#Weather Registry / Weather Tweaks / mrov

1 messages Β· Page 3 of 1

drowsy willow
#
double noWetherFinalWeight = (double)(clearWeatherWeight * possibleWeathersWeightSum / fullWeightSum);

so it's 80 * 125 / 250 == 40

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so the chance is 50%

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i might've done the calculations wrong lmaoooo

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it's proportional, but wrong πŸ€”

sonic night
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after you reduce from 80 to 40, the total weight would also reduce if you wanted to keep % the same

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since the total isnt 125 anymore

drowsy willow
#

oh fuck right

shadow bough
#

Here BCM starts the component:

[01:53:08.1305513] [Error  : Unity Log] InvalidOperationException: Sequence contains no matching element
Stack trace:
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_0011)
WeatherTweaks.Variables.GetLevelWeatherVariable (LevelWeatherType weatherType, System.Boolean variable2) (at <d0a9403f7917416caa8117086cdd7c00>:IL_0045)
FloodWeather.OnEnable () (at <af9b1eec498a45aebd42601d6ab85015>:IL_001F)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
BrutalCompanyMinus.Net:SpawnAllWeatherClientRpc()
BrutalCompanyMinus.Net:__rpc_handler_4162435707(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
BrutalCompanyMinus.Net:SpawnAllWeatherClientRpc()
BrutalCompanyMinus.Net:SpawnAllWeatherServerRpc()
BrutalCompanyMinus.Net:__rpc_handler_1366041817(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
BrutalCompanyMinus.Net:SpawnAllWeatherServerRpc()
BrutalCompanyMinus.Minus.Events.AllWeather:Execute()
BrutalCompanyMinus.Minus.EventManager:ApplyEvents(List`1)
BrutalCompanyMinus.Plugin:ModifyLevel(SelectableLevel&)
RoundManager:LoadNewLevel(Int32, SelectableLevel)
<OpenShipDoors>d__245:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
sonic night
#

correct

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because the total weight would go down to 85

drowsy willow
drowsy willow
sonic night
#

I suspect this option might be contributing to me seeing non-clear weather a lot more significantly than I would have expected from my config, since scaling down only the clear weather will lower its proportion relative to other weathers

drowsy willow
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yeah, that's it

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do you have any suggestion as to how you'd change the current system?

drowsy willow
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so it's even more severe

undone lynx
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Oh that stuff is actually what I was about to ask about, so the difficulty multiplier is actually making non-clear weather more common, not the possibility of uncertainty? I had assumed the latter and upped the multiplier, and we started getting eclipsed and stormy like crazy lol

undone lynx
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Yeah, I think there should be an option to choose which kind of scaling you want. Although I'm pretty sure most people will want to keep the weights that are set on the config, since that's kind of the point. But I suppose there are people who just like to make things crazy hard too.

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If you could have the opposite, so keep the weights as is and just increase uncertainty chance over time, that'd be perfect.

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I also think it'd help to specify that on the wiki (change the wording a bit for that setting's description), it's kind of hard to understand as it is currently

drowsy willow
drowsy willow
undone lynx
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Awesome, thanks, I'll keep an eye out for it. And yeah, understandable, a lot of work will need to be done for all the new updates/changes

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Documentation is always a pain

sonic night
# drowsy willow do you have any suggestion as to how you'd change the current system?

I think for my own personal use, I will likely just set ScaleDownClearWeather to false, so maybe just have that disabled by default?

I understand doubling the chance of CurrentWeather>None on moons like your example may seem undesirable, but consider that it is also already doubling the chance of CurrentWeather>Eclipsed and CurrentWeather>Stormy in that example even without ScaleDownClearWeather trying to help. For me, when tweaking the config, my goal is to fine tune the relative proportion of each weather type.

So if I set Stormy>None to 80, Stormy>Eclipsed to 40, my reasoning is I want to it to be twice as likely that stormy transitions to clear than to eclipsed. ScaleDownClearWeather being false preserves that desired proportion. The lack of that moon having other weather types doesn't mean I want to make up for it by seeing eclipsed significantly more.

While I understand the desire though to avoid clear weather becoming overly dominant on moons that lack weather types, I think actually trying to preserve the ratio of clear vs not clear on those moons (like I think you had intended) would be even more extreme than what ScaleDownClearWeather currently does (For instance, in your example Stormy>None would get scaled from 80 to 21 since 21/(40+5+21) is about the same as 80/250 = 32%, this would then give Stormy>Eclipsed a terrifying 40/66 = 61%).

drowsy willow
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I understand, thanks for sharing your perspective πŸ˜‡

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I'm gonna tweak the calculation to match the description (lol)

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i'm gonna be honest: i didn't think my calculation method through 😭

sonic night
#

Another thing I was confused about is how you handle the first day from the random seed. From looking at your code, I see you just pick half the moons at random (excluding Experimentation and Vow) to give weather, but how is weather weighted for those ones?

steady marten
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gotta take notes

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since weather has been a pain in my ass

drowsy willow
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For all planets that aren't picked as the "clear weather" planets, the weather condition is picked at random using the seeded randomness with config entry as a seed

drowsy willow
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although i've been asked to allow the normal system to take place on first day for more randomness, so there's gonna be an option for that

sonic night
drowsy willow
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If a planet gets selected to have weather, the possible weathers to apply explicitly remove clear weather from the possibilities, so no (unless there are 0 possible weathers on the given planet)

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give me a moment, i've not checked this part of the code for some time

#
// 5% chance for eclipsed
        bool shouldBeEclipsed = random.Next(0, 100) < 5;
        var selectedRandom = randomWeathers[random.Next(0, randomWeathers.Count)];

        if (shouldBeEclipsed)
        {
          Plugin.logger.LogDebug($"Setting eclipsed for {planetName}");
          // check if eclipsed is possible in randomWeathers
          if (!randomWeathers.Any(x => x.weatherType == LevelWeatherType.Eclipsed))
          {
            Plugin.logger.LogDebug($"Eclipsed not possible for {planetName}, setting random weather");
          }
          else
          {
            selectedRandom = randomWeathers.First(x => x.weatherType == LevelWeatherType.Eclipsed);
          }
        }

        WeatherType selectedWeather = Variables.WeatherTypes.Find(x =>
          x.weatherType == selectedRandom.weatherType && x.Type == CustomWeatherType.Vanilla
        );
        selectedWeathers[planetName] = selectedWeather;
        Variables.CurrentWeathers[level] = selectedWeather;
        Plugin.logger.LogDebug($"Set weather for {planetName}: {selectedWeather.Name}");

so:

