#Lategame Upgrades
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Must be bugged then, ill see if it happens next time i kill something that drops it
I mentioned this a few weeks ago I think, but would you happen to have any idea why ghost scraps appear inside?
It is always 2, regardless of mansion or facility, it does not count towards the scan from terminal, and are placed randomly from what I can tell. They only show up on minimap.
It started happening in 3.2.0, did not happen in 3.1.0/1
So it's still happening.
It could be something related to how I spawn the items outside of the map's algorithm.
I guess so?
I have tried disabling a lot of the things in the mod, but nothing seemed to change it
Also, I noticed in one of the 3.2.X updates that there were some hovering boxes outside ship that since got hidden, they too appeared on the minimap and could not be scanned. Not sure if there were some of those inside facility/mansion?
Heya, I just had a general question which I dont think is worth opening an issue on the Github. We have a Modified Modpack version of "The Most Lethal Company", but for some reason some things of Lategame Upgrades dont work. I would understand if, for example, the entire Mod doesnt work. But an example, we got the Diving Kit but no stimpack. We cant type "lategame" in the Terminal but we got the Medkit. Its like a weird mix of things working and not working, and im just confused lol
why the scannode does not change to my spawned mob but if I spawn another one using devtools the scannode comes with this changes

What happens exactly when you type lgu or lategame? It says no prompt?
Uh, I need to check
But im pretty sure it errors and shows "invalid" or something like that
Like some sort of [This doesnt exist]
im using the hoarder bug
Aren't you like
Changing the prefab used to spawn.
Instead of the enemy you just spawned.
So if this is happening and you still got the LGU items, it's prolly some other mod that is taking priority over the output of the terminal.
No no, I got some items
Right.
Medkits I can buy in the Store, Stimpacks I cant for example
So it can't be LGU being not loaded.
Yep, because I got some things
i also tried to instantiate a new one and modify but same result. the one spawned with the code dont change the scannode ._.
Like the example of CustomTranslationChar or whatever it was called.
Ive got: Diving Kit, Medkit, Lightning Rod (I think its the Lategameupgrade one? Not too sure), Peeper, Portable Teleporter, Advanced Portable Teleporter, Night Vision Goggles, Wheelbarrrow
Yeah, you got the items.
We dont have any Contracts, extend or probe command
Because some mod is not letting our terminal commands going through.
It should.
Because both are manipulating the same file.
Even though it still has legacy code checking for old file
also have owen3h csync
No BetterSaves would suck because we cant really remove that, I got 4 Saves already
can you run both csync without collinding?
Im running both CSyncs lol
cool
It seems Csync 3.1.1 installed itself when updating Lategame Upgrades
only the custom one is problematic
Yeah, different CSyncs isn't really an issue.
Because mods specify what CSync they're messing with.
Yup... the Translator thingy was the issue
Lategame Store is now available, thank you guys
๐
if (BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("boring-CustomTranslatorCharLimit")) SomeKindOfWarning();

Yea, scrap icons appeared on the minimap, but nothing is there, terminal scanner does not register it either
Well, the floating box was there, but nothing else, im not sure if it was some default element unity just yeeted into it
Prolly still around after selling.
Every time I load into the same save file, all my perks are still active except running shoes (I have to rebuy running shoes every time). Is this a bug or something I need to config?
wht mod is that
the interface?
And the friendly hoarding bug ?
Stuff snack is doing.
Nice !
i fixed the scannode but now the navmeshagent is disabled and hes stuck there, looking at me
poor guy
no no, the friendly bug
Friendly hoarding bugs a finally becoming a thing
im trying to make a hoarderbug that helps you
he's nest is in the dungeon entrance
and he does not attack you
How will it be done is it an item that spawns a friendly one ?
no idea
i'm trying to make it work
maybe some upgrades to make him faster/go futher
ยฏ_(ใ)_/ยฏ
ok looking forward to it !
probably going for the easier route of buying the upgrade and every round he spawns there
and that's it
oh i see
Damn, just him looking at the floor.
It knows it had to let it go :(

i think every other hoarderbug that spawns naturally chooses the same spot as him as nest
or it's because they find he's loot and try to defend
It should yeah.
I believe there is already a mod that does exactly this? HoarderBud
https://thunderstore.io/c/lethal-company/p/Azim/HoarderBud/
Friendly loot bugs, nest at main entrance, dance to boombox music/emotes that have music, and eggs you can buy and throw to spawn hoarder bugs
nice
im making more to challange myself
did not even know that there was mods for that already
Tho I have noticed HoarderBud breaks with LC Office. Maybe other modded interiors as well, IDK, I don't use any others besides office. Hoarder bugs can't pathfind to main entrance in office layouts, so when they find an item they just stand in place with it
well, enemyai uses unity default navigation
Also with LC Office I've noticed that there always tends to be an item spawned out of bounds right next to the main entrance door. But that's unrelated to HoarderBuds or LGU
maybe its the interior missing something
Oh office interior has an elevator and 3 floors, so if main entrance is on a different floor than the hoarder bug spawns on, they have no way of getting to main entrance
That's probably what breaks them
mine always spawn at main entrance
so it would probably help you
you go to other floors, collect scrap, leave it at main entrance floor and the bug will collect for you
True. Though in office layout, usually 2 of the 3 floors have almost no loot and nowhere to go, just one room with the elevator. So unless the floor with all the progress is the same floor as main entrance, friendly hoarding bugs probably wouldn't be much help. But that's more to do with the way the office layout is. Not any kind of bugs with either mods
Yes that one!
lets see
You'd probably have to find a way to have hoarding bugs be able to use the elevator. There's no other way to access the other floors besides elevator. Unless you tweak LC Office layout to make stairs as well. There are stairs, but they don't connect the floors, they're more for if you get clipped out of the elevator and stuck in the shaft, you can escape
[Error :More Ship Upgrades] [Tools] Couldn't find the 40 value which is used as range
[Error : Unity Log] InvalidProgramException: Invalid IL code in (wrapper dynamic-method) HoarderBugAI:DMD<HoarderBugAI::Update> (HoarderBugAI): IL_016a: call 0x00000053```

poor boy
haha
Hi everyone. I saw on thunderstore site that I can post here if I find a bug or something?
yep
well, whenever I try to launch a lobby (basically, land the ship for the first time) it gets stuck on "random seed" screen and spams this in console
send the entire log
oh, sure, where can I find it?
just me doing some shitty coding xD
Door!
here
i think the easy way to make it compatible with office would be teleport him when the elevator go up/down
These chat message crashes are concerning, lol.
but I don't think it worth doing it
It's not the first time I'm seeing these in logs.
you mean mine?
