#Lethal Level Loader [Custom Content Loading API]
1 messages · Page 14 of 1
Should the knife be classified as a weapon, or am I misunderstanding the tag?
noob question: im trying to learn on how to use lethel levels configurations and im trying to get tolians moons to force spawn with the liminal pool but i cant get the whole pack to load the liminal pools by default. is there something im doing wrong?
You might have to type them all one by one
you'll have to enter every moon
So in theory lethal quantities isn't needed anymore?
And if it's not will they still work well together @zenith flax
How do I stop items from turning into other items randomly?
theres a mod that fixes it
please give
Ngl I don't really like this feature. I like setting all my weights through the LLL config since everything is formatted the same and all the interiors are in one config. Is there not any way to override this? @zenith flax
@merry marsh if the author disabled it they disabled it
I mean I'm the author for the TeraSpace dll and I didn't disable anything 🙃
It's doing it for almost every interior
the only one that has a config is both Pool Rooms
And the only one that updated for v1.2.0 is Liminal so that's odd
Slightly under the weather today and out tomorrow so hoping to get a small update out today
You're good👍 Just figured this wasn't intentional 😅
Oof alright I can do that
@slim wind replying publicly cuz other people will wanna know
ill make a mod for this this week
enabling doesnt work cuz i make route nodes for custom nodes not vanilla
i got u
Is that functionality already available for custom moons within LLL (just not the vanilla ones)?
Could u elaborate
You said that you make route nodes for custom nodes, it may be just me not knowing what I’m asking, but is the functionality to have a hidden moon reveal itself after visiting already built into LLL (but only custom moons can do, hence a separate mod to enable it for the v50 duo), or will the new mod also be able to double as a dependency other mods can reference to hide their custom moons and then have a way for them to become known once you’ve routed to them in a run?
I may be asking several things at once unintentionally, my apologies
Ye so hiding routes is a lll feature but cuz obv vanilla doesn’t use lll I don’t know those two are like meant to be hidden
And it’s enough of a gameplay change where I’d just prefer it as a small tiny mod that uses LLL vs. putting it in LLL directly
I might compromise tho and make the levels hidden by default in lll itself then unhide them in the other mod which can do that unhidding after routing generic for all hidden moons
HEY batby im late asf but i just noticed the v50 update for LLL got officially released, nice work dude!! you're awesome
aighgt gonna start writing up all the reports from last 24 now
Even the vanilla interiors have the content author disabled btw
yeee
i found the issue
i have some somewhat jank code to convert the obsolete values to the new values
had a thing flipped wrong
Is the interior enemy injection not yet implemented?
no it is
My moon's scenes break the dungeon generation when loading into them T-T
send logds
It works for me I think
Where is the setting found? I can't find it under the two interiors that have settings🙃
oh you mean config wise?
Yeah 😅
xd I noticed that
I thought enemy injection was coming🫣
I'd love it, I just really want to restrict Herobrine to minecraft interiors lol
That would be cool
@empty trail sorry to be a pain can you turn developer debug on in lll config and get me that
I also want to do it with other enemies, like Rolling Giant and such
Ah, alrighty
in the future i really think users wont be doing heavy configging themselves as much
since devs will be able to setup their content by default really well using contenttags
I would love that to be true, atm I have so many things configured to feel more vanilla
or just make more sense imo XD
forsure
imo rn thats mostly due to devs not being able to set everything up nicely yknow
its all explicit references
doesn't work longterm
as a dumb silly player, what are contenttags?
basicially context dependent tags for each content
so for vanilla in lll
https://docs.google.com/spreadsheets/d/1WO77KGJplIEC64qmBClOgfEEoFxrhMurCEqe9FKod8I/edit?usp=sharing
Items
Is Automatically Applied:,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,No,No
Item Name,Total Tags,13,51,41,26,27,4,20,56,9,10,39,25,3,26,24,3,29,21
Buyable,Scrap,Non-Interactable,Interactable,Conductive,Chargable,Tool,One-Handed,Two-Handed,Noisy,Light-Weight,Medium-Weight,Heavy-...
all pieces of content have these tags
ahhh ok
ik i ended the last convo with me saying wait i hate configuring
all i hope for is that modders tag things like interiors and monsters to show up on vanilla moons too and not just like... for example herobrine on just minecraft moons would be annoying cause i dont have any
this means for example the scp dungeon doesn't need to explicitly say "spawn on secret labs", instead secret labs can add a "SCP" contenttag to their level, and then scp dungeon can say "spawn on levels marked with SCP"
that means if other levels also add the SCP tag they'll automatically be compatible
Should be the right log now
and then scp themed enemies can use this to spawn their enemies on both the scp themed dungeons and levels
Ya, I have my interior have different weights for tundra tagged moons and canyon tagged moons
i would love to get into modding at some point but idk man i know jackshit about modding at all, ive never modded a game or like, done anything related to it
I basically just makes compat easier tbh
making levels is a good introduction
no scripting just learning how unity engine works
i've never even modeled
most people dont!