  1. the random weather is picked
  2. the chance for eclipsed is decided
  3. if eclipsed, the random weather is overwritten
  4. if not, the random weather is selected
sonic night
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does the random weather seed exclude eclipsed?

drowsy willow
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so eclipse can be selected as random or as a % chance

sonic night
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gotcha

drowsy willow
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as you can see, this code is a plate of spaghetti

sonic night
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and theres nothing in the seed that favors non-eclipsed weather over eclipsed weather?

sonic night
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so really, the 5% just adds a bit of favor

drowsy willow
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only thing where seeded randomness is used (random) is:

        // 5% chance for eclipsed
        bool shouldBeEclipsed = random.Next(0, 100) < 5;
        var selectedRandom = randomWeathers[random.Next(0, randomWeathers.Count)];
#

so the seeded thing selects the odds and the random possible weather

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and because it's seeded this operation will be identical every time this starts with the same parameters (the planet list)

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that was my idea, basically: to mimic the vanilla weather selection process in the first day (some planets without weathers, all have the same weather everytime)

sonic night
drowsy willow
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😳

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this is so nice

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from one excel nerd to another, good fucking job 🫑

sonic night
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thanks! I went down a rabbit hole learning about Markov chains...

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but it helped me figure out how to calculate what the stationary averages are after many iterations

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in the absence of the difficulty multipliers decaying the clear weather weight

drowsy willow
manic cobalt
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whos gonna port the excel file to terminal tho

drowsy willow
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i was meaning to put up some visualizations for my first release, but gave up immidiately lol

soft merlin
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i went down a rabbit hole learning excels power query feature that stuffs pretty cool

drowsy willow
sonic night
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πŸ‘€

manic cobalt
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its like fucked but not that fucked tbh

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w/ canvas stuff and prototyping in a chill unity editor environment for rapid iteration the hardest part would be scraping the data from the file

drowsy willow
drowsy willow
soft merlin
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itd give the ship guy something to do

sonic night
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In my calculation on the spreadsheet, I have the >None weights multiplied by (1-Min((quotas * GameLengthMultiplier) + (players * GamePlayersMultiplier),MaxMultiplier)

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based on what you told me earlier

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All of this is assuming ScaleDownClearWeather is set to false and is not considering the proportion of moons lacking certain weather types

drowsy willow
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true

sonic night
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but im finding it helpful to see how much all these little numbers actually tweak the difficulty progression

drowsy willow
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that's nice πŸ₯Ή

sonic night
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you know what would be really funny

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an AlwaysEclipsed special mode haha

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if anyone enjoys fear and suffering

drowsy willow
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πŸ‘€

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you wouldn't believe what i've got planned

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for like a month now

drowsy willow
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πŸ˜‰

errant quarry
drowsy willow
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@sonic night also for the future: all weights applied and the final chances are logged in the console (it's much cleaner on Stable version)

shadow bough
#
[17:02:40.9738172] [Error  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
WeatherTweaks.WeatherCalculation.NewWeathers (StartOfRound startOfRound) (at <d0a9403f7917416caa8117086cdd7c00>:IL_04CF)
WeatherTweaks.SetPlanetsWeatherPatch.GameMethodPatch (System.Int32 connectedPlayersOnServer, StartOfRound __instance) (at <d0a9403f7917416caa8117086cdd7c00>:IL_005C)
StartOfRound.SetPlanetsWeather (System.Int32 connectedPlayersOnServer) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0005)
TimeOfDay.OnDayChanged () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0013)
StartOfRound.PassTimeToNextDay (System.Int32 connectedPlayersOnServer) (at <af9b1eec498a45aebd42601d6ab85015>:IL_007F)
DMD<>?-1481833288.Trampoline<StartOfRound::PassTimeToNextDay>?30655938 (StartOfRound , System.Int32 ) (at <ebde303ff7ca47538f0e1fae40ce7348>:IL_0020)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
DMD<>?-1481833288.Hook<StartOfRound::PassTimeToNextDay>?-2095706372 (StartOfRound , System.Int32 ) (at <7e480d49e15a4e66a6f7ef1164da40be>:IL_000A)
StartOfRound+<EndOfGame>d__260.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0397)
LobbyControl.Patches.NetworkPatcher+<ReopenSteamLobby>d__7.MoveNext () (at <3a4406a2101d4dd9b945c27b4f29c98c>:IL_006D)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
#

Breaks everything

drowsy willow
#

what happened to cause that?

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LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay

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oh

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okay

shadow bough
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just updated to latest version and after ending the game

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it will throw that exception

ancient depot
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I've had LethalThings break a lot lately myself though tbh

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Like 2 people crashing after pulling the lever to land the ship

drowsy willow
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πŸ€”

ancient depot
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and now I'm debating on removing it or adding a mod so clients can't land it

drowsy willow
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I'll check it out, tho i haven't had issues with it yesterday 😭

ancient depot
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It was fine for me yesterday too

drowsy willow
shadow bough
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WT

drowsy willow
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oh

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i'm pretty sure i haven't changed anything touching that

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i'll check it out

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can you send me the whole log?

shadow bough
drowsy willow
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thank you πŸ™

ancient depot
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mrov's mod always managing to break somehow

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πŸ˜‚

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This poor man

drowsy willow
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πŸ™ƒ

shadow bough
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I already downgraded mod to stable, so config will probably mixed idk

drowsy willow
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Nothing special is happening with Beta config, but thanks nontheless πŸ˜„

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not yet

cobalt crag
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I dont think Ive noticed it ever updating

drowsy willow
cobalt crag
spark blaze
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@drowsy willow if I dont want weathertweaks to do anything except sync the weather, what do I need to do in the config? I've figured out how to disable the uncertain weather mechanics and such but what is difficulty multiplier and the x > y weights? if I set all the weights to 0 will it just not do anything?

