would you like to be original and not waste time?

meager plover
#

๐Ÿคฏ

hoary spire
#

Fun Fact: Terminal For(Matt)er is a reference to Lethal Company modder LethalMatt!

ashen pier
sage crow
#

Experiencing this with the newly updated LLL. Second screenshot is with it (TerminalFormatter) turned off.

bronze cedar
#

having same issue

plain mountain
#

for Moons

bronze cedar
#

k

#

thx

polar badge
#

I know you probably have a lot to do rn @snow swift , but if possible could you make an option to make Embrion and Artifice show up in the moon list?

polar badge
#

they are secret moons

ashen pier
#

ohhhhh I didnt know the lore

snow swift
#

@sage crow @bronze cedar Could you check if updating MrovLib to 0.0.4 fixes that issue?

snow swift
#

Mod updated, let me know if the issues still persist

#

(the moons thing still is broken)

#

((i am fixing that asap))

plain mountain
#

I just disabled the moons node for now

#

Since everything else works

bronze cedar
snow swift
#

๐Ÿ˜ณ

bronze cedar
#

I have to go to v0.0.16 to see them still

snow swift
#

lgu command now uses the LGU store (keyboard-interactable) by default, so i'm not changing that
moons keyword (when using LLL 1.2.0) is currently bugged, i'm fixing that rn

bronze cedar
#

ah alr

snow swift
#

use all

#

for the time being

bronze cedar
#

makes sense

#

alrighty

#

Ill be back to see if the other bug is fixed

snow swift
#

๐Ÿ‘

#

I'll let you know when the moons command will be working as intended

bronze cedar
#

funny enough

#

it just started working again

snow swift
#

try typing something and see if it changes

#

because it's not working for me

bronze cedar
#

it went to the correct route page and everything

snow swift
#

type moons and try doing any input, it should revert to LLL list

bronze cedar
#

nvm I see the problem lmao

snow swift
#

that's gonna be fixed

bronze cedar
#

cool cool

#

lategame store is back too

sharp scaffold
snow swift
#

yet

graceful fern
snow swift
#

it's a known bug with LLL 1.2.0, i'm working on it ๐Ÿ˜“

graceful fern
#

wdym all?

snow swift
#

the command all

graceful fern
#

oh ok

snow swift
#

i think i've located the issue

#

LLL tries to replace the terminal text after me

#

and currently it's doing that only on the main moons page

polar badge
#

You still forgot to add spacing between difficulty and weather lol

#

it's fine tho

snow swift
#

i will get it done ๐Ÿ‘

snow swift
#

it's gonna be before pricing (on the left) for more clarity

snow swift
#

i'm just using the LLL function to check if the level should be hidden

polar badge
#

Because Batby told me that LLL can't do that and someone would need to make a mod for it to show

#

I think they don't show because their name textfields are empty or something like that I don't exactly remember

snow swift
#

you should be able to do that though LLL tho

snow swift
#

i'll check it out then

polar badge
#

Pretty sure Batby said something like that

polar badge
#

yeah

snow swift
#

vanilla terminal is a bowl of spaghetti

#

it's so bad i cannot even describe it

#

so, umm

#

i actually didn't notice if LLL displays them by default lol

#

let me check rq

polar badge
snow swift
#

๐Ÿค”

#

i'm getting the LLL moon catalogue and i cannot see Artifice and Embrion in there

#

i think i'll have some work to do ๐Ÿฅฒ

snow swift
#

good news: i managed to locate the conflict with LLL and moons are working normally

#

bad news: LLL sorting/filtering doesn't work

bronze cedar
#

That looks great

polar badge
#

Yeah that's great

#

Hold up ๐Ÿ‘€

#

How do you have Summit if the moon didn't even get released yet?

snow swift
snow swift
#

@sage crow @bronze cedar @graceful fern@ancient sky i've just pushed the terminalformatter update, please check if it fixes your issues ๐Ÿ˜‡

ancient sky
#

a

snow swift
#

that was a big update

ancient sky
#

see you in like 30 mins

bronze cedar
young palm
#

I'm assuming it's a problem from here, but what happened to the moons list ? I have mooded moons too, and can travel to them, but it doesn't show them in the list. What happened ?

hot merlin
#

@snow swift the latest update breaks the simulate command

snow swift
#

๐Ÿ˜

#

oh no

snow swift
snow swift
young palm
ancient sky
#

i see a problem here lol

young palm
#

I'd love to know why LLL seems to bug out in a different way each time i play with it, feels like it has weathers for itself and currently set as eclipsed-

snow swift
ancient sky
ancient sky
#

i have the same issue it seems

#

it just moves the rows down when you type it

snow swift
young palm
#

So, i fixed the moons list bug by not updating the mod

snow swift
young palm
snow swift
#

oh, alright

young palm
#

yeah, i have no clues what caused it to malfunction, but at least it's fixed for now

snow swift
snow swift
#

god damn, old LLL is messing it all up

#

i'm doing such a shitty hack right now

fluid thistle
#

no way simulate is a real command

#

how did I not know that???