you can use the built in terrain tools and assets that already exist in the main game
or free asset packs
and put together levels yourself
huh, maybe ill try doing that at some point!
idk if i have enough hard drive space for that though ngl
fair
i barely have enough as it is lmao
@empty trail aight sorry for the inconvinence, might focus on getting these small little bugs fixed for a quick update then check this out for you if thats alright
np, im going to see what i can piece together with these new logs
it'll let me release some extra scene related logs in too since their fairly underlogged
In the LLL Vanilla Tags Google sheet, it doesn't mark the Forest Giants as killable. Aren't they killable in the base game now?
Figured it out
Idk if you fixed this, but it seems to be the Scene Selection thing again
Except now it tries to load the scene but it stalls on load instead of the scene not being registered at all
hm
Ok ill look into it
Sorry your the victim of being the first practical usecase 😭
xD
hm?
chat is this true
Being able to kill Giants? Yes that's true
I have all my scenes in one bundle
bet ok
Ya
if your cooking rn while i wait can you try o them
still lethalbundle on em all
Seperating*
Ah I will try ye
I cant wait till everything is unified under LLL
Alright the bundles finished loading, testing now xD
tried going to space statioion dont know if this is an lll issue or spacestation issue
018f131e-eec5-5086-a217-2477e5b21401
for context
Did not work
"no extended mod found in bundle" in my lll logs
thats normal for mods that haven't updated
i keep getting stuck on random seed
would need log
mhm
so
i was thinkering with the lll day lenghts and made all moons time go by 2 times slower
oh yeah
and when i test
that breaks stuff
o ok
np
off-topic reply but check this
https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/
Version 1.2.0.1
- Updated LICENSE
- Changed accessor for ExtendedDungeonFlow.GenerateAutomaticConfigurationOptions from internal to public
- Fixed issue where ExtendedDungeonFlow.GenerationAutomaticConfigurationOptions was defaulting to false
- Changed accessor for EnemyManager.RefreshDynamicEnemyTypeRarityOnAllExtendedLevels from internal to public
- Changed accessor for EnemyManager.InjectCustomEnemyTypesIntoLevelViaDynamicRarity from internal to public
- Changed accessor for ItemManager.RefreshDynamicItemRarityOnAllExtendedLevels from internal to public
- Changed accessor for ItemManager.InjectCustomItemsIntoLevelViaDynamicRarity from internal to public
- Changed ConfigLoader default dungeon binding to list current level matching values as default values
- Added "Killable" ContentTag to Forest Giant
- Added "Chargable" ContentTag to Jetpack
- Added "Weapon" ContentTag to Knife
- Added additional developer debug logging for the scene validation and selection process
may take some time to hit thunderstore
Woo
send me log of the issue on this version @empty trail
should have mroe gleemable data
Alrighty!
It also seems that LLL still wants the SelectableLevel in the Obsolete area or it breaks
Since thats what happened with that update I just pushed an hr ago
after work
😄
what are the changes in the 1.2.1?
.
oh ty
new mod who dis
1.2.1
fucking
well
every day we are feasting
Shouldn't the config provide this?
That's why I was saying the config options aren't working
since there's a toggle in LLL for enabling seeing them in the terminal
yeah but thats a true or false
this means moons that are set to hidden will be unhidden after you travel to them
eg. for the new v50 moons
also heads up that those don't work right now
like at all
can you try on 1.2.1
can confirm so far only space station causes me to get stuck on random seed
Sure
changed abit of that code so it might have fixed itself
Ill test in a little bit
Still waiting for my thunderstore to update🫠
I wonder if Terminal Plus will work again with it since as of the v50 version it and LLL are incompatible now
in fairness that mod is like
30 or so lines of code
public static void StartOfRoundChangeLevel_Postfix()
{
ExtendedLevel newCurrentLevel = LevelManager.CurrentExtendedLevel;
if (newCurrentLevel.IsRouteHidden == true)
{
foreach (ContentTag levelTag in newCurrentLevel.ContentTags)
if (levelTag.contentTagName == "Company")
return;
newCurrentLevel.IsRouteHidden = false;
Plugin.logger.LogInfo("Unhiding Route: " + newCurrentLevel.SelectableLevel.PlanetName);
}
}
this is the logic behind it
still, even got a hotfix for lll same day 🙂
it's much appreciated from someone that doesn't understand coding lmao
Still bugged, cant unhide Embrion
alright will peep
I wonder if the other options don't work
I was just focusing on that
checking if Terminal Plus is compatible now
It's not compatible
LLL configs for interiors show up now, ty so much Batby ❤️
if everyone wants a new fear unity froze my entire pc and restarting caused chrome to update and just remove all my extensions
is this an LLL thing or should I just ignore it?