Among others, yes.
Because the logs have this:
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) HUDManager.DMD<HUDManager::AddPlayerChatMessageClientRpc>(HUDManager,string,int)
HUDManager.__rpc_handler_168728662 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0073)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0()
AsyncLoggers.Wrappers.JobWrapper:LogWorker()
AsyncLoggers.Wrappers.LogJob:Execute()
Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)
I've tried turning off other mods one by one, one or two updates ago I turned off some localisation mod and it fixed the problem. I updated Lategame upgrades today and now it's stuck again, even tho I didn't install anything new
Stack trace:
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnScrapInLevel>(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0009)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_013C)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
Very cool stack trace.

maybe this mod would help https://thunderstore.io/c/lethal-company/p/DiFFoZ/BepInEx_MonoMod_Debug_Patcher/
I'll try it, thanky
i mean help us xD
but you can try it to see if generate better logs
i think you just need to install
I will install this mod and try again
the level you loaded had no scrap
An item spawned without item properties.
should I send you a new log? with this mod installed
yes
what makes you say that
Well not really because right after the stack traces of grabbableObjects trying to fall.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnScrapInLevel>(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0009)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_013C)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GrabbableObject.Start () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0022)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object.
Stack trace:
GrabbableObject.FallWithCurve () (at <af9b1eec498a45aebd42601d6ab85015>:IL_00A0)
GrabbableObject.Update () (at <af9b1eec498a45aebd42601d6ab85015>:IL_011B)
here's the new one
theres some interesting unsafe checks in basegame
if an object doesnt have the itemdropship tag the game dies for eg
snorts
But wait, you said this started happening after LGU updated.
first time, it happened when I installed a localisation mod
I started turning off mods one by one, to find the exact culprit
found it, deleted it - everything was working fine
next day I update LGU and nothing works, again
ok actually there were two other mods that had updates, but I have no idea which ones... my bad
is there any way to know which mods were updated recently?...
um, where is that heh
Uhh.
If you're using R2.
Settings -> Data -> LethalCompany -> cache -> list of folders
This assuming that the last modified date of the folders are actually correct.
okie, let me check
is there any safe way to get the center of the main entrance?
i'm using mainDoor.entrancePoint.position to spawn the bug and nest
Consistently, not really, you would probably have to pick up the room itself as many interior can (and will) have different main entrance rooms.
I got this in data
There's a bug btw where after you've been revived with "INTERN", the one who comes back to life cant turn to the right at all before the ship goes back to orbit (Happens maybe 25ish% of the time)
also there's this mess, which happens every time that a face hugger drops from ceiling onto something that's not connected to floor, like shelf in mansions or a pipe inside basic "dungeons"
nvm, this is not because of LGU :D
that's vanilla problem i think
would you happen to know some mod that could fix it?
Ok @real gust @steady trail. I re-tested again with the dll you sent me yesterday. Seemed to work. On reload of a save, friend didnt have upgrade but with "load lgu myname" it loaded it for them. I will keep y'all updated as we play if I notice anything else weird with it. If it breaks again and I want to just give them the upgrade, is there a command to do so? Or just forcecredits and allow them to purchase the ones we already bought?
you have to buy it again
competition
haha
the texture got messed up under the light
will probably try to replace the texture instead of the material
it won't let me load lgu because my name is too long
๐ฟ
did u ever find out what caused it
no :<
๐ญ im getting the same error too now
Can confirm teammates do not gain upgrades - but only after save ends and loads up
Interestingly, they don't have the upgrades
but when they type the command to try to copy mine:
it disregards them
even though they currently do not have my upgrades
(Potential issue with Async Loggers?)
in between 2 'moreshipupgrades' stuff in the console, 2 red errors spit out
so god damn weird
So they load, fails. Disregards. They leave and come back, loads, disregards. I leave and remake the lobby, they join - load - disregards. None of this loads it. They leave the game, come back into the game - whilst I do not turn off the lobby or unhost the game or close the game - they come back in, it STILL says "disregards" - but 5 seconds later they obtained the upgrades
why the hell is it saying disregards over and over if that final one didn't "disregard" it and actually sent to them? <-<'.... and why the hecc did that order of operations actually get the load command to work? ., .
(Note: all other "disregards" ended with them not getting the upgrades. We've waited 10+ seconds each, and in a few of those instances, reapplied the command over and over)
weird. ๐ฎโ๐จ
With what? What's missing?
I need to know what's missing to update it.
Have you tried with the dll I posted earlier here?
Nu ., .
does only the host need it
All do.
Due to how asynchronized stuff work, just because the error appears in that moment, it doesn't mean it happened in that moment, it just logged when it was its turn to log.
When my team member buys an upgrade and turns the game back on, I get a bug where the upgrade resets. Can I know a solution? *I used a translator.
3.4.3 was released with an attempt of fixing this issue. Can you check if it's still persisting?
If so, can you provide your logs of when this happens (both host and client) to know the cause of such behaviour?
Lol. I could make it check through substring of your name instead, that would probably solve that issue.
Exiting and re-entering a save file seems to be breaking things.
I had every LGU maxed out in my solo game but when I exited and re-entered, everything (Except Back Muscles, for some reason???) had reset. Even weirder, when I try to re-purchase them, the ones with levels go "1 -> 3 -> 5" skipping levels 2 and 4 entirely. None of these glitched odd number only levels seem to do anything at all, however.
Seems to occur when leaving the game both in-orbit and while on a planet. Tested with only LGU and required mods, still occurs. Log to follow.
Additional info: Restarting the game entirely seems to un-break it. This only occurs when exiting and re-entering from main menu.