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oh, looks like I should set all x > y weights to 0 and x > x weights to 100, right?

drowsy willow
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so if you want everything to have the same chances to happen, set it to 100 (although i think you'll like the weight system)

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and for the difficulty: set the maxDifficulty to 0 and ScaleDownClearWeather to false

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and that should be good

spark blaze
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got it, thanks. what exactly does the difficulty multiplier do

drowsy willow
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so x>x would keep the same weather, while x>y changes it

spark blaze
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oh I see

drowsy willow
spark blaze
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so x > x means unchanged relative to the previous day

drowsy willow
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yes

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although - trust me: keep the weights with default values and try playing the game

spark blaze
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right I see, so basically your mod makes it less likely that the weather will repeat on a moon

drowsy willow
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it creates more variation

spark blaze
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okay, so I'll leave those weights alone then

drowsy willow
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πŸ˜‡

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i think you'll like it πŸ˜„

spark blaze
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yeah that seems like a good feature to have

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I dont know about the difficulty stuff

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it makes clear weather less likely based on how many players and how long the run has been going?

drowsy willow
spark blaze
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alright

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that seems like a good thing in vanilla

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the modpack I have already makes the quota more difficult based on time passed so in this case I dont think I'd also want to throw the weather on top of it

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last question I think, what is the difference between uncertain and uncertain5050?

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actually never mind, I'm just going to keep that off for now and I'll read the readme later once I know all the desync stuff is fixed

drowsy willow
# shadow bough

I've added all mods mentioned here (WeatherTweaksBeta, LobbyControl, LethalThings) and i cannot reproduce the issue

#

could you send me your modpack code?

mystic oxide
#

Quick question but for moons that have different visual depending on what weather is active.(Bozoros for example) What will happen when a combined weather is present?

drowsy willow
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honestly no clue

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i'm just enabling the weather effects (as defined in TimeOfDay) at the same time

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so if they're changed, it should show multiple effects simultaneously

mystic oxide
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Alright thanks for your answer

drowsy willow
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i'm gonna check that rq tho

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(i forgot a week ago lol)

mystic oxide
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Was thinking to switch to the Beta branch, are there known issues not fixed yet?

drowsy willow
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there are reports of a weathers not rolling (but in my testing they don't come up at all)

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but (in my opinion) the beta is playable, albeit not the most stable rn

mystic oxide
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I have a pretty big modpack so there might be some mods that will be making issues with it maybe?

drowsy willow
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if you do add it please let me know about any issues you encounter

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i've added compat with LGU a few days ago

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and there are some plans for the future πŸ˜›

ancient depot
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@drowsy willow Did you fix bug with Beta yet?

manic cobalt
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yeah they should work consistently

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lethalmatt is a psycho and managed to add his custom effects with animationevents

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not like, any code

drowsy willow
ancient depot
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yknow the one DiFFoZ reported earlier?

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Yayyyy

drowsy willow
drowsy willow
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#1203871322841808906 message

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i know about the BCM one

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and the today's one after game ending

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couldn't replicate the second one, forgot to do the first

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πŸ˜“

ancient depot
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But you got the client progressing weathers fixed?

drowsy willow
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ye

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(hopefully)

ancient depot
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Yay πŸ’œ

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((Gdi))

drowsy willow
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i'm doing a mix of old and new method to cover as much as i can

ancient depot
#

"Mrov if you fail to fix it you'll get to hear me scream at you again about your bugs πŸ˜‚ I'll personally come out and go "God Damnit Mrov!!!" Lol" - Lyra

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"Like how I kept screaming about the indoor rain πŸ‘€"

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"Tbf though yay you finally fixed it lmfao"

drowsy willow
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i'm in a position where i can't realistically test multiple mod configurations with multiple people

ancient depot
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Haha we get it, Lyra just enjoys chaos and giving people shit

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πŸ˜›

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Don't take it personally

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πŸ˜…

drowsy willow
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so the real-world tests are giving me more detailed and varied results that i'm just not able to achieve myself πŸ˜…

drowsy willow
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πŸ˜‡

drowsy willow
#

truuue

ancient depot
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There is a reason why when someone redeems for her to come out on stream she has a unique sound that plays

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Lol

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Quite literally goes "I demand chaos!!!"

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LOL

drowsy willow
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πŸ˜„

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i spent like 2 hours today screaming at harmony for giving me shit

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turns out it was LGU error

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lol

ancient depot
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Have you not seen the clip from the very first time she came out on stream btw? It was our most popular clip from last year

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XD

manic cobalt
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me dropping 1.1.0 then finding out most intro tweak mods skip the scene i load bundles in and LE breaks if you change their level ids

drowsy willow
ancient depot
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intro skipper mods already break too much anyways

drowsy willow
#

#dev-general message

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fun times

ancient depot
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I don't even use GI's anymore, started causing issues once my pack got larger

drowsy willow
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oh, could that be why some assets didn't unpack correctly for my friend today?

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i'm gonna lose it someday

ancient depot
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Yeah just don't use intro skipping methods

drowsy willow
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9 people ready to go, but for 1 morecompany crashed because it couldn't unpack the assets lmaoooo

drowsy willow
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i think i use GI's one

ancient depot
drowsy willow
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don't worry, v50 will kill it for good

ancient depot
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None of them are exempt

ancient depot
errant quarry
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btw lun what did faststartup break for you

ancient depot
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Like the version tweaks and menu alignment

ancient depot
drowsy willow
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i really want to pursue more creative ideas than "oh look, i've aligned main menu!!!1"

ancient depot
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Some mods don't like the skip

errant quarry
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ah

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huh

ancient depot
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Even Zaggy said FastStartup did the same thing for them too

drowsy willow
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like i didn't spend 50$ in unity asset store to do nothing with that lol

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but i really have no time to start new projects πŸ˜†

ancient depot
#

I mean you already ported the MainMenuVersion text to it's own seperate mod

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why not just make

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MenuTweaks?

drowsy willow
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because πŸ‘ i πŸ‘ don't πŸ‘ care πŸ‘

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it's not my cup of tea tbh

ancient depot
#

Fair

drowsy willow
#

i did it because Clark wanted that option for his modpack when IntroTweaks got deprecated

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and - let's be honest - it's not my work

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i don't care about that

ancient depot
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I mean IntroTweaks came back but I won't touch anything by Owen

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πŸ˜†

drowsy willow
#

it's important to keep in mind that history tends to repeat itself

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there's nothing new under the sun after all

ancient depot
#

Yeah

drowsy willow
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i have nothing personal against anyone because everyone has some motivations, emotions and reasoning

ancient depot
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I'm the same way

drowsy willow
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i can disagree with that, but i cannot change it

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so why care?

ancient depot
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I just don't wanna use mods by unstable mod devs cus you never know what might happen

drowsy willow
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🀷

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ain't every mod developer unstable?

ancient depot
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No

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I mean maybe, but it depends on the extent it goes to

errant quarry
drowsy willow
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i really like not getting in trouble, so maybe let's drop the topic for now πŸ˜…

ancient depot
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Fair

drowsy willow
#

coming back to the topic:

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i've pushed the Beta update, which should fix the progressing weather stuff to work always

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please let me know what happens

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πŸ˜‡

ancient depot
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"Don't worry bud if it breaks I'll personally tell you πŸ˜‰"

drowsy willow
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πŸ₯Ί

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ok

ancient depot
#

πŸ˜‚

steady marten
tall gyro
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data lovers

ocean idol
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@drowsy willow weather changing is even more broken now

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only one player seen weather changing to storm

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all others doesn't

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including me as host

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but everyone got the message

drowsy willow
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on latest version?

ocean idol
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yes

drowsy willow
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fuuuuuuuuuuuuck

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can you get me logs from host and client?