[Error : Unity Log] DivideByZeroException: Attempted to divide by zero.
Stack trace:
(wrapper dynamic-method) RoundManager.DMDRoundManager::AdvanceHourAndSpawnNewBatchOfEnemies(RoundManager)
RoundManager.Update () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_0046)
Shouldn't this have Titan:300 ?
since you created this new fear you get to name the phobia
was this made compatible with ConfigurableCompany?
out of curiosity, why the move back to MIT?
previous license was to help protect my work while their was a lack of in place thunderstore rules and guidelines to prevent malicious acts
no longer neccasary
releasing stuff is fun 😃
For any developers using Lethal Expansion, be sure to test out the new converting tool here:
https://thunderstore.io/c/lethal-company/p/IAmBatby/CreativeContentConverter/
Further discussion in #1230722341638508554
@zenith flax Should the LLL config override this with content configuration enabled? It used to on v49
Any config with a "list" or "all" setting needs to have "all" set or the LLL config changes wont apply
Unfortunately Bunker doesn't have a "all" option
can you give me an example mod
Any interior
ok but
Like Bozoros
Or Scp
If you set it to "list" make sure the list is empty, this worked before on v49
i dont know what your trying to say in that sentence
ye
have these settings but set the moon weights in LLL config
and chuck it in the enemy's contenttags list
i feel like this can get really long, can it be eventually made into one ContentTag object that I can give a list of tag names and tag colours lol
possibly, heard chef
idk @merry marsh
all those setups are like really terrible tbh
What setups?
Oh, yeah I figured😅 I just found it odd that the previous LLL didn't have this issue
@zenith flax is there a global setting for stuff like PlanetNames CurrentWeather etc?
vanilla and custom tag
this is fine then?
so this and then i'd change it in code to be whatever spawnWeight i have set?
ye
alright
(and custom for custom stuff)
yee icic
i considered having a global value but imo this is fine and makes people understand whats actually going on more
im fine with it, im just used to LL's basic choices for the LevelTypes lol
mainly the Universal Modded,Vanilla and All
yeee
oh actually i dont even need to have that tag in the unity since im doing .Add
port successful
what other enemy mods already ported to LLL?
damn im not the first
technically shrimp 
idk if office is using extendedenemy yet tho
maybe not
anyway the port will be on thunderstore probably later tonight if hamunii gets to it
ill port immersive scrap over then start work on a wiki guide
Items
Is Automatically Applied:,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,No,No
Item Name,Total Tags,13,51,41,26,27,5,20,56,9,10,39,25,3,26,24,3,29,21
Buyable,Scrap,Non-Interactable,Interactable,Conductive,Chargable,Tool,One-Handed,Two-Handed,Noisy,Light-Weight,Medium-Weight,Heavy-...
this should also prolly be pinned
lol
jeb is ded
rip
good cooking my friend
This is a cool Icon 😄
Yeah.
I honestly really love your icon styles
i dont make em 😛
Yw
i do the gradients and border in photoshop
I mean it works 😄
speaking of which idk what channel this belongs to but
@zenith flax whats up with Wateridge LLL ver
is that still gonna be a thing?
yippee 😅
so you'll be able to normally insert them into your moon catalogue stuff?
updated icons on the two new mods
So I decided to get the log for when Terminal Plus is installed with LLL, this is the only error. This was not an issue in v49 and both mods worked together without issue. https://pastebin.com/T7C2VjCs
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
This error was gotten on game load, main menu.
gotta send to the terminal plus devs
they're taking a break AFAIK
well
My reason for bringing it up here is both mods were compatible until LLL changed.