UnityEngine.GameObject.GetComponent[T] () (at <e27997765c1848b09d8073e5d642717a>:IL_0021) 
Doing some further testing, some of them still seem to work besides back muscles despite looking like they reset during the reload. From what I can tell, things with only one level will still work. Protein powder was also still working, since I 2-shot a Spider.
Normally I'd just call this a weird terminal thing and call it a day but some of them are very clearly NOT working, primarily things like running shoes, bigger lungs, and strong legs
I also know this wasn't happening in previous versions, so something about v3.4.3 might be the cause

I can always remove the Destroy, I guess.
Though it would probably cry more.
Because the only difference is the commented lines
// if (__instance.isDisconnecting || StartOfRound.Instance == null) return;
logger.LogDebug("Resetting the Upgrade Bus due to disconnecting...");
//if (__instance.isHostingGame)
//{
BaseUpgrade[] upgradeObjects = Object.FindObjectsOfType<BaseUpgrade>();
foreach (BaseUpgrade upgrade in upgradeObjects)
Object.Destroy(upgrade.gameObject);
//}
UpgradeBus.Instance.ResetAllValues();
Sounds like it's saving the upgrades and just forgetting to reapply everything after the Destroy when you reload without restarting the game then?
I wish I had more coding knowledge to help here, being as detailed as possible was the best I could do
Since restarting the game fixes it I suppose it's not something particularly problematic anyways at least
Try this to see if it fixed*
So long as I don't overload memory usage, I'm fine with anything.
howdy, i added today's lgu to my modpack and it seems to break a lot of stuff
got a log
Launching with the new dll now, gonna take a minute to set up but will report back in a sec
only stack trace i'm seing is about CompanyBuildingEnhancements
Define break.
lots of red in the console prior to loading game, lgu commands not working in terminal, escape key stops working, etc
disabled lgu and all is well
This did not seem to fix it. I'm honestly not sure what you would do to fix it past this, but with how easy it is to just workaround the issue I'd keep this a low priority thing anyways.
If you find something, great, if not, people will live.
this fixed the lgu commands in the terminal and the escape key, however all LLL moons are now missing in the terminal
new log
the only error or your previous log was about CompanyBuildingEnhancements
[Info :TerminalFormatter] LLL preview type set to All
[Info :TerminalFormatter] LLL filter type set to None
[Info :TerminalFormatter] LLL sort type set to Price```
thats the only thing about LLL
disabling this mod did not fix LLL moons not loading
it keeps repeating that
your newest log do not say anything about CompanyBuildingEnhancements
theres 0 errors in fact
the CompanyBuildingEnhancements could be something related to CustomTranslatorCharLimit too
so disabling it resolved both
no errors but all LethalLevelLoader moons and interiors aren't being loaded
That's a big issue
I can see all the moons loading
1. 41 Experimentation (Vanilla)
2. 220 Assurance (Vanilla)
3. 56 Vow (Vanilla)
4. 71 Gordion (Vanilla)
5. 61 March (Vanilla)
6. 85 Rend (Vanilla)
7. 7 Dine (Vanilla)
8. 21 Offense (Vanilla)
9. 8 Titan (Vanilla)
10. 13 Kast (Custom)
11. Millers Planet (Custom)
12. 86 Ether - (Downtown) (Custom)
13. 57 Asteroid-13 (Custom)
14. 44 Atlantica (Custom)
15. 42 Cosmocos (Custom)
16. 48 Desolation (Custom)
17. 154 Etern (Custom)
18. 25 Fission-C (Custom)
19. 36 Gloom (Custom)
20. 147 Gratar (Custom)
21. 46 Infernis (Custom)
22. 84 Junic (Custom)
23. 134 Oldred (Custom)
24. 94 Polarus (Custom)
25. 76 Acidir (Custom)
26. [SCRAPED] Wasteland (Custom)
27. Castle Grounds (Custom)
28. 112 Aquatis (Custom)
29. Atlas Abyss (Custom)
30. 42 Auralis (Custom)
31. Bozoros (Custom)
32. 28 Celest (Custom)
33. 10 EGypt (Custom)
34. 2 Ganimedes (Custom)
35. 43 Orion (Custom)
36. Outpost 31 (Custom)
37. Secret Labs (Custom)
38. 74 Solace (Custom)
39. 27 Triskelion (Custom)```
yesteday I tested office with lgu and loaded fine
somethign missing on your end
My modpack has plenty of custom moons and LGU too and doesn't have any of these problems either
i figured it out, simple mistake on my end
I have LLL and LLLfixed, disabled LLL and moons showed up
#1178407269994594435 message still think something like this would be handy
Appreciate the pinpointing of customchar limit
Thanks guys
Everything works like an orchestral harmony
UpgradeBus?
yes
Not really, no.
There's no explicit destroy on the bus.
Unless for some reason, turning it into a monobehaviour just decides to kill it.
Because it wasn't acting as a networkbehaviour either
yield return new WaitForSeconds(0.2f);``` inside WaitForUpgradeObject and it never leaves the while
xD
so I don't think its a problem with the inspector mod
lgustore is always present
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects
hi peeps, did you manage to find what could cause infinite loading with some bugged item?
why are the upgrades not loading in for other players?
Without logs from others, I can't provide an answer
hm
could that cause an issue that the mod was updated ?
and we were using an older version of the mod
I don't know as I don't even know what is going with your issue.
the host bought the upgrades it worked before we updated the mod after we updated the mod only the host had the upgrades no error logs found
load lgu playername failed?
wait theres such command?
oh thanks lmfao
didnt know there was such command im sorry
I know when ye type a player incorrectly or it's wrong, it lists the players. Could have it so "load lgu 1" always = host, since the host is usually the one you'll load - but also substring should work (assuming somehow two people's names aren't nearly identical). o ,o
actually what does happen if two people are named "bob"?
and you load bob
is first always host?
if host and someone else shared name
it probably exists, but when the hecc can we just get a mouse for that terminal
I'mma spend thousands upon thousands of credits on making my ass run faster, but we can't buy a ball mouse?
we got jetpacks and we don't got mice
Where is the LGU save file saved? Since loading LGU for connected users keeps failing, I think a reset is necessary.