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πŸ₯Ί πŸ™

ocean idol
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from what client

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who synced successfully or not?

drowsy willow
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the one that didn't sync

ocean idol
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only one synced

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4 others doesn't

drowsy willow
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that's fucked up

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😭

ocean idol
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even me doesn't

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and i'm host

drowsy willow
#

that's even more surprising

tall gyro
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oof weather syncing is rough business eh πŸ˜”

drowsy willow
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so it's double jeopardy

steady marten
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IM LIVE

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Whats up fellas

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hows it going in here

steady marten
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right now?

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or to the beta

drowsy willow
drowsy willow
steady marten
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oh thank god

drowsy willow
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stable is stable

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🫑

steady marten
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I just want to say

drowsy willow
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also where have you been all this time?

steady marten
#

Thank you king

steady marten
drowsy willow
steady marten
drowsy willow
#

you were talking about that for a month now?

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good to see it out πŸ˜„

steady marten
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I must make

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one more

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actually 2 more

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I must make the combined pack

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And then

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Make an AC substitution pack

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But thats for another day

errant quarry
#

we were just playing and no one got that happening

drowsy willow
errant quarry
#

WHAT

drowsy willow
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and i overwrote my logs 🀷

errant quarry
#

were you really the only one

drowsy willow
#

the fog didn't show up for me once

errant quarry
#

a

drowsy willow
#

i hate my mod with burning passion lol

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i don't know why the weathers don't work out how they should 😦

steady marten
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pst

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hows it going

ancient depot
drowsy willow
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I'll try to replicate it tomorrow

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the way WeatherTweaks is set up there shouldn't be any desyncs between days, becuase everything is getting reset on host + sent to other clients

#

and the issue right now is the weather changing mid-day doesn't always change for everyone, which is fucked up

#

because it very much shouldn't happen 😭

sonic night
#

Would there be any issues with predetermining weather for moons several days in advance so that whatever is supposed to happen is already setup?

#

An idea I had would be to have a terminal command like forecast Infernis and it'd pop up a four day forecast or something, but just like real weather forecasts they aren't always accurate?

drowsy willow
#

oooooh

#

this could be done dynamically by making the random throws based on weights and whatnot (but it's gonna be wrong because the seed will be changing) πŸ€”

#

but predetermining it? nah

#

I'm not planning that

#

but I'm planning to add an API (if you could call it that) to change my weather selection method with anything

sonic night
drowsy willow
#

so - if you really wanted - you could do that and get all benefits from my mod

drowsy willow
shadow bough
#
[17:27:17.5619526] [Fatal  :DBJ.UncaughtExceptionCatcher] An uncaught exception has been caught from a mod's patcher! Details below:
[17:27:17.5619526] [Error  :DBJ.UncaughtExceptionCatcher] System.NullReferenceException: Object reference not set to an instance of an object
  at WeatherTweaks.Patches.MeteoMultiplierPatches.MeteoMultiplierPatch (RoundManager __instance) [0x00001] in <4c0b5f5b37704d2981ae00616b9c565a>:IL_0001 
  at RoundManager.SpawnScrapInLevel () [0x00038] in <af9b1eec498a45aebd42601d6ab85015>:IL_0038 

😑

#

no scraps moment

spark blaze
#

MeteoMultiplier is a fork of mrov's weathertweaks

ancient depot
# shadow bough buh

He added support for MeteoMultiplier to control the scrap for his custom weathers

#

Did he fumble up something?

shadow bough
#

as you can see yes he fumble up

ancient depot
#

@drowsy willow you naughty, naughty boy

#

Fix mod bls

#

Oh yeah Mrov you super broke it

#

With the latest update the ship gets stuck on random seed in solo trying to land

#

and throws this error

#

Okay time to remove WeatherTweaksBeta

shadow bough
#
  • level was flooded but after exiting the water just dissapeared
ancient depot
#

Yep back to the stable version I go, not being able to even land the ship in solo is a dealbreaker XD

#

Here I was trying to test another mod the ship wouldn't land and WeatherTweaks was bricking the game

#

πŸ˜†

shadow bough
#
[18:55:40.2890720] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WeatherTweaks.Variables.GetCurrentWeather () (at <4c0b5f5b37704d2981ae00616b9c565a>:IL_0013)
WeatherTweaks.EntranceTeleportPatch.TeleportPlayerPatch (EntranceTeleport __instance) (at <4c0b5f5b37704d2981ae00616b9c565a>:IL_0058)
EntranceTeleport.TeleportPlayer () (at <af9b1eec498a45aebd42601d6ab85015>:IL_01C3)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
InteractTrigger.Interact (UnityEngine.Transform playerTransform) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AF)
GameNetcodeStuff.PlayerControllerB.ClickHoldInteraction () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0118)
GameNetcodeStuff.PlayerControllerB.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_15C7)

more NRE

errant quarry
#

it's a completely different thing

#

but mrov is working on meteomultiplier compat with the current beta

spark blaze
#

ah yeah, I misread the description. says it's a fork of WeatherMultiplier

drowsy willow
#

ummmm

#

oh fuck

#

fix coming asap

spark blaze
#

the o in mrov stands for "oh fuck"

errant quarry
#

m - mods break
r - really fast
o - oh fuck
v - idk it's like a signature of some sort

drowsy willow
#

v stands for "will work in next version"

drowsy willow
shadow bough
#

yes, level was flooded

drowsy willow
#

and this was on host or on client?

shadow bough
#

on client

drowsy willow
#

i know what i've fucked up

ancient depot
#

"Ah BetaTweaks doing what it does best and breaking, now I have a reason to scream at mrov again πŸ˜†"