The easiest compatibility I'd imagine for it would be just adding the ability to suppress LLL's Moon menu.
no they just gotta update their mod
There mod doesn't need updating, it works fine for v50 without LLL
works with new LLL
brother
they reference lll code
respectfully im not suggesting they need to update their code
im telling you that they need to
I like it but It doesn't allow me to force the hidden moons to show up sadly and doesn't show as much info
AH ok
Yeee
ye
Yeah I didn't know, was under the impression you were just going "Oh I stepped on their toes? Too bad"
oh nah dw
im not like that
except for lethal expansion and lethallib a little but thats on like good terms
Yeah was a little confused on why I had so much push back lol
it's just the reality of major changes
I was worried it was a Gregtech vs Tinkers Construct kind of beef or something
for abit more context behind the scenes in the basegame the catalogue listing is legit a single string
written in the editor
the internal bindings changed, so anything referencing that needs to be changed as well
LLL completely redoes it to be layers of data grouping
which makes playing with it far easier
i literally cannot stand the in-game terminal system
so messy
did you know that the teleporter doesn't have a valid TerminalNode?
Nah I understand I'm a programmer, I was under the impression that LLL was treading on code that Terminal Plus was interacting with that it wasn't before but instead in actuality it was Terminal Plus interacting with LLL that is breaking it.
i think with a couple small changes it could be a lot better
kinda both really
tf is gregtech
yeah, the dependency is the other way around 🥺
Minecraft modding. Gregtech would crash MC if it saw Tinkers installed on purpose and throw a fake error.
the moon catalogue is one of the only things i touch in the game where i kinda put my foot down and have to tell other mods to play ball with me
because like, i kinda need to
so mods that touch that page usually reference LLL directly
thats so 💀
oh wtf
thats so malicious lmao
advanced company lol
where did we see that before 🤔
yeah there was one
Gotta love the human condition to make things shit
you have no idea
Minecraft's modding community is absolutely screwed as a side note
there is a bias in human nature to be the one and only making that thing
i was threatened with legal action 😭
and it's screwing everybody up
I worked on forge (the mod loader) and the lead for it is so damn stubborn
imagine if gregtech made their own multimc @eternal egret
and just leaves people to drown when working on stuff
didn't they split into neoforge because of that?
YUP
if im not the only enemy mod, then im killing all the other enemy mods 
LOL
i saw the 40-minute video explaining that
surprised they worked with them for so long
I was yelling at LexManos
about all of this
and I told him something like this would happen
its truly a miracle that i haven't fallen into mc modding
The community is so insanely split
look
how many loaders there are rn? 5? 6?
there's fabric, quilt, forge, new forge and one more, right?
it's not impossible i've put 4-6k hours into modded minecraft over my life
saaame
this game is the only constant in my life
oh my god
back in my day it was 303's
fabric started in 1.13 because forge took to long to release, do i remember it correctly?
Yup, Lex's fault
LOL
and then Fabric not being compatible with Forge mods and not having support
caused Quilt
which is ATTEMPTING to bridge the gap
and then because of Lex people left Forge
and made Neoforge
so there's still no actual solution for that? (other than moddevs using Architectury for dual-loader jars?)
Hey, sorry to interrupt the conversation but does anyone know if there's a tutorial out there for setting up custom dungeons with LLL?
try starting there
ty
There is no real solution, pandora's box has been opened and the modding community is split where some people prefer Fabric (and by Extension Quilt which people use instead which might kill Fabric), Forge and Neoforge
Liteloader THANKFULLY died recently
Riftloader is hard stuck on 1.13 right now
but it's a mix of Liteloader and Quilt
in your opinion - is there anything new in datapack system that could make the devs switch to use them instead of proper mods?
Absolutely not
It is not powerful enough and it doesn't push deep enough into the game's code
and pushing deeper would be a security risk that Mojang would never sanction
If I want to rewrite the renderer for example, Datapacks are not enough
oh, alright
and this is often required via ASM to do things like particle effects
or bespoke energy systems
due to blocks needing to respond to other nearby blocks dynamically for connecting cables for example
which requires a custom renderer
alright, that's good to know
In addition, moving items from 1 block to another in Vanilla is actually the worst thing ever for server ticks
a bit late to ask this, but you're a minecraft modder?
i'm asking because i saw what Sethbling did recently and i still cannot figure out how
oh the hoppers 💀
Sethbling does some arcane stuff
it killed my server once lol
Eventually, I'm just in the process of moving lol
Hoppers are terrible but you wanna know something even worse?
noice
Crafting tables
can't wait to get roasted lmao
OH YEAH, i saw that video LOL
lagging entire server on one craftbench
fucking insane
So you know how everything on right click opens a menu if it supports that?
ye
So how that works is the player sends a raycast and then it checks
oh no
BUT
he has a few videos about how he did the physics thing and one of them demonstrates just how performance heavy it is, once you hit like five+ physics objects or so it starts taking a large performance toll
i see where this is going
Crafting Tables do something worse
mods will always be more efficient
That's the "healthy" way to do it
Crafting Tables
send out raycasts
for players
every tick
lmao
oh fuck no
if you're not constantly checking, how do you know they're still crafting ofc
They were made before they standardized right clicking systems for everything
and instead of replacing that functionality with something that doesn't lag to high heaven
it just still uses it's code from a1.3_01
bruh
just wait till you see lc
so every crafting table checks for every player on every tick?