Even if you use the command "Load lgu <username>",but this is very inconvenient because the client has to restart the game every time it connects to a session.
lgu save with the game save
there is a command to reset ingame iirc
end of the round
PlayerControllerB[] players = UnityEngine.Object.FindObjectsOfType<PlayerControllerB>();
List<string> playerNames = new List<string>();
string playerNameToSearch = text.Substring(text.IndexOf(LOAD_LGU_COMMAND) + LOAD_LGU_COMMAND.Length).Trim();
logger.LogDebug($"Starting to look for players with same name as {playerNameToSearch}");
foreach (PlayerControllerB player in players)
{
if (player == null) continue;
string playerName = player.playerUsername;
ulong playerSteamID = player.playerSteamId;
if (playerName == null) continue;
playerNames.Add(playerName);
logger.LogDebug($"Comparing {playerName} with {playerNameToSearch} case insensitive...");
if (playerName.ToLower() != playerNameToSearch.ToLower()) continue;
LguStore.Instance.ShareSaveServerRpc();
terminal.StartCoroutine(WaitForSync(playerSteamID));
logger.LogInfo($"Attempting to overwrite local save data with {playerName}'s save data.");
return DisplayTerminalMessage($"Attempting to overwrite local save data with {playerName}'s save data\nYou should see a popup in 5 seconds...\n.\n");
}
Why not just give the logs when it happens so that the people working on mod can look into it?
i mean, the base game code would change the name, no?
I have no idea.
I'm impressed there isn't a sticker or emote in this server about logs. Gib me the fruit loop cat but with logs.
Brother, may I have some logs
(Instead of fruit loops in the bowl, it's changed to hundreds of text-document icons with "Player.log" under each one of them)
Efficient Engines, Siggurd Access, Climbing Gloves, Charging Booster
All of those are in the changelog page? I haven't checked the main page though
They are not in the thunderstore page
I been pointing it out that the page hasn't been updated since the addition of charging booster and drop pod thrusters, but idk if there are guys here who do have access to changing it
I assume they do, otherwise they wouldnt update
or add sync siggurd
Ah, I see these updates are missing from the main page.
Because they are here
https://thunderstore.io/c/lethal-company/p/malco/Lategame_Upgrades/changelog/
Noted.
Ah so that is where they were, fuck I should have assumed that
Host's? Or Clinet's? I'm not sure which log I should refer to.
Both.
terminal and UpgradeObjects gets destroyed on reconnect
I mean
I get terminal
Because I assumed that destroyed gameObjects would be null.
i added GameObject gameObject = new GameObject("UpgradeBus"); gameObject.hideFlags = HideFlags.HideAndDontSave; gameObject.AddComponent<UpgradeBus>(); and now I can see the upgradebus
Lol.
and after that upgradebus ondestroy stopped being called
It's just odd that it's doing that now instead of three months back.
Because it's exactly the same, lol.
before that the upgradebus ondestroy would be called after the end of awake from plugin
maybe change upgradebus to networkobject and spawn it like lgustore
upgradebus initialization would need to be moved to StartOfRound.Start or something like that
{
// soon I want to move this to use NetworkPrefabs.CreateNetworkPrefab
GameObject perk = AssetBundleHandler.GetPerkGameObject(upgradeName);
if (!perk) return;
perk.AddComponent<T>();
perk.hideFlags = HideFlags.HideAndDontSave;
NetworkPrefabs.RegisterNetworkPrefab(perk);
}```
I guess you can put the .dll here and see if it resolves the issues others reported.
If they are willing anyways.
still testing
reconnected a couple times and its fine
just need to make a branch without my hoarder
is lgu and betterstamina mod compatible with each other?
It overrides any stamina regeneration to theirs so it would only conflict with Bigger Lungs' stamina regeneration buff.
This at first glance.
can anyone with the reconnect problem (upgrades not being applied on reconnect) test this version for me?
Yeah, I kinda forgot to update the info with it.
Managing different kind of things leads to things being forgotten easily.
Right now, it can give you more stamina, more stamina regeneration and reduced stamina cost on jumps (with default config)
Of course, you can change it to however you like.
That's what the config is for.
Will test this eventually
do you plan on fixing this soon? it is a rather large problem
i love this mod! running it with we need to go deeper mod. locksmith is a big upgrade for that play. I would like to see a tool or upgrade that open the big doors
Just tested, this fixes the upgrades in the terminal (they all keep their unlocked/max level status) and I think it fixed the night vision (more testing required on that) but some of the more easy to notice upgrades (bigger lungs, running shoes, strong legs) still weren't working.
It's an improvement though! It doesn't seem to break anything new, either.
When I have time for it.
alrighty
these mods conflict with MoreCompany btw in case anyone didn't know
cullfactory works fine with morecompany
Not really sure what I did, but I exited and loaded my save file and when I came back in, only the back muscles upgrade seemed to be applied
Have you tried with this one?
First try with this after experiencing the issue and it seems to be fixed
If that changes I'll write again
do you have a log of that?
Tried this version with my friend, everything seems work fine, but with some problems (idk maybe that problem with mod itself). To make upgrades work properly, everyone in the lobby after reconnecting need to restart the game, and after joining lobby write in the terminal "load lgu (nickname)".
Also I noticed that it doesn't work, when we set "Keep upgrades after quota failure" to true
logs would be great
We tried to test every upgrades, even locksmith, but I think everything went pretty smoothly
bigger lungs, running shoes, strong legs were working
[Info :More Ship Upgrades] [Stimpack] Setting max health level for player 76561198391204323 to 3
[Error : Unity Log] KeyNotFoundException: The given key '76561198391204323' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
MoreShipUpgrades.Misc.CommandParser+<WaitForSync>d__46.MoveNext () (at <f927da5448504406bf908f946e2a0472>:IL_007B)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
oh, I think on this save there were only running shoes and stimpack, others upgrades like bigger lungs and strong legs still were working on other saves, but we don't applied them on this save
it failed when load lgu was called
but everything were working I think
let's wait for the expert opinion
no it doesn't
i bought back muscles lv1 and the effect didn't apply, my 8 pound shovel is still 8 pounds, anyone else encountering this issue or is this just something with me rn
It found a player who was not in the save? Lol.