snow swift
#

it's LLL's command

snow swift
#

I've pushed an update which should fix:

  • simulate command not working @ancient sky @hot merlin
  • mod not working with old LLL version @young palm
polar badge
#

@snow swift I think your new nodes aren't working

#

Actually CannotAfford is working, but Buy and BuyAfter are not

snow swift
#

I've had that issue yesterday, loading the items at the start must be broken, I'll check

polar badge
#

Without needing to go there

snow swift
#

AFAIK it's the LLL limitation ๐Ÿ˜ญ

#

i'll check if i can hack it somehow tho

polar badge
#

Thanks ๐Ÿ™

snow swift
#

i'll try to resolve it rq

polar badge
polar badge
#

Why are my moons not always in groups of three anymore?

snow swift
#

oh

#

i think that's the LLL change for grouping all moons on a per-creator basis

polar badge
snow swift
#

doesn't matter (i think)

polar badge
#

I mean, they're not even grouped by creator on that screenshot

snow swift
#

oh, right

#

๐Ÿค”

#

that's weiird

polar badge
#

So it's a LLL issue?

snow swift
#

๐Ÿค” i'm pretty sure, but don't know yet

#

could you try disabling terminalformatter and checking the same commands?

polar badge
#

Sure, one sec

#

Yeah it's a LLL issue

snow swift
#

alright

polar badge
snow swift
#

i think that happens because LLL now tries to group together content based on tags (so every creator has their entries next to each other), but when sorting/filtering it's creating those results

#

well the ping is already there

#

so he'll come to check this stuff, surely

snow swift
polar badge
#

let's go

#

I'll try

#

(I saw that you were writing something so I just waited lmao that's why I anwsered so quick)

snow swift
#

Known issues:

  • suit confirmation pages don't display correctly
  • price can sometimes display -1 on free upgrades
#

i think i know what's causing both those issues but i ran out of time to fix them ๐Ÿฅฒ

snow swift
#

๐Ÿ˜ณ IT'S NOT LGU INTEGRATION I SWEAR

sharp scaffold
#

Hmm

#

You have been having fun, I see.

#

Meanwhile I'm yet to know how to put items in LLL.

snow swift
#

a small amount of fun, but yes

snow swift
#

unfortunately i don't know either ๐Ÿ˜ญ

sharp scaffold
#

Because apparently LLL uses their own network manager.
And last time I checked, it doesn't take into account any additions that can happen after their integration with vanilla one happens.

polar badge
snow swift
polar badge
#

Well I did update some mods, but I don't see how that'd be related

snow swift
#

i've read that LGU had some issues with the latest LLL, is it that bad?

sharp scaffold
#

It happens, can't really think of all cases when messing with stuff.

#

I mean

#

If my prefab doesn't spawn.

#

๐Ÿซ 

snow swift
#

๐Ÿ˜”

sharp scaffold
#

At least it's just the fact that my prefabs aren't really registered into LLL's.

#

So either I figure out how to put prefabs into LLL.
Or LLL will have to consider the case I mentioned.

snow swift
#

๐Ÿ˜“ yeah, it's touching a lot of game stuff right now

rich storm
#

i dont use like

#

an actual different networkmanager

sharp scaffold
#

Ah.

#

What's the NetworkManager in the git then? hmm

rich storm
#

registers prefabs to the real one + rpcs

#

happy to help look into this after today

sharp scaffold
#

Hm, I have no clue why my prefabs aren't spawning then.

snow swift
#

since you're here @rich storm: #1213797469192855553 message

#

the grouping things is a bit messy when sorting

rich storm
#

very odd

#

will peep tomorrow

#

apologies about that

#

its now configurable

#

might have messed one up

snow swift
#

no worries ๐Ÿ˜…

sharp scaffold
#

Take your time.
I also have other things to do anyways. THISISNOTFINE

snow swift
#

I think that the issue is: without sorting the moons are just grouped with other from the same creator (modtag), but when sorting they try to stay together messing the default group-by-3 order

#

although I didn't test that much how it's behaving normally ๐Ÿฅฒ

polar badge
sick nexus
#

Adding to above, this happens when trying to buy something, in my case the teleporter

#

The end result is that instead of the price it shows [totalCost]

ancient sky
#

is this your doing mrov

snow swift
#

oh no

graceful fern
#

@snow swift IntroTweaks is throwing up errors. idk if you're still supporting it

#

i dont notice anything broken, but thought i'd still mention it

meager plover
#

Me when

#

my terminal is drunk???

#

@modest zinc

#

have u been drinking

modest zinc
#

...