Basically but worse than that
one day we'll see LC's source code and it'll be like balatro's in that one tweet
OH MY GOD 😆 😆 😆 😆 😆
else ifs are chill
you can see it now
Guess how crafting works in MC
wym one day
it's not comparing the items provided to the whole array of jsons?
please
isnt that how terraria also does it?
idk I might be stupid
Oh no don't be so sane, It's checking it against Java Arrays not Json
i probably know lc's sourcebase more than anyone other than zeekers at this point
there is a reason I do not have a yellow name 
somewhat ye
its a mix for terraria iirc
Crafting was made Pre-JSON support
so worse?
i remember when it was a popular meme saying that terraria checks for every item using a huge ass function with an if statement for every time or smthn similar lol
@eternal egret do you want a fun lc one
Sure LUL
every item has an id of 0 unless theres a new mechanic that warrants a specific comparison
Terraria is a mess too
and then said item is given a random number
WHAT
oh yeah i fucking hate that
LOOOOOOL
99% of items are id 0 except for a handful which are random numbers
which are not in order
i just wish monsters and items had a proper system SO I KNOW WHATS HITTING MY ENEMY LMAO
so the ids in terminal are assigned on runtime?
all the lists
ids in terminal are just the index of the item
in the item array
item.itemID is used for like 5-6 checks
OH THAT
jesus wept
i was trying to make a nice system for all items/unlockables you can buy to be cast into a unified type
the amount of exceptions there are
Wanna have some cursed LC knowledge?
we'll see if i dont already do 😛
It's fairly cursed
I helped at one point on BiggerLobby
mhm
The one by Bizzlemip
ye
is that the cursed knowledge
Yeah
cool
I don't think it's that split; Neoforge is basically just forge because all the forge devs just left the og codebase cuz the repo owner was a dick or something so base forge is more just a historical thing now, and fabric is more or less everything else. There's also a mod that makes the majority of fabric mods work on forge and vice versa so it's not terrible
I felt like it'd be considered more taboo tbh
Due to the divide between MoreCompany and BiggerLobby
I left LC for a long time and came back to a flourishing modding community tbh so Idk what's happened truly since then
🤷 using one mod over the other isn't in any way controversial
I talked about this the other day in the modded minecraft server, but Forge has received around 20 commits total in the past two months and has not received a new release (recommended or latest) for five months
(unless)
Good
NeoForge on the other hand is doing fine
Very happy with that
tldr
i won 😄
LUL
lol
lmao
That said something kinda funny I was almost the first person to make a map for LC after the Gm Construct map
but then I got info that it wasn't far enough along
to get enemies or anything to spawn
so I lost drive
i went down the opposite path
and instead spent almost 5 months working on an api semi full time
Love it
At the time I was working on Legion for DST so I didn't want to take on another big project
so I was just like "Someone will do it"
👀
I rushed hard to try and get the first item mod out, and while I think I technically did it wasn't multiplayer functional so I had to fall back onto lethallib which had lethalthings as the first true item mod I think
i dont want to 😭
I spent the past five months having to send out multiple pack codes a session because something inevitably breaks whenever new stuff is added or mods update 
my friends are not fans of that lol
then I rushed custom interiors and was actually the first for that one
Something funny, I groaned when 1.8 came out for MC
I kinda just wanted MC to stop getting updates
after 1.7.10
Since everyone had been on it for 2 years
i just want a job man
as an aside as essential as HotbarPlus and ReservedItemSlots are I feel like they break something in a new way every other update
I'm not hiring right now but if you're down, I'm making a game company soon; hit me up
Just setting things up
ayyyyyo
Somebody pay this man
who are you looking for exactly?
Programmers mostly right now
I've done a course for gamedev at AIE but ended up getting a job in general software dev, which is probably better for the stability
studied in NSW, moved to ACT for work
adv diploma for game prog here
if you cannot find a job, i see my chances are approaching 0 lol
I'm a game designer and programmer without the degree for it but I intentionally haven't gone to school for game design (did for programming) because I don't want to affect my view on how I make stuff since I found a niche I'm good at.