ยฏ_(ใ)_/ยฏ
also getting a lot of errors lately with upgrades just not applying after you purchase them, RIP to the 650 credits we spent on running shoes
it does, i've never seen it break except with certain interiors which is unrelated to morecompany
is there any reason "load lgu (host username)" just doesn't work at all?
it says its loading it but no upgrades were activated, pretty weird
[Info :More Ship Upgrades] [LguStore] Save file already received from host, disregarding.
idk if this is helpful or not, im getting this in logs
and this is my friend's log
ok they started randomly to work now idk why, might be other mods causing it
Was playing with a friend earlier and when I left to the menu and reloaded our save, the upgrades we bought weren't saved. I even tried the load lgu thing for both of us, but the upgrades never showed up in chat to confirm they activated and any ones we bought from then on had no effect.
So from what I've noticed - the non-movement ones seem to be working so it may be that some mod is conflicting with the speed/jump/etc. causing them to not load properly.
Which then causes the rest to fail.
after getting maxed better scanner on one save, exiting the game, making another save in a different slot and load lgu'ing myself, i can still scan through walls
i also noticed that
only me though
friends didnt have it
but actually came to mayhaps suggest adding a config to turn off case sensitive passwords and username to the data contract
its been a pretty common sentiment between me and some peeps i play with commonly that it ends up being unnecessarily hard sometimes just because we cant figure out what the password is supposed to be due to the way terminal font looks
however i refuse to turn off data contracts cus i find the rest of them fun
To add onto this, I think the usernames should be generated from a dictionary or something (maybe allow us to add a wordlist to override the usernames?). Random usernames just aren't... Realistic lol.
As for the passwords - I agree, but I think the solution is to just ensure non-like characters aren't generated. Basically just take 0Oo Lli1 out of the list of random characters.
I also having the same problem as you
hi, having same issue like before, upgrades doesnt work but lgu store works
load lgu command doesnt help either
Looking at it again, the animations on samples still seem to play in 3.4.2 (I would assume on 3.4.3 too?) when dropped. Just to be sure: if the contents within the samples slowly move around when on the ground, that does mean the animation is actually playing right? I am not just missing something weird with this?
Particles moving is the animation playing, yeah.
Great, I understood it correctly then ๐
Having a headache while having a mod-breaking bug is so nice.
I am not sure whats going wrong, it happens as soon as I load up a game, and if logs can tell you anything it will be in the ones I already posted
To anyone having the "upgrades not loading" issue, can you test this .dll to know if it fixes it? I can't really test it myself as I don't really have anyone to test with.
Do you reckon the animation thing would be different if I were to play with others? Right now I am only playing solo
The code is called on everyone's so it should show the same behaviour.
The reason it shows that is that the remote call aims to everyone, regardless if you already had the save or not.
So obviously, if you already received a save, we shouldn't override it and we do that check.
nah, doesnt work :(
even tho im host, i dont have anything, load lgu doesnt work either
Can you give logs please, if you can.
Hm but no errors appear.
WELL
From this mod anyways.
Could be the save being fucked. I would have to look at the file.
lemme find it
i bought hunter, bargain connections and back muscles, but i dont have any of them
Yeah, they got reset.
It only saves the upgrades when you exit the moon.
DDDDDDD;
but i did like this!
i sold stuff on gordion, bought upgrades, left from there, and quit from game
lemme check, i forcecredit myself and bought again, went on gordion
And you exited after the autosave disappeared, yeah?
cuz that's vanilla LC saving that
weird
my friend says he got only back muscles, meanwhile i have bm and other upgrades
And both have the same .dll?
damn
that sucks
is there a failsafe way to give yourself upgrades again because ii reloaded the game and my upgrades got deleted
guys im still having issues with lgu perks is this is the channel for that
perks now seem to only work for one player at a time in the ship (even tho it says on the monitor that everyone has the perks). Doesn't appear to matter who buys them. Changes person when we restart
I just wanna be fast๐ญ
i just relaunch the game and they get back
its a bug rn idk why
it fails to grab steamid from what i see on console lol
Try my DLL for the restart problem
#1178407269994594435 message
If it works report back. If not report back with logs
Every one playing needs it
Tbh unsure if it was stated here yet or not but there's a weird and really annoying issue with the night vision goggles. Tldr is I'd have it, and if someone else in my game died, my toggle would stop working as if I don't have the goggles on
alright i will try it
Do you have a log of when that happens?
I don't, and idk how to get logs tbh. If you can tell me how I'll do it next time it happens
#1178407269994594435 message
Man, search on mobile is cancerous

reloaded and it says in chat it activated the upgrades but it did not, logs here
also my friend types lgu load (host username) and most of the times it doesn't do anything idk why
My DLL should fix that
for logs how do you want me to show that perks aren't loading when we reload a game/that they're not applying to all players equally? My games are long, that's a lot for you to sort through. Do you just want a log of right after I log, check the terminal, and try to run?
wheres the dll to fix
is this what you meant?
does it still need testing?
Yes
We need to know if its fixing for every one in the game
And if it does not break anything else
Got it, ty. Would I need to close the game or am I good to just copy it to my clipboard when it happens?
you can copy with the game open
Hey, did you manage to fix the issue with UpgradeBus being destroyed?
so soon? ๐
HideFlags.HideAndDontSave make the gameobject invisible to unity
and only script can delete things with that tag
alright
i was getting reflection errors today and checked in unityexplorer
and yeah
idk if anyone had the same issue but currently we have a lobby were our host has all the bought upgrades but no one else does. restarting the lobby and the game (everyone did) didnt fix it. seems like there is a sync issue.
Use this dll and report back.
did finish the run and got some money for an upgrade. now i have a screenshot for u ^^
left is host and right is me
ill test it :)
dll works only for buying upgrade during the session.
when the lobby is restarted only the host has the upgrades but no one else.
So still throws the error?