#

"I'm teasing ofc I know you'll fix it lmfao" - Lyra

drowsy willow
#

did i really forget to assign that

#

fuck

#

i'm so so sorry

surreal flicker
drowsy willow
#

I've uploaded the fix for MeteoMultiplier and progressing weather effects not working, please check it out and let me know about any issues

surreal flicker
#

will do 🫑

errant quarry
#

wait why is the beta ver in asset replacements lmao

mystic oxide
drowsy willow
#

i'm commiting wrongful tagging atrocities

manic cobalt
drowsy willow
shadow bough
#

not sure if this is bad or not:

[18:46:12.2237870] [Warning:WeatherTweaks] 1178
[18:46:12.2961104] [Warning:WeatherTweaks ChangeMidDay] Changing weather, is player inside: False
[18:46:12.2961104] [Warning:WeatherTweaks ChangeMidDay] Rainy Vanilla Rainy
[18:46:12.2961104] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WeatherTweaks.ChangeMidDay.DoMidDayChange (WeatherTweaks.Modules.Types+ProgressingWeatherEntry entry) (at <786ba3eba3e549ab88b2ccdfe1259add>:IL_0087)
WeatherTweaks.NetworkedConfig.ProgressingWeatherEntryReceived (System.String progressingWeatherEntry) (at <786ba3eba3e549ab88b2ccdfe1259add>:IL_003F)
LethalNetworkAPI.LethalNetworkVariable`1[TData].ReceiveUpdate (System.String identifier, System.Byte[] data) (at ./Variable/LethalNetworkVariable.cs:175)
LethalNetworkAPI.Networking.NetworkHandler.UpdateVariableClientRpc (System.String identifier, System.Byte[] data, Unity.Netcode.ClientRpcParams clientRpcParams) (at ./Networking/NetworkHandler.cs:204)
LethalNetworkAPI.Networking.NetworkHandler.__rpc_handler_1641402893 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <589fb5cca53141d28a8ffc37594934c6>:IL_00B5)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
#

Happens when joining to the server

drowsy willow
#

how in the fuck

#

the progressing entry shouldn't be set at any point in orbit (because it's reset after finishing the day)

#

I'll fix that

prime meadow
#
[Message:WeatherTweaks] SetWeathers called.

[Error  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
WeatherTweaks.WeatherCalculation.NewWeathers (StartOfRound startOfRound) (at <786ba3eba3e549ab88b2ccdfe1259add>:IL_04CF)
WeatherTweaks.SetPlanetsWeatherPatch.GameMethodPatch (System.Int32 connectedPlayersOnServer, StartOfRound __instance) (at <786ba3eba3e549ab88b2ccdfe1259add>:IL_005C)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::SetPlanetsWeather>(StartOfRound,int)
TimeOfDay.OnDayChanged () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0012)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::PassTimeToNextDay>(StartOfRound,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::PassTimeToNextDay>?1825910168(StartOfRound,int)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::PassTimeToNextDay>?792844100(StartOfRound,int)
StartOfRound+<EndOfGame>d__260.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0397)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```

Is this a BetaWeatherTweaks issue? After EXP calculation, ship was stuck upon leaving moon with lever saying "Waiting for Ship To Land"
I disabled BetaWeatherTweaks and switched to stable version, and the bug was gone
drowsy willow
#

Could you send me your whole log?

#

This shouldn't happen

#

(and - if you can - your modpack code)

#

@prime meadow

prime meadow
#

Okay give me a moment

prime meadow
#

I won't be able to send profile code unfortunately, shows an error
and archive file is too large

ebon current
#

I haven't been here in a bit, is BetaWeatherTweaks stable enough to add to a published modpack right now?

drowsy willow
#

from my testing yes

#

from the reports i'm getting perhaps

drowsy willow
#

generally - as far as I know - there are no explicit incompatibilities

ebon current
#

nice

errant quarry
#

im kinda curious

#

how would this work with custom weathers

drowsy willow
#

which ones

errant quarry
#

idk of any custom weather

#

but if there would be custom weather

#

how would it work

drowsy willow
#

LLL is implementing custom weathers in next version

#

so it will be fully supported by me πŸ‘

errant quarry
#

o

drowsy willow
#

because current "custom weathers" (hell, are there any others?) are basically my combined weathers (but they were earlier)

errant quarry
#

i think there's like one custom weather but its just a visual effect iirc

#

oh it actually does a lot of stuff

drowsy willow
#

I'll make sure (soonish) that it works well with weathertweaks

#

I forgot LethalLib could do that lol

steady marten
#

@drowsy willow

#

I HATE FOG

drowsy willow
#

noted

errant quarry
#

@drowsy willow

#

i love fog

#

and also love seeing other suffer to things that don't make me suffer

#

keep the fog as it is

steady marten
trail ivy
#

hello

#

just checking in, how's development going?

#

how stable are things?

ancient depot
#

@drowsy willow bls fix, the current update keeps making it become foggy

#

ah yes

#

Eclipsed > None

#

Foggy

#

Everything

#

Foggy

errant quarry
#

mrov bls fix, i'm not getting enough fog

tall gyro
#

wont rest until even the interiors have fog

ancient depot
#

We even had an [Unknown] Weather that was Foggy + Rainy and I remember him saying the Unknown ones wouldn't have the combined ones or Progressive ones

#

Man fucked up the weights fr

#

made Foggy be like 99.9% for every weather

#

Even @steady marten felt my pain and got tired of the constant fog

#

LOL

#

I'm not touching the beta version again for like a week

#

That's the second time recently where this mod has had a bug that keeps making it foggy

drowsy willow
#

the weights are unchanged lol

ancient depot
#

Was everything becoming Foggy?