I was at a drinks w/ devs thing after gcap/pax week last year with a bunch of peeps and everyone there went to aie lol
was weird
AIE is pretty big, I also know a bunch of people who went to it
cult of the lamb and hollow knight peeps are aie pilled iirc
Oh btw Batby I made some funny tools for making maps for LC that I never released but they're very eclectic/niche.
A compiler for Hammer that outputs unity files and a compiler for Doom Builder that outputs unity files.
the what
<3
yeah hammer is my thing
nothing crazy but
and Sandbox maps
i did cs:go mapping for abit then was in the terraria scene pretty heavy then did my course + solo projects up until lethal
Niiiiice
I didn't really ever put anything up on workshop a friend of mine made a map pack with some of my maps though
I kept my maps for my own servers
alot of them had some lua functionality in some way
Like my TTT map "Lights out"
A traitor trap would turn off the ability to use flashlights for all but Detectives and Traitors and turn out all the lights on the map
It also disabled C4 or the map since the map was small enough that everyone could always see everyone
so it was about stealthily taking people out while in the crowd
👀
There was also this vent you could go into that had a free Knife spawner
So anyone going into the vent was suspicious
ive been working on cool editor tooling for lc mapping too
also earlier this week messed with a tool that heavily reduces what the lc maps would be baking at runtime by using the initial navmesh bake and checking valid paths to positions of interest
Holy shit OFF maps
Actual legend
still kinda wild to me that 2 things I've done major work on have appeared in Markiplier videos more or less 10 years apart
My big one is one of my maps showing up in a Seananners vid
Which is impressive at the time
since my map was NOT on the workshop
so they had to be on my server at one point
LUL
maybe I'll make zone 2 one day, got pretty demotivated after the unfortunate stuff with felixthejudge
weird, maybe just distributed elsewhere?
Fuck that just brought up shit for me, I haven't thought about felix in awhile. I became friends with felix like 3 months before everything.
It's very possible
I was curious if there was any merit to doing navbaking of the dungeon tiles and somehow gluing them together instead of fully generating
not really
meanwhile badhamknibbs getting both of us in the markiplier vidz
Heheheh
yeah similar situation here, was also a mod in that unOFFicial server but man I was a terrible mod looking back
I was like 16 but still
Before I got demotivated I was going to use the tools to port Sapphire to LC: https://www.realm667.com/en/projects-mainmenu-50/released/sapphire-orbital-research
funnily the SCP stuff is done in a pseudo-hammer editor (CBRE-EX) which is a bastard and I hate but has FBX export for the .3dw format so
not too much, haven't really had much reason to as I haven't done a lot of mapping
and I remember it being weird to setup for gmod
also the model software for the model format SCPCB uses which forces you to write out the Bible Gateway Passage, I wasn't dealin with that beyond the doors and buttons hence why the bathrooms have no toilets or sinks & other props are missing
Hahahahahahhaa
also I always used this for compiling
since it doesn't eat your entire computer
i dont mean to usually brag but kind of a big deal here 
:^)
lol
:o
also i meaning to ask before: what's the progress on your custom weather stuff? 🥺
I fiend for the acid rain
just knocking out these other side quests
I require meteor showers Batby
zandorum
: )
weather is enum based 😭
i'm considering doing my own (early) implementation of the weather stuff, but i'm still on the fence with this one
Imagine if it were magic numbers
does he know
wait is it magic numbers?
🙂
it's 3 numbers lol

the only option is to build a separate system replacing that 🙃
Hey atleast I know what I'm going to do (that is going to break everything)
it's a fucking mess
technically its already been made
are you doing your own weather system? 🥹
it was abandoned due to the person not having interest in it, but i saw in tests that it worked fairly fine
I made a mod for Slay the Spire awhile back that added an item that when you picked it up slapped RNG onto Magic numbers
Time to do it again but for LC
what's your idea for it? 👀
A remote control that just rerolls them all on click
Let the player break their game on their own
LUL
😳
Who knows if it'll make the game more interesting
@eternal egret also i added contenttags
or if it'll crash
https://docs.google.com/spreadsheets/d/1WO77KGJplIEC64qmBClOgfEEoFxrhMurCEqe9FKod8I/edit?usp=sharing
Items
Is Automatically Applied:,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,No,No
Item Name,Total Tags,13,51,41,26,27,5,20,56,9,10,39,25,3,26,24,3,29,21
Buyable,Scrap,Non-Interactable,Interactable,Conductive,Chargable,Tool,One-Handed,Two-Handed,Noisy,Light-Weight,Medium-Weight,Heavy-...
yee
very northernlion pilled
Do you know the item TMTrainer?