Even after using load lgu username ?
need testers. anyone with the reconnecting problem or upgrades only activating for client after load lgu
||420kb, nice||
is there any way to remove the list of this mod's commands on the terminal homepage/help command? possibly move them to the "other" page?
not right now
darn, I was wanting to use the mod with all upgrades disabled and only have the new store items, contracts, and commands, but it's just a little bit too intrusive with the tons of text it dumps into the terminal for me personally
is this different to the previous dll linked?
yes
# Setting type: Boolean
# Default value: true
Use Alternative Terminal Node = true
## Name of the node to be used when USE_ALTERNATIVE_TERMINAL_NODE is enabled
# Setting type: String
# Default value: other
Alternative Terminal Node Name = other```
seems like lgu load is fixed for me
with this one

now we just need more people testing it in multiplayer
to seee if anything else popup
and maybe try to find a better way to fix it or improve what i did

hmm but reloading is still an issue
upgrades say its activated but its not
[Info :More Ship Upgrades] [LguStore] SteamID is not available yet, waiting...
yep same issue as before
like other mods causing it?
after i reloaded the game, load lgu is acting weird again
i will try without mods later
๐
if you could give it a test
on it
works perfectly ๐ absolutely epic
my only question/suggestion is are commands conditionally added to this hintstring depending on if they are enabled or not?
examples being the contract related commands not being added if contracts are disabled, the LGU command not being added if all the upgrades inside of it are disabled, and etc?
although in this build none of the commands seem to actually work, is that expected?
I would guess not since setting Alternative Terminal Node to false makes them work
disabling something disable the terminal node for that command
hmm
yeah this is my issue.
give this one a go
#1178407269994594435 message
alright one moment
this one seems all good
nice
will try to make a PR soon and see if it's something that should be added or improved
thanks a ton, I'd love to see it as a feature going forward, it wouldn't be so much of a problem if the terminal started at the top instead of autoscrolling to the bottom
seems to be working after using load lgu
I have downloaded 3 dlls from you @real gust and have not used them once. My heckin' group no wanna play >n>
down to test your stuff, but it seems their want to play has died
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
ok without mods, still same issue but steam id is found? nvm its not
reloaded 2 times
it looks like it loads the wrong save in the second time but i could be wrong
the first wainting is fine, its just the game waiting for the steam to be avaible
tomorrow i will give another look
3am rn
alright gn
but are you sure you are using the newest dll?
yeah, this one
oh
this one is just the terminal change
i will give it another try with this one
same issue, weird
it definitely loads some wrong save on second reload, because the upgrades are different
ok this is starting to act weird lol
Hahaha
The fact that it allowed to be bought still is nice because the maximum is set by the configuration you set, not what's saved.
Either that or it's incrementing by 2 instead of one due to error.
how can I shared the upgrade with my crewmate?
Try this one if you already have configuration to share upgrades / default configuration.
There's errors popping up and we're checking if the fix we got is all good.
Oh so it seems the issue I wanted to ask about is being discussed here, or something similar
We played yesterday with a fixed Lategame Upgrades, and we realized our Running Shoes upgrade was nuked
Backmuscles seem to cause no issues, even after reloading they stayed purchased
But our Running Shoes got nuked after a reload. When we bought them first on this new Savefile they worked beautifully, but after we reloaded we realized they were gone, and when trying to upgrade it said like "Upgraded to Level 1", then 3, then 5, then it said Max and they still didnt work
And only on the first time did it show the Red "Runnign Shoes Activated text", that didnt happen after we reloaded the save
For everyone?
@real gust You can do PR with the gameObject flag things btw.
I will take it when I got time.
I think we had the Option turned on so if 1 buys it everyone gets it
Right.
But could you see one of your players have the upgrade?
Or was it everyone did not get it?
I think everyone didnt get it
So the first time we bought it, everyone got it, we realized because fucking hell are they fast XD
Once we reloaded, we went onto the Planet and realized "Oh our running shoes are gone", so I rebought them, but I was still slow as fuck
Do you have logs of when this happened?
I cant 100% say if my friend got them, I dont think he did
Bhut for sure I dont have it
Uh, we stopped playing after my PC crashed, not sure if the log gets saved then?
(Lethal Company is the most unstable game on my PC somehow, Titan bluescreens me 5 times in 2 hours)
Where would Logs be saved, I could try and see if theres something
In the BepInEx folder.
It takes logs from the last game session you had.
So if you reset the game like right now, it would be overwritten.
I didnt actually start the game
We had 1 session, my PC crashed, I didnt play again
So if it saved a Log, it would still be of the session that had the running shoes fail
This has around the right Timestamp, this should be good
But keep in mind we have like 160 Mods and this was like an hour long session, so idk how much stuff this is to look through lol
sorry i went to bed then xD
but you need to explain me what you mean with using load lgu username.
what I did is i replaced my dll with yours and restarted the game. same did everyone else in the lobby.
There's a command in terminal which is load lgu <username> where you can load up that player's LGU save into yours.
ill check that out later
this command can be use for add my upgrade on others? Because I've buy many upgrade but no one of my crewmate have this when enter in the lobby and I've setted in this method
The others would have to type the command with your name, yes.
this fix the problem?

If you're having a problem where it throws error to "GetComponent", the .dll posted that I last replied to should try fix that.
Otherwise, I don't know what's your issue.
@steady trail when my crewmate join in the lobby the don't have applied my lategame upgrade
And your crewmate's log state that an error is thrown when trying to give the upgrade to them?
if use the load lgu command no problem
And how are you testing?
log in my lobby with one my friend... me I've the lgu bought but my friend no, only him use the command he've the upgrade
And you got out of a moon when upgrades weren't working?
nope
this is happen when I load the game
Because the save could have nothing for your mate.
Since you said the upgrades weren't loading before for your mate, whenever the save attempt was made, it would clear their save as no upgrades were active.
odd, started a new save and clicked on the nightvision keybind and it was working
I'd love to test for you but I tend not to test mods bc I'm afraid of getting malware on my nice pc (I'm too dumb to fix it)... If you can pinky promise me the DLL isn't malicious I'll test it today
despite not owning NV
Are you using the more ship upgrades DLL?
Wait I can't tell if you were having the issue or if @fleet delta was
Brie was.
you're looking for @honest acorn
why the beta tester tag in this case? 
i'm testing a new version to fix the need for the load command everytime
so far the only thing that worked was saving with the load function inside baseupgrade
and requesting the save on client connect
When it doesn't have one?
The thing with that is.
At least last I played.
When you disconnect from a moon you just routed to, it resets the credits.