#

I was legit losing my mind

#

LOL

#

Eclipsed > None

#

Became

#

Eclipsed > Foggy

#

Unknown

#

Foggy + Rainy

#

Fog everywhere

#

Something got fucked with your current update

#

πŸ˜‚

drowsy willow
#

I'll check

tall gyro
#

what if rng is just rnging

ancient depot
tall gyro
#

thats a possibility for rng 😎

ancient depot
#

mrov really breaking the rng

#

I do love how it became a meme tonight telling mrov to fix everything

#

We even started telling mrov to fix the bug with Mirage at The Company πŸ˜†

drowsy willow
#

lol

#

i might've forgotten to change something after my testing session

#
  internal class ProgressingHiddenEclipsed : Modules.Types.ProgressingWeatherType
  {
    public ProgressingHiddenEclipsed()
      : base(
        "Eclipsed > None",
        LevelWeatherType.Eclipsed,
        [
          new Modules.Types.ProgressingWeatherEntry
          {
            DayTime = 0.25f,
            Chance = 1f,
            WeatherType = LevelWeatherType.Foggy
          }
        ]
      ) { }
  }
#

oops

#

πŸ˜„

steady marten
drowsy willow
drowsy willow
#

it's good rn

ancient depot
steady marten
#

Barch,

tall gyro
#

see, rng!

ancient depot
#

Mi6k and I were losing our minds

drowsy willow
#

embrace the fog

#

join the fog

steady marten
ancient depot
steady marten
#

Thank you

ancient depot
#

"The fog is coming"

#

Cus we got fog like every damn game

tall gyro
#

need to carry on the legacy

steady marten
ancient depot
steady marten
#

The Fog Is Coming.

tall gyro
#

The Fog Is Coming.

drowsy willow
tall gyro
ancient depot
tall gyro
#

wait a fucking second

ancient depot
#

Lol

tall gyro
#

u guys gave me a good april fools idea

ancient depot
#

I don't want foggy mimics

#

XD

drowsy willow
#

It's tomorrow 🀭

tall gyro
#

JK IM GONNA GET SO MUCH BACKLASH IF I DO THAT FOR APRIL FOOLS LMAO

ancient depot
#

April Fools is such an overrated holiday tbh

tall gyro
#

i was gonna do something for april fools but it was taking me more than an hour to implement it

#

so i just scrapped it

#

cuz i aint putting that much time into it

tall gyro
#

(this is all my ploy to let your guards down so nobody sees the fog coming)

ancient depot
#

What if

#

The fog is the friend we made along the way?

soft merlin
drowsy willow
steady marten
#

ALL MASKED AUDIO

#

With "The Fog Is Coming."

tall gyro
#

The Fog Is Coming.

drowsy willow
#

@tall gyro

steady marten
#

HAHAHA

tall gyro
#

imagine if i did that and then weather tweaks starts to get reports

tall gyro
steady marten
drowsy willow
#

I'll send you a file to add to mirage

#

it's gonna be so much fun

steady marten
#

I literally could not survive without Mrov and his mods

tall gyro
#

LMFAOO

steady marten
#

You are now an asset to the company

ancient depot
#

mrov somehow making the lighters that aren't supposed to work work with LightsOut

#

XD

#

I do love how we were making mrov go insane when we showed him that earlier

#

LOL

steady marten
#

oh yea

#

How much does LightsOut work?

drowsy willow
#

wym how much

steady marten
#

mb im multitasking in my brain

#

@drowsy willow how much of a difference does it save fps

drowsy willow
#

honestly no clue

tall gyro
#

How much does WeatherTweaks work?

steady marten
tall gyro
#

The Fog Is Coming.

ancient depot
#

LOL

#

All the entries for Foggy there

tall gyro
#

bls fix mrov

trail ivy
#

Wasn’t this mod planned to make the fog less thick? Is that implemented yet?

dapper epoch
drowsy willow
#

v50 beta didn't add any weather changes (apart from foggy variables), so when LLL updates to work with v50 WeatherTweaks will be fully compatible πŸ‘

ancient depot
tall gyro
#

i thought weathertweaks is compatible with v50 though is it not? πŸ‘€
edit: asked this before there was a note on the description

drowsy willow
#

yup

#

I don't have to change anything internally for it to work with v50, but I'm depending on LLL, so waiting for that πŸ˜…

ancient depot
#

Batby's words

drowsy willow
#

Understandable

tall gyro
#

i wonder when it actually launches

drowsy willow
#

It's good that he will have something ready πŸ˜‡

abstract pivot
drowsy willow
#

v50 was supposed to be out Thursday, it's Monday

#

so yeah, a week is probable

tall gyro
#

πŸ‘€

ancient depot
#

v45 was in Beta for like a month before it hit public

drowsy willow
#

*last Thursday lol

ancient depot
#

That's just you misinterpreting information

#

He said announce not release there's a diff

#

Let it go through the beta testing it needs it, and it gives mod authors time to update and prepare for the full launch

drowsy willow
#

oh, did he? πŸ₯Ί

ancient depot
#

It's a smart move

#

Plus it means bugs can be fixed before the official launch

#

When v47 launched he had to do 2 updates so close together to fix bugs

#

Lol

#

cus it never went through beta testing

#

Honestly you can tell he took a lot of inspiration from mods with the v50 update, the new ||moons|| really show it

drowsy willow
#

it's nice

errant quarry
#

lmfao

#

those in utc+4 and higher sweating rn

void hemlock
#

figured it out

drowsy willow
void hemlock
errant quarry
drowsy willow
#

for rainy, no

#

if the LevelWeatherType is rainy it generates puddles

void hemlock
#

and for stormy its the frequency of strikes right?

void hemlock
#

mr weatherman

drowsy willow
#

in v50 the variables will work for foggy as well

#

in regards to fog density

void hemlock
#

that would be very nice lol

errant quarry
#

mrov you who knows how to change fog density

#

please make a mod for that

drowsy willow
errant quarry
#

did you actually make it a config??

#

:D

drowsy willow
#

no

errant quarry
#

D:

void hemlock
#

progressing weather is cool

errant quarry
#

then make a mod so i can choose fog density

drowsy willow
errant quarry
#

you know how to do it why don't you just do it ;-;

drowsy willow
#

it's changing in v50 regardless, so i'll change my stuff to interact with that

drowsy willow
#

so i don't want to add new entries rn because i'll be reorganizing the categories anyway

drowsy willow
errant quarry
#

so you're gonna do it eventually

#

:D

#

thats all i need

#

an eventually is good enough for my pack

#

cuz most of the things im missing are wip mods

drowsy willow
#

eventually is my greatest enemy

#

because i want to do so many stuff πŸ˜₯

errant quarry
#

(same)

drowsy willow
#

i've got roasted for 20 minutes for the way i'm handling mine

#

so it's gonna be simplified a ton

#

it's a fucking massacre

trail ivy
drowsy willow
#

in terms of issues remaining it's very close

steady marten
#

Fog

drowsy willow
#

in terms of things I want to change/improve internally I'm like 60-70% way there

#

I was planning this in January to take about 2 weeks to be complete

#

and it's April

#

so forgive me, but I'm not the person to give an accurate ETA for that πŸ˜…

steady marten
#

It’s coming out tomorrow

#

Or we shave you bald

#

Thank you for your cooperation

drowsy willow
#

I mean - there's nothing stopping me from uploading anything to thunderstore with new version number πŸ€“