mhm
I wanna do that with your tags
forsure
very doable
each tag can have a correlating colour too
we mostly use it for dynamic cross mod compatability
so eg. a custom dungeon can target a level with x tag
Could make some really just outright game warping items with that system
reminds me, someone made a mod that randomly makes functions return null or stuff like that, and the point is just to see how long it takes for your game to break

L O L
what happens if someone uses a tag as a level name 
I just love the idea of random corruption basically
and hoping it benefits you
and doesn't kill the game
Oops floors aren't solid
this would be fun to implement, ngl
we have a bunch of those type of random event mods tbh
but they're predefined, he's talking about just raw-dogging the values
could be fun
im more of a content type of modder, ill keep adding enemies, scrap, items, weathers, upgrades and whatnot lol
Hmm
matching level names is different from matching tags
pretty sure the system is robust to not collide those together
using eve as a level name 😳
alr cool ty
oh yeah it would solve a lot of problems if eve didnt exist 😭
oh that
i feel bad
Now I'm just thinking about my stupid MC mod I did to make my friends mad and how I could make it again for LC. I added an ore called Crashium that if you mined it, you would crash (not the server) but if you could find a way to break it indirectly you can get the ore and if you can survive keeping it around you could make a sword with it and anyone you slapped with it would crash.
😳
Boolin
i cant wait to see how many complaints they'll get in in #thunderstore-moderation lol

this game does not do too well with people cheating in items and using those types of things afaik lol
oh actual question since your mc modding pilled
Sup
whats the pay like on shit like curseforge
for the bigger boys
had no clue what the kinda scale was
oh?
Every 1000 downloads is $1.70
bro
Yeah it's wacky
i wouldnt mind 5 bucks for my mod, that'd give me a good... chicken sandwcih meal
kinda hungry rn
bro
Just core
daym...
whats so fucked is like
if i needed numbers i could actually be on par with cofh core downloads rn
oh wait december??
OH that's genius
LLL has double their downloads and a lot less than 4k in profits
my ass needs to start making minecraft mods
all of their modules downloads
for JUST since the december update
for the modules
SINCE december 20th
They made
$24,745
Yeah December 20th
since 1 week into jan i've almost hit 4mil downloads
including a 2 month gap 😭
that shit hurts
i gotta get into minecraft
like damn
To compare it was 14m downloads
for that money
though i think considering the competition i'd be doing like 100x+ worse if i was in MC anyway :3
It's tough competition
Actually in the current version
there isn't alot of tech mods
if you were willing to make a tech mod you could break through
Magic mods also do really well
faster than their ports and better than their experience
if you wanted numbers and you knew how to ball you can go crazy fast
good luck
if i was getting curseforge money yall would have a customisable ship like
next week
for me in here, theres not many people that make custom enemies, there are kind of a lot now and i did get in towards the end of the big hype for lc sadly, but i'm still rocking a consistent 20k~ downloads per update
im still waiting on someone to remake alchemist mod

my favourite mod that died in like 1.3 or smthn i cant remember
the stargazer mod would also prob do numbers if i could ever be fucked fixing it
Awhile back I made a mod for Calamity that I never released but probably should
alchemist mod?
lemme try and find it
oh i vaguely remember
were you terraria modding pilled aswell
It adds an additional Accessory slot that is Green for defeating Moonlord that only accepts Vanilla and Thorium accessories
yup
this one, had a bunch of really cool boss fights and whatnot iirc
i own the repo for tremor if you know that
Oh nice
alchemistnpc
oh really?
lmaoo
i used to hear a lot about that one but i kinda got into modded terraria when some of hte og mods just stopped working
yee
I made a rebalance for some of Calamity so it didn't step on Thorium so I could play them together
tremor was shit
i was helping og devs rebuild it but then they gave up
i remember when thorium was broken for a while lol, or atleast i was always recommended to not install it
Yeee
big issue with modded terraria is 99% of the community did not percieve game design
whatsoever
LUL yeah
fargo's mod 💀
Fargo's is wild 
they had to many idea guy kids and went in the polar oppisite stance
always had it on but god damn i never finished more than 10% of that mod lol
the terraria devs are cool tho
i still see edits every now and then of how long the recipe for fargo's soul thing lol
Terraria devs are like Edmund Mcmillin
where they're never truly done with their game
no matter how much they decide it's best for them to be
isaac is kinda done now i think
lead programmer had a pretty serious talk with me about proper 21:9 support and at one point chucked me a humble bundle on programming resources which got me into dev
Oh for abit for sure
repentance is kinda the end of it afaik
since edmund has his cat game he wants to make
I expect something within the next 4 years
yoo that's nice
frl
but heres the thing
were still steam friends
it might not be edmund doing it
well he wants to make isaac 2 apparently
Yeah
im a bit sad multiplayer got axed too
yea they're only doing the online coop now
until november
some drama with data miners and leaks
its crazy cuz like i saw tyrone was doing the multiplayer issac promotion but like
and the beta got axed
wasnt he super cancelled
yeaaaah
i thought it was like the professional level racism
ye i cant remember the specifics but if its bad he did it
oh lord
Found it
see this never made sense though, because isaac was one of those games that encouraged data mining
i distinctly remember the opposite though 😭
edmund was very unhappy that lost was datamined
Look at this thread
and then just didnt add the keeper into the ab update
Fly_6 explained what they did
the lost was supposed to be datamined iirc
no, you were supposed to die with that one trinket to get clues
but he got datamined day 1
so for ab when he added keeper he made it a whole arg
Subscribe for more!
The Afterbirth ARG info: https://www.reddit.com/r/bindingofisaac/comments/3ss8oo/the_afterbirth_arg_a_stepbystep_summary/
The lost ARG info: https://www.reddit.com/r/bindingofisaac/comments/2lpv6b/puzzle_pieces_spoilers
Join the Discord: https://discord.gg/GgJEzGRyAd
Follow me on Twitch: https://www.twitch.tv/vincalholmes
Joi...
And then people got pissed because it was missing items that were "promised"
oh they can just shut up lmao
but it was an ARG
Oh the community was erupting
saying they were scammed
and Edmund was stopping himself from yelling at the community
ITS AN ARG
some people even refunded calling edmund a cheat
it was wild
meanwhile it was just to prevent dataminers from seeing it all
and when the ARG was completed he'd patch it in
ye
that's wild
I was scrolling up and saw this just now, didn't see it earlier; that's awesome!
yee
I sleep, l8r party people
laterr
IAmBatby, would you pretty please consider adding some sort of fallback when a vanilla save file is loaded with LLL enabled rather than letting the game freeze?
That shouldn't happen?
use a new save-
unfortunately dont think so
That's disappointing. Thank you for answering though.
There seems to be with saving and loading items on the ship in the current version (1.2.1). When saving the game and loading back in, all of the items on the ship change to different items.
Steps to Reproduce:
- Made a new mod profile and loaded only LLL + automatically downloaded prerequisites
- Created a new save and bought 3 items (Walkie, Flashlight, Shovel)
- Went back to the ship, lifted off, and quit the game while in orbit.
- Upon loading the game back up the 3 items changed into a Jetpack, Zap-Gun and Stun Grenade
I know this question might've been asked before but what will happen if I leave these configs blank?
@zenith flax is there any small tutorial for adding own footstep sounds?
Is LLL on NuGet? Probably not since I didn't find it, but it would be pretty nice for LC-ExampleEnemy LLL port
Hey is desync stuff fixed in the new version of LLL?
should be
let's put it that way: nobody reported it's still desynced (yet)
simulate [moon]
It only shows me liquidation
Would this be good to use for making a custom dungeon? I dont know any coding languages and I've been wanting to start on my own interior
I've noticed that some custom interiors have problems with spawning scrap when being generated, like, scrap will be below the usual moon's minimum scrap. Is this an interior problem or an LLL problem?
interior problem as if it's too big, loot is thinly spread out-
best to use the config to lower the size-
I set it 5 or 6 for the school
When I tested the school interior the total scrap dropped even lower lol
Adamance min: 18
first test (default, -1) spawned 15 total
second test (size 4) spawned 12 total
though, I wouldnt be surprised if the fandom wiki for LC is just lying about the min-max amount for scrap objects
is any body expercining a bug were when i try to load littearly any map it turns the screen black
when i load into the ships hull it is all black screen no fucking wake up sequence and i can move around but cant see any thing forcing me to use no lethal level laoder
lethal levelloader v50 didnt do this but im unsure whats cuasing this
So I'm not the only one with this problem
Think the only interior I dont have this problem in is LC_Office
Prob should post an issue on it on their Github with appropriate logs/images then
Ye Sleep's one shows up under SleepsDungeon on Thunderstore
Cause yeah that's strange af that loot keeps lowering
so can sombody answer my question
Maybe try a run where it's guaranteed on like a paid moon and see if you can get Dine to say it only has like 2 - 3 scrap in total w
iv been wanting to use lethal level loader but im not able to the only one that worked is lethallevelloaderv50
but its outdated now
Need a lil bit more context, such as mods being used (particularly focusing on which moons/interiors you're using)