And the moon you were last on.
yeah there was errors
this usually happens if you reload the second time and it fails to save
So yeah, the typical problem that appeared recently.
So what's the problem?
3.4.0 the biggest issue was when anyone other than host touched the terminal they'd get perma stuck
Is that fixed at least?
@steady trail
i have quik question
i probably should've asked in dev general thinking about it
but should i be putting anything in Buy Item Index?
making a shop item ofc
jeez, i need 4 terminal nodes for hte terminal options too?
I
Dont think so?
I mean
LethalLib takes care of that for me.
But I assume that the index is based on the array with the registered itemProperties.
@gusty flint
ah okay, i was hoping lethal lib took care of that
im assuming i dont have to put item cost either and lethal lib takes care of that
Uh
You set the cost through its provided methods, yes.
Our Plugin.cs has a couple of examples you can look at.
oh nice, i didnt think about that, i was looking at lethal thing's tbh
though they do things smartly with methods etc cuz they have so many items
You can also alter its prices if you want to configure that.
oh how come you register them as an item and not a shop item?
nvm, you do do that, you just have a method for it
lol
faster encryption isnt shared weridly enough
started a new save (60 credits), bought walkie, land the ship, disconnect, rejoin, credits back to 60
that's vanilla
or i'm missing something?
It is vanilla, yes.
Ergh.
Wrong reply.
It is vanilla, yes.
It should unless it brakes on other's sides.
so the lgu save is safe to do
and i think it's fixing everything wrong right now
only @merry meadow problem that I have no clue
Been having an issue with LGU for a while, so we have been rolling back to 3.3.1 every time recently. Basically we play as the same group of 4 people every time, but when we launch into any of our saves now, only the host has the LGUโs applied that weโd purchased. Also then when any of us not hosting would go to the terminal and type in LGU we get stuck there.. anyone else or any ideas?
it's being looked at
Ahh okay ๐๐ผ
someone could buy a upgrade, land, reconnect and have the money back and still have the upgrade

Not really? Autosave is only called when you get out of a moon.
i mean with my changes

Oh yeah, if you save when you buy an upgrade, it can happen, yes.
It would be same thing it happened when saving was on disconnect.
i even started a new save and reloaded twice, it still happening, did you guys figure anything out?
ES3.Save("GroupCredits", UpgradeBus.Instance.GetTerminal().groupCredits, GameNetworkManager.Instance.currentSaveFileName);```

StartOfRound.Instance.AutoSaveShipData();
public void SyncCreditsServerRpc(int credits)
{
logger.LogInfo($"Request to sync credits to ${credits} received, calling ClientRpc...");
if(timer == null)
{
timer = new System.Timers.Timer(5000);
timer.Elapsed += Save;
timer.AutoReset = false;
timer.Enabled = true;
}
else
{
timer.Stop();
timer.Start();
}
SyncCreditsClientRpc(credits);
}
private void Save(System.Object source, ElapsedEventArgs e)
{
StartOfRound.Instance.AutoSaveShipData();
}```
SyncCreditsServerRpc is called when you buy anything lgu
same thing in the end
private IEnumerator WaitForSteamID()
{
yield return new WaitForSeconds(1f);
while(playerID == 0)
{
logger.LogInfo($"Loading SteamID tries: {tries}");
tries++;
playerID = GameNetworkManager.Instance.localPlayerController.playerSteamId;
yield return new WaitForSeconds(0.5f);
}```
[Info :More Ship Upgrades] [LguStore] Loading SteamID tries: 0
[Info :More Ship Upgrades] [LguStore] Loading SteamID: 76561197980358676
[Info :More Ship Upgrades] [LguStore] Successfully loaded save data for ID: 76561197980358676
removed the tries < 10 and now it works
What works?
And what do you suggest for local, lol.
Because it's gonna be stuck forever on local with that.
wouldn't using yield work better than keeping it in a while loop?
oh, nevermind
I see it
{
yield return new WaitForSeconds(1f);
if(!GameNetworkManager.Instance.disableSteam)
{
while (playerID == 0)
{
logger.LogInfo($"Loading SteamID tries: {tries}");
tries++;
playerID = GameNetworkManager.Instance.localPlayerController.playerSteamId;
yield return new WaitForSeconds(0.5f);
}
}
if (playerID != 0)
{
logger.LogInfo($"Loading SteamID: {playerID}");
UpdateUpgradeBus();
}
else
{
logger.LogInfo("Timeout reached, loading under ID 0");
UpdateUpgradeBus(true, false);
}
}```
GameNetworkManager.Instance.disableSteam
How has it been going with multiplayer? I can test w two players now
if you want to give it a go
Trying now
Is that the same download from earlier in the thread or have you updated it since then?
I have the old one in my LC folder
im new here lol sorry
this is a new one
@real gust I think Reimeiko forgot to tell you but Fast Encryption doesn't properly sync right now
will probably be my last try for the next couple days
I bought it earlier and the Signal translator was slow for everyone else but me lol
with my dll or the store version?
Thunderstore release
i'm not the maintainer. just trying to contribute some code
Fair lol
Idk who the oc is, are they on discord?
If you mean OP, they handed off maintenance to someone else
I did indeed
WhiteSpike is the maintainer (I'm pretty sure??)
it looks like the DLL is not working for my sister and I in multiplayer (to help us preserve perks when we load in and to allow more than 1 person to have perks) but I'll keep loading the game to see if anything changes
yes, both using the same one, multiplayer
Thunderstore version of the mod still does not let anyone other than host have the upgrades upon joining the game. load lgu [host username] does work though. Upgrades applying to everyone is turned on in the config so it isn't that
#1178407269994594435 message
๐
May be able to test today
low chance
=w='
[Info :More Ship Upgrades] [LguStore] Timeout reached, loading under ID 0
[Info :More Ship Upgrades] [LguStore] Successfully loaded save data for ID: 0
is steam still unstable from the maintenance?
the only way to id be 0 is lan play or steam being offline
Okay, trying to change the weather via a probe, both my players got kicked from the game (I'm host)
Aaaaaand when I quit to main menu and re-opened the game so they could rejoin, I no longer had any of my purchased upgrades
Yeah I noticed this earlier when I bought Faster Encryption and noone else had a fast Signal Translator I may just remove LGU til it gets fixed tbh
It worked this time. I think it just was mad that we tried to change the weather of the moon we were currently orbiting
Idk
working fine for my friends (load lgu) but same reload issue sadly
I don't know how that happened, I launched it as "online", not as lan
Log might be weird because we quit without saving the file but it should still show the play log
is it just me or the more upgrades I have the more lag spike I get from this mod?