#

Why is it

#

Snitching on me

meager plover
#

@dry dove hey uh

#

is this

#

uh

#

intentional game design

dry dove
meager plover
#

Oh ok

dry dove
#

xD

meager plover
#

all of this too?

dry dove
#

Yes xD

meager plover
#

@modest zinc stop drinking

#

but uh

#

I cant enter the moon @dry dove

#

Moving to ur thread

modest zinc
snow swift
#

so, umm

#

๐Ÿฅฒ

snow swift
polar badge
meager plover
#

Just make sure to make weather tweaks less racist

#

ill show u in dms

snow swift
polar badge
#

Alright, thanks

snow swift
meager plover
#

oh shit

#

mb king

snow swift
#

someone forgor

meager plover
#

let me show u rn

meager plover
little elbow
snow swift
#

because LLL does that when you use sort difficulty command, sadly i have no plans (right now) to do my custom sorting for vanilla moon list

polar badge
#

Have you found a fix for the BuyAfter node ? @snow swift

snow swift
#

working on it!

#

i'll let you know when it's resolved ๐Ÿ˜‡

wraith crystal
#

if you still have the group by 3 issues i believe that it's because the hidden moons like embrion

polar badge
# snow swift

total???
Wait you made it so we can buy multiple items at once?

snow swift
#

oh

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it's using the same code for items and unlockables

#

i should change it

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that's better

#

it's the same code, but not showing amount for unlockables ๐Ÿ˜‡

#

@polar badge i've pushed the update, check if it fixed your issue ๐Ÿฅบ

polar badge
#

Will try rn

#

Well I already see an error

snow swift
#

Sofa?

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what's your modpack code?

polar badge
#

Sofa is from ShipHomeDecor

snow swift
#

I'll check why that's happening

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god damn it ๐Ÿ˜†

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my edgecase covering of the vanilla items crashed it

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i'm pushing a hotfix rq

carmine gorge
#

does this work fine with darmuh's terminalstuff?

snow swift
#

@polar badge the patch is up

sharp scaffold
#

Are you like just pushing patches every minute? Lol.

snow swift
#

.<

#

it was a quick fix

polar badge
#

Alright let's try it

polar badge
#

Normal?

snow swift
#

yeah

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it's trying to patch both normal and beta weathertweaks

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so one of them is bound to fail

carmine gorge
#

oh right weathertweaks

#

I might try it as well

snow swift
#

please do ๐Ÿ˜‡

carmine gorge
#

weather conditions changing in the middle of a landing is something I'd want to see

#

but, when you leave the moon, will it have the weather that it progressed to displayed in the moons list?

snow swift
#

no

polar badge
#

Error is gone tho

snow swift
#

after going into orbit it's picking new weathers, so it's not gonna keep the old ones on the list

snow swift
#

hmm

polar badge
#

idk if this has to do with anything but I always had that error when opening the terminal

snow swift
#

it's the vanilla terminal error when the cursor is first displayed

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i have no idea why it's happening ๐Ÿ˜†

carmine gorge
#

good to know, was about to ask about this error as well

snow swift
#

i see it now

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did i not create the post-buy nodes?

polar badge
#

whoops wrong screenshot

snow swift
polar badge
snow swift
#

LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOO

sharp scaffold
#

Nice empty script bro.

snow swift
#

where the fuck did my code go

polar badge
#

XD

snow swift
#

qrviougr2wv3obrv3vwep

sharp scaffold
#

I don't even think I could manage to pull that off.

snow swift
#

what in the world

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so, umm

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that's interesting

sharp scaffold
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Time to redo the code.

snow swift
#

obligatory

sharp scaffold
#

inb4 accidentaly Ctrl + A + backspace.

snow swift
#

there's no local history of that file

#

I NEVER DID THAT

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whaaaaaaa

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i literally don't know what to say

snow swift
#

i'll try to whip something up rq

little elbow
graceful fern
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i thought it myself first

snow swift
#

alright ๐Ÿ˜“

graceful fern
snow swift
snow swift
#

@polar badge how's that?

polar badge
#

That's great !

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So what was the story? Did you forget to code it or did you loose your code or something?

snow swift
#

seems like i completely forgot

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i've made the empty file, commited it and didn't have a second thought about it ๐Ÿ˜†

polar badge
#

xD

snow swift
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i'm gonna push the update right now

snow swift
#

not again ๐Ÿ˜ญ

polar badge
#

Works fine for me tho haha

meager plover
#

Yea its just for shovels for me

snow swift
#

i'm not sure why but on some items the text isn't replaced (despite it telling you it's replaced in the logs)

polar badge
#

That's definitely new tho

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never mind wtf?

snow swift
snow swift
grim shard
#

Do you support items added through LethalLevelLoader? I can see in the shops the items added through LethalLib but not the ones added through LLL

snow swift
primal moss
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for some reason all my moons are gone

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i can still travel to them tho

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oh the filter changed somehow

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how do you change the filter

snow swift
primal moss
snow swift
#

๐Ÿคท

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your idea is as good as mine

primal moss
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hmm

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can lll change the filter?

snow swift
#

it shouldn't do that without you typing filter <something>

primal moss
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interesting, oh well

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typing rocket changes the filter somehow

snow swift
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LOL

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can you send me your logs?

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oh, and could you try typing forest or ocean and check if it changes the tag filtering as well?

primal moss
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nothing happens