#

but it's about getting it done the most correct way πŸ₯Ή

steady marten
#

Ur so right king

#

Unfortunately, I’ve been wanting to use my brand new guillotine

#

Mods, off with his head

drowsy willow
#

😳

shadow bough
#

@drowsy willow there's new beta update, can you update your repo?

drowsy willow
#

didn't notice that πŸ˜…

shadow bough
#

Nutcracker fix mod dead

#

(

gritty lily
drowsy willow
#

right now it's the stablest version, didn't have (and heard) any issues on latest as of now

gritty lily
#

peak alright

drowsy willow
#

everything is syncing nicely, got compatibility patches with a few mods so it's working nicely

drowsy willow
prime meadow
#

I have finally isolated the "ArgumentOutOfRangeException" error I was receiving when playing BetaWeatherTweaks
It appears the beta version of this mod doesn't like Wesleys_Moons
Stable version works fine with the aforementioned moon pack

drowsy willow
#

Hey @prime meadow, thanks for your report! I'll check what's causing that issue πŸ˜‡

iron wren
#

@drowsy willow

WeatherTweaks v0.4.6 error.
Breaks at the end of the round. Conflict with @lunar glen's Lobby Control v2.3.5. Unable to pull the launch lever.

iron wren
#

Ignore this I think I caused this problem. I broke LLL again

drowsy willow
#

oh shit, on stable?

#

please no πŸ˜…πŸ˜…

ancient depot
#

WeatherTweaksBeta is in a stable state atm

#

@drowsy willow worked his poor butt off to get Beta in a stable state

#

XD

iron wren
drowsy willow
iron wren
#

@drowsy willow
ok sadly this one is real.

#

line 21502

iron wren
#

Getting rid of Lethal Things and lobby control sadly does not resolve the issue.

#

Somehow it works on Stable every now and then. But fails for sure on Beta.

drowsy willow
#

but this happening on Stable worries me

iron wren
#

I had to do the unthinkable and pull this from SC right before release.

#

It's been with the whole way.....

#

It feels so wrong!

drowsy willow
#

😭 i understand

iron wren
iron wren
#

Heading to pc to get code.

#

018ebd9c-8976-2e39-886e-5313ffbab881

#

All cosmetics and suits were removed. No fluff. Just core and planets.

steady marten
#

whats wrong

#

with

#

weathertweaks

#

i swear ill start crying

iron wren
#

I swear I did not break it! I think!

steady marten
#

whats

drowsy willow
steady marten
#

whats wrong with weathertweaks tho

iron wren
steady marten
iron wren
#

Well

#

you seeeeee.

steady marten
#

You dont know?

#

Its just

#

not working???

iron wren
#

Remember that lever bug?

steady marten
#

oh

#

what?

iron wren
#

It is super bugged now.

steady marten
#

why

#

WT hasnt even updated

iron wren
#

You get to play one round on SC with weather tweaks installed

drowsy willow
steady marten
#

idk man

#

Sounds like another Common FiF victory

#

weathertweaks works fine on my end

iron wren
#

Oh for sure. You will break this too.

iron wren
#

You just need to find the right combo of mods.

steady marten
#

thats my trick

iron wren
#

Somehow it seems one of Mrovs calculations fall into a negative value or is divided by 0 again. πŸ˜›

#

and I did that

#

πŸ˜„

steady marten
#

My modpack is the right combo of mods

drowsy willow
#

i'm adding more debugging stuff rn to check what's happening lol

steady marten
#

I have never ever had a single bug or error (trust)

drowsy willow
#

it's wild

iron wren
#

haha

#

I never did with WT until I just broke it.

drowsy willow
#

it's literally this: #1203871322841808906 message

iron wren
#

Hmm

#

Wierd though that it breaks when all I do is land and launch from Experimentation

drowsy willow
#

it's breaking on calculating new weathers, so the landing planet has 0 impact on that

#

literally

iron wren
#

ahhh

#

Ahhh

#

I updated moons for this version after me and @steady marten tested it yesterday. Which probably changed the seeds generated, and the planets chosen for weather gen. Thus leading to immediate failure after one drop.

#

Well at least it is a good test environment for you @drowsy willow πŸ˜„

drowsy willow
#

so it's breaking somewhere here

#

or not πŸ€”

#

oh

#

OH

#

FUCK ME

iron wren
steady marten
iron wren
#

I think he found it

drowsy willow
#

okay, nevermind lol

steady marten
drowsy willow
#

i misread my variable names

iron wren
#

ok lol

prime meadow
#

And here I was, hoping that the mystery was uncovered 😩

steady marten
prime meadow
#

Hachiko waited, I'll wait too...

iron wren
#

@drowsy willow is expending Sanity points to fix this problem for us.

#

I love how a support group has gathered. haha

#

Its like WT is in the ER and we are waiting to hear the results. πŸ˜›

steady marten
drowsy willow
#

also @iron wren: when starting the game i'm getting the default LR music oryours, not always yours πŸ€”

iron wren
#

That one is @haughty ingot's problem to fix. πŸ˜›

#

The man has so many of his own projects he is slackin on mine. SHAME!

#

jk jk

drowsy willow
#

alright, the code is not moving past this block, meaning the whole loop is fucked

iron wren
#

R.I.P

#

While you are bringing WT back to life I will get started on my Thunderstore descriptions... #CRY!
Just going to head on over to @steady marten Forged in Frontier and steal his.....

iron wren
#

ok ok ok... Borrow. Boooooorow for a long time..

steady marten
#

i didnt write all of this

#

to give it to charity

iron wren
#

hahaha

drowsy willow
iron wren
#

hahahahahahahaha

steady marten
#

I plague you with errors and debugging for the rest of your mods days

iron wren
#

πŸ’€

#

I have been ready to post SC since I dropped the cosmetics. I just look at the manifest and then go watch anime. πŸ˜›

errant quarry
#

releasing smth? nah, anime time

iron wren
#

bout right

#

@steady marten Honestly you did such a good job on your moon descriptions I am pretty sure it will be the new Meta on the store.

steady marten
#

I am the meta maker

iron wren
#

everybody and their brother are going to swipe it. πŸ˜›

steady marten
#

Let them know who did it best, before all the rest

#

It's why I'm the One and Only

iron wren
#

I don't want to list the moons.

#

I just wana drop the pack....

steady marten
#

I didnt either

#

I DONT

#

WANT TO RECORD

#

INTERIOR B ROLL

#

TO EDIT AS A GIF

iron wren
#

hahahaha

steady marten
#

AND THEN JOT DOWN NOTES FOR EACH OF THEM

#

BUT MY BRAIN

#

It's telling me to cook

#

With all 17 herbs and spices

#

look at it

iron wren
#

I am totally going to use your moons pack and Easy idles to create mine. I am not going to think, I will just bake cookies and give credit.

steady marten
#

the common flea will scroll upon my page and get bombared with bright colors and pretty images

iron wren
#

My effort stops at creating the pack.

gritty lily
#

Snare flea

steady marten
#

while the connoisseurs sip wine reading my elite information

iron wren
#

only text

steady marten
#

We gave different proportions of effort

#

I put more towards presentation and style

#

You went into the spreadsheets

#

and configured god himself out of LC

gritty lily
#

I have a monopoly for modpacks on another game

#

Simply get on my level

gritty lily
#

1 of my modpacks has more downloads than every other one on the thunderstore combined

#

If you exclude my other modpacks

steady marten
steady marten
#

He's yappin chat

#

Source or it didnt happen

gritty lily
#

It may be fake news because I can’t do math but feel free too

steady marten
#

Ah shit

iron wren
#

I have played soo much risk of rain but never modded it. Why????

gritty lily
#

I deprecated a bunch because I didn’t feel like maintaining them anymore lol

iron wren
#

not allowed!

steady marten
#

L business move

#

let them rot and grow

gritty lily
#

Despite having like 1/8th or something of the total mods on thunderstore

#

I’d argue it may have more content

steady marten
#

my fellas play Risk of Rain 2

#

i have no clue what it is

gritty lily
#

It’s had more time to develop high quality and quantity

iron wren
steady marten
#

idk man

gritty lily
#

True this is my favorite risk of rain 2 thread

#

Known as weather tweaks

steady marten
#

ror2 players seem like they love men

iron wren
#

hahahahaha

#

I love all people

steady marten
#

not a safe place for a fella like me

gritty lily
#

I originally uploaded it so I could easily get the survivors I use for every profile

iron wren
#

hahahaha

steady marten
#

it be the stupid shit

gritty lily
#

And incase anybody else wanted it

#

And then it just uhhh

#

Went monkey mode so I maintained it

errant quarry
#

too lazy to work on it

iron wren
#

Damnit. I am going to have to list the moons aren't I!

#

FFS!

#

!@$!%!#!$@

gritty lily
#

Lethal company modpacks actually have competition and a meta

iron wren
#

@steady marten I want your format. Name your price.

steady marten
#

Price!

gritty lily
#

Meanwhile I can have a short ass shit readme on risk of rain 2 and it does fine

#

Because nobody really makes modpacks

gritty lily
#

Or atleast good ones the majority are just β€œfor the boys”

iron wren
gritty lily
#

With only a few serious ones

steady marten
#

My modpack currently revolves around many features AC brings

errant quarry
#

i still have to modify EnhancedIcons, make the menu with Emblem, see if i can have custom textures with HotbarRD, implement #1223416560014852157, change enemy/scrap rates, moons prices, interiors weights etc

steady marten
#

However the world is lame

#

And AC is gone

gritty lily
#

Skill issue

errant quarry
#

just use other mods to replace it smh

steady marten
#

So I need to make a replacement pack

#

Shut up I’m monologuing

gritty lily
#

My experience with AC was that I installed it went damn I’m probably never gonna use any of this

errant quarry
gritty lily
#

Then uninstalled it

steady marten
#

I’m a nice person

#

@iron wren you will receive proof I’m a nice person in a moment

#

Anyway

errant quarry
iron wren
#

Nice people don't need proof!

gritty lily
#

WeatherTweaks the Mi6k monologue thread

steady marten
#

I pay mrov rent

errant quarry
#

wdym yoink ;-;

#

if you wanna yoink my workload then feel free to tho

steady marten
#

In exchange for my formats and services if you require decor and writing experience, I need your help making my AC substitutions

Ps. I also want your soul and 25% of all downloads ShatterCompany will generate and your slave Psycho

iron wren
#

I had not known about EnhancedIcons

gritty lily
#

I mean I don’t see my moons in your pack therefor bad fr ||(They arnt out yet)||

iron wren
#

Man I still do have to do this.
change enemy/scrap rates, moons prices

errant quarry
steady marten
#

I don’t have the time to wait

iron wren
#

I would prefer a scrap solution like Coomfy Dungeons though. Something that scales with the connected players.

errant quarry
gritty lily
#

I haven’t even started yet the environments are 90% done I’m just that good

#

(I am going to see if risk of rain 2 stages would work well as moons)

errant quarry
#

until i have achievements in my pack it shall not be called a modpack

errant quarry
#

fr

errant quarry
#

therefore no pack shall be a modpack

#

as of yet

#

LC packs shall become like minecraft packs and change literally everything

steady marten
#

Very temping to upload the most fire modpack for LC and just name it β€œModpack”

errant quarry
#

lmao

#

you'd need achievements tho

gritty lily
#

I know a community with 0 modpacks time to become the monopoly

#

(It only has 3 mods)

drowsy willow
iron wren
#

πŸ˜›

steady marten
#

Mi6k’s krabby patty formula

#

And Jori is plankton

drowsy willow
#

Okay, I'm fairly sure i've found the actual issue

drowsy willow
#

This is how the "normal" logs should look

#

OH

gritty lily
drowsy willow
#

i misunderstood how it works, but i know what's the issue

#

fuck me the table

gritty lily
#

L

drowsy willow
#

gloom cannot have any weather, so the whole shit breaks

#

lol

#

LOL

iron wren
#

hahahahah

drowsy willow
#

πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜† πŸ˜†

gritty lily
#

So true what

drowsy willow
#

i'm losing it

gritty lily
#

I didn’t even know gloom was weatherless

#

Can’t call myself a Wesley fan anymore

iron wren
#

I knew it was weatherless.

#

I should have said something...

drowsy willow
#

i so much forgot that this is possible

#

lol

prime meadow
drowsy willow
#

I HAVE SOME GOOD NEWS πŸ˜‡

shadow bough
#

Fog 🌫️

prime meadow
#

Did somebody say fog

drowsy willow
#

not the fog πŸ˜†

iron wren
iron wren
#

Is the fog safe for SC?