It could be the same issue with all others.
As in the upgrade managers aren't working for others thus they don't get applied.
Am I the only one who resets some improvements when re-entering?
Yo guys, which version is the most stable?
Everyone has this issue on latest version
Is there any way to solve it?Or will it be corrected?
If you wanna test for us.
Otherwise it'd gonna take a while to find a fix that satisfies everyone
Everyone will need to have the dll, obviously.
same, but more strange
start new round: everything works normally
1st re-open saves: every upgrade we bought was disappear
2nd re-open saves (after 1 days): upgrade we bought was back
I think there are some bugs in it while we close the whole game, cuz i dont restart the whole game when im re-open saves
If you can try the dll in my latest reply in this channel to see if these problems persist, I would be able to have some feedback.
thks, but unfortunately i dont have friends to test it now,
they dont want to do these test, savefile crash was a disappointment thing (although we will be fired and restart again eventually)
Yes, everyone's a volunteer.
Such as I.
I'm sorry if it's cause of the upgrades I suggested that caused all of this shit ๐
but hopefully a fix is found somehow.... .x.
If ye want, ye can play my pack of stuffs ., . - we can test the latest dll if ye want
https://thunderstore.io/c/lethal-company/p/Ozone/Glow_Steps/
So i saw this mod and thought it would be nice addition in your upgrades. Glow shoes or something. The upgrade maybe you can add the time before the footsteps fade out.
The mod haven't updated in 3 months
It's possible to create an upgrade for the Zap Gun?
@steady trail Can you make it so "lgu load host" is a command? .x . .... I think I requested something like this in the past - but don't know if I @'d you or got a response . ,.'
Since the one that should be loaded most-likely is the host
just in case their name is long as hell ., .
or have it find by that stuff ye said prior with getting their name from less characters o- o
I made it look for sub text rather than full
in the current update?
No
Neither
.,.
ah
Have we um
confirmed this save-file lgu-upgrade loading is an issue by itself?
or is it a conflict
Apparently it's an issue
But right now I'm in the middle of cold and rain waiting for tram.
sorry... ๐
So that has to wait.
Sorry :x
Depends on what it to do with the upgrade and if I can achieve it without breaking the entire game.
It's not. If anything, it's a bug that should have appeared two months ago.
But I never noticed or had this issue till after the update that had my stupid suggestions :c
They might have not updated because it's already finished what it was developed for.
Yeah, I don't know either.
Maybe because of the amount of managers nowadays compared to before made it doing this.
It doesn't really matter right now as it now appeared and I can try figure out how to fix it.
I would rather have million errors pop up than a game killing itself without any sort of error popping up.
Wish I could help more than fail to test these testing-dlls . ,.
Just like BE2333, I ain't got friends to test it
and they don't fuckin' wanna touch the damn game for over a week 'n a half so far <n<...
may be off by 1-3 days
(ok was 6 days, but that session was so small we never even noticed that bug)
It only appears after you leave a game and join another.
So if you ever join one game session, it won't happen.
Yeh
only noticed it after me 'n one friend played a few days after that session with others
started our own run
I crashed when generating a moon on like day 11 or so
so I loaded in - they loaded in, 'n we only noticed after I beat them to the front door with quite a time difference
noticed they didn't get the red text
n then I recalled what people were saying in here, and i'm like "hecc-"
was sort of hoping it was a conflict that all others were getting, but my pack didn't have what caused the conflict ๐
issue with just loading a save i think
the 1st time you load a save after game launch works perfectly fine but as soon as you exit the lobby (for a restart or something) it breaks
so you'd have to restart the game again
and currently it seems that everyone in the lobby has to do this and not just the host
I don't know if it's usefull but if I restart the game (quit the lobby and re enter) my upgrade gone
and Climbing Gloves don't maintein the updgrade
As host or client
host
This one
yes
Do we know which version introduced those issues? Maybe it would be beneficial to test previous versions and compare what changed between them?
3.4.0 I think is where it appeared
go down to 3.3.1
has anyone with this issue tried to use the "reset lgu" command during testing of this?
as in reset lgu, then attempt to load lgu? . ,.
hello, does anyone know why advanced company is no longer on thunderstore ?
i found out just now
what the hell, did potato really got that angry ?
They always took it as a personal attack when removing the "Powered by Advanced Company".
And since they were banned from this discord, they thought they should communicate through change logs, calling them "malicious actors".
Which was obviously not very community-friendly having this kind of behaviour so they got banned from Lethal Company Thunderstore section.
They asked for thunderstore's intervention over these actions and they got nothing so they decided to make a mod loader themselves.
thats... one way to do it
that just seems childish
i see, thank you for informing me
i wonder how many ppl will use their mod launcher
They have a community so it's decent enough.
Don't know if it will support what it promises though.
overpromising ?
They're promising being a decentralized and user-controlled mod loader which is censorship-resistant.
what do they wanna call such thing
The mod loader?
yeah
oh
interesting
not to be rude but i feel like they are a little full of themselfs
We have our ways of entertaining ourselves when living.
The best we can do to others is influence them, not force them.
I'm just curious on how it just decided to destroy gameObjects when it wasn't doing it before, haha.
I already saw the PRs for it, just need some clarification on some other bits.
So btw @steady trail any reason why the Peeper goes through the ground now? XD
did you place it close to the ship walls or did it just entirely phase through the floor
I know that if the item is sufficiently large/dropped away from you, it can let you drop through the ground when crouched and looking at the floor.
isn't this because you're placing it on the lowest cupboard shelf?
๐ฅบ
It was going through the floor when placing it inside of interiors too
no
We placed it on the Middle Shelf
Yeah, it does that too.
We weren't crouched btw
It just wouldn't stand properly
@mint monolith Is it perhaps a bug with one of your fixes like ItemRotationFixes or